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Messages - Kyya

Pages: [1] 2 3 ... 14
1
OOC Hang Out / Re: What does your username mean?
« on: October 11, 2018, 09:31:35 PM »
I've used tonnes of names in the past but Kyya stuck since it's uncommon enough that I rarely have to change. Variations include KyyaStorm and KyyaStormlord. But since I named my minion Kyya I now go by LordRah or OverlordRah (if Lordrah is taken) which is literally just a play on my name. My nickname irl is Rah ^^

2
OOC Hang Out / Re: RPG Personality Test
« on: October 11, 2018, 09:27:47 PM »

Nice :D

3
Plot and Scheme / Re: Drewliet's (actual) Plotter
« on: October 07, 2018, 01:29:07 PM »
@Jarakrisafis @Drewliet
 
I agree with what Drew said. That extra year makes a huge difference to T'vye, so he's going to be all over being a mentor :D

I'm happy for anyone to start, though I'd imagine it happens rather close to impression... just to make sure the other Bronzer knows who his friends are from as early on as possible. You know. For reasons.

Anyway. just giving it my stamp of approval :D

4
Absences / Re: Story of my Life
« on: October 06, 2018, 02:46:24 PM »
Sorry to hear Alahn. I hope everything's alright and if you need any help (that someone at the other side of the world could provide) let me know ♡ Look after you, mate.

5
Universal Events / Re: [14.07.2591] Tilioth's Flight
« on: October 06, 2018, 02:13:10 PM »
Name: M'lan
Dragon: Corvath
Mature Thread: Fade to black

6
Plot and Scheme / Re: Bee's Plotter
« on: October 05, 2018, 06:24:52 PM »
Same as Inki for anything Wa'by related. I'll have a good think on the how but he's a curiosity in and of h okimself so I'm sure it'd be alright for Ki'ki to hit him up just because she can. Much fun could result!

I realised I forgot about Tayvelle but she's pretty open to anything! It'd just depend on if you wanna do pre or post impression. Don't scare the woolbeast if it's post >.>

7
Universal Events / Re: [ 2.7.2591 ] Drinks All Around
« on: October 02, 2018, 05:44:24 PM »
Wa'by will be making an appearance. He may be a rider now, but any chance for a piss up, no matter how fancy is a good reason to duck away from the weyr for a bit. Besides. Grog-making was where he started - so well worth applauding his ex kinsmen.

Not sure about any others but Wa'by's the most important one.

Added : SirAlahn

8
Announcements & Events / Re: September Overview
« on: October 02, 2018, 05:41:19 PM »
What a pleasant month for us :D

Also Congrats @Jarakrisafis for your winnings!

9
OOC Hang Out / Re: SWW Trivia
« on: September 28, 2018, 05:21:53 PM »
oooh. very

10
OOC Hang Out / Re: SWW Trivia
« on: September 28, 2018, 02:44:38 PM »
I like this. It's a good way to play with the lore as well :D

11
Announcements & Events / Re: Voice Code Options
« on: September 26, 2018, 06:48:53 PM »
Character Dragon Belongs to : Nalata
Dragon Name : Minath
BG left : #FFC000 ;
BG right : #9D7C19 ;
Text : #F5F97F ;

Added : SirAlahn

12
Black Riders / Pending Veryk [ 2569 9th Pass / Black Weyrling ]
« on: September 23, 2018, 07:21:30 PM »

Play By:
MICHAEL TINTIUC
Biography

Name:
Whevaaryk
Honorific:
Veryk
Pronounced:
Veh-Rick
Nicknames:
Vaar
Date of Birth:
24.03.2569 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Black // If they suit.
Impression Age:
2591/22
Wing Rank:
Weyrling
Weyrmate:
Nil


Your Reflection...

Appearance: Veryk has two distinct "looks". If their family are present, they will keep their hair pulled back, don atire that can be deemed more masculine and, if the opportunity had presented itself prior, will attempt to let their facial hair grow out. Their mannerisms will lean towards those of a stereotypical male, with small gestures if any, and very few words lest their excitement lead to behaviours that wouldn't be deemed "befitting" of a holder. It also means they don't run the risk of losing their voice, since it takes effort to drop it low enough so as not to be mistaken as a woman's.

Veryk's day to day life has been a lot less rigid since officially moving into the weyr, and they're a lot harder to id from their appearance alone. They dress to suit what they plan to do for the day, and won't hesitate to don skirts and let their hair down - literally- when the festivities call for it. Their posture is less stiff than when their family is around, and a natural sway to their hips gives them a slightly more feminine edge than otherwise.

Response to 9th Pass Catastrophe: As Fort natives, Veryk's family wasn't quite as disrupted by the influx of refugees from other areas as the refugees themselves, and having been born when it was basically the norm meant they didn't know any better lifestyle to worry. They worked hard to personify the perfect holder son ideal their parents held, despite their own feelings on the matter, wanting only to help make the hardship of the pass easier for them.

Response to dragon color mutations: Nothing to note really. While they know the mutations are new to Pern, they're healthy and despite a few quirks, are just another colour of dragon to impress. Veryk's opinion of the weyrleader and 2591 weyrsecond is on par with this, since they only prove the point that the dragons are just dragons. Since their appearance didn't result in weak clutches, there's no reason to resent it.


Who are you...


Likes:
Exploring: The freedom that comes with setting out on your own to uncover parts of the hold or weyr that are undiscovered or, in the case of where they grew up, long forgotten is indescribable. So it's a pastime that Veryk is hard pressed to give up.
Climbing: One of those things that has only recently been discovered, and perhaps the most athletic of Veryk's pastimes, attempting to scale the walls of the weyr in the hopes of finding somewhere to sit and watch the going ons around them, or even just seeing if they can manage to go furfher than they previously had is a far preferable activity to whatever it is they're meant to be doing.
Fights: Maybe not so much physical ones, though Veryk will certainly do the best they can, but verbal ones. Arguments, whether validated or not are an excellent way to pass the time, and they will not hesitate to take the opposing view just to get a good match in. Perhaps with training  they'll come to enjoy physical bouts just as much, though for now it's not the case.

Dislikes:

Routine: Veryk tends to want to do his own thing for his own reasons, and struggles to conform to the same structure that others may easily succumb to. They want variety, and the capacity to pursue their own goals without having to fit it into everyone else's timeline.
Pushovers: They like people with a bit of fight in them, and hate seeing someone roling over to avoid confrontation. If you can't fight for what you believe in, why bother having an opinion?
Sooks: Sooks are people who complain without doing anything to change their situation. Such a person has no place in Veryk's life and while they understand the need to vent you're not going to find them emphasising past the point where it could be considered polite. Deal with it and move on, or go sook to someone else.

Strengths:

* INTREPID : What happens happens and they're not going to not do something just because your experience was negative. They will do what needs to be done to achieve their goals, and aren't phased by potential roadblocks, no matter how dangerous they may be.

* TOLERANT : Not a push over by any definition of the term, but accepting of many things that just are. During the pass it meant accepting the holder ideals of his parents, the rations and the dangers they faced in and outside of Fort's walls. Now, it extends to having accepted the search. Accepting the risk involved in standing, and the risks being a rider may bring. They're not going to roll over and take the punches thrown their way but Veryk isn't going to fight about what is done.

* BIG PICTURE THINKING: Veryk has a good grasp on the end goal of things. They know that the end of year celebrations will have what seems a surplus of food, that the hold will eventually be a stronghold against hunters and the weyr will continue to be the defenders of Pern. Thry also have a firm understanding of the steps required to get there. Nothing can happen instantly and they're able to see just how they need to proceed to get where they want to go... they just wish there was someone else who could do the steps for them. It can be exhausting having to go the slow route, and though Veryk tends to argue about whether or not something is good (or bad) for the weyr, and the last people on Pern, they tend to already know (or believe they know) how specific decisions will affect the bigger picture.

* ACTIVE : Veryk doesn't like to sit around looking pretty... Well, at least not all the time. They want to be doing things, not necesserily constructive things either. They might be happy to sit down for a lesson the first time, but they're less inclined to sit through the same the second time around, let alone the third. Give them something to do where they get to move any day, it's the far more enjoyable option.

* CHARISMATIC : For all Veryk likes to argue both sides of the mark, Veryk isn't lacking in their capacity to talk, and talk well. While they may not have held a role of significance as a holder's son, they were still taught how to behave as one. They know how to blend in, and can choose to do so whenever they feel like it. They’re easily able to wear a different hat when it suits, and while they may have a tendency to just be themselves Veryk doesn’t mind being able to just blend when the mood suits.

Weaknesses:

* INDULGENT : A taste of weyrlife had Veryk eager to return when their family inevitably moved into the hold, and while they may calm down some when their parents are up visiting, they have embraced every aspect of living in the weyr with as much gusto as a child in a candy store. The freedom provided via that lifestyle is something they won’t give up willingly, and their desire to deviate from the bog standard can get them into a bit of trouble. It’s quite possible that untempered, they wouldn’t have lasted much longer in candidacy.

* AGGRESSIVE : In their affections, reactions and even behaviour Veryk is often over the top. They don't care much for tiptoeing around things and don't consider whether their attitudes may be intimidating or otherwise create a negative response in others. IF they have no reason to counteract their attitude, Veryk is either all in, or all out. There is rarely any in between, and it can be overwhelming when you’re not used to it.

* SECRETIVE : Veryk may not have any issues telling people what they were prior to being searched, but they’re not going to embrace the opportunity to merge their social life with their family life. The fact their parents didn’t choose to move back to the weyr after Veryk was searched meant they could maintain the illusion of perfect holder son while being visited, but still indulge in weyr life without worrying about shattering that illusion. Their not going to look kindly on someone trying to encroach on their family life more than what they may decide is suitable to share, and will outright ignore a person if they think they may be a threat to the image of themselves they’ve so carefully constructed so as not to compromise their parents more traditional views. It is not unlikely that Veryk will steer conversations away from questions that may lead to learning more about their life as a holder’s “son” and anyone insisting on hounding them for more than he’s willing to provide would likely be given the cold shoulder until they feel as though they deserve to be forgive.

* QUARRELSOME : Veryk enjoys arguing for the sake of arguing, never mind whether or not they actually agree with the point. There aren’t many topics they don’t want to argue about, and while they stay the course for one such quarrel, they may switch sides entirely on the same topic the next time round. Just for shits and giggles. It does mean they have a horrid tendency to ask “well why should I” when they’re told they need to do certain things, and their refusal to accept things just the way they are, either because they don’t want to or they just want to stir up shit can make it hard to pinpoint what exactly are their true thoughts on a matter.

* INSENSITIVE : It’s not intentional, but Veryk’s other wants often lead to them being dismissive of your own. The most attentive they’ve ever been towards another’s feelings on… well… anything… boils down to the majority of their life prior to being searched, where they chose to personify their parent’s ideals despite their personal feelings in the matter. Excepting the continued façade they put on in this regard, they’re far too occupied enjoying themselves and existing to worry about what anyone else thinks or feels. Sure they may try to show a little empathy, particularly when they genuinely care for someone, they’re still not very… practiced at it, and will put their foot in their mouth more often than not – most of the time without realising unless it’s explicitly pointed out, and even then not necessarily feeling the need to apologise.

Describe Yourself:

* SECURE: They know who they are and they don't need outside validation to feel good about themselves. Insults technically roll off their back, unphased by such pointless remarks as they can change little about how Veryk acts, behaves and is, but they’re not going to just walk away from such things either. In this way they handle criticism well, and can utilise it to better themselves – after deciding whether or not they need to. It can very easily manifest into an outward confidence or arrogance, but for the most part it’s pretty much something they understand for themselves.

* PUNCTILIOUS: Specifically with regards to their past Veryk will try to appear one way so as to maintain the sanity of their parents. It's of little harm to their own sense of self worth, and particularly now that they are able to embrace more of the weyr values and ethics for the majority of their waking hours, defining themselves in such a way that their parents are comfortable isn't any skin off their nose. Less importantly, they have paid some mind to their lessons, and can apply weyrfolk and rider etiquette to a situation should they feel the desire to do so. Surprising, when it happens, but well within their capabilities. 

* DIRECT: If Veryk wants to know something, they're going to come right out and ask it, very rarely taking into account whether or not they should. Despite being secretive, they’re not shy, and so long as the conversation steers away from certain topics, Veryk is unlikely to hesitate in responding to questions, nevermind whether they are personal or not. They don’t fancy beating around the bush, and can get irritated by others who tend to do so themselves, particularly if they feel as though they could be doing something more entertaining if they were able to just… leave. Which, to be fair, is something they’ve done before, and will do again if they feel like it.

* INTELLIGENT: Veryk’s parents would have been hard pressed not to educate their children, but Veryk’s  natural intelligence certainly helped them along somewhat. With a knack for grasping concepts with little fuss, and a decent memory to boot, even obscure references can help them reach an approach to solving things that would be acceptable. It does result in them being rather bored, particularly during refresher opportunities, but they’re usually bold enough to just… disappear when they’re growing tired of the same old, same old.

* CURIOUS: With their capacity to get bored easily, a curious mind is of great benefit, helping to fill in those idle hours with questions and enough of a follow through to demand answers, either from the person or comments that have piqued their interest, or by going out and experiencing something for themselves. They like to know how things work, why they work, and what effect they will have on them, as well as having a healthy interest in just enjoying themselves as they explore everything and anything.

The Magic Touch: They absolutely love having someone run their fingers through their hair. One of the reasons they like it long is to encourage such a thing, with a focus on making sure it’s clean and tangle free as much as possible just so they can encourage suck a thing should the mood strike.


Family...

Mother: Whessaarian Holder, Handler of Brown Saarsk, b. 2553
Father: Vaaryk Journeyman Harper, Handler of Green Rysk b. 2547

Siblings:

Vahessryk b. 2567
Vasaian b. 2570
Whessyk b. 2572
Saarian b. 2573
Saaryk b. 2578

Rank & Gender has been left blank in case someone wishes to pick up a relative.

Children:
Mother: Khybeiara b. 2569
Khyvaar b.2587
Bevyara b.2588


Tell us a story...



* 2569, 0 Veryk is born the second child of Whessaarian and Vaaryk, a match arranged by their parents in the hopes of securing a more stable position in the wake of Pern's destruction. With two turns to get used to one another, despite not having had the opportunity to meet, and with Vahessryk to mop up the usual fumbles first time parents go through, Veryk has it a little easier getting their head start in life.

* 2570, 1 Veryk's younger sibling Vasaian, the affection between their parents growing with each month that passes. As a harper, Vaaryk is able to provide for them better than some other families, and manages to scrounge up a wher egg for his wife to help with the chores now that they have three children, and an extra one that he claims for himself. A blue, Saariansk hatches and bonds to Veryk's mother, while the second egg reveals a green who calls herself Rysk. Both of them take to the rest of the family as if they'd been there the whole time, and Veryk and their siblings grow up knowing them as a constant presence in their home.

* 2571, 2 They aren't old enough to remember it, but Fort Hold becomes the last hold standing in their second turn of life. Veryk never knew the places their parents spoke about, but with a harper for a father, they're not left in the dark about Pern before the catastrophe, often, together with their siblings, being told of the events before they were all stacked into the one hold. There is no doubt about the traditional mindsets of their parents, but there's also a calm appreciation of what exactly sort of role dragonriders played in protecting them. It's not enough to start idolising them by any means, but it certainly livens up storytime.

* 2572, 3 At three, Veryk earns their third sibling. It's not exactly comfortable in their home, but they've managed to secure a small space just for them, where they don't need to share with anyone else, in part due to their father's status in the harper hall. It's cramped, but they're a family unit without a doubt and the seeds of loyalty are already sewn before Veryk is old enough to understand the implications of such a thing.

* 2573, 4 As a housewife Whessaarian can't do much beyond caring for their family. With Saariansk by her side though, she's able to offer a tiny bit of freedom in the way of exploring the hold near their home. They weren't long jaunts, but with peacekeepers regularly patrolling it was usually a safe venture. Except peacekeepers could change, and not all of them for the better. Hard times made people trafficking more common, and a pregnant woman, who would easily fill some of the more... unique fetishes in a whorehouse, as well as four children, young enough to groom for any number of careers... to the right buyer.

Saarinask is the only reason they managed to get home safe, but the blue himself didn't get so lucky. The window of opportunity for kidnapping disappeared the moment they got back to their home, but where meet was a reasonable enough payoff that they ended up safe until Vaaryk came home. It was the end of their jaunts outside their home, though another wher egg was obtained that hatched into a brown called Saarsk.

Saarian is born a month later, and despite their young ages, Veryk and their siblings are provided with tales of the wher that was Saarian's namesake, as well as cautions about leaving without protection. The problem peacekeeper had been reported to their squadron leader, and another, less... well... corrupt took their place, but leaving their home was now only allowed as it was needed. At only four turns, it wasn't something that concerned Veryk yet.

* 2578, 8 Veryk gets themselves another sibling in Saaryk, though they would be their last. Meanwhile, Veryk takes quickly to their harper lessons, as well as the more private ones that happened at home. There is a focus there on understanding their history, and the role holders, and to a similar extent crafters, played in the good running of a hold. They've picked up quickly the nuances of holder ettiquette, and are under no delusions as to how they are to act and behave to maintain the reputation their parents had worked to build. This turn marks the first time they actively work on playing the part of son to their parents, though also sparks the point in their life where ditching class to explore the hold and enjoy the freedom such an act provides becomes a semi-regular occurance.

During one such escapade, they bump into Khybeiara, a classmate who turns out to be just as interested in doibg their own thing as Veryk themselves. They quickly become close, and while they don't do anything scandalous they do tend to spend a good deal of time together, rarely ducking out of classes without eachother. While the friendship is not unknown to Veryk's parents, it's not interferred with. She's the daughter of a peacekeeper, and as long as they don't get into any trouble there doesn't seem to be reaaon not to let them have this little bit of freedom. 

* 2581, 12 At 12, it was an easy decision to seek an apprenticeship with the Harper's. They didn't care much for blood or tending to a person, and the Harpers offered more variety for... well. less effort on their part really. It was quickly apparrent that the melodic specialties were not for them, and they leant towards the more mental aspects of the craft, their affinity for the craft helping them out where raw talent could not. It was at least more exciting than lessons... At least that first turn, and for a while, it felt as though they'd be perfectly comfortable following in their fa tyher's footsteps.

* 2584, 15 The Harpercraft is becoming tiresome, but Veryk continues to push themselves to learning and embracing any part that could hold their interest longer than a mark or two. Oddly it's the solitary practices that they like the most, but it's difficult to land those assignments when they tend to avoid the ones they don't like. They're trying though.

Harper lessons aren't the only thing Veryk has to deal with, however, as their parents inform them it's time to start a family. They ask if they can choose their own wife, and after some deliberation, their parents agree, adding a few conditions to who Veryk would be able to consider before leaving the matter alone. They were not cruel parents, and Veryk themselves weren't appalled at the idea of finding a partner if it's what their parents wanted, but they'd rather hoped that part of hold life would be ignored or forgotten in light of their other siblings being  sble to fill that niche.

The choice, in the end, was easy enough, seeking out Khybeiara and declaring their intentions. A friend would be a far better wife than a stranger, and the peacekeeper connection would improve the safety of their family. It was only a slightly easier endeavour than courting someone they hadn't known since childhood, her parents as critical of them as their parents were cautious. Friendship was one thing, but a union was an entirely different thing... But they got there, and blessings from both fathers were enough to allow them to plan for a ceremony. It wouldn't be until the next turn, but it was still something to be pleased about.

* 2585, 16 At 16 turns, bith Veryk and Khybeiara are on the older side of the spectrum for marriage, though still with plenty of time to start a family. Unfortunately space at the hold is limited, so Khybeiara moved to their family cavern, a fur acting as a privacy screen though little else was private. It was disheartening, to some extent that they weren't able to start their own life elsewhere, but the hold is overcrowded as it is, and better to stay with family than strangers. Khybeiara at least, proved to be as understanding of them as she was inclined to join them on their adventures around tge hold when younger, and it is a confortable relationship that blooms from the affection they held for eacother. It wasn't quite the mind numbing love and joy Veryk had imagined would come when they uncovered their life partner, but it wasn't difficult to care about her, realising a different kind of love instead.

* 2586, 17 The first product of their union, Khyvaar is born. It was a happy occassion for everyone, and Veryk fell head over heels for the babe. Their affection for Khybeiara increased tenfold, and they almost fept content with their life. If they could just find a cavern just for them, they would be able to let their hair down just a little and gain some semblance of their own freedom. Khybeiara wasnt their first choice for wife just because of the foundation of friendship they already had built, but she wasn't quite as... stubborn as their parents so far as tradition went, and they were able to be more themselves around them... When they were actually alone. Small matters they could not change, so Veryk didn't dwell on them more than they had to.

* 2587, 18 A day that no-one thought was possible came at the start of tje turn. Shock and joy and a little bit of fear about what next all mingling in Veryk as news of the complete lack of threadfall reached them. The 9th interval has begun, and with riders seeking out a new home, there's plenty of hope for the future.  They move to the new weyr in month seven and get to experience their first hatching, to excited by what they saw to worry about what the black dragonet's appearance meant. The taste of Weyrlife is hauntingly tempting, and Veryk starts to slip away from their family to try and indulge a little. Flight lust fuelled sex offers its own intoxicating allure, and while only experienced with their Wife thus far, they’re eager to get caught outside to experience it with another instead. Black dragon hatched though the meaning behind it seems unimportant. It’s not really on their radar, however, and they aren’t concerned with watching to see what becomes of the black dragon.

* 2588, 19 Kybeiara is occupied with the birth of their second child, Bevyara, and while it wouldn't be said that Veryk was an absent parent, they didn't exactly hesitate to leave them at home while he went out and explored their new home. They do still have harper duties to attend, but have no delusions about being tapped that turn, and when they're home, there is nothing about the way they treat their children and their wife that can be critiqued. They may not always be aroubd, but when they are they are there playing, helping, and generally making as much of their time together as possible.

Veryk does manage to stumble on a couple of firelizard eggs during one of their adventures, bringing them home with all the excitement of a young child. Only one manages to hatch, however, and bonds to Khybeiara, though Veryk seems just as happy that she has a companion of her own as they were disappointeed that the egg they'd chosen had been a dud. At least the tiny thing would fill any gap created by their own tendancy to disappear beyond standard apprentice duties.

*2589, 20 Neisoth catches Kalestath but Veryk’s time is occupied by the news that has their parents thoroughly pleased. Lord Maeron was working on establishing them a hold. Every meeting, every gathering where they could show their support, they were present, each step of progress leaving Veryk’s mouth dry with the reality of it all. Their parents wanted to move, to live amongst people with similar ideals holder ideals and none of the unsavoury ideals the weyrfolk held. It is only their own affection and love towards them that keeps Veryk from running away, from merging fully with the weyr life.

* 2590-2591, 21-22 Their family is finally allowed to join some of those lucky enough to move to the construction site, and it is with a heavy heart that Veryk packs their things together. They loves their family, and hold affection for their wife, and their children, but the taste of living in a weyr, so close, yet so far away from actually being able to be participated in sits on his tongue like ash. Had they been a cruel person, they may have made a stand there and then, but they weren’t. And as they moved to pass their stuff to the rider who was to take them to their new home, they were stopped not by himself, but by the intense gaze of the blue dragon they were to ride.

The choice that came next was easy… or should have been, and had their parents truly held no respect for riders, it would have been decided for him regardless of what they wanted to say in the matter. But despite the clashes and the stark differences in lifestyle, it was Veryk’s wife who told them to leave. They’d been married out of necessity, but just as they had done what was right for their parents, their wife decided to do what was right for them. She chose to stay with their parents, to continue the move with their children and promised to keep in touch. But until their fate was decided by dragon or not, their marriage would be annulled. Dragon riders were the defender’s of Pern, no matter that Veryk’s family didn’t quite see eye to eye with their practices. And if a dragon had decided they would stand, even if it was only for a couple of years, they would not deny the request.

So Veryk stayed, while everyone else left, and while they keep up constant communication via their ex-wife’s Firelizards, and everyone tends to show up to the hatchings they attend, they were hard pressed to pretend that the joy of being a part of the weyr and free of the cage they’d built for themselves out of love, loyalty and respect. They make an effort to resemble the perfect holder son whenever their family are present, but Khybeiara has an uncanny knack for knowing the truth of the matter… and tries to limit surprise visits so they’re always prepared. Now that they’ve impressed a dragonet though there’s every possibility this perception may change, though at least there’s no longer any question as to whether they are going back to join their family at the hold. It was an… interesting development. But at the same time, the lack of a choice in the matter had a sense of finality that should have felt restricting, but really just made them even more eager for what the future is going to bring.

O'sir's announcement couldn't have come at a better time. The candidate who had been trying to give him his refresher course was horribly boring in his delivery, and had a candidate not been kicked out last turn for ignoring the rules, Whevaaryk wouldn't have hung around as long as they had. It was far easier to seek out something more entertaining without O'sir monitoring them all.

But none of that mattered now. Kaledtath's clutch was hatching and they were just as invested in standing this time as they had any other. They didn't have many clutches to go before they'd need to reassess the arrangement with their wife and parents, failure to impress would mean returning to their old life... a difficult truth that made them eager to find a dragon partner.

It was early afternoon, which meant their family should be there. Early morning or late evening would minimise the chance of them making it without Saibrasoth's urging in their minds, but Prairie Wing was probably ferrying people up as they stood there with their candidate robes, tossing up what was best to put underneath. It was hot, and the rain was making it worse, so Whevaaryk chose a light dress to slip on. It wouldn't be too heavy beneath the robes, and offered more mobility should they need to dodge any reds this time around. All that was left was tying their hair back into a bun and they were ready.

They didn't rush to the hatching grounds, but Whevaaryk wasn't keen on being slowed down by twittering children, too concerned about getting hirt to want to get to the sands first, shoving past where necessary until they were standing in line with O'sir explaining the correct way to enter the grounds.

Four dragonets had hatched, the noise in Whevaaryk's head causing them to wince until they wwre used to it, barely able to identify the joyous statements the creatures made. At least there were no screams this time. O'sir finished speaking quickly enough and Whevaaryk was on the sands at last, bowing to Kalestath before finding themselves a suitable position near the eggs. One of those bouncing red babies might very well be theirs, and with impression, they would be honourbound to remain at the weyr, family or no. Sure their parents may prefer that impression happened with one of the traditional colours... but a dragon was still a dragon, and there would be no questioning it when, and if it happened. 


Member Info...

Created By:
Kyya
Other Characters:
Yes.
Inactivity Preference:
Adoptable because black, but also able to be killed off if you’re leaning that way.
Mauling Permissions:
No-one lives forever [10]
Anything Else:
Non-Binary

Coded by SanctifiedSavage for SWW

13
Universal Events / Re: [ 30.6.2591 ] A Rocky Course
« on: September 21, 2018, 08:13:47 PM »
I'mma be selfish... Because i am so fricken excited!

Tayvelle Will be claiming an egg (If that's OK?) If she's lucky, her firelizard won't die while she tries to train it.

Also... If it's not too much, could I claim one of the apprentice slots for her? As in one of the apprentices that helped retrieve the eggs?

And 'cause i need more threads, Testhinia is going to get involved but only as someone watching. She's not gonna do much more than watch. But I'd like to explore her reactions to it

Added : SirAlahn

14
Plot and Scheme / Re: Bee's Plotter
« on: September 20, 2018, 01:29:39 AM »
*Offers Wa'by up to add to the confusion*

Also Tayvelle if you want some past (and possibly future) lovers, friends and/or fight friends :D

15
Universal Events / Re: [ 18.6.2591 ] Rider's Bet VII
« on: September 16, 2018, 11:27:49 PM »
Gosh darnit Inki!

16
Journals / W'ryk [ 2569 9th Pass / Black Weyrling ]
« on: September 13, 2018, 04:35:50 PM »
Spoiler for Veryk:

Play By:
MICHAEL TINTIUC
Biography

Name:
Whevaaryk
Honorific:
Veryk
Pronounced:
Veh-Rick
Nicknames:
Vaar
Date of Birth:
24.03.2569 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Black // If they suit.
Impression Age:
2591/22
Wing Rank:
Weyrling
Weyrmate:
Nil


Your Reflection...

Appearance: Veryk has two distinct "looks". If their family are present, they will keep their hair pulled back, don atire that can be deemed more masculine and, if the opportunity had presented itself prior, will attempt to let their facial hair grow out. Their mannerisms will lean towards those of a stereotypical male, with small gestures if any, and very few words lest their excitement lead to behaviours that wouldn't be deemed "befitting" of a holder. It also means they don't run the risk of losing their voice, since it takes effort to drop it low enough so as not to be mistaken as a woman's.

Veryk's day to day life has been a lot less rigid since officially moving into the weyr, and they're a lot harder to id from their appearance alone. They dress to suit what they plan to do for the day, and won't hesitate to don skirts and let their hair down - literally- when the festivities call for it. Their posture is less stiff than when their family is around, and a natural sway to their hips gives them a slightly more feminine edge than otherwise.

Response to 9th Pass Catastrophe: As Fort natives, Veryk's family wasn't quite as disrupted by the influx of refugees from other areas as the refugees themselves, and having been born when it was basically the norm meant W'thir didn't know any better lifestyle to worry. They worked hard to personify the perfect holder son ideal their parents held, despite their own feelings on the matter, wanting only to help make the hardship of the pass easier for them.

Response to dragon color mutations: Nothing to note really. While they know the mutations are new to Pern, they're healthy and despite a few quirks, are just another colour of dragon to impress. Veryk's opinion of the weyrleader and 2591 weyrsecond is on par with this, since they only prove the point that the dragons are just dragons. Since their appearance didn't result in weak clutches, there's no reason to resent it.


Who are you...


Likes:
Exploring: The freedom that comes with setting out on your own to uncover parts of the hold or weyr that are undiscovered or, in the case of where they grew up, long forgotten is indescribable. So it's a pastime that Veryk is hard pressed to give up.
Climbing: One of those things that has only recently been discovered, and perhaps the most athletic of Veryk's pastimes, attempting to scale the walls of the weyr in the hopes of finding somewhere to sit and watch the going ons around them, or even just seeing if they can manage to go furfher than they previously had is a far preferable activity to whatever it is they're meant to be doing.
Fights: Maybe not so much physical ones, though Veryk will certainly do the best they can, but verbal ones. Arguments, whether validated or not are an excellent way to pass the time, and they will not hesitate to take the opposing view just to get a good match in. Perhaps with training  they'll come to enjoy physical bouts just as much, though for now it's not the case.

Dislikes:

Routine: Veryk tends to want to do his own thing for his own reasons, and struggles to conform to the same structure that others may easily succumb to. They want variety, and the capacity to pursue their own goals without having to fit it into everyone else's timeline.
Pushovers: They like people with a bit of fight in them, and hate seeing someone roling over to avoid confrontation. If you can't fight for what you believe in, why bother having an opinion?
Sooks: Sooks are people who complain without doing anything to change their situation. Such a person has no place in Veryk's life and while they understand the need to vent you're not going to find them emphasising past the point where it could be considered polite. Deal with it and move on, or go sook to someone else.

Strengths:

* INTREPID : What happens happens and they're not going to not do something just because your experience was negative. They will do what needs to be done to achieve their goals, and aren't phased by potential roadblocks, no matter how dangerous they may be.

* TOLERANT : Not a push over by any definition of the term, but accepting of many things that just are. During the pass it meant accepting the holder ideals of his parents, the rations and the dangers they faced in and outside of Fort's walls. Now, it extends to having accepted the search. Accepting the risk involved in standing, and the risks being a rider may bring. They're not going to roll over and take the punches thrown their way but Veryk isn't going to fight about what is done.

* BIG PICTURE THINKING: Veryk has a good grasp on the end goal of things. They know that the end of year celebrations will have what seems a surplus of food, that the hold will eventually be a stronghold against hunters and the weyr will continue to be the defenders of Pern. Thry also have a firm understanding of the steps required to get there. Nothing can happen instantly and they're able to see just how they need to proceed to get where they want to go... they just wish there was someone else who could do the steps for them. It can be exhausting having to go the slow route, and though Veryk tends to argue about whether or not something is good (or bad) for the weyr, and the last people on Pern, they tend to already know (or believe they know) how specific decisions will affect the bigger picture.

* ACTIVE : Veryk doesn't like to sit around looking pretty... Well, at least not all the time. They want to be doing things, not necesserily constructive things either. They might be happy to sit down for a lesson the first time, but they're less inclined to sit through the same the second time around, let alone the third. Give them something to do where they get to move any day, it's the far more enjoyable option.

* CHARISMATIC : For all Veryk likes to argue both sides of the mark, Veryk isn't lacking in their capacity to talk, and talk well. While they may not have held a role of significance as a holder's son, they were still taught how to behave as one. They know how to blend in, and can choose to do so whenever they feel like it. They’re easily able to wear a different hat when it suits, and while they may have a tendency to just be themselves Veryk doesn’t mind being able to just blend when the mood suits.

Weaknesses:

* INDULGENT : A taste of weyrlife had Veryk eager to return when their family inevitably moved into the hold, and while they may calm down some when their parents are up visiting, they have embraced every aspect of living in the weyr with as much gusto as a child in a candy store. The freedom provided via that lifestyle is something they won’t give up willingly, and their desire to deviate from the bog standard can get them into a bit of trouble. It’s quite possible that untempered, they wouldn’t have lasted much longer in candidacy.

* AGGRESSIVE : In their affections, reactions and even behaviour Veryk is often over the top. They don't care much for tiptoeing around things and don't consider whether their attitudes may be intimidating or otherwise create a negative response in others. IF they have no reason to counteract their attitude, Veryk is either all in, or all out. There is rarely any in between, and it can be overwhelming when you’re not used to it.

* SECRETIVE : Veryk may not have any issues telling people what they were prior to being searched, but they’re not going to embrace the opportunity to merge their social life with their family life. The fact their parents didn’t choose to move back to the weyr after Veryk was searched meant they could maintain the illusion of perfect holder son while being visited, but still indulge in weyr life without worrying about shattering that illusion. Their not going to look kindly on someone trying to encroach on their family life more than what they may decide is suitable to share, and will outright ignore a person if they think they may be a threat to the image of themselves they’ve so carefully constructed so as not to compromise their parents more traditional views. It is not unlikely that Veryk will steer conversations away from questions that may lead to learning more about their life as a holder’s “son” and anyone insisting on hounding them for more than he’s willing to provide would likely be given the cold shoulder until they feel as though they deserve to be forgive.

* QUARRELSOME : Veryk enjoys arguing for the sake of arguing, never mind whether or not they actually agree with the point. There aren’t many topics they don’t want to argue about, and while they stay the course for one such quarrel, they may switch sides entirely on the same topic the next time round. Just for shits and giggles. It does mean they have a horrid tendency to ask “well why should I” when they’re told they need to do certain things, and their refusal to accept things just the way they are, either because they don’t want to or they just want to stir up shit can make it hard to pinpoint what exactly are their true thoughts on a matter.

* INSENSITIVE : It’s not intentional, but Veryk’s other wants often lead to them being dismissive of your own. The most attentive they’ve ever been towards another’s feelings on… well… anything… boils down to the majority of their life prior to being searched, where they chose to personify their parent’s ideals despite their personal feelings in the matter. Excepting the continued façade they put on in this regard, they’re far too occupied enjoying themselves and existing to worry about what anyone else thinks or feels. Sure they may try to show a little empathy, particularly when they genuinely care for someone, they’re still not very… practiced at it, and will put their foot in their mouth more often than not – most of the time without realising unless it’s explicitly pointed out, and even then not necessarily feeling the need to apologise.

Describe Yourself:

* SECURE: They know who they are and they don't need outside validation to feel good about themselves. Insults technically roll off their back, unphased by such pointless remarks as they can change little about how Veryk acts, behaves and is, but they’re not going to just walk away from such things either. In this way they handle criticism well, and can utilise it to better themselves – after deciding whether or not they need to. It can very easily manifest into an outward confidence or arrogance, but for the most part it’s pretty much something they understand for themselves.

* PUNCTILIOUS: Specifically with regards to their past Veryk will try to appear one way so as to maintain the sanity of their parents. It's of little harm to their own sense of self worth, and particularly now that they are able to embrace more of the weyr values and ethics for the majority of their waking hours, defining themselves in such a way that their parents are comfortable isn't any skin off their nose. Less importantly, they have paid some mind to their lessons, and can apply weyrfolk and rider etiquette to a situation should they feel the desire to do so. Surprising, when it happens, but well within their capabilities. 

* DIRECT: If Veryk wants to know something, they're going to come right out and ask it, very rarely taking into account whether or not they should. Despite being secretive, they’re not shy, and so long as the conversation steers away from certain topics, Veryk is unlikely to hesitate in responding to questions, nevermind whether they are personal or not. They don’t fancy beating around the bush, and can get irritated by others who tend to do so themselves, particularly if they feel as though they could be doing something more entertaining if they were able to just… leave. Which, to be fair, is something they’ve done before, and will do again if they feel like it.

* INTELLIGENT: Veryk’s parents would have been hard pressed not to educate their children, but Veryk’s  natural intelligence certainly helped them along somewhat. With a knack for grasping concepts with little fuss, and a decent memory to boot, even obscure references can help them reach an approach to solving things that would be acceptable. It does result in them being rather bored, particularly during refresher opportunities, but they’re usually bold enough to just… disappear when they’re growing tired of the same old, same old.

* CURIOUS: With their capacity to get bored easily, a curious mind is of great benefit, helping to fill in those idle hours with questions and enough of a follow through to demand answers, either from the person or comments that have piqued their interest, or by going out and experiencing something for themselves. They like to know how things work, why they work, and what effect they will have on them, as well as having a healthy interest in just enjoying themselves as they explore everything and anything.

The Magic Touch: They absolutely love having someone run their fingers through their hair. One of the reasons they like it long is to encourage such a thing, with a focus on making sure it’s clean and tangle free as much as possible just so they can encourage suck a thing should the mood strike.


Family...

Mother: Whessaarian Holder, Handler of Brown Saarsk, b. 2553
Father: Vaaryk Journeyman Harper, Handler of Green Rysk b. 2547

Siblings:

Vahessryk b. 2567
Vasaian b. 2570
Whessyk b. 2572
Saarian b. 2573
Saaryk b. 2578

Rank & Gender has been left blank in case someone wishes to pick up a relative.

Children:
Mother: Khybeiara b. 2569
Khyvaar b.2587
Bevyara b.2588


Tell us a story...



* 2569, 0 Veryk is born the second child of Whessaarian and Vaaryk, a match arranged by their parents in the hopes of securing a more stable position in the wake of Pern's destruction. With two turns to get used to one another, despite not having had the opportunity to meet, and with Vahessryk to mop up the usual fumbles first time parents go through, Veryk has it a little easier getting their head start in life.

* 2570, 1 Veryk's younger sibling Vasaian, the affection between their parents growing with each month that passes. As a harper, Vaaryk is able to provide for them better than some other families, and manages to scrounge up a wher egg for his wife to help with the chores now that they have three children, and an extra one that he claims for himself. A blue, Saariansk hatches and bonds to Veryk's mother, while the second egg reveals a green who calls herself Rysk. Both of them take to the rest of the family as if they'd been there the whole time, and Veryk and their siblings grow up knowing them as a constant presence in their home.

* 2571, 2 They aren't old enough to remember it, but Fort Hold becomes the last hold standing in their second turn of life. Veryk never knew the places their parents spoke about, but with a harper for a father, they're not left in the dark about Pern before the catastrophe, often, together with their siblings, being told of the events before they were all stacked into the one hold. There is no doubt about the traditional mindsets of their parents, but there's also a calm appreciation of what exactly sort of role dragonriders played in protecting them. It's not enough to start idolising them by any means, but it certainly livens up storytime.

* 2572, 3 At three, Veryk earns their third sibling. It's not exactly comfortable in their home, but they've managed to secure a small space just for them, where they don't need to share with anyone else, in part due to their father's status in the harper hall. It's cramped, but they're a family unit without a doubt and the seeds of loyalty are already sewn before Veryk is old enough to understand the implications of such a thing.

* 2573, 4 As a housewife Whessaarian can't do much beyond caring for their family. With Saariansk by her side though, she's able to offer a tiny bit of freedom in the way of exploring the hold near their home. They weren't long jaunts, but with peacekeepers regularly patrolling it was usually a safe venture. Except peacekeepers could change, and not all of them for the better. Hard times made people trafficking more common, and a pregnant woman, who would easily fill some of the more... unique fetishes in a whorehouse, as well as four children, young enough to groom for any number of careers... to the right buyer.

Saarinask is the only reason they managed to get home safe, but the blue himself didn't get so lucky. The window of opportunity for kidnapping disappeared the moment they got back to their home, but where meet was a reasonable enough payoff that they ended up safe until Vaaryk came home. It was the end of their jaunts outside their home, though another wher egg was obtained that hatched into a brown called Saarsk.

Saarian is born a month later, and despite their young ages, Veryk and their siblings are provided with tales of the wher that was Saarian's namesake, as well as cautions about leaving without protection. The problem peacekeeper had been reported to their squadron leader, and another, less... well... corrupt took their place, but leaving their home was now only allowed as it was needed. At only four turns, it wasn't something that concerned Veryk yet.

* 2578, 8 Veryk gets themselves another sibling in Saaryk, though they would be their last. Meanwhile, Veryk takes quickly to their harper lessons, as well as the more private ones that happened at home. There is a focus there on understanding their history, and the role holders, and to a similar extent crafters, played in the good running of a hold. They've picked up quickly the nuances of holder ettiquette, and are under no delusions as to how they are to act and behave to maintain the reputation their parents had worked to build. This turn marks the first time they actively work on playing the part of son to their parents, though also sparks the point in their life where ditching class to explore the hold and enjoy the freedom such an act provides becomes a semi-regular occurance.

During one such escapade, they bump into Khybeiara, a classmate who turns out to be just as interested in doibg their own thing as Veryk themselves. They quickly become close, and while they don't do anything scandalous they do tend to spend a good deal of time together, rarely ducking out of classes without eachother. While the friendship is not unknown to Veryk's parents, it's not interferred with. She's the daughter of a peacekeeper, and as long as they don't get into any trouble there doesn't seem to be reaaon not to let them have this little bit of freedom. 

* 2581, 12 At 12, it was an easy decision to seek an apprenticeship with the Harper's. They didn't care much for blood or tending to a person, and the Harpers offered more variety for... well. less effort on their part really. It was quickly apparrent that the melodic specialties were not for them, and they leant towards the more mental aspects of the craft, their affinity for the craft helping them out where raw talent could not. It was at least more exciting than lessons... At least that first turn, and for a while, it felt as though they'd be perfectly comfortable following in their fa tyher's footsteps.

* 2584, 15 The Harpercraft is becoming tiresome, but Veryk continues to push themselves to learning and embracing any part that could hold their interest longer than a mark or two. Oddly it's the solitary practices that they like the most, but it's difficult to land those assignments when they tend to avoid the ones they don't like. They're trying though.

Harper lessons aren't the only thing Veryk has to deal with, however, as their parents inform them it's time to start a family. They ask if they can choose their own wife, and after some deliberation, their parents agree, adding a few conditions to who Veryk would be able to consider before leaving the matter alone. They were not cruel parents, and Veryk themselves weren't appalled at the idea of finding a partner if it's what their parents wanted, but they'd rather hoped that part of hold life would be ignored or forgotten in light of their other siblings being  sble to fill that niche.

The choice, in the end, was easy enough, seeking out Khybeiara and declaring their intentions. A friend would be a far better wife than a stranger, and the peacekeeper connection would improve the safety of their family. It was only a slightly easier endeavour than courting someone they hadn't known since childhood, her parents as critical of them as their parents were cautious. Friendship was one thing, but a union was an entirely different thing... But they got there, and blessings from both fathers were enough to allow them to plan for a ceremony. It wouldn't be until the next turn, but it was still something to be pleased about.

* 2585, 16 At 16 turns, bith Veryk and Khybeiara are on the older side of the spectrum for marriage, though still with plenty of time to start a family. Unfortunately space at the hold is limited, so Khybeiara moved to their family cavern, a fur acting as a privacy screen though little else was private. It was disheartening, to some extent that they weren't able to start their own life elsewhere, but the hold is overcrowded as it is, and better to stay with family than strangers. Khybeiara at least, proved to be as understanding of them as she was inclined to join them on their adventures around tge hold when younger, and it is a confortable relationship that blooms from the affection they held for eacother. It wasn't quite the mind numbing love and joy Veryk had imagined would come when they uncovered their life partner, but it wasn't difficult to care about her, realising a different kind of love instead.

* 2586, 17 The first product of their union, Khyvaar is born. It was a happy occassion for everyone, and Veryk fell head over heels for the babe. Their affection for Khybeiara increased tenfold, and they almost fept content with their life. If they could just find a cavern just for them, they would be able to let their hair down just a little and gain some semblance of their own freedom. Khybeiara wasnt their first choice for wife just because of the foundation of friendship they already had built, but she wasn't quite as... stubborn as their parents so far as tradition went, and they were able to be more themselves around them... When they were actually alone. Small matters they could not change, so Veryk didn't dwell on them more than they had to.

* 2587, 18 A day that no-one thought was possible came at the start of tje turn. Shock and joy and a little bit of fear about what next all mingling in Veryk as news of the complete lack of threadfall reached them. The 9th interval has begun, and with riders seeking out a new home, there's plenty of hope for the future.  They move to the new weyr in month seven and get to experience their first hatching, to excited by what they saw to worry about what the black dragonet's appearance meant. The taste of Weyrlife is hauntingly tempting, and Veryk starts to slip away from their family to try and indulge a little. Flight lust fuelled sex offers its own intoxicating allure, and while only experienced with their Wife thus far, they’re eager to get caught outside to experience it with another instead. Black dragon hatched though the meaning behind it seems unimportant. It’s not really on their radar, however, and they aren’t concerned with watching to see what becomes of the black dragon.

* 2588, 19 Kybeiara is occupied with the birth of their second child, Bevyara, and while it wouldn't be said that Veryk was an absent parent, they didn't exactly hesitate to leave them at home while he went out and explored their new home. They do still have harper duties to attend, but have no delusions about being tapped that turn, and when they're home, there is nothing about the way they treat their children and their wife that can be critiqued. They may not always be aroubd, but when they are they are there playing, helping, and generally making as much of their time together as possible.

Veryk does manage to stumble on a couple of firelizard eggs during one of their adventures, bringing them home with all the excitement of a young child. Only one manages to hatch, however, and bonds to Khybeiara, though Veryk seems just as happy that she has a companion of her own as they were disappointeed that the egg they'd chosen had been a dud. At least the tiny thing would fill any gap created by their own tendancy to disappear beyond standard apprentice duties.

*2589, 20 Neisoth catches Kalestath but Veryk’s time is occupied by the news that has their parents thoroughly pleased. Lord Maeron was working on establishing them a hold. Every meeting, every gathering where they could show their support, they were present, each step of progress leaving Veryk’s mouth dry with the reality of it all. Their parents wanted to move, to live amongst people with similar ideals holder ideals and none of the unsavoury ideals the weyrfolk held. It is only their own affection and love towards them that keeps Veryk from running away, from merging fully with the weyr life.

* 2590-2591, 21-22 Their family is finally allowed to join some of those lucky enough to move to the construction site, and it is with a heavy heart that Veryk packs their things together. They loves their family, and hold affection for their wife, and their children, but the taste of living in a weyr, so close, yet so far away from actually being able to be participated in sits on his tongue like ash. Had they been a cruel person, they may have made a stand there and then, but they weren’t. And as they moved to pass their stuff to the rider who was to take them to their new home, they were stopped not by himself, but by the intense gaze of the blue dragon they were to ride.

The choice that came next was easy… or should have been, and had their parents truly held no respect for riders, it would have been decided for him regardless of what they wanted to say in the matter. But despite the clashes and the stark differences in lifestyle, it was Veryk’s wife who told them to leave. They’d been married out of necessity, but just as they had done what was right for their parents, their wife decided to do what was right for them. She chose to stay with their parents, to continue the move with their children and promised to keep in touch. But until their fate was decided by dragon or not, their marriage would be annulled. Dragon riders were the defender’s of Pern, no matter that Veryk’s family didn’t quite see eye to eye with their practices. And if a dragon had decided they would stand, even if it was only for a couple of years, they would not deny the request.

So Veryk stayed, while everyone else left, and while they keep up constant communication via their ex-wife’s Firelizards, and everyone tends to show up to the hatchings they attend, they were hard pressed to pretend that the joy of being a part of the weyr and free of the cage they’d built for themselves out of love, loyalty and respect. They make an effort to resemble the perfect holder son whenever their family are present, but Khybeiara has an uncanny knack for knowing the truth of the matter… and tries to limit surprise visits so they’re always prepared. Now that they’ve impressed a dragonet though there’s every possibility this perception may change, though at least there’s no longer any question as to whether they are going back to join their family at the hold. It was an… interesting development. But at the same time, the lack of a choice in the matter had a sense of finality that should have felt restricting, but really just made them even more eager for what the future is going to bring.

Give us a taste of your character and a sample of how you roleplay. No real length limit.


Member Info...

Created By:
Kyya
Other Characters:
Yes.
Inactivity Preference:
Adoptable because black, but also able to be killed off if you’re leaning that way.
Mauling Permissions:
No-one lives forever [10]
Anything Else:
Non-Binary

Coded by SanctifiedSavage for SWW
Spoiler for Weyrling App:
Character Link: Veryk
Impression Age: 2591/22
Clutch: Kalestath
Color Preference: Hoping for black. But if Veryk doesn’t suit, I’ll take whatever will :D
Impression Thread: Nah, I think I’ll be right.

17
Announcements & Events / Re: Voice Code Options
« on: September 12, 2018, 11:35:44 PM »
Character Dragon Belongs to : M'lan
Dragon Name : Corvath
BG left : #3E455A;
BG right : #04080E ;
Text : #E0E0E0 ;

And that's it right now. I'm too lazy to do anyone else. Corvath just needed a bit of pizzaz

Added : SirAlahn

18
New Members Introduction / Re: Hello Everyone!
« on: September 10, 2018, 03:59:17 PM »
Official welcome Nym. I'm glad to hear you decided to take the plunge. We're happy to have you join us.

I know when I originally joined it was after ahes of just... lurking and getting my head around things, but it's wonderfully crafted amd everyone's great at filling in the gaps when you need. I'm sure you're gonna enjoy yourself and if you wanted to hash anything out I'm game :D

19
Plot and Scheme / Re: daemillia's Plotter
« on: September 10, 2018, 03:26:20 PM »
Works for me! It might be quicker for you to start something and I'll jump in. But when I have the chance I'll try to beat you ♡

20
New Members Introduction / Re: Why hello there!
« on: September 10, 2018, 03:23:35 PM »
Hello and welcome! pleasure to have you! As has already been said, happy to have you and please let us know if we can assist at all ^^

21
Plot and Scheme / Re: daemillia's Plotter
« on: September 10, 2018, 09:53:50 AM »
I second the suggestion of C'ace for what it's worth! and add that if Zarenaak is eligible to stand at this clutch, the earliest he would have been searched was end of month 4, very beginning of month 5 as per the Candidate Guide

Now the important stuff! I'm very excited to have Oarlen and Zarenaak be roomates. I did mention that Oarlen wasn't really close with any of his roomies yet but beyond that it should be ooen enough for either before or after the hatching depending on your preferences ^^ Do you have anything in mind? It's really eaay to get Oarlen into a thread xD. I also have no qualms about doing an introduction topic to see how they mesh?

22
Completed and Discarded / OOC Bronze Weyrling to create the triad
« on: September 09, 2018, 05:53:38 AM »
The Background

In 2590 Kalestath had 3 Bronze babies who impressed. Nynath to T'rel, Bronze 002 to NPC and Aitorith to T'vye.

While having different motivations T'rel and T'vye share a similar opinion about the mutations in the weyr, and so we're looking for someone to fill the role of Bronze 002 and their bonded so we can have all three bronzers on play, and antagonizing the black (and red) riders of the weyr. We (by which I mean Drewliet and I) would love to have this third weyrling in play for plots, threads and general shit stirring throughout weyrlinghood and on past graduation. The core idea being the three of them would end up united by their dislike of the mutations and desire to show the rest of the weyr the reason bronzes get known as "kings".

Still interested?

The Specifics

We don't want to limit you too much, but we thought the third bronzer could come from a predominately holder background. They'd have to be traditional enough to respect the hierarchy of the weyr without being put off by it (perhaps they accept the search out of duty) and we don't really mind beyond that. There doesn't need to be any pre-existing relationship at all but I'd like to think they bonded pretty quickly after impressing.

There is a high chance the three of them are going to end up in trouble, or occassionally fighting with the mutation pairings. We want to stir the pot a bit, and hope for it to go beyond weyrlinghood as well.

Beyond that, it's pretty much a free for all. So feel free to run any idea snippets past us. We'd love to hash something out.

The Dragon

Nothing has been specified except for the dragon being bronze, but please find the hatching text detailing Bronze 002's impression. The Optional Weyrling Application is also a thing that exists. if you wanted to go that route.
Spoiler for Bronze 002's introduction:
Quote from: Kalestath's 2590 hatching
The next broke out of a palely olive egg, almost like the bamboo out in the fields. But it proved to be another Bronze, large and muscular, who flicked fluid and egg shards off with a flick of his powerful head and tail and then bellowed his hunger to those gathered at large.

But he was not a graceful creature, and stumbled into another pale green egg as he made his way among a tight cluster, slipping on wet sand. Those paying attention might catch their breath as he slammed into the shell, cracking it open—but it had been the other egg currently moving, so maybe the dragon inside was ready to be born and would not go Between?

Stomachs might likewise drop when it was another Black that spilled from the prematurely broken egg. And like the first, he roared at his brother and lunged—though perhaps this was more understandable, since he might have been injured had he not been ready to come into the world. Likewise sliding, his claw raked through the wingsail of the Bronze:  not seriously, but enough to rip the trailing edge of it in a clean line and spill yet more ichor among the eggs.

Answering his younger brother’s challenge, the Bronze twisted away and shoved the Black away with his strong back legs, snagging his underbelly but mercifully only scoring a moderate gash under his front legs. As hulking and large as the Bronze was, he pushed the smaller, narrower dragon back with such force that the Black flew back into the sand in a crumpled heap, all tangled limbs.

It seemed a stroke of remarkable luck that neither were seriously injured, and that the thrown Black didn’t crack open any more eggs.

Impatient and now angry, the Bronze practically galloped toward the boy that had been waiting for him, voice a deep and annoyed rumble as he announced himself, and that they should leave.

A Little Extra Flavour

For the extra oomph, and so you know what you're getting into. I'm going to try and summarise T'rel and T'vye, but please, read their profiles. I do little justice to @Drewliet 's character building.

T'rel

Played by Drewliet

Tall, good looking and self-aware enough to know it, T'rel might have become a weyrling without prejudices against the mutations if he hadn't sustained injuries from the reds, and his own dragon, Nynath hadn't been attacked almost as soon as he hatched.

He's arrogant, self assured, a bit of a gossip, has little patience for slackers and doesn't hesitate to take the lead whenever and wherever he sees fit, undoubtedly suited to his role as a bronze weyrling and one to watch out for once he graduates. Despite his suitability, T'rel was actually on the path to being a harper when he was searched, accepting it as a sign and throwing himself into his new pursuit.

T'vye

Played by Kyya

T'vye never doubted who he would become. He knew he'd be searched, and wpuld subsequently impress to a bronze, and never once did he think perhaps he wasn't going to achieve it. He has a not-so-subtle rivalry with Nishi, his half sister, and looks up to (as much as he's capable of looking up to anyone) his father Y'tol.

T'vye is on the younger side of weyrlings, but he doesn't seem to be bothered by it, judging himself by his rank more than how many turns he had. While he's a little ticked that he wasn't old enough to fly thread, he is also adamant that he'll set the wweyr back on track when Aitorith is old enough, by catching Kalestath and letting a bronze and their rider co-lead the weyr once more... since B'ron seems to be having such a tough time getting the position back himself.

23
Universal Events / Re: [ 24.6.2591 ] Kalestath's Hatching
« on: September 06, 2018, 06:13:51 AM »
Ok. So.

Sokon Will come to watch, and doesn't mind helping with the new weyrlings if needbe.
K'zaya is happy for the excuse to stop drills and will also watch. He wouldn't miss the first hatching of the season.
Nycolus Is staying at the Hold proper.
Tayvelle Is curious... but not enough to watch without Tavlesk present at least. So will instead keep an eye on her woolbeast.
T'vye Doesn't care about hatchings anymore
W'thir Wants to watch. But doesn't want to leave his bonded... so he comes to help out in the pavillion if he's able
Wa'by Will be helping D'zel and the weyrlingmaster for the new hatchlings in the pavilion.
Nalata Will be helping in the pavillion... With Minath a reasonably respectful distance AWAY from the sands in case Kalestath gets. well... Bitey.
M'lan will be watching. And might move to the feeding pavillion if he feels the need
X'kis Has made it back to watch, curious about how this hatching is run and ever vigilant to step in of he may be needed or asked for. He's pleased to see healers on the sand, however, and trusts he will not need to assist at all.
Berlya Will come... and sit with B'lye so he can tell her who's doing what and why as is the way with her wonderful, gossipy child.
D'mir Is away. Doing mountain things though will hopefully be back soon to catch up.
H'riel Will be watching. He still has much interest in the behaviour of the clutchfather and his bonded as X'kis catching Imyth the previous turn set a precedent, which while not necessarily repeated, he doesn't want to be blindsided in case Dwalath manages the feat himself.
Oarlen Is there
Vickmarra Will also come watch. It's always lovely to see the new generation come along.
Testhinia Is going to watch... From a healthy distance away and hopes her flit listens and stays away.

Added : SirAlahn

24
Plot and Scheme / Re: daemillia's Plotter
« on: September 05, 2018, 08:56:59 PM »
Oarlen Does need another angry friend :D I would very much love that.

I. I have a lot of different people.

K'zaya is a laid back Bronzer who doesn't like to fight but can jump headfirst into a brawl if he thinks someone's being picked on. He's lazy and clumsy and forgetful but really sweet.

Wa'by Is a searchrider and Assistant Weyrlingmaster for the 2589 weyrlings, plus I have weyrlings in his age group and the one below if you wanted older weyrlings and not new fresh ones! Wa'by's pretty awesome and I'm happy to hash things out with him if you want. Happy to volunteer him for a past search thread for any of your charries as well ^^

Aaaand.... Tayvelle Is my beastcrafter. She's a little prickly but she's cool. With a Bronze and Green wher for all the love and specialising in woolbeast ^^ But she wants to deal with skycoursers as well!

I have plenty more ^^; But don't wanna overload and I'm really slow at responding so I'm not always the best fit for people :D

But I mean. If you think any one of my charries will suit I'm up for going to town :D I really love how you've given such an intense summary to your charries. I really need to work on clarifying mine more .-.

So yay for broad strokes in a response! :D

I came here to say that Oarlen is a good idea though ^^ so if nothing else let us pursue that :P ♡


25
Universal Events / Re: [ 18.6.2591 ] Rider's Bet VII
« on: September 03, 2018, 03:35:39 PM »
K'zaya, Wa'by, X'kis aaaand... H'riel will be attending. Perhaps Berlya as well if B'lye invites her @RaynePOTM

Spoiler for Now the bets!:
Kyya

Bronze: 4
Black: 4
Brown: 5
Blue: 6
Green: 8
Red: 5

Kyya
Specific Bets
Egg 01: Bronze
Egg 02: Bronze
Egg 03: Black
Egg 04: Blue
Egg 05: Green
Egg 06: Blue
Egg 07: Red
Egg 08: Brown
Egg 09: Black
Egg 10: Green
Egg 11: Green
Egg 12: Bronze
Egg 13: Blue
Egg 14: Brown
Egg 15: Green
Egg 16: Black
Egg 17: Red
Egg 18: Blue
Egg 19: Brown
Egg 20: Brown
Egg 21: Green
Egg 22: Red
Egg 23: Red
Egg 24: Green
Egg 25: Black
Egg 26: Green
Egg 27: Red
Egg 28: Blue
Egg 29: Green
Egg 30: Brown
Egg 31: Blue
Egg 32: Bronze
First Hatched: Egg 17 / Red
First Impressed: Egg 12 / Bronze

Kyya
Dud(s): 0
Hatchling Betweens: 0
Mauling(s): 10
     Candidate Maulings: 5
     Bonded Maulings: 1
     Dragonet Maulings: 4

Added : SirAlahn

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