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Messages - Wren

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Plot and Scheme / Re: Wren's Plotter
« on: August 09, 2018, 09:03:16 AM »

Who is interested in some threads with my delightful trio?!

Plot and Scheme / Re: Jarak's plotter
« on: August 08, 2018, 09:38:43 AM »
So the first question is carry on with the Flight thread or FTB; either is entirely fine with me. And then perhaps a slight morning after before they head to meet the rest of the leadership, possibly with introductions on his part as I'm fairly sure Eimerra isn't necessarily going to know his name right off. How does that sound?

Universal Events / Re: [ 7.4.2591 ] Imyth's Flight
« on: August 08, 2018, 07:03:24 AM »
Congratulations of course! and yes, to the meet up as well! We should also see about some plotting/threading and things if you're interested *waggles eyebrows* @Jarakrisafis

Universal Events / Re: [ 19.04.2591 ] Kalestath Clutches
« on: July 24, 2018, 10:27:05 AM »
Sionann | Eimerra will post have posts from me!
Velatha might noticed/realize but isn't likely to do a looksee

Added : SirAlahn

Gold Riders / Re: Jr. Weyrwoman Eimerra [ 14.10.2565 / Gold Rider ]
« on: June 22, 2018, 12:11:27 PM »

Image Credit:
Link to line art. coloured by Wren
Flit Details

As written.
Date of Birth:
17.05.2590 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Mid-sized for a Blue, he's almost entirely one pure color: like the sea under a tropical storm. The only real variation to his coloration is a splatter of darker blue on the outside of his left wing, which forms an asymmetrical but telltale mark. Fast and agile, he might have made a very successful mongoose in another life. As it is, he'll be able to get into trouble that much faster.


Mind Voice: There's a rather rakish charm about this flit, his telepathic voice seemingly casual and mischievous all at once. A playful joker, he'll commonly transmit pictures of someplace he shouldn't be, a treat he's not meant to have, or any other thing that he considers all in good fun. Beyond that, his transmissions will be frustratingly blurred, like he's saving all his energy and effort only for the most frivolous of uses.

-- WIND ; despite the fact that, as a smaller flit, it may buffet him about quite a bit, he thinks it's quite fun. A common sight in the sky during gusty conditions will be this Blue weaving from one side to the other as he fights the breeze, moving in a combination of his own power and letting it take him where it will. Even at the best of times, he flies with something of a lilt to his motions.
-- LAZY MORNINGS ; getting to sleep in his favourite thing. No matter that, as a fire lizard, he basically gets to whenever he wants. Most of the time he won't go anywhere before noon, when the sun is already high in the sky. Mornings are meant for sleep.

-- BEING SCOLDED ; as soon as someone's tone gets short or waspish, he checks out:  at least mentally, and frequently physically too. What's the point in telling him off for something he's already done? Move on. Jeeze.
-- CRABS ; they're just creepy, okay? They move weird, their pincers hurt, and he doesn't even like the way they taste! What useless things.

Member Info...

Anything Else:


Coded by SanctifiedSavage for SWW

Gold Riders / Re: Jr. Weyrwoman Eimerra [ 14.10.2565 / Gold Rider ]
« on: June 22, 2018, 12:09:31 PM »

Image Credit:
Link to line art.
Dragon Details

Date of Birth:
13.7.2582 9th Pass
Place of Birth:
Fort Weyr 9th Pass.
Clutch Mother:
Clutch Father:
Measurements: Listed in the dragon information.
Mature Length: 38.1m
Mature Height: 7.5m
Mature Wingspan: 63.3m

General Appearance...

Imyth was an ugly ducking of a gold that has matured into a beautiful swan. She is incredibly pale for a gold, to the point where she is almost white in places. This white appears in a fuzzy border between her pale gold and darker gold markings, and in fuzzy stripes on the backs of her wings. Most of the darker colour is on the undersides of her wings, on her face, her feet, tail, and a big stripe down her neck. This combined with all the white on the backs of her wings mean that she looks somewhat ghostly when her wings are folded by her sides. Not a scary ghost though; she's too much of a goof for that.


Mind Voice:
Her voice is rich, like good chocolate, often sounding more serious in tone that the words that she's speaking.

Being Amused – She likes to be around amusing people and dragons. It does not take much for her to become bored with others, especially those stuffy types.

Kezniah And Dashanire- She absolutely loves this little girl. She thinks she is so sweet and funny. She loves being around her and basking in the little girls affection. While the baby is still far to small to be of any fun like kezy, she still feels a maternal tug towards the baby, most likely a residual feeling from Merra

Active- she loves being active and doing things as much as Merra. Even if she is a little more hot tempered and boisterous than her human counterpart she still believes that it is a Gold’s duty to pull her weight and take as much work load as she can handle.

Seriousness – while she understands that some occasions call for a serious outlook. For the most part this female is all about play time.

Constant rain - unlike her rider she rather likes the sunny days here at Southern Winds, good for sunbathing on her ledge.


* Charisma : If there is ever a shiny dragon that the Weyrfolk can feel that they know, it will be Imyth. Whether because she will happily have long conversations with random people (so long as they have something interesting to say) or because she'd flown off with your wash basket for a laugh, many people will likely have come across this gold at some time or another. She's not one to remain aloof of all things, not at all.

* Determination : Once started on something, Imyth will see it through to the end. Many will often mistake her for being flaky or easily distracted, because she will have many little missions on the go at once and frequently changes between them, but it is rare that she will have forgotten a goal - she merely sets things aside for a more appropriate time.

* Intelligence : Imyth is, by dragon standards, a little brain box. She enjoys puzzles, heated discussions, and finding out how things work, what makes people tick. People who know stuff shouldn't be surprised if she decides to interrogate them about something that she has taken an interest in that day.


* Stamina : Being rather little for a gold, her flights tend to be rather shorter and more intense than either Oriath's or Kalestath's, though she has been known to use this to her advantage and out maneuvers a few of the bronzes that survive the initial pace that she sets. Due to this and her small body size, her clutches often come out a little smaller too, and rather green-heavy.

* Stubborn : You cannot dissuade this gold from whatever it is that she's set her heart on. You just can't.

Dragon Speech Code: Oh come on, live on the wild side for once! Background: #fafee1; Text: #bda335

Member Info...

Anything Else:
Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW

Gold Riders / Jr. Weyrwoman Eimerra [ 14.10.2565 / Gold Rider ]
« on: June 22, 2018, 11:58:05 AM »

Play By:

Mer, Merra
Date of Birth:
14.10.2565 9th Pass
Place of Birth:
Tillek Hold
Dragon Color:
Impression Age:
Wing Rank:
Jr. Werywoman

Your Reflection...

Appearance: Her style shows her distaste for the warm weather. Her clothing is often made of thin, breezy material. She rarely wears her riding Leathers unless it is absolutely necessary. She has a few slowly fading scars on her back.

Response to 9th Pass Catastrophe: Eimerra lost most of her family very early in life, and has instead replaced them with dear friends and the people of the Weyr. She still likes to remember all the good times in her past, but she tries to live in the present rather than in the past. She has other people to look after now.

Response to dragon color mutations: She is not sure how she feels about the colors mutations. She feels it is wrong to judge a creature just based on the color of their hide. While she does not always see eye to eye with S’bok she would never say a unkind word about the pair nor any other mutation pair within the Weyr.

Who are you...

*Precipitation: She love water of any kind; snow, rain, rivers, oceans. Any and all water she loves.

*Cool weather: She would much rather have to bundle up to keep warm than strip down to stay cool. She misses the cool weather of her childhood home

*Organization: Being organized is a staple for this female. This often leads her to organizing things that others just don’t have the patience for or keeping records when others don’t want to.

*Dishonesty: Oh pitty the poor fella who is dishonest to this Goldrider. While she may not skin you alive she will do worse than that. She ignores you.

*Hot weather: Oh does she hate the hot warm weather. She misses the cool weather of her birthplace and often tries to find ways to keep herself cool but not wearing her riding leathers and wearing clothing that is thin and flimsy. She also claimed one of the higher weyrs to be cooler

*Large Gatherings/Events: Don’t get her wrong she can mix and mingle like an seasoned Weyrwoman she just prefers not to. Being in large crowds makes her feel uncomfortable confined and enclosed.

* STRONG : Many mistake her quiet and kind nature for weakness and do not realize that under that soft exterior and large heart is a metal that will never bend or break no matter how much weight it must carry. She is a Gold rider and could one day become the Sr. Weyrwoman, she must be strong no matter what.

* SOFT SPOKEN :  Her voice is soft to the ears. She is not only soft spoken in tone but also in level. It is a rare occasion that this young woman screams or raises her voice. She has found that it’s often the softest voice in the room that commands the most attention in a loud room.

* SWEET-TEMPERED : There is no one in the Weyr that is sweet tempered as this female. It’s hard to get her upset or to say a bad word about anyone, even people she does not particularly like. She is Benevolent and gentle when dealing with everyone. She rarely judges anyone and more often than not gives people the benefit of the doubt and tries to just fix the issues or figure out a way to avoid it next time.

* STRONG BELIEFS : She may be quiet and sweet tempered she is still a force to be reckoned with, like the gentle river that slowly cuts it’s way through the earth. She must never be taken for granted for if she believes something needs to be changed or that a cause needs a champion she will voice her opinion and let it be known what she thinks.

* WISE : Still just a young woman in the prime of her life she often demonstrates a knowledge far greater than her turns would give her credit for. She reads as much as she can about Pern’s history, she studies the people and world around her and tries to give her advice with most well rounded knowledge backing her words as possible.

* FORGIVING : While this could be considered a strength to some, others find it a fault in her virtuous nature. Her forgiving nature has often left her as a door mat more than once in a situation.

* HUMBLE : She is humble to a fault. While she may push for things to happen throughout the Weyr, for holder and Weyr folk alike, she often goes without being given due credit. While She is fine with that it has left some people wondering if she even does anything in the Weyr, simply because they do not realize how much she does and just wishes to remain anonymous.

* THIN-SKINNED : Even though she rarely lets people know, sometimes words can cut deeper than a knife. While most of the time she can brush harsh words off or cruel gestures there are times when a girl can only take so much.

* LEFT KNEE : After a lot of strenuous activity she finds her knee can be a little sore and painful. While she works through it and does not let it stop her.

* HELPFUL : She is helpful to a fault. Often over extending herself in order to make sure the load is lighter for those around her. She hates to see those around her struggling or unhappy and she does everything in her power to change that.

Describe Yourself:

* TINY: Standing at just above 5’1” she is tiny and petite. While she is not much bigger than a 15 year old girl(or younger) she still holds her womanly curves and looks nothing like a young child. Her small frame often allows her to get into small places that others can’t allowing her to help through at the Weyr

* APPROACHABLE: She kind, gentle, soft spoken and sweet. This draws those around her to bask in her soft glow. She is often approached by those too intimidated by the other Gold riders.

* OBSERVANT: She rarely misses anything around her. Her quiet demeanor often leaves her undetected and allows her to see things that the other Weyrwomen might not.

* OPTIMISTIC: For Merra, the glass is always half full. She can find the silver lining in any situation and is always seeing the world around her for what amazing possibilities it could be.

* CALM: She is calm and steadfast in a tumultuous world. She can always be counted on to keep her head and her wits about her and not succumb to emotional outburst,

The Magic Touch:Through a tough couple of turns, Eimerra is learning to be at least a tiny bit less soft and sweet and a bit more strong.


Mother: Merriana. Craftless, B. 2546. D. 2567
Step-mother: Seroandra. Holder, B. 2551 D. 2571
Father: Keiburn. Master Fisherman B. 2543 D. 2585

Siblings: Miyabena, Sister, B. 2561 D.2571
Mereiy, Sister, B. 2563 D.2575
M'urn B.2567 Impressed Brown Ralindeth 2581

Children: Kezniah B. 2586 Son Of Dragon rider
Dashanire  B 2590 Son of D'mir

Tell us a story...

* 2565, 0 Eimerra is Born to Merriana and Keiburn. She was their third child and two eldest siblings only a mere 13 and 26 months older than herself. Since Merriana was craftless and had married to Keiburn at such a young age she felt it was her duty to give her husband as many children as he wanted to fill his house hold.

* 2567, 2 Merriana dies due to complications during child birth but Merra’s new baby brother survives. Since their father is a Master Fisherman he finds it hard to care for the four children and quickly marries to a woman much younger than himself to care for his children while he is away. Seroandra will always be the woman that Merra considers her mother even if she had not given birth to her.

* 2568, 3 Tillek Hold is barely holding on as the threadfall doesn’t seem to stop. An influx of survivors from High Reaches Hold put strain on those already in Tillek but it is also nice to have the extra bodies to help fight off thread.

* 2571, 6 Her home hold finally falls to Thread and everyone is moved to Fort Weyr. In this same turn Merra loses her eldest sister to thread fall and her step-mother. Keiburn is relieved to hand off his children to the care of Creche workers and spends less and less time with his children as the turn progresses.

* 2575, 10 Her other sister dies due to sickness of the lung leaving just Merra and her younger brother Murrurn. They cling to each other and become inseparable.

* 2577, 12 She picks a crafthall and follows in the foots steps of her father and picks to apprentice what the remaining Fisher Crafthall. Within just a few months of her apprenticeship she falls into the river and gets swept downstream after a big storm. While she manages to get out of the water she does not make it unscathed. She injures her knee and spends much of that turn nursing her knee back to what it once was.
* 2579, 14 Her brother is searched and is taken to Fort Weyr to become a candidate. Merra is happy for her brother but also sad that they are separated for the first time in their lives. But it would not last long.

* 2580, 15 Eimerra has her first sexual encounter with a fellow Fisher Craft apprentice. He is a kind young man and gentle. Eimerra finds the experience sweet and enjoyable.

* 2581, 16 She is searched by a rider and is whisked away to Fort Weyr. She is excited to stand for her first Impression and is saddened when she does not impress but elated for her brother who impresses a Brown.

*2582, 17 At her next standing Eimerra impresses Gold Imyth. Merra is shocked and surprised that a gold has chosen her but has they struggle through Weyrling training she begins to understand why the Gold has chosen her. They complement each other.

* 2583, 18 Just after Weyrling graduation Imyth rises a little early and the experience is something that Merra will never forget. While not naïve to the ways of sex, she shocked her to the core over the intensity and primal drive behind the flight lust. She becomes pregnant but does not catch it in time before she goes between with her current Weyrmate and goes through a miscarriage. Her Weyrmate at this time feels the pain of the lose of their child and is a good support to his Weyrmate through out their time together. While it breaks her heart to know she lost her child she feels her heart sore when Imyth lays her first clutch of eggs. She feels a motherly affection for them and is just as excited and protective of the eggs as her dragon.

* 2584, 19 It is not until the following turn that the pair get to join in any thread fall fighting after Imyth's first clutch had hatched and Impressed. Due to Merra’s tiny stature she has a hard time with the flame thrower and are almost badly injured because of it. She spends the rest of the turn trying to better herself with the flame thrower so as to not get them injured or killed.

* 2585, 19 When Imyth rises again, Merra takes the precaution afterwards in case she is pregnant and is rewarded by her pregnancy confirmation. She is ecstatic when she finds out she is pregnant. At first her Weyrmate is not as excited about the impending child as Merra but she holds out hope that it will change.

*  2586, 20 Merra gives birth to her first little girl and names her Kezniah. Just as she had hoped, Kez's father falls for his little girl the moment he holds her. Mer and Kez's father visits her as often as they can in the Creche. Mer takers her out to spend time with Imyth who loves the little girl.

* 2587, 22 Thread has stopped falling and Fort Island is founded. Merra does anything that is asked of her to help the transition to their new home as painlessly as possible. She is excited for the new clutch that will be the first born on the island. She is shocked when people come to her with concerns over the little black dragon that is born instead of the Sr. Weyrwoman but she supposes she is less intimidating. She can empathize with peoples concerns over the black coloring but she can not share in their concerns. She truly believes that in order to make a new Pern from the ashes of the old they can not start to judge each other by the color painted on their skins, or hides in Neisoth's case.

* 2588, 23 When Imyth rises again she is caught by D'mir's bronze Thianorth She finds him to be a good man and a good Weyrsecond. She is pleased to find their flight lust had also resulted in another pregnancy but she once again loses the child, this time due to complications late into her pregnancy. She is heart broken by the lose but she knows that there is still time for her to try again and keeps her chin up.

* 2589, 24 Neisoth succeeds in catching Kalestath. Her accepting, good natured, and observant personally leaves her feeling optimistic, if not a little unsure, about what such a young pair catching the Sr. Gold. She does not pay much mind to the fact that Neisoth is black, she truly feels it is not the color of the flesh that make the strength of ones mettle and their intelligence. Although she does find herself curious to see what a clutch sired by a black will look like. The red hatchlings turn out to be rather delightful little things, despite crashing through a few candidates on their way to finding theirs. Being born of a holder and craft hall family she often finds that they come to her to try to plead their case for something they need, hoping she will be their champion and help defend their case in front of the other Weyrleaders. She does so but only when she knows that it will benefit the Weyr as well.

* 2589-90, 24-25 When Imyth rises in 2589, she is once again caught by Thianorth. Merra finds her self pregnant once again with D'mir's child and is excited. She does everything in her power to make sure this pregnancy goes with out complications. When the truth arises that D'mir has fallen for Keassa, Merra feels betrayed but yet happy for him at the same time. She is shocked that a man, for the last turn or so, had been so dedicated to duty to the Weyr could do this. Even through her shocm and hurt feelings she feels happy for the man; he found love with a beautiful person. Merra did her best to ignore the gossip whispers and did not let her hurt and bruised feelings to change who she was. She never had an unkind word for the two of them and shifted all of her attention to the Weyr, her children (born and unborn), and Imyth.  She is relieved to know that he will be grounded from any more Gold flights and looks forward to what this next turn will bring for herself and Imyth.

*2590, 25 When she gives birth to her child she is thrilled to have a little baby boy with her soft warm eyes and D'mir's charming smile. She names him Dashanire and visits him as often as she can, along with Kezy. She is glad that Imyth will rise again. While there had been little loved lost between D'Mir and Merra, she looks forward the the prospect of a new Weyrsecond and hopes that he will be a good kind man that she can be good friends with.


She had what felt like nearly half the weyr coming to her and looking for help, advice, and support or just a conversation about their perception of an event. Eimerra wanted to help, she always did. It was the best thing all around as there were times when she knew that people did find it hard to approach the senior weyrwoman. It made her a useful and appealing go-between and her nature was such that it actually made her feel a sense of achievement to know that she had been able to do some small something that might have helped to make a difference.

But where was her support and her helpmate?

Eimerra respected that she couldn't change the past but it had hurt a lot when she had realized that D'mir would prefer to chose his own personal happiness over the weyr and his responsibilities there. She accepted that. At least she tried, the reminder of their time was secured forever with the face of their son and some days it was hard to see him and recognize that man in his eyes. But she had moved on from that point and could not think about the new days ahead. Imyth would rise and the whole weyr would vie for both her attention and also the positon of weyrsecond.

Didn't she deserve to have someone who wanted to be with her? She had never imagined that love would come her way but it would be rather nice to have a friend.

Member Info...

Created By:
Concept by SirAlahn and SanctifiedSavage; original profile by Spiffy; profile edits by Beasty; profile edits by Yahrlan; profile edits by Wren
Other Characters:
[{Sionnan}], Velatha
Inactivity Preference:
Mauling Permissions:
No One Lives Forever [150]
Anything Else:

Coded by SanctifiedSavage for SWW

Universal Events / Re: [ 7.4.2591 ] Imyth's Flight
« on: June 21, 2018, 12:25:04 PM »
Sionann - trying to distract herself as usual
Velatha - will likely try to find B'nyn, otherwise working and humming loudly

Added : SirAlahn

Absences / Re: Moving House!
« on: May 06, 2018, 08:56:19 AM »
So, we are all moved in!

Still, attempting to get the net sorted out mind you. Well, the net and the phone but I should be back online from the 15th of this month which means I will be good to go full time once more. So, excited about that. I don't think anyone is waiting for me per se but I just wanted to give you a heads up!

Universal Events / Re: [ 23.3.2591 ] Infestation
« on: April 18, 2018, 10:26:03 AM »
Velatha is already busy doing things

Added: Inki

Universal Events / Re: [ 29.3.2591 ] Murphy's Law
« on: April 18, 2018, 10:25:34 AM »
Velatha will be umm being under the weather but will blergh away from the hall and eventually realize it's not the same thing

Added: Inki

Romance / True Love? It never ran smooth
« on: April 16, 2018, 11:35:11 AM »

"Trust your instincts, and make judgements on what your heart tells you. The heart will not betray you"

Sionann // Candidate // 20

About the Character:
Sionann has been around a fail, she has failed to Impress on more than one occasion and it has started to hurt just a little bit more than she would like to admit. I would dearly love to have someone who would take her out of her sadness as she watches friend after friend, as well as candidates younger than her going off with their new companion. She is a dearheart and very compassionate and empathetic. Originally, she wanted to be a Healer and at least a part of her still feels that kind of need to help and heal those around her, she is a very giving and pleasant person to be around.

With her single firelizard, she might seem like she would be envious of others with more, especially as she hasn't managed to Impress but far from it. Sionann loves Tavi and doesn't see any need or reason to add to her fair. She is the kind of person who will volunteer to help, even when it's not always the most pleasant of tasks.

Wanted ICly:
While a new character is fine, I wouldn't mind any current character you have that would fit or whom you just want to throw at her, while Sionann is confident she isn't particularly flirty and it would be a slow burn kind of thing with a few hiccups and pitfalls and just mistakes and assumptions - all the good stuff. I would want this to develop naturally and I don't mind the occupation of the person involved but obviously, she is still a candidate so bear that in mind.

Wanted OOCly:
As this is a wanted, please make them adoptable! -flutters eyelashes- I don't mind if this is a current character and ultimately this should be something that progress flows naturally between the individuals involved. I am more than to discuss and plan anything you might have in mind but I don't normally fix anything too rigidly in stone.

Absences / Moving House!
« on: April 16, 2018, 03:38:35 AM »
So, I have just been told that I will/should be getting the keys to my new house on Monday (23/04) this means my availability has basically gone down to low-nil and depending on that happening, I will be losing the net shortly afterward as I need to get it connected again and that usually takes up to four/five weeks depending. That will be fun.

I am very excited! Although my net presence will understandably be diminished until everything settles down again and things are connected. I will do my best to keep you up to date etc. However, with only limited mobile connectivity, my options will be very limited. So, after this weekend I will be taking on no new threads.

Family & Friends / There may be trouble ahead... (Crafter Family)
« on: April 15, 2018, 03:50:20 AM »
About Velatha
She is the youngest child and also the only daughter in the family. As such it has always been used as the excuse for why she needs to be protected and/or watched over so much. The family has very strong opinions about riders and that has resulted in their attempts to make sure that their daughter remains apart from them.

Obviously, this didn't work. She has had numerous arguments and out-and-out fights on this score but Velatha has determined that B'nyn makes her happy and that moving into his weyr.

Family Details

(Janet McTeer)
Sr. Journeywoman Weaver
Mother // Loyal

(Nathaniel Parker)
Master Weaver
Father //Bigoted

(François Arnaud)
Sr. Journeyman Weaver.
Brother // Responsible
Married to Saphise

(Aneurin Barnard)
Jr. Journeyman Harper
Brother // Playful
Married to Llenari

(George Blagden)
Jr. Journeyman Fisher
Brother // Brusque
Married to Pyria

Out of Character
There are more details on her application, Velatha if you would like to go and check that out. Although I will be happy to negotiate some details in terms of their crafts and wives as well as any children they might have had etc.

As this is a wanted ad; please make them adoptable. Other than that anything goes, I've included some images for inspiration and little details to help with ideas but I am open to talking out anything. Basically, I would love to have the dynamic of the family/Velatha and of course, B'nyn, especially now that she has moved into his weyr. 

Crafters / Re: Velatha [ 29.03.2574 ] Apprentice Weaver
« on: April 14, 2018, 09:30:05 AM »

Image Credit:
Link to line art.
Colored by SirAlahn
Flit Details

as it's spelled
Date of Birth:
27.09.2590 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

This flit is a soft sage green in color, lightest along her head and the tops of her wings. The bottom half of her body, however, looks like she's partly in shadow, darkening her back, tail, and the trailing edges of her wingsails in a darker hue. Her wings are also scaled with speckles of the darker color like dappled light. The most notable markings on her body are her stripes -- of a dark pine green, they run from her forehead to her shoulders and then from her hindquarters to the tip of her tail, with a lateral one tracing her spine. She's a small creature, with a narrow head and wings.


Mind Voice: Calm and laidback, her mental presence and projections are all easy, unobtrusive, and even rather soothing. The messages she relays are usually in the form of pictures, as she's rather quiet even for a flit beyond that, but they are wonderfully vivid and colored.

Sunbathing : Her favorite thing in the world will be basking out in the Fort Island sunshine. The heat will never bother her, and unlike some flits, her hide won't dry out from long exposure.

Observing : This Green enjoys being involved in her bonded's life and knowing what she's doing. If Velatha is performing a task that this girl finds interesting, she'll be a very curious presence watching everything. When she's young, this may result in her getting in the way, but with time and training she'll learn to simply sit quietly and watch rather than interfering.

Loud Noises : She's a shy wallflower, and loud or overbearing things startle her and will drive her off since she finds them so unpleasant. While other jarring things will do so, this Green is most sensitive to noise.

Rough Textures : It's not that she craves being pampered or coddled; rather, there are just some surfaces she finds unappealing and will steer away some. Anything that's too coarse, she'll usually reject in search of something smoother, even if the smooth surface is harder than the coarse one.

Member Info...

Anything Else:
When she's physically mature, this Green will fly on 23.04. She will not be a Force Catch.

Born of Vanity's 2590 Clutch
OOC Distribution

Coded by SanctifiedSavage for SWW

Crafters / Velatha [ 29.03.2574 ] Apprentice Weaver
« on: April 14, 2018, 09:28:07 AM »

Play By:
Jessica Brown Findlay

First Name:
Date of Birth:
29.03.2574 9th Pass
Place of Birth:
Fort Hold
Not yet

Your Reflection...

Appearance: Velatha is usually dressed in clothing slightly too baggy for her. They're hand-me-downs from her brothers tailored as best as possible to her size, but they still don't fit too well. She has removed the sleeves from two of the four shirts she owns and wears those on the warm days she has to work so that she won't sew her shirt to her current project.

Her hair is curly and difficult to manage in the island's humidity, so she's basically given up on trying. It's either hanging wildly around her face or tied back haphazardly with a spare scrap of fabric. She's a slender thing as well, and is such a size that she can avoid wearing a chest wrap (saving more fabric, in her opinion). Shoes are also a rare sight on her feet, with her preferring to get as comfortable as possible while she works so she can do more in one sitting. She'll wear them around the weyr, but in her family's alcove or while with the Weavers, she's barefoot.

Response to 9th Pass Catastrophe: Velatha was relatively sheltered from the full effects of the catastrophe. While yes, she was born in Fort and grew up seeing the constant Threadfall, the disease, and the sheer amount of clothes that needed holes and score marks fixed, it never really settled in her mind that this was weird or something to be concerned about. It just...was. She never experienced death first hand (still hasn't, actually). Once the Pass ended and she moved in with the Riders, Velatha realized just how much she missed. Between her new found fascination with dragons and the sudden realization of what was lost, she's in awe that people could still act normal.

Response to dragon color mutations: A dragon is a dragon is a dragon. She could care less about colors and hides and who was weyrleader. She just likes the dragons. But don't tell her family.

Who are you...

Her craft: Velatha loves weaving. It's been her life (thanks to her parents and Shihion) and she wouldn't have it any other way. It's so satisfying being able to take a wounded article of clothing and repair it so it can be used again.
Meeting new people: Thanks to the number of people who need things fixed, Velatha has met a large variety of people. It's become a bit of a game to her, trying to guess what kind of job they hold and why they need their things fixed. She especially loves when riders come to visit, and can't wait until she learns how to repair their leathers so she can help them more.
The water: She got a few special chances as a child to go swimming at Fort Hold and fell in love with it almost instantly. Her parents won't let her swim at the cove now (because of the beach snakes), and while she's heard rumors of an underground lake, Velatha hasn't had the time (or the bravery) to go seek it out. She settles for floating on her back in the bathing caverns every so often, a little indulgence for the complete submersion in water she craves.
Fall: Fall on the island is monsoon season, which means rain, which is water, so Velatha loves it. She takes a childish pleasure in running through the weyrbowl after a fresh rain and splashing through puddles, or standing out in the middle of a milder storm to become completely soaked. She finds it so refreshing (and her family simply can't understand it).
Spinners: The little creatures fascinate her with the webs they spin. Velatha wishes they had a way of replicating their beauty, but between the complexity of the near invisible webs and the lack of thread, she has no way of attempting it. Instead, she tries to find large spinner webs and memorize their shape, preserving the beauty her mind until she finds a way to translate that to life.

Cooking: She tried it once, out of a stage of rebellion with her mother when she was tired of being made to stitch all the time. It was a disaster. She doesn't speak of it. Ever.
Tight spaces: Velatha got locked in a trunk by one of her brothers (she honestly doesn't remember now) as a joke, but it made an impression on her younger self and now she doesn't like tight spaces or restricting things. She doesn't wear a chest wrap (too tight, and really unnecessary in her case) and really doesn't like her family's alcove (since she has to share with her parents). The large cave where she works isn't too bad, but since all of the remnant crafts are stuck together it isn't her favorite place to be.
Snakes: Her fear and dislike mainly stems from the smaller tunnelsnakes. They can sneak up on you and strike quickly, and stories told by Lykor at night cemented that fear. She only recently learned that the beach snakes in the cove were also as dangerous, thanks to the attack in early 2590.
Rations: Velatha hates rations. The rationed food, the rationed supplies, and especially the weavers' rationed supplies. On a logical level she understands, since the Jungle is dangerous and they're still not quite sure what fibers live in the foliage, but it's annoying when she thinks about tapestries or capturing a dragon in thread or even just making a new pair of pants to perfectly fit her shape.
Shoes: Another part of the tight/restricting places thing, she doesn't like shoes. Sandals are her preferred article, but her parents (and fellow weavers) insist on boots so that she doesn't get a needle through the foot or even a tunnel snake slithering out of nowhere and attacking her ankle. Instead, she goes barefoot when in her family alcove or with the weavers in her chair.


* RESOURCEFUL : Due to the lack of supplies as a weaver, Velatha has become very resourceful in her craft. It's become her specialty, even, mending and sewing clothes while trying to figure out how to use as little thread or fabric as possible.

* APPROACHABLE : She kinda has to be, since her craft is a necessary one for riders, holders, and other crafters alike. She's always nice to people and is good at making small talk, and finds that she's more social and a people person than she realized. Being in the cave with the other crafts and not in their hole in Fort has made her hop of out her shell very quickly.

* QUICK : She's quick-witted and quick-minded, catching on to new ideas and conversations easily. Even if she's lost when she tunes in, Velatha can catch the tone and topic of a discussion and (hopefully) pop in a word if she has a stake in the conversation. She was always quick in her studies and takes to her craft easily, apprenticeship not nearly as daunting as she thought it would be.

* CARING : She cares about everything around her. Her family, her friends, her work, the other people in the weyr... She's quick to help anyone who seems like they need it and openly shares her time and talents.

* FOCUSED : When Velatha sets her mind on something, she focuses on it intently. When the mood strikes (which is often), she can sit and work on her studies and her craft from breakfast and through lunch. She also doesn't really...hear people when she's focused. A tap on the shoulder will gain her attention, but just a verbal call doesn't cut it.


* IMPRESSIONABLE : Because she hasn't seen much around her, she takes what people tell her at face value and doesn't question its validity without good reason. She's still developing her view of the world and the people in it, so how she's treated will do much to shape her future interactions.

* YOUNG : Due to her youth, Velatha hasn't experienced much of the world. In fact, she's quite blind to the way most of it works, and it's another tool people older than her use against her, ie. she doesn't have enough experience or simply wouldn't understand.

* INNOCENT : Sheltered as she is, Velatha hasn't been with any boy long enough to even be kissed. She does know about children and marriage and what would be expected of her as a wife, but her parents hold such high standards for who they select as her husband that she remains single. Her brothers, also protective of her, have kept her pure so that she'd be more alluring to anyone her parents liked. They all do it out of love for her, but it does seem a bit misguided. But her innocence leaves her open to teasing, jokes, and even manipulation.

* SECRETIVE: Thanks to how her parents and brother dictate the majority of her life, Velatha keeps her real dreams secret from her family. She's likely to open up to someone else, but she doesn't say a word of how she wants to learn about Pern and their past or even pick her own husband (gasp!). It'd just raise a fight she doesn't want to deal with.

* HER FAMILY : While her family exasperates her, bothers her, and even makes her angry, she'd do anything for them in a heartbeat (including those who she might welcome into her family later). There's no doubt about it. She loves her parents, her brothers, and her sister-in-laws.

Describe Yourself:

* CONTROLLED: ----- Her life has essentially been planned for her since the day she was born. Her parents want to find the perfect husband for her (they're still searching), they want to use her to rebuild the craft (like Shihoin), and they expect her perfect obedience in all things. She'd rather not live her life like that, but it's more difficult than she expected to make her own way in the remnants of the world.

* FLIRTY: ----- Surprisingly enough, even with the number of "boys" Shihoin, Lykor, and Pellas have shooed from her life, Velatha remains flirty. Half the time she doesn't even realize she's being that way (after all, she's never had practice), but her inherently friendly and open nature comes across as something else more often than not.

* OVERLOOKED: ----- Due to the nature of being in a lesser craft, an apprentice, and the youngest child, Velatha isn't used to having anyone focus on her. It almost makes her uncomfortable, to be the person who someone else seeks out, but the feeling is more strange to her than anything else.

* PROTECTED: ----- Sheltered could also be another word for it. Velatha hasn't been allowed the freedom to learn about the world on her own. Instead, her parents have searched for a (rather impossible to find, in her opinion) man that perfect for their daughter while her brothers act as guards to filter the people in her life.

* LOVING: ----- With all the care and devotion her family has showered on her, Velatha is a loving person herself. She doesn't know much else in life besides the comfort and support of family and friends, and she offers that in return to anyone who she calls friend.

The Magic Touch: She's a little innocent angel. Hasn't even kissed a boy yet.

Personal History & Education

Mother: Methalia, Sr. Journeywoman Weaver. B. 2541.
Father: Thirac, Master Weaver. B. 2536.

Shihoin, B. 2557. Sr. Journeyman Weaver. Married to Saphise, Sr. Journeywoman Healer.
Lykor, B. 2562. Jr. Journeyman Harper. Married to Llenari.
Pellas, B. 2567. Jr. Journeyman Fisher. Married to Pyria, Jr. Journeywoman Smith.

Children: none yet!

Craft: Weaver

Rank: Sr Apprentice

Date Apprenticed: 2586/12

Specialty: Mending/patching. She can take rags and turn them into wearable pieces of clothing with as little waste as possible.

Education Details: Being taught by her parents and her siblings, Velatha adopted their mentality of "waste not, want not" and learned to use the smallest about of thread or fabric to fix clothes. They often gave her the mending to do, and once they discovered she was good at it, the job stuck. Among one of the last weavers, she does her best to learn more by experimenting, but doing such projects unsupervised or without approval could lead to a waste of resources, and she wants to avoid that at all costs.


Tell us a story...

* Some background Methalia and Thirac were both apprenticed Weavers at 12. They met while inside the Crafthall and married when she was 14 and he 19. Their first child, Shihoin, was born a turn later. At the official collapse of their Crafthall, the two relocated with the rest of the Hall to Fort, where they set up what remained. The two apprentices continued their training, determined to be part of the preservation of their craft. They promised that their son would also become a weaver, and essentially raised him to think of nothing but weaving. He was apprenticed in 2569 and tapped in 2578. Their second son, Lykor, was born four turns later in 2562. He loved the classes the Harpers taught, and his parents were more than willing to let him become a Harper when he was old enough to be apprenticed. Lastly, Pellas was born five turns after Lykor, and as he aged he made Fisher friends and entered that Crafthall when he was old enough. Even while they had children, Methalia and Thirac were able to continue their training and learning. Thirac earned his Mastery in 2582, granted by the Masters for his work in developing alternatives type of cloth with the shortage of their normal fibers. Methalia never progressed beyond Sr. Journeywoman because of the time she had to take off for her children, but she doesn't regret it. Her parents also hold a grudge against the riders, mainly because a few of their friends were Searched from the Crafthall, became riders, and then promptly died in Threadfall. They never outright tell their children that they hate the dragonriders, but it is insinuated in everything they do.

* 2574, 0 Velatha is born early in the turn to the delight of her mother, who finally had a daughter to dote on. Even Pellas, as the youngest brother, realizes that Velatha is different than his siblings and will need looking after. Lykor is Apprenticed to the Harper Hall.

* 2576, 2 Methalia is mending some of her family's clothes one day and looks over to see Velatha copying the way the fabric is laying her lap and how her hands are folding it. Call it mother's intuition, but she's convinced her daughter will be another member of their family to carry on the craft.

* 2579, 5 Over the past few turns, both Methalia, Tharic, and Shihoin have been exposing Velatha to weaving by mending, sewing, and talking about the craft in front of her. She shows some interest by asking clothes of a certain type of weave and frowning when her parents gave her the wrong one. It was actually a test, to see if she could recognize the difference, and since she passed, they felt even more sure in their decision. Pellas is Apprenticed to the Fisher Hall.

*2581, 7 Lykor is Tapped and becomes a Jr. Journeyman Harper. Velatha and her family throw the best kind of celebration they can in the midst of the 9th Pass.

* 2582, 8 Velatha has her first awkward encounter with a boy not related to her. One day after classes in with the Harpers, one of her classmates asks her to walk back home with him. She agrees, and on the way he reaches out to hold her hand. She doesn't really understand but likes the way it feels. Once she gets home, however, Pellas, visiting on one of his off days, sees them and forces the two of them apart. He threatens the boy, telling him to leave his little sister alone, and shuffles Velatha inside to practice her stitches.

* 2584, 10 Velatha has gotten very good at the basic and even advanced stitches used in weaving and she can't wait to actually be apprenticed in two turns. She's set her eyes on another boy in her classes and the two begin to sit and study together, when her brother Lykor becomes a fill-in teacher when their usual Harper falls in. Velatha doesn't think anything of it and is excited to see her brother again, but he also forces her classmate away from her and insists she focuses on her studies and her future craft. Alone.

* 2586, 12 She's finally been officially apprenticed to the Weaver Crafthall (or what remains of it, anyways), and excels in her studies quickly. Her parents and Shihoin tutor her in things she doesn't understand and she easily flies to the top of her class.

* 2587, 13 The end of Thread and beginning of a new life. She can't believe that the Thread has actually, truly ended. Even with only one full turn of apprenticeship under her belt, Velatha finally understood the brevity of the situation when she saw the packs of Threadscored fabric and leather that needed mending. She almost feels it's too little too late for her understanding, but she just pushes that thought out of her mind and packs up her things with her family, ever the dutiful daughter. She is completely smitten with dragons once she climbs up on a strong brown to reach their new home. Once settled at the island, she helps the Weavers set up shop in the giant cave still too small to support the other hall-less Crafters and store all of their supplies. Pellas is Tapped once the Fishers get set up and he begins to work hard at supplying the weyr, holders, and crafters with food.

* 2589, 15 Being in such close quarters with the dragons has made her even more fascinated by them, especially the bronzes and browns. She'd love to have fabric to recreate their colors and weave tapestries like the stories of old. She wouldn't dare give up weaving to become a rider, but she enjoys seeing glimpses of their lives through the work she does and living in the same vicinity as them.

* 12.07.2589, 15 Velatha meets, B'nyn for the first time and also gets to hear an actual dragon in her own head as well, it is an achievement she never thought she would ever experience.

* 27.02.2590, 16 In the wake of a hunter attack, she starts to realize that B'nyn matters a whole lot more to her than she should probably allow herself to feel. Especially given her family and their general opinion of riders but she also realizes she doesn't want to stop.


If someone had suggested that she be sneaking around to spend time with a rider, let alone having heard the voice a dragon - and a brown one at that! - to Velatha at any point before the last two turns, she would have thought them in need of a Healer. She wasn't entirely convinced that she wasn't in need of one herself on some days.

On this particular one, Velatha didn't need to think like that; it was real and this was really happening! The doubts, the worries, and the arguments didn't matter.

Well, they did because Velatha still cared deeply for her family and she always would. Velatha had listened to a whole lot of talk about her shaming everyone, that her choice was somehow disagreeable and wrong or stupid or just well, some of the later words had ranged from unintelligent to outright rude and offensive to anyone who had to listen to it.

At the time it had been going at its loudest even her sister-in-law's had joined in and that was when Velatha hadn't been able to cope any longer, especially when it had been suggested that she was nothing more than a common whore who was doubtless, already carrying the first of the bastards in her belly, it wasn't accurate but it had still hurt.

That was when her mother had stepped in, bundling her off and passing an actual bundle to her and a soft kiss on her cheek. It was the closest that she would ever have to any kind of acceptance and Velatha wasn't even sure that it hadn't been more about getting her away to spare the rumors and gossip from their neighbors. Whatever the case, she had made her choice and ...now she had to live with it. Holding what little of her own worldly possessions she had in front of her Velatha had made her way to her new home.


Member Info...

Created By:
Original profile by lacihparg
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Coded by SanctifiedSavage for SWW

Universal Events / Re: [ 29.3.2591 ] Murphy's Law
« on: April 13, 2018, 10:59:34 AM »
Sionann shall be sick!

Added : SirAlahn

Plot and Scheme / Re: Wren's Plotter
« on: April 12, 2018, 12:12:09 PM »

Universal Events / Re: [ 22.6.2590 ] Kalestath Egg Touching
« on: May 18, 2017, 09:57:29 PM »
Sionann will be there!

Added : SirAlahn

Universal Events / Re: [ 20.06.2590 ] Tressisk's Run
« on: May 11, 2017, 09:49:22 PM »
Ellariel won't go unless Nealros insists. Otherwise she'll be with the kids.

As for the rest, all of them will be doing their thing in the Weyr really either unaware or uncaring or just too busy to notice; S'bok, K'rez, Vestanna, Arlais, Yolata, Sionann, Carayia & Tircin

Added: Inki

Announcements & Events / Re: Beach Snake Art!
« on: May 04, 2017, 12:11:26 PM »


Tircin and Ysmersa
1. End of day, work talk thread ->  Ysmersa admitting she doesn't want to be a Fisher
2. Chatting about extended family
3. The mess with the rider/holder business
4. Talking about the new flits
5. Thread with him struggling to understand/support  Ysmersa in her new ambition
-- just a few thoughts, let me know what you want to go with

S'bok & Halirina
1. Chatting about long-term plans
2. Admitting he did a good job (for some reason, mebbe?)
3. Trying to have a meal/be social with each other
-- again just some thoughts

Also I would love to get Yolata and Ellariel up and running if you're interested? I know Ellariel isn't really the sort to be exactly outgoing but I think it would be good for her to have some time with her extended family, even if it isn't likely to end up being sunshine and cuddles. As for Yolata it is just a general shout-out for any threads you might have in mind or just want to try out possibly. Anyone let me know!

Universal Events / [ 02.06.2590 ] Aryth's Flight
« on: April 26, 2017, 10:20:21 AM »
Aryth's Flight
02.06.2590 // 6 pm

Aryth rises for her Flight, in the late afternoon which as much as Arlais knew was happening still has her a little huffy about the whole thing. As with any other, Aryth bloods her kill and then calls out her challenge to the available males in her wing. She is a force catch to any of the Jungle Wing interested in taking the chance, while Aryth prefers bronze or brown and will in fact generally ignore the other colours as being unworthy.

Who knows if one might prove themselves truly capable? The younger and newly graduated pairs are unlikely to know that Aryth has her preferences. Basically everyone is welcome to join in, even those outside her wing if you want to join in.

Use the following to indicate your preference! :heart: Feel free to PM me, ping me on discord if you have questions or want clarification on anything!

Code: [Select]
Rider & Dragon: Their names
Mature Postings: Fade to Black/Play it out.
Aftermath: Vasalyth will be alone in her weyr, and as it’s late, she’ll want night-time company. I can do immediately after the Flight or the morning after when they head down to breakfast together.

IC Thread

Arlais of Aryth
J'thir of Adakhanyth
Y'tol of Bayorth
R'sin of Dekkath
Y'vis of Xnyeth

Checked In
Lokin || Zarra
Oarlen || Sokon || Nycolus || K'zaya || X'kis || Tayvelle || Berlya
B'lye || C'bryn || Nishi || Keron || Neriherem || Tiynnalacia || Omenya
Fisk || M'dak || Inanna || Paylae || W'um || Iralye || B'ron || Tresrissa || Ysveta || Elrost || Z'ryr || X'rine
Droissa || C'dus || Saviavi || Nieve || Penderton || Nealros || Bekareni
Arrobella || J'hal
Marika || Karou || Colvin
L'ren || Esclamonde || I'ryn || Isotarïne || Thiis || Velatha || Nalata || Notkerric
Kaladesi || V'len || T'nax || T'lor || U'thar || T'veck || Calladren || Kyohei
A'srian || B'ryn || K'ran

Plot and Scheme / Re: Drewliet's (actual) Plotter
« on: March 19, 2017, 10:30:35 PM »
Sounds like a plan! I'll get a reply up shortly on that other thread!

Plot and Scheme / Re: Drewliet's (actual) Plotter
« on: March 17, 2017, 11:14:14 PM »
So Ellariel is approved!

*noms for threads* When you're ready but I would love to have some with her hubby to get things established relationship-wise! @Drewliet

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