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1
Red Riders / Approved Vassatiere [ 10.3.2569 / Red Weyrling ]
« on: September 09, 2018, 08:18:12 PM »

Play By:
Bae Su-ji
Biography

Name:
Vassatiere
Honorific:
Nope
Pronounced:
Vahss-ah-tear
Nicknames:
Vass
Date of Birth:
10.03.2569 9th Pass
Place of Birth:
Tillek Hold
Dragon Color:
Red
Impression Age:
2591/22.
Wing Rank:
Weyrling
Weyrmate:
No

Your Reflection...

Appearance: Vassatiere is a small, slight girl at 5’1”. She looks sweet, innocent, and when she keeps her mouth shut, she can easily stand out of the way and blend in with just about everyone else. She’s pretty, when she’s cleaned up, but she’s never looking to draw attention to herself. Her clothes are always bland colors and hide any manner of feminine shape, her long hair is frequently pulled up in a tight bun, and she doesn’t frequently meet anyone’s eyes.

There is some wiry strength to her, from turns upon turns of chores and drudge work, and she’s very quick on her feet when she wants to be. Since arriving at SWW, she’s been able to fill out just a little and gain some color in her face. Otherwise, she’s a bit pale and the sun isn’t her friend.

Response to 9th Pass Catastrophe:
Vassatiere survived staying out of the way, stealing what she could, and making sure whomever touched her when she didn’t want it, paid for it in blood. She’s got a sharp mouth when provoked, but she didn’t really have the bite to back it up. Not upfront, anyways, so she spent a lot of her time running and hiding. Sleeping in dark nooks and occasionally taking advantage of the few good people in Fort.

Response to dragon color mutations:
The more dragons the merrier, right? She’s always liked the unbridled energy of the Reds and the impressive growth of the Blacks in the weyr. She’d never begrudge someone a dragon though – that’s the ticket to the good life, after all.

Who are you...

Likes:
Independence : Vassatiere will do what she’s supposed to, to get by, to blend in, but she really likes her free time and treasures the ability to decide what to do with it.

Physical Activity : Vassatiere wasn’t ever trained by a harper like some and missed out on those fundamentals – which were supplemented when she became a candidate, but it’s always made her feel inferior to those around her. Thus, she much prefers physical things in which she can be more on par with her peers.

Swimming : In the underground lake, in particular. Getting there might be a little treacherous at times, but it’s always an adventure. The cold water is a reward and the dark tunnels remind her of a safer Fort. She’d never want to go back there, of course, but she likes the sound of water bouncing off of stone and the privacy there. Even better that she frequently swims.

Dislikes:
Farming Work : Vassatiere burns easily in the sun. While she won’t complain – aloud – she doesn’t enjoy working on sunny days outside because her fair skin just turns red and hurts.

Gossip : For as opinionated as Vassatiere is, she hates listening to the opinions of other people because she thinks they’re flawed, wrong, or ignorant. She doesn’t have time to listen to hearsay or rumors.

Comments about her height : She knows she’s short. You don’t have to point it out. It ain’t funny or cute.

Strengths:

* FAST : For her size, Vassatiere is quick on her feet and quick with her hands. It’s what kept her alive during the Pass – having relied so much on only herself.

* DETERMINED : There’s a way to get everything done, even if it isn’t obvious at first. If there’s a problem, she’ll figure a way around it. It might not be morally great or honest, but when she wants something, she’s set about getting it.

* ACTIVE : While she’s fully capable of relaxing, Vassatiere entered Candidacy relatively fit. It’s something she honestly enjoys and a wholesome way for her to spend her time – swimming, training, etc. It’s replaced other, less desirable ways of spending her time like drinking or gambling.

* ROUGH : Growing up in the dark tunnels of Fort wouldn’t be complete without knowing how to fight. She can handle anything sharp that she must to defend herself, and she can react well to attacks to her person. She’s not about to overpower anyone and her reach is very short, so she relies on a quick move or two to disable someone and get out of a situation quick.

* ADAPTABLE : She rolls with the situation and doesn’t really plan ahead. She might have vague wants and wishes, but Vassatiere very much lives and reacts in the moment. This means she thinks well on her feet and doesn’t frequently crack under pressure.

Weaknesses:

* HONEST : Don’t ask her a question you don’t want a jaded, waspish answer to. She’ll be honest, but it’s always from her perspective and she rarely has a good opinion of anyone or any situation.

* DECEPTIVE : Vassatiere looks a lot nicer than she really is. Appearing small, approachable, and even friendly, that immediately changes when she opens her mouth to talk to someone. She doesn’t want anything to do with people unless they have something to offer her.

* ANTISOCIAL : Vassatiere has a hard time working well with other people or even admitting she needs help, especially once she’s impressed to the very willful Ysolth. She’ll need friends, or at least a support system, and learn how to rely on wingmates. It’ll be hard given her past.

* FLUSTERED : When she does become upset or angry, either because she’s frustrated by a particular lesson that isn’t a physical thing ( oral or written lessons ) or an interaction with a person that isn’t going well – and she’s forced to interact with them - she can become easily flustered and frustrated. Her face heats up, her eyes water ( which she absolutely hates ), and it’s hard for her to talk past the lump in her throat. It’s not that she gets sad, it’s more she’s so flustered and upset and becomes further so by her reaction to it.

* PESSIMIST : Life hasn’t been kind to her and she has a difficult time seeing the good in people. Coming out of candidacy with no friends didn’t help ( not that she was friendly >_> ) and she’s always felt like she had to fight against the world. She’s seen too much lying, cheating, stealing, and murder to think the world could ever be a better place.

Describe Yourself:

* SECRETIVE: It is incredibly difficult to get close to Vassatiere. She’s spent a lot of her life keeping to herself and she quite likes it that way. Most don’t know anything about her and when she is approached, what she has to say is to keep people away.

* PROUD: It’s hard for Vassatiere to admit when she’s done something wrong, especially when she’s trying to save face in front of a peer. She’ll come up with excuses, lie, or insult, but she doesn’t want to admit fault.   

* QUIETLY AMBITIOUS: Impressing a dragon was something Vassatiere always hoped for, but wasn’t ever really sure it would happen. She wants to be better. To be more than she is, even if she has no idea how to do that or go about it. Being able to impress Ysolth really made her aware that maybe she’s worth more than she thought.

* ENVIOUS: She believes that there are some people who have just had it better than her, and she hates them for it. This stems from a deep rooted envy, having felt her own life was so much a struggle and not having any family to rely on. She’s particularly envious of people who did have a family and she’ll be quick to lash out at them in particular.

* CLEAN: Now that the choice is hers and the opportunity there, Vassatiere always keeps herself clean. Her clothes might be boring and roll, her hair frequently up and out of the way, but she wants to feel good about herself.

The Magic Touch:
It isn’t that she likes alcohol, but she used it as a method of escape. Gambling was just a way to pass the time. She’s not the best gambler either, nor can she really hold her alcohol.

Family...

Mother: Glendrian, drudge, 2554
Father:    Vephan, Journeyman Fisher, b 2548 , d 2578

Siblings:
There are likely siblings, but her mother was never really forthcoming and Vephan was married to another woman, so she never met that side of the family. The only one she’s vaguely aware of is M'kale.

Children: Most of Vassatiere’s sexual relations have been with female whores, when she was at Fort Hold. She’s miscarried once at the weyr, which prevented her from Standing, and since then she’s been a bit physically distant. Thus, no children.

Tell us a story...


* 2569, Birth Vassatiere is born to Glendrian, who is a side mistress to a married Fisher. She hopes that the babe will convince Vephan to either leave his wife or at least provide more so for her and his daughter. The man isn’t really excited about the little girl but, to keep Glendrian quiet, he does provide some extra food and clothes for her and the babe.

* 2572, 3 The arrangement with Vephan from Vassatiere’s birth falls apart when Tillek Hold falls. Glendrian dies from thread and Vephan is left with a little girl he doesn’t want – but still feels responsible for. He ends up dropping her off in one of the orphanages that pop up in Fort as refugees pour into the last remaining Hold. He doesn’t leave his name, but he’s fine leaving her mother’s name with the caretaker of the orphanage.

* 2576, 7 The orphanage falls on hard times and can no longer support itself. The older woman that ran it -Malvynnen – dies and there’s no one willing or able to take over. The children are turned out to the streets and tunnels of Fort. Some are snatched up by gangs, others by brothels, but Vassatiere flees all of that and scrounges for food in the dark. She's too worried about what she's going to do about herself - surviving and not being snatched up by anyone else - that she's never really able to mourn the loss of the woman that had been a motherly figure to her.

* 2579, 10 She gets in her first real fight. Up until now, she’s simply relied on being small and fast to stay out of the way and steal food. Vassatiere finds herself in some other tunnel rat’s territory and the collection of kids tell her to leave the tunnels. Having no where else to really go, she spends weeks evading them until invariably they run into one another stealing from one of the gang’s kitchens. The boy, a little older than her, but just as gaunt and hungry, clearly means to kill her. He chases her down and they scuffle in a small side tunnel, where he draws a sharpened sliver of rock on her – that looks much like a knife – and tries to stab her several times. It’s after many defensive cuts on her hands and arms that she manages to get the rock-knife from the boy and stab him back. The sharp sliver of rock cuts her fingers and palm as she drives it between his ribs. He stops moving, and she leaves him to die in the dark.

* 2581, 12 She learns of another orphanage, this one ran by a lovely couple. Because she’s so small and gaunt, they believe she’s younger than she really is and readily take her in. She’s happy to help around the crowded home, tending to younger children with quiet stoicism. She might come across as harsh, but life isn’t exactly fair. Even so, she finds a relatively peaceful life at the orphanage and considers it, in a way, home.

* 2583, 14 The couple suspect she’s actually an adult now – believing she’s turned twelve – and they start to talk to her about maybe getting married. Moving out and finding her own home. It’s not out of malice or because they don’t care, but because they simply don’t have the space to keep adults with so many needy children. Even so, it feels like rejection and stings. Vassatiere leaves one night without a word and returns to the tunnels she’d left two turns prior.

* 2584, 15 Vassatiere keeps to the shadows and maintains her freedom – but she does run errands for some people. Owing no loyalty to any one gang nor involving herself in those politics, she’s a reliable ‘hired hand’. As reliable as such things are. It’s a way to a better life for her. Newer clothes, better food. Her first taste of alcohol and her first night with a whore. This starts to define her life. Becoming an ‘errand boy’, doing simplified tasks people might otherwise not want to, cleaning rooms in brothels, or even playing lookout. It’s not a great life, but it adds a little more flavor and entertainment into her life. Vassatiere isn’t happy but she wouldn’t have been able to tell anyone what that really meant.

* 2588, 19 Life hasn’t been kind, but she’s not as bad off as some. She’s largely kept to herself and she’d have said she was lonely if she’d ever had anyone close enough to know she was alone. Spending all of her time either taking care of her basic needs, doing the odd jobs to sustain herself, losing herself in drink, or spending nights with whores, the turns blend into a dull shade of gray in her mind. One of the rare days she’s outside and carrying a package of wherskins to a family, a Rider stops her. Seemingly out of nowhere, the woman asks Vassatiere if she’d like to be a Candidate. The rider looks tired, bone weary, and a little rough around the edges, but to Vassatiere, she could’ve been dressed like a proper Lady for how new her leathers seemed and how clean she was. Vassatiere left the package on the street and left with the Rider. Any life had to be better than the one she’d been living.

The weyr is a drastically different change of pace and she becomes quite withdrawn, observing, doing as she’s told, but quietly grateful to be away from the Hold. The only way she knows how to show that gratitude is to do the chores she’s assigned. When the Candidate Master finds out she never had any proper schooling, she’s enrolled in classes along with others, but she struggles through these and is frequently frustrated at her seeming inability to learn math, reading, and writing as well as she did so many hands on tasks.

Vassatiere seeks solace in some of the other candidates in the lessons, and a rider here or there during a flight, and she lands herself pregnant. The experience is awful, she’s miserable, and she ends up in the Healer Hall for a month before she’s eventually told the babe was lost early. That’s surprisingly hard for her to hear and she vows to be more careful so she doesn’t hurt herself in such a way again.

* 2587, 20 The end of the Pass and Vassatiere is quite excited, though ever the one to keep to herself. She helps as much as a Candidate might. A new place seems like a new start, and she’s hopeful – even if she’s not sure what she’s hopeful for. The black mutation is a curiosity, but she’s not as worried as so many.

* 2591, 22 Vassatiere is a little worried about her age and, given how long she’s been standing, she’s still hopeful. Not desperately so, but she holds the hope quiet and intensely close to her heart. Afraid to give voice to her fears, she seems much the same as she always is. Stoic, dutiful, stand offish, and probably a bit snappy when people actually talk to her. Actually impressing is just mindblowing.

Another Hatching. Vassatiere made her way quickly to her room and tried not to listen to the drum of her heart in her ears. This happened every time. The excitement, the rush, the hope. This could be it. This clutch might be the one. It didn’t matter how long she’d been Standing, how many times she pulled on the robes.

Every opportunity on the Sands was a chance for her life to be different.

Arriving wasn’t quite the same as before, since there were Reds already out and they were so… so loud. It made her flinch, upon arrival, but she otherwise tolerated it. In a way, it was… lovely. She was hearing dragons. Excitable, free, cheery creatures without a care in the world. Loud, yes, but there was a strong allure to that sort of careless freedom.

Vassatiere had never been able to just play. Had never had such instant comraderie with anyone, or anything, and she watched them with a sense of envious, almost affectionate awe. If she walked away with nothing else, she’d been gifted with a taste of that freedom. Of that joy.

It really was bittersweet. Getting to hear dragons but know they were not your own. That they would Impress to another and forever be closed off to her. Vassatiere’s eyes tracked each Red as they did Impress. The bitter spike of envy speared her belly, but it didn’t reflect on her expression. She didn’t say anything. Just watched.

One dragon. The second. A third.

Vassatiere wasn’t worried when the Reds approached, and watched so she could see who this next one might Impress.

I’m tired now., one announced as it stood in front of the line up. Broadcasting as it had so far. Gracing them all with his snappy voice. Will you feed me?

That actually made Vassatiere pause. Obviously they couldn’t feed the dragonet before it Impressed, and it was such an odd thing to ask of everyone. If it was hungry, then why didn’t it pick someone already…

You. I’m talking to you., he hissed, the sound filling up Vassatiere’s mind in a way the shouting had not. Blanketing her in an odd warmth. Her body moved of its own accord and, like in a dream, she moved forward to pick him up. Had Ysolth been looking at just her the whole time? Was she actually dreaming?

She wasn’t even aware that the little Red in her arms was telling off his siblings. You have to find yours. Get away. We’re busy.

They.

She’d Impressed.

Move along now. There’s food you are to feed me, he reminded, this time his voice a little quieter, but no less sharp.

Vassatiere held him close and wandered off to the feeding pavilion.

Member Info...

Created By:
Crazy
Other Characters:
All dem on my profile
Inactivity Preference:
deddeddededededed
Mauling Permissions:
Roug’em up
Anything Else:
Woop woop woop

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Dragon Details

Name:
Ysolth
Pronounced:
Is-hole-th
Color:
Red
Date of Birth:
24.6.2591
Place of Birth:
SWW
Clutch Mother:
Kalestath
Clutch Father:
Neisoth
Measurements:
Mature Length: 20M
Mature Height: 5M
Mature Wingspan: 36M

General Appearance...

From the moment Ysolth burst from his egg, he was fully in control of his appendages and ready to play. Rough and tumble, the color of deep red wine, there was absolutely no variance in his coloration. He was just a dark dragonet chasing his siblings. As he gets older, he'll lighten up and taken on a richer hue in his wings.

Personality...

Mind Voice:
Ysolth sounds like he's always telling you a secret that you shouldn’t share, and you're both about to get in some wicked fun trouble. There's still a roughness to the sound, some untamable wilderness lingering in the sound of him that could grate on some people's nerves.

Likes:
He's nosy : He wants to know things. Everything, but mostly pointless things. Things people don't usually want to share. Secrets are the best, and he wants to know everyone's. Things that are well known around the weyr have little interest to him.

Chasing things : Ysolth is an active dragon, and has been from the moment he hatched. While his wings are quite proportioned for his body, he still likes to dash about. Flits are his favorite to chase. He promises not to eat them.

Fighting : He calls it wrestling. Others would call him a bully. He doesn't say mean things, but this Red likes to put his claws and mouth to good use.

Dislikes:
Gold's Command : It's a good thing that a dragon's memory isn't too long. He doesn't exactly remember Kalestath's hold on him from birth, but it's left a lasting disdain for being forced into anything - he doesn't like not having a choice.

Whining : Ysolth doesn't have time to listen to anyone complain, and he definitely doesn't care to hear it. He loses interest and will simply exit the conversation.

Strengths:

* SCRAPPY : Ysolth isn't afraid of much. Bigger dragons? Being hurt? Monsters in the jungle? Crazy Golds? Nope. He'll charge head long into all of it with an eagerness bordering on suicidal. He doesn't really have a sense of fear or self-preservation, but he's quite willing to do just about anything that sounds fun or dangerous.

* ENERGETIC : Ysolth has the stamina of a dragon much larger than him. When his wings wear out, he'll be quick to transfer to the ground and keep going. He wants to show that he can keep up with the best of them - and he will be able to do well for a dragon his size when he gets older.

Weaknesses:

* WILLFUL : Ysolth has a real problem with authority. Whether it's outright disobedience or taking it all a joke. He really doesn't like being told what to do and it's like trying to hold onto sand sometimes.

* WASPISH : Ysolth has a temper, for a dragon, and he can be snappy to those that annoy or bother him - which can be easy to do if you're trying to strong-arm him into doing anything he doesn't want to or whining about him trying to play.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #2e060d; Text: #ff220c


Member Info...

Anything Else:
He's so chipper. I’d like him to be Red001 plz.

Coded by SanctifiedSavage for SWW



2
Family & Friends / OOC Old flames and all the friends - Niema
« on: September 02, 2018, 12:47:32 AM »

"I don’t know if I believe in love at first sight, but of course I believe in having chemistry right away. When I lose track of time because we’ve been talking, that’s the best, that’s really fun."

Niema // Beach Wingrider // 21


About the Character:
Niema is an objectively pretty lady, and she knows it. Weyr life suits her and she’s a highly physical person. Up until 10.08.2589, Niema was content to flit from bedfur to bedfur when the mood suited. While she is now with K'mar ( played by Lyndi ) on a permanent basis, she’d still have a plethora of old lovers and friends from before she hooked up with the Brown Rider. She’s prone to laying out in the sun, with her dragon, when the weather is suited for it and will definitely encourage people to join her.

Wanted:
This is a pretty vague request, but I’d just like more people to play with her. As stated above, old lovers and friends. Past threads are good to go too. She’s very friendly and I’d like to expand her social circle. I’d also take creche-siblings for her. She’s probably related to some people, but she was raised in the creche and doesn’t really know her parents outside of their names. Though I’m cool with sibling interactions too.

About the only thing I don’t want is messing up her relationship with K'mar. Though making him flustered is always fun.

Lemme know if you’re interested and we can talk plots.

Depending on how involved a character is going to be with Niema, they don’t have to be adoptable since they’ll just be friends. <3


3
Blue Riders / Approved P'ar [ 02.02.2562 / Blue Rider ]
« on: August 14, 2018, 11:13:05 AM »

Play By:
Sunny Wang
Biography

Name:
Praekar
Honorific:
P’ar
Pronounced:
Par, like Parr for the course. 8D
Nicknames:
Prae, when he was growing up. But his name is already sorta short so…
Date of Birth:
02.02.2562 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Blue
Impression Age:
2575 / 13
Wing Rank:
Mountain Wingrider
Weyrmate:
Eeehhhhhh.

Your Reflection...

Appearance: P’ar is a neat, organized individual and it usually reflects in his clothes and how he takes care of himself. He keeps his riding leathers well oiled and tends to keep his casual clothes utilitarian, but still well cared for and clean. It’s not so much because he’s overly concerned about being cleanliness, but because he doesn’t like doing nothing in his off time and enjoys spending his quiet time tending to himself, his things, or his dragon. Not based on narcissism so much as a desire to be good to himself.
Standing at a modest 5’5”, he’s built like many a rider. Spending a Pass fighting thread doesn’t lend itself to a slothy lifestyle and habits have already been formed to keep himself fit – even when he’s out and about exploring Pern.
P’ar keeps his hair scruffy, to about the top of his ear length, with some dusting of facial hair along his jaw when he’s been away for awhile. He usually shaves once he gets back and grooms himself up, but he thinks the facial hair makes he look a tad rugged.
Response to 9th Pass Catastrophe: P’ar and his family felt like they had to do everything they should toward helping others survive. Born into the crech, he considered his family to be the others he grew up with and those that took care of them. He always felt a sense of duty to the weyr and a desire to give back, whether that meant impressing a dragon as soon as he could to help fight thread, or be one of the many workers in the weyr. He might’ve been among one of the many scared candidates on the sands, but he wanted to face his fears and be brave for all the other riders in the sky.
Response to dragon color mutations: Politicking was never in P’ar’s wheelhouse and he’s never been an ambitious man, so he doesn’t understand the hubbub. When pressed about his opinion, he’s likely to flash a smile, make some sort of neutral comment, and quickly slink out of the conversation. To P’ar, all dragonriders are brethren to be respected and are bound together by duty. If that means they’re on a different, odd color… well, that’s ok. Or it should be, right?

Who are you...

Likes:
Tasks : Be it tending to himself, his dragon, his things, or just being assigned jobs by his Wing, P’ar likes having a sense of purpose and something to do. It’s simply fulfilling for him and gives him a sense of direction. It doesn’t have to be some grand plan, he just likes to have a plan.
Alone Time : While he does enjoy being part of the weyr and the sense of comradery that brings, he finds he relishes the quiet the Interval has brought. There’s nothing quite like watching the wind blow across the barren plains of Pern and it tugs at the wanderlust in his heart. It might be depressing to some, but to P’ar, he sees nothing but a canvas of potential and a landscape of possibilies.
Quiet Affection : He will never be the sort to sing and dance aloud at a harper festival or declare at the top of his lungs his love for someone. Rather, he would much prefer the early morning words whispered beneath bedfurs and the soft laughs shared in pillowtalk. Some might call him a romantic, he would say he has simple, private pleasures. You won’t catch him messing about in the hotsprings.
Dislikes:
Slackers : A quick way to get on his bad side is not pull your own weight. The world is falling apart and it’s all hands on deck. If you can’t contribute, then what are you really bringing to the world? While he thinks everyone has the potential to be great, he also thinks that there are certainly those that are wasting that potential. He purposefully steers clear of such people.
Feeling Left Out : While P’ar might like exploring Pern and mapping the world, he doesn’t like being gone for too long. Being away from the weyr for a length of time makes him feel disconnected and, sometimes, left out of his home at large. He spends his days off reconnecting with friends long into the night, if they’ll allow, pestering them during meal times, and in general being quite social to fill the void that has grown in him while he’s away.
Holders : It’s not that he doesn’t think they don’t contribute to the weyr, but his opinions of them have become jaded. Fort Hold seemed abysmal to him and his opinions didn’t really improve when they all moved together in Southern Winds, where it was all met with complaints about how the Weyr worked. He’s never heard so many people whine about surviving before.
Strengths:
* INDEPENDENT : P’ar can be trusted, and expected, to do what he is told and can handle himself quite well when he is alone. He doesn’t panic easily and finds some solace in the time he is alone – to a point. He’s not about to go start his own weyr.
* PATIENT : P’ar isn’t ever really rushed when it comes to things and even in high stress situations, he keeps a cool head. Nothing tends to faze or annoy him and most insults don’t stick. He can be eternally patient for those that need him to do something, when he is put to a task, or when he is helping someone. He’s got all the time in the world when it comes to being with, or doing things with, people.
* WARM : P’ar can be quite affectionate, to both friends and lovers, and while he might not always express himself verbally, he always tries to let people know when they mean something to him. Either because he makes time for them in his life, he is there for them when he can be ( when he’s at the weyr ), or he enjoys physical contact. If you’re a friend, expect hugs.
* DISCIPLINED : P’ar has grown up in the weyr and had always had a sense of duty in him, even as a little boy. He’s wanted to contribute and has always taken being a Rider seriously. He’s not as strict or stringent as a brown rider, but he steers away from things that might otherwise compromise his desire to be a good rider.
* STRAIGHTFORWARD : He’s not good at mincing words and there isn’t a deceptive bone in his body. He’s just not good at lying, being manipulative, and he’s never seen the reason for it. Rather, he’d much prefer to share a cup of water and have a real conversation. Get to know one another. Be friends. You can’t be friends if you’re not really meeting someone.
Weaknesses:
* PASSIVE : P’ar takes life in stride and has no ambitions. He likes plans, but he is rarely the one that creates them, and he lets life, and those with rank, direct them as they may. This could be annoying to those that think he should be doing more with his life, or might see his passive nature to mean he doesn’t care about his place in life or what he does with it.
* BLUNT : What friends he does have know he’s not going to mince words and those in authority over him know to expect P’ar is going to tell it as he sees it. That doesn’t mean that’s always the reality of it – it’s just how P’ar sees the situation. He’s not trying to be cruel, but he’s going to be honest. Even if it’s going to be painful.
* DISTANCED : P’ar can be hard to get to know, because he’s frequently away from the weyr, and he doesn’t expect anyone to want to be close to him. He has a lot of ‘surface’ friends. People he is friendly towards and people he wants to see when he’s away from the weyr, but he wouldn’t be able to say he’s ever been in love with someone because he wouldn’t know how to go about explaining it.
* RESTLESS : P’ar doesn’t always know when to quit and when he should allow himself to sleep. This isn’t so bad when he’s away from the weyr and he can roam and he has to hold himself to task, so they don’t lose themselves between, but when he’s back at the weyr he doesn’t want to sleep a miss a moment. He stays up and watches the comings and goings if there isn’t anyone to talk to. So his ‘break’ is usually pretty exhausting and not really restive.
* CRITICAL : Not of everyone else, but of himself, and he takes criticisms of himself very hard. It doesn’t even have to be from someone of authority. He tries very hard to be a good rider and he takes such things to heart. Those are the only insults, even casually spoken, that might get to him. He won’t lash out at whomever is critiquing him, but he’ll spend a lot of time dwelling on it.
Describe Yourself:
* DULL : P’ar is not the most exciting of people and those looking for a wild, good time won’t find it here. He’s a simple man, at heart, and is easily content with simple things in life. This means he misses out on a lot of things and parties just aren’t his forte – neither are harpers. Music doesn’t resonate with him and you won’t catch him tapping his toes to anything. He likes being around people, but he most definitely is not the life of the party. In that, he doesn’t stick out and he is – sadly enough – easy to forget. The friends he has may be hard pressed to remember when he’s gone, or how long he’s been gone for.
* OPTIMIST: He has an eternal hope that the world will eventually be a better place even though he sees barren landscapes frequently. They aren’t a source of distress or melancholy for him, but plains of possibility. He hopes to see the expansion of the people of pern in his lifetime.
* ATTENTIVE: The relationships that P’ar manages to cultivate mean a lot to him, and he treasures them immensely. It chases away the loneliness and he can be, sometimes, clingy without realizing it.
* CONTENT: P’ar is perpetually happy with whatever life gives him. He could have one friend, nothing but strict rations, and work all day in the mines and he’d be thankful for it all. That he has more than that is something to be grateful for, and he very much is. He’s not one that is always seeing -more-, but is always happy with what he has.
* CALM: Anyone could count on one hand the number of times P’ar has been angry. He just doesn’t get mad. Upset, maybe. Disappointed, perhaps. But he doesn’t feel anger. It’s just not in his spectrum of emotions unless it is something… major. The most recent was the riot by the holders, and even that had just been him huffing and scowling a bit afterwards, but it’d blown over rather quickly.
The Magic Touch: P’ar, like many a Rider from the Pass, has a myriad of threadscores along his torso. Too many to name individually, but he’s not self conscious about them. Being a man of simple pleasures, he doesn’t drink alcohol or klah. About the only flavored drink he does consume is the occasional fruit drink. He largely prefers water though.

Family...

Mother: Praellynna. Weyrfolk. B. 2542
Taemmeica. Creche Worker. B. 2530 D. 2583
He was named after his mother and father, but he was raised by creche workers and never had contact with his father and only knew his mother during the first couple turns of his life. Taemmeica was one of the creche workers he was closest to and had the most motherly presence in his life. I've noted her death date, but he didn't know when she passed, nor does he know when his father died. He's not even aware that his mother is still alive, and it's highly unlikely that she knows that he's alive or that they'd recognize one another as family.
Father: R’kar. Brown Rider. B. 2540 D. 2580
Siblings: Innumerable children in the creche. Will allow this to fill up with adoptables.
Children: He probably has a handful, as he’s participated in Flights, but he’s never maintained contact and they’ve been dropped off into the creche, as that’s where he grew up.

Tell us a story...


* 2562 - 2567 , 0-5
Praekar is born to a weyrfolk woman after a sweet tryst with a brown rider. Praellynna and R'kar had a sweet romance for a little while, but it didn't last though a babe did result of their union. She named her son after both herself and his father, though she help raise him in the creche in his early turns. Praellynna spent a lot of her time working for the weyr outside, so she wasn't always there for her son growing up, but that never really bothered him. He had plenty of 'siblings' growing up and he never held it against his mother, or father, for doing what he was told their duty to the weyr. The various creche workers were sweet and kind to him and easily filled the parental roles he might've been lacking otherwise, just as other children became his surrogate siblings. He had the usual squabbles a little boy might with other children his age, but P'ar would look back on growing up in the creche with extreme fond memories - because of how innocent and sweet a time it was for him.
* 2568 - 2573 , 6 - 11
Praekar's personality begins to really shine through as he grows into a responsible young boy. He wants to help the creche workers with chores more than he wants to play and he takes his harper lessons very seriously. It isn't that the little boy doesn't know how to play, it's just that he wants to help, he wants to give back. Praekar is still prone to bouts of foolishness, as little boys are wont to do, but he's still rather serious for a little boy. The reality and seriousness of the Pass can't be fully comprehended at this age, but he understands that the Weyr is important to him and he does care about everyone in in - even the people that might otherwise want to spend all their time messing around. He's one of those little boys that's apt to tattle tale if someone isn't doing what they're supposed to, which makes him friends with a responsible crowd and keeps him out of a lot of trouble. This is still a sweet part of his life that, while he's beginning to see some of the harsher realities of life, he's not expressly shying away from them. Rather, he's wanting to become a responsible member of the weyr.
* 2574 - 2575, 12 - 13
While it was quite a surprise to Praekar, it wasn't to many that knew him that he was searched shortly after his twelfth name day. As soon as he started taking Candidate lessons, Praekar decided he wanted to be a dragon rider. Exposed to the now very real realities of what was going on, how dire the situation was and what the dragon riders were doing to protect them all, Praekar wanted to be apart of that. He doesn't impress on the first batch of clutches he stands for, and this really helps him grow. Mellow out some and learn to handle some rejection. Of course he's rather disappointed he doesn't impress right away, but he soon finds contentment in doing whatever he can for the weyr. It's a mellowing time for him in that he learns a great deal of patience in a short span and, through candidate lessons, comes to understand that if a dragon is out there for him, he'll impress it when the dragon comes along by being himself, not by somehow willing it to happen. In that, he soon becomes quite happy in the chores and work he's able to do around the weyr as that's his way of contributing while he waits, now patiently, for his dragon. He makes a handful of friends and, oddly enough, quite enjoys life despite how terrible life is on pern. Toward the end of his thirteenth turn, he does impress. To the ponderous Blue Zeketh.
* 2576-2578, 14-16 Weyrlinghood is a trying time for P'ar and Zeketh, and another test of his patience. Zeketh is a sweet and determined blue, but he is also very deliberate and slow in his words. To some, it might seem like the Blue doesn't care about the things he does or what he is saying, but rather, that's just how... He is. In a time of high stress and trying to train weyrlings as quick as possible to survive an admittedly shitty situation, there isn't a lot of patience extended to them, or Zeketh. So while the Blue might be an adept flier, and P'ar a studious and eager Rider, they often find themselves doing errands or doing runner-up tasks in whatever is needed. This doesn't stop them from trying, and practicing, and wanting to prove that they can fly thread with the rest of their classmates. None of this upsets P'ar, but rather makes him determined to do his best. This is a very self critical time for P'ar, and it still resonates really hard for him even now. While Zeketh never feels the same as his Rider, and never did, P'ar strove to show others that he and his dragon weren't somehow lacking.
* 2579 - , 2584, 16 - 21
P'ar and Zeketh are passed for graduation, either because they really proved to the weyrlingmasters they were good enough or because they simply needed every able body in the sky. Whatever the reason, P'ar and Zeketh do take to the sky - though it is always in the tail end of a formation so Zeketh isn't relied upon to relay any information. This placement doesn't bother P'ar or his Blue in the slightest. The pair of them are just happy to be able to do what they've been trained to do, and they do it rather well. Zeketh, for all his failings otherwise, is a remarkable flier and can sustain himself in long threadfalls. There are some injuries during some falls, but it's rather common enough that other riders are too, injured, but there's nothing that is completely debilitating and P'ar heals quick. Every time they are taken out of the sky on injury, they are fast to return as soon as possible. It is a terrible time, in the grand scope, but P'ar finds fulfillment in being able to be a wingrider.
* 2587, 24
The end of the Pass is a welcomed thing to the Blue Rider, who never thought he'd live to see the end of Thread. He's elated even more so when a new, flourishing home is found, and happily spends a lot of time ferrying people and supplies to and from the island. During this time, he pretty much does whatever he can to help out. Being a taxi, helping with manual labor, whatever is required. Eventually, as wing placements are passed out, he's marked to test for Mountain Wing. He doesn't know what that really might be, but he and Zeketh take the test and - since it's a flying test - easily pass. The only stipulation, then, is that they must obtain a flit and train it to communicate with the Wingleader. Obtaining a flit is easy. The egg hatches into a lady green and P'ar promptly names her Meica - after one of the women that raised him in the creche.  She's a tiny creature that he takes to immediately, but training her takes a little time. She's energetic and eager, but easily distracted as a babe flit, but eventually, through patience and time, Meica enables him to officially join Mountain Wing.

The appearance of a Black dragon doesn't particularly upset P'ar and he's rather happy he's in a Wing that doesn't seem to feel a way either.

* 2588 - Present, 25+
P'ar and Zeketh have seemed to find a place, and Wing, that don't mind his dragon's ponderously slow way of speaking and they're able to feel like they really belong. Not as a last place, but as a fully contributing member of a wing. In that, P'ar highly values his place in his Wing and would do nothing to jeopardize that. He loves his time away from the Weyr, as it makes him appreciate the times when he's back even more.


So many of the other eggs had already Impressed and the bonded ushered off the Sands to start their new lives. There was only two eggs left that hadn’t hatched yet, though they shook and cracked with the promise of new life within. The murmuring in the Stands, however, was for the unmoving dragonet who had spilled from his shell some marks ago.
 
Marks. Had it really been that long? Praekar’s feet felt like they were on fire from standing on he hot sand for so long, but he’d remain as long as he had to. Just like all the other hopeful – or terrified – candidates, they didn’t dare leave while there were still eggs left. Or, in this case, a dragonet that might still impress.
 
At least, if the dragonet was still alive. The Gold Queen didn’t seem distressed nor did she nose the hatchling in concern. Rather, she remained an ever vigilant presence over the remaining two. Watching, instead, the two eggs that still shook and occasionally peeped. Their dragonets were certainly animated and ready to meet the world. Praekar wasn’t sure... what was going on with the other one. Almost white, the little Blue was so pale. He could tell he was breathing, but the breaths didn’t seem to be quick or struggling.
 
Was the Blue asleep?
 
For some reason, that sheer idea actually had Praekar smiling just a little. Then, thinking that might be wildly inappropriate at a hatching, he quickly covered his mouth with both hands. He didn’t want the Queen to think he thought her clutch amusing or accidentally insult her. One of the candidates next to him cast a glance his way and frowned, but Praekar intentionally didn’t look at him.
 
Then, in a rush of activity, one of the other eggs cracked open and spilled forth a peeping, flailing baby dragon. No matter the fuss its sibling was causing, the pale little blue didn’t move. Didn’t even look. His eyes were open, though, and he seemed to be aware. Praekar didn’t know what he was doing, but he decided the pale blue must be tired from all that hatching he’d done before.
 
It had to have been another mark or a mark and a half – Praekar’s feet were going to melt – when the other egg started to really crack open. Still the Queen didn’t seem concerned about her unmoving blue hatchling, but watching the splitting egg with interest. Just as Praekar was shifting his weight to his toes, trying to peer around some shell remains to see what might be coming out of the new egg, did he feel some sort of weight settle on his head.
 
Like a headache that didn’t hurt or a sinus congestion, but the pressure was everywhere. I’m covered in sand. I don’t like it over here. The voice was soft and murmured slowly. Enough so that Praekar almost thought he’d thought it. Even though it made absolutely no sense. Then he thought maybe one of the candidates near him had said it under their breath and the odd headache was affecting his sense of hearing. Instead, his confused looking about had the other candidates looking at him like he’d been the weird one saying odd things.
 
P’ar... get the sand off... Again, the voice. Not more insistent or even louder, but he knew the thoughts weren’t his. Instead, he looked back to the pale blue whose head had lifted and was now looking at him. How Praekar knew the little blue was looking expressly at him, he wasn’t... entirely... sure, but he knew. As though to confirm, and emphasize the thoughts, the pale blue lifted his wings in what had to be a comical parody of a shrug and let out a low trill. I don’t like the sand. And I’m hungry.
 
Praekar, now P’ar, smiled with the corner of his mouth and purposefully made his way toward the little blue. He didn’t run – he didn’t want the Queen to be upset – while he picked his way through the shards of shell so he could go dust off the now mostly dried off blue and, only once he was satisfied, lead him to where the food was.

Member Info...

Created By:
Crazy
Other Characters:
All of them.
Inactivity Preference:
Kill me
Mauling Permissions:
Rough’em Up
Anything Else:
Happy Birthday Alahn
My boring, sweet Blue Rider

Coded by SanctifiedSavage for SWW


Image Credit:
Link to line art.
Dragon Details

Name:
Zeketh
Pronounced:
Zeh-keh-th
Color:
Blue
Date of Birth:
2575
Place of Birth:
Fort Weyr
Clutch Mother:
Sabrith
Clutch Father:
Davoruth
Measurements:
Mature Length: 28M
Mature Height: 4M
Mature Wingspan: 53M

General Appearance...

Zeketh hatched a very pale blue with absolutely no color variation. At first, he looked almost white and certainly unhealthy. He was small, a little disproportionate with a short neck, quite a long tail, and gangly wings. He didn't even move for the longest time after he'd struggled out of his egg. It was only after he'd dried out considerably that he cried out for Praekar, now P'ar, to come clean him off and feed him. As Zeketh grew, he eventually took on a lot of darker blue highlights and darker wings. While he's never really became a well-proportioned dragons, his larger wings have served him well.

Personality...

Mind Voice: Zeketh’s voice is slow, low, and ponderous. If you’re not used to it, he could probably talk you to sleep. He doesn’t say anything quickly and when he does talk, it is after deliberation and with purpose. There isn’t a lot of inflection and there isn’t ever any excitement to his tone.
Likes:
Sunbathing : He is a relaxed dragon and if there’s time, he absolutely adores being able to nap in the sun. He’s not lazy, mind, but he does enjoy getting to sun himself when they’re back at the weyr on their days off.
Long Flights : Rather than go between, Zeketh would much rather fly there. With his large wings, for his size, he can glide for days ( an exaggeration ) but he can glide and fly for a long time. The best thing is the slow, lazy flights he can take around the weyr.
Dislikes:
Water : He doesn’t swim and he doesn’t want to know how. He detests the cove, the sand, and everything having to do with it except the fish. He’ll eat those. The salt dries him out terribly.
Sharing his ledge : Zeketh really likes his ledge to be his own. He’s not normally a picky dragon when it comes to personal space, but he is about his ledge. Given that he’s not overly social anyways, he likes to keep his ledge to himself.

Strengths:
* STAMINA : One of Zeketh’s favorite things to do is flying and he excels at it. He’ll never be the fastest dragon, or the strongest, but he’ll be one of the last blues in the sky.
* SPATIAL ORIENTATION : Zeketh isn’t easily confused in the air and maintains formations and his place among other dragons easily. He’s a very self possessed creature in the sky – not exactly nimble but able to perceive how he needs to naturally move to not be in the way.
Weaknesses:
* NONCOMMUNICATIVE : Zeketh speaks slowly and is slow to translate orders to other dragons. This makes him terrible in being a key member in anything relating to relaying information.
* UNINTERESTED : Zeketh seems largely disinterested in other dragons and Flights. He occasionally participates, but most of the time he watches them with a sort of curious detachment. This makes him a bit of an oddity to other dragons, particularly females because he just doesn’t seem to care about them.
Dragon Speech Code: This is what your dragon's voice will look like. Background: #32505c; Text: #e0fbfc

Member Info...

Anything Else:
He's adorable. :D

Coded by SanctifiedSavage for SWW


Image Credit:
Credit in image[/url]
Flit Details

Name:
Meica
Pronounced:
May-kah
Color:
Green
Date of Birth:
2587 9th Interval
Place of Birth:
Southern Winds Weyr

General Appearance...

Mind Voice: Meica is a very adept communicator and does so with trained thoroughness. Coupled with her perfect memory, she's able to convey whatever it is she needs to, or wants to, so long as it can be done with images.

Likes:
Playing : Particularly catch. She likes when P'ar will throw small things up in the air for her to catch before they hit the ground.

Hunting : Spinners in particular. They're her favorite snack.

Dislikes:
Eggs : Meica frequently eats her own clutch and has to be chased away from her own eggs if they are to be salvaged.

Long flights : She can't keep up with Zeketh, so she doesn't even try. She's more apt to sit on the Blue then even bother.

Member Info...

Anything Else:
02.02 - Not a force

8D

Coded by SanctifiedSavage for SWW



4
OOC Hang Out / OOC Dragon's Code by Gigi McCaffrey
« on: August 11, 2018, 11:16:57 AM »
So, there's going to be another Pern book coming out by Anne's daughter, Gigi. I'd read the synopsis, that I'll quote below, and it doesn't actually look that bad. It comes out in Oct. Curious if anyone else might think about reading it.

Dragon's Code on Amazon
Quote
A new hero emerges in a divided world as one of sci-fi’s most beloved series—Anne McCaffrey’s Dragonriders of Pern—relaunches with this original adventure from Anne’s daughter, Gigi McCaffrey.

In honor of the fiftieth anniversary of the Dragonriders of Pern series, Gigi does her mother proud, adding to the family tradition of spinning unputdownable tales that recount the adventures of the brave inhabitants of a distant planet who battle the pitiless adversary known as Thread.

The last time Thread attacked Pern, the world was unprepared for the fight—until the Oldtimers appeared. These courageous dragonriders arrived from the past, traveling four hundred years to help their descendants survive. But the collision of past and present took its toll. While most of the displaced rescuers adapted to their new reality, others could not abide the jarring change and found themselves in soul-crushing exile, where unhappiness and resentment seethed.

Piemur, a journeyman harper, also feels displaced, cast adrift by the loss of his spectacular boyhood voice and uncertain of his future. But when the Masterharper of Pern sees promise in the young man and sends him undercover among the exiled Oldtimers, Piemur senses the looming catastrophe that threatens the balance of power between the Weyrs and Holds of Pern.

When the unthinkable happens, Piemur must rise to the challenge to avert disaster and restore honor to the dragons and dragonriders of Pern. Because now, in a world already beset by Thread, another, more insidious danger looms: For the first time in living memory, dragons may be on the verge of fighting dragons.

5
Universal Events / Closed Flight/Run [ 18.5.2591 ] Deltiath's Flight
« on: August 02, 2018, 07:01:09 PM »
Deltiath’s Flight
 
18.5.2591 / 9PM

Deltiath has faffed about all day and poor A'yara has been as patient as she can be. I’m sure all of Jungle Wing was quite aware, though they of course behaved during drills and hunting. That being said, the Green Lady took Flight in the evening which means it could be some fun for awhile. At least, that’s what A'yara is hoping for.

Deltiath is not a force catch and enjoys dragons she’s familiar with and those that dote and compliment her. Should be fun. <3


Code for Participants:
Code: [Select]
Name:
Dragon:
Matue Thread: Fade to Black / Play it out

IC Thread

Participants
A'yara of Deltiath
M'rek of Polanth
Y'tol of Bayorth
J'ken of Tadriath


6
OOC Hang Out / OOC Flight Rising - Share your dragons <3
« on: June 24, 2018, 02:59:15 PM »

I'm replacing and updating our old FR thread because, well, it's just a spam of dragons - which this one will eventually be - but we're going to keep this main post updated with current member's usernames and links to their pages as well as nesting preferences etc. Anyways! Dragons!

Feel free to post free babies, babies for sale, dragons you think are cool, and anything related to Flight Rising here. If you are accepting babies or have a preference for certain kinds, you can let us know and we will list them below your FR username too. :P

I'll kick it off <3

FR Lairs

SanctifiedSavage // FR SanctifiedSavage
Lair Preference : Blacks, Whites, and Reds <3
Note : I usually give away any hatchlings I have because otherwise I exalt them to the Plague Mama. 8D


SirAlahn // FR Zapkilikan
Lair Preference : Blues, Greens, and Whites; I'm especially a sucker for Imperials...
Note : Any dragon without a familiar is one I'm willing to give away or sell. I'll happily send one along to anyone who wants one, even if it's currently listed on the AH. ^_^


sucrechat // FR Kryn
Lair Preference : Color-coordinating dragons in the main Pernese dragon colors (Gold, Bronze, Brown, Blue, Green) and maybe even SWW specific dragons (Black/Red)
Breeds: Mirrors/Snappers (Watch-wher), Guardians/Nocturnes/Pearlcatchers (dragons), and Faes (Flits)

Also Wildclaws in Wherry colors!
Note : My Weyr is entirely going to be Pern-themed dragons, and this account is super new, so donations are appreciated!  I'll be earning treasure slowly so I'll eventually be able to buy dragons.


Drewliet // FR drewliet
Lair Preference : I'm still trying to decide what I want as far as breeds and colors and patterns go. I was given a few free dragons and am just kinda establishing my stock from them, as well as making my starters fancy. Two of my newest babies Arataki and Isavar are going in a direction that I'm liking.
Note : Feel free to dump anything unwanted on me! I'm still trying to figure out how best to farm treasure and such so any hints and tips for that is appreciated also. 


Inki // FR Qara and Inkith
Lair Preference : White/Black and White/Black/Red/Green
Note : I mostly lost interested in FR, so if you want any of my durgems just say the word and I'll pass them over to you for free. Otherwise, I'll probably only halfheartedly continue playing just when I'm bored, I might only focus on Qara rather than Inkith. So just hit me up if you ever need anything and I'll let you know. 




Totally Optional~
Code: [Select]
[uid]Forumname[/uid] // FR [url= LINK TO YOUR PROFILE]User name[/url]
[sup][b]Lair Preference [/b]:
[b]Note [/b]:   [/sup]

7
Holders / Approved Oppesine [ 2553 9th Pass / whoremaster ]
« on: March 31, 2018, 11:30:37 PM »

Play By:
Sara Loren
Biography

Name:
Oppesine
Pronounced:
Ohp-Eh-sign
Nicknames:
None.
Date of Birth:
21.06.2553 9th Pass
Place of Birth:
High Reaches Weyr
Weyrmate or Spouse:
No. Of course not. Who would suggest such a thing? Saleizo "It's complicated"

Your Reflection...

Appearance: Standing at a modest 5'5", she still manages to seem taller than she really is. Her personality fills whatever room when she walks in, be it with a smile or the loud snap of her anger. Nothing about Oppesine is mellow, demure, or understated. She likes bright colors - or what passes for bright on Pern - so reds and oranges, and generally in dress form of various cuts and designs. She's not overly picky about clothes so long as they meet the previous criterion. Her dark brown hair is naturally wavy and she leaves it down, where it reaches just past her hips.

Response to 9th Pass Catastrophe: Oppesine is of the firm belief that there are those strong enough to use other people, and then there are those meant to be used. This was never more apparent than during the Pass, when things were at their worst. Rather than become one of those that would be used, Oppesine became one of those that orchestrated the use of people at the profit of her and her family. While she wouldn't have been able to do it on her own, having the backing of her family enabled her to thrive where others might not have. And she's perfectly fine using people.

Response to dragon color mutations: She wished that fire lizards came in different colors. Is there a way to make them change too? Because that would be neat to her. Otherwise, she doesn't really understand what the whole fuss is. It's just color.

Who are you...

Likes:
Attention : Oppesine flourishes under attention, like any experienced harper during a play. She quite enjoys when all eyes are on her, even if it might not be for a good reason.

Music : She doesn't have an ear for it, or the ability to play herself, but Oppesine has a weakness for music when it's played well. She absolutely hates when it's not though and she'll loudly let you know if you're terrible.

Gifts : Especially flowers. They don't have to be elaborate or anything like that, especially since flowers can be hard to find currently, but she likes flowers. Their fleeting beauty is a treasured marvel to her. She will accept just about any and all presents though.

Family: Obviously, but she does quite like them as people too. She'd do a lot for them, even if she'd complain the entire time.

Dislikes:

Babies / children : of any shape, size, or relation. Even her own. They're loud, they're demanding of her time that she doesn't want to give, and they're dirty. She's pawned her children off on her whores because she can't be bothered.

Flit Eggs : To eat. It might be a thing that some Holders have picked up out of necessity, but it's a barbaric practice that she heavily scorns. Having 4 flits of her own, she's not about to allow such a practice around herself.

Wher Fights : She doesn't really like watching the fights - they're too brutal for her - and she just ends up feeling bad for the poor wher that ends up losing. She'd much rather not watch, or be around, for the fights.

Strengths:

* MEMORY : She says she has a perfect memory, which is a beautiful lie, but she's not far from the mark. She has a great mind for faces and even better at putting names to them. Cross her, in any way, and she'll remember you for turns and turns to come. It's the quickest way to make an impression on her.

* MASK : Her whores call her the Actress. Not because she's a performer or has harper training, but because there are layers to her moods and masks she hides behind. She might be angry and you'll never know until she's manifest it in a way that benefits her. False smiles seem real, she can cry on command when it benefits her, and her moods firmly under her control - even if it might seem contrary to the case.

* EDUCATED : With only a basic harper education that everyone else received, she's actually quite good at mental math and a quick study. There's a reason she was selected to 'managed the books' so they say. Between her memory and retained education, she's rather book smart.

* SILVER TONGUE: She's charming, when she tries. Whether it's because she has a pretty face, an easy smile, or an infectious laugh, she's just easy to be around. Small, unthreatening, people are disarmed and find themselves smiling right along with her. Especially since she flatters easy and it seems genuine.

* CLEAN : It's important to her, and in her line of work, that things be clean. People, clothes, rooms, whatever it is, she's got a pretty high standard. And if people don't clean themselves, she'll do it. And you won't like it.

Weaknesses:

* ALCOHOL : She is an alcoholic with a real problem. She has little tolerance and can become quite belligerent. Her 'class', if she had any to begin with, and composure are a thing of the past when she starts drinking. And she does so enjoy drinking.

* SHAMELESS : One could argue this is a strength, but her family and friends would argue otherwise. She doesn't understand the concept that there are just some things, personal business and the like, that shouldn't be aired in public. Public displays of affection aren't taboo to her and social norms have never meant anything to her. It's almost like she needs a handler to remind her that some things are best left behind closed doors.

* WEAK : Her bark is infinitely worse than her bite. She talks a good game, and she can certainly pull strings to get things done, but she doesn't know how to fight. She's a 'lover', not a fighter. At least, at base.

* VIOLENT : With an explosive temper and that she has no idea how to fight, the fact that she can be moved to violence is not something in her favor. At all. But she's quite satisfied in hitting, screaming, and taking her anger out on things. Whether they deserve it or not.

* ESTABLISHING BOUNDARIES : Once she has decided to trust someone, or let them close, she had trouble establishing any sort of healthy boundaries. The people near and dear to her can easily take advantage of her, and she will allow it. Though she might huff, puff, and scream, she can be quite easily manipulated if people know how to play her - or they just push enough.

Describe Yourself:

* HEARTLESS : It takes a certain flavor of person to manage people and sell them to other people. There is a close group of people that she cares about, but beyond that, she is quite heartless. Easily disassociated from seeing the people she manages as anything other than property, which enables her to manage them quite well and not get hung up about it.

* PASSIONATE: Oppesine feels everything deeply. Love, hate, happiness, betrayal. The whole gambit of emotion runs through her hot and on a wide spectrum. When she does feel things for someone or something, that is.

* COMPARTMENTALIZED: Business is business, friends are friends, and family is family. She doesn't have problems keeping these things separate. Don't think for a second just because she's friendly with you that you matter to her if you're a business associate or if you're one of her whores. Conversely, she'll do just about anything for family because they are family - if it were life or death, of course. Getting into one of these 'groups' in her mind is difficult - just as it's difficult to fall out of them. Friends are friends, for better or worse, and she'll martyr herself for family.

* FOLLOWER: She enjoys managing people and she'll protect what assets are hers - in a round about way, but she doesn't like making really big picture decisions. Especially if those decisions affect people she perceives as friends. She can be wishy washy, indecisive, or procrastinate. It's best that someone else make really big decisions - she'd rather manage her whores and have fun.

* SELF CENTERED: Oppesine's world revolves around herself. Her time, her actions, and everything she does is to further her own schemes, ploys, and plots. She doesn't frequently go out of her way for others - not even her own children - and will only do so with prompting and prodding by her siblings.

The Magic Touch: As noted above, Oppesine is an alcoholic. This was easier to manage while they lived in Fort, a bit harder since moving to the weyr but like a true addict she's found ways to get it. Most likely from previous contacts in the brewer hall.

Family...


Mother: Odeline – Born 2536 – Journeywoman Herder – Died 2567
Father: Kyppesin – Born 2534 – Field Labourer/Hold Farmer

Siblings:
[{Name}] // Sister - Born 2550 - The Leader - Kyya
[{Dolynsine}] // Brother - Born 2555 - The Recruiter - RaynePOTM
Ryneppa // Sister - Born 2567 - The Fighter - Inki
Kindolin  // Sister - Born 2560 - The Logistician - SirAlahn

Extended Family:
Keassa – “Aunt” – Born 2546 – JM Herder – SanctifiedSavage
Tunarii – Sister-in-Law – Born xxxx – [{Dolynsine}]’s Wife – NPC
Tunydol – Niece – Born 2569 – The Healer – NPC
Dolarii – Nephew – Born 2577 – The Bard – NPC
Arysine – Niece – Born 2585 – The Babe – NPC

Children:

b. 2576 Orreine - given away shortly after birth.
b. 2579 Odriane - given away shortly after birth and raised to be a sibling to another child.

Tell us a story...

Meets Saleizo when he's 18 - 2570

* 2553, Born Born a squealing, bright eyed babe to excited parents. Though they already have one child, they're eager to welcome this new addition to the family. She's a needy, loud babe that demands a lot of attention - but she laughs as readily as she cries.

* 2555, 2 Oppesine isn't spoiled, but she's still a needy little girl. Clinging to her mother skirts, babbling away even if some of it is nonsense. When her mother becomes pregnant again, she's overly interested and invested in the comings and goings on involved. Up until the new babe [{Dolynsine}] is introduced to her. Oppesine never sees her siblings as a vie for attention, or someone she has to compete for but rather, someone she has to look out for and help take care of. Delighted at the addition to the family, she's as much underfoot as she is a help.

* 2560, 7 Oppesine sees herself as the unofficial 'mother' of her siblings, second only to [{Name}] ( played by Kyya ) often following their lead, tattling on [{Dolynsine}] if they get out of line and taking some pride in being the good girl. And if she makes a mistake, she's quick to blame it on anyone or anything else besides her - frequently failing to take responsibility. When her mother becomes pregnant again, she takes it upon herself to take care of her mother as she did before. This time with a bit more success than before. She welcomes Kindolin to the family gladly.

* 2563, 10 Oppesine struggles to deal with a headstrong Kindolin while still acting the motherly sort to [{Dolynsine}] and shadow to [{Name}] ( played by Kyya ). She's trying to find her own place in the family and has many different 'masks' or faces depending on who she interacts with. To their parents, she's turning into the ideal marriagable daughter. To her younger siblings, a bit of a disciplinarian and dramatic tattletale, and to [{name}] a trustworthy ear and dependable friend.

* 2566, 13 Her parents pass out some eggs to the children and Oppesine, being an older child, ends up with two. One is a Gold she names Proper and another is a sweet, tiny Green she immediately names Polite. It's to help her keep an eye on her younger siblings and meant as a pre-wedding gift. They want her to marry a friend of the family, but the plans sort of fall through as the Weyr falls on hard times from Thread and her intended is killed. Her mother becomes pregnant though, so Oppesine doesn't really mind all that much and she directs her parents attention to that. They can always talk about her getting married after the newest babe is born.

* 2567, 14 The youngest child and her sister, Ryneppa is born. It's a rough time for their mother until the babe is finally born, much to the delight of Oppesine. Another sibling is another sibling, after all. A new addition to the family. Losing her mother Odeline, however, is a blow that makes her lose a bit of pep in her step and it's hard for her to really bounce back quickly. She's a bit withdrawn and smiles are hard to come by for a time. She pulls away from Ryneppa when she's younger, not because she blames the little babe, but because she's painfully reminded of the loss of her mother.

* 2570, 17 It's been a rough transition for Oppesine. Losing her mother, losing the weyr, moving to Fort Hold... It's a mess. But after a turn or so of closing herself off, Oppesine starts to grow up. Not trying to fill in for her mother, but trying to provide a sense of stability and love that she feels is missing now that their mother is gone. Moving to Fort Hold is a shock to her system. It's a rough and tumble place of terrible people that she initially scorns. She wants nothing to do with but her family seems to sense opportunity. Wanting nothing to do with the rougher side of it all, Oppesine ends up befriending some ladies and forming what she likes to call a 'loose social circle'. Others would call them whores. She makes a sweet face at her family to ask for 'protection' for her 'friends' while they sell themselves for favors.  It's later in this turn that she meets Saleizo. He amuses her to no end when he prepositions her like she's one of her 'loose' friends. She later ends up sleeping with him. Much to the eventual disappointment and chagrin of her family.

* 2571, 18 Two of her 'friends' gift her two eggs as payment for the protection that Oppesine and her family afford them. They hatch into two sister Greens, completing her fair of flits : Pristine and Precise. She sticks with the P naming convention because it amuses her. She is quite delighted at the present though and readily accepts the darlings as payment.

* 2572, 19 Their father, in an attempt to insert some normalcy, tries to talk about marriage with both Kindolin and Oppesine. Sweet Kindolin deflects by saying she wants to go into a crafthall and Oppesine says she doesn't have time to be married while she's helping to look after Ryneppa. Sometime later, she finds herself, drunk, with Saleizo. They have a very public fight - and make up - about how stupid it would be if she got married and how he wouldn't be caught dead marrying anyone. Her father is quite upset when he hears about it and finds it difficult to pair her up with anyone after that. Much to Oppesine's pleasure.

* 2575, 21 Oppesine is really settling into her role as 'Actress', as some people are taking to call her around the place. She's not overly involved in the fighting side of things, but she has a handful of 'friends' that stick around her that she keeps safe. In exchange for favors, gifts, and the like. She lives rather well vicariously through these 'friends' and extends these same gifts and favors to her family, in turn they keep her whores safe.

2576, 22 Oppesine has her first child, Orreine. She finds out quickly that she both doesn't want to be a mother - babes are a lot of work that she doesn't want to be a part of - and that she can't really provide any manner of life for the little boy. She's not about to tell Saleizo that it's probably his, because he wouldn't likely care and they were having a fight round about when the babe was born. So it's something she's not likely to bring up, unless it's in another heated argument with him. She ended up giving the little boy to one of her 'friends' to look after.

2579, 25 Oppesine has her second child, a little girl by the name of Odriane. By now she's fully aware that she needs to give the little girl up and readily does so shortly after she's born. It's far easier this second time than the first since she's utterly convinced this is not only the best for the babe, but the best for her too. She gives the girl to one of the whores who just had a babe too and they're raised as siblings.

* 2580, 26 At some point in her life, Oppesine realized she was a whoremaster. How it really happened, she's still not sure. But between cultivating 'friends' she used for favors in exchange for protection and setting up a brothel in the tunnels of Fort, it just sort of ended up being a thing she had. While certainly not the largest, it's still a clean, wellkept place that she's quite proud of. Certainly a side business in amongst everything that her family does and it's something that is hers.

2583, 29 She's actually drawn to the fact that Ryneppa has been getting into some wher fights. She finds out since Ryn looses her Green wher. It upsets her somewhat that her youngest sister is getting involved in such things and she gets quite drunk finding out - gets in a stupid, public fight with Saleizo - but she doesn't really have much to say TO Ryn about it all. What are the real alternatives in a place like Fort Hold?

2587, 33 Thread stops falling and she things that everything will be grand. Right up until the call to uproot and move to the weyr is made. She's pretty much drunk for most of the move and doesn't sober up until they've already well and truly moved. It feels like a bad dream. Everything they've known and worked for just... Up and gone. Her 'friends' scatter to the winds, seeking new opportunities at the weyr. That and she sorta lost touch when she was black out drunk.

2590, 36 Moving to the Mine Hall is the happiest she's been in awhile. The weyr has always felt too stuffy. Even if there are giant monsters out in the jungle. She'd rather deal with them than the weyr's rules any day.


Since arriving at Fort Hold, the place just seemed full. Too many people in such a small space – even if that space was a Hold. She missed High Reaches, she missed home. But this would have to do. It’d been some turns since her mother had died and, after a turn of her passing, Oppesine had sworn that she would do her best to smile.
 
To not be the storm cloud in the room.
 
If anything, she was quite the opposite. Smiling in a dyed red dress of a semi-modest cut, she couldn’t imagine a party like this back at the weyr. Alcohol passed between people and so many had already offered to buy her drinks. She wasn’t an idiot. She understood the subtle request for more attention, more from her, but she took the drink and didn’t offer any more of herself.
 
Yet they kept passing their earnings her way. If she didn’t actually have to work for it, all the better.
 
Some enterprising harper, or at least someone with some skill in music, plucked a bouncy tune that she idly swayed to while someone chatted her up. He was saying something about a dice game that involved people taking their clothes off every round if they lost. Oppesine suspected it was weighed heavily in the man’s favor.
 
Then, quite suddenly to her, there was someone new at her side. Not clearing their throat or trying to slyly get her attention. He was an imposing, commanding figure that, once he caught her attention, he damn well had it. “You there. You interested in some work?”
 
The question was so outrageously bizarre that she smiled a moment before laughing. Oppesine? Work? Hardly. She lifted the fourth free drink she’d received that mark alone and winked at him. “Dearheart, do I look like someone that works for a living?”

Member Info...

Created By:
Crazy
Other Characters:
Halirina
W'sar
L'ale
C'ace
Niema
K'eeda
A'yara
B'nyn
Yinaya
Seaphonellqua
J'dan
Haithen
Sethunya
S'ric
S'nis
Keassa
Loressa
Sevastjan
Ysmersa
Remira
Gavita
Faytona
Tavianna
Meyelthra
Daysepona
Ivonai
Quenneca
Everalsie
Domnitissa
Inactivity Preference:

Mauling Permissions:
Bring it on
Anything Else:



Coded by SanctifiedSavage for SWW



UNDER CONSTRUCTION

Image Credit:
Link to line art.
Flit Details

Name:
Proper
Pronounced:
Just how it sounds. 8D
Color:
Gold
Date of Birth:
2566 9th Pass
Place of Birth:
High Reaches Weyr

General Appearance...

She's a lithe and pretty gold. With bright highlights and a brilliant metallic hue, Proper is well named for her 'proper' namesake. She is a Gold through and through. Big, but not bulky, and vibrantly gold.
 ( I'm using this place holder color palette until we get the flit template for me to color ) 

Personality...

Mind Voice: Proper doesn't share much - food, space, or mental pictures or emotions. She keeps a lot to herself unless she's well and truly distressed. Then she bites.

Likes:
Her own personal space : She's not a friendly flit, but she's not overly mean either. Just don't pet her, don't mess with her, and all is well. She's Lord over her domain and no one touches her unless she wants them to. And she never wants them to.

Watching : Proper has an eerie way of watching people. Unwavering, unblinking. Almost like she's staring you down. She just really like watching people. They fascinate her.

Family: She can be a bit more accommodating to Oppesine's family. They can get away with being a bit close, maybe a pat on the head, a scratch over her eye ridge. Maybe.  She likes them enough to occasionally tolerate the invasion of personal space. Or at least warn them before she bites them.

Dislikes:
Whers : Some have tried to eat her before, so she doesn't have much patience for any of them now and won't linger in their company unless Oppesine is there. And even then, only if she feels like her bonded might be in some trouble.

Children : They're noisy, touchy, and don't understand rules. Generally. So she's quick to bite and set them straight.


Member Info...

Anything Else:
Force Catch 21.10

 

Coded by SanctifiedSavage for SWW






Image Credit:
Link to line art.
Flit Details

Name:
Polite
Pronounced:
Poe-light
Color:
Green
Date of Birth:
2566 9th Pass
Place of Birth:
High Reaches Weyr

General Appearance...

Polite is a small Green of pale hues and darker markings. She's quiet and reserved, preferring to spend most of her time curled up on someone than flapping about. Since she's small, she's easily out of the way and frequently forgotten. ( Using a color swab until we get new template for me to use. 8D )

Personality...

Mind Voice: Polite is an 'out of the way' flit. She likes being near people, but she's so quiet and unobtrusive people often forget she's around. She's not demanding, enjoys attention but doesn't seek it, and doesn't make a fuss - either mentally or vocally.

Likes:
Warmth : She's a tiny thing and she likes curling up against people, dragons, or whers - if they're friendly - and relaxing.

Oiling : it's akin to a flit massage. It's her most favorite thing in the world and she's easily bribed into doing things she might not otherwise - like running errands - if it means a nice oiling after.

Dislikes:
Loud voices : They make her uneasy and she'd much rather be elsewhere. Shouting especially sets her off and she'll be quick to pop between and retreat to Oppesine's bedfurs.

Golds / aggressive flits : Polite is a tiny flit and she isn't aggressive by any means. She's very easy to chase off and dislikes it when it happens, chirping protests all along the way. But she won't fight.


Member Info...

Anything Else:
Force catch. 9.9 8D

Coded by SanctifiedSavage for SWW






Image Credit:
Link to line art.
Flit Details

Name:
Precise
Pronounced:
Preee-cise
Color:
Green
Date of Birth:
2571 9th Interval
Place of Birth:
Fort Hold

General Appearance...

Precise is a bright forest green with speckling of a paler green along her body and darker green shadows. She would blend in really well in the jungle, were she so inclined - but she's not. ( Color palette is a place holder until we get new template )

Personality...

Mind Voice: Precise likes to share images she thinks are important, impressing them upon Oppesine regardless whether they've been requested.

Likes:
Digging : In the dirt. Like she's some sort of wherry searching for truffles or worms. Precise take great delight in finding creatures in the dirt, or prizes. It's a game to her - and one Oppesine plays with her. Best she stays away from farm land.

Rain : She wants to attack all the rain drops, like they're buzzing insects trying to get away from her. They most certainly cannot!

People that Oppesine likes : She's utterly incorrigible and nosy. She wants to know what they're doing so she can show Oppesine.

Dislikes:
The Dark : Her hearing isn't the best so she doesn't like being left alone when she can't see things right.

Boys : They're usually a bit rough around the edges ( given Oppesine's general company ) so they're her least favorite of people and take the most to win her over.

Member Info...

Anything Else:
Force Catch 16.9

Coded by SanctifiedSavage for SWW






Image Credit:
Link to line art.
Flit Details

Name:
Pristine
Pronounced:
Priss-teen
Color:
Green
Date of Birth:
2571 9th Interval
Place of Birth:
Fort Hold

General Appearance...

Pristine is a dark green flit of an average size. She, like her sister green Precise, would do well in the jungle if she wanted to live amongst the leafed canopy. She doesn't have any special markings but she does have an over all darker coloration than her sister Pristine.

Personality...

Mind Voice: Pristine is the most vocal of Oppesine's flits, purring and trilling in turn depending on her mood. She can be excitable, which will reflect in her chirps and trills, or she expresses her pleasure with someone with purrs. She relies on Precise to show images, but she will if it's expected of her.

Likes:
Exploring : Pristine is a relatively independent flit. She might be bonded to Oppesine, and sleep in her bedfurs, but she's out and about as often as she's not. Whether it's flying around the island, fishing on her own, or sneaking about the tunnels - she likes being out and about.

Presents : In that she likes bringing back things to Oppesine. Fish bones, spinners, shiny rocks... Whatever she's found that she thinks is neat, she'll bring back.

Grooming : much like a wild flit, Pristine likes to be groomed and to groom other flits. Proper, Precise, and Polite are her favored flits to groom, but she'll do it to anyone that she'd made 'nice' with.

Dislikes:
Orders / Authority : While she can be quite the nice behaved flit, Prestine doesn't like being ordered around. She's a 'free spirit' and wants to just do what she wants to do. If she doesn't agree with what she's been told, she'll go between. Good luck finding her until she wants to be found.

Clutches : She's a tiny terror, not only to her own, but to others she might find. Raiding them to eat and destroy.


Member Info...

Anything Else:
Force catch 35.8

Coded by SanctifiedSavage for SWW

8
Romance / OOC Life Long Lovers with a rocky past
« on: February 22, 2018, 05:10:03 AM »

"We’ve been together since the beginning, and we’ve come so far."

N'dar // Jungle Wing // 26


About the Character:
N'dar and Ivonai have been running together for as long as either of them can remember. From orphaned thieves in Fort, to dabbling in wher fighting right up until N'dar is taken away to the weyr to Impress, these two have struggled through life to get where they’re at. Their brief time apart while N'dar is away, impressing dragons and growing up, is rough but he returns for her. As promised.

Their history is full of rough and tumble stories, but with a bit of a happy ending now that everyone is at the weyr.

Wanted ICly:
Someone to pick up N'dar. There’s a lot in their history that would be fun to play out, and current events and dramas to play through. :3

Wanted OOCly:
Pretty much the same ICly. Exploring their story, playing out things. Someone who wants to invest in them as much as I am. :3

Hit me up if you're interested.



9
OOC Hang Out / OOC How important is art?
« on: February 10, 2018, 02:56:49 PM »
There was a question posed over on Pernese Online, and I thought it was a neat one to discuss with all of you too. The initial question was, simplified, how important is it that you receive hatchling art when your character impresses? Would it deter you from joining a site if your character didn't receive their own customized dragon art?

But I also wanted to extrapolate, and expand, on that a little. Would you turn away from a site if they didn't have any art at all?

In other words, how important is it, to you, that an rp site has arts?


10
Inactive Applications / Pending F'yn [ Blue Rider / 2565 ]
« on: December 13, 2017, 09:03:57 AM »

Play By:

Kenneth Bek
Biography

Name:

Fynniran

Pronounced:
Fin – ear - ann
Honorific:
F’yn
Pronounced:
FIN
Nicknames:

Fynn, Fynny
Date of Birth:

01.01.2565 9th pass
Place of Birth:
Southern Hold

Dragon Color:

Blue
Impression Age:
2577/12
Wing Rank:

Wing Rider/Search Rider - Beach
Weyrmate:
F’yn wouldn’t necessarily mind settling but to the day hasn’t sound the right person to settle.

Your Reflection...

Appearance:

F’yns red hair is almost as vibrant as his spirit and his green eyes are as lively as he is. Though his natural color is pale and remains so despite sun exposure, his skin has garnered that thick almost leather quality that a constant deep tan manages to earn. Somehow the flesh remains wrinkle and sun spot free. Typical of a dragon rider, F’yn wears his hair in a short fashion that stays perpetually messy from his riding gear and an insatiable habit of ruffling his fingers through it and tugging the short strands when deep in thought. His face is kept clean shaven...mostly. It is not unlike him to forget to shave or altogether forgo the habit for days at a time. When unshaven, his facial hair barely grows beyond a shadow of red hue splashed across his chin and cheeks. His sideburns are unfashionably long but suit his long, lean face and narrow nose. F’yn tends to wear his emotions on his eyebrows, though his lips are also easy with expressions. Red eyebrows arc neatly, too neatly not to have been obviously groomed, over bright eyes that crinkle with lines when he smiles. Those well pressed lines serve as a good indicator of how often a smile creases his face.

Although F’yn is not very tall, his lean-toned musculature and long limbs help him appear taller than his below average stature. F’yn leans towards the current fashion: wherhide riding pants tucked into tall riding boots, the foot and soles usually heavy and thick, the leg secured by various straps and buckles, a loose fitting shirt tucked with a wide open neckline, and wherhide wrist bands adorned with beads and stones. Beyond the wrist bands and boots, he isn’t particularly a fan of fussy extras.

Response to 9th Pass Catastrophe: F’yn is mildly devastated by the fall Fort Weyr. F’yn was born a mere two years before Southern Hold was abandoned and he took the trip from Southern Hold to Tillek Hold bundled in his mother’s arms, sleeping soundly and unaffected by the change. The fall of Tillek and High Reaches Weyr was more startling to the lad, having impressed and began his turn in the battle against Thread there. The fall shook him to his core, like losing a war. When Southern Winds Weyr was founded F’yn viewed it as a breath of relief. Fear and adrenaline had ruled him for so long that finding the tiny safe haven seemed like a small victory. Resilient, F’yn left the traumatic feelings at Fort Weyr and gladly moved on to embrace their new home.

Response to dragon color mutations: Resilient and easy going, F’yn lacked opinion on the new dragon’s color mutation. Their world was changing and evolving, their home had changed, why not the dragons themselves? F’yn accepted the dragon’s color and when the Black Neisoth rose to fly Kalestath F’yn was not particularly surprised. Whenever asked, he passionately admitted that he was sure the eggs lying on the hatching grounds would yield not only more black dragons but possibly new variations as well. It’s what the world does – adapt and change.

Who are you...


Likes:

* Children : If F’yn hadn’t impressed he would have liked to have worked with the Fisher Crafthall and with children. F’yn, seeming quite uncomplicated and youthful himself, loved the pure innocence in children. He loved seeing the light brighten in their eyes as they comprehended new things. Oldest brother of four siblings and an uncle several, handling youth was second nature to F’yn, though he has no real intention of having children of his own despite the possibility that there may be one or two in the Crache unbeknownst to him.

* Attention : Though F’yn adores being looked at, touched, and otherwise showered in attention and affection he rarely seeks it. However, when it’s directed at him, he practically preens. F’yn would do almost anything for, or with, someone who gives him anything a little extra.

* Dominance : F’yn isn’t bias. If a woman showered him with attention he would do anything for and with her but his clear preference is for men. Regardless of gender, F’yn has a pliable personality flooded by submissive qualities and he enjoys being told what to do and how to do it, whether by words or actions.

* Sand : Strange but true, F’yn finds comfort in the warmth of the tiny grains between his toes. He could lie on the beach or even the hatching ground and be perfectly content.

Dislikes:

* Sleeping Alone : F’yn enjoys a good romp but it isn’t necessary. What is necessary is a sleeping partner. He wouldn’t mind if he fooled around with someone and they sent him away as long as he had someone else to go to for cuddles. He rarely sleeps in his own bed and if he is in his bed, someone else is as well, preferably three or four someones.

* Being talked down to : The young man isn’t aggressive by nature and he’s very easy to get along with. What can bring his temper to a boil, though he rarely wields it, is being talked down to, reprimanded, or corrected. Being criticized raises his hackles and makes him feel defensive.

* Busy Work : F’yn is a man of idle hands. If he has a moment outside of his duties he will spend it in the arms of another, in the heat of the moment, or lounging where he shouldn’t. F’yn does not like being kept busy beyond his honor bound duties.

Strengths:

* Intelligent : F’yn has a quiet intelligence about him. He’s smart, witty, and had forethought but he’s wise enough, also, to keep his mouth shut and follow orders. He doesn’t aspire to climb ladders and tends to make suggestions in a roundabout way that lends the suggestion as someone else’s clever idea.

* Loyal : Above all else, F’yn is loyal all the way through. His loyalty lies with those closest to him. The weyr holds his loyalty but it’s bigger than he is in this immense, multi functioning way that if off putting. Instead, F’yn lives in his circle of friends and family and there is where his loyalty holds most true.

* Valiant : F’yn isn’t cut out of hero mold but he it wouldn’t occur to him not to step in front of a blade meant for another or to risk danger to help another.

* Dedicated : Once he’s begun something, F’yn sees it through to the end. He’s especially fickle about keeping promises, which he hands out with too much ease.

* Even tempered : Slow to anger, F’yn doesn’t take life and people too seriously in general. It’s tough to get under his skin and once there he’s a slow burn type.

Weaknesses:

* Emotional : While F’yn tries not to be too emotionally involved anymore it isn’t something that can be helped. He has a tendency to get emotionally attached to people but has a lasting fear of being disappointed and hurt and so spends an immeasurable amount of effort trying to stamp down emotional reactions.

* Reckless : F’yn is adventurous and thrill seeking, combine that with fairly youthful and it’s a combination for disaster. Often he finds himself in more trouble solving a problem then the initial problem itself by running off head strong and half-cocked.

* Straight forward : F’yn has a penchant for honesty that comes from a need to be good and true. This flair for honesty coupled with a quick tongue usually puts him in a bind, especially with a wind leader or a woman.

* Loose lipped : F’yn isn’t a secret keeper. He doesn’t go out of his way to let a secret slip but he often speaks at the thoughts occur to him and rarely thinks before the words come out. It’s a harmless quality that can become damaging quickly.

* Easily influenced : Bending to peer pressure isn’t something the free spirited, adventurous young man is proud of. He’s impressionable and while not necessarily bendable to social pressure, his nearest and dearest would not have to try very hard to sway him in a direction in which his heart was saying not to go. His passivity gets the better of him and he’s a natural born follower despite his wild streak.

Describe Yourself:

* Impulsive: ----- Living and breathing in the moment, F’yn makes decisions instantly and doesn’t pause to reconsider them. This also applies to his mouth. F’yn has an innocent but nasty habit of speaking without thinking his words and their possible impact through beforehand.

* Adventurous: ----- Falling hand in hand with being impulsive, F’yn is a thrill seeking, adrenaline junky. He likes to feel his heart racing and his palms sweating.

* Flirtatious and playful : ----- While F’yn won’t actively seek out attention, the moment attention is directed towards him he comes alive. He’s friendly and chatty and centers himself by touching. He flirts shamelessly and intensely.

* Compassionate: ----- If anyone were going to sit down beside a friend and let them have a good cry on their shoulder it would be F’yn. He has a softness about him that makes him a little emotional. He is happy to share ones emotional burden so they don’t have to carry the load alone. It’s not unlike him to bite off more than he can manage and get overwhelmed by someone else’s problems.

* Content: ----- F’yn is content to be exactly who he is, completely at peace with himself. He is unconcerned by changing who he is to accommodate someone else, much to his father’s ire. The world is what it is and you can’t change that and as much applies to himself. As a result there is a loose ease that surrounds him.

The Magic Touch:


Family...

Mother: Milliann, Kitchen worker, 02.02.2552.
Father: Fisher, Farren, 10.08.2550, 05.07.2570.

Siblings:

Renann, Crache worker, 02.31.2568.

Mianna, n/a, 05.33.2569, 03.06.2570

Farmil/F’mil, rider of green Avaseth, born 03.21.2571, impressed 2584.

Children:

At twenty-six years old and having spent nights with a handful of women early on when Hold life still ruled his conscience it is likely that F’yn has at least one or two children of his own but despite loving children he has no desire to sire his own. If there are children carrying his DNA he doesn’t know about them and probably won’t be seeking them out, as can be the way in Weyr life. As it is, in the past few years F’yn’s preference have gone the masculine route so if there are young F’yn running around none of them would be younger than nine turns.


Tell us a story...

* 2565, 0 Fynniran, Milliann and Farren’s first child, was born.

* 2, 2567 Southern Hold fell to the threat of Thread and the small family was relocated to Tillek Hold since his father was a Fisher. This move kept his father in the profession he was accustomed. Fynniran barely recalls his first dragon ride and rode out the event bundled safely into a sack on his mother’s back.

* 2568, 3 Settled in Tillek Hold as if they had never known another home, Fynniran’s sister, Renann, was born. Like Fynniran, Renann was a healthy, happy, easy baby.

* 2569, 4 By four turns along, Fynny was proving to be a good spirited, light hearted lad but had a penchant for trouble. He often wondered away from the family and found himself lost in the tunnels or sneaking snacks in the kitchens, doted on by some of the mothers there. In the winter, Mianna, Fynn’s second sister and the family’s third child was born. Unlike Fynny and Ren, Mia was a sickly baby, fussy and frail. Fynn’s father began allowing the lad to accompany him to the Crafthold and on the boats, removing him from the daily life at home in order to ease his wife’s day caring for a young child and a sick baby. He became a proficient swimmer within months and had a secret talent for weaving nets.

* 2570, 5 In the turn 2570, tragedy ran its course through their family. Everyone was surprised that little Mia made it through the winter and hopes strengthened for her survival only to be dashed in the early spring when she simply didn’t wake up in her cradle. Weeks later their father fell to thread while working ground crew. The man, distracted by grief, stepped into a Thread nest and was devoured quickly. Their mother found out only weeks later that she was with child. Instead of lifting her spirit, this seemed to compound her grief.

* 2571, 6 Farmil was born, another strong and healthy baby. Milliann began to work in the kitchen, leaving the two small children with other Holders and to their lessons on their own, taking only the baby because he still nursed. Ren was too young to be hurt by this but Fynniran was just old enough to feel abandoned. Thatate year, Tillek Hold, the Fisher Crafthall, and High Reaches Weyr evacuated to Fort. Without the ocean near and the vast lifestyle changes going from Hold to Weyr life, coupled with his mother dumping them into the Crache, this move impacted Fynniran to the core, leaving him shell shocked.

* 2572, 7 The lifestyle changes proved too much for the child and Fynniran earned the label of trouble maker. He wasn’t really trying to make trouble, he simply couldn’t cope with the changes the past year had gifted. He began getting in trouble for climbing the bowl walls, exploring off limit tunnels, and once even sneaking out of the weyr. He was put to work in the kitchens to restrain his idle time.

* 2576, 11 When a clutch was lay on the sands it was always cause for excitement but Fynniran only viewed it as that, exciting gossip. When he was searched at eleven turns, it came as a surprise. The boy couldn’t get his head around the event. When the eggs hardened and hatched, however, Fynniran was left standing on the sands with several other boys and a girl, dragonless and flushed with annoyance and shame. Determined to shrug off the event, the boy began to rebel again, stealing drinks, hiding in tunnels with friends, climbing the walls.

* 2577, 12 Having earned a reputation for being fearless and wild, a few people groaned when a blue crawled from the egg and sought out Fynniran with a single minded purpose. His name was Avaseth and he dubbed Fynniran ‘F’yn’. Like all other things in life, F’yn threw himself into his newfound weyrling training and doted on his dragon to the point of spoiling Avaseth. F’yn took to Dragon riding like he took to water. What the lad did not take so easily to were the weyrmates. He had spent several years in the Crache, surrounded by other children, but being put into a room full of other young boys rose feelings that F’yn felt were wrong, unpleasant and unwelcome. He struggled in the evenings when the boys spent their free time roughing, showering, and dressing for bed. What made this all worse was the knowing eyes of his dragonet. Though Avaseth reassured him, F’yn couldn’t shake the feeling of being judged.

* 2578, 13 Suppressing his feelings became more difficult when F’yn found himself drawn to another boy, Ipnorad, and he began to get in trouble for his penchant, which Avaseth didn’t disagree with, for flying wild. Several times in the course of a Turn, the pair found themselves grounded for days at a time for stunts. On the ground, F’yn avoided many of the boys and began to pour his attention and charm into the girls.

* 2580, 15 If F’yn fathered a child at all, this was the turn. F’yn and another weyrling, Melisaun, snuck away from a feast together. Only two short months later she lost a baby they didn’t really know she’d been carrying. The young man didn’t particularly want to be a father and he certainly didn’t want kids before being attached to a wing but the events left him with a sense of deep sadness that Avaseth responded to with an overflow of love and reassurances. Somehow, the events calmed F’yn. He still took impulsive risks but he became more withdrawn and quiet, less attention seeking and trouble making. Though he and Melisaun remained friends, they never slept together again. Later that year they would fight when she confessed to him, and then during their resulting fight accused him, of being a lover of boys. They eventually made up but their friendship remained strained. Grudgingly, he admitted his unwelcome feelings but Mel was as encouraging as Avaseth. She reminded him that the Weyr and the way of life was not the same and did not hold the same expectations that the Hold life had. Besides, she has reasoned, there weren’t any more Holds left to feel Hold Bound too and he was a Dragon rider now. Between her reasoning and Avaseth’s adoration and calm acceptance, F’yn finally found a slow, quiet peace within himself, if not actual acceptance.

* 2582, 17 Ren, who F’yn barely ever saw anymore between her new duties in the wash room and his own training, announced to him that she was marrying. This simultaneously shocked and pleased F’yn because he hadn’t wanted a life along or an arranged marriage for his sister. However, only a few short months after marriage she lost her first baby. Saddened for her and by the events, F’yn turned to his friends Melisaun and I’rad (now a Brown rider). Sorrow turned to drinking, drinking turned to giddiness, and blissful unawareness turned into a sloppy night with his best friends. There was regret on his part, and then anger, and then I’rad became angry with him because of his regret, and then finally there was calm. Melisaun made it clear that this would be a one-time event for her but I’rad began to peruse F’yn with gusto until, with Avaseth’s encouragement, he gave in to his own longing.

* 2583, 18 Finally! Finally F’yn (and I’rad) were assigned to Wings and allowed to join the battle against their airborne enemy. F’yn and Avaseth had never felt so in tune with each other and never quite so free. Unfortunately tragedy struck again in his life. Returning from a flight feeling powerful and puffed, the blue rider was brought to his knees in shock to find that I’rad and his Brown had been badly thread scored. With I’rad lying in bed in pain, his Brown went between and did not return. I’rad became a husk, lost in his sorrow. F’yn tried to support him and be tender to him but I’rad was bitter and lost. He pulled away from F’yn who, in turn, became quietly frustrated. Then, on an evening after a flight, F’yn returned to I’rad’s quarters to find the man hanging. Grief and a sense of betrayal sent F’yn into a spiral that only Avaseth could seem to bring him back from. F’yn couldn’t sleep alone without being plagued by nightmares and he began to throw himself into others beds to sleep. Sleeping turned into other things with many men over time and sex turned became reckless abandoned. F’yn was changed. He was no longer timid with men but also no longer boisterous and attention seeking. He’d become a subtler man who let attention come to him as it would. While subtler in friendships and relationships, he was still the wild, impulsive, adventurous Rider and Avaseth was pleased to have his rider revived. This new acceptance of himself and his preference came at a good time because, though Avaseth had risen before, he had never flown another to that point. Avaseth flew a green with a male rider and, though the flight lust was subtle it was there. F’yn was happy to turn himself over to the lust. Late in the Turn something good finally came and his sister carried a baby to term. This baby was healthy and strong.

* 2584, 19 Farmil, F’yns brother, was searched. Farmil impressed on his first stand on the hatching ground, a sweet tempered Green called Arineth and became F’mil. F’yn was ecstatic but his mother was not. She didn’t want her tame, quiet son to become like her older, wilder son. F’yn, who by this point had had enough of his mother’s temperament, severed his ties to her, much to peaceful Ren’s and easy going F’mils dismay.

* 2587, 22 The 9th pass finally ended. The dragon rider was seasoned and exhausted, worn to the core by the way the world had become, stunned by the losses of both lives and land. They hadn’t won, the Thread had stopped. F’yn and anyone with sense knew it would come again one day and there was almost nothing left to defend. When the Southern Islands were found and Fort Island is founded his spirits were lifted. Given a choice, F’yn chose to join the Beach Wing, no questions asked since the opportunity would bring him back to the ocean he so loved.

When Neisoth is hatched F’yn feels so removed from the whole thing that it barely registers. His opinion is practical: the world changes and the creatures and plants on it adapt. That’s what this new chapter in their lives was all about, right? Adapting and overcoming.

* 2589, 24 When Beach is assigned to protection details at the new Hold site F’yn is passively pleased because, though thread doesn’t fall the Beach Snakes and Hunters present some much needed actions. When construction detail comes, his dismayed but as usual compliant.

As the Fisher Crafthall begins to rally for a space of their own, F’yn finds himself lending voice, even though the last thing he would like to do is more construction detail. His heart is with his Dragon but his roots are with the Craft. When the trip to the Crathall near Tillek results in Hunter and Beach Snake attacks, both F’yn and Avaseth come away with shallow wounds that would leave scars on their bodies but bolster their spirits need for excitement. Later in the year F’yn begins to lend his down time to the Fish Craft hall in the construction of the dock while Avaseth lounges lazily in the hot sand. He works alongside his tiny nephew, who will likely apprentice in Fisher Craft. F’yn continues to seek comfort in the beds of others though hasn’t settled into any single relationship since he lost I’rad.

----

The thread was falling erratically, swirled out of its predictable pattern by unexpected and irregular gusts of wind. The Dragon Riders were blinking in and out of the Weyrbowl like lightening, collecting firestone and leaving far too many injured behind. The thread scores caused F’yn’s stomach turn and made him more glad then he should be that he was on firestone duty and would never have to treat or wrap those wounds. The burned wings and scored haunches made his heart ache and he instinctively reached out to Avaseth.

I am here, the soothing voice responded. Right where I should be, whole and healthy. His dragon’s voice was weighted with sadness for his fellow dragons though. F’yn promised himself to give Avaseth an extra-long oiling the very next chance he got. Avaseth purred in response.

F’yn began to pack yet another sack of firestone, preparing to hand it off to another Rider. One day it would be he and Avaseth fighting this seemingly losing battle against their long-time foe. He found himself anticipatory and simultaneously terrified right down to his bones. For now he did his Weyrling duty. Glancing around he noted his fellow weyrlings equally struggling to keep up with their assigned duty. This fall had to end soon, everyone was showing signs of fatigue from their tasks. How would they ever keep this up?

Member Info...

Created By:
J
Other Characters:

N/A
Inactivity Preference:
Make them an NPC
Mauling Permissions:
Bring it On (with a possible move to No one lives forever)
Anything Else:


[*img]Paste your image URL here. 500 is suggested for the max width, but the box will scroll if necessary.[/*img]

Image Credit:
Link to line art.
Dragon Details

Name:
Avaseth
Pronounced:
[ Ah - v - uh – seth ]
Color:
Blue
Date of Birth:
2577
Place of Birth:
Fort Weyr
Clutch Mother:

Kiberith
Clutch Father:
Dekkath
Measurements: Listed in the dragon information.
Mature Length: 29 Meters
Mature Height: 5.5 Meters
Mature Wingspan: 48.72 Meters

General Appearance...

As a dragonet Avaseth was long and gangly and perhaps a touch too lean with awkward wings and a tail that swished and whipped entirely too much. His coloring was nearly silver, the blue was so pale. As he grew, Avaseth’s coloring settled into a muted blue-gray color like very blue steel. His wing span and his length stretched awkwardly long still and he remained lean and thin, making his an incredibly agile flyer, able to fold his wings against his body and swooping through narrow spaces or maneuvering tight turns mid-flight. Though he is a magnificent flier his takeoff and landing are inelegant and sloppy, most likely due to the length of his wings and body verses his height. His eyes sit deep beneath his eyes ridges which gives him a perpetually surprised expression. Avaseth’s forked tale has a deep cut fork which can be a pain as he swishes his tail often and wildly, much like he had as a dragonet.

Personality...


Avaseth is a calm dragon, laid back and easy. Though not particuarily adventurous himself, his riders penchant for excitement and thrill can rub off on Avaseth with little difficulty or resistance. Avaseth could easily be a voice of calm reason except his rider is already an easy going man. As a pair they may as well be permanent beach bums. The only thing that would please Avaseth more than lazing around in hot sand all day would be a good scrubbing and oiling.

Mind Voice: Chirpy. Speaking in a high alto, his voice is light and airy and his laugh is twittering. It’s a pleasant, if unusual, sound. When fearful or angry his voice rises to a low soprano becoming shrill.

Likes:

* Hot sand : Avaseth is a very loungey dragon, given over easily and quickly to a lay in the sun heated sand.

* Greens : Avaseth is a blue, what else could you expect from a blue. He likes a good chase but he also enjoys their company because of their unpredictable nature, so different from himself. As of yet he’s undecided on what he thinks of reds.

* Beach duty : Along with loving the sand, Avaseth enjoys beach duty because he loves the salty taste in the air and the itchy feel of salt water drying on his scales. It helps that he loves the bath and oil afterwards as well.

Dislikes:

* Bronzes : Ok, he doesn’t really dislike the bronze dragons but he does feel intimidated by them. They’re much larger and more powerful then himself and he doesn’t like the way he feels small and fragile next to them.

* Firestone : The effects of the firestone are necessary but he dislikes the way it makes his stomach feel rumbly, his nose feels hot, and, of course, vomiting it back out after a flight when he’s already worn weary.

* Confrontation : Avaseth is an easy going creature and dislikes anything that disrupts his peaceful nature, including arguing going on around him, even if he isn’t personally involved.

Strengths: 2+ (list form and please give at least a bit of explanation to each)

* Calm : Avaseth is unflappable. He doesn’t stir into angry and annoyance easily and his calm transfers to his rider. He’s a soothing presence for other dragons and riders as well. It makes him a natural born peace keeper.

* Searching : Avaseth is a very good searcher. He enjoys the task and rarely searches someone who does not impress.

Weaknesses: 2+ (list form and please give at least a bit of explanation to each)

* Lazy : Avaseth would rather lay in the sand and sleep with his side pressed against another then get up and go. It takes him a long time and a lot of nagging to wake up. Once he’s up he is ready to go but he’d almost always rather be sleeping.

* Landing and takeoff : Because of his length and narrow whip-like body, Avaseth is a superb flier but a very shaky lander and has ungraceful lift off.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #HEX code; Text: #HEX code


Member Info...

Anything Else:


Coded by SanctifiedSavage for SWW

11
Holders / Approved Meyelthra [ 19.06.2567 9th Pass / Former Wher Fighter ]
« on: September 15, 2017, 08:05:52 PM »

Play By:
Taylor Momsen
Biography

Name:
Meyelthra
Pronounced:
May-elle-thrah
Nicknames:
Meyel, but only to Sken/X'hos, and only when they're alone.
Date of Birth:
19.06.2567 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
X'hos

Your Reflection...

Appearance: She stands at a wiry 5'6" with naturally platinum blonde hair she leaves long and partially wild. It reaches just past her shoulders.

Meyelthra prefers practical clothes. Comfortable boots she's had for turns now, pants, and a nice shirt. Nice as in comfortable - it's not nice by any 'proper' holder's standard. She'll wear wher-leather, cloth - whatever she can get her hands on, and she's not above pilfering clothes when the situation calls for it. Now that she's at the weyr, she frequently wanders around in a simple cloth shirt and wher hide pants.

Now that she's chummed up to a Rider, she lounges in X'hos's clothes when she's not prowling about getting into trouble.

Response to 9th Pass Catastrophe: Meyelthra saw the dark side of Fort as a personal challenge and quiet thrill. There was nothing like a rough night at the wher pits, where marks changed hands more frequently than hookers changed bed partners. To her, wher fighting was more a craft than anything her family did and took more skill and dedication than anything else. Fuck her uppity siblings and who cares about thread? If it's gonna kill them all, then let it come quick and fast. Until then, she was in the thick of it all, thriving as much as one might in the underbelly of Fort.

Response to dragon color mutations: Is she a dragon rider? Because last she checked, she wasn't and she doesn't really give a damn about the color of a dragon. To her, they're all big fire breathing blow hards that had it pretty good during all the mess that was the catastrophe - that was their fault anyways. One of the reasons she shacked up with one when Fort Hold was 'shut down' was because they had it so good. If there is some political trouble about all the mess, she thinks it's all in the Rider's heads.

Who are you...

Likes:
Control : Meyelthra considers herself the 'queen of her domain' and likes it that way. Her domain being her room, her wher, her flit, and her immediate space. Don't get too close - she bites. And she encourages her wher and flit to do so too.

Fresh fruit : It's not exactly easy to come by BUT she has sorta claimed a Jungle Rider as her live in buddy - he says they're weyrmates. Whatever. If she can worm some fresh fruit out of him now and then, all the better.

The Little Details : She quite enjoys oiling her wher, her flit, and even X'hos's dragon. Small chores that keep both her and her bonded in shape sooth her mind. If she's in a shitty mood, you can bet she's breaking out some oil and someone is getting worked on.

Dislikes:
Early Mornings and Late nights : Meyelthra has problems sleeping, mostly because one didn't sleep well back in the shitty tunnels of Fort. It's not insomnia, per say, but closer to bad dreams or simple restlessness. Not that she'd admit to it. She actually sleeps really well next to X'hos and is comforted by the fact that there's a giant dragon near by, along with her wher and flit. If he's not around, she gets irritable.

Riders : Funnily enough, for someone presently sleeping with one and has been for some time. But most riders get right up under her skin with their snobby attitude and 'better than thou' walk. It's quite a shame fighting has been banned because she'd be tearing a path through as many as she could. Flights are obnoxious too. Why do they happen so often? subtle glare at all the Greens in the weyr

Crafters : Any Crafter that seems to think they're better than she is - which is by extension some of her family. Meyelthra has an odd chip on her shoulder about not being a crafter, an in turn, thinking all crafters are snooty unless they act otherwise. Her family is the exception. All crafters in her family are waste of space know-it-alls. She believes they wasted their time learning dying crafts and wouldn't have lasted a day in the 'real' Fort Hold.

Strengths:

* FIERCE : From the time she was a little girl, Meyelthra has always felt that she had to fight the world and she's met this challenge head on - head up and ready to go. That's pretty much how she lives her life. Any challenge, any moment, is met head on.

* SELF RELIANT: You won't see her asking for handouts, favors, or relying on anyone for anything. She'd hunt her own food if the damn weyr would let her. She hates that she has to rely on others for even that - so out of a pure sense of wanting to be able to do for herself - she does help till the fields and clean fish with the other weyr folk.

* STABBY : Meyelthra is handy with a blade - definitely out of necessity. Any gang member that thought she'd be an easy target back in Fort quickly found out that she is not, at all. What she lacks in strength, she makes up in speed and willingness to down someone. Meyelthra doesn't play for fun, she plays to kill.

* STAMINA : With enough sleep and food in her, Meyelthra can go and go and go. Weyr life, for all her grumbles about the Riders, has been good for her and she's a font of energy.

* Tenacious : When she wants something, she wants it, and she'll do whatever she has to to get it done. From applying herself to working with the weyrfolk to feel more self-sufficient, to training herself with a blade, to training a wher and flit on her own. Meyelthra believes she should be able to do it on her own and would much rather bash her face against a wall over and over to learn something.

Weaknesses:

* NEAR SIGHTED : She doesn't understand 'big picture' plans because she's very much an 'instant gratification' kinda girl. What's the point in living for tomorrow if today sucks?

* SELFISH : She's spent so much of her life looking out for herself that, well, she's really only got herself. Having pushed away both family and any manner of friends, she really only has X'hos.

* VIOLENT : Meyelthra's go to response to something, or someone, when a situation becomes too much is violence. Blades solve problems faster than words. This has cooled down a bit since she's been in the weyr but, if moved to it, she can be prompted to such actions again. Easily.

* EXPLOSIVE : She's got a temper to boot. Irrational, angry, and willing to use her wher as a blunt instrument to get things done.

* UNFRIENDLY : Meyelthra doesn't believe anyone is out for anything but themselves - and in that vein, she doesn't want anyone close to her. Fuck the world be her motto, unless someone can do something for her. Otherwise, what's the point?

Describe Yourself:

* LEECH: Meyelthra is a user. She likes taking from people. It makes her feel powerful, like she's somehow 'one upped' life. In that, she's loath to let go of things or a position of 'power' or comfort. That's one of the reasons she's been with X'hos for so long. He's been able to provide her with a lot of creature comforts. In that vein, she'll be quite protective of this comfy situation she's found herself in.

* COMMANDING: Meyelthra trained her flit and all the wher she's had in her life. She's not a passive person - nothing about her personality is - and she's not afraid to go toe to toe with a wher. She probably SHOULD be, but she's put down enough of the creatures in her life she feels like she has their lives easily in her hand. In that, she expects her flit and wher to be completely obedient.

* CONFIDENT: She's been through some shit and she's still alive. If Meyelthra told the sun not to rise, she's pretty sure it wouldn't. When she's committed to a thought, a phrase, an idea - she's behind it 100% and it doesn't occur to her that she might fail or falter. That's just not in her nature.

* SADIST: Meyelthra has a cruel streak and pain doesn't bother her. If anything, it's a learning tool. The harshest lessons stick with you and the ones that leave a scar are not easily forgotten. If someone is willing to hurt someone over something, then she understands just how important it must be - and she's willing to do the same over things that are important to her.

* CONTRARY: For all her anger, violence, and sadistic tendencies - for all that she's kept the world at arm's length, there are two people that have managed to get close to her. X'hos, just through sheer time and some odd sense of attachment the Rider has to her, and her twin. Meyelthra is very attached to her twin - and not even she can really say way. Some days she chalks it up to a narcissistic echo that her twin is 'like her', other days it's because she wants to cling to some sense of family and she feels like her twin is the only one that could possibly understand her. Whatever it is, Meyelthra loves her twin with all of her tiny black heart.

The Magic Touch: No one would guess it, but Meyelthra is a big cuddler. She likes sleeping tangled up with X'hos. She doesn't like to talk about it.

Family...

Mother: Holder Evelthra 2550
Father: Taygrohle Peacekeeper, 2548

Siblings:
All adoptable. They can be what you want:
2563: 27 Turns
2565: 25 Turns
32.09.2570 : Tayvelle, played by Kyya
2571: 19 Turns
2573: 17 Turns
2576: 14 Turns
2578: 12 Turns
2580: 10 Turns

Children:
Nameless. B 2582. Presumed dead.
Nameless. B 2585. Presumed dead.

 

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* 2567-2576, 0-5 Meyelthra is born a twin into a well off enough family. From the moment she's able to, though, it's rapidly apparent she's quite the independent individual. Crawling around on her own, trying to get into everything. Exploring fearlessly with no care or concern for her siblings. She grows up with much the same mentality, wanting to know more about the world and resenting being stuck in the home and being taught to be a 'good holder girl' - something she wants absolutely nothing to do with. She resents her siblings that are well behaved and sees it as some sort of competition to be better than her siblings that aren't behaving - better in all the worst ways. Who can get away with more, who can see more, who can get out, etc. She's not exactly a terror, but she's not well behaved by any stretch. Each additional sibling is just another distraction for her parents that will hopefully free her up to get out of the house.

* 2572-2576, 5-9 She ends up 'befriending' some of the wild orphan kids in Fort, who teach her all manner of terrible things. How to steal, how to sneak around, how to pick pockets. In turn, she sneaks food out of the house for them. They become more like kindred spirits than her family ever was and invariably teach her far more about the underbelly of Fort than a child should ever be exposed to. Rather than being afraid, her and her little band of terror friends see it as a challenge and some fantastical place to explore.

* 2576-2582, 9-15 Turning into a little lady was hard for Meyelthra. She was one of those wild little girls that didn't want to grow up and had a hard time as she slowly realized that the world began to see her differently too. It's one thing to be a wild kid running around as a 'gang', pilfering from pockets, and quite another to be a young girl. Her and her little band of friends stumble on a flit nest and in true 'grungy holder fashion' plan to eat the eggs - but there are a couple left that she and another end up keeping. Thus Snap is born.

It's not lost on her that even her parents begin to treat her differently. To this, Meyelthra's reaction is... Extreme. She flees her harper lessons, refuses to talk about any manner of craft, and essentially loses herself quite readily in the underbelly of Fort. Sometimes for days at a time. When her parents seem determined to marry her off, Meyelthra's rebellion is extreme - she ends up pregnant with an unknown gang member. And she readily tells her parents she doesn't know who the father is.

This heavily ruins any chance of her getting a reasonable marriage and she invariably carries the child to term in one of Fort's brothels and gives the babe up to one of the whores there without even naming it. Again, to the great displeasure of her parents.

Talk of marriage, however, stops.

* 2582-2587, 15-20 If there was any question about Meyelthra's fall from her family, these turns certainly clarify that. She essentially moves out of her family's house and want nothing to do with them. Her orphaned 'gang' eventually is consumed by a larger one and she readily becomes a part of it. Wher fighting seems to be the thing of this gang - as well as gambling and whoring - but she doesn't have an interest in the latter two. Instead, she sleeps with a gang member for a wher egg to get herself started. It hatches into a tiny, sweet green by the name of Elthrask but she doesn't last long. Meyelthra's rough in training and puts the wher in an ill advised fight before she's even an adult and she's killed. Some fights and marks later, Meyelthra ends up with another egg that hatches into a bulky blue by the name of Elthsk.

He lasts a bit longer than Elthrask. He dies from injuries he sustains in winning a fight, but the payout is enough that she secures herself a nice gold egg, one that hatches into a pale, pretty gold Meysk. For this, Meyelthra has big plans. She wants to sell the eggs, really set herself up nice.

However, she's jumped early in Meysk's life. Though Meyelthra barely survives the encounter and robbed of most of what she has, the young Gold wher is butchered in front of her and left for dead. Leaving Meyelthra to start over.

She recovers slowly, relies heavily on a hook up with a gang member she knows, and falls pregnant from his attentions. While carrying the babe to term, she is 'gifted' a blue wher by the name of Elthrask who she trains while pregnant. When the babe is born, she gives up the little girl to the brothel and jumps back into wher fighting. The Blue does well for a handful of fights, dying to earn her a bigger egg that promises to hatch a better wher.

Sure enough, riding on the earnings of Elthrask and doing odd enforcement jobs for the gang, Meyesk hatches and she immediately sets on training him.

It's a good, lucky two turns for the pair of them before Thread stops falling and wher fighting in shut down. Pissed off, Meyelthra is invariably hauled off to the weyr with the rest of the Hold.

* 2587, 20 Moving to the weyr is a trying time for Meyelthra. Having nowhere to stay, and refusing to be crammed into the collective caverns with the rest of the 'family-less' holders, she flits from Rider to Rider until she ends up quite literally running into X'hos. Lucky for her, since she'd just been kicked out of her former partner's weyr. Latching on to an opportunity when presented itself, she simply inserts herself in his life. He's easy, her weyr is infinitely more comfortable than some big cavern with other people, and he listens to her. Works for her.

* 2590, 23 Time flies when you're having fun. She's still with X'hos and she's managing in the weyr. Bored but there's not much to be done about that. The idea of moving to the Mine Hall is idly alluring, but she's not quite willing to leave her cushy life in the weyr.


She’d been here before. Kicked out, without a place to go. Overstaying her welcome was something Meyelthra was used to. So when the Blue Rider she’d been bunking with had quite literally stuffed what clothes Meyelthra had called her own in a bag and tossed them out in the hall, then bodily shoved Meyelthra out next, it’d taken everything in her not to go after the bastard.
 
If Meyesk had been near by, it would’ve been a fight. Unfortunately for her, and luckily for the Rider, her blasted weyr and flit were both several tunnels away chewing on some bones she’d been able to barter from the herders after a day’s work. They didn’t give a runner’s shit about Meyelthra or the fact they were, effectively, roomless.
 
Homeless? How did that work in the weyr?
 
Fuck him anyways. She hauled her bag up on her shoulder and stalked the tunnels, wondering if she could hit up some old acquaintances from Fort Hold. Not something Meyelthra wanted to do, mind. Most people she knew would just as well stab her while she was sleeping than take her in. Neither did she want to crawl into that pit of a cave they called the general sleeping cavern.
 
Fuck all that too.
 
Maybe a good scrub to improve her mood, then she could sort things out while she soaked. Surely there was somewhere...
 
The Flight Lust and Gold’s call hit her, making Meyelthra both curse the timing and wonder at her good fortune. At the very least, she could shack up with a Rider for a bit. They were infinitely less discerning about who they took back to their weyr.
 
That’d give her at least a day or two. Maybe three.
 
When Meyelthra saw a particularly handsome man – presumably a Rider – making his way from the bathing springs in nothing but a towel, she knew she’d found her first target. If he didn’t work out, well... there was an entire weyr being enveloped in Flight Lust. She was bound to find someone. That he was already so close to being undressed just made things easier, in her opinion. Letting her bag drop in the tunnel, she sauntered up to him with a faint smirk and pushed him back against the cold tunnel wall.
 
She could say the Flight Lust made her do it if he protested too much. Not that Meyelthra gave him much of a chance to protest before she gripped his jaw and drug him into a heated kiss, her other hand tugging at the towel.

Member Info...

Created By:
What you would like to be called on the board
Other Characters:
Halirina
W'sar
L'ale
C'ace
Niema
K'eeda
A'yara
B'nyn
Yinaya
Seaphonellqua
J'dan
Haithen
Sethunya
S'ric
S'nis
Keassa
Loressa
Sevastjan
Ysmersa
Remira
Gavita
Faytona
Tavianna
Daysepona
Ivonai
Quenneca
Everalsie
Domnitissa
Inactivity Preference:
Kill me
Mauling Permissions:
Roug'em Up
Anything Else:
Can't stop, won't stop

Coded by SanctifiedSavage for SWW



Image Credit:
Credit in picture. Colored by SirAlahn
Wher Details

Name:
Meyesk
Pronounced:
May-eh-sk
Date of Birth:
04.04.2585 9th Pass
Place of Birth:
Fort Hold
Wher Color:
Bronze
Egg Description:
A nice, fat egg with a lot of wrinkles she won as a prize from a fight. She promptly 'retired' the Blue that had won it for her to the Butchers since she saw the big egg as an upgrade.
Measurements: Listed in the wher information.
Mature Length: 4.5M
Mature Height: 1.7M
 

General Appearance...

Meyesk hatched a burly, dark burnt bronze and pretty much remained that coloration as he grew. What pleased Meyelthra the most, however, is how big he was at hatching - and how that's also been pretty consistent. You'll be hard pressed to find a bigger Bronze wher, and he's just as muscled as expected of a fighting wher. Just a shame one had to die for him to be bonded to her. 

Personality...

Empathetic: Meyesk and Meyelthra are not what you'd call 'best friends'. More like working associates. They don't share much and what communication is shared is often either physical on his end or verbal commands on hers.

Likes:
Food : Of any kind. Flit, wher, runner, herdbeast, human. It doesn't matter to Meyesk. If it's living, it can be killed, and he can eat it. Best to keep tiny creatures away from him.

Fighting : He's a monster and he likes being one. Give him any excuse to throw his weight around, and he'll use it. Meyesk needs very little prompting to become violent, and he whole heartedly loves it.

Dislikes:
Complicated Orders : He's a simple wher with simple pleasures. Don't complicate tasks for him or he'll get easily frustrated.

Wher in his personal space : While he has to be told to fight, he has a 'bubble' that is his. Don't invade it.

Strengths:

* FIGHTING : Meyesk was bred for, and has lived a lot of his life as, a fighter. Since he's survived this long, one could argue he's good at it. Being big and strong helps.

* OBEDIENT : He has no problem following commands from Meyelthra. He understands that they're connected, that she's in charge, and listens to what she says.

Weaknesses:

* UNCARING : Meyesk is obedient, but he doesn't care about Meyelthra. There is no love between them and he will not act on her behalf out of a sense of duty or desire to 'protect' her. They take care of themselves. If she wants him to do something, she'll tell him. Otherwise, he'll passively watch her get stabbed.

* NOT TERRITORIAL : It's been trained out of him. Meyesk doesn't care about other wher unless they're in his personal space. Other than that, so long as he's not told to fight them - or he's not defending himself - they're just props. So he's a shit guard wher.


Member Info...

Anything Else:
Great fighter, shit guard.

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art. Colored by me.
Flit Details

Name:
Snap
Pronounced:
Just like it sounds.
Color:
Blue
Date of Birth:
2580 9th Pass
Place of Birth:
Fort Hold

General Appearance...

Snap is a pale purple blue with one teal wing. He's always had that odd Wing and for that reason alone she didn't try to eat him. Since he's so small, she didn't think he'd eat much either. Snap's always been small and retained his blotched blue coloration. If drunk, Meyelthra will admit he's pretty.

Personality...

Mind Voice: Snap is a quiet thing and will only show pictures to Meyelthra if she asks for something specific. Otherwise, he rarely makes much noise at all. He doesn't like drawing attention to himself.

Likes:
Cuddles : It doesn't happen often, but he likes being held and petted by Meyelthra. He especially likes when she lets him sleep with her.

Bones : He likes chewing on them. They're a nice treat for a job well done.

Dislikes:
Whers : They have been known to try and eat him. Meyesk isn't an exception.

Men : X'hos is an exception. The company that Meyelthra generally kept at Fort was a rough, mean lot and Snaps generally hated them all. He'd hiss and snap. But he does like the Rider his bonded has shacked up with.


Member Info...

Anything Else:
He's cute, so cute not even Meyelthra can deny it.

Coded by SanctifiedSavage for SWW


12
Family & Friends / OOC Drug Dealer's Healer Brother
« on: September 11, 2017, 05:19:11 PM »

"It doesn’t matter what happens, mistakes we might make – we’re still family."


Quenneca // Drug Dealer – Former Healer // 29


About the Character:
Quenneca is a former Healer turned drug dealer during the Pass who is now more of a hobbiest. She grows Psilo shrooms, smokeweed, and numbweed in her room at the weyr because she likes growing things though I suspect she’ll be heading over to the Mine Hall soon to see if she can start growing other fun things there. She means well but she always thinks she knows better, which inadvertently got her kicked out of the Healer’s Hall and ultimately created a huge rift between her and her family – except her and her brother.

Wanted ICly:
Naussec – name not negotiable – is pretty much stuck between trying to be the Healer their father wants to be while still trying to care for his sister who is tossed to the darker parts of Fort. He’s meant to be a pretty good healer, perhaps a bit lost in his work because he’s trying so hard to be a good son – mayhaps at the expense or exclusion of a marriage.

Wanted OOCly:
Obviously family plottage now that they’re at the weyr. Mayhaps past plots. I’d like them to be able to reconnect after their father dies. I suspect that Naussec doesn’t approve of anything Quenneca does and she heavily resents that he’s been able to become the Healer she’s always wanted to become, but they both work really hard to set that aside since, well, everyone else in their family is dead and they both suck at relationships since they’re awful workaholics.

As always, please chat at me if you want to play this character and please make him adoptable. <3



13
Family & Friends / OOC It's like a friend. Like a Best Friend.
« on: September 02, 2017, 03:24:25 AM »

"Life is too short to do anything but enjoy it – no matter what happens."


Daysepona // weyrfolk // 17


About the Character:
Daysepona, or Daysa as… her friends would call her if she had any, is a sweet, optimistic girl who has had a bit of a rough life. She works hard with no complaint, finds a reason to smile no matter what’s happened, and you’d never guess she’s had a bit of a rough life. Or that she’s seeing a particularly rough bronzer in Jungle, M'kale.

She’s not the brightest girl and politics are WAY over her head. She’s also pretty awful in social situations, but she means very, very well.

Wanted ICly:
My sweet Daysa needs a bestie. With Colvin out of play, I’d like for her to find someone she can pal around with. Maybe someone who wants to get her into trouble, open her eyes up, get her to see the world. This doesn’t have to be the nicest of friendships and it can be for all sorts of reasons, but I want someone more worldly than her – not hard to do – and they don’t have to like M'kale either. Though it’d be nice if they did genuinely want to be her friend.

Wanted OOCly:
Yup. Best friend wanted. For better or worse. Long term plots and the like. Hit me up here or on discord. 8D Riders, crafters, grungy holders. Any will work because Daysa wouldn’t know a viper if it bit her and nearly killed her. She’d probably apologize for getting in the viper’s way.

 Let’s have some fun with this.


IF you do make a character for this ad, as always, please make it adoptable. <3


14
Other / OOC Sr Weyrwoman's Aides
« on: September 01, 2017, 02:40:09 AM »

"I don’t always expect you to agree with me, but you damned well better be honest."

Halirina // Sr Weyrwoman // 52


About the Character:
Halirina is a very traditional, no non-sense sort of woman. She cares deeply for the Weyr and has a sense of duty about as big as her dragon’s ego. If anyone is going to work directly under her as her aide, it’s important to remember respect above all – especially around Kalestath. The Gold isn’t above letting someone know when they’ve toed a line too many times and if Kalestath doesn’t like you, you won’t last long in the position at all. That being said, Halirina doesn’t want a bunch of chipping ‘yes men’ either. Intelligent and well-formed, but respectful, rebuttal is the best way to get through to her. Especially from those that she respects.

She doesn’t allow many close to her, but the aides are essentially her shadows. Messengers, her voice when she’s not around, and with that comes a hefty dose of responsibility… as well as a shit ton of fall out if you misspeak or toe out of line. This isn’t the position to ‘push the envelope’ as it were, as Halirina nor Kalestath will tolerate that even one bit.

Wanted ICly:
The Oldest
Aide One
Male or female, it doesn’t matter. But this aide has been with Halirina the longest. For upwards of 30 turns, so they’re as close to friends as subordinate and superior might be. Halirina may never directly confide in this person, but she trusts them – and in that, this person will have had to earn that trust over a long time. No lying, no backstabbing, but unwavering loyalty and sense of duty to the Weyrwoman and the Weyr at large. Kalestath is probably fond of this person and they often will help oil the giant Gold, which could end in idle chatter between Halirina and this Aide often.

The Firmest
Aide Two
Male or female, it doesn’t matter. Though this Aide hasn’t been with Halirina as long as the first, they have a good head on their shoulder and they’re not afraid to let Halirina know when they might not agree with her – something she can appreciate from time to time. They should still have a keen sense of duty to the Weyr, but perhaps a softer spot for a particular area like the lower cavers – those that might get over looked or otherwise forgotten in the craziness of the Threadfall, so they kept such affairs firmly in Halirina’s mind even as the skies burned with Thread so no one would be forgotten. They are frequently called to double check records and recount stores, so there is a great deal of trust in this Aide not to be ‘bought’ out by anyone or play favorites. Everyone gets equal share.

The Youngest
Aide Three
Male or female, it doesn’t matter. Though this is the youngest of the aides, that doesn’t mean they just entered in Halirina’s service either. Having been with the weyrwoman for at least 8+ turns, they are spry and always seem to find a positive note no matter the news, which might infuriate the Weyrwoman but she keeps this Aide around for the chipper attitude and endless amount of energy. A reminder that even at the worst, there’s always something to look forward to – and that’s exactly what this Aide does. This aide plays fetch for Halirina often and, much to the annoyance of the Craftmasters, they are frequently in their business – asking seemingly inane questions, checking up on their records, but always pleasantly and never overstaying their welcome. Much like the other two, Duty to the weyr and the weyrwoman will always come first.

Wanted OOCly:
So the Sr Weyrwoman has three aides and I thought it might be fun to get them played. I’m not looking for anyone to combat Halirina – she won’t stand for it and, frankly, they’d not have lasted long. The position is purely at the will of Halirina so you can imagine these people must be in her good graces if the ‘youngest’ has been attending her for 8 some turns. And that’s exactly what I’m lookin’ for. People she can rely on, mayhaps confide in, and be her eyes/ears around the weyr with loyalty to her and the weyr alone.

It’s about time Halirina stop being so alone in this campaign against Maeron and the pain-in-the-ass holders eh? While they do have the authority to speak with her voice, it should be done sparingly and know that when that happens, it could very well come down very harshly on them if Halirina does not approve what they’ve done. Essentially, it should only be done in the most extreme of circumstances.

That being said, if any character is made for this ad it should be Adoptable and, please, talk to me first. <3





15
Weyrfolk / Approved Ivonai [ 28.2.2563 / Weyrfolk ]
« on: August 27, 2017, 02:28:05 AM »

Play By:
Natalie Dormer
Biography

Name:
Ivonai
Pronounced:
Eye-von-ay
Nicknames:
Ivy, but only to N'dar
Date of Birth:
28.02.2563 9th Pass
Place of Birth:
Fort Hold
Spouse:
N'dar

Your Reflection...

Appearance: Ivonai is a small, slender woman at 5'3". She's never been big, largely due to being orphaned at a young age and struggling with nutrition during a rough time at Fort. Even so, she has a pretty face, an easy smile, and naturally blonde hair that she keeps at chest length. Unphased by much of what she's been through in life, Ivonai still bears scars from knife fights on her arms and shoulders though she's not ashamed of them. She wears tanktops when the weather permits, enjoys the rain on the island, and has a dress or two that she'll take out when she's feeling particularly pretty.

In her more practical moments, or when she's working around the weyr, Ivonia is dressed in simple pants and a button up but sleeveless shirt. Quick to volunteer where needed, she's found in the kitchens, hauling excess rock out of tunnels being worked on, or wandering the tunnels lighting glows where no one wants to as she's not afraid of spinners or tunnelsnakes.

She's generally walking with a bit of a bounce to her step and with purpose, looking for the next task or thing to be done with a wellspring of energy.

Response to 9th Pass Catastrophe: Ivonai narrowly survived Fort Hold by stealing from others and through the random acts of kindness from others. Refusing to become a whore, she begged and stole instead. Careful not to fall into any gang that could take advantage of her, Ivonai instead relied heavily on N'dar as she grew up and they grew close. Her lack of affiliations with any gang, however, meant that she was frequently on the move which meant she was often malnourished - but she was free and her own person. Thankful for every day she fought to have.

Response to dragon color mutations: Dragons have always been Ivonai idea, and ticket, to a better life. No matter their color. She only became more aware of the politics involved in the mutations when N'dar became a Rider and she still thinks it's a people being nitpicky. Be thankful for what you have.

Who are you...

Likes: Wandering the Tunnels : One of her favorite tasks has always been lighting glow baskets in the deeper tunnels. While it would seem a lonely, or even nervous, task she actually quite enjoys it. Exploring the tunnels, providing light, ensuring people can find their way… It's exactly the sort of thing she likes doing. The quiet and seclusion doesn't bother her at all.

Oiling Dragons : Not something that a weyrfolk lady gets to do, but it's a chore that she actually enjoys. If that was a regular task she could be assigned, it'd be something she'd do all the time. Mostly because a quiet part of her wishes she could've been a candidate and impress one herself - alas.

Food : Arriving at the weyr, and actually being granted rations, is one of the greatest gifts. The weyrfolk never understood how great they had it.

Dislikes:
Complainers : Seriously. Unless someone has had it really, really, really rough then everyone can just shut up and get to work. Only way to make it better is to get on it or make a change.

Injured Wher : Which should be obvious, but it conflicted heavily for her when she was growing up and she participated by necessity in wher fights with her small green Ivisk. It was never something she enjoyed, but did anyway as a means of living rather than being a whore. It was a world she became a part of despite her very real resentment for it all.

Gold Flights : Being mated to a Bronzer means this sorta thing is just a fact of life, and while she does encourage him to participate, she always secretly hopes he loses. That being said, Ivonai does hate gold Flights and gets anxious every time they happen.

Strengths:

* STRONG WILLED : Ivonai has been through a lot - living on the streets and tunnels in Fort Hold, stealing to survive, being a wher fighter - and she doesn't let it get to her. She's moved on, she smiles often, and she's accepted that the things she's done and the people she's killed before are in her past.

* SURVIVOR : While the Ivonai who lives and works in the weyr is a much softer lady than the one who fought to survive in the Hold, she is just that - a survivor. She will do whatever she must to stay alive - up to and including killing another. Her life, and Nal's / N'dar's, and her children's, are the most important thing and all that ultimately matter.

* HELPFUL : When she's working, Ivonai is the epitome of the most helpful person ever. She does whatever she can to be helpful as it's her way of making the world a better place.

* QUICK : She's small, not very strong, but if it came down to a fight, Ivonai is quick. Don't underestimate her just because of her size.

* DEFT HANDS : Ivonai spent a lot of time as a thief and that hasn't really left her. While she doesn't go out of her way to steal all the time, she has quick, fidgety hands that seem to have a mind of their own. For basic, or semi-complicated tasks, that can be a good thing.

Weaknesses:

* CODEPENDANT : So much of her world revolves around N'dar that she'd be well and truly lost without him. Especially now that they're at the weyr and more of an established family with children.

* PHYSICALLY WEAK : Without a blade, Ivonai isn't much of a threat at all. Her punches are laughable and she's no weight to throw around. Really.

* NARROW MINDED : Ivonai has a hard time envisioning anything beyond what she's already made her mind up about. While she is very free thinking, she can't empathize or understand other people's mode of thinking - like she can't comprehend why traditional people think the way they do or, if someone disagrees with her, she just thinks they're wrong because they disagree with her. She's always right.

* CONFRONTATIONAL : Though she's tiny, Ivonai has never felt helpless. As such, she's never understood that maybe she shouldn't get in fights with people. So she doesn't back down and she's always willing to speak her mind.

* KLEPTO : She likes taking things. It's just… it's bad and a force of habit from desperate times. Things she doesn't even need or want. If she gets caught, she'll laugh it off and apologize. Otherwise, she gives the things she finds to her kids.

Describe Yourself:

* ROMANTIC: N'dar has been a constant in her life and, in a very traditional fashion, her one and only. Her soul mate. Though he's been with others during his stint as a candidate, Ivonai has never and she is very much in love with her Bronzer.

* MOTHERLY: Having never been healthy enough to carry babies to term while she lived at Fort Hold, she cherishes the family they have now at the Weyr. This doesn't extend to the other children at the creche, but she dotes on her own babies with stolen gifts.

* GRATEFUL: She wouldn't say it's loyalty, but rather she is very grateful to have been able to work and live at the weyr. For escaping the terrible life of the Hold and she wants to be able to pay that back - to help others and hopefully, in some way, save them.

* PLAYFUL: She's a happy lady who smiles often, who plays with her children, who laughs and finds humor in life when she can.

* WISTFUL: Ivonai wishes that she could've been a lot more in life. A crafter, a rider - which means she's picked up on a lot of skills but she's not a master / journeyman or the like at any of them. She volunteers a lot, wants to help out where she can, but she'll only ever be a weyrfolk.

The Magic Touch: She fidgets with her hands when she's bored - picks at things, idly braids a strip of cloth she carries around, or plays with her hair.

Personal History & Education

Mother: Iarammie B 2531 - Whore
Father: Unknown. Some dude that visited a brothel.

Siblings:
Algasiane B 2546
Andalomina B 2549
Sidna B 2551
Sawayna B 2554
Eksipse B 2558
Matessirr B 2560
Brigala B 2565

Children:
Navona B 2583
Inovale B 2586
Nilon B 2588


Tell us a story...


* 2563-2568, 0-5 Born to an older whore in a brothel in Fort, Iarammie spent a lot of her time – or as much as she could – pregnant. Not because she liked children, mind, but because it got her some ‘special’ treatment by the owner. That special treatment being some extra food and some time off as she came to term. Once the babe was born, however, Iarammie wanted little to do with the girl. She was at best an absentee mother, if she could be called ‘mother’ at all. The only thing Iarammie ever gave any of her children were their names. Everything else was ‘charity’ from the brothel, the other women, and it became quickly apparent to the young Ivonai that the brothel was not a place she wanted to be. Though she never celebrated her name day, she ran away from the brothel shortly after turning five. She wanted nothing to do with her mother, the dirty men that lived and visited there, or the things that took place there.

* 2568-2572, 5-9 Ivonai learns pretty quick that life in the tunnels and streets of Fort are as unforgiving as her mother had been. Because she’s small and had already learned to be out of the way, she takes to stealing easily. Though she’s caught a handful of times, she does get away and learns from it. Early on in her ‘thieving career’, she runs into another ‘orphaned’ boy by the name of Nal. She takes it upon herself to provide for him, stealing to feed and clothe both herself and him. It’s during one such bout of scavenging that she comes upon a mostly destroyed flit nest. She hoards some of the eggs to eat for later – cooks up two for them when she finds them. In the process of saving the eggs to eat for later, one does end up hatching. A frosty blue that Ivonai ends up keeping and naming Snow – but only after she makes the baby flit promise to help keep them alive. ( The poor creature had no idea what was going on, it was just hungry. ) However, after feeding Snow the other egg and hard scraps, the tiny creature ends up proving to be invaluable at helping them steal – either being a distraction or outright stealing things for them. It’s quite lucky for them, and Snow, that flits are highly mobile even after being born. Ivonai learns a lot from the little flit and they help eachother to not only survive, but provide for Nal as well. The older they get, however, the harder it is to be unnoticed.

* 2572-2580, 9-17 Inevitably, both Nal and Ivonai are drawing too much attention to themselves and need more food than both she and Snow can steal to keep the three of them adequately fed. Though Nal is a turn younger than her, the pair of them hatch a plan to get him involved in one of the many gangs around Fort. After a handful of weeks figuring out the best way to get involved, the pair decide to get him a wher. Ivonai and Snow steal an egg from one of the Wher Butchers so by the time Nal opts to join a gang, he has a growing wher to help ‘sell himself’ to them. Eventually, it works. Though he gets into some scuffles getting into the gang, they take him in and use him for courier work – and ‘training’ – as his wher grows up. Ivonai becomes his secret. She steals some to keep herself fed while he gets himself settled in the gang but they meet up occasionally. It isn’t until his wher is grown, and Nal has filled out some that he finds his place in the gang and invariably a place for Ivonai to stay with him. The handful of times that she’s seen with him, it’s handwaved that she’s a drudge whore – lower than the whores in the brothel – and no one thinks anything more of it.

Though Nal and Ivonai are together during this time, malnutrition prevents Ivonai from carrying any child to term. She keeps this mostly to herself, not wanting to distract Nal from his training and the careful secret they have to maintain with his place in the gang and hers on the streets and tunnels of Fort. Nal falls into the wher fighting pits to provide for not only himself, but her as well. Ivonai takes to watching his back – never a part of the gang but always involved, carefully infiltrating the wher fighting rings so she can look out for him or be around in the event he loses or back him up when he needs to collect earnings. Having been more of a fighter than Nal growing up, Ivonai ends up killing for him on a handful of occasions. To keep him from being ‘retired’ early, to keep his wher from being hobbled and a fight thrown, or to keep their secret. It’s not a perfect life, but they make it work.

Some time during her 16th turn, Nal and Ivonai secure her a Green wher for additional protection. She’s a small thing but Nal and Ivonai start teaching her early on to be ferocious to be a vital member of their ‘family’.

* 2580-2581, 17-18 Later in the turn, everything seems to fall a part. Nal loses a fight, fairly, and is without a wher. While not detrimental in and of itself, the next day a Search Rider pegs him as Dragon Rider material. While the gang very much wants him to refuse, Ivonai and Nal both know that this is an opportunity he shouldn’t pass up – even if it means he’ll be leaving her behind for an indeterminate amount of time. Only at her insistence does Nal take the Search Rider up on the offer with the promise that as soon as he’s able, he’ll come back for Ivonai.

When Nal leaves, Ivonai is left with Snow and a growing Ivisk. Suddenly alone, she falls back to thieving – which works for a time. Certainly with Snow’s help. But it’s hard to go unnoticed, especially to get all she needs to not starve. Ivonai eventually shacks up with the gang that Nal had worked with and, because she’s quite a fighter, doesn’t end up as a whore but a pick pocket and thief for them – with the understanding that once her wher is old enough, she’ll be a fighter.

* 2581-2583, 18-20 When Ivisk became mature enough to fight, Ivonai didn’t have much of a choice. Too small and hardly strong enough to throw her own weight around, she became reliant on Ivisk to do so for her. The green wher was entered into the fighting rings and they made a living off of it – Snow became her look out as she had been for Nal. For two turns, Ivonai and Ivisk managed. Though she didn’t win every fight, Ivisk still did well for herself and Ivonai never had to replace the wher, though there were several weeks when the wher was out of a fight for a time or two to heal up. It seemed like a nightmare that might not ever end until finally, one day, Nal shows up with a dragon.

Just like he promised. And he’s N'dar now.

* 2583-2587, 20-24 While Ivonai had never doubted N'dar, it almost seemed surreal to be brought to Fort Weyr. The differences between the two were certainly night and day and the weyr definitely brought her closer to the danger that is Thread. Or rather, closer to the realization of what they’re dealing with. Growing up, Thread was just a thing in the sky over head. At the weyr, it was ‘the enemy’. To suddenly be with him though, and in the structured safety of the weyr with Snow and Ivisk, is something else entirely. It takes Ivonai several weeks to rest up and essentially recover from her time at Fort Hold, but she falls into the work force at the weyr readily enough once she has. Though she worries for N'dar, she sees the importance of what he does and tries to find ways around the weyr to help out as much as she can while he’s flying Thread.

It comes as quite a shock to her, initially, when she becomes pregnant at the weyr – quite quickly, but she’s overjoyed as she’s able to carry the babe to term and they have their first child. A little girl by the name of Navona. Though it takes some convincing, Ivonai does drop the girl off at the creche but only when she’s working. She ensures she’s the one to feed and tend the little girl when she can – and takes breaks throughout her working shift to do so – as well as making space for the babe in their weyr so the little girl can sleep with them, when they sleep. Involving herself, and N'dar, as much as they can be involved given the state of the weyr and how Thread is falling.

Much to Ivonai’s joy, she’s able to have a little boy later on. The rationing of meals and hard, but steady work seems to agree with her. She takes to mothering him as she did her first little girl, wanting to be as involved in her children’s lives as she can be while still being a vital member of the weyr.

* 2587-2590, 24-27 When Thread stopped falling, Ivonai was not the only one who couldn’t believe it. To have not only herself, but her weyrmate survive, to see the end of the Pass was everything she could hope for. Even more so that there is an island discovered that might provide them with real food and a better future.

Arriving at Fort Isle renews her sense of purpose and, if anything, makes Ivonai very grateful to the weyr for all that it’s provided for her and her family. She’s one of the first weyrfolk over to help with construction and set up – though she has no formal training, she’s a hard worker – and not even when the Hunters are revealed is she dissuaded from Southern Winds being her new home. It just means they have something new to deal with and she’s certain that those in Jungle Wing will take care of it.

Not too long after their arrival on the island – in 2588 – she has another babe. Having come from literally nothing in Fort Hold to a beautiful island and her family surviving the Pass, there’s not a lot that Ivonai isn’t thankful for. Nor does she tolerate anyone being overly ‘negative’ about the weyr that has given her and her family so much.
The loss of Nal’s wher, Nalesk, was… well, it was a set back. Ivonai refused to allow herself to think of it as anything else. To fall into the trap of negative thinking. So what they’d lost their cozy den and he’d fallen out of favor with the gang? Such things were fickle and easily won back, in due time.

For today, though, Ivonai and Snow were on the look out for something easy and quick to eat. Later in the evening they’d slink into the deep tunnels of Fort Hold, skirt past brothels and gambling Dens, and find somewhere they could rest. Somewhere warm. Unfortunately for now, she had to be out and about. Looking for a good mark to either steal from or outright assault and mug.

She was that hungry. That desperate.

Nal was down a side alley, keeping a separate lookout while she was in the adjacent. Ideally, any well meaning Peacekeeper would run into Nal before her and he could suitably distract them if… and only if… she managed to find a good mark.

Ivonai nor Snow paid any mind to the dragon that flew over head. Not like they could eat it.

The same chill that had Ivonai on edge, and particularly hungry, seemed to be keeping most either inside or in the tunnels she didn’t want to hunt in. Some were particularly rife with gang members and they were harder to deal with, more apt to fight her. More likely to recognize her.

Ivonai was about to call the evening hunt a loss when Nal came dashing in her direction, which immediately set the short, wiry woman on alert. Snow perked up on her shoulder and flared his wings, ready to take off and either become a distraction or a very painful nuisance.

But Nal was alone. Anxious even. What fell out of his mouth had her own eyes going wide and a hand absently running through her short, dirty blonde hair. “I… You… You were searched?” Ivonai couldn’t believe it. It seemed too good to be true. A tentative smile tugged at her lips. That would mean… he could actually escape this terrible place.

Snow calmed when it seemed there wasn’t an immediate reason for him to act, thrumming softly in greeting. He was nearly tossed off Ivonai’s shoulder when she pulled Nal into a quick hug. “This is great news!” It hadn’t yet occurred to her that he had been searched – not them.


Member Info...

Created By:
Sanctified
Other Characters:

Halirina
W'sar
L'ale
C'ace
Niema
K'eeda
A'yara
B'nyn
Yinaya
Seaphonellqua
J'dan
Haithen
Sethunya
S'ric
S'nis
Keassa
Loressa
Sevastjan
Ysmersa
Remira
Gavita
Faytona
Tavianna
Daysepona
Quenneca
Everalsie
Domnitissa
Inactivity Preference:

Mauling Permissions:
Bring it On
Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Art by Cwienman, colored by me.
Wher Details

Name:
Ivisk
Pronounced:
Eh-veh-sk
Date of Birth:
2579 9th Pass
Place of Birth:
Fort Hold
Wher Color:
Green
Egg Description:
A small, pale egg. Almost white. Barely wrinkled. Easily pilfered by Ivonai and not really missed at all given the size.
Measurements: Listed in the wher information.
Mature Length: 2.8M
Mature Height: 1M
 

General Appearance...

When Ivisk hatched, she was so small Ivonai almost worried she'd grabbed a flit egg. Obviously not, but still A tiny, dark green wher that has eventually lightened up to mint green with darker high lights and wings - even though they're mostly useless. Though she's small, and grew to be on the small end of green whers, Ivisk is a ferocious beast. With no formal training, she's a bit feral and scarred up. But she means well.

Personality...

Empathetic: Ivisk is very attached to Ivonai and though she only knows rudimentary commands, she has been trained to react to her since she's a fighting wher.

Likes:
Bouncing : She likes running around, jumping in place, and pouncing on other wher and dragon. Usually it's in a playful bout, but she can easily turn aggressive.

Babies : No matter how aggressive Ivisk might be, she's very cuddly with Ivonai's children and likes being a baby sitter.

Fighting : Ivisk doesn't get angry - to her, fighting is just another game. A painful, burst of motion and energy game, that she has to win for Ivonai.

Dislikes:

People : Really. She hates them. Only N'dar and family - her babies - are the exception. Otherwise she wants nothing to do with people and she'll let them know. People have proven to be terrible and bad, and she'll bite.

Being collared / muzzled : Any sort of cage, tether, muzzle etc she hates. Ivisk thinks she's a good wher and doesn't need any of that. Put her in a cage, tie her up, etc and she's a monster.

Strengths:

* FEROCIOUS : Ivisk is a beast of a wher for her size and fights with an 'all in' ferocity.  When she's in fight mode, she doesn't turn off until she's killed it or she's dead.

* SMART : For a wher. Though Ivisk has never been formally trained, she still follows Ivonai around and seems to intuitively know what her handler needs - as well as staying out of her way. She also seems to know the difference between when to attack and when not to. Usually.

Weaknesses:

* NO OFF : Once Ivisk has attacked, she has no 'off' switch. She has to be beaten off, pulled off by something bigger or stronger, or what she's attacking has to die. Commands don't work on her at that point.

* AGGRESSIVE : Ivisk is people aggressive. During her time as a fighting wher has left her very leery around people in general, so she doesn't like being touched, talked to, or approached by strangers at all. She'll bite without warning. Only N'dar and Ivonai's children are the exception.


Member Info...

Anything Else:
She runs 19.6, force catch, locked run. 

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Colored by rubi
Flit Details

Name:
Snow
Pronounced:
Just like it sounds
Color:
Blue
Date of Birth:
2569 9th Pass
Place of Birth:
Fort Hold

General Appearance...

Snow was a small, scrappy baby flit that hatched from a chilled egg, so he was lucky to have hatched at all. Hungry from the get go, he looked much as he does now – like chilled snow – and that’s why he was called as such. A simple name from a little girl. He has some scarring on his body now from fights he’s been in with other flits and people, mostly along his chest and wings, but they haven’t slowed him down.

Personality...

Mind Voice: Snow is a very communicative flit with precise pictures. While not formally trained, he and Ivonai have a very tight partnership gleaned over many a’theft, so his mental pictures are clear and concise.

Likes:
Stealing : Shouldn’t be a surprise, considering his upbringing, but he’s damned good at it too. Not just the stealing part, but the distraction part as well. He can do cute flips, trill something resembling a song. Whatever needs done so that either he can steal whatever is on your plate or Ivonai can. While his bonded isn’t much for stealing anymore, he still does. Mostly food though.

People Watching : Serving as a look out for part of his life means Snow has been trained to be very, very observant. He’s not a flighty little flit, but rather, the sort that watches people very intently. He notices just about everything that goes on around him and isn’t afraid to bite someone if he thinks they’re trying to pull something he doesn’t like.

Dislikes:
Invading his space : Don’t get too close to him, and don’t pet him without permission. Snow is like those cats that look like they want to be petted, but he doesn’t. Ever. Neither will he move away to indicate he doesn’t want to be touched. He’ll just bite.

Wher : Ivisk, obviously, is the exception but he has been almost eaten too many times in his life to care for them. He’s very hostile around wher and isn’t afraid to go for the eyes when necessary.


Member Info...

Anything Else:
I love my serious wittle blue flit.

Coded by SanctifiedSavage for SWW



16
Crafters / Approved Gavita [ 21.5.2564 / Apprentice Smith ]
« on: August 25, 2017, 12:54:08 AM »

Play By:
Kiyomi Mccloskey
Biography

Name:
Gavita
Pronounced:
Gah-v-eh-tah
Nicknames:
None. It's Gavita.
Date of Birth:
21.05.2564 9th Pass
Place of Birth:
Fort Weyr
Spouse:
None Currently

Your Reflection...

Appearance:
Gavita stands at a sturdy 5'5". She's not lithe and her mother never said she was pretty, but rather she was always 'cute' growing up.  Coming into her own, Gavita preferred practical clothing over the dresses her mother wanted her in and eventually gave up on trying to put Gavita in. Now, she wears tank tops and jackets when the weather permits. Always pants and a good pair of boots in leather. Something practical and well-tended.

There are several notable scars on her arms from her time as a smith from a stray ember or when she slipped with a tool but she barely even notices them and comes up with a different story every time someone asks about them - half of the time the story doesn’t seem plausible.

Gavita keeps her black hair cut short because she hates bothering with it - but don't let that deceive you. It's her weakness. She loves it when other people play with it.

Response to 9th Pass Catastrophe: Gavita was one of those girls that 'lived in her own world'. Born into a family of crafters and expected to follow in her mother and father's foot steps as a healer, she was all too well aware that people died. When she didn't want to be a healer, got tired of hearing all the stories about how people were hurt, she found her own way. Was the Pass awful, yes. But she never saw it in the saw way that the dragonriders might, but through the too close perspective of the healers - an in that, she wanted to run. The farthest she could get was the Smith hall. That's where she found her quiet joy and her salvation.

Response to dragon color mutations: Gavita cares very little for the dragons. She understands their necessary, but she doesn't really understand that they're sentient. Not really. She sees them more as tools - like her own. She wouldn't get mad at her hammer for being an off color, so why would she be mad at a dragon for being black or red. Does it still function? All's good then.

Who are you...

Likes:
Work : Gavita is a smith at heart, and has been her whole life. That being said, it's not just the smithing she enjoys. Give her a task, a job, and she's the happiest. Especially a job where she can use her hands or the strength in her arms.

Storytelling : In another life, Gavita could've been a harper. A bad one. She likes making up stories about just about anything. Mud monsters, big fairy flies, singing fish in the deep ocean, clouds that turn into dancers, and just about anything else. She'd get in trouble when she was an apprentice for wasting wax tablet margins by doodling these stories when she was working on classwork. Now, most that know her are likely to smile and shake their head once she gets going.

Compliments : Blessed Faranth, she'll blush as hot as an ember. Gavita has always been called cute when she was growing up, but that sort of pandered off when she distanced herself from some of her family and began to forge her own way in life. Dressing down in a more boyish style and being smudged in dirt doesn't help either, but genuine compliments make her blush something fierce and she likes it - deep down. Even if she pretends otherwise and insists it's all not true.

Dislikes:
Blood / Injuries : While fully able to care for herself, don't ask her to patch you up or tend to you if you're feeling bad. Injuries and illness make her anxious and take her back to a time she'd just… rather avoid.

Meat : The lack of red meat doesn't really bother Gavita. She doesn't like the taste of wherry or herdbeast. Rather, she prefers all the veggies, herbs, and fish. Bring all that on.

Being Strong Armed : She doesn't like the phrase "because I said so". It's the worst thing to say to her to get her to do something and, much like the mountain she works in, she'll plant herself in place and become an unwavering obstacle until you tell her why. That's important to her.


Strengths:

* DRIVEN : Gavita is very motivated in the tasks she's given, and it's important to her that she does well. You won't see her half-assing a project or an assignment.

* COMPASSIONATE : She feels for people - people she doesn't even know - and she will go out of her way to help strangers if she notices they're in need. Though she's not really in a position to do much but donate her time, she will.

* HUMOROUS : Gavita can take a joke, and often makes them. She finds reasons to smile, though never at the expense of someone. Not to say she can't laugh at herself though. She'd rather laugh something off than take it overly serious. Life's too short for all that.

* IMAGINATIVE : It's just a past time, but it keeps her entertained and people seem to enjoy it. It can translate into her work, when it's allowed too, but Gavita has a very active imagination. It allows her to also see things from other people's perspective quite easily.

* INDEPENDENT : Gavita doesn't need other people, even if she does enjoy their company. She's perfectly happy working alone all day - and has - because she loses track of time. But that's ok to her too.

Weaknesses:

* SELF-CONCIOUS : She's struggled a lot finding her own way in life, and still sometimes falters as she works to define who she is and where she really belongs. While the Smith Hall has largely helped with that, she's still figuring some of that out - if she'll have a family, if she'll find someone to be with - ya know… big life choices like that.

* UNDERESTIMATED : She's small for a Smith and sometimes looked over for certain jobs. Because she is self-conscious, Gavita doesn't speak up and this has left her as an apprentice even now. A hard working one, but it's perceived that she's lacking ambition.

* SHY : It takes a lot to get past the silly, story sharing girl that keeps so many at arm's length to get really close to her.

* IGNORANT : Her knowledge of the world doesn't really extend past the healer hall, the smith hall, and how crafters live. All she knows about Riders is largely rumor and conjecture, even though she was raised in a weyr, because she was never really part of that world. So she can say a lot of ignorant things - and thinks a lot of ignorant things.

* CLOSETED : Gavita keeps a great many self-truths to herself even though it wouldn't upset the weyr at large, because it would upset her more traditional family. While her choice in life of being a smith created a wedge between her and her family, the fact she's only attracted to women has subconsciously pushed her farther from them as well. This isn't something she's open about, or she actively thinks about - she just doesn't bring anyone she's interested in around her family. To be involved with Gavita is to be a secret.

Describe Yourself:

* SWEET: There is a sweet streak in Gavita. She wants to help people, almost to the point that she goes out of her way to find people to help. She wants to feel useful, needed, and productive. She wants to take care of people - perhaps it runs in her family, where some of them are healers, or she's just a good person, but she volunteers what free time she has to various places. Never fully committing to the creche, the kitchens, construction, etc because she's devoted to her craft, but always sticking her hands in places that need a helping hand. Anyone can rely on her for that.

* CRAFTER BRED: Born to healers in the weyr, it was instilled in her in an early age the importance of learning and joining a crafthall. Though they were more the traditional, holder style crafters so she's never really lived the 'weyr life' ever though she grew up in a weyr. As such, open sexuality and relationships are a foreign concept to her.

* SELF-INVOLVED: Gavita has a very narrow world view. She doesn't think grand scale. Just what she's involved in - what she can do, what she can change.

* THOROUGH: Between her two well cared for weyr, her small but well-kept room, and her own well-tended clothes. Though she doesn't have much, Gavita cares very much for the things that she does own. It isn't that things are inherently important, but the things she's in charge of should be cared for appropriately.

* SCRAPPY: She likes rough housing with her brothers - the ones she's close to - and even wrestling with her whers. Or racing them in the tunnels. Bumps and bruises don't phase her.

The Magic Touch: Though she keeps her nails short, she hates having dirt under her nails so she frequently cleans under them or picks at her nails.

Personal History & Education

Mother: Galeenahb. 2541 Journeyman Healer
     She should be a traditional-er healer. Well meaning, cares for her family.
Father: Penziel b. 2538 Journeyman Healer
     Holder bred crafter. Wanted his daughter to follow in his craft.

Siblings:
Passidel b. 2555
Prasensa b. 2559
Gondalan b. 2561
Garias b. 2568
Paetta b. 2573
Gesten b. 2577
Pronnen b. 2580

Will be creating a wanted ad for her family.

Children:
None, because she's never been married and she doesn't like boys.

Craft: Smith

Rank:Sr Apprentice

Date Apprenticed: 2580 / 16

Specialty: Blacksmith

Education Details: Gavita was long in coming to the Smith hall so her education was a bit later than others. Regardless, she takes to her work with enthusiasm and dedication. It's something she legitimately enjoys and finds a great sense of fulfillment in.

Tell us a story...

2564, 0 Born into a family of Healers, Gavita is the fourth child. Though it’s a ‘big’ family, they aren’t necessarily struggling either. As healers, they are well provided for by the weyr even if they’re not exactly part of the weyr life – meaning they’re getting enough to eat and have clothes enough for the family.

* 2568, 4 Garias is born. Another babe into the growing family. Gavita is actually quite excited and eager to welcome her little brother into the family. Though she’s not the best at ‘home work’, she tries to help out in taking care of him.

* 2573, 9 Paetta is born. A little sister! It becomes all the more important that Gavita help her parents take care of Garias while they tend to the new baby Paetta. More and more, they seem to be trying to groom her for the healer hall, idly trying to teach her things but she has no interest. Even less interest in chores too, but she does them and tries to teach her little brother too.

* 2576, 12 Galeenah and Penziel want their daughter to go into the Healer Hall – follow in their foot steps – but she doesn’t want to. Even so, they enroll their daughter and she lasts an grand two weeks before she has an explosive fight with them and stops attending classes. There’s some fall out with her parents now. She still lives with them, tries to take care of the house, but there’s a lot of distance between her and them as they effectively give up on her.

* 2577, 13 Gesten is born and Gavita uses that as an excuse to remain at home to help take care of the newborn babe. She’s able to semi-repair the relationship with her parents during this period, though it becomes damaged again when her parents want to get her married. This ends explosively again when Gavita actually uses a dragon rider to ‘run away’ to the Hold – taking up holder construction work to get away from her family and the weyr.

* 2578-2580, 14-16 Gavita’s time at the Hold is an eye opener. While she does get some ‘shelter’ staying with a Healer family friend, and has work doing construction in the Hold, seeing how bad life is at the Hold is just… shocking. Near appalling. Her work ethic, however, does draw the attention of what remains of the Smiths and she’s snatched up as an apprentice, something that she takes to with gusto as the lessons and learning is something she really, really enjoys. Being taken in as a smith, she's also gifted a wher egg that hatches into her best friend - Blue. Or rather, Gavisk.

* 2581-2587, 17-23 Gavita spends this time growing under the watchful eye of the Smiths that have taken her in and, in a way, she feels more at home with them than with her own family who she’s become estranged from. Though life at Fort Hold is, admittedly, awful Gavita feels a sense of giving back and she and the other smiths work to provide what tools and sense of order they can. She grows a lot in this time – becoming her own, independent person but she does miss her siblings. Especially Garias, who she helped raise more than the others.

* 2587, 23 When Thread ends and everyone will be going to one weyr, it seems like a weird dream. Gavita is very, very reserved because she knows this means she’ll actually get to see her family. Oddly enough, that’s what concerns her the most about the move. She helps pack everything up and they move. Sure enough, she does reconnect with her family with some varying degrees of success. There’s the initial disappointment that she’s not a healer, that she’s not married… but they’re happy she’s alive and she’s actually happy to see them.

* 2590, 26 Still an apprentice Smith, though she’s quite happy, Gavita has been slowly reconnecting with her family and working on the various projects around the weyr. While she’s happy that there is a Mine Hall being created, she’s quite content at the weyr – this time – and hesitant to move out and into the Hall.

There were few things to be excited about since she’d come to live at Fort Hold. The place was… in a word, rotten. Awful. Though she’d heard it from some healers that had done ‘time’ at the Hold, seeing it was believing. Gavita wasn’t certain she’d have had the courage to actually leave her family if she’d known what it’d actually be like.

Truthfully, she was lucky. Gavita had seen the thieves and whores that frequented the tunnels and pathways when the Peacekeepers weren’t about. Those that hadn’t had a place to take them in, as she had. Though Gavita had only arrived with a pack of clothes, she’d met up with some friends of the family in the Healer Hall and they’d taken her in.

Nice people. Though they didn’t have much, Gavita worked with the local construction crew to provide what she could in return. The scarcity of food was, well, a surprise. The weyr hadn’t ever seemed to have such a problem. Rationing was a thing, of course. But the sheer sense of desperation wasn’t… quite… the same.

Gavita had thought to go back. When a Search Rider had wandered the streets, or a supply drop had been made… She could’ve asked, or even begged. Said she had family, that it’d all been a mistake. Instead, she’d stuck it out. Worked. Struggled alongside everyone else. And now, in the dark quiet of her small room, she stared at the wher egg that had been gifted to her to mark the start of her apprenticeship in the Smith Hall.

Funny how things played out in the worst of places.

Member Info...

Created By:
Sanctified
Other Characters:
Halirina
W'sar
L'ale
C'ace
Niema
K'eeda
A'yara
B'nyn
Yinaya
Seaphonellqua
Haithen
Sethunya
S'ric
S'nis
Keassa
Loressa
Sevastjan
Ysmersa
Remira
Faytona
Tavianna
Daysepona
Quenneca
Everalsie
Domnitissa
Inactivity Preference:

Mauling Permissions:

Bring it on
Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Colored by Sanctified.
Wher Details

Name:
Gavisk Nickname Blue.
Pronounced:
Gah-veh-sk
Date of Birth:
2580 9th Pass
Place of Birth:
Fort Hold
Wher Color:
Blue
Egg Description:
A fat, squat egg full of wrinkles that immediately drew her attention to it with a dark gray shell.
Measurements: Listed in the wher information.
Mature Length: 3.5M
Mature Height: 1.1M
 

General Appearance...

Gavisk, or Blue, as Gavita likes to call him, hatched as a tiny wher with a dark hide and very small wings. He was quite happy and eager to eat when he was offered food and he grew to be as big and bulky as a blue could be – though that doesn’t stop Gavita from wrestling or racing him. They’re best of friends and that hasn’t changed a bit in the time he’s grown. From wrestling, racing, exercising, working – it doesn’t matter what it is, Blue is Gavita’s happy, eager shadow. 

Personality...

Empathetic: Blue is a very vocal wher. He purrs, grunts, barks, and thrums. He doesn’t impress a lot of emotions on her, but rather, he’s a very physical creature. 

Likes:
Rough housing : Wrestling with Gavita is his most favorite thing ever. Racing her in tunnels is the second best.

Mud : He doesn’t like water so much as a good mud bath. Oil is great and all, but he much prefers being out in the rain, finding a nice squishy patch of mud, and flopping in it.

Work : Putting his strength to work and hauling things is great. He wants to do things, feel useful. A working wher is a happy wher.

Dislikes:

Being Dry : He needs a good oiling or mud bath, otherwise he dries out and his skin cracks. Makes him itchy and grumpy.

Red Meat : Much like his bonded, he likes fish over herd beast.

Strengths:

* WELL BEHAVED : Much like many crafter-trained wher, Blue responds very well to commands and can follow complex instruction – for a wher.

* PLAYFUL : Unlike most, he’s not really aggressive. He can be protective, but otherwise he’s quite friendly and easy going around people. Feel free to waltz up and pet him – he’s not inclined to bite.

Weaknesses:

* OBLIVIOUS : Blue doesn’t really pay attention to other people, which makes him a shitter for a guard wher. He’d protect Gavita if someone attacked her, but don’t expect him to protect an area.

* WEAK : Blue is not made for fighting. While he could certainly win in a fight against a person, any other wher his size or bigger is going to easily take him down.


Member Info...

Anything Else:
A blue wher that is called Blue. 8D.

Coded by SanctifiedSavage for SWW


17
Bronze Riders / Approved J'dan [ 6.5.2567 / Bronze Rider ]
« on: August 24, 2017, 06:01:16 PM »

Play By:
Jordan Barrett
Biography

First Name:
Jurdan
Honorific:
J'dan
Nicknames:
None
Date of Birth:
06.05.2567 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Bronze
Impression Age:
2583, 16
Wing Rank:
Jungle Wing Rider
Weyrmate:
None

Your Reflection...

Appearance:
J’dan is a stout 5’9”, and while he’ll never be a bulky man, that doesn’t necessarily mean he’s weak. With the lithe body of a rider, he’s rather coordinated and quite strong for his size. Given his love for himself, and how much time he spends taking care of himself, J’dan is clean cut and fit. He doesn’t have much by way of extra clothes, preferring his riding leathers – and flaunting the fact he is a rider – but he does have a couple pair of extra cloth pants and a tight shirt or two he doesn’t mind lounging in.

He enjoys both dancing and sparing – both good for the body and it’s fun – and he’s someone who smiles often, but only if the humor isn’t at the expense of himself. He keeps his dirty blonde hair messy, because he thinks it makes him look a bit older, and brings out the blue in his very blue eyes.

Response to 9th Pass Catastrophe: J'dan has been rather lucky in that the majority of his immediate family came out of the pass relatively unscathed. Most familial losses he was too young to really understand and doesn't really remember nowadays anyway. He did, however, join the wings early enough that he lost many friends and compatriots to Thread's onslaught. He deals with this by simply moving on. Life is too short to mourn for long. Sure, he members his friends fondly, but he doesn't dwell on the past.

Response to dragon color mutations: If he were in any other Wing, his thoughts might’ve been swayed a different direction. The strong opinions of Jungle have, however, convinced him that the mutations are more of a liability then a boon. He can see that the blacks seem to be rather unpredictable, and upsetting the redfruit cart of dragon ranks isn't a great idea. All in all, both could end up being more of a liability than a useful asset to the Weyr.[ He certainly doesn't think that one should be leading the Weyr until they've proved themselves.] Given how well Jungle functions, he’s inclined to believe them over anyone else.

Who are you...

Likes:
Family – He’s quite proud to be part of a family that has survived and so, even if there are some differing opinions among them, he will still look out for them. Even if it’s just as an extension of himself. He has a very strong sense of family loyalty.

Exploring – J’dan has an interest in the rest of the world, and would like to see it for himself. Not that he wants to be a part of Mountain Wing, because he thinks they do fuck all, but he has a concern for Pern as a Rider. He wants to reclaim the planet, make it theirs again, and that involves knowing what’s out there and how to fix it. Personally. 

Acrobatics – He’s a dancer and he enjoys sparring, regularly. Not just because it keeps him in shape, but because he legitimately enjoys going through the motions of both. It’s fun responding to a partner, be it in song or in a spar circle.

Winning – Should be quite obvious, who doesn’t like winning? But J’dan can’t really turn down a challenge – and once issued, he’s quite determined to win. It’s quite important to him to prove himself to not only himself, but to his Wing.

Dislikes:
Being alone – He’s a social man and finds joy in the company of others. He can be alone, he just doesn’t enjoy it.

Being injured/sick – J’dan is a shit patient. He doesn’t like being told what to do, hates being bedridden, and it can be a chore getting him to follow ‘doctor’s orders’.  He’s still got some growin’ up when it comes to understanding WHY it’s important to listen when one is injured.

People looking down on him – He’s a Bronzer and he fully believes that the world is his. People who think otherwise irk him and he’s quick to try and prove them otherwise. He flew thread, he is in jungle, he deserves the utmost respect.

Strengths:

* COMPETITIVE : J’dan is a naturally competitive person with a drive to always be better than those around him, especially when actually challenged. It’s pushed him to be a competent rider, a decent dancer, and even capable sparring Rider. Especially because he enjoys those challenges, meeting them, and occasionally overcoming them.

* LIGHT-HEARTED : Life should be enjoyed when and where possible. Though the hard times should be given their due respect and mourning, he believes that one shouldn't dwell on them for too long, lest they lose the ability to see the light. By all means, he puts his nose to the grindstone when needed, but to his perception others are so focused on working hard now that they've lost sight of what they're working for.

* RESPECTFUL : He's had it drilled into him by Isotarine his whole life, and it's not something that he intends to forget in a hurry. Even of S'bok. Though the prevailing attitude of his Wing to the Weyrleader has a heavy influence on him, he was taught that people would always be respected until they've given you a reason not to respect them, and S'bok hasn't yet done something heinous enough to be stripped of that, even if he has not done something particularly deserving of greatness either.

* DECISIVE : It doesn't take J'dan long to make his mind up on something and usually, once made, he sticks by it. This has come in handy in the Jungle, where a moment's indecision or hesitation could cost the life of he and his dragon, or even another wing member.

* LOYAL : Once a part of the family, always a part of the family. He cares for them as much as he does himself and will do what he can for them – short of breaking any sort of law. He is very loyal to his Wing, as being accepted into the Weyr's most elite of fighting Wings is something that he is very proud of, and seeks to live up to the high standards and expectations of a Jungle Bronzerider.

Weaknesses:

* ATTENTION SEEKING : J’dan likes attention and will go out of his way to seek it. Sparring, dancing, doing extra work from the wing – whatever it is, he’ll do it to get noticed. From women, from his family, he’s not particularly choosy. That’s one of the reasons he hates being sick or injured – he hates laying around with no one to pay him any mind.

* FORGETFUL : If it’s not about him or his Wingly duties, it’s not important enough to remember.

* TRUSTING : It doesn’t occur to J’dan that those in his wing, or his family, might wrong him. So he accepts what they say without question.

* FOOLHARDY : In the same thread as needing to prove himself equal to others, J'dan can sometimes end up fooling himself into thinking that he's as good as others, even when this isn't necessarily true. He can, and has, overestimated himself which has landed himself in the infirmary.

* MESSY : In the list of things that J’dan does, cleaning up after himself is not one of them. His weyr is messy, clothes tossed about – some not his own – and riding gear tossed in a heap. While the gear itself is well maintained, he doesn’t care to hang it up.

Describe Yourself:

* AMBITIOUS: J’dan’s ambition takes a different flavor. He craves his place in Jungle and seeks to be the best Bronzer he can – and eventually a ranked Rider. He’d like to fly a Gold and so seeks to learn from those that have before him. Soon, he hopes to be a ranked rider but he understands he needs more experience

* SUAVE: J’dan likes to think of himself as a sought after bedpartner – and he can be quite charming and pleasant to look at, so he’s not often without someone to take back to his bedfurs. However, he doesn’t stick to any one person in particular and won’t respond well to clingy people.

* LIGHT-FINGERED: As nimble as he is sparring or dancing, J’dan is as adept at playing card games or getting dice to roll the way he wants. Call him a cheater, he’ll just laugh and say it’s luck. He likes the skill it takes to get things to work out the way he’d like.

* LOUD: J’dan isn’t afraid to be loud to be the center of attention – be it singing terribly, laughing at a joke, or humming to a song someone is playing. He’s not a wallflower and isn’t about to be the sort to hang about on the fringes. J’dan is a very rambunctious and active person.

* 'MOTHER'S BOY': J’dan loves his mother and is quite devoted to his family. He checks in on his mother in particular, probably more than is needed, and goes out of his way to entertain her by tugger her into dances when music isn’t playing, playing card tricks for her, or just chatting her up at all marks of the night.

The Magic Touch: His immune system isn't the best. You can bet your last mark that he gets the winter cold when it comes around the weyr.

Family...

Mother: Searchrider Isotarïne of Blue Hiraeth, born 2539
Father: Wingrider T'lor of Green Olaryth, born 2548

Siblings:
- Half-brother A'lin, born 2552, Impressed Brown Nevith 2569, died 2572 in Threadfall.
- Half-sister Albree, born 2554. Creche worker.
- Half-sister, Semunda, born 2558. Impressed Bronze Semusk in 2578. Fisherwoman.
- Sister, Tallorine, born 2565. Impressed Green shyuth in 2583. Jungle Wingrider.
- Brother, M'dak, born 2572. Impressed Brown Dallarth in 2587. Beach Wingrider.
- Brother, C'dus, born 2575. Impressed Green Tilioth in 2589. Weyrling.
- Brother, Terric, born 2579. Creche.

Children: He has two young boys (Geradan, born 2588, and Jaysen, born 2586) by different women that he visits as often as is practical. If he gets wind of another woman getting pregnant by him, he'll sniff her and the child out and do his best to be there for them outside of his busy Jungle schedule.

Tell us a story...



* 2567, 0 Jurdan is forced out of his mother's belly rather early due to the stresses that seeing her brother mauled to death on the Hatching Sands. Somewhat premature, the baby boy is nonetheless healthy by all appearances.

* 2568, 1 That is until his second year of life, that is, when baby Jurdan goes down with a rather nasty sickness. It's touch and go for several months, Jurdan being very weak and once on the verge of death, but he eventually pulls through.

* 2569, 2 Jurdan's eldest brother Acelin Impresses to a brown named Nevith. Jordan was rather young to quite realise what this meant, but the baby brown dragon was quite funny and Jurdan liked him.

* 2571, 4 Jurdan's immune systems seems to fail him yet again, and he goes down with a fever this year. Though not as life threatening as whatever it was that plagued him as a baby, the toddler is nonetheless left quite weak. Not a few weeks after the fever breaks, High Reaches Weyr falls. His mother feared that he wouldn't survive the trip, but bundled up in her riding jacket and some fuzzy furs (which he rather likes) he survives the trip in once piece.

* 2572, 5 A'lin and Nevith die in Threadfall. Young and still impressionable Jurdan gets it into his head that as the oldest brother left it is his duty to protect his sisters and younger brother, though 2 of them are more than old enough to look after themselves. It takes him a few months to fully understand that A'lin has gone forever, and this realisation makes him very sad.

Prinna, Isotarine's gold firelizard, lays a clutch of eggs (as she frequently does), but one of the eggs is odd looking. It's small and kinda lumpy, and most of the family reckon that it's a dud. Jurdan, however, stubbornly refuses to believe that the egg will do anything other than hatch perfectly fine. In his head, the egg cannot die so soon after his brother died, it just couldn't happen. So the young boy paid special care to the egg that nobody else believed in, making sure that it had enough warm sand even when Prinna pushed it to the side in favour of her more likely looking eggs. And come hatching day, Jurdan's efforts may have been in vain, but the egg hatched. The little blue that emerged however turned out to be as odd looking as his egg, but little Jurdan didn't care. Thrusting a meat roll at the blue, which it gratefully chowed down on, Jurdan Impressed his first firelizard. Initially he wanted to call it Eggsie, since he'd been calling it Egg for so long, but everyone else took to calling it Buzz, due to it's haphazard method of flying, and the newer name eventually stuck.

*2572-2577, 5-10 Young Jurdan does his best to stand up for his sister Tallorine when she disagrees with other children, as a brother should, despite them not taking him seriously for being smaller than most other boys his age. It often results him getting pushed onto his ass and losing many scuffles over the next few turns but, though angry for his current inability to win, he's glad that he was able to direct the attention away from his siblings. When Tallorine leaves the creche to join the dragon candidates, Jurdan is very put out that he is not yet old enough to follow her.

* 2578, 11 Tallorine Impresses green Tulvieth. Old enough to understand Impression this time around, and having gotten over her leaving him to become a candidate, he is over the moon for her. It only strengthens his determination to become a rider himself, when he is finally old enough.

* 2579-2582, 12-15 Jurdan joins the ranks of candidates, filled with excitement only partially tempered by the boring lessons on the ins and outs of dragons that he knew already. Come his first clutch, he was sure that he would Impress right away so that he could join Tallorine in the weyrling classes, but first one hatching left him standing, and then another. And another. Another, and so many more over the next few years that Jurdan began to despair that he would never Impress at all. His eldest sister Albree had aged out, after all, it stood to reason that he might too. It became a very real fear for the young teen, especially when several of the other candidates teased him that no dragon would want such a small rider. Initially he told himself that this was just a test, that if he kept on standing something great would come and he'd Impress a bronze, a better dragon than any of those boys could, they'd see.

At 15, he receives a gift of a firelizard egg to try and cheer him up, after a particularly pessimistic streak of failed standings. He's told that it was the largest egg in the clutch, a fact that is confirmed when it hatches out a bronze. A bronze which turns out to be a rather demanding and stroppy creature which takes an instant dislike to poor little Buzz. Jurdan names him Thunder, after the storm the little bronze causes when he desires attention. Finding himself rather attached to both, J'dan found a new occupation in life then: keeping both lizards happy became an almost full time job.

* 2583, 16 Jurdan finally Impresses, to a bronze named Brynioth. J'dan is over the moons with this, not just that he finally Impressed, but to a bronze at that. That'd show all those candidate kids that said he'd never Impress, who all got blues to a man. Not that J'dan thinks the other colours are lesser beings, of course, but there's still that element of specialness to being chosen by one of the kings of the Weyr.

* 2583-2585, 16-18 Weyrling training is a somewhat rocky road in the beginning. Although Brynioth started out the same size as most bronzes, it quickly becomes apparent that the young dragon isn't gaining weight anywhere as near as fast as his brethren, and by the end of his first month he looks somewhat like a starved brown. Worried that his dragonet will suffer the same teasing that he himself did in his youth, J'dan goes against the strict advise of the Weyrlingmaster and overfeeds Brynioth in an attempt to get him to gain weight. This plan is foiled when the poor bronze throws up mid-class, and J'dan is given a stern talking to and punishment for being so careless. Brynioth is also told not to listen to J'dan about being too small, and that no amount of extra feeding will make him bigger than he is destined to become. In other words, the two should stop complaining and accept their differences. After a week of moping, the pair both eventually agreed that it was probably a bad idea, but not to be defeated by this, make a pact between them to make the most of their predicament and become the best sharding bronze pair acrobats that Pern has ever seen (except of course the first bronzes, of course, who by all accounts were tiny).

* 2585-2587, 18-20 Graduating Weyrling training and joining a Fighting Wing threw J'dan and Brynioth in at the deep end. The pair had been more than aware of the situation that the extended threadfall had put the riders in, having lived in a Weyr their whole lives it was hard to ignore the rate at which riders and dragons were dying. But seeing those whom he had come to consider Wingmates and friends killed off at a hideous rate really brought it home to the two usually carefree ex-Weyrlings. The almost constant fight for the survival of not only themselves, but their Wing and Weyr and really everything that was left of Pern (which by that point wasn't much) forced the pair into taking life a little more serious view on life.

* 2587, 20 One day, when J'dan and his Wing are all geared up and fly out to meet the days onslaught of Thread, they arrive at their destination and... the Thread never comes. Dumbfounded, the Wingleader bespeaks another Wing, who left earlier to catch Thread at another location, and the report is as intriguing; Thread just stopped falling. Puzzled, though somewhat glad for the unexpected rest, they returned to the Weyr with the news. Though the dragonriders remained vigilant for a while after this, it son became apparent that Thread was no longer a Threat. J'dan could have died from relief, but he didn't, because there was no fun in that. Instead, he decided that the best use of his time was to join the celebrations as get himself as paralytically drunk as possible.

Later that year, J'dan and Brynioth pack up with the rest of the Weyr and move camp to the newly discovered Fort Island. In the resulting wing reshuffle, the pair see their hard work and determination to excel recognised, not in a leadership position, which they both know they're too young for and do not want anyway, but in being chosen for the Weyr's most elite fighting Wing: Jungle. Greatness thus affirmed, the two do not wallow in victory, but aspire to new heights, still seeking to better themselves and their Wing, not to sinking below Jungle's high standards. It's a matter of pride that they end up being the first line of defence against the new enemy, and provisioner of the only source of meat to the Weyr.

---It was getting late, pushing the time when J’dan would normally be asleep. He wasn’t now just because the threat of the storm. Between Thunder and Buzz, neither were allowing him proper rest. Thunder was wide awake, trilling with excitement while Buzz was quite the opposite – wanting nothing to do with it.

“Just heat lightning,” J’dan murmured, feet dangling off of his ledge as he watched. Not a true storm, mind. Just a reaction to the warmth that had settled over the island. He thought it was quite pretty. Shirtless, leaning back on his hands, he opted to enjoy the show before heading to bed himself. As a jungler, he’d have an early morning.

A Green rises, the Bronze remarked, shifting to stand as the call went out. Pulling to him.

J’dan made a face. This late? That was going to severely cut into his sleep…

It’d be nice to fly in the night sky, his dragon remarked, glancing down at him. Thunder trilled his agreement.

“Bah. Fine. But if either of us are tired tomorrow, I’ll have no one to blame but you,” he said even as he rolled to his feet. Buzz was quite unhappy as he was displaced and trilled as much, flapping haphazardly over to the bedfurs to hide from the heat lightening. J’dan climbed up on his dragon so he could be dropped off. Getting dressed at this point was moot, he could be dropped off in just his pants.

Brynioth thrummed his pleasure that they’d get to participate and landed near the ground weyr, just touching down long enough J’dan could slide off, before he was quickly air born. Quick and graceful for his color, he crooned to the green, Fly fast for me, pretty lady,

J’dan stretched and rolled his shoulders as he sauntered into the weyrling’s weyr, letting the thrill of it all start to burn through his veins. He supposed a fun romp would be a good way to end the day.

Member Info...

Created By:
Concept by lacihparg; original profile by Spiffy,
Most recent by SanctifiedSavage
Other Characters:
Sr Weyr Woman Halirina
Mountain Wingleader W'sar
Jungle WingsecondL'ale
 Search Rider C'ace
 Wingrider Niema
Wingrider K'eeda
Wingrider  A'yara
 Wingrider B'nyn
Wingrider Yinaya
Wingrider Seaphonellqua
Weyrling Haithen
 Weyrling Sethunya
 Weyrling S'ric
 Weyrling S'nis
 JW Herder Keassa 
JW Dragon Healer Loressa
 JM Harper Sevastjan 
AP Fisher Ysmersa
AP Herder Remira
 AP Weaver Faytona
Wher Butcher Tavianna
Weyrfolk Daysepona
Drug Dealer Quenneca
Lady Holder Everalsie
Former Whore Domnitissa
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring it on
 Anything Else:
Nothing much.

Coded by SanctifiedSavage for SWW


18
Completed and Discarded / OOC Baby Thread
« on: August 22, 2017, 01:59:19 PM »
I don't know why I didn't think of this sooner but...

K'eeda had her baby.

That being said, Neriherem, M'rek, and D'mir should swing by and say hello. And S'kelyn, if you think they're that friendly.  ( @RaynePOTM @SirAlahn @Kyya @rubi )

We can probably infiltrate this thread - Welcome to the World, little one some marks/hours after K'eeda has actually had the baby. Before the day starts. So around... 430/5am?

Lemme know what you gais think.

Anyone else is welcome to crash the thread if I forgot you.

19
Journals / WIP Slow Going WIP *gasp*
« on: August 16, 2017, 09:01:18 PM »

20
Crafters / Approved Faytona [ 11.7.2570 / Sr Apprentice Weaver ]
« on: July 22, 2017, 01:35:22 AM »

Play By:
AnnaSophia Robb
Biography

Name:
Faytona
Pronounced:
Fay-tone-ah
Nicknames:
Fayt ( like fate ), or Fay
Date of Birth:
11.07.2570 9th Pass
Place of Birth:
Fort Hold
Spouse:
In her heart, there’s only room for P'run and Bl'yx who can do no wrong.

Your Reflection...

Appearance:
No one would say that Faytona is an intimidating, or big, girl. She’s a slender 5’2” with a little bit of curve to her. Enough that she’s noticeably feminine. She has long, naturally platinum blonde hair that falls relatively straight to her thighs. She makes an effort to keep it braided up or pulled back, but she prefers to leave it down. Cutting it doesn’t do much good either since it grows fast – at least it seems to stay at the length she generally leaves it at.

Being a weaver, Fayton’s clothes are well tailored, always clean, and a quiet point of pride for her. They fit her like they should and certainly do much to enhance her look. She is always wearing a dress, usually in creams or grays, with slippers.

Response to 9th Pass Catastrophe: Faytona had a rough life. Picked on, born to a family that couldn’t afford to keep her, she’s always been a bit of a runt and afterthought. She was shoved into the weaver craft as a way to find a use for her in the family and, surprisingly enough ( to her parents ) she rather excelled in it.

Faytona learned early on to put her head down, do as she was told, and life would be easier. Not easy, but easier. She always used to look up at the Rider’s in owe and wonder, thankful to the nameless people fighting and dying for her. For them, it was the least she could do to work hard.

Response to dragon color mutations: Currently, she thinks they are equally as important and as adorable as all the other dragons. When they first appeared, she was worried because of all the rumor and fear that swept through the weyr. But that’s largely been cleared up for her – especially because of P'run. The mutations can’t be bad if he’s impressed to one.

Who are you...

Likes: Helping : It doesn’t take much to get her to help out with anything. She enjoys it and would give of her time often, expecting nothing in return. The act in and of itself is the reward for her.

Singing : She’s not the greatest singer, certainly not harper trained, but she has a very pretty voice and she can carry a tune that satisfies most. Though she’s not about to get up in front of anyone and sing, she can be caught singing softly as she works or humming to herself when she’s concentrating.

Praise  : While she doesn’t need them, she likes to know when she’s done something to someone’s satisfaction or she’s pleased someone in some way.

Dislikes:

Bullies : Having grown up the runt of the family and the butt of many jokes, she doesn’t enjoy being hurt or teased in a very mean manner.

Unfinished work : Sleep and eating can wait if there’s a job left to be done.

Gossip : She doesn’t have a mean spirited bone in her body, so she dislikes spreading rumor or talking about someone behind their back. She won’t have it and she won’t participate in it.

Strengths:

* UNCONDITIONAL LOVE : Faytona loves with all she is and without condition. Literally. Those that she loves will find her forever patient, forgiving, and understanding of just about anything.

* HARD WORKER : She might not be strong, but she’s determined and gives her all in her work as a weaver. Thankfully, stitch work doesn’t require heavy lifting so she can be quite proficient without needing to be so strong. She’s quite devoted to her craft and joyfully completes her work, chores, and assignments.

* OPTIMIST : The world is a pretty place to Faytona, with the possibility for true love, romance, and a ‘happily ever after’. Because she’s such a loving and kind person, she generally sees the world in such a nice, sweet way.

* KIND : Pern has been unkind to the survivors and that has left a lot of sour people on the planet. Faytona, despite the devastation, has maintained a kindness to her, a willingness to help others at the expense of her own time. All one has to do is ask.

* SMART : When it comes to reading, math, and stitches, Faytona is a brilliant lady. Though she’s awful at people and reading them, she’s taken to her craft quite well and flourishes in her work.

Weaknesses:

* TRUSTING : Because she’s not a liar and, frankly, terrible at reading people, she generally takes what people say at face value. About the only people she can read with any degree of accuracy are P'run and Bl'yx, and that’s probably because her life revolves around theirs.

* CODEPENDANT : She’s… minorly… obsessive about people. Especially those that she loves. Always fretting about them, worrying if she’s away. While she can be a fully functioning adult, her life really is all about the people she loves and she’s very dependent on them for affection and peace of mind. If she feels she’s done something to displease them, everything else is on hold until that’s fixed.

* HEAD IN THE CLOUDS : Frankly, Faytona lives in a very warped sense of reality. Where people are nice, no one lies, and there are no bad guys. This has left her to be taken advantage of plenty of times but she hasn’t really learned from it – choosing to believe it was just a bout of bad luck. Ultimately, she doesn’t have a firm grasp on how terrible the world really is or how bad people can be.

* WEAK : Don’t expect her to haul anything particularly heavy or do anything physically demanding. She’s always been a weak, small girl and it was one of the things that caused her so much woe growing up. Especially when she was very young and frequently ill.

* UNINTERESTED IN POLITICS : Because she has no mind or interest in the politics of both the weyr and crafthall interaction, it’s unlikely she’ll ever be anything more than an apprentice weaver. While she is a hard worker, she lacks a lot of ambition and drive to do things for herself. She’s too busy helping others and, in this, it’s usually a detriment. Allowing others to excel past her, or use her as a step up. She doesn’t mind it though.

Describe Yourself:

* ENTHUSIASTIC: Just about everything that Faytona does, she does with a smile and excitement. Even if, on the rare occasion, it is something she doesn’t want to do. There’s no point in being a negative Nancy about it.

* WORRISOME: Faytona spends a lot of her time quietly worried about the people she cares about when they’re not within visual range. She wrings her hands, looks around a lot as though searching for them, and her imagination tends to create elaborate scenarios in that they needed her for something, and she wasn’t there and failed them so she has to get back to them as soon as she can.

* DEDICATED: Whether it be to her craft, a particular task, or the loves in her life, Faytona commits her all to it and them. Unwaveringly, unflinchingly. She has no interest in seeking out attention from anyone else, she won’t be distracted from a task or job she’s working on, and she’d never leave the Weaver Hall for anything. ( Unless like… P'run or Bl'yx needed her to, but she’d be really, really sad. )

* PLAYFUL: Most sarcasm or scathing remarks she thinks are jokes until someone clarifies for her. And she’s very playful in her own right, willing to be the butt of a joke if it really is harmless and funny. Faytona also has a hard time telling the difference between flirting and simple teasing – though she’d never take it anywhere beyond what she thinks is playful banter.

* NONJUDGEMENTAL: To Faytona, it doesn’t matter who or what someone was born as. Rider, Crafter, Holder, Weyrfolk – everyone is equal to her.

The Magic Touch: Though she is wildly inexperienced in regards to sex, she’s never slept with anyone outside of P'run or Bl'yx. That being said, she also has low fertility and it will be hard for her to conceive.

Personal History & Education

Mother: Fayraella. Journeyman Weaver, b 2552, d 2584
Father: Leodenil. Farmer, b 2549

Father remarried in 2586 and ceased to have much to do with her.
Married Calheaha.

Siblings:
L’chur of Sklarinth. B 2566, Imp 2581
Step-siblings, born to Calheaha
Sibyrht, b 2587
Leighan, b 2589
Children:
None, as she has reduced fertility and didn’t even have sex until 2587.

Craft: Weaver Hall at Fort, or the extension of the hall there.

Rank: Sr Apprentice

Date Apprenticed: 2582/12.
Specialty: Leather Work

Education Details:
Faytona was submitted and accepted into the weaver hall because her mother was. Though neither parent expected her to do particularly well because of her demure nature, Faytona actually blossomed under the guided care of her teaches and excelled in her studies. It’s really her lack of drive and ambition to be anything more than what she is that has prevented her from becoming a journeyman – that and she’s not the best for ‘teacher material’ given her very trusting nature.

Even so, she was a very attentive student and came to care for the Craft Hall and the work that needed to be done. She saw it as her way to help contribute.

Tell us a story...


* 2570-2575, 0-5 Faytona is very much an accident in an already struggling family. Her father, a farmer, is having a rough time having lost some of his crop to thread and they already had her older brother to feed and care for. Even so, they have the babe. Which ends up being a premature, small, sickly thing.

She spends a lot of her early turns sick and there are nights when they don’t think she’ll live to see the morning. This means she doesn’t meet a lot of other kids or gets a lot of time to really -be- a kid. Instead, on the rare days that she is healthy, her mother keeps her in to work on stitches or other house chores.

* 2576-2579, 6-9 She grows a bit more and her illnesses seem to fade. She becomes an excitable young girl, though most of the other kids don’t want anything to do with her. She’s a stranger to them, someone to pick on, and an easy target. That doesn’t stop her from trying though. Her older brother ends up being searched in 2579 and leaves her quite alone – easy pickings for the stranger kids.

* 2580-2581, 10-11 After getting ‘in a fight’, where she is most certainly the loser ( though she didn’t really fight at all, she just got beat up ), Faytona is taken to the healer hall by her annoyed mother to get stitches for her busted lip, cut knee, and ointment for her bruised cheek. Along the way, an apprentice healer is made to look after her and his kindness ( though really, he was just doing what he was told ) is heartbreakingly sought out by her. She ends up leaving the healer hall with a bit of a smile and the desire to see him again.

The next day, on her way to see him, she runs into the group of rough kids again. As luck would have it, her healer savior was out to lunch and sees the ‘fight’, breaking it up right quick. From that day on, she opts to be his shadow – where it’s safe and he’s nice to her ( though initially, it’s more like tolerating her ). When he has to do actual work in the healer hall, she offers to sweep the floors or help out in whatever way she can. If there’s no menial work to be done, she sits outside and waits for him.

It’s one of her bleaker days when her healer savior informs her that he’s been searched and that he’ll be leaving. She bawls her eyes out though she does not beg him to stay – that wouldn’t be fair. Rather, she begs P'run to take her with him. Since he can’t, he instead gifts her a flit egg and promises that the flit will take care of her in his absence. ‘Until they see eachother again’. Words meant to make her feel better, but that she takes to heart. The egg hatches into a hearty Brown flit she names Keeper, who grows to be a fierce little monster to do just that – keep her safe.

* 2582, 12 With Keeper to keep all the nasty other people away, she leads a peaceful if somewhat lonely life helping out around her parents house until her mother has her sign up for the Weaver Craft Hall. More as something to do with the little girl than anything else. However, she ends up surprising her mother and father by being quite capable in her classes and studies. For Faytona, this gives her a renewed sense of purpose now that Perun is gone and a way to really… do something, to help out in a meaningful way. A direction for all her desire to be kind and care for others and a way to give back to the Hold and Weyr at large for being her ‘home’.

* 2584, 14 While she works hard in her studies, her mother falls ill and ends up dying quite suddenly. While the woman wasn’t ever particularly warm toward her, this still hits Faytona pretty hard and she feels more alone now than ever with only Keeper as company.

* 2586, 16 Her father remarries and Faytona is essentially disowned. Her father has her move out and, because she has no where else to go, she ends up living at the weaver hall. She’s sad at the real loss of any semblance of family, though touched at the kindness of the weavers that allow her to stay there. To repay them, she remains as dutiful and committed to the Hall as ever. Besides, she still has Keeper and thinks about P'run often.

* 2587, 17 The Pass ends like a dream. When she finds out that everyone from Fort is going to one Weyr, she becomes very excited. This is her chance to see P'run! After helping the weavers pack up, she’s transported to southern winds along with the other crafters early on and eagerly seeks him out. Finding him is one of the happier days of her life.

Dreams Do Come True [ 30.3.2587 / 7PM ]
Keeper had been hovering around her more so than usual. Maybe because she was so excited, so anxious. Not even flying on a dragon to the new island, lush and green, compared to the realization that finally she’d be in the same place as Perun.

Finally.

She couldn’t remember how long it’d been since she’d seen him, but it’d felt like an eternity. No longer a young girl budding on the verge of womanhood, Faytona was a proper woman with long, blonde hair and a wealth of crafter hall experience under her belt. She felt like a different person, but at the same time, it didn’t even enter her brain that any of those changes might matter.

Or that he’d be a different person. Sure, some things would’ve changed. But nothing that would scare her away or make her want to be with him any less. Not after turns upon turns of waiting for this very opportunity.

As much as Faytona wanted to arrive, slide off the dragon, and see him… that dream didn’t come true. Rather, she had to help the other weavers unload, unpack, get her own things settled into the small room assigned her, and begin to work on the Hall. She didn’t have time to run through the weyr screaming his name.

As much as she wanted to.

It wasn’t until dinner, after a day of hard work, that she had her opportunity. Everyone would be in the weyrhall to eat. The other weavers told her as much. So if she was looking for someone, Perun had to be there. He had to.

Holding Keeper in her arms, against her chest, she anxiously entered the busy Weyrhall with the rest of the weavers. Though she didn’t move into the line for food. Instead, she quietly released Keeper so he could go search the tables for Perun while she tentatively walked in. There were so many people it seemed hopeless. How would she find him in a sea of tables? In such a crowd? Even if she screamed, Faytona was certain he’d not hear her. Not ever all the racket of cooking, trays banging on tables, and conversation.

Keeper found him.

The brown flit flew back to her and then slowly led her to the table he was sitting at. Though it’d been so many turns, seeing him… She knew. His face, though older, was still the same sweet face that had kept her safe. That had presented the egg to her. That had lived in her dreams. Overwhelmed, Faytona squealed his name and literally climbed onto his lap. Unmindful that he was trying to eat, unconcerned there were others around them. What did she care?

She had found him!

She could touch him! Tears blurred her vision as she buried her face against his neck and just… sobbed with relief.

Member Info...

Created By:
SanctifiedSavage
Other Characters:
Halirina
W'sar
L'ale
C'ace
Niema
K'eeda
A'yara
B'nyn
Yinaya
Seaphonellqua
Haithen
Sethunya
Keassa
Loressa
Sevastjan
Ysmersa
Remira
S'ric
Tavianna
Daysepona
Quenneca
Domnitissa
Everalsie

Inactivity Preference:
Hunt me down. Lock me in a shack in the yard.
Mauling Permissions:
No One Lives Forever [ 10 ]
 Anything Else:



Gotcha with that mauling permission.
Just kidding.
Rough’em Up.

Coded by SanctifiedSavage for SWW



Image Credit:
Colored by siralahn
Link to line art.
Flit Details

Name:
Keeper
Pronounced:
Kee-per
Color:
Brown
Date of Birth:
2581 9th Pass
Place of Birth:
Fort Hold

General Appearance...

Keeper was a dark baby flit, almost black, but his color lightened as he aged, grew, and filled out. He has couple scars along his body where he’s gotten in fights with other flits and tunnels snakes as he was growing up.

Personality...

Mind Voice: Keeper is pretty mellow and only shares images with her when asked. Not that he isn’t always paying attention, because he is, just that he’s not a ‘chatty’ flit.

Likes:
Protecting Faytona : It’s his main job and something he’s been doing since he was born. From anything, it doesn’t matter. Keeper doesn’t seem to realize he’s a flit and not a wher.

Quiet Work : He likes it when Faytona and he can relax in the weaver hall and just work. While he’s not a lot of help, he tries. Otherwise, he’s always laying nearby and watching her. It’s calming for him.

Dislikes:
People in his personal space : Unless it’s Faytona, he doesn’t want pet, treats, or even attention from other people. They’re not worth his time and who the hell are they to even bother him?

Early Morning : He likes sleeping in. While he’s not about to leave Faytona without an escort, he likes when she sleeps in and actually gets a full night’s rest cause it means he can too.


Member Info...

Anything Else:
He's a little guard flit. 

Coded by SanctifiedSavage for SWW


21
Holders / Approved Everalsie [ 26.01.2559 / Ex-Whore Holder ]
« on: July 20, 2017, 12:25:57 PM »

Play By:
Karen Gillan
Biography

Name:
Everalsie
Pronounced:
Ever-all-see
Nicknames:
She hates nicknames, but she's been called all manner as a whore. All the more reason she hates them. The worst was Little Red. Just. Don't.
Date of Birth:
26.01.2559 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
Daresik

Your Reflection...

Appearance: On the surface, Everalsie is a petite 5'3", sweet looking woman. The sort that any holder woman would've been happy to call daughter. She has a rounded face made for smiling, pale skin, and stunning red hair. She looks considerably younger than she really is and has always looked that way - a major appeal in the brothel she grew up in.

She keeps her red hair down and long, well past her hips as it was a luxury she could never have growing up. Everalsie would also never be caught dead in pants unless they were forced on her or the situation absolutely required them - such a dirty work. She likes dresses, likes feeling like a proper lady even if the dress itself is fairly simple in design.

She holds herself quite proper too so one might never guess that she was born and raised in a gambling / brothel hall, but rather that she's from legit holder stock. And she prefers it that way.

Response to 9th Pass Catastrophe: Everalsie's father lost her and her mother in debt to a gambling hall - ensuring their enslavement. So she grew up in the darker side of Fort Hold and her mother died shortly after she was born to disease. She's survived through sheer determination and a healthy dose of anger to have something better for herself. She's never been one to lament loss, nor is she a girl who ever had an attachment mean much to her, but she's always looking for the next opportunity, the next step. Life has taught her it's nothing but a series of rungs on a ladder to be climbed. Some just started up higher than she did.

Response to dragon color mutations: Her life is so much about her that she often times forgets that there are dragon riders. Like, she knows they exist, but in the same way that you know fish come from the sea. Sure. It's obvious, but does it really concern you and can you really be bothered to care? Because she can't.

Who are you...

Likes:
Dresses : It should be obvious at this point, but she quite likes a nice, clean dress. And if that's not available, clean clothes in general.

Being clean : She spent a lot of her younger turns being filthy and she can't quite tolerate that now. Bathing for her and her children is a must.

Gossip : Information of any kind could be useful and she likes hearing about who is doing what, to who, and when. She quite likes participating in all manner of it too. It doesn't always have to be the truth that falls out of her pretty mouth either.

Dislikes:
Lying : She doesn't give a flying flit if anyone else does it, but Daresik and her babies better never utter a lie to her. She's instilled the importance of always being honest to her to both him and her children. Fuck everyone else.

Whores : Pot calling the kettle black, but she tries not to openly associate with them. Openly. But everyone has a use for a loose tongue.

Busy Work : She's a proper lady now and she won't be caught dead doing heavy lifting and dirty work. That's what she has Daresik for.


Strengths:

* DETERMINED : For as long as she can remember, which is quite considerable, Everalsie has decided she wants more out of this life than what she was born into and there's nothing that has stopped her from getting it. No attachments, no one she won't step on to get there - and, well, here she is. Family lady, married, and seemingly a proper holder woman. Woe to anyone that fucks with her dreams.

* QUICK HEALER : Her body is quite resilient once she's been injured. She's rarely sick and she can heal up quite quick with minor mending. A useful trait for an ex-whore.

* GREAT MEMORY : While no one has a perfect memory, Everalsie will swear she remembers everything. Every slight, every insult paid to her… and every compliment, every favor. And she'll pay them all back in kind - eventually. She does have quite a sharp memory, much to the detriment of her children.

* BRILLIANT : She'd have made a great Wingsecond. She's a mind for math, reading, writing, politics, and anything she sets her mind to. Though she came into learning all of that much later in her life than most, as she wasn't given proper schooling and had to seek out a tutor for it all when she was older, she ate it up greedily and learned quite quickly. She's just a smart woman.

* MOTHERLY : Everalsie adores her family in abstract sense. They're trophies in her life, markers of achievement, and she's quite proud of them in that way. ( Same to be said of her husband ). That being said, she cares for them and wants them to be representative of her as a mother, so she cares for them to the best of her ability.

Weaknesses:

* WEAK : She's 5'3" and would lose a fight to a wet bedsheet. Seriously. If someone were really mad at her, just about anyone could pick her up and throw her. The world lucked out that she didn't end up with any muscle or she'd have been the source of a lot of fights. As it is, just about anyone can shrug of any physical thing she does except her kids cause she's mom.

* MOUTHY : When she's mad, she goes off. And Everalsie usually knows exactly what to say to make people angry. She doesn't know when to shut up and it's gotten her in a lot of trouble in the past. Thankfully, now, she's got a wher and a big husband to hide behind. ( Sometimes, it might be best for Daresik to just… cover her mouth ).

* PARANOID : Because of how far she's come, and how old she is now, she's quietly terrified of losing it all. Of her kids growing up into failures, of people figuring out that she used to be a whore. So she's very, very, very careful about what she does and can occasionally over react if her kids fuck up. Or, ya know, step out of line.

* CONTROLLING : To the extreme. She wants the world to move to her tune and chaos is the enemy.

* OBLIVIOUS : If it doesn't concern her, her life, her kids, or her husband, then it might as well not exist in the world. Like the hunters? Or the dragon riders? Psht. It's all furniture.

Describe Yourself:

* Lady: She tries, very hard, to be just that. She wants to be a lady and has, for all intents, become one. She doesn't like being reminded that at one point she wasn't.

* MASOCHIST: The world likes to play jokes and this is a big one on Everalsie. She hates that she enjoys pain, but it's such a big turn on for her - and a closely guarded one at that. Heated fights with Daresik get her all flustered and that both pisses her off and excites her. Cue pathetic slaps and lots of yelling on her part.

* LEECH: She has no shame in using people and tossing them aside - and she's been doing it for her entire life. That's how her relationship with Daresik started. It just ended up that he was bigger than anyone else that cared to look at her and could hold his own and dumb enough to keep going back to her mouthy self. So she kept him. Worked out in the end, though certainly in her favor.

* Two-Faced: Who she presents to one person and who she is to the next might not always be the same person. Most of the time, who she is outside of their home isn't who she really is. She smiles, she plays nice, she acts the part of a sweet lady without a care in the world, but Everalsie is always looking for the next step up in the world - and who she has to step on to get there.

* BUSY: Between being a wife, a mother, a gossipmonger, and scheming behind her husband, she's usually pretty busy. She also comes across as a very helpful lady, always willing to lend a hand ( though not offer up anything for free ), but her time she spends freely if it means access to other people, gossip, etc.

The Magic Touch: Though she is a masochist, she's very particular in where she'll allow Daresik to mark her. Usually her thighs because she doesn't want anyone to see. She's also very particular that her hair is down and clean.

Family...

Mother: Evelyanni Holder wife, b 2538, d 2563.
Father: Tarlsee Gang member, b 2535, d 2570. 

Siblings:
Tevelan b 2555 Adoptable.
Earnsee b 2557 Adoptable.

Children:
b. 8.2578 Daveral
b. 2581 Evarensl
b. 2585 Dalerik
b. 2589 Ealsyvie
 

Tell us a story...


* 2559, 0 Tevelan loses a rough bet in the gambling house he works at and, in turn, ends up with his pregnant wife being 'sold' to the gambling den that doubles as a whore house. He isn't seen around anymore and Everalsie is born in the first month of the new turn, property of the brothel. Her mother is weak from the birth and falls ill so care falls to the other women of the brothel with mixed response.

* 2559-2569, 0-10 Everalsie's mother never quite recovers from her weakened state and the illness she contracts and dies when Everalsie is only three - though she's never really awake or coherent during her childhood so it's not quite a situation that bears any marks on the young girl's life. Instead, her mother passes without barely a blip on her life as she's being taught different chores around the Den that is her home and how to survive the place. She's frequently underfoot but tolerated because 'Little Red' is so cute and 'one day she'll grow up beautiful'. An investment, the owner calls her. Little Red, the patrons call her. It's not all bad but she's frequently hungry, often in the wrong place, and sees things no little girl should probably see.

Growing up, no one pays her much mind so she's witness to a lot of underhanded dealings, cheating at the tables, hallway trysts, drug usage, and she grows up fast. No one really attaches themselves to her or takes over specific care, rather, Everalsie has to fend largely for herself. If she doesn't ensure she's fed, sometimes they forget about her so she always makes sure to look out for herself. She never develops any manner of trust and naturally shies away from the patrons, especially as she nears ten and they start reaching out for her hair, her dress, and pulling her close.

Invariably, this ends up with her being bedded far too young but the other whores celebrate this occasion as the day she enters the 'working world'. She's still called Little Red after the event, but there's a tone to it that she starts to really hate.

*2569-2576, 10-17 This is easily the worst part of Everalsie's life. Having entered the 'working world' in the brothel that she grew up in, she's regularly scheduled to entertain customers. It's like a living nightmare for her initially as she introduced to a lot of different things that both excite and shame her, horrify and thrill her. She's quite popular because of her fiery tongue, red hair, quick healing, and penchant to enjoy a bit of rough handling. After a handful of turns, she falls into the routine of work. She has a couple of miscarriages during this time, largely due to poor nutrition, her body simply can't carry any child to term. The third one convinces Everalsie that something has to change, that this life isn't all there is, and she has to be the one to change it all. Much like when she was younger, if she wanted to get fed she had to ensure she was fed. No one was going to save her, she had to save herself.

* 2577, 18 It seemed like any other day when she met Daresik, but Everalsie likes to look back on the day like it was yet another step toward changing her life. He seemed much like many of the others, but he was big. It wasn't until she interacted with him that she realized he was rather… thick too. When he took a liking to her, and seemed willing to do small things for her just because she requested it, she launches a very risky but potentially fruitful plot. To get Daresik to marry her.

Much to her amazement, he's readily agreeable to the idea with little work on her end and is quite happy to bring her home. Everalsie thinks it's all for naught when he tells his parents where they met. Like seeing all of her dreams crashing down around her - until Daresik simply insists and they're married within the sevenday.

Like a dream come true, she has a ceremony and everything with a mountain of a man who even provides her a house. She never has to return to the whorehouse.

After a rough ( in a good way ) night to celebrate their union, Everalsie allows her mind to run wild with all the new avenues opening up before her and soon is convinced that Daresik is better than just a simple thug - that they're better than that. He needs to be a Peacekeeper! So she sets out about getting him a wher egg, tricking a holder into trading in the belief that she's going to sleep with him for the egg since he was quite unhappily married to an ugly hag. ( She didn't sleep with him, but instead told the man's wife he tried to force himself on her and got him arrested ).  Then, Everalsie happily provides her husband a Gold egg while snagging one for herself.

Though he seems to struggle with the training, she's determined to see him through it. Even if she has to hold his hand through it.

* 2578, 19 After all the hard work of helping Daresik with his wher, training her own Evesk, and living a better life it seems to pay off ( in her mind ) when she's able to get pregnant and actually carry a baby to term. This is actually a super emotional time for her since she'd been afraid all the miscarriages and malnutrition when she was younger had ruined her chances. However, a healthy baby boy is later born in month 8 and she couldn't be more than thrilled. Yet another facet of her dream life is achieved and she's more in love with Daresik ( in her weird way ) for being able to provide all of this for her. Or being the tool she used to achieve it. Whatever. All the same.

* 2581, 22 She waits to have another child as she helps Daresik through the rest of his peacekeeper training. However, when it's all said and done and little effort is required ( though she's all too happy to try frequently ) Everalsie finds herself pregnant and gives birth to yet another healthy, sturdy baby boy she names Evarensl. Their life is really starting to take shape into something closer to a holder's and so few people even know where she came from. She really starts to integrate herself into the holder women's various groups, making herself more accessible by helping out as much as she can ( never offering food or the like, just a helping hand ) so they see her in a more favorable light. This wears her out quite a bit since she has the two children now but it's definitely worth it to her. To help with everything she's managing, Everalsie goes out of her way to get herself a flit. It's not too difficult given how prevalent the creatures are, it's not too difficult. She hatches a Blue she names Peep - both because he helps her keep an eye on her kids and other people.

* 2584-2585, 25-26 When Daresik gets involved with a wher butcher, Everalsie is initially hesitant to allow it. There are some rumors floating around about the family and the woman but the chance for extra food and benefits is too big of a draw and invariably she gives the go ahead. Especially during the struggles of the Pass - she doesn't want her family to go underfed like some of the others around her.  The extra food invariably leads to another babe in the family - another baby boy Dalerik.

* 2587-2589, 29-30 The move to Fort island doesn't actually bother Everalsie as much as she thought it might - not once they actually arrive. Seeing how the weyr functions and realizing there's no risk to her family, she readily embraces the new situation and throws herself into the different chores. Learning as much as she can, volunteering Daresik for work if it means her family will be seen favorably ( and earn them some favors for bartering ). She does rather well for herself, especially around certain crafters who appreciate her resourcefulness and she ends up having another baby in 2589 - her first little girl, Ealsyvie.

* 2590, 31 Everalsie is actually quite torn. While she feels like Daresik might be of more use, and possibly could achieve more in the Mine Hall ( and maybe he could become Head Peacekeeper ) she's actually doing really well for herself in the weyr. She has some crafter connections, her family is well fed, and life seems to be… well, nice.


She remembered him. The girls at the brothel had called him Sweet Slim. It was a mockery, because he wasn't sweet, he wasn't slim, and he'd always try to stiff them of what was owed. Worse, though, was that he'd always take more than he should've and he was cruel.

Always got away with it because he was some gang leader's brother.

Sweet Slim didn't even recognize her. Something that Everalsie was actually quite proud of. With a new babe on her hip, a growing wher at her side, and quite a bit of weight on her, she's nothing of the dirty slip of a girl he had once cornered in the dark tunnels of the brothel.

But she remembered him. Sitting at a table outside of a butcher's shop, laughing and drinking like he had not a care in the world. Like he wasn't some horrid monster in the dark.

Most were when it came to whores.

Everalsie didn't look at him too much. She made a show of looking over various cuts of meat, considering which she might want to spend some of her marks on. Marks earned now that her husband was training to be a Peacekeeper. While marks themselves seemed to largely be worth less and less nowadays, they meant something from those in certain circles. Those that could trade in favors or dealt with the Dens. And most that worked with the peacekeepers wanted favors.

Evesk, however, was all eyes on the man. Not yet fully grown, the bronze wher was still big enough to keep unwanted attention away from a young mother and her newborn. For the first time in the bronze wher's life, his eyes bled a faint red as he watched the man his handler held so much hate for.

When Sweet Slim got up, drink in hand, and made to leave, Everalsie found herself following. She shouldn't, but she was. There wasn't much she could do but..

Sweet Slim walked with the confidence of a man who knew his place in the world. Brother to a gang leader, no one was going to touch him. Not in this part of Fort, not on his turf. So when he slipped down an alley between the Butcher's warehouse and Weaver's hall, he thought nothing of it. Why would he? Who was going to mess with him in the middle of the afternoon?

Evesk hit him from behind, quiet but furious.

Member Info...

Created By:
Ship Master of the Ships

Other Characters:

Halirina
W'sar
L'ale
C'ace
Niema
K'eeda
A'yara
B'nyn
Yinaya
Seaphonellqua
Haithen
Sethunya
Keassa
Loressa
Sevastjan
Ysmersa
Remira
S'ric
Tavianna
Daysepona
Quenneca
Domnitissa
Inactivity Preference:

Mauling Permissions:
Rough'em Up
Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Colored by SirAlahn
Template for SWW by Cwienman
Wher Details

Name:
Evesk
Pronounced:
Ehv-ehsk
Date of Birth:
2578 9th Pass
Place of Birth:
Fort Hold
Wher Color:
Bronze
Egg Description:
It was a surprisingly small egg, but rather wrinkly. That was the entire reason she got it. Supposed to be good luck. She wasn't expecting a Bronze, just a wher that she could get to help her and keep her safe. Certainly got more than she was bargaining for. Or rather, more than she ruined someone's life for.
Measurements:
Mature Length: 4.4M
Mature Height: 1.5M
 

General Appearance...

Evesk hatched from a small egg, so he was a small baby bronze. He was actually so dark that Everalsie was convinced he was brown until well into his fourth month, when he really lightened up and took on a metallic sheen to his hide. Evesk grew into his own and has become quite a big wher, though he's probably one of the nicer ones that anyone is bound to run into.

Personality...

Empathetic: Evesk is as closely bonded to Everalsie, probably far more than even Everalsie realizes. He's not particularly brilliant, but he's very, very intuitive to her needs and reacts accordingly. He's shit at worded commands, but when she needs him, he's always responsive. Always willing and eager to do what she needs from him. While he doesn't usually share his own emotions, he reacts very quickly to the slightest from her. He's her quintessential soul mate.

Likes:
Children : There isn't a wher better suited to baby sitting and that was one of his jobs - and still is. He can most definitely be trusted to curl up with a baby and be the most careful creature with the tiny babe.

Sleeping with Everalsie : It doesn't happen but every so often, Everalsie will take naps during the day with her wher and her children. She's so busy and always trying to do things that she needs power naps. Evesk is the perfect place - and the safest - to do so when she's out and about in the weyr. She especially likes doing so in the weyrbowl with him and he loves it too, even if the sun sucks.

Dislikes:
Darsk : She's an antisocial turd and he grumps at her for it.

Aggressive whers : Why do they have to be antisocial turds? He grumps at them too.

Strengths:

* IMMOVABLE OBJECT : he's big and he's strong. That's pretty much the jist of it. he just generally doesn't have any aggression backing it.

* INTUITIVE : He reacts quickly and instinctively to Everalsie. She doesn't need to issue orders for him to leap to her or her children's defense. In that, he'll readily throw all his muscle and weight into.

Weaknesses:

* STUPID : Words are hard for him. Basic commands take him a long time to understand and he just doesn't really care for them. He reacts better to what Everalsie needs from him than he does commanded words like 'sit', 'stay', etc.

* PASSIVE : Evesk is not aggressive, at all. The only time he becomes so is if Everalsie or the babies are threatened. Otherwise, he sees no reason. Not even in defense of himself.


Member Info...

Anything Else:
Evesk:

 

Coded by SanctifiedSavage for SWW



Image Credit:
Colored by SirAlahn
Link to line art.
Flit Details

Name:
Peep
Pronounced:
P-eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee-p
Color:
Blue
Date of Birth:
2581 9th Pass
Place of Birth:
Fort Hold

General Appearance...

He hatched as a tiny, dark blue thing of all wings and tail and has pretty much remained the same. Much to Everalsie's delight. He's a small Blue, hasn't ever won a flight, though he rarely participates in them, but he's very quick and agile.

Personality...

Mind Voice: Peep is a quiet flit and has learned to stay out of the way. However, he has learned to project into Everalsie's kid's mind the word No and home so they know when not to do something and when it's time to stop playing and come home.

Likes:
Tasks : Nothing makes him feel so important than to be given a task - like watching over one of the kids or spying on someone for Everalsie. Which he does with crafty gusto.

Crawlies : When the kids bring him caught crawlies, he's in bliss.

Sleeping with Everalsie: he doesn't always get to curl up in her bed with her, but when he's allowed it's the best place to sleep. Otherwise, he beds with one of the kids.

Dislikes:
Disorder: he's the most serious little blue flit you'll ever meet and when one of the kids does something they're not supposed to, he'll barrage them with No no no no no no no. After all, he's their babysitter!

Daresik : He thinks it's a competition for Everalsie's affection. While he doesn't do anything to actually hurt the man, he still doesn't like him and will quietly hiss at daresik.


Member Info...

Anything Else:
Peep :

Coded by SanctifiedSavage for SWW





22
Green Riders / Approved A'yara [ 18.10.2560 / Green Rider ]
« on: July 13, 2017, 06:56:05 PM »

Play By:
MORAN ATIAS
Biography

Name:
Ailyara
Honorific:
A'yara
Pronounced:
Aye-yarr-ah
Nicknames:
Ailee - Z'ryr's nickname for her when he's being sweet, affectionate, or cute. Yara when he's being super serious, upset, etc. No jokes when she's being called Yara. Though no one else better use any of these names.
Date of Birth:
18.10.2560 9th Pass
Place of Birth:
Miner Crafthall
Dragon Color:
Green
Impression Age:
2573/13
Wing Rank:
Jungle Wingrider
Weyrmate:
Nopers

Your Reflection...

Appearance: A'yara is a pretty narcissist lady but it's hidden behind a very friendly smile that reaches her dark brown eyes. She enjoys wearing dresses that are probably tighter than they need to be and, if she were to dip too far forward, her ample chest might fall out of. It's a challenge of sorts, she supposes. Riding gear is just too 'manly' for her to wear around and she doesn't feel pretty in it, so she won't just laze about in it.

A'yara likes to be clean, hates sweating, and works to keep her curvy self in shape. Not that she'd admit it. She likes to think she's naturally the way she is.

A'yara keeps her dark brown hair long and down unless she's training or riding. Then it is braided back and out of her way. She has a pretty fierce scowl and a hot temper that mars her sweet face, but she tries to hide even that away behind a smile that then comes across as wickedly cruel.

A'yara stands at a curvy 5'6" with hips that would make child bearing easy - she's had a couple but she doesn't care for them.

Response to 9th Pass Catastrophe: A'yara is a stubborn woman that likes to pretend that all of the horrible things that happened, all the people that died, and all the nightmares that Thread created doesn't exist and doesn't effect her. To the world, she presents a strong front. No one would think she even remembers a day that Thread fell… but she does. She clung to Z'ryr when she was a little girl and she still has, on occasion, very bad nightmares where she wakes up, in a panic, and looks for her brother. If she's in a weyr alone, she'll hunt him down. Otherwise, she'll be unable to return to sleep. The nightmare is, honestly, a pretty straightforward one. She's fighting Thread on her dragon, the neverending threadfall, and it hits her. Her and her dragon go between and they never come out of Between. She wakes up shivering and feeling like she can't breathe.

Response to dragon color mutations: A'yara doesn't really care for the new mutations. She likes things to make sense and they just don't. They're unknown, they upset the standard, and she doesn't care for them. Frankly, she wants nothing to do with them and A'yara would really prefer they just go between.

Who are you...

Likes:
Attention : she is the very definition of an attention whore. A'yara likes compliments, physical touches, and everyone to be looking at her. She dresses for attention, isn't phased to be the life of the party, and prefers it.

Sex : Who doesn't? Really though, she's a very selfish lover. You won't see this Green Rider being a submissive lady. She wants someone to worship her, to pleasure her, and if not… what's the point? If she's not having fun, if she's not enjoying herself, she won't be bothered.

Gifts : Her affection and attention can be bought. She likes clothes, sweet treats, massages, and all manner of things can be gifted. Do her a favor, sing her a song, write her a poem, feed her in your lap… whatever. She loves it all.

The Jungle : There's something oddly alluring about how dangerous it is. The rush of being chased by a Hunter, and besting the monster, can't be replicated by anything else on pern.

Dislikes:
Sleeping Alone : Not only because of the chance she might have a nightmare, but because she so infrequently does it. Her preferred cuddle buddy is her brother, Z'ryr, because he chases the bad dreams away but she'll take a warm body over the lack of one. Neither is she phased if Z'ryr has someone in his bedfurs. She'll still crawl in his bedfurs with him. She's a big advocate of sleeping in her friend's weyrs rather than sleeping alone.

Pain : Honestly, it pisses her off. She doesn't like fighting, but she's not afraid to do it. She's a decent spar partner and she practices with the best of the Jungle ladies, but she gets angry when someone hurts her or if she is accidentally hurt. Some people's response to pain might be tears - hers is cursing.

Other Siblings : They were competition for attention and affection when she was growing up. Rather than latching on her mother or father, A'yara instead became a shadow to her brother. Always wanting to do what he was doing, trying to make herself 'awesome' in his eyes. As they grew up, she still harbors an illogical resentment for all her other siblings.

Bugs : Tunnel snakes included. She hates them. This hate manifests in an aggressive need to kill them when she sees them.

Strengths:

* PERSISTANT : A'yara doesn't know the meaning of the word 'quit'. She's never backed down from a task, has never met a goal she hasn't accomplished, and will somehow, someway, get what she sets her mind to. There isn't a thing in the world that she wants that she will not invariably get. ( Mostly because she's also pretty realistic in what she wants. )

* SELF-POSSESSED : Nothing phases A'yara. She's calm, composed, and frequently in control of her feelings. There are only a couple situations that set her off, but it's rare.

* CHARMING : It's rare someone will know that A'yara hates them. She's almost always smiling, has a nice word for most, and seems to always know who is who. Even if they haven't met her before. She's just a naturally, at base, nice lady.

* FEARLESS : It takes a certain fearlessness to willfully go into the Jungle and be bait to draw Hunters away. Fear isn't an emotion that really registers with A'yara - rather, she gets angry. Even so, that doesn't usually compromise her during high stress situations. ( See self-possessed ).

* SHAMELESS : Most Riders aren't skin shy and neither is A'yara. She'd walk around naked in the weyr if she were allowed. Since she's not, her dresses are a bit risqué and she frequently runs the risk of toppling out of them. Not that it would bother her if she did.

Weaknesses:

* NIGHTMARES : She developed them as a little girl and they've never gone away. This is a point of some embarrassment for her and anyone poking fun at her for this will quickly find themselves on A'yara's "shit list". Needless to say, her nightmares visit her frequently and mean she doesn't always get a good night's sleep. Her frequent dream is fighting endless thread, becoming so injured her and her dragon go between, and then not returning from the freezing, suffocating darkness. She wakes up, shivering and gasping for breath. Usually the only way she can go back to sleep is if she's with Z'ryr or drugged. These are rather debilitating nightmares and, though thread is no longer falling, this isn't something that the Healers have been able to help her get over and she has stopped visiting them for 'treatment'.

* STIFF BACK : She has a nasty thread score across her lower back - something else she's not expressly self-conscious about - and it makes her back stiff when it's chilly out. She will beg Z'ryr to rub her back ( because she is too embarrassed to ask anyone else to tend her when she's feeling weak ) and it can be difficult for her to do any super strenuous activity.

* CRUEL : Being on A'yara's shit list is like seeing a very different person. She can be down right bitchy, especially to anyone that targets her weaknesses - her nightmares, her stiff back, or someone that tries to be overly dominate in bed. A'yara is a very self-possessed woman who expresses herself quite clearly, so it pisses her off to no end when someone goes out of their way to be needlessly cruel - and she is more than willing to stoop to their level. She's shameless in this as well.

* TEMPER : Some things just set her off. Bugs, pain, jerks, what have you. It doesn't last long, but she does have a mouth on her.

* SELFISH : That's the short of it. She's not submissive, she isn't about to go out of her way for anyone, and she'd really prefer that everyone else just adore her.

Describe Yourself:

* SOCIAL: A'yara likes being around people, parties, and easily makes friends. Even if you don't know her name, odds are she knows yours and something about you. She listens to gossip even if she doesn't actively participate and quickly tries to make herself the life of the party. She flirts readily, easily, and sometimes harmlessly. She's quick to compliment others, sometimes with the hope to get a return compliment but that isn't always the aim.

* SWEET: At base, A'yara likes being nice. She wants other people to smile and she likes smiling - because it makes her feel good.

* FRAGILE: She keeps a chunk of herself close and only lets a very few, select people know of her weaknesses. She prefers to keep people at arm's length, where they can talk about nothing important, smile, drink, and have a good time. But in the dark of the night, when she wakes gasping and shaking, when she feels broken and vulnerable, she doesn't want anyone to know about that side of her - and rushes to the side of her brother.

* AFFECTIONATE: She gives, and receives, physical affection easily. Sex is sex. That's how the weyr works, after all. While she is idly aware that there are relationships that could develop deeper than that - there's proof enough with how much love she feels for her brother - she's not chasing after it. That doesn't stop her from being sweet and affectionate to others in the weyr.

* DUTIFUL: When her Wingleader, Wingsecond, or Weyrleader calls for her, A'yara is quick to respond. She believes, full heartedly, in the hierarchy of the weyr.

The Magic Touch: She struggled with some minor addiction with fellis while the healers were treating her for her nightmares and now she's almost afraid of any medicine from the healer hall.

Family...

Mother: Holder Melaneryr b. 2540 d. 2579
Father: A'ra of bronze Ilaelith b. 2535 imp. 2550
Mother's Husband: Journeyman Miner Lariem b. 2537 ( sterile )

Half-siblings from A'ra:
There are bound to be a myriad of siblings from A'ra, as the man wasn't choosy about who he bedded nor did he really keep track. Suffice it to say, A'yara doesn't know about them nor does she particularly care to find them. She only considers Z'ryr the only sibling of worth anyways so she's never bothered to ask A'ra - who couldn't answer the question even if he could be assed to.

Half-siblings from Melaneryr:
Z'ryr b 21.9.2559 imp. 2572 to Brown Rhymoth
Fisher Apprentice Melanon b. 2565

Children:
Much like her father, who she idly looks up to, she doesn't really care about her children. They were more like 'accidents' that she dropped off at the creche. Neither does she remember who the fathers are - nor does she care.
Ailanna b 2573
Ailaern b 2576


Tell us a story...


* 2560, 0 Ailyara is born to a handsome, confident bronzer who was staying over at the Mine Hall after his dragon was injured protecting the Mine Hall from thread fall. The Rider was fine, however, and a couple times of messing around with Melaneryr results in Ailyara some months later. She's named after the Bronzer and Melaneryr's sister who passes away shortly before she's born - who had no children - as a way to honor her memory in a messed up way.

* 2561, 1 She's a needy baby, much to Melaneryr's frustration, which is only compounded by the fact the mine Crafthall falls soon after. Much of her care is pawned off on whomever Melaneryr can - mostly extended family. Thankfully, Ailyara isn't choosy who pays her attention, just that she's fussy until someone does. She's especially hard to put to sleep after their move and going between.

* 2565, 5 When Melanon is born, this sparks an odd resentment in Ailyara not only toward the little girl but toward her mother  for bringing in another child to the family. She hates her sister and while she never actively acts out in front of her parents, she says mean things to her sister when no one is around - the usual things kids say to one another like 'you're not really apart of the family', 'I hate you', 'I wish you'd never been born', etc. Not that the baby understands any of this. But she tries to be good when her parents are around, but in a detached way. Instead, any time she's upset, cries, angry, or the like she runs to Zepheneryr because he obviously didn't betray her. She also is bound and determined to have all of his attention and sets to following him around, caring little for parents after the birth of her sister and how they fawn over ( tend to ) the baby.

* 2565-2571, 5-11 As Ailyara grows into a tiresome young lady, she becomes more and more attached to her brother and more and more combative with her parents. Oftentimes outright defying her mother no matter the punishment. She tried copying whatever he was doing, like she was some chatty shadow, and oftentimes insisted on sleeping with him. Sometimes it was because of the nightmares she'd developed - Ailyara was terrified of thread and wouldn't go outside without Zepheneryr - and othertimes it was because she'd fought with their parents. Eventually this just became habitual and she hated sleeping alone. Even as she grew into a young lady and her mother insisted it was not proper she share a bed with her brother, Ailyara did it just to prove she could. The day that her brother is searched is one of the worst in Ailyara's life. She shamelessly clings to him, cries, and begs him not to go - and is scolded for it. Not that she cares. She's unable to sleep right for the first week he's gone, requiring the healers to give her fellis to eventually grant her a full night's rest. Afterward, Ailyara becomes determined to join Zepheneryr at the weyr, to become a dragonrider. She starts working around the fisher hall, facing her fear of the outside alone, and pulls even more away from her family.

* 2572-2573, 12-13 Several months after Zepheneryr was Searched, so too is Ailyara. Arriving at the weyr is a dream come true. Though she still has nightmares and seeks her brother out for comfort, Ailyara really blossoms into the social creature she is now. Especially when she receives a lot of attention. Having never really thought of herself as especially pretty, becoming a candidate allows her to go… well, crazy. This especially kicks up when her brother impresses, leaving her alone in candidacy. Which, of course, results in her becoming pregnant quite quickly. It goes pretty well - though she  - she eventually has a little girl that she's quick to dump in the creche. Becoming pregnant quells a lot of her 'craziness', especially since she's determined to Stand now that her brother has impressed. Though she's still fearful of thread, she's more afraid of being left behind. True enough, she impresses on the last clutch of the turn to a brilliant Green.

* 2573-2575, 13-15 If becoming a Candidate turned her into a social creature, becoming a weyrling was yet another defining moment for Ailyara. Though she'd always been a stubborn girl, being put through the drills and training alongside her dragon really revealed the sort of dutiful, self-possessed, and persistent woman she is. There was no challenge she didn’t want to meet head on, no order she wasn't ready to follow, and she found a true kindred spirit in her sweet, but determined Deltiath. The ultimate test of their bond, and their training, would be flying Thread.

* 2575-2579, 15-19 Graduating is yet another step in her life. Frustratingly enough for A'yara she becomes pregnant from her dragon's first flight, though she opts to keep the babe to term if only because the weyr needs babes to grow into strong riders ( and what else would she produce but strong children? ). This leaves her doing easier work just out of weyrlinghood until the little boy Ailearn is born. Then, she throws herself into being able to fight Thread as a way to face her nightmares head on. She reluctantly visits her family a few times with Z'ryr - mostly just to spend time with her brother - and finds out, as her brother does, on her mother's death bed that her daddy isn't really her father. If anything, learning that she's the daughter of a Bronzer makes her both resent her mother all the more ( for being unfaithful ) but quietly pleased, like she was meant for greater things this entire time. She invariably seeks out A'ra, who is alive and well fighting Thread, and their reunion is… eye opening for her. He's aloof, confident, and though he doesn't deny that she's his, neither does he seem particularly moved by the knowledge that he's her father either. He validates some of her arrogance, complimenting her, but also leaves her feeling more attached to Z'ryr and less so to any other family member - especially her 'father', Lariem.

* 2580-2587, 20-27 A'yara is a dutiful, hard working Rider. Close only to her brother, she suffers from persistent nightmares that leave her frequently exhausted though she doesn't talk about it with anyone. Unfortunately, this exhaustion invariably catches up with her and Deltiath and she is struck with Thread across her back, where her and her dragon go between and barely make it back. She passes out, falling off her dragon just as Deltiath lands in the weyrbowl. Only her straps keep her on her dragon. Though nothing is permanently damaged, her lower back is scarred something fierce and the healer hall learns, through the course of her stay, that she suffers from the nightmares. They try to treat her with a myriad of drugs - namely fellis - that she becomes mildly addicted to while her back is healing.  Only some months after, during physical therapy ( as her movements were impaired by her back injury ) did she realize just how dependent she'd become on fellis for not just sleep, but relaxing at all. Mostly because Deltiath expressed her concern that she didn't like not being able to hear her rider's thoughts so much - since A'yara was so frequently drugged. This led to A'yara to leaving the Healer Hall, working on the physical therapy on her own or with her brother's help, and quitting fellis outright. Since then, she's been very leery of any pain management drug.

When thread finally quit falling, she hoped the nightmares would quit too. When they didn't, A'yara became determined all the more to deal with them in her own way.

She believed the island to be beautiful though. From the moment she'd laid eyes on the jungle, she was in love. Even learning it was full of monsters didn't dissuade her or Deltiath. When they learned of a wing that would be going in there daily, and hunting, she knew that was the place for her. Just another challenge to be met and a new adventure.

* 2590, 30 The riot was a joke. She was right there with the others in Jungle to help put down the small Holder/Crafter outcry and she's still quick to put any one in their place if they'd suggest that Jungle wing had done anything wrong that day.



She didn’t know what to expect. Having a name and dragon color to go off of wasn’t really all that much. She had an idea, really. All Bronzers could be classified in a group, a handful of stereotypes, but she… she wanted him to be different.

Why? What did it really matter? Because he was her real father?

It shouldn’t have mattered, but it did. She’d even borrowed a dress just for the occasion. Something that A’yara was beginning to question even as she made the way toward his weyr. Would he think she a Rider dressed like she was, with her hair down? The man would probably confuse her with some lost weyrfolk.

She sighed when she stood just outside his weyr, staring at the curtain that separated her and where he would be. He wasn’t scheduled to be fighting Thread and A’yara had been told he’d retired already. Would she be waking him? Would he be happy to see her? Indifferent? Before she could clear her throat, knock, or say anything to indicate she was there, the curtain was suddenly pulled aside.

He was there.

No doubt about it.

A’ra was tall, broad-shouldered, and shared the same dark brown hair she had. He even had the same dark brown, almost black eyes. Looking between them, there was no doubt she was his daughter. How had her mother ever fooled Lariem into thinking she belonged to him?

One of his brows rose in question and he crossed his arms. All he wore were his riding pants with a towel thrown over his shoulder. “Well?”

“Oh.” A’yara cleared her throat, felt her face heat up, but she didn’t look away from him. “You’re A’ra…?”

His dark eyes looked her over, studying her a moment, before he answered. “Mm. I am.”

Well. Out with it. “I’m… I’m your daughter.” Her heart threatened to hammer its way out of her chest. A’yara was certain he could hear it.

A small frown tugged at his lips a moment before he looked her over again, then he smirked. “Damn, I make fine lookin’ children.”

Whatever she thought he would say, that was hardly it. She blinked at him, blushed harder, and couldn’t help but smile. “T-thank you?”

“You’re welcome. Did you want something else?” A’ra watched her, not impatient but curious. He shrugged the shoulder the towel was draped on. “I’m in need of a bath before I sleep.”

“I… no… I guess I just… wanted to meet you,” she answered, her voice softer than she wanted it to be.

He grunted an acknowledgement before shifting his weight. “Well. I’m here.” He gestured to her with one hand. “What do you do?”

“I’m a Green Rider of Deltiath,” came her automatic response, more like he was a ranked rider than any family.

A’ra made a noise of approval. “Good. Nice to hear you’re doing something with yourself. Now, if there’s nothing else…?”

A’yara clasped her hands behind her back before she stepped aside so he could brush past her.

Member Info...

Created By:
Sanctified
Other Characters:
Sr Weyr Woman Halirina
Mountain Wingleader W'sar
Jungle WingsecondL'ale
 Search Rider C'ace
 Wingrider Niema
Wingrider K'eeda
Wingrider  Cassipiora
 Wingrider B'nyn
Wingrider Yinaya
Wingrider Seaphonellqua
Weyrling Haithen
 Weyrling Sethunya
 JW Herder Keassa 
JW. Dragon Healer Loressa
 JM Harper Sevastjan 
AP Fisher Ysmersa
AP Herder Remira
Candidate S'ric
Wher Butcher Tavianna
Weyrfolk Daysepona
Drug Dealer Quenneca
Former Whore Domnitissa
Inactivity Preference:
Kill me
Mauling Permissions:
Rough'em Up
Anything Else:
Imma just be dead in this abyss of character creation.

Coded by SanctifiedSavage for SWW



Image Credit:
Colored by me. :D
Link to line art.
Dragon Details

Name:
Deltiath
Pronounced:
Dell-tea-eth
Color:
Green
Date of Birth:
2573 9th Pass
Place of Birth:
Fort Weyr
Clutch Mother:
Ellith
Clutch Father:
Ridaith
Measurements:
Mature Length: 23.9M
Mature Height: 5.9M
Mature Wingspan: 38.9M

General Appearance...

Nothing about Deltiath, from the moment she was born, is subtle. From a bright hide to the way she chirped and trilled for her bonded, she's an exuberant and excitable Green. She tripped over herself and fell all over the place rushing toward A'yara, knowing from the moment she spilled from the sands that she was meant to be bonded to the girl. Though her wings have become an acrid yellow-green with age, she's much the same color now as she was as a hatchling.

Personality...

Mind Voice: She's a smooth talker, with a sweet voice that sounds remarkably close to A'yara's own when the Rider is being pleasant.

Likes: Being Chased : Not just in flights, but it's one of her most favorite things in the world. It's just a fun game that she tries to get others to partake in.

Sleeping on her back : it's not really normal for a dragon, but she needs the space to sleep on her back, wings splayed, and legs curled near her body. It's her preferred method of sleeping.

Non-Jungle Bronzes : Most of the time, jungle bronzes are too serious for her. She's sweet, playful, and likes being the center of attention much like her Rider. She's not one to fawn over a dragon, but rather, likes it when they fawn over her. Around Jungle bronzers, she's all business. Around other bronzers, she's playful and flirty.

Dislikes:
Between : It's her rider's nightmare and so she tries not to go between unless she has to. Though she's not personally afraid of it, she knows how much her rider dislikes it so she prefers not to between unless she has to.

Bullies : She has no time for dragons she thinks are being bullies. She's too kindhearted to bother with them.

Strengths:

* AGILE : She's not the fastest nor does she have the best stamina, but Deltiath and A'yara pride themselves on how maneuverable and agile they've become both in the air and in the jungle. Deltiath isn't about to be caught unless she wants to be.

* STALWART : Deltiath's faith and hardworking determination in not only A'yara, but their wing, has always been the solid foundation in which A'yara derives much of her confidence. With Deltiath's unshakable support in whatever A'yara has put her mind to, the pair have become a reliable member of Jungle Wing.

Weaknesses:

* OVERLY PLAYFUL : A'yara has to continually remind Deltiath to be serious - otherwise the dragon doesn't really care what other dragons have to say. Unless they're orders, anything can be made into a game, a joke, or be turned into one. It took some work to get the Green to understand the difference between conversation and 'orders', so at least she can distinguish the difference between those.

* AWFUL MEMORY : Dragons already have notoriously short memories, but Deltiath is particularly bad. She doesn't remember people - at all. Nor does she try. Rather, she describes them by features or memories plucked from A'yara or she knows them by rank, rarely if ever by name. Not even Z'ryr's name. Rather, he's just Brother.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #70c29f; Text: #BFE928


Member Info...

Anything Else:
Not a force catch. :D

18.5
16.9
23.10

Coded by SanctifiedSavage for SWW



23
OOC Hang Out / OOC Whatcha Playing?
« on: April 19, 2017, 12:00:50 AM »
We have a whatcha watching and a whatcha reading thread, so I thought it only appropriate since we have so many gamers and a gaming discord channel that it be neat to sorta list the games that we play ( in the event that we want to play them with other people too. <3 )

I'll also update this post as a sort of table of contents. :3

Anyways. The multiplayer games that I play are:
League of Legends
Warframe
Armello
ARK
Don't Starve Together
Osiris : New Dawn
Skyforge

There are probably others, but... that's what I can think of that I've been dabbling at recently. :3

The games that I've been poking at that I got in a humble bundle are Kingdoms : New Lands - which is a resource, kingdom builder game. I died probably... 4 or 5 times before making it past the first level. >_> GO ME


Dashin
PC Multiplayer
Overwatch (kell#11837 and potoooooooo#11441. Add me!  :happy:)
ARK (in theory...just started playing it the other day, haven't played with anyone yet.)

XBox One Multiplayer
Dragon Age: Inquisition
Titanfall 1&2
Overwatch (in theory...haven't played it since I got it on PC)
Elder Scrolls Online


Inki
Just started playing:
Warframe (PC)
Fallout 4 (Xbox One)
League of Legends (PC)

Stuff that I like:
Skyrim (Xbox One)
Minecraft (Xbox One)

laceface
PS4 Multiplayer
Overwatch
Black Ops 3
Infinite Warfare
Modern Warfare Remastered

PC Multiplayer
Terraria
Minecraft
Tabletop Simulator
Elder Scrolls Online

Red
Multiplayer PC Games
EVE Online
Final Fantasy XIV
Star Wars: The Old Republic
The Elder Scrolls Online
Warframe

Multiplayer Xbox One Games
Destiny
Battlefront
Titanfall 1

RavenFlame ( All PC )
ARK
Overwatch
Star Wars: The Old Republic (Sometimes)

SanctifiedSavage ( All PC / Steam is Sanctified )
League of Legends
Warframe
Armello
ARK
Don't Starve Together
Osiris : New Dawn

SirAlahn ( PC / Steam SirAlahn )
Multiplayer --
League of Legends [Alany Walany Woo]
Warframe [Kaderyss]
Armello
Revelation Online
ARK
Don't Starve Together
Windward
Minecraft
Terraria

24
Weyrfolk / Approved Quenneca [ 35.09.2560 ] Former Drug Dealer
« on: March 26, 2017, 08:59:47 AM »

Play By:
Bryana Holly
Biography

Name:
Quenneca
Pronounced:
Kwenn-eh-kah
Nicknames:
Quen to close friends.
Date of Birth:
35.09.2560 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
None yet.

Your Reflection...

Appearance:
Quenneca is a slender, albeit relatively tall woman at 5’8”. She doesn’t look like much – she doesn’t have curves, she’s not very busty, and nearly looks malnourished, though that’s quite normal for her. Rather, she can come across quite somber and morose until she smiles. Quenneca’s real beauty is in her smile and the way it lights up her very brown eyes. She generally keeps her wavy blonde hair down unless she’s working, in which case she pins it up and out of the way with a stick.

Quenneca wears simple dresses of cloth she’s bartered for over the Pass. They fit her very slender frame well enough and accent how lithe she is. Some might even think she’s seemingly fragile because she certainly doesn’t look like a strong or even formidable woman – and she’s not really. All her strength comes from her personality and will.

Response to 9th Pass Catastrophe:
Quenneca was born to a well off enough crafter family and was sheltered, largely, from how terrible life was. Until she ruined that for herself, getting tossed from the Healer Crafthall and meeting the roughness of the Pass head on. She’s a determined, opportunistic woman who has a streak of compassion. All she wanted to do was help people in her own odd, eccentric way and she paid for it dearly by being disowned by her family. Going from a sheltered life to the lowest of the low made her really appreciate everything and everyone – she cares for people others might not otherwise though she’s not one to be taken advantage of either. Though she’s been through a lot, Quenneca is largely an optimistic woman for having been tossed out of the craft hall and being disowned.

Response to dragon color mutations: She feels an odd sense of kinship toward the mutations. Being disowned, cast out, and making a life for herself, she thinks it’s the dragon’s way of adapting to the world like she had to.

Who are you...

Likes:

Taking care of those that can’t : Quenneca has some skill in the healer hall, and has managed to do rather well for herself in the Pass. She was one of the few that gave to those that otherwise couldn’t provide for themselves. Orphans, injured, homeless – whomever couldn’t fend for themselves were always welcomed to find shelter for a night with Quenneca.

Fending for herself : Conversely, Quenneca takes great pride in being able to take care of herself and stand on her own two feet. She doesn’t accept charity, works hard for what she has, and is fiercely independent. Don’t expect her to ask for handouts.

Quiet : She’s not a big conversationalist. Though she doesn’t mind a bit of chatter or gossip now and then, Quenneca is ultimately a loner. She lives alone, works alone, and likes it that way. Besides her two flits and wher, that is.

Dislikes:

Bullies : The Pass might be terrible, but don’t let this drug dealer see you abusing people. She’s still got a Healer’s heart and she’ll be quick to let her wher show you what it’s like to be bullied.

Peacekeepers : At least, those that stick their nose in her business.

Thieves : She is a very giving person, and will do what she can to actually help those in need. But steal from her, or from someone who has little, and she has absolutely no compassion.


Strengths:

* INTELLIGENT : Quenneca is a brilliant woman who plies the Healer’s arts to those that are in need. She’s retained much of her training, is quite knowledgeable in the plants she deals with, and in general just enjoys learning. The quickest way to earn both her attention and respect is to share something with her she didn’t know before.

* INDEPENDENT : She’d had to learn hard and fast how to take care of herself in a very unforgiving Pern. Being disowned by her family and cast out of her Crafthall, Quenneca had no one to rely on but herself. And she’s done rather well. In that, she’s a fiercely independent and proud woman – and she’s thrived. There’s nothing that’ll get her down.

* DILLEGENT : It takes a lot of work and dedication to manage and maintain the crops she does and it’s something that she does with industrious care. It was her livelihood during the Pass and it’s her passion.

* METICULOUS : She’s both very careful and very particular in how she handles all her work. She’s not about to accidentally poison someone, allow them to overdose, or oversell either. You get exactly what you’re paying for with her.

* COMPASSIONATE : While Quenneca is not a charity, per say, she often shared what little she had with choice orphan who could be trusted, those who were injured with nowhere else to go, and occasionally made rounds in various brothels to tend to whores who would otherwise have no Healer to tend to them. Quenneca does not give beyond her means, but if she has anything to offer – such as her limited Healer skills – you can bet you can find a safe place to stay for the night and someone to tend your wounds. While she wouldn’t let anyone stay for any extended period of time, so long as someone was respectful of her place, they always had a place to stay for a night or two.

Weaknesses:

* POSSESSIVE : Not many would guess, but Quenneca has a hard selfish streak when it comes to her coveted Healer’s tools and plants. What she gives, she gives willingly but if someone takes something or touches her things without permission she’s fiercely possessive and cruel. There’s no forgiveness for those that take her things.

* ARROGANT : She’s always believed she knew better than her superiors. That, coupled with her bleeding heart when it came to those in need, was what ultimately ended up with her being cast from the Healer’s Hall. She couldn’t be bothered to listen to those when she thought she knew better neither could she be assed to deny aid to those she thought needed it – even when she was told otherwise.

* DISHONEST : Her moral compass is a wonky one. Quenneca has no problems lying, cheating, or stealing to make ends for herself. Especially from those better off than her or from Peacekeepers in general. Or other crafters – especially Healers.

* IDEALISTIC : Quenneca firmly believes that she is still a healer, and that she is a good person doing good things. Her moral compass is severely off kilter and because of this, she can be easily manipulated by those crafty or sly enough to take advantage of her desire to ‘do good’ or ‘prove herself’. She’s especially susceptible to those she thinks are in dire situations, that genuinely need her, whether or not that’s actually true. In that regard, she’s easily manipulated.

* WEAK : Physically. Quenneca is no fighter. She relies heavily on the fact that most people need her expertise, and so see her as a protected investment, or relies on her large bronze Quensk and two flits to keep her safe. If need be, she’s not above stabbing someone but she’d be easy to over power or out fight if anyone knew what they were doing.

Describe Yourself:

* FIERCE : Right along with her possessive streak, Quenneca can be a fierce, almost cruel lady if the situation calls for it. One does not survive amongst gangs, thieves, and murderers without being able to defend themselves. While Quenneca herself is no fighter, she has the mental fortitude and aptitude that she is not easily intimidated and it translates to her wher and flits. She’s not afraid of using them to keep herself safe or having someone killed if they pose a problem.

* HEALER: Don’t suggest otherwise. She might’ve been kicked from the Healer Hall, but Quenneca still considers herself a Healer. Though she supplies drugs, that’s just a way to survive. She still plies what healer knowledge she has to those in need and tended to those she could during the Pass who might have otherwise not received care in the Healer Hall – or who didn’t want to.

* DRUG DEALER: It’s the way she made her living, growing Smokeweek, Psilo shrooms, and Passion Vine. She’s knowledgeable in their multiple uses and how to grow them. She had been very protective of her small crops and managed to salvage some seeds, so she’s idly planting small things now but nothing like her operation during the Pass. 

* CARETAKER: Quenneca is a caretaker at heart. She can’t stand it if someone is truly in need. It was a rare night that she’d turn someone away unless she was already taking care of someone. While she’s perceptive enough to generally know when someone is trying to take advantage of her, she wants to help those in need. Be it stitches, a shoulder to cry on, a place to sleep. Whatever it is, she can be counted on to provide what she can.

* FREE: Say what you will about Quenneca, the woman is free. She doesn’t need anyone else, doesn’t rely on anyone, and is quite happy about that. She doesn’t WANT to need anyone. Especially after being cast out by Hall and family alike.

* GARDENER: If it’s a plant, Quenneca can get it to grow. While she generally grows Psilo shroom, smokeweed, and passion vine, she does occasionally grow other things that are more mundane to eat. She just enjoys tending plants – it’s her passion and had been her specialty in the Healer Hall before being cast out.

The Magic Touch: She has ‘resting bitch face’. Quenneca looks angry and upset if she’s not smiling, but once she does she’s like a completely different person. Her face is very expressive.

When she’s impatient or upset, she tends to sigh and play with her hair.

Family...

Mother: Wife. Born 2540. Died 2569 during childbirth. Quannora.
Father: Journeyman Healer, 2533, Died 2585 of illness. Nesuec.

Siblings:
Nuassec. Sr Journeyman Healer. Born 2553. Adoptable.
Quennessa. Wife. Born 2558. Died 2573 due to illness.

Children: Quatus. Born 16.02.2580. Died 2583.

Tell us a story...


* 2565, 5 Receives 2 flit eggs to better keep an eye on her and keep her safe. Gifts from her father. Though she’s only five, receiving the little creatures is a boon and great responsibility for the little girl that she takes seriously. Tarlann, a little blue, and Lakkahl, a soon to be big bronze provide all the friendship and entertainment a little girl might need. Exactly what her parents are hoping for given the uncertainty of the Pass and how dangerous Fort is becoming with all the people being crammed into the space. The flits bond to her marvelously and she wants for very little growing up with them under the watchful, loving eye of her mother.

* 2569, 9 Mother dies during childbirth. It shakes her world when her mother, an ever present figure and source of affection dies giving birth. Her father is beside himself with grief but he’s still there for his little girl, at least as much as his work in the Healer Hall will allow. She tries to be strong for her father and cries, clinging to her flits instead of piling all that grief on him. Life is moving quickly though – there’s just too much to be done and too many people injured in the hall for their family to be allowed to grieve for too long. She takes on the role of cleaning and cooking around the house willingly, doing whatever she can to alleviate the work on her father.

* 2572, 12 Taken into Crafthall. Receives Quensk to keep her safe during her lessons. Gift from her father. It’s pretty much a given at this point that Quenneca will go into the Healer Hall as her father and older brother have. She’s too head strong and eager to help to be anything other than a healer. As an apprenticeship present, her father gifts her with a wher egg that hatches into the bundle of wher that is Quensk. To further keep her safe as she works and walks around Fort. The Hall isn’t quite everything that Quenneca thought it would be – while she’s a great student, she stuggles with having to take orders from people that she doesn’t necessarily agree with.

* 2573, 13 Older sister Quennessa dies due to illness. It hits the family hard when her newly married sister dies. Quennessa was never particularly bright, like Quenneca or her brother Nuassec, but she was as sweet and affectionate as their mother. Having Quennessa die was like losing the last part of her mother. Quenneca loses herself in the Crafthall to try and hide from the pain of the loss. She further clashes with her teachers even though she excels at the material, which begins to cause a rift between her and her father. Nuassec tries to maintain the peace but even he doesn’t fully understand why his sister is acting out.

* 2579, 19 Kicked out. It doesn’t come as much of a surprise. Between her bouts of blatant disregard for rules, to stealing supplies to work on her own projects, to going out of her way to work on people she shouldn’t – Quenneca is kicked out of the Healer Hall for gross insubordination, wasting of resources, and malpractice. Her father is furious and kicks her out of the family house, essentially disowning her and refusing to speak to her. She’s left with little as she’s tossed out, almost quite literally, with nothing. Only her brother, Nuassec, provides little support when their father isn’t paying attention to ensure she’s fed while Quenneca is introduced to the darker side of Fort and the tunnels full of gang members, whores, and thieves.

* 2580, 20 Has her first and only kid to a one night stand. Quatus. Motivates her to start up her side healing to provide for both of them. It slowly evolves into growing drugs given the demand and she barters and trades for the seeds – working for another Dealer for a time. Quenneca doesn’t exactly thrive for her first turn or so away from her family, having to adjust to this new side of Fort she wasn’t really aware of. She plies her healer knowledge for food, room, and board and easily falls prey to drink and a gang member – her first time is a one night stand that results in Quatus – her son. Being pregnant and struggling to work is supremely difficult, but a fierce determination blossoms in her. She falls in with a drug dealer, where her botanical knowledge becomes super useful and keeps her from the brothels.

* 2583, 23 Quatus dies dues to illness. She’s actually surviving plying drugs and growing some miniscule amounts of food for herself and Quatus, but it’s not nearly enough for a baby. He succumbs to an illness she doesn’t have the necessary supplies to treat. Her stubbornness, fear, and pride keep her from the Healer Hall and her brother, which ultimately end in Quatus’ death. It’s a heartbreaking and humbling experience that invariably leads her, crying, to her brother. She still refuses to see her Father.

* 2585, 25 Father dies due to illness. It’s Nuassec that tells her during one of their visits. It upsets her more that she thought it would, having always believed she’d have time to make amends, to prove herself in his eyes. She mourns the loss of her father quietly, away from Nuassec, but resolves to be the best Healer she can be for him – even if she’ll never be accepted in the Healer Hall.

* 2587, 28 End of the Pass. She loses her business when Thread stops falling, but she’s half relieved. A lot of those that dealt in the less than desirable businesses were upset when the weyr decreed they would all be moving to the island, but she’s actually quite excited. Though she’s been uprooted, Quenneca brings along a handful of seeds and spores so she can continue growing things – mostly because she likes growing things.

* 2590, 29 Hasn’t had her birthday yet. Quenneca has been really floating around the weyr. She’s idly growing some things in her room, but keeping it a small operation amongst close friends. Mostly for the sake of growing things and little more. Quenneca still sees to and tends those that want her to, but she doesn’t feel like there’s as much of a need of her services in the weyr. And that’s a good thing. Not that she’d deny anyone that came to her.

Quenneca shut the door after her brother left the small hut she called ‘home’. It felt so final, so odd. Though she’d done this several times before, this particular visit made her chest ache. The world had never felt so empty, so constricting, so terrifying than it did at that moment.

She’d never felt so alone.

Her father was dead.

Though Quenneca hadn’t spoken to the man since he’d cast her from their family house, she’d always… angrily thought she would prove to him that she was the daughter he always wanted. That she was a talented, brilliant woman. That he would see the error of his ways.

That there was a happy ending to this horror story. Somehow he’d see that what she’d done had been to save people. That all Quenneca had ever wanted to do with her life was help people.

She didn’t move away from the door but simply stared at her hand on the worn wood. Aged and weathered, the familiar door blurred in her vision. Quenneca felt angry and sad all at once. How dare he leave her without saying good bye! Without even letting her know he was sick! Her arrogance dared suggest that she could’ve saved him while a quiet, humble voice suggested that if the entirety of the Healer Hall hadn’t been able to, he’d been beyond even her mediocre skill.

Quenneca hit the door and made a wordless noise of anguish.  Her knees gave out and, quite suddenly, Quensk was there. Inserting his bulk between her and the door to catch her. The large bronze wher who took up so much of her small home didn’t understand the roil of emotions in her mind, but he was there. Warm and strong, sturdy and unyielding. He didn’t even react when she bonelessly hit his thick neck with another wordless cry.

Both Lakkahl and Tarlann quietly landed near her, not imposing on her space as she made it to her knees. Curling around Quensk as the tears really began to assault her. Breathing became difficult but Quenneca didn’t try to stifle her pain.

She needed to feel it. Let it all go. Quenneca didn’t want to try and bury it like so many sought to in the plants and drugs she cultivated. The grief could have her tonight. Just tonight. All the anger, frustration at never having the closure or resolve she’d wanted, the missed opportunities, the foolishness and folly of both of them. The childishness of a feud that had lasted too long and took from her the ability to reunite with her father. Her own stubborn arrogance and his damned pride. She’d wanted to prove to him… to show him she was more than her teachers ever said she’d amount to.

She was her father’s daughter.

And he was really gone.

Member Info...

Created By:
SanctifiedSavage
Other Characters:
Sr Weyr Woman Halirina
Mountain Wingleader W'sar
Jungle WingsecondL'ale
 Search Rider C'ace
 Wingrider Niema
Wingrider K'eeda
Wingrider  Cassipiora
 Wingrider B'nyn
Wingrider Yinaya
Wingrider Seaphonellqua
Weyrling Haithen
 Weyrling Sethunya
 JW Herder Keassa 
JW. Dragon Healer Loressa
 JM Harper Sevastjan 
AP Fisher Ysmersa
AP Herder Remira
Candidate S'ric
Wher Butcher Tavianna
Weyrfolk Daysepona
Former Whore Domnitissa
Inactivity Preference:
Ded
Mauling Permissions:
Bumps and Bruises
Anything Else:
Yay nice drug dealer?

Coded by SanctifiedSavage for SWW


25
Crafters / Approved Remira [ 21.06.2566 ] Apprentice Beastcrafter
« on: March 14, 2017, 02:47:01 PM »

Play By:
Hailee Steinfeld
Biography

Name:
Remira
Pronounced:
Reh-meeer-ah
Nicknames:
Remy to close friends, Mira to her brother Aldrekayn
Date of Birth:
21.06. 2566 9th Pass
Place of Birth:
Tillek Hold
Spouse:
Not yet. :P

Your Reflection...

Appearance:
She’s a spunky, wiry 5’8” of slender muscle. You wouldn’t guess it looking at her, but Remy is quite strong for her supposed spoiled self. She has long, often clean, and naturally wavy brown hair that she leaves down. Her clothes are well cared for and nice enough for the Pass and Interval. She was well cared for and wanted for very little. Her clothes, carefree smile, attitude, and easy posture all convey that.

When she’s not trying to be a ‘proper’ crafter, and dressed for work, she wears island attire. Shorts, a lace up tunic that flashes her skin, and is loose on her. Certainly risky attire for a ‘holder’, but she likes drawing attention to herself.

She frequently sleeps in Aly’s ( her brother’s ) clothes. If she opts to sleep in anything.

Response to 9th Pass Catastrophe:
You mean to say that people had it rough? Ha. Of course she knows that but Remy cares so little about other people, they barely register on her radar. Since Aly took care of her, she didn’t go hungry, wanted for little, and found the dragons and fire overhead fascinating. She grew up knowing nothing else. It was life for her. And not a particularly rough one. Neither did she feel particularly bad for other people – cause she didn’t give no fucks about them.  Since she did fine and her brother seems fine, couldn’t have been that bad huh?

Response to dragon color mutations:
Remy doesn’t have the presence of mind for other people to even grasp the political or social complexities of why the mutations are bad. She understands they’re different colors, but… what does that really mean? She hasn’t got a clue. She thinks they’re cute, cause all dragons are sorta cute. But that’s sorta the extent of both her understanding and concern for it all. 

Who are you...

Likes:
Creature Comforts : In other words, being spoiled. She likes getting her way, likes being comfortable, and likes it when her brother provides for her.

Baths : They were so rare in the Pass, and she fought to get access to the hot springs in Fort. Sometimes literally. Now she tries to make it to the Springs every night in Southern Winds. Especially if it means she can go hang out with Aly.

Animals : Not eating them. Food was so scarce and such a desperate thing, it’s nice to be put on rations. What’s more, she adores rabbits and chickens. Especially the babies. She’s very lovey and doting on all animals – whers, flits, dragons, whatever. It doesn’t matter. She wants to care for them all. NOT eat them. Not until they’re older and, ya know, made for it. She’s practical like that.

Dislikes:
No : She hates the word. Depending where it comes from, depends on her response. For Aly, she pouts. From people of authority, she’s been known to scowl and sulk. From people she deems ‘equal’, she argues.

Crap : Working with rabbits and chickens, it’s pretty much inevitable. But she hates cleaning up after them. It’s her least favorite chore. If she can get out of it, or get someone else to do it, she will. It’s just, well, unlikely.

The Gang : it was a means to an end growing up, but she’s really wanted to distance herself from that life. Drugs, whores, all of that just wasn’t her style. While it was all fun and games growing up ( sorta but not really ), the change of the weyr and the easier life style appeals pretty heavily to her. She wants that for both of them.

Strengths:

* PRACTICAL : This is a applied trait in the Beast Craft hall that no one would ever expect her to be growing up spoiled. But she dotes on the animals like they’re her little babies. Once it’s time to actually slaughter those she needs to, she has no qualms doing just that. In that regard, she’s quite practical.

* DETERMINED : When Remy sets her mind to something, there’s not a thing on Pern that changes her mind. She’ll go through anything to get it. She doesn’t shy away from hard work, applying herself in ways that people wouldn’t expect, or… using people if she has to. Short of betraying Aly, she gets what she wants.

* AFFECTIONATE : Remy is an overly teasing, sweet, chatty, and affectionate person to just about anyone and everything. She has a lot of affection to give, almost endless amounts. In oddly teasing ways, at times. Sometimes it’s to mess with Aly, to make him jealous. She especially likes to mess with Ophyonis in order to get a jealous rise out of Aly. But all of the affectionate gestures, the sweet talk – it’s surface flattery and makes her quite social. She has only love for her brother.

* UNFAZED : No matter all the terrible things she’s seen growing up, or some of the unfortunate things that have happened to her, it doesn’t seem to have touched who she is. It’s affected how she views sex and intimacy, and probably has something to do with how selfish a world view she has, but Remy is largely a well adjusted individual. All things considering. She smiles frequently, isn’t bothered by much, and is by and large quite social. Blood, sweat, tears – all of that doesn’t stop her from working hard for what she wants nor does it keep her up at night.

* STRONG : Both physically and willed. She’s not one to be brow-beaten in any situation and isn’t easily intimidated by anything. More than that, she can and has hauled her weight around. One of the reasons she fell so easily into the Beast Craft despite being a spoiled brat. She’s a strong girl.

Weaknesses:

* SPOILED : Remy is, quite clearly, a spoiled brat. She’s used to getting things from Aly and she’s not shy about trying to get what she wants from him. He’s been her provider, family, friend, and… well, her world. And he’s not shy about encouraging this terrible trait of hers so it’s not something that’s likely to be corrected. It’s almost embarrassing how childishly terrible she can be if she doesn’t get her way with him and she wants something.

* SELF-CENTERED : The lack of care or consideration she has for other people is borderline sociopathic. She doesn’t give a flying fuck about anyone. At all. She has no empathy for the suffering of others beyond a sweet smile and meaningless words. Do not expect her to go out of her way for anyone. Honestly, she cares more about the rabbits, chickens, flits, and whers she deals with than anyone. Except Aly.

* SHALLOW : Everyone she meets is defined by what she can get from them, how fun they might be, and surface conversation. She judges everyone by how she perceives them, and she’s quick to judge by appearances.

* DETACHED : Because of a sexual encounter she had far too young, and a series of messed up attempts following that that were thwarted by Aly, her sexual ‘development’ and her ability to be ‘intimate’ with other people is messed up. She teases, she flirts, but there’s absolutely no heat or intention behind it. It’s all meaningless. She’s quite incapable of caring for anyone save her brother.

* CRUEL : Remy has the capacity to be quite cruel. Whether it’s saying the things to wound or it’s physically wounding someone, she has the capacity for violence. A girl doesn’t grow up amongst the lower dredges of society without learning how to defend herself. While she’s not likely to hold her own against a trained Rider, if she’s given something sharp she can and will use it if she has to without hesitation.

Describe Yourself:

* ANIMAL LOVER: During a time when the Pass was struggling and the Beast Crafters were trying to preserve the animals, the plight oddly struck with her. When she couldn’t feel for people, she really felt for the animals that had no say for themselves. She wanted so much to take care of them and be involved in the craft, so much so that she had her brother help her get into the Beastcraft. Since her parents weren’t alive, he was the one to vouch for her even though she was a bit older to get into the craft.

* SISTER: Aly is her world and she’s clung to him as a provider. While she is selfish and spoiled, she’s quite dependent on him. In that, there is also an intense love for him. A need for him to approve of her and love her in return.

* CRAFTER: She doesn’t care about titles or rank, she just wants to BE a crafter. To have the knowledge to care about animals. To fix things and take care of things that cannot take care of themselves, and preserve that sort of knowledge that no one else has – and to rediscover and reinvigorate the crafthall.

* HOPEFUL: She has a sweet, optimistic outlook on life. Especially now that they’re out and away from the gang. She wants a better life for herself and her brother, away from all that nonsense.

* SWEET: She’s never needlessly cruel. Though she might not ever really care about someone, Remy is known to have a nice thing to say to just about anyone and has a knack for remembering names and faces. She likes being nice just because she’s a nice person – so long as things are going good. If someone is being a bother or upsetting her, she just walks away. No harm, no problem. She doesn’t often care enough about anyone or anything to make a big deal out of it unless she wants something.

The Magic Touch: She likes wearing her brother’s clothes around him. She’s not big on drugs but she’ll occasionally take some around her brother – and only around him. She doesn’t drink alcohol, mostly because she doesn’t like the taste.

Personal History & Education

Mother: Kalaen, whore. Born 2545. Died 2570.
Father: Unknown mystery man.

Siblings: Brother : Aldrekayn / Aly. Born 2562. 

Children: Never able to have children – the few sexual encounters she had she was far too young.

Craft: Beastcraft

Rank: Jr Apprentice

Date Apprenticed: 2581/15.

Specialty: Rabbits and Chickens

Education Details:
No one would’ve guessed the spoiled brat took so well to the craft. She was taken in during a desperate time, when they needed apprentices, and she did exceptionally well. She adores animals and took to tending the rabbits and chickens exceptionally well. It was Aly that got her her wher so she could start her classes then. She enjoys her work in the craft hall, but she has absolutely no desire to ‘move up’ or obtain any sort of rank. She is quite happy just working and doing whatever she’s doing. She definitely doesn’t care about other people enough to be a teacher.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* 2566 - 2571, Birth to 5 Remira never mattered much to her mother, and in turn, never developed any attachment to the woman. She was idly cared for by the other drudges, but mostly her brother. He seemed starved for attention and she, a little, growing girl seemed willing to give it to him. Though the world was dark, dirty, and grim, her smiles came easy and she laughed often. Usually doing small things just to try and get a response out of her brother. When he wasn’t around, she was quiet and watchful. Learning and observant. She was never hungry and, when she wanted something, she learned that crying was a sure fire way to get Aly motivated to get her it. While she didn’t always get it, he did respond rather quickly to tears. When Tillek falls, she clings desperately to Aly as they’re moved from everything she’s ever known and relies heavily on him to provide for both of them upon their arrival to Fort.

* 2571-2575, 5 - 9 She grows up largely sheltered by her brother, not quite understanding the hardships others are enduring and believing the shitty life they have is quite normal. While she doesn’t ever feel hungry, she still wants things. Clothes that fit. Blankets that aren’t thread bare or eaten through by pests. She’s a growing girl and just needs, well, general upkeep. She never looks to another to provide for her but Aly. Neither does she really strike out on her own until she’s a little older, when the gang members in turn start to talk to her. Either curious about the girl Aly has been taking care of or curious about what she might be useful for. She ‘befriends’ a couple and even gets close to one that seeks to test whether or not she’d make a good whore for the gang. This ‘friend’ is caught in the middle of such a ‘test’ by Aly, who does not react well. He attacks her ‘friend’ for touching her, near fucking her at such a young age. She loses it, not understanding, and eventually stops her brother. Not before he’s killed the man though. No one else in the gang bothers her for a time and she feels quite lonely, ashamed, and confused.

* 2575-2578, 9 - 12 It takes some time for both the gang to socialize with Remira and for her to seek out any other attention besides that of her brother, having to recover from him killing her ‘friend’ from before. As she slowly opens up and gets accepted by the gang, she makes more friends and falls into an easy way of socializing. Almost a natural at it – all sweetness and smiles that easily disarm. Eventually she gets close to another gang member after she’s actually an adult and sleeps with him. It’s a couple of times later that her brother finds out and beats the guy up. At least he doesn’t kill him. The guy wants nothing to do with Remira and, while hurt, she gets upset with Aly more so. Not understanding, she starts to act out. Becoming more social, branching out to explore and flirt – almost as though she’s doing it just to set him off. He ‘puts a stop to it’ by telling her she can’t sleep with someone unless he approves.

* 2578-2581, 12 - 15 She acts out some what after the initial ‘rule’ before it turns into a game for her. Remira’s interest for others slowly wanes and she turns her attention, instead, to Aly. While she doesn’t understand where his jealousy stems from, at least she gets his attention when she flirts, teases, and talks about other guys. Though slowly even that’s not enough for her. Directionless and restless, searching for a purpose, she quite literally stumbles into it as she’s exploring the streets of Fort when she finds the remnants of the Beast Craft hall tending animals and having to hold people back from stealing some of the rabbits they need to produce more. She ends up talking to one of the apprentices there who’d gotten into a fight and offering her help. A couple weeks later and she declares, quite abruptly to Aly, that she wants to be a crafter. That she’s tired of being surrounded by gang members he ‘doesn’t approve of’. She’s also sick of him sleeping around and being -around- that when she’s not allowed to do the same so she -demands- that he get her in the Crafthall to make up for how shitty he’s been to her. This prompts him to join the peacekeepers, to give him better standing, so he can make the request to the Craft Hall to make up for her older age. She’s accepted around her 15th nameday.

* 2581-2587, 15 - 21 For his sister, Aly throws himself into the Peacekeepers and gets her a wher egg. Early into her apprenticeship, she gets Remisk. The sweetest Wher that anyone has ever met on Pern. While not particularly useful in guarding the animals for the Beast Crafthall, Remira throws herself into the newfound craft with a gusto she just didn’t have for the Gang life. She adores the little animals, the knowledge of taking care of them, and finds a ‘nicer’ life with the crafters than what she’d found with the gang. While she still regularly interacts with such people, and still teases her brother when she can, she loses a lot of her restlessness and irritation with him for imposing such unfair rules. If anything, it clarifies a lot of things for her. Gives her a renewed sense of purpose and hope that maybe life can be different – that there is a life outside of the gang, a life that she wants for herself and her brother.

Once the Pass ends, she’s almost over joyed. Except that her brother loses his position as a Peace Keeper, but she wonders if this is better for him. Taking him away from that lifestyle. She almost sees this as on opportunity for HER to take care of him, as he has done for her for so long.

* 2587-2590, 21 – 23 ( she’s 23 because she’s not had her name day yet ) Remira is doing quite well at Southern Winds, minding her own business and tending to the craft hall. She doesn’t buy into a lot of the social drama, but she’s becoming quite investing in the interesting of the craft hall more and more as she sees it as the future of hers – and possibly her brothers. She doesn’t really want him falling back into the nastiness of the gangs, so if she can, she’ll try to steer him away. For all she’s spoiled, Remira wants a nice life her brother too and feels like they can have that with the Crafters and the Weyr – not necessarily the Holders.

14.04.2587 / 10:30PM – Pay attention to me

Learning the weyr after moving was still something Ramira was adjusting to. There seemed to be new tunneling being carved out every day. That was one of the reasons she preferred the fact that the Beast Crafters were setting up in the weyrbowl.

No tunnels there! Just open space, green grass, and a bunch of animals that needed tending. Getting them situated while the barns were being set up was a lot of work, but the best kind of baby sitting. Certainly a task that both Remira and Remisk were fully up to. It’d have been a shame that after all this time, and all the hard work of keeping the animals alive, that they might die on the island.

That did mean, however, that after a long, sweaty day she was looking forward to not doing anything in particular. But her brother wasn’t in his room. Since he’d lost his official title as Peacekeeper and had been demoted to manual laborer, she’d felt a little bad. He’d worked so hard to do something with himself only to have it all taken away… Just because there was no more Thread.

Seemed awfully unfair.

As much as she’d wanted to strip down and fall into bed with him, it seemed she had to go hunting. Setting Remisk to the task was remarkably easy. Especially since the two of them were of the same mind. If Aly wasn’t in bed by this mark, he had to be in the hotsprings. One of the first places to be finished, construction wise, and one of their favorite places. Her dark green wher trotted ahead, trail blazing the way to the hot springs while Remira followed. Whistling softly.

By the time they arrived, it was well past the time most people would be there. Finding her brother was easy enough too – he’d holed himself up in one of the private pools. Remisk, having found him, plopped down where she was to rest with a soft purr while Remira wordlessly undressed with a smirk so she could join him.

Member Info...

Created By:
SanctifiedSavage
Other Characters:
Sr Weyr Woman Halirina
Mountain Wingleader W'sar
Jungle WingsecondL'ale
 Search Rider C'ace
 Wingrider Niema
Wingrider K'eeda
Wingrider  Cassipiora
 Wingrider B'nyn
Wingrider Yinaya
Wingrider Seaphonellqua
Weyrling Haithen
 Weyrling Sethunya
 JW Herder Keassa 
JW. Dragon Healer Loressa
 JM Harper Sevastjan 
AP Fisher Ysmersa
Candidate S'ric
Wher Butcher Tavianna
Weyrfolk Daysepona
Former Whore Domnitissa
Inactivity Preference:
Yes
Mauling Permissions:
Bring it on
Anything Else:
Kill me now.

Coded by SanctifiedSavage for SWW


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