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Guest Info Plot & Events


Current Month
4.2590 A.R.
9th Interval



Southern Winds has plotted events roughly every 4 or 5 OOC days. This means our story is ever evolving and Southern Winds is changing. Events for the current month are listed here, once you've registered for an account.

Our roleplay time is pretty fluid. We allow you to play anything that may have happened in the past, but not in the future, as events that may affect the entire weyr may ruin futuristic plots.

We list Flights, Clutches, and Hatchings for both Dragons and Flits here, as well as whers.  There are Candidate events and classes and Crafter plots. A little bit of something for everyone.

See previous events here!
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Welcome!

Hello and Welcome!


http://southernwindsweyr.net/Images/news icon copy.png We are a mature, semi-canon Pern set beyond the 9th Pass with an altered time line. This means things have been shaken up quite a bit. We also feature 2 mutations of dragons, with roles and positions available for just about anyone. We like active players and creative writers. Even if you're new to Pern, don't hesitate. We're happy to help you get settled in!

Registration?
Southern Winds uses a subaccount system to distinguish between Players and their Characters. So REGISTER with your Player Account Name and the admin will assign you your Character Subaccount once your character is approved!

Southern Winds is a Mature Roleplay. This means we allow for sexual, violent content that would be found in a struggling, 9th Interval Pern. Sex is common place in the Weyr and terrible deaths are no stranger here. As such, our players should be 18+. These themes are to be handled maturely at all times.

Regards,
Southern Winds Weyr

In the Beginning

No New Posts Weyr and Land Information

Since Southern Winds Weyr isn't on the northern continent, new information and data has been kept on this Weyr and the small continent it protects. Also, the shift in climate and some strange mutation has altered some of the Dragons. You'll find all the general information and reading to get into the setting here.

70 Posts
59 Topics

Last post by Inki
in Re: Southern Winds Weyr ...
on February 21, 2017, 02:45:09 PM

No New Posts Announcements & Events

Information, news, and events are listed within. The OOC threads for our current events are listed here too. Please check in the Events with your Player Account if you're unable to participate with your characters.

1532 Posts
151 Topics

Last post by SirAlahn
in Re: Southern Winds Award...
on February 22, 2017, 09:28:15 PM

No New Posts OOC Hang Out

For anything that's not pertaining to Southern Winds In Character. Games, spam topics, and all them goodies. Also contains the Q&A board Should members or guests have questions.

898 Posts
86 Topics

Last post by SirAlahn
in Re: SWW Awesomeness
on February 21, 2017, 06:20:24 PM

No New Posts Adverts

Advertise with Southern Winds. This be the only place for such things. [ Guest posting enabled! ]
Affiliate Request

1589 Posts
1488 Topics

Last post by kumo
in [18+]Let Your Kink Out [...
on February 22, 2017, 11:48:36 AM

Character Information

No New Posts Character Creation

All the ins and outs of the submission process - the applications, the approved, the adoptable, and the graveyard. Please do not post your character WIPs here. Once finished, repost your completed apps in this board.

562 Posts
148 Topics

Last post by Beasty
in Remmalthira [02.06.2571]...
on February 22, 2017, 08:25:55 PM

No New Posts Journals

A place to keep track of your wanted ads, threads, character WIPs, budding ideas, and anything else you might need. Your own space. Please post your character WIPs here.

1200 Posts
273 Topics

Last post by Pony
in Re: Pony's Corner
on February 22, 2017, 07:28:40 PM

No New Posts Plot and Scheme

Have an idea? Want someone to join it? Suggest plots and ideas here, whether they only affect one character or the whole Weyr. Thread ideas, plot proposals, and all that joy.

897 Posts
48 Topics

Last post by Red
in Re: Wanted - Things for ...
on February 22, 2017, 05:34:08 PM

Southern Winds Weyr

No New Posts Weyr Bowl

At the bottom of the inactive volcano that makes up Southern Winds Weyr rests the Weyrbowl. Within you can find the holding area for herdbeasts, a cove cut into the side of the mountain that opens to the ocean and a sandy beach, the Starstones, the Ledges for the dragons, and finally a small grassy field that can be used for just about anything.
Areas of Interest:
The Cove, Grassy Field, Ledges, Holding Pens, Training Field, Impromptu Farmland
Hover for information

559 Posts
47 Topics

Last post by Erieen
in Re: The first never ends...
on Today at 01:17:54 AM

No New Posts Rider Weyrs

The Weyrs decorate the tall side of the mountain that faces in towards the island. They are caves that become impromptu homes. Most of the Weyrs can't be accessed by foot. However, some of the lower leveled Weyr have doors but aren't used that often. The Weyrs are sparsely furnished, with a bed and some pegs to hang clothing and riding gear.

397 Posts
32 Topics

Last post by Q'nys
in Re: || 05/04/2590 ~ 21:0...
on Today at 01:33:06 AM

No New Posts Deep Cave System

Within the large mountain that holds Southern Winds Weyr is a wondrous cave system that is used for all sorts of things from the inner workings of the Weyr, Storage, and Crafting cave to the more secretive tunnels and passageways. There is also a spring fed set of pools the Riders and weyrfolk use as bathing springs, separated by gender. Could get dangerous, depending on where one would go and how deep into the rough tunnels you're willing to explore. There are all manner of vermin that can be found in the tunnel. Those brave enough can find a peaceful and very private underground lake.
Areas of Interest:
Passageways and Tunnels, Crafters' Caves, Weyrfolk and Holder Alcoves, Underground Lake
Hover for information

736 Posts
39 Topics

Last post by Tyldas
in Re: A Lesson with the Ma...
on February 22, 2017, 10:25:44 PM

No New Posts Weyr Hall

This is a large area set off into the mountain used as a general gathering for Riders though it also houses the kitchen. The Rider Tables are also here, as well as a cozy nook set off to the side, where some plushy couches are set aside for those just dropping in for a drink. There's a small section of the Hall designated for the Candidates and their rooms.
Areas of Interest:
Kitchens, Meal Tables, Private Nook, Candidate Hall, Candidate Master's Office and Classroom
Hover for information

424 Posts
35 Topics

Last post by Erieen
in Re: [21/02/2590 8:00PM] ...
on Today at 01:09:41 AM

No New Posts Healer Hall

Since the settling of Fort Island, the Healer Hall took up residence within the Weyr. Currently, it is the only Craft with a "Hall" large enough to deserve the name, rather than just a scattering of rooms. Since it's easier and more convenient for the Dragon Riders, the Healer Hall is found within the Weyr.
Areas of Interest:
Sick Ward, Study, Ground Level Weyrs, Healer Apartments, Office
Hover for information

211 Posts
21 Topics

Last post by Loressa
in Re: Checking up on the P...
on February 22, 2017, 04:09:17 PM

No New Posts Weyrling Barracks

Those who have recently Impressed are moved to the Barracks to train and stay with their dragons and others their age. Training and such often happens either within or close to the barracks, to include written and physical lessons. This is a larger cavern off the weyr bowl peppered with small nooks and crannies that serve as bedrooms.
Areas of Interest:
Weyrlingmaster's Office and Weyr, Commons, Weyrling Weyrs
Hover for information

163 Posts
12 Topics

Last post by D'zel
in Passing Off The Torch [2...
on February 22, 2017, 07:57:03 PM

No New Posts Hatching Sands

The warm sands are open for anyone to enter, though only when a clutch isn't waiting to hatch. A small room is set off to the side for the Weyrwoman when her Gold rests on the sands. This is located across from the barracks, in its own alcove with a wide opening big enough for Gold dragons to walk through, but sheltered from most of the elements. At Southern Winds, the Hatching Sands is large enough to comfortably house two clutches at a time, without territorial disputes between the Golds.
Areas of Interest:
Clutch Weyr, Newly Hatched Clearing
Hover for information

18 Posts
2 Topics

Last post by Natural Events
in Re: Losing Hope [ 02.01....
on February 22, 2017, 05:25:25 PM

First Hold

No New Posts Mountain Base Construction

The site chosen for First Hold sits at the western base of the mountain that houses the weyr. Clinging close to the safety of the dead volcano, Miners have begun to dig into the stone to clear out the tunnels that will comprise the bulk of the Hold. Others have begun to cut and burn back the edge of the jungle in order to clear farmland. Until secure living quarters have been built, all workers will return to the safety of the Mine Hall at nightfall. Random Hunter attacks may occur in threads posted in this board.

0 Posts
0 Topics

No New Posts Mine Hall

For now, the Miners have not connected their sealed tunnels to the unfinished Hold ones for safety reasons. The entrance to the fields is sealed with heavy iron doors made by the Smiths, anchored securely to the rock and reinforced with bars both inside and out. Since the Miners will now be living in the Hall full time, the place has been outfitted with a mess hall, living caverns, wells, small bathing springs, and other amenities necessary for life. They will, of course, still need supplies from the weyr in exchange for the materials they mine, but the presence of heavy mineral and firestone deposits means that this should be a rather lucrative arrangement.

10 Posts
3 Topics

Last post by Keron
in Re: Three Cheers to Swee...
on February 22, 2017, 07:28:04 PM

Outside Hold and Weyr

No New Posts The Jungle

This dominates most of the island continent that Southern Winds has fled to. It's a thickly vegetated place full of 'wild' flitters and the dangerous Hunters that stalk human and dragon alike. Forays are made for supplies, but it's best not to go without a dragon or three. Random Hunter attacks may occur in threads posted in this board.

0 Posts
0 Topics

No New Posts Elsewhere

The rest of Pern is desolate and barren. Nothing survived the 9th Pass save the island now called Fort. The weyrs are empty and mostly taken over by spinners, tunnelsnakes, and fungi. All the wherry and firelizards can be found on Fort Island. But there are the remains of the weyrs, holds, and halls for adventurous riders to explore.

73 Posts
3 Topics

Last post by Colvin
in Re: Getting to Know One ...
on February 18, 2017, 10:17:48 AM

No New Posts Past and Possibilities

For anything that isn't within the current IC time frame or for threads where you want to know 'what if this happened' but it will bear no IC consequences. So play out past craziness, family matters, or Flights. Or during a time of Thread Fall. Anything can take place here without suffering the repercussions.

291 Posts
32 Topics

Last post by Ophyonis
in Re: Take me to the baths...
on Today at 12:23:14 AM

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