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Topics - Southern Records

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1
Construction Events / [ 31.2.2591 ] Can't Beat Gravity
« on: Yesterday at 11:16:42 PM »
Can’t Beat Gravity

31.2.2591 // 2:45 pm

Discouraged by the Hunter attack earlier in the month, the Holders and Crafters alike are somewhat disgruntled with the current state of the Hall. Work has slowed on the Hold for the moment, with intentions of picking it up again once the proper depth of spring rolls around to banish all the fog and prevent another such catastrophe.

At least, ideally it will.

With that in mind, the Miners have turned their attention toward the newly discovered iron deposit, working on expanding the tunnels and shoring them up in the hopes of finding more of the precious metal. But on this particular day, it seems like the mountain has other ideas…

Who knew the rock above them was less stable than it looked?



IC Thread

Participating


Checked In
Kenna



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

2
Adoptables / S'kelyn [ 18.04.2562 / Blue Rider ]
« on: February 21, 2018, 08:09:52 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
WIL ALEMAN
Biography

Name:
Sekelyn
Honorific:
S'kelyn
Pronounced:
s-KEL-in
Nicknames:
Lyn (Not for strangers)
Date of Birth:
18.04.2562 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Blue
Impression Age:
2578/16
Wing Rank:
Wing Rider // Beach Wing
Weyrmate:
None!

Your Reflection...

Appearance: S'kelyn always looks a little bit windswept. His hair is a wild mass of curls that's never seen a comb, and his clothes are hanging off him half the time and creased to boot. Maybe he should just eat more, and put some meat on his bones. The facial hair comes and goes depending on how much effort he wants to put in in the mornings, and it helps to hide his babyface. Where he can, he likes to sweet talk the weavers into making him clothes with more colourful or patterned cloths, and generally likes to dress functionally while still skirting some of the bounds of 'regulation' attire. 

Aside from his most obvious feature (his hair), S'kelyn is relatively unassuming. He's got the usual minor scars from this and that, along with a larger threadscore on his forearm that is yet to fade but was relatively minor in hindsight. He's leanly muscled, the best he can manage as he's never been a big person, standing in at 5'10". Despite not having much weight behind him, he's scrappy and quick thanks to sibling brawls and generally not fitting the masculine stereotype as much as some would have liked. His features could easily be described as 'delicate' or 'pretty', and were it not for his jawline developing in his teens he might not have looked older than one for all eternity. Despite his height he has long fingers that any Harper would be proud of, though he's never made proper use of. It's rare to find him brooding, and a smile usually adorns his features in a way that promises laughter lines in old age.

Response to 9th Pass Catastrophe: Born in Fort Hold, S'kelyn only really saw the world shrink around him. While not a loss of home until the move to Southern Winds, the loss of family hit him far harder. He's only six when thread takes his mother, which has coloured his experience to the Catastrophe significantly. That being said, he was also too young to remember anything else, or understand much of the reasoning for why it was happening, so while he doesn't resent the reasons for its creation, he's just glad it's over.

Response to dragon color mutations: S'kelyn knows it's not their fault - they didn't ask to be born that way, and given they were allowed to survive and thrive in the first place, it's far too late to go back on that now. While there may be some inherent bias against wanting to rely on them, this is more born out of uncertainty in their roles within a Wing and where they fit into the fold - the largest problem, in S'kelyn's eyes, is that they don't have a place... at least, not yet. He's certainly not proud or stubborn enough to want to stifle that discovery, quite on the contrary.

Who are you...

Likes: Family - To S'kelyn, family is everything. Unlike many other weyr kids, he's always maintained a close bond with his siblings and his parents, and that sense of belonging comes before pretty much all else.

Kids - They say the darndest things, and they're usually energetic enough to keep up with his antics. He loves helping out candidates and weyrlings especially and generally treats them like equals.

Water - S'kelyn can't get enough of it, and probably spends far too much time in the bathing springs. He wishes there weren't snakes and dragon-morphs trying to kill them at every point, because Southern Winds has the perfect climate for swimming.

Napping - He's definitely a morning person, but he also loves to curl up wherever and have a quick snooze to keep him going during the day. He also likes napping with other people, if he can convince them, and failing that will often convince Quaith to cuddle.

Dislikes: Bullying - He can't stand it - and knows the difference between say sibling rivalries and something actually mean spirited. He'll come to the defence of anyone he sees being mistreated.

The Cold - I mean, what's to like? S'kelyn loves the sun, basking in it, bathing in it, and he wouldn't have it any other way.

Solitude - While he hates being alone, that's not to say he dislikes silence, he's just as happy to be in the presence of someone else without saying a word. Just the companionship is enough.

Strengths:

* PERSISTENT : No matter what, when S'kelyn sets his mind to something, it will get done... eventually. No matter how long something takes, or how difficult, he's not one to give up easily.

* PATIENT : You have to be with three older siblings, and as a result S'kelyn's virtually unflappable. Some things take time and many attempts, that's just the way things work.

* SELFLESS : He likes helping people, especially young people, as he likes seeing people succeed. It's no sweat off his back to lend a hand, and he often gets good company out of it. He doesn't have the ego to need reward or validation either, he just likes seeing people smile.

* LONG MEMORY : Despite being easily distracted, S'kelyn definitely remembers what he was supposed to do after the initial excitement fades. He's also good at picking up little details and recalling them at a later date, and can surprise people with how observant he is.

* HONESTY : S'kelyn's policy is pretty upfront, he doesn't believe in lying for self preservation - if he's stuffed something up, there's no hiding it. He'll sugar coat the truth to make it easier to swallow for those he's helping, but he'll definitely make sure they understand what he's trying to say rather than keep them in the dark.

Weaknesses:

* PEER PRESSURE : While not an inherently reckless person by nature, the powerful draw of social capitol can see him getting into some sticky situations. 

* NEGATIVE EMOTIONS : This doesn't mean he's going to choke under pressure, but he's never been good at dealing with anything serious - from a death to a complex issue that deserves gravity. His coping mechanism of choice is humour, and it has reached the point where for many of the people around him, they wouldn't think he even could be bothered by anything. As a result, he's no good good at unpacking his own grievances which can definitely hurt him and the people around him.

* GRUDGES : While it takes a lot to invoke one, S'kelyn is really not good at letting go. If you've seriously wronged him or his family, he won't soon forget it, and the difference in his personality when near someone he holds in this regard is marked. Petty, closed off and snappy are just a few choice words to describe it. It's near impossible to apologise or make amends if things reach this point, as this represents ultimate betrayal.

* DISTRACTIONS : While S'kelyn will 100% complete a task he is given, it might just happen on his own time if something shinier comes by. Easily distracted by friendly banter, pretty rocks or even cloud formations, it can be tough to keep him on task at times.

* MULTITASKING : S'kelyn's very focused on the now, and finds it hard to plan ahead. He's no good at multitasking either, and it's often just quicker to let him work through whatever is distracting him rather than trying to keep him on task - knowing that there's something else will only distract him further.

Describe Yourself:

* COMPETITIVE: ----- A little friendly competition never hurt anyone. S'kelyn loves the dynamics of competition, but would never begrudge anyone the result. Sure he likes winning too, but it's all in good fun. He likes testing himself and his limits.

* EASY-GOING: ----- S'kelyn doesn't get worked up over much, and is pretty good at rolling with whatever is thrown his way. He's not prone to anger, frustration or bitterness and is pretty level-headed for seeing setbacks for what they are - unfortunate and often just an accident.

* EXTROVERT: ----- Just about everyone is S'kelyn's friend, they just don't know it yet. He'll strike up a conversation with just about anyone in earshot. He won't hang around too much though, and respects people's space if they don't want him around.

* LOYAL: ----- S'kelyn would do just about anything for his family - whether that be his brothers and sister, or his friends. He has a strong protective instinct for those close to him, and would defend them against anything.

* MENTOR: ----- Having looked up to his older siblings much of his life, S'kelyn has adopted a similar attitude of love and support for those around him - sure there'll be a bit of friendly sparring here and there, but he likes seeing newcomers succeed.

The Magic Touch: While he's never been given the opportunity, he has an addictive personality.

Family...

Mother: Kaynella. Rider of Ekesth. Born 2538. Impressed 2552. Died 2568.
Father: Josskelyn. Weyrfolk. Born 2537.

Siblings: Jesseken. Brother. Born 2554.
Kenelle. Brother. Born 2556.
Jossekayne. Sister. Beach Wing Rider of green Lyrisiveth Born 29.05.2559 9th Pass. Impressed 2574.
Nakayne. Brother. Born 2565.

Children: None yet, though he wants them - given the slightly unusual nuclear family he grew up with, he wants to do it right. He has some grand notions about love and families that may or may not eventuate. He'd also have to sleep with more women for this to happen by accident.
 

Tell us a story...

* 2562, 0 Born at Fort only a year after Telgar was evacuated. A sickly sort of babe, he almost didn't make it, but he pulls through in the end. He was never the biggest baby as a result, and even though he got round and fat eventually, he was still well behind what he should have been.

* 2565-7, 3-5 His younger brother Nakayne is born, and though some might dispute the claim, S'kelyn maintains he remembers the event. Sekelyn has a natural caring streak and wants to spend as much time with his young brother as possible, even if he's not old or aware enough to care for him. Despite a few clumsy pokes and prods, he loves his new brother dearly, and means well. He enjoys not being the youngest as well, because although he spends a great deal of time with his older siblings, he was always the smallest and the one being either doted upon or left behind for being too young.

* 2568, 6 When thread falls and his mother doesn't come home, Sekelyn is lost. At first he doesn't believe it, and denies it vehemently for a few days. Once that is no longer an option, he becomes incredibly closed off and quiet, and doesn't cry much, at least not in public. For the first time, he doesn't seek solace in his family and siblings, and falls into a quiet depression. While he saw more of his father because of his mother's duties to the Wing, Sekelyn was always more attached to his mother and without her the family feels broken and incomplete. Overall he's quite unsure of how to deal with it, lacking the age and maturity to see how it is affecting the rest of his family.

* 2570, 8 Sekelyn spends a great deal of time with his younger brother, though he's still a much quieter, more reserved version of himself with his father and older siblings. He helps dutifully where he is told, but still never quite seems present. He's approached by another weyrbrat during this time around his age, Jaurill, who starts to draw him out of his shell again. He laughs for the first time in years, and it feels good.

* 2572, 10 Two years later and friendship has flourished into a full blown crush, though Sekelyn would never admit as much. He and Jaurill are near inseparable, and they've joined the general throng of young creche children running around the weyr. Sekelyn is again finding his feet and confidence, coming to terms with his mother's death. In many ways, the influx of children from more embattled weyrs helps with this - he's not so alone, and better understands death. Jaurill and the others are talking of being Searched, as many of them are approaching that age. Sekelyn isn't so certain he wants to follow that path - not after what happened to his mother, and is conflicted about his identity and future.

* 2573, 11 When Jossekayne is Searched, his feelings on the matter are complicated further. When admitting this to Jaurill, in the heat of the conversation, he lets slip his feelings, saying that he'd want to be searched if Jaurill was. Sekelyn gets his first taste of rejection, as Jaurill doesn't return his feelings. The pair are awkward with each other, and Sekelyn is mad at himself for ruining their friendship.

* 2576, 14 Sekelyn has grown more as a person - he's kissed boys, he's kissed girls, he's grown into himself - and is considering joining a craft, probably the fishers, when he's Searched. He's no longer afraid, his sister is a fully fledged rider now, and he feels the need to catch up. Jaurill was Searched the previous Turn, and the pair cross paths in Candidate lessons. They've both grown and things are easier now, and Sekelyn is pleased to have his friend back The more time he spends in the Candidate barracks, the more he is hopeful of impressing, to make his family and his mother proud.

* 2578, 16 Candidacy has suited Sekelyn well, and he's blossomed into a surprisingly well adjusted, outgoing teen. The purpose given to him by his role has helped heal the last of the wound his mother's death left, and his zest for life as returned. He impresses to a handsome dark blue, Quaith, which brings up mixed emotions, but overwhelmingly pride at the thought of following in his mother's footsteps. He takes the name S'kelyn, and finds further comfort in the constant company of his dragon half.

* 2580, 18 S'kelyn graduates into a fledgling Wingrider towards the end of the Pass, and it's a rough introduction. His sister is injured fighting thread, once again bringing the dangers he now faces with Quaith to the forefront of his mind. Being as junior as he is, his involvement is initially very minor, and he visits Jossekayne often, fretting over her injuries. She's not dead, and that's important, but it's almost as painful to watch her struggle with healing and rehabilitation, especially surrounded by countless other riders in a similar position. S'kelyn begins to dread the day he and Quaith will no longer be on the outskirts of Thread fights. 

* 2584-6, 22-24 Those first Thread fights come and go, and like Thread itself, they are a permanent fixture in S'kelyn's life thereafter. The high attrition rate thankfully spares him all but the usual aches, pains and scrapes, but it does mean those riders still able-bodied have increased workloads to make up the difference. Any moments of spare time are spent recovering - sleeping, resting, repairing gear, bathing wounds. S'kelyn forms a bond with one of the apprentice healers, Jadren, and the pair occasionally fall into bed together. Jadren becomes distant and withdrawn however when his sister and last remaining family member is killed by Threadscore, and stops seeing S'kelyn, despite S'kelyn's best attempts to comfort him. S'kelyn withdraws also, focusing on their missions with grim resilience and increasing fatigue. He's caught by minor Threadscore across the forearm and grounded thereafter for treatment, though Quaith was unharmed in the incident.

* 2587, 25 The end of the Pass could not have come soon enough. The move to Southern Winds is a haze of activity and scouting and flight and between, but when they emerge on the other side to sunny beaches and lush forest, S'kelyn begins to wake up. It is, of course, too good to be true, but waking from the hibernation and uncertainty of the Pass has begun and there's new hope that this might offer a real life, instead of servitude. Against the odds, his father and all his siblings have survived the Pass, though admittedly not unscathed. Assigned to Beach Wing with his sister, S'kelyn couldn't be more delighted with the alarmingly more easygoing lifestyle he finds himself in, even if it isn't without its dangers. Adjusting to the change takes time, and he has to learn how to relax again, how to laugh, but it's not the first time he's done it and it's easier this time. In contrast, a black dragon doesn't seem nearly so evil.

* 2589, 27 When the dragon and its rider fly the Queen however S'kelyn is not so certain. It seems unwise to have such a young weyrleader, barely out of weyrlinghood, but it changes less about his daily life than might have initially been feared. Quietly, he doesn't mind the idea of ranks being disrupted, though he has no real love for the blacks and their riders on a personal level - too angry, too aggressive. He and Quaith go back to fishing, and all is well, if lonely. He takes solace in Quaith's company, and his coy attempts to seduce females out of season.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by rubi
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
While her profile wasn’t finished, S’kelyn has Impressed to a Green firelizard hatched from this clutch. She will need to have a profile filled out when S’kelyn is apped.

Coded by SanctifiedSavage for SWW


3
Adoptables / N'dar [ 12.05.2564 // Bronze Rider ]
« on: February 21, 2018, 07:54:23 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
SHAWN DOU
Biography

Name:
Naledar
Honorific:
N'dar
Pronounced:
nh-DAR
Nicknames:
Nal previously,
Date of Birth:
12.05.2564 9th Pass or 9th Interval.
Place of Birth:
Fort Hold
Dragon Color:
Bronze
Impression Age:
2581/17.
Wing Rank:
Wingrider // Jungle Wing
Weyrmate:
Ivonai

Your Reflection...

Appearance: Tall and long like a beanstalk. Standing at 6'2", he's often head and shoulders above many of the other weyrfolk and certainly above his weyrmate. He's never had much bulk on him - growing up rough at Fort will do that to you - but he's developed more lean muscle since joining the ranks of the riders, so he's stronger than he looks. He takes a great deal of pride in his status as a rider, and will often be seen wearing his leathers at times where it's not entirely practical.

Whether he appears in good spirits or deathly serious will depend entirely on what he's doing at the time. While he's on duty, he takes things very seriously and rarely jokes. In his free time, he's far more likely to smile, and why wouldn't he? He gets to spend time with Ivonai. He might not come off as cold to others, but certainly gives the impression of caring a lot about pretty much everything.

Response to 9th Pass Catastrophe: The Pass wasn't exactly kind to him, but it did bring him to Ivonai and both he and she emerged on the other side with their family relatively unscathed. He still remembers the cold and the hunger and struggling to survive, so he's hardly sad to see it go, but uses it as a reminder for how fortunate they are to have Fort Island. 

Response to dragon color mutations: Is change such a bad thing? While he's no fan of the chaos and destruction the new mutations are causing, he's not mad at them for existing. The weyr needs to evolve if they're to survive this new future. New dragons might be exactly what they need.

Who are you...

Likes: A job well done - N'dar takes great pride in his work, whether that be hunting wherry, cleaning his tack, or rider drills. Not one to be quickly frustrated, he nevertheless takes an amount of satisfaction in getting something done right.

Free time - N'dar as much as he likes serving the weyr, always longs for the time he gets to spend with his family. Weyr tasks from breakfast to sunset often leaves very little time and energy for family time with Ivonai or his children, but even if he's asleep on his feet he still cherishes every minute of it.

Dinner - The supply of food at the weyr is seemingly endless, even though he knows as a member of Jungle Wing that it isn't. Even so, a hot cooked meal at his fingertips far nicer than anything he could produce is something that makes his heart sing.

Sweets - Another thing denied him on the streets, N'dar has discovered he has a sweet tooth. Though he tries to hide this fact from his Wing, they've probably noticed by now.

The beach - Is there anything more relaxing? Spending much of his time and energy in a high-stress environment, moments to wind down walking the beach with his weyrmate are rare and precious gems to be treasured. The sound of waves he finds particularly relaxing. 

Dislikes: The smell of blood - While he's certainly seen enough blood and ichor to last a lifetime, the smell of it brings back traumatic memories and turns his stomach to boot. He can't stand the stuff.

Politics - Much of the weyr's 'traditions' seem to stem from a musty sort of politics he'd hoped would be left behind on the old continent. At best, many of the weyrs politics seem petty and stand in the way of change that could mean the difference between their survival and downfall.

Injustice - Not much in N'dar's life has been fair - but now he has a chance to change that, any instance of injustice or unfairness rankle him to the core. He sees no need for such things with all the good fortune they have.

Ungratefulness - Don't get him wrong, N'dar loves the weyr, and he's forever grateful they plucked him off the street. When he sees other riders or even holders thinking that the end of the Pass and their life at Fort 'isn't like it used to be', he can't believe anyone would want to go back to that. People who take their fortune for granted, especially riders and wealthy holders, will find little sympathy with him. 

Flights - Any flight, gold or green, is a cause of anguish for N'dar. Opting out of greens might be unorthodox, but Balomuth still keens and cries wanting to participate. Golds are an entire other kettle of fish, and to abstain would be to question the traditions of the weyr. What's more, if he's ever to climb the ranks like he wants to, gold flights are a must. He's done his best to sequester himself away in his weyr during such flights in the hope that Balomuth loses, but it's attracted the attention of his seniors and the anguish of his dragon.

Strengths:

* DEDICATED : N'dar is a damned hard worker, and throws his body and soul into the weyr. He's not one to slack off for any reason, and regularly carries on in the face of adversity without (verbal) complaint.

* RESILIENT : N'dar is good at getting back on his feet again at any setback. Not easily discouraged by a challenge or resistance, it's hard to keep him down. He's been through tougher stuff than this.

* COMPASSIONATE : It's hard for N'dar to ignore the plight of others. If he could, he'd save everyone, but he settles for the little fight where he can, and will stand up for those in trouble or offer a helping hand for someone who's struggling.

* SERIOUS : While he's on the clock, he's not one to joke around much - this is serious business. He takes his role seriously within the Wing, and doesn't tend to break formation and relax until he's safely in Ivonai's arms at the end of the day.

* TEAM PLAYER : He's more than happy to fill whatever role he needs to, and understands that the Wing is only as strong as its weakest link. The Wing is an organism, and there's no room for ego or hesitation, lest it all fall apart.

Weaknesses:

* SELF SACRIFICING : He would willingly throw himself in front of an oncoming Hunter if it meant that Ivonai or his children would live.

* HOT HEADED : Not naturally an angry or confrontational person, N'dar can still get flustered pretty easily. A bad word about him, his weyrmate or their upbringing will have him quietly fuming for days, as will the inevitable injustices of the weyr. While not outwardly expressed, this dark mood can linger for days and affect his judgement.

* DUTIFUL : Despite his strong held personal beliefs, he sees himself as indebted to the weyr, and as such struggles to actively go against the grain. He believes strongly that they are the best hope for the new world, and even if he doesn't always agree with something tends to follow orders to the letter. It just causes him a great deal of personal agony. 

* OUTSIDER : Despite having been a member of the weyr for almost half his life, he continues to wear his otherness like a badge, unable to discard it. This is partly through his choice to take a weyrmate outside the norm, but he also maintains an 'us vs. them' mentality that pervades his thought process. This is partly a remnant from life on the street, and he's thus far been unable to shed it, despite his best efforts.

* INTERNAL : N'dar doesn't often speak up about his grievances unless they're pretty cut and dry disobedience he needs to report to the chain of command. He can stew on things for weeks, spending far too much time in his own head before he'd even bring it up to Ivonai. He doesn't want to worry her.

Describe Yourself:

* IDEALIST: ----- N'dar believes in a better world and a better way of life. Coming from a life on the streets in Fort, just about anything can seem like a paradise, but even as he's started to see the cracks in weyr life, he believes he can help make it better for everyone.

* HOPELESS ROMANTIC: ----- He believes in true love because he's living a fantasy. Or some other equally sappy fluff. As far as he's concerned, he's always loved Ivonai and always will, and there's nothing on this world that would change that.

* DRIVEN: ----- N'dar seemingly has endless energy - or at least force of will - to go after the things he wants. He doggedly keeps his eyes on his goal no matter what setbacks might occur.

* CONFLICTED: ----- There are mounting points of difference from various sources in his life that are pulling him in different directions - satisfying one will disappoint another. All he wants to do is please them all but he can't. 

* ISOLATED: ----- Though N'dar maintains healthy working relationships with those in his wing, it's rare to see him branch out and socialise outside work or the meal-table. That time is dedicated to his family, which while fulfilling for him, does keep him from maintaining other relationships well. Those few he does call friend - in the true sense of the word - are those that are okay with this distance and occasional neglect. It's not malicious, just tied, and there are only so many hours in the day.

The Magic Touch: He chews on his bottom lip when he's unhappy about something.

Family...

Mother: Nalmia. Hold Wife. [ 2532 b. ]
Father: Kedar. Former Merchant. [ 2518 b. ]

Siblings: Kalamia [ 2548 b. ]
Kalem [ 2553 b. ]

Children: Navona [ 2583 b. ]
Inovale [ 2586 b. ]
Nilon [  2588 b. ]

Tell us a story...


* 2564-68, 0-4 Naledar is born to refugee parents at the worst possible time. No happy accident, just an accident, he is born to a former merchant from Nabol Hold, a recently made refugee, and his wife. His mother hadn't fallen pregnant in turns, partly from lack of trying, partly from lack of nutrition as the Hold failed. Kedar is left dethroned from the empire he'd built, and so a turn after Nabol is abandoned, Naledar is born. He's an unwanted mouth in an already struggling family with none of their former wealth meaning anything in this new world. His older siblings are old enough to work, or in his sister's case, have some value, but he is simply a leech on resources. The family moves from lodging to lodging eking out a sad living, until eventually they just leave Naledar behind. Too young to truly understand what has happened, it's not until the house turfs Nal out on the street he realises they're gone, and he's left hungry and alone. Begging for rations as a lonely, scruffy boy only has so much effect, and he rapidly loses weight and condition. He's still confused as to why this has happened, frequently asking after his parents. No one has seen or heard of them, and he's left wanting.

* 2568-72, 4-8 Providence smiles on him when another street rat, a skinny looking girl named Ivonai, takes pity on him. Nal is immediately enamoured with her, which is only partly because the bar was set about as low as it could go, and he tries to learn from her, though she is ultimately the one who takes care of them both. Whether this is because she's older, or just made from tougher stuff it's difficult to say. He's no longer cold, as hungry, or lonely, and thinks this is happiness, and maybe it is. With the hatching of Snow, Nal can't quite believe his eyes, dragons are a sort of far away thing in the sky. That Ivonai tamed one, even a miniature one, boggles his mind, and he'd happily spend much of his time watching the little blue creature. Life may not be rosy, but compared to what he's known Nal thinks it's pretty damn good.

* 2572-73, 8-9 When food becomes hard and harder to acquire as they grow from irrelevant children to suddenly suspicious teens, something had to be done. They hatch a plan, with Ivonai the mastermind, to get into the gangs - just about the only option left available to them. The wher egg Ivonai and Snow steal hatches a bronze, Nalesk. It's a cruel world to be born into, but they all need to eat, and under Ivonai's tutelage, Nal endears himself to the gang enough to be brought on. The food isn't good, but it is food, enough for him and Nalesk, while Ivonai and Snow wait in the shadows.

* 2574-79, 10-15 When Nalesk is grown, he can enter fights. This gets Nal more food, more influence, and a den to sleep in, which he can finally share with Ivonai. It's warm, if not pleasant smelling, but the former greatly outweighs the latter. Ivonai is carefully working to maintain their connection behind the scenes, acting as the eyes and ears on the back of his head. The gang can only get them so far however, and eventually Nal chases larger prizes with bigger fights and bigger whers as Nalesk grows. It's a natural progression when around the same time childhood crush blossoms into romantic interest, with newfound privacy and on the cusp of adulthood, though they'd left childhood behind a long time ago. Nal would personally like to scream that he loves her to anyone passing in the street, at the stars, at falling thread, but he doesn't to protect her, and protect the tenuous position they hold.

What had once been a one sided arrangement becomes about them, about a team, though Nal isn't always comfortable with Ivonai's methods, he's mostly glad it wasn't him who had to carry it out, and he knows he'd be long dead without her. They manage to acquire a second wher for Ivonai, a scrappy little green, when the work becomes increasingly dangerous. Ivonai was his bodyguard, and now Ivisk is hers.

* 2580, 16 When Nalesk is killed in a wher fight, Nal and Ivonai are fresh out of options and food. Nal is devastated at the loss of his wher, almost enough not to feel the gnawing of his empty stomach, and almost enough to miss the dragon rider's approach. When he's Searched, he's unsure of what to do - he has no love for the gang, but also has no wher to support himself. Becoming a rider means leaving Ivonai, and the idea is almost incomprehensible. It feels like abandoning her, but she's ultimately the one who convinces him to take the offer, and quickly. If even one of them can get into the weyr, they both can... eventually. Nal is convinced once Ivonai gets to the weyr, she'll be Searched too for sure, and then they can be dragon riders together. Even with all of this in mind, parting is bittersweet at best. Knowing he won't be able to see her until he becomes a dragon rider proper, Nal throws himself into Candidacy with a feverish intensity, which is just as well. Growing up a drudge meant he had reading and writing to catch up on, as well as other lessons. It earns him no friends, and keeps him generally on the outside of the group, but he doesn't mind much. All he cares about is Impressing at the earliest opportunity.

* 2581-83, 17-19 Impressing Balomuth is both a moment of joy and relief. Having stood for two previous clutches, Nal was already becoming impatient that he might not Impress for turns, turns he wasn't there for Ivonai. Being named N'dar, he enters weyrlinghood determined but carrying that same frustration - there's no process to speed up here, no matter how hard he applies himself. He does apply himself though, burying himself in work and picking up additional chores to distract himself from Ivonai's absence and worry for her wellbeing. He acquires a small green firelizard during this time, Trill, taking solace in her company as well as Balomuth's.

Two turns seem like an eternity, but when they finally end, he graduates into a fully fledged Wingrider. As if there were any doubt, the first thing he does is try to find Ivonai, frantic that something might have happened, that she might be lost for good and it would be his fault. When he finds her, underweight, battle scared, but alive, it feels like he's Impressed all over again. The idea of bringing her home to something that was his felt so surreal, he could barely believe it was happening. The brief moment of bliss was quickly shattered by the reality of Thread, and still being separated for twelve or more hours a day, being ripped apart at a moment's notice. But together half the day was so much more rewarding than not knowing, never seeing one another. To come home and share a bed - a proper on - together meant the world, and he'd single-handedly fight Thread to the last if it meant he could keep it. 

* 2583-86, 19-22 The true weight and responsibility of fighting thread quickly weighs heavy on N'dar's shoulders as around him his classmates are claimed by Thread, and others grounded for months at a time. Perhaps a little more humble, more cautious, he soldiers on, living for moments with Ivonai. When she births their first child, a baby girl, Navona, N'dar wants nothing more than to raise her themselves. It seems right. But it isn't the way of the weyr, certainly not now, when every hand meant the difference between life and death. Even so, they take her back to their weyr at night, and even if only for a few hours, they get to be a family, something neither had as children. N'dar couldn't imagine robbing his own child of that.

A second babe soon joins Navona, a baby brother for the toddler running around their ankles. N'dar finds himself more and more tired as the turns go by and Thread keeps falling, so much so he's almost asleep in the chair each night holding one child or the other, or at the meal table. He is determined however, to be there for them and Ivonai, level of consciousness be damned. He's more concerned that his fatigue will start to affect his performance, joking that Balomuth sleeps enough for the pair of them. They get by, and that's what matters, though the sustainability of increasingly stretched Wings is in doubt.

* 2587, 23 When the Pass ends, N'dar nearly slept for a week. On the other side, he finds not a dream but the reality of a Threadscored world. The problems of yesterday were still apparent: limited resources, food, and space for any healing to take place, and a toxic earth surrounding them. He joins the efforts to search for anything that might have survived the Catastrophe, and when an isolated Island is to be their new home, this is the point he believes he is dreaming. The efforts of evacuating Fort are long and drawn out, but once the dust settles, he finds himself in a weyr overlooking the glittering sea, with his weyrmate and two children, not a Thread in sight. Not even the afterlife could conjure something so sweet. 

* 2588-90, 24-26 A new weyr means new challenges, and the Hunters are at the forefront for any progress on the tiny island. N'dar joins Jungle Wing to fight them, as he had fought Thread, to keep his growing family safe. Their second son, Nilon, is born in a kinder world than his siblings, giving N'dar another bouncing babe to come home to, and this time he's not so tired, not so stretched thin. Things are getting better, and he'll keep fighting to ensure things continue on the right track to healing.

---

RP Sample goes here.

Member Info...

Created By:
Concept by SanctifiedSavage, written byrubi
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
<3

Coded by SanctifiedSavage for SWW


4
Adoptables / Londilia [ 28.05.2564 / Holder ]
« on: February 21, 2018, 07:39:33 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
EMILY DIDONATO
Biography

Name:
Londilia
Pronounced:
LON-dee-lee-ah
Nicknames:
Many from her previous occupation, though close friends from the whorehouse used to call her Lia
Date of Birth:
28.05.2564 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
Nope. She sleeps with a lot of people, though fewer than she used to.

Your Reflection...

Appearance: Londilia may only be slightly above average at 5'7", but she finds ways to stand out elsewhere. There's no denying she's an attractive woman, though to her frustration she's struggled to keep on much weight since her miscarriage. Her hair is a more sandy brunette, usually falling about halfway down her back, and out so it can trail behind her. She carries herself with an air of confidence, and will do her best to make whatever clothing she's procured look good, though she's hardly got the wealth or influence to acquire anything of great quality. Regardless, her purpose in life is to make an entrance, and everything she owns is often revealing or low cut, because old habits die hard. 

Response to 9th Pass Catastrophe: Destruction was all that she knew, although she did spend much of it indoors. She knew nothing of the destruction of tradition or culture, being born late into the period of collapse. While she thrived (more or less) during this time, the release of invisible shackles in the reset that occurred during the move to Fort Island is far more of a boon for her as a person, and if anything she has almost positive feelings towards it all. If the world hadn't been destroyed, she would have been the daughter of a whore forever. Now there are possibilities.

Response to dragon color mutations: Doesn't really know or care about weyr politics, dragons are dragons. As a person who thrives on chaos however, she'd probably support them wholeheartedly if she cared to form an opinion.

Who are you...

Likes: Sex - She wouldn't have stayed a whore if she didn't. There's of course the power trip that comes with it, and she's good at it, but the physical rush feels right too.

Power - Power is everything. It can bring her redemption and everything she desires. She will do just about anything to gain or keep it.

Winning - Lindilia keeps a constant counter of imagined gains and losses in her mind, and wants to keep coming out on top. It's a childish want, but she's not been able to shake it.

Attention - Lindilia loves the validation as much as anyone. She likes to be admired, to be watched, to be desired, or even feared. Anything that ensures the focus is where it should be: on her.

Control - Even the imagined idea of it, she has to be in control to function. The idea of helplessness does not sit well with her.

Dislikes: Children - She sees little point in them and has no maternal instinct to speak of.

Her brother - She has (often wrongly) seen her brother in open opposition to her, constantly comparing herself to his perceived strengths and finding herself lacking. This seemed to be validated by the hands they were both drawn, and she is now determined to out-do him.

Authority Figures - Anyone who's in charge of her by default she's likely to clash with in some way or another.

Traditionalists - She has a beef with the old way of thinking that would see her worth reduced to that of property or a beast of burden. They're also the ones who would see women like her remain insignificant, which is simply unacceptable.

Hard Work - Londilia hasn't really worked a hard day in her life, certainly not since leaving Healer hall and even then her heart wasn't in it. If there's an easy way to do something, she will take it.

Strengths:

* MANIPULATION : Londilia has always had a knack She's not fussy on what it takes to get a person to do something either, and everyone has a price.

* DETERMINED : Never one to give up and quit, Londilia doesn't ever accept her lot in life. She's pretty much brute forced and willed her way to a better future - as far as she knows, she could have willed the Pass to end.

* CUNNING : Londilia always has a plan, and they're usually the underhanded kind, more than willing to exploit the dishonourable path for all it's worth. She's quick on her feet in a tense situation, but often has a plan going in anyway. Her methods may not be honorable, but they work and that's what matters.

* SOCIAL : While she may not exactly be nice, she can certainly give off the appearance of it. Londilia's a naturally outgoing person with a penchant for large groups of people and gatherings. She's good at talking to people and making them feel good about themselves... when she wants to.

* CONFIDENT : Doubt isn't something that regularly enters Londilia's thought process. She's good at what she does, and she knows it, and the new structure of hold leadership has emboldened her further. Ask her to clean a saddle? She probably wouldn't know how to. But working a crowd, a client, or simply bartering for better food she knows like the back of her hand. Even when something isn't her forte, she's confident she can pick it up quickly enough for it not to matter - or sweet talk her way through.

Weaknesses:

* PETTY : Londilia isn't good at letting things go. She can be downright nasty at the best of times, often for the smallest of slights (or none at all).

* ENVIOUS : Londilia has always wanted something that has been denied to her. Again this trait ties heavily back to her family - the mother's love she never received and the brother who was so perfect next to her. She frequently covets the success, wealth or happiness found in others, and will often go to great lengths to destroy it. She will additionally shoot herself in the foot for this, and finds herself almost unable to enjoy the happiness of others.

* STUBBORN : Londilia is more likely to do something just because someone doesn't want her to. Once she's made her mind up, she's unlikely to change it, especially if she's told to.

* ALWAYS RIGHT : At least she thinks she is. She is extraordinarily good at twisting a narrative so she is the one who was wronged, and the victim, or justified in her actions. Getting her to admit she was wrong, or worse, apologise, is almost impossible.

*  CALLOUS: Very little phases Londilia anymore, and she's not one about to feel sorry for the plight of others. Maintaining actual friendships can be hard when you don't care about the lives of others.

Describe Yourself:

* PROUD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* AMBITIOUS: ----- Londilia dreams of bigger things. Better things. She used to dream of being the madame and ruling over the whorehouse, now she dreams of ruling over the Hold.

* HYPOCRITICAL: ----- Just about all the traits and behaviours she despises she expresses herself. She's just as likely to look down her nose at someone for getting their hands dirty to achieve their position as she is to do the exact same thing to dethrone them. Asking her to examine this double standard will not go well.

* ANGRY: ----- To say she had a chip on her shoulder would be an understatement. She's angry about a lot of things, but most of them tie back to her family. She's not good at expressing or coping with this anger either, leaving it to fester and grow below the surface. Occasionally, it bubbles out.

* SELFISH: ----- The only person that matters to Londilia is her: if she could marry herself she probably would. Her agenda is the only one she cares about, and if it happens to align with someone else's they're damn lucky. The only creature this wouldn't extend to is Londisk, as the two are now two halves of the same coin, so it's almost the same thing.

* UNHAPPY: ----- At the core of it all, Londilia is someone who is deeply, deeply unhappy. She's deeply dissatisfied with her lot in the world, and will likely never achieve happiness as no matter what she always wants more. Much of her behaviour can been seen as wanting to be like everyone else, but instead of trying to take steps to achieve her own peace, she'd rather bring everyone down with her.

The Magic Touch: She scratches her nose when annoyed.

Family...

Mother: Tarinda, Whore, 2553  (b.), 2573 (d.)
Father: Could have been the Lord Holder himself for all she knew. Unknown, the type to visit a whorehouse.

Siblings: Tythinaden, Candidate, 2567 (b.)

Children: Roth, 2580 (b.), adopted by another whore. Lindilia has more or less forgotten he exists.

Tell us a story...


* 2564, 0 - Born in the whorehouse to her mother (then eleven). While not doted on, she's played with enough to be a pretty happy baby. She cried a lot, which didn't make her many friends. 

* 2567, 3 - Brother Ty is born, she’s not really old enough to help care for him but enjoys the presence of a bouncing baby over smelly men any day. Her mother sees no point in keeping a baby boy, and wants to dispose of him. He gets sent to healer hall. Londilia isn’t sure she misses him, but it is more dull with him gone.

* 2569, 5 - The older she gets, the more she finds the whorehouse unwelcoming and scary. Her mother shushes her complaints, saying it gets better. She eventually can't stand it anymore and runs off to find her brother, without telling her mother. Londilia joins her brother at Healer hall, who take her in as an extra pair of hands to help with his care. While she's glad to be out of the whorehouse, she finds the healers uptight and stuffy, and her brother's antics taxing (especially when she's being held responsible). More than anything, she misses her mother, but she's too fearful to go back, and wouldn't know how anyway.

* 2572, 8 - Ty finds a clutch of flit eggs and their mother in the abandoned bowels of the hold. He can’t possibly care for them all, he’s too young, he’ll probably forget to feed them and they’ll die. Londilia picks the biggest egg with the gold sheen, she’s far more suited to a queen anyway. And another for good measure. When a dark nose pops out of the egg first, she’s certain there’s some mistake. When a mass of dark tipped wings and burnished body follow, it’s clear she’s been jipped. Her brother’s weedy little egg hatches the queen instead, and she’s incensed. She names her bronze Samson and the green that hatched with him Dew.

* 2573, 9 - Londilia begins to become restless, asking among the healers as they try to teach her the craft where her mother is. She remembers vague flashes of the woman, and the healers are frustratingly evasive. Londilia is petulant and defiant, demanding answers. She’s saddled with unpleasant chores for her insolence, and her resentment begins to grow for the hall, all their gentle words and emotionless movements. They don’t care when a man dies in front of them, that’s life. Londilia doesn’t care either, but that’s because she’s still alive. She knows the healers are keeping information from her and bides her time, taking solace in her firelizards.

* 2574-76, 10-12 - Londilia becomes increasingly angry, at the healers and at her brother who seems to want nothing more than to follow in their footsteps. Isn’t he interested in finding their mother? Their real mother? When Londilia overhears some of the healer talking about them, saying that their mother was a whore and had abandoned them here,  she knows this is a lie. She runs from the healer hall with nothing but a name of a bad man in the hopes it will lead her to her mother. She leaves behind her brother without saying where she was going, because she worries he might tell the healers and they’d stop her.

Asking on the street proves fraught, and many people brush her aside or give her long hard looks that make her flee, but eventually she’s pointed to a dark, cramped alleyway in the depths of the hold. The building is as drab and grey as the rest of it, but the inside is hazy and smells of home. She asks the girl at the door for her mother, and the girl shakes her head, saying there’s no one called that here. Londilia tries again, this time using the name the bad men had called her mother, and this does get a response. The girl frowns, and says she died in childbirth the previous year. She considers going back to the healer hall and her brother, but she can’t bear facing them again and their calm, logical response, so she stays, without a full appreciation for what she’s getting herself into. 

* 2577-79, 13-15 - While the work she gets at the whorehouse is shocking and out of her control, for the first time in her life Londilia finds she’s actually good at something. Whether she should revel in that something or not is a matter for another time, and someone more concerned with morals and damage than she. Her natural ability to read people is far more useful here than in Healer hall, and she gets off on the power trip more than anything a man could provide her. For a minute or an hour, she is their queen - or so she thinks. She’s young and attractive, and has many visitors, which keeps the brothel owner happy too. She also gets along fairly well with the other women there, despite age differences. Any that she doesn’t, she doesn’t care about. She thinks of her brother occasionally, what he’s doing, and considers trying to visit him, but something always stops her. She thinks of having to tell him what she does now, and the imagined disgust on his face never ceases to bring out a bad mood in her.

* 2580, 16 - She has her first child - a little boy - at 16. She’s not overly enamoured with the idea of motherhood despite the long harboured feels of loss and abandonment she feels at being deprived her own mother, and only really breastfeeds him to improve her bust size and keep herself from becoming pregnant again. She names him Roth, and puts very little effort into his care, foisting it off on the rest of the brothel workers. Some of them are better mothers than she, so he’s not without love. She feels no animosity or jealousy that he’d rather spend time with them than her, and more or less continues on with her life. She thinks of Ty less and less, instead focusing on trying to climb the inner hierarchy of the whorehouse.

* 2584, 20 - She falls pregnant again, but loses the child late in the pregnancy. She’s sick for a good few months after giving birth to the stillborn child (it was a girl), which puts her place in the whorehouse in jeopardy. When she’s not bedridden and weak, she’s angry - angry at her body betraying her, and angry at her power and hard work being stripped away from her. Every time they bring in a healer she’s terrified her brother will walk in, even though the house has its own underground network of those who have defected and use their skills on the side. She treats each of them with the same spite and malice she saves for her brother, which earns her no favours. Eventually she recovers, and begins clawing back her previous position, though many of her long time clients have moved on. She becomes more volatile to the girls who have inherited them, resulting in a number of verbal spats that are close to coming to blows. She’s relegated more and more unpleasant clients as punishment, which only half works. Sleeping with the brothel owner fixes that problem, at least temporarily.

* 2587-90, 23-26 - The Pass ends, and life at Fort is thrown upside down. With the move to Fort Island announced, the underbelly is loathe to move from their entrenched position, and are some of the last to go. Eventually though they have to - dwindling resources and fewer clients does not good business make. Their arrival on the new landmass is a rude awakening, the watchful eye of the weyr effectively halting any unscrupulous business venture. The whorehouse is disbanded, and everyone scattered to the four winds. While she won’t go hungry under the new regieme, Londilia doesn’t know what to do with herself, at least initially. The other whores are similarly lost, but she quickly works out that this is freedom, as she has never had it before. The hold’s structure has been so completely broken there’s nothing to stop her from running rampant. That’s not to say she hung up the boots entirely, sleeping her way to a gold Wher egg. The queen that hatches is Londisk, and is her ticket to garnering more meaningful favours in the new system - sex can only get her so far. With the added bonus of protection from anyone who has designs on coming for her to drag her back to the belly, Londilia finally emerges an independent woman.

The move also brings her into contact with her brother, the first time she’s seen him since childhood. She doesn’t recognise him, it’s only through hearing his name she knows it’s Ty. He’s still a healer, and the long held feelings of animosity bubble to the surface. His success hurts her pride, though she takes some joy in her raise in stature being bonded to a Wher, a gold one at that. Her gloating is short lived however, when Ty is searched by the weyr, destined to be a dragon rider. While Londilia has never aspired to be a rider, the fact that her brother could and she cannot - too old for it to even be a possibility - grates on her very core. She spitefully hopes he never impresses, and redoubles her efforts to garner influence and power within the hold structure, similar to her efforts to climb within the whorehouse. She isn’t exactly sure how she’s going to go it, even with a gold Wher at her disposal, but she will find a way.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by rubi
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
Planned with RavenFlame

Coded by SanctifiedSavage for SWW


5
Adoptables / Sirana [ 03.08.2569 / Green Weyrling ]
« on: February 21, 2018, 07:13:00 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
TIANA TOLSTOI
Biography

Name:
Sirana
Honorific:
None.
Pronounced:
Sih-RAH-nah
Nicknames:
Ana
Date of Birth:
03.08.2569 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Green
Impression Age:
2589/20.
Wing Rank:
Weyrling
Weyrmate:
None.

Your Reflection...

Appearance: Starting as a mostly non-descript, scrawny weyr-brat, puberty and being Searched changed Sirana from weedy child to lanky teen. Eventually, as she adjusted to the sudden spurt in height, lanky became svelte and she grew into her full 5'9" frame. She wears her hair long, naturally near black, but these days it's more sunbleached to a reddy brown. She'd never cut it short, and hates wearing it tied back, as this reveals her not large but certainly more stick-out ears.

Sirana's flair for the dramatic is reflected in her dress sense: she likes bright, bold colours or solid blacks, anything that will draw attention really. While regulation leathers might do nothing to this end, much to her displeasure, she makes a point of sashaying around the weyr in stiffer, more structural clothes that draw attention to her height. Despite only being half-siblings, she and her sister Ysveta have always shared a likeness to the point of confusion by their own father. Though they've grown more distinct as they've aged, they still share a striking similarity to one another.

Response to 9th Pass Catastrophe: It happened around her more than to her. Sheltered from the bite of hunger in the weyr, she was also raised in the creche and distanced from any family she might have known, so she may not have even known if they fell. 

Response to dragon color mutations: Sirana sees the mutations as wrong, a disease of this new weyr that will hopefully die before it sinks its teeth in too deep. She views these candidates as inferior to be chosen by these dragons.

Who are you...

Likes: Praise - Sirana likes to be acknowledged, and to have her accomplishments validated by others - they barely count as accomplishments if they aren't noticed by someone.

Being Liked - While she's not always the best at cultivating this, it goes beyond a superficial need to be popular, though that certainly plays into it. After being bullied in her childhood, there's an almost neurotic need to maintain a positive image and reputation with others, lest she be right back where she started.

Baths - She'd spend hours in them if she didn't go all pruney. The hot water was initially a relief from the pains of training, and she's forever associated it with relaxation.

Sour Berries - The ones pulled off the bush a day or two before they're ripe, and are so tart they make you purse your lips. She's been known to pilfer or sweet talk them from the kitchen workers, and would eat them like lollies if she could.

Dislikes: Being Alone - Not that there's much risk of this in the weyr, but feeling isolated can send her almost into a panic, whether this is physical or from a figurative perspective.

The Interval - A very naïve, throw away sort of irk, mainly centred around the idea that nothing she does will compare to saving lives from Thread: Hunters have been largely contained by the Wings, and while still a threat, don't come close to what was happening in the Pass. Liable to change as she actually graduates from weyrlinghood.

Gold Riders - She hasn't quite come to terms with the fact she didn't Impress a queen on the sands, and is partly in denial about the whole thing. Needless to say they're a constant reminder of her own inadequacy and a thorn in her side. She might not publicly badmouth or disobey the gold riders, but don't expect her to befriend them.

Criticism - She's gotten better at dealing with this, but she always tends to take this in the worst way and imagines people hate her. It's something she's been working on, and Penn helps. That said, she'd rather get things right.

Strengths:

* OUTGOING : Some might say too outgoing, but Sirana is never one to miss an opportunity to put herself out there. Never afraid to speak, and often afraid not to, she's definitely one to make her presence known.

* FOCUSED : A double edged sword at times, it is also her strength: she can hone in on a task with single minded intensity. She's not easily distracted by much,

* INTUITIVE : Sirana has always picked up new things easily, and her 'knack' is probably her most valued skill. She sees solutions often without necessarily being able to explain the process of how she got there, but the result is what's important anyway.

* LEADERSHIP : They say fake it till you make it, while Sirana may not be the most natural born leader, since being 'remade' in Candidate life, her new persona granted a fresh start, she took the opportunity by both hands to impress her teachers and she's actually gotten quite good at it.

* PASSIONATE : If she could only utilise it, Sirana's passion could be harnessed to great effect. She's a passionate speaker about the things she cares deeply about, and though it's earned her scorn in the past, could be an asset in later life.

Weaknesses:

* INSECURE : She struggles to find validation within herself for achievements, meaning she places great value and stock in the opinions of others over her own, as well as in arbitrary measures of accomplishment and success like titles and leadership positions.

* SELF SABOTAGE : Sirana doesn't have a good grasp of limits: she's a very intense person and will often push something well beyond reasonable bounds to the point of being nasty, needy, obnoxious where people have truly had enough of her.

* PERSPECTIVE : Her priorities aren't always where popular opinion might dictate they should be: and it's led to her appearing callous, airheaded, and cold on different occasions. 

* AMBITION : Inextricably tied to her need to please someone, her ambition has always been a thorn in her side, setting an impossible set of expectations that she's unlikely to ever realistically achieve. It also leads her to decisions that could be dangerous, or reckless if she values the outcome more highly than the cost.

* DECEITFUL : It's not entirely malicious, so much as Sirana wants people to approve, and she's the type to either protect herself or simply try to garner favour by telling people what they want to hear. She's less prone to embellishment or exaggeration, being more the type to omit things that are displeasing.

Describe Yourself:

* INTENSE: ----- Sirana is a deeply passionate person about very particular things, and where others would dip in a toe she throws in her body and soul. This has historically made her come off as a little weird, and she tries to keep this under wraps, though she doesn't always succeed.

* MUMMY ISSUES: ----- Much can be understood about Sirana when you look at her relationship--or lack thereof--with her mother. Her mother's relative indifference to her eldest daughter has left Sirana desperate for the attention and approval of authority figures in her life, often through elaborate grand gestures meant to gain maximum attention and praise.

* GUARDED: ----- Bullied as a young child for her eccentricities and appearance, Sirana is wary of trusting others or allowing them to see the 'real' her.

* DISCONTENTED: ----- To say she had a chip on her shoulder with her lot would be an understatement, and as it's a chip that's largely self-inflicted that's unlikely to change any time soon. Her standards for herself are constantly changing and nothing will ever be good enough.

* ANXIOUS: ----- Despite what her outer demeanor might suggest, she spends a lot of time stressing about her reputation, her place in the weyr, and others' opinion of her. Even while playing the act of being social and liking it, she can't erase the worry that it's all going to come crashing down any second.

The Magic Touch: She views children as a hindrance to her success, and has frequently Betweened since becoming a candidate to prevent any pregnancy from sticking.

Family...

Mother: Eissana of Green Leluweth, [ 2551 b.] [ 2567 imp. ]
Father: S'vet of Brown Myjuth [ 2540 b. ] [ 2560 imp. ] [ 2586 d. ]

Siblings: Satriet. Harper Crafter. [ 2570 b. ]
May foreseeably have others from Eissana, but she is not aware of them.

Half Siblings: Ysveta. Candidate. [ 2572 b. ]

Children: None yet, she's been fanatical about Betweening during Candidacy so she wouldn't miss the clutch with her dragon in it.

Tell us a story...


* 2569-72, 0-3 Born as the result of her mother's first flight, there was little question about whether Sirana would be placed in the creche to be taken care of by the workers there. It was almost as if the babe knew, and she cried near constantly. Eissana had a second child, a son, to the same rider the year following, further prolonging her start to flying thread. Only young and with so much death around her, she nevertheless had little interest in raising her children, and never visited. Despite being full-blood brother and sister, Sirana and Satriet are not raised as such and never bond.

* 2573-75, 4-8 Sirana is a bit of a problem child prone to tantrums. This earns her no friends, and finds her more or less ostracised from the other children. A lot of her tantrums are misdirected frustration at not being 'allowed' to see her mother, not yet understanding it doesn't work like that. Her father S'vet does visit on occasion, but this only seems to compound the issue and highlight her mother's absence. As she gets older and the other children grow more tired of her weepiness, she's told quite abruptly by an older girl that her mother doesn't want to see her. This almost immediately stops the tantrums as Sirana retreats within herself and becomes withdrawn and quiet, but the other children don't forget, and she becomes an object of ridicule. She still cries a little too easily, and her ears make her an easy target for bullying. It leaves her feeling even more isolated and alone, and for a long time she hates herself and thinks her mother doesn't want to see her because she's ugly and misshapen.

* 2576-82, 9-13 Though life is still tough and she has virtually no friends, Sirana finds some solace in helping in the Healers present in the weyr. It's not a formal apprenticeship by any means, and she's mostly cutting bandages or helping prepare poultices but it gives her purpose. Surprisingly, for someone so young she seems to have a strong stomach and is resilient in the face of more gruesome wounds and death. It is during this time she first encounters her mother, though she doesn't know it until the woman has already been treated and left. Old feelings of insecurity resurface and she wonders if her mother even knew she was her daughter. Seeking her out proves disastrous, with the rider shaking her off impatiently and telling her to go back to the creche. Thinking she must do something to earn her mother's attention and affection, she hatches a plan to become a Candidate, however no matter how many blue dragons she walks in front of none turn in her direction. It's beyond disheartening, and this is one of the lowest points in her life. Only one of the elderly healers, Ealone, a man who'd lost his wife and daughter to Thread already, notices her depression and insists on her being monitored for fear of her trying to take her life. Talking to Ealone helps, but still doesn't provide a vision of a future Sirana wants to be a part of.

* 2583, 14 Puberty hits Sirana like a stone and she shoots up like a weed. The change is so rapid it gives her immense growing pains in her shins and thighs, a momentary distraction from the fact she has still not been Searched. She's gangly and uncoordinated, though thankfully free of ugly red spots, though there's still plenty of fuel for the 'freak' fire from the other weyrbrats. The insults still hurt, even if she's heard them a thousand times. Ealone is trying to talk her into taking an official apprenticeship with the Healers, but Sirana remains stubbornly resolute in becoming a dragon rider to be worthy of her mother.

* 2584-86, 15-17 After what feels like an age to a teenage girl, she is Searched by an injured blue rider in for treatment, and what should have been a joyous moment is tinged by having to leave behind Ealone and the safety of the Healers. Even so, she accepts willingly, eager to become a Candidate, but nervous about moving into such close quarters with her former tormentors. And some of them are awful. Others have no idea who she is, or don't remember her. So she keeps her head down and focuses on studying so she can stand at every possible opportunity. This means pretty frequent trips Between once she starts fumbling around with some of the other candidates, despite the awkward encounters being so brief they'd be very lucky to result in children. That doesn't stop Sirana from going multiple times on occasion, just to be sure. Despite her efforts and dedication though, no egg hatches for her in a clutch. She acquires Penn as part charity part charity case, as she consoles herself with a miniature dragon at least. She has her heart set on a Gold, a queen would surely earn the attention of her mother, she'd have to acknowledge her then. Despite these lofty aspirations, the golds go to other Candidates, one of the gold hatchlings even goes between instead of choosing her, and she is left Standing without a dragon of any colour.

* 2587, 18 The end of the Pass is a blessing and a curse. Still a Candidate and beginning to become desperate, the opportunity for another new start is welcome, if not without tragedy. Ealone's heart gives out during the trip over, and he's one of the first laid to rest on their new island home. Her father is among those that follow, falling victim to a Hunter attack, and though she'd had little connection with the man it adds salt to the wound. And still amid it all, clutches come and go without her Impressing, and new voices are encouraging her to take up a different vocation to fill her time and she can barely entertain the thought. She spends more time with the Healers, though again refusing to take it up as an official Craft, even as it makes her heart ache not having Ealone there. She continues to grow and mature into herself, understanding the length of her limbs and learning to control it. She begins to get more attention from boys, especially among the Candidates and young Healers. She has flings with both but runs screaming from commitment, abandonment issues still lingering like a bad storm.

* 2589, 20 Finally, after years of dedication and hoping, an egg hatches for her on the sands and a dragonet names itself hers. The only problem is, it's not a gold. Sirana had convinced herself she was destined for a gold, why else would she not Impress clutch after clutch? The green announces herself Taith and seems completely immune to her new bonded's distress. Still, it means graduating into weyrlinghood with a set of people who have forgotten who she is again, and she's able to reinvent herself without her past reputation overshadowing her. This allows her to come out of her shell, and she's determined to embody a different person to the timid, quiet, lonely girl of her youth.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by rubi
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---
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 Anything Else:
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6
Adoptables / B'tun [ 16.7.2545 / Brown Rider ]
« on: February 21, 2018, 06:51:22 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
TAIKA WAITITI
Biography

Name:
Bentun
Honorific:
B'tun
Pronounced:
buh-TUHN
Nicknames:
Ben (H'tay only)
Date of Birth:
16.07.2545 9th Pass
Place of Birth:
Southern Weyr
Dragon Color:
Brown
Impression Age:
2563/18.
Wing Rank:
Wingrider // Prairie Wing
Weyrmate:
H'tay.

Your Reflection...

Appearance: The Pass has aged B'tun more than he'd care to admit. There's still a touch of the rogueish good looks from his youth, but much of it is buried behind increasingly grey hair and tired eyes. He does his best to cover it up with an easy smile and a kind word, but anyone who knew him from his youth would notice the difference. These days B'tun presents himself as a slightly sloppier, more creased version of himself - his clothes are often crumpled, shirt tails hanging out, or a stray strap left untied. If he shaved his beard or combed more than his fingers through his hair once in a while it'd probably go a long way, but he'd rather not accentuate the age difference between him and H'tay. Under it all, he's got some pretty serious thread scarring across his back and left arm that limits his mobility, but thankfully hasn't given him a limp at least. He's a little stiffer with how he stands, and needs frequent massages after a long day's ride, but he'll manage. He always does.

Response to 9th Pass Catastrophe: The Catastrophe robbed B'tun of everything he held dear. It almost destroyed him, but it didn't. Despite everything, and how hard it tried, it didn't. He certainly doesn't remember the Pass fondly, and it's more of a grim reminder that haunts the darker corners of his mind that he would rather forget. He doesn't blame anyone, it was impossible to see it coming, and impossible to stop.

Response to dragon color mutations: Uneasy but too tired to hate them for what they are. After the incident with the red hatchlings and his daughter however, he's certain they at least need better management to stop them from being dangerous. There appears to be none of the same random acts of violence into adulthood though, so he certainly holds no resentment to the young riders who have bonded with them.

Who are you...

Likes: Quiet - Quiet is essential for B'tun to relax, so he ensured his and H'tay's weyr was way up away from the hustle and bustle of the weyrbowl. When even that isn't enough, Beyuth will often fly him somewhere safe and calming - they are big fans of sitting by the beach at nighttime.

Meditating - It helps him keep a clear head, and without it he can find himself distressed and triggered with bad memories.

Family Time - It's a luxury not afforded as much as he would have liked during the Pass, so B'tun treasures it when he can. He grew up with a closer knit family than most for a weyr-born child, and he wants to provide the same for his children, safe from the perils of Thread.

Dislikes: Loud noises - Particularly screaming. Even playful children squealing can set his teeth on edge. He does his best to avoid environments where this might happen.

Recklessness - He's never really liked the behaviour, given that in time he saw it as the reason for his brother's death, along with countless others. He's quick to dissuade it among young riders who are more prone to the tendency. He's had a rather strong reaction to the relative safety of Fort Island, and considers a great many 'risky but otherwise safe' activities as reckless these days. 

Forgetting things - For a long time he wished he could just forget everything that happened in the Pass. Now he's losing time, he feels old and damaged.

Strengths:

* PATIENT : B'tun feels he has all the time in the world now that Thread has stopped falling. He's got apparently endless patience for weyrlings who are struggling with mastery of their exercises, and isn't prone to anger or frustration. No matter how many times it takes, they'll get it eventually.

* EXPERIENCED : B'tun has been there and done that a thousand times more than you. There's just about nothing he hasn't seen, heard, or done at this point. He's good at working through problems on an individual basis because of this, and knows there are multiple solutions to one problem.

* LOYAL : To the weyr, his Wing, and his family. You'll hear nothing but a supporting word from him, and he'd rather cut off his own leg than do something that would harm any of them. He respects the structure of the weyr and the safety it brings.

* RESPECTFUL : He respects authority, but simultaneously isn't one to look down on others: he doesn't believe in perpetuating class divides between dragon colours or wings or ranks. Everyone regardless of origin is worthy of a baseline of respect.

* GOOD LISTENER : B'tun isn't hasty or in any kind of hurry, and he prefers to listen to a person in full so that he has a full grasp of where they're coming from.

Weaknesses:

* OVERPROTECTIVE : B'tun lost a lot of family in the Pass, and a lot of friends. Now he's ready to protect what he has left by any means necessary, usually by hovering unnecessarily and meddling where he doesn't belong to keep his loved ones out of harms way.

* DAMAGED : B'tun saw some shit. Like, a lot of shit. Now he's out of it and more or less happy, that's not to say the past has left him unscathed. He is permanently in Prairie as a mentor for young riders to keep him in a stable, low stimulation environment. It's taken him a long time to be able to cope with Thread drills without issue.

* MEMORY : Whether a symptom of the trauma he suffered or just early onset ageing, B'tun's memory isn't what it used to be. Little snippets keep going missing, and he's occasionally left confused and disorientated by being asked about things he doesn't remember. He does his best to cover this up, and doesn't even like speaking about it to H'tay. He's thoroughly in denial.

* MOBILITY : He doesn't move like he used to, and his back has been seized up since the Threadscore. Over stimulation and overexertion can cause quite considerable pain.

* PRESSURE : Since coming to Fort Island, B'tun hasn't dealt well with high pressure environments. He doesn't like the responsibility of so many lives on his back, and shies away or shuts down when too much stress is applied. He'll never take up a serious leadership position - not one that could see others injured or killed as a result.

Describe Yourself:

* COMPASSIONATE: ----- He cares deeply for other people, and is empathetic where others might not be.

* FAMILY ORIENTATED: ----- His family is his life, at least, what's left of it. Everything he does is for them.

* TIRED: ----- He mightn't be the oldest rider at the weyr, but he certainly feels it in his soul more than his bones, though his back certainly puts in a worthy mention.

* FRIENDLY: ----- B'tun gives a lot of himself to his work, and tries to remain helpful and positive at all times, and easily approachable.

* DEPENDABLE: ----- B'tun is one of the constants at the weyr, always there, always ready to lend an ear, always working hard. While this quality is a double edged sword in many ways, it's who he is.

The Magic Touch: Won't touch pain relief as he fears he'd easily slip into its embrace and never return.

Family...

Mother: Cirele. Wingsecond Gessilth, Impressed 2534. [ 2517 b. ] [ 2565 d. ]
Father: Burra. Weyrfolk. [ 2513 b. ] [ 2567 d. ]


Siblings: Gaya. Wingrider. Lirith, Impressed 2555. [ 2536 b. ]
G'yen (Geayen). Wingrider. Laveth, Impressed 2555. [ 2537 b. ] [ 2557 d. ]


Children: Banrun. Apprentice Harper. [ 20.10.2568 b. ] [ 2581 d. ]
Dantur. Weyrbrat. [ 12.01.2571 b. ] [ 2581 d. ]
Isalia. Candidate. [ 15.05.2575 b. ]


Other: Aliah. Former Weyrmate. Wingrider. Rainth, Impressed 2560. [ 04.09.2545 b. ] [ 2581. d. ]
H'tay. Weyrmate. Wingrider. Branth [ 22.04.2531 ]

Tell us a story...


* 2545-50, 0-5 Born at Southern to weyrmated parents. Despite placing him in the Creche, they did both visit him regularly, as did his older siblings. Bentun saw more of his siblings and his father, as his mother was at the forefront of fighting Threadfall. Once he is weaned off milk, he moves into the family weyr with his siblings and his parents. He helps his father in the kitchens, or does other chores around the weyr, and tries his best to stick with his brother and sister for these where he can even though they're so much older than him. He didn't socialise as much with the other weyr children, instead looking up to his siblings. They're relatively receptive to his constant attention, but do run off on their own when Bentun gets too much. For the most part, he ignores this slight, and carries on worshipping them, though does feel left out of the bond they share, being not even a full turn apart in age.

* 2551, 6 As the threat of Threadfall increases, and the Wing is put further under pressure, Bentun's mother is somewhat controversially promoted to Wingsecond. The word means little to him other than why wouldn't you want to be wingfirst, but it's the first time he sees his parents arguing. Burra isn't pleased, feeling it means she is in more danger as a result and will spend less time at home. Bentun doesn't fully understand when she says if she doesn't fight Thread, there won't be a home to come back to. Burra isn't completely wrong however, as Cirele is definitely more absent and the home a little quieter, with her spending more time eating dinner with her Wing. Bentun is told to not ask when he wonders where she is at the dinner table, and Geayen and Gaya are quiet on the matter.

* 2553, 8 Gaya and Geayen are Searched and begin their candidacy. It makes the family's space feel so much larger, and Bentun cries more than he has since infancy. He wants so badly to be a rider like his older siblings, and is heartbroken knowing he won't even begin to be searched for another four turns. It feels like an eternity.

* 2554, 9 His siblings Impress at the same hatching, with Geayen being named G'yen. Bentun is in the stands to watch, and cries out each time a dragon approaches one of his siblings. Gaya Impresses first, and G'yen right after. His mother is there too, and Bentun isn't entirely sure why she's crying - she says she's happy. But it doesn't reach her eyes and he's not so sure. His father is quiet. His siblings couldn't be prouder of their dragonets, Gaya with a green like her mother and G'yen with a handsome brown. Bentun thinks they're the most fabulous creatures he's ever seen, and he's so envious.

* 2557, 12 Barely out of weyrlinghood, tragedy strikes and G'yen is killed in Threadfall. A dark cloud descends over the family, and for a while there is confusion over what has happened, and it's unclear whether the boy was simply lost and had Betweened elsewhere. When his body and Laveth's are found by ground crews close to the weyr however, there is no doubt, and Gaya withdraws within herself. Bentun feels lost himself, but doesn't know who to turn to - his older siblings always seemed so invincible. His mother seems cold to the whole thing, and his father barely speaks, so Bentun is left staring at his sister's back in the dark until she returns to her own weyr some days later.

* 2559-60, 14-15 When Bentun is Searched, it isn't accompanied by the rush of euphoria it might have been a few turns earlier. Dragon riders are dying faster than they can train them and times are desperate. Even so, he wants to make his parents proud, though he understands better now the bittersweet taste their expressions left in his mouth back when his siblings Impressed. He wants to help the weyr however, and throws himself into training. It is during this time he meets Aliah, and falls completely head over heels.They share a brief courtship before Aliah Impresses, and is stuck with the celibacy of weyrlinghood. They remain close however, declaring one another werymates, no matter how long it takes Bentun to Impress himself.

* 2563, 18 For a long time, it felt as though he would never Impress. Clutches came and went, and although there were not an abundance of queens at Southern, it was enough to make Bentun worry. Four turns passed and nothing, and dragonets went Between. It was highly distressing, and candidatemasters were theorising the high stress environment was confusing and disorientating hatchlings more than had been seen in previous turns. Finally though, a deep rusty egg cracks and reveals a deep brown dragonet that stumbles over to him on the sands and announces itself Beymuth. Bentun becomes B'tun and is enamoured with the brown creature immediately. Again, his parents watch on and his mother cries as the last of her children is also sent off to fight Thread.

* 2565, 20 Mere months before he graduates from weyrlinghood, B'tun's mother is caught in Threadfall, trying to save a young rider from the same fate. The rider - a blue - survives, however his mother's dragon crashes to earth with only threadbare membrane to try and keep her aloft. The thread eats at their flesh, and when they Between they do not return. B'tun is distraught, and his father is a mere shell at this point, resigned to it all. His sister's reaction is perhaps most perplexing of all, refusing to even acknowledge the event, and insisting that she'll be flying under her mother's Wing for some time. B'tun finds little joy in fighting thread, and their job is a grim slog. His mother's is certainly not the last death he experiences, but perhaps the most numbing. The idea his mother could be cut down by anything was even more impossible than his siblings, and her absence leaves a gaping hole in the weyr and their family. 

* 2567, 22 Despite the weyr's best efforts and countless deaths, the Thread keeps coming and no amount of dwindling dragonfire can stop it. Southern Hold is abandoned, leaving many to scramble for evacuation to Fort. It is chaotic and messy and his father is killed trying to escort some holders to safety. B'tun is left with no time to mourn, ferrying supplies and holders Between to the relative safety of Fort. Many others are killed in the evacuation efforts, hampered by the isolation of Southern from the rest of Pern's Holds. B'tun doesn't escape unscathed, receiving bad Threadscoring across his back and is grounded while it heals. B'tun seeks comfort in Aliah, and she in him, and she falls pregnant some time after the evacuation efforts have completed. It seems like the one small hope amid so much destruction.

* 2568, 23 Aliah gives birth to a baby boy, and they name him Banrun. With the threat of thread still high, they can't afford to take any further time away from their wings and place him in the Creche. They visit often, and B'tun thinks of his own childhood and his parents, wondering if it wouldn't be kinder to step back from the babe when either one of them could be taken away at a moment's notice.

* 2571, 26 The last of the remaining weyrs, High Reaches, is abandoned, ushering in more dragon riders and refugees to an already overcrowded Fort. Aliah gives birth to her second son, Dantur, and again despite their better judgement, neither can stay away from the boy. They place him with his brother in the Creche and dote on them in their free time, where they can scavenge it amid Threadfall.

* 2575, 30 The influx of riders has at least helped take some of the pressure off the overworked wings, and Aliah has a third child, a daughter named Isalia. Unlike the boys, she is completely enamoured with the rosy cheeked babe, and takes further time off to feed her until she is weaned. Though the cries of a hungry baby eat into the precious few hours sleep that are available, B'tun finds her gurgles and giggles more than make up for it. Eventually though, like all children, she is placed in the Creche so her parents can return to fighting thread. B'tun fears it will be the last moment of reprieve and happiness either of them will receive, with no end of the Pass in sight and resources already dwindling.

* 2580, 35 Isalia turns out to be quite the adventurous child, and finds herself playing outside during a Threadfall. She falls from a tree and breaks her arm when B'tun spots her. Angry and terrified in equal measure, he rushes her to healer hall, but is forced to leave her there lest he risk the rest of his wing. He's left traumatised at how close she was to being Thraedscored or worse, and isn't entirely sure how to impress the seriousness of the situation on her.

* 2581, 36 The following turn is one of near constant threadfall and many deaths. Both his sons perish as territory is further relinquished, and Aliah follows soon after as their Wing is overwhelmed. B'tun is beside himself, left almost entirely without family, and obsessive in his protection of his only remaining child. Isalia reacts to the events as a child does, with anger, and B'tun wishes he could still conjure such passion. The Pass has taken everything but his daughter from him, and he is determined that nothing else will. His new purpose and obsession more or less masks the hole left by the deaths of the rest of his family, to an unhealthy level. His Wingleader grounds him, finding him unfit for duty in his current state, which only further compounds the problem. Some of his Wingmates try to visit and draw him out of his shell, but most are largely unsuccessful. He does bond well with H'tay, a greenrider from his wing, with whom he finds himself smiling again.

* 2582-85, 37-40 Beyuth flies green Branth, H'tay's bonded. An act of fate or a deliberate intervention, it's hard to say, but prompted by their dragons' flight, H'tay and B'tun become weyrmates. B'tun returns to flying with the Wing, and the change seems good for him, a healing of sorts. Isalia is less convinced, lashing out at B'tun's new bedmate, and B'tun is worried she won't accept him after the death of her mother. It hurts H'tay as well, and B'tun begins to feel miserable again, unable to send his daughter away back to the Creche. H'tay is the strong one, assuring B'tun his daughter would come around. Eventually she does, much to the relief of both men, and there is at least a small piece of happiness for them to come home to each day.

* 2587, 42 When it's clear the Pass has ended, B'tun cries with joy and relief. They may be barely holding together with little food, little space and a limited weyr, but somehow against all odds they made it. Eyes turn to the future, and the Wings are utilised to search for a new home. Seeing the destruction first hand was hard for B'tun, but when riders discover a place untouched by Thread it seems a miracle. Very different from the last evacuation effort he was involved in, at last coming to rest on Fort Island feels like paradise. H'tay and B'tun encourage their daughter to pursue a craft now the world has more or less stabilised itself, finding quite the opposite of the need for her to follow in their footsteps as dragon riders. If they could keep her away from the perils of the weyr then so much the better, and her acceptance into the Harper hall is a joyous occasion.

* 2589, 44 For B'tun, that joy all but evaporates when Isalia is Searched. He had hoped she would age out and be spared the dangers and hardship of weyr life, but fate intervened and she joined the Candidate ranks. As much as it was nice for B'tun and H'tay to have the weyr to themselves, it felt like a hollow victory.

* 2590, 45 Another clutch of strange mutated eggs hatch on the sands and death and destruction spill out of them. The mad red dragonets kill a number of candidates in their confusion, and injure Isalia. B'tun is of half a mind to hide her away from future hatchings no matter the consequences as she again finds herself in Healer hall. If nothing else, he silently wills for her to stand and Impress a clutch not belonging to Kalestath.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by rubi
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
Developed with CatTiff

Coded by SanctifiedSavage for SWW


7
Adoptables / Y'vis [ 7.8.2535 / Bronze Rider ]
« on: February 21, 2018, 06:33:22 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Ken Watanabe
Biography

First Name:
Yeovis
Honorific:
Y’vis
Nicknames:
Vis [rare]
Date of Birth:
07.08.2535 9th Pass
Place of Birth:
Benden Weyr
Dragon Color:
Bronze
Impression Age:
2552/17
Wing Rank:
Jungle Wingrider
Weyrmate:
None


Your Reflection...

Appearance: Y’vis is not an incredibly tall man, standing at about 5’ 9”. Despite his age his hair remains the same dark black it has been since his youth. His dark eyes likewise have lost none of their sharpness. He is most commonly seen wearing his riding clothing and gear and more often than not makes sure to wear his cords though others have taken to ignoring that. When not in ‘uniform’ he prefers a simple pale shirt and darker trousers.

Both his right shoulder and left leg are marked by threadscore. The scoring on his leg is such that the muscle on his upper thigh and calf were severely damaged. While he refuses to let the injury stop him it has nonetheless caused a noticeable limp to his gait. He likewise refuses the aid of a walking stick or cane and instead bears the injury as a mark of pride that he survived.

Y'vis holds himself with the self-assuredness and authority of a man of his rank. His features are often set in a stern but calm expression and his voice is clipped and even.


Response to 9th Pass Catastrophe: Pern knew the terror of  extended threadfall for only five years before Y’vis’ birth. From a very young age he was exposed to stories of what it was like before AIVAS. What it was like in a world when threadfall could be timed and prepared for. While very few riders did not stand behind the actions of the Weyr, every single one of them came to regret the decision. Despite their regret, Y’vis was instilled with a deep loyalty to the Weyr and the shared mission to uphold their duty to all of Pern despite the consequences. As something of the eye of the storm, Benden Weyr received much of the growing and continued hatred of those Holds that slowly began to fall, but still the riders did their duty.

The anger was no less at Telgar, but by that point Pern had unfortunately come to the conclusion that it was simply their lot in life. Both at Telgar and High Reaches Y’vis was witness to the deaths of countless riders, dragons, crafters, and holders alike, all losing the fight against their ancient foe. He lost family, friends, and lovers and knows what it is like to stand in a field –once green- and know that the barren ground will never again hold life.

Response to dragon color mutations: Y’vis is decidedly of the opinion that the mutations are essentially, freaks of nature. They are worthless in the ranks of a Weyr, serving no purpose but to upset the important balance of its dynamics. If he’d had his way he would have forced the atrocities between before impression.

To compound his hatred of the creatures, the fact that a Black dragon with a child for a rider took such a desperately important position in a time that calls for experience and skill is like icing on a poisoned cake. He’s relatively certain that it’s only a matter of time before the child makes a dire error that he cannot fix.

Who are you...

Likes:
Order- Y’vis thrives on things being in their correct places. From the ranks to the very plants in his garden. Everything has a purpose.

Heat- After the cold of Telgar and High Reaches, he can appreciate the heat and light of Fort Island. He feels it is like stepping out into the sun after a terrible storm.

Tea- While it is not something the majority of the island has access too, Y’vis has created his own little garden. He takes great pleasure in its upkeep and the tea that he is able to grow and brew on a daily basis. It is his preferred method for taking Fellis.

Golds and their riders- While he is just as interested in a flashy green now and then as any other rider, he has a special love and respect for Gold riders and their dragons. Their continued ability to see to the well fare of the Weyr and ensure Pern’s continued survival never ceases to amaze him.


Dislikes:
Needless Noise- Y’vis appreciates silence. In a home packed to the bursting point with people noise is inescapable. However, needless noise, or being loud for the sake of being loud is something he finds endlessly irritating. It is an unfortunate fact that stone echoes.

Uppity Holders- Without the Weyr there would be no holders left to complain about what they do and do not have. There is a reason Holds have always offered Tithes to the Weyrs. Riders continue to do their duty, it is time the Holders look to their own.
 
The mutations- They should be sent between. End of story.

S’bok- The black rider is a child. Y’vis has nothing against him as a person, but rather everything against his age, inexperience, and the creature he calls a dragon.



Strengths:

* ORGANIZED : There is a reason the Weyrs are organized as they are… because it works. He is very detail oriented and likes to keep things in his life just so, from the layout of wings when he was Weyrleader, to the position of items in his room. Everything has a place and a purpose. Those things that do not should be discarded. 

* SELF CONTROL : Despite his more unpopular opinions Y’vis does not make a point to voice them needlessly. Rather he practices the restraint, both in word and action, necessary to be both a good Bronze rider, and a good leader. Though he might disagree with the actions or decisions of some of the younger ranked riders, he would never publicly attempt to shame or humiliate them as such a response would serve only to undermine the authority of the Weyr and its leadership.

* GRIT : Though thread may have taken much of the mobility in his leg, Y’vis is no less resolved in his actions, nor in his willingness to put himself in danger if it means protecting his Weyr and family.  He has little qualm taking on those duties that others would rather forgo and is not dissuaded by the possible hazard of a given task.

* FRUGALITY : Until the very last threadfall he has never known a world not at “war”, and has seen a great deal of the catastrophe from start to finish. Because of this he knows the hardships faced by those living in a slowly dying landscape and the necessity of forgoing those things that are not useful to survival.

* HARD WORKING : Y’vis was never given his rank as he believes some have been. He worked long and hard to prove himself in threadfall as a worthy leader, slowly climbing the chain of command. Once he sets his mind to something he will do his absolute utmost to achieve it.

Weaknesses:

* BIGOTED : The mutations are repugnant. He is very much of the opinion that they have no place in Weyr dynamics and that the creatures should have been cast between before impressing. Their riders if he even deigns to refer to them as such, are not fit to be riders or they would have impressed a proper color.

* AUTHORITARIAN : Because of his rank, both present and past, and his more traditional values, Y’vis is not afraid in the slightest to give an order or put someone in their place who has stepped out of line. Given he does not currently hold the rank he once does this can sometimes cause problems when he attempts to reprimand others.

* HUMORLESS : Naturally serious in nature,  Y’vis often simply does not understand humor for the sake of humor. A good joke he can follow, but if it is not the correct time or place the comment or action will often simply fly over his head. He does not take kindly to interruptions and will not put up with antics of any sort.

* INSENSITIVE : Every single person on Pern has a rough past by the very nature of their history. This does not mean you deserve to be coddled and cooed over. If Pern is to survive its only chance is through the hard work and perseverance of those left standing. This drive often makes him appear as if he simply does not care. 80% of the time that is entirely true. When you have lived long enough to say you have watched the whole of Pern fall to thread… you may argue.

* UNYIELDING : When Y’vis is right, he is right. No questions asked. He will stand behind his beliefs and decisions until his dying breath. While he does not make decisions lightly, he makes them with intense conviction. On those occasions where he is proven wrong, he will admit his mistake, but you had better have a damned good logical explanation.

Describe Yourself:

* PROUD: ----- Y’vis comes from a long line of dragon riders. His parents were Gold and Bronze riders, his sister was a Gold rider, his brother another Bronzer along with two of his sons.  Status and standing is in his very blood. He does not make a point to mention his heritage, but rather, allows his past and actions to speak for themselves.

* TRADITIONAL: ----- Weyrs have run on a certain set of rules for thousands of years. Those very rules and regulations are what kept- and still keep –Pern safe. Gold’s are flown by Bronzes who lead wings. Browns accept secondary ranks, greens fill the wings and bolster fighting power and blues continue the lineage of riders. Each has its place, and each is as needed as the one before it. Change to such a lifestyle simply for the sake of change is ill conceived and generally unintelligent. Y’vis stands behind the rules that have guided Pern for centuries.

* LEADER: ----- He know the work ethic it takes not simply to climb the ranks, but to earn a title. He does not simply expect compliance and order, but demands it by ensuring his own worthiness and ability to follow the same set standard. Y’vis is calm in the face of tragedy, firm but fair in his manner of handling difficult and problematic situations, and has the strength of will to stand by his decisions.

* LOGICAL: ----- Y’vis takes on life with a straightforward approach guided by orderliness and logic. Much of this can be seen in the way he views the colors, each with its own place and purpose. He is not prone in the least to ‘what ifs’ or ‘maybes’.  Rather he derives his decisions from experience and careful forethought and consideration.

* CONTAINED: ----- It is not often that Y’vis allows his outward expression to reveal the depths of his thoughts. Until his words have purpose he keeps them to himself. There is no point in creating conflict when life is already so difficult which is much the reason he does not go around spouting his hatred of the mutations or his displeasure with the child Weyrleader.

The Magic Touch: Y’vis has an addiction to Fellis. The threadscore on his leg is chronically painful and he self-treats it by diluting Fellis in klah or tea at least three times a day. Because it is doubtful a Healer would condone his continued use of Fellis, Y'vis has taken to growing his own along side other plants that can be distilled into teas. Everything is laid out in an organized little plot he built near Xnyeth's ledge where it receives the proper amount of light but is out of the elements. He takes the care and continued growth of his tiny garden very seriously, watering the plants with daily regularity and pruning as needed to ensure their health.



Family...

Mother: Kalanya, Rider of Faizeth. Benden Jr Weyrwoman/ Telgar Jr. Weyrwoman Born [2512] Impressed [2530] Deceased [2555] 
Father: T’vis, 2508, Rider of Kelmuth. Benden Weyrsecond Born [2508] Impressed [2523] Deceased [2555]

Siblings:
Y’rin Rider of Ondorth Born [2533] Impressed [2547]  Deceased [2557]
L’kan Rider of Quorlith Born [2538] Impressed [2559]
Lakanya Rider of Meirleth. Born [2545]. Impressed [2563]. Deceased [2583] High Reaches Jr. Weyrwoman / Fort Weyr Jr. Weyrwoman
Yinaya Rider of Rantasyth Born [2547] Impressed [2564]

Children:
Meyliah, Weyrfolk. Born [2551]
Y'tol Rider of Bayorth Born [2554] Impressed [2569]
Unavin Rider of Caelith Born [2567] Impressed [2586]
U’kir Rider of Goranth Born [2573] Impressed[2586]
Ysmersa, Apprentice Fisher Born [2575]

Other:
K'eeda Rider of Aeleroth. Niece.


Tell us a story...



* 2535, 0 Yeovis is born at Benden Weyr to Jr. Weyrwoman Kalanya of gold Faizeth and Weyrsecond T’vis of bronze Kelmuth. He is the second child to the pair and like his brother Yorin before him, he is added to the crèche.

* 2538, 3  Brother Lakanan is born. With the many other children already in the crèche Yeovis is relatively uninterested in his sibling at first, though as they get older the pair become quite close unlike his relationship with his older brother

* 2541, 6   Benden Weyr is finally abandoned after the areas around it become uninhabitable. The young Yeovis does what he can to assist in the move to Telgar. He slowly learns the importance of fighting thread and what all the riders including his parents, are giving their lives to defend. He decides that he will be a dragon rider one day.

* 2545, 10  Sister Lakanya is born and while he thinks shes sort of cute he has no interest in the baby, too busy trying to prove himself worthy enough to be a candidate. He takes to following his father around, completing tasks for him and slowly learning to repair broken and torn gear.

* 2547, 12  Sister Yinaya is born. Older brother Yorin, now Y’rin impresses Brown Ondorth much to Yeovis’ jealous irritation. He’s old enough to stand but still hasn’t been permitted and is frustrated with the hold up.

* 2551,16  Yeovis’ first child Meyliah is born. Her mother (Meyannah) is weyrfolk, and like Yeovis’ parents before him, the pair choose to put Meyliah in the cresche. Yeovis is searched early in the turn though there is not much in his life that changes besides who he is completing chores with. He is, however, much happier, finally having come one step closer to being a rider.

* 2552, 17 Near the end of his 17th turn, Yeovis, now Y’vis Impresses at Telgar to bronze Xnyeth. His pride and glee at impressing a bronze like his father is second to none. Xnyeth’s very being overshadows all jealousy he once directed towards his Brownrider brother.

* 2554, 19  Xnyeth and Y’vis have their first successful flight. His second child Yolatol (Y’tol) is born at the end of the year to Meyannah once again, the mother of his daughter. 

* 2555, 20  In a particularly nasty threadfall over Crom, flown in conjunction with High Reaches, Y’vis’ mother and her dragon are downed by a web of clumped thread. In an attempt to come to her aid, T’vis and Kelmuth also become trapped, losing their lives in the rescue effort. Y’vis knows instantly as the dragon’s pass the word about a Queen’s death as well as the death of her mate.  Angry, but unwilling to show his pain, Y’vis pushes forward, holding more than ever to the duty of a dragon rider.

* 2557, 22  In a fall over Southern Boll Y’vis’ older brother Y’rin sustains critical wounds and was seen flickering between, but never coming back. On the tail of his parent’s deaths not two years before Y’vis finally understands what it means to lose those important to him.

* 2558, 23 Telgar Weyr falls, requiring an evacuation. The weyrfolk and remaining wings disperse. Y’vis relocates to High Reaches with his siblings.

* 2559, 24 To Y’vis’ immense pride, Lakanan, now L’kan impresses a bronze. Though a few years younger than him, the pair became the closest of his siblings, often spending what free time they had together.  Lakanya is searched by the Weyr in the fifth month.

* 2563, 28 Lakanya impresses Gold Meirleth. Y’vis and L’kan celebrate her great accomplishment. It is after all only right that the children of a Gold and bronze rider should impress to Gold and Bronze.  Late that same turn Y’vis finally earns the rank of Wingsecond, having proven himself in threadfall. The bronze pair make a name for themselves with clear orders and direction during even the more harrowing falls and the fact that they’ve so far escaped any sort of scoring helps their track record.

* 2564, 29  Youngest sister Yinaya impresses a green. While it’s not the Gold Lakanya has he is proud at least that she became a rider. Xnyeth and Y’vis sustain their first real wounds in a fall. A clump catches the pair leaving Xnyeth with scoring on his right wing that, any worse, might have incapacitated him, and Y’vis with nasty burns across his shoulder.

* 2567, 32 The bronze pair successfully fly Gold Ellith (rider Unnea) when she rises marking Y’vis’ first turn as Weyrleader of High Reaches.  Unavin is born late in the turn from this pairing. Like her siblings before her she is placed in the crèche.

* 2568, 33 Xnyeth and Y’vis are successful in maintaining their rank for a second turn, once more catching Gold Ellith when she rises. He is a fair but stern leader, requiring and expecting the respect deserved to the ranks and ensuring that despite their steadily dropping numbers, the wings are always as level with the correct hierarchy as possible.

* 2569, 34 Y’vin and Xnyeth are outmatched by G’kor and Bronze Zolath during Ellith’s next flight. He begrudgingly hands over Weyrleadership to his successful opponent. While he is none too pleased with the change he accepts that the fastest Bronze caught the Gold, as it should be. Despite his downfall however, Y’vis take’s solace in the accomplishment of his eldest son Yolatol, now Y’tol who impresses Bronze Tumuth.

* 2570, 35 The bronze pair successfully catch Ellith  and Unnea for the third time, reclaiming the position of Weyrleader from G’kor. The victory is short lived, however, when  Nayada and Rayneth, another gold pair,  are lost between during threadfall later that turn. Crushed by the loss of a Queen the Weyr heavily carries forward.

* 2571, 36  The tragedy of the earlier turn is seemingly compounded when they are forced to abandon High Reaches in favor of relocating to Fort, the last defensible outpost on Pern. Y’vis is solemn and angered by what he sees as a rather sudden demotion when Xnyeth does not catch Ellith at Fort. Were things as they should have been, so many bronzes would not be in contention for on Queen in the same place, certainly not when leadership should have stayed in the hands of those who know how to shoulder it. He takes to burying himself in duty and Green flights.

* 2573, 38 Unkier (U’kir) is born to Y’vis and Gieri of Green Paliath as a result of a flight. He is raised in the crèche.

* 2575, 40, Ysmersa is born. To Takenya of Green Jilanith as a result of yet another flight. Like her siblings, Ysmersa is raised in the crèche.

* 2582, 47, Mid-turn Y’vis sustains very bad threadscore  to his left leg, making it difficult and painful to use. He will forever after have a slight hobble to his gait.

* 2583, 48  Tragedy strikes again when Lakanya dies in childbirth. Y’vis mourns her passing like he never mourned Y’rin.

* 2586,  51 To his immense pleasure and pride U’kir Impresses Bronze Goranth, lifting Y’vis spirits as surely as the end of threadfall might have.  Unavin, his daughter with Unnea Impresses green Caelith and while it is no Gold he is still pleased.

* 2587, 52  Threadfall finally ceases to occur much to the surprise and relief of everyone left. A younger bronzer locates a habitable island and Y’vis assists in the move to Fort Island and Southern Winds Weyr. With the move however comes the first wave of  mutations in dragon color, bringing with them a whole new level of displeasure for Y’vis. 

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Hart; edits by Kit and rubi
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


8
Adoptables / Jr. Weyrwoman Eimerra [ 14.10.2565 / Gold Rider ]
« on: February 21, 2018, 11:49:40 AM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same. Please read more here about the activity requirements for this character.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
ALICIA VIKANDER
Biography

First Name:
Eimerra
Honorific:
None
Nicknames:
Mer, Merra
Date of Birth:
14.10.2565 9th Pass
Place of Birth:
Tillek Hold
Dragon Color:
Gold
Impression Age:
2582/17
Wing Rank:
Jr. Werywoman
Weyrmate:
Imyth’s Weyrsecond
(Currently X'kis of Maelboroth)

Your Reflection...

Appearance: Her style shows her distaste for the warm weather. Her clothing is often made of thin, breezy material. She rarely wears her riding Leathers unless it is absolutely necessary. 

Response to 9th Pass Catastrophe: Eimerra lost most of her family very early in life, and has instead replaced them with dear friends and the people of the Weyr. She still likes to remember all the good times in her past, but she tries to live in the present rather than in the past. She has other people to look after now.

Response to dragon color mutations: She is not sure how she feels about the colors mutations. She feels it is wrong to judge a creature just based on the color of their hide. While she does not always see eye to eye with S’bok she would never say a unkind word about the pair nor any other mutation pair within the Weyr.

Who are you...

Likes:
*Precipitation: She love water of any kind; snow, rain, rivers, oceans. Any and all water she loves.

*Cool weather: She would much rather have to bundle up to keep warm than strip down to stay cool. She misses the cool weather of her childhood home

*Organization: Being organized is a staple for this female. This often leads her to organizing things that others just don’t have the patience for or keeping records when others don’t want to.

Dislikes:
*Dishonesty: Oh pitty the poor fella who is dishonest to this Goldrider. While she may not skin you alive she will do worse than that. She ignores you.

*Hot weather: Oh does she hate the hot warm weather. She misses the cool weather of her birthplace and often tries to find ways to keep herself cool but not wearing her riding leathers and wearing clothing that is thin and flimsy.

*Large Gatherings/Events: Don’t get her wrong she can mix and mingle like an seasoned Weyrwoman she just prefers not to. Being in large crowds makes her feel uncomfortable confined and enclosed.


Strengths:

* STRONG : Many mistake her quiet and kind nature for weakness and do not realize that under that soft exterior and large heart is a metal that will never bend or break no matter how much weight it must carry. She is a Gold rider and could one day become the Sr. Weyrwoman, she must be strong no matter what.

* SOFT SPOKEN :  Her voice is soft to the ears. She is not only soft spoken in tone but also in level. It is a rare occasion that this young woman screams or raises her voice. She has found that it’s often the softest voice in the room that commands the most attention in a loud room.

* SWEET-TEMPERED : There is no one in the Weyr that is sweet tempered as this female. It’s hard to get her upset or to say a bad word about anyone, even people she does not particularly like. She is Benevolent and gentle when dealing with everyone. She rarely judges anyone and more often than not gives people the benefit of the doubt and tries to just fix the issues or figure out a way to avoid it next time.

* STRONG BELIEFES : She may be quiet and sweet tempered she is still a force to be reckoned with, like the gentle river that slowly cuts it’s way through the earth. She must never be taken for granted for if she believes something needs to be changed or that a cause needs a champion she will voice her opinion and let it be known what she thinks.

* WISE : Still just a young woman in the prime of her life she often demonstrates a knowledge far greater than her turns would give her credit for. She reads as much as she can about Pern’s history, she studies the people and world around her and tries to give her advice with most well rounded knowledge backing her words as possible.

Weaknesses:

* FORGIVING : While this could be considered a strength to some, others find it a fault in her virtuous nature. Her forgiving nature has often left her as a door mat more than once in a situation.

* HUMBLE : She is humble to a fault. While she may push for things to happen throughout the Weyr, for holder and Weyr folk alike, she often goes without being given due credit. While She is fine with that it has left some people wondering if she even does anything in the Weyr, simply because they do not realize how much she does and just wishes to remain anonymous.

* THIN-SKINNED : Even though she rarely lets people know, sometimes words can cut deeper than a knife. While most of the time she can brush harsh words off or cruel gestures there are times when a girl can only take so much.

* LEFT KNEE : After a lot of strenuous activity she finds her knee can be a little sore and painful. While she works through it and does not let it stop her.

* HELPFUL : She is helpful to a fault. Often over extending herself in order to make sure the load is lighter for those around her. She hates to see those around her struggling or unhappy and she does everything in her power to change that.

Describe Yourself:

* TINY : ----- Standing at just above 5’1” she is tiny and petite. While she is not much bigger than a 15 year old girl(or younger) she still holds her womanly curves and looks nothing like a young child. Her small frame often allows her to get into small places that others can’t allowing her to help through at the Weyr

* APPROACHABLE: ----- She kind, gentle, soft spoken and sweet. This draws those around her to bask in her soft glow. She is often approached by those too intimidated by the other Gold riders.

* OBSERVANT: ----- She rarely misses anything around her. Her quiet demeanor often leaves her undetected and allows her to see things that the other Weyrwomen might not.

* OPTOMISTIC: ----- For Merra, the glass is always half full. She can find the silver lining in any situation and is always seeing the world around her for what amazing possibilities it could be.

* CALM: ----- She is calm and steadfast in a tumultuous world. She can always be counted on to keep her head and her wits about her and not succumb to emotional outburst,

The Magic Touch:She claimed one of the highest weyrs due to her dislike of heat. 

Family...

Mother: Merriana. Craftless, B. 2546. D. 2567
Step-mother: Seroandra. Holder, B. 2551 D. 2571
Father: Keiburn. Master Fisherman B. 2543 D. 2585

Siblings: Miyabena, Sister, B. 2561 D.2571
Mereiy, Sister, B. 2563 D.2575
M'urn B.2567 Impressed Brown Ralindeth 2581

Children:
Kezniah B. 2586 Son Of Dragon rider
Dashanire  B 2590 Son of D'mir

Tell us a story...



* 2565, 0 Eimerra is Born to Merriana and Keiburn. She was their third child and two eldest siblings only a mere 13 and 26 months older than herself. Since Merriana was craftless and had married to Keiburn at such a young age she felt it was her duty to give her husband as many children as he wanted to fill his house hold.

* 2567, 2 Merriana dies due to complications during child birth but Merra’s new baby brother survives. Since their father is a Master Fisherman he finds it hard to care for the four children and quickly marries to a woman much younger than himself to care for his children while he is away. Seroandra will always be the woman that Merra considers her mother even if she had not given birth to her.

* 2568, 3 Tillek Hold is barely holding on as the threadfall doesn’t seem to stop. An influx of survivors from High Reaches Hold put strain on those already in Tillek but it is also nice to have the extra bodies to help fight off thread.

* 2571, 6 Her home hold finally falls to Thread and everyone is moved to Fort Weyr. In this same turn Merra loses her eldest sister to thread fall and her step-mother. Keiburn is relieved to hand off his children to the care of Creche workers and spends less and less time with his children as the turn progresses.

* 2575, 10 Her other sister dies due to sickness of the lung leaving just Merra and her younger brother Murrurn. They cling to each other and become inseparable.

* 2577, 12 She picks a crafthall and follows in the foots steps of her father and picks to apprentice what the remaining Fisher Crafthall. Within just a few months of her apprenticeship she falls into the river and gets swept downstream after a big storm. While she manages to get out of the water she does not make it unscathed. She injures her knee and spends much of that turn nursing her knee back to what it once was.
 
* 2579, 14 Her brother is searched and is taken to Fort Weyr to become a candidate. Merra is happy for her brother but also sad that they are separated for the first time in their lives. But it would not last long.

* 2580, 15 Eimerra has her first sexual encounter with a fellow Fisher Craft apprentice. He is a kind young man and gentle. Eimerra finds the experience sweet and enjoyable.

* 2581, 16 She is searched by a rider and is whisked away to Fort Weyr. She is excited to stand for her first Impression and is saddened when she does not impress but elated for her brother who impresses a Brown.

* 2582, 17 At her next standing Eimerra impresses Gold Imyth. Merra is shocked and surprised that a gold has chosen her but has they struggle through Weyrling training she begins to understand why the Gold has chosen her. They complement each other.

* 2583, 18 Just after Weyrling graduation Imyth rises a little early and the experience is something that Merra will never forget. While not naïve to the ways of sex, she shocked her to the core over the intensity and primal drive behind the flight lust. She becomes pregnant but does not catch it in time before she goes between with her current Weyrmate and goes through a miscarriage. Her Weyrmate at this time feels the pain of the lose of their child and is a good support to his Weyrmate through out their time together. While it breaks her heart to know she lost her child she feels her heart sore when Imyth lays her first clutch of eggs. She feels a motherly affection for them and is just as excited and protective of the eggs as her dragon.

* 2584, 19 It is not until the following turn that the pair get to join in any thread fall fighting after Imyth's first clutch had hatched and Impressed. Due to Merra’s tiny stature she has a hard time with the flame thrower and are almost badly injured because of it. She spends the rest of the turn trying to better herself with the flame thrower so as to not get them injured or killed.

* 2585, 19 When Imyth rises again, Merra takes the precaution afterwards in case she is pregnant and is rewarded by her pregnancy confirmation. She is ecstatic when she finds out she is pregnant. At first her Weyrmate is not as excited about the impending child as Merra but she holds out hope that it will change.

2586, 20 Merra gives birth to her first little girl and names her Kezniah. Just as she had hoped, Kez's father falls for his little girl the moment he holds her. Mer and Kez's father visits her as often as they can in the Creche. Mer takers her out to spend time with Imyth who loves the little girl.

* 2587, 22 Thread has stopped falling and Fort Island is founded. Merra does anything that is asked of her to help the transition to their new home as painlessly as possible. She is excited for the new clutch that will be the first born on the island. She is shocked when people come to her with concerns over the little black dragon that is born instead of the Sr. Weyrwoman but she supposes she is less intimidating. She can empathize with peoples concerns over the black coloring but she can not share in their concerns. She truly believes that in order to make a new Pern from the ashes of the old they can not start to judge each other by the color painted on their skins, or hides in Neisoth's case.

* 2588, 23 When Imyth rises again she is caught by D'mir's bronze Thianorth She finds him to be a good man and a good Weyrsecond. She is pleased to find their flight lust had also resulted in another pregnancy but she once again loses the child, this time due to complications late into her pregnancy. She is heart broken by the lose but she knows that there is still time for her to try again and keeps her chin up.

* 2589, 24 Neisoth succeeds in catching Kalestath. Her accepting, good natured, and observant personally leaves her feeling optimistic, if not a little unsure, about what such a young pair catching the Sr. Gold. She does not pay much mind to the fact that Neisoth is black, she truly feels it is not the color of the flesh that make the strength of ones mettle and their intelligence. Although she does find herself curious to see what a clutch sired by a black will look like. The red hatchlings turn out to be rather delightful little things, despite crashing through a few candidates on their way to finding theirs. Being born of a holder and craft hall family she often finds that they come to her to try to plead their case for something they need, hoping she will be their champion and help defend their case in front of the other Weyrleaders. She does so but only when she knows that it will benefit the Weyr as well.

* 2589-90, 24-25 When Imyth rises in 2589, she is once again caught by Thianorth. Merra finds her self pregnant once again with D'mir's child and is excited. She does everything in her power to make sure this pregnancy goes with out complications. When the truth arises that D'mir has fallen for Keassa, Merra feels betrayed but yet happy for him at the same time. She is shocked that a man, for the last turn or so, had been so dedicated to duty to the Weyr could do this. Even through her shocm and hurt feelings she feels happy for the man; he found love with a beautiful person. Merra did her best to ignore the gossip whispers and did not let her hurt and bruised feelings to change who she was. She never had an unkind word for the two of them and shifted all of her attention to the Weyr, her children (born and unborn), and Imyth.  She is relieved to know that he will be grounded from any more Gold flights and looks forward to what this next turn will bring for herself and Imyth.

2590, 25 When she gives birth to her child she is thrilled to have a little baby boy with her soft warm eyes and D'mir's charming smile. She names him Dashanire and visits him as often as she can, along with Kezy. She is glad that Imyth will rise again. While there had been little loved lost between D'Mir and Merra, she looks forward the the prospect of a new Weyrsecond and hopes that he will be a good kind man that she can be good friends with.

---
RP Sample goes here.

Member Info...

Created By:
Original by Spiffy; edits by Beasty
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


9
Journals / Suggested Face Claims
« on: February 18, 2018, 01:59:29 AM »
Suggested Face Claims

We have a lot of character creation resources listed here. The point of this thread is for people to suggest face claims they think are interesting, pretty, different, neat, etc that they think other people will like or might find perfect for their character.

We do have a couple guidelines for posting in this thread :
* Make sure they're not already claimed here.
* List the first and last name of the suggested claim.
* Include at least one SFW picture of the claim - max width of 500px.

To make a claim from this list, reply here with the linked application.
As with the adoption bank, it's first come, first serve. This means, the first to complete an application and post it in the character creation board with a claim is the one who gets it.  :love:

Below, we'll index the suggested claims alphabetically by last name with the supplied image  in a spoiler tag so you can browse. 



A through E

F through K

L through P

Lewis, Aiyana
Spoiler for image:
Nyong'o, Lupita
Spoiler for image:

Q through V

W through Z


10
Universal Events / [ 14.02.2591 ] Kill the Messenger
« on: February 09, 2018, 11:52:35 PM »
Kill the Messenger
14.2.2591 // 06AM

It's a nice, quiet, foggy morning. There's no wind and the clouds are sticking to the island like lice on a drudge - and it's not going anywhere soon. As Prairie goes through the routine of landing in front of Mine Hall - the worst happens.

Hunters. And they're oh so happy to see the Riders. Out of the fog and eager for a meal.

Initially, Prairie Riders are going to be the ones targeted. For obvious reasons. As the call goes up, Beach and Jungle will be responding and the giant metal doors of the Hall will be closing. Let's just all hope it's in time. ^_^



IC Thread

Participating
K'rez || Vironethian
Rinneir
Faennilin || Nishi || Keron
R'ael || Penderton
Jossekayne
Tavianna


Checked In
Tolanna
B'lye || T'stann || Nishi || W'lleni || C'bryn || Galve || Tiynnalacia || Kyareena || Omenya || Neriherem || Keron || Vorianna || Qailyx
Z'ryr
J'hal || J'thir || Danaera || Thoridan || Arrobella
A'srian || B'ryn || K'eir || K'ran || N'lyse || Thealdrae || Xydrie
Droissa || Nieve || Penderton || C'dus || Saviavi || Nealros || Bekareni || F'erro || T'rel
H'vier || Vestanna || N'aen || Vanelwynne || Noa || Syrena || Ionei || Pythia || Ellariel
Z'tai || K'mar || Phaedralena || M'kale || Callista || N'iko || Aldrekayn || Kharismene
 



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

11
Universal Events / [ 32.1.2591 ] Strike It Rich
« on: January 12, 2018, 01:17:29 PM »
Strike It Rich
32.1.2591 // 06:10 pm

While there have been enough small deposits of precious ores and minerals on Fort Island to sustain the barest workings of Craft and Weyr, finding larger veins is still something to be celebrated. The Miners may have been focusing the bulk of their efforts on aiding with the construction of the protective wall around the Hall—and what will eventually be the Hold—but a small contingency has still been working in the utility tunnels slowly burrowing deeper into the mountain. And on this particular day, they’ve stumbled across a thick vein of iron ore, wide and rich and promising a surge of metal for tools, repairs, and maybe even blades, if certain Holder elements manage to snag some of the substance once its been refined…

Most won’t hear this news until late in the evening when those at the Mine Hall gather for dinner, and it will no doubt be the talk of the Hall.

What does this mean?
Rumors will no doubt abound about the repercussions of this discovery—construction on the wall may slow while the Miners explore and harvest the ore. The recent resurgence of Holder interests may be less than thrilled by this prospect, since many are champing at the bit to have their efforts pay off in the form of new homes and space. And in terms of other concerns, will the Miner freely give their ore to the Weyr? Should it be traded for other goods? Do the Holders have any sort of claim on some of it given their efforts at the Hall? Tempers may end up running hot amidst all the excitement, as some will no doubt have certain opinions about what should be done with the iron and resulting steel, not to mention who should benefit from it most.



IC Thread

Participating
Kenna
Keron

Checked In
Tolanna || Rinneir
Droissa || Nieve || Penderton || C'dus || Saviavi || Nealros || Bekareni || F'erro || T'rel || R'ael
Oarlen || Sokon || Nycolus || K'zaya || X'kis || Tayvelle || Berlya || Wa'by || T'vye || D'mir || [{Hrael}] || Testhinia || Nalata
Thoridan || Arrobella || J'thir || Danaera || J'hal
B'lye || T'stann || Nishi || W'lleni || C'bryn || Galve || Tiynnalacia || Kyareena || Omenya || Neriherem || Vorianna || Qailyx
 



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

12
Weyrling Announcements / Weyrling Graduation Records
« on: January 07, 2018, 05:19:05 PM »
While riders can and often will shift Wings during the course of their lives, all weyrlings are placed in one upon graduation. This thread lists which weyrlings were placed where, including inactive, retired, and currently adoptable characters for the purposes of consistency. You can click on any of the turns below to jump to the relevant list.



Graduation Records

Class of 2588

13
Universal Events / [ 19.1.2591 ] Backalley Brawl
« on: December 16, 2017, 05:13:41 PM »
Backalley Brawl
19.1.2591 // 11:25 pm

There are certainly those who hoped that Southern Winds would be a new start, distancing the Pernese from their sordid past at Fort Hold toward the end of the Pass. Perhaps some even believe that, either through genuine idealism or denial. Nevertheless, many have regarded a return to those old habits as an inevitable occurrence now that the Holders are no longer living in the Weyr—and some have even worked directly toward that end.

Things are slow to pick up, furtive and well-hidden from those who would interfere. So this first small gathering—a brief night of wher fighting in little used tunnels at the back of Mine Hall—is a marked event to those who have been wishing for a little familiarity. A testing of the waters, if you will.

Marks and drink may be few and far between these days, but that’s hardly going to stop anyone from enjoying themselves, is it?

Can my character be involved?
Except for a few instances, most certainly yes! Dragon riders won’t be in attendance, obviously, and proper Holders likely have either not heard about the event, or were apathetic enough not to care about reporting it. Anyone else who would have been involved in the seedy side of the Hold—regardless of background—is a candidate for having had the news whispered to them by some other contact. Former wher fighters and gang members are the most likely attendees, but if it makes logical sense for your character to be there, live your dreams. ^_^



IC Thread

Participating
Nealros
Meyelthra

Checked In
Droissa || Nieve || Penderton || C'dus || Saviavi || Bekareni || F'erro || T'rel || R'ael
B'lye || T'stann || Nishi || W'lleni || C'bryn || Galve || Tiynnalacia || Kyareena || Omenya || Neriherem || Keron || Vorianna || Qailyx
L'ren || Thiis || Esclamonde || Isotarïne || Velatha || I'ryn || Notkerric || T'vil || T'kray || Halraen
TolannaRinneir
Renolus
A'srian || B'ryn || K'eir || K'ran || N'lyse || Thealdrae || Xydrie
Arrobella || Thoridan || J'hal || J'thir || Danaera
Saidra || R'eso || Arlais || Ilue || Saer || Lorna || Kerenya || Tircin



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

14
Announcements & Events / New Tags & Eggs
« on: December 13, 2017, 09:06:49 AM »

There be Tags

With the new update to the forum, we have a new tagging system that we're going to be trying out. Rather than listing the Open Threads, and various other important threads, at the bottom of the forum we now have a tag that will be designating them.

Now, there should be a link along the top of the forum that will allow you to both see our tags across the board and search for posts within that respective tag. I.E. If you want to search through the Open Threads we have, you can click on the Open tag and it'll populate a list of all the open threads we currently have.

Spoiler for What it should look like:
Next to the My Messages you can find the Tags link:


Nice display of threads. It'll only show the recently tagged threads until you click on a specific tag.

For now, we're thinking about tagging these specific sort of threads : OOC Announcements, Construction Events, Universal Events, Monthly Overviews, Weyrling Lessons, Specific Wing Events, Candidate Lessons, Crafter Events, and Mine Hall Events.

The tags will only display current events and are meant to help you navigate threads that you can actively participate in or that may actively affect characters, as well as listing OOC threads that have news or interesting things that have happened on the forum.



Monthly Egg Claim

This is a monthly 'event' that we'll be running for people that are active on SWW. :love: There are two different eggs that you can be awarded each month based on your posts for the previous month. It's meant to be something we give you for sticking around and posting. ^_^

The first egg is the Diligence Egg.
Awarded to those that post 50 IC posts in a month. It can be with any number of characters, in any number of threads, events, etc. 50 IC posts in a month is roughly 1 IC post a day then some extras sprinkled here and there.

To claim the Diligence Egg, you simply claim it as you would any other award at the beginning of the month - listing the characters that brought you to your 50 IC goal. No, you don't have to list ALL 50 IC posts. Just the characters that got you there. <3

Example: I want to claim the Diligence egg with Haithen, Meyelthra, and A'yara for December.

Then a staff member will ensure the IC post count hits 50 for the month of December, then you get the egg. :excited: Simple!

Then, when January rolls around we'll check and see if anyone has kept their Diligence egg. This means that if you don't maintain your 50 IC posts in a month, we'll take the egg away. :shock:

But don't worry, you can always try for it next month!

The second egg is the Discipline Egg.
This egg is awarded to whomever posts the MOST in one month. With a few stipulations, of course. No one member can win this egg two months in a row, and a staff member can only win this egg every other month.

There is no claiming the Discipline egg, we'll be awarding it at the beginning of the month as we post our Monthly Overview. <3



We hope you gais will be just as excited about these new things as we are. As always, if you have concerns, questions, suggestions - especially regarding tags and if you'd like to see more - be sure to let us know! Post in this thread, hit us up on discord, or feel free to PM the Southern Records account!

15
Announcements & Events / Incoming Forum Updates
« on: December 10, 2017, 05:52:36 PM »
It's Time Again...

Just giving a heads up that it's time for the forum software upgrades again. Alahn will be starting them late tonight and probably over into tomorrow; things may break, and we may have to fix them. We're hoping that it will be smoother than he's fearing. 8D In any case, we'll be doing a full site backup beforehand as a precaution, and we'll reply here once the initial updating is done with notes about what it might take him a little more time to fix.

See you on the other side. :love:

16
Announcements & Events / Regarding Kalestath’s Flight
« on: December 09, 2017, 01:30:00 AM »
Flight Announcemnt

It likely hasn’t gone unnoticed that the Senior Queen’s Flight was removed from the sidebar events, and has not been posted as an official thread. Scheduling issues have delayed this announcement past when we meant to put it up; but in the interest of transparency, we wanted to give some heads up about the situation.

We elected not to host Kalestath’s Flight as an official event because we felt it would be unfairly leading you all on regarding whether, at this current point in time, characters other than S’bok and Neisoth had a chance of winning. For plot purposes, and to ensure that we still have more mutations available for future clutches, they will not be ousted from their position as Weyrleaders—for this turn, at least.

Oriath and Imyth’s Flights—and eventually Minath’s, when she matures—will still be held as open, official events because their situations are a little more flexible. Kalestath’s subsequent Flights will again be hosted as events once we have some more physically mature Black dragons. Please let us know if you have any other questions.

For the purposes of records, Kalestath’s Flight took place beginning in the morning of 5.1.2591, and was won once again by Neisoth.

17
Universal Events / [ 13.1.2591 ] Raids in the Night
« on: December 09, 2017, 12:35:59 AM »
Raids in the Night
13.1.2591 // 4:50 am

On a crisp early morning that would otherwise seem like any average one for the Weyr, the Herders and Farmers make a catastrophic discovery. Those first arriving just as a cold dawn is breaking are greeted with the sight of the chicken and wherry coops broken and in disarray—feathers and blood scattered on the ground. Many of the creatures are already dead, and the few remaining are screeching in fear as they do their best to evade a destructive aerial menace:  wild skycoursers.

Dragon riders have sighted the beasts on the heights of Fort Island’s mountains, but never before have skycoursers ventured this close to human habitation—much less into the Weyr Bowl itself. They are big, with wingspans up to 4.5M, and possessed of both razor talons and wickedly sharp beaks.

Nearby Crafters—and anyone else drawn by the screaming of wherry and fowl—have little recourse but to try to drive the creatures off before they completely slaughter this population of the Weyr’s livestock. But beware, skycoursers are known for eating flits too, and they aren’t shy about getting into fights with smaller watchwhers either…

Click here to view the dossier on skycoursers, including custom art!

Crafters
Herders and Farmers will be the first on the scene, since they rise with the dawn to tend to the livestock and crops of the Weyr. Fishers will likely get pulled into the fray as well, as may any others who happen to notice the commotion.

Non-Crafters
If your character is currently at the Weyr, you’re welcome to toss them into the thread as you wish. The commotion is going to end up being loud, breaking through the cold grey shadows of the morning, and may variously summon Weyrfolk, Riders, and others.



IC Thread

Participating
Remira || Keassa
Omenya || Kyareena
Tayvelle
Elrost
Nieve
J'hal

Checked In
Halirina || W'sar || L'ale || C'ace || Niema || K'eeda || A'yara || B'nyn || Yinaya || Seaphonellqua || J'dan || Haithen || Sethunya || S'ric || S'nis ||  Loressa || Sevastjan || Ysmersa ||  Gavita || Faytona || Tavianna || [{Meyelthra ||  Daysepona  || Ivonai || Quenneca || Everalsie || Domnitissa
Tayvelle || D'mir || Vickmarra
Qailyx || Tiynnalacia || Vorianna || Neriherem || Keron || C'bryn || Galve || W'lleni || Nishi || T'stann || B'lye
Arlais | R'eso | Saidra | Ilue | Saer | Kerenya | Tircin
Droissa || Penderton || C'dus || Saviavi || Nealros || Bekareni || F'erro || T'rel || R'ael
RinneirTolanna
J'thir || Danaera || Arrobella || Thoridan



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

18
Announcements & Events / The November Overview
« on: December 03, 2017, 01:06:11 PM »
Recent Events

22.10.2590 - Egg Touching - OOC
With Imyth's clutch now hardened on the Sands, the Candidates are invited for a traditional touching ceremony in the hopes of increasing their chances of Impressing when the eggs hatch.

22.10.2590 - Rider's Bet VI - OOC
Once the Candidates have finished their ceremony, the graduated riders gather to bet, drink, and have fun. Non-riders can attend only by invitation.

33.10.2590 - Imyth's Hatching - OOC
As the Weyr is sleeping, Imyth's clutch begins to shake, and the Weyr awakes to the humming of a hatching. All 12 eggs hatch without incident, their brown father Maelboroth seeming to prove himself with healthy, and newly impressed hatchlings.

34.10.2590 - Alleshask's Run - OOC
Breaking out into the howling Weyrbowl, Galleweyne's Alleshask calls the male whers of the Weyr to run for her.

37.10.2590 - Weyrling Graduation & End of Turn - OOC Graduation & OOC End of Turn
With the turn winding to a close, Weyrling Classes of 2588 are ready for graduation, and a simple ceremony in the Weyrbowl sees them all assigned to their wings. Later that evening, both Weyr and Hall turn out to celebrate Turn's End, and a night of festivities ensue well into the night and the next day.

05.01.2591 - Iluesk's Run - OOC
Midway through the evening, Iluesk of Ilue challenges potential suitors to chase for her first Run.

Post in the event thread or OOC Thread with just a sentence or two as to what your character might be doing for the various events. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post there under your Player account and let us know what's going on with your character.



New on the Forum

Given NaNo and the beginning of the holiday season, November was a rather quiet month for SWW. As such, there are no OOC announcements to report for the month! Keep an eye out for some in the next few days, however, regarding Kalestath's Flight this turn and some important character openings.




Fun Distractions

If you have any open threads and you'd like them listed, let us know.
In-Depth Character Prompts - For SOLO Threads

Creative Endeavors
A forum for members to post artwork, writing, or anything else. Members only, of course, so anything posted is just for us.

So You've Had A Bad Day
The much sought after Rant thread. <3 Members only.

Pronunciation Guide
Come listen to how we say our characters' names, then submit your own. Good times. Members only.

Rotating Profile Pictures
How do!

Character Gifs
Come spam this thread with your silly gifs that represent your character in some way!

Character Play List
Come share your play lists, song choices, and whatever else musically involved with your characters.

Character Play List for Spotify
You can listen to it compiled, now, too, if you have Spotify. There will soon be a browser embed version too, Aster promises. Members only.

Words of the Day
Share cool words, inspired by writing or anything else.

The Stereotype Game
What stereotypical character traits have you let your characters take on?

Character Confessions
Share your character's confessions here. No bearing on IC; no one is going to magically know this information in character just because it's shared out of character.

Quotes Porn
We like our quotes here, be it Pern related or otherwise. These aren't the in-character quotes, that's below.
 
Contribute to Southern Winds Weyr

Quote Depository
Yes, this is where all of those quotes up at the top of the site come from.

Become a Weyr Outrider
If you want to help SWW advertise, here's how.  If you post 30 ads at new sites, you get an egg, and if you post at 100 more, you get another egg!

SWW "Encyclopedia"
We are endeavoring to compile our own Encyclopedia here on SWW so that all relevant setting information can be found here - not on google. Help us out!

IC Rumors and Gossip
The Weyr is like any small town. Shit gets around. Contribute to the IC rumor mill!

Rate Southern Winds
We’re listed on several topsites, but three allow reviews for the forum. If you have a moment to spare and you want to help us out, we’d really appreciate it.

Event Pacing
This is going to remain an active poll to judge how we should space events here at Southern Winds. Input greatly appreciated!

Character and Thread Appreciation
Let the people you play with know how awesome they are!

Recommend a Thread
Read a great thread recently? Think it's important to a character's story? The site plot? Suggest it here for those of us who just like to read the site!

Comments, Suggestions, and Feedback
We here at SWW love feedback. Let us know what we're doing right, what we're doing wrong, what you'd like to see more of, less of, or anything else!




November just flew by, huh? Between NaNoWriMo, RL responsibilities, and American Thanksgiving, things have been busy and a bit hectic for many OOC. This sort of quietness is pretty typical towards the end of the year with so many seasonal holidays back to back, as well as the end of semester for some of you. Nevertheless, SWW isn't going anywhere! It's been almost four years since we opened now, and we're honored to still have so many people along for the ride. Even if posting is a little slower this time of year, no worries:  as ever, SWW is meant to be a relaxing, fun place.

We've also crossed over in IC time to 2591 too! It's impressive to look back on all the things we've collectively built, given that Southern Winds' IC timeline started midway through 2589. From all of us, we hope the close of 2017 treats you well, and that you'll still be here with us in both the coming year and the new turn. <3


SanctifiedSavage, SirAlahn, Aster & Inki

19
Adoptables / Sarinea [ 02.08.2574 / Holder ]
« on: December 02, 2017, 06:38:14 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Dianna Agron

Biography

First Name:
Sarinea
Nicknames:
Sari
Date of Birth:
02.08.2574 9th Pass
Place of Birth:
Fort Hold
Husband
Orlen 2570 Holder [deceased]
Torlo 2568 Holder [deceased]

Your Reflection...

Appearance: Even though she is socially aggressive, Sarinea holds herself with the poise of a proper Hold woman. Her eyes are the color of swirling honey and hold much kindness. They also reveal her too trusting nature and she is never seen in clothing that is not clean and crisp. Her chosen colors are the colors of spring. Anything bright and ostentatious that is available she will love and choose to wear. Her preference is with dresses, but if she must she will wear pants. Her hair is always very brushed and she spends a lot of time trying to get it to curl slightly. Sarinea always seems to smell of food.

Response to 9th Pass Catastrophe: Sarinea huddled with the other Hold Women during the dangers of the 9th pass. The fear that it struck in her left its mark and she is now rarely seen without her Watch Wher.

Response to dragon color mutations: She is unsure of how to feel about the mutations. She does not know that much about dragons. It is better to let those who interact with them worry about them. Sarinea does not want the same mutations to happen to Whers. She despises the unknown and right now Whers are what make her feel safe.


Who are you...

Likes:

Clean Spaces: How are we supposed to find anything if everything is a wreck?!

Whers: They are just so cute and loyal. <3

Love: Nothing is more perfect and right in the world if everyone is in love... *sigh*


Dislikes:

Riders: They are always so focused on themselves and dragons. Do they see the value in what everyone else has to offer? Always strutting around like they are the most powerful and the most important. Whers are just as good as their dragons.

Cut Flowers: Why would you do such a cruel thing to a blooming plant? You cut down on the life span of its beauty when you cut it down.

Snakes and Hunters: They have us stuck inside too much and they take away our loved ones.

Strengths:

*Memory: She has near perfect memory recall. She can recite a list or gossip with a snap of her fingers. How else are you to be the perfect wife?

*Worker Bee: She enjoys all the menial tasks that no one else wants to do like sewing, cleaning, cooking, and digging through large pieces of information to find one item of interest.

*Taste Palate: There are few dishes that she can taste and not pick out what was used to make it. This has led her to be an excellent cook.

*Will: It takes a lot to have such strong denial of her situation. This can be beneficial to her though and probably why she Impressed to a Bronze Wher.

*Sense of Loyalty: She will never betray her friends. Ever.

Weaknesses:

*Busy-body: She can be annoying with her gossip and prying.

*Skittish: If her Wher is not around the smallest disturbance makes her jumpy.

*Physically Weak: Don't ask her to do any heavy lifting. She is willing but is more likely to hurt herself than help.

*Too Trusting: It is way too easy to pull a prank on her or trick her into a dangerous situation.

*Delusional: She believes even through the scarce resources and terrible situations that she can still be a proper Hold woman. This makes her seem callous to the situations that are occurring, but really she is stuck in her own little world as mental protection.

Describe Yourself:

* Extrovert: ----- She loves being around people and never feels drained. People just make her so happy.

* Mothering: ----- There is never a moment that she can say no to helping someone who needs it, even if they are a Rider. Her bag is always full of the most random of items. Someone tore a shirt? Oh go sit and eat this while I fix it. Is your hair messed up? Here let me brush it out and remake it for you.

* Gossip: ----- No tidbit of information is too juicy. No moment is too private.

* Trusting: ----- She has complete faith in most of those she is around and has a hard time believing anyone would lie. Unless of course, the tale is a little too tall.

* Organized: ----- Everything has its place and that place should not be moved.

The Magic Touch: She likes to gossip because it allows her to concentrate on someone other than herself and helps her suppress her feelings about the death that surrounds her.

Family...

Mother: Irla Holder's Wife, 2554  [deceased]
Father: Tylonnen Holder, 2553  [deceased]

Siblings:
Saviavi, Candidate, 2572
Thorlo, Holder, 2569 [deceased]
Gharen, Holder, 2570 [deceased]
Trilessa, Holder, 2571
Finnen, Candidate, 2573

Children:
Tylonnen 2586
Brennan 2589

Tell us a story...

* 02.08.2574, 0 Turns Sarinea is born much to the disgust of her father. He already had two daughters and was hoping for another son. Women were expensive to keep and useless to have around. Still he could sell her off to the son of a high standing man to raise his position. Sarinea's mother on the other hand was ecstatic just to have the baby. One could never have enough kids and with the Thread falling and more Holders dying every day they were going to need to restock. Men were fine to have around but it was the woman who took care of everything that was needed in the house. It is also women who gave birth and looked after the future generations.

* 2575 - 2580, age 1 Turn to 6 Turns Through these 6 years Sarinea is taught how to be a proper Hold woman. Her mother and sisters flood her with lessons on poise, sewing, cooking, and how to properly clean. It is impressed on her that she should rarely go outside and only meet with the opposite gender in the presence of a man from the family. The latter was a little difficult to accomplish as it was nearly impossible. The lessons are a little skewed as all the different Holders are clustered into Fort Hold, but her family tells her that they are quite proud to come from High Reaches Hold. They also taught her how to make a meal last longer than it should and not to take things for granted. In this year her brother Thorlo dies from disease.

* 2586, 12 Turns Sarinea's father marries her off to Orlen. This is the same year that her sisters tell her that her brother Gharen was killed during the move from High Reaches Hold to Fort Hold. The wedding between Orlen and Sarinea is rather simple, but joyous. Her nicest dress was fixed up with more cloth and ribbons and her older brother Finnen was able to smooth talk his way into getting a small cask of ale. Sarinea becomes pregnant and gives birth to Tylonnen, named after her father. A couple months after the pregnancy, Orlen is killed by a tunnel snake. Sarinea is devastated by this. Newly married and newly pregnant she turns to her family for support.

* 2587, 13 Turns Sarinea could not believe it. The Pass was finally over. Or was it really? She did not trust what everyone said. How could they know that it is over? They don't expect it to come again so soon, but no one expected a black Dragon to be born and it was. It was not a good year for Sarinea. Her father passed while caught outside during unexpected Thread and her mother grew ill and weak. She died during the trip to their new home on the island. Sarinea did not like it one bit. It was already difficult dealing with a newborn, but they were now all cramped into these tunnels. There is no room for anything frivolous. The only people she has left are her two sisters, brother, and newborn son. There was no hope of her finding a proper husband to wed.

* 2588, 14 Turns It happened like a romance story. Sarinea was wandering down one of the halls trying to get to the dining hall. Tylonnen was with her sisters who were allowing Sarinea a chance away for herself. She got lost and thought she heard something moving in the darkness in front of her. From seemingly nowhere the Holder Torlo appears and saves her. She had only ever heard stories of Torlo. He was not from her parents Hold but he was known for being very kind and very beautiful. And he was. He led her to the dining hall and they both fell in love. Sarinea had fabricated a story about a perfect life and she was really worried when he eventually found out the truth several weeks later. He did not seem to care and proposed to her on the spot. As part of his proposal promise he took her to a friend of his who had a Gold Wher. After hearing her story he promised that he would never leave her and the proof would be in the Wher that would Impress on her. She did not believe him and he challenged her by saying that if the Queen did not allow her to Impress then it would all be a lie. Sarinea Impressed to an over-protective Bronze Wher, and they got married the same day. Life was perfect for Sarinea. She had the perfect husband, a son, and she was pregnant.

* 2589, 15 Torlo is out at the First Hold site to help with the construction and is torn apart by a Hunter. When the news reaches Sarinea, she is devastated once again. Another husband who did not get the chance to meet his child. There was no hope for her. Brennan is born and she clings to his life and Tylonnen's to survive emotionally. She is now heavily attached to her Bronze. The news of Kalestath's pairing barely reaches her. She thinks it is another reason the Pass is not really over.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Fiayra
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW


20
Adoptables / Narinae [ 37.01.2579 / Weyrbrat ]
« on: December 02, 2017, 06:32:32 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Chiara Aurelia

Biography

First Name:
Narinae
Nicknames:
Nari, Rina
Date of Birth:
37.01.2579 9th Pass
Place of Birth:
Fort Hold
Weyrmate/Husband/Wife:
N/A

Your Reflection...

Appearance: Narinae cares very much about her appearance. She dresses carefully for a balance between practicality and cleanliness. Her spontaneous actions means that at any time she could decide to do anything. Her choice of dress -must- reflect this. If she wears a dress, she makes sure she can lift it up and loop it at her waist through a belt for running. Most of the time she wears pants and a simple shirt.

Response to 9th Pass Catastrophe: While she personally felt it very little, she saw the effects it had on her friends and family. She has developed a very family-oriented mentality as a result. She never wants to see this type of destruction ever again because the pain she feels watching everyone be in pain is terrible. There was nothing she could do to help them. She is also very glad that the Pass is over.

Response to dragon color mutations: Narinae is distrustful of the Black Dragons. Maybe it had something to do with her uncle being a Bronze Rider, but she did not like them. She was terrified they would ruin the traditions and knock the prestige away from the Bronze Dragons. The Red Dragons did not mess with this hierarchy. She does not like them because she is unsure if they will, but in time she could grow to trust and like the Red ones. They are also not as aggressive as the Blacks which is a plus.

Who are you...

Likes:
Family: Family is blood. Family is life. Family is how we all ensure survival as a race. Family keeps us sane in the darkest of times and accepts all of our faults and mistakes. Family is growth.

Sun: There is nothing more pleasant than feeling the sun on your skin. It is like the warm feeling chases away all negativity. It is also great just to relax and let the rays sink into the muscles.

Naps: I lied above. Napping in the sun is even better! Napping in general is great! It is very rejuvenating.

Dislikes:
Monotony: There is nothing exciting about doing the same thing over and over again. It is tedious and boring.

Arrogance: Why be arrogant? What is there that makes YOU better than everyone? Everyone has their skills. You are not special.

Disrespect: This may have a lot to do with her mother's influence. It just does not make sense why someone would be disrespectful. Respect the hierarchy.


Strengths:

*Intelligence: She is incredibly smart. She takes to information very quickly.

*Fine Motor Skills: Her long fingers aid her a little in this. As does her strict control over her unshaking hands.

*Determination: She will keep trying and trying until she succeeds. No matter how many times she fails.

*Generosity: She understands that she is fortunate. Her family is mostly intact and are close knit. She wants to share her fortune with others.

*Friendly: She is very easy to talk to and very easy to get to know.

Weaknesses:

*Short-Temper: Often seen by her mother as being disrespectful. She cannot help but let her anger be known.

*Impulsive: She cannot help it. She does not stop to think. It is more fun that way.

*Loud: Lacks volume control

*Restless: She always has this itch that she MUST move or something will happen. She is not sure what that thing that would happen would be.

*Soft-heart: She is not a very hardened girl. It does not take much to make her sympathetic.

Describe Yourself:

*Graceful: ----- From her balance to her personality, Narinae is poised. Even when she is being spontaneous and loud, she does so gracefully.

*Spontaneous: ----- It does not take long for her to come up with decisions. Sometimes these decisions turn out horrible. This could be anything from choosing what to eat, to deciding that she wants to go for a light jog. Action over talking.

*Mechanically Crafty: ----- She is pretty good at figuring out how things work.

*Curious: ----- She has a great curiosity that she must satiate. If she does not know something, she strives to figure it out.

*Ambitious: ----- Narinae has goals and she will work hard to accomplish these goals.

The Magic Touch: She likes to go for a light jog before bed and when she wakes up. Otherwise she has a hard time concentrating and resting.

Family...

Mother: Karenni Sr Journeywoman Brewer, [14.03.2551]
Father: Nevyin  Holder, [21.10.2552]   

Siblings:
Sister: Kerenya Apprentice Healer, 2574.
Brother: [{Nevekan}], 2577.

Uncle:
M'rek Bronze Rider of Polanth, [06.07.2557]

Children:
n/a

Tell us a story...


*2579, 0 Turns Narinae is born but she left her mother bedridden for the last couple of months of the pregnancy. Thankfully, it does not appear the complications she gave her mother had any impact on her own health. Like any baby, Narinae is very vocal. She seems a little too vocal though. Her lungs never seem to run out of air from crying.

*2579 - 2584, 1 Turn to 5 Turns Life is pretty OK for Narinae in the first few years of being alive. She has a very loving father and a very loving, if not stern, mother. Narinae takes cues on how a loving partner should act based off of how she sees his father interact with her mother. She learns how to joke and play with her Uncle. She learns to never disregard helping others from her sister. She is shaped in her early formative years purely by her family. She does not make very many friends with the other children her age as she is too interested in taking toys apart and putting them back together. Like a puzzle.

*2586, 7 Turns Narinae makes her first best friend. A girl named Silrandre. They seem to share a like for puzzles. After this friendship Narinae becomes very open and starts to make friends. She is starting to understand the fear of Thread and sees the effect of death and injury on her friends.

*2587, 8 Turns It is the last year of Thread fall for this Pass. Her family almost makes it out unscathed. Her sister Kerenya is caught by an unexpected Thread fall and suffers minimal scaring and a week in the infirmary. Her mother goes into a panic attack so bad that Narinae sees it. The panic attack is quickly forgotten during the move. Narinae is excited to be moving, purely because it is different. She is distrustful of the birth of the Black Dragon but still open to the idea of the mutation.

*2588, 9 Turns Silrandre excitedly finds Narinae and shows her two fire lizard eggs. She had gotten them from her mother and had decided to share her other egg with Narinae. They keep the eggs warm and they watch them studiously until they hatch. Narinae is delighted to find herself Impressing to a blue fire lizard named Presti.

*2589, 10 Turns Her sister, Kerenya, becomes an Apprentice Healer. Narinae is given more responsibility with her mother and helps her mother everyday with her brews. She does not like her mother's new apprentice. Any hope of a positive reaction for the black mutation is dashed when the Black flies the Gold. She does not know what this does to the hierarchy and how this will effect the Bronzes. Narinae is excited to see what her future holds.

---

RP Sample goes here.

Member Info...

Created By:
Original concept by SirAlahn; original profile by Fiayra
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW


21
Adoptables / Yaina [ 33.06.2582 / Weyrbrat ]
« on: December 02, 2017, 06:27:30 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Park Min-ha

Biography

First Name:
Yaina [Yah-ee-nah]
Nicknames:
Nina or Nia
Date of Birth:
33.06.2582 9th Pass
Place of Birth:
Fort Weyr
Husband
None

Your Reflection...

Appearance: She is as adorable in personality as she is in appearance. Her jet black hair is eerily straight and rarely tangles. While she wears the normal clothing of the children in the Creche, she likes to dot her hair with the shells and shiny rocks she finds by the dock. Her feet are always tilted inward and when she speaks to a grown-up her hands are always locked behind her back and her head is held high. She keeps a bag at her side at all times full of the items she finds while playing in the water. She can usually be seen examining them or handing them out as friendship tokens and currency. Occasionally she will pull a tiny net from her bag. The net looks incomplete as if someone had taken a broken net and salvaged this piece from it.

It is very obvious that even at her age that she will be spunky when she grows older. A bit headstrong she often finds herself in situations that are a bit more than she can handle. One of her problems is she does not know much about the world even at her age and is completely lost about anything that is not relating to the sea. She has a hard time admitting that she does not know much and puffs out her cheeks when someone proves her wrong.

Response to 9th Pass Catastrophe: The 9th Pass is nothing but distant memories to her now, though she sees the effects it has on those around her who are older than her. It scares her a little bit because she does not quite understand what exactly happened and if it will happen again soon. She has complete faith in the Riders though.

Response to dragon color mutations: She thinks they are pretty and does not understand why anybody wouldn't. Maybe they will mutate to breath underwater.


Who are you...

Likes:
The Sea: It is the biggest puddle ever! There might be people like them that live underwater. Aside from the smell of dead and dying sea creatures, it is the best scent in all of Pern. It also feels great on the skin and hair. Also fish live in there and fish are the cutest creatures every.

Fishers: The best game in the world is standing behind a Fisher while they are fishing and willing the fish to bite. It is great to see their dedication and love of their trade. When they sit to fish and they are looking out over the water, it is almost as if they are connecting with the water the way a Rider does a Dragon. Between the Fisher and the sea a secret song is played and shared.

Parents: She does not know who her father is but she is sure that he is good at what he does. She has heard her mother is a Green rider named Yinaya. She is proud of her mother and the dangerous activities she does for the sake of the Weyr. What is the point of only having TWO parents when some of the grown-ups are so nice? She quite likes C'ace as well and calls him her father by choice - even if he does not see it this way. C'ace is a shining example of how to have fun with other people who are age challenged like she is.

Other Children: They are just so fun to play with! They seem less stressed and upset than the adults. Most of them do not mind having a little fun. Tianaice is fun to be around too! Children are so much more imaginative and willing to play than grown-ups.

Found Things: There is nothing better to construct stories around and admire than those things that are found by the dock. The best found things are shiny.


Dislikes:
Mud: It is just so uncomfortable and gets everywhere and is hard to get off. Nothing pleasant about mud at all. Must avoid at all costs.

Food that isn't fish: Fish just tastes so good and there are so many different flavors. Why eat anything else? Well I guess plants that go with fish are okay too...

Being Alone: You cannot have fun as much fun by yourself as you can with other people. It is scary sometimes to be alone too.

Strengths:
*Energetic: She seems to never run out of energy.

*Having Fun: Life is a playground and laughing is better than crying.

*Dedicated: If she has a task she will complete it no matter how long it takes.

*Meticulous: If you can't get a job done right, why do it at all?

*Open: It does not take much for anybody to get to know her. As long as they are willing, she is willing.

Weaknesses:
*Attitude: She has absolutely zero problems stating her opinions. This gets her in a lot of trouble.

*Naive: She knows little outside of her hobbies.

*Stubborn: It is very hard to get her to budge when she does not want to.

*Group Worker: Everything is better while done in a group. It makes her very uncomfortable whenever she has to do any chores or activities alone.

*Carefree: She does not think about consequences as much as she should. She is super relaxed about everything she does.

Describe Yourself:

* Headstrong: ----- She is never in any danger about doubting her thoughts. Yaina definitely has a strong will that is a little hard to deal with at times.

* Passionate: ----- She very much has her beliefs and hobbies and she is very, very into them.

* Talkative: ----- It takes a lot to get her to stop talking when she is among friends (and sometimes strangers too).

* Friendly: ----- She very much likes making friends and is very open to meeting new people

* Proud: ----- Her mother is a hero for fighting the Thread so why wouldn't she be proud to come from such a blessed line?

The Magic Touch: One of the Fishers gave her a tiny fish net. She likes to throw it into the shallow water near the dock and pretend she is catching fish.

Family...

Mother:
Yinaya rider of Rantasyth Born [2547] Impressed [2564]
Father: Currently Unknown
"Adoptive" Father: C'ace rider of Reesskith Born [2566] Impressed [2579]

Siblings:
1st @ 2560 / 29 turns old - Yestine of Tanilith played by Beasty
2nd @ 2561 / 28 turns old - Y'kin of Aduskoth played by SirAlahn
3rd @ 2563 / 26 turns old - Cayalla
4th @ 2566 / 23 turns old - K'zaya of Fyenoruth by Kyya
5th @ 2572 / 17 turns old - Ysveta played by Inki
6th @ 2584 / 5 turns old

Children:
Too young to have children.

Tell us a story...


* 2582 - 2585, 0 - 3 Turns: Yaina was born and dropped off to the Creche never to see her parents. She grows from a fussy baby to a fussy toddler.

* 2586, 4 Turns: Yaina makes friends easily and enjoys the different games that they play together, making up some new ones of her own.

*2587, 5 Turns: Yaina is moved with the children to their new home at Fort Weyr. She is quite upset by having to move and makes quite a fuss the whole way there and for several months after. She, however, finds herself delighted to see how close they are to the sea. Yaina is still too young to completely comprehend the dragon color.

*2588, 6 Turns: Everyone is still gossiping about the birth of the new dragon mutations, but she still has yet to form an opinion. All Yaina really cares about is her new fishing net given to her by one of the Fishers. It really is just a piece of a once broken net, but she still finds delight in it.

* 2589, 7 Turns: Yaina is mulling over the gossip of the passing adults of Black Neisoth flying Gold Kalestath as she plays in the pool. She watches tiny fish zig zag through the water and muses that they are similar to anxious firelizards. She then thinks the mutations are such a delight and it is perfect that Neisoth will father the new clutch. Maybe there will be a Dragon who can breath underwater as a result!

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Fiayra
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make. If you would like your character listed as nonbinary, please note it here.

Coded by SanctifiedSavage for SWW


22
Adoptables / Sa'se [ 16.09.2574 / Red Weyrling ]
« on: November 30, 2017, 03:37:11 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By: Dylan Patton
Biography

First Name:
Saorise [say-oh-REESE]
Honorific:
Sa'se [SA-see]
Nicknames:
Will answer to whatever others wish to call him.
Date of Birth:
16.09.2574 9th Pass.
Place of Birth:
Fort Hold.
Dragon Color:
Red.
Impression Age:
2589/14.
Wing Rank:
Weyrling.
Weyrmate:
N/A

Your Reflection...

Appearance: Saorise usually walks around with his shoulders curled forward, ducking around others whenever possible to minimize his already diminutive presence. A quiet, fastidious boy, he prefers to speak in short, quick sentences, and almost never raises his voice.  In fact, every word that leaves his mouth seems to be forced and unwanted. He keeps his shortish brown hair pushed back with a headband when atop Astereth; otherwise, he normally wears his shaggy mop free falling and the front in side-swept bangs. His eyes are a plain brown but gleam with a sharp intellect. His slight wiry build isn't impressive and matches that of his dragon.  However he is quick on his feet and agile to boot.

Response to 9th Pass Catastrophe: Saorise was relatively sheltered from the ravages of the 9th Pass, having been born near the end of it. He was not particularly close to any of the other Hold children, as he preferred to keep to himself.  Still, he didn't wish any sort of specific harm to befall anyone, and regards the whole event with a sort of detached regret.

Response to dragon color mutations: Originally Saorise was adamant about the new mutations being an abomination. Due to Impressing with Astereth, however, he has since become exasperated with yet sympathetic to Red antics. He is still holding his opinion on Blacks though.

Who are you...

Likes:

*Secretly has a substantial sweet tooth. Because, come on... who doesn't like treats?

*Sewing.  Along with preferring clean, wrinkle-free garments, they must also be mended whenever they get worn.  As such, he has taught himself how to fix his clothing, and his stitching is among the best thank you very much.

*Has a collection of small, rather macabre-looking dolls that he's made with scavenged scraps of cloth in his free time. He thinks they're kind of neat, these little fabric characters he's created.  Has been known to give them away to children as well.

*He prefers to be alone whenever possible, or with Astereth.  As an introvert, gatherings generally tire him rather than energize.
 
*Being lazy.  Or if work is unavoidable, finishing it as quickly as possible.  He takes pride in working smarter, not harder.


Dislikes:

*Other people :  Especially those members of his family that are still living and he ignores them whenever possible.

*Alcohol :  for use as anything other than a disinfectant.

*Sloppy dress:  Or people. Better hope your clothes are wrinkle-free and you chew with your mouth closed.

*Pranks : More specifically, pranks being pulled on him.  Yes, he still bitter with the twins.

Strengths:

*Intelligent : There is nothing wrong with his brain.  However clumsy and awful he might be at conversation, it doesn't necessarily reflect his intellect.

* Perceptive : Quick to notice when things aren't quite right.  It's almost like sixth sense.

* Logical : Attempts to think things through before doing them, he provides a counterbalance to Astereth's more impulsive actions.

* Patient : Willing enough to put up with Astereth's antics, and is willing to take the time to slowly explain all of her ‘why’s and 'how's' and 'what-if's'.

* Agile : Due to having to deal with his older siblings for many years (in addition to the other children), he has worked to improve his reflexes and overall agility, if only to get away from their antics.  In short, he had to learn to move fast at a young age.

* Steady : Doesn’t flinch in the face of adversity.  If you show weakness you might as well admit defeat right then and there.

Weaknesses:

* Inarticulate : Doesn’t like to talk to others, and as such his communication skills are severely lacking.  He isn't stupid, but he can never seem to find the right words when conversing with other people.  His head is full of things to say but when it comes to eloquence, it just isn't there.

* Blunt : Does not mince the few words he says, and is often tactless to the point of being rude.  Straight-forward and direct, he is surprised when his concise opinion often hurts another's feelings.  Should it?  The truth often hurts, so maybe.

* Lazy : Prefers not to do work unless ordered to, but will complete a task to the best of his ability if assigned to him, if only to avoid having to redo it.

*Procrastinator: Not only lazy, but he often waits until the very last minute to do whatever job was assigned to him.  He finds that he works best under pressure.

* Rigid : Doesn't like deviating from his routines and responses once they have been set out, and will often question the need for it. After all, why change something that already works? Unless of course, he finds another, quicker, easier way to do it.

* Sexually repressed : Does not react well to the sexual freedom of the weyr, and is quite scandalized by the open acceptance of it all. One of the few things he will admit he agrees with his father on. 

*Shy : A direct consequence of the intolerance.  Perhaps it isn't so much intolerance as it is shyness?  As such, it is difficult for him to respond to the advances of the opposite sex.  Given to bouts of ferocious blushing.

Describe Yourself:

* Average: ----- Considers himself dull and average.

* Stick-up-the-ass: ----- Stickler for rules and routine, doesn't like deviating from what he knows. Will take orders from higher authority without question.  Rules are rules, and without them, there is chaos.

* Timid: ----- Will avoid talking with others unless he absolutely has to, which makes it hard for him to make friends. Does not attempt to be confrontational unless he absolutely must.

* Stubborn: ----- Takes a while and prolonged effort to be convinced to change his way of thinking/doing things.  Especially if he believes his way is better.

* Soft-hearted: ----- Is actually a big softy underneath it all. Really. At the very least, he is to Astereth. Maybe he’ll open up to others in time as well.


The Magic Touch: Has a habit of fidgeting and shuffling his feet when nervous or uncomfortable; most commonly this occurs when around large groups of peole. He is also given to tap or snap his fingers when idle.  Will sometimes reach for things with his left hand before swapping to his right. He is usually up and awake at dawn to watch the sunrise whenever possible and to bed as early as he is able; he loves his sleep.

Family...

Mother: Eirah, Junior Journeyman Seamstress, 2555-2580 deceased (25 turns).
Father: Vephrean, Senior Brewer, 2553-2589 (36 turns).

Siblings: Ramiel, sister, Apprentice Harper, 18 (living)
Ashlei, brother, Apprentice Healer, 18 (living)
Shamsiel, sister, deceased 2579 (6 turns)
Elia, sister, deceased 2580 (2 turns)
Unnamed, brother, miscarried at 7 months

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* 2579, 5 Shamsiel dies via escaped hoofbeast, sprains ankle in same incident.  It's his first experience with loss and he's unsure how to react upon his siblings death.  He's not certain why he won't see her any longer.  It had been also been a very bad sprain, and his ankle still pains him when the weather is cold and wet.

* 2580, 6 Elia dies via illness.  She was only 2, but she was a silly little toddler and he's not happy about it.  Still, he doesn't know how to express this, so he mostly says nothing.  He did, however, keep one of her little rag-dolls for comfort.  Perhaps this is why he makes them today.

* 2580, 6 Eirah miscarries.  His mother took it hard; she loved all her children.  Sa'se is incredibly upset because she is.

* 2581, 6 Eirah dies via consumption by Thread. Finds himself the victim of a sudden influx in pranks from the twins.  He loved his mother very much and he is devastated.  Being the recipient of unrelenting jokes didn't make things any easier either.

* 2581, 7 Simple fracture in right arm after twins' prank goes awry. Spends the next few years very politely bitter with the twins.  This arm also pains him when the weather turns, to this very day.

* 2583, 9 Spent the year fishing his spare clothes out of the wash basins; disgusting. Still bitter with the twins.  He makes it a point from here on out to make sure his clothing was always clean and pressed.  Appearances were very important.

* 2584, 10 Spent most of the year hungry due to his food spontaneously disappearing during mealtimes. Ends up figuring out how to sneak food out of the kitchen to compensate, but still doesn't receive enough nourishment. Figures that he could use what he learned from the twins in retribution to whoever has been stealing his food, but decides it's not worth his time.

* 2586, 12 Apprenticed to a Beastcraft Hall. Flips out at a birthing. Just no.  NO.  Way too real for him. His father "convinces" him to give the profession another try. Ends up making zen gardens in the manure piles to cope.  It doesn't work out very well.

* 2587, 13 Moves from Fort Hold to Southern Winds. Finds that the move provides almost no changes in his life, aside from having to find new ways to sneak into the kitchen and new hiding places for his food stores. The slight change in climate does not agree with him and he is mildly nauseous for the first month.

* 2589, 14 Scouted by a Blue and is moved to the Barracks. Copes poorly with transition at first, not liking having to share a living space with so many other people, but is at least relieved that the desserts are tasty and the meals are filling.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Fall; edits by Sybil_Slaughter and CatTiff
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


23
Adoptables / M'lan [ 21.10.2570 / Black Weyrling ]
« on: November 30, 2017, 03:27:57 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By: Aidan Turner
Biography

First Name:
Meallan
Honorific:
M'lan
Nicknames:
Meal (not a nice nickname)
Date of Birth:
21.10.2570 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Black
Impression Age:
2589/19
Wing Rank:
Weyrling
Weyrmate:
None.

Your Reflection...

Appearance: Shaggy black hair frames a serious face, still winter pale despite the move south. The eyes are a dark green-blue-gray like a gathering storm cloud. He wears little ornamentation, but the copper dragon pendant, all that remains of his family, is tucked under his shirt always. His clothes are neatly kept, even when they are much mended, and usually lightish dark-colored. He is small for his age and compactly built, and will probably never be tall even when his growing is finished, but he is stronger than his size suggests.

Response to 9th Pass Catastrophe: Numb acceptance for the most part. M'lan was only four Turns old when his mother died and by the time he was ten, he had no family left. In a way, suffering and loss seem like the natural order of things. He will likely have trouble forming healthy relationships in the future because of the assumption that he will lose everyone he loves.

Response to dragon color mutations: He thinks it's interesting, but doesn't really understand why anyone would be bothered by it. The more dragons the better, he assumes, though he was somewhat unnerved to actually Impress a black.

Who are you...

Likes:

History, both storytelling and books. He thinks that history has a lot to teach and also it's an escape from the chaos of the real world.

Going places no one else has been before. He likes to feel like he's the first person to see something or to stand somewhere. It makes him feel powerful.

Solitude. M'lan enjoys the silence of his own thoughts and the freedom from social obligations.

Rain. He doesn't know why. Perhaps he thinks it's appropriate to his mood.

Swimming. Number one, it's a nice solitary sport and if your ears are underwater you can't hear people trying to talk to you. Number two, there's something soothing about floating, it's like.. Giving up control.

Dislikes: List of 3-5 dislikes here

Crowds. He's small, and crowds make him feel suffocated. Plus they're awfully noisy.

Liars. He expects everyone to be as truthful as he is and if he catches someone in a lie, it drastically lowers his opinion of them.

Unsolicited affectionate gestures or invasions of his privacy. These make him very angry. He wants to be left alone and will aggressively defend what little space he has to himself.

People feeling sorry for him. He doesn't like feeling weak, and people trying to help him are not only invading his space, they are insinuating that he can't take care of himself.

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* Intelligent : M'lan has a good memory for facts and is clever enough to figure out most problems for himself.

* Determined : M'lan does not give up easily, no matter the obstacle.

* Loyal : M'lan sticks by his friends through thick and thin, as long as they are as loyal to him as he is to them.

* Honorable : M'lan believes in justice and fair play and does not like cheating or underhanded tactics.

* Honest : M'lan hates lying almost as much as he hates people who lie.

* Compassionate: M'lan has no trouble seeing the other side of any situation, even if he doesn't agree, so he always shows mercy and is willing to help those less fortunate than himself.

* Independent: M'lan has no problem working alone and he can usually be trusted to make rational decisions for himself.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* Stubborn : It takes a lot to change M'lan's mind, once he has made it up. He's not afraid to argue his position or defend it with his fists.

* Overly Self-reliant : Though independence is a strength, M'lan takes it too far. He despises seeming weak and will never ask for help no matter how much he might actually require it.

* Suspicious : M'lan is very slow to trust, he expects to be betrayed or abandoned at any moment.

* Inflexible : Whether following the rules or just his own personal code, M'lan never strays from the path, even when it might be the best solution.

* Too Serious : M'lan can really not take a joke. Thus he's easily insulted and often confused in social situations.

Describe Yourself:

* Private: M'lan keeps to himself and he doesn't like anyone butting into his business. That is one way to make him really mad.

* Intellectual: Though M'lan isn't a weakling, he prefers the work of the mind. He values learning and intelligence over strength.

* Straight and Narrow: M'lan has a strict moral code that he follows almost as closely as he follows the rules. And he expects every one else to do the same.

* Pessimist: Its not that M'lan is sad. He's just been so inured to loss throughout his life that he's come to expect more of it. He always assumes the worst-case scenario is the one that will happen.

* Defender of the Weak: Since M'lan was often bullied as a child, he can't stand to see the same thing happen others and will always intervene. He'll try to fight people twice his size if it comes to it.


The Magic Touch: Because he was always small as a child, the other kids called him Meal as a joke. He hates that name.

Family...

Mother: Mella Journeyman Healer, High Reaches Weyr/ Fort Weyr, Born 17.05.2537. Died in childbirth. 29.9.2574.
Father: V'lan Brownrider, High Reaches Weyr/Fort Weyr. Born 22.7.2530. Impressed brown Eddarth 14.9.2546. Died from Threadfall injuries 12.3.2577.

Siblings: M'ven, born 20.4.2557. Impressed blue Robth 17.8.2569. Died during Threadfall 16.5.2580.
Varella, born 29.7.2560. Impressed green Aryath 23.10.2575. died during Weyrling training, 11.7.2576.
Melaran, born 29.10.2574, died same day.

Tell us a story...



* 2571, 6 months High Reaches Weyr is evacuated to Fort. Despite not remembering his frozen birthplace, he seems to have winter in his blood.

* 2574, 4 His mother Mella dies giving both to her fourth child. The male infant Melaran dies later that day.

* 2576, 6 His older sister Varella dies in a betweening accident during weyrling training. He takes it very hard as he was much closer to her than to his older brother.

* 2577, 7 His father V'lan is injured badly during a Fall. His brown Eddarth only survives a few days, but V'lan holds on for a month before succumbing to both his injuries and his grief. Meallan reacts to this with the numb acceptance that will become his trademark reaction. He is left in the care of his stern older brother M'ven.

* 2580, 10 M'ven is killed during a Fall. Meallan is officially alone at this point but he seemed to almost expect it. He becomes a very private boy.

* 2582, 12 Meallan becomes eligible for Candidacy. Though he Stands for every clutch, he never seemed to be excited, nor disappointed when he is left Standing. He would rather have apprenticed to Harper Hall and worked in the archives, but he feels he owes it to his father's memory. He also Impresses a blue firelizard from a local clutch. He names the brightly colored beast Summer, as if in defiance of his own temperament.

* 2587, 17 Meallan accompanies the remaining Pernese making the arduous trip to their new home at Southern Winds Weyr. He records the hatching of the first black dragon Neisoth, with interest.

* 2589, 19 Neisoth flies the Queen, sending much of the Weyr into an uproar. Meallan is nonplussed, feeling this proves his earlier belief that Neisoth was healthy and he believes S'bok is as good of a leader as anyone else. He decides he will Stand for this clutch but it will be his last, as he's getting a bit old and he doesn't want to wait any longer to join the Harpers. To his surprise, he Impresses a black named Corvath, unfortunately ending his historical aspirations.

--

RP Sample goes here.

Member Info...

Created By:
Original Profile by KitLlwynog; Edits by Tribs and CatTiff
Other Characters:
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Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---
 

Coded by SanctifiedSavage for SWW


24
Adoptables / Trundiffsle [ 11.08.2573 / Candidate ]
« on: November 30, 2017, 03:22:47 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Zac Efron
Biography

First Name:
Trundiffsle
Nicknames:
Tuffs, Truffs, Truffy
Date of Birth:
11.08.2573 9th Pass
Place of Birth:
Fort Weyr
Job Before Search:
Creche Child
Color Preference:
The mixture in Truffs of leadership and fearless abandon would make him quite suited to a Black or Bronze but a Brown is not out of the question.
Future Rider Name
Tr'sle
Husband/Wife:
None.

Your Reflection...

Appearance: Seldom actually brushing his hair and not particularly caring what he wears, Truffs generally presents a disheveled appearance.  Contrary to his appearance however, he is an fastidiously clean person.

Response to 9th Pass Catastrophe: Truffs grew up just following the 9th Pass.  Both of his parents died fighting Thread and he doesn’t really remember either of them well.  He’s come away from the entire situation with a certain macabre peace about it; figuring that everyone is simply marching inexorably toward the grave and there is nothing anyone can do about it, so worrying is just a waste of time.

Response to dragon color mutations: Truffy really doesn’t care one way or the other.  Dragons are Dragons.  He likes to refer to the new colors as ‘Muties’ though, followed directly by a mischievous smile.

Who are you...

Likes:

The smell of the ocean.  There is something about the fresh, salt-breeze that lifts his spirits and could leave him gazing out over the vast blue indefinitely if he let it.

Efficiency.  Time and effort are one of the greater commodities in the Weyr, as such they really shouldn’t be wasted by working hard when one could simply work smart.

Food of any kind is a boon to Truffs.  He loves to eat and would make himself sick if there was enough food around for him to do so.  Despite this, he is possessed of a very high metabolism and is what some would call, a beanpole.

Harpers and their music are some of Truffs’ favorite things, this is enhanced by his love of dancing.

Truffs has a deep and abiding adoration for his daughter, visiting her in the Creche as often as possible.

Dislikes:

Pouty people are irksome to him.  Everyone has lost loved ones, what no one needs, is a whiner.

Unintelligent and shallow people who walk about the Weyr being general nuisances and idiots, caring about nothing but who they can bed next.

Those who can’t take a joke, or don’t get jokes simply because they’re humorless people, are just un-fun.

Those who can’t take anything seriously because they’re completely consumed with joking, are likewise un-fun and undependable.

Being hungry.  Beyond when he simply hasn’t eaten for a while, when Truffs actually starts getting hungry, it smites him to the core.

Strengths:

* Leader : Tuffs is never afraid to take charge of a situation, he has no trouble going first in anything difficult and he’s always willing to take the blame for those under him; whether their actions were simply encouraged by him, or instructed.  In short, he’s a natural born leader.

* Fearless : There seems to be a disconnect in Truffy’s mind when it comes to the idea that his actions could result in his own physical harm.  That, or he just doesn’t care.

* Quick Thinker : Truffs thinks quickly and acts even more so; hesitation just isn’t a part of his nature.  This can result in perfectly timed jokes, and dangerously split-second stunts.

* Fast Hands : Truffs’ hands and fingers can move like lightning when he wants them to; he can do a mean coin trick or two, let me tell you.

* Wiry : He may be skinny, but he’s not weak by any stretch of the imagination.  Fewer things please him more than beating a hulking mountain of a man in an arm wrestling match; it’s all about technique.

Weaknesses:

* Lanky : At times, it seems that Truffs is just a bunch of elbows and knees with poles between.  He is also - on rare occasions - a klutz.

* Rough Around the Edges : Truffs has a very peculiar way about him and this can often rub people the wrong way.  Because he doesn’t really care about this fact, he occasionally has a difficult time making friends.

* Troublemaker : Truffs is a bit of a scofflaw and has no compunction about breaking rules or picking fights.  His problem is, he tends to pick fights with those who are bigger than him.

* Arrogant : It’s not that Truffs feels anyone in particular is below him, he just doesn’t feel that anyone is above him.  They’re all just people after all.

* Dark : Occasionally he’ll make a comment that gives people a glimpse of just how dark his view on life can be.  Death is an immediate eventuality in his mind and - though he doesn’t often let it show through - it can be startling to those who think that they know him, when it does.

Describe Yourself:

* WRY & DRY: ----- Truffs has an incredibly wry sense of humor and utilizes it in the most dry way possible; this often leads to people being unsure if he’s joking, or crazy.

* NO NONSENSE: ----- He doesn’t take guff from anyone and is a firm believer in tough love.  He’ll tell it like it is and expect people to appreciate that fact.

* INSULAR: ----- Truffs is content with who he is and doesn’t need validation from anyone.  What people think of him is a matter for amused thought, not actual worry.

* IRREVERENT: ----- The funniest things about which to joke, are the solemn things.  It’s not that he enjoys it when people recoil in horror that he made fun of something… okay, maybe it is.

* GENTLEMANLY: ----- Truffy has always possessed the greatest respect for the female of the species and behaves as a gentleman of the oldest order.  Even going so far as to pick fights with some of the Candidates who are careless with a girl’s feelings.

The Magic Touch: Very high alcohol tolerance. =D

Family...

Mother: T'elle, 2554 BR. Impressed in 2569 to Green Menith. Deceased. 2577
Father: B'run, 2552 BR. Impressed in 2566 to Brown Corith. Deceased.  2577

Siblings:
Half-Brother Qornain, 2571. Candidate.
Half-Sister Trilley, 2572. Apprentice Harper.

Children: One daughter Gildesse, Born 2586

Tell us a story...



* 2573 BR, 0 - Trundiffsle is born to Riders T'elle and B'run, he is put in the Creche and seldom sees either of them.

* 2577 BR, 4 - T'elle and B'run are both killed while fighting Thread.  When told of the tragedy, Truffs cries, but doesn't react severely to the news.

* 2582 BR, 9 - Truffs meets a girl named Firnessa in the Creche and is smitten.  However he is too nervous to speak to her.

* 2583 BR, 10 - Finally speaking to Firnessa, Truffs finds himself getting lost in conversation with her and goes from smitten to head over heels.  Firnessa enjoys the conversation as well and they become good friends.

* 2585 BR, 12 - Truffs is Searched at the beginning of the year and Firnessa follows soon after, the topic of standing requirements comes up in conversation and they both nervously skirt the most delicate requirement, finding the topic slightly scary.

* Late 2585 BR, 12 - As a Hatching approaches, Firnessa suddenly professes love for Truffs and the following night is one to remember.  Truffs awakes with his mind blown and an eye toward a future with Firnessa as his Weyrmate, only to find her cold and uninterested.  Truffs is crushed.

* 2586 BR, 13 - Firnessa gives birth to Gildesse and Truffs is torn when he hears, wanting some sort of connection with his daughter, but still feeling the scars of rejection.  Upon actually seeing Gildesse for the first time, his uncertainty vanishes completely and he falls hopelessly in love with his little Weyrbrat.

* 2587 BR, 14 - The move to Fort Island occurs and Truffs is pleased with their new location; adoring its proximity to the ocean.

* Early 2590 BR, 16 - A horrible Beach Snake attack, just following the End of Turn celebration results in many Candidates dying.  Among them is Firnessa.  Truffs doesn't really know what to feel, but distracts himself by worrying how Gildesse will take the news.  After putting it off for quite some time, he screws up the nerve to tell her. He is also smitten with someone new who was a female rider. During a mating flight he sleeps with her and she is now expecting his second child.

* 2590 BR, 16 Present Day.

---

RP Sample goes here.

Member Info...

Created By:
Original character by Jynx; edits by CatTiff
Other Characters:
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Adoptable
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Coded by SanctifiedSavage for SWW



25
Adoptables / Leonie [ 27.02.2568 / Apprentice Healer ]
« on: November 30, 2017, 03:18:49 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
 Billie Eilish
Biography

Name:
Leonie.
Pronounced:
Le On Nie.
Nicknames:
LeLe  Nie (by Guwain).
Date of Birth:
27.02.2568 9th Pass
Place of Birth:
Fort Weyr.
Spouse:
None yet but in love with Guwain.

Your Reflection...

Appearance: She is slightly thin with pale skin that will burn in the sun. She looks as though she does not eat a lot and that is due to the fact of how she survived the years of thread was on little to no food but she was there for her brother and will always be there for him. She covers up her thinness with baggy clothing then again it was all she could find when she was in the hold so it is all she owns.

Response to 9th Pass Catastrophe: Living in the hold she grew up on little to no food. Her brother was her only comfort as she could not go to her mother for anything. She was always there for her brother and brought him though many different things.

Response to dragon color mutations: She has no oppion of the Black Leader or the mutations for that matter. Her own brother impressed to a Red and she is glad he has a dragon for a friend now. She hopes that his Red will love her as much as she loves her brother.

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each
Her Brother but that is obvious

Flits: She thinks they are a great thing and would love to have one wished she had one as a kid in the hold that might have protected her from getting harmed.

Whers: Would love to have a Wher to protect her as she was raped as a young child

Guwain: He has treated her with respect and love that no one else has.

Rain: She loves the rain and to feel it on her skin. She would stand in the rain for hours if she could.

lighting: She love to watch the lighting in the sky as she thinks it is cool.


Dislikes: List of 3-5dislikes here, with at least one sentence of explanation for each

Thugs: Growing up in the hold she saw them all the time

Danger: This is why she will not go into the jungle even though she likes the jungle it is a Dangerous place.
 
Holds: All because of where she grew up she would rather stay in the Weyr.

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* Loyal: She is loyal to her brother and will do anything for him She will also be loyal to healer hall as that is what she wants to be so much a healer.

* Cheerful: Despite the gloom that has hung over her since her birth, this petite girl always has a smile on her face and a laugh lurking in her eyes even if it's a private one.

* Responsible: She has taken responsibility for her brother and everything he has gone though she is his rock. She is very responsible for all she does as a healer and what she needs to learn about.

* Patient : She has a patients to her when it comes to helping out people that need the help she will calm them down first and take time to get them to where they need to be for her healing skills to take over.

* Good Listner :  People have problems and most of them need to vent to someone. She is often that person because she listens well. Sometimes people just want to talk, they don’t necessarily want advice they just want to be heard by someone who might be able to understand.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* Paranoid : She is paranoid when it comes to different things this comes from growing up in the Hold

* Weak : She does not have the strength to do any heavy lifting so has to rely on someone with muscles
 
* Well-meaning : When she does something she means well but it can go bad and the person she has done something for might not want the help.

* Timid : She is very timid and can hide behind her work as she does not like to engage with other people unless it is through her work as a healer.

* Overimaginative : Because of being in the hold she has an over active imagination which at times can get the better of her as she sees things that are not there. She believes people are following her.

Describe Yourself:

* Romantic : ----- She is a romantic and wants to be swept off her feet by someone to get married. She loves how couples treat each other.

* Loving: ----- She is very loving to her brother and thinks only of him. Though if there was someone to show her a kindness she had not known at the Hold she would probably love them as well.

* Sensitive: ----- She is very sensitive you say something about her and she might just break down in tears or get mad.

* Smart: ----- She has street smarts but also she has what she has learned so far from Healer hall and now that her brother has his dragon she will go back.

* Modest: -----  She is very modest and does not like the show of a lot of flesh unless it is in the surgery room.

The Magic Touch: She is addicted to helping her brother and to him so she will be around him all the time and will also be around him when he is done with weyrling hood.

Personal History & Education

Mother: Feoniella, Holder wife, b. 05.10.2549 at Fort Hold.
Father: A’rrom, Rider of Scalianth b. 06.02.2540, imp. 2556, d. 2572.

Siblings: F'erro, Rider of Zhouth b. 27.02.2567, imp. 2590
Possible half-siblings, though she was never told of them, via her father’s early dragonrider days.
 
Children: None Her brother is her life at this time.

Craft: Healer.

Rank: Sr Apprentice

Date Apprenticed: 2581/13


Specialty: Surgery and Mindhealing

Education Details: She took to her studies fast and learned a lot so she could help her brother get through all he was going through. She learned about the mind and stitching as well as surgery but when her brother needed her she left to help him out and be with him. He is her world and she would do anything to help him.


Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* 2568, 0 Born only daughter to a holder woman and dragon rider.

* 2573,5  She moved to from the Weyr to the Hold the turn before and as such she can not get much sleep at night as the hold is louder than life at the Weyr was she is also not eating good but her brother does try to get her more food. She is not a happy child

* 2578, 10 Life at the Hold is still not good and she hates it she also hates her mother for moving them there as she is still a small girl and did not grow much. She only has her brother to look up to and tries to help him as much as she can. Her mother on the other hand is not someone she looks up to and she constantly stays away from her.

* 2580, 12 One day she is in the hold with her brother when a crowed separates them. This is when a group of men see her and she is taken into the back alley ways of the Hold. It is here that she is harmed and raped by older men that have no women and think she is a good one to do this to. This  it makes her even more scared of the hold. She also keep this from her brother as she did not want to see him hurt. He did to much for her already. Later that turn about 2 months she miscarried the baby and she was sad but happy about it as she would not have to hide she was pregnant from her family. She was sad to loose a life but knew her body could not carry a baby to term as she was so skinny.

* 2581, 13 Accepted into healer hall and learns fast how to stitch up wounds and about different potions. She is happy to be an apprentice.

* 2586, 18 Leonie finds her brother half dead from deep cuts to his wrist. She stitches him up saving him becomes her sole focus at this time. She decides to take leave from her hall with the advice of Quenneca who also helps her with how to take care of her brother though his withdrawals.

* 2587, 19 Move to Southern Winds Weyr and she is Happy about the Move as she will be away from her mother and with her Brother more as he needs her. She is there for her brother. Meets Guwain and they become friends he is a good man only 3 turns older than her and she tells him about her life in the Hold and over the next three Turns between helping her brother and Guwain she learns to trust someone else.

* 2590, 22 F'erro impresses Zhouth in the first hatching of the turn and that makes her very happy for her brother because now he has a Dragon to keep him company. He may not need her anymore but she knows that is not true as he will probably always need her. She is happy for him to have his Dragon so she is now ready to go back to studying Healing. She also is in love with someone at this time who is also a healer not that much older than she is. The healer is only 25 turns old and named Guwain. He also is in love with her but she does not know that as of yet. He is someone that she has confided in since the move to the Island about her past and he wants to help protect her from her past.

---

RP Sample goes here.

Member Info...

Created By:
Original concept by Drewliet; original profile by CatTiff
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


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