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Topics - Southern Records

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1
Universal Events / Event [ 36.07.2591 ] Red Lights
« on: February 09, 2019, 03:18:52 PM »
Red Lights

36.07.2591 / 10:45 pm

Cassaval, the gang leader and proprietor of the Last Gambit, has expanded his holdings. With the success of the gambling den and the consolidation of power it has brought him, he’s been eager to extend his influence before a rival gang can snatch up a niche in the market. This then, is the grand opening of a subsidiary business attached to the den. Though both are run out of the same larger cavern, a secondary one has been hollowed out and turned into private rooms available for patrons who are after a slightly different type of entertainment.

He and his lieutenants have blackmailed, threatened, and cajoled a small group of women—and a few men—who were once whores back at Fort Hold to become such again. Some didn’t mind returning to their previous way of life, while others were less willing:  but all of them are properly motivated and on their best behavior for the evening while they circulate on the gambling floor and charm potential customers.

To further entice patrons on this occasion, the Last Gambit is also offering discounts on drinks and buy-ins for the betting tables. Whether you want to make a gang member, one of the whores, or just toss in a character that shows up for the cheaper alcohol and gambling, you’re welcome to it all. :3

All we ask is that if your character does visit one of the Gambit’s new employees, you take it to a private thread appropriately marked as ‘Mature’ so that all players can enjoy the more community atmosphere of the gambling floor in this main event thread.




IC Thread


Participating
Cassaval || Haleene
Ryneppa
Kyrrin
Bekareni
Meyelthra


Checked In
Droissa || Nieve || Penderton || C'dus || Saviavi || Nealros || F'erro || T'rel || R'ael || Gheinvrixic || Catyra




Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

2
IC Informational Lists / Info Currently Accepting PCs
« on: February 07, 2019, 06:41:58 PM »
Weyr Ranked
Weyrleader S'bok
( Adoptable )
Jr Weyrwoman Vanelwynne
( Adoptable )
Jungle Wingleader H'vier
( Adoptable )
Steward
Available
Weyr Headwoman Lorna
( Adoptable )
Prairie Wingsecond K'rez
( Adoptable )
Beach Wingsecond Y'an
( Adoptable )
Prairie Wingsecond
Available

Riders
No limit on traditional colors
Black Weyrling T'vil
( Adoptable )
Red Weyrling B'gos
( Adoptable )
Red Weyrling Sa'se
( Adoptable )
Red Weyrling Carayia
( Adoptable )
Red Weyrling Saidra
( Adoptable )
Red Weyrling Ionei
( Adoptable )
3 Red Weyrlings from
Kalestath's 2591 Clutch
3 Black Weyrlings from
Kalestath's 2591 Clutch

Candidates
There are no limits on canditates - they stand for all colors they are eligible for and impress to the colors requested in their profile.

Weyrfolk
There are no limit to the amount of weyrfolk. They are the backbone of the weyr workforce. Kitchen staff, farmers, creche workers, laundry workers, etc.

Hold Ranked
Lord Holder Maeron
( Adoptable )
Hold Headwoman Xuline
( Adoptable )
Hold Steward Prost
( Adoptable )
Head Peacekeeper Notkerric
( Adoptable )

Holders
There are no limits to the amount of Holders - and they come from all walks of life. Upright, honest, and hard working to former gang members, drug dealers, and wher fighters.

Crafters
There are no limit to the amount of journeymen or apprentices in each crafthall.
There are 2-3 Masters available in each major craft hall. These are different than the singular Craftmasters that supervise the entire Craft :
3 Healers, 2 Harpers, 3 Smiths, 3 Miners, 1 Weaver, 2 Fishers.
Healer Craftmaster Brigan
( Adoptable )
Harper Craftmaster
Available
Smith Craftmaster
Available
Miner Craftmaster
Available
Weaver Craftmaster
Available
Fisher Craftmaster
Available

3
Announcements & Events / News January Overview
« on: February 02, 2019, 10:31:31 AM »
Recent Events

02.07.2591 Drinks All Around - OOC Thread
Even during the apocalypse, life goes on. As things (ostensibly) grow more stable at both Weyr and Hall, the Pernese attempt a return to normalcy. Recently, a small cavern set off from the Mine Hall’s main dining area has been hollowed out for the Brewer and Vinter Crafthall. Despite the dangers, they have elected to base away from the Weyr so that they can make a more concerted effort to grow crops in the cleared land.

Now that the transition is complete, they are hosting a small soiree for interested parties to drink, be merry, and see their new base of operations. While officially it’s limited to their cavern, odds are it will spill over into the dining area if enough people attend. As far as the Brewers and Vinters are concerned, this means their Hall has been officially reformed, though their numbers remain small and not everyone will see it that way.

14.07.2591 Tilioth's Maiden Flight - OOC Thread
Tilioth’s first flight happens a little before dinner at C'dus’s urging. She is a fast Green, but she lacks the stamina most dragons have. However, her desire to be caught by sheer skill means she will push this flight to her limits. The day is cloudy and a little windy, meaning our inexperienced Green might have to fight against the gusts ahead of her, as well as worry about what is behind. M'lan, W'sar, and Z'ryr are the notable chasers.

18.07.2587 Strike from Below - OOC Thread
This date marks the first attack upon the survivors, which means they won’t know what to expect. All characters who could reasonably be present are invited to participate—which extends across most walks of life, given that it was all hands on deck this early in the settlement of the Weyr.

20.07.2591 Oriath Clutches - OOC Thread
Unlike Kalestath, Southern Winds' younger Queens are laying clutches more in line with Interval sizes. In Oriath's case, she yields 15 new eggs this turn. Candidates are welcome to take a curious peek – so long as they don’t touch – and Riders are encouraged to come and pay their respects. Weyrfolk are likely to swing by, if only out of sheer curiosity.

29.07.2591 A Day in the Life - OOC Thread
It's a nice, misty morning that's looking like it's going to turn into a nice, misty afternoon. It's the rainy season on Fort Island, so everyone is just sort of thankful the sky is sort of bright and there's no heavy rain or fog. Less chance of snakes. Rather, this is a morning for everyone to get together and get some work done. Fishing, candidate chores, chopping up the catch of the day, escorting the ship out to sea - possibly encountering some tasty sharpfish - and hoping for one of those 'normal work days'.

32.07.2591 Lyrisiveth's Flight - OOC Thread
Early in the morning before riders get a real start on their work for the day, Beach Green Lyrisiveth calls for suitors to chase her. She’s not a picky lady, but she is a Force Catch, so your dragon will need to be wily, fast, or agile to catch her! Good luck. :3 So far, D'zel, Kaladesi, and K'eeda are caught up in the Flight.

Post in the event thread or OOC Thread with just a sentence or two as to what your character might be doing for the various events. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post there under your Player account and let us know what's going on with your character.




Fun Distractions

If you have any open threads and you'd like them listed, let us know.
In-Depth Character Prompts - For SOLO Threads

SWW Trivia
Participate in our trivia! Earn eggs!

Creative Endeavors
A forum for members to post artwork, writing, or anything else. Members only, of course, so anything posted is just for us.

So You've Had A Bad Day
The much sought after Rant thread. <3 Members only.

Pronunciation Guide
Come listen to how we say our characters, then submit your own. Good times. Members only.

Rotating Profile Pictures
How do!

Character Gifs
Come spam this thread with your silly gifs that represent your character in some way!

Would your character...
A simple, silly game. You pose a question in the style 'would your character ever...' and then finish the thought. It can be Pern related, or it can be completely random.

Character Play List
Come share your play lists, song choices, and whatever else musically involved with your characters.

Quotes Porn
We like our quotes here, be it Pern related or otherwise.
New on the Forum

Half a Decade!!
One of the most notable things from January. Southern Winds is now 5 years old!

Upcoming Weyrling Graduation!
The end of 2591 is rapidly approaching, which means that the weyrling class of 2589 will be graduating and being placed in their Wings at the close of Month 10! We'll be having another graduation event for this that will coincide with the End of Turn celebrations the whole Weyr participates in.

Updated MNPC Rules
In light of being more relaxed about matters on the forum, we've decided to make some slight alterations to how MNPCs can be made and used -- with the intent of hopefully making everyone's lives easier!

Event Suggestion and Input
As most of you know, Southern Winds is a plotted Forum. We have a story we're telling and happily dragging all of your awesome characters along for the ride. Our events are listed on the side bar for the current IC month. For now, we have roughly 4 days between events though we're always willing to adjust if the needs or requests in the Event Pacing Poll ever change. So let us know what you think about the events, or if you have suggestions of your own. Full details in the topic.

Voting?!
The votes are reset. So we’d love for you to vote every day for us. <3




Contribute to Southern Winds Weyr
If you ever find yourself sittin' around, wondering how you might contribute in some form or fashion to the forum, welp, look no further!

Quote Depository
We all love dem Character quotes.

Become a Weyr Outrider
We all hate advertising, but it's a necessary evil. If you want to help SWW advertise, here's how!

SWW "Encyclopedia"
We are endeavoring to compile our own Wiki, or Encyclopedia, here on SWW so that all relevant setting information can be found here - not on google. Help us out!

IC Rumors and Gossip
The Weyr is like any small town. Shit gets around. Contribute to the IC rumor mill!

Event Pacing
This is going to remain an active poll to judge how we should space events here at Southern Winds. Input greatly appreciated!

Character and Thread Appreciation
Let the people you play with know how awesome they are!

Recommend a Thread
Read a great thread recently? Think it's important to a character's story? The site plot? Suggest it here for those of us who just like to read the site!

Comments, Suggestions, and Feedback
We here at SWW love feedback. Let us know what we're doing right, what we're doing wrong, what you'd like to see more of, less of, or anything else!





It's crazy to think that SWW has been around for five years! The site has come a long way, with new looks, new arts, new faces, returning friends, and plots galore. Thank you doesn't begin to express... And really, it's all about being able to have fun in the midst of how crazy RL gets, eh? So cheers to fun RP, the hundreds of characters we all keep makin', and to more years to come. <3 We don't plan on going anywhere anytime soon.

Enough of lookin' back, now to look forward. We're going to continue our rough idea of event a week-ish. Not all the events will be doom and gloom, ideally, since the 'day in the life' seemed to be so well received. We're also pretty excited to explore the planet now that it's starting to get bigger. Fishers exploring farther out, mountain finding fun things. Minath is getting older and one small weyr is a bit cramped for four, moody Golds. We're gonna need to do something about that eventually, eh?

On that note, have a lovely Februray and happy posting! Try to stay warm where it's cold, and try to stay cool where it's too warm.


SanctifiedSavage & SirAlahn
P.S. We’re sitting at 35,138 posts as I type this with 4894 topics. Here’s to the foreseeable future!

4
Announcements & Events / News Half a Decade
« on: February 01, 2019, 07:20:16 PM »
SWW Turns 5

This anniversary was technically on January 17th, but the roughness of the early year meant we missed it. Better late than never though, right? :faint:

Either way, this is... quite a milestone. It's hard to believe that we've been around that long, and we wouldn't have been able to do it without all of you. Thank you, from the bottom of our hearts, for sticking around -- or returning, for those of you who have -- and continuing to believe in us and this place, despite forum software messups, lost posts, and some haituses as life overtook us all. Everyone that's currently an active player has been given the below award to reflect this accomplishment. Here's to getting to a full decade. :love:


Love,

Sanctified & Alahn

5
Announcements & Events / News Upcoming Weyrling Graduation 2.0
« on: February 01, 2019, 06:29:08 PM »
Upcoming Weyrling Graduation
Class of 2589 Edition

The end of 2591 is rapidly approaching, which means that the weyrling class of 2589 will be graduating and being placed in their Wings at the close of Month 10! We'll be having another graduation event for this that will coincide with the End of Turn celebrations the whole Weyr participates in. For now, though, we're here with an announcement to reiterate how Wing placements are going to work.

It's no secret that the default post-graduation Wing for most weyrlings is Prairie -- though of course, your characters are welcome to apply for a transfer with another Wingleader after they've graduated. But while it's less common for Beach and Jungle to accept recent weyrlings, it does happen. Because of their more stringent IC requirements, and to make sure each weyrling considered is a good fit for such a Wing, we will only be allowing weyrlings with 20 posts or more to be considered for Beach or Jungle. As per previously established canon, Mountain does not take freshly graduated weyrlings.

Please understand that this is not a punishment or a requirement -- simply that only characters who fit these guidelines will be considered for these Wings immediately upon graduation. Your weyrling can always request a transfer from another Wing if their dream lies outside of Prairie. :love: Final tallying for such post counts will end the day before their graduation ceremony will take place -- on 37.10 -- in the interest of fairness. All weyrlings, regardless of post count, will be sorted into Prairie unless they meet the 20 post threshold and other considerations like personality fit and any extracurricular training it may be mentioned that they have done.

We'd also like to get a feel for what Wings your characters might be aspiring to! So if you have a weyrling in the 2588 class, we'd like you to fill out the following form and PM it to Southern Records for us. You've still got a bit of time to think it all over, so don't feel rushed. And please let us know if you have any questions or comments!

A note for Kyya and Jarak: Nalata, as a Queen rider, will obviously not be placed into a Wing. For now, T'veck will not be either, as he is in an acting Weyrsecond position. However, he still needs to think about placement and participate in the same exit interviews, so that it can be determined which Wing he will be joining if Baleth does not catch Imyth again next turn. :3 As such, feel free to still PM us the form below to let us know what you'd like for him in the future.

Form
Code: [Select]
[b]Character Name:[/b] Weyrling of Dragonth
[b]Wing:[/b] What Wing you have in mind for your character - please specify if you have OOC intentions for them that differ from their IC goals.
[b]Reasoning:[/b] Let us know a bit of detail about why you think your character would be a good fit for the Wings you're asking us to consider!


Spoiler for Tagging players with relevant weyrlings:

6
Flora / Info Cacti Overview
« on: January 31, 2019, 11:05:14 AM »
Landing to 9th Pass
There were many native species of succulent and cacti on Pern when the colonists arrived during the First and Second Crossing. They found many that were similar to the Terran species they had come to know, but a few were so alien that it was hard to think of them as cacti -- like the strange Flit Eater.  They found that some species were poisonous while others were a good source of hydration and/or nutrition.

There was already an abundance of cacti on Pern, but the colonists brought more with them. As they cross-pollinated with the native species, there were soon hybrids of all sorts throughout the continents of Pern.

9th Interval
Only a few species have survived from the Southern and Northern continents; most of these were stranglers preserved by Farmers or Holders in the mass exodus from their homes to Fort Weyr and Fort Hold. Upon arrival at Fort Island, a few new species were found along the coastline, in the mountains, and in the forest.


Moon Spine:

Description: Moon Spine is a cactus native to the Northern Continent with vine-like stems. It has long, tangled arms that are no thicker around than three fingers with small areoles that hold 50-60 decent-sized needles each. It tends to grow in mountain areas and amongst rocky outcroppings in a cliff face or mountain side. It holds large, pale pink to cream white bulbs on the ends of small arms off-shooting from the main stems that bloom into large white flowers at night.
 
Uses: The vanilla-orange scent was one extracted from the flowers and used for cooking and perfume before and during the beginning of the 9th Pass.



Weaver's Needle:

Description: Stuck somewhere between a Terran saguaro and barrel cactus, this beauty can be a bit confusing. Weaver’s Needles grow to be about 8 to 9 feet tall and sport soft, downy needles until they reach a mature height of 4 feet; at this age, the smaller spines give way to longer hardened ones. Their girth is slender compared to the their rather tall height, making them vulnerable to severe winds and heavy storms. They swell and shrink in girth based upon their water content and are usually bright to Hunter green in color. During spring they sprout bright, slender flowers roughly the size an adult man's forearm
 
Uses: The long, nimble needles are good for sewing soft and delicate material. In the past, these cacti were grown and cultivated just for their needles. Unlike metal needles, the flexibility of the needle allowed for it to give to the softer fabric, and the narrow circumference --difficult to achieve with metal -- allowed for it to slip through the delicate fabric without causing damage. 



Stone Plant:

Description: This native species is small and often times hard to see due to is greenish-brown color. The cactus consists of many small tubercles, with a single areole at the tip, growing from one large single root. They rarely grow in clusters and are usually lone plants, only adding to their exclusivity. When it blooms, it is normally the large pink flower that gives it away. This is one of the few spineless cacti. It received its name due to the rock-like texture of its bulbs.
 
Uses: During the spring, before the plant blooms, the fruit within the cactus is very meaty and makes a particularly sweet but tart jam or jelly. The meat of the plant can be ingested and is very bland to taste but normally full of stored moisture, making it a good source of water.

Spoiler for Subspecies::

Bulbous Stone Plant:

Description: Similar to its parent plant, it is made up of multiple small bulbs and one large base root. Unlike its parent plant, each bulb looks smoother owing to a thick, meaty bunch of leaves. It is greener in color and has multiple spineless areoles. A small white flower grows from the center.
 
Uses: When the flower is dried and steeped in tea in small doses, it is known to help alleviate depression, anxiety, and help with personality issues that come with massive head trauma. However, when the flower is ingested raw or in large doses when dried, it is known to cause increased heart rate, sweating, and hallucinations.

The meat of the plant can be ingested with no adverse issues and like its parent plant is a good source of moisture.



Fort Palm:

Description: This slow-growing plant is native only to Fort Island. It can grow up to 57" inches tall with a flower of 2 feet in width, looking like something akin to a Terran coconut palm. This cactus has long, slender, grayish-green tubercles that can reach up to 6 or 7 feet on an adult specimen. Each tubercle is tipped with long, spindly, fleshy fingers that are covered in fine hairs that can cause skin irritation.
 
Uses: When the plant is harvested just before flowering, it can be pressure heated and then distilled and turned into a very earthy but sweet and potent alcohol. This is a time-consuming process, and it can take up to 4 to 5 plants just to get 60 ounces of fluid.



Wriggler's Mass:

Description: Like the name implies, this native cactus looks like a group of wrigglers held together at one end. This spindly plant can grow as long as man is tall with flowers that either sprout from the center of its long fleshy tendrils or on the tip of each tendril, depending upon the exact sub-species. It was native to the most arid areas of the Southern Continent, and only a few species survived from people bringing it with them during their migrations across the continents during the 9th Pass.
 
Uses: These plants have no medicinal or nutritional value but make easy decorative additions. Due to the bulbus root system, they need no soil or moss to live. If one cultivates the plant with the root bulb, it can simply be placed on a ledge or in a glass. Misting it with water once or twice a week is sufficient enough to keep this hardy plant alive and blooming.



Aloh Verta:

Description: This plant is not a native to Pern. It was brought over with the original colonists and was once known by its Terran name of Aloe Vera. This large plant survived well in the tropical regions of Pern before the Pass.

This cactus is a stemless or very short-stemmed plant that grows to 35-49 inches tall, spreading by offshoots. The edges of the leaves are serrated and have small white teeth. The flowers are produced in summer on a spike up to 180 cm tall, each flower being pendulous, with a yellow tubular corolla that is 4-6 cm long.
 
Uses: When the meat, or gel, is extracted from within the leaf, it can be used as a laxative if ingested or applied to minor sunburns or small cuts for soothing, cool relief.




Flit Eater

Description:
These are something straight out of a horror story. This plant can grow to the size of a toddler with a carnivorous leaf the size of a canine’s head. Four or five leaves shoot out from a central bulbous root in the ground by thick, spine covered stems that reach around 10 to 12' inches in length.  Bright green with small splotches of a darker hue, it gives this plant perfect camouflage in green foliage -- allowing it to surprise its victims. The inner sides of the leaf are often bright colors to attract insects, birds, and even, like its name implies, small unsuspecting flits. A large, brightly colored flower sprouts from the center of leaves 4' into the air and gives off a very pungent odor.

Uses:
They bulbous root is very nutritious and is eaten like a Terran potato. The toxin stored in the sacks just below the leaf can be harvested and used as a natural insecticide on farm crops.




Credited to Beasty for use on SWW; edits and additions made by SirAlahn

7
Universal Events / Event [ 29.07.2591 ] A Day in the Life
« on: January 27, 2019, 06:30:19 PM »
A Day in the Life

29.07.2591 // 6AM

It's a nice, misty morning that's looking like it's going to turn into a nice, misty afternoon. It's the rainy season on Fort Island, so everyone is just sort of thankful the sky is sort of bright and there's no heavy rain or fog. Less chance of snakes.

Rather, this is a morning for everyone to get together and get some work done. Fishing, candidate chores, chopping up the catch of the day, escorting the ship out to sea - possibly encountering some tasty sharpfish - and hoping for one of those 'normal work days'.

Anyone from Beach or Prairie Wing would be here, as well as Candidates assigned to help with menial tasks. Fishers, of course, or other crafters who need to drop off supplies and find themselves lingering for whatever reason. Weavers braided netting material or smiths with new hooks, beast crafters stopping by to pick up scraps for the chickens.

As always, feel free to create your own personal threads about this nice, lovely working day too.




IC Thread


Participating
T'veck || Z'nel
Ehrran
R'ael


Checked In
V'orni || Zarenna || Lhamoire
V'len || T'lor || Calladren || T'nax || Kaladesi || U'thar || Araena || Kyohei
Murrinah || Tallorine || Zaya Remmalthira || [{Albreen}]
Droissa || Nieve || Penderton || C'dus || Saviavi || Nealros || Bekareni || F'erro || T'rel || Gheinvrixic
M'dak || Z'ryr || Qirelai || Inanna || Fisk || Oskendar
D'zel || J'ken || T'kos || D'via || Kyrrin || Karowen



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

8
Adoptables / OOC Prairie Wingsecond K'rez [ 24.07.2557 / Brown Rider ]
« on: January 26, 2019, 09:52:23 AM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same. Please read more here about the activity requirements for this character.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.






Play By:
Matt Czuchry
Biography

First Name:
Kierez
Honorific:
K’rez
Nicknames:
Rez, Rezzie (to be used by K’eeda only, on pain of death)
Date of Birth:
24.07.2557 9th Pass
Place of Birth:
Ierne Island
Dragon Color:
Brown
Impression Age:
2572/15.
Wing Rank:
Prarie Wingsecond
Weyrmate:
None

Your Reflection...

Appearance: At only 5’7” K’rez is by no means the tallest or the most impressive rider. He is broad shouldered and firmly muscled rather than tall and wiry and is the sort of person that could easily disappear in a crowd, simply because he is quite ordinary.

He most often adopts an appearance of calm acceptance though a twitch of his brow tends to give away his thoughts, admittedly, which he usually doesn't bother to hide, without fear of offending those he's talking to. Smiles do not appear often, although they are not unheard on, K'eeda frequently brings out the expression, and his friends within his wing would know his face to brighten with the expression.

K’rez wears either his flight gear or useful clothing that isn’t easily damaged, not one to wear clothes simply for the act of looking good. Functionality is the first goal, appearance far removed. He’s rather possessive of his clothing, however, given how many times he’s lost pieces to K’eeda.

Response to 9th Pass Catastrophe: The loss of Pern struck him just as hard as everyone else, having lost a great deal of his family in Threadfall. However, he generally avoids thinking about it and instead turns his attention to the future and what they are capable of rebuilding for themselves.

Response to dragon color mutations: K’rez is a bit of a traditionalist. Whilst he's not rude, or prejudiced to those riders, and supporters of the new colours, deep down he's not sure why they're here. It simply seems to be creating more opportunities for people who wouldn’t otherwise, impress. There's no surprise, that his opinion has been unchanged due to the aggression and dangerous actions exhibited by both red and black dragons.


Who are you...


Likes:
His dragon: It seems a little obvious since it’s a given that a rider likes their dragon, but K’rez grew up believing he’d spend his life as a Fisher. Having a dragon was every quiet childhood dream come true.

K’eeda: If he could just convince her to be his weyrmate, life would be perfect. Since he can’t, he’s willing to enjoy the attention she chooses to give him, even if he acts a little hassled about it at times.

Kids: Children flock to his calm, assured presence and he’s more than happy to sit down and read a book with them, or teach them to walk or learn something new. However, this does not extend to adolescents, they're entirely too opinionated but uninformed for his liking.

Sex: Let’s just say it’s a good thing he has a ‘sometimes-weyrmate’ who wants it so often.

Dislikes:
Complaining: People who think they can complain to him just because its “what everyone does” have another thing coming. Buck it up.

Cold weather: Raised on Ierne Island, heat is in his very blood. He tends to be miserable on days that are genuinely cold and can often be found wrapped in more layers than are healthy.

Ignorance: He’s often frustrated by people who lack simple common sense. He holds adults to a much higher standard and expects them to be able to keep up with intelligent conversation.

Dismissive People: This tends to apply most to dismissing tradition. Theres a reason things are tradition. It should be expected.

Strengths:

* HUMBLE : K’rez does not allow his rank or accomplishments to impact in any way the drive he puts into his work. Nor is he particularly interested in discussing them. He does what he does for the Weyr and for his wing, because it is his duty to do so. Whether or not because the leadership talent is natural or worked hard for is irrelevant.

* PRUDENT : K'rez understands that every single that that he, and those around him do, will directly impact the future of all the inhabitants of Pern. So he works hard to make sure that undertakings are done well, and are done with a goal to benefit the Weyr, Pern, and those on into the future.

* LEADERSHIP : While he has no interest in running the entirety of a weyr, K’rez is very good at his job. He is calm and collected and has an easy but serious sort of demeanor that makes it easy for people not just to pay attention but to also do what he tells them.

* DILIGENT : K’rez puts a lot of time and effort into what he does- generally whatever he’s doing really. A job that is not well done, is not a job that is done.

* PATIENT : Perhaps his most commonly utilized strength. K'rez could happily while away his time with all sorts of unsavoury and boring tasks, if he believes the ultimate goal is worthwhile. There will be no complaining, no talking about it so that everyone understands his sacrifice, but a calm acceptance that it simply needs to be done.

Weaknesses:

* STUBBORN : K’rez is not easily changed in his views. It’s part of the reason he continues to think the way he does about the newer colors. Once something is proven to work and well, he doesn’t see any reason to change it without hard, solid evidence to the contrary and for improvement.

* ANTI-SOCIAL : He’s not exactly the easiest guy to get to know. Once his duties are done for the day he’s most likely to wander back to his weyr. While not mean or abrasive in any way that would keep people from getting close to him, he simply tends to enjoy being alone more often than not.

* OBSESSIVE : A combination of his stubbornness and his diligence, when he’s serious about something- or someone- K'rez tends to put quite a bit more time and effort into that thing and is not often persuaded away from it.

* SERIOUS : He gets your jokes… he just doesn’t always think they're funny. There is a time and a place for such things and in his opinion it’s only when you’re off duty. He has a rather straightforward view of the world and is easily frustrated by people who do not offer the correct level of respect and seriousness to the situation.

* SELF-CRITICAL : When something goes wrong, K’rez is harder on himself than even his superiors would be. There is no excuse for something done poorly or incorrectly and he’s likely to internally harp over such issues.

Describe Yourself:

* QUIET: ----- If there isn’t anything meaningful to be said on a subject he’d prefer not to speak at all. Endless chatter is irritating, and over-exuberance is usually unnecessary and unbefitting to the situation.

* TRADITIONAL: ----- K’rez really does believe in the traditional ranking of dragons, so the new colors and the way they fit into the weyr often confuses him. He generally keeps his frustration and feelings to himself, however, since there isn’t any going back, and, were they be accepted into his wing in the future, it would be his duty to get them up to scratch and ensure that they weren't simply a mistake, but they can and will function, just like all the other dragons and riders have done for centuries.

* DEPENDABLE: ----- As a Wingsecond he makes a point to be there for his wing whenever they need him. He is a good teacher and will gladly take the time to help any individual who needs it, particularly those in his wing, out of hours, during his own "off-time", whatever is asked of him.

* CALM: ----- It takes quite a lot to ruffle K’rez and get him worked up. He’s got a longer fuse than most and even then the likelihood of him exploding in any way isn’t very high.

* WRY: ----- If you can get him to speak more than necessary K’rez is actually capable of being quite sarcastic and witty. He has a wry sense of humor that tends to catch people off guard simply because they don’t expect it.

The Magic Touch: He hasn't had a drink since before the move.

Family...

Mother: Kara, Journeywoman Fisher, b. 2515, d. 2571
Father: Aelon, Master Fisher, b. 2510, d. 2471

Siblings:
Kayala, Sister, Journeywoman Fisher, b. 2555
Tinnah, Sister, b. 2560, d. 2571

Children:
Kathed, Son, Mother is K'eeda, b. 2586
Donavel, Son, Mother is a green rider, b. 2581
Kaija, Daughter, Mother is K'eeda, b. 2590
 


Tell us a story...



* 2557, 0 Born to a small but growing family on the northern tip of Ierne Island, Kierez is welcomed as the second child and first son of two Fishers.

* 2560, 3 Despite the slowly dwindling regions of the Southern Continent the family adds another child, Kierez’s younger sister Tinnah. Young and unaware of the devastation that thread is wreaking upon the world, Kierez is able to enjoy the turns with his siblings for a while. Enthralled by his younger sister, and enjoying spending time with his older one.

* 2567, 10 With Holds falling all around them, Kierez's parents chose to move their small family north. His parents, as Fishers, choose to move to Tillek, where the fisher craft is still holding on throughout the catastrophe. It's safe to say, that young Kierez did not go happily, Ierne Island had been his home, and the only place he had ever known. His older sister however, becomes an apprentice at the Fisher crafthall shortly after the move.

* 2569, 12 Their family was a proud one, and the importance of the Fisher craft had been instilled in him all his life. It only made sense that he would be accepted as an apprentice, and begin to study the fisher craft like all his family had done before him. Despite everything going on around them, Kierez was proud to be accepted into the Fisher craft, and his family were too, and they celebrated for a short time.

* 2571, 14 Tillek, and what is left of the Fisherhall, falls to thread. In its wake it claims the lives of both of Kierez’s parents as well as the life of his younger sister Tinnah. Scared and confused 14 turn old Kierez and 16 turn old Kayala flee to Fort Weyr, convinced, as children often are, that the dragons will keep them safe.

* 2572, 15 Despite his assumption that he would live his life as a Fisher, Kierez is searched early in the turn not long after his arrival at the Weyr. A few months later, much to his bafflement and joy, he impresses Brown Denoth from Vennyeth’s clutch and the newly dubbed K’rez joins the ranks of dragon riders.

* 2575, 18 K’rez and Denoth win their first flight. Additionally they are posted to a Fighting Wing. K’rez is initially nervous but soon finds the whole experience rather exhilarating though he never says so aloud. Late that turn the pair receive another first, and the threadscore down Denoth’s left hind leg is a mark that stays with the dragon for the rest of his life. K’rez too does not come out untouched with a similar mark over his shoulder.

* 2581, 24 Donavel is born and while K’rez doesn’t precisely remember his mother’s name, he could not be more excited about the little boy. The child is added to the creche, as K'rez by now has adopted and become comfortable with the Weyr way of life, contrary to his crafthall upbringing, but he makes a point to visit him.

* 2586, 29 K’rez meets K'eeda for the first time. He has known of her for some time, but little does he know the moment is going to impact the rest of his life. She bears his second son, Kathed, who is just as precious to him as the first. It is during this time that K'rez gets his hand on a firelizard egg, which hatches into a handsome bronze whom he names Ierne for nostalgia's sake.

* 2587, 30 The entirety of Pern moves to SWW and K’rez volunteers for the Prarie Wing, accepting a station as its Wingsecond. He is proud of himself, but as always, he does not show it, instead accepting the position humbly and with reverence for the opportunity it has given him.

---

RP Sample goes here.

Member Info...

Created By:
Original Profile by Hart; edits by Wren; edits by Inki
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


9
Adoptables / OOC Pythia [ 13.05.2565 / Greenrider ]
« on: January 26, 2019, 09:11:40 AM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.






Play By:
Kaya Scodelario
Biography

First Name:
Pythia (PIE-thee-uh)
Nicknames:
Py, if anyone gets close enough to use it.
Date of Birth:
13.05.2565 (Age 24), 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Green
Impression Age:
2582/17
Wing Rank:
Mountain Wingrider
Weyrmate:
None

Your Reflection...

Appearance: Pythia is fairly average in height, standing at five foot six, but the rest of her is on the small side: she's bonier and more fragile-appearing than one might expect from a dragonrider. This doesn't mean to say that she's frail, as she has the layer of muscle anyone would expect from a dragonrider, but she has a thin frame and angles in places where other women would have true curves. She frequently walks on her toes, because she often walks as if she's dancing, just a little. (Funny, because if you ask her, she doesn't dance.)

Her skin is dusted with a light smattering of brown freckles, and her eyes are a strikingly bright grey-blue; while most of her physical form wouldn't be considered anything remarkable by the standards of most people attracted to women, the eyes are her single piece of true beauty. Pythia's hair is dark brown, wavy, and settles just shy of elbow length if kept down, but is normally found in a braid.

She keeps her dress simple, straightforward and neat; while she might look good with adornments, fashion isn't her forté and it would take someone else to talk her into it. Pythia appears to be trying to avoid much showing of skin, tending toward long pants even on the hottest days.

Response to 9th Pass Catastrophe: Well, for a start, Pythia doesn't have a good sense of home or ever really feel comfortable settling in one place. This may have contributed to why she joined Mountain; maybe she wants to find someplace that is really and truly hers, or maybe it's just that she knows in her heart nothing lasts forever so she never wants to get too attached to Southern Winds. Consciously, she doesn't so much think about it as exist in a state of low-level alertness -- considering when she was born, it was all she knew, and maybe it's a little hard to believe it won't be coming back.

Response to dragon color mutations: To the dragons themselves? Well, that is what life does, doesn't it? Alter to fit in? The black and red dragons, Pythia assumes, are just that -- Pern has certainly changed, and dragonkind is changing to match it. Her uncertainty about S'bok as Weyrleader has nothing at all to do with the color of his dragon, so much as that he's simultaneously even younger and less experienced as a rider than she is, and Pythia wouldn't consider herself old or experienced enough to lead anything.

Who are you...

Likes:
Flying: from her first trip on a dragon, Pythia fell in love with the air, and since her own Impression it's been pretty hard to get her down. If she can't be in flight, she likes to be up high and able to see down, as in a cliffside or a tall tree. 

Adventure: Discovering new places and old, partaking in activities that may be considered mildly dangerous, or just running off and letting go for a bit ... if it can be construed as an adventure, Pythia is probably there.

Music: Her weakness, in a way. Dancing is something that's far too revealing or intimate for her, but she does do it when in private (keeping a song in her head), and greatly enjoys listening to music. Even if she'll try to keep her face neutral, not to show herself enjoying something too much. People don't expect that much outward emotion.

Praise: Specifically for things she's actually done well. Compliments that seem insincere or relating to how she looks, for instance -- that's the opposite of a "like," but when her work is praised, she basks in it ... secretly. It's impossible for most people to tell any outward difference, as all she really does is nod, but it means a lot for this middle child.

Old stuff: Relics, as she calls them, from past Pern; what she scavenges on trips to various parts of Pern that aren't really important for the public to have, she keeps. Which turns into having a pile of what most people would call a pile of mostly-metal junk.

Dislikes:
People: in general, not in specific; Pythia isn't against the idea of having friends, but she doesn't consider herself someone who wants to be "around people" or in crowds or big events.

Downtime: This she has in common with her firelizard, not so much her dragon. Pythia wants to be doing. Pythia wants to be going. Yes, the Weyr's pretty and it's nice and all, but she'd rather not hang around as much as possible. She hates taking time off. She hates resting. Being injured and grounded is a worse fate than being dead.

Silence: Not quiet. Quiet is a thing that happens when people aren't talking, but there's background noise. Pythia appreciates the noise of her environment -- what she doesn't like is the ultimate quiet that is complete silence. It scares her. It's like the noise in her head gone quiet, too.

Noise: Pythia manages to go both ways on this! While silence frightens her, a cacophany of sound that can just be narrowed down to being called noise isn't going to be something she tolerates well either. This is another reason why she avoids parties and crowds, and why during events she has to be present for she stays to the outskirts. Lots of talking, or firelizards and birds chirping, or anything, is a bit much.

Politics: Keep her out of it. She doesn't want leadership, she doesn't want to be involved in leadership, she doesn't want to hear about what's going on between the Weyrleaders and the Craftmasters and the Lord(s) Holder. It's not interesting and it's not worth her time.

Strengths:
* CLEVER: She has a sharp mind on her, and is a quick thinker. Paired with Miravith's natural agility this made them formidable against Thread, with Pythia's quick planning and her dragon's instantaneous response. Some of her witty ideas may seem ridiculous at first blush, but they more often work out than not.

* ILLUSTRATOR: She has some Harper training in drawing and handwriting, as much as she could get her hands on, and is highly practiced. Pythia's drawing skills are therefore quite good, and while she was never formally apprenticed, it's an asset that keeps her amongst Mountain Wing's cartographers.

* HARDWORKING : Pythia is super-dedicated to any task given. Even if it's a task she doesn't like. She might grumble about it under her breath to her dragon, to a friend, whoever -- but she's still going to do it as best she possibly can.

* CURIOUS : Her love for exploration and general wondering about things she had nothing to do with -- not in a sense that makes her nosy, because she cares a lot more about places than people -- can be seen as a strength, as she doesn't take it too far.

* PERSISTENCE : This could be taken as the positive side of her stubbornness, but there are times it is truly a strength; Pythia sticks to a plan and tries every way to make it work before admitting defeat. She's determined and driven to accomplish whatever goal she set out for.

Weaknesses:

* RECKLESS: That love for adventure, and that tendency to have ideas? They combine badly. Sometimes Pythia doesn't think the idea through all the way. Sometimes she doesn't think about what she's doing at all, and just does it ... not always checking with her wingleader first, either. Since she often works her way back out of the scrapes she's worked herself into, it has yet to lead to major reprimands in her tenure in Mountain. Yet.

* INSECURE: Sometimes the recklessness is born out of bravado, the same way that her natural distance from people and appearance of not caring whether or not she has any deep connections to anyone but Miravith is because of an assumption that no one likes her anyway. Being weyrmated challenged this, and becoming un-weyrmated set it right back where it was, no matter how casual a weyrmating it had been.

* BLUNT : Or you could call it harsh, or you could just call it rude. If the words are coming out of her mouth, you can pretty much expect that they're exactly what she thinks, and at least half the time they are unkind. Not because she's unkind, necessarily, but because often the words she bothers to say tend to be critical.

* IMPATIENT : Don't keep her waiting, you'll never hear the end of it. Pythia's impatience shows, very obviously. She twirls her hair around her finger; she paces. She wants people to know how done she is with waiting.

* STUBBORN : Set in her ways, it's hard to get Pythia to change her mind about anything. Hard to talk her into doing something she doesn't want to. She'll sway for the right people -- mostly her wing leadership or her family -- but it's rare and difficult for anyone she doesn't professionally answer to.

Describe Yourself:

* Quiet: Pointedly quiet and not shy. It isn't at all that Pythia is afraid of interaction, or anything that could be construed as 'shyness,' she's just one of few words in groups, and only truly opens up in one-on-one situations. This is because she's generally inclined to only respond to words addressed directly to her. She'll watch situations unfold in front of her with nothing but a grunt and a shrug, most of the time.

* Snarky: ... most of the time. Sometimes she has a playfully caustic interjection. "Playfully caustic interjection" is a lot of the way she interacts with people at all, really. 

* Unaffected: This really isn't bravado to mask her insecurity; there's a lot that Pythia really does just let roll off her. Sure, she believes that very few people care if she lives or dies, but that's just the way things ARE. She doesn't expect to ever find True Love, or a Proper Home, and those are just ... facts. They're things that aren't super great, but they aren't things that are  praying at her any more than simply acknowledging that they aren't the best. She can live without a place that feels like home, and she doesn't need an undying romance. Nor does she need a bosom friend or the answers to everything she asks. Her natural distance gets her by just fine most of the time ... though she would probably be happier if she were less disconnected, it's not something she's yet willing to attempt.

* Stoic: Going hand-in-hand with the above, she appears about as chill about most things as she actually is, and if she has strong feelings about something odds are those around her can't easily tell. Pythia does not even come close to wearing one single emotion on her sleeve (except when proddy, and then very little of this applies).

* Loyal: Once you have Pythia's trust, you might lose it again. But what you won't lose is her loyalty. She has people whose backs she will always have, once she's had them to start. Even if someone has lost her favor (and that's easy, she's a little bit fickle) they'd really have had to outright betray her to get her to betray them. It makes her a good person to confide in if wanting to divest of a particularly unpleasant secret. She's not going to tell anyone, and she probably doesn't care much, either. Her wing, especially, have her loyalties; they come even before her family.

The Magic Touch: Despite having a family who are all at Southern Winds and alive, and knowing she's lucky for it, Pythia is relatively distant. She doesn't consider herself of the Weyr, exactly. She doesn't belong to it. She just resides there when she isn't out exploring the rest of Pern. G'drik tied her to the Weyr a little more, when they were together, but her distance was a lot of what pushed their romance back into the zone of friendship. Pythia just prefers to be herself, and her dragon, and her firelizard -- her loyalty is to them, and to her Wingleader, more than it is to the Weyr. She cares less than she should about its leadership and what's going on there.

A tough nut to crack, socially speaking. It sometimes draws more people to her than she likes.

Family...

Mother: Piarlen,  cotholder. Born 2562.
Father: Yathonis, cotholder. Born 2560.

Siblings:
Older sister, Priya of Caedmith. Born 2562. Impressed 2580 at Fort Weyr.
Younger brother, Arlenis. Candidate. Born 2570.

Children: None.

This is a personal choice on Pythia's part, though it didn't begin that way, and she doesn't advertise it. While she engaged in just enough sexual activity as a Candidate to not be chastised, she kept it limited and brief, and never managed to conceive during that time. Weyr culture was new to her and loose sexuality never really sat well with how she handled people. Becoming pregnant just out of weyrlinghood, she miscarried due to frequent Betweening before she'd even known she was expecting; it happened again a few months later. Considering the idea of being pregnant has never appealed to her, Pythia has begun to do this deliberately and take several longer-than-normal trips between after each of Miravith's flights.

Others: G'drik and his Chernuth were a mated pair to Pythia and Miravith for some time. While they no longer live together and are no longer romantically involved they are still close enough to consider each other some form of family for all that they very rarely speak or see each other (Pythia rarely sees anyone). Pythia also has a small army of nieces and nephews (four or five) through Priya.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* 2565, 0 Pythia's birth is into a small family adjusting from a terrible loss, but wasn't every family at the time? Her mother's two brothers were killed mere months before, leading to her being named in homage of them both.

* 2568, 3 The closure of High Reaches Hold due to lack of resources as a result of isolation. Pythia, parents and sister relocate to Tillek, where Pythia's brother is born a turn and a half later (early 2570).

* 2571, 6 Not long after the little family began to feel truly settled, further destruction requires having to pick up and move yet again, this time to Fort Hold. They're not comfortable calling themselves Weyr people, and so they aren't about to try to go there instead, despite the crowding.

* 2575, 10 Having always enjoyed writing and drawing, and basically anything that involved putting a shape onto a surface, Pythia is started out copying records in the Hold's archives, her first job. She's not bad at it, despite having a tendency to doodle that is quickly trained out by other members of the lower caverns staff.

* 2580, 15 Dragons riding Search select Pythia's sister Priya out of the crowded population as a Candidate for Kalestath and Leremith's clutch on the sands. After some discussion, Priya accepts the offer, but insists on bringing her younger siblings to the Weyr as well. The Hold, after all, is even more overcrowded than the Weyr might be, and maybe there are more opportunities for them there. The Weyr agrees to the addition of two more young bodies with lots of potential, and Pythia and Arlenis also relocate to Fort Weyr.

* 2580, 15 All three children are given firelizard eggs before leaving; hard-won gifts from concerned parents who don't know if they'll see their young ones again. Pythia's hatches into a blue shortly after she's settled in -- she has continued her work as a records-keeper and due to the hatching upsetting some inkwells, he is named Inkspot.

* 2580, 15 Priya is the second to Impress (and mere minutes after the egg hatches) at the hatching of Kalestath's clutch, to blue Caedmith. As far as Pythia is concerned, the dragon is just another sibling to her -- which suits him just fine as soon as they properly meet. She and her younger brother both adore her sister's dragon, and that's when Pythia starts to realize that she might really like a dragon of her own ... but a couple of clutches go by before anything is done about it.

* 2581, 16 Pythia is finally -- finally! -- asked to Stand shortly after Turnover. Promptly fails to Impress. Doesn't matter. It's a sign that she could be as good and as important to Pern as Priya, and for a middle child, that's certainly an important thing to know. During what time she can, she sets to learning to really train Inkspot. (It's kind of like practice for weyrlinghood, maybe?) For a blue he proves to be remarkably smart and manageable.

* 2582, 17 She gets the one hatching to herself before little brother Arlenis, only 12, is also asked to Stand. One would suppose it makes sense, as dragonriding seems to run in families, but that doesn't help any of her middle-child-syndrome. Of course the perfect youngest has to come along and make her look relatively unexceptional next to Priya-the-Immediately-Chosen and their parents' long-wanted son. While Pythia generally isn't too competitive, and really does love her siblings, she mostly expects Arlenis to Impress on his first try too, and leave her standing again.

* 2582, 17 Which doesn't happen. At the hatching of Tremath and Jenrath's clutch, Pythia finds her dragon ... or you could say Miravith finds her. It's a mixed-blessing of happy and tragic affairs, for Tremath betweens after the last hatchling finds his lifemate. To reflect on it later, Pythia might find it sad that Miravith grows up without her dam in her life, but it was also just as happy that Tremath and her rider weren't apart anymore as it was to see the eggs hatch.

* 2584, 19 At the end of Weyrlinghood, after a mandated amount of time in their own space to try to figure out where they stand, Pythia weyrmates clutchmate G'drik. Miravith repeatedly allows his brown to catch her because it seems to be what suits the situation best.

* 2585, 20 Pythia suffers a miscarriage before she even finds out she was pregnant. Upon finding out it was due to betweening, and not liking the idea of pregnancy or children, this turns into a tendency to make sure she takes long trips between anytime she has sex. Considering Pern's population problems, it also remains a secret.

* 2587, 22 The move to Fort Island and Southern Winds Weyr. Pythia's an enthusiastic founding member, as she gets to explore this whole mostly uncharted island. Some of the early maps are her aerial sketches, which manages to get her assigned to Mountain Wing after its formation. Shortly after -- or perhaps during -- the move, she and G'drik split up; no longer living together, they remain friends.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Aster; edits by Teak
Other Characters:
---
Inactivity Preference:
Adoptable (because she's fitting into someone else's story), NPCed or killed depending on what works best for the site's story at the time. She would probably prefer to go out in a blaze of glory.
Mauling Permissions:
Look here for the different options!
 Anything Else:
 ---

Coded by SanctifiedSavage for SWW


10
Adoptables / OOC Syrena [ 16.03.2572 / Candidate ]
« on: January 26, 2019, 09:08:44 AM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.






Play By:
Amanda Seyfried
Biography

First Name:
Syrena
Nicknames:
Sy, Syre, Syra
Date of Birth:
16.03.2572 9th Pass.
Place of Birth:
Fort Hold.
Job Before Search:
Healer Apprentice
Color Preference:
Blue: Who can say no to a blue? I feel like blues work with just about anyone who has anything extroverted about them at all. They're versatile and so is Syrena.
Brown: Unlike the numerous similarities followed by the one or two differences in personality when it comes to reds, Syrena has very little in common with browns except for being easygoing and good natured ... which makes the same interesting parallel. A brown would be a good counter to her personality.
Gold: Like herself, golds are loyal and hardworking. A gold would match her personality as well as 'toughen her up' a little so she is not so blindly trusting. She has the potential to be a great leader, if given the chance to.

Essentially I guess I'm saying 'not green.'

Future Rider Name:
Syra
Husband/Wife:
Wendin, deceased

Your Reflection...

Appearance: Syrena’s bright disposition is nearly always visible in her brilliant eyes and a sunshine-y smile tends to be ever in possession of her features. Though not picky about her clothes, she tends to shy away from anything that looks at all solemn, preferring lighter colors. She dresses as flowy and 'fun' as she can get away with while still being efficient for working, and prefers to keep her wavy blonde hair down.

Response to 9th Pass Catastrophe: Syrena was born near the end of the 9th Pass and as such has little to no memory of it. However, hearing the stories is enough to give her pause and make her generally sunny disposition cloud a little bit.

Response to dragon color mutations: Syrena thinks the Black Dragons are, aside from being beautiful creatures, a helpful addition to the colors -- they seem to know what to do with the Hunters, for all that they're a little bit strange. If there was going to be one new dragon in response to the ... different ... new environment, why not two? The reds certainly frightened her when they hatched, but she's come to terms with them and finds them intriguing.

Who are you...

Likes: Syrena likes any kind of domesticated animal. From her youth she has admired the diversity of all the different creatures that inhabit Pern, viewing it as people's job to take proper care of all the animals that have been entrusted to their care.

She loves spending time with her brother, B'nyn. Even though their personalities are so different, she grew up with him and is one of the few that understands him. Even just sitting in silence with him is better company than talking to certain others of the Candidates.

Sun showers and rainbows always lift her spirits. They symbolize to her the fact that even when things seem gloomy, the light can fight it's way through.

She just likes people in general and enjoys observing and engaging the uniqueness of each person. The fact that of all the people to have ever been born on Pern, no two have ever been the same, is a marvel to her.

Dislikes: Syrena can’t abide a liar. If someone can’t tell her something, they need to admit it to her face, not lie. She sees it as an indicator of their estimation of her if they’re willing to lie to her about something.

She automatically distrusts anyone who abuses animals or sees them as nothing more than tools. How someone treats those beneath them is an indicator of who they are inside, even more so with how they treat animals.

People who get easily upset annoy her, even her brother sometimes. People make mistakes sometimes and need forgiveness and encouragement to do better. Life is too short to hold grudges. Admittedly anger is justified in some circumstances, but not many.

Anyone who messes with B'nyn earns an immediate place in her dislike book. If they have an honestly justified reason she might let it pass. She has no patience for those that would joke at his expense.

Strengths:

* Empathic: She connects on a basic level with people who will open up to her, understanding their point of view and struggles, and genuinely caring. Once you’re her friend, her shoulder is always there to cry on. She is also genuinely glad when people succeed in life.

* Resourceful: She lived a fair piece of her childhood without a home. As such she had to make do with what she and Brehnyn could scrounge from what other people viewed as trash. She’s never really lost this ability and could likely survive if she was ever on her own again.

* Loyal: When she commits to someone or something she will never turn back, she’s in it for better or worse. No amount of persuasion or danger will dissuade her.

* Hard worker: She’s no shirker, if she’s given a job she will stick with it and do it to the best of her ability. Cutting corners is not something she does. Because of this, she would have issues delegating should the need ever arise.

* Intuitive: She has a strong gut instinct and it’s often right. Whether about people or curses of action, those who know her know that if she has a 'strong feeling' about anything, you might want to listen.

Weaknesses:

* Involved: Syrena tends to have trouble remaining objective in most situations. She’s just too swayed by emotion and tends to take sides too quickly and commit to them too strongly. She has in past had occasion to look back with regret at times she took the wrong side without knowing any better.

* Bigger inside than out: Even when facing someone who could be potentially dangerous she doesn’t know how to step back and hold her tongue. She’s never afraid to scold someone for wrong behavior; size doesn’t scare her, even when it should.

* Open: Syrena gives people her trust too quickly. Having an optimistic view of people, she sees them as trustworthy until proven otherwise. This can cause her to get hurt quite often.

* Lightweight: Syrena is rather petite. Not weak, or malnourished, just small in general.

* B'nyn: Her Achilles heel. If he was ever hurt or killed she would absolutely lose it.

Describe Yourself:

* Optimistic: The sun will keep on rising and setting no matter how hard life gets from her point of view. In the end, everything will turn out alright. She has enough faith in people to believe that they will keep on surviving no matter how bad things get.

* Caring: She has a heart for any creature in need of comfort or healing, and will help in any way possible to alleviate suffering. This is why she found herself training to be a healer.

* Spunky: Life’s dips can’t get her down and neither can nasty people. Not taking nonsense from anyone, she’s often known to have a quick retort at her lips, softened only by a mischievous smile.

* Helpful: If anyone ever needs help with chores or otherwise, she’s there. Work isn’t a bad thing from her perspective, but she understands it is from other’s, so she’s happy to help wherever she can.

* Fun: A happy person in general Syrena can be just fun to be around and knows how to let her hair down, relax, and have a good time.

The Magic Touch:
Deep down, Syrena has romantic feelings for B'nyn -- but she's long since come to terms with the fact that it's best that nothing come of it. It would be too much of a change to their relationship and she's happy the way things are; someday maybe there will be a better love for her, and maybe not. She allows herself to love him, but no longer to dwell upon what could have been, letting it be a quiet love that's present but not interfering or influencing her actions.

Family...

Mother: Litha, Hold Drudge, 2548. Deceased.
Father: Syrnen, Watch-Wher Handler, 2541. Deceased.

Siblings: B'nyn, Prairie Wingrider, brown Niskyleth. Brother (by choice/adoption), born 2571.

Spouse: Husband Wendlin, Beastcrafter. Born 2570, deceased 2586.

Children: None

Tell us a story...

* 2572, Newborn Syrena is born to Syrnen and Litha, a wher trainer and a drudge from Tillek Hold. Litha dies a few months after giving birth to Syrena from an illness contracted during pregnancy.

* 2577, 5 In the cramped and overcrowded space of the Fort Hold, Syrnen gets into a dispute with a group of men over their treatment of a wher. Things escalate and they kill him, leaving Syrena an orphan. The men are brought to account and exiled from Fort, sent to die in the wastes.

* 2578, 6 Having survived 6 months on her own by begging, Syrena meets a fellow orphan named Brehnyn and they become fast friends. Deciding to adopt each other as brother and sister, they help each other survive for several moths before they’re taken in by a kindly older man named Prain and his wife Kelien who are unable to have children.

* 2583, 11 Brehnyn joins the Smith Crafthall. Syrena doesn’t see him quite as much, and misses him every moment he’s away.

* 2584, 12 Now old enough to be accepted into a Crafthall, Syrena joins the Healers, eager to work with just as much dedication as Brehnyn. It’s difficult work, but she loves being able to help people, even if it’s in a roundabout way. As the topic of marriage is brought up quite often now, she finds herself uncomfortable thinking about it. It’s at this time that she has to face the fact that she really doesn’t want to marry anyone other than Brehnyn.

* Late 2584, 12 Of officially marriageable age, Prain and Kelien begin to pressure Syrena to get married. Terrified to admit she loves Brehnyn, she begs them to give her a year to find someone other than the match they preferred. Someone of her own choosing. Loving her like a daughter, they begrudgingly agree.

* 2585, 13 Prain has a heart attack and dies. His wife Kelien can no longer support them, and knows with a heavy heart that she will have to send them away. She tells Syrena she must marry the man of their choosing and Syrena, heartbroken over the loss of a man she adored as a father and guilt stricken over having disputed with him over the matter, agrees, becoming the wife of a Beastcrafter named Wendin. Brehnyn lives on his own, but visits often. His steadiness throughout this period is all that keeps her going.

* 2585, 13 Despite her desire to become a mother, it seems that Syrena and Wendin cannot produce children. Syrena is disappointed, having hoped for the solace of a child in a relationship without real love.

* 2586, 14 Wendin is killed by falling Thread. The tragedy hurts Syrena more than she thought it could and she mourns Wendin’s loss. He may not have loved her, but he always treated her gently, and with respect. Brehnyn, who had as of late grown distant, returns to her and takes up even more strongly the role of older brother. There is a certain joy she feels that they are once more struggling through life together.

* 2587, 15 Amid much excitement, Fort Island is discovered and over the course of a year the entire population of Fort Hold and Weyr have migrated to their new home. Life is new and exciting, everywhere there are new places to explore. Not that there aren’t new dangers.A Bluerider finds Brehnyn and Syrena and seeing potential in both, Searches them as Candidates. For Syrena it’s a dream come true. Though she loves caring for the infirm, the idea of one day becoming totally bonded with another creature in soul and spirit is wondrous to say the least. She makes a silent promise to her unborn dragon that she will study to the best of her ability, so that when the day finally comes for them to meet, she will never let it down.

* 2587, 15 Later that turn, Brehnyn finds Niskyleth on the Sands, becoming B'nyn; Syrena is left standing. She's initially disappointed, discouraged and a bit hurt (as well as shaken by yet another separation from her brother and best friend) but rebounds with hope and conviction that she wouldn't have been Searched unless there were a dragon for her someday. And despite being initially terrified by Neisoth, she's pleased when she finds that B'nyn has befriended the black dragon's rider.

* 2590, 18 B'nyn has finished weyrlinghood and found a spot in Prairie Wing, and his friend S'bok is now Weyrleader. Syrena remains a Candidate, though she occasionally considers meeting her brother's desires and returning to healing if she can find someone to marry -- she still daydreams of having children, but is determined to continue standing as long as it feels right and isn't about to have a baby outside of a marriage.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Jynx; edits by Dezzi; edits by Aster; edits by Phoenyx
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


11
Adoptables / OOC Shalla [ 24.12.2572 / Candidate ]
« on: January 26, 2019, 09:04:38 AM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.






Play By:
Son Na Eun

Biography

Name:
Shalla
Pronounced:
Sha-lla
Nicknames:
None
Date of Birth:
24.12.2572 9th Pass
Place of Birth:
Tillek Hold
Job Before Search:
Apprentice Cook
Color Preference:
She finds herself most intrigued by the reds and blacks.
Future Rider Name:
N/A
Spouse or Weyrmate:
None


Your Reflection...

Appearance:

With a soft round face accentuated by her distinctive facial features, Shalla presents a rather comely and pleasing appearance. Among the young women of Pern, she stands slightly taller the average female at five foot six inches. She possess a slim figure with slim arms and shoulders, a modest bosom and a nicely defined waist. She is naturally lean and athletic.

Just one of the many genes inherited from her mother, her expressive dark brown almond-shaped eyes are without a doubt her most recognisable facial feature. They twinkle with delight and excitement whenever she finds interest in something, and these brown orbs emote expressively in times of happiness, anger and sadness. She wears her heart on her sleeve, with her emotions out in the open, and her eyes are clearly evidence of that.

Her complexion is fair and likened to a shade of creamy ivory. Her dark jet black hair is an excellent complement to her pale skin which possess no scars or blemishes upon them.While she usually lets it down, she is not adverse to tying it up into a ponytail should she require more of a free of movement while engaging in any form of strenuous physical activity.

Shalla favours a simple and functional dressing type, and she tries to avoid fanciful dressing whenever she can. She is usually seen in a tunic and trousers but will be in a simple formal dress if the occasion demands something more formal than tunic and pants. Life in the hold has taught her the importance of both function and comfort.


Response to 9th Pass Catastrophe:

Like most of the things that come her way in life, no matter good or bad, Shalla tries to handle them one matter at a time if she can afford to do so, taking things one step at a time. She believes that it is not how you start, but how you finish that matters, and taking things one step at a time towards achieving success is the best way to be victorious against adversity. She tries to stay optimistic and hopeful even through trying periods.

Response to dragon color mutations:

The fact that there were more different types of dragons didn’t bother her unlike some people. Some of the people she knew had very strong opinions about the colour mutations, but not her, no. Like her nature, she was easy-going and these mutations didn’t bother her. She doesn’t judge them or the dragons for their colour, but just decided that more dragons is always a good thing anyway no matter the colour. She just hopes to impress one eventually. Any one. Although to honest, she does have an strong interest in the reds and blacks.

Who are you...

Likes:

HANDS-ON: Shalla is an extremely high energy person and loves engaging hands on rather cooped up in some harper hall listening to someone talk about something. She would rather experience doing the actual thing rather than listening.

FOOD: Don’t let her slim figure fool you. She is a great eater, and loves eating all kinds of food. The tastier the better, you would most often hear her say. She especially loves grilled meat and has an obsession for freshly baked bread and gravy.

COOKING: She loves every aspect of cooking, and a with a combination of both enjoying eating and cooking, it's certainly a wonder how she gets to maintain her slim figure. She also loves to share any food she cooks, and seeing the delight on other people faces enjoying her food makes her smile and all warm and fuzzy inside.

HAPPINESS: She loves happiness and being happy, and likes making others happy by sharing the positive energy around. She likes helping people, although she may not be very sociable person, she’s more of the the type to help someone silently instead of making a big deal about it. Getting credit isn't important for her if the person she is doing it for is happy.


Dislikes:

INTERRUPTIONS: Shalla does not like it when someone interrupts her unless there is a good reason to do so. She doesn’t care if they have good intentions or purpose, she would still be annoyed about it even so. Call her ungrateful if you want, but that’s how she is. Blame it on those who used to interrupt her for the sake of interrupting that turned her out this way.

THUNDER & LIGHTNING: The loud clap of thunder has always scared her since she was a young child. She’d once seen the aftermath of someone that had been struck by lightning in the Healer’s Crafthall and let’s say she had nightmares for several days after, and she never really got any less scared of them even as she grew older in age.

INDECISIVENESS: One thing she hates the most are people who can’t make up their minds and just are terrible at making decisions and sticking with it. Making bad decisions is a different thing because at least that is a decision instead of floating from one choice to another. She has no problems about letting her views regarding this be known.


Strengths:

* DAUNTLESS : It is known that she is afraid of very few things, and she is also working on conquering the few fears she currently has. She’s not afraid of trying anything and usually will be one of the first into the unknown, taking charge to see what the unseen might bring.

* RESILIENT : She is known to be headstrong and often referred to a tough and hardy weed and she is not one to cry or show signs of weakness. She was brought up to think that showing any weakness was bad and she tries to hold her own in a fight. She knows she is  no trained fighter, but you can be very sure she’ll try her best in whatever way she can.

* PERCEPTIVE : Known to be very observant, she picks out little details that most people usually miss and tends to read really well on social cues and behaviour.

* EASYGOING : She is a friendly person who gets along well with most people, and she rarely gets angry. It takes alot for her to really get angry, but when she does she can stew for days. She does tend to hold grudges. But otherwise, she loves meeting new people.

* PERSISTENT : Once she decides on something, she doesn’t let go. Giving up is not something that exists in her mindset, and she tries no matter how many tries it take. She’s been often referred to as being bullheaded, but she simply wants to finish what she starts.


Weaknesses:

* IMPULSIVE : She’s never been known to behave in a cautious manner. Known to be bold and reckless, she engages in plenty of impulsive behaviour, and simply can’t stand waiting for things. Sitting around doing nothing is one of the most agonising things for her.

* TUNNEL-VISION : Her persistence and stubbornness when it comes to doing things and completing what she has started often results in tunnel vision. She tends to ignore her surroundings as she focuses on the singular item she is doing, and needless to say she is terrible when it comes to anything that requires any form of multi-tasking whatsoever.

* SHORT-SIGHTED : She’s not one known to plan for the future or the long term. She’s very spontaneous and is very much about short term planning and very much on enjoying on the present and the now. She’s the enjoy now, suffer later type and is a horrible planner.

* OBLIVIOUS: : She’s naive and oblivious in plenty of matters, especially ones regarding romance. She’s never really known what it is really like to be in love Perhaps, she might mature in her later years, but for now, she’s likely to continue to be oblivious.

* TACTLESS : She has always been one to speak her mind, with little thought to filter her words. This has over the years made her said plenty of things she does not mean and always ends up apologising for, and is currently working hard on keeping her mouth shut whenever possible.

Describe Yourself:

* PASSIONATE:: ----- Shalla in general, is a really fun loving and passionate individual. She loves having fun, and she works as hard as she plays hard. Once she finds interest in something, she usually keeps interest in that particular something for a long time before switching her attention away.


* SPUNKY: ----- She’s as feisty as she is spunky. She’s known not to take any nonsense for anyone, and fully capable of standing up and fighting for herself.She’s got plenty of fire within her and anyone to gets to face her wrath will get a taste of her for themselves.


* UNBALANCED: ----- Shalla is horrible at multi-tasking and managing her life. Plenty of improper management of time has led to her doing an extra amount of work rushing out her the work she was tasked to do, only because she didn’t plan her work and play time properly.


* PERFECTIONIST: ----- She does not anything halfhearted, no matter how much she hates the thing. She believes in putting in a 100% all the time, and does not accept shoddy work. This coupled with her mismanagement often sees her having to put in more time than usual.


* EARLY-RISER: ----- Shalla is usually one who finds herself getting tired early in the night from a usually long and tiring day, and falls asleep so that she can rise early.


The Magic Touch:

She has a real weakness as far as tickling is concerned. She is real sensitive to them, and jabs in her sides is guaranteed to send her into bouts of giggles of laughter.

Family...

Mother: Shalaha - Journeyman Weaver b. 2548
Father: Mavik- Journeyman Fisherman  b. 2541

Siblings:

Mavor b. 2568

Children:

Although Shalla has experimented sexually with a few men, she has never had a child.

Tell us a story...



* 2572, 0

Born in Tillek hold and raised together with her brother and parents, a Journeyman Weaver and Fisherman.

* 2576, 4

She begins to take general lessons on the hold, Pern and just about anything and everything in the world they live in. She finds herself forming a good friendship with a boy by the name of Ravik. He is talkative and exploding with energy, and why he would pick someone as quiet as her to talk to, to begin with is a mystery to her. However, the two managed to click.

* 2580, 8

Discovers that she loves learning and eating. Somewhere along the way she also finds herself amazed about the various culinary delights the cooks produce daily. She finds herself spending more and more time at these kitchens, especially during the planting and harvest seasons. The cooks and kitchen staff did not mind her presence there so long as she did not get in their way. Between her lessons in the Harper hall and watching the cooks, she has her hands full.

* 2582, 10

Ravik becomes an apprentice baker and finds himself to be quite the talented cook. Shalla reaps the rewards of his success as she is often treated to the many savoury and sweet delights that he offers to her on a frequent basis. She is happy for him and glad he enjoys what he does. She hopes that once she gets old enough, she too will find & enjoy doing what she likes.

* 2584, 12

Like most children, Shalla would never say no to a good tale, and would begin to spend more time listening to the harpers and their stories. The ones about the dragons and their riders were her absolute favourite. She begins to dream that hopefully one day, she gets the opportunity to become like the famed dragonriders and get one of her own. She finally convinces one of the journeyman cook takes her under his wing officially, and she works hard at absorbing whatever she can from him, starting from the simplest of basics such as waking up at dawn, to learning simple recipes.

* 2586, 14

Shalla gets in her first fight. She’s not one to usually get involved in fights, but this one was different. She was getting picked on by some bullies, and Ravik stood up for her, protecting her, but that only caused a fight as they picked on him too, and angered by that, she joined in and gave them a fight they would never forget. She picks up a rock and begin hammered away at them and struck one them a little too hard that blood began flowing down his forehead. That freaked them out and sent them running. They never bullied the two of them ever again.

* 2588, 16

Her best friend Ravik falls gravely ill to a sudden sickness that leaves him bedridden. She now devotes most of her free time visiting him, and making trips to the healers hall to fetch whatever medicine she can for him. She is distraught to see him a husk of his former energetic self and secretly hopes that he will get better. Shalla spends more time with him, afraid of the worst as she secretly heard two of the healers talking the other day about how little chances he had.

* 2589, 17

Ravik loses his fight to the illness and passes away, leaving Shalla depressed and even more quiet than before. The boy had been her closest friend and the best thing that had ever happened in her life, and now he was gone. She was alone and poured all her time and effort into her work and studies before she got searched, the only one bright ray of light in an otherwise terrible period for her. Ever the optimist, she sees it as a fact that Ravik is now watching upon her from the afterlife and this was a blessing he had given to her. She takes up her candidacy with pride and dedication, committed to the only thing left she had in the world.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Bandit
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Select one of the options from this list!
Anything Else:
---

Coded by SanctifiedSavage for SWW


12
Announcements & Events / News MNPC Rules Update
« on: January 25, 2019, 02:44:35 PM »
Rules Update

In light of being more relaxed about matters on the forum, we've decided to make some slight alterations to how MNPCs can be made and used -- with the intent of hopefully making everyone's lives easier!

Previously, our policy on MNPCs being adoptable was thus:
Quote
MNPCs cannot be characters currently up for adoption; and, once they have been played as an MNPC, they can never be put up for adoption.

Now, we've relaxed this to accommodate the later adoption of MNPCs as actual PCs.
Quote
Characters that are currently up for adoption cannot be played as MNPCs. Current MNPCs can be put up for adoption in the MNPC Adoptables Directory, but not while they are active in a thread. They must either exit any involved thread, or the thread must be archived before they can be posted as adoptables. Please note that MNPCs cannot be transferred in their current state between players -- that is, Member A cannot play an MNPC and then pass them to Member B to play as an MNPC. These characters can only be adopted out and made into full PCs.

Previously, we also specified that only the player who made the MNPC could app them as a character in the future.
Quote
If you wish to start playing an MNPC like an official character, they will need to be apped as one. Only you—the player who started playing them as an MNPC—can app them as an official character.

Now, we have expanded this to note that an MNPC can be apped by another player, but only with the original creator's permission.
Quote
If you wish to start playing an MNPC like an official character, they will need to be apped as one. Only you—the player who started playing them as an MNPC—can app them as an official character, unless you grant express permission to another player to do so.

This has been officially updated in the Member NPC Guide. Please let us know if you have any questions! :love:

13
Adoptables / Info Adoptable MNPC Directory
« on: January 25, 2019, 02:39:40 PM »
Adoptable MNPC Directory

If you have an MNPC that you're interested in seeing played as a full PC by someone else -- like a current character's parent, sibling, friend, etc. -- you may post their MNPC profile here for others to peruse and potentially adopt. Please note that any MNPC you post here cannot be currently involved in any threads or added to any future threads while they are still adoptable.

Please use the following MNPC template to post the character's information. Below, you can find an organized list of those that have been posted in this thread.

Spoiler for MNPC Template:
Quote
NPC Name Here
Age:
yyyy // age in turns at the time of this event
Rank:
Rider, Holder, Crafter
Physical Description:
1-3 sentences about what they look like
Personality:
2-3 words to describe your character
Backstory:
Insert any important information about your character, how it pertains to their involvement in this event, how they feel about this event, what kind of person they are generally, and what connection they have to a PC character if any. Maximum 5 sentences.


Code: [Select]
[center][script]NPC Name Here[/script][/center]
[mnpc][b]Age:[/b]
yyyy // age in turns at the time of this event
[b]Rank:[/b]
Rider, Holder, Crafter
[b]Physical Description:[/b]
1-3 sentences about what they look like
[b]Personality:[/b]
2-3 words to describe your character
[b]Backstory:[/b]
Insert any important information about your character, how it pertains to their involvement in this event, how they feel about this event, what kind of person they are generally, and what connection they have to a PC character if any. Maximum 5 sentences.[/mnpc]




Riders
---

Weyrlings
---

Candidates
---

Weyrfolk
---

Crafters
---

Holders
---

Wherhandlers
---

14
Universal Events / Event [ 20.7.2591 ] Oriath Clutches
« on: December 14, 2018, 11:57:43 AM »
Oriath’s Clutch

20.07.2591 // 8:15 pm


Unlike Kalestath, Southern Winds' younger Queens are laying clutches more in line with Interval sizes. In Oriath's case, she yields 15 new eggs this turn. Candidates are welcome to take a curious peek – so long as they don’t touch – and Riders are encouraged to come and pay their respects. Weyrfolk are likely to swing by, if only out of sheer curiosity.




IC Thread

Participating
Halirina || W'sar || J'dan
Calladren || V'len
J'ken | T'veck
B'ron
Nalata || M'lan || Wa'by
Zarenna
Gheinvrixic


Checked In
Kyohei
Oarlen
Zarenaak || Xaeybl
Murrinah || Tallorine || Zaya || Remmalthira || Albree || Ehrran
Droissa || Nieve || Penderton || C'dus || Saviavi || Nealros || Bekareni || F'erro || T'rel || R'ael




Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

15
Announcements & Events / News Updated and Edited Applications
« on: December 02, 2018, 12:30:53 PM »

Application Face Lift

Over the years, Southern Winds has collected a handful of new themes, got a couple new templates, and polished up a lot of things around the forum. The newest thing to get cleaned up are the Applications. Not only do they look differently and pull their colors from whatever theme you are using (hopefully you gais think they look neater), but we trimmed them down a little.

It keeping with our more casual feel, we combined the likes & dislikes, are only asking for 3 strengths, 3 weaknesses, and 3 descriptive words. Ultimately, we just slimmed down the Who Are You section so it's not such a pain to get through.

That being said, if you don't like the new one or you don't like change, we're not deleting the old app code. It can still be found here. Either look will be fine for new applications and we're not asking, nor requiring, people to go back and edit old ones.

Hopefully you do like it, though. ^_^

As always, if you have any questions, concerns, suggestions, etc, let us know!

Spoiler for Preview of the New App:
Character Name

Biography
Play By:
Name of your face claim
Name:
Full first name.
Honorific:
No play on real words. Not all dragons give their riders an honorific, and we do not restrict it by gender here.
Pronounced:
How you'd say it -- whichever name they go by, be it the original or their honorific.
Nicknames:
Whatever you like.
Date of Birth:
dd.mm.yyyy 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
Dragon Color:
Gold, Bronze, Brown, Blue, Green, Black, Red.
Impression Age:
yyyy/age.
Wing Rank:
Weyrling or Wing Rider, unless otherwise approved. Also list the wing you would like your Rider to be apart of. Wing information is listed in the Recommended reading in the first post of the Character App thread.
Weyrmate:
If there is one.

Your Reflection

Appearance: We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who Are You

Likes & Dislikes: List of 5+ likes and dislikes here, with at least one sentence of explanation for each

Strengths: 3+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Weaknesses: 3+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Describe Yourself: 3+ (list form and please give at least a bit of explanation to each)

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family

Mother: Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
Father: Rank, birthdate, deathdate if applicable. If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

Siblings: Name, rank, birthdate, and deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

Children: Given the nature of Pern, most dragon riders will have some manner of children, especially around the ages of 14-16, as that is generally when holders begin to pair off and get married. It is highly unlikely, and very rare, that someone will make it to the age of 20 with no children.

Tell Us a Story

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* year, age Event

* year, age Event

* year, age Event

* year, age Event

* year, age Event




Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member
Created By:
What you would like to be called on the board
Other Characters:
List, please.
Inactivity Preference:
Make them an NPC, kill them off, adoptable, or have them fade away?
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.

16
Journals / Extra Legacy Applications
« on: December 02, 2018, 12:16:14 PM »
For those who still prefer their appearance, the below are our old character applications. :love:




Dragon Rider
For the characters already set with dragons or whers. There are no requirements to make a dragon rider. Simply check the clutch records ( none exist for whers, we're allowing for creative license ) for when you might Impress and the history to determine where your Rider is from. We don't currently have an open Gold Dragon slot, but we do have 2 adoptables. We encourage people to take ranked slots, but their only requirements are that we ask they be your second character, after you've already settled in and decided for the long haul on our lovely site. For information on what we want from Ranked Dragon Riders, check here. If you want to app a weyrling and still get a staff-made dragon and personal Impression thread, please read this thread.

Please note that at this time, all Black and Red riders need to be adoptable in the event of inactivity due to their rarity and importance.

Sample Riders
L'del – Bronze Rider, K'mar – Brown Rider, K'eeda – Blue Rider, Haithen – Green Weyrling.

Code: [Select]
[appheader][*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img][/appheader]
[center]Play By:
NAME YOUR FACE CLAIM[/center]
[apptitle]Biography[/apptitle]
[appbio][b]Name:[/b]
Full first name.
[b]Honorific:[/b]
No play on real words. Not all dragons give their riders an honorific, and we do not restrict it by gender here.
[b]Pronounced:[/b]
How you'd say it -- whichever name they go by, be it the original or their honorific.
[b]Nicknames:[/b]
Whatever you like.
[b]Date of Birth:[/b]
dd.mm.yyyy 9th Pass or 9th Interval.
[b]Place of Birth:[/b]
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
[b]Dragon Color:[/b]
Gold, Bronze, Brown, Blue, Green, Black, Red.
[b]Impression Age:[/b]
yyyy/age.
[b]Wing Rank:[/b]
Weyrling or Wing Rider, unless otherwise approved. Also list the wing you would like your Rider to be apart of. Wing information is listed in the Recommended reading in the first post of the Character App thread.
[b]Weyrmate:[/b]
If there is one.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

[b]Response to 9th Pass Catastrophe:[/b] Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

[b]Response to dragon color mutations:[/b] How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b] List of 3-5 likes here, with at least one sentence of explanation for each

[b]Dislikes:[/b] List of 3-5 dislikes here, with at least one sentence of explanation for each

[b]Strengths:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Weaknesses:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Describe Yourself:[/b]

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

[b]The Magic Touch:[/b] If there’s anything else you’d like to add, like habits or an addiction, please add it here.[/apprefl]
[apptitle]Family...[/apptitle]
[apprefl][b]Mother:[/b] Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
[b]Father:[/b] Rank, birthdate, deathdate if applicable. If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

[b]Siblings:[/b] Name, rank, birthdate, and deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

[b]Children:[/b] Given the nature of Pern, most dragon riders will have some manner of children, especially around the ages of 14-16, as that is generally when holders begin to pair off and get married. It is highly unlikely, and very rare, that someone will make it to the age of 20 with no children. [/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

[b]Give us a taste of your character and a sample of how you roleplay. No real length limit.[/b][/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
What you would like to be called on the board
[b]Other Characters:[/b]
List, please.
[b]Inactivity Preference:[/b]
Make them an NPC, kill them off, adoptable, or have them fade away?
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
[b]Anything Else:[/b]
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.[/appbio]
[appcred]
Spoiler for Dragon Rider Preview:
[*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img]

Play By:
NAME YOUR FACE CLAIM
Biography

Name:
Full first name.
Honorific:
No play on real words. Not all dragons give their riders an honorific, and we do not restrict it by gender here.
Pronounced:
How you'd say it -- whichever name they go by, be it the original or their honorific.
Nicknames:
Whatever you like.
Date of Birth:
dd.mm.yyyy 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
Dragon Color:
Gold, Bronze, Brown, Blue, Green, Black, Red.
Impression Age:
yyyy/age.
Wing Rank:
Weyrling or Wing Rider, unless otherwise approved. Also list the wing you would like your Rider to be apart of. Wing information is listed in the Recommended reading in the first post of the Character App thread.
Weyrmate:
If there is one.

Your Reflection...

Appearance: We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each

Dislikes: List of 3-5 dislikes here, with at least one sentence of explanation for each

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Describe Yourself:

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family...

Mother: Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
Father: Rank, birthdate, deathdate if applicable. If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

Siblings: Name, rank, birthdate, and deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

Children: Given the nature of Pern, most dragon riders will have some manner of children, especially around the ages of 14-16, as that is generally when holders begin to pair off and get married. It is highly unlikely, and very rare, that someone will make it to the age of 20 with no children.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* year, age Event

* year, age Event

* year, age Event

* year, age Event

* year, age Event

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
What you would like to be called on the board
Other Characters:
List, please.
Inactivity Preference:
Make them an NPC, kill them off, adoptable, or have them fade away?
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.

Coded by SanctifiedSavage for SWW


Wher Handlers
Wher handlers can be Crafters but not Candidates - you either get a wher or a dragon. Wher clutches are often handed out to 'approved' persons where the Gold wher allows a person to bond. ( Anyone can create a wher and have their character impress to one, of any color. ) As such, all wher handlers would have gone through this same process. No accidental impressions for whers. A wher handler usually has some other job they do besides raising their wher - crafters, holders, and regulars about the weyr are all free to have their own wher. As it stands, they're treated more like special pets or beasts to help with the craft work. They're especially popular for Miners. Wher Handler at Southern Winds is secondary to a character’s rank or profession. I.E. We have no Wher Handler position. Those that own Whers are Crafters, Weyrfolk, or Holders, and whers have become the common pets at Southern Winds since there are no surviving cats or dogs. As such, simply add a Wher profile after your character’s profile post to claim them.

Sample Wher Handlers
Keassa – Sr Journeywoman Herder, Nealros – Wher Fighter, Tresrissa – Holder, Ophyonis – Peacekeeper

Candidates
For those wishing to Impress. Anyone can have a candidate and you can come up with just how they got Searched during the 9th Pass. Remember, a lot of Pern is being reshuffled around and dying to Thread. And the most recent turns have everyone left on Pern in one weyr. Candidates are usually 12-25 turns, with most being pressured to leave Candidacy between 22-24. They will be removed from Candidacy without choice the day they turn 25 if they have not Impressed. Understand that Candidates will not Impress on their first IC clutch, and may not on their second. If you make a candidate, it is to play a candidate. You will, of course, eventually impress. At Southern Winds, all Candidates are equal -- there is no subclass of Gold Candidates.

Additional candidate information, such as class, chores, and expectation, is here. If you do not list a color preference, understand that your character may not Impress at all. If you wish to have a character Impress right away, you have the option to app them as a weyrling and still receive a staff-made dragon as well as a personal Impression thread.

Please understand that if your Candidate bonds to a Red or Black dragon, they need to be adoptable in the event of inactivity due to the current rarity of these colors.

Sample Candidates
ErieenDroissaOarlen

Code: [Select]
[appheader][*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img][/appheader]
[center]Play By:
NAME YOUR FACE CLAIM[/center]
[apptitle]Biography[/apptitle]
[appbio][b]Name:[/b]
Full first name.
[b]Pronounced:[/b]
How you'd say it.
[b]Nicknames:[/b]
Whatever you like.
[b]Date of Birth:[/b]
dd.mm.yyyy 9th Pass or 9th Interval.
[b]Place of Birth:[/b]
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
[b]Job Before Search:[/b]
What they did before becoming a Candidate.
[b]Color Preference:[/b]
What do you hope to Impress? Please also include why you feel your Candidate would be a good rider for this color. Final Impression decisions will be up to the discretion of the admin, but we will take your preference into consideration. If you do not list a color preference, understand that means your character might not impress at all.
[b]Future Rider Name:[/b]
If/when your character Impresses, what will their dragon call them? Here's the place to let us know what your character's elided or shortened name will be. Bear in mind, you don't have to shorten their name if you don't want to!
[b]Spouse or Weyrmate:[/b]
If there is one.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

[b]Response to 9th Pass Catastrophe:[/b] Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

[b]Response to dragon color mutations:[/b] How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b] List of 3-5 likes here, with at least one sentence of explanation for each

[b]Dislikes:[/b] List of 3-5 dislikes here, with at least one sentence of explanation for each

[b]Strengths:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Weaknesses:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Describe Yourself:[/b]

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

[b]The Magic Touch:[/b] If there’s anything else you’d like to add, like habits or an addiction, please add it here.[/apprefl]
[apptitle]Family...[/apptitle]
[apprefl][b]Mother:[/b] Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
[b]Father:[/b] Rank, birthdate, deathdate if applicable .  If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

[b]Siblings:[/b] Name, rank, birthdate, deathdate if applicable. If any were dragon riders, weneed to know the turn they Impressed and the name of their dragons.

[b]Children:[/b] Candidates are required to have sex before they stand - no virgins will be allowed on the Hatching Sands. This encouragement to engage in sexual activity often results in Candidates having babies before Impressing. If they were searched later in life, it's expected they'd have a family and children before then.[/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

[b]Give us a taste of your character and a sample of how you roleplay. No real length limit.[/b][/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
What you would like to be called on the board
[b]Other Characters:[/b]
List, please.
[b]Inactivity Preference:[/b]
Make them an NPC, kill them off, adoptable, or have them fade away? Please note that if this character bonds to a Red or Black dragon, they need to be adoptable in the event of inactivity due to the current rarity of these colors.
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
[b]Anything Else:[/b]
Understand that Candidates will not Impress on their first IC clutch, and may not on their second. If you make a candidate, it is to play a candidate. You will, of course, eventually impress.  If you would like your character listed as nonbinary, please note it here.[/appbio]
[appcred]
Spoiler for Candidate Preview:
[*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img]

Play By:
NAME YOUR FACE CLAIM
Biography

Name:
Full first name.
Pronounced:
How you'd say it.
Nicknames:
Whatever you like.
Date of Birth:
dd.mm.yyyy 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
Job Before Search:
What they did before becoming a Candidate.
Color Preference:
What do you hope to Impress? Please also include why you feel your Candidate would be a good rider for this color. Final Impression decisions will be up to the discretion of the admin, but we will take your preference into consideration. If you do not list a color preference, understand that means your character might not impress at all.
Future Rider Name:
If/when your character Impresses, what will their dragon call them? Here's the place to let us know what your character's elided or shortened name will be. Bear in mind, you don't have to shorten their name if you don't want to!
Spouse or Weyrmate:
If there is one.

Your Reflection...

Appearance: We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each

Dislikes: List of 3-5 dislikes here, with at least one sentence of explanation for each

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Describe Yourself:

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family...

Mother: Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
Father: Rank, birthdate, deathdate if applicable .  If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

Siblings: Name, rank, birthdate, deathdate if applicable. If any were dragon riders, weneed to know the turn they Impressed and the name of their dragons.

Children: Candidates are required to have sex before they stand - no virgins will be allowed on the Hatching Sands. This encouragement to engage in sexual activity often results in Candidates having babies before Impressing. If they were searched later in life, it's expected they'd have a family and children before then.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* year, age Event

* year, age Event

* year, age Event

* year, age Event

* year, age Event

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
What you would like to be called on the board
Other Characters:
List, please.
Inactivity Preference:
Make them an NPC, kill them off, adoptable, or have them fade away? Please note that if this character bonds to a Red or Black dragon, they need to be adoptable in the event of inactivity due to the current rarity of these colors.
Mauling Permissions:
Look here for the different options!
Anything Else:
Understand that Candidates will not Impress on their first IC clutch, and may not on their second. If you make a candidate, it is to play a candidate. You will, of course, eventually impress.  If you would like your character listed as nonbinary, please note it here.

Coded by SanctifiedSavage for SWW


Crafters
For the skilled pernese. Anyone can take an apprentice crafter slot and we ask that if you wish a ranked slot, they be your second character. We would like people who are intending to stay, as ranked characters tend to be important. During our present turn on Southern Winds, the craft halls are a mess, supplies have been lost and are limited, and everyone is just trying rebuild after the destruction of what they knew. Current craft hall status is listed here. This also means even Apprentices are in high demand for work and training eachother as well as helping to re-establish the crafthalls. The available craft halls are Harper, Healer, Fisher, Miner, Weaver, and Smith. You can have your character from one of the 'lost' crafts, such as Beast, Vinter, Tanner, Wood, or Farm, but know that these will be limited since most of their members have been lost to Thread and the likelihood of their halls being reinstated is slim. At least for awhile.

Sample Crafters
Tyldas – Master Harper, Loressa – Jr JM Dragon Healer, Ysmersa – Apprentice Fisher

Code: [Select]
[appheader][*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img][/appheader]
[center]Play By:
NAME YOUR FACE CLAIM[/center]
[apptitle]Biography[/apptitle]
[appbio][b]Name:[/b]
Full first name.
[b]Pronounced:[/b]
How you'd say it.
[b]Nicknames:[/b]
Whatever you like.
[b]Date of Birth:[/b]
dd.mm.yyyy 9th Pass or 9th Interval.
[b]Place of Birth:[/b]
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
[b]Spouse:[/b]
If there is one.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

[b]Response to 9th Pass Catastrophe:[/b] Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

[b]Response to dragon color mutations:[/b] How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b] List of 3-5 likes here, with at least one sentence of explanation for each

[b]Dislikes:[/b] List of 3-5dislikes here, with at least one sentence of explanation for each

[b]Strengths:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Weaknesses:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Describe Yourself:[/b]

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

[b]The Magic Touch:[/b] If there’s anything else you’d like to add, like habits or an addiction, please add it here.[/apprefl]
[apptitle]Personal History & Education[/apptitle]
[apprefl][b]Mother:[/b] Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
[b]Father:[/b] Rank, birthdate, deathdate if applicable.  If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

[b]Siblings:[/b] Name, rank, birthdate, deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

[b]Children:[/b] Crafters are often married off from 12-16, and so will be expected to start their family around that time.

[b]Craft:[/b] They can come from any craft, with the fall dates listed in the history to determine the extent of their education. However, Southern Winds only supports the remnants of the Craft Halls, currently: Healer, Smith, Harper, Mine, and Fisher. Any other craft is deemed hall-less at this point in time, but can still have PC characters.

[b]Rank:[/b] Jr/Sr Apprentice, Jr/Sr Journeyman, Master.

[b]Date Apprenticed:[/b] yyyy/Age. When they were taken into the Craft Hall. No one younger than 12.

[b]Date Tapped:[/b] yyyy/Age. No one younger than 19. Remove if not applicable.

[b]Mastership:[/b] yyyy/age. Remove if not applicable.

[b]Specialty:[/b] An area they excel in.

[b]Education Details:[/b] A general idea of how they took to their studies, what kind of student they were, and how they applied themselves. A paragraph or so. [/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

[b]Give us a taste of your character and a sample of how you roleplay. No real length limit.[/b][/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
What you would like to be called on the board
[b]Other Characters:[/b]
List, please.
[b]Inactivity Preference:[/b]
Make them an NPC, kill them off, adoptable, or have them fade away?
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
[b]Anything Else:[/b]
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.[/appbio]
[appcred]

Spoiler for Crafter Preview:
[*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img]

Play By:
NAME YOUR FACE CLAIM
Biography

Name:
Full first name.
Pronounced:
How you'd say it.
Nicknames:
Whatever you like.
Date of Birth:
dd.mm.yyyy 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
Spouse:
If there is one.

Your Reflection...

Appearance: We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each

Dislikes: List of 3-5 dislikes here, with at least one sentence of explanation for each

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Describe Yourself:

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Personal History & Education

Mother: Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
Father: Rank, birthdate, deathdate if applicable.  If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

Siblings: Name, rank, birthdate, deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

Children: Crafters are often married off from 12-16, and so will be expected to start their family around that time.

Craft: They can come from any craft, with the fall dates listed in the history to determine the extent of their education. However, Southern Winds only supports the remnants of the Craft Halls, currently: Healer, Smith, Harper, Mine, and Fisher. Any other craft is deemed hall-less at this point in time, but can still have PC characters.

Rank: Jr/Sr Apprentice, Jr/Sr Journeyman, Master.

Date Apprenticed: yyyy/Age. When they were taken into the Craft Hall. No one younger than 12.

Date Tapped: yyyy/Age. No one younger than 19. Remove if not applicable.

Mastership: yyyy/age. Remove if not applicable.

Specialty: An area they excel in.

Education Details: A general idea of how they took to their studies, what kind of student they were, and how they applied themselves. A paragraph or so.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* year, age Event

* year, age Event

* year, age Event

* year, age Event

* year, age Event

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
What you would like to be called on the board
Other Characters:
List, please.
Inactivity Preference:
Make them an NPC, kill them off, adoptable, or have them fade away?
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.

Coded by SanctifiedSavage for SWW


Weyrfolk / Drudge / Holder
For the working class and the everyday hero. Everyone currently lives in Southern Winds. It's a cramped condition, but it's the only safe haven at present. Anyone can apply for a weyrfolk ( who can eventually become a Rider, should you wish it, Candidate, or crafter ). This is the basis for the weyr and people are usually being pulled to do whatever work they can. These people will play a key part in the Construction Event and establishing First Hold on Southern Winds.

Sample Characters
Tavianna – Holder, Tianaice - Weyrfolk

Code: [Select]
[appheader][*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img][/appheader]
[center]Play By:
NAME YOUR FACE CLAIM[/center]
[apptitle]Biography[/apptitle]
[appbio][b]Name:[/b]
Full first name.
[b]Pronounced:[/b]
How you'd say it.
[b]Nicknames:[/b]
Whatever you like.
[b]Date of Birth:[/b]
dd.mm.yyyy 9th Pass or 9th Interval.
[b]Place of Birth:[/b]
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
[b]Weyrmate or Spouse:[/b]
If there is one.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

[b]Response to 9th Pass Catastrophe:[/b] Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

[b]Response to dragon color mutations:[/b] How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b] List of 3-5 likes here, with at least one sentence of explanation for each

[b]Dislikes:[/b] List of 3-5 dislikes here, with at least one sentence of explanation for each

[b]Strengths:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Weaknesses:[/b] 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

[b]Describe Yourself:[/b]

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* [b]WORD[/b]: [i]-----[/i] After the word used to describe the character, give an explanation or an example of that word to do with their personality.

[b]The Magic Touch:[/b] If there’s anything else you’d like to add, like habits or an addiction, please add it here.[/apprefl]
[apptitle]Family...[/apptitle]
[apprefl][b]Mother:[/b] Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
[b]Father:[/b] Rank, birthdate, deathdate if applicable.  If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

[b]Siblings:[/b] Name, rank, birthdate, deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

[b]Children:[/b] Drudges, Holders, and Weyrfolk very rarely have an opportunity to Between when pregnant. If they come from a traditional family, they'll be married off between 12-16 and should have a child around that time. If they just end up sleeping around the Weyr, the risk they'll have a child is still rather great though they may not be involved in its life. [/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

* [i]year, age[/i] Event

[b]Give us a taste of your character and a sample of how you roleplay. No real length limit.[/b][/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
What you would like to be called on the board
[b]Other Characters:[/b]
List, please.
[b]Inactivity Preference:[/b]
Make them an NPC, kill them off, adoptable, or have them fade away?
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
[b]Anything Else:[/b]
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.[/appbio]
[appcred]

Spoiler for Weyrfolk / Drudge / Holder Profile:
[*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img]

Play By:
NAME YOUR FACE CLAIM
Biography

Name:
Full first name.
Pronounced:
How you'd say it.
Nicknames:
Whatever you like.
Date of Birth:
dd.mm.yyyy 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
Weyrmate or Spouse:
If there is one.

Your Reflection...

Appearance: We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each

Dislikes: List of 3-5 dislikes here, with at least one sentence of explanation for each

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

* EXAMPLE : Explanation

Describe Yourself:

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family...

Mother: Rank, birthdate, deathdate if applicable. If she was a dragon rider, we need to know the turn she Impressed and the name of her dragon.
Father: Rank, birthdate, deathdate if applicable.  If he was a dragon rider, we need to know the turn he Impressed and the name of his dragon.

Siblings: Name, rank, birthdate, deathdate if applicable. If any were dragon riders, we need to know the turn they Impressed and the name of their dragons.

Children: Drudges, Holders, and Weyrfolk very rarely have an opportunity to Between when pregnant. If they come from a traditional family, they'll be married off between 12-16 and should have a child around that time. If they just end up sleeping around the Weyr, the risk they'll have a child is still rather great though they may not be involved in its life.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* year, age Event

* year, age Event

* year, age Event

* year, age Event

* year, age Event

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
What you would like to be called on the board
Other Characters:
List, please.
Inactivity Preference:
Make them an NPC, kill them off, adoptable, or have them fade away?
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.

Coded by SanctifiedSavage for SWW


17
Announcements & Events / News Resuming the Timeline
« on: December 01, 2018, 01:11:59 PM »
Checking In

Hello again, all! We hope the busy end of term and holiday season is treating all of you well. Now that NaNo is over, we're looking to get things back into swing around here. We admins will be looking to start posting again in general, and will be happy to thread with anyone lurking about! But since we know this time of year is busy for most people, we figured we'd start a poll about when you think we should start posting regular events again.

We'll be going with the majority of whatever everyone decides, but we're open to negotiation as well! If there's an idea you have that you think is better, or conditions for any of the options you choose, please just drop a comment here. Again, we hope all of you are well. :love:

18
Announcements & Events / News Event Pause
« on: November 15, 2018, 11:16:33 PM »

Event Pause

I’m sure if you gais have been checking into the forum, you’ll note that we haven’t put up any new events. We’d just thought we should probably communicate that it’s been intentional. A lot of people have been hit with life things – classes, family stuff, etc – and we don’t want to put up a lot of events or progress the site timeline when so many are away and unable to participate.

That being said! We are still here, we’re still checking in every day. <3 

We’ll kick back into our normal schedule as people find time. Thanksgiving and end of terms is always a slower time for us, and we didn’t want to try and progress too much when so many of our members are scattered and dealing with life at the moment.

If you gais have any questions or concerns, hit us up.

As always, we’re floating around discord too. ^_^

19
Universal Events / Event [ 18.7.2587 ] Fateful Times
« on: October 25, 2018, 05:33:29 PM »
Fateful Times

18.07.2587 // 9 am

It’s been a minute since we’ve had an event taking place in SWW’s past, so we figured it’s time for another! In this case, it’s time to explore one of the more life-threatening developments that changed the face of Pern:  the discovery of the Beach Snakes.

This date marks the first attack upon the survivors, which means they won’t know what to expect. All characters who could reasonably be present are invited to participate—which extends across most walks of life, given that it was all hands on deck this early in the settlement of the Weyr.

How does this event work?
It functions just like any other event, with the exception that it’s set in the past. However, these are still canonical, which means that we can’t have any ridiculous hijinks. It also means that only characters who could reasonably participate can join.

While the event itself takes place in the past, it also advances the current timeline. As such, you can now post threads up to 18.7.2591 without violating the “no posts past the current event” rule.

Things to Keep in Mind
Here’s a list of some facts about this time during Southern Winds’ history, since they might be helpful for posts:
  • The Pass ended in Month 1 of 2587, with Southern Winds being founded in Month 2.
  • By this date (18.7), 99% of the survivors have been relocated to Fort Island. The new Wings have already been assigned as of Month 4. While the new Weyr is continuing to be developed, all people from all walks of life are being encouraged to help with whatever needs done, including efforts such as fishing.
  • This is the settler’s first encounter with Beach Snakes, and they have yet to encounter the Hunters.
  • Neisoth hatched less than a month ago, on 27.6




IC Thread
Past Events Guide || MNPC Guide

Participating
R'ael
Karowen || Z'nel


Checked In
Saviavi || Penderton || C'dus || T'rel || F'erro || Droissa || Nieve || Bekareni || Nealros
J'ken || Kyrrin




Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

20
Announcements & Events / News New Bookmark Mod
« on: October 25, 2018, 12:35:39 AM »
Ability to Bookmark Threads

Hey again, all! In our never-ending efforts to constantly improve Southern Winds, we now have a new modification that will allow you to keep a personal list of bookmarked threads in-site. This can serve as a great way to keep track of informational topics you regularly refer to, favorite RP threads, or anything else you might want to keep track of more easily.

When you're viewing a topic, there will be a button at the upper right, as shown below, that you can click to add that topic to your bookmarks.


You can then view your list of current bookmarks by selecting the option from the main link menu along the top of the forum. You can manage your bookmarks from that list as well.


We hope that this proves useful to all of you. Let us know if you notice anything that seems to be amiss. :love:

21
Announcements & Events / Extra SWW Trivia
« on: October 02, 2018, 11:28:51 PM »
SWW Trivia!

Trivia #1
Trivia #2

Given how much fun this seemed, and the overall positive response, we've created the first little trivia quiz. It's through google forms and only 10 questions - all of which have been pulled from this site. You can answer as many as you like, but if you answer all 10 correctly, we'll award you a shiny egg.

If you don't do all ten, or if you happen to get one of the answers wrong, we'll let you know and you can try, try again.  :love: Since this is just meant to be fun, we'll award anyone an egg that eventually completes the quiz.

We'll likely keep these open for future members, or those returning, to take when they'd like so answers won't ever be posted.  :love: And a link will be included to this one in future quizzes.

If you think you have an awesome suggestion for a trivia question, please PM this account! We'd love to get suggestions from you guys for the next trivia quiz!


22
Announcements & Events / News September Overview
« on: October 02, 2018, 04:46:45 PM »
Recent Events

24.06 - Kalestath’s Hatching - OOC
Kalestath’s clutch hatches on a stormy afternoon this turn; while it does yield one Candidate fatality, it is far less full of bloodshed and death than the previous. All hatchlings, including mutations, successfully Impress and seem largely healthy.

30.06 - A Rocky Course - OOC
Though darkened by the death of an apprentice, the Herders’ and Farmers’ efforts have yielded a small number of skycourser eggs that the Crafters hope to imprint on and use to protect their livestock.

02.07 - Drinks All Around - OOC
With the Brewers and Vinters officially moving into the Mine Hall, they hold a boozy celebration in their new space.

Post in the event thread or OOC Thread with just a sentence or two as to what your character might be doing for the various events. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post there under your Player account and let us know what's going on with your character.




New on the Forum

New Post Prefixes!
SWW has a new mod that will hopefully make everyone’s lives easier. Threads can now be assigned prefixes, which can be searched or sorted by, to better indicate what is contained within them.

Updated Mine Hall Map
With a new group of Crafters setting up shop at this settlement, SanctifiedSavage has updated our internal map of the Hall to reflect the addition of the Brewers and Vinters.

Voice Code Options
As we now support gradient dragon voices, you can peruse this thread for information and to request any changes to preexisting dragons.

SWW Trivia
We're toying with implementing a fun, diversionary trivia game for some award eggs. Let us know your thoughts here!




Fun Distractions

In-Depth Character Prompts - For SOLO Threads

Creative Endeavors
A forum for members to post artwork, writing, or anything else. Members only, of course, so anything posted is just for us.

So You've Had A Bad Day
The much sought after Rant thread. <3 Members only.

Pronunciation Guide
Come listen to how we say our characters' names, then submit your own. Good times. Members only.

Rotating Profile Pictures
How do!

Character Gifs
Come spam this thread with your silly gifs that represent your character in some way!

Character Play List
Come share your play lists, song choices, and whatever else musically involved with your characters.

Character Play List for Spotify
You can listen to it compiled, now, too, if you have Spotify. Members only.

Words of the Day
Share cool words, inspired by writing or anything else.

The Stereotype Game
What stereotypical character traits have you let your characters take on?

Character Confessions
Share your character's confessions here. No bearing on IC; no one is going to magically know this information in character just because it's shared out of character.

Quotes Porn
We like our quotes here, be it Pern related or otherwise. These aren't the in-character quotes, that's below.
 
Contribute to Southern Winds Weyr

Quote Depository
Yes, this is where all of those quotes up at the top of the site come from.

Become a Weyr Outrider
If you want to help SWW advertise, here's how.  If you post 30 ads at new sites, you get an egg, and if you post at 100 more, you get another egg!

SWW "Encyclopedia"
We are endeavoring to compile our own Encyclopedia here on SWW so that all relevant setting information can be found here - not on google. Help us out!

IC Rumors and Gossip
The Weyr is like any small town. Shit gets around. Contribute to the IC rumor mill!

Event Pacing
This is going to remain an active poll to judge how we should space events here at Southern Winds. Input greatly appreciated!

Character and Thread Appreciation
Let the people you play with know how awesome they are!

Recommend a Thread
Read a great thread recently? Think it's important to a character's story? The site plot? Suggest it here for those of us who just like to read the site!

Comments, Suggestions, and Feedback
We here at SWW love feedback. Let us know what we're doing right, what we're doing wrong, what you'd like to see more of, less of, or anything else!





September ended up being a little slower than August, with Kalestath’s Hatching dominating much of it and making for a skipped event week—allowing players to settle in with their new weyrlings and continue to respond to the Hatching. We have even more in store for October, so expect for things to pick up again! There’s quite a lot planned for all of Southern Winds’ various factions, but please don’t hesitate to let us know if there’s something you’d be interested in seeing in the future.

This past month, we raked in a total of 334 posts across all members. Definitely a respectable number! Jarakrisafis is the recipient of our Discipline Egg for September with a total of 54 posts! In addition, Jarak has earned the Diligence Egg for the second month in a row. Congratulations. :3

Thank you again to all of you who make SWW what it is. We wouldn’t be here without you!


SanctifiedSavage & SirAlahn

23
Universal Events / Event [ 2.7.2591 ] Drinks All Around
« on: September 28, 2018, 12:03:06 PM »
Drinks All Around

02.07.2591 // 8PM

Even during the apocalypse, life goes on. As things (ostensibly) grow more stable at both Weyr and Hall, the Pernese attempt a return to normalcy. Recently, a small cavern set off from the Mine Hall’s main dining area has been hollowed out for the Brewer and Vinter Crafthall. Despite the dangers, they have elected to base away from the Weyr so that they can make a more concerted effort to grow crops in the cleared land.

Now that the transition is complete, they are hosting a small soiree for interested parties to drink, be merry, and see their new base of operations. While officially it’s limited to their cavern, odds are it will spill over into the dining area if enough people attend.

Invitations have been extended to all who may want to make an appearance—but bear in mind that this is a classy party, sponsored by reputable sources, rather than an underbelly shindig. Holders, Crafters, and some select riders will be in attendance, with those more regularly at the Weyr able to catch a ride with the latter to and from outside of Prairie’s usual operating hours.

As far as the Brewers and Vinters are concerned, this means their Hall has been officially reformed, though their numbers remain small and not everyone will see it that way.

Also, SanctifiedSavage was awesome and updated the map of Mine Hall to include the Brewers' new area. :3

10. Brewer Cavern
     This cavern has been recently carved out for the Brewers to set up their own, small Craft Hall. The brewers decided to set up in the Mine Hall to be closer to the jungle, despite how dangerous it is, and so they might start growing their own small crops outside the giant metal doors of the Mine Hall.




IC Thread


Participating
Cetorex
Kyohei
Oppesine || Tavianna
Lhamoire


Checked In
D'zel || J'ken || Z'nel || T'veck || D'via || Kyrrin || Karowen
Zarenaak
Wa'by
V'len || T'lor || T'nax || Calladren || Araena || U'thar || Kaladesi
Larilla || I'drya || Narinae || Sarinea || Yaina
Zarenna



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

24
Universal Events / Event [ 30.6.2591 ] A Rocky Course
« on: September 21, 2018, 06:45:07 PM »
Skycourser Eggs!

30.06.2591 / 08AM

Calling all Herders, Farmers, and Holders of that life calling:
A well kept secret from the day before reveals that an crazy expedition was made to go out and collect skycourser eggs. Thaaat’s right. And it was successful. No dragonriders necessary here! Crafters can do it without. That’s not to say it was easy. Everyone that went sustained a lot of superficial wounds, at the very least, and one apprentice, Inviditar, lost his life procuring these eggs. This is still a big deal! Reviving the Beast Crafthall is pretty much the sole focus of a lot of people in that hall – it’s an exciting morning.

The number of eggs is left intentionally vague because we don’t really want to limit the amount that can be passed out. What we are asking is that there be one per player to start. <3 Then we’ll do more clutches of these – or more egg runs – as people want them.

A couple of things to remember!
Skycoursers are very territorial and aggressive once they have imprinted – and the crafters know this. One egg per person and only after whomever has already had a wher trained up. You cannot bond to a wher once you have a skycourser – they’ll fight, and the skycourser is likely to win. They are not friendly to fire lizards – seeing them as prey animals and food – so if you have a fair of flits, you’re claiming an egg at their own risk. Most skycourser can grow accustomed to fire lizards if they’re trained proper, but accidents happen and they are still, even once adults, wild animals.


Those that went egg hunting:
Inviditar - died during
Sr Apprentice Tayvelle
Sr Apprentice Cinnacai




IC Thread


Participants
Keassa || Remira
Tayvelle
Cinnacai
Kindolin


Checked In
Testhinia
Kyrrin
J'thir || J'hal || Danaera || D'vik || Thoridan || Arrobella
Elrost



Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.





25
Weyrling Announcements / Info Kalestath 2591 Hub
« on: September 16, 2018, 09:56:21 PM »
Kalestath Class of 2591

Graduating 37.10.2593

Attending Weyrlingmaster
J'ken of Tadriath

Active & Adoptable PCs
Naeharie of Liorith
R'ghal of Rintoth
Veryk of Karrimuth
Narvia of Kadynoth
Ysveta of Oskith
Xaeybl of Nicynth
Zarenna of Atissyth
D'via of Anedaith
D'vik of Heppath
Ki'ki of Aellath
Na'va Derraseth
R'kan of Hisketh
Vassatiere of Ysolth




Purpose of this Thread
We all know that being a weyrling can be a complicated endeavor. There's a plethora of things to remember -- dragon growth charts, development timelines, important dates... and that's not even including who else is in your class. As new clutches are hatched and Impressed to Candidates, a thread will be created for each class to serve as a centralized location for all the information you'll need to know. As the dragonets and their riders grow, relevant announcements and class threads will be posted here as well.




IC Threads
Spoiler for Hidden:
24.06.2591 / 2:00PM - The New Normal || Hatching
-|| Kalestath’s 2591 clutch of 32 eggs hatches, yielding more mutations but only one Candidate fatality.
24.06.2591 / 2:00PM - Can't You Tell I'm Starving? || Feeding
-|| The newly-bonded weyrlings feed and tend to their dragons.
25.06.2591 / 8:00PM - Welcome to your new life || Second Day
-|| The newly-bonded weyrlings receive their schedule and start to mingle.
30.06.2591 / 8:15pm - Onwards Together || Socialising
-|| Evening rolls round and somebody digs out an old deck of cards to play with.




Barracks Placements when Hatched
Spoiler for Hidden:



Important Dates
Spoiler for Hidden:
24.06.2591 || Kalestath's 2591 clutch hatches, numbering 3 Bronzes, 5 Blacks, 3 Browns, 5 Blues, 7 Greens, and 9 Reds.
24.06.2591 - 24.07.2591 || Month 1 || 10% growth || Dragonets will require large amounts of sleep and food daily for the first three months of their lives
24.07.2591 - 24.08.2591 || Month 2 || 20% growth || Riders learn how to inspect, bag, and toss firestone
24.08.2591 - 24.09.2591 || Month 3 || 25% growth || Repetitive ground drills begin
24.09.2591 - 24.10.2591 || Month 4 || 30% growth || At this stage, dragons become more active and curious about things beyond themselves and their rider
24.10.2591 - 24.01.2592 || Month 5 || 35% growth || Intermediate ground drills begin; dragonets' metabolisms slow, meaning they have to eat less often
24.01.2592 - 24.02.2592 || Month 6 || 40% growth || Dragonets become capable of short, hopping flights; weyrlings have personal interviews with Weyrlingmasters to review their progress
24.02.2592 - 24.03.2592 || Month 7 || 45% growth || Weyrling riders are fitted for flight gear
24.03.2592 - 24.04.2592 || Month 8 || 50% growth || Dragonets become capable of longer, but still hopping, flight
24.04.2592 - 24.05.2592 || Month 9 || 55% growth || Flight training begins with the rider
24.05.2592 - 24.06.2592 || Month 10, 1 turn old || 60% growth || First comprehensive exams, both oral and practical
24.06.2592 - 24.07.2592 || Month 11 || 65% growth || Dragons become very active and involved in their rider's life; females may idly begin to notice males
24.07.2592 - 24.08.2592 || Month 12 || 70% growth || Wings strengthen and agility increases, though flight training is still short
24.08.2592 - 24.09.2592 || Month 13 || 75% growth || Class moves out to personal weyrs, with inspections every seven days
24.09.2592 || Move out to personal ground weyrs, where they will remain until graduation
24.09.2592 - 24.10.2592 || Month 14 || 80% growth || Aerial drills increase and Between training begins
24.10.2592 - 24.01.2593 || Month 15 || 85% growth || Dragons learn how to hunt for themselves and eat only every five to six days
24.01.2593 - 24.02.2593 || Month 16 || 90% growth || Dragons begin to reach sexual maturity, though it will vary by pair
24.02.2593 || The earliest date that female dragons may Rise and male dragons may Chase during Flights
24.02.2593 - 24.03.2593 || Month 17 || 95% growth  || Aerial drills now incorporate flight, Betweening, flaming, and all other duties of Wings during Threadfall
24.03.2593 - 24.04.2593 || Month 18 || 100% growth || Dragons reach adult size
24.04.2593 - 24.05.2593 || Month 19 || Riders and dragons study for final comprehensive exams, and begin the transition into regular rider life
24.05.2593 - 24.06.2593 || Month 20, 2 turns old || Continued aerial and rescue drills, along with study for exams and incorporated drills with Prairie Wing
24.06.2593 - 35.10.2593 || Last months of weyrling training; weyrlings are administered final exams and exit interviews for the purposes of Wing placement
37.10.2593 || Graduation date; assigned to Wings and moved into adult personal weyrs

Important Links




Graduation Protocol
It's no secret that the default post-graduation Wing for most weyrlings is Prairie -- though of course, your characters are welcome to apply for a transfer with another Wingleader after they've graduated. But while it's less common for Beach and Jungle to accept recent weyrlings, it does happen. Because of their more stringent IC requirements, and to make sure each weyrling considered is a good fit for such a Wing, we will only be allowing weyrlings with 20 posts or more to be considered for Beach or Jungle. As per previously established canon, Mountain does not take freshly graduated weyrlings.

Please understand that this is not a punishment or a requirement -- simply that only characters who fit these guidelines will be considered for these Wings immediately upon graduation. Your weyrling can always request a transfer from another Wing if their dream lies outside of Prairie. Final tallying for such post counts will end the day before their graduation ceremony will take place -- on 37.10 -- in the interest of fairness. All weyrlings, regardless of post count, will be sorted into Prairie unless they meet the 20 post threshold and other considerations like personality fit and any extracurricular training it may be mentioned that they have done.

We'd also like to get a feel for what Wings your characters might be aspiring to! So as their graduation approaches, we'd like you to fill out the following form and PM it to Southern Records for us. Please let us know if you have any questions or comments!

Spoiler for Placement Form:
Code: [Select]
[b]Character Name:[/b] Weyrling of Dragonth
[b]Wing:[/b] What Wing you have in mind for your character - please specify if you have OOC intentions for them that differ from their IC goals.
[b]Reasoning:[/b] Let us know a bit of detail about why you think your character would be a good fit for the Wings you're asking us to consider!

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