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Topics - Southern Records

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1
Announcements & Events / News Event Pause
« on: November 15, 2018, 11:16:33 PM »

Event Pause

I’m sure if you gais have been checking into the forum, you’ll note that we haven’t put up any new events. We’d just thought we should probably communicate that it’s been intentional. A lot of people have been hit with life things – classes, family stuff, etc – and we don’t want to put up a lot of events or progress the site timeline when so many are away and unable to participate.

That being said! We are still here, we’re still checking in every day. <3 

We’ll kick back into our normal schedule as people find time. Thanksgiving and end of terms is always a slower time for us, and we didn’t want to try and progress too much when so many of our members are scattered and dealing with life at the moment.

If you gais have any questions or concerns, hit us up.

As always, we’re floating around discord too. ^_^

2
Universal Events / Event [ 18.7.2587 ] Fateful Times
« on: October 25, 2018, 05:33:29 PM »
Fateful Times

18.07.2587 // 9 am

It’s been a minute since we’ve had an event taking place in SWW’s past, so we figured it’s time for another! In this case, it’s time to explore one of the more life-threatening developments that changed the face of Pern:  the discovery of the Beach Snakes.

This date marks the first attack upon the survivors, which means they won’t know what to expect. All characters who could reasonably be present are invited to participate—which extends across most walks of life, given that it was all hands on deck this early in the settlement of the Weyr.

How does this event work?
It functions just like any other event, with the exception that it’s set in the past. However, these are still canonical, which means that we can’t have any ridiculous hijinks. It also means that only characters who could reasonably participate can join.

While the event itself takes place in the past, it also advances the current timeline. As such, you can now post threads up to 18.7.2591 without violating the “no posts past the current event” rule.

Things to Keep in Mind
Here’s a list of some facts about this time during Southern Winds’ history, since they might be helpful for posts:
  • The Pass ended in Month 1 of 2587, with Southern Winds being founded in Month 2.
  • By this date (18.7), 99% of the survivors have been relocated to Fort Island. The new Wings have already been assigned as of Month 4. While the new Weyr is continuing to be developed, all people from all walks of life are being encouraged to help with whatever needs done, including efforts such as fishing.
  • This is the settler’s first encounter with Beach Snakes, and they have yet to encounter the Hunters.
  • Neisoth hatched less than a month ago, on 27.6



IC Thread
Past Events Guide || MNPC Guide

Participating
R'ael
Karowen || Z'nel


Checked In
Saviavi || Penderton || C'dus || T'rel || F'erro || Droissa || Nieve || Bekareni || Nealros
J'ken || Kyrrin



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

3
Announcements & Events / News New Bookmark Mod
« on: October 25, 2018, 12:35:39 AM »
Ability to Bookmark Threads

Hey again, all! In our never-ending efforts to constantly improve Southern Winds, we now have a new modification that will allow you to keep a personal list of bookmarked threads in-site. This can serve as a great way to keep track of informational topics you regularly refer to, favorite RP threads, or anything else you might want to keep track of more easily.

When you're viewing a topic, there will be a button at the upper right, as shown below, that you can click to add that topic to your bookmarks.


You can then view your list of current bookmarks by selecting the option from the main link menu along the top of the forum. You can manage your bookmarks from that list as well.


We hope that this proves useful to all of you. Let us know if you notice anything that seems to be amiss. :love:

4
Announcements & Events / Extra SWW Trivia #1
« on: October 02, 2018, 11:28:51 PM »

SWW Trivia!

>> Click here for the Quiz!<<

Given how much fun this seemed, and the overall positive response, we've created the first little trivia quiz. It's through google forms and only 10 questions - all of which have been pulled from this site. You can answer as many as you like, but if you answer all 10 correctly, we'll award you a shiny egg.

If you don't do all ten, or if you happen to get one of the answers wrong, we'll let you know and you can try, try again.  :love: Since this is just meant to be fun, we'll award anyone an egg that eventually completes the quiz.

We'll likely keep these open for future members, or those returning, to take when they'd like so answers won't ever be posted.  :love: And a link will be included to this one in future quizzes.

If you think you have an awesome suggestion for a trivia question, please PM this account! We'd love to get suggestions from you guys for the next trivia quiz!


5
Announcements & Events / News September Overview
« on: October 02, 2018, 04:46:45 PM »
Recent Events

24.06 - Kalestath’s Hatching - OOC
Kalestath’s clutch hatches on a stormy afternoon this turn; while it does yield one Candidate fatality, it is far less full of bloodshed and death than the previous. All hatchlings, including mutations, successfully Impress and seem largely healthy.

30.06 - A Rocky Course - OOC
Though darkened by the death of an apprentice, the Herders’ and Farmers’ efforts have yielded a small number of skycourser eggs that the Crafters hope to imprint on and use to protect their livestock.

02.07 - Drinks All Around - OOC
With the Brewers and Vinters officially moving into the Mine Hall, they hold a boozy celebration in their new space.

Post in the event thread or OOC Thread with just a sentence or two as to what your character might be doing for the various events. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post there under your Player account and let us know what's going on with your character.



New on the Forum

New Post Prefixes!
SWW has a new mod that will hopefully make everyone’s lives easier. Threads can now be assigned prefixes, which can be searched or sorted by, to better indicate what is contained within them.

Updated Mine Hall Map
With a new group of Crafters setting up shop at this settlement, SanctifiedSavage has updated our internal map of the Hall to reflect the addition of the Brewers and Vinters.

Voice Code Options
As we now support gradient dragon voices, you can peruse this thread for information and to request any changes to preexisting dragons.

SWW Trivia
We're toying with implementing a fun, diversionary trivia game for some award eggs. Let us know your thoughts here!



Fun Distractions

In-Depth Character Prompts - For SOLO Threads

Creative Endeavors
A forum for members to post artwork, writing, or anything else. Members only, of course, so anything posted is just for us.

So You've Had A Bad Day
The much sought after Rant thread. <3 Members only.

Pronunciation Guide
Come listen to how we say our characters' names, then submit your own. Good times. Members only.

Rotating Profile Pictures
How do!

Character Gifs
Come spam this thread with your silly gifs that represent your character in some way!

Character Play List
Come share your play lists, song choices, and whatever else musically involved with your characters.

Character Play List for Spotify
You can listen to it compiled, now, too, if you have Spotify. Members only.

Words of the Day
Share cool words, inspired by writing or anything else.

The Stereotype Game
What stereotypical character traits have you let your characters take on?

Character Confessions
Share your character's confessions here. No bearing on IC; no one is going to magically know this information in character just because it's shared out of character.

Quotes Porn
We like our quotes here, be it Pern related or otherwise. These aren't the in-character quotes, that's below.
 
Contribute to Southern Winds Weyr

Quote Depository
Yes, this is where all of those quotes up at the top of the site come from.

Become a Weyr Outrider
If you want to help SWW advertise, here's how.  If you post 30 ads at new sites, you get an egg, and if you post at 100 more, you get another egg!

SWW "Encyclopedia"
We are endeavoring to compile our own Encyclopedia here on SWW so that all relevant setting information can be found here - not on google. Help us out!

IC Rumors and Gossip
The Weyr is like any small town. Shit gets around. Contribute to the IC rumor mill!

Event Pacing
This is going to remain an active poll to judge how we should space events here at Southern Winds. Input greatly appreciated!

Character and Thread Appreciation
Let the people you play with know how awesome they are!

Recommend a Thread
Read a great thread recently? Think it's important to a character's story? The site plot? Suggest it here for those of us who just like to read the site!

Comments, Suggestions, and Feedback
We here at SWW love feedback. Let us know what we're doing right, what we're doing wrong, what you'd like to see more of, less of, or anything else!




September ended up being a little slower than August, with Kalestath’s Hatching dominating much of it and making for a skipped event week—allowing players to settle in with their new weyrlings and continue to respond to the Hatching. We have even more in store for October, so expect for things to pick up again! There’s quite a lot planned for all of Southern Winds’ various factions, but please don’t hesitate to let us know if there’s something you’d be interested in seeing in the future.

This past month, we raked in a total of 334 posts across all members. Definitely a respectable number! Jarakrisafis is the recipient of our Discipline Egg for September with a total of 54 posts! In addition, Jarak has earned the Diligence Egg for the second month in a row. Congratulations. :3

Thank you again to all of you who make SWW what it is. We wouldn’t be here without you!


SanctifiedSavage & SirAlahn

6
Universal Events / Event [ 2.7.2591 ] Drinks All Around
« on: September 28, 2018, 12:03:06 PM »
Drinks All Around

02.07.2591 // 8PM

Even during the apocalypse, life goes on. As things (ostensibly) grow more stable at both Weyr and Hall, the Pernese attempt a return to normalcy. Recently, a small cavern set off from the Mine Hall’s main dining area has been hollowed out for the Brewer and Vinter Crafthall. Despite the dangers, they have elected to base away from the Weyr so that they can make a more concerted effort to grow crops in the cleared land.

Now that the transition is complete, they are hosting a small soiree for interested parties to drink, be merry, and see their new base of operations. While officially it’s limited to their cavern, odds are it will spill over into the dining area if enough people attend.

Invitations have been extended to all who may want to make an appearance—but bear in mind that this is a classy party, sponsored by reputable sources, rather than an underbelly shindig. Holders, Crafters, and some select riders will be in attendance, with those more regularly at the Weyr able to catch a ride with the latter to and from outside of Prairie’s usual operating hours.

As far as the Brewers and Vinters are concerned, this means their Hall has been officially reformed, though their numbers remain small and not everyone will see it that way.

Also, SanctifiedSavage was awesome and updated the map of Mine Hall to include the Brewers' new area. :3

10. Brewer Cavern
     This cavern has been recently carved out for the Brewers to set up their own, small Craft Hall. The brewers decided to set up in the Mine Hall to be closer to the jungle, despite how dangerous it is, and so they might start growing their own small crops outside the giant metal doors of the Mine Hall.



IC Thread


Participating
Cetorex


Checked In
D'zel || J'ken || Z'nel || T'veck || D'via || Kyrrin || Karowen
Zarenaak
Wa'by


Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

7
Universal Events / Event [ 30.6.2591 ] A Rocky Course
« on: September 21, 2018, 06:45:07 PM »
Skycourser Eggs!

30.06.2591 / 08AM

Calling all Herders, Farmers, and Holders of that life calling:
A well kept secret from the day before reveals that an crazy expedition was made to go out and collect skycourser eggs. Thaaat’s right. And it was successful. No dragonriders necessary here! Crafters can do it without. That’s not to say it was easy. Everyone that went sustained a lot of superficial wounds, at the very least, and one apprentice, Inviditar, lost his life procuring these eggs. This is still a big deal! Reviving the Beast Crafthall is pretty much the sole focus of a lot of people in that hall – it’s an exciting morning.

The number of eggs is left intentionally vague because we don’t really want to limit the amount that can be passed out. What we are asking is that there be one per player to start. <3 Then we’ll do more clutches of these – or more egg runs – as people want them.

A couple of things to remember!
Skycoursers are very territorial and aggressive once they have imprinted – and the crafters know this. One egg per person and only after whomever has already had a wher trained up. You cannot bond to a wher once you have a skycourser – they’ll fight, and the skycourser is likely to win. They are not friendly to fire lizards – seeing them as prey animals and food – so if you have a fair of flits, you’re claiming an egg at their own risk. Most skycourser can grow accustomed to fire lizards if they’re trained proper, but accidents happen and they are still, even once adults, wild animals.


Those that went egg hunting:
Inviditar - died during
Sr Apprentice Tayvelle
Sr Apprentice Cinnacai



IC Thread


Participants
Keassa


Checked In
Kindolin
Tayvelle || Testhinia
Kyrrin
J'thir || J'hal || Danaera || D'vik || Thoridan || Arrobella
Elrost || Cinnacai


Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.





8
Weyrling Announcements / Info Kalestath 2591 Hub
« on: September 16, 2018, 09:56:21 PM »
Kalestath Class of 2591

Graduating 37.10.2593

Attending Weyrlingmaster
J'ken of Tadriath

Active & Adoptable PCs
Naeharie of Liorith
Thrane of Theulth
R'ghal of Rintoth
Veryk of Karrimuth
Ysveta of Oskith
Xaeybl of Nicynth
D'via of Anedaith
D'vik of Heppath
Ki'ki of Aellath
Na'va Derraseth
R'kan of Hisketh
Vassatiere of Ysolth



Purpose of this Thread
We all know that being a weyrling can be a complicated endeavor. There's a plethora of things to remember -- dragon growth charts, development timelines, important dates... and that's not even including who else is in your class. As new clutches are hatched and Impressed to Candidates, a thread will be created for each class to serve as a centralized location for all the information you'll need to know. As the dragonets and their riders grow, relevant announcements and class threads will be posted here as well.



IC Threads
Spoiler for Hidden:
24.06.2591 / 2:00PM - The New Normal || Hatching
-|| Kalestath’s 2591 clutch of 32 eggs hatches, yielding more mutations but only one Candidate fatality.
24.06.2591 / 2:00PM - Can't You Tell I'm Starving? || Feeding
-|| The newly-bonded weyrlings feed and tend to their dragons.
25.06.2591 / 8:00PM - Welcome to your new life || Second Day
-|| The newly-bonded weyrlings receive their schedule and start to mingle.
30.06.2591 / 8:15pm - Onwards Together || Socialising
-|| Evening rolls round and somebody digs out an old deck of cards to play with.



Barracks Placements when Hatched
Spoiler for Hidden:
|Room 1
[Empty]
|Room 2:
C'bryn
Un'taigo
1 NPC
|Room 3:
W'thir
2 NPCs
|Room 4:
R'kan
D'vik
Veryk
|
|Room 5:
D'via
Ysveta
1 NPC
|Room 6:
Vassatiere
Na'va
1 NPC
|Room 7:
R'ghal
Ki'ki
|Room 8:
Thrane
Xaeybl
Naeharie
|
|Room 9:
Erieen
S'nis
T’vil
|Room 10:
Galve
Ionei
T'ghen
|Room 11:
F'erro
Q'ellan
L’anna
|Room 12:
Araena
N’lyse
1 NPC
|
|Room 13:
P'run
S'ric
1 NPC
|Room 14:
T'rel
W'lleni
T'vye
|Room 15:
Saidra
Ya’lin
T'kos
|Room 16:
Droissa
Danaera
Thiis
|


Important Dates
Spoiler for Hidden:
24.06.2591 || Kalestath's 2591 clutch hatches, numbering 3 Bronzes, 5 Blacks, 3 Browns, 5 Blues, 7 Greens, and 9 Reds.
24.06.2591 - 24.07.2591 || Month 1 || 10% growth || Dragonets will require large amounts of sleep and food daily for the first three months of their lives
24.07.2591 - 24.08.2591 || Month 2 || 20% growth || Riders learn how to inspect, bag, and toss firestone
24.08.2591 - 24.09.2591 || Month 3 || 25% growth || Repetitive ground drills begin
24.09.2591 - 24.10.2591 || Month 4 || 30% growth || At this stage, dragons become more active and curious about things beyond themselves and their rider
24.10.2591 - 24.01.2592 || Month 5 || 35% growth || Intermediate ground drills begin; dragonets' metabolisms slow, meaning they have to eat less often
24.01.2592 - 24.02.2592 || Month 6 || 40% growth || Dragonets become capable of short, hopping flights; weyrlings have personal interviews with Weyrlingmasters to review their progress
24.02.2592 - 24.03.2592 || Month 7 || 45% growth || Weyrling riders are fitted for flight gear
24.03.2592 - 24.04.2592 || Month 8 || 50% growth || Dragonets become capable of longer, but still hopping, flight
24.04.2592 - 24.05.2592 || Month 9 || 55% growth || Flight training begins with the rider
24.05.2592 - 24.06.2592 || Month 10, 1 turn old || 60% growth || First comprehensive exams, both oral and practical
24.06.2592 - 24.07.2592 || Month 11 || 65% growth || Dragons become very active and involved in their rider's life; females may idly begin to notice males
24.07.2592 - 24.08.2592 || Month 12 || 70% growth || Wings strengthen and agility increases, though flight training is still short
24.08.2592 - 24.09.2592 || Month 13 || 75% growth || Class moves out to personal weyrs, with inspections every seven days
24.09.2592 || Move out to personal ground weyrs, where they will remain until graduation
24.09.2592 - 24.10.2592 || Month 14 || 80% growth || Aerial drills increase and Between training begins
24.10.2592 - 24.01.2593 || Month 15 || 85% growth || Dragons learn how to hunt for themselves and eat only every five to six days
24.01.2593 - 24.02.2593 || Month 16 || 90% growth || Dragons begin to reach sexual maturity, though it will vary by pair
24.02.2593 || The earliest date that female dragons may Rise and male dragons may Chase during Flights
24.02.2593 - 24.03.2593 || Month 17 || 95% growth  || Aerial drills now incorporate flight, Betweening, flaming, and all other duties of Wings during Threadfall
24.03.2593 - 24.04.2593 || Month 18 || 100% growth || Dragons reach adult size
24.04.2593 - 24.05.2593 || Month 19 || Riders and dragons study for final comprehensive exams, and begin the transition into regular rider life
24.05.2593 - 24.06.2593 || Month 20, 2 turns old || Continued aerial and rescue drills, along with study for exams and incorporated drills with Prairie Wing
24.06.2593 - 35.10.2593 || Last months of weyrling training; weyrlings are administered final exams and exit interviews for the purposes of Wing placement
37.10.2593 || Graduation date; assigned to Wings and moved into adult personal weyrs

Important Links



Graduation Protocol
It's no secret that the default post-graduation Wing for most weyrlings is Prairie -- though of course, your characters are welcome to apply for a transfer with another Wingleader after they've graduated. But while it's less common for Beach and Jungle to accept recent weyrlings, it does happen. Because of their more stringent IC requirements, and to make sure each weyrling considered is a good fit for such a Wing, we will only be allowing weyrlings with 20 posts or more to be considered for Beach or Jungle. As per previously established canon, Mountain does not take freshly graduated weyrlings.

Please understand that this is not a punishment or a requirement -- simply that only characters who fit these guidelines will be considered for these Wings immediately upon graduation. Your weyrling can always request a transfer from another Wing if their dream lies outside of Prairie. Final tallying for such post counts will end the day before their graduation ceremony will take place -- on 37.10 -- in the interest of fairness. All weyrlings, regardless of post count, will be sorted into Prairie unless they meet the 20 post threshold and other considerations like personality fit and any extracurricular training it may be mentioned that they have done.

We'd also like to get a feel for what Wings your characters might be aspiring to! So as their graduation approaches, we'd like you to fill out the following form and PM it to Southern Records for us. Please let us know if you have any questions or comments!

Spoiler for Placement Form:
Code: [Select]
[b]Character Name:[/b] Weyrling of Dragonth
[b]Wing:[/b] What Wing you have in mind for your character - please specify if you have OOC intentions for them that differ from their IC goals.
[b]Reasoning:[/b] Let us know a bit of detail about why you think your character would be a good fit for the Wings you're asking us to consider!

9
Adoptables / OOC Weyr Headwoman Lorna [ 01.05.2561 / Weyrfolk ]
« on: September 14, 2018, 04:06:47 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same. Please read more here about the activity requirements for this character.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
MILLA JOVOVICH
Biography

First Name:
Lorna
Nicknames:
Lo, Headwoman, Boss-Lady
Date of Birth:
1.5.2561 Pass
Place of Birth:
Fort Weyr
Weyrmate/Husband/Wife:
none.

Your Reflection...

Appearance: She's a practical lady who wears clothes that can handle her long hours and varied workload. She's elbow deep in most chores - from deep caves to upper weyrs so things are durable and made to last. She prefers bright colours - they make her easily spotted in a crowd - and designed for work not looks. She often layers as well as accessorizes with her shoulder bag (with her essentials including notation pad).

Response to 9th Pass Catastrophe: She was busy - she dealt with her feelings her own way. It included a lot of grieving for lost friends and colleagues and the world as she knew it. She threw herself into work, and the pleasant experiences she had time for. She hasn't come to hate their new lifestyle but she has found it hard to replicate some of the things she grew up used to like meals. She is scared that culture will be lost because so many skills, materials, and foods cannot be accessed now. She also has no tolerance for deep seated hatred being fostered by others against the weyr for its inability to avert a planetary disaster. Her easy answer to people holding onto hatred is to ask that they stop dwelling in the past and move on.

Response to dragon color mutations: Unless they eat more - she doesn't care. Really - although the mutations deeply disturb many of the traditional riders her response rests on whether they can serve a practical role, whether they consume more than their fair share for that contribution, and whether their riders can be trusted to have a level head in the leadership. She isn't keen on someone so young being weyr leader - not because of the age but because of the experience. Too much has become new for many of the holders and weyrfolk - and she believes an older more experienced bronze should have won that flight. It would have reassured people who needed that reassurance. But beggars cannot dictate Flight results and Lorna must contend with the various factions vying for the weyrwoman's attention. She cannot find the time nor energy to care about the new colours unless they pose a significant threat - for which she has not seen evidence yet.

Who are you...

Likes:

*Noise: She loves a good party - with noise and laughter. Silence often strikes her as the absence of life - and she's had quite enough of that.

*Babies: Pernese or dragon - she goes all out around babies. She has great difficuly carrying children to term and so overcompensates by raining affection on the children she has as well as the others in the creche.

*Order: A little chaos is never completely unwanted - but she prefers certain realms in her life to be organized to some degree. Order lends the weyr to success more often than not.

*Food: With foodstuffs limited to what has been brought or found on the island, she is tickled by the range that the kitchen is capable of making with what they have to work with. Food is an experience she enjoys!

Dislikes:

*Laziness: Perhaps this is headwoman 101 - but she expects people to shoulder their fair share of the work.

*Wastefulness: Bad things happen to weyrfolk that waste and she finds out. There's plenty to go around with everyone get's their portions. If anyone has a problem with the rationing they can take it up with her.

*Bullies: The only thing pernese should be bullying are Hunters and stains out of laundry. BUllying of dragon or person needs to be set right.

Strengths:

* Thick Skin: She isn't loved by everyone all the time, and can handle the nasty remarks muttered about her from both weyr, craft, and holder folk.

* Methodical Mind: It is her best physical attribute - and is constantly at work besides during very intimate moments. She is a strong intellectual despite the times and her learning.

* Sociable: She is no shut-in. She will opt for some leisurely time in lieu of sleep even on her longest days. She doesn't sleep much anyways!

* Energetic: She has the drive to keep long 18 hour days no matter the task. She's young - why shouldn't she work hard?

* Authoritative: Although she wasn't born or Impressed to a position of authority now that she has been elected to the task she can handle it quite well. She pushes no limits that aren't flexible.

Weaknesses:

* High Expectations: She holds herself to high standards and does the same for others. This doesn't always work out in her favour - and she finds herself disappointed when she has faith in someone who doesn't hold muster.

* Workaholic: She is almost always working - and has been known to 'look into a matter' while on social engagements. Considering herself in theory like the weyr's homemaker - her tasks are never done.

* Substitutes greater weyr family for intimate commitment: In her mind she holds a great many people in her esteem as friends and family. But this can discourage her from long term intimate relations. She uses her network as an excuse that she doesn't 'need' to go home to a weyrmate at the end of the day although the thought is nice.

* Fear of Failure: So much hinges on the weyr having a capable leadership team. She doesn't want to be the weakest link. It would mean the end of their entire species.

* Frustration with Limitations: She can't pour wine from an empty skin - and the limited resources upset her. She works very closely to Craft and Hold to encourage and empower more production of these resources. She can only do so much while maintaining people's dignity - and without a proper Hold to house the skilled crafters.

Describe Yourself:

* CAPABLE: ----- She knows how to do a lot of things. Change babies, first aid, hauling water, mucking out stalls. She feels its her responsibility to be able to do anything she might have to ask someone else to do. It gives her a feeling of accountability between herself and the swathes of people she must employ and protect.

* FEARLESS: -----She is like a mother bear protecting her cubs when one of her own is hurt. She'll be right by their side in the Infirmary and will have to be pried from their sides. She doesn't like seeing anyone hurt and will do what she can to help.

* FIRM: ----- She can compromise, but when she feels she is in the right she will firmly hold her ground. She'll let her disagreement be on the record - even with the weyrwoman. Her reasonable nature makes these moments few but pointed.

* HAPPY: -----Although the tragedies of their world weigh on her and everyone else - she considers herself happy. She wants to focus on building the world back up and raising her children. She'll take whatever happy moments she can get her hands on.

* HONEST: -----Its not easy - but she doesn't lie. The odd ommission of information will happen and is part and parcel of how she manages to work with so many personalities - but if bad news needs to be shared she won't sugar coat it. This applies to pernese of all ages.

The Magic Touch: The children in the creche are near and dear to her heart and she considers them her extended family. She's had problems carrying children to term and the creche has helped her deal with her losses.


Family...


Mother: Tianilla, Drudge, 2545 (46).
Father: Thurgi, Drudge, 2540 (51). 

Children:

Daughter - Dawna - 5y 2584 (7)
Son - Gillis - 18m 2587 (4)


Siblings:

Thurgi, 56 Turns (09.10.2535), Drudge
Surgis, 33 Turns (06.01.2558), Journeyman Smith, Southern Winds Weyr
Olysusi, 27 Turns (05.03.2564), Drudge, Southern Winds Weyr

Nieces & Nephews:

Surgis, 33 Turns (06.01.2558), Journeyman Smith, Southern Winds Weyr
--Fysli, 32 Turns (07.09.2559), Crèche Attendant, Southern Winds Weyr
   ---Syligus, 6 Turns (04.07.2585), Weyrbrat, Southern Winds Weyr
   ---Ligui, 4 Turns (10.10.2587), Weyrbrat, Southern Winds Weyr
   ---Girsyl, 2 Turns (30.08.2589) Weyrbrat, Southern Winds Weyr

Olysusi, 27 Turns (05.03.2564), Drudge, Southern Winds Weyr
--Dalryn, 29 Turns (26.02.2562), Drudge, Southern Winds Weyr
   ---Rynsi, 4 Turns (05.10.2587), Weyrbrat, Southern Winds Weyr
   ---Dalysus, 2 Turns (05.07.2589), Infant, a Southern Winds Weyr

Thurgi Jr., 16 Turns (30.09.2575), Drudge, Southern Winds Weyr


Tell us a story...



* 2561, 0 She was born during a violent thunderstorm hovering over High Reaches, but it couldn't match her for the volume of her birthing cries. It did however portent that she would grow up to be a strong woman - something her mother is said to have remarked on when she was placed in her arms after 18 hours of labour.

* 2564, 3 The birth of her sibling Olysusi - whom she immediately disliked upon sight and forever remembered as being a poignant disappointment to her. She thought she was going to get a baby sister instead.

* 2568, 7 Evacuation from High Reaches due to resources shortages impacts her as a young child as she remembers it clearly. Her large family is moved to Fort Weyr where they are forced to live in even closer quarters and with reduced status. This may not seem like a big deal to those outside of the drudge culture - but there is significant hierarchical differences created by the refugee incursion into Fort Weyr. Children are cruel despite the harsh losses of pernese life caused by the Pass. She remembers being bullied, and has grown to be very intolerant of the same in the current Southern Weyr creche because of those experiences.

* 2575, 14 She meets and falls in love with a smith apprentice, to whom she gives her virginity at a very young age. She from that point on has the opportunity to her parents' horror of bedding a rider or two, and begins working closer with weyrfolk.

* 2576, 14 Several years of blood sweat and tears working for anyone and doing any thing that could further her future with the weyr. She abandons the prospects of meeting a weyrmate in favour of a flexible but active social life with those her own age. Valuing the potential legacy she could leave the future generation she begins with a lengthy career in the creche - caring for others' children. She suffers two miscarriages during this time, both children conceived by casual partners, and begins to believe that motherhood will not bless her. She focuses on the care of the future of Pern as tragedy brings other weyrs and holds into Fort.

* 2581, 20 With a third miscarriage, Lorna nearly suffers a break down of emotion. She is afraid that her hopes of becoming a mother won't happen but gets support from her family and friends.

* 2584, 22 Birth of her daughter Dawna - a glorious event. For whatever reason the fates decide that she will conceive and carry a child to term. She is very careful with what she chooses to do during pregnancy and finds that she does not suffer any bouts of bleeding. The moment her baby girl was placed in her arms she felt as close a feeling as she imagined Impressing to be like. The little girls 'baby' eyes were blue - and she knew in that moment that motherhood was for her. Every hard moment had been worth it. She also receives a fire lizard egg as a celebratory gift and impresses a brown flit to whom she gives the name Bahm. He makes motherhood interesting - and she finds his tendency to go off on his own very helpful while making the adjustment from mother back to working drudge.

* 2587, 25 Birth of her son Gillis & the move to Southern Winds Weyr are tremulous times for her. With the future of Pern in question she is called upon to aid the current headwoman during preparations to evacuate. Recently made a mother a second time - and literally working with her son swaddled against her in a convienant sling she slaves through the organization and inventory of what can be immediately transported to the new settlement. Using the steel born to her, she rallies teams of people with complimentary skills (a knack she carries with her to this day) and using them to best effect. She feels scared about the move but understands the why. She high hopes that everything will be alright, and worries about her daughter and son. Upon hearing about rumors of something called hunters, she is terrified of the jungle. And then of learning about the beach snakes, she's wondering if the paradise is more like a type of hell for them. She's not yet sure what to make of the Sharpfish yet.

* 2588, 26 Is newly appointed as Headwoman with the retirement of the previous to take over the management of Southern Winds Weyr and responsible for executing the weyrwoman's wishes. She takes the role very seriously as Halirina is a taskmaster she is eager to prove herself to. Early in this year she also accidentally impresses a blue flit whose egg was left in her care while its intended handler was ill. She names him Zuuli.

-----

RP Sample goes here.

Member Info...

Created By:
Original Profile by piedara; edits by Dragon
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


10
Adoptables / OOC Saidra [ 11.06.2575 / Red Weyrling ]
« on: September 14, 2018, 03:56:46 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
KEIRA KNIGHTLEY
Biography

Name:
Saidra
Honorific:
None
Pronounced:
SAY - drah
Nicknames:
Saidie [SAY - dee] or Sai [SAY] - extremely close friends and family only
Date of Birth:
11.06.2575 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Red
Impression Age:
2590/15
Wing Rank:
Weyrling - Junglerider aspirant
Weyrmate:
None currently.

Your Reflection...

Appearance:
Short, at 5’3, and thin, Saidra is mostly hard muscle and calluses. Often dirt-speckled and tanned from outdoorsyness, she has the air of a ragamuffin. Cleanliness is not something she keeps well, although in the past few Turns her hygiene has improved.

Her long, dirty blonde hair tangles easily, messy and generally poorly kept. Whilst it has the potential to shimmer and shine like spun gold, Saidra does not care for it. She’ll tie it up to keep it out of the way, in plaits or buns or runner tails, but she dislikes fussing over it. Something simple and quick suits her needs just fine.
 
Bruises are a regular thing, although she is somewhat inured to the pain they cause when she pokes them. Of scars, she has several- the biggest is a long, thick, poorly healed one trailing from below her right knee to just above the ankle, the result of a vicious wherry attack.

Response to 9th Pass Catastrophe:
People eked out a living the only way they knew how- fighting for every inch of life. Being on the outskirts of the Hold was for the best in Saidra’s opinion. It was hard. Survival was a daily battle. But she didn't know a life without struggle and strife, and Saidra doesn't think she's worse off for it.

Response to dragon color mutations:
There are more important things to worry about. Saidra doesn't know much about weyr politics or traditions beyond what she has been taught during candidacy. Who cares what colour their hide is as long as they’re healthy, right?

Who are you...

Likes:
Nature: Unsurprisingly, Saidie loves nature. Staring at her surroundings- not to study them, but to appreciate them- is one of her biggest pleasures. There’s just something peaceful about trees and sky and dirt beneath your feet. True, some things come out of jungle to try and kill you, but when they’re not there it’s pretty good.
 
Whers: Shadowed by their draconic brethren, Saidra has always felt that whers were vastly undervalued and underappreciated. Terarsk is her favourite wher, but she has yet to encounter one that she doesn’t like.
 
Physical exercise: It’s not just because it helps her keep fit, but there is something soothing about letting your body do the work and your mind switch off for a while. Physical exercise and manual labour enables her to be entirely in the moment. The rush of endorphins is just an added bonus.

Dislikes:
Nudity: she doesn’t have an issue with her body, or other bodies- not in theory… it’s just… there are clothes for a reason. Wear them. Being naked isn’t so bad when you’re alone, but Saidra becomes quite shy when it comes to bathing. The rare occasion of sex is usually okay too, because she tends to be distracted with other things.
 
Writing: Saidra is somewhat illiterate, and struggles to both read and write. Reading is a lot more fun, however, because it doesn’t involve sitting still with a small tool in her hand trying to make sense of squiggly shapes on a tablet. If everybody could just write in pictures, that would be lovely.
 
New shoes: They are uncomfortable to wear, leaving her feet feeling tight and bound. More often than not she’ll wear holey, half-broken shoes; or if she really has to wear new shoes, then she’ll take them off as much as she can.

Strengths:

* ATHLETIC : Physically fit and strong, Saidra does not shy away from hard manual labour despite her waifish appearance. She has incredible endurance and a strong immune system, capable of fighting and fleeing as the situation sees fit.

* ATTENTIVE : With sharpened senses, Saidie is not often caught by surprise. Consequently, she is very good at both reading her surroundings and picking up other people’s social cues- even if she can't decipher their subtleties.

* ASSIDUOUS : She applies herself fully, body and mind, to the task at hand. Saidra is unwavering in her approach to work and can always be counted on to finish a task.

* HUMBLE : She rarely, if ever, speaks of herself or her own accomplishments, much preferring to listen to others’ stories. She does not think herself as interesting or as worthy as others, although it is not due to a lack of self-esteem.

* AFFECTIONATE : Although Saidie struggles with emotional understanding, she is very good at showing that she likes someone. She is an enthusiastic hugger, frequently touching friend’s shoulders and backs, and has no hesitation in wiping away a stranger’s tears. Though wary and guarded around people she does not know well, those she meets on a more regular basis are more likely victims of her lack of boundaries.

Weaknesses:

* POOR COMMUNICATION : Saidra does not express herself very well. She has little understanding of how to communicate with people, other than her father. A lot of her speaking is done through body language, though she does her best to talk despite her lacking vocabulary and shyness.

* EASILY OVERSTIMULATED : Noise and pressing, physical sensations overwhelm her to the point of quiet anxiety. She needs a lot of space to and distance to understand what's happening around her better, withdrawing when things get too much for her to handle. She finds classroom learning extremely difficult.

* RUTHLESS : If something grisly needs to be done, Saidra will do it. Blood and death do not scare her whatsoever, and she is not above taking what she needs, even if it belongs to somebody who may or may not be alive. The ends justify the means.

* NAIVE : People’s whims and politics confuse and scare her. She is too trusting of the literal sense of words, and unable to see past masks or facades whatsoever. She is unfortunately rather slow on the humour side as well, although slapstick comedy will always elicit a laugh.

* PESSIMISTIC : Although not outspoken by nature, Saidra doesn't think good things happen very often. She holds onto a general sense of dread that every day will be damned difficult, although there is some good to come of certain aspects of life.
 
Describe Yourself:

* SOCIALLY INEPT: ----- Awkward doesn't begin to cut it. Saidra has an awful stutter, fidgets uncomfortably when engaged in conversation, and struggles understanding other people’s emotional and mental needs. Everything ought to have a practical purpose and value in her opinion. People should wear signs telling her what they can do for her, so that they can set up an exchange of communication-goods-and-services. She knows she should just calm down and relax around other people, but a combination of inexperience and anxiety make it difficult for her not panic pretty much all the time.

* WISTFUL: ----- There are so many things Saidra wants out of life: friendship, love, purpose, a home with safety and warmth. She doesn't know how to get those things yet, but everyday she spends studying her peers is another day of information for her to process. She may even timidly ask questions of those who seem to have it all, that look of pure, unadulterated want in her eyes.

* LONELY: ----- Through a combination of factors including her awkwardness and her living circumstances, Saidra is a very lonely girl. She does enjoy company, but the lack of socialisation has made it difficult for her to keep friends.

* BRIGHT: ----- Though not necessarily book-smart, Saidie picks up new skills fairly quickly, and has a thirst for learning (at her own pace) that her father never see,ed able to quench.

* SINCERE: ----- A more genuine and softly-spoken person may be hard to find. Saidie means well, and wishes only the best for those she encounters. She would not dare to lie, nor does she conceal her feelings well at all.

The Magic Touch: Saidra has difficulty understanding others, and consequently struggles a little bit in understanding herself. Romance is a wholly foreign concept to her- although she loves her father more than anyone in the world.

Family...

Mother: Magara - 09.09.2555 - 11.06.2575 - Laundress
Father: Terarn - 20.08.2546 - Wherhandler to Brown Terarsk (Impressed 2562)

Siblings: None

Children: None

Tell us a story...


* 2575, 0
Saidra’s birth was... tumultuous, to say the least. Magara was a beautiful woman who had fallen on hard times financially, and was struggling to survive. Terarn was a gambling man, but a wherhandler too, which afforded him some power and influence in Fort Hold’s more colourful underbelly. Saidra never found out if his attachment to Magara was due to him loving her, or out of some twisted financial debt owed to him. Whatever the case, he certainly never took a shine to another woman in that way, before or since.
 
Due to sickness leading into the final months of her pregnancy, Magara died in childbirth. Terarn strong armed another woman into raising his daughter for the first few months of her life, but once Saidra was a Turn old, he made the decision to live on the furthest edges of the Hold, refusing to allow his daughter to fall victim to Hold life’s cruelties in the same way Magara had. With Terarsk by his side, he had a guard and possessed the ability to work. His interactions- and consequently hers- were the rare sweeps, and the few whom Terarn trusted implicitly.

* 2580, 5
Life on the outskirts of the Hold wasn’t so bad. Saidra learnt how to hunt and trap the rare animal that ventured close to the hold, how to fish, how to cook, how to mend things and make things. She had her father and Terarsk for company, both of whom she adored, and the stories he told her- of riders, of crafters and holders at the peak of the glory days- gave her hope that life wouldn’t always be so lonely and isolated. Every so often Terarn would bring her into the Hold proper, never allowing her out of his sight as he tended to business. She watched the other children from afar, terrified of the games they played and the words they spoke.
 
But she and her father had their small home, and Terarsk was a keen guardian at night, and a sweet and loving companion. She learnt early on that the despair of the Holders’, and really all Pernese, was due to the erratic Fall. She couldn’t help her fascination as she watched the grey streaks in the sky from within her rocky home. Life was difficult- food was severely rationed, and she didn’t have much interaction beyond her small family.

* 2582, 7
The growing girl was fortunate enough, one day, to come across a firelizard clutch that was half-hatched. She was returning from a semi-successful fishing trip, and fed some of it to a curious little bronze who turned his gaze her way. Chouki, he was named, for the sounds of the forest. He grew incredibly attached to her very quickly, and their strong bond has persevered through the Turns.

* 2587, 12
Saidra had learnt an array of skills that allowed her to survive, but eventually Thread simply… stopped. Terarsk seemed calmer, although the old wher was usually very calm regardless, and the dragons were not such frequent sights in the skies.
 
Saidra pushed to visit the Hold a little more often, shyly watching youngsters her age interact with one another. She never quite knew how to approach them, and clung to her father. It was much easier to just watch and learn without fear of being teased or mocked.
 
But Terarn mentioned that the Weyr was looking to move people to another, more bountiful place. Uneasiness swept the girl, although she was excited at the prospect of seeing somewhere new, and of meeting new people… Terarn was glad that the Weyr would offer them a home: anything was better than the seediness of the Hold, that had caused so much misery and claimed so many lives.
 
They were eventually brought to Fort Island, where both father and daughter offered their services in construction and hunting. Terarsk, once again, offered them a slightly favourable position in the standing of Holders. Although Terarn was a known name in some circles, Saidra was not. People did not bother her openly, but they passed judgement on the weird, quiet girl who rarely spoke to people.

* 2588, 13
Shortly after her thirteenth Turnday, Saidra was gifted another firelizard egg by her father. Chouki was loyal, hard-working and incredibly intelligent, but Sai often found herself yearning for another friend like him. Taro hatched from the small egg, a pale, beautiful blue. He was a little more devious and excitable- maybe an effect of being an Island flitter, Saidra thought. Nonetheless, he was adorable and much beloved.
 
* 2589, 14
After Kalestath’s Flight, won by the unusual black dragon Neisoth, Saidra was Searched. It was an almost dream-like experience, scared almost to death by a rider touching her shoulder and asking her to consider dragonriding as her future. Her mind raced at a million miles a minute, her breath catching in her throat. She could feel the blue dragon stare down at her, and she felt small and diminutive beneath his gaze. How could he possibly see something in her? Nobody did- or had before… She wasn’t anything except for hard-working.
 
The young woman asked for her father’s blessing, wanting nothing more than to make him happy. Although he wasn’t pleased at the idea of risking his daughter on the Sands (and besides, dragonriding was dangerous- who knew what those people had done to the Red Star, given that erratic Pass). But he did believe that it would be safer- and far more enjoyable a future- than any life she could have in a Hold. Lesser of two evils, maybe.
 
So Saidra started candidacy. It was a difficult time, for she had never been so long in the company of people other than her father. She learned, day by day and very, very slowly, how to better socialise. Mostly she kept her mouth shut unless spoken to directly, content with her flitters. Though she had always wanted more friends, she was terribly afraid of being thought of as foolish or stupid, and rarely risked speaking in case she provoked their ire or derision.
 
* 2590, 15
Life on the island was still a struggle, and numerous attacks left the Weyr leadership fractured. Crafters and Holders were feeling their shackles, and Saidra feared for her father and their relationship. He told her, as often as she needed to hear, that he would not leave her side.
 
In the sixth month of the Turn, Kalestath’s clutch hatched…

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Mareep; edits by Dragon
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


11
Adoptables / OOC Arlais [ 23.02.2564 / Green Rider ]
« on: September 14, 2018, 03:50:13 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By: Rachelle Lefevre
Biography

First Name:
Arlais(Are-lay)
Honorific:
None
Nicknames:
'Sunny' an affectionate nickname given by most of her friends for her light personality and constant smile.
Date of Birth:
23.02.2564 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Green.
Impression Age:
2579/15.
Wing Rank:
Wingrider [ Jungle Wing ]
Weyrmate:
None as of yet

Your Reflection...

Appearance: Arlais always dresses rather casual, with comfortable loose clothing most often in bright colors. Her bright hair is usually loose, or swept back behind her ears with a bit of oil to keep it there. She has one large Threadscore scar, covering her throat, shoulder and chest, and she keeps it hidden by covering her throat with a colorful strip of cloth and waking before her lover does after some Flight fun. She has a braid in her hair she tucks behind her ear, where she has various little trinkets threaded in, chiefly a pair of brilliant emerald wherry feathers from her first hunt as a Rider.
Response to 9th Pass Catastrophe: The 9th pass had left Arlais reeling with shock and loss after her mother succumbed to the Thread. Arlais watched as Pern began to die before her very eyes, and she watched with a smile, doing her damnedest to raise spirits of others to avoid breaking down into tears herself at the loss of everything they knew.
Response to dragon color mutations: Arlais doesn't like them. At all. In all the generations of Riders, never had a Black or Red appeared until everything went wrong, so what is their purpose, other than to cause chaos and dissent in the Weyr? So, she thinks little of them aside from disruptions to the peace she so desires.

Who are you...

Likes:

*Music: Arlais loves to dance and sing along with music, thus can almost always be found bothering some poor Harper. This stems from a desire for happiness, and she's found that music can lighten the mood almost every time.

*Flirting: Arlais is a shameless flirt, however she rarely takes it beyond the playful stage, and knows when to back off another woman's weyrmate. For her, it's all in the fun of it.

*Flights: Arlais loves it when a Flight occurs, specifically Aryth's, because then she can screw the brains out of someone without having to worry about them seeing her scar through the Flight lust.

Dislikes:

*Violence: Arlais is, in her nature, strongly against violence unless it is life or death. Example being she'd gladly fight off a hunter, but not so much another Rider unless the Rider intended to kill her, Aryth or her flits.

*Pregnancy: Arlais doesn't like being pregnant, in fact has never been such and doesn't ever intend on having children. Pregnancy takes away time she believes she can better spend aiding the Wing, although doesn't look down upon Green riders who choose to have children.

*Chaos: Everything has an order, a way to do things. Things that disrupt this order puzzle and horrify Arlais, and she'd have nothing to do with things that cause upset within the Weyr.

Strengths:

* Optimism : Arlais almost always has a smile on her face and looks to the bright side of things. Even when internally she wants to break down, she will smile and keep other's spirits up, even if her own is crumbling

* Wit : Arlais has a razor-sharp wit, and isn't afraid to use it in order to pretty much smack someone back into place or help boost them up. Getting into a contest of wit with her would be a rather bad idea.

* Adaptive : Though Arlais may not like it, she can quickly adapt to her surroundings and situations that change. She may bitch and groan about things still, but she generally can deal with it all.

* Loyalty: Arlais is loyal to an utter, obvious fault. She'd throw herself in front of a Hunter to protect even a stranger, and would risk everything to save those she loves.

* Stability : Very little, if anything, can shake this woman's spirit. Very grounded and adaptable, she takes life's hurdles in stride with a wink and a smile.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* Naive : She can be naive in the fact that she believes everyone has potential, has the ability to be just as important as Riders, to do and be good. She doesn't see the darker side of people, whether it's because she chooses not to or actually can't is undetermined.

* Distant : Arlais is friendly, yes, but what you don't see is the mental distance she keeps from everyone but Aryth. You would never see her break, she'd find a small, dark place for that, and because of it she's come to the realization that, for all her 'friends', she's rather alone.

* Reckless : Arlais doesn't quite seem to understand her own mortality, and can seem rather reckless at times when it matters, such as in the jungle.

* Impulsive : Arlais, for all her wit, has a tendency to speak before she thinks, and this can sometimes insult others when she doesn't actually intend to insult anyone.

* Dark Humor : Her humor can get dark, and it can get dark quick. Whether this is out of some innate desire to mourn over what has passed or not is unknown to Arlais, however she does her best to avoid making too dark of jokes.

Describe Yourself:

* Loving: Arlais is loving, whether to a watch weyr or the Weyrleader, she cares for everyone and will always greet someone(even someone she almost dislikes) with a smile and cheer.
* Silly: Arlais isn't afraid to play the jester in order to distract or get laughs from her fellow wingriders.

* Solitary: For all her smiles, Arlais is a solitary creature who tends to keep her internal thoughts to herself, and will easily, and subtly, steer the conversation away from anything too personal

* Tolerant: Say what you wish to Arlais, she will just smile and tell you when you're being an ass. As the adage goes; sticks and stones will break my bones but assholes can't hurt me.

* Strange: That Arlais can always find a reason to smile stupefies some, confuses others. It's just who she is, strange or not she likes smiling and finding reasons to be cheerful.

The Magic Touch: Arlais's weyr is covered in scraps of fabric, string, old dragon shedskin, pretty much anything she can get her hands on to decorate her weyr. AKA She's a hoarder.

Family...

Mother: Marrei born 28.02.2535, Green Wingrider, Impressed Yylith 2550, died during Threadfall 2567
Father: E'sei, born 03.09 2520, Brown Wingrider, Impressed Teyroth 2537, alive and well(adoptable)

Siblings:
Twin: Areys, born 2564, Impressed Alynth 2579(Alynth is sister to Aryth; adoptable)

Children: Nerys, born 2578, died same day due to fever.


Tell us a story...

* 2564, 0 Born to Marrei and E'sei, twin to Areys in High Reaches Weyr, 9th Pass. The girls are healthy, identical twins, something their parents considered a blessing.

* 2567, 3 Marrei dies during Threadfall,, leaving E'sei to take care of the girls. He leaves them in the safety of the creche, where a drudge by the name of Ilsa nurtures the girls and becomes their adoptive 'mother'.

* 2571, 7 High Reaches is evacuated, and there's no sign of E'sei. Arlais, frantic, searches the Weyr for her father and finds him in his weyr, saying goodbye to Marrei's memory. He takes his daughters and leaves High Reaches with the rest of the Riders, intending to never return.

* 2576, 12 Arlais is selected as a Candidate, and Areys as a Candidate as well. The twins, ecstatic, remain inseparable throughout their training as they waited for their turn to Impress. E'sei grows distant, despite Arlais's attempts to socialize with her father. Areys doesn't bother.

* 2579, 15 Arlais and Areys stand on the sands, and Arlais Impresses Aryth, while Areys impresses Alynth. Arlais is utterly smitten by the gawky Green, and happily goes through weyrling training, practically ignoring Areys until the two get in a spat, and once more are thick as thieves.

* 2585, 21 Arlais and Areys are separated into different Wings, while upset about this Arlais doesn't protest her orders. A freak accident during Threadfall leaves her out of commission for a while, and in critical condition for a few days.(Reference to the scar in appearance). During this time Areys brings her a gift; two flit eggs, one gold and one bronze, with the condition that Areys gets pick of the first clutch. The eggs kept Arlais busy while she healed, and when they hatched even more so.

* 2587, 23 Arlais celebrates the end of the Pass, and tracks down her father E'sei only to discover he had been sent out with other Riders to assess the rest of Pern. She waits for his return, however is met with a cold shoulder when E'sei comes back from the scouting trip. Confused, she flees to Areys's weyr, taking solace in the only family member she seemed to have left. When the black egg hatches, however, Arlais is one of many who show strong distrust of the hatchling, borderline hate.

* 2589, 25 Arlais was just getting settled into Jungle Wing and her new home in Southern Winds when the black dragon captured Kalestath. She watched helplessly as the event caused dissent within the weyr, a growing bitterness, anger and distrust she was powerless to stop without making herself out to be sympathetic to the Black Riders. So Arlais remained silent, watching the growing dissent between her Wing and those that didn't care for or liked the Blacks and Reds.

----

RP Sample goes here.

Member Info...

Created By:
Original profile by Tribs; edits by Wren; edits by Dragon.
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


12
Adoptables / OOC R'eso [ 09.02.2565 / Bronze Weyrling ]
« on: September 14, 2018, 03:42:49 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Michael Grant Terry
Biography

First Name:
Randdeso
Honorific:
R'eso
Nicknames:
Rani, Desi (by his mother and wife)
Date of Birth:
09.02.2565 9th Pass
Place of Birth:
Southern Weyr
Dragon Color:
Bronze
Impression Age:
2589/24
Wing Rank:
Weyrling
Weyrmate:
Widowed

Your Reflection...

Appearance:
Most often seen in cloth pants and a shirt when not wearing his riding leathers, he's a practical sort that doesn't focused too much on how he looks. Since impressing Zaerath, R'eso is often found wearing colors that don't quite go together. Zaerath finds it amusing for now, and is just waiting to see how long it will take for his rider to figure it out. Of course, if he keeps it up too long, Zaerath might find the embarrassment too much to handle and may start mentioning the uncoordinated look. In general, though, R'eso tries to keep himself clean, though finding a clean set of clothes is getting more difficult the more Zaerath finds it entertaining to press himself up against his rider after being freshly oiled. Standing just over 6 feet tall, R'eso is finding himself returning to his more carefree nature, feeling more relaxed then he has since his wife's death. He's more likely to be seen with a relaxed smile on his face now then a perpetual scowl. He has a fair amount of small scars covering his hands and forearms from his previous work as a Glass-smith.


Response to 9th Pass Catastrophe: R'eso is furious, but torn. If only they hadn't tried to mess with the natural order of things, this wouldn't have happened. His wife would still be alive and his son as well. If that had happened, though, he wouldn't have impressed Zaerath, so he is thankful also.

Response to dragon color mutations: R'eso is entirely uncertain what to think. On the one hand, the dragon colors are so new and different that he believes they should be given a chance, on the other, he thinks S'bok and the odd color of his dragon will lead the Holders to have more anti-rider views. Having grown up among Holders he recognizes how stereotypically traditional they are. He doesn't think they needed this extra complication right now. Furthermore, R'eso doesn't believe S'bok has earned his place as Weyrleader, but as R'eso is just a Weyrling himself, chances are he won't say anything.

Who are you...

Likes: Practical jokes- Before his wife died R'eso loved playing practical jokes on people. Now that he has Zaerath's boundless amounts of energy and short attention span to satisfy, he's more likely to play pranks to entertain his handsome bronze.
Hard work- R'eso has never been afraid of hard work, throwing himself into tasks to take his mind off of things. He found it more difficult to work as a glass-smith after his wife's death, hardly aware of anything other than the task in front of him.
Creativity- Although hardly useful for anything more than a paperweight, R'eso practiced crafting glass figures. He enjoyed trying to find different sand mixes to create different colors of glass.
Flirting- Since his wife's death, he tried to fill the empty broken feeling inside himself with other women. A terrible flirt, R'eso never felt connected to any of them, but never could relax enough to bring one to his bed.

Dislikes:
 Drama- Although he loves to cause a scene from a joke or two, the more 'serious' drama is something he could do without.
Tardiness- he hates being late to anywhere. R'eso is normally one of the first people to arrive and one of the last to leave since he likes to make sure everything is in order.
Being unorganized- he likes to know what the plan is at any given time. Zaerath is working on loosening him up.

Strengths:

* SENSE OF HUMOR : More likely to be the one playing the joke, R'eso is just fine being the butt of a joke also. He keeps things fairly harmless though and is only going to get upset if something gets really out of hand.

* TOLERANT but FAIR : Although he's usually pretty laid back, R'eso won't hesitate to put someone in their place if he feels they're stepping out of line.

* CONFIDENT : Always willing to put himself out there, R'eso's never known a time when hard work hasn't gotten him what he wants. Willing to be the first to try something new, R'eso looks on failures as a learning experience.

* HONEST : Almost painfully blunt, R'eso finds it difficult to hide his true feelings about anything. Subtlety is not something he ever learned.

* MORAL : R'eso holds firm to a set moral standard. He believes some things are absolutely right and some are absolutely wrong. He'll let you have your own ideas, but he won't be able to hide it if he disagrees.

* ACTIVE : R'eso constantly has to be doing something. There's no sitting still for him. Especially after his mother's death and his wife's death, R'eso nearly exhausted himself with the need to keep moving.

Weaknesses:

* DETAIL-ORIENTED : If he's not careful, R'eso can be incredibly detail oriented to the exclusion of everything else. This can lead him to obsess over details in a report or work for hours on a simple project.

* EMOTIONS : Not that he cries or anything (though it'd probably do him good), but R'eso tends to get very attached to the people in his life. While his mother's death was difficult, his wife's death made him shut down emotionally. To all outward appearances, he was fine, but his close friends realized he was nearly suicidal at times. Except for his flits and Zaerath, R'eso refuses to try and form emotional ties to anyone. Plus, R'eso is very out of touch with the feelings of others, making him very insensitive at times. Put it simply, he knows what he's feeling, isn't always sure why he might feel a particular way and gets frustrated if he thinks about it too much.

* MATTER-OF-FACT : R'eso doesn't do well with abstract concepts. He wants everything straight-forward and can't understand why someone wants to complicate things with theories or hypotheticals. He tends to get very frustrated when presented with abstract ideas.

* OVER EAGER : R'eso is always the first to try anything- but that doesn't mean it's a good idea. Almost too eager to listen, he'll often throw himself into a task then realize later that he missed an important piece of the instructions.

* JUDGEMENTAL : Even though he believes people are free to create their own opinions and ideas, R'eso will often find himself looking down on those that don't agree with him. Although he realizes it isn't fair, R'eso still prefers being around people with similar thoughts and values.

Describe Yourself:

* LOYAL: ----- R'eso will do just about anything for anyone, but it's doubly true for his friends. He can be convinced to do just about anything for his friends.

* PROTECTIVE: ----- R'eso will do anything to keep someone from being hurt. R'eso would have switched places with his wife in a heartbeat if he'd known it had even the slightest chance of saving her life.

* DUTIFUL: ----- Bound by a sense of pride an honor, R'eso is very careful to make sure his assignments are done before he jokes around.

* HELPFUL: -----  R'eso is almost too conscious of the people around him. If something he can do will make someone else's life easier he's more than willing to do it- even if it means he has to go without. He's more than willing to suffer himself so someone else doesn't have to.

* STUBBORN: ----- Sometimes obstinate just for the sake of being obstinate, R'eso would rather die than admit he's wrong. Similarly, if he believes he knows the "right" way to do something, he'll fight doing anything different.

The Magic Touch: R'eso obsesses over his wife's favorite necklace. Except when bathing, he always has it wrapped around his wrist so that he's able to rub it between his fingers. A nervous habit he developed after she died, he can sit for hours staring off into space, rubbing the simple glass pendant between his fingers.

Family...

Mother: Rannyess, Journeywoman Healer, 2548. Deceased 2581.
Father: U'tan, 2537. Rider of Blue Tarlinth, impressed 2552, deceased 2567

Siblings: A collection of half siblings, but none that he really grew up with. Rannyess was too focused on her work to worry about having more kids. He's only aware of three or maybe four kids his father sired but there are probably more.

Wife: Makali, 2570, deceased 2585
Child: Unborn, 2585


Tell us a story...



* 2565, 0 Randdesso is born. His mother had been about to return to the main Healer's Hall when she discovered she was pregnant. After being stuck at Southern Weyr to have him, Rannyess was determined that her son would not be a rider like his father.

* 2567, 2 Rannyess and Randdesso are evacuated to the Healer Hall. U'tan dies trying to help evacuate Southern Hold.

* 2570, 5 Makali is born to Rannyess's best friend at the Hall, Randdesso becomes convinced the baby belongs to him, in the way a child clings to a favorite toy. Perhaps Randdesso felt a bit left out from all the attention Makali was receiving as a newborn, so clung to her for a way to get some attention back for himself. Randdesso sets himself up to be her protective older brother for the next few turns.

* 2577, 12 Randdesso is apprenticed to one of the Glass-smiths living at the Healer Hall after it becomes obvious he wouldn't be a Healer. Randdesso constantly ran away from his lessons to watch the Glass-smiths. Satisfied that he is getting to do what he wants, he throws himself into the classes with a passion he lacked whenever his mother tried to teach him about her craft. At 7, Makali is pretty much ignoring boys as she thinks they have cooties. Randdesso doesn't care too much as he's too busy with classes and with a typical child's mentality of 'out of sight out of mind.'

* 2578, 13 After successfully completing his first year as an apprentice, he is given one of his mother's fire lizard's eggs. Pontil hatches, a handsome bronze who is appropriately obsessed with the boy. Randdesso makes Makali's pendant as a birthday gift. At 8, Makali wants everything to be pretty and beautiful and is excited to have a necklace of her own. Randdesso only occasionally visits her as he's involved with his classes.

*2580, 15 Randdesso is formally betrothed to Makali. His mother gifts him with two flit eggs- one for him and one for Makali. Randdesso's hatches a smaller than average green named Prism. Makali's hatches a brown. Randdesso doesn't really care about the formality as he is now responsible for two flits and his classes. At 10, Makali just knows this means she's going to be spending the rest of her life with Randdesso. As far as she's concerned this is the best thing ever.

*2581, 16 Rannyess dies. Randdesso is distraught but because of his apprenticeship is kept almost too busy to think about her death. Makali is as supportive as she can be around her apprentice Healer classes. Although Makali is not officially part of the apprentice Healer classes, she is already determined to follow in her mother's footsteps, so attends as many as she can. The Healers in charge of the classes have know her since birth and let her attend the classes when she isn't set to do any other chores. Randdesso is originally searched a few seven days before Rannyess's death, but she had been ill so long he didn't want to leave her. Also, Randdesso is aware that his duty is to Makali and their betrothal, and does not want to leave his responsibilities to his Crafthall. At 11, Makali only sees the glamour of being a rider, and thinks it would be a great thing to try.

*2583, 18 Randdesso and Makali are married. Randdesso becomes a Senior Apprentice. The marriage is celebrated by both Healers and the remaining Glass-smiths. Makali is slightly embarrassed by all the attention from so many people, but Randdesso- being a more extroverted personality- enjoys the attention. Makali eagerly returns to her daily routine, enjoying her new life with Randdesso. Randdesso wishes his mother was there to see him married and see him reach Sr. Apprentice.

*2584, 19 Makali finds out she is pregnant. As family is incredibly important to him, Randdesso is ecstatic. While trying to help preserve some herdbeasts who had escaped, Makali catches a fever. Makali dies less than a fortnight later. Randdesso falls into a deep depression. He tries to behave as normal but ends up overcompensating and becomes an outrageous flirt as it takes his mind off Makali and his unborn child. Randdesso is searched by 'accident' by a blue whose rider he was flirting with. Remembering he had been searched 3 turns prior, Randdesso goes to Fort Weyr in an attempt to escape his memories of Makali. Despite being older than most of the other candidates, he views this as a chance to restart his life.

*2587, 22 Randdesso is almost forced to evacuate to Southern Winds Weyr. Still depressed over Makali's death, Randdesso almost constantly exhausts himself while working as a candidate. Unable to completely stay away from glass-smithing, he helps out when he can.

*2588, 23 Intrigued by the new dragon mutations, Randdesso becomes more involved with the happenings around the Weyr. He pays more attention to the relationships of the people around him, other than just the lessons he attends. Randdesso starts considering a return to Glass-smithing as he fails to impress for yet another turn.

*2589, 24 Randdesso impresses Zaerath. Prism is immediately in love with the large gangly dragonet. Pontil is slightly jealous of the other bronze, but finds himself swayed by R'eso's happiness and overall peacefulness from impressing.

---

He was tired and ready for a well deserved rest. Weyrling Training was definitely not for the weak. He stretched out a bit before he stood from the writing desk he'd been sitting at for a while now. He was looking over hide notes about things that had caught his attention, like the wind currents and plotting threadfall, among other things. He saw something on his bed and stopped. "Sharding flitter!" He cursed as he saw it was a necklace with a diamond teardrop charm. He sighed and rubbed his face as he sat down on his bed. "There goes my time to relax. I am going to have to find the owner of this necklace," he muttered to himself as he flopped onto his back and closed his eyes.

A moment later and there was a chirp. Something landed on his belly.

R'eso opened his eyes and slowly sat up. "Priss! You have got to stop stealing things. These are not yours, Prism," he said to the green. He picked up the shiny mug that his green firelizard had just dumped on his belly before he'd sat up.

Member Info...


Created By
Original profile by Aranna; editsby Dragon
Other Characters: 
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


13
Adoptables / OOC Tircin [ 20.03.2570 / Journeyman Fisher ]
« on: September 14, 2018, 03:37:31 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By: Evan Peters
Biography

First Name:
Tircin
Nicknames:
Tir
Date of Birth:
20.3.2570 9th Pass
Place of Birth:
Fort Weyr
Husband/Wife:
Ysmersa




Your Reflection...

Appearance: Tircin most obviously inherited his mother’s light green eyes and blond hair- bleached lighter courtesy of the sun. His hair is generally windswept by the ocean air and he tends to favor the more sturdy clothing common in Fisher Hall, a pale tunic, darker breeches and boat worthy shoes. He’s not overly muscular but tone from helping to cast and haul nets, tend to the sails and work equipment. If he’s not wearing a shirt he can work in than it’s generally discarded so as not to impede what he’s doing. As a result his skin is warmly tanned by the sun. He tends to come across at first glance as polite if a little close mouthed. While he might be viewed as severe, in truth he has a heart of gold and is more than willing to open up to those he deems as friends.

Response to 9th Pass Catastrophe: Tircin grew up watching his father and the other dragon riders give their lives for Pern. Their loss and the ultimate downfall of Pern is much of what drives him to learn more. He watched his world fall apart at a relatively young age and never wants to see that happen to anyone again.  He believes that if he can throw himself into his work and rebuild what they’ve lost they will have a much better chance of surviving their own past.

Response to dragon color mutations: Given he’s never been at all interested in having a dragon of his own or even Weyr polotics the new colors don’t really mean anything to Tir. He figures as long as they can do the same thing all the other dragon’s do it shouldn’t really matter what color they are.


Who are you...


Likes:
Family: He’s got a good one, and while his mother might be over-interested in his life sometimes he wouldn’t trade them for the world.
Ocean: Tircin is fascinated by the ocean and given it’s literally all around them he’s got his whole life to indulge.
Exploration: With Pern’s downfall he feels there’s much of their home they no longer understand and he’d like to.
Animals: He considered joining the Beastcraft alongside his mother for that very reason but couldn’t quite get the ocean out of his head.
Stories: Tir can get quickly lost in a Harper’s tale but tries relatively hard to pretend he doesn’t hold much stock in them when the truth is, if one suggested there was a cave full of hidden treasure, he’d want to look.

Dislikes:
Flying/Heights: Despite being raised around dragons and their riders he’s much happier with his feet on the ground thank you very much.
Small children: While he applauds their curiosity and is usually patient with little kids, he generally prefers not to deal with them.
Dragon Riders who think their better than everyone: Not all of them, just the irritating ones. Everyone has to pull their weight one way or the other, just because you have a dragon doesn’t mean you get to sit around doing nothing.
Being the youngest: He will forever be the baby of his family, and while he has accepted that, it doesn’t mean that he will tolerate people who continue to treat him like a small child. Tircin has worked hard to stand where he does and does not appreciate those who discount his ideas and suggestions merely because he is only 19 turns.

Strengths:

* DRIVEN : Like many of the Craft Halls, Fisher Hall took a hard hit with the disaster in Pern. But given they now live on an island in the middle of the ocean, they don’t have the luxury of ignoring the sea. He wants to rebuild the Hall and teach people not only of the dangers the ocean is capable of posing but of the wonders and bounty of it as well.

* SWIMMING : Tircin is a strong swimmer. He’d need to be given he chose the Fisher Hall, but in truth he generally feels more at home in the water than he does on land. The next brother who teases him about gills is going to get a bucket of water in the face while they sleep.

* PROBLEM SOLVER : On an island where beach and river snakes are a real problem, it’s important to know where you can and cannot safely go and how to get there. He’s managed to work with a few others to start mapping out the waterways around the island so more people know where and where not to try and put a boat or to swim.

* EXPLORER : They’re not just on an island but they’re also surrounded by other islands. If Fort is so bountiful than what’s to say the others aren’t? After all, the dragon rider’s can’t see everything from above. Tircin loves finding new cave systems along the rocky shoal coasts and pushing deeper out into the ocean reefs.

* TEAM PLAYER : While independence is all well and good, being part of the Fisher Hall requires more than a certain amount of team effort. Boats and nets don’t haul themselves around alone and if you’re not willing to ask for help than you could very easily end up in the water right where you don’t want to be.

Weaknesses:

* STUBBORN: While he’s always open to learning new things, Tircin has a stubborn streak that has been known to get him in more trouble than it’s honestly worth. Sometimes he argues for the sake of arguing. Not everyone is perfect.

* HEIGHTS : His fear of flying at some point or another eventually evolved into more of a fear of heights than anything. He tends to stay away from cliffs and generally a good portion of the Weyr for this reason. Leave the open air to the dragon’s and their wings.

* JUDGMENTAL/CRITICAL : It’s something he tries really hard not to be but Tircin tends to be rather judgmental of people when they don’t understand something. While he is relatively patient and willing to teach, if you prove more than a little narrow-minded or inept his patience evaporates and you’re quickly added to his list of ‘things that are irritating’.

* CHILDREN : Anyone under the age of about 12 understands the mutual ‘you don’t like me I don’t like you’ agreement that Tir has adopted and tends to unwittingly project. As the youngest in his family he’s always been the ‘baby’ so he feels like he’s always trying to escape being considered a child. Being around them doesn’t help.

* TEMPER : There is a point at which Tircin’s patience runs out and that point is after a relatively long fuse. However, in those moments when someone has managed to push him to that extreme, the flare of his temper is something to behold. In these instances he is capable of being spiteful and downright rude. He can be extremely critical and is not above holding a grudge.

Describe Yourself:

* NAVIGATOR: Tircin has an innate sense of direction. When coupled with the mapping tools necessary to plot a course on a ship there are few who are more capable than he. While the skill is hypothetically useful on land he most often puts it to work out on the ocean where the currents and waterways are more likely to turn you around.

* YOUNGEST: While a simple fact that he is the youngest of his family, Tircin often finds himself fighting against the title and doing everything in his power to prove that he is as capable as his elder siblings. He is easily irritated by comments about his age and has sometimes been known to push himself too far in an attempt to make his point.

* DETERMINED: With Pern so diminished and the crafts likewise reduced to the bare necessities, Tircin, like his siblings, is raised with the drive to make the world around them a better place. He wants very much to be a part of the rebuilding of their home and willingly throws himself into the wellbeing of the crafthall.

* STRAIGHTFORWARD: Tircin says what he means and means what he says. He sees no point in mincing words or dancing around a subject. In fact, he is rather irritated with those who do and will happily point out when someone is being needlessly vague.

* WORKAHOLIC: Given that the sea is his primary pleasure he sees no reason why he should distinguish work from play. As a result he often arrives earlier to a task and stays longer than those around him. More than once he’s been forcibly ordered away from one job only to be found having entrenched himself in another.

The Magic Touch: Growing up with  the open-mindedness of the weyr around him, Tircin has never been ashamed of the realization that he is attracted to both men and women equally, however, the general expectations of his family to continue the family has prevented him from actually making it known to those around him. It is simply less stressful to pretend that he’s perfectly straight.


Personal History & Education

Mother: Keassa, Sr Journeywoman Beast Hall 2546
Father: N’dicus, Dragon rider. Brown Regormoth
Siblings: Vorianna, born 2560
Sebek, born 2562
Tinus, born 2565

Craft: Fisherhall

Rank: Jr Journeyman

Date Apprenticed: 2582/12 years old.

Date Tapped: 2589/19

Specialty: Navigation

Education Details: Given how busy his parents were with their own crafts/duties, the majority of his education fell to his elder siblings. Both studious and attentive, Tircin could be coerced into doing just about any sort of studying with the promise of a story as a reward. Once he was introduced to the ocean, the sea quickly became his preferred prize. Numbers and charts came easily to him while wordplay and public speaking were far more difficult. Practical skills he generally sets himself to one at a time until he achieves a basic mastery of the task and he is easily frustrated by things that he cannot quickly mirror once shown.


Tell us a story...

* 2575, 5 As an adventurous and curious child Tircin takes to wandering the reaches of Fort Weyr when given the opportunity, or generally when not being watched. Unfortunately his curiosity puts him too near the edge of an individual weyr late one winter and only the quick reactions of the returning rider prevents an initial icy slide from becoming a disastrous fall. From then on Tircin is wary of heights, a reservation that slowly evolves into a full blown, but well hidden, fear.

* 2576, 6 In a rare moment of peace, the majority of Tircin’s family gathers and makes a day of heading out to the ocean. Despite his father’s assurances the youngest boy cannot be convinced up onto Regormoth’s back and they set out by wagon instead. Tircin takes to the water like a fish and makes a point to head towards the beach whenever he can over the next few years.

*2581, 11 He makes an impression on a Journeyman Fisher when he asks about a map and compass and quickly takes to the way it works. He is encouraged to continue asking questions as there are so few young ones interested in Fisherhall. Before he is even apprenticed he learns to tie basic knots, chart easy courses,  how to help hoist a sail and other rudimentary but important skills.

* 2582, 12 Like his siblings and mother before him Tircin follows in his family’s footsteps and joins a craft hall. It comes as no surprise to any of them that he chooses the Fisherhall and Tir is overjoyed to join the ranks of those who spend more time on and near the ocean than in a Weyr.

* 2586, 16 Tragedy strikes Tir’s family when his father falls in one of the last thread falls. Tircin throws himself into his craft with reckless abandon and nearly gets himself killed when a poorly tied knot- courtesy of his distraction- allows a heavy net to slip, catching and hauling him over the side of a boat. Trapped and unable to reach his knife to cut himself free, his life is saved by the ship’s captain who reprimands him not for the mistake, but for ignoring his own safety.

*2589, 19 It comes as no surprise to he or his family when he advances in his craft midway through his 19th turn. His competency and interest in the ocean speak well for his abilities and potential.

*2589, 19 He gets married. An event which both excites as well as un-nerves him, after all he hasn't been married before and this is a big step for the future.

*2590, 20 Present

---

RP Sample goes here.

Member Info...

Created By:
Concept by SanctifiedSavage; original Profile by Hart; edits by Wren; edits by Dragon
Other Characters:
---
Inactivity Preference:
Return to Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


14
Adoptables / OOC Kerenya [ 21.04.2574 / Apprentice Healer ]
« on: September 14, 2018, 03:26:48 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Chloe Moretz
Biography

First Name:
Kerenya
Nicknames:
Keri
Date of Birth:
21.04.2574 9th Pass or 9th Interval.
Place of Birth:
Fort Hold
Husband/Wife:
None.

Your Reflection...

Appearance: Kerenya is short, shorter than most girls her age and not likely to get any taller. She's always been a bit of a runt and has endured some mild teasing for it growing up from some of the other children. This coupled with a boyish figure makes her appear younger than she really is by as much as a few years, something that is both embarassing and irritating in its frequency. She has a hair that's a dirty, dusty shade of blond, which she lets grow long so she can keep it held back in a ponytail and out of her face. It's rare to see it down. And her eyes are a smoky shade of blue, sometimes appearing gray in dim lighting. The part that no one ever sees is the threadscore scattered across the majority of her left arm and the left side of her torso and back.

Response to 9th Pass Catastrophe: Unlike a lot of other people she knew, she had her family to help her cope with and get past this tragedy. Her loss was not as great as some, but it didn't hurt any less. This has lead to some resentment from her peers, people who lost family and friends. All of these things together have made it difficult for her to connect with anyone outside her family for fear that she might lose them.

Response to dragon color mutations: Kerenya isn't a rider and doesn't really know a lot about dragons in general, so she doesn't feel it is her place to have an opinion on the matter one way or the other.

Who are you...

Likes: Kerenya likes helping and being useful most of all. Some might see her being a brown-noser or just trying to hard as a result, but she simply hates remaining idle when there is something she could be doing. She also has a huge sweet tooth, enjoying the occasional (or more often than occasional) cake or pie or other sweet thing she can get her hands on. This has lead to a developing baking hobby, something she does in her off time. Whatever she and her family don't eat is given to the patients she works with that are well enough to eat them. And she loves her job.

Dislikes: Laziness would likely be at the top of this list, including both being lazy and laziness in other people and their work. It's one of those things that really rubs her the wrong way and one of the few things she'll speak up about if she sees it in her peers. As such, she also dislikes anyone who believes they are above anyone else and acts as such. She has no patience for snooty behavior or elitism. Kerenya doesn't like to be in the spotlight or at the center of attention. It makes her nervous and that's when she makes mistakes. She prefers to do her work in peace without people watching her every move.

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* RELIABLE : When given a task or a request to fulfill, she will do everything she can do get it done. She is always there for those that need her and always tries to do what she can to help.

* HARD-WORKING : Everything she does, she does to the best of her ability.

* EVEN-TEMPERED : It takes a great deal to anger Kerenya, and moreso to make that anger stick. As such, she holds no grudges.

* KIND : It is rare that Kerenya is unkind to anyone and it is never without cause. Even those that have angered her are treated with some measure of kindness when necessary. And once someone becomes her patient, all past aggressions are overlooked so long as she is caring for them.

* PATIENT : This is something that Kerenya has in abundance, so long as what she is being patient about is something important like healing or baking.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* STUBBORN : Once she has her mind set on something, it's hard to get her to deviate from that path for any reason.

* UNEMOTIONAL : For lack of a better term. While she still feels emotions, those feelings don't always reach the surface and she can be seen as heartless or unemotional to those that don't actually know her. In truth, she just has a hard time expressing them so they tend to stay bottled up and released all at once when least expected.

* INTROVERT : Making friends and getting to know people on a personal level has always been hard for Kerenya. Small talk with her patients is about as far as she gets, never really connecting with any of them once they have left her care.

* SINGLE-MINDEDNESS : When focusing on one thing, such as the care of a patient, she tends to loose sight of everything else, including herself. More than once someone has had to step in and make her take a break to eat or sleep.

* INSECURE : This mostly pertains to the scars on her arm, doing what she can to keep them hidden, but she's pretty insecure about her looks altogether from her short stature to her lack of curves and dull hair.

Describe Yourself:

* OPTIMISTIC: ----- When things go bad, she's always certain that things will turn out ok. Because for her, so far they have.

* TALENTED: ----- In her apprenticeship, Kerenya has proven to be quite talented when it comes to medical practice and working with her hands in general.

* SURVIVOR: ----- Though she doesn't look like it, she's pretty tough. She survived her own contact with threadfall and isn't about to let anything else get the best of her.

* HONEST: ----- Whether for better or for worst, Kerenya is very honest with everyone.

* FAMILY-ORIENTED: ----- Family is the most important thing to Kerenya. She is very close to them and would do anything for them.

The Magic Touch: Kerenya has a mild "addiction" to strawberries and anything made with strawberries. She finds it hard to pass up this delicious berry, especially when cake is involved.

Personal History & Education

Mother: Karenni. Journeyman Brewer. Born 2551.
Father: Nevyin.  Holder. Born 2552.

Siblings:
Nevekan. Born 2577. [Brother]
Narinae. Born 2579. [Sister]

Extended Family:
M'rek, bronze rider of Polanth. 2557 [Uncle]
Marenna. Holder, 2534. [Grandmother]
Kenaren. Sr. Journeyman Brewer, 2531. [Grandfather]

Craft: Healer

Rank: Jr Apprentice

Date Apprenticed: 2588/14.

Date Tapped: N/A

Mastership: N/A

Specialty: N/A

Education Details:
After her incident with threadfall and the care she had received, she took a strong interest in becoming a healer but was hesitant to actually become an apprentice until almost a year later. Once she became an apprentice, she was very studious and attentive and absorbed her learning like a sponge. It helped that she seemed to have a knack for the more hands on aspects of healing and her future was a healer looked promising.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* 2574, 0 Born in Fort Hold.

* 2576, 2 Unexpected threadfall interrupts what would have been Kerenya's second birthday celebration. She and her father are fine, but her mother is injured and as a result has a permanent limp.

* 2577, 3 Little brother Nevekan is born and Kerenya becomes an attentive older sister, even at the age of three.

* 2579, 5 Karenni is pregnant with her third child. Complications lead to Karenni being bedridden during the final months, but in the end a healthy baby girl was born whom they named Narinae.

* 2581, 7 Threadfall hits close to home and claims the life of one of Kerenya's young friends. It's a difficult thing for her to comprehend and accept at seven years old, but it won't be the last friend she loses in such a way.

* 2585, 11 Kerenya has lost three friends to threadfall and has become distant and reserved around those outside her family. She pulls away from the few friends she has left, not wanting to get attached because, in her mind, it's only a matter of time before they are taken from her.

* 2587, 13 A surprise threadfall catches Kerenya outside in the open. She is able to make it to safety, but not before suffering thread burns to her left arm and torso. This is shortly before the end of the 9th Pass. By now she is convinced that she is destined to lose everyone she holds dear that isn't part of her family and has built a thick wall around herself to keep from being hurt in the future.

* 2589, 14 After much thought and consideration, Kerenya decides to leave  her family to become an apprentice healer. It's a tough decision, knowing that it may go against her self-imposed rule to keep others at bay, but her want to help those that need it is greater.

---

RP Sample goes here.

Member Info...

Created By:
Concept by SirAlahn; original Profile by Eva; edits by Asoliel; edits by Dragon.
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


15
Adoptables / OOC Leonie [ 27.02.2568 / Apprentice Healer ]
« on: September 14, 2018, 01:09:47 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
 Billie Eilish
Biography

Name:
Leonie.
Pronounced:
Le On Nie.
Nicknames:
LeLe  Nie (by Guwain).
Date of Birth:
27.02.2568 9th Pass
Place of Birth:
Fort Weyr.
Spouse:
None yet but in love with Guwain.

Your Reflection...

Appearance: She is slightly thin with pale skin that will burn in the sun. She looks as though she does not eat a lot and that is due to the fact of how she survived the years of thread was on little to no food but she was there for her brother and will always be there for him. She covers up her thinness with baggy clothing then again it was all she could find when she was in the hold so it is all she owns.

Response to 9th Pass Catastrophe: Living in the hold she grew up on little to no food. Her brother was her only comfort as she could not go to her mother for anything. She was always there for her brother and brought him though many different things.

Response to dragon color mutations: She has no oppion of the Black Leader or the mutations for that matter. Her own brother impressed to a Red and she is glad he has a dragon for a friend now. She hopes that his Red will love her as much as she loves her brother.

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each
Her Brother but that is obvious

Flits: She thinks they are a great thing and would love to have one wished she had one as a kid in the hold that might have protected her from getting harmed.

Whers: Would love to have a Wher to protect her as she was raped as a young child

Guwain: He has treated her with respect and love that no one else has.

Rain: She loves the rain and to feel it on her skin. She would stand in the rain for hours if she could.

lighting: She love to watch the lighting in the sky as she thinks it is cool.


Dislikes: List of 3-5dislikes here, with at least one sentence of explanation for each

Thugs: Growing up in the hold she saw them all the time

Danger: This is why she will not go into the jungle even though she likes the jungle it is a Dangerous place.
 
Holds: All because of where she grew up she would rather stay in the Weyr.

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* Loyal: She is loyal to the healer and those she considers her friends but she is loyal most of all to her brother, who she would do anything for.

* Cheerful: Despite going through some (quite traumatising) hardships in the past she tries move past them by radiating cheer and good spirit to those around her.

* Responsible: She has taken responsibility for her brother and everything he has gone though she is his rock. She is very responsible for all she does as a healer and what she needs to learn about.

* Patient : She has a patients to her when it comes to helping out people that need the help she will calm them down first and take time to get them to where they need to be for her healing skills to take over.

* Good Listener :  She is always willing to listen diligently and give helpful advice to those who need it.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* Paranoid : She is paranoid when it comes to different things this comes from growing up in the Hold

* Weak : She does not have the strength to do any heavy lifting so has to rely on someone with muscles
 
* Well-meaning : When she does something she means well but it can go bad and the person she has done something for might not want the help.

* Timid : She is very timid and can hide behind her work as she does not like to engage with other people unless it is through her work as a healer.

* Overimaginative : Because of being in the hold she has an over active imagination which at times can get the better of her as she sees things that are not there. She believes people are following her.

Describe Yourself:

* Romantic : ----- She is a romantic and wants to be swept off her feet by someone to get married. She loves how couples treat each other.

* Loving: ----- She is very loving to her brother and thinks only of him. Though if there was someone to show her a kindness she had not known at the Hold she would probably love them as well.

* Sensitive: ----- She is very sensitive you say something about her and she might just break down in tears or get mad.

* Smart: ----- She has street smarts but also she has what she has learned so far from Healer hall and now that her brother has his dragon she will go back.

* Modest: -----  She is very modest and does not like the show of a lot of flesh unless it is in the surgery room.

The Magic Touch: She is addicted to helping her brother and to him so she will be around him all the time and will also be around him when he is done with weyrling hood.

Personal History & Education

Mother: Feoniella, Holder wife, b. 05.10.2549 at Fort Hold.
Father: A’rrom, Rider of Scalianth b. 06.02.2540, imp. 2556, d. 2572.

Siblings: F'erro, Rider of Zhouth b. 27.02.2567, imp. 2590
Possible half-siblings, though she was never told of them, via her father’s early dragonrider days.
 
Children: None Her brother is her life at this time.

Craft: Healer.

Rank: Sr Apprentice

Date Apprenticed: 2581/13


Specialty: Surgery and Mindhealing

Education Details: She took to her studies fast and learned a lot so she could help her brother get through all he was going through. She learned about the mind and stitching as well as surgery but when her brother needed her she left to help him out and be with him. He is her world and she would do anything to help him.


Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* 2568, 0 Born only daughter to a holder woman and dragon rider.

* 2573,5  She moved to from the Weyr to the Hold the turn before and as such she can not get much sleep at night as the hold is louder than life at the Weyr was she is also not eating good but her brother does try to get her more food. She is not a happy child

* 2578, 10 Life at the Hold is still not good and she hates it she also hates her mother for moving them there as she is still a small girl and did not grow much. She only has her brother to look up to and tries to help him as much as she can. Her mother on the other hand is not someone she looks up to and she constantly stays away from her.

* 2580, 12 One day she is in the hold with her brother when a crowed separates them. This is when a group of men see her and she is taken into the back alley ways of the Hold. It is here that she is harmed and raped by older men that have no women and think she is a good one to do this to. This  it makes her even more scared of the hold. She also keep this from her brother as she did not want to see him hurt. He did to much for her already. Later that turn about 2 months she miscarried the baby and she was sad but happy about it as she would not have to hide she was pregnant from her family. She was sad to loose a life but knew her body could not carry a baby to term as she was so skinny.

* 2581, 13 Accepted into healer hall and learns fast how to stitch up wounds and about different potions. She is happy to be an apprentice.

* 2586, 18 Leonie finds her brother half dead from deep cuts to his wrist. She stitches him up saving him becomes her sole focus at this time. She decides to take leave from her hall with the advice of Quenneca who also helps her with how to take care of her brother though his withdrawals.

* 2587, 19 Move to Southern Winds Weyr and she is Happy about the Move as she will be away from her mother and with her Brother more as he needs her. She is there for her brother. Meets Guwain and they become friends he is a good man only 3 turns older than her and she tells him about her life in the Hold and over the next three Turns between helping her brother and Guwain she learns to trust someone else.

* 2590, 22 F'erro impresses Zhouth in the first hatching of the turn and that makes her very happy for her brother because now he has a Dragon to keep him company. He may not need her anymore but she knows that is not true as he will probably always need her. She is happy for him to have his Dragon so she is now ready to go back to studying Healing. She also is in love with someone at this time who is also a healer not that much older than she is. The healer is only 25 turns old and named Guwain. He also is in love with her but she does not know that as of yet. He is someone that she has confided in since the move to the Island about her past and he wants to help protect her from her past.

---

RP Sample goes here.

Member Info...

Created By:
Original concept by Drewliet; original profile by CatTiff; edits by Mr Sigant
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


16
Announcements & Events / Extra Voice Code Options
« on: September 12, 2018, 11:18:41 PM »
Choices for Voice Codes

We have a lot of dragons here, at SWW. Both being played, ready to be adopted, and in the creature bank. It becomes difficult to create a unique color voice code for a dragon when the site has been around for 4 years, so we chatted a bit and decided we were going to allow gradient voice codes for dragons. There are going to be a couple things to note, a couple things to keep in mind, and should you like to change one of your character's dragon's voice, then you'll simply need to request it here.

Guidelines:
* First and foremost, this is not a requirement. If you are happy with the two tones you have or too lazy to change any of them that is perfectly fine. Having a variety on the site will be lovely.
* Second, the staff has full discretion on whether or not a code will be approved due to readability. This is standard in the application anyway, but gradient text can be very subjective and, for this, it'll have to meet our standards.
* If you want to have your dragon's voice changed, please fill out the form below. You can test and preview your colors here. Be sure to use left to right OR you can use the code we have on the site:
We has our own gradient code!

Code: [Select]
[gradient=#FIRST COLOR,#SECOND COLOR][color=#TEXT COLOR]Maaaagiiiiiiic[/color][/gradient]


Voice Change
Character Dragon Belongs to : [{Name}]
Dragon Name : Name
This is a preview of what the voice will look like. :3

Code: [Select]
[b]Character Dragon Belongs to :[/b] [{Name}]
[b]Dragon Name :[/b] Name
[gradient=#FIRST COLOR,#SECOND COLOR][color=#TEXT COLOR]Maaaagiiiiiiic[/color][/gradient]

17
Universal Events / Closed Event [ 24.6.2591 ] Kalestath's Hatching
« on: September 05, 2018, 11:05:40 PM »


Kalestath’s Hatching

24.6.2590 / 2pm

This time, Kalestath’s clutch hatches in the early afternoon—but still under rather inauspicious circumstances. A storm rolled in over Fort Island the evening before and has parked itself there for the time being. Things are damp, sticky with humidity, and hot, and the storm is oppressive, darkening the afternoon with thick clouds, loud thunder, plentiful lightning, and warm rain. But at least there isn’t a lot of wind to drive it beneath the Feeding Pavilion.

All Candidates are expected to be dressed in their ceremonial white robes, and any flits must be sent away, or the Candidate in question will not be allowed onto the Sands. Those who ICly are not able to Stand—such as due to disciplinary issues, remaining virginity, or pregnancy—will know this ahead of time; and while still expected to be dressed appropriately and attend, they will be positioned further back, closer to the tiered seating.

Only Candidates that have stood for one or more IC clutches prior to this one will be eligible to Impress. Furthermore, any who did not check in, whether IC or OOC, to the Touching will not be eligible.

Once the first PC has Impressed, a dragonet feeding thread will be posted and linked here. If and when your Candidate Impresses, you may add them to that thread to interact with the other newly Impressed weyrlings and associated staff.

Admin-posted IC updates will go up roughly every 12 hours so that everyone knows when to expect the next post.

Apping Weyrlings
Don’t forget that, per this process, you can directly app a weyrling if you like. Please refrain from posting applications for a color prior to it becoming available—for example, if a Black dragonet has hatched but not Impressed, please do not post a weyrling app intending to claim it until the dragonet has Impressed to an NPC. This in the interest of fairness for all, and to prevent issues between PC and NPC Impressions.

Non-Candidates
All Hatchings are open events, meaning that even those not actively Standing are welcome to come sit in the amphitheater in the Sands and watch the proceedings. Just remember to be respectful—it’s common knowledge that Kalestath doesn’t like fire lizards on the Sands, and the same goes for whers. Woe to those who attempt to interfere with her hatchlings as well.



1 - Brown 001 to NPC12 - Blue 001 to NPC23 - Black 001 to NPC
2 - Anedaith to D'via13 - Bronze 003 to NPC24 - Blue 002 to NPC
3 - Ysolth to Vassatiere14 - Brown 002 to NPC25 - Blue 003 to NPC
4 - Green 001 to NPC15 - Rintoth to R'ghal26 - Hisketh to R'kan
5 - Bronze 001 to NPC16 - Brown 003 to NPC27 - Heppath to D'vik
6 - Bronze 002 to NPC17 - Oskith to Ysveta28 - Red 005 to NPC
7 - Black 003 to NPC18 - Blue 005 to NPC29 - Green 002 to NPC
8 - Black 004 to NPC19 - Red 006 to NPC30 - Green 003 to NPC
9 - Red 007 to NPC20 - Green 005 to NPC31 - Black 005 to NPC
10 - Green 006 to NPC21 - Derraseth to Na'va32 - Green 004 to NPC
11 - Green 007 to NPC22 - Red 009 to NPC



IC ThreadFeeding Thread

Participants
O'sir || R'kan
Oskendar || Ysveta || Fisk || W'um || Na'va
Oarlen
Halirina || P'ar || Sethunya || Niema || Yinaya
D'zel || Karowen || D'via || J'ken
Harsaia
Saviavi
Kharismene
D'vik


Checked In
Sokon || K'zaya || Nycolus || Tayvelle || T'vye || W'thir || Wa'by || Nalata || M'lan || X'kis || Berlya || D'mir || H'riel || Vickmarra || Testhinia



Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember:  we do not require IC participation. Simply post here under your Player account and let us know what’s going on with your character.

18
Announcements & Events / News New Post Prefixes!
« on: September 05, 2018, 01:07:01 PM »
New Fancy Prefixes

As you'll start to notice around the forum - while we retag things - there are new thread prefixes. While the words are largely the same, we have installed a mod that will make them a little more useful beyond just tagging a thread. Now, you can sort thread by what they are and it should hopefully pop a little more too. Both looking at a thread list and while you're reading a topic.

It should also require you to tag topics, where before it did not. Just to keep things neat. The description of each tag hasn't changed.

If you're curious about a tag, have questions, comments, or concerns, feel free to post them here or PM this account. <3

P.S. If you're feeling frisky and want to change some of your own topic prefixes before we get to them, that'd be nice. But not a requirement. <3

19
Announcements & Events / News August Overview
« on: September 01, 2018, 12:30:16 PM »
Recent Events

18.05 - Deltiath’s Flight - OOC
Late in the evening, A'yara’s Deltiath rises and calls for chasers. She is caught by J'ken and Tadriath.

18.05 - Kyrrinsk’s Run - OOC
Meanwhile, at the Mine Hall, Kyrrin’s Green Kyrrinsk summons other whers for a Run. She is caught by Kenna and Kensk.

26.05 - What Lurks - OOC
As the weyrlings are scrubbing down their dragons in the Cove on a foggy day, the alert goes up – Beach Snakes!

32.05 - Last Gambit - OOC
The stirrings of the underbelly at the Mine Hall, a relic from old Fort Hold, have produced a now-permanent gambling den deep in the tunnels, with Miners paid off and Peacekeepers looking the other way. Those who can be trusted have gathered for its grand opening.

08.06 - Let’s Have a Picnic - OOC
Despite setbacks and the continued threat of Hunters, the Holders and Crafters celebrate the halfway point of wall construction with an outdoor picnic.

18.06 - Egg Touching & Rider’s Bet VII - OOC Egg Touching & OOC Rider’s Bet
With Kalestath’s Hatching approaching, the Candidates visit the hardened eggs for the ceremonial Touching. Later in the evening, the riders likewise gather for the customary bet and celebration.

Post in the event thread or OOC Thread with just a sentence or two as to what your character might be doing for the various events. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post there under your Player account and let us know what's going on with your character.



New on the Forum

Updated Past Thread Guidelines
SWW’s timeline has advanced quite a bit since we opened, so we’ve reevaluated what should be posted in Past & Possibilities, bumping it up to anything prior to 2590.

Weyrling Class Hubs
In an effort to make things easier for those playing weyrlings and/or Weyrlingmasters, we now have hubs for each weyrling class. New ones will be added as clutches hatch!

33,000 Posts!
We’ve reached a total of 33k posts on SWW, and celebrated with another award egg!



Fun Distractions

In-Depth Character Prompts - For SOLO Threads

Creative Endeavors
A forum for members to post artwork, writing, or anything else. Members only, of course, so anything posted is just for us.

So You've Had A Bad Day
The much sought after Rant thread. <3 Members only.

Pronunciation Guide
Come listen to how we say our characters' names, then submit your own. Good times. Members only.

Rotating Profile Pictures
How do!

Character Gifs
Come spam this thread with your silly gifs that represent your character in some way!

Character Play List
Come share your play lists, song choices, and whatever else musically involved with your characters.

Character Play List for Spotify
You can listen to it compiled, now, too, if you have Spotify. Members only.

Words of the Day
Share cool words, inspired by writing or anything else.

The Stereotype Game
What stereotypical character traits have you let your characters take on?

Character Confessions
Share your character's confessions here. No bearing on IC; no one is going to magically know this information in character just because it's shared out of character.

Quotes Porn
We like our quotes here, be it Pern related or otherwise. These aren't the in-character quotes, that's below.
 
Contribute to Southern Winds Weyr

Quote Depository
Yes, this is where all of those quotes up at the top of the site come from.

Become a Weyr Outrider
If you want to help SWW advertise, here's how.  If you post 30 ads at new sites, you get an egg, and if you post at 100 more, you get another egg!

SWW "Encyclopedia"
We are endeavoring to compile our own Encyclopedia here on SWW so that all relevant setting information can be found here - not on google. Help us out!

IC Rumors and Gossip
The Weyr is like any small town. Shit gets around. Contribute to the IC rumor mill!

Event Pacing
This is going to remain an active poll to judge how we should space events here at Southern Winds. Input greatly appreciated!

Character and Thread Appreciation
Let the people you play with know how awesome they are!

Recommend a Thread
Read a great thread recently? Think it's important to a character's story? The site plot? Suggest it here for those of us who just like to read the site!

Comments, Suggestions, and Feedback
We here at SWW love feedback. Let us know what we're doing right, what we're doing wrong, what you'd like to see more of, less of, or anything else!




This month has been a bit a lot more active than the previous, and there are plenty of exciting things still in store. :3 Naturally, the Hatching may dominate the early part of September, but we hope the rest of the events prove fun for everyone. After all, we want there to be interesting opportunities for characters of all backgrounds!

Once more, we’ve tallied up the IC posts for August—and it’s hard to believe, but we raked in a total of 676 during the month. That seems like an impossible number, but we think it proves that the site is still healthy and active even if RL is still pulling some people away.

That monster SanctifiedSavage has won our Discipline Egg this month, since she has a staggering 278 posts all by herself. Once the month rolls over, the egg will be removed from her profile and be eligible for someone else to claim. Someone stop her.

In addition to that, we have two fresh winners of the Diligence Egg this month. This one is awarded to those who meet or exceed 50 posts in a single month. Much congratulations to Jarakrisafis with 80, and Lyndi with 56!

Thank you again to all of you who make SWW what it is. We wouldn’t be here without you!


SanctifiedSavage & SirAlahn

20
Universal Events / Event [ 18.6.2591 ] Rider's Bet VII
« on: August 30, 2018, 02:04:21 PM »


Rider’s Bet VII

18.06.2591 / 8pm

The chores are done and the Candidates have left the sands. This time-honored tradition welcomes all of those riders that wish to come mingle with each other, the Senior Weyrwoman and her Weyrleader, perhaps place some bets, drinks some alcohol and just have a generally good time.

Non-Riders
Sorry to those without dragons (or adult dragons), this event if by invitation only. For those weyrlings just dying to join, you’ll have to wait until your dragon is older.

Some are non-riders will end up at the Bet since it’s traditional for riders to take ‘dates’, with a sort of unspoken understanding that it usually means they’re sexually involved. Not necessarily everyone knows this, but at least among the riders it’s often a common way for a pair to debut as weyrmates. Any non-rider who attends without a rider as a date will be escorted out.

OOC Betting
Further posts in this topic detail the OOC betting process, which can earn you some award eggs! When you check in, just include your bet within a spoiler, and it will be noted and tallied for points once the Hatching actually occurs.



IC Thread


Participants
L'ok
Qirelai || W'um
A'yara
Z'nel || D'zel
Pythia

Checked in
D'zel || Z'nel || J'ken || T'veck
B'ron
K'zaya || Wa'by || X'kis || H'riel || Berlya


Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

21
Universal Events / Closed Event [ 18.6.2591 ] Kalestath's Touching
« on: August 30, 2018, 02:04:13 PM »


Kalestath's Touching

18.06.2591 / 1pm

Finally, Kalestath’s eggs have hardened enough to be touched. As always, both Halirina and the current Weyrleader, S'bok, will be present when the Candidate Master leads his students to the Hatching Sands for this ceremony. All Candidates are expected to be clean and well-dressed in addition to polite and respectful. Kalestath is notorious in her hatred of firelizards on the Sands, so those in attendance are advised to leave theirs elsewhere. Additionally, failure to bow to the golden Queen will be considered disrespectful and could result in disciplinary action.
Unwary firelizards or unruly Candidates face the wrath of the Candidate Master, Weyrwoman, and the potential mauling of a broody Gold.

Your character may touch as many eggs as you or they like. They may interact with other Candidates, Halirina and S'bok, or even O'sir. This is an opportunity for you to let your Candidate focus on the sort of dragon they want and will help us create a dragon to suit for when they do Impress.

The eggs are numbered for OOC references, though you may use the visual of them to describe just which your character touches.

What does this mean?
If you have a Candidate, they will be expected to attend this Touching -- either by posting their reaction in the IC thread or checking in. If your Candidate does not check in OOCly or ICly, they will still be able to Stand ICly for the clutch if they are eligible, but they will NOT Impress.

Additionally, if you have a Candidate and you DO NOT want them to Impress yet, please let us know either in this thread or in an OOC note in their IC post. <3

Other Characters
Only Candidates will be allowed directly onto the Sands, but it’s not uncommon for others to stop by to witness this traditional rite of passage. While riders will be busy with their Wing duties, any others are welcome to poke their heads in so long as they abide by the same rules as the Candidates—being polite and sending their fire lizards away.



IC Thread


Participants
R'kan
Halirina
Ysveta || Oskendar
Kharismene
Harsaia
Oarlen
Sionann

Checked In
Saviavi
Calladren



Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

22
Adoptables / OOC Jr. Weyrwoman Vanelwynne [ 30.05.2556 / Gold Rider ]
« on: August 29, 2018, 04:50:27 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Diane Kruger
Biography

First Name:
Vanelwynne
Honorific:
None
Nicknames:
Wynne
Date of Birth:
30.05.2556 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Gold
Impression Age:
2569/13
Wing Rank:
Jr. Weyrwoman
Weyrmate:
Oriath's choice, much to her occasional displeasure

Your Reflection...

Appearance: Wynne has been told her entire life by just about everyone she speaks to that she's beautiful, so she tries to build on that. This means embracing and enhancing femininity both in the way she dresses and how she moves and wears her face and hair. She generally prefers to keep her slightly wavy blonde hair loose, but will tie it back when she needs it out of her way; it falls past her shoulderblades when down. She's a little on the tall side at about five foot ten, with wide grey-green eyes, strong nose and sharp jaw.

Her clothing is generally flowing and elegant when it doesn’t need to be practical; even her riding leathers have a little something extra to them, a fit that perfectly accentuates curve and a few fashionable embellishments here and there.

Response to 9th Pass Catastrophe: Excepting her sister, Vanelwynne lost her entire living family during the seemingly endless Threadfall. As such, she does understand people's pain even if she doesn't show it most of the time. However, she doesn't allow herself to wallow, always attempting to use it as a way to look forward and improve life at the Weyr and Fort Isle in general as much as possible. 

Response to dragon color mutations: She's not exactly comfortable with them; the idea of dragons that appear to get larger than bronzes, and the mysterious reds ... Neisoth is some kind of bizarre fluke who keeps catching Kalestath. The idea of a black dragon catching Oriath frightens her.

Who are you...

Likes:
Men: She's a bit of a flirt, and she knows it. Vanelwynne has always enjoyed attention, and has a specific fondness for the sort of attention men give her. Especially bronzeriders, even if it's often to curry favor and rank rather than really for her. (Wouldn't it be lovely if it were ever just for her.) However, she has long since lost a taste for sleeping around, having grown out of it over the turns and early chastisement for being unfaithful to her Weyrsecond.

Firelizards: In another world she might have been a puppy person, but this isn't that other world, so she's a firelizard person. Wynne has a large fair and babies them, playing with them and spoiling them and even teaching them tricks.

Knitting: While she never became a proper Weaver due to her Impression at a young age, knitting is still a habit of Vanelwynne's, a hobby, a 'something to do with her hands' when she hasn't got anything else to fuss over. She'll take advantage of any yarn she can get her hands on.

Oriath: Despite her somewhat controlling, overly maternal nature at times, Wynne does genuinely like her dragon as well as love her. She makes for a good friend when she settles down on the hovering.

Parties: Really, any large event; any excuse to talk to a bunch of people and dress up. Hatching feasts tend to be a favorite, especially when they're earlier in the day than a proper dinner, but anything goes.

Dislikes:
Children: She has no maternal instinct to speak of.  While she has done her duty to repopulate Pern by carrying several children to term (not every pregnancy, but most of them) she appears to have no desire to know her children, has never attempted to be involved in their lives or even breastfeed them after birth. She's uncomfortable with everyone's children, even avoiding befriending people who keep their own close at hand as an attempt to avoid very young people.

Gossips: People who talk behind others' backs and engage in petty gossip are not worth her time, even if the rumors are sometimes kind of interesting. It aggravates her to no end to hear, and she'll put a stop to it if she has the chance to.

Violence: There's a time and a place. Most of the time and most places aren't it. She doesn't understand the appeal of fighting physically any more than she understands why people would argue for argument's sake.

Arrogance: People who think they're all that -- even more than she does! though hers is half bravado and defensive -- are basically fun to poke at. She likes to make them prove how amazing they are. It rarely works. She laughs in the face of people who believe they are perfection, usually the haughtiest of bronzeriders.

Strengths:

* EFFICIENT : If something can be done without any extra fanfare, and done well, that's the way Vanelwynne is going to do it. She strives for efficiency in every area, and will try to push this to the max, sometimes far more than it needs to be. She is equally efficient in action and in speech, preferring to get to the point around any but the most necessary of pleasantries. (Secretly, she's quite pleased there aren't much in the way of foreign dignitaries left.)

* HARDWORKING : Wynne is often the first one up and the last one asleep, and works hard in between those times. She didn’t really earn her position, but she makes sure that she is good at it -- in fact, having been given rank simply due to the color of her dragon's hide, it's most likely why she works as hard as she does.

* INDEPENDENT : She doesn’t really feel a lot of attachment to most people, only her dragon, and does not like depending on anyone. It could be said that this is a negative, but she prefers to see it as a strength: she also doesn't need anyone.

* MATURE : You couldn't call her mature in age, still only being in her thirties, but Vanelwynne has reached a point of being mature in behavior. She had to grow up fast, becoming a goldrider so young. She has the maturity of someone much older at times, due to getting her junior weyrwoman's knot at fifteen and having to become a functional adult instead of, say, an apprentice at that age. (She also had her first child at fifteen.)

* LEADER : From the time of Impression, she was groomed to be a leader and is even aware that she's good at it. She's a fair one, though one who rarely lets people forget that she's in charge. It goes both ways -- for those few who outrank her, she treats them with the respect she expects to command from others.

Weaknesses:

* BOSSY : Her longtime place as a junior weyrwoman can make her a bit bossy, especially toward anyone she feels is a threat to her. Thankfully, there are few of those remaining, but she often commands without thinking, telling rather than asking for things.

* RIGID : Growing up, as well as now, she is and was often called the Ice Queen. She keeps in all her emotions, and tends to be a bit brisk with people. Additionally she does not adjust well to change, making her rigid in multiple ways.

* PERFECTIONIST : She not only expects perfection from herself, but everyone else, and can be a bit harsh when someone makes a mistake. She's hardest on herself, however.

* PASSIONATE: Underneath her icy exterior is a woman that has considerable passion -- though it is mostly reserved for her dragon, firelizards, and in bed. This passion can at times override her responsible nature and make her not think her actions through,  sometimes unknowingly hurting others because of it.

* STUBBORN : Stubborn doesn’t really begin to describe Wynne. She knows what she wants, will do anything to get it, and does not appreciate being told no. She is not easily swayed from her course of action by anyone, not even Oriath, who has a slightly better chance than most. The only one who can talk her down at any time is Halirina, and that's because of the knot she wears.

Describe Yourself:

* BUSY: Wynne is almost never seen still. When running a Weyr, there is far too much to be done for anyone to be sitting around doing nothing. Southern Winds is her pride and joy, and she does just about anything to make sure it and its people thrive.

* CONFIDENT: Being a goldrider does not long allow for a self-conscious woman as she might have been a self-conscious child. She has grown into a confidence in her abilities, not only as a leader but as a rider (and in her appearance).

* HOT-TEMPERED: While most who interact with her might think of Vanelwynne as patient, she can be ill-tempered at times, often rushing to conclusions and being used to get her way. This is greatly accentuated during proddiness and while sitting on the sands.

* LOYAL: She may be in line to be the next Weyrwoman, and sometimes butts heads with the current one, but she is loyal to Halirina and would never circumvent her or attempt to steal her job. The other juniors are like sisters, and she has to keep them close and protect them. This loyalty extends to friendships as well, though she has few.

* RESPONSIBLE: One is not a Jr. Weyrwoman without learning quite a bit of responsibility. Vanelwynne can sometimes take a bit too many responsibilities upon herself, though she generally manages to not buckle under even that.

The Magic Touch: If a mindhealer got his hands on her, he would undoubtedly say that Vanelwynne suffered from organic depression, and possibly a small dose of post-traumatic stress as well resultant from her childhood losses. Most of the time she is skilled at masking the symptoms and rarely has full-blown episodes -- not enough for anyone she works with now to have really noticed. Oriath keeps her secret, but often tries to "fix" things.

Family...

Mother: Facosin, born 2538; Journeyman Weaver(deceased 2571)
Father: Helonul, born 2537; Journeyman Smith (deceased 2571)

Siblings:
Brother Gelailo (Gel'lo), born 2550; Impressed 2564 Shoyth (killed fighting Thread 2567)
Sister Uyrayan, born 2552; Healer
Brother Anaran, born 2554; Fisherman  (deceased 2571)

Children: So far, Vanelwynne has four children; 3 sons and a daughter. All of them have been left to the creche to be raised, and while she recognizes them on sight, doesn't see them often and never interacts with them as a parent.
Daughter Vynai, born 2571; weaver
Son Lorezann, born 2575; harpist
Son Nyrvin, born 2581
Son Herynani, born 2586

Tell us a story...



* 2556, 0 Vanelwynne is born to a Weaver and a Smithcrafter in Fort Hold. They already have three other children and spoil their youngest quite a bit. She is closest to her oldest brother, who eventually Impresses.

* 2567, 11 The death of her oldest brother fighting Thread. She is devastated, and refuses to talk to anyone besides her family for a few months. Even speaking to them is stilted and rough, and some of her cheery good nature never returns.

* 2569, 13 While she was supposed to join the Weavers like her mother, at thirteen Vanelwynne is Searched. Candidacy isn't easy, and she misses her family, not bonding much with the group ... many of whom are substantially older.

* 2569, 13 The gold egg hatches and the dragon inside almost instantly Impresses to Vanelwynne, declaring herself Oriath. There's quite a shock in the crowd and amongst the gold candidates alike with the youngest girl on the sands having been chosen without any doubt in the hatchling's mind. Wynne, on the other hand, begins with nothing but doubts. It's a slow adjustment to weyrlinghood, being the youngest in the class and the gold Impression at the same time. From wanting attention most of her life, she now has too much of it and feels in over her head.

* 2570, 14 For her turnday, Wynne is given two firelizard eggs from her parents, the better to match her growing dragon. They hatch into a gold, who she names 'Orila' for little Oriath, and a bronze named Darr. Contrary to the shock of her Impression to Oriath, these are both met with unfettered delight -- from herself and her dragon both, though maybe not for her weyrlingmaster team, stuck with two more tiny little mouths in the barracks.

* 2571, 15 She is finally old enough to be out of weyrlinghood and join the queens' wing, receiving her junior weyrwoman's knot. The responsibility is both a blessing and a curse: she delights in the freedom, but is a bit afraid of actually holding the position so young. Inwardly, Wynne fears disappointing her Weyrwoman and Weyr.

* 2571, 15 The majority of her first pregnancy is also at this age, and at the end of it a daughter is born. Vanelwynne names her 'Vynai' after Oriath and herself, giving no credit to any potential father in the riders' tradition. While she had no desire to be pregnant, she knew the Weyr needed more babies, so she kept her ... until the point at which she is born and she's handed over to the creche.

* 2571, 15 Shortly before she turns sixteen, her parents and brother Aranan are all killed by a particularly virulent strain of pneumonia likely exacerbated by how crowded Fort is getting. More deaths in her family lead to another short breakdown; she's a junior weyrwoman now, shouldn't she have been able to protect them? Vanelwynne forces herself not to dwell, and to move on -- the loss of her family is a hidden pain she never heals from entirely.

* 2575, 19 The birth of her second child, a boy, Lorezann (whose father was good enough to remain in his  name). She still is not pleased by pregnancy but accepts that the Weyr needs children, and still doesn't think of herself as a mother. She's a teenager. She's not a mother.

* 2576, 20 Dissatisfied with the attentions of Oriath's latest chosen suitor, Vanelwynne carries on an affair. She gets In Trouble. She learns to not do this again, though it's awfully frustrating.

* 2579, 23 A bronzerider hoping to gain her favor gives her another firelizard egg, which hatches to produce brown Toer. She miscarries this bronzerider's child due to betweening before she was sure she was pregnant, though she never tells him. The miscarriage has little to no effect on her; Toer, on the other hand, is smothered with all the love that baby might have been given and substantially more.

* 2581, 25 The birth of her third child, Nyrvin -- born shortly after his father's death in Threadfall. Their dragons had been mates, so she felt fond enough toward him to actually care just a little bit for this one ... but not enough to keep him.

* 2586, 30 The birth of her final child, Herynani. Yet another result of a flight, another baby whose father is killed fighting Thread. Around then she impresses to one of Orila and Darr's hatchlings, a blue named Thil. Again, her happiness for the firelizard is a little stronger than her happiness for the baby, though she's glad to be done with being pregnant. It's nice to see another lost rider's genetic material continue, maybe, but the fact that keeps falling to her ... Wynne quietly hopes that she never loses another weyrmate to Thread for more than one reason.

* 2587, 31 With the end of the Ninth Pass, Vanelynne moves to the new Fort Isle and helps to create the new Weyr ... and then Kalestath clutches a black dragon, which Wynne feels uneasy about.

* 2589, 33 The following turn sees Wynne watching with growing trepidation as more mutations arise from the mating of Kalestath and (her own mutant son) Neisoth. She has been unimpressed with the black's rider and dreads what these new reds will be like. When Oriath is caught by the dragon who sired Neisoth,Vanelwynne is concerned by the possible results of the clutch, but no mutant dragons appear.


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RP Sample goes here.

Member Info...

Created By:
Original concept by SirAlahn and SanctifiedSavage[uid]; original profile by [uid]Becca; edits by Paytience; edits by Aster
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permission:
Look here for the different options!

Anything Else:
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Coded by SanctifiedSavage for SWW


23
Adoptables / OOC Jungle Wingleader H'vier [ 18.05.2547 / Bronze Rider ]
« on: August 29, 2018, 04:44:14 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Jang Dong Gun
Biography

Name:
Havinier
Honorific:
H'vier
Pronounced:
Huh-VEER (Hah-VIN-eer)
Nicknames:
Avi, to friends
Date of Birth:
18.05.2547 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Bronze
Impression Age:
2562/15.
Wing Rank:
Jungle Wingleader
Weyrmate:
None

Your Reflection...

Appearance: H'vier isn't tall. He isn't broad. And above all, he isn't flashy. Standing at a mere five-foot-nine, his black hair is likely the most stand-out part of his appearance; his features are neat and regular, his eyebrows reasonably subdued, a chin that's neither too strong nor failing to report for its duty, and ears that are not remotely notable for any characteristic but the fact of their presence.
 
This suits him, though. Let others be brash and bold in their appearance; H'vier dresses neatly and effectively, in clothing that is precisely what it needs to be in order to fulfill whatever duty it's being worn for, and not a thread or button more. There is nothing extraneous about his appearance, whether it's his actual person or what he's wearing; there never has been; it's highly unlikely there ever will be.
 
His interests lie elsewhere.

Response to 9th Pass Catastrophe: H'vier was blessed with an optimist dragon. Without Kadoreth, he likely would have had a much more dismal view of life -- the sort of dismal view of life that may have resulted in a lot of drinking in dark corners. He surely would have developed some intense melancholy but for Kadoreth's insistence that he keep his eye on the prize: that life just has to continue to get better, and becoming consumed by the past does not do anything good for the future. Except in simpler, more dragon-like terms.

Response to dragon color mutations:  His dislike of S'bok as Weyrleader isn't exactly because of Neisoth … entirely. While H'vier is no fan of the black dragons or the little murderous red ones, he can grudgingly admit that Neisoth was the strong enough dragon to catch Kalestath. That doesn't change the fact that S'bok is an inexperienced teenager who shouldn't be Weyrleader and he has a mutant dragon which isn't improving his status any. As for the mutant dragons in general -- well. He calls them that, and isn't sure how to process their existence besides with extreme reservation and a lack of trust in them and their riders that comes automatically just based on the fact that a strange dragon chose them.

Who are you...

Likes:
* Sweets: H'vier has an unapologetic sweet tooth. Pastries are the way to his heart.

* Physical training: Technically, it's just that he likes being in motion, but he appreciates the discipline inherent in PT as well.

* Companionable silence: Be it with his dragon or people he likes or even people he doesn't know, H'vier is all for just sharing a space with others without having to have conversations with them. He doesn't always notice when it gets awkward, either, because awkward silence isn't much of a thing to him. Long story short, it's easier to talk to him first than wait for him to address you -- he probably won't.

* Sleeping: He needs his sleep, and likes as much of it as he can get. This isn't the same as being lazy, which he's certainly not; it's just that he is going to prioritize going to bed at night over doing something fun, most of the time. Sleeping is tantamount.

Dislikes:
* Crying: Want to get H'vier out of a room very quickly? Start crying. It makes him uncomfortable, it makes him twitchy, and he's just going to bolt as soon as humanly possible.

* Pushy people: Whether it's trying to push their way into his personal space or trying to force him to do something, the more demanding you are the less likely he is to be interested, and if anyone who doesn't outrank him tries to emphatically convince him to do something … unless it's a really great idea, he's very likely to not do it as a result of that behavior.

* Messy desks: Really he's not fond of any mess at all, but it's especially important with desks and other workspaces. It needs to be clean, organized and mostly empty.

* Waiting: Being incredibly patient doesn't mean that you find waiting for things to be a fun time, and H'vier is no exception to this -- he just finds the act of waiting to be irritating and a waste of time.

Strengths:

* CALMNESS : The number of people who have seen H'vier lose his temper, get angry or show outward negative emotions past 'frustration' or 'irritation' can be counted on one hand, and it may not even take every finger. He rarely experiences these kinds of emotions, being rather eternally patient and put together.

* INTELLIGENCE : H'vier is one of those quietly smart people; he doesn't seem that smart, because he's mild-mannered, quiet and doesn't flaunt his braincells, but he is much smarter than he seems. He has a literally calculating mind: he's often doing some sort of mental math and making plans.

* HONESTY : He will never tell a lie, even a white lie. Perhaps that's part of why he's so quiet: if you haven't got anything nice to say ...

* RELIABILITY : If H'vier says he is going to do something, he'll do it. If he's assigned a task, he'll complete it. It doesn't matter what stands in between him and that task, he is going to do it even if his nose is broken and bleeding or he's lost a toe or has to break his way through rioting Holders intent on his death. Or just has to miss dinner. Regardless, if he is meant to be doing it, it will be done.

* RESPECT : Never a toe out of line; if you have rank above him in the Weyr, you earn his utmost respect. If you are a Master Crafter or even a Lord Holder, you have his respect. Even S'bok has his respect. Respect is granted based on title. He doesn't have to like you, but he'll never say a cold word.

Weaknesses:

* LOWER BODY STRENGTH: He doesn't have much of it, after a Threadscore injury resulted in permanent lumbosacral nerve damage. It's certainly enough to stand up and walk and climb and ride a dragon, and constant PT keeps him as prime as possible, but he has some weakness to his legs as well as numbness in his toes and some occasional pain. Don't ask him to kick anything (it's pathetic), or lift with his legs (he'll drop whatever it is). Days of having sex against walls are long over.

* PARANOIA : Well, only in one particular aspect. He didn't used to be, but H'vier is now certain, having accepted the Wingleader's knot, that he's going to die in the next five turns. It's something he's trying to just accept, but he seems confident that this death is inevitable. Other wingriders are already being evaluated in his mind as potential replacements and he's doing his best not to enter into serious relationships or have any more children, because he's totally just going to die soon. But someone has to do the job.

* LACK OF ELOQUENCE: H'vier is not a big speaker. When he does talk, he often feels as if he's putting his foot in it because often what comes out of his mouth is short, to the point and often inadvertently rude.

* FATALISM: H'vier doesn't understand concepts such as 'hope' and 'optimism,' and in fact goes as far as being completely fatalistic. He's only living to maintain the status quo and because the Weyr needs him not to be dead right now. Anytime the tides of fate turn for anything to go well for Southern Winds, H'vier is legitimately shocked. This makes him less likely to try new things or take any personal risks or have much of a life.

* NEGLECT: Not of his dragon or firelizard, not of his duties. But other than that, H'vier can be pretty darn neglectful of things he's supposed to care about like, say -- his friends, who will sometimes have to remind him they exist if they aren't in Jungle. Any other human connection he was supposed to maintain. Remembering to eat three meals a day and other non-physical forms of self care. He'll burn the productivity candle on both ends until there's nothing left. 

Describe Yourself:

* SELFLESS: H'vier is a put-yourself-last kind of guy for sure. The good of the Weyr as a whole comes first, then his wing, then Kadoreth, then his friends, and then other people as individuals whether or not he actually cares about them as people, and himself after all of those others are satisfied. This is not necessarily any more of a good thing as it is a bad thing.

* AUSTERE: He's not one for fancy things or nice decorations (or decorations), nor for elegant clothing or anything that could be considered more than precisely what was needed. His weyr is very sparse, neat and simple, just like the way he dresses.

* DECISIVE: Similar to that selflessness, H'vier's decisive nature doesn't always mean he is making the correct decision. It just means he's making a decision and sticking to it, no matter what. He's not big on waffling or … stopping and thinking about things for very long. The right decision follows instinct and whatever his hindbrain is telling him more than any process he can explain aloud. And he will always say it's the right decision and defend it, even if maybe he turns out to be wrong by outcome.

* PRIVATE: H'vier keeps his thoughts and emotions, for the most part, to himself. Only when pushed will he divulge true feelings on something to anyone but his dragon. His dragon, of course, hears everything -- but his dragon is just an extension of himself, and it's having that connection that makes him able to keep everything in without losing his mind.

* SARDONIC: He has a cocky, snarky, sarcastic, dark sort of sense of humor. It can be hard to tell at first that some of his teasing dire imprecations or cynical comments are actually jokes, but that is just the way he rolls.

The Magic Touch: H'vier is kind of odd, and sometimes sucks at making adequate human connections; he has never had a romantic relationship that didn't end messily due to him being accidentally insensitive, and those who call him friend are just used to the fact that he's sometimes accidentally a dick. It's an accident, really. Usually.

Family...

Mother: Hylivie, born 2526, deceased 2566. Headwoman's staff, Fort Weyr.
Father: Good question. Hylivie either doesn't know or didn't tell him, and therefore H'vier isn't sure either.

Siblings: None from his mother; there are probably half siblings from Dad.

Children: He's pretty sure he has seven of them, and one is probably Yinaya's. H'vier hasn't actually managed to keep track of what their names are or what they do, however. Focus on Threadfall took away the sort of time he would have to focus on a family.

Tell us a story...

* 2547, 0 Havinier is born to Assistant Headwoman Hylivie, the result of someone losing a flight. She claims to not not sure who the boy's father is, and therefore gives him a name that is primarily after herself. That way at least people won't forget he's her child. Havinier never grows with the dissatisfaction of not knowing a real father, since he is essentially that child a village raised and never wants for attention.

* 2552, 6 Hylivie tells Havinier he's going to have a sibling, which ends abruptly a few months later when his mother has a particularly bloody miscarriage. This leaves the little boy very afraid of blood and leaving his mother alone for a little while. He grows out of both, but an uncertainty about pregnancy and a tendency to fuss over pregnant friends also grows out of this experience.

* 2557, 10 Havinier Makes Friends. Bonding with a group of other boys his age, they progress as a group from being separate annoying children into a gaggle of annoying children, which creates some bonds for life. It's almost like having a family besides his mother, and this new collection of "brothers" is what starts his trend toward being someone who puts everyone else before himself.

* 2559, 12 With absolutely no idea of what he wants to do with his life, and yet needing to find something to do with his life, Havinier starts working in the kitchen as an assistant to someone's assistant, chopping up meat and plants and whatever is presented to him. He likes his job: it comes with free snacks that would otherwise have gotten thrown away.

* 2560, 13 One of his childhood friends Impresses a blue, which is the first time Havinier ever considers dragonriding seriously for himself. It wasn't that he hadn;'t ever considered it a possibility before so much as that he hadn't been taking it as something that might actually genuinely happen. It's only a few days after that Hatching when it does, and a nearby blue plucks up Havinier as a Candidate.

* 2561, 14 Havinier has been a candidate for a turn, and … candidacy kind of sucks. Lots of lessons, lots of chores, and he compensates for it by having lots of sex, since he's grown into a handsome enough fellow and he's a fourteen turn old boy. This manages to work for him without anyone getting upset or clingy, since it's not like candidates can have serious relationships, really. 

* 2562, 15 Another turn, another Hatching, an Impression: Havinier becomes H'vier, the very last of the clutch to Impress to a bronze who had been wandering around for a while before finally settling down, but the finality at which Kadoreth simply sits down at Havinier's feet like he's been looking for him the entire time doesn't leave him thinking that all the wandering was due to a lack of satisfaction with his options. H'vier is more convinced that Kadoreth just isn't very good at navigating and maybe he got lost on the sands at first. He's also a little shaken by the fact that he, a total nobody, ended up with a bronze … but it clearly means he's destined to be less of a nobody.

* 2564, 17 Kadoreth and H'vier graduate weyrlinghood, and are tapped into a fighting wing. They showed a lot of promise in training, and this promise is demonstrated: they're quickly a pair valued to their wing. It's not that H'vier becomes egotistical, exactly, but he develops any real self-esteem at this point, rather than his own inherent value just being something he never thought about. Kadoreth just makes him proud.

* 2566, 19 With the lower caverns beginning to overcrowd, things have been tighter in terms of resources and the more people you put close together, the more people get sick. Weakened by illness, H'vier's mother slowly passes away at a young age. He shuts down, frightening Kadoreth and shaking their bond to its core, though they come out all right -- it just takes a few months. A few months with punching bags involved.

* 2567, 20 A friend's gold clutches, and he gives H'vier an egg which hatches a gorgeous little bright green. She probably had some cutesy name originally, but H'vier can't remember it; once he got a good sense of her actual personality her name became Spiteful. He adores her utterly.

* 2572, 25 That childhood friend of H'vier's who Impressed that blue, shortly before he's Searched is killed in Threadfall, and that specter of death that H'vier keeps trying to push further away and ignore -- because people die every day, yes, but not his people -- moves in closer. He never does react well to any death, and knows it's not his strongest moment when he breaks down, but at least he can do it alone, just with Kadoreth. His rider's response still initially frightens the bronze, though with the loss of a dragon also involved, he understands more.

* 2577, 30 Happy thirtieth, H'vier! Not many hours into his birthing day, H'vier and Kadoreth are grounded after H'vier takes a serious threadscore to the lower back. While his mobility is saved and he's able to return to the wings within a few sevendays, he will have permanent nerve damage. He's able to compensate for it and it largely goes unnoticed, though he makes sure to get his legs and low back checked by Healers on a regular basis.

* 2582, 35 Kadoreth catches Vanelwynne's Oriath. H'vier finds himself impressivley unsatisfied with the more administrative angle of Weyrsecond, and finds the talking expected of diplomats to be a little too much. Kadoreth adores Oriath but is also sort of bored. It didn't stop him from chasing junior golds in future but may well have stopped him from winning. He isn't the best Weyrsecond to the emotional and vulnerable young Vanelwynne, whose depression needs more support than H'vier's tendency to avoid tears and emotional outpourings can provide.

* 2583, 36 With his stint as Weyrsecond officially over, H'vier is made Wingleader of his former wing after their wingleader is lost in Fall. This is not just acceptable to him but satisfying; he finds that this is a comfortable spot in leadership for him. Or so he thinks at first. It remains a comfortable spot, and something he and Kadoreth are good for and well-suited to, but the satisfaction frays as he watches his own wingriders die. And feels responsible. Repeatedly. He vows to work on hardening that part of him, which works after a lot of effort.

2587, 40 The Interval finally comes, though in the wake of such destruction, there is no room for sighs of relief. THose come later, when D'mir and Thianorth discover Fort Isle and the population relocates to the newly-named Southern Winds Weyr. H'vier throws himself into helping to create the wing infrastructure, Jungle especially, and hardens his focus further after the discovery of the Hunters/

2589, 42 Like the existence of the black dragonw asn't bizarre enough -- beause when he was just a dragon, H'vier had no reason to really care about his existence besides finding him bizarre -- having Neisoth catch Kalestath just destroys the order of things and has thrown off the way life at a Weyr is supposed to be. A mutant dragon, and with such a young rider, at that? H'vier is disgusted, though he knows he can't pin the blame on Kalestath for being caught, or Halirina. Part of him irrationally blames Leremith, but most of him is just mad. Despite that, he obeys S'bok, if stiffly and without any real drive. He's still an honorable man, after all, and he will listen to his Weyrleader.

2590, 43 After the loss of Jungle's third Wingleader since arriving at the island, Halirina names H'vier as his replacement. H'vier now knows that his death sentence is pretty well set, but is still determined to do the best for his Weyr.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Aster
Other Characters:
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Inactivity Preference:
Adoptable. Don't prove him right and kill him if I die.
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 Anything Else:
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Coded by SanctifiedSavage for SWW


24
Adoptables / OOC Ionei [ 18.10.2570 / Red Weyrling ]
« on: August 29, 2018, 04:38:50 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Alia Shawkat
Biography

Name:
Ionei
Pronounced:
Eye-oh-nay
Nicknames:
Io
Date of Birth:
18.10.2570 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Red
Impression Age:
2590/19.
Wing Rank:
Weyrling
Weyrmate:
None

Your Reflection...

Appearance: The bouncy curls that top Ionei's head will actually fall just past her shoulders if they get wet and stretched out -- they usually look much shorter and tighter. They're the kind of curl that invite being pulled on, though Ionei can't stand this. She keeps her hands clean and fingers as perfectly manicured as possible, and her practical clothing neat. She tends toward light-colored pants and dark-colored shirts, barefoot or booted depending on the situation. Her eyebrows are thick and expressive, over large brown eyes. Ionei is a comfortably average height at five foot six.
 
Response to 9th Pass Catastrophe: She was just a child, so Ionei knew no different. Being overcrowded and uncomfortable and having your home destroyed and people you love die ... was normal. She coped purely by existing, and continues to do her best to not look back.
 
Response to dragon color mutations: Having been on the sands for their hatchings, well -- Neisoth, Ionei had originally thought was pretty neat. The next hatching with mutant dragons, Ionei was completely terrified and more afraid of getting mauled than she was ever before, and approached another Kalestath-Neisoth hatching with the same trepidation. She's also not sure how well someone near her age can do as Weyrleader, but that's an issue separate from the color of S'bok's dragon.

Who are you...

Likes:
Touch: She's not cuddly exactly, she just likes touch and being touched, thrives off physical contact of most any kinds. Ionei is as big on hand holding as hugs as she is on kissing, and just sitting and leaning against someone is fine, too.
 
Being in motion: Ionei tends not to hold still. She paces, she folds and unfolds her fingers, she loves to run around, do calisthenics, anything that keeps her going. If she can't move around fully, she's probably low level fidgeting (a silent finger snap or foot tap, for instance).
 
Noise: Be it conversations, or the din of a crowd, or just birds making a racket near the jungle. Anything that prevents silence is welcome.
 
Dislikes:
Heights: Ionei had a brief relationship with a rider, and found that the way-up-high weyrs just gave her the creeps and made her feel unsafe.
 
Lies: Being someone who holds trust above all other things, Ionei can't stand being lied to -- and her definition of 'lying' is very rigid. Even an accidental misleading shakes Ionei's trust in someone.
 
Being alone: While having a firelizard helps a lot, Ionei hasn't been comfortable being entirely by herself since early childhood, and tends to flock to crowds.
 
Strengths:
 
* QUICK WIT : Ionei is quick on the uptake, and also fast to come up with a comeback when engaging in conversation.
 
* ATHLETIC : She's very flexible, has reasonable enough strength for her size, and is quick on her feet.
 
* PUNCTUAL : Always on time if not early. Ionei considers lateness a character flaw, and one she refuses to take part in.
 
* ALERT : Ionei notices changes in situations quickly, and seems to be paying attention to multiple tracks simultaneously if needed. She doesn't often let her guard down.
 
* TRUTHFUL : Considering her deep distaste for anything to do with lies, Ionei can always be trusted to provide the truth.
 
Weaknesses:
 
* IMPATIENT : She is completely terrible at waiting, and gets frustrated easily with what she perceives as others' slowness.
 
* SENSITIVE : While she masks her feelings, Ionei is actually quite fragile in the ego department and easily hurt.
 
* INSOMNIAC : Ionei has trouble falling asleep and then trouble staying asleep, often waking too early. This results in frequently eating more than she might need to, and having the sort of off-the-wall energy that comes from constant low-level sleep deprivation.
 
* POSSESSIVE : There's very little in the world that is truly hers, and Ionei is intensely protective of anything and anyone she may be able to consider that.
 
* RECKLESS : She's growing out of it, and it's a behavior that Candidacy has tempered somewhat, but Ionei still continues to be something of an act-first, think-later person. The safety of others tends to come to mind before the safety of her own person.
 
Describe Yourself:
 
* CHATTY: Ionei hates the quiet and she loves to talk. If you're a broody quiet sort of person you probably don't want to be alone with her as you'll end up peppered with questions. She's often got good things to say, but she's a perpetual silence-filler who won't stand for long lulls in the noise.
 
* EMOTIONAL: She tends to show just about every feeling turned up to 11, feeling everything with intensity.
 
* AMBITIOUS: Well ... sort of. Ionei wants to be someone and make something of herself, she just isn't sure exactly what, when, or how. So there's more an ambition to be ambitious than anything else.
 
* OUTSPOKEN: Generally, Ionei will speak her mind whenever she has half a mind to speak. The only times she doesn't is when it's direct insubordination, and even then she might get caught muttering. And might get in trouble for muttering.
 
* SNARKY: Ionei has a specifically sarcastic sense of humor, but it's not necessarily negative. 'Snark' is the best way to sum it up, even if it's technically a portmanteau rather than a single word.
 
The Magic Touch: When she's especially nervous, hesitant or uncomfortable, Ionei sproings her own curls -- something she can't stand when other people do. She also has slight hearing loss in her left ear from fevers as a young child, but it's minimal enough she isn't even aware of it and simply thinks she can't hear things sometimes because people are mumbling.

Family...

Mother: Ooni, born 2554, died 2572. Impressed 2565, rider of green Rashketh
Father: I'lei, born 2550, died 2580. Impressed 2565, rider of bronze Bandelth.
 
Siblings: Presumably, she has several; Ionei doesn't know any of them. Or if any of them are in fact still alive.
 
Children: Eisthane, daughter. Born 2585. In the creche.

 
Tell us a story...

* 2570, 0 Born as the result of a flight where one clutchmate caught another, greenrider Ooni gives birth to bronzerider I'lei's baby and names her Ionei. That's the last that mother ever sees of child; she's killed in Threadfall shortly after she turns Ionei over to the creche. Having never known a mother, Ionei never grows to feel the loss.
 
* 2576, 5 Ionei gets sick a lot, in the overcrowded creche, from ages five until seven. She picks up a few lung infections and a few things that give her skin an odd coloring, but she always manages to get through it and gets better. Her father, who pays at least some attention to most of his children, is often at her bedside and gets to know her a little bit. She's mostly glad to have the attention, and isn't too troubled by being ill. Her immune system strengthens as she gets a little older.
 
* 2580, 9 It's at the end of the turn, and not long before Ionei turns ten, that I'lei is killed in Threadfall. They weren't super close, so Ionei isn't devastated exactly, but she is sad and she does miss him and his dragon.
 
* 2581, 10 One of the crecheworkers gives Ionei a firelizard egg in attempts to cheer her up over the loss of her father; it hatches a green who the very mature and worldly Ionei names 'Spatter' because of the darker splotches on her green hide. She now has a constant companion, and while she was never a sullen child, the perpetual presence of Spatter has her brighter and less closed in.
 
* 2583, 12 Properly an adult, Ionei moves out of the creche and into another section of the Weyr, where she starts work in the lower caverns. She quickly develops an interest in helping cut people's hair, though that's not a full-time position and she spends a lot of her time in the stores. Both suit her well enough, even if she's still hoping to be asked to Stand to be a rider like her father -- and as she assumes her mother was.
 
* 2585, 14 After entering into a whirlwind "romance" (that is actually a whirlwind seduction) with older rider D'son, Ionei becomes pregnant and gives birth to a daughter, Eisthane, shortly before her fifteenth turnday. She's shocked and impressed that she's created a human essentially by herself, and also pleased that she thinks she's going to have a little family forever.
 
* 2586, 15 Not, as it turns out, exactly what happened: it's a good thing that Ionei wasn't already a candidate at this point, because she would have gotten kicked out. When D'son breaks things off suddenly, his attentions having wandered to another new pretty girl, Ionei punches him in the nose. She's actually more injured than he is, with a couple of split knuckles, but she's also in big trouble for punching a rider. The punishment hurts less than the heartbreak and anger that she'd fallen for his lines and she could be so stupid. And that he was so stupid.
 
* 2587, 16 Ionei gets her wish of being Searched long after she's relegated it to 'maybe someday but not all that likely' and become happy as a lower caverns worker. It's a shakeup amongst other shakeups, as it isn't long after that that the entire population packs up and moves to Fort Island and founds Southern Winds Weyr. So everything is new for Ionei - candidacy, the island, the weyr. It's exciting and frightening all at once, though she won't admit the fear to anyone.
 
* 2590, 19 After three turns of candidacy, it's another Kalestath/Neisoth clutch -- the first one of which left her briefly afraid for her life -- that Ionei's long (in her mind) wait for a dragon is finally satisfied.
 
---

RP Sample goes here.

Member Info...

Created By:
Original profile by Aster
Other Characters:
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Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
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25
Adoptables / OOC N'aen [ 10.08.2556 / Greenrider ]
« on: August 29, 2018, 04:23:54 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Jacey Elthalion
Biography

First Name:
Naraeness
Honorific:
N'aen
Nicknames:
Aen, Nessy
Date of Birth:
10.08.2556 9th Pass
Place of Birth:
Nabol Hold
Dragon Color:
Green
Impression Age:
2575/19
Wing Rank:
Prairie Wingrider
Weyrmate:
Q'nys and Seaphonellqua, sort of


Your Reflection...

Appearance:
N'aen stands at nearly the same height as his brother, though he likes to think he’s a little taller, which should make sense given yhsy he's the eldest. He keeps his hair cut short enough to generally not get in the way, but long enough that he’s picked up the habit of pushing it slightly to the side. He maintains a slight beard, convinced that to go clean shaven makes him look baby faced.

He appreciates the routine of riding gear and the uniform simplicity of it, however, when not found in said gear he's most likely wearing darker comfortable shirts that are rolled up at the elbow and dark brown pants. He has taken to wearing pendants carved by hand and worn on a leather string around his neck. They generally fall mid chest and change from day to day depending either on what he’s recently made or what he feels like wearing.

N'aen holds himself with ease and surety but is constantly aware of the actions and reactions of those around him. As a result he tends to tense up when stressed or frustrated and curls in on himself in a way that doesn’t make it look like he’s slouching, but rather like he’s simply a few inches shorter.

Response to 9th Pass Catastrophe: The near constant state of moving for a few years during his childhood was nearly unbearable for N’aen. He craves the settled sort of lifestyle of being in one place and as a result has become incredibly particular about the way he keeps the world around him. Though less concerned with the plight of others given the internal tragedies that occurred between himself and his siblings, N’aen was sad to count his parents among those lost in threadfall.  Often times, however, he cannot help but wonder if it was the threat of thread that drew he, Q and Se'qua back together again, unconvinced that he would have been searched had there not been a dire need for riders. 

Response to dragon color mutations: N'aen has never found any reason to dislike any of the mutations. He’s generally very accepting of those around him, and the new riders, Weyrleader included, are no different. The blacks and reds are still dragons and deserve the same sort of respect as every other color. However, there are times N'aen find himself slipping back into the more traditional sort of mentality his parents attempted to instill in him. During those times he can find himself thinking that perhaps another color or rider could have done it better.


Who are you...


Likes:
His siblings: What began as the innocent love of an older brother for his younger siblings has over the years grown into the sort of romantic love one shares with their significant other. N’aen is invested so surely in Q and Se’qua that he would do anything and everything for them.

Klah: There is no morning without Klah. Unless he’s being woken with sex he wants nothing to do with you before his first cup. He’s groggy and spiteful until he’s had at least one. He never needs more than two cups and will happily go the rest of the day without it.

Whittling / Carving: He gets a great deal of pleasure from taking discarded pieces of wood and working them into usable shapes or items. He's only been at it for a few years but it’s apparent he has a skill with his hands and manipulating the wood. His siblings are often on the receiving end of his little creations. It is a hobby he tries to work into his free time as much as possible.

Sex: Whether he’s on the top of bottom isn’t important to N'aen. He loves giving and receiving and has a special place in his heart for oral. He likes to participate as often as possible and is not above using it as a means of distracting his lovers or ending an argument.

Dislikes:
When he’s wrong: N'aen is easily flustered when he’s proven wrong. This isn’t to say that he makes a scene or isn’t willing to admit he was incorrect, only that it generally takes him a while to re-evaluate the situation. Unfortunately, he has a bad habit of making assumptions about people, his siblings in particular, that are incorrect.

Being mocked: Unlike the flustered confusion of being wrong, being mocked bypasses entirely the easy way he’ll admit to a mistake and sends him straight into being hurt or frustrated. Criticism tends to shut him down.

Hurting his siblings: More of a fear than a simple dislike. N'aen is terrified of causing them pain in anyway. After being estranged from both of them for years -- a distance he found unbearable enough that it was a real hindrance to his Candidacy -- he will do everything in his power to make them happy.

When Q moves shit: Need he say more? Q'nys moves things around when he’s pissed off at N'aen and N’aen in turn gets pissed off that things are moved. It’s a terrible cycle for everyone.

Strengths:

* TOLERANT : It takes quite a bit – outside of needless criticism - to actually fluster N'aen. Between the erratic disposition of his brother and the temperamental character of his sister he has quite the array of personalities to deal with. He greets most situations with easy acceptance. (Despite this his sister and brother always seem to find ways of surprising him.)

* PRACTICAL : N'aen does his best to look at each situation with logic and practicality.  If something isn’t going to work then he goes about it a different way, searching for the correct method, aware that not every issue can simply be beaten into submission. He is willing to put in the time and effort to achieve his goals and is patient.

* SERIOUS : He views life as an even mix of duty and possibility but approaches that possibility with a calm, even sort of demeanor. Raised with a more traditional holder mentality, N'aen gives to every task and conversation the fullest extent of his attention and respect. He does not make light of important situations.

* LOYAL : Loyal to a fault, N'aen will forever stand beside someone who has earned that loyalty. While much of it goes along with his duty to the Weyr and to his wing, it also applies to his siblings. He will nearly always take their side in an argument -- within reason -- and will defend those things and people important to him to his dying breath.

* TACTFUL : N'aen is quite skilled in saying what needs to be said, the way it needs to be said to garner the best reaction. Whether it’s defusing an argument between two people or convincing someone of his point of view, his generally easy demeanor and trustworthiness tend to make people more likely to listen to him.

Weaknesses:

* DIRECTION : N’aen is one of those sorts of people who needs to know that he is doing something for a reason. If his actions or the actions of those around him are not driven and directed by a certain goal or cause he can quickly become frustrated and restless and can sometimes spitefully loose interest all together to the point of simply no longer caring.

* PRESUMPTIVE : He comes to more than a few conclusions about the people around him. Most of them derive from his self-perceived duties or requirements. Holder born and raised he often attempts to follow tradition which, given his relationship with his siblings, can be disastrous.  Additionally his assumptions are more often than not, wrong.

* BOSSY : Despite his generally relaxed nature, N’aen is capable of being overbearing and quite demanding. He is rarely selfish, but rather, inserts himself into the lives of those he cares about to an extent that can seem a little drastic in his attempt to ensure their happiness. As the eldest of his siblings he honestly believes that it’s his job to take care of them, and sometimes that means telling them what to do.

* PERFECTIONIST/OBSESSIVE COMPULSIVE : Things that are out of place or incomplete bother N’aen. This need for everything to have its own spot has become a slight… possibly more than slight… compulsion in his life. If someone moves something he’s set down he will immediately move it back whether or not they’re still standing there or using it. If one of his siblings is sleeping in his spot on the bed, he will move them. He’s aware this can be frustrating to others and has stopped caring.

* SENSITIVE : N’aen is highly vulnerable to criticism. While he might not outwardly show it, he is easily hurt by conflict and more specifically by the perceived judgments of another person. This is most prevalent around his siblings whose good opinion he craves with an intensity bordering on obsession.

Describe Yourself:

* INNOVATIVE: If there is a conceivable way to make something work, N’aen will eventually figure it out. Somehow they’ve made a three person relationship functional. Beyond their personal life however, N’aen has a great passion for making things by hand and often tries to put skills such as his whittling and hand carving to use by making useful or needed items.

* ORGANIZED: He likes when everything has a place. But more so than just with physical objects in his life, N’aen thrives off of the organization of his relationship with his siblings. They balance each other out in a way that often helps to soothe the oversensitive, compulsive sides of his personality.

* ALTRUISTIC: He would turn himself inside out for Se’qua and Q’nys. N’aen has an intense desire to protect the people he cares about. His inability to do so in his own past will always be a sore spot for him, and he is fully of the impression that he can never truly make up for what he did even though he was hardly the only side involved. As a result, he devotes himself to ensuring the safety and happiness of those important to him.

* SWITCH: N’aen is a perfect switch. He is both capable and happy to be either the dominant or submissive partner.  This is in part driven by his desire to keep and please his siblings at all costs. Beyond that though it offers a certain flexibility and versatility to his life that he believes most people are lacking in.

* PRIVATE: N’aen’s life is on a need to know basis, and other than his siblings, people don’t need to know. He is intensely private and will go out of his way to turn a conversation back to someone else to avoid talking about himself or his siblings. This obviously does not apply between the three of them but given the shock of other people when they find out about their relationship, N’aen has learned that to protect himself it is simply easier not to speak about himself.

The Magic Touch:  Had Q and Sequa never been searched, N’aen would not have impressed. Too much of his stability of character is dependent upon the good opinion of his siblings. He is never more content than when they’re both happy.

He has a habit of referring to Q’nys and Se’qua as “Little brother” and “Little sister” respectively during sex. It is never said outside of the bedroom, or if it is, it is a dead giveaway that he’s about to do something and generally said in a teasing, seductive manner. Bonus points because it looks normal to other people.


Family...

Mother: Sidyrica -- Holder, [Born: 2542] [Died: 2577] during Threadfall
Father: Nilas -- Holder, [Born: 2539], [Died: 2577] during Threadfall

Siblings:
Seaphonellqua, Rider of Green Tinth, [Born: 2559] [Impressed: 2575]
Q'nys, Rider of Green Niazyth [Born: 2562] [Impressed: 2575]

Children: Jaram - Creche [Born:2583] Product of one of N’aen’s flights.


Tell us a story...


* 2556, 0 Neraeness is the first child born to Holder parents in Nabol. The first few years of his life are normal and unremarkable.
 
* 2559, 3 Seaphonellqua is born late in the turn. Neraeness is immediately dazzled by the little girl. He often begs his mother to let him hold her, careful, despite his age not to let her slip or fall. He is proud to be an older brother and quickly evolves a tendency of introducing his little sister to new people before introducing himself.

* 2562, 6 Quilenys is born a few short turns later, earlier in the year than his sister. Like Sequa before him, Neraeness is absolutely enamored with his brother. He teaches Sequa how to hold Quilenys and can often be found sitting around with his siblings where they won’t get into trouble telling stories and occupying the two smaller children with games and songs.

* 2563, 7 Nabol falls, forcing the family south along with much of Pern. They settle in Ruatha hoping to escape the imminent threat of thread. Neraeness feels as if his whole world has been upended. Having never been more than a few miles from his birth place the young boy is overwhelmed by the change in his surroundings. He becomes less outgoing and instead begins to spend more time with his siblings.

* 2564, 8 As if to make matters worse, Ruatha is abandoned one short turn after their move from Nabol. Neraeness begs his parents to stay in Ruatha. He understands that thread is dangerous but he cannot quite grasp the Lord Holder’s decision to move people before it is a true issue. They relocate to Fort Hold where he is encouraged to make friends his age but prefers the company of his sister and brother, electing instead to watch over them. Seeing it as an opportunity his parents begin to rely more on him to see to the needs and well-being of his siblings.

* 2571, 15 Neraeness agrees to an arranged marriage out of duty and the expectations of his parents. The young woman they choose for him, Ilaimi, is fair and slim with a sharp smile and cleverly innocent expression that hides her naturally cruel demeanor. The pair are gifted two flit eggs at the ceremony, however, Ilaimi is not around when they begin to hatch and he and his sister Sequa impress them instead. He names his little gold Citrine, and much to Ilaimi, Sequa names the Bronze Victor. Married to Ilaimi, This same turn Sequa fails to be accepted into the Healer Hall where their parents had hoped to find her a suitable occupation.  Neraeness wishes she could find something she enjoys.

* 2572, 16 Ilaimi falls ill early in the turn. During this time he sleeps with Sequa for the first time though he is not aware it is her until after. He is torn between his love for his sister and what he knows is “right”. A few months later Ilaimi succumbs to her illness and dies, leaving Neraeness feeling guilty at his relief.  He is Searched late in the turn and sleeps with Sequa for the second time, unawares that she is silently begging him to stay. He was raised believing that there was no denying a Search. To make matters worse Q walks in on them. Despite numerous attempts to speak with his brother Q refuses and Neraenes leaves believing rightly that Q hates him. After he leaves he hears that  Sequa is engaged, however it does not last and she is quickly unengaged.

* 2573, 21 Neraeness fails to impress despite standing several times. While he smiles and laughs for the rest of the world he is heartbroken by the continued silence of his siblings despite attempts to reach out to them from the Weyr.

* 2574, 18 The day Q is searched is one of the happiest of Neraeness’ life. He is quick to greet his brother, hoping perhaps that the time apart would have helped only to find that Q still will not speak to him, ending any excitement he might have had in his brother’s presence. Like his brother, he later learns that  Sequa is forced into an arranged marriage.

* 2575, 19 Sequa is searched, and with the memory of Q’s reaction in mind Neraeness is careful around her but no less excited and proud. However, when he receives the same reaction he nearly gives up entirely. His whole life has always revolved around his siblings and now that they’re together again… they can’t even stand to be in the same room as him. During a chore the three are assigned too Sequa finally breaks the silence and rages at the both of them, prompting herself and Q to admit their feelings of abandonment. Distressed that they see it that way Neraeness does everything in his power to convince them that he loves them both unconditionally. After a little more fighting the three eventually sort themselves out and fall easily into what is the beginning of their polyamorous relationship.  This same turn Sequa falls pregnant but does not tell either of her brothers until after she is rid of the baby, allowing her to stand for her first time. Neraeness is silent on the matter.  Then, against all odds, the three impress at Sequa’s first standing all to greens.  Baffled and overwhelmed,  Eldereth quickly becomes one of the three most important beings in his life. 
   
* 2577, 21  The siblings sexual relationship which was put on hold as weyrlings reignites after their graduation. Eldereth rises first of the three siblings and her flight is won by a brown. N’aen is surprised by the realization that he quit enjoys being chased.  They find out later in the turn that their parents fell during a threadfall. He is upset only because he believes he is supposed to mourn family.
 
* 2578, 22 Se'qua stops sleeping with them and starts sleeping with other people which prompts N’aen and Q to approach her on the subject. It happens when they make their way to the abandoned High Reaches Weyr where they learn her distance was created by her desire for something rougher and more forceful. Ever wanting to please his siblings N’aen caters to her masochism without argument.

* 2583, 27 N'aen is abandoned by his siblings when the female blue rider who won his flight gives birth to a son, Jaram late in the turn. He is aware that they are upset but didn’t realize the extent of their anger until they stop spending time with them. Deeply hurt he allows them to stay away because he believes he deserves their ire.

* 2584, 28 A few months after his son’s birth, N'aen, miserable due to his siblings continued distance from him, is convinced by a very fed up but patient brown rider (thanks K'rez to speak with them. He tracks both Sequa and Q down in her weyr and confronts them, assuring them that the boy isn’t important to him in the slightest compared to them. He explains that the child will be raised in the crèche and he will have nothing to do with it. A misstep in his own words, however, causes them to retreat again mid conversation and N'aen suffers a full blown panic attack [shaking, hyperventilation, chest pains, the works]. Shocked at the intensity of his reaction Q and Sequa race to his side and manage to calm him down. The trio return to each other’s company but after that N'aen and Eldereth refuse the catch of any dragon who's rider is female.

* 2585, 29 N'aen decides to do something nice for his siblings. He manages to get his hands on two firelizard eggs, one of which is clearly gold. Excited he presents them to his siblings and allows them to choose who gets which one. Se’qua convinces Q to take the gold and in turn receives the other which turns out to be another Bronze. She names it Raen after N’aen.  He is shocked and flattered.

* 2587, 31 Against all odds, the Pass finally comes to an end. The Weyr and what is left of Pern packs up what it has and makes the move out to Fort Island and the newly dubbed Southern Winds Weyr. Given the lack of space in the new Weyr N’aen and his siblings agree to share a weyr, erasing the need to move back and forth between rooms to be with each other. Between the presence of Q, Se'qua and Eldereth and the end of thread, N’aen isn’t sure he’s ever been happier.

* 2587, 31 ... Until Se'qua got pregnant, anyway.

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RP Sample goes here.

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Original Profile by Hart; edits by Aster
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Coded by SanctifiedSavage for SWW


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