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Topics - Kyya

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Black Riders / Pending Veryk [ 2569 9th Pass / Black Weyrling ]
« on: September 23, 2018, 07:21:30 PM »

Play By:
MICHAEL TINTIUC
Biography

Name:
Whevaaryk
Honorific:
Veryk
Pronounced:
Veh-Rick
Nicknames:
Vaar
Date of Birth:
24.03.2569 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Black // If they suit.
Impression Age:
2591/22
Wing Rank:
Weyrling
Weyrmate:
Nil


Your Reflection...

Appearance: Veryk has two distinct "looks". If their family are present, they will keep their hair pulled back, don atire that can be deemed more masculine and, if the opportunity had presented itself prior, will attempt to let their facial hair grow out. Their mannerisms will lean towards those of a stereotypical male, with small gestures if any, and very few words lest their excitement lead to behaviours that wouldn't be deemed "befitting" of a holder. It also means they don't run the risk of losing their voice, since it takes effort to drop it low enough so as not to be mistaken as a woman's.

Veryk's day to day life has been a lot less rigid since officially moving into the weyr, and they're a lot harder to id from their appearance alone. They dress to suit what they plan to do for the day, and won't hesitate to don skirts and let their hair down - literally- when the festivities call for it. Their posture is less stiff than when their family is around, and a natural sway to their hips gives them a slightly more feminine edge than otherwise.

Response to 9th Pass Catastrophe: As Fort natives, Veryk's family wasn't quite as disrupted by the influx of refugees from other areas as the refugees themselves, and having been born when it was basically the norm meant they didn't know any better lifestyle to worry. They worked hard to personify the perfect holder son ideal their parents held, despite their own feelings on the matter, wanting only to help make the hardship of the pass easier for them.

Response to dragon color mutations: Nothing to note really. While they know the mutations are new to Pern, they're healthy and despite a few quirks, are just another colour of dragon to impress. Veryk's opinion of the weyrleader and 2591 weyrsecond is on par with this, since they only prove the point that the dragons are just dragons. Since their appearance didn't result in weak clutches, there's no reason to resent it.


Who are you...


Likes:
Exploring: The freedom that comes with setting out on your own to uncover parts of the hold or weyr that are undiscovered or, in the case of where they grew up, long forgotten is indescribable. So it's a pastime that Veryk is hard pressed to give up.
Climbing: One of those things that has only recently been discovered, and perhaps the most athletic of Veryk's pastimes, attempting to scale the walls of the weyr in the hopes of finding somewhere to sit and watch the going ons around them, or even just seeing if they can manage to go furfher than they previously had is a far preferable activity to whatever it is they're meant to be doing.
Fights: Maybe not so much physical ones, though Veryk will certainly do the best they can, but verbal ones. Arguments, whether validated or not are an excellent way to pass the time, and they will not hesitate to take the opposing view just to get a good match in. Perhaps with training  they'll come to enjoy physical bouts just as much, though for now it's not the case.

Dislikes:

Routine: Veryk tends to want to do his own thing for his own reasons, and struggles to conform to the same structure that others may easily succumb to. They want variety, and the capacity to pursue their own goals without having to fit it into everyone else's timeline.
Pushovers: They like people with a bit of fight in them, and hate seeing someone roling over to avoid confrontation. If you can't fight for what you believe in, why bother having an opinion?
Sooks: Sooks are people who complain without doing anything to change their situation. Such a person has no place in Veryk's life and while they understand the need to vent you're not going to find them emphasising past the point where it could be considered polite. Deal with it and move on, or go sook to someone else.

Strengths:

* INTREPID : What happens happens and they're not going to not do something just because your experience was negative. They will do what needs to be done to achieve their goals, and aren't phased by potential roadblocks, no matter how dangerous they may be.

* TOLERANT : Not a push over by any definition of the term, but accepting of many things that just are. During the pass it meant accepting the holder ideals of his parents, the rations and the dangers they faced in and outside of Fort's walls. Now, it extends to having accepted the search. Accepting the risk involved in standing, and the risks being a rider may bring. They're not going to roll over and take the punches thrown their way but Veryk isn't going to fight about what is done.

* BIG PICTURE THINKING: Veryk has a good grasp on the end goal of things. They know that the end of year celebrations will have what seems a surplus of food, that the hold will eventually be a stronghold against hunters and the weyr will continue to be the defenders of Pern. Thry also have a firm understanding of the steps required to get there. Nothing can happen instantly and they're able to see just how they need to proceed to get where they want to go... they just wish there was someone else who could do the steps for them. It can be exhausting having to go the slow route, and though Veryk tends to argue about whether or not something is good (or bad) for the weyr, and the last people on Pern, they tend to already know (or believe they know) how specific decisions will affect the bigger picture.

* ACTIVE : Veryk doesn't like to sit around looking pretty... Well, at least not all the time. They want to be doing things, not necesserily constructive things either. They might be happy to sit down for a lesson the first time, but they're less inclined to sit through the same the second time around, let alone the third. Give them something to do where they get to move any day, it's the far more enjoyable option.

* CHARISMATIC : For all Veryk likes to argue both sides of the mark, Veryk isn't lacking in their capacity to talk, and talk well. While they may not have held a role of significance as a holder's son, they were still taught how to behave as one. They know how to blend in, and can choose to do so whenever they feel like it. They’re easily able to wear a different hat when it suits, and while they may have a tendency to just be themselves Veryk doesn’t mind being able to just blend when the mood suits.

Weaknesses:

* INDULGENT : A taste of weyrlife had Veryk eager to return when their family inevitably moved into the hold, and while they may calm down some when their parents are up visiting, they have embraced every aspect of living in the weyr with as much gusto as a child in a candy store. The freedom provided via that lifestyle is something they won’t give up willingly, and their desire to deviate from the bog standard can get them into a bit of trouble. It’s quite possible that untempered, they wouldn’t have lasted much longer in candidacy.

* AGGRESSIVE : In their affections, reactions and even behaviour Veryk is often over the top. They don't care much for tiptoeing around things and don't consider whether their attitudes may be intimidating or otherwise create a negative response in others. IF they have no reason to counteract their attitude, Veryk is either all in, or all out. There is rarely any in between, and it can be overwhelming when you’re not used to it.

* SECRETIVE : Veryk may not have any issues telling people what they were prior to being searched, but they’re not going to embrace the opportunity to merge their social life with their family life. The fact their parents didn’t choose to move back to the weyr after Veryk was searched meant they could maintain the illusion of perfect holder son while being visited, but still indulge in weyr life without worrying about shattering that illusion. Their not going to look kindly on someone trying to encroach on their family life more than what they may decide is suitable to share, and will outright ignore a person if they think they may be a threat to the image of themselves they’ve so carefully constructed so as not to compromise their parents more traditional views. It is not unlikely that Veryk will steer conversations away from questions that may lead to learning more about their life as a holder’s “son” and anyone insisting on hounding them for more than he’s willing to provide would likely be given the cold shoulder until they feel as though they deserve to be forgive.

* QUARRELSOME : Veryk enjoys arguing for the sake of arguing, never mind whether or not they actually agree with the point. There aren’t many topics they don’t want to argue about, and while they stay the course for one such quarrel, they may switch sides entirely on the same topic the next time round. Just for shits and giggles. It does mean they have a horrid tendency to ask “well why should I” when they’re told they need to do certain things, and their refusal to accept things just the way they are, either because they don’t want to or they just want to stir up shit can make it hard to pinpoint what exactly are their true thoughts on a matter.

* INSENSITIVE : It’s not intentional, but Veryk’s other wants often lead to them being dismissive of your own. The most attentive they’ve ever been towards another’s feelings on… well… anything… boils down to the majority of their life prior to being searched, where they chose to personify their parent’s ideals despite their personal feelings in the matter. Excepting the continued façade they put on in this regard, they’re far too occupied enjoying themselves and existing to worry about what anyone else thinks or feels. Sure they may try to show a little empathy, particularly when they genuinely care for someone, they’re still not very… practiced at it, and will put their foot in their mouth more often than not – most of the time without realising unless it’s explicitly pointed out, and even then not necessarily feeling the need to apologise.

Describe Yourself:

* SECURE: They know who they are and they don't need outside validation to feel good about themselves. Insults technically roll off their back, unphased by such pointless remarks as they can change little about how Veryk acts, behaves and is, but they’re not going to just walk away from such things either. In this way they handle criticism well, and can utilise it to better themselves – after deciding whether or not they need to. It can very easily manifest into an outward confidence or arrogance, but for the most part it’s pretty much something they understand for themselves.

* PUNCTILIOUS: Specifically with regards to their past Veryk will try to appear one way so as to maintain the sanity of their parents. It's of little harm to their own sense of self worth, and particularly now that they are able to embrace more of the weyr values and ethics for the majority of their waking hours, defining themselves in such a way that their parents are comfortable isn't any skin off their nose. Less importantly, they have paid some mind to their lessons, and can apply weyrfolk and rider etiquette to a situation should they feel the desire to do so. Surprising, when it happens, but well within their capabilities. 

* DIRECT: If Veryk wants to know something, they're going to come right out and ask it, very rarely taking into account whether or not they should. Despite being secretive, they’re not shy, and so long as the conversation steers away from certain topics, Veryk is unlikely to hesitate in responding to questions, nevermind whether they are personal or not. They don’t fancy beating around the bush, and can get irritated by others who tend to do so themselves, particularly if they feel as though they could be doing something more entertaining if they were able to just… leave. Which, to be fair, is something they’ve done before, and will do again if they feel like it.

* INTELLIGENT: Veryk’s parents would have been hard pressed not to educate their children, but Veryk’s  natural intelligence certainly helped them along somewhat. With a knack for grasping concepts with little fuss, and a decent memory to boot, even obscure references can help them reach an approach to solving things that would be acceptable. It does result in them being rather bored, particularly during refresher opportunities, but they’re usually bold enough to just… disappear when they’re growing tired of the same old, same old.

* CURIOUS: With their capacity to get bored easily, a curious mind is of great benefit, helping to fill in those idle hours with questions and enough of a follow through to demand answers, either from the person or comments that have piqued their interest, or by going out and experiencing something for themselves. They like to know how things work, why they work, and what effect they will have on them, as well as having a healthy interest in just enjoying themselves as they explore everything and anything.

The Magic Touch: They absolutely love having someone run their fingers through their hair. One of the reasons they like it long is to encourage such a thing, with a focus on making sure it’s clean and tangle free as much as possible just so they can encourage suck a thing should the mood strike.


Family...

Mother: Whessaarian Holder, Handler of Brown Saarsk, b. 2553
Father: Vaaryk Journeyman Harper, Handler of Green Rysk b. 2547

Siblings:

Vahessryk b. 2567
Vasaian b. 2570
Whessyk b. 2572
Saarian b. 2573
Saaryk b. 2578

Rank & Gender has been left blank in case someone wishes to pick up a relative.

Children:
Mother: Khybeiara b. 2569
Khyvaar b.2587
Bevyara b.2588


Tell us a story...



* 2569, 0 Veryk is born the second child of Whessaarian and Vaaryk, a match arranged by their parents in the hopes of securing a more stable position in the wake of Pern's destruction. With two turns to get used to one another, despite not having had the opportunity to meet, and with Vahessryk to mop up the usual fumbles first time parents go through, Veryk has it a little easier getting their head start in life.

* 2570, 1 Veryk's younger sibling Vasaian, the affection between their parents growing with each month that passes. As a harper, Vaaryk is able to provide for them better than some other families, and manages to scrounge up a wher egg for his wife to help with the chores now that they have three children, and an extra one that he claims for himself. A blue, Saariansk hatches and bonds to Veryk's mother, while the second egg reveals a green who calls herself Rysk. Both of them take to the rest of the family as if they'd been there the whole time, and Veryk and their siblings grow up knowing them as a constant presence in their home.

* 2571, 2 They aren't old enough to remember it, but Fort Hold becomes the last hold standing in their second turn of life. Veryk never knew the places their parents spoke about, but with a harper for a father, they're not left in the dark about Pern before the catastrophe, often, together with their siblings, being told of the events before they were all stacked into the one hold. There is no doubt about the traditional mindsets of their parents, but there's also a calm appreciation of what exactly sort of role dragonriders played in protecting them. It's not enough to start idolising them by any means, but it certainly livens up storytime.

* 2572, 3 At three, Veryk earns their third sibling. It's not exactly comfortable in their home, but they've managed to secure a small space just for them, where they don't need to share with anyone else, in part due to their father's status in the harper hall. It's cramped, but they're a family unit without a doubt and the seeds of loyalty are already sewn before Veryk is old enough to understand the implications of such a thing.

* 2573, 4 As a housewife Whessaarian can't do much beyond caring for their family. With Saariansk by her side though, she's able to offer a tiny bit of freedom in the way of exploring the hold near their home. They weren't long jaunts, but with peacekeepers regularly patrolling it was usually a safe venture. Except peacekeepers could change, and not all of them for the better. Hard times made people trafficking more common, and a pregnant woman, who would easily fill some of the more... unique fetishes in a whorehouse, as well as four children, young enough to groom for any number of careers... to the right buyer.

Saarinask is the only reason they managed to get home safe, but the blue himself didn't get so lucky. The window of opportunity for kidnapping disappeared the moment they got back to their home, but where meet was a reasonable enough payoff that they ended up safe until Vaaryk came home. It was the end of their jaunts outside their home, though another wher egg was obtained that hatched into a brown called Saarsk.

Saarian is born a month later, and despite their young ages, Veryk and their siblings are provided with tales of the wher that was Saarian's namesake, as well as cautions about leaving without protection. The problem peacekeeper had been reported to their squadron leader, and another, less... well... corrupt took their place, but leaving their home was now only allowed as it was needed. At only four turns, it wasn't something that concerned Veryk yet.

* 2578, 8 Veryk gets themselves another sibling in Saaryk, though they would be their last. Meanwhile, Veryk takes quickly to their harper lessons, as well as the more private ones that happened at home. There is a focus there on understanding their history, and the role holders, and to a similar extent crafters, played in the good running of a hold. They've picked up quickly the nuances of holder ettiquette, and are under no delusions as to how they are to act and behave to maintain the reputation their parents had worked to build. This turn marks the first time they actively work on playing the part of son to their parents, though also sparks the point in their life where ditching class to explore the hold and enjoy the freedom such an act provides becomes a semi-regular occurance.

During one such escapade, they bump into Khybeiara, a classmate who turns out to be just as interested in doibg their own thing as Veryk themselves. They quickly become close, and while they don't do anything scandalous they do tend to spend a good deal of time together, rarely ducking out of classes without eachother. While the friendship is not unknown to Veryk's parents, it's not interferred with. She's the daughter of a peacekeeper, and as long as they don't get into any trouble there doesn't seem to be reaaon not to let them have this little bit of freedom. 

* 2581, 12 At 12, it was an easy decision to seek an apprenticeship with the Harper's. They didn't care much for blood or tending to a person, and the Harpers offered more variety for... well. less effort on their part really. It was quickly apparrent that the melodic specialties were not for them, and they leant towards the more mental aspects of the craft, their affinity for the craft helping them out where raw talent could not. It was at least more exciting than lessons... At least that first turn, and for a while, it felt as though they'd be perfectly comfortable following in their fa tyher's footsteps.

* 2584, 15 The Harpercraft is becoming tiresome, but Veryk continues to push themselves to learning and embracing any part that could hold their interest longer than a mark or two. Oddly it's the solitary practices that they like the most, but it's difficult to land those assignments when they tend to avoid the ones they don't like. They're trying though.

Harper lessons aren't the only thing Veryk has to deal with, however, as their parents inform them it's time to start a family. They ask if they can choose their own wife, and after some deliberation, their parents agree, adding a few conditions to who Veryk would be able to consider before leaving the matter alone. They were not cruel parents, and Veryk themselves weren't appalled at the idea of finding a partner if it's what their parents wanted, but they'd rather hoped that part of hold life would be ignored or forgotten in light of their other siblings being  sble to fill that niche.

The choice, in the end, was easy enough, seeking out Khybeiara and declaring their intentions. A friend would be a far better wife than a stranger, and the peacekeeper connection would improve the safety of their family. It was only a slightly easier endeavour than courting someone they hadn't known since childhood, her parents as critical of them as their parents were cautious. Friendship was one thing, but a union was an entirely different thing... But they got there, and blessings from both fathers were enough to allow them to plan for a ceremony. It wouldn't be until the next turn, but it was still something to be pleased about.

* 2585, 16 At 16 turns, bith Veryk and Khybeiara are on the older side of the spectrum for marriage, though still with plenty of time to start a family. Unfortunately space at the hold is limited, so Khybeiara moved to their family cavern, a fur acting as a privacy screen though little else was private. It was disheartening, to some extent that they weren't able to start their own life elsewhere, but the hold is overcrowded as it is, and better to stay with family than strangers. Khybeiara at least, proved to be as understanding of them as she was inclined to join them on their adventures around tge hold when younger, and it is a confortable relationship that blooms from the affection they held for eacother. It wasn't quite the mind numbing love and joy Veryk had imagined would come when they uncovered their life partner, but it wasn't difficult to care about her, realising a different kind of love instead.

* 2586, 17 The first product of their union, Khyvaar is born. It was a happy occassion for everyone, and Veryk fell head over heels for the babe. Their affection for Khybeiara increased tenfold, and they almost fept content with their life. If they could just find a cavern just for them, they would be able to let their hair down just a little and gain some semblance of their own freedom. Khybeiara wasnt their first choice for wife just because of the foundation of friendship they already had built, but she wasn't quite as... stubborn as their parents so far as tradition went, and they were able to be more themselves around them... When they were actually alone. Small matters they could not change, so Veryk didn't dwell on them more than they had to.

* 2587, 18 A day that no-one thought was possible came at the start of tje turn. Shock and joy and a little bit of fear about what next all mingling in Veryk as news of the complete lack of threadfall reached them. The 9th interval has begun, and with riders seeking out a new home, there's plenty of hope for the future.  They move to the new weyr in month seven and get to experience their first hatching, to excited by what they saw to worry about what the black dragonet's appearance meant. The taste of Weyrlife is hauntingly tempting, and Veryk starts to slip away from their family to try and indulge a little. Flight lust fuelled sex offers its own intoxicating allure, and while only experienced with their Wife thus far, they’re eager to get caught outside to experience it with another instead. Black dragon hatched though the meaning behind it seems unimportant. It’s not really on their radar, however, and they aren’t concerned with watching to see what becomes of the black dragon.

* 2588, 19 Kybeiara is occupied with the birth of their second child, Bevyara, and while it wouldn't be said that Veryk was an absent parent, they didn't exactly hesitate to leave them at home while he went out and explored their new home. They do still have harper duties to attend, but have no delusions about being tapped that turn, and when they're home, there is nothing about the way they treat their children and their wife that can be critiqued. They may not always be aroubd, but when they are they are there playing, helping, and generally making as much of their time together as possible.

Veryk does manage to stumble on a couple of firelizard eggs during one of their adventures, bringing them home with all the excitement of a young child. Only one manages to hatch, however, and bonds to Khybeiara, though Veryk seems just as happy that she has a companion of her own as they were disappointeed that the egg they'd chosen had been a dud. At least the tiny thing would fill any gap created by their own tendancy to disappear beyond standard apprentice duties.

*2589, 20 Neisoth catches Kalestath but Veryk’s time is occupied by the news that has their parents thoroughly pleased. Lord Maeron was working on establishing them a hold. Every meeting, every gathering where they could show their support, they were present, each step of progress leaving Veryk’s mouth dry with the reality of it all. Their parents wanted to move, to live amongst people with similar ideals holder ideals and none of the unsavoury ideals the weyrfolk held. It is only their own affection and love towards them that keeps Veryk from running away, from merging fully with the weyr life.

* 2590-2591, 21-22 Their family is finally allowed to join some of those lucky enough to move to the construction site, and it is with a heavy heart that Veryk packs their things together. They loves their family, and hold affection for their wife, and their children, but the taste of living in a weyr, so close, yet so far away from actually being able to be participated in sits on his tongue like ash. Had they been a cruel person, they may have made a stand there and then, but they weren’t. And as they moved to pass their stuff to the rider who was to take them to their new home, they were stopped not by himself, but by the intense gaze of the blue dragon they were to ride.

The choice that came next was easy… or should have been, and had their parents truly held no respect for riders, it would have been decided for him regardless of what they wanted to say in the matter. But despite the clashes and the stark differences in lifestyle, it was Veryk’s wife who told them to leave. They’d been married out of necessity, but just as they had done what was right for their parents, their wife decided to do what was right for them. She chose to stay with their parents, to continue the move with their children and promised to keep in touch. But until their fate was decided by dragon or not, their marriage would be annulled. Dragon riders were the defender’s of Pern, no matter that Veryk’s family didn’t quite see eye to eye with their practices. And if a dragon had decided they would stand, even if it was only for a couple of years, they would not deny the request.

So Veryk stayed, while everyone else left, and while they keep up constant communication via their ex-wife’s Firelizards, and everyone tends to show up to the hatchings they attend, they were hard pressed to pretend that the joy of being a part of the weyr and free of the cage they’d built for themselves out of love, loyalty and respect. They make an effort to resemble the perfect holder son whenever their family are present, but Khybeiara has an uncanny knack for knowing the truth of the matter… and tries to limit surprise visits so they’re always prepared. Now that they’ve impressed a dragonet though there’s every possibility this perception may change, though at least there’s no longer any question as to whether they are going back to join their family at the hold. It was an… interesting development. But at the same time, the lack of a choice in the matter had a sense of finality that should have felt restricting, but really just made them even more eager for what the future is going to bring.

O'sir's announcement couldn't have come at a better time. The candidate who had been trying to give him his refresher course was horribly boring in his delivery, and had a candidate not been kicked out last turn for ignoring the rules, Whevaaryk wouldn't have hung around as long as they had. It was far easier to seek out something more entertaining without O'sir monitoring them all.

But none of that mattered now. Kaledtath's clutch was hatching and they were just as invested in standing this time as they had any other. They didn't have many clutches to go before they'd need to reassess the arrangement with their wife and parents, failure to impress would mean returning to their old life... a difficult truth that made them eager to find a dragon partner.

It was early afternoon, which meant their family should be there. Early morning or late evening would minimise the chance of them making it without Saibrasoth's urging in their minds, but Prairie Wing was probably ferrying people up as they stood there with their candidate robes, tossing up what was best to put underneath. It was hot, and the rain was making it worse, so Whevaaryk chose a light dress to slip on. It wouldn't be too heavy beneath the robes, and offered more mobility should they need to dodge any reds this time around. All that was left was tying their hair back into a bun and they were ready.

They didn't rush to the hatching grounds, but Whevaaryk wasn't keen on being slowed down by twittering children, too concerned about getting hirt to want to get to the sands first, shoving past where necessary until they were standing in line with O'sir explaining the correct way to enter the grounds.

Four dragonets had hatched, the noise in Whevaaryk's head causing them to wince until they wwre used to it, barely able to identify the joyous statements the creatures made. At least there were no screams this time. O'sir finished speaking quickly enough and Whevaaryk was on the sands at last, bowing to Kalestath before finding themselves a suitable position near the eggs. One of those bouncing red babies might very well be theirs, and with impression, they would be honourbound to remain at the weyr, family or no. Sure their parents may prefer that impression happened with one of the traditional colours... but a dragon was still a dragon, and there would be no questioning it when, and if it happened. 


Member Info...

Created By:
Kyya
Other Characters:
Yes.
Inactivity Preference:
Adoptable because black, but also able to be killed off if you’re leaning that way.
Mauling Permissions:
No-one lives forever [10]
Anything Else:
Non-Binary

Coded by SanctifiedSavage for SWW

2
Completed and Discarded / OOC Bronze Weyrling to create the triad
« on: September 09, 2018, 05:53:38 AM »
The Background

In 2590 Kalestath had 3 Bronze babies who impressed. Nynath to T'rel, Bronze 002 to NPC and Aitorith to T'vye.

While having different motivations T'rel and T'vye share a similar opinion about the mutations in the weyr, and so we're looking for someone to fill the role of Bronze 002 and their bonded so we can have all three bronzers on play, and antagonizing the black (and red) riders of the weyr. We (by which I mean Drewliet and I) would love to have this third weyrling in play for plots, threads and general shit stirring throughout weyrlinghood and on past graduation. The core idea being the three of them would end up united by their dislike of the mutations and desire to show the rest of the weyr the reason bronzes get known as "kings".

Still interested?

The Specifics

We don't want to limit you too much, but we thought the third bronzer could come from a predominately holder background. They'd have to be traditional enough to respect the hierarchy of the weyr without being put off by it (perhaps they accept the search out of duty) and we don't really mind beyond that. There doesn't need to be any pre-existing relationship at all but I'd like to think they bonded pretty quickly after impressing.

There is a high chance the three of them are going to end up in trouble, or occassionally fighting with the mutation pairings. We want to stir the pot a bit, and hope for it to go beyond weyrlinghood as well.

Beyond that, it's pretty much a free for all. So feel free to run any idea snippets past us. We'd love to hash something out.

The Dragon

Nothing has been specified except for the dragon being bronze, but please find the hatching text detailing Bronze 002's impression. The Optional Weyrling Application is also a thing that exists. if you wanted to go that route.
Spoiler for Bronze 002's introduction:
Quote from: Kalestath's 2590 hatching
The next broke out of a palely olive egg, almost like the bamboo out in the fields. But it proved to be another Bronze, large and muscular, who flicked fluid and egg shards off with a flick of his powerful head and tail and then bellowed his hunger to those gathered at large.

But he was not a graceful creature, and stumbled into another pale green egg as he made his way among a tight cluster, slipping on wet sand. Those paying attention might catch their breath as he slammed into the shell, cracking it open—but it had been the other egg currently moving, so maybe the dragon inside was ready to be born and would not go Between?

Stomachs might likewise drop when it was another Black that spilled from the prematurely broken egg. And like the first, he roared at his brother and lunged—though perhaps this was more understandable, since he might have been injured had he not been ready to come into the world. Likewise sliding, his claw raked through the wingsail of the Bronze:  not seriously, but enough to rip the trailing edge of it in a clean line and spill yet more ichor among the eggs.

Answering his younger brother’s challenge, the Bronze twisted away and shoved the Black away with his strong back legs, snagging his underbelly but mercifully only scoring a moderate gash under his front legs. As hulking and large as the Bronze was, he pushed the smaller, narrower dragon back with such force that the Black flew back into the sand in a crumpled heap, all tangled limbs.

It seemed a stroke of remarkable luck that neither were seriously injured, and that the thrown Black didn’t crack open any more eggs.

Impatient and now angry, the Bronze practically galloped toward the boy that had been waiting for him, voice a deep and annoyed rumble as he announced himself, and that they should leave.

A Little Extra Flavour

For the extra oomph, and so you know what you're getting into. I'm going to try and summarise T'rel and T'vye, but please, read their profiles. I do little justice to @Drewliet 's character building.

T'rel

Played by Drewliet

Tall, good looking and self-aware enough to know it, T'rel might have become a weyrling without prejudices against the mutations if he hadn't sustained injuries from the reds, and his own dragon, Nynath hadn't been attacked almost as soon as he hatched.

He's arrogant, self assured, a bit of a gossip, has little patience for slackers and doesn't hesitate to take the lead whenever and wherever he sees fit, undoubtedly suited to his role as a bronze weyrling and one to watch out for once he graduates. Despite his suitability, T'rel was actually on the path to being a harper when he was searched, accepting it as a sign and throwing himself into his new pursuit.

T'vye

Played by Kyya

T'vye never doubted who he would become. He knew he'd be searched, and wpuld subsequently impress to a bronze, and never once did he think perhaps he wasn't going to achieve it. He has a not-so-subtle rivalry with Nishi, his half sister, and looks up to (as much as he's capable of looking up to anyone) his father Y'tol.

T'vye is on the younger side of weyrlings, but he doesn't seem to be bothered by it, judging himself by his rank more than how many turns he had. While he's a little ticked that he wasn't old enough to fly thread, he is also adamant that he'll set the wweyr back on track when Aitorith is old enough, by catching Kalestath and letting a bronze and their rider co-lead the weyr once more... since B'ron seems to be having such a tough time getting the position back himself.

3
Black Riders / Approved M'lan [ 21/10/2570 9th Pass / Black Weyrling ]
« on: August 04, 2018, 03:13:36 AM »

Play By: Antonio Cupo
Biography

First Name:
Meallan
Honorific:
M'lan
Nicknames:
Meal
Date of Birth:
21.10.2570 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Black
Impression Age:
2589/19
Wing Rank:
Weyrling
Weyrmate:
None.

Your Reflection...

Appearance: M’lan sports a serious face, with dark, shaggy hair that curls when left long – as tends to be his usual styling. He does what he can to keep it manageable, and has not yet felt the need to crop it short, despite the rigorous training he’s had to undergo since impressing Corvath. It’s almost a pride point for him, though one wouldn’t call him vain, just careful with his appearance. His clothes, too are well kept, M’lan seeking to mend them – with assistance if absolutely necessary – whenever they start to wear. It’s bad enough to have the stigma that comes with riding a black dragon, and he’d rather they couldn’t critique his outward appearance as easily as they seemed to do so for his bonded. Smilarily, he doesn’t decorate himself so as to minimise the chance of standing out more than he does, though the copper dragon – the only reminder of the family he lost – hangs around his neck and sits beneath his shirts. It’s not for others to know of and serves as something of a security blanket.

No-one would call him tall and lean, his body type leaning towards stocky in many cases, but there is no trace of fat, and while he may not ever grow to compete with the taller men in the weyr, he can’t really be classified as short. His eyes are naturally a bright hazel, though the shifting greens and blues can make them appear more one colour than the other at times, often in direct reflection of his surroundings.

Overall, M’lan could be considered handsome… If he could ever figure out how to crack a smile once in a while.

Response to 9th Pass Catastrophe: Despite being born in High Reaches Weyr, M’lan grew up in Fort, his birthplace just a name from his past that he would never really know. He lost his mother at four, and had no other family by his tenth turn. It wasn’t a unique situation, and he accepted it numbly. Suffering and loss seemed to be the natural order of things, and he found it hard to form connections with others for fear of losing them too, essentially adopting the philosophy that he couldn’t feel loss if there was nothing to lose.

Response to dragon color mutations: Neisoth’s appearance was met with curiosity. The Black appeared as healthy as the others, a fact that was further reiterated when he managed to catch Kalestath on reaching maturity. The fact he continues to hold his place proves it wasn’t a coincidence and while unnerved at his impression to a Black Dragon of his own, he’s never worried about whether or not his bonded counted as a dragon. The reds are a little more confusing, but as with the black dragons, appear to be just another colour of dragon, with unique quirks of their own, and more dragons couldn’t be a bad thing. Right?

Who are you...

Likes:

History: There was a time, before the interval, and before the constant threadfall that plagued Pern for so many years, where thread fell but was predictable, and the knowledge of the crafts, holds and halls not as spotty as what they knew now. Being able to listen to stories about this time before regardless of how accurate the information lifts his spirits, knowing that things could perhaps improve in the future, if they could apply their past knowledge to it, and allowing him to escape of the chaos of present day Pern.

New Places: Preferably if no-one has been there before him, but as young as he is, that’s a hard task to match. He hopes one day he’d be able to explore further than their home, and stand somewhere no-one else had ever been before. Just like the Bronzerider D’mir when he discovered Fort Island. It would give him a sense of power like nothing he could imagine. He knew the rest of the planet was unviable for life… But that didn’t mean there weren’t places still to be discovered, surely.

Solitude: M'lan enjoys moments of silence, where it’s just him and his thoughts – though more recently that’s included Summer and Corvath as well. Periods where he can just be with no social obligations, no chores, and no needing to live up to peoples expectations – or try and prove why he was worthy of their respect.
 
Rain: His love of rain may have started off as almost instinctive. Rain meant they were safer than normal during the pass. The sound comforts him, and he finds he sleeps easier when it rains, no matter how noisy the storm. There’s also something soothing about going out and standing in it, the heavier the downpour the more satisfaction he gains from it, as if it just washes away all his problems, and while he’s in it, nothing else really matters.

Swimming: You can’t really swim with others. Well. You could swim with other people in the area, but you can easily avoid socialising by doing laps and the like. It’s a good busy sport, and when he’s particularly sick of listening to others, he can just dive underwater for as long as his breath holds out and … not listen. And when you were actually alone there? You could just give up completely and you’ll float. Like there’s nothing dragging you down at all. It’s almost surreal, really.

Dislikes:

Crowds: Crowds are too… crowded. Things can go south easily when there are a bunch of people in the same area together, and those with nefarious intentions seem to have an easier time acting on them when they can basically blend back in afterwards, getting lost in the sea of people and disappearing without being held accountable. Not to mention so many people in one spot can be suffocating… and undoubtedly noisy.

Liars: There’s no point to it. He can manage to tell the truth at all times, so why in Faranth’s name can’t everyone else. It can be a very quick way to ruin any kind of relationship with him as well, since he struggles to trust whether they’re telling the truth in everything they say thereafter. Whether or not he can eventually forgive you comes down to how he finds out about the lie. If someone else had to tell him… Well. Good luck trying to rekindle that flame.

Space Invasion: M’lan doesn’t like having his space encroached on. He doesn’t care what reasoning you have for it, but if you try to touch him, shove in on his space, invade his weyr without being invited or any other breaches of his personal life, including perceived invasions of his personal, private life, he’s going to be pissed. He’ll meet these circumstances with an aggressive one-mindedness, caring little about the repercussions and not afraid to get his hands dirty shoving you away or belting you one for encroaching. It’s a territorial, protective reaction that can extend to what he perceives as his – though such possessions aren’t much beyond his personal effects, his firelizard, and his Corvath.

Sympathy: M’lan doesn’t like feeling weak, so he doesn’t tend to take kindly to people feeling sorry for him, especially if such a feeling comes with a desire to try and comfort him – physically and or emotional. It not only feels like a breach of his personal space, but it insinuates that he’s incapable of looking after himself. People feeling sorry for him. It would be different if he approached you… but don’t go seeking him out to say you feel sorry for whatever situation you perceived to be unfair or otherwise. It’s his life. His problems.

Strengths:

* INTELLIGENT : Smart enough to figure most things out for himself, M’lan has a good memory for facts and figures. It might not necessarily translate to wisdom but it got him through most of his childhood, and works well with figuring out just what place he and Corvath will hold in the weyr proper on graduation.

* DETERMINED : A biproduct of his upbringing, M’lan doesn’t give up easily, and will work as hard as possible to overcome any and everything that stands in his way. He may not always be successful, but no-one would be able to suggest he didn’t give it his all.

* LOYAL : M’lan’s friendship is hard to earn, and can be just as hard to keep if you’re not genuine. But the young blackrider is fiercely loyal to those he does call friend, and will stick by them in thick and thin for as long as he is needed. He’ll publicly defend you if he feels the need to, and doesn’t shy away from a physical confrontation if it is called for… and sometimes if it isn’t.

* HONORABLE : With a quick temper, an altercation can easily turn ugly, except for M’lan’s strict code of honour. He will not cheat, or use underhanded tactics, and as with most things, expects the same from those he spends time around. It is a very straight line that he follows, and it would be an unusual thing indeed for him to sway from this.

* HONEST : Tied into his code of honour is honesty and integrity. It doesn’t matter if telling the truth would mean trouble for himself, his friends, or otherwise. He would rather speak, than not. This includes choosing to speak when others may decide to omit their own statements, perceiving lying through omission almost as bad as lying outright.

* COMPASSIONATE: He may not always agree, but M’lan has worked hard to make sure he took time to hear the other side of every story. Contradictory to his own preferences, he tends to be sympathetic to the plight of others and will show mercy where others may not and is willing to help others less fortunate then himself

* INDEPENDENT: M’lan will often set out to do things on his own, making his own decision without worrying about whether it’s right or wrong. He’d have weighed up the options on his own, and is usually confident enough that he’d accept the repercussions of any such action if/when necessary.

Weaknesses:

* STUBBORN : M’lan doesn’t accept that a decision he’s made might have an alternative. You’d be hard pressed to change his mind once he’s decided on something and if you keep pushing, he doesn’t mind a bit of physical emphasis to get you to back off. It can make him appear stupid at times, and can be a bit like pulling teeth or bashing your own head against the wall, but if you’re that adamant he needs to change something – that’s what it’s going to take.

* OVERLY SELF-RELIANT : There’s such a thing as being too independent, and M’lan fulfils this to a tee. Refusing to be seen as weak, or otherwise unable to deal with things on his own, he’ll push anyone away when they try to help, and will never actively seek it out, no matter how much he may need to. He resents that aspect of being a rider, and while happy to assist his fellow weyrlings where he sees it’s appropriate, doesn’t enjoy being treated in kind… Hypocritical though it is.

* SUSPICIOUS : M’lan expects the only thing in his life that will be constant is himself. He’s suspicious of kind actions, and even after finding himself trusting something, he half expects to be stabbed in the back or abandoned at any point in time. It makes him less approachable, and can make friendships a fair bit of hard work. It’s born more of fear than a pure distrust, but so far it’s one that hasn't been able to be conquered.

* INFLEXIBLE : M’lan follows the rules and his own personal code. No more. No less. His personal code ranks just a fraction higher than the rules though... and it can get difficult when the two ethics contradict themselves. There may be a better alternative, or a compromise that could be made, but he'll rarely concede to any option beyond the one he has already decided on.

* TOO SERIOUS : M'lan doesn't seem to have a funny bone in his body. He struggles to hear anything but mockery in jokes regardless of whether they're about him or someone else, and is not known for making his own jokes. It bodes well for situations that call for it, but stops him from relishing in the more lighthearted side of weyrlife... and perceived mockery is a horrid catalyst for physical altercations.

Describe Yourself:

* Private: M’lan's business is M'lan's business. Just because he helps you out of a pickle doesn't give you the right to “get to know" him. Personal questions are going to get impersonal answers, if any, and trying to attach yourself to him is a good way to get punched in the face.

* Intellectual: M'lan can do the whole... physical thing. He just prefers not to. He'smuch happier engaging his mind than he is engaging his body, and will regularly choose to take the more theoretical route when he can.

* Straight and Narrow: There is no grey area in M'lan's book. Just plain black and white. Things either are, or they aren't. You're either doing something, or not. This is the philosophy he applies to everything he does, with his personal code as the guiding force, and the rules filling in where his code cannot.

* Pessimist: M’lan weighs up the consequences of his actions, and in doing so will find the worse case scenario, acting as if that was the expected outcome no matter how silly it may seem. In this way he cannot be blindsided when things turn to shit, and he guards himself from pain and heartache. It's not exactly the best way to deal with life, but it got him this far.

* Defender of the Weak: Contrary to his opinions on being treated as weak, M’lan will go above and beyond what is needed to protect others, particularly if they appear less fortunate, or are struggling. He has a particular loathing towards bullies, and can easily overreact to their appearance despite the trouble he himself may get into.

The Magic Touch: Because he was always small as a child, the other kids would tease him by saying he’d make decent snack for the growing dragonets, nicknaming him Meal. He hates that name.

Family...

Mother: Mella Journeyman Healer, High Reaches Weyr/ Fort Weyr, Born 17.05.2537. Died in childbirth. 29.9.2574.
Father: V'lan Brownrider, High Reaches Weyr/Fort Weyr. Born 22.7.2530. Impressed Enoreth 14.9.2546. Died from Threadfall injuries 12.3.2577.

Siblings: M'ven, born 20.4.2557. Impressed Ranoranth 17.8.2569. Died during Threadfall 16.5.2580.
Varella, born 29.7.2560. Impressed Avillorsath 23.10.2575. died during Weyrling training, 11.7.2576.
Melaran, born 29.10.2574, died same day.

Tell us a story...



* 2571, 6 months High Reaches Weyr is evacuated to Fort. His father making sure that he personally took Mella, Varella and Meallan to their new home. V'len was disappointed in his inability to continue protecting their home, seeing it as a failure on his part. With the rest of Pern already there, he seems to make a little more effort to be present for his small family, pushing himself to a state of exhaustion in trying to make sure his weyrmate's able to carry out her own duties without worrying about their home life. Despite being a rider, V'lan and Mella were hold born, and refused to give their children to the creche to be raised. It meant more work, but both parents thought it would be worth it, adamant that they would manage all their responsibilities without additional assistance.

* 2574, 4 His mother Mella dies giving birth to her fourth child. The male infant Melaran dies later that day. Meallan didn't fully understand the reason for Mella's absence in their life, with Varella filling in what gap had been left without a fuss. She made sure Meallan would not suffer for wont of a mother, and worked hard to keep him entertained, safe, and calm despite everything else that went on around them.

* 2575, 5 Varella is searched, and accepts the decision. Ready to do what she needed to help defend Pern. She apologises to Mealln, and explains her reasoning which he accepts... albeit reluctantly. Of all the lessons his father had taught them, the importance of dragon riders was perhaps the most memorable, and with lessons to occupy him now, the only time he remembered that he was somewhat alone was when he was waiting in their weyr for his father to come home, or one of his siblings to visit.

Meallan attended the hatchings Varella stood for, a small, snarky part of him hoping she would just give up and come home to him. But she didn't, impressing a sweet little green dragon who called herself Avillorsath. The first time he got to meet her, he managed to understand somewhat why Varella chose her over her younger brother... But that didn't mean he had to like it.

* 2576, 6 Arvillorsath ends up in the wrong place at the wrong time, an older weyrling pair barrelling into the small green and jumping between in their panicked. The Bronze settles down and pops out of between a few seconds later, minus one immature green weyrling. Meallan is told it was a betweening accident, never realizing that Varella had chosen death the moment their bond went silent.  Of his siblings, Varella was undoubtedly his favourite, and the loss of her, and the green dragonet that he was somewhat enamoured by, hit him hard. He grieves her in a way he did not grieve his own mother, withdrawing into himself rather than seeking reassurance elsewhere

* 2577, 7 His father V'lan is injured badly during a Fall. His brown Enoreth only survives a few days, and V'lan takes his own life rather than live without him. The man's injuries hadn’t been life threatening in and of themselves, and Meallan is sure he could have survived if he'd just forgotten about his dragon's death. The teachers try to explain the reality of a dragon bond, and eventually Meallan reacts to this with the numb acceptance that will become his trademark reaction. His father's personal effects get divvied up between himself and his stern older brother M'ven, though the only item of significance is the copper dragon his father had worn, meant to represent the coppery-brown Enoreth. For all he expects the worse by this point, the young boy can't quite bring himself to part with the trinket, wearing it around his neck and hiding it as much as possible to minimise the chance for it to get stolen.

* 2580, 10 M'ven is killed during a Fall. Meallan is officially alone at this point but he seemed to almost expect it, withdrawing completely and only really bothering to do what was required of him to function in the weyr. Unfortunately, with no family to take him in, he is shunted from their family weyr to make room for another, though as part of the weyr is given shelter in the creche. It made privacy a precious commodity, though he didn't realise just how many turns there would be before he could claim a space that was well and truly his own.

* 2582, 12 Meallan becomes searched for an upcoming clutch, and though he doesn’t impress, continues standing. His anger towards Eddarth has faded significantly, and his understanding of the state of their world at that point of time is enough reason to keep him on the stands, never mind how often he was left standing. He did hold some hope that he would be !asked to leave, unable to stand the thought of sullying his father's memory by voluntarily resigning. He’d have enjoyed apprenticing in the Harper hall, perhaps working in archives and learning more about their past... but it would not be his fate. Though truly, he wouldn't know for a while yet. He did find himself in possession of a firelizard during this time. A bright blue that he named Summer as if in defiance of his own temperament. One of the candidates he shared a room with had a clutching Gold, and in his pursuit of alone time, Meallan had been eating his meal on his cot while the rest of his room were in the weyrhall. Summer's egg hatched almost as soon as his clutchmother started humming, an explosion of eggshell that drew his irritated attention. With noone else present yet, and the only food available the items on his plate, the blue bee lined for him, the Gold's humming turning to a grating screeching until he fled the ravenous creature, swearing under his breath but grudgingly obliging - of only to shut up the cacaphony of screeching Gold and firelizard both. By the time the bonded candidate rocked up, Summer had made Meallan his and no amount of prodding led to the blue choosing another candidate to bond to. It was a sceptical relationship at first, and he found himself checking on him for many nights, in case the creature decided to leave... He said it was because he didn't want him... but both he and summer knew that wasn't the case, and for the first time since becoming a true orphan, Meallan had something stable in his life.

* 2587, 17 Meallan accompanies the remaining Pernese making the arduous trip to their new home at Southern Winds Weyr. He notes the hatching of the first black dragon Neisoth, with interest and follows his progress in comparison to his peers.  It's the first time he takes a proper interest in the hatchlings themselves, wondering what could have caused the black and surprised when another failed to appear in any of the other clutches afterwards.

* 2589, 19 Neisoth flies the Queen, sending much of the Weyr into an uproar. Meallan is nonplussed, feeling this proves his earlier belief that Neisoth was healthy and he believes S'bok is as good of a leader as anyone else. Actively trying to impress has taken its toll, and had it not been for curiosity as to what a black would produce with their most senior queen, he would have stepped down now that the black was full grown. He was done waiting, and old enough to be a journeyman, didn't want to wait any longer to join the harpercraft. Having expected only to be witness to the Black’s clutch, Meallan is surprised by the appearance of more mutated colours, though these ones didn’t share their sire's colouring. He's given the perfect opportunity to witness their growth first hand, however, as Neisoth manages to sire not one, but three black dragons, one of which, almost unnervingly so, turned out to be Corvath... and all of a sudden, he can't remember why he thought he wouldn't impress at all.

* 2591, 21 Weyrlinghood is almost over, and while it hasn't been the smoothest of rides perhaps his most memorable moment (besides Corvath  himself) was the move to his own, personal weyr. To  be able to retreat at the end of a hard day and be alone with just Summer and Corvath for company is the epitome of his life so far. He and Corvath can fly, they have a home and they don't have to worry about competing with the other weyrlings for the right to their own personal time. It certainly made things worth it so far, and while his attitude to lessons and the like seemed to centre around the minimum expectations required of him, he wasn't lagging at all... He could certainly benefit from applying himself to other areas though.
--

We're going, M'lan

The black dragon's voice wasn't exactly friendly at the best of times, but the sheer lust that flooded their bond made it almost painful to listen – never mind what the feelings were doing to the rest of him. M'lan should have been prepared for it, for Corvath's feelings when he was ready to chase. They'd participated  in a couple already – greens, some from their own class had been the goal in those cases, and he’d dealt with gold flights too many times during weyrlinghood to be blindsided by the gold's projections. And yet... “Why do we have to go? What do you want with a bloody gold? On of those jungle bronzors'll try to stop you. They do with Neisoth.”

I am not Neisoth. Corvath growled in response, purple eyes swirling with an angry red as he crouched at their weyr entrance. He was not happy with M'lan's hesitation, and pushed the matter once more, a reassurance that the other males were inconsequential to this flight echoing through their bond. A brown won last turn.. he added with a sly, almost smug note, turning to look at where he knew the queen to be bloodying her kills, the invoiced opinion that he'd chase her with or without M'lan's permission hanging between them.

They were better with their bond than when they'd first found one another, and while M'lan would have loved a little extra sleep, Corvath's feelings, combined with Imyth's projections were too strong to properly ignore, and with the ban on sex still existing outside of flights, the only ways to seek relief would be to actually participate. “Fine. But if you go between, take me with you will ya?” M'lan growled in kind, pulling on clothes enough to deal with the quick trip to Eimerra's weyr and flinging himself onto Corvath.

The words themselves may have been mistaken for sarcasm by an outsider, but M'lan was genuinely concerned that the more traditional bronze riders that would be participating – no doubt in part to prevent Maelboroth from winning – would look kindly on their joining the chase, no matter that they were mature enough to do so. “Stay here.” He added for Summer, though the lack of proper training didn't guarantee the firelizards compliance. He had sense enough to stay away from golds – particularly after finding out about how Kalestath ate one of their kind, so hopefully it was enough.

They'd barely reached the weyr in question than Imyth announced the start of the flight proper, and with a fierce growl of possessiveness, Corvath dumped M'lan and leapt after her, giving his bonded very little time to steel himself before the force of the blacks emotions took over completely.

Corvath was young, but he was confident and eager. Had it been a larger gold, the way he chased after Imyth would have caused him to fail already, but Imyth didn't boast the same stamina as Kalestath, and as she found herself lagging, Corvath found himself in the group of dragons still in the running. Snarling at another competitor, he pushed forward, trying to force his way through the rest of the leading dragons to claim Imyth as his. It did not matter what their status in the weyr was at this point, nor did he care about what would happen if he actually succeeded in his attempt. He wanted Imyth to be his, and he wouldn't let the older, more experienced dragons cow him into losing without a fight.

Member Info...

Created By:
Original Profile by KitLlwynog; Edits by Tribs and CatTiff; Major edits by Kyya
Other Characters:
All of them
Inactivity Preference:
Adoptable
Mauling Permissions:
Anything Goes [10]
 Anything Else:
 :para:
 

Coded by SanctifiedSavage for SWW


4
Brown Riders / Approved W'thir [34.06.2566 9th Pass] | Brown Weyrling
« on: March 11, 2018, 10:44:26 PM »
Play By:
FRANGGY YANEZ

Biography

First Name:
Wuarthir
Honorific:
W'thir
Nicknames:
-
Date of Birth:
34.06.2566 9th Pass
Place of Birth:
Tillek Hold
Dragon Color:
Brown
Impression Age:
2590/24.
Wing Rank:
Weyrling
Weyrmate:
Nil

Your Reflection...

Appearance: Younger than he appears at first sight, W'thir isn't easily lost in a crowd. He's taller than average, and thickly built despite years of living off the bare minimum. He has the demeanour of an on duty bodyguard at all times, dark eyes staring intently ahead and arms regularly crossed in front of a broad chest, mouth more inclined to frown than smile, though the latter has a tendency to strip years from his face. W'thir does not speak much, and when he does his voice has a harsh crackle to it, as if it hasn't been used for an impossibly long time.
 
 As long as it remains permissible, W'thir will allow his facial hair to grow out, a habit he has not quite been able to break since his time at Fort. A decent amount of facial hair seemed desirable once he could grow it, making him somewhat less approachable and thus more efficient at stopping any joe blow from intruding without reason. His clothes are not quite as imposing, many of them barely short of rags, though the move to Southern Winds and subsequently the candidate hall has brought with it some equality to such things.
 
Response to 9th Pass Catastrophe: W'thir did what was expected of him to aid in their family's survival. There was no opportunity to mourn what he never had, and focusing on the "what if's" of his situation wasn't going to help anybody. When he was old enough to work, he did, and any surplus he received from his errands would line the pockets of those he loved. 
 
Response to dragon colour mutations: It's hard to form an opinion about things you know next to nothing about. Having been searched after the first wave of red and blacks appeared, they were as close to normal as everything else about being a candidate. Apart from making sure to keep his body as much intact as possible when the second batch of reds hatched and knowing to keep out of the way of their over-aggressive siblings just in case W'thir is pretty content just accepting that they're a part of the whole... weyr thing.

Who are you...

Likes:
Nothing - or well, being able to do nothing. Or anything, really. Those precious points in time where there is literally nothing that needs to be done and W'thir can just do, whatever he wants. Whatever he feels like doing. No obligations. No chance of disappointing anyone. Just. Nothing.
 
Storms - and boy does Southern Winds deliver. There may be an innate security that comes with knowing they were safer when rain fell during the pass, but regardless of the reasoning there's a certain beauty and power that comes with  your full on storms that really draws W'thir's attention. So long as it doesn't interfere with his duties or responsibilities, chances are if there’s a storm about, he's going to have made his way outside to witness it in the best possible way - as a part of it.

Open Spaces – There is something to be said about just how much room there seems to be in their new home, even in the weyr, in shared sleeping areas there still seems to be space. Space to stretch, to lie down, to run or jump without getting in anyone’s face. Then you go outside and there’s so much more of it. Sure there are dangers that comes with their home, but it’s a small price to pay when he can just, step outside, rain, hail or shine just to enjoy it.
 
Dislikes:

Violence – Particularly when it's unnecessary, but anything where blood (or ichor) is spilled turns W’thir’s stomach. He has had his fair share of brawls, but he will certainly try to avoid them if he can. The risk of hurting someone, or being hurt and unable to do what needs to be done is high, no matter how skilled you are, and W’thir is very aware of this. If he was more gifted with words he may be able to talk his way out of situations, but as it stands, he simply tries to keep his head down and stay out of peoples way… Particularly now that the necessity of a fight when carrying out your set tasks doesn’t quite exist anymore.

The Dark – He’s not scared of it, to be fair, but he doesn’t really fancy being in the dark… particularly on his own. He wants to have glowbaskets nearby, even when he’s going to sleep, and doesn’t mind if they’re dim or not, so long as they can offer some illumination. It wasn’t too much of an issue when he was still at home. If he did manage to get in at a reasonable hour to sleep with the rest of his siblings, there was usually a glowbasket offering a dim light, and when he wasn’t… well. It wasn’t too important if he was busy.

Being Late – W’thir will often plan to be awake well before he needs to be, just in case things go wrong and he’s delayed. Sleeping in, or being held up doing one thing when he’s due to start another rubs him up the wrong way, and he’ll often feel as though he can’t catch up once he’s tardy on one matter. It is rarely the case, since he plans buffers for everything, but if he’s not on time (or early) to something he was required to attend, he’s going to be thrown off until he can reset himself. Usually it’s just taking a few minutes to re-plan the rest of the day, but even finding time to do that can be an arduous task.
   
Strengths:
 
* DILLIGENT :  Physically, W'thir will do whatever he needs to do to get a job done. He will work until he can't, and takes great pains to ensure that he completes every task he is provided with. With his acceptance into candidacy, and his impression to a brown weyrling, this trait has expanded to include trying to catch up to his peers so far as his education goes, and he applies himself as much as possible into studying as he does anything else.
 
* CONFIDANT: So far as his moral compass goes, someone's secret is not his to share. This is not to be mistaken with gossip about others or plans to do something that may or may not be good or bad, but is specific to the person speaking to him. In saying that, he doesn't spread rumours or gossip that he may have heard either, dismissing them once the conversation is over as just that, unless there is sufficient evidence to back them up, and even then only relaying the information if he deems it critical. Particularly if not doing so could cause harm for others.
 
* PROTECTIVE: Once you're inside his inner circle, W'thir's not going to let anything hurt you. He would give most of his worldy possessions to strangers he feels needs it more than him, but he would sacrifice his life for those he calls friend. Not that that situation has come up to date. Bordering on possessive, W'thir will work hard to make sure you don't have to, and doesn't hesitate to step in if he's concerned for your safety.
 
* ATTENTIVE : While W'thir gives no credit to gossip or rumours, he does not easily forget things he has been told. It doesn't matter if it was a throwaway comment about your favourite food or a particular trick for overcoming a difficult drill, any information gets filed away for reference or cross correlation.
 
* AFFECTIONATE : Though subtle, W'thir isn't lacking in this department. His affection manifests itself into his actions, a soft touch of his hand against yours, a squeeze of your shoulder or waking up early to make sure you up you have a fresh cup of Klah the moment you follow suit. It is as much the oddities to his behaviour - a smile where there would not otherwise be one or lingering after a conversation is done for that extra bit of time with you - as it is his increased attention.
 
Weaknesses:
 
* UNEDUCATED: It didn't matter that the harpers were willing to teach anyone who attended their lessons. W'thir was never one of the children joining in. His family may not have been tied into the gangs of Fort's underbelly but they had a firm belief that lessons were a waste of time better spent working. From the moment he could understand basic instructions, W'thir was tasked with physical labour, and outside of meal and rest times, he was expected to do nothing less.
 
* INTIMIDATING: Personality aside, W'thir doesn't appear to be the most approachable of people. This, alongside his penchant for watching and listening rather than speaking, as well as his cautious nature makes it difficult for people who may want to get to know him better. Gruff and surly at the best of times, it takes a bit of effort to get past his outward appearance and behaviours to understand the person beneath.
 
* EMBARRESSED: Despite being one of many individuals dealt a bad hand in the catastrophe, the opportunities provided to him since being searched has made it painfully aware just what he was missing out on. Between the attitude of his parents and the lack of an education, he can find himself floundering for a response or shutting down completely when questioned about his past. He'll often skirt around the issue, and isn't inclined to ask for help when he doesn't understand something since it could put a spotlight on his shortcomings, which has got him far enough for the moment, but may prove more difficult to manage in the not-so-distant future.
 
* FORGIVING: Once W'thir trusts you enough to let you into his inner circle, it doesn't matter how badly you fuck up, or what your fuck up was. W'thir is a firm believer of people always being given a chance. It doesn't mean he forgets the misdeed, but he does essentially wipe peoples slates clean every time, refusing to take into account previous misdeeds in light of the possibility that everyone can be better than they were yesterday. It wouldn't be such a bad thing if it didn't open him up to being easily manipulated. You could get him to do the same heinous task ten times over so long as he believed you were truly sorry, or hadn't realised how bad it would get after each and every one of them.
 
* DEFENSIVE : It is a very simple task to make W'thir feel inadequate. Criticism, regardless of if it is constructive or not is very difficult to keep separate from his sense of self worth. An offhand comment can have him reeling for hours, trying to figure out how to stop it happening again in future and he can often become obsessed with trying to rectify the initial problem, whatever it may be, and can become overbearing in his need for the initial critique to be reversed.
 
Describe Yourself:
 
* SOFTY: Babies, people, beasts, loved ones. The who or what doesn't matter too much, but it's hard to think of him as anything but a big softy once he lets you in past his guard. He tries to think about how other people may be feeling, and it's no hard task to get him to assist you if you're already close to him. He enjoys working with small things, and can be swayed easily enough by babies of all sorts. Had he more of a preference for female bedpartners there is no doubt he would have a horde of children to his name, as it is he tends to simply volunteer to assist the crèche whenever he can to get his kid-fix.
 
* RESERVED: In his affection and mannerisms W'thir is a subtle person. He doesn't make a fuss when he's helping someone out and doesn't want to be fussed over in public. He doesn't like being in the spotlight and will do what he can to remain as inconspicuous as possible… Not always an easy task when it comes to his size.
 
* QUIET: W'thir listens rather than talks, and pays close attention to what goes on around him. He likes knowing what's happening, and has a lot of patience for simply hearing things out. He speaks when spoken to, and can contribute to conversations without an issue… He just prefers not to speak unless it's needed.
 
* CAUTIOUS: While perfectly happy to give you the clothes off his back if you need it, W'thir doesn't let people into his inner circle easily. Years skirting the line between the underbelly of Fort Hold and the more honest aspects meant that he wasn't fully comfortable trusting everything and everyone at face value. If he cannot test the information himself, he is likely to dismiss it as hearsay until proven otherwise.
 
* ALTRUISTIC: W'thir will readily put the needs of others above his own. It may have meant going without many a time growing up but he never really minded. He'd much rather give someone else a leg up than step on them to get ahead, and holds little value over his own needs if pushing them aside could help someone less fortunate.
 
The Magic Touch: W'thir has two ways to separate his possessions. Items that are his and therefore available for anyone should they need it more than him, and gifts Gifts are every bit as coveted as his possessions are not, because they were given to him for a reason, and hold a priceless significance to them that his possessions do not.

Family...

Mother: Wuarrena, Labourer, 2550
Father: Thirnton, Labourer, 2547
 
Siblings:
* Wuarren, 2567 [24]
* Thirnna, 2569 [22]
* Twuarrena, 2570 [21]
* Wuarrenon, 2573 [18]
* Tharrena, 2579 [12]
 
Children: It's possible. W'thir wasn't choosy about who he slept with, and paid no mind to genders. But with nothing to his name, any child he may have fathered was never made known to him , the mother's more than likely preferring to keep their casual interaction quiet. It would be bettee for them, in any case, as their chances for survival lay in marrying someone with wealth, a fact W'thir did not resent.

Tell us a story...

 

* 2566, 0 Had circumstances been different, W'thir would have had a rather reasonable upbringing. Despite the influx of holders from other places that could not sustain their population any longer, he was born to one of the original Tillek holders. His parents weren't drudges, though with the title "labourers" anyone who knew anything about hold politics would realise they were only half a step above them in the hierarchy. They were creatures of habit, however, and ignoring of the fact that their hold numbers were swelling beyond what Tillek could feasibly support, continued their day to day goings on with little care for how it could impact on their future. Wuarenna did what she needed to make sure W'thir was well, but didn't stress over giving him much more than that.

* 2567-2570, 1-4 W'thir's parents didn't delay in having more children. One of W'thir's earliest memories is being in a small room amongst wailing babes, trying to coax some watery milk down the throat of his younger sister. He can't remember much else. Just that he was present while the adults were not, tasked with the care of his siblings while his mother and father worked to provide what they could from the rations.

* 2571, 5 With his parents joining the final exodus to Fort Hold, and not much to their name beyond basic skills,  their lives were thrust smack bang in the middle of Fort's underbelly. No name had been made for themselves in Tillek, nothing to give then even a modicum of stature in their new home, and with no craft or reputation to precede them, W'thir's small family was shoved in a shared cavern. The expectation that they would work their way to better quarters was drilled into him the moment their misfortune was realised, and any modicum of schooling he may have been able to access while at Tillek was ripped from him within hours of having arrived.
 
* 2572-2577, 6-11 W'thir was never given the opportunity to attend lessons at the hold, instead being pushed to handle whatever tasks he could the moment he was able to understand minor directions. It didn't matter the quality of the work he did, particularly in his younger years, but so long as he was able to move about and provide some form of labour, he was doing that. With four years between them, Wuarthir was older than his siblings, and as such responsible for them. He cared for them without resentment, knowing only that should he falter, his parents wouldn't be there to pick up the slack, and it was his siblings that would suffer. Despite sharing a cavern, the families sharing the same space were insular, each too concerned about their own survival to worry about the children of others. By the time Wuarrenon was born, W'thir was allowed to seek out additional work elsewhere in the hold, Thirnna, the oldest of his sisters in charge of looking after the younger ones.
 
* 2578-2583, 12-17 Old enough to be an craft apprentice had his situation been different, whatever downtime he may have been able to obtain in his earlier years is null and void. His parents expect him to be working, if not alongside them, but elsewhere. They made it perfectly clear that W'thir was to provide at least one third of all their needs, including all of his own, be it food, medicine or clothes. His oldest brother was not far behind in being forced to do the same, and as imposing as they both are, they manage to pick up some extra work in some of the more... underhanded of positions. As spotters at first, or manpower when it came from transporting goods from one end of the hold to the other, but as they grew into their size, as bodyguards, mainly to stop people getting into places. It wasn't long before W'thir worked as often as his parents did. Home for mealtimes and out before the rest of the household had woken up.
 
* 2583-2586, 18-20 With the increasing requests for guarding, quite often simply outside peoples caverns at night, W'thir finds himself rarely home, even for mealtimes. He goes back when he can, bringing with him whatever his family members may need to the best of his ability, but has little interaction with them beyond that. Even his oldest brother, who he'd worked beside off and on, was no longer being given tasks alongside him, and the older they got, the less likely he seemed to catch up with him. With the increase in gang activity in their area, his services became more sought after, and he was almost purely doing guardwork for the less fortunate areas. Areas where peacekeepers were perhaps not as likely to worry about, or where the peacekeepers were the ones too worry about. Early one morning, as payment he was paid with a wher egg. He considered keeping it, letting it grow and bonding to it. There was little doubt a wher would make his job a little easier... and there were several tasks that people wouldn't even consider you for if you didn't have one. However they needed plenty of food for the first bit of their life, took a while to grow to a workeable size, and the idea of having something so… singularly dependant on him was a little daunting… Particularly when he considered the dangerous aspects of his line of work. Ultimately, the fear of having something bound to him only to lose it was too great a risk.

He did, bring the egg home, on the off chance that one of his siblings, or even his parents would want to keep it… Otherwise it could always be traded for something more useful, or even eaten… There were many ways to utilise such a payment, and when he returned home the next day for his rest, there was no sight of the egg, nor any of his family. In the turns after, there were a few occasions where he was once again paid with a wher egg, and each time he simply brought it home, uncertain as to what would come of it, and never quite finding the heart to find out. If it could help keep his siblings fed, or safe, or even just company, he was happy for it… Though with the relentless insistence of their parents for each and every one of them to be working as much as possible to make ends meet, he barely saw hide nor hair of his siblings. Their food stores would grow when he brought more in, and be lower when he returned the next day. Beds were used, and occasionally, warm to the touch, as if he’d just missed one of them… but except knowing that they were each alive, he knew little else.
 
* 2587-2588, 21-22 One would expect things to slow down once the threat of thread no longer loomed overhead, but things seemed to kick up a notch for W’thir once the announcement came. What little time he spent at home was essentially null and void, a place for sleep and little else as he moved from job to job, many of them one after the other as people packed their gear up, making it easily accessible for looters. It was a hectic, optimistic sort of chaos for the most part, celebrations happening alongside discussions about the uncertainty of their future... the latter of which was relatively shortlived as the dragonriders managed to locate somewhere seemingly untouched by the relentless threadfall that had destroyed their homes. It was the transfer that well and truly separated him from his family members, unable to even meet and discuss where they were going to go, instead pressed to continue in the same vein until the time came to leave. His eventual arrival didn't bode much better for getting everyone back together. There was plenty of work to do, and beyond old enough to fend for himself, he was assigned a shared cavern as his quarters.

He loved being amongst weyrfolk. Sure there were holders present, but the dragonriders and those that lived among them were almost an entirely different species. There was a sense of cohesion he never got growing up, and it was almost too easy to forget he hadn't always been a part of it. His guardwork was rarely called for, and instead he found himself assisting others in digging out caverns as families expanded, more than just labourer work though, and he couldn't be happier. The more involved in weyrlife he became, the less he found himself  wanting to find his parents. He had only heard about the weyr through them in the past, how they were frivolous folk, hoarding all the good rations for them and their beasts. Bringing about the catastrophe with their selfishness and caring little about those they were supposed to protect. But they had been wrong... and now W'thir was able to see it for himself. Even the way the crèche was handles was a wonder to him. That the children were looked after by the community instead of their own parents... and they weren't half starved, or begging for scraps. They were healthy, happy, and supported in what they wanted to do. He hoped his siblings realised it to... that their parents way wasn't the only way, but he couldn't even find them to find out... the merging of weyr and hold had increased their numbers, and his loyalty towards the weyrfolk meant their circles were no longer the same. It was simply a matter now of finding time to catch up where he missed out – in finding work that would have him participate in harper lessons, to take in what information he could and practice it when he had time. It was intense, and embarrassing at times, but it was better, and that feeling was immeasurable.

* 2589-2591, 23-25 One aspect W'thir had yet to experience about being part of a weyr was the hatching. Without an understanding of how searches worked or what would qualify someone for candidacy, he never considered it an option for him, and so, with other things to learn, he simply let them be. The Gold flights were... intense. But everything else seemed... irrelevant at the time. Until a bluerider came to speak to him a few days after Kalestath’s ’89 clutch had hatched. He hadn't known the need for candidates would rise, with so many bonded thinning their numbers, and relations between holder and dragonrider not quite as good as it could be. So he was given an offer to join the ranks of candidates. To try his hand at impressing a dragon despite it only being until his 25th birthing day. He did not need time to think on it, accepting the offer and packing his things together that very afternoon. The chance to attend formal lessons, even if they were tailored for candidates and only for the time he actually was one was a hard one to pass up. He did not know what would come of being a dragonrider should he impress... but he was willing to learn, and thrilled to be enveloped that much more by the weyr itself.

It wasn't the easiest of duties he'd ever done, and there were ups and downs both inside and outside of the lessons... Hunter and Beach Snake attacks, maulings on the sands and fights in the ‘hall. Theory work was just as gruelling as drills, particularly as he tried to make up for the gaps in his understanding. But he was supported through it, in a way he never thought possible, until finally, at the last feasible clutch he would stand for, a dragonet spoke to him. Everything the folk of hold and weyr had endured seemed important all of a sudden. Like everything was leading up to this moment. Grooming him for the second that baby told him his new name. It was, of course, only the first step towards a very new future, and did not negate the need for him to work on his own development… However, it gave him that final anchor point he needed to feel like he could truly belong a member of the weyr, and a sense of purpose beyond his parent’s motto of work until you die.

With the consistency of gold flights in the turns past, there would be no further opportunity to impress.
 
This was it.
 
But it was an opportunity he would not regret, win or lose as the case may be.
 
Before him, a startling contrast of light and dark, stood this clutch's parents. The pale queen, smallest of Southern Weyr's golds if one discounted the growing weyrling, crouched side by side with the sire, a dragon with a dark hide, unmistakably void of the metallic sheen that usually accompanied a bronze mate.
 
Maelboroth was no Bronze, but it was his presence that made this hatching such a unique event. It had been speculated before, and the significantly smaller firelizards had proven that a Gold could be caught by the smaller colours too, but there was no known history of the dragons themselves being subject to the same laws.
 
It was the large brown, then who Wuarthir kept glancing back to, when proper reverence was truly due the queen and the eggs she watched with as much dilligence as one would expect from a clutchmother. It couldn't be helped, but there was no doubting the circumstances brought with it some lightening of his heart. He may not impress at this clutch, with only twelve eggs and more than three times the candidates waiting beside him, but what a story he could tell. In a way he was a part of history there, on the sand, among his peers, witness to the first (and possibly last) brown clutchfather in history.

Member Info...

Created By:
Kyya
Other Characters:
:love:
Inactivity Preference:
Do whatever you wish. I deserve it.
Mauling Permissions:
No One Lives Forever [20]
Anything Else:
Have fun?

Coded by SanctifiedSavage for SWW


5
Weyrling Announcements / OOC 2589 Classes Training Thread
« on: February 25, 2018, 11:42:32 PM »
Yay Flying Drills!

So general gist is that Kalestath’s class is being paired off with the other two classes (Imyth and Oriath) to assist with putting ground drills into practice in the air. Each group consists of three dragonpairs. One actually doing the training, with an experienced rider flying above them, and an experienced rider spotting them from below. Instructions and corrections will be passed from dragon to dragon.

I’ve kept it as vague as possible so that you guys can go with whatever you’d like.

Please note that “Experienced Riders” can include any of the Kalestath clutch, however it would be expected that these riders would have demonstrated leadership qualities prior to being selected to act as one. All Weyrlings will be in the air unless injured or otherwise unable to participate.

If anyone else is interested in joining in, feel free to include your adult rider. Wa’by is always looking for people to assist in the training, particularly when it’s one on one (or two on one?) training they’re conducting.

As of 19/02/2591 Kalestath’s clutch is approx. 15 Months, Oriath’s 13 Months and Imyth’s 11 Months. So feel free to check the Weyrling Guide or ask questions if you need any help at all or are unsure with anything.

And for the number fans – Kalestath’s Clutch has 30 Dragonpairs, Oriath’s 16 and Imyth’s 9, so not every dragon is going to get paired off with a different clutchmember. If you don’t think your dragon would qualify as an “experienced Rider” feel free to pair them up with one that is. The sky’s the limit.

Weyrling thread can be found here: A perfect day to fly

Current Pairs:
TRAINER & TRAINEE
Nalata & Jaklyn
Nishi & C'dus
D'mir & T'veck
A'lori & ???

Spoiler for Tags:
So this is for all the 2589 Weyrlings (Which includes Imyth’s clutch at the start of 2590) So tagging @Dashin @Dragon @Spiffy @Red @SirAlahn @SanctifiedSavage @Maria127 @Drewliet

6
Universal Events / Closed Event [ 22/10/2590 | 1PM ] Imyth's Egg Touching
« on: November 02, 2017, 05:35:30 PM »


Imyth's Touching

22.10.2590 / 1pm

Imyth's eggs are finally ready for closer inspection. The Junior Weyrwoman and Weyrsecond will be present when O'sir leads the candidates to the Hatching Sands for this Ceremony. With Oriath no longer present on the sands, Imyth may appear more relaxed, but this does not give candidates reason to disrespect the smallest of the golds. All students are expected to be clean and well-dressed in addition to polite and respectful. While Imyth may not dislike firelizards the way Kalestath does, O'sir has requested that none are present for the duration of their visit. Maelboroth will be present, though Candidaates are only expected to bow to Imyth before stepping on the sands. Failure to do so will be disrespectful and could result in disciplinary action.
Unwary firelizards or unruly Candidates face the wrath of the Candidate Master, Weyrwoman, and the potential mauling of a broody gold.

Your character may touch as many eggs as you or they like. They may interact with other Candidates, Eimerra and X'kis, or even O'sir. This is an opportunity for you to let your Candidate focus on the sort of dragon they want and will help us create a dragon to suit for when they do Impress.

The eggs are numbered for OOC references, though you may use the visual of them to describe just which your character touches.

What does this mean?
If you have a Candidate, they will be expected to attend this Touching -- either by posting their reaction in the IC thread or checking in. If your Candidate does not check in OOCly or ICly, they will still be able to Stand ICly for the clutch if they are eligible, but they will NOT Impress.

Other Characters
Only Candidates will be allowed directly onto the Sands, but it’s not uncommon for others to stop by to witness this traditional rite of passage. While riders will be busy with their Wing duties, any others are welcome to poke their heads in so long as they abide by the same rules as the Candidates—being polite and sending their fire lizards away.




IC Thread


Participants
X'kis
Ysveta
Isalia || Trundiffsle
Tolanna

Checked In
Arlais || Saidra || R'eso || Kerenya || Tircin || Saer
Kharismene || K'mar || Callista || M'kale || Z'tai || Phaedralena || N'iko || Aldrekayn
Remmalthira ||  Murrinah ||  Ilse ||  Palissa ||  Albree ||  Eimerra ||  Tallorine ||  Yestine || Unavin || Ehrran || Morhea || Zaya
Droissa || Nieve || Penderton || C'dus || Saviavi || Nealros || Bekareni || F'erro || T'rel
Tolanna
C'bryn || B'lye || T'stann || Nishi || W'lleni || Galve || Kyareena || Tiynnalacia || Omenya || Vorianna || Keron || Neriherem || Qailyx
L'ren || Thiis || Esclamonde || [{isotarine} || Velatha || I'ryn || Notkerric || T'vil || T'kray || Halraen
A'srian || B'ryn || K'eir || K'ran || N'lyse || Thealdrae || Xydrie
Calladren || V'len || T'lor || T'nax || U'thar || T'veck || Araena || Kyohei


Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

7
*continues stealing Inki's stuff because she can*

Welcome Weyrlings!

A wonderful day in the weyr, with Kalestath's 2589 clutch moving from the barracks to their very own Ground Weyrs. So, while this directly affects the players tagged, it is open for anyone to come and assist the weyrling sin moving out of the barracks and into their own weyrs. We've left it as open as possible for people to decide where their character's Weyr is situated, but just keep in mind that these are all ground level weyrs. They'll be set up just like the rider weyrs themselves, but just at ground level.

It is important to note that this will be your weyrling's weyr from 29/09/2590 right up until they graduate, where they will move to one of the actual rider weyrs which will be their home for the rest of their lives barring sickness, injuries, or moving in with a weyrmate.

As this is not an official event, participation is not compulsory but it does all add to IC flavour if you are so inclined. Wa'by will remain available for any IC questions, while I'll be posting with Nalata soon(ish).

This Applies to:

Kalestath 2589 Class
Nalata of Minath
A'srian of Cosilanth
R'eso of Zaerath
J'hal of Lesserath
M'lan of Corvath
T'veck of Baleth
J'ol of Brizth
Shenzani of Carezth
A'lori of Queriluth
B'gos of Akoth
Carayia of Vesith
Sa'se of Astereth


Here it be: Movin' on up

 @Kyya  @Dashin  @Dragon  @Red  @CatTiff  @Spiffy  @SirAlahn

8
Crafters / Approved Vickmarra [32/07/2540 9th Pass | Journeyman Fisher]
« on: October 04, 2017, 01:23:07 AM »

Play By:
JENNIFER CONNELLY
Biography

Name:
Vickmarra
Pronounced:
vic-mah-rah
Nicknames:
Vi v-eye, Vee, Marra
Date of Birth:
32.07.2540 9th Pass
Place of Birth:
Paradise River Hold
Spouse:
All of them.

Your Reflection...

Appearance: Vickmarra is a woman just bursting with an affection towards life. She wears whatever she pulls from her drawers, doesn’t mind getting dirty, and is always doing. She wants to be able to move, to jump, to run. Skirts are just as useful as pants, and her tops may or may not show off her curves. It is all inconsequential. It is her personality that people remember above all else. She walks into a room like a whirlwind. She knows everyone, greets everyone, gets what she needs and whirls on out, leaving the entire room brighter for having hosted her for even such a brief period.

Dark  hair, bright eyes and weathered skin do little to assist in identifying her age, her sheer energy sheering years off her. Sure she may have slowed down slightly from when she was a little more bouncy and a little less... Well. Old. But there is no mistaking who she is when one sees her. Truth be told she can be a little full on if you're not expecting her. A minor fault, at best.
 
Response to 9th Pass Catastrophe: Vickmarra was never going to be the person to dwell on the problems around her. In many respects, she had a rather centralised view on the world around her, and those in her inner circles were encouraged to live in the moment with her instead of dwelling on what could go wrong. In light of this, the catastrophe wasn'treally an issue. Not for her, in any case. She made do with her lot in life, never mind that she seemed to have a better hand than most. If anything, her main reaction was to do more to make the most of everything, and encourage others to do the same.
 
Response to dragon color mutations: She adores life among the weyrfolk, but that doesn't mean she shares all their traditions, and sees no reason to have an opinion about the mutations or the age and or experience of the current weyrleader. It is what it is and there isn't anything that can be done to change it. She's more than happy to listen to your opinions on the matter though - just don't be surprised if she finds your argument moot.

Who are you...

Likes:

Swimming - one of the few recreational activities one could participate in outside during the catastrophe, and producing warm fuzzies thanks to not-quite memories of a childhood spent as much in the ocean as out, and warm voices that weren't quite her parents but that usually held the same weight as they cautioned her away from dangerous currents; there was never any reason not to enjoy going for a swim. And while it may be tempered slightly by the beachsnakes that lurk off the shore of Southern Winds, Vickmarra can still often be found wet, whenever possible.

Spicy Food - She can't tell you which of her parents were to blame, but some heat in her food was almost always a thing. Rather than shy away from the constant use, Vickmarra developed quite a taste for it, and will much prefer meals with a bit of a kick than just your usual seasoning. The hotter, the better. A taste that she managed to pass down to her son as well, which basically meant she didn't have to temper her own tastebuds tl make meals suitable for the boy. Win win.

Shipfish - She was a little too young to properly remember her father's companion, but she did manage to experience them first hand prior to their evacuation of Southern Boll. What she knows if them is mainly the stories her father used to tell, of kind ocean creatures who would lead fishers out of storms, herd fish into their nets and could communicate in their heads like dragons. Their voices could be used to determine pregnancies and if you were lucky enough to partner with one the oceans opened up to you in ways beyond imagining. Stories that she passed onto Vicymus with her own embellishments. There was certainly truth to them, and a subconscious recollection of her time toddling in the water with a couple watching over her, but nothing concrete. Just... stories.

Dislikes:

Spinners - They just. They move funny, OK? Some of them can make you sick they hide in corners and just creep up to you when you're trying to sit down and repair a net. There's not much to love about the creepy little critters, and there is some small part of Vickmarra that wishes she could still rely on her various bed-partners to rescue her when one decides to make its home nearby. But no. Vicymus managed to develop an intense fear of them, and she had to be the adult. Actually killing them whenever they invaded her home because otherwise her dear, sweet boy would practically cease to function... Maybe. So she might overdramatise it a little bit, but long story short is crawlers are a nope. If it weren't for wanting to protect her son from them, while he was growing up she wouldn't deal with them at all.

Solitude - Since she hailed from a large family, and the only time she was ever possibly on her own the brief period she was married (and even then, she tended to find company elsewhere instead of staying at home like your "standard" wife). It makes things... Difficult when she finds herself on her own, particularly since she'd spent almost two decades with a youngster sharing the house with her.

Silence - Tying into her dislike of solitude but giving her an entirely different set of heeby jeebies. Silence meant something was wrong, as far as she was concerned, and even when she knows there's little chance of something bad happening, she needs noise to calm her nerves. She's not afraid to be the one to break the silence either in whatever way she can. Singing, laughter, or just idle chatter about whatever takes her fancy. So long as there is no silence there is no need to worry.

Strengths:
 
* AFFECTIONATE : Vickmarra has so much love to share with those around her, there is very little chance of escaping an interaction with her without being practically overwhelmed by just how much she cares about you. This level can vary depending on how well you know each-other, but chances are she's going to shower you with love from the second you meet, to the day you part.
 
* BUBBLY : This woman is endlessly happy, practically bursting with energy and with an endless stream of optimistic possibility She can be exhausting with her up and at 'em attitude, but it keeps her moving forward in an exuberant burst of activity that belies her age.
 
* SPONTANEOUS : With a mind that is always going, Vickmarra doesn't tend to linger on the details. Once she has something in her head, she'll act on it without delay. There's many an occasion that she stumbles on a particularly pretty shell or trinket that reminds her of someone and thus needs to be taken to them, and while it may seem a little...distracting, it keeps people on her toes, and makes her a very hard-to-predict person. In her later years, it manifested more in surprising others than just... Walking away from a chore half done, one of the many things that came together to get her  journeyman status.
 
* ZESTY : Vickmarra loves being involved in everything. She's loud, lively and true, and will often be the first one to participate in an event. She doesn't want to miss anything and so is always there amidst the largest crowds. But she does not get lost in them. She's brings a certain bit of spark to even the most mundane of events, without brushing aside those that may be softer spoken or less... Exuberant.

* ACTIVE : In mind and body Vickmarra needs to be occupied. She is always moving, always doing, always working things out in her head. She's physical than theoretical, and works best with a hands on approach. Disinclined to stagnate, she'll always be pushing to do more and see more, always seeming to have the energy to do everything that is needed of her and still go for a run around the weyrbowl to get rid of that excess energy. She doesn't plod along, dawdling her way through the weyr. She's walking quickly, jogging and darting from place to place with all the energy of a younger soul.
 
Weaknesses:
 
* HEARTBREAK : She is always such a happy, vibrant person that pain and grief weigh heavily on her. She is almost nonchalant in her avoidance of it, and always seems to be surprised when she feels anything negative in her heart. It would be easy to think she fears loss... but it's more complex than that. She doesn't like to hurt, nor does she like to think she has hurt others, and to be frank she doesn't cope very well when it happens.
 
* IMMATURE : Vickmarra is definitely a little more adult than what she once was, but there are few who would say she acts her age. Excepting the focus brought about by her decision to raise Vicymus herself, and the subsequent attentiveness to her craft, she still tends to shy away from responsibility. She is rather happy that Vicky is older and less reliant on her, enjoying the minor shift in their roles from mother and son to something a little more informal.  Still avoids responsibility though not quite so badly as when she was younger. She has a bit of focus now, so she can still complete her jobs as required, though ultimately given free reign she’s going to go and do her own thing with little care as to whether it’s appropriate or not. She is just as likely to encourage Vicymus to just do what he feels like as to try and push him to focus on his studies. It really just depends on how she feels at that point in time.
 
* AGE : Her body is starting to betray her, despite her best efforts to ignore it. Her eyesight isn't quite as sharp, and her memory not quite the steel trap it once was. Even an active lifestyle hasn't managed to stop the tell-tale lines of age to decorate her body and while one may not realise quite how long she's been around for it's not too hard to guess she's getting a little on. She does not like these reminders, and will often push herself harder than she should to try and prove she's still perfectly capable, which works right up until a muscle gives way. An unfortunate side effect of growing up that she would rather nobody noticed.
 
* INTENSE : Vickmarra doesn't intend to be so in your face, but the intensity with which she does everything can be quite off-putting, to the point of being downright intimidating if you're not used to it. She loves hearing other people's opinions on things, and will throw herself entirely into a conversation just to hear what the other person has to say, which is fine if you realise that's what she's doing... It often comes across as her arguing her point because she is so there.
 
* FOLLOWING INSTRUCTIONS : She can complete tasks, but normally not in the way you would do it. She doesn't quite understand enough about other people's processes to be able to do things the way they would do them. She's going to have to do it her own way or not at all. It is a two way street, though, since she cannot seem to direct others to do what she is doing. Their best chance is to sit with her and mimic, because technical words be damned, she just does.
 
Describe Yourself:
 
* WILD: Vickmarra is very much the sort of person to forge her own path, and while there has been some tempering of this aspect of her personality since deciding to raise Vicymus as her own, it can become quite apparent that Vickmarra doesn't hesitate to go against the grain. She can be reckless in her desire to just do and has little concern for whether or not society agrees with her. She has complete faith in the protective systems in place both when thread fell and now, despite the dangers on the island, and as such can, and will indulge her impulses. Sometimes this means dragging a willing partner away from prying eyes for an affectionate romp when she feels so inclined while at other times it could just mean dropping everything to go for a swim because the weather demands it, and why not when there are dragonriders keeping an eye out for beachsnakes?
 
* EARNEST: Vickmarra is genuine. She doesn’t lie, is very upfront about everything, and thoroughly enjoys having a conversation with other people, regardless of the topic. She’s the sort to laugh when she encounters a stubborn wall of a person, out of a respect, oddly enough, that they feel so strongly as not to budge, and will often enter into debates purely to hear the other side.
 
* VIBRANT: She’s the sort of person to enter a room like a sunburst, dart around like a whirlwind doing what she feels needs to be done while still making sure to say hello to everyone she passes. Her personality is contagious and she has a way of meshing with (almost) everyone, all smiles and laughter and love
 
* INDULGENT: With regards to those she loves, she has a very laid back attitude. She’s going to let them do what they want, good or bad, and will be there for them if they fall. This was particularly prevalent in her upbringing of Vicky, and isn't likely to become any less of a dominant trait as the years go on. Similarly, she's willing to hear people out, and if someone feels strongly enough about something pertaining to herself, she's inclined to give it a go, especially if the request comes from someone she's particularly fond of, as was the case with her marriage. She had no opinion on the matter and it made her parents happy... for a time anyway. It just didn't end up being her cup of klah.
 
* POLYAMOROUS: Vickmarra wants to love everybody, be it sexually or otherwise. She doesn’t feel the need to restrict herself to one lover, and while she may have favourites, she’s never going to be exclusive. This isn’t based in a fear of commitment, more that she isn’t going to say no just because she’s tied up with someone else. If she can show you all the ways she loves you she’s going to do it, never mind whether a regular lover may be slighted. It’s not a malicious thing, and it’s not something that causes guilt in her. She is very up front about it, and on the same token she doesn’t expect you to only be faithful to her. Spread the love!
 
The Magic Touch: Vickmarra was tempted to call it quits early, when Vicymus got sick rather badly soon after coming home with her for good. Nothing seemed to work to settle him down, and out of desperation she started retelling one of her father's favourite memories of his first time with the shipfish, way back when before thread started to fall relentlessly. From the second she mentioned the telepathic sea creatures Vicky quieted, his young, tearstained face watching hers as she sat on the floor of their shared room, rocking him and talking softly. It is one of her fondest memories, and became her go to for how to settle the boy down. To this day she will still happily sit down and share a story with her son about the shipfish, and anyone else that cares to listen.

Personal History & Education

Mother: Vadana Journeyman Fisher, b. 2519.
Father: Vatarlon Ex Dolphineer now Journeyman Fisher, b.2519.
 
Siblings: (All adoptable, occupations have been left blank to make it easier to pick one up)

2531 - Viran
2533 - Vrubanessa
2534 - Valenes
2535 - Veduin
2537 - Vanathbarne
2538 - Viana
2541 - Verres
2542 - Vrougan
2545 - Vlacan
2546 - Vedewelleussa
2547 - Vogenus
2560 - Vertos

Children:

2557 - Vewena - Rider of Haudath - Raised by Dragonrider Father
2559 - Vehenia - Journeyman Weaver - Adopted by Mindara and Jenden
2560 - Vironethian - Journeyman Smith - Adopted by Mindara and Jenden, fathered by Brownrider N'ros of Inderath
2562 - Vormyur - Crèche Worker - Dragonrider father deceased, sent to the crèche
2563 - Vicymus - Apprentice Fisher, Son of C'ian
2565 - Valas - Stillborn

Craft: Fisher

Rank: Senior Journeyman
 
Date Apprenticed: 2552/12
 
Date Tapped: 2567/27
 
Specialty: Shallows Fishing
 
Education Details: Even after Vickmarra decided to apply herself fully to the fisher craft she struggled to find something that could keep mind and body occupied enough to maintain focus for more than a few minutes at a time. Teaching was a possibility, since she did manage to garner enough information about each specialty to cover the basics... until it was revealed that she was absolute rubbish at explaining how to do even the most simplest of things.

So too, had it been thought that diving could be a thing, what with her love of the water and fearless approach to the deeper parts of the oceans, streams and rivers that provided their food. But she was never quite settled enough to stay there.

It was the move to Tillek that actually opened her eyes to the intricacies of Shallows Fishing. Not just standing on the shore throwing a net out there were traps and spears and romps up and down the shore, always searching for possible food sources.  Then there was the maintenance of the tools used, and such  variety that should she get bored of say, repairing a net, she can get to work building a trap. Her ability to switch focus while still staying on task, and the dedication to the various aspects of Shallows Fishing, as well as her determination to succeed is what got her tapped, a little later than most but a proud moment none the less. For herself and her son.

Tell us a story...


 
* 2540 - 2544, 0 - 4 Vickmarra was born smack bang in the middle of the horde her parents would one day have. Child number seven of thirteen. With six older siblings and six younger ones to come, there wasn't much opportunity for some… Well. One on one time from her parents. Her mother was occupied with fisher duties when not tending to the horde, and her father the rapidly declining duties of a dolphineer. He was one of the last to have a dolphin partner at Paradise River Hold, and while her memories are few, a nice chunk of her upbringing was spent in the water with the remnants of the Paradise River Pod. There wasn't much of note happening during these early years, the constant threadfall meant that her only safe areas were the hold itself, or the ocean, but with siblings to entertain her (or the other way around, at times), suffice to say Vickmarra wasn't bored.

* 2545 - 2550, 5 - 10 Despite the exuberance of her youth, what parenting she had revolved around what was proper for a hold woman. Encouragement to follow either the Dolphineer or Fisher crafthalls and one day, to marry another holder or crafter of her parents choosing. With no firm notion against the ideas, and an innate desire to please her parents (and the rest of the family) Vickmarra didn't shy away from the restrictions given, few as they were, and had a comparably pleasant upbringing to what others may have suffered during the catastrophe. Surrounded by people regardless of the workload of her parents, Vickmarra was a happy, carefree child, who attended lessons and the like more because it made her parents happy as well than a need to know the ins and outs of Pern.
 
* 2551 - 2555, 11-15 With the dolphin's becoming scarce it was an easy enough decision for Vickmarra to enter into the Fishercraft as an apprentice once she came of age. Her mother was delighted, and unbeknownst to their daughter, there were even marks exchanged as her father conceded defeat to his missus. Her love of the dolphins from the stories and the brief flashes of memory she could piece together from her younger years had had her father certain she would join his craft, if only for the opportunity to continue venturing into the water unhindered. In light of her decision, her mother also got to seek out a suitable husband for her middle child, giving some grace to her husband by selecting a young man, only a turn older than Vickmarra and an apprentice in the dolphineer craft to be their daughter's betrothed. Jurathyrn was a delightful candidate, and Vickmarra did love him. However she also had a lot of affection for… well… everyone else, and while she was committed to their relationship so far as ensuring she met some semblance of wifely standards - making sure there was food on the table of an evening and hearing him out when applicable, there was no real… curbing her enthusiasm for the rest of the people she was surrounded by.

She hadn't intended to hurt Jurathyrn, however when he found out that she was frequenting beds other than his own, he dissolved the marriage, unwilling to accept Vickmarra's unorthodox displays of affection. Her parents took it in their stride, appreciating the sincerity of the effort, and the genuine concern that she had hurt his feelings by being so open with others, and while she didn't stew on it, with the understanding that her marriage was no longer shackling her to Paradise River Hold, and with the blessings from her family, she commandeered a dragonrider to take her to Southern Weyr, where she had been told her… frivolity would be better appreciated. Not to mention the sheer exhilaration the idea of jumping in amongst the weyrfolk brought up.

She did have a miscarriage shortly after arriving, the trip between aborting the child she did not know she was carrying. It was a surprise, certainly, but one that she didn't stew over. It was what it was, and there were other things to concern herself with.
 
* 2556 - 2560, 16 - 20 Weyrlife turns out to be perfect for Vickmarra's exuberance, dividing her time between craft and various lovers - most of which happened to be dragonriders. With no aspirations to leave, she finds herself pregnant in 2557 to one such rider, and when he suggests he could raise the newborn Vewena himself, Vickmarra eagerly agrees. He was absolutely enthralled by her, and she couldn't imagine splitting the two apart. With such a caring an attentive parent, there is little guilt about her decision to let him raise her, and she does still end up in his bed enough times that she's at least known by the girl as she grows up - even if there's never really any point to telling her she's her own daughter.

One of her more unusual bedpartners (so far as her preferences to date had been) are a friendly crafter couple, Mindara and Jenden, who are more than willing to share their bed with her on a regular basis. On finding out they are unable to have children themselves, but wished they could Vickmarra delights in informing them during her next pregnancy that as the father didn't wish to stake a claim like Vewena's had, that the child would be theirs to raise should they want it. When Vehenia is born in 2559, the couple do not hesitate in adopting the girl, and as with Vewena's father, Vickmarra is still welcome to share their bed.

When she becomes pregnant again late in the turn, she again asks the couple if they would like a second child, having no doubt that Vehenia was in good hands and wanting to give them something more to thank them for their hospitality in the turns since arriving at Southern Weyr.

* 2561 - 2564, 21 - 24 The birth of Vironethian in 2561 is a joyful occasion, and he joins his sister in being adopted by the crafter couple, rounding out their family nicely and leaving Vickmarra overjoyed at how happy they were all were.

In 2562, a rider Vickmarra was extremely fond of fell to threadfall. While there were many regular bedpartners for the crafter, this one had been of particular significance, and news of his death hurt her greatly. When she found out soon after that she was pregnant with his child (for no other  partners suited the timeframe) she carried the child to term, though when Vormyur is born, she finds his features paralleled in the child, and so decides to give him to the crèche to spare herself further heartache. It is not done maliciously, and when Vicymus is born a turn later after a few nights with the Blue Rider C'ian, Vickmarra leaves him to the crèche as well, to join his half sibling and the numerous other youngsters being raised by the Weyr.

With no reason to question the weyr's commitment to raising children in lieu of their parents, Vickmarra doesn't bother to visit the crèche to see how her children are faring
 
* 2565 - 2566, 25 - 26 After a prolonged labour fraught with difficulties, Vickmarra gives birth to a final child. Valas, as she named him, was stillborn, and while she is given the opportunity to bury him, the news that the tiny babe was her last chance to raise one of her own, her body too damaged now to be able to sustain any future pregnancies hits her much harder than expected.

Vicymus, having bene put in the crèche for no reason other than that his brother was already there had only been gone two turns. Too young for the knowledge of his time in the crèche to affect him (surely) and with a father who was very much still alive and well made him the perfect candidate for her last chance to raise one of her children, herself.

The decision to retrieve him from the crèche was as impulsive as nearly everything else Vickmarra had done to that point, but it was with an understanding of just what it had meant that she brought the toddler home with her. So started a period of slightly less impulsive living, where in light of the need to provide for someone other than herself, and a refusal to rely on others to do what she is perfectly capable of, Vickmarra begins to apply herself properly to her craft. An apprentice can only do so much for a family, and while hers may be small, having a young boy relying on her to make sure his life was a good one gave the woman the drive she needed to do that little bit more to further herself.
 
* 2567 - 2571, 27-31 Southern weyr closes in 2567, and instead of following the majority of the weyrfolk to High Reaches or Fort Weyr, Vickmarra returns to her routes and moves herself and Vicymus to the Fisher Crafthall at Tillek. She's more than old enough to be tapped, and she's determined to be a journeyman one day.

Surprising enough, this goal is achieved the very same turn, Vickmarra finding herself well suited to the varying requirements of Shallows Fishing. There was always something that needed to be done, and plenty of that which could be taken with her wherever she fancied being. While a little more restrained in light of the toddler who now accompanied her, Vickmarra still entertained a few different bedpartners, though nothing quite as near as to what it had been at the weyr. But it meant she could bring along the latest tool she was refining, be it spear, trap or net and still get stuff done while still having relative freedom, without falling quite so far behind in her craft as had been the trend in previous weyrs.

There is no mistaking her decisions had centred her, by this point, and while she was by no means acting her age, there was a certain weight of responsibility that leant itself to her features. She is good at her craft, and proves to be a good mother, if a little too indulgent by the standards of others, and finds pride in watching Vicky growing up.

When the call comes to move to Fort, Vickmarra again does not hesitate to move alongside the rest of the fishers, once more to a hold instead of a weyr. She delights in hearing of Vicky's escapades as he goes about the hold, giving him the freedom to explore however he saw fit and being sure to take him with her whenever he felt so inclined. She lets him help as she works, sometimes trying to direct him into something more structured, but more or less inclined to just let him "help" the way he feels he can… Which didn't really help anyone and was the least disruptive when Vickmarra wasn't actually trying to fish. Unbeknownst to them both, Vicymus's father dies the same turn as they moved to Fort Weyr, and by the time Vickmarra finds out, turns later, it is far too late for any-more than a sad sort of fondness for the man who helped bring Vicky into the world.

* 2572 - 2574, 32-34 Vicymus is proving to be quite the boon, spending his time at home keeping things neat and tidy. Since he's also showing interest in bits of the fishercraft that Vickmarra is bringing home, she does not hesitate to show him what she's doing if he asks, and letting him help where he's willing. She ponders, occasionally whether she wants Vicky to pick up a craft like her parents wanted for her, and finds herself unable to feel strongly one way or another. She enjoys the distraction her son provides her from the routine of craft and family, always quick to put aside her work should he want them to do something else. The fact that this often manifests in him helping her with her work anyway no-one worries about pulling her up on it. She manages to get things done, even if it means doing a few extra hours after the boy collapses in his bed, and while not quite at the same level as some of the other journeyman, there would be none who deny that she was ready to be tapped. She just has a different set of priorities to them.

* 2575-2577, 35-37 Vickmarra is delighted when Vicky is accepted into the Fishercraft hall, more so because he seems genuinely happy about it than the fact he was following in her footsteps. She is less strict than the other journeyman, and though she tries to convince him to focus on one thing instead of all things, her heart isn't quite in it. He completes tasks at his pace, showing an affinity for the craft, even if he's not applying himself to it. The  parallels to her youth are not lost on her, and it is with fond indulgence that she listens to him regaling her with his latest discoveries. She doesn't care for the whispers around the fishercraft as to his future, needing only to know that he was happy to be content with how he wanted to go about his apprenticeship.

* 2576-2581, 38 - 41 While Vickmarra plods on with her own duties, Vicky continues to go about the craft in his own way, though she is rather intrigued by his fascination with free diving. There was no doubt that he loved to swim, and the eagerness with which he met the opportunity to dive brought an easy smile to his mother's face. She did fall into the trap of suspecting the joy would give him drive enough to specialise in it, but is not disappointed to find that he just tended to switch out of his regular duties wherever possible with other apprentices who did not share the same affection for the  water's depths.

* 2582-2586, 42 - 46 Vicymus is old enough to be tapped, but Vickmarra is neither surprised nor disappointed when the turns continue and her son remains an apprentice. He  is happy as he is, and that's about all that matters to the journeyman fisher. The disgruntlement that had been prevalent throughout some of the fishers regarding her son's carefree attitude towards his apprenticeship has died down, and there is no denying he is coming into his own. She is made aware of two more grandchildren, though with the first one being absorbed into the mothers family without complaint, and the grandson adopted out to a couple not unlike Mindara and Jenden, to say Vickmarra was anything but neutral about both decisions was almost an understatement. So long as Vicymus continued to be happy with his own choices, Vickmarra wasn't going to step in, regardless of whether or not those around her tried to convince her otherwise.

* 2587-2590, 47 -50 Threadfall ending was an interesting concept. Having lived so long with the threat in the skies, yet mostly unaffected meant that it wasn't so much a relief, as it was an understanding that a new phase in their lives was encroaching. There was a shift in the attitude of those around her, as people who spent a little too much time contemplating how bad things were instead of focussing on the good were finally given the beacon of light they needed to pull away from those thoughts, and when a new home untouched by the catastrophe was found, Vickmarra found herself celebrating not only for herself, but the rest of the survivors.

As vested as she was in her crafthall, it was difficult for Vickmarra to pay too much attention to the dangers of their new home. She simply accepted them as a necessary evil. Fact was, they were alive. Threadfall was no longer a constant danger and while people had indeed lost their lives to the various dangers on the island, many more were thriving. The fisher hall itself is growing by the day, and there is no doubting the increased demand being placed on Masters, Journeyman and Apprentices alike. With her own specialty coming to the forefront even moreso now that Beachsnakes made deeper diving somewhat more dangerous, Vickmarra really only worries about making sure she and Vicymus are safe and happy than the various tensions constantly going on around them.

Perhaps her favourite thing about the island thus far is the fact that she is once again part of a weyr, without any concern for having her craft fall to the wayside, nor the lack of bread and board with the way everything had been set up. Since Vicky is no longer restricted in his own movements, and more than capable of looking after himself, Vickmarra is able to enjoy a little more freedom himself - and with a home filled with dragonriders once more, this is an easier task than having to compete with traditional holder ideals that could make finding a bedpartner slightly more difficult.

Even with all this going on, she still dedicates a fair chunk of her down time to her son, in part because they still lived together, but mostly just out of affection for the boy. She may not quite personify the traditional holderwoman attitude to home and hearth, but there is something of a domesticated feel to her treatment of Vicymus at least. She enjoys having food ready for him when he's home, and can easily cater for any guests he may bring home (as well as any she may deign to bring home as well, of course). So too does she prefer to be home when he is, and while it can sometimes impact on the likelihood of having someone to share her bed with, she finds it does little to affect her personal life.

More presently, with the overfishing of the shallows, Vickmarra has felt the pressure of needing to supply an entire weyr (and hold) with food, despite the lack thereof. She lends her skills as much as possible to ensuring a constant supply of well-maintained fishing tools for any who need them, and remains hopeful despite the strain. She understands they'll pull through the supply shortage eventually, and is determined to pull her own weight in much the same fashion as she had since she committed to raising Vicymus.

"Nothin' to it. Just keep your hand against it, then loop the whatsie through the doovalacky and then just-" Vickmarra tugged firmly at the rope with a soft grunt, a sound more because she had been talking and cut off too quick to not make a noise than any actual effort in the motion. "Tadaa! Easier than baitin' a hook." She proclaimed, holding the small trap out to the gathered apprentices with a face-splitting grin.

Without any further warning, she tossed it to the closest youngster, before doing a quick shoing motion with her hand. "Pop it down now. Should be able to catch somethin' now that the hole's gone." She explained with a  chuckle, paying little mind to the puzzlement on their faces as they tried to understand exactly what she had shown them.

There was a reason Vickmarra wasn't a teacher… She never really did something the same way twice, and it had only been because of the struggle they'd been experiencing as of late that had her trying to teach a few tricks of the trade to the youngsters tasked with helping with the day-to-day fishing. How much they actually managed to glean was an entirely different story.

Any further questions that may have been forthcoming were pushed to the wayside, however, with the commotion starting on the sand a little way away.

She arrived in time to hear the anguished statement, and having only the vaguest recollection of such a creature from a childhood many turns ago she found herself drawn forward, creases lining her forehead as her face contorted into an expression it rarely had reason to - a frown.

It was definitely not the most glorious of sites to be met with, three carcasses each large enough to compete with that of the larger wher's and varying shades of colour despite the blood that marred them. She tried, for a moment, to picture them in the water, a fuzzy overlay for the companion now long lost at a small hold now well and truly gone, but could find no comparison. She listened to the exclamations around her, the words "Sharpfish" and "Shipfish" used interchangeably by the various people who had suddenly become experts in what was and was not applicable to the hall her father had once hailed from.

But there was no comparison between the pointy toothed, armoured beasts, no mention of any attempt to communicate with the fishers who had hauled them in. Shipfish were meant to assist fishers in their hauls, but the dominating statements seemed to be that these were not doing that. They didn't reach out to communicate as the shipfish in her bedtime stories had, nor did they show anything but aggression towards those pulling them up. Surely a shipfish would have communicated, and surely they would have done so before now. Fish were fish. And food was food.

She turned to Fisk when he spoke, the frown deepening for a moment as he indicated that they needed to return to work. He was right, of course, and shipfish or not, there was nothing to be done about the dead  creatures being moved back towards the hold. What more was there for her to do than listen to him?

"Vicky!" The affection to her voice would be hard to miss, and there was every possibility that the exuberance of it may cause some irritation, particularly from those who were caught up on the idea that the Sharpfish were, in fact, Shipfish. But Vi didn't concern herself with anyone else, striding towards her son with little care about whether some might deem it inappropriate.

The fish were dead. They would help alleviate the food issue in weyr and hold. Fisk had said they should return to work, and sitting around arguing about who's right and wrong seemed far less entertaining than finding out how the apprentice had been faring.

"Faring any better on your side of the lagoon?" She asked him, the accompanying hug the sort one would expect to see between two people who hadn't last seen eachother that morning.

When she pulled away, she gave his arm a quick squeeze before turning back towards her designated fishing area for the day. There were nets that needed repairing and she could easily do that while catching up with Vicymus. Chances were something of a more relaxed attitude to the rest of the days fishing would be easily missed in light of the events thus far, and company was always preferable to woking on one's own, rain or otherwise.

Member Info...

Created By:
Concept by SirAlahn; Character by Kyya
Other Characters:
Oarlen
Sokon
K'zaya
Nycolus
X'kis
Wa'by
H'riel
T'vye
Testhinia
Berlya
Tayvelle
Nalata
Inactivity Preference:
Adoptable, privy to SirAlahn's discretion
Mauling Permissions:
Bring. It. On
Anything Else:
I hope she suits owo

Coded by SanctifiedSavage for SWW

9
Weyrling Announcements / OOC Kalestath's 2589 Clutch - Month 12 Training
« on: August 18, 2017, 01:40:15 PM »
*Blatantly steals Inki's post*

Hello!

I've popped up a Weyrling thread for Kalestath's 2589 clutch this month. It's split into blade sparring and dragon image transference/retention/formation flying for the lols. The main IC group will consist of all current 2589 Characters, and two NPC's (detailed below).

If you have questions or need clarification, please let me know.

Here it be: Drills, Drills, Drills.[10.08.2590 // 4pm]

This applies to:
Nalata of Minath
A'srian of Cosilanth
R'eso of Zaerath
J'hal of Lesserath
M'lan of Corvath
T'veck of Baleth
J'ol of Brizth
A'lori of Queriluth
B'gos of Akoth
Carayia of Vesith

Other group:
Shenzani of Carezth
Sa'se of Astereth

10
Universal Events / Event [ 28.08.2590 ] Imyth's Clutching
« on: August 17, 2017, 07:01:25 PM »
Imyth’s Clutching
 
28.08.2590 / 12PM


Only three days off a full month from Oriath’s clutching, Imyth enters the sands to stake a claim on the unoccupied half. Imyth isn’t as tense as in previous turns, and while Kalestath continues to monitor both golds in case she needs to step in, there is only mild twitches from Imyth’s side of the sands when Oriath moves. An altogether quick affair, soon after entering the sands, twelve eggs glisten wetly in the light, the pale queen joined almost instantly by her brown mate as they invite the rest of the weyr to see the newest set of eggs.

There is no doubt that some may be surprised to find 12 eggs on the sands, only one egg less than Imyth’s clutch the turn prior, and while the brown sire guarantees a significant number will most likely be green, there may be some optimistic bets in future about just what other colours there may yet be.

All weyr denizens are invited to come to the sands, regardless of whether it’s curiosity as to what the gold/brown pairing has produced or a genuine congratulations to the Gold and her rider that motivates them. Firelizards are welcome, though be sure to keep them in line. The sands aren’t a place for nuisance flits, regardless of whether or not the two golds mind their presence.

In saying that, be careful not to intrude upon Oriath’s half of the sands unless invited to do so by herself or Vanelwynne. This is Imyth’s invitation to the sands, and it could easily be seen as a slight to ignore her efforts for the other queen.

Maelboroth is nestled up alongside his mate, while X’kis stands proudly beside Eimerra, both showing the solidarity to their werymates that has been prevalent since taking up the position in month four. You are more than welcome to approach, chat and congratulate at your leisure.

A brown siring a dragon clutch is all but unheard of, so it’s well worth the trip just for bragging rights.

IC Thread

Participants
Eimerra
X'kis || Nalata
Droissa
Ysveta
Halirina || Daysepona
C'ren
J'thir
Jedee || S'kelyn
Roxalin
Tythinaden || Lokin || Zondesh || Sayel
Isalia
Thiis
M'rek
M'kale


Checked In
Oarlen || Sokon || K'zaya || Wa'by || Berlya || H'riel || T'vye || Nycolus || Tayvelle || D'mir || Testhinia
Isalia || M'lan || Nalise || L'anna || Ya'lin || Zilanie || Raindon
Droissa || Saviavi || T'rel || F'erro || C'dus || Nieve || Nealros || Bekareni || Penderton
B'ron || Fisk || M'dak || Inanna || Paylae || Y'tol || W'um || Tresrissa || Elrost || Z'ryr || X'rine || Daresik || Iralye || Vironethian || Kenna || K'rez || Q'ellan || P'run
Vanelwynne || H'vier || Syrena || Ellariel || Ionei || N'aen || Pythia || Noa
Zarra || S'den || Elremmiria
J'hal || Arrobella
A'srian || B'ryn || K'eir || K'ran || N'lyse || Thealdrae
B'lye || T'stann || Nishi || W'lleni || Galve || C'bryn || Keron || Neriherem || Tiynnalacia || Omenya || Kyareena
Y'vis
K'mar || Z'tai || Phaedralena || Callista || Aldrekayn || N'iko
Kaladesi || V'len || T'lor || T'nax || U'thar || T'veck || Araena || Calladren || Kyohei
L'ren || Esclamonde || I'ryn || Isotarïne || Velatha || Notkerric || T'vil




Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

11
Gold Riders / Approved Nalata [22/08/2574 | 9th Pass] || Gold weyrling
« on: August 15, 2017, 03:07:22 PM »

Play By:
KRISTEN KREUK
Biography

First Name:
Nalata
Honorific:
N/A
Nicknames:
None so far
Date of Birth:
22.08.2574 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Gold Minath
Impression Age:
2589/15
Wing Rank:
Weyrling
Weyrmate:
None.

Your Reflection...

Appearance: Nalata is all about comfort and efficiency. She doesn't spend time on looks and while undeniably beautiful, feels no need to accentuate her features in any way, shape or form. She is far too thin for her age, hard lines meeting softer curves as puberty starts to soften her features. Given a little more time and some care to eat properly and she will fill out somewhat, though will never be the robust, curvaceous woman she could have been had food in her formative years not been so scarce.

Long hair falls in soft curls about an oval face, providing a stark contrast to the pale skin only ever so slightly tanned in the turns since moving to Southern Winds. Her clothing choices always suit the task at hand, though she does prefer looser, thin fabrics when not engaged in drills or the like, excepting her riding gear, most everything she owns hangs loosely on her thin frame.

Since impressing Minath, she no longer appears as fragile as she once did, her head held higher, back straighter and seeming a little more capable than the comparative child she was as a candidate. She has taken to her role well, and it is only rarely that one would see her falter. She has not dispelled her fear of failure, and there are times of vulnerability still where she seems somewhat diminished, particularly without her bonded there to bolster her presence.

Response to 9th Pass Catastrophe: Having been born towards the end of the pass, Nalata found herself more affected by the cessation of threadfall than the catastrophe itself. Suddenly death was no longer a constant companion to everyone, rider or otherwise as they went about their duties, thread no longer stopped people from going outside in the sunshine and even though the population was tiny compared to what it once was, there was no reason to see anything but hope as the dragonriders went in search of somewhere more hospitable for them to start over again. It did not take long for Nalata to realise what a boon it was to have somewhere relatively safe to call home, and without a firm recollection of how things “should be” since she isn’t old enough to have such bias, she can only say with certainty that it is better than it was. While she had no doubt it would take time, the possibility that one day, they could return to the numerous holds, halls and weyrs they once had is all kinds of exciting.

Response to dragon color mutations: Neisoth's hatching was a curious event in and of itself, and without the prejudice born of age or tradition, Nalata treated it as nothing more than that. There was no doubt that his birth rubbed more than the fair share of people the wrong way, but it was an attitude she refused to share. It had to have happened for a reason, and she was in no place to judge.

When the clutch that produced Minath also produced three more blacks and three reds, her curiosity increased tenfold, and while she may have leanings towards the colours she knows, she is aware that there must have been some reason as to why the new colours appeared, and is certain that they will prove some benefit, if only because they are, still, dragons. Each and every one of them.

Who are you...

Likes:

* Getting things done: She doesn’t need to have someone congratulate her each time she completes a task, just the knowledge that it’s done and dusted is enough to make her happy. The only thing better than that is having a list that she can mark off as things get completed. Each little item making up for one hell of a sense of self-fulfillment.

* Trying something new: While she’s not going to dive in to some half-cocked idea, Nalata is open minded and unconstrained by traditionalist tendencies. She’s going to want to iron out details but she’s not going to shy away from something just because it’s new. Succeed or fail, she’s all about having a go and loves having the opportunity to test out new things. At least once, anyway.

* Challenges: The harder the task, the more accomplished Nalata feels in achieving it. She’s always going to push herself to meet even unreasonably high expectations of her and thrives on knowing that so long as she applies herself wholly to arduous tasks, even being unsuccessful in completing them leaves her better off than had she decided not to try at all.

* Learning: Nalata is the last person to turn around and say she knows everything about everything, and is always eager to keep learning more. You’ll not hear her complaining about classwork, no matter how tedious it may be, it’s all just another lesson to tuck under her belt.

Dislikes:

 * People who are closed-minded: She understands that not everyone shares the same opinion, but flat out refusing to even consider the other side to an argument or downright insulting someone with a contradictory belief is rude and uncalled for. So too do those who refuse to budge on proven archaic views frustrate her to no end. This is actually a huge pet peeve of hers that will frustrate her to no end.

* Complainers: Having a bitch because something doesn’t sit right with you is no way to fix anything. If there’s a legitimate reason behind the complaint, find out how to fix it, otherwise, suck it up and move on. Wasting your time moaning about something you can’t or won’t change accomplishes nothing, and creates tension where it isn’t needed.

* Sitting still: Nalata needs to be doing something in order to be happy. She understands the need to sit still and be silent (mostly) but feels as though it is time better spent doing something else. Something important. So she fidgets. Constantly. Perhaps it's her time as a healer when the idea that sitting idly by could mean someone loses their life, but either way she hates to just. Sit.

* Being treated like she’s incapable: There are many reasons one may feel as though they need to take up a certain role or task over Nalata, but if that reason is anything akin to “She can't do it” you're going to find yourself with a very determined young woman trying to prove you wrong. It doesn't matter how correct you were in assuming she couldn't do something, by pointing it out you make her determined to achieve it, to the detriment of her own safety in some cases. She's not one to break rules, she understands there are restrictions for everybody, but if it's purely a matter of “Nalata is unable to do this thing” she will go above and beyond to try and prove herself, regardless of the consequences.

Strengths:

* HARD WORKING : Nalata is not satisfied until a job is done as soon as, if not earlier than required and will push herself to ensure this happens. She will always complete tasks set out for her, and is eager to accumulate more tasks wherever possible. If you need help with something, Nalata will not hesitate to assist, and can often be found stepping forward to volunteer if and when required with little delay.

* RESPONSIBLE : Even before candidacy and her subsequent impression, Nalata took to new roles with a certain gravitas. It is quickly apparent that she is dependable once assigned a role, and despite her flaws makes for a reliable young lady,  if slightly more serious when undertaking tasks than she needs to be. 

* STRONG  CHARACTER : While quiet, Nalata is a gold rider for a reason. She will not hesitate to speak up when she feels as though something isn't right and will put someone in their place with little hesitation. She enjoys a bit of verbal sparring, and will not be inclined to show emotional weakness in public. It is only when completely overwhelmed that you will find her visibly upset, and in such cases she will attempt to retreat to the privacy of her weyr instead of blubbering in public.   

* OPEN MINDED : Regardless of the topic Nalata is willing to hear you out. She will never reject an idea based on one exchange and will seek to cover all bases before deciding whether or not it holds merit. She's the sort of person you'd want to approach when you want to try something new and need a comrade to assist without bias, and while she's by no means a “yes man”, she will try to find more reasons to agree than not. Can't experience anything unless you're willing to try.

* LOYAL : Friendship comes easily to Nalata though not without reason. Once she counts you among her friends you will find an unwavering supporter, confidante and go-to person for whatever it is you may need. While not a pushover by far, there are many things Nalata will do for you if she counts you as a friend. 

Weaknesses:

* INCAUTIOUS : While she may be able to make informed decisions in calm situations, when other people may be at risk she is likely to throw caution to the wind in an attempt to save them. It's not that she holds no value to her own life, but that she holds higher value to the life of others than herself. She's not going to concern herself with worrying about whether her actions will cause herself harm, only whether her actions could save others.

* WORKS TOO MUCH : Nalata has the opinion that there is always work to be done, and can push herself to the point of exhaustion in an attempt to do everything at once. More often then not, it is someone else who reminds her to take care of herself, with even something as simple as eating a meal takes a backseat in light of something “more important” that she wants to finish first. 

* NOT PHYSICAL : Physically, what you see is what you get with Nalata, and while she may be strong in character, she is downright pathetic as far as any sort of fighting, lifting, or endurance work that she may find herself doing. Of all the things since leaving the healer hall the physical aspect of candidacy and now weyrlinghood have hit her the hardest, and while she's no doubt better than when she first started, you'd be hard pressed to find anyone who would say she's ”surpassed expectations” so far as the physical side of dragonriding is concerned.

* QUIET : For those who have yet to spend any actual time with her, the fact Nalata impressed a gold seems ludicrous. She speaks only as needed and much prefers listening to conversations, particularly in a crowd. Her silence can easily be mistaken for any manner of attributes not quite pairing up with what is to be expected of a gold rider; shy, placid, doormat; but she is quite the opposite. While she feels no need to talk your ear off, she can and will speak up when required, and isn't scared to make her opinion known... She just doesn't see the point unless it is necessary.

* ATTACHMENT : Nalata isn't exactly cautious when it comes to cementing relationships, and it only takes a few positive interactions before she finds herself counting you as a friend, and she will give you even the clothes off her back if you so needed it. She does expect the same in return, regardless of if you see their relationship that way, and can be easily hurt when the feelings aren't mutual. It opens her up to a fair bit of heartache, and can easily be abused if the “friend” keeps any ulterior motives out of plain sight.

Describe Yourself:

* HONEST: A liar, Nalata is not. She will speak openly when necessary, and will only take a less tactless route when the warping of relevant information will not affect the truth itself. She's going to tell you outright if she spots your “exclusive” weyrmate bedhopping with another outside of a flight, but she isn't going to be brutally honest and say it was because the other woman was prettier. Nor will she refuse to speak her mind purely to protect the feelings of others. Perhaps soften the blow somewhat, but never lie.

* COURAGEOUS: In every sense of the word, Nalata is a couragous soul, particularly when it comes to protecting or confronting others. She fears little for herself and this particular trait had only gotten stronger since Minath bonded with her. If she needed to fend off beachsnakes or walk unarmed into the jungle to do her duty she would, be that to weyr, family or friends. On a less life threatening note, it means she can shoulder larger responsibilities without being overwhelmed, confident enough in herself and her abilities with only the fear of failure weighing her down if and when she lets it.

* EMPATHETIC: There was, perhaps some opportunity for Nalata to have become a blue rider, with her ability to quickly assess and empathise with someone's mood. She will always have a minute for someone who wishes to just talk, without judgement or interruption and more often than not will try to fix whatever their problem with or without that persons consent and/or knowledge. This is especially true for her friends. If there’s even the slightest chance she can fix their problems, she will.

* APPROACHABLE: Maybe slightly lesso now that her steely-voiced gold has gotten quite large, but Nalata has always given off the air that you can come talk to her at any point. Even when occupied with chores or the like she isn't above someone initiating a conversation, and will never dismiss an attempt to speak to her, regardless of how she may be feeling at the time.

* STUBBORN: Nalata thinks things through as much as possible, so when she makes a decision based on the information on hand, she's not going to falter in carrying said decision out. It will be a warm day between when she gives up on something she'd set her mind on and your attempts to steer her away from her course of action will be met with as much resistance as this tiny waif of a gold rider can muster.

The Magic Touch: Nalata had never set out to be a dragonrider, having expected to ride out canidacy and return to healing when her time was up, so impressing Minath was as much a surprise for her as it was the other females who had stood at that clutch expecting to impress the golden baby. She feels as though she wasn't properly prepared to impress and has found herself on a steep learning curve, not only because of weyrlinghood, but the duties of a future (junior) weyrwoman, and a member of the weyr. Being holdborn and with no rider family to speak of has left her clueless as to what to expect, and she only hopes she will not fail to uphold that which is required of her.

Family...


Mother: Ketrianna, Master Healer, 03.05.2548 (deceased)
Father: Raoulen, Journeyman Smith, 20.09.2545
 
Siblings: N/A
 

Tell us a story...



* 2574, 0 Nalata is born to Ketrianna and Raoul. Her parents are thrilled at her birth since their first child was a miscarriage. She ends up being their one and only child, which made her all the more special to them. Ketrianna continued to have miscarriages for years after Nalata was born until they finally gave up on the hope for more children. Even with their almost overbearing love, they were both very busy individuals during the 9th Pass performing their duties.

* 2577, 3 She spends her childhood hearing stories of great Pern with all of its Weyrs, Holds, and Halls. She loves to hear about the hundreds of dragons and how they have always been there to protect them from Thread. This gives her a glorified image of dragonriders that she will one day grow up to expect from them, and herself.

* 2579, 5 Nalata starts shadowing her mother at the Healer’s Hall to follow in her mother’s footsteps. While her mother and father hardly have time for her (especially her mother, who is always helping those injured and hardly breaks for herself), Nalata loves them dearly and truly looks up to her mother. She dreams of being anywhere close to as caring and talented as her mother. Nalata really pushes herself to learn as much as she can from her mother while she's working.

* 2584, 10 Ketrianna dies from exhaustion. She didn’t take care of herself well enough while treating her patients that she collapsed one day and never woke again. Nalata is in shock and her studies suffer this year.

* 2587, 13 Since her mother’s death, her father has tried his best to raise her in any time that he has. Nalata recognizes his effort, but is pretty much on her own. She has thrown herself back into her studies at the Healer Hall since her mother passed away. She was accepted as an apprentice healer the previous turn. D’mir finds Fort Island and they are all relocated to Southern Winds Weyr. Nalata is intrigued by the change in location and being so close to weyrfolk, but she keeps to her studies. She seems quiet to others as she takes everything in and keeps herself busy rather than taking the time to make friends.

* 2589, 14 Nalata is Searched at the beginning of the new Turn. She doesn’t turn down the opportunity, although her heart is torn at the idea of leaving her dream of being a Master Healer. She keeps herself to the back of the Candidate classes over the next few months, keeping mostly to herself. At the Hatching she still stands towards the back, thinking there’s no way that she will Impress any dragon when there are so many candidates who clearly know so much more about them and the life of being a part of the Weyr. She still feels like somewhat of an outside since moving into the Weyr. Nalata thinks she will go through the experience, count it as an experience, and then go back to her studies. After the Gold hatched, everything changed. It was like her entire world shifted focus. She still loved the healing craft, but it was now like a hobby in a list of her priorities. This dragon was her world, and so was the Weyr. Minath gave her a sense of purpose she never felt with the healing craft before. Now she is an excited weyrling ready to take on any challenges, lessons, and chores. She is determined to keep up with or surpass the rest of her class to prove herself good enough even though there are no dragonriders in her lineage.

* 2590, 15 This turn has been... trying. There have been advances towards the future of the weyr but there always seems to be a negative counterpoint. They have the beginnings of a boat, but there was a riot in the hall. More dragons have joined the world, but multiple deaths have occurred. A new food source, but at what cost? To her credit, Nalata has managed to focus enough on the present so as to not be overwhelmed by all the happenings around her. A good thing too with her one on one lessons becoming much more significant in light of holder/weyrfolk relations. 

---

Ahh shards.

There is nothing to worry about. What is class for if not to help you improve? The gold was striding towards where the pale blue was waiting, but spared a soft glance for her bonded before focusing on the task she was about to undertake.

Right. Learning. Nalata responded with a determined nod, glancing at her classmates before beckoning one of them over. There was no doubt that someone would have chosen to partner her without prompting, but she needed to take the lead – to show her commitment to the role that would be hers once they graduated.

“You might as well grab a stick on your way. Wa'by said lower rank goes first.” She called quickly before the other weyrling had moved to far away from the pots of makeshift paint. It wasn't meant to be rude – a needless reminder that she outranked all her peers, but a clarification of the sometimes confusing way the assistant weyrling master spoke. It had taken her a while when he took up the mantle after Isotarine, however she only really struggled when he was overexcited now, and even then found him expressive enough to fill in the gaps.

As per the instructions prior to lunch, Nalata wore her riding leathers, and since she was only defending at the moment, spent the time waiting for her classmate to try and loosen up. An archaic, but important skill, bladework, and one she'd known they would eventually have to start learning, but she had hoped there would be a little more flying before they had to work on the advanced hand to hand combat drills. Hopefully she'd manage to not make a complete fool of herself this class. She had to have learnt something in this last turn and a bit.

Minath offered more encouragement over the bond before she was fully attentive to Vicith's instructions, taking into account the visual aid he provided for what formation they were to be flying and how the drill would be carried out. She did not hesitate as she took up the lead position, rustling her wings as she prepared for the order to take off. They were still working on their endurance, and would only do two sweeps at a time before resting, but Minath expected her clutchmates to perform flawlessly, and would expect no less from herself, either, nevermind the fact they'd need a good deal of practice to get this spot on. No. Set the bar high and aim higher. Nothing less was acceptable to the youngest queen of Southern Winds.


Member Info...

Created By:
Original concept by SirAlahn
Original profile by Lyndi
Edits by Wren
Secondary edits by lacihparg
Kyya Did some editing as well
Other Characters:
*sigh*
Oarlen
Sokon
Nycolus
K'zaya
X'kis
Berlya
Tayvelle
Wa'by
T'vye
D'mir
H'riel
Inactivity Preference:
Make them an adoptable NPC
Mauling Permission
All things must die (10 posts)
Anything Else:
 No?

Coded by SanctifiedSavage for SWW


12
Weyrfolk / Approved Testhinia [34/10/2580 | 9th pass] || Weyrbrat
« on: August 04, 2017, 12:21:57 AM »

Play By:
NIKKI HAHN
Biography

Name:
Testhinia
Pronounced:
tez-tin-ee-ah
Nicknames:
Tess
Date of Birth:
34.10.2580 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
None.

Your Reflection...

Appearance: Childish features seem out of place on Tess, her posture and clothing choice all working to make her appear older than she is. She doesn’t enjoy being treated like a child, and works very hard to try and portray herself as an adult. She dresses neatly, and practically, taking care to ensure that any wear and tear is well mended with small, neat stitches. Her hair is always well kept, braided when it needs to be out of the way though otherwise kept long.

Unfortunately she is still rather small, with large eyes and skinned unmarred by time, and a voice that still lacks the deeper undertones one develops during puberty. So while she may act like an adult, as it stands, she is very much just a child.

Response to 9th Pass Catastrophe: Tythinaden did his best to keep Testhinia in the dark so far as the worst aspects of the catastrophe were concerned. That, combined with her age meant that she did, in fact, remain somewhat oblivious. Sure there were times when her father was missing far longer than anticipated, but Sunset was always with her during those hours, and her own focus was making sure he had a clear path to whatever he would need when he did manage to get home, be it Food, bed, or, when practical, a bath, among other things.

Response to dragon color mutations: So far, even with the bloodshed she inevitably witnessed at Kalestath's 2590 hatching, Tess remains nonchalant about the mutated colors as well as their weyrleader. She does enjoy hearing other people's opinions though, and doesn’t mind when conversations turn to the mutations good or bad. 

Who are you...

Likes:
Quiet:- Without any siblings of her own, and a household that only involved herself, her father and his firelizard, Testhinia relishes her time when there is little to no noise. The crèche will make for a harsh adjustment, and she will find herself seeking out a quiet nook to just be alone with her thoughts more frequently while she is a part of it.
Fresh Bread:- Tess will do her best to wake up early enough to get to the weyrhall in time to get a breadroll while it’s still warm. She’s not going to stick her nose up at baked goods when she’s unable to get it fresh, but everything about a still steaming bun makes her very happy.
Music:- She’s not inclined to join in, but Testhinia adores listening to the harpers when they perform. Particularly when it comes to the softer, sweeter ballads, she will often put aside her task at hand just to stop and listen without the distractions brought about by picking things up or what have you.

Dislikes:
Heat:- Much like her father, the heat – particularly this sticky, horrible heat that has plagued them since moving to their new home is unpleasant at the best of time and almost unbearable at the worst.
Lessons:- With a natural intelligence, Testhinia can find lessons tedious and boring, much preferring to just find out what she wants when she finds she needs it. While she’s not so rude as to disrupt her classes, she will leap at the chance to be doing something more practical than listening to someone drone on about places that no longer existed.
Reading:- Testhinaden has a habit of reading to her whenever they have the opportunity, a lovely bonding opportunity but one that has left her with a distaste of actually doing any reading on her own. If she’s interested in a topic, she’ll usually bring it to Ty’s attention and ask that he read to her, so at least there’s that.
Being talked down to:- Inevitable considering her age, but particularly infuriating as she gets older, Testhinia wants to feel as though she is an equal. She doesn’t mind if something needs to be explained to her, but do you have to be so damn condescending about it?

Strengths:
 
* CONFIDENT : As an only child and raised by a single parent, Testhinia was given as much of her father’s attention as she could want, a fact that meant she was very quickly able to get an understanding of her own limits. From this grew a sense of confidence. While not hindered by the things she cannot do, having a better understanding allows her to act without hesitation in most things, a fact that she takes much pride in. 

* SUPPORTIVE : In always having someone to tell you to live your dreams, Testhinia takes a “pay it forward” attitude when it comes to others. There may be a few queries made to fully understand what it is you are attempting, but Tess will always endeavour to support your efforts (so long as it will not result in harm to you and others). Perhaps the most regular application of this trait is in regards to her father. Even as a young child, it didn’t matter what reasons her father had for being away – and there were a lot of them, an emergency medic was a tasking position – she was there to cheer him on, to reassure if she though he was doubting himself and encourage him to keep going – even when it meant less time for them.

* LOVED : There is nothing more empowering than knowing that no matter how much you fuck up, or how long it takes you to do something, you are loved unconditionally. She may not have ever known her mother, but Tythinaden more than makes up for this shortcoming. If it’s not Ty, it’s Sunset. When her father is around he is present which is more than could be said of some parents, who might be with you twenty-four seven and yet leave you feeling as though you are more a burden to them than you should be.

* KIND : Testhinia genuinely cares about others, regardless of whether they're human or otherwise. She has a big heart and is willing to give anyone a chance. This means she can also forgive easily, and tends to give people the benefit of the doubt. There are times when her kindness can border on weakness, were it not for the practical aspect to her personality, a facet that aids her in preventing somewhat her kindness being taken advantage of.

* PRACTICAL : Testhinia doesn’t easily believe tall tales. With enough booksmarts to at least have a base knowledge in most things, she does not easily believe stories that cannot be proven. In her apparel and mannerism’s, one finds Tess to also be very practical. Wearing things that suit her environment with little need for ornamentation. It also manifests in something of a blunt way of speaking when people moan about their problems. If you can fix it, she’ll help you as much as she can, but she sees no point bemoaning what cannot be changed, and will be perfectly happy to do so.

Weaknesses:

* SHELTERED : There is a fine line between being protected for your own safety and being smothered, and regardless of his opinion on the matter, Tythinaden did a little too much protecting to prevent Testhinia from tipping over the edge. While she does not resent it, there are many times since the move to Southern Winds and now with her father’s acceptance into candidacy where she is finding herself blindsided, a fact that creates a level of vulnerability as her understanding of things changes.

* WISDOM : She may be intelligent, but Testhinia has had little chance to actually apply her knowledge in the real world. She is only a child, and lacks the tenure to be able to react to things based on past experiences. This does leave her at a disadvantage, particularly now that she is part of the crèche, and lacks some of the real world experiences other crechlings have dealt with, meaning she quite regularly comes across as all talk but no action.

* ISOLATED: In herself, she has a no nonsense attitude, and will often scoff at others who seem occupied only with having fun and messing about. She rather enjoys her ability to come across as more “adult” than she actually is, and becomes quite embarrassed when she allows her more childish side to come through. This has manifested itself in her keeping away from kids her age, in an effort to not be lumped by them (an easy enough task since she was able to justify leaving any after-lesson-activities by saying she had chores to do before her father returned home – regardless of the truth of it) and a gravity that further distances her socially from children her age. Unfortunately it has resulted in her being physically too young for many of the older crowds, and too stoic to be able to relax and enjoy herself among her same aged peers – something that was not an issue until she had to be handed to the crèche in light of Testhinaden’s candidacy.

* IMPRESSIONABLE : Testhinia is quite susceptible to the opinions of adults, her efforts to try and be counted as one of them instead of the child she actually is combined with her sheltered world view making it quite easy for her to be influenced one way or another on a topic. She will often try and find out what way you lean regarding important things around the weyr (like the mutations) before joining in, in an effort to be better listened to, and where it had been discussed.

* SMALL : While there is many parallels between Testhinia and her father, height is not one of them. She will always be small in height and build, and will probably be mistaken for a child well into her adult years, something that will frustrate her to no end. While she is showing the budding signs of puberty, her chest will never be large and her hips will only fill out slightly. Childbirth may change this, however she has a few turns to go before that’s even a consideration, and so will simply remain the forever child until things change. Irritating though it may be, this means for a long time yet she’s likely to be overlooked, ignored and perhaps humoured by any who do not know her well enough to care for what she has to say, or when older, understand that she is not the kid she seems to be.

Describe Yourself:

* TACTILE: It will not be unusual to see Testhinia running her hands along the wall as she walks, or for her to reach out to hold onto you when you’re heading somewhere together. Touch is Testhinia way of showing affection, or understanding things, and keeping herself centred. On the flip side, it is also the best way to show her you care, better than gifts or words, as she values the physical sensation more than others.

* NEAT: Neat surroundings. Neat Dress. Neat actions. There is unrivalled serenity in cleanliness, and Testhinia is very good at ensuring a neatness to all things she has direct control over. She isn’t as fussed about whether you keep yourself neat and tidy, and is not the sort to judge you just because you don’t hold yourself to the same standard as she does, but that doesn’t mean she will let her own standards drop to try and fit in with others

* PUNCTUAL: Having taken it upon herself to ensure her father had a comfortable home life considering he was out there doing such important work for the weyr and otherwise, Testhinia isn’t one to dilly dally. She will always arrive to classes on time, and sometimes earlier. Excepting times when she has been up later than anticipated, or when she has nothing on the following day, Testhinia will be awake around the same time each day, be ready for meals in plenty of time and be in bed at roughly the same hour each night. She will never leave you waiting for her, regardless of whether it puts her own needs aside to do so. You want her to assist with weed pulling at 5am, she’ll be there.

* SELF-SUFFICIENT: Testhinaden worked hard to make sure he was as present as possible for Testhinia, however with his apprenticeship and journeyman responsibilities, along with his new candidate position, it wasn’t always the case where he was there to tuck her in at night or make sure she had dinner on the table. Because of this, Testhinia did what she could to minimise the work her father needed to do around the house, and make sure that she, at least, had what she needed. While Testhinaden did well taking on the role of both mother and father, Tess herself worked to try and alleviate the pressure wherever possible, being her own mother as much as her father was as well. This did sometimes result in her looking after him though admittedly it was rarely that it got to a point where he was unable to look after himself. She just made it easier for him to be able to do what he needed to do without worrying about what he needed to do for her.

* SMART: Both her parents were intelligent, so it was no surprise that Testhinia herself has her fair share of intellect. She is quick on the uptake, can work things out off her own back and despite a dislike of reading, is able to keep up with her studies with relative ease. Though she hasn’t offered it much thought, short of being searched like her father was, Tess could easily apply herself to any apprenticeship she sets her mind to, and at the very least maintaining a high standard when applying herself to those studies..

The Magic Touch: While she tries hard to maintain an air of adultness, her father has a nasty habit of pranking her, and this usually ends up in a rather childish fit of giggles and halfhearted scolding on her part – it’s a very quick way to turn a bad day into a good one.

Family...

Mother: Destiana, Apprentice Healer 2568  (b.), 2580 (d.)
Father: Tythinaden Candidate,  2567 (b.)

Siblings: None

Children: None

Tell us a story...



* 2580 - 2581, 0-1 After a complicated labour, Testhinia is born. Her mother doesn’t even get the chance to name her, death taking her soon after she got her first – and last – hold of her baby girl. Tythinaden names her Testhinia, taking care to pronounce it in such a way so that she wouldn’t be branded with the same horrendous nickname he had “Thin”. She doesn’t make his trial by fire easy for him, making him work for every milestone she achieves in her first year, though she is undeniably happy and healthy. What more could a father want of their baby girl?

* 2582, 2 Toddling about the place and well cared for by Sunset whenever Tythinaden isn’t home, Testhinia is left wanting little in life. When he comes home bloody and bruised, Tess doesn’t quite have the capacity to understand the implications, wandering over to him the moment he walks in and begging to be carried around their room. His tears are met with puzzlement, and while she’s far too young to actively sooth him, she does reach out and pat him, babbling away pleasantly until he pulls himself together enough to pay her more attention. She may not understand the implications of such an action, but there is no denying how her happiness increases alongside his own.

* 2583-2585, 3-5 With Tythinaden studying hard and otherwise occupied with his healer duties, Testhinia is often home on her own. While Sunset provides for her general care whenever her father isn’t present, as she grows, she picks up on what is needed in their little home and tends to do what she can to keep their rooms clean and minimise her own mess. It’s a small world for Tess, revolving mainly around their quarters, Ty and Sunset, with very few interruptions beyond that. She does start lessons with a group of other children, but finds them tedious, particularly since it meant she had to actively socialise with kids her age. This is the first time she encounters people who are not willing to talk to her on the same level as other children and further strengthens her distaste of the lessons. Tythinaden says she has to attend, however, and so she does, relishing even more the opportunity to return home and get the place ready for whenever Tythinaden returned from his own studies.

* 2586, 6 Tess has the pleasure of seeing Tythinaden tapped to journeyman this turn, and is absolutely delighted for him. While still comparatively little, there is no mistaking how proud she is of her father, and when he explains that they have to move to the weyr, where his specialty would be more useful, she does everything she can to make sure that the transition is easy for the both of them, being sure to tell him all the good things she saw in their new home. He may have felt as though she was humouring him, however having made no lasting ties to people at the hold itself, and feeling no need to be anything more than she was, the move was very much the same for her as if she had remained at the hold. Sunset still tended to her whenever she wasn’t with Tythinaden, and apart from going to the crèche for lessons instead of a holder’s room, there was not much change to her routine. There was something to be said about living that much closer to dragons, and while she had some inkling as to what was happening whenever they would keen the loss of a fellow, she was still too young, and a little too hidden away by Tythinaden to really be affected more than perhaps feeling a little sadder whenever the cry went up.


* 2587, 7 The weyr was abuzz with the news, but it wasn’t until Tythinden came home that Testhinia understood the proper meaning behind the talk. For the first time in years’ thread has stopped falling, and the news results in her father being an emotional mess. Well… so far as she was concerned anyway. She doesn’t quite understand how relieved he was at that moment, wondering if perhaps he was worried that he would no longer be useful as a healer since his special was emergency care and there wouldn’t be so much cause for emergencies with thread gone. She tries to tell him he’ll be fine, that he had skills elsewhere, and while he does cease his tears, it wasn’t really for anything Tess had said. Excepting the general relief that seemed to exude from every corner of the weyr, things remained much the same for Tess – until Ty announced they’d be moving again.

She reacted much the same she had in the past, overly enthusiastic in her support… until they actually got there. It was hard to enjoy the cloying, sticky heat and the abysmal weather, but there was something to be said about new starts, and she found herself exploring just a little more than what she had while they were at Fort Weyr.

* 2588-2589, 8-9 Fort Island proves to be more dangerous than previously anticipated, Testhinia finds her father to be busy still in his profession, not that she minds too much. Despite this, there is a little more freedom to be found at Southern Winds, and Testhinia no longer keeps to their room in her downtime, though sunset remains a constant companion to make sure she doesn’t get into trouble. Unfortunately, the greater freedom means that Ty’s protection of her is starting to slip, and she is no longer completely oblivious to how badly things can get. Since she wasn’t privy to the hardships of the pass, this causes her some strain, as she tries to come to terms with her new world view. With the bad comes good, however, and she is able to attend hatchings as a spectator, an exciting enough event that she rarely misses.

* 2590, 10 Up until Imyth’s 2590 hatching, Tythinaden had managed to mostly keep Testhinia in the dark as to just how bad things could still get on the island. The proverbial floodgates opened after this however, Testhinia finding herself present for more than she had bargained for. She wasn’t at the minehall when they were cut off from the weyr, though she went to lessons with many a person complaining about the unfairness of it. The subsequent riot happened while she was peacefully eating her meals and while she managed to get out before Jungle Wing had rounded up and meted out punishment to the participants, others she knew were not quite as lucky. Kalestath’s hatching was perhaps the most eye opening event thus far, however, with the deaths caused weighing on her in such a way as to be almost stifling. Ty tried to minimise the impact these events had on her, but there was only so much he could do. Now, with him being searched and her being sent to the crèche in lieu of remaining in their house on her own for however long until h impressed or aged out, Testhinia finds herself well out of her depth, and uncertain, for the first time in her life, about what she is to do forthwith.

It couldn’t have been an easy decision… her father had to give up his journeyman status to accept the opportunity and leave her to the crèche to be overseen by the crechemothers instead of on her own in their cavern. He had explained it. Weighed up the pros and cons of candidacy.

”It’s only for a couple of years.” he’d said. He’d either return to the healer hall, or become a dragon rider.

There was no in between.

Not really.

Not unless he dropped out.

But that wasn’t like him.

That wasn’t her dad.

He would see it through to the end, win or lose.

It was only a couple of years after all.

By the time he was done she’d have a dragon in the family or be old enough to join a craft.

Win win, really.

Well. She’d supported him unwaveringly thus far, why should his decision to accept candidacy be any different. The crèche wouldn’t be so bad. She already had lessons with them…. It would just mean doing everything else with them too. She could deal with that. She’d deal with a lot worse to make Tythinaden happy. This way, too, he wouldn’t have to worry about her being alone too… And the weyr was pretty liberal so far as visiting rights went. Theoretically she’d be able to see him more as a candidate than she had as a journeyman…

Right?

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
Tayvelle
X'kis
Berlya
Wa'by
T'vye
D'mir
H'riel
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring. It. On.
Anything Else:
One girl down… four more for even stevens!

Coded by SanctifiedSavage for SWW

13
Brown Riders / Approved H'riel [24/07/2573 9th Pass | Brown Rider]
« on: July 25, 2017, 03:24:25 AM »

Play By:
JORDAN FISHER
Biography

Name:
Hiyidgriel
Honorific:
H’riel
Pronounced:
Hurr-ee-ell
Nicknames:
None
Date of Birth:
24.07.2573 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Brown
Impression Age:
2588/15.
Wing Rank:
Beach Wingrider
Weyrmate:
Zilch

Your Reflection...

Appearance: H'riel has worked very hard to try and be the picture perfect hold-bred young man. He tries to keep his face cleanshaven, dresses practically - though not without the little embellishments he so prides himself in - and walks with a straight back and his head held high. Despite the malnourishment encountered in his early years, H'riel has managed to gain a reasonable amount of height, being only an inch or two above average for your standard holder, and while he'll never be a bulky man, he is at least a solid looking sort.

His time as a weaver apprentice allowed him to develop a little more physically from the emaciated child he had been, and the candidate training combined with the more rigorous weyrling training in the past turn and a half have filled him out nicely, so while he will probably always remain lean, there wasn't too much muscle wastage from his childhood years.

The only other notable mark on him, is the puncture wounds that trace a circle around his right buttocks, over his hip, and the back of his thigh. Impressive, still, despite the turns that have dulled the colour slightly. Since he hadn't finished growing on incurring the injury, it's managed to appear a lot larger than it actually was, though he's rarely inclined to explain how it came about.

He does tend to keep to himself a fair bit, though those he's has managed to trust enough to let beyond the defenses he's set up will find him a fairly pleasant and good natured fellow, if not quite as intelligent as some others his age, and while his language is eloquent enough, prolonged conversations may prove how little he does actually know and understand.

Response to 9th Pass Catastrophe: While not a selfish person per say, H'riel had a lot to occupy him during the pass, and with no family to call his own and no ties that were created out of anything except survivability, he remained fairly ignorant as to what the catastrophe entailed for anyone outside of his social sphere.  He survived it at least. So there's that

Response to dragon color mutations: Considering his first proper introduction to dragons happened around Kalestath's '87 clutch, while the sight of a black dragon made him uneasy, it was only slightly worse than his general opinion on the rest of the populace. So far as S'bok himself is concerned, he has no strong feelings either way... He's relatively new to the ranks of the weyrfolk and is much more concerned with his own weyrling training to be worried about what some bloke on a black dragon has to do with anything.


Who are you...


Likes:

Leatherworking:- Prior to being searched, H'riel was already showing an affinity for all things leather. While the consistent action of simply cutting, moulding and stitching leather is a wonderful release, the intricacies involved in some of the more ornate carving one can do into a piece of leather is what really draws him in.

Lists:- The main benefit to having to sit through lessons where he was taught to read or write has to have been his ability to use this knowledge to create instructions for himself to better apply what he has been taught. It doesn't really matter the medium, H'riel will use anything he can get his hands on to be able to make notes for the latest task he has had to complete. These are usually quite detailed off his own back, but even if someone were to provide him with their own list, they would find his pleasure almost palpable, even despite the guard he often puts up. He may make changes to them, but there is no denying how greatful he is to have someone do at least part of the work for him.

Praise:- There are very few ways for one to see if they are actually succeeding in the world, and praise is one of them. He likes knowing that he has done a good job. Enjoys the moments where his achievements are recognized and noticed. He's not going to go and parade around or press people to offer him a compliment or an acknowledgement of a job well done, but when it's received, it's a surefire way to turn even the most sour of days into one of his better ones.

Dislikes:

Theory:- It's not that he lacks the ability to concentrate, but the whole aspect of learning through what others have to say on the matter rubs him up the long way. So much of his life was spent learning by doing so limiting himself to someone else's opinion seems a waste of space. He is greatful for having been taught how to write, however, but only since figuring out exactly how to apply that particular skill to the real world.

Watch-Wher's:- They were common enough in the hold where he grew up, and again now that he's part of the weyr, but the only time he ever really got to meet one ended quite badly, and he's never really gotten over it. Slightly more confident now that he has a dragon to protect him, there is still a fear of the draconic cousins that he's not been able to disperse, despite the time that has passed since his negative encounter.

His past:- H'riel isn't usually one for lying, however any prying into his past tends to result in a tall tale or two. He tries to stick somewhat to the truth, however the fact he wasn't just your average holder brat embarrasses him to no end, and he'd much rather no-one he knows in the present, has any more than a rudimentary knowledge of his past. Considering he's not the most chatty person on a normal day, an inquiry or observation that can link him to his actual background can cause him to shut down completely.

Strengths:

* DEPENDABLE : H'riel doesn't like to disappoint people, and there's some drive in him that pushes him to make sure he makes those around him happy with his performance. So if you want him to do something, he will make sure it's done... As far as he can comprehend the parameters of the task, in any case.

* ORGANISED : Because H'riel finds it hard to tie different bits of information together, he spends a great deal of time making sure to have appropriate thing sin place to minimize the chance that he will fuck up. This manifests itself in instructional lists, nightly routines in which he gets ready for the day, and reuseable checklists for things that require regular perusal (like riding gear checks).

* PERSISTANT : While he may struggle with certain ideas or instructions, H'riel is perfectly willing to fail consistently until he gets it right. He fixates on certain things, particularly when it's something he wants to master such as weyrling drills, and will quite happily stay up an entire night testing each step and making a note on whatever material he may have lying around. He works hard to do well, and takes a great deal of pride in finally achieving his goal - plus having a step by step list on how to do it again and again until such time as he can manage to commit it to memory good and proper.

* CREATIVE : His creative side rarely gets the opportunity to rear it's pretty little head, though it does, in fact exist. It manifests itself most obviously in the embellishments he adds to his clothes and even to a lesser extent his riding gear (since if he goes too far, he can do more harm than good). It was something that made him a reasonable recruit for the weaverhall, and while there is always a precision to it that almost seems in mimicry of other things, there is no doubt that he enjoys exploring the more artistic side of pern in his downtime.

* DETAILED : If you ask H'riel to give a report on something, prepare for an in depth conversation. In the initial stages, you'll find him asking questions to ensure he has a firm grasp on what needs to be done, sometimes repeating himself as he tries to commit things to memory (in particular when there is nothing to take notes on). He will then set out to complete the task, and on returning, will no doubt have an incredibly well rounded series of observations on the task.

Weaknesses:

* LITERAL : He understands sarcasm and the application of such, however he survived for many years by ensuring he followed instructions exactly as they were given. It is a very difficult thing for him to simply infer meaning from someone's words, as he can't quite make the logical leaps in a timely enough manner not to have ended up causing whoever was giving him the instructions to punish him for either not paying enough attention or not acting on the words immediately after they were spoken. As such, while he may be capable of thinking for himself, as far as instructions from others goes, he will always take the easiest interpretation and go with that. As such, metaphors can be a little bit... Tricky.

* SHORT-SIGHTED : H'riel has goals. Who doesn't? but they're always... Well.. Short term. He has only started considering what wing he wants to join in the past couple of months since Graduation is around the corner, each day is met as it comes and no real thought is given to where it can lead. While he may have enjoyed leatherworking in the weaverhall, until someone had pointed it out, he had never even begun to consider that he could specialize as such. H'riel has difficulty seeing the bigger picture of things, and decisions he makes are rarely based on anything beyond the here and now. It might not matter so much when it's simply whether or not he wants another bubbly pie since the repercussions can be a stomach ache, slight regret at the missed opportunity, or nothing at all, but larger choices where more angles need to be considered can pose long term issues that he doesn't necessarily comprehend until they are closer to fruition.

* MULTITASKING : When he sets his mind to doing something, he has a hard time taking in everything else that's going on around him. H'riel thrives on the structure of drillwork, and works wonderfully within the formations he is assigned to. He does tend to zone out everything else though, and it is perhaps weyrling drills that remains one of the only things he can successfully perform despite the multiple facets involved in applying them. As far as other things go, however, like if he's working on checking his riding gear or figuring out how best to wrap his bonded's wing-joints if he strains them, he will oftentimes block out everything else that goes on around him until something brings him back to the present. It makes him a little more efficient, with regards to the task at hand, but does result often in the skipping of meals or a lack of sleep, among other things.

* SCEPTICAL : H'riel doesn't trust easily, and while he is somewhat open to accepting change when and where it presents itself he will always hesitate ever so slightly if he can't comprehend ones motives for things. For a critical part of his childhood he was treated well when, and only when, he could prove useful, and whenever he was unable to be such, he was punished to varying degrees. Sometimes it was simply the lack of a meal for the day, othertimes, he was simply abandoned and expected to fend for himself. He does not understand how someone could be kind just for the sake of being kind, and much of his standoffishness is due to the expectation that getting too close to someone means they could use him for their own means.

* OBSTINATE : H'riel has a method for most things... He knows how his current life ticks, and he has somewhat of a reasonable understanding of what sort of areas may require a teeny bit of flexibility and what areas can just stay as they are. He's not necessarily one to try and find a better way to do things, and can become downright annoying when he has a way to do something that doesn't tee up with your way, because he will point blank refuse to compromise his way for yours. It works well so far as ensuring things get done properly just doesn't really make for a very efficient way to do things. Quite frankly, once he makes note of a particular way of doing things, very little will sway him from continuing to do it that way.

Describe Yourself:

* FIERCE: Generally a pacifist, there is a time and a place for defending oneself and H'riel is no stranger to fighting when it's required. He does work hard to make sure he isn't a hassle to anyone, but if someone feels the need to bully him for whatever reason, there is only so far he will let it go before he's going to push back. Preferably with enough force to stop it happening again.

* OSTENTATIOUS: He spent much of his childhood in rags, so when he first discovered he could use something as miniscule as a needle and thread to add embellishments to what clothes he owned, H'riel didn't look back. He adores the opportunity to dress up. And takes great pride in the patterns he can make with a needle and thread. They may not be as noticeable as some of the more ornate clothing choices others may have, but for himself, at least, they are a luxury which he absolutely revels in, even more so when someone actually notices his work.

* SELF-RELIANT: He may have preferred to be in the company of others, and looking back, has never truly been alone, but the wall he wraps around himself to stop people getting too close and his difficulty trusting others has made him quite self-reliant. Even though it may take him longer, he would much rather work things out on his own than to rely on another person to help him. He can of course work in a team, but will always find out exactly what needs to be done so far as his role, and will work hard to make sure there is no slack being produced on his part for someone else to have to pick up.

* CRITICAL: He's not quite so bold as to critique others, but so far as his tasks go, he spends as much time critiquing his work as he does creating it in the first place. While enjoying praise for a job well done, he will rarely feel as though he has done something perfectly and will always seek to improve it the next time around, so long as it conforms to the structure he places on it. This means that while he may feel as though there is improvement to, say, replacing glows around the place, perhaps in moving quicker so that they are used to the best of their ability, he will never think to alternate his route so as to deliver them in a faster manner.

* PHYSICAL: H'riel wants to feel things. He wants to touch. He wants to hold. He wants to know through motions what exactly is going on. He doesn't learn by reading, or listening to people talk. He learns by doing, and he would much prefer a hands on approach to everything he does. It's the only way to properly understand what's what.

The Magic Touch: Despite his dislike for lessons, H'riel has worked painstakenly hard to ensure he is articulate when he speaks. He can get embarrassed easily if someone points out a word he has misspoken, and can become frustrated when someone either cannot understand him, or is otherwise aware that his speech pattern was developed to further separate himself from his past.
Family...
Mother: Ceeah of Blue Limaweyth, b. 2555, i. 2567, d.(Unknown)
Father: Grielloran, Whore, b.2558, d.(Unknown)

 Siblings: No full siblings, though there may well be more on either parents side that he does not know about.

Children:

Hiyoramir – 2585
Sterianel – 2586
Pwentidge – 2586
Hiyidora – 2588

Possibly more – as he’s never particularly choosey about a bedmate, though these are the ones he knows of for certain. Not that he cares to visit them – They need to learn for themselves.


Tell us a story...


* 2573-78, 0-5 Not even dragonriders are totally immune to the underbelly that is Fort Hold’s deeper corners, and when Ceeah of Blue Limaweyth finds herself pregnant by a trust with a whore she had found to dull the pain of her day to day life, she takes the opportunity to remain grounded for all of the forty weeks or so that it would take to have the baby – less so for those “honourable” reasons other riders shared, and more because even a comparatively short period of time where she is not forced to join the fighting ranks offers relief. When Hiyidgriel is born, she manages to convince the attending healer that she needs more bedrest before fighting fit, and while it was a short-lived respite, it was long enough for someone to enquire and subsequently locate his father. Since Ceeah didn’t take the opportunity to get to know the man beyond his unsavoury profession, she assumed (incorrectly so) that her son would be fine to stay with him instead of the crèche. It was, ultimately, a selfish decision that resulted in Hiyidgriel being left in the care of a stranger until he was old enough to fend for himself.

* 2579-2584, 6-11 Hiyidgriel is adopted into one of the lesser gangs that roamed Fort Hold. While he isn’t immediately useful, it soon becomes apparent that while perhaps not as clever as the other holdbrats, his stubborness and penchant for  following instructions to the letter makes him a very good road block. It is these traits that give him the proper place he needs to be able to survive those turns in the darker parts of Fort Weyr. While it may not have been much, he has enough food and water to survive, and enough of a sense of self-preservation to not get himself killed for some reason or another. He keeps his head down, does what is asked of him unwaveringly, and is rewarded with what protection the gang can provide.

* 2585, 12 As he gets older and less able to blend into the crowd, Hiyidgriel finds himself becoming more of a liability than previously. Persons he's meant to be stopping from venturing further into the tunnels - and thus uncovering whatever scheme his fellow gang members had underway began to see him as a little less innocent, and a lot more threatening. His point blank refusal to move out of their way was becoming tiresome, and on more than one occasion the holder would just shove him out of the way by any means necessary to continue on their way.

Usually it wasn't an issue. Not really. Many a holder had more important things to worry about than a group of hold brats skulking around the tunnels. Once or twice they may have even glanced at the riffraff before turning and going on their own way - until a peacekeeper encountered Hiyidgriel's roadblock and decided they didn't like being stopped from doing their rounds.

To be honest, Hiyidgriel was quite lucky. While he never knew the identity of the handler, nor even the gender, the wher itself was somewhat gentler than others, a blue, he thought, though the glows were dim and it could have been any colour, really. The handler didn't even say anything, just frowned down at Hiyidgriel as he stood there, stubborn as a mule, refusing to let them past. He made a gesture with his hand, and the wher at his side growled - a warning, perhaps, but one that was unheeded - and resulted in the creature clamping it's jaws on the closest part of him it could reach - that being a significant part of his upper thigh, right buttocks and hip.

It's hard to stay standing when pain was blossoming so close to his groin, and while it would ultimately heal with minimal complications, the wher itself not one prone to worrying his catch like a canine with a bone and instead making it as clean an injury as possible, the subsequent capture of fellow gangmembers due to the not-so-happy peacekeeper meant that when their punishment had been sufficiently doled out, he would no longer have a place among them.

Had they been found in a seedier part of the hold, perhaps Hiyidgriel would have had the misfortune of being simply beaten and passed over, left to rot while his gangmates abandoned him and the wound from the wher bite festered and ultimately caused his death. As it was, despite the peacekeeper's ire, there was some pity for the children, and while he was taken to the healer's for a brief respite, their punishment ended up being to assist the weavers still located in the hold in whatever duties they saw fit.

They were there for only a short time, however his attention to detail and precise stitchwork when tasked with mending small, non-essential items is noted, and prior to he and his fellow gangmembers being released to return to the slums, he is given a choice. Though it wasn't a hard decision to make. He could apprentice as a weaver and join the classes they still taught, or he could leave with his peers - to what home he could dig out now that his usefulness to them had worn out.

Throughout all of this he finds out about the birth of a child that same turn, resulting from a casual encounter he had had with a fellow gang member at the start of the turn. It's the first time he's ever considered the possibility of becoming a parent, but considering he can barely take care of himself he leaves the child's upbringing to the mother - never mind whether it would mean the babe's survival or not.

* 2586, 13 While he may not have enjoyed the shittonne of theory work that was involved in being an apprentice, Hiyidgriel thrived on the practical application of the weavercraft. Taking meticulous care in everything from stitchwork to dying. It wasn't the most glorious of crafts, but it beat being on the streets begging for scraps. He found he had a particular affinity to leatherworking, and by the end of his second turn as an apprentice, he was pushing for more lessons with the material. On top of this, he started hoarding the bits and pieces he could, in the small chest that had been provided to him on accepting his apprenticeship, and adding adornments to his clothes. They were never anything too in your face, you'd have to look quite close to notice the patterns he'd stitch into his sleeves or on the front of his vest. It was a way for him to lose himself, the time it took to create such things, while also giving him a physical application of some of the things they were being taught.

He also began to work on his speech, trying to steer away from his past as much as necessary. He wasn't involved in many things of concern, but found himself embarrassed whenever someone queried his background. Surrounded by so many crafters who came from standard, traditional families made him feel like he stood out, so he fabricated a story to explain why he did not have a home to go to at night. It wasn't anything fancy, just a sad tale of parents who fell to one of the many illnesses that was prevalent in the hold, but not before sending him to live with a cousin until he was old enough to apprentice into a craft.

No doubt many knew the truth, but he had managed to find himself among a kinder sort of people, for the most part, who felt no need to point out the holes in his story, nor make it known to him that they knew how he had managed to find himself one of the weaver craft. He did tend to keep people at a distance, even so, and spoke minimally just in case his words gave him away. Solid worker though he was, he was not nearly as social as the other apprentices in his peergroup, though he does not shy away as much from flitting about with the women in his age group - resulting in two more children that are once again, regarded with only the mildest of interests before left to the care of their mothers.

* 2587, 14 Thread ends, and Hiyidgriel moves when told without complaint. He is barely settled in to their new home when he is searched, and asked to stand at the first clutch on the island. The appearance of Neisoth makes him feel uneasy, though to be honest, the entire idea of impressing a dragon, when his only experience with anything mildly draconic had resulted in scar tissue over his hip, was mildly terrifying, and had been accepted more for fear of what could happen if he didn't accept than an understanding of what exactly it meant. As his candidate lessons continue, however, he finds himself enjoying the work involved, and to a lesser extent, embracing the idea of having a dragon of his own. The newly impressed talk about how it completes you in a way he cannot even begin to imagine, yet he feels the need to find out what exactly that feeling is. With a goal to give him purpose, he is able to move forward at a comfortable pace, and even manages to open up to make a few friends - not many, to be fair, but some.

* 2588, 15 This is the turn he finally succeeds. After finding out about yet another child born that he wants nothing to do with, this time the result of flight lust, he stands first for Kalestath's clutch to no avail, and then, Oriath's. He didn't enter the sands expecting it to happen, though that is not to say he was resigned to not impressing, not at all. He was just focusing on each and every dragonet that entered the sands doing what the candidate master had instructed so far as keeping as open a mind as he could when one of them spoke to him.

How he had ever found the thought of a dragon frightening was beyond him the moment his partner told him its name, as well as his new one. No longer Hiyidgriel of Fort Hold, but Weyrling H'riel, with the added bonus of having one of his few friends impress the same time - though perhaps not to the dragon she had been expecting. While there was the standard euphoria that seemed to hit anyone who bonds with a dragon, there was also a sence of contentment in H'riel that cemented itself in his heart.

* 2589, 16 While H'riel still struggles at time with the theory aspect of his weyrling training, he exceeds quite well at the practical application of them, muddling it up perhaps when the instructions aren't quite clear enough and thus forcing him to fill in the gaps with his own knowledge - an ability he is definitely lacking in. As he gets into the proper swing of things, however, and grows in confidence, he is able to at least carry out the more complex drills without needing to be guided every step of the way... Though if you were to check his chest, you would be sure to find lists on whatever he could find to write on, detailing in full how to conduct every drill that they are taught. Lists which go so far as to be made using a needle, thread and scrap cloth from worn out items of clothing or things that are of no real use to anyone.

* 2590, 17 H'riel and his bonded were doing brilliantly. Graduation was around the corner, and with each day that went by they were only becoming more suited for their eventual acceptance into a wing. There was no doubt about it. They were destined for more than just Prairie wing. (As far as they were concerned, anyway). That is, until a younger classmate appeared out of between just as his dragon let out a string of flame. It was (fairly) common knowledge that weyrling deaths were a rare occurrence since thread stopped, but that there were some training accidents that could cause an injury…. Yet no amount of first aid would have helped Illoth from going between… Just as it wouldn’t help R’sin and Dekkath disentangle themselves from the death-bound dragon before she dragged them all between forever.

Hiyidgriel had attended four hatchings already, and while he liked to try and prepare himself in advance as much as possible, but not even the golds themselves knew the eggs were hatching until they started rocking. It was a small blessing indeed that he hadn't found something more... enthralling to do when the announcement was made.

Despite the slight uneasiness that always fell over him when his routine was interrupted, he managed to get himself to his room quickly enough, his robe already set aside with a warn piece of hide placed precisely in the middle of the white cloth. He paused to pick it up, scanning the relatively short list with a furrowed brow.

Bow to queen
Step to side
Stand straight
Don't fidgit
Mind clear


He had most of the instructions down... but the clear mind always stumped him. The closest approximation was to think of something you could see through... like the water in a cup. At least there had been no adjustments required after the last hatching... he was definitely getting the hang of it.

A small smile crossed his face as he tucked the bit of hide into his storage chest, where it would stay until the next hatching grew closer or a change was needed, before pulling his robes on and joining the rest of the candidates at the entrance to the hatching sands.

He paused to offer Oriath a bow, sidestepped until he was out of the doorway and turned so that he face directly in line with Oriath's head, stiffening a heartbeat before she moved and staring straight ahead, face slackening as he tried his hardest to imagine his head being as clear as a pool of water.

He tried very hard to keep that image in mind, but there was a certain allure to the eggs that prevented him from fully committing to the idea in a way that was quite unusual for him.

He would definitely need to find a better description for "clear your mind" if he was going to impress like that blue rider had suggested. Surely he could get some more information from the candidate master when this was over.
Member Info...


Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
X'kis
Tayvelle
Berlya
Wa'by
T'vye
D'mir
Inactivity Preference:
Whatever pleases you most.
Mauling Permissions:
Bring. It. On.
Anything Else:
Murder Manslaughter Weyrling!

Coded by SanctifiedSavage for SWW

14
Bronze Riders / Approved D'mir [13/10/2554 9th Pass | Bronze Rider]
« on: July 18, 2017, 10:54:09 PM »

Play By:
James Crabtree
Biography

First Name:
Demirin
Honorific:
D’mir
Nicknames:
Mir
Date of Birth:
13.10.2554 9th Pass
Place of Birth:
Tillek Hold
Dragon Color:
Bronze
Impression Age:
2566/12
Wing Rank:
Mountain Wingrider
Weyrmate:
Keassa

Your Reflection...

Appearance: D’mir tends to wear his hair slightly longer, generally because he forgets to cut it rather than out of any true sense of style. If it’s not tangled around his face in a ruggedly attractive mess it means he’s bothered to pull it back with a tie at the back of his neck. Sharp features which could leave him slightly imposing tend to be softened by the smile which is most usually gracing his expression. If it’s not a smile it’s a smirk.
If he’s not in his flight gear he’s wearing something useful. Like his hair he doesn’t make a point to show off, generally because his personality speaks for him more than his appearance, though his appearance certainly doesn’t hurt.

Response to 9th Pass Catastrophe: If D’mir could turn back the clock and un-write the past, he would. Watching his world shatter, watching people he loved and cared for fall day in and day out to thread left him just as hurt as everyone else. He hides it with smiles and laughter and optimism because all those lives had to be for something.
 

Response to dragon color mutations: Generally he thinks the mutations are interesting. He’s curious as to how they happened, wonders if it was in response to Pern’s collapse and if this means there are going to be other colors in the future. As far as S’bok goes he treats the young man with the same respect he treats everyone, no more no less. Admittedly the kid could probably have used a few more turns under his belt before he took over, but at least they’re all still alive.

Who are you...


Likes
High places- Obviously flying but this includes climbing up to spots he probably shouldn’t be climbing to and sitting there, knowing he’s part of the sky.
The cold- High Reaches was amazing just for that reason. They had real seasons. He’d like that again, not that Fort isn’t beautiful and everything but would a little cool weather hurt?
Exploring- With the creation of the new Weyr there are plenty of unexplored tunnels and caverns. D’mir likes getting lost in them and finding his way out again.
Teaching- He could spend a whole day happily watching the weyrlings learning to fly. He loves helping new riders learn what it means to have a dragon, to care for one, and to truly become its partner.
His family- His father and sister are incredibly important to him. He’s honestly not sure what he’d do if he lost them.
Generally everyone- He can’t actually lay a finger on anyone he pointedly dislikes.

Dislikes:
Klah- He just doesn’t get the appeal. But apparently everyone else on Pern does. More for them he supposes.
Humidity- Of course he’d find an /island/ where humidity is part of their day to day existence. If he’s ever sent out to search again he’s not stopping till he can find some place he doesn’t have to swim through the air.
Fighting-If he can diffuse a situation with words he will. Actual combat just makes him want to remind people how many already lost their lives to thread.
Beach Snakes- After he found his two flits thanks to a demolished clutch he’s had his own personal sort of grudge against the creatures.
Healers- This isn’t to say that he dislikes the person themselves, or even their craft… more to say that he hates being hurt and he’d really rather not have to visit one. No offence of course, he’s just a terrible patient.

Strengths:

* DRIVEN : From a very young age D’mir has been both driven and focused. He is capable of stepping back to see the larger picture and setting goals as well as working hard to get to that place. If it is important to him, someone he cares about, or the weyr in general, he is willing to go to most lengths to see that it is accomplished.

* PATIENT : Both with other people and in his own endeavors, D’mir executes his life with the kind of patience that makes him a very good teacher. He is kind and calm and more than willing to joke, taking into account that not everyone reaches a conclusion in the same manner. He is not easily bored and can wait out a situation with the best of them.

* EMPATHETIC : Perhaps one of the reasons he is so widely admired, D’mir is capable of putting himself in another person’s shoes as it were and looking at the world from their point of view. They live in a very difficult day and age and he believes it is important to incorporate the requirements and dreams  of everyone, not just riders, into their new home.

* COMPOSED : It takes quite a bit to throw the Bronzer off his game. Part of his composure comes from his patience and empathy when working with other people. In crisis situations he is capable of remaining calm and level headed making him a valuable asset to any wing. Not many have actually seen D’mir lose his temper, nor does it happen often.

* STICKTOITIVENESS : Like drive this particular strength relates to his ability to set a task for himself or goal and work towards it. However, there is something of his stubborn personality that differentiates it from simple drive. He will not only strive to accomplish a goal, but he will continue to work towards it until it has been completed to the best of his ability. The best example of this is his search for the new island, and his refusal to return home until he found something.

Weaknesses:

* ABRUPT : D’mir often tends to say what’s on his mind and it’s been known to cause waves. While he is capable of being coy and charming his outgoing disposition comes across as a little abrupt to some people. Often he will hide it with a joke or off handed comment but in serious situations he generally adopts a no-holds-barred sort of approach.

* IDEALISTIC : He wants a perfect world where everyone gets along and works together, though he is intelligent enough to know this will never happen. He is often frustrated, however, by those not willing to work out their differences or see another’s point of view.

* PROCRASTINATOR : Just because he has the drive to do something doesn’t always mean he wants to do it right that moment. D’mir has a slightly lazy streak that, while not generally hazardous, has been known to cause him issues in the past.

* ARROGANT : Like most Bronze riders he has come to display a certain amount of arrogance. Part of this comes from his confidence in himself and his drive to be the best possible him. Part of it too comes from his accomplishments. He’d like to point out after all that finding the perfect island for Pern was no easy task and you’re welcome.

* STUBBORN : D’mir tends to hold to his values strongly enough that he may come across as a little unswayable. If he thinks something is wrong he won’t give up till it’s right. This tends to go for people too. If he wants you to like him he’ll generally keep trying until you do. No if ands or buts.

Describe Yourself:

* PACIFIST: In a world marked by a war against the Red Star the end of threadfall could not have made him happier. D’mir want’s nothing to do with fighting. Friendly competition is all well and good, but he simply doesn’t see the point of butting heads. His pacifism ceases to apply if someone he cares for is in danger or has been harmed.

* LIGHTHEARTED: Everyone loves a good laugh and he loves more than anything to see those around him smile. As an optimist he strives for a happier world and prefers to look to what is good and the potential of something, than what could fail. He’s generally willing to joke and tends to use humor or wit to defuse tense situations.

* TRUSTWORTHY: His competence and candor lend to a very honest sort of demeanor. D’mir is not one to spread rumors and has a particular distaste for harmful lies. Anything told to him in confidence stays in confidence and anyone expecting something from him can generally be assured to get is sooner or later.

* OPEN-MINDED: The world is always changing, and it’s going to keep changing. Their best hope of survival is to change with it. D’mir would ideally like to incorporate any number of different ideas to a single circumstance. Logically he knows it’s not likely to work and so has become rather adept at considering all his options and choosing which best fits the situation.

* STEADFAST: He prides himself on being the sort of person others can rely on. From threadfall to river snakes he’s there. It takes a lot to overbalance D’mir, and not many manage it. He is true to his word and sincere..

The Magic Touch:

Family...

Mother: Iranin  Journeywoman Miner 03.14.2539 (Deceased)
Father: Dathir,Journeyman Miner 09.22.2537

Siblings: Iradin (Ira) and Brown Leoth (Impressed 2571). (Deceased).

Children:
Dashanire  B 2590 to Eimerra (Son)

Prior to Dashanire, D'mir had counted a possible 5 children that may be his, though he had never felt the need to keep track if them since their mothers all kept them in the creche.
The oldest would probably be around 14, but so far as he's heard none of them have impressed or else he would remember their names, which he doesn't. He's certainly not opposed to meeting them however, should anyone chose to make claims towards his paternity.

 

Tell us a story...



* 2554, 0 Demirin is born to Iranin and Dathir, both Miners in Tillek Hold. While his father is quite happy with his life as a miner, Demirin’s mother always dreamed of impressing, though never once regrets the family she built with Dathir.

* 2557, 3 The small family welcomes Iradin, his younger sister, to the family. Demirin is immediately enamored with the little girl and pledges to keep her safe as every big brother should.

* 2561, 7 Tragedy strikes when Demirin and Ira’s mother dies in childbirth. Even at such a young age Demirin is struck by the finality of death and how important it is to protect the ones you love to the best of your ability.

* 2566, 12 Demirin is Searched in one of the last sweeps done by the High Reaches Weyr before the Hatching Day. His father allows him to go with a mixture of disappointment, that should he impress he will not join in the family craft, and pride that he has been chosen to participate at all. Like his mother before him, it was always Demirin’s dream to impress a dragon, however, the confident press of another mind against his at the very first egg to crack takes him entirely by surprise. Morale bolstered by the good omen of a Bronze hatching first, the Weyr gladly welcomes the young rider and his dragon Thianorth.

*2568,14 Newly graduated from the Weyrling wing but still too young to join a fighting wing, D’mir is assigned to assorted fighting wings as a messenger, riding the edge of threadfall and helping to coordinate ground crews, the wings, and bring important information back to the weyr. Thianorth’s stamina even at only two turns proves invaluable. He and D’mir quickly find themselves posted for an entire threadfall when shifts prove unnecessary for the next two turns.

*2570.16 D’mir and Thianorth experience their first successful flight, catching a young green who’s rider, Sethe, is several turns older than D’mir. Her kindness and belief in him do much to boost his confidence and teach him that there is more to being a Bronze rider than simply flying one and catching a gold. In many ways she becomes something of a mentor to the younger rider as well as a close friend. He is devastated when she and her dragon lose their lives later that year.

* 2571, 17 Despite his best efforts of his wing to protect the surrounding areas, Tillek Hold and the nearby Fisher Hall fall to thread. High Reaches Weyr prepares to evacuate, abandoning the now far too dangerous mountain landscape for the safer region of Fort. Amidst the tragedy of the pass however, D’mir is overjoyed to welcome his sister into the fold as a dragon rider. Not only that, but as one of the few women to impress a Brown.

*2578,24 D’mir’s general easy going but competent manner earns him a solid respect throughout the Weyr. By the end of the turn he is named Wingsecond in one of the Fort Wings and takes up the position with pride. He earns a particularly bad threadscore along his shoulder that same year.

*2584,30 The loss of his Wingleader in a particularly overwhelming fall leaves D’mir in charge. He takes to the responsibility like a fish to water but is well aware that his promotion came at the cost of another’s life. He vows to earn his next title.

* 2587, 33 With the end of the 9th pass D’mir is disheartened by the devastation of the world around him, though he makes sure not to show it. When the call comes for a rider to set out looking for another home for what remains of Pern he volunteers without hesitation, determined to bring hope back to Pern no matter the cost. Gone for a little over a week without contact much of the Weyr assumes that he lost his life during the search. However, D’mir and Thianorth come back victorious having found an island chain west of the Northern Continent that seems more than capable of becoming their home. Exhausted but giddy he accepts the congratulations of the weyr and jumps right in to prepare for relocation. During his search he came across what was left of a flit’s clutch on what would one day be Fort, a River Snake having devoured the majority of it. Saving the last two eggs he ended up returning home with a little Blue and Green.

*2588, 34 In 88 Thianorth beats our M'rek’s Polanth during Imyth’s flight earning his rider the rank of Weyrsecond. The promotion from wingrider to doesn’t so much come as a shock, but he is aware of the great responsibility and works hard to keep the Weyr happy and healthy.

*2589, 35 Thianorth catches Imyth a second time and D'mir is wingsecond for another turn. Eimerra becomes pregnant, and despite the various highs and lows, the start of the turn goes quite well.

Unfortunately, he finds himself falling in love with Keassa, a journeyman Herder who specialised in runners. By the end of the turn, he has committed himself to her entirely and finds himself demoted to Mountain Wingrider by Halirina herself. He feels guilty about what he had done to Eimerra, but stands by his decision to be with Keassa instead. It wasn't an easy chpive, but he didn't feel as though cintinuing the charade with Eimerra was fair to the junior weyrwoman, and so told her of his infidelity himself after much deliberation. As part of his demotion,  he is grounded from any and all Gold Flights, including Kalestath's herself. Never again will he be able to hold the rank of weyrsecond (or weyrleader), though this is met with relief that he would not be forced into such a position again now that he has finally found where his heart belongs. The demotion allows him to ask Keassa to marry him at the Turns End Celebrations, a question that results in them moving into a lower weyr than his own, so as to allow Disucsk access without needing to be flown up by Thianorth whenever Keassa needs him. There may have been a slight disappointment in not being quite so high up, but Keassa is worth the change.

* 2590, 36 The day after Turns End there is a horrific beachsnake attack at the cleanup site. His sister, Iradin is one of many casualties. The knowledge breaks his heart, and it is not long before he is finding comfort in the arms of his weyrmate. It is not something he will easily bounce back from though with time his grief should diminish. The knocks keep coming when Imyth's clutch hatches the day after, four of the twelve dragonets going between for various reasons and a rumour that he had cursed the clutch causing him to forget, momentarily the good that had happened.

Between Thianorth and Keassa, D'mir finds reason to enjoy himself somewhat, so while the grief will not leave so quickly, he at least has something to focus on to continue towards the future.

When another hunter attack occurs at the minehall, Thianorth and D'mir return from their survey of Cove Hold to assist wherever they can (D'mir, moreso than Thianorth). While he is working, he stumbles upon Keassa, minorly injured while Disucsk lies nearby having protected her and their unborn child from one of the beasts. Though relived to see her alive and (mostly) well, the bandage-covered wher is disheartening. AS it happens, Keassa has somewhat good news to deliver, telling him she's pregnant, though explaining that the child would not be going into the creche as was the case with many weyrborn kids. Elated by the news, D'mir hesitates only briefly before agreeing to statement, a life he had never even considered before all of a sudden there in the near future.

Keassa's decission to stay at the weyr ends up working out for the both of them when Halirina calls for the weyr to be on lockdown. Cut off from the minehall, tensions build, and D'mir finds himself in an odd position. On one hand he sympathises with the hold and craft folk, particularly as his own weyrmate is affected by the lockdown. On the other, he understands the weyrwoman's reasoning, and knows it will give them time to regroup. He was away from the weyr when the riot happened, though his first action on returning was to ensure Keassa was safe. He has yet to come to terms with the rising tension between the factions under one roof, even after the ban was lifted.

D'mir makes himself scarce prior to Imyth's flight, and when he returns to find that X'kis of Brown Maelboroth had caught her, he finds himself relieved that Eimerra had herself a worthy weyrmate once more. Some of his guilt is dispersed, and it is hoped that the rumours still flitting about regarding his demotion will die down in light of the unanticipated feat. There is a noticeable change in his demenour, the weight of his decision lifted even further now that he knew she would have the company she had lacked since the end of the previous turn.

His attitude towards the mutations hasn't changed since Kalestath's clutch hatched, in fact, with eleven reds in the weyr and nine blacks including Neisoth, he finds himself enthralled by the little quirks that have manifested, particularly apparent as they were in the latest clutch. From the reds exuberance and tendancy to hatch as male and female, to the aggression of the blacks and their tendancy towards fighting their bronze brothers.

While he may not be at the weyr often, any time not assigned to other things by W'sar (or B'lye) will find him spending time with Keassa, either assisting her with her own work, or just enjoying her company and preparing himself for the birth of their child. Despite his increased excitement for the birth of their child, he acknowledges the birth of his son by Eimerra with little enthusiasm. As with his previous children, should the time come for Dashanire to want to know him further, he is perfectly willing to get to know him, but for the meantime sees nothing wrong with leaving his care to the creche and Eimerra herself.

--
"You mean..." D'mir hesitated, trying to process Keassa's words. It was a lot of information to take in. He'd never had to question the weyr way so far as child rearing went. Had four... maybe five children of his own in the creche, he was sure. Fuck. Eimerra was just about ready to burst with his next one and he'd not even thought to question what her plans were for it. Weyrfolk took their kids to the creche.

Yet here she was. So beautiful. So... vulnerable. Telling him that it would be different for their child. That they would be raising it themselves, not relying on others. It could be done.
Of that there was no doubt. But he was away so often... she was OK with that. Would they stay at the weyr... wait for him to return from whatever assignment W'sar tasked him with?
Or would she choose to stay at the Miners Hall... leaving it up to him to come and visit for as long as she deigned to stay there.

He had been prepared for that. For her insistance that they stay at the hall. That she stay at the hall. To help. To give crafters and holders alike some autonomy. She had never been shy about wanting to assist. Never kept him in the dark as to her intentions. And he knew. Knew how much he loved her.

Knew that he would give her all of Pern if she asked for it.

So while he hesitated, ever so slightly, it was not to argue. He understood how much family meant to her. Understood that this was important. And to dismiss it was to dismiss everything they had achieved together thus far.

"At the weyr?" he asked softly, breaking the silence as the excitement, the love welled up inside him. "Riders have done it before. We made room for Disucsk didn't we? There is room for another cot. He can have his own chest for clothes and other things. We can get playthings so he doesn't get bored. Thianorth won't mine. And Bren could use the distraction... he may have already forgotten Iradin, but he's not quite the same flit as he once was." Pain coloured his voice through the excitement with which he was speaking. Once for the wher so covered in bandages he was white, and again as he mentioned his sister.

"What is important to you, my love. Will always be important to me" He managed, a myriad of emotions welling up inside him.

He wanted to grab Keassa. Spin her around the room. Laughter bubbled up, unwanted in his chest but it was as serious a moment as it was exciting. She was concerned. Worried. Did she think he would leave her for such a small request? She had opened his heart to an entirely new realm of possibility. He may have embraced the weyr way so far as his previous children were concerned, but so too had their mothers. Not once had they asked him to stay. To be present while they raised them. The creche wasn't a bad place for children.

But Keassa didn't want that, and D'mir understood. At least in part. She may still ask to stay at the hall... at least temporarily. He was prepared for that still. As prepared as he could be considering the news. Surely she would return to the weyr when her pregnancy progressed further? Once Disucsk healed he would be there as well... he'd done wonderfully already, despite the injuries he had incurred. And Braveheart too. She would not be alone. No matter where she stayed. Though truth be told he would rather she stayed at the weyr... away from the threat of hunters. In any case, so far as her wanting them to raise their child together... there was no doubt in his mind that it would be so.
 


Member Info...

Created By:
Concept by SirAlahn and SanctifiedSavage; Original profile by Hart; Edited Slightly by Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
Tayvelle
X'kis
Berlya
T'vye
Wa'by
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring. It. On
Anything Else:
Happy (belated) birthday Savage  :love:

Coded by SanctifiedSavage for SWW

15
Bronze Riders / Approved T'vye [08/10/2576 9th Pass | Bronze Weyrling]
« on: July 01, 2017, 08:32:28 PM »

Play By:
SEO YOUNG-JOO
Biography

First Name:
Theatovye
Honorific:
T’vye
Pronounced:
Tuh-Vyay
Nicknames:
Theo
Date of Birth:
8.10.2576 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Bronze
Impression Age:
2590/14
Wing Rank:
Weyrling
Weyrmate:
None

Your Reflection...

Appearance: All sharp angles and hard lines. It takes effort to be perfect and T’vye works hard to make sure his appearance reflects just how fantastic he is. He isn’t broad, but he is tall and well-muscled, wearing clothes that are rarely anything but clean and crisp, made to accentuate the body beneath. He walks with a confidence unmarred by insecurities. He doesn’t brush aside easily, and he expects you to move out of his way when he walks. He is every inch the young, confident weyrling, though there is a serious note to the set of his face that discourages frivolity when dealing with him.

Response to 9th Pass Catastrophe: The 9th Pass Catastrophe had little to do with shaping the way T’vye developed. Being weyrborn meant growing up in the creche was the norm, and with so many other kids in the exact same situation, it was hard to begrudge the few that had permanent weyrmate parents. The Dragonriders of Pern fought thread, and while he may have heard about all the weyrs and holds that were lost, being born in Fort meant his home, at least was not. He grew up with rationed food, and the almost constant mourning of dragons. Death happened, but the only affect was the realization that it happened… and his determination not to be counted when he finally had the chance to join the riders in the sky. The end of the pass did nothing to mar these feelings, though he does act quite thwarted that he was not old enough to be searched while they faced the constant threat of thread. It would have been easy to show everyone how great he was during threadfall... a teeny bit harder when they were barely even allowed to leave the weyr without an escort nowadays.

Response to dragon color mutations: Fuck ‘em. His opinion of the mutations in the same clutch as his own bonded is slightly higher, but so far as Neisoth and his first offspring are concerned, T’vye wants little to do with them. He may not want them killed… But he does not like the idea of blacks being able to throw their weight around as much as the bronzes themselves. While cautious about the reds, he at least doesn’t hold as much disdain for them as he does the black mutations. The reds aren’t his competition the way the blacks are.

Who are you...


 Likes:

*Boasting:- He talks big about where he’s going to get in life, but absolutely loves sharing his past accomplishments to any that wishes to hear. This is a young man who will most definitely have a better story to tell than the one you just told, and to make it even better – he won’t even be lying. If he can’t relate to the story directly, he’ll oft start his own with “That reminds me of the time I” before telling you how his event was so much better than yours.

*Followers:- Groupies. Fangirls. Devotees. Doesn’t really matter what age or what genre they are, if you’re hanging off his everyword and practically throwing yourself at him, he’s bound to enjoy having you around. He revels in having as many adoring fans as he can gather, and will often seek to help out someone flagged as “less fortunate” because he knows there is a high chance that person will feel indebted and thus become a constant supporter in everything he does.

*Confirmation:- Verbal praise is wonderful, but what really gets his blood boiling is when something he says is going to happen, happens. It doesn’t matter how small the statement may be, if it is confirmed, he is thrilled. It just helps justify how right he is… and gives him things to gloat about.

Dislikes:
*Firelizards:- Well Dragonkin in general. But who the fuck thinks wher’s are anything like dragons? Firelizards however. Every second person seems to have one following them around acting all high and mighty because they’ve got ”Tiny dragons” accompanying them, Like anything could compare to dragons themselves. Inferior little beasts. inferior to dragons.

*Insubordination:- He gets that his superiors are his superiors – one day, he’ll be the superior and the only person he’d have to answer to will be Halirina herself; but for now, he has a certain understandiong of his rank so far as the greater weyr is concerned and he expects to be treated as one would anyone else in this rank. It isn’t necessarily to do with dragons, but knowledge as well, and if he says he knows better, you’d better listen to him. He doesn’t care if you have questions or don’t understand. AS far as he’s concerned. What he says goes, and any second guessing of his decision is just plain rude.

*Frivolity:- T’vye doesn’t care much for senseless “fun”. He understands there are some skills that can be learnt from engaging in various activities, but when there is no rhyme or reason to what you’re doing, he doesn’t want any part of it. This goes for those people that are just. Well. Nonsense. He won’t stand for it, and he won’t participate in it. In fact, so long as it doesn’t result in him getting into trouble, he’ll just walk away whenever pointless shenanigans are involved.

Strengths:

* CONFIDENT : He knows who he is, what he wants, and what he’s meant to be. And won’t care whether you see it different. He doesn’t second guess himself, and only ever asks questions that he deems important to the ultimate decision he has to make. He doesn’t need to know what you think, nor be praised for what he has done well. He’s not going to say no to you, but he’s not looking for constant validation of how good he is at something. He already knows it.

* COMMITTED : Once he sets his mind to achieving something, he will not dally from the path he needs to take to get there.  He knows what path he wants to take and it’s just a matter of his life catching up to where his head already is. He would have waited until he was no longer eligible to stand on the hatching sands before he even considered he wasn’t meant to be a dragonrider – and even then it would have taken a whole lotta convincing for him to actually take up a craft. While he prefers for his self-imposed goals to be achieved sooner rather than later, he is patient enough to wait out periods between, and focusses instead on what he needs to do to accelerate that.

* LUCKY : Some people just are, and T’vye is one of them. There’s definitely some sort of talent in there, but ultimately, he’s just one of the lucky ones. So far he’s yet to be disillusioned by delays in what he deems his path in life, and every achievement is further justification of such. It doesn’t help that he ends up being correct even when it comes to trivial things. He may end up with the last bubbly pie of the night, or end up on the crappy chore the same day a gold flies, to be replaced by someone else the next day. It really is just dumb luck half the time. His natural talents aside.

* GIFTED : Intelligent, healthy, athletic and blessed with (what he thinks are) flawless features, it’s easy to resent the natural potential this kid shows to most things he applies himself to. He could have had his pick of crafting apprenticeships but as it was, he was to be a dragonrider. Cream of the crop, really. 

* TRUSTWORTHY : For all his idiocy, He’s someone you can rely on. He might want to claim all the glory in everything he does, but he’s not about to let someone call him less because he fails in his duty. A dickhead he may be, but untrustworthy he is not. He doesn’t feel the need to lie about his actions – because everything he does is on purpose, but he also feels no need to throw someone else under the bus to get out of trouble.

Weaknesses:

* CALLOUS : In achieving his goals, T’vye does happen to step on others. It’s unintentional, but that doesn’t negate the fact that it happens. If you’re not going to help him achieve his goals, he is perfectly happy to brush you aside. While he isn’t the sort to climb the social ladder through lies and political friendships, he will definitely bulldoze through relationships when they no longer benefit his long-term goals. In this, he can be quite cruel.

* SELFISH : T’vye doesn’t quite realise how his actions affect those around him. Instead, he sees only positive results of his presence and uses that to reinforce his sense of self. He’s not one to share, comfort or assist anyone else though expects other people to do just that for him. What’s yours is mine; what’s mine is also mine.

* IMPOSING : With his easy dismissal of others, decent height with much more room to grow and nonchalance when it comes to other people’s space, T’vye comes across as threatening, particularly when he feels as though someone isn’t giving him the respect he feels he is due. Even if he wasn’t so self-centered as to pay no mind to other people’s thoughts, feelings or opinions, his bulldozer mentality and easy confidence makes him almost unapproachable even with a valid reason.

* RECKLESS : With such a solid grasp on what he wants and how he wants to get there, T’vye is often reckless in his actions. Not to be mistaken with being bold, or brave, he rarely thinks beyond the present so far as the next step in the grand scheme of his life as he wants it to play out, and only really considers what would be counterintuitive to his goals before acting on an idea.

* BOSSY : T’vye has a solid grasp on… well… everything important as far as he’s concerned, and he never hesitates to step forward and take charge, directing people this way and that to achieve whatever goals they set out to do. While the underlying leadership capability may be a sound base, the lengths in which he pushes his authority rarely comes across as just “good leadership skills”. He will be more than happy to drag you where he thinks you should go and won’t hear a word of why he isn’t able to do that.

Describe Yourself:

* ARROGANT: There’s no doubt T’vye has an image in his head of who he will one day become, and he’s not shy of acting as though that’s exactly who he is at any moment in life. He’s adamant that his dragon will fly Kalestath in three years’ time, and the weyr will be better off than it ever had been. It’s not even wishful thinking. T’vye believes each and every word he says and it just further reinforces how far his head is up his own arse.

* COCKY: Anything you can do T’vye can do better. Don’t believe him? He’ll prove it to you. He doesn’t just boast. He acts on those boasts. You might be able to outdo him there and then, but give him a bit of time and he’ll surpass you. You can count on it. In all things, T’vye will be better. … Eventually.

* JUDGEMENTAL: T’vye is quick to have an opinion on anything. It might not necessarily be the same opinion as yours, but it’s the only opinion that matter. He doesn’t waste time assuming things will change. He judges based on the then and there and that’s that.

* UNFORGIVING: Sorry doesn’t cut it. If you wrong him, there is little chance he will ever forget it. He’s not going to care how much you’ve changed since that moment, or what reasoning you provide for why you did what you did. It doesn’t matter. One strike. That’s it. One strike and then you’re done.

* STUBBORN: In many things T’vye is unwavering, though perhaps the most trying for his instructors will be his refusal to admit if he had done wrong. He’s unlikely to apologise (with any meaning) in the event that he fucked up and put someone else in danger, he rarely backs down in a fight and when he’s decided to do something one way, it will be a warm day between before he’ll say he was wrong for doing so. His saving grace would be his tendancy to just walk away when and if he can. What’s the point in arguing when he’s right?

The Magic Touch: He’s ticklish. Not “Oh. Haha. That tickled” ticklish but full blown, breath air on him and he’ll giggle for a good minute… possibly squeal. He’s alright once he’s gotten used to the touch, but can’t seem to master the art of not laughing at anything but the most in your face skin-on-skin touches.

Family...

Mother: Thevemmon of Izythath B. 2560 I. 2573
Father: Y'tol of Bronze Bayorth. B. 2554 I. 2569
Siblings:
Father’s side:
2572 – Yolata of Green Zephreth
2575 – Nishi rider of Green Xasheyth
2578 - Tiranatol - 12 - Apprenticed to the healer hall
2579 - Yolinadae - Weyrbrat
2581 - Yonila - Weyrbrat
2585 – Minatol - Weyrbrat - Crafter mother
Mother’s side (That he knows of):
2572 - Vemornae
2588 - Qremmon
Children:
2 at least that he knows of, born in 2589, though until they’re old enough to make a name for themselves, he doesn’t really care for knowing them. 

Tell us a story...


* 2576-2581, 0-5 Born from a celebratory fuck between Y’tol and Thevemmon, he was given to the creche as soon as possible to allow Thevemmon to join the fighting wings as per her duty to the weyr. He does have siblings, but as is the nature of the creche, does not necessarily know them by name. Even as a babe, T’vye was a demanding little shit, caring little for the needs of his carers, nor the other crechelings. Born so late in the pass, the constant threat of thread, rations and possibility that anyone he meets may not be there the next day are all the norm. T’vye doesn’t know any different, nor does he care to. Stories of “better times” are pointless and have no standing in what he himself wishes to do with his life. Young, he may be, but determined to forge his own path despite the chaos that is Pern.

* 2582 - 2586, 6-10 When you find out your dad is a Bronzerider and your mother a Bluerider, it’s hard not to imagine yourself following in their footsteps, particularly when it means defending Pern from the constant threat of threadfall. Not one to care much about his past so much as his future he focusses his attention on the inevitable day a blue dragon searches him, filling the rest of his time by making sure he was better than his peers. One has to stand out to get ahead in life, afterall.

It was during this period that he realised he had half-siblings right there in the creche with him, and a little bit of digging identified Nishi as one of them. Only a turn older than he was, T’vye latched onto the idea that she was to be her primary rival. She gave him something to focus on to fill the turns between crechling and candidate, and while he wouldn’t admit it openly, he holds a lot of respect for the girl.

* 2587, 11 A turn away still from being searchable thread ceases its relentless barrage. The relief in the weyr is palpable, but T’vye is somewhat unphased by it. Ultimately, it had little affect on him. He hadn’t lost anyone to threadfall to be pleased by its absence, and there may have even been a niggling sense of annoyance that it had ceased before he was even able to join the fighting wings. Images of him atop a Bronze saving his wing from imminent death were shattered with news that it had ended, to be replaced without pause with ideas for how to impress the weyr with his feats now that a new home was being sought.

As a crechling, he wasn’t exactly the first person to move from Fort Weyr to Fort Island, and while disappointed that he couldn’t be one of the first, he figured it was only a matter of time before he’d join the weyr population – and by then the early arrivers would have properly prepared for his (And the other crechlings’) arrival. Reaching the island at the beginning of Month seven meant that he didn’t have long to wait to watch his first hatching, the lack of a fall meaning there was no longer any danger to those who wished to sit in the stands to watch.

It was all going fine and dandy until the black beast hatched, and T’vye found himself looking for the Bronze father, appalled. He’d long ago developed an idea that it was the males who dictated what would be in a clutch, boosted somewhat by the Gold, but ultimately colour dispersion was primarily the Bronze’s job... And this one. This one had gone and managed to produce a completely new beast. Finding out that it was Leremith, the winner of all of Kalestath’s flights for as long as T’vye had been born made it so much worse. This is the first time he considers his future Bronze flying Kalestath – showing the rest of the weyr what a proper dragon pairing could produce now that Leremith had failed them.

Comparatively, his reaction to the Hunter monstrosities were mild. As with threadfall, they were just one more thing to add to the list of things he would get rid of once he became a rider. Fuck. The weyr needed him to be searched so bad.

Meanwhile Nishi leaves the Creche to start a fisher apprenticeship, earning T’vye’s scorn. For someone adamant that they were going to be riding a Queen, entering the fishercraft was a stupid way to go about it. Along with the other milestones he sets, Nishi’s absence, and subsequent lack of being searched solidifies his intent to stay in the creche where searchriders can find him easily enough.

* 2588, 12 His nameday isn’t until the end of the year, so while he’s not technically eligible to be searched until the 10th month, he still gets sour when he finds out that Nishi, despite running off to do a Fisher Apprenticeship, had been searched. When she impresses almost a month prior to his 12th nameday he is furious. He wasn’t even capable of participating in that clutch, and it was extremely unfair that she had that advantage over him. The single saving grace was that she hadn’t managed a Gold. He’d at least have his proper dragon by the time he impressed. Just a matter of waiting it out before he had something to tease her for properly. As it was she had a dragon and he wasn’t even a candidate.

* 2589, 13 Neisoth outflies every fucking Bronze in the weyr and claims Kalestath as his. The resulting clutch is large, and possibly better than any of those she had laid after Leremith caught her, but the resulting hatchlings are once again marred by the precence of not only three more blacks, but three new colours again. Smaller than greens, the red dragonets cause chaos on the sands, and he scoffs at the idea that the mighty Bronzes have been usurped by this mutation bearing black. The fact that Neisoth had grown as quickly as the rest of the bronzes he hatched with does not go unnoticed, but does little to alleviate T’vye’s disdain for him, and his offspring. 

In his twelth turn, T’vye makes a note to be present whenever a bluerider visits the creche, making sure they know how old he is, and that they should let him know if their dragons identified the potential in him. He tried to coax a few searches himself. “I’m gonna be a dragonrider. Trust me.” But to no avail. It’s frustrating, but he knows it will happen eventually, and while perhaps a bit snippy when asked about it, is relatively patient so far as waiting for the inevitable moment he gets asked to stand.

In preparation for candidacy, he has been entering into flings with other young women in the weyr, finding casual sex a worthy engagement of his time. Two such trysts result in children, but apart from knowing that the kids will probably end up in the creche, he has no drive to know them. Not until they were worthy of note, anyway. Perhaps if he was older he may have had some care for them beyond the acknowledgement that they exist, but as it was it was mere coincidence that he found out about the two in the creche, let alone however many others he may have sired in his time.

His perseverance pays off. Late in the turn, just before Imyth clutches, a searchrider identifies him as a potential rider. He’s not so much excited as he is pleased in himself for being correct, once again, about his future. While he applies himself to the lessons and chores he was assigned as a candidate, he takes it all with a grain of salt. It is simply a necessary stepping stone for where he will be once his Bronze comes to him, and while he isn’t stupid enough to do anything that would get him banned from standing, he doesn’t exactly go out of his way to benefit anyone except himself. In his spare time he tends to wander on down to the crèche and boast about his latest achievement, though he does give a little extra attention to the youngsters he took under his wing prior to the search to encourage them to do the same thing he did. They don’t necessarily listen to everything he tells them, but he at least manages to encourage them to bulldoze their way forward to achieve their own goals, just as he had done. Just wait until he gets a Bronze to show them!

When Imyth clutched, T’vye was disappointed in the size of it, not to mention her history in regards to what colours hatched. It was a pathetic sized thing, and paled in comparison to Kalestath’s clutches. Not even mating with a mutant had sullied her numbers, yet Imyth couldn’t produce a decent clutch with a magnificent Bronze mate. He did present at her touching, as was required, because there was always the possibility that his future partner would hatch out of the sorry excuse for a clutch to prove how special he, and T’vye truly were. Not only would they be noteworthy for being in such an elite “club”, but the entire clutch would be better for him having hatched. So of course, while his overall impression of Imyth’s clutch was horrible, he did make sure to pay plenty of attention to the largest egg in the group. Just in case.

* 2590, 14 The Morning After Turns End ends in disaster, with several folk killed by Beachsnakes during the morning chores. T’vye had been assigned to the weyr that day, and so was not present for the attacks, though, if asked, he’d tell you just how stupid those that got killed must have been not to see a dragon-sized tunnelsnake coming at them from the water. He barely offered his condolences to those who had lost people, and even then, it was usually just a way to explain how he would have saved everyone had he been there. especially if he had his Bronze dragon.

Imyth’s clutch hatches soon after, and the results are as expected. The ones that do successfully hatch are “lesser” colours, though he is pleased that the larger egg produced a brown, at least, that managed to impress instead of fumble on into one of its clutchmates and drag the two of them, creeling between. If he wasn’t worried about being asked not to stand for the next clutch – Kalestath’s, if she rises as she usually does, he would have walked out after the first death. His Bronze wouldn’t be hatching among siblings too stupid to know how to step around eggs or eachother.

It would seem as though the first day of the turn really set the bar for what sort of turn was to come. The weyr’s Bronzes are once again bested by Neisoth, his spawn continues to grow at the same rate as the other dragonets, more deaths as the minehall is attacked by Hunters and a lockdown that resulted in a riot because people were too stupid to know it was for their own good. Faranth knew he wasn’t anywhere near the hall when the first punch was thrown. Oriath, at least, is caught by Leremith, though T’vye didn’t hold much hope for the clutch. He’d disappointed him the day he sired Neisoth, and his respect for the Bronze continued to waver as the mutant continued to best him.

He couldn’t help his annoyance when he heard that a Brown had caught Imyth, no matter the justifications provided by the supporters in the weyr of why it was possible and how it happened. Bronzes caught Golds. Not Blacks. And certainly not Browns. Imyth barely managed nine successful impressions from her previous clutch of only thirteen eggs. A Brown was only going to increase the chances of the small gold producing duds. He was aware that many Bronze riders had opted out of Imyth’s flight, but he knew that plenty of seasoned riders had flown against that Brown. To still be unsuccessful despite their experience? Pah. Useless. The lot of them.

There is a glowlight at the end of the tunnel, however, with Kalestath producing what T’vye would bet was her largest clutch yet. At least while he’d been alive. Despite himself, he has the faintest glimmer of respect for Neisoth, who continued to sire a clutch filled with large, healthy looking eggs, any one of which could easily contain the bronze destined to bond with him. Imyth’s clutch barely counted as one, so Kalestath’s would be his first proper clutch to stand for… As such, it was only right that it was the last clutch he would have to stand for… And he said as much to anyone that asked.

The 36 eggs became a focal point for T’vye for the following months, all other news paling in comparison. He cared little for the bamboo, though at least took in stride the need to care for the fields. News that Wherhandlers could impress two of the beasts meant nothing, since he’d never be interested in the hideous creatures, and the Southern Boll Discovery meant nothing more than just a bit of extra work in the Weaver Hall.

When the opportunity to touch the eggs came, he was one of the first on the sands, having spent the weeks prior trying to find out which eggs were possibly larger than the others, and thus denoting that perhaps a Bronze would be inside. He paid no mind to the shell colour, and instead beelined for a few of his designated “Biggest”. Offering them each as much attention as the other to tell them that he was there, ready for his bonded. There was no way to tell which one would contain his Bronze, so he just tried them all.

He did not rush to the sands the day that Saibrasoth told them that Kalestath’s eggs were hatching, particularly when he explained that it was reds on the sands. He made sure instead, that he was perfectly appropriate for the event. Angering Kalestath was not on the cards, and anything less than perfection could mean being kicked off the sands. He arrived to the chaos that were the first of the red hatchlings, followed swiftly by five more in a burst of eggshells and goo. He did not panic. Did not stop to help anyone else there, instead finding a place to stand away from the reds, not even paying them mind. They were not to be his bonded, and they weren’t worth looking at. His relaxation aided him when one of the little shits beelined for him, allowing him to move out of the way as it brushed against his mind, his fury alone at being tested for his worthiness for the little thing enough to deter the creature from enquiring further. His was to be a Bronze

He knew when his Bronze hatched. There had been two already amid the filthy blacks, chaotic reds, blues, greens, browns and the deaths of candidates and a flit too stupid to know how to behave on the hatching sands, but this one. He was different. He valiantly held his own when he was accosted by his black brother, his brown clutchmate assisting him to the best of his ability. It didn’t matter that there had been a fight. It didn’t matter that the brown had ended it where the Bronze had not, but this Bronze. After marks of standing on those hot sands watching the slinking shape of the multitude of black hatchlings slither their way to their bondeds and only two of the proper kings themselves hatching, that the Bronze would be his.

There was triumph when he heard the Bronze’s name, mixed with the dragonet’s hunger pains and his own joy at impressing, but a sense of rightness set in on him as he walked off the sands with that dragonet of his. A sense of rightness and deep down, easily dismissed by his more dominant traits, a teeny bit of relief that he was correct. There had always been a Bronze for him. He just had to grow up first

It was with mixed feelings that Theatoyve stood with the rest of the candidates in front of Imyth’s clutch. He had dressed appropriately, and arrived promptly- there would be no reason to think he was disrespectful enough to warrant sitting in the stands with the ineligible candidates, but the clutch was pathetic. It was small, and there was only one real standout among the eggs as far as he was concerned. It was the largest, but that didn’t mean much so far as eggs went.

Imyth could produce Bronzes. He knew she could.

He just didn’t have much faith when there were 13 eggs rocking eagerly on the sands with little more than the tiniest of cacks suggesting they were anywhere close to hatching.

His Bronze would not make so subtle an entrance… Though perhaps he was waiting for some of the other colours to hatch. To be able to build the tension before presenting himself to the world.

Ha. Yeah. That’s what his Bronze would do.

He would give his siblings at least a little bit of the glowlight before showing himself.

Despite the mental reassurances, it was hard to stay focused when the marks crept on by with nothing more than rocking happening. But he stayed, and watched, and mentally bet on which ones were going to hatch first.

A smirk as the one he’d been looking at burst open, spilling forth a… Well.. It wasn’t a green at least. But it didn’t bode very well for the clutch. Particularly when the blue bumped into not one, but two of the other eggs, spilling forth two green siblings in turn, one of which was just a creeling mess in her shards and the other getting herself tangled with the blue.

They separated though… And the Blue impressed. The first green righting herself as Imyth crooned to them. Then the green betweened, and Theatovye barely kept his face from showing the disdain he felt. They would argue that her bonded was lost in the beachsnake attack, but he knew the truth.

She wouldn’t have survived beyond impression. Pathetic little thing that she was.

One of the larger eggs was hatching. Not the largest. Not the one he had picked, but it produced a brown. Strong and healthy and a testament to the idiotic colours before it. That boded well. He kept his attention on the egg he’d selected now. The other colours had shown. This was when his Bronze would hatch, if this was truly his clutch.

The egg at least, shared the same thoughts he did as the time stretched on, cracking after what felt like years to produce a Brown.

Well.

That was upsetting.

That was the one. If any of the eggs were Bronze that one was it. But it wasn’t. It was a Brown. A healthy Brown, sure, but it wasn’t a Bronze.

He sighed, trying not to let O’sir see his disappointment as he tried not to turn away from the clutch there and then. The hatching of another sorry excuse for a green made that a little harder. There was no wy his Bronze would show up among stumbling dragonets and hatchlings too week to keep their head off the sands.

Had he known for certain that the Pale Queen would not show aggression to a candidate walking away from the sands before all her eggs would hatch, or that O’sir himself would be content to let him leave he would have. Imyth’s clutch wasn’t worth hanging around for. Not now that his egg had hatched. He wouldn’t risk being pulled from standing at the next one.

Kalestath’s clutches never failed to impress…

That’s the one he would have to wait for.

Setting his features into a polite mask of attention, and shifting only so much as to ease the heat from the sands every so often, he watched the rest of the hatching with a blank disinterest, not even bothering to feign sadness as the next two dragonets were lost.

Luckily, his disinterest could be interpreted as a coping mechanism for the loss of four hatchlings, so at least he wasn’t pulled up on it.

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
X'kis
Tayvelle
Berlya
Wa'by
Inactivity Preference:
Fuck. Marry. Kill. Adoptable since he’s linked.
Mauling Permissions:
Bring. It. On.
Anything Else:
Anti-Oarlen

Coded by SanctifiedSavage for SWW


16

Play By:
HUGH JACKMAN
Biography

Name:
Waikoby
Honorific:
Wa'by
Pronounced:
Wuh-bee
Nicknames:
Wazza, Wabz, Koby, Kobba
Date of Birth:
05.01.2553 9th Pass
Place of Birth:
Tillek Hold
Dragon Color:
Blue
Impression Age:
24/2577
Wing Rank:
Ex Mountain Rider - Now Assistant Weyrling Master
Weyrmate:
Yeah, Nah

Your Reflection...

Appearance: Tall, muscular, brown haired and hazel eyed, even if he’s not your cup of klah, there’s no denying Wa’by is an attractive fella. His tendency towards sandals, shorts and shirts, daggy though the clothing choice may be, does not detract from his appearance at all, instead it seems to embody the laid-back approach he has to many things, while managing to still fit in nicely when he’s all business. He cleans up nicely, don’t you worry about that, and isn’t enough of an idiot to stick to his minimalistic clothing approach whenever trips between are involved – no wherries running loose in the top paddock, after all.

He does happen to look like the sort of person who always has a clever quip on his tongue, the tease of a smile ever present on a square-jawed, ever-so-slightly grizzled face, eyes crinkling up in the corners in the most delightful way when it manages to escape. His mood is ever-written in the way he holds himself, the way he speaks to you, and the way he speaks to others, though he does, quite often, become somewhat less intelligible when he wants to irk someone for the sake of it. Gotta love finding someone so eager to take the bait he throws out.

Response to 9th Pass Catastrophe: He survived. Doesn’t know much about his oldies beyond names and rank, never expected to get more than what people could afford and didn’t take for granted the good things that got tossed his way. He was searched. He impressed. And when Vicith’s ability to pick up on potential candidates was identified, he spent much of his spare time flitting between hold and weyr trying to see as many potential candidates as possible to try and keep weyr numbers up. He had flits to keep him company and the not-so-occasional root to keep him warm on nights when things turned to shit, not to mention Vicith throughout the worst bits of it.

Response to dragon color mutations:Wa’by’d be lying if he said the mutations don’t make him a little nervous. And who can blame him after the last clutch? But instead of dwelling on omens and actin’ like a dipstick, he’ll wait and see what comes of them. Might as well give ‘em a fair go, eh? One adult black dragon does not give enough of a range to see what the rest of his offspring will do with themselves.

Who are you...

Likes:
Grog: Not the firelizard, dimglow, but good old fashioned booze of old. Be it wine, spirits or whatever passes as beer nowadays Wa’by is all over any and every event where the liquor is plentiful. He does happen to have his own tricks of the trade to try and ensure that the alcohol continues to flow somewhat steadily despite rations and the minimal brewers still practicing the trade.
Inconsequential Bets: Gambling something specific is all fine and dandy, but it’s those little bets that happen on the spur of the moment with no winner or loser apart from one of you being right and the other being wrong that Wa’by enjoys most. It’s the little things in life, after all.
Nicknames: Look. Sometimes names need to be shortened and sometimes they just need a little sprucing up. Wa’by takes this very seriously and will often stick you with his own personal nickname if he doesn’t like the one(s) you have already. No-one is safe.
Taking the piss: Teasing you is how Wa’by shows he cares. The more he rips into ya, the more likely it is that he genuinely cares. Admittedly his tone also helps this one a fair bit, and chances are if you done fucked up, you’re gonna know about it, but for the most part, if you’re getting insulted and you didn’t do anything wrong – you’re in his good books.

Dislikes:
Cold: Mainly Winter, because summer storms may get cold but the humidity seems to trap the heat in the most delightful way – best time for a swim in the somewhat sheltered cove when it rains – but when the weather gets cold enough that he has to wear fur-lined clothes outside of required trips between he gets realtively pissy.. It may not be a big deal while he attends to his day to day duties but come social time, if he can’t wear his standard attire of shirt, shorts and sandals, Wa’by’s gonna be in a right mood. It’s all about comfort, mate.
People with no funny bone: He ain’t gonna outright ostracise ‘em, but when he comes across someone who can’t even crack a smile at a good joke, Wa’by gets a little down. Life sucks, but get over it and find the little things that make ya smile. It’s not that hard. Really.
Pissing competitions :You know those moments when you have this mind-blowing story to share with your wingmates and there’s that one tosser who just can’t let you have the limelight? Don’t be that tosser. Pissing comps should stay in the dunny and involve actual pee. No need to play the one-up game just because you’ve got a small prick.

Strengths:

* OPPORTUNIST : So long as it doesn’t cause harm to others, Wa’by will take any and every good thing that is thrown his way. He’s not going to ever look a gift runner in the mouth, taking each opportunity as it presents itself to move forward in life. He doesn’t really have an end goal in mind, but without this particular trait, there’s a very high chance he would have remained Journeyman Brewer Waikoby. And then where would we be? As a searchrider Wa’by has done wonderful things in his short time on Pern. You’d miss him if he were anything less.

* CONFIDENT : Not to be mistaken for arrogance, Wa’by knows who he is and what he is in the world. He knows there are things he can change and things he can’t, and instead of letting the weight of those things that he can’t do phase him, he embraces the things he can. It gives him a certainty to his actions that others may lack, as well as providing the drive he needs not to dwell on the negative aspects of life. Bluerider he may be, but he’s no-body’s doormat.

* ADVENTUROUS : Wa’by is always willing to try new things. Food. Drink. Lovers. Drills. The what isn’t nearly as important as the thought that he could be missing out if he chickens out. It was his adventurous spirit that leant courage to his major decisions in life. The move to Fort Hold, and then to Fort Weyr. Allowing himself to be trialled for Mountain Wing – just so he could have the opportunity to explore the barren wasteland that was so much more barely a generation ago. You haven’t lived until you’ve had to wrestle an overgrown tunnelsnake for rights to your rationpack in the ruins of Southern Hold.

* PERCEPTIVE : For all he speaks loudly and often confusingly, he is quick to pick up on the feelings of those around him. It isn’t always noticed by others, bu he has a way of picking you like a runny nose and adjusting his conversation to suit. Wa’by is no guidance councillor, but his natural perception, given a bit of a nudge by Vicith’s own talents in more… delicate situations, works closely with his innate desire to truly help people to make him the sort of person you want to talk to, though he also isn’t going to say shit just for the sake of comforting you.

* BLASÉ : Wa’by is relatively easy going, particularly when an argument is brewing. He’ll do what he can to roll with the punches so long as it doesn’t interfere with doing his job. He’s not scared to just tell you that his opinion will not be swayed and the conversation needs to move on if it’s required, if only to spare you the frustration of talking to the brick wall he can become in such a situation.

Weaknesses:

* LOUD : And sometimes unintelligible. There isn’t really a volume switch when Wa’by speaks – a trait that’s perfectly fine when you’re out woop woop way with nothing within cooee distance beyond a few scaveging critters but doesn’t do quite so well in the confines of a weyr… or hold for that matter. When you combine his volume with his odd phrases, you can imagine how some holder families in particular were a bit hesitant to let him take their babies to the weyr during the pass, regardles sof how much better off they may be for having done so. Fortunately, threadfall trumps holder sensibilities, so it didn’t have too drastic an affect on the potential candidates so long as the future candidate in question agreed to come with him.

* GAMBLER : If Wa’by had been gifted with… well… anything, or been born in a more prosperous time, there is a very, very high chance that everything would have been lost in some wager or another. Even when he tries to behave, his head is constantly trying to make connections with day to day conversation and what sort of a bet can be made from it. Riders bets are the best things that could have happened to him in his 37 years of living. An excuse to drink and gamble because tradition dictates it to be so?! Count him in. As it stands, prior to leaving Mountain Wing, most of his “shore leave” was spent fulfilling debts owed for wager’s lost. Fair’s fair and whatnot.

* SOFTY : You always know how Wa’by is feeling. He doesn’t try to hide it. Doesn’t want to hide it really. There’s no shame in expressing yourself emotionally. Fuck holding that shit in. Feelings need to be expressed. Joy, anger, sadness, exhiliration. What’s the point of feeling when you can’t show it.

* DICHOTOMOUS : It can be disconcerting to be having a relaxed conversation with Wa’by one second, only to have him barely excuse himself in light of some task that needs doing. There is no middle ground between work and play. It is either time to work. Or time to relax. He might still keep up with his laidback speech patterns when the switch flicks over, but any bludging will be met with a firm, and sometimes unreasonable hand. They run on schedules for a reason.

* HANGOVERS : It’s been a long time since Wa’by was young enough to spend a night on the piss and still wake up bright eyed and oily tailed come the morning. Unfortunately barring flights, the day after a binge drinking session would nearly always be days where he is required to report for day to day duties, and being the genuine old fellow he is, he’s going to rock up and try and work through it. It wouldn’t be a problem if he didn’t try and get himself involved in any and all grog guzzling that may be happening at the weyr. The fuzzy head only makes him more confusing to be around, which was peachy when he was out and about on mountain duty, but anyone subjected to him, particularly in the first few hours following his initial awakening are going to be privy to fully fledged nonsense until he gets his head wrapped around the general blah that is a hangover. 

Describe Yourself:

* OPEN BOOK: ----- Unfortunately he’s not very good at keeping secrets. Even when he tries to keep his lips sealed he has no poker face to speak of and it’s easy enough to get information out of him just by what he doesn’t say. Doesn’t help that that ever-present hint of a smile becomes downright obvious when he’s keeping one of those good secrets.

* STRAIGHT-SHOOTER: ----- Wa’by doesn’t mince words. He’ll tell it like it is and expects the same from you. He’ll make sure you know when you’re doing a good job, just as quickly as he’ll say something when you’re not performing to the best of your ability. If he likes you, you’ll know, and if he doesn’t. Well… he’s polite about it, at least.

* DAG: ----- A little goofy, highly amusing and a dress preference just this end of downright indecent. He works on “Comfort first, practicality later” attitude to most things and isn’t shy about it. Anticipating trips between tends to put a dampner on things, since he really isn’t game to try that without a shirt, but should it ever end up being hot in that nothing-space, faranth knows he’ll be the first to stop wearing riding leathers… Maybe… Depending on how comfortable the saddle is. Bare skin and dragon hide is a little… scratchy at times.

* QUIRKY: ----- Linquistically, Wa’by has some very odd turns of phrase. Most of them have some grounding in his childhood… He’s inclined to compare some speedy work to the speed with which a firelizard can drink beer, and refer to dragonets as anklebiters simply because it’s what Vicith did (gently) whenever he needed to get Wa’by’s attention in their early days, but some of them can be downright confusing, particularly when he’s as mad as a cut tunnlesnake. The most common thing he does, apart from nicknaming everyone and everyone, is the simple act of shortening words, which can become downright annoying if you’re not used to it.

* GENEROUS: ----- If you needed it, Wa’by would give you the shirt off his back. He is selfless in his respect for others and will always do what he can to help whenever and wherever needed. This was perhaps the reason he fell so easily into the role of searchrider. Their future aside, the difference between holderfolk and weyrfolk as far as lifestyle goes was gobsmacking. He was over the moon every single time Vicith identified a holder who had the potential for impression, doing his best to encourage them to take up the once-in-a-lifetime opportunity and join the riders at the weyr if only to escape the oftimes harsh lifestyle that occupied the hold’s less-prosperous areas.

The Magic Touch: Wa’by’s penchant for odd turns of phrase becomes flat out unintelligible when he’s angry. If he gets to that point you’d be hard pressed to make much sense of all out of whatever he’s saying. Those that have known him a long time may have better luck interpreting his words, but for the most part he just goes full on bogan until he calms himself down again.
Should probably also note that he call’s Vicith “Red” for kicks. A confusing turn of phrase now that red dragons exist, and he is anything but.

Family...

Mother: Koby, Drudge b. 2540 d. 2553
Father: Z'phe of Blue Dalooth b. 2535 imp. 2550 d. 2560

Half Siblings from Koby:
Since she died in his first year of his life and most of the childhood Wa’by can remember he was on his own, while he probably has older half-siblings on his mother’s side. He doesn’t actually know them. Or doesn’t know he knows them.

Half Siblings from Z’phe:
Lirynae b. 2548
Zira b. 2557
Nerihep b. 2558
Z'ryr of Brown Rhymoth b. 2559

As it stands, Wa’by only really knows Z’ryr. Though it’s possible that if they’ve survived thus far he’s met the others at least once in his life.

Children:
Waiyan b. 2567
Ookoby b. 2569
Koory b. 2570
Anaiko b. 2572
Ryabyna b. 2573

Any and all relatives can be hashed out if you feel the need. Keeping them vague so you can do what you will with them.


Tell us a story...



* 2553-2556, 0 – 3 turns Z’phe arrives at Tillek hold to check for prospective candidates in 2552. A pretty young drudge called Koby catches his eye and they end up rolling around in the bedfurs prior to his leaving for his next assignment. 9 Months later, not soon after turns end, Waikoby is born. His mother earns herself an infection as a result, and while she manages to stay strong for the first six months, she finally succumbs to the illness caused late in month 7. Waikoby is fostered by his mother’s sister, but when he looks back on his younger years, he does not actually remember the woman. There’s some trace of warmth… some family that he almost knows. But nothing concrete enough to solidify his familial ties in those early years.

* 2557, 4 The first time Waikoby consciously remembers something about his childhood. He’d toddled his way into the kitchens, but too young to understand that Tillek Hold was burdened with the care of all those remaining, he found his way to the storage cavern and helped himself. There wasn’t any method to what he took, simply grabbing what was easiest and stuffing his face with it. It wasn’t the tastiest of meals but it was the first one he remembers finding for himself. He was promptly discovered with his hand buried in a sack of precious flour, white handprints over the rags that he called clothes and the residue of his previous handful covering his mouth. Whatever joy he had found at “foraging” was short lived as he was quite literally booted out of the storeroom and advised of further punishment should he return without adult supervision in future.

As far as first memories go it was pretty disappointing.

Despite the fogginess of it, there was still that bit of warmth that suggested he still had a family to speak of, despite not being able to pinpoint it. Perhaps he had just been taken in by some other urchins, but he’s inclined to tell you his mother’s family were fair, and they were the reasons he survived to impress Vicith.

* 2559, 6 What would seem like a world away, Waikoby’s half-brother, Z’ryr is born. It would be a couple of years before Waikoby would inadvertedly meet him, but for now, in the tunnels that made up Tillek Hold, Waikoby was revelling in the responsibility that came from being halfway to adulthood. Despite the incident when he was younger, the kitchen cavern could always use the extra pair of hands provided by a youngster, and when given the opportunity, proved to be a useful addition. While he was not allowed to actually prepare the food, he was always rewarded with a not-so-stale breadroll and whatever broth had remained after mealtimes for his effort. The food was plain, but that didn’t phase the boy, as he spent the time he wasn’t helping the kitchen drudges (though perhaps he was a drudge as well now) seeking out possible food items that would add that bit of pizazz to whatever foodstuffs they could provide for him. He’s not leading the perfect hold life, particularly in light of the ever-increasing residents brought about by the constant threadfall, but he’s not one of those kids that have become snowed in by their lifestyle. He has food, and shelter, and sometimes, when they need him, he even gets to sleep by the hearth for warmth.

* 2560, 7 He may not have known his parents personally, but he knew their names, and Waikoby was saddened to find out about his father’s death, the death of the blue-rider Z’phe being mentioned in passing during the usual chatter that goes on in a kitchen. Up until that point, while he hadn’t actually met the man, he’d been aware he existed and there was always that little niggling bit of hope that he’d be scooped up should the man find his way to the Tillek Kitchens in future. It wasn’t so much the death of a dream as it was an alteration to his perception of the world. He may not have thought himself one prior, despite having no parents to go home to at night, but with this news came the fact that he was, officially an orphan. He accepted this as fact. Just another aspect to who he was, and continued his work in the kitchens with the same enthusiasm as before. He saw no point in dwelling on those things he could not change.

* 2561-2562, 8-9 It took him a while, to be fair, but Waikoby eventually figured out that harpers held regular lessons for hold kids. It didn’t matter if you had parents or not, just so long as you showed up for lessons. It helped that a resident Journeyman actually approached him to explain that he could go to lessons during the day, and continue working with the drudges at night if he so wished. Nice old fella, that one. Thus he started properly learning about Pern, the teaching songs, and the current state of the world. He was eager to earn as much as he could, excited for the opportunity to learn to read and write. To start thinking about what sort of craft he wanted to head into. Things he’d never even considered a possibility before. He could be more than a drudge, that much he knew for certain.

This also happens to be the first time he’s made friends purely for the sake of making friends and not because doing so could get you a better piece of bread at night. With the fall of the Minecraft hall, Tillek’s numbers swell, and he finds himself talking regularly with a boy of similar age in a large family of fishers. It may not be the craft he wants to get into, but the boy’s family is incredibly friendly, and Waikoby learns something of what being part of a proper family would have been like had he been a little luckier. He wasn’t phased by this knowledge, rather fuelled by the knowledge that there was still good things happening around him, and so long as he applied himself to his studies and kept pulling his weight in the kitchens, he’d be able to move forward. His situation was what it was, but that didn’t mean it was all it could be.

* 2563-2565, 10-12 He’s thoroughly enjoying his lessons, working hard to make sure he doesn’t give them a reason to ask him to leave. The resident crafters attend a fair bit to give basic guidance in their own trade, and Waikoby does his best to retain the information that could prove useful in future. With no mother to mend his clothes, or attend to his injuries he is thrilled when they are given basic instruction on how to bandage a cut or use clothing scraps to fill holes in their current items. Hold life was hard, but Waikoby was surrounded by people perfectly willing to make it easier, a fact he will always be greatful for. He may be hungry, but he had some food. He had an education, and he was not the sort to just lie back and see what comes his way. Whenever someone asked for more, he was there to provide it. Making himself as indispensable as possible within his world, small though it was.

He's still close to the fisher boy, though when he steps away to start his apprenticeship at twelve, Waikoby finds himself in an odd state of indecision. He could do many things, but he hadn’t shown an affinity to much besides cooking. A fact that did not bode well for apprenticeship prospects. Nearly everyone he knew could cook… It was a standard talent, albeit a useful one. His talent for sprucing up his simple meals has expanded to experimenting with drinks, eager for something a little more tasteful than water. He’s not exactly graceful about it, but when he’s not hanging out with his mate, attending lessons or helping in the kitchens, he’s trying to figure out what sort of ingredients work and which don’t. Needless to say there were quite a few mistakes made over the years… And there may or may not have been a night or two spent running to the dunny and/or curled up on the floor nursing bad belly cramps. He didn’t die at least… So there’s that.

* 2566, 13 After a year of trying to find his niche, Waikoby is stopped in the kitchens during his downtime, as he attempts to put some odd looking weed he’d found closer to the surface tunnels in with some klah bark to see what that would taste like. A journeyman brewer, on his way to Fort Hold with a prospective brewers apprentice by his side had been frequenting the kitchens during his stay, and finally decided to see if Waikoby would be interested in joining them when they headed to Fort. It wasn’t quite the same as, say, the healercraft, but the Brewercraft was higherup there than kitchen hand. He has friends, but between their own apprenticeships and the beginning of their adult life, Waikoby’s status is becoming more of a hinderance. As it stood, staying where he was would gain him nothing more than what he already had, but a Brewer’s apprenticeship? That was an idea he could get behind.

He did not have much to do before they were due to leave, and so spent the rest of the day saying goodbye to those he knew. He took his time offering his thanks to the headwoman who had allowed him to remain in the kitchens for so much of his childhood, a tearful farewell on his end for sure, and gave names of fellow stragglers who he felt might be able to fill his place, should she need them. It wasn’t much, but it was the best he could do on such short notice. A younger boy was given what worldly possessions he had accrued over the turns, unable to justify taking them with him when he left but knowing it would help in some small way.

By the time the dragon they were to travel on arrived, Waikoby was ready to go. But far from being upset by what he was leaving behind, he was eager for the chance to progress further than what illek allowed him. In that moment it did not matter that the world was falling apart outside of the holds, or that he was leaving behind everything and everyone he knew. No. Onwards and upwards.

Plus. He got to ride a fricken dragon! Bloody ripper.

Not long after starting his apprenticeship he meets Ooryana. She was nothing special. Pretty, polite, well-dressed… not the full mark, he’d have to admit but he was interested in her. It wasn’t love so much as it was an appreciation for her, and when they finally did the naughty, Waikoby figured that’d be the end of it. For some people it would have been. A quick root doesn’t always end in kids, and even then you didn’t have to actually look after them. When you’re dealing with traditionalists, however, sometimes you get roped into things you’d otherwise rather avoid.

* 2567, 14 Waikoby’s marriage to Ooryana happened early on in the second year of his apprenticeship. It was not a big affair, just a small, traditional ceremony that was mostly her family glaring at him for forcing the situation on them. He would learn, one day, that marriages were as much a bargaining chip as anything else, and by impregnating Ooryana, he had sullied that chance for her parents. Waikoby wasn’t a horrible guy, however, and while there may not have been true love there at first, it definitely blossomed into it by the time their first child, Waiyan was born. Rocky start aside, Ooryana was a good mother, and as their relationship with eachother grew, so too did Waikoby’s contentment with his lot in life. He wanted to be able to provide for them. As much as an apprentice could, and made sure he was as present as possiblein his kids life.

He was doing well thus far in his apprenticeship, helping the few brewers in residence with their own concoctions and finding himself drawn to the somewhat complex art of beer-making. With threadfall so unrelenting, it was harder to grow the proper plants to make a brew that would meet with the standards of the older generation, but for Waikoby, it was the sort of challenge he lived for.

* 2569, 16 Early in the year his second child was born, and Waikoby couldn’t believe how much room was in his heart for the little blighter. Ooryana was a real trooper throughout the labour, and his affection for her increased tenfold whenever he saw her with their kids. Traditions be damned, this was what he wanted in life. If pressed, he’d tell you it was the exact reason Ooryana ended up pregnant a third time near turns end. HE may also tell you that he’s just a perfect example of a male, but that’s just ego getting in the way of the facts. He was enjoying his apprenticeship, and the increased responsibility that came with it, about as much as he was enjoying his first real experiences of family.

* 2570, 17 With the birth of Koory, Waikoby’s third child, came eight more additions to the family. You see, many a crafter have themselves a wher to assist with their day to day duties. For most, this happens once they are tapped but some are lucky enough to end up with one right at the beginning of their apprenticeship. Some people were just better off like that. Waikoby, however, didn’t have those connections… Even with Ooryana’s family to assist, there just wasn’t the pull to get him a wher egg from one of the gold’s that lived in the hold.

So. instead of whining about it, Waikoby rounded up his oldest child and enticed him to go exploring the halls with him when he should have been in bed. Ooryana knew of it… It was hard to keep anything from his wife. But she tolerated it, so long as they were never out too long.

One of these jaunts resulted in the finding of a somewhat full firelizard clutch… With a golden egg sitting smack bang in the middle and not a gold, protective clutchmother in sight. Now he wasn’t a selfish bloke, not by far, and he figured, based on the crushed remnents of some of the eggs that someone had already managed to trod on the clutch… So, warning his three year old to be careful and hold out his shirt like a basket, he crouched on down and gathered up the ones that were still whole, ending up with eight to their name.
Barely a month later, as he’s checking his latest home concoction, the eggs start rocking and he summons the rest of the family over. Pretty decent of them to hatch at night when they’re all home, don’t ya think? Scraps of food were ready and the children, young and not-quite sure of what was going on gathered around, ready to help. The firelizard’s weren’t shy, and four of them burst open with in a flurry of shell, Firelizards and fluid. His wife managed to scoop up three of them, but the fourth somehow ended up in Waiyan’s arms. Quickly, the four flitters were fed, three to his missus, and one to the kid.

The next four were slower, but not by much, the gold cracking delicately and the little beauty stepping right on out like she was walking down red carpet. Her grace didn’t last long, and she managed to fall… Right into the mug of beer that Waikoby had poured to test. Cursing, he tipped the entire thing out and snatched at the scraps the old lady had moved closer to him in anticipation, stuffing the gold’s maw as quickly as he could and trying not to laugh at the wobble that couldn’t quite be related to how young she was.

The other three hatched soon after, two bronzes, followed closely by the tiniest little green… All of which promptly impressed to Waikoby. It was the whole point of finding eggs, after all… He couldn’t get a wher, but these little beasty’s were just as useful. Once they were trained, of course.


* 2572, 19 Anaiko is born this year, another wonderful addition to the family, and another testament to the hidden strength of his wife. He’s got only one more turn before he’d qualify to be tapped, but he doesn’t stress over it. So far he was proving to be a reasonable brewer, developing his own twist to the craft that is purely Waikoby’s. His Firelizards have already proven to be the useful twits he’d hoped they would be, if not entirely in the fashion he’d thought. They responded well to training, and worked well as a unit, with Grog herself pulling rank if and when needed. All in all he’s living the good life, if a very domestic, somewhat boring one. There’s enough food on the table that they don’t starve, though he’s not gonna tell you they’re well off. They’re better than some and worse off than others. That’s all there is to it.

* 2573, 20 True to his boasts Ooryana is pregnant again and gives birth to Ryabyna in the same turn. Waikoby is immensely proud of her and what they have achieved together, even if it wasn’t quite what she would have had should he not have met her in the first place. Knowing better this time round, Waiyan attends lessons daily, Ookoby excited to follow in their footsteps once the new turn approaches. There household is loud, warm, and more than what Waikoby could have ever imagined considering a good day for him was a sweetroll, some soup, and a night by the hearth when he was young. Catastrophe aside, he is a happy man.

* 2574, 21 With beer as his specialty, Waikoby is tapped midway through the year, a fact that in better times would have resulted in a fancy feast for his wife and kids. As it was, the children got to try a small amount of his latest batch, despite Ooryana’s protests, and in lieu of extra food, they got to stay up a little later than normal. It wasn’t much, but it was different. And enough to mark that day as something different to others. His celebration in the bedfurs, was much more appropriate to the revelry he felt at his achievement.

* 2575, 22 He hadn’t even made it through one year as a journeyman when he’s approached by a searchrider. He’s older than anticipated, but apparently the blue saw something in him that previous dragons had not. He wasn’t given long to decide. He wasn’t stupid. He knew what being a dragonrider would mean. Fuck. Knew what being a candidate would mean. Holders… They hid in the trenches as far as the thread threat was concerned. The riders, the weyrfolk… they defended them. He had no choice but to accept… He wouldn’t be the man he thought he was if he hadn’t. They needed candidates on the sands and who was he to say that he was not worthy of it. He’d not find out a dragonet went between because his current lifestyle was more important than theirs.

His wife didn’t see it that way… and for the first time in nine years they fought. She didn’t want to come with him. Didn’t want to end up a weyrwhore just because he had a chance at being a rider. She wouldn’t listen to reason. Couldn’t believe that it wouldn’t be that way. That she’d still be his wife, regardless of what happened.

She refused.

He did not take much. His Firelizards and a change of clothes.

He had to say goodbye to his kids. Explain that they were safer with their mother. He would not paint her as the bad guy. No. That was on him, and he accepted that fact. If she would not let them leave with him that was her choice. Mother knows best. He would always be a flitter-message away.

It hurt. It hurt more than it was possible to explain. But all wounds heal, in time, and while he did eventually lose all contact with his now-ex wife and kids, meeting Vicith would work towards healing the hole they left… And showing him a whole different hole that had always waited to be filled.

2576, 23 Candidacy was a whole different paddock to what he had expected. His entire viewpoint was flipped on its head and while it was terrifying in many ways. But, well. There was only so many times you could have your heart break when the dragons sounded a mourning bugle before you hardened your heart to it. Waikoby paid attention and did what was asked of him without complaint. He didn’t have many chances to stand so fucking up and getting excluded from a clutch wasn’t on the cards at all. The entire situation was a bit of a blur, to be honest. Weyrlife was completly different to that in the hold. Dragons, of course, were part and parcel but the whole atmosphere was so chaotic without actually being chaotic. It was eye opening, for sure.

As it turned out, however, 2576 was the year Vicith found him, nipping at his ankle when he didn’t immediately respond to being addressed. It was breathtaking. The moment Vicith’s mind touched his Waikoby, now Wa’by, was stunned, and for one of the few moments in his life, he couldn’t speak. He’d accepted candidacy without fully expecting to bond with a dragon, anticipating a return to the hold once his time was up, seeing if things could be patched up with Ooryana and settling back into the life of a crafter as he had intended in the first place.

But no. This tiny, icy-coloured little blue had decided that he was worthy of his attentions, and he’d be damned if he ever did something to make Vicith second guess that choice. It didn’t matter that the world had turned to shit. That impression would result in a lifestyle more gruelling than he could have ever anticipated. But he’d handle it. He and Vicith and the four flitters who stuck by him. It was a whole new kettle;e of fish now tht he was Wa’by of Blue Vicith, and while he’s not one to big-note himself, there was no denying that Wa’by fell into the change of role in life grinning like a shot fox.

 2577 – 2578, 24-25 Needless to say, Wa’by went flat out like a flitter drinking so far as weyrlinghood went. Vicith was as eager as he was to learn new things and explore their somewhat tiny world whenever possible, and while the celibacy and sobriety made things trying at times, things were busy enough that he never really had the opportunity to worry about it... and any time he started Vicith was there to bring him back into the present. Remind him what they were there for. Sometimes with words... sometimes with a little nudge. With his mouth when he was small, but his tail became a useful tool once he’d gotten too big to nip Wa’by out of a mood.

Weyrlinghood was for the most part uneventful, if not tiring, though as Vicith matured his capabilities as a search dragon began to be apparent. By the time they graduated, he had managed to pass the initial examination after suggesting a weyrbrat was elligible, and the senior gold accepting the choice based on Vicith’s conversation with her. Because of this, Wa’by and Vicith were tasked with flitting between Fort Hold and Fort Weyr regularly to keep up candidate numbers. Dragonriders were dying every day, and not everyone was happy about their children standing when their lives could end so quickly. It wasn’t the most pleasant of tasks but Wa’by was glad for the chance to help. He wasn’t fighting thread with the wings but he was doing something important. Every candidate Vicith identified could mean one more rider in the sky.

* 2579, 26 During one of his stints checking for potential candidates at Fort Weyr itself, Wa’by catches wind of a brownrider asking about his father. Tracking down Z’ryr was easy enough, and finding out that he was related to the fisher kid that Wa’by had spent the better part of his childhood was nothing compared to finding out that they were half-brothers. For a little orphan boy who had barely an inkling of family, finding out he had a sibling, even if only by their father far outweighed the disappointment he felt at having to explain that Z’phe had passed away when he was quite young. Z’ryr didn’t mourns the loss, and truth be told neither did he. Knowing a halfbrother existed and was doing well gave him something else to focus on, and while it was difficult, considering Z’ryr was part of a fighting wing, he tried to catch up with him whenever their downtime overlapped. It made time go quicker, and helped detract from the fact that his ex wife would have nothing to do with him whenever he visited the hold, nor would she allow him near their children for fear his riderblood had been inherited.

* 2580-2586, 27-33 Being a searchrider wasn’t the same as being in the fighting wings. He never flew high enough to actually be affected by the waves of threadfall, though they never left their weyr without a bag of firestone prepped just in case a cluster made it through the fighting dragons above, a habit that saved their arses enough times to make sure that it stuck. It was gruelling, but for different reasons. Finding candidates among the weyrfolk was easy enough, he could just tell them Vicith had searched them and their upbringing did the rest of the work for ya. Very few youngsters denied the call in the weyr itself, and any that did usually had a good enough reason for it.

The hold, however. Faranth. They took a great deal more effort. If it wasn’t explaining it to the kids themselves, it was trying to explain it to the parents or the family. The orphans, the ones that were like him? They were usually easy enough. He could connect with them. He knew what their life was like… Mostly. So many had it worse than he did, to be fair. But he had an inkling. And the promise of a space in the weyr regardless of impression could sway them easily enough. The adults? The ones who couldn’t impress themselves and who often held the future of their children in their hands? Those guys were the issues. He couldn’t always make them understand, and the resulting hissy fit usually ended one of two ways. They caved, and stayed put, or they did what he did and left without a word. Some would sneak out, others would ask him to wait, give them one last chance to try and turn the tables. Those were the hardest. The ones who accepted the call but couldn’t up and leave without their rellies approval. He would always wait. Give them as long as he possibly could. But sometimes it wasn’t enough.

Vicith, fortunately, was always nearby. Always ready and willing to step in when Wa’by was having a hard time. Those candidates that said no outright, only to come up to him on his next visit and say they changed their mind? Vicith usually dealt with them directly, knowing too well that Wa’by would bend the rules “just this once” to let them come to the weyr. Knowing too, that his own position as searchdragon would be compromised if he did so, and those candidates that denied the call from the get go? They weren’t worth any more time. There were no second chances. You deny the search, you don’t get to be searched again. Wa’by knew that, but Vicith enforced it. It wasn’t the easiest duty in the world. But it was undeniably safer than threadfighting. And they were good at this one.

* 2587-2589, 34-36 Thread ends and Wa’by celebrates. He and Vicith may not have been a fighting pair but that didn’t mean they felt the relief any less than those on the frontline. Volunteers are sought to explore Pern and seek out a new place for them to call home, Fort itself made barren by the constant threadfall. The riders could only protect comfortably a small area, and the rest of the landscape was nothing but wasteland now.

Vicith’s endurance despite his smaller sizing made he and Wa’by the perfect volunteers to join one of the scouting wings, and while they weren’t in the wing that eventually located their new home, both dragon and rider found a love for the flight despite the effort required of both of them (though, perhaps a teeny bit more effort on Vicith’s part than Wa’by’s…He just had to make sure he didn’t fall off after all), so that when the new wings were formed at their new home, Wa’by stepped forward to be tested by W’sar for his wing. One that would result in him working on his own to help map out the new, altered landscape that was the rest of the planet, try and uncover supplies that hadn’t been ravished by thread and see if perhaps there may be hope for one day re-populating the rest of the planet.

He was absolutely stoked to be given the chance to be a part of Mountain wing, and for the first two turns he thrived in his duties. He wasn’t at the weyr when Neissoth hatched, though on his return to their new home, he was filled in rather quickly. Needless to say a few bets may have been made as to the life expectancy of the dragonet, though Wa’by was perhaps one of those few who gave him the benefit of the doubt. What little he saw of the weyrlings was showing that Neisoth grew at the same rate as the rest of the dragonets, easily challenging other bronzes in his clutch in size. A fact that proved true when he caught Kalestath and produce a clutch on par with that had she been caught by Leremith once again. For that clutch, Wa’by made sure he was present, slightly mortified to see the tiny little reds running around along with three more of the black dragons themselves. Neisoth, then, was no fluke, and as they grew, it was easy to see that the reds, tiny though they were, were no less of a dragon than Vicith or Kalestath herself. Nervewracking... Maybe but who was he to judge?

When he was at the weyr, he and Vicith were conducting searches the same as they had during the pass… Dragons didn’t stop hatching just because thread ended, and while it may have gotten easier to convince parents to let their kids go, it was still a difficult task with the more traditional of folk – particularly those who held a lot of anger towards the mood – though who in their right mind thought they were better off in Fort hold couldn’t be the full quid. Shit happened that he was actually around for, and he did not waver despite the horror that the island produced in lieu of the threat of thread. Vicith, ever the sensible one was always there to pull his head in when needed, and Wa’by was able to settle into something of a routine, both when at the weyr, and on assignment for Mountain Wing. It suited him. It suited them. And there was a comfort in being able to do a bit of everything.

* 2590, 37 2590 seems to be a turn filled with surprises… and not always the good kind. Beachsnakes ravaged the turns end celebrations, followed by the disaster that was Imyth’s clutch hatching, with only nine of the 13 dragonets hatched, surviving to impress to theirs. Hunters wipe out the workforce stationed at the minehall and the weyr goes on lockdown. To be fair Wa’by wasn’t much affected by it since he never stayed long enough at the weyr to go stir crazy like so many of the others, and the subsequent riot he also managed to be away for. Lucky bugger, right? IT didn’t make his job any easier, and he’ll always have this niggly feeling that they may have missed potential candidates for the duration of the lockdown… But voicing his concerns does nothing to change them. He keeps his head down and continues with his duty, as is his want.

Things change for him, however, when X’kis and Maelboroth end up catching Imyth. A Mountain Rider, stepping down to take up the position of weyrsecond, if only for a weyr. The change surprises him, and despite B’lye’s teasing cries of traitor, Wa’by is proud of his wingmate, and wonders if perhaps his own time with Mountain Wing should be brought to an end. When the notice goes up for riders to step forward to take up the position of weyrlingmaster assistant, Wa’by decides it is time, and he requests permission to resign from the wing to take up the needed post.

Weyrlings were an important part of the weyr, and being more present would give Vicith more of an opportunity to search potential candidates. It meant giving up the exploration of Pern, and was not exactly the sort of job he ever intended to do, but it was a change... and the thought of staying homefor longer than a sevenday struck a chord in him. He wasn’t B’lye, a genius with paperwork and organisation skills, but he was a searchrider. He was good at that. As was Vicith. And working with the new generation of riders would be an exciting experience for him, if a little bit tamer than wrestling hunters with Jungle Wing or crawling through partially collapsed tunnels in the hopes of finding a cavern full of silkworms for the weavers. He had plenty of years to look forward to, and three other wings to choose from if W’sar decided never to take him back once he stepped down. Being the assistant weyrlingmaster would be an adventure in itself, nevermind that Vicith’s opinion on the matter was decidedly different.

”Come’on now Red, ain’t no time to be getting’ clucky over the little blighters. You’re a blue, not a bronze. We got a job to do, remember?” Wa’by drawled as he collected one of the larger oil buckets and a rag, glancing at the new pairings to find out who was finished eating, who already had someone “helping” and who had not as of yet, received oil to sort out their dragons hide.

I am not clucky. I am simply trying to decide who in this mob I’m gonna show the ropes to. It’s a complicated process, you know? Do I want the one that trampled the young girl or one of the ones that almost killed it’s clutchbrothers? Maybe the little brown one that managed to end a fight through sheer refusal to let up when the black tried to have a go? Vicith responded with a huff, eyes whirling slightly with agitation as he, too, looked over the new weyrlings. Their bonding would stabilise them, surely, but he couldn’t help making a little jab at the oddly coloured dragonets that caused so much havoc from the get go. Wa’by knew the opinion wouldn’t stick for long. Vicith wasn’t one to dwell on a point longer than necessary, and the curiosity in their bond was easily apparent… Once you cut through he background noise.

“Ahh, she’ll be right. Not much to do about it now, eh. Come’on. That one over there has had a couple of visitors, but Big D looked to be scolding more than allocating a room.” Wa’by tutted with a wave of his hand, jutting his chin in the direction of P’run and Salnoth. Most of the other helpers were occupied, and it was an easy enough task to mosie on over to see whether he needed any help. The speed with which the green weyrling had departed suggested she probably had as much time to give him some detailed information as D’zel himself. That is to say, not much at all.

“Good night for it, eh mate? Betcha stoked.” He said as he got within hearing range, stopping a respectful distance away and holding out a hand. “Wa’by of blue Vicith,at your service. But me mates call me anything from Wabz to Kobba, dependin’ on their preference, and I tend to call ‘im Red or Vicky depending on what sorta mood he’s in.” He added in a low voice, jabbing his thumb over his shoulder as Vicith moved closer, the glowlight reflecting pleasantly off his hide and making it appear even lighter than normal. Vicith was a large blue, and taller than both Liramyth and Rohbarth, so even in the relatively dull lighting he was hard to miss, dipping his head in a polite greeting though not addressing them directly yet.

“’bout ready to call it a day? Did Big D tell you where you’re bunking?”

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
X'kis
Tayvelle
Berlya
Inactivity Preference:
Whatever works best for you guys. He can be killed. *waves hand*
Mauling Permissions:
Bring. It. On.
Anything Else:
Search Rider - Also. Mountain Traitor. He and X'kis have a club.

Coded by SanctifiedSavage for SWW

17
Family & Friends / OOC Family for a Green Weyrling
« on: April 21, 2017, 01:16:28 AM »
About the Weyrling

Sokon is an introvert. She spent most of her childhood with her siblings or her parents. She was a candidate from when she was 12, though only impressed in 2590, after thinking that perhaps she wouldn't be finding a Dragon at all. She bonded to Creath, fights for what she believes in and enjoys a bit of alcohol to help her get along with people. She has a fear of sensory deprivation, including between and numbweed, and leans heavily on her family ties to keep her social.

Looking for her Family Members

Mother: Tyxana 09.10.2550, Rider of Casseth, impressed in 2562
Father: G’fri (Glaffri) 11.01.2548, Rider of Bofth, impressed in 2562

Siblings: Aeylah, 24 (13.05. 2566), Rider. impressed in 2583, Imyth.
Teeahn, 22 (19.01.2568) Brown Weyrling of ?? impressed in 2590 - Imyth.
C'sooli (Chaisooli), 17 (30.01.2573), Rider of ??, impressed in 2585 – Imyth.

Children:
Tasik, 09.03.2584, Weyrbrat, son of D’ion (Daneon) of Yunth (Born 2564, Impressed in 2576)

I'm primarily looking for Teeahn. She impressed at Imyth's clutch 2590 and is Sokon's rock. She has a Gold Firelizard, and is a brownrider. She's the one who forces Sokon to be social, provides a sounding board for her problems, and can often just tell when Sokon needs her. She wanted to be a crechemother before she was searched but everything else is up to you.

With regards to any family members, they are all pretty close. They can have as many or as few children as they like, I have no faceclaims in mind and excepting Tyxana and G'fri there's nothing set in stone for weyrmates or whatnot.

G'fri and Tyxana are permanent weyrmates, and still quite involved in their kids lives, even though none of them live with them.

All other family details can be up to you. I don't mind bouncing ideas around if you wish.

Update:

  • Rayne has asked to abscond with Tasik's father - changing his name to "T'stann or Bronze Nerenith"
  • Mareep is running off with Teeahn

18

Introduction~

19
Crafters / Approved Berlya [12.10.2527 9th Pass] | Master Weaver
« on: March 22, 2017, 08:44:47 PM »

Play By:
Maggie Smith
Biography

First Name:
Berlya
Nicknames:
Berry or Grandma Lya (Not to be confused with the other Lyas, her children or her grandchild)
Date of Birth:
12.10.2527 9th Pass
Place of Birth:
Benden Weyr
Husband/Wife:
Nerek, Journeyman Weaver deceased

Your Reflection...

Appearance:
Hair always in the same knotted bun, a twisted silver ring from a long time ago always on her finger, usually holding a number of threads for her, and skirts billowing over her ever present gnarled chair, Grandma Lya hasn’t changed much from her younger years, other than to become more pruned than the fishers who spend all their days under the sea. She doesn’t mind though, such comes from the ever present passage of time, and anyone who is rude enough to mention it gets cuffed around the ear for basic lack of manners.

Grandma Lya always wears full skirts in base colours and long, loose sleeved shirts that taper to cuffed wrists. She doesn’t need bright colours for her clothes. The cuffs are the perfect place to store needles, the loose sleeves allow her not to prick her age worn skin, her full skirts provide protection for her knees, a place for her flitters and grandchildren to grab and some small cushioning in her old age for her chair.

Response to 9th Pass Catastrophe:
Get over it. People died, homes were lost, it was bad. But you know what else happened? People fell in love, had children, new dragons were born, new dresses made, sweetrolls were just as sweet. If you’re here at Southern Winds Weyr, you survived. You disgrace those who didn’t (her children, husband and grandchildren among them) if you keep wining about it instead of doing something valuable with it.

Response to dragon color mutations:
Dragons are dragons, they need saddles and food and to be oiled just like their more common counterparts. She knows her son is more hesitant, and he does know more about dragons than she does, but he also doesn’t have to know that she knows that. She’ll treat them like all the rest.


Who are you...

Likes:
Sweet Rolls: Who doesn’t like sweet rolls? It’s a good way to curry good favour with a master weaver.
Listening to harpers: Basically, she loves music, but she vastly prefers listening to a trained harper than those few relatives of hers who think they have musical talent. She’s not very good at hiding her true feelings about their talent.
Dragons: She mightn’t admit it aloud to anyone, but she always wanted to be a rider. She loves her weaving, but the thought of flying on dragon back has been an unspoken love for her. That was why she specialised in dragon saddles, so that she could at least be close to them.

Dislikes:
Strong Smells: They offend her delicate sensibilities, she despises work in the dye room because of it.
Fish: She understands it is the easiest meat to produce for a weyr. She understands that the weyr needs meat. She understands that she needs to eat it. But that doesn’t stop her from complaining after every sharding bite.
Facial Hair: It ruins a perfectly good face. But it does make for a good reason to nag her only surviving son.

Strengths:

* Focus : Grandma Lya can concentrate on any garment, no matter how boring or tedious, for any length of time that’s required.

* Iron Will : Not only can she concentrate for great lengths of time, but she refuses to give up on anything she deems necessary. This extends to projects, people, ideals, traditions, all of the above really. Some people call it stubbornness… just not to her face.

* Commanding : If you want something done, you have to do it yourself, and if you can’t do it yourself, you have to tell everyone else how it’s done. It makes her a very good teacher, and helps for when she’s measuring saddle sizes for the younger dragons.

*  Love : Grandma Lya is everyone’s grandma, unless you break the two strikes rule. She has an abundance of love and caring for those who need it.

* Gratitude : She gives thanks and compliments wherever they are deserved, even if she isn’t particularly a fan of the person in question.

Weaknesses:

* Memory : She could lie and say it’s just something that happens with old age but she’s never really had a good short term memory. Her long term is fine, but short term isn’t great.

* Strength : Grandma Lya has always been wiry and thin, strength has simply never been her strong suit. Thankfully she’s never really needed it, and has always been happy to order someone bigger than her to do said job.

* Low pain tolerance : It doesn’t really come into play much, except she swears a lot when pricking her fingers while weaving, but she makes no bones about warning her children, grandchildren, and anyone who will listen about the pain of giving birth. It took her a long time for every one of her children and she was never happy about it.

* Unforgiving : Anyone above the age of 12 is held to a 2 strike standard. Piss her off twice and she’ll pretty much never talk to you again.

* Tactless : As giving and loving as she is, she’s a real straight talker. And if she does manage to keep her mouth shut about her feelings, her face usually says it all.

Describe Yourself:

* EFFICIENT: ----- “I’m not bossy, I’m efficient.”
Grandma Lya doesn’t believe in waste; don’t waste thread, don’t waste time and don’t waste your life. Focus on what you need to do, however you need to do it and get it done. She’ll be happy to give you a few pointers (or take over the entire thing for you just to make sure it is done right) and call it efficiency.

* WARM: ----- “Like spending an evening in front of the fire with a belly full of klah.”
Loving and comforting, and always happy to listen to your woes (and offer ‘advise’) while she sews, she embodies the warm feeling of home. She may also be having a hot flush, it happens at her age.

* INTENSE: ----- “Honestly, after growing up with Lya, I’m not that scared of threadfall.”
Given her drive, straight talk and leadership, Grandma Lya can be intense for the uninitiated. She’s an inspiration just as much as she’s a threat.

* COMPOSED: ----- “Calm in the face of danger, and a dozen new apprentices.”
Regardless of circumstance or situation, Grandma Lya is steady and ready to work and serves as a rock for those around her.

* HONOURABLE: ----- “Pride has a time and place, and it isn’t here.”
It may have been due to the harsh circumstance of threadfall that left little room for her pride to grow, but whatever the reason, Grandma Lya doesn’t let her personal woes or perceptions stop her from doing what is right.

The Magic Touch: Grandma Lya clicks her tongue a lot. Different clicks mean different things, they’re the equivalent of a second language to her. We think she learnt them from her flitters but one cannot be sure.

Personal History & Education

Mother: Berrikka of Innsth | B. 2512 | I. 2524 | D. UNKNOWN
Father: Lyannann | Journeyman Weaver | B. 2510 | D. 2550
Siblings: Yes, but given her birth was just before the AIVAS disaster she never really knew them in the chaos, she didn’t know her mother either really, which is what spurred her to keep very close relations to her own children. 

 
Children:
B'lye of Uereth | Mountain Wingsecond | B. 2539 | I. 2551
Berlyrek of Inth | B. 2540 | I. 2553 | D. 2561
Nererlya | Apprentice Healer | B. 2541 | D. 2561
Nerlya of Pelitarth | B. 2543 | I. 2558 | D. 2583
Berek of Mitorasth | B. 2546 | I. 2558 | D. 2561
Nerelye of Jintath | B. 2547 | I. 2563 | D. 2568
Reklya | Journeyman Weaver | B. 2549 | D. 2568
Lyarek | Journeyman Healer | B. 2552 | D. 2575
Lyaner | Journeyman Harper | B. 2555
Craft: Weaver

Rank: Master

Date Apprenticed: 2539/12

Date Tapped: 2547/20

Mastership: 2569/42.

Specialty: Dragon Saddles

Education Details: Lya wasn’t a great student in any of her studies bar that of her profession. If she doesn’t have an interest to her, she won’t put in any effort and that lead to her having plenty of time to excel in her weavercraft, but nothing much else.

Given that she really only knew her father, her mother being a dragon rider in the first panicked waves after the AIVAS disaster and not knowing any of her other siblings, he was the only person she felt she needed to impress, hence her desire to enter the weavercraft after him and her intense effort to do him proud in the craft.

Tell us a story...


* (2530/3) The loss of Bitra/Broken Family
Although Lya was born in Benden Weyr, she never felt much like family to dragonfolk. Her father, who’s home would always be Bitra Hold to him, was a born and bred Holder and raised the only child he could claim in traditional holder fashion. The loss of his childhood home affected him deeply, enough that, as soon as he was able to get safe passage, he took Lya to the Weaver Hall and raised her there. This effectively cut off Lya from her mother and other siblings, but did allow for her to focus almost solely on her weaver skills, even from crècheling age.

(2535/8) Sleeping Beauty.
With less sleeping and more screaming. Perfect bedtime story for her future children about the dangers of sewing machines.

As inquisitive as 8 year olds are, and as much of a desire as Lya had to be a weaver from a young age, it was inevitable that she was going to have a run in with a spinning wheel at some point. Her father just didn’t expect it to be this… bloody.

As a clumsy 8 year old does with seats too high for them to properly get to, they climb. And as spinning wheels do when they are climbed on the wrong way, they fall. And as happens when spinning wheels fall on small children they occasionally IMPALE SAID SMALL CHILDREN THROUGH THE ARM WHILST CRUSHING THEM SO THEY CAN’T MOVE TO GET HELP.

Thankfully, 8 year old Lya was in possession of a good set of lungs and her screams of terror did round up help within good time. But she does have a scar on her right arm from it.

It was a shock for her, of course, though being 8 and not quite aware of her own mortality, the incident did not affect her aspirations to become a weaver at all, nor did it stop to deter her curiosity or penchant for climbing things she should not. In fact, she is prone to retell the story with all its gruesome details to apprentices who do not seem to understand the dangers of playing with sewing machines, often adding that had her father not been so close-by, she would not be able to stand there that day to tell them of the horror that almost befell her.

* (2539/12) Childbirth and Apprenticeship
The birth of her first, and now only living son, was NOT easy. There was pain, and blood, and screaming, mainly from her. It was a very long process, but in the end it gave her a bouncing baby boy, a good looking one at that, that would give her much pride and joy in the years to come. It was a painful glimpse into what was yet to come, and many times at that.

The father just so happened to be the son of one of the boys who helped her after the sewing machine incident. He was a weaver, not a great one, but he worked hard and long through his apprenticeship, which he’d started three years before her. Her father was not impressed that they’d had a child out of wedlock, but it didn’t bother either of them much, Nerek was a good father to B’lye (Bekelye at the time, named in traditional Pernese fashion), as he was to their many children to come.

And in the end, all the pain was worth it because a couple of days after she gave birth, she was apprenticed (finally) to the Weavercraft. Not that anyone was really worried she wouldn’t.

* (2540-2541/13-14)
Despite the horrid pain the birth of her first son caused, Berlya is quick to become pregnant twice in as many turns, giving birth to her second son, named Berlurek and her first daughter, Nererlya in turn. She is happy her pregnancies do not interfere with the work she does for the weavercraft hall, though her distaste for the smell of dyes peaked while pregnant with Berlurek, and she sought to avoid the dying rooms whenever she could. Three healthy babies are a wonderful blessing, and despite their lack of official status as husband and wife, Nerek is the father of all three.

Despite the disapproval from her father, it would be another couple of turns before they confirmed their arrangement, and both Nerek and Lyannann are happy enough with their individual roles, Nerek as father, and Lyannann as grandfather.

* (2543/16) Marriage? Marriage.
After two more children out of wedlock and one very close to birth with Nerek, her father was growing impatient for marriage. So, one day, when she and Nerek were alone, she promptly told him that they would be married soon, before this one popped out. She’d already made them proper wedding clothes so there wasn’t any need to wait.

He laughed, said that he knew this was going to happen, and told her he had also been making them wedding clothes, given he couldn’t afford rings or torques for them. And they were married in three days time, about a week before their fourth child, Nerlya was born, he in the outfit she had made, and she in his.

Needless to say Lyannann was not impressed that the fourth child had been conceived out of wedlock, but was undeniably relieved that they had made their marriage official before she was actually born. It didn’t stop him from giving his daughter grief as to why she felt the need to tug on his poor, old, heart like that.
 
* (2546-2547/20-21) Ista Weyr, Journeywoman and more babies
Only one year after a perfect score, Berlya was delighted when both she and Nerek were tapped to journeyman rank and shipped off, with their living children (6 at this point), to Ista Weyr, to provide their expertise to the weyrs themselves, her specialty being dragon saddles and Nerek’s being bandages and sheeting.

Being back in the weyr was a drastic change from the Weaver Hall, and work for the two of them began in earnest, giving them little time to attend to their children as they had been, although they still tried as hard as they could to keep them feeling loved and the family together. It was a hard decision, but their workload was too great for them to properly care for the children, and so B’lye and his siblings were sent to the crèche.

It didn’t help that Berlya became pregnant once again, giving birth to Berek in 2546 and once again being teased by Nerek as she became pregnant soon after his birth to then give birth to her fourth and final son, Nerelye in 2547. Despite their work load, she pushed to make sure that their family ate at least one meal together, though it would often result in herself or Nerek (sometimes both of them at once) returning to their duties once the children were back at the crèche. At least having them in the crèche meant they were not neglected.

* (2549/22) Eastern Weyr
Ista Falls and the family is moved to Eastern Weyr. The uprooting of the family is hard, given the stresses of so many children in the crèche and trying to make sure they all are moved to the same weyr, only made harder by having to reorganise themselves with new weavers and new leaders, carving out their own place in a new home.

Again, despite the stress, Berlya gives birth to Reklya, a beautiful baby daughter, though is resigned to leave her in the crèche as she has had to do with her other children as soon as she is able. There is work that needs to be done, and there was little time for family in those hard times. She still tries to push that they have a meal together each day, though it is becoming more difficult to do so with the added workload on both herself and her husband. Frustrated at her inability to keep their family close, Berlya spends many a sleepless night trying to get as many hours in the day as she can to try and extend the time she can commit to her children and her husband.
      
* (2550/23) The Death of a Father
Berlya receives word of her father’s death. He had not moved to the weyr with them, and so while they had attempted to keep in touch, it had not always been easy. This news hits Berlya hard, as in having just hit his 40th turn, her father still had many great things ahead of him. To not have been there when he passed, and not knowing the circumstances that took him from their world causes Berlya great dismay, and she resolves to work harder still to maintain her own links to her children, easy enough for the moment with them as of yet not old enough to find their own place away from her.

* (2551/24) High Reaches Weyr
B’lye, their eldest, was simply taken out of his classes just shy of a 7 day after his 12th turn and was whisked away, on dragonback to High Reaches, impressing in the first clutch he stood for a few days later. The first of their children to impress, but definitely not the last, they were immensely proud, and Lya was more than a little jealous.

Not that she ever told him.

As he went though his weyrling training he tired to maintain contact but with the disasters of thread and new refugees arriving every day, their connection with him was tenuous at best.
* (2552/25)
The birth of Lyarek, and a firm questioning of her sanity as she once again endures intense pain during the birthing process. Nerek joked that with B’lye officially joining the ranks of Dragonriders, she felt the need to fill the gap he had left.

Berlya was not in the least amused, threatening all sorts of harm to him should he allow her to endure another pregnancy. Both of them knew that it would not be the last, however, and sure enough, Berlya would find herself pregnant again shortly. Unfortunately, it would be a few turns before one would stick. Not that she minded overly much. She didn’t mind the possibility of not having to endure a gruelling labour any longer.
* (2555/28) Fort Weyr and her last child
Before Lyaner, Lya had a few miscarriages, she figured it was her body telling her not to have any more children. Not that she considered herself old at this point, but given how hard all of her births had been, she figured there was just too much strain on her body to have any more. Not that she minded, she’d had 8 beautiful children that were all making her proud and her work as a journeyman had increased while she tried to gain her Master rank. Then, late in the turn of 2554, she found out she was pregnant with Lyaner.
 
She was partially right about the strain on her body though, and when Eastern Weyr fell in 2555, they were forced to evacuate through Between, which lead to a hasty and slightly premature birth upon landing at Fort Weyr. This child would be her last, and one of only two survivors to make it to Southern Winds Weyr.

* (2559/32) Death of a life long love
Shortly after the dawn of the new turn, Nerek took ill. He’d had boughs of illness in the past, but they’d never been this bad. It didn’t take long for him to succumb, thankfully it was quietly and peacefully in his sleep, but the lack of time to say a proper goodbye still stings to this day. And for the next full turn Lya had problems falling to sleep alone, occasionally when it gets very cold, she still does.

After his death she never considered remarrying. She’d had enough children to satisfy her responsibility to Pern, she wouldn’t have any more with another.

* (2561/34) Lost children
Three of her children, two dragonmen and a healer are lost within a matter of months from one another. Two to thread, and one whilst trying to treat an injured dragon in a tragic accident. It hit hard, to think she had so many strong children, so many of them competent riders or candidates, and that they could all just be taken in one foul sweep. Especially so soon after the loss of their father. She is left little time to grieve, and clings to her remaining children to try and keep track of them, unable to comprehend the idea that they, too, may end up taken from her.

Unfortunately, there were many more deaths left to come, and the only way she knew how to function was to keep a watchful eye or ear on her other children, given how far they had spread now, and hope. The few kids her lost children had would always have a place with her if they needed, she made sure her other children found them and told them that.

* (2568/41)
This year came more death, a daughter in childbirth and a son to thread. The deaths hurt, as deaths always do, but in this case the healers, one of which being another daughter, managed to save the babe. Although Lya mourned, her pain was mostly offset by the pride in her Healer daughter, who decided to raise her sisters babe when she could not, honouring both Holder tradition and her flaws of not being able to save her sister. Even though she had lost so many children, those who remained do her proud every day.

* (2569/42)
A moment for her to be proud in herself as this turn Berlya is given Master Rank. It comes with more work, but it was always a goal she wished to reach and so Berlya is quite pleased in her achievement. It does limit her opportunities to remain in touch with those of her children still living which can be disheartening, though she manages reasonably well in catching up with the ones no longer living with her once every few sevendays.

* (2571/44)
After B’lye’s injury from threadfall and the subsequent loss of his leg, flying was difficult for him. Thankfully his mother was a saddle specialist, and he wasn’t the first dragonrider to lose a leg, so it was quick enough to work with the smiths and make a saddle to support him. He likes to tell people she made it specially for him, round the clock, and she secretly enjoys it, but disabled riders are not new, and she couldn’t treat her son any different from the others in truth. It wouldn’t have been right.

* (2573/46) One and only
It was supposed to be a present for progressing to her Master rank, if a few turns late. One of her children, or perhaps an upstart apprentice, no one ever claimed responsibility, snuck into her chambers during dinner and left a flitter egg in a rough pot of sand. It happened during these times, flitters flying around everywhere with very few people with the rations to spare for them and even less time to train them to be useful.

But Lya wasn’t one to waste. This flitter was her responsibility now and she never shirked her responsibilities now.

She named the little green Dreamer, knowing she would be the closest Lya ever got to her dream of being a dragon rider.

* (16.08.2575/48)
Seven years after the death of her daughter Reklya, and the subsequent adoption of the babe by her other daughter Lyarek, her brave and honourable healer daughter succumbed to her own death during childbirth. This time, the babe could not be saved, and it hurt all the worse. After so many years of having children independent from her, she made herself grow closer to her grandchildren, although it was difficult to know just how many there were. Holders know family needs to stick together, and with so many of her children passing, someone needed to hold the rest of the family together.

* (02.01.2580/53)
In an unfortunate accident, Lya sliced her palm open and had to be sent to the healers. The scar had to be stitched, which of coarse meant Lya couldn’t work, given that it was her right hand. Lya hates standing still, her inability to work, even if only for a short time, was painful. She spent most of her time taking out her anger on unsuspecting apprentices. They learnt a lot in that time, but it wasn’t a pleasant experience for anyone involved. 

* (2583/56)
One more. One more child lost to the never ending rain of thread. A green rider daughter, one who fought so bravely alongside her brother, one who lasted days after her initial threadscore, only to end her own life after her bonded went between.

Lya could not think of a worse way to go out, and it shook her deep. She knew riders sometimes couldn’t stand the loss of their dragons, she knew they sometimes would take their own life for it. But she didn’t know it. Not really. Not until now.

* (2587/61) Southern Winds Weyr
Green, that was the most shocking thing. There was actual green around them. Not barren twisted blackness, but trees, and grass, and flowers, and moss and… green. It had been a long time since she’d seen any green other than the dulled and diluted dyes they could only sometimes make. Since a long ago time in her childhood.

This would be a good place, it had to be, there honestly wasn’t much left for them to go back to so they would have to make the most of this. Lya was good at making the most of things, and if she had to drag people, kicking and screaming, by the ears, she would.

Berlya pursed her lips as Dreamer returned with two colour swatches, the scraps of cloth placed delicately in her lap with all the reverence of a gold displaying her eggs. The tiny flitter scrambled onto the older woman’s shoulder when she was done, wrapping her tail over her legs and chest puffed out as she waited for her bonded’s acknowledgement of a job well done.

“You sure about these ones, Dreamer, dear?” She asked slowly, hiding her dismay at the colour choice with practiced ease, and instead exuding only a polite curiosity, carefully laced with approval for the green firelizard’s swift return.

A simple trill. The only response Berlya had expected, if she were honest. Dreamer was always satisfied with her colour picks, and she had already started working out how she would utilise them in the saddle she had planned. Removing a small piece of paper from her stash, she wrote a quick note in a graceful hand, rolling it up and holding it out for Dreamer to grab. “If you could take this to that man B’lye keeps telling me abandoned their wing because he won a gold flight, I would appreciate it.” She said, speaking softly as Dreamer obediently clutched the small item in her claws, hesitating only slightly before she was airborn and between.

She returned a heartbeat later with a trill to say the deed was done, landing on Berlya’s shoulder once more but this time scrambling down to stand on the desk in front of them, scampering over to the bed that had been made for her so she could rest in an area close to where her boned worked. Berlya did not press for details, instead she made room for the colour swatches, spreading them out on the desk and tapping her finger lightly against the surface, lips still pursed as her mind ticked over the possibilities.

A firm nod of her head and she was standing, striding over to her cache of colour swaths and furrowing through until she found the shades she was after, returning to her desk and fiddling with the five pieces until she was happy with the arrangement. She would need to take a trip to the sewing caves soon to see what materials were readily available, never quite able to recall what they were in abundance of and what was rare. She may also need to track down a few dye, fur and leather specialists though that would not be too difficult a task. She had a few in mind already, and would track them down soon enough. A Brownrider as wingsecond was a rare feat, and he was deserving of a gift. She just needed to make sure the new saddle would not eat away at precious resources.

“Come along then, Dreamer. There’s work to be done.” She said, holding her hand out to the flit who had been watching her the entire time, knowing she would much rather climb than fly to reach her shoulder. The sudden appearance of a blue firelizard with a note of its own stopped her, briefly, and she again nodded her head as she read the response.

“After dinner? Thank you, dear.” She said to the flitter, aware as she was that mountain fire lizards were trained to deliver messages regardless of what the medium was before returning once more to proffering her hand to her own.

Dreamer was quick to scamper on up to her usual perch, detouring slightly to collect the five pieces of cloth before she did so. “Very good.” Berlya complimented before she began the slow shuffle out of her room, following the various sounds of merriment as she headed towards the Sewing Cave, small smile gracing her lips at the almost prettily merging voices of her fellow crafters.

Member Info...

Originally Created By:
RaynePOTM
Adopted By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
X'kis
Tayvelle
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring. It. On.
Anything Else:
Thank you Rayne for this marvelous introduction. (I hope I do her justice)

Coded by SanctifiedSavage for SWW


20

Play By:
SARAH MICHELLE GELLAR
Biography

Name:
Tayvelle
Pronounced:
As it’s spelt
Nicknames:
Tay, Tavle
Date of Birth:
32.09.2570 9th Pass
Place of Birth:
Fort Hold
Spouse:
None.

Your Reflection...

Appearance: Tayvelle is fair haired with hazel eyes. She’s short, only brushing the 1.5 metre mark on her tiptoes. She is equally petite, making her wher that is oftentimes standing beside her all the more imposing. Despite her small size, Tayvelle holds herself as if she were a larger woman, and will not hesitate to stand toe to toe with someone regardless of whether she can see eye to eye.

Her clothing choices are practical, no need for embellishments and layers of skirts, preferring the simpler dress of tunic and britches regardless of the occasion. Her left ear does house two small steel rings through the cartilage near the top, often on display as she keeps her hair pulled back so it does not fall in front of her eyes while she works. She keeps herself tidy outside of working hours, and will not shirk a bath for “better uses” of her time, though isn’t concerned about accumulating a layer of grime throu8ghout the day.

She holds herself as if she is someone of importance, incredibly sure of herself and ever so slightly intimidating with a slightly beakish nose and a serious set to her face. Given reason enough she may stray from her normal appearance, though it needs to be a good reason. Appearance only counts for so much in the world and she’s not going to dress up for just anything.

In private she shows a more relaxed façade, though not many people are graced with this aspect of her.

Response to 9th Pass Catastrophe: She had her own problems to deal with. She wasn’t exactly fond of finding other peoples issues. While she experienced loss, she hardened her heart to it and instead focussed on her craft.

Response to dragon color mutations: She doesn't care about the mutations, however she'll take the opposite viewpoint of you just to stir the proverbial pot.

Who are you...

Likes:
Skycoursers – Since the beastcraft has been decimated during the catastrophe, Tayvelle was taught about all aspects of the craft, including the long dead specialty of Coursers. The records regarding the giant predatory wherries drew her in from the very beginning, and she continued to pursue information about them long after the initial coverage of the Skycoursers of old.

Teaching an old wher new tricks – Tavlesk is a clever wher, and when the opportunity arises, Tayvelle revels in teaching him new commands. It can be frustrating at times, particularly as she works to try and communicate in a way the wher can understand, and with the constant chatter he presses onto her, it can become downright confusing. But there is very few things she likes more than the where carrying out the instruction correctly for the first time, let alone when he learns the verbal cue to do it without hesitation.

Gold flights – Since moving to the weyr, Tayvelle has experienced her fair share of gold flights, and the overpowering lust has always led to an irresistible urge to fuck. Fortunately, the queen flights seem to affect everyone the same way, and with the more traditionally minded holders holed up in their homes, the remaining denisens floating about are always up for a romp or two in the bedfurs. No commitment. No attachment. And only the occasional complication arising from a poorly selected bedpartner.

Dislikes:
Pushovers -  Tayvelle loves a good fight, so someone that isn’t willing to spar with her, verbally or otherwise is met with instant distaste. Let alone the sort that are willing to agree with her just to get her off their back. Rolling over and agreeing to stop a fight is utter runnershit. Fight for what you believe in, don't just agree because you think you should.

Traditionalists – Traditional views have no place in the current world. It got people killed during the catastrophe (or so she heard) and it caused unnecessary tension in their new home. A new home was the chance for a new start, not the place to thrust your old-world views on everything and everyone around you. Not to mention that traditionalists just remind her of her parents. A memory she would rather keep as far behind her as possible.

 Mending clothes - She's not a weaver for a reason. She’d rather let a hole remain until such point as she can no longer get away with wearing the garment than fix it herself. She can sew. Her mother was a stickler for showing her how. She just thinks there are people who are perfectly happy doing it for her, and would rather palm it off on the weaver hall if she is able to get away with it. Sewing herself is strictly a last resort.
 
Strengths:

* STRONG :  Despite her tiny size Tayvelle is both mentally and physically strong. She can quite literally carry her own weight and has only the teeniest issue man-handling her wher when he’s getting a little too exuberant for her liking. This has come in particular handy in transporting feed to the woolbeast, as well as physically moving them into a position better suited for sheering, since a poorly held woolbeast could result in unnecessary blood being spilt.

* SCRAPPY : Tayvelle never shies away from a fight, perfectly capable of trading blows with the best of them. She has loose morals as far as fisticuffs go, however, and will not hesitate to fight dirty to win. She does not care about getting a little bruised and battered, and has only occasionally failed to show up for her beastcraft classes and/or shifts because she’d ended up on the losing end of a fight.
      
* PROTECTIVE : A trait she and her wher both share, though one that does not get seen very often, Tayvelle will fight tooth and nail for those she holds deer. At the moment, that’s primarily her wher, and the woolbeast she specialises in, though if someone can get in past that tough exterior, they may find she will be just as protective over them as she is over her wher and the woolbeast.

* BOLD : Tayvelle has no qualms about approaching someone if she wants to. If she wants to say something, Faranth knows she will. If it leads to a fight, even better. It does lend itself to an adventurous spirit, a refusal to let the world knock her down. She’s going to face any issues she may have head on, and will not go beating around the bush if she has a point to make.

* INDEPENDENT : Tayvelle hasn’t relied on others since the day she left home. She may have been using the Beastcraft as a security blanket, a buffer to stop her being dragged away by the family she had abandoned, but ultimately she would have managed without the craft. Not as well, surely, but she would have found a way. She understands she is fully capable of relying on herself, and has no misgivings about whether she should be relying more on others. She’ll do what she needs to do, and does not need someone else holding her hand for anything.

Weaknesses:

* CONTRARY : It doesn’t matter how much Tayvelle may agree to you, chances are she’s going to go the opposite direction. She enjoys a good fight, and even if she has to go against her actual thought processes, she’ll do it. Just so she can argue with you. This can be counterproductive, and if she let people close enough, they’d see it for what it is. In the meantime, she may be pro Black dragons one day, and then against them the very next. It just depends on who’s asking and whether she can get a rise out of them.

* TACTLESS : Tayvelle isn’t going to care about hurting feelings, especially when something needs to be said. She doesn’t mince words and she doesn’t necessarily care about whether what she says is going to cause offense... To be honest, if she thinks she’s going to offend someone by saying something, she’s more likely to seek them out so she can say it.

* UNTRADITIONAL : Outside of the requirements specified to her regarding her role as an apprentice within the beastcraft, Tayvell refuses to adhere to hold or Weyr tradition. She is wary of punishment, and doesn’t want to lose her position, but beyond that she is unwilling to conform to most standards and is willing to breach protocol if she feels as though there is a better way to achieve something. Particularly if she think sshe’ll either get away with it, or escape with only a firm warning for being a shit.
 
* HOLDS GRUDGES : Tayvelle only offers one chance. If you fuck that up. If you screw her over, breach her trust or otherwise cross a line she’ll warn you. She’ll tell you that you’ve fucked up. That she’s not impressed. She’ll leave it alone though. One mistake is fine. Two. Two and you’re done. There will be very little you can do to come back from that. She would throw her life on the line for people she trusts, and if you betray that even after being warned. You don’t deserve to be a part in her life anymore. 

* INVASIVE : Tayvelle has no concept of personal space. As far as she’s concerned, it’s all her space, so she’s gonna be up in your face whether you like it or not. It’s not [i[]necessarily[/i] an aggressive thing. It’s more a claim on her space... And you happen to be in it. She just happens to get uncomfortably close really quickly. It helps when she decides she wants to punch you. 

Describe Yourself:

* AGGRESSIVE: ----- She’s not... Subtle in any way shape or form, and will call you out as she sees fit. She’s bristling for a fight at all times and quick to start swinging for the fences. You may not think you deserve it, but Faranth knows she’s got a perfectly good reason for punching you in the face. You might not think it’s a good reason. But she does.

* ARROGANT: ----- Aside from the barrier arrogance puts up between herself and others, Tayvelle truly thinks she is worthy of respect. Her contrary nature and penchant for fights all add to this personality trait, and the extra confidence she exudes both protects her inner self from being hurt by others, and minimises the chances of her being questioned.  She’s come a long way since Fort Hold, and she will not discolour that past by humbling herself around others.

* AFFECTIONATE: ----- She’s not the most approachable of people, even if you manage to find yourself in bed with her, however Tayvelle is an affectionate, tender person deep down. Like, deep. Deep down. And many of her more dominant traits are there to protect herself from potential abuse. She craves affection herself, and while she really only gets it from her wher, at the moment, someone stubborn enough to befriend her, either platonically or in a romantic sense, will find themselves shown a much softer side of the big bad woolbeast crafter.

* DRAMATIC: ----- Blame it on her trying to protect her soft, gooey centre but Tayvelle is prone to theatrics. She’s going to make a big deal out of most things and any event is likely to become the “biggest deal ever” as far as she’s concerned. A trait that developed later in life, and seems to be growing the more she finds herself settling into the somewhat calmer life at Southern Winds.

* LOST: ----- Since she’s worked so hard to develop walls between her and the general populace of those remaining on Pern, Tayvelle gives little thought to where she’s been and where she wants to go now. While she will never seek out her parents, she can’t help the underlying sense of loss at having left everything behind, and at times where she allows herself to be truly vulnerable, the beastcrafter can oft find herself overwhelmed by both her past, and the uncertainty of the future. With few ties beyond her wher and the woolbeast she tends to, Tayvelle doesn’t really have an anchor point in the world. A fact that she works very, very hard to hide from herself.

The Magic Touch: She’s bristly, but she’s quite friendly when you get past that guard she’s put up. Homosexual with no affection at all towards the opposite gender. Has developed a series of whistles and hand gestures to assist with Wher Communication. Wants a few flits to see if they can be taught… And a Terry Wherry Sky Courser.

Personal History & Education

Mother: Holder Evelthra 2550
Father: Taygrohle Peacekeeper, 2548

Siblings: All adoptable. They can be what you want:
2563: 27 Turns
2565: 25 Turns
2567: 23 Turns
2571: 19 Turns
2573: 17 Turns
2576: 14 Turns
2578: 12 Turns
2580: 10 Turns

Children: None

Craft: Beastcraft

Rank: Sr Apprentice

Date Apprenticed: 2582/12.

Specialty: WoolBeast, Sheering and Healing. Though has taken a keen interest in Skycoursers and is eager to re-introduce the specialisation if given the opportunity.

Education Details: Tayvelle threw herself whole heartedly into her studies in an attempt to cement her place within the craft, knowing that failure would mean having to succumb to her parent’s own aspirations for her and ending up a holderwife for a man she could not, and did not wish to love. As such, she absorbed as much of her lessons as she could, taking a particular interest on the theory behind Skycoursers and aspiring to be one of the people involved in the revitalisation of that craft. While she showed reasonable talent with the remaining beasts of Fort Hold, and now Fort Island, she had a particular talent with the woolbeasts, able to keep them calmer than normal in most situations and having a particular knack for one on one interaction, particularly in Healing and Sheering. When she managed to obtain herself a wher, she raised the creature amongst the woolbeast themselves, so that the wher was as familiar with them as possible, and has not, as of yet, encountered any problems with the wher’s interaction with the woolbeast.

Tell us a story...



* 2570, 0 Tayvelle is born. She’s the fourth child of Evelthra and Taygrohle, traditional holders native to Fort. There were no complications, and for all her parents were concerned, Tayvelle would turn out to be a proper holder as per the expectations for her three siblings.

* 2571-2576, 1-5 Tillek Hold falls and Fort ends up with the remaining Pern Refugees. Tayvelle’s family is that little bit better off than most, though she does not understand why. As her personality has developed, it’s becoming apparent that she’ll be a contrary child, latching onto the word “No” and using it whenever her parents ask her anything. Being so young has its benefits, however, and both her mother and father assume she will grow out of it. A penchant for adventure rears its head the moment she is mobile, with entrances needing to be guarded regularly, more often than not by an older sibling to ensure she doesn’t escape and go wandering around the hold willy nilly.

During this time, Tayvelle is graced with three more siblings, making their family that of nine people. She doesn’t mind the additional persons, though was not pleased at having to share sleeping quarters with them. If they weren’t keeping her up all night, they were invading her bed. The fact she did the same to her older siblings did not occur to her. Nor did the fact that they were all mere babes yet, and despite the additional mouths to feed, the extra company would offer comfort in the turns to come.

* 2577 - 2580, 6 - 10 The last of her siblings are welcomed into the world, and she is given a larger role in caring for them. She’s old enough now, to understand the implications of growing up, with heated discussions between her parents and strangers regarding the marriage possibility of first her siblings, and then, as she got closer to reaching maturity, herself. The older she became, the more she found her parents’ habits upset her. They were inclined to correct her on the smallest things.

“Don’t put your elbows on the table.”

“A lady only speaks when spoken to.”

“Fighting is not a woman’s place.”

And no matter how she defended herself it always came back to the same justification. “You need to act like a proper hold-lady.”

She reacted rebelliously to the limitations set by her parents, sneaking out of their quarters whenever possible, ditching harper lessons and wandering through the hold as often as possible. She couldn’t stand the restrictions imposed on her, and desperately wanted an escape. At first she thought perhaps this would be provided by the boys that would occasionally visit, prospective partners based on her parent’s thoughts on how they would better their standing in the hold that was practically falling apart around them. As innocent as a child was, while she felt no affection for these boys apart from that of a playmate, she was eager to endear herself in the hopes that the turns would pass and she’d be able to go home with one of them, leaving her parents and siblings behind for the rest of her days.

It was by Faranth’s grace that the jaunts around the hold, particularly as the inhabitants became more desperate for their own survival, did not result in something unseemly occurring in her first ten turns. While this could be attributed to the fact that she tended to stick to areas patrolled by her uncles, understanding at least somewhat that there was security in family in high places, it was also in part because though eager to get involved in a brawl, she was smart enough to stay away from battles where she would be unable to win, and maintaining a reputation for fighting dirty when she did end up in a brawl.

* 2581, 11 Early in the turn, Tayvelle bled for the first time, and understanding that this is what they had been waiting for, she eagerly told her parents, smug in the knowledge that in a few sevendays she should be rid of them forever. She was done with being dictated at. Told how she should behave and what not, and if she had to get married to be rid of them, then so be it. At least a husband would mean she would have a 50/50 chance of getting her own way. More if her parents went with one of the boys that were easily cowed by a threat.

Her parents paired her off with the oldest son of a peacekeeper, the decision throwing Tayvelle off as it was not one of the young lads that she had befriended previously.

When she was left alone with him so they could “get to know eachother” he got angry at a comment she made about kids and sex and raped her.

Instead of submitting entirely, Tayvelle fought, and when she had the chance, she packed her things and left. She didn’t get the chance to say goodbye to her siblings, and she wasn’t sure of where to go next, so she aimed only to go as far from her family home as possible.

She found herself amongst beastcrafters come evening, and sought out the first person with a journeyman knot. She finds herself asking Journeyman Elrost permission to join the meagre ranks of the beastcraft.  When he asks her age she considers lying, however responds that she is almost twelve. She was very clearly not OK, and while he could not apprentice her, the journeyman offers her only bed and board until her nameday, when she could then apprentice , explaining that the extra pair of hands would be helpful but that they could and would not take apprentices below the age requirement. She is given menial tasks, and was not allowed to attend any classes, though she did not mind. It was mot long before she understood the truth of the man's words in that extra hands proved helpful, and she was as committed to joining the craft in an official capacity once her nameday rolled over.

* 2582, 12  On her 12th nameday she approaches Elrost once more, and the journeyman seeks out the woolbeast journeyman and asks him to take her on. He does not need to explain his reasons as the more official apprentices in the craft, the higher the possibility of the craft surviving despite the catastrophe. This is the year that her studies began, and she begins to take comfort in the idea that she is officially a crafter, however lowly, and not nearly as vulnerable to the wishes of her parents shoukd they stumble across her from this point on. She’s content with this, and pays little mind to the other apprentices that found their way to the craft as well, happy enough in her isolation.

* 2583, 13 She sought out a wher egg, finding the other crafters who had them were able to complete tasks more efficiently when they were trained right and feeling as though it would assist her in developing a use within the craft. She trades a percentage of her rations for the next turn for the chance at a wher egg, the golden queen allowing her close enough to steal away with a small, blue-tinged egg. When it hatched, she was surprised to find it had housed a bronze, though was quite surprised. Tavlesk proved to be a quick learner, and did not take much time before he recognised friend or foe as far as the woolbeast were concerned. Even as a hatchling he proved to have a high protective streak, both towards Tayvelle and the beasts to which she committed her time.

* 2584 - 2585, 14-15 Her anger at the way she was treated by Torinset has faded, though she will never completely forget., and she is not pursing any relationships outside of the platonic one between herself and her supervising journeyman, though she finds herself paying more attention than normal to a few females within the craft. When a resident gold wher goes for a run, Tavlesk chases and Tayvelle finds herself in bed with her bonded. It was as much a surprise for her as it was for the gold’s bonded, but she couldn’t help wanting to repeat the experience, keeping an eye on future wher runs for any open runs with a female handler. Run-fuelled sex eased some of Tayvelle’s insecurities with herself, and while she doesn’t go out of her way to pursue a romantic relationship, she gains a confidence in herself that allows her to understand her sexuality that little bit more.

Meanwhile, she has managed to teach Tavlesk some basic signals that assist in the separation of the woolbeast from eachother, making a perfectly good herder out of himself. He’s strong enough to protect the flock at night, and gentle enough that the woolbeast seem calm around him, much to Tayvelle’s delight. With his assistance, one on one interaction with the woolbeast becomes easier, and Tayvelle proves quick as well as useful, able to sheer a majority of the beasts on her own, freeing up extra hands for other work with the beasts.

* 2586 - Present 16-20 Tayvelle has pursued a few more flings, becoming bolder and seeking women out outside of wher runs. She has not been able to bring herself to care for men at all, though had she been given the opportunity to discover herself in her own time, she would have found this to be the case regardless of the brutal rape at the hands of Torinset. When thread ends in 2587, Tayvelle is pleased, though uncertain as to where she goes from there. It gives them the opportunity to expand the herds a little, and while she may have only chosen the beastcraft as a way to separate herself entirely from her family, the beasts had grown on her, and it was more than a professional interest that had her looking forward to letting them expand their numbers.

 Still an apprentice, she worked closely with the other beastcrafters in moving the woolbeast (and the rest of the creatures) to their new home on Fort Island, Tavlesk supporting them every step of the way, and even travelling between via dragon a few times to ensure the calm delivery of his flock. So long as there was space on the transporting dragons.

She's settled in nicely at their new home, her continued work with the rest of the beastcrafters keeping her far enough away from the general hold population that she doesn't worry too much about bumping into her parents - or Torinset and his for that matter. Just in case, however, she does not leave her quarters without the Wher by her side, taking comfort in the creatures size alone, Tavlesk's shoulders level with her breasts.

She keeps away from the general holdfolk, finding weyrlife to be much more accomodating than what a holderslife held for her, and their loose opinions as far as sexuality further cements her loyalty to the weyr instead of the more traditional hold.

Despite the chaos that came with the move to fort island, and the massive casualties they still encountered, amongst the hall-less beastcrafters and her woolbeast, Tayvelle has found some semblance of security.  She may not have been tapped yet, but she is confident in her place as part of the craft, knowing that one day, her chance will come.

Perhaps the best thing about the move, however, was the sight of high-flying avians that she suspected, somewhat hopefully, were the just-about-fabled Skycoursers past beastcrafters had tamed to help in the care of their herds. Eager to reignite that particular craft, Tayvelle waits for the opportunity to locate a nest of the birds, and hopes to be one of the first Coursers in their new home.

Mature

“Tayvelle, this is Torinset. You should get to know him a little. If things go well, you and he could be wed by the end of the turn.” Her father, voice gentle despite the implied command. In front of him was a man, almost as tall as he was dark hair yet eyes bright, a blue that she imagined would match the colour of the ocean. He looked kind, smiling at her as he moved into the room, sitting himself down on one of the chairs, his eyes, such a brilliant colour, entrancing him.

The ghost of a smile played on her fathers lips as he pulled the door closed – a luxury considering the turmoil their world was in. She heard his voice disappear down the hall, away from them. The scrape of chairs as others, presumably the parents of this potential partner. He was older, much older than she was, almost twenty by the looks of him. But she did not ask. This was her chance to get out. To get away from her parent’s stifling rules. She would not screw it up.

She brushed down her skirts as she sat down opposite him, assessing him with a scrutiny not often seen in a person barely in their eleventh turn. She started the conversation. Simple things. Getting to know the man opposite her. His father was a peacekeeper. That made sense. She had relatives enough on the force, it would be a good way for her parents to cement ties with that crowd. Keep food on the table and such. He was born in fort, also expected, since they would not tolerate outside blood. He was amicable. He didn’t mind finding out that she explored the hold. That she was looking for an out, a way to get away from her family.

He showed sympathy, patting her hand gently. Assuring her that he understood. That he would take her away and they wouldn’t have to come back unless she wanted to. Hi sparents already had a spot reserved for them. A home, all their own.

He mentioned children. She shrugged, shaking her head and pulling his hand away from him. Kids were a big deal. She wasn’t sure she was ready. She didn’t want to deal with a horde of children as her mother had. One or two would be enough, surely.

His face darkened at that, scooting slightly closer as he pushed the conversation further. They’d have to consummate their marriage afterall. And kids were a product of that. Was he denying her his right as a husband? The duty of a woman was to their husband.

She hesitated, tried to explain that she had only just bled. That sex was an unfamiliar thing. That she would need to get used to it. To ease into it.

That’s when she found herself pinned beneath him on the floor. A motion too quick for her to react. Herhead hit the ground with a thump, causing her to feel dizzy instantly. He leant on her, pressing against her torso as he lifted his lower body off her for a moment, one hand keeping her still while the other tugged violently at her skirts. His weight was crushing her. She could hardly breath. Her head hurt and the only thing she could see was his face, eyes still that beautiful blue as the rest of his features contorted in determined rage, twisting the features so that they rivalled that of a wher.

“Learn your place, little girl.” He growled as he pressed against her, all kindness to his words gone, legs forced apart by his own.  He lifted himself off her ever so slightly, positioning himself momentarily before forcing himself into her.

She tried to scream as her groin burned with the forced entry, his hand covering her mouth quickly, having anticipated the reaction before she’d even thought to do it.

There was no way to fight. Though she tried, he was a solid guy, and no amount of struggling could shift him. It was only a minute or so, but it stretched on forever for Tayvelle, tears in her eyes as she fought helplessly to dislodge him, trying to ignore the pain as he thrust into her without remorse.

He finished quickly, grinning smugly as he pulled himself off her. Standing up slowly and glaring down at her, britches around his ankle and cock glistening wetly in the glowlight, shrinking slowly as he towered over her. “That. Is your place, little girl.” He sneered, smirking at the tears that were falling feely down Tayvelle’s cheeks as she lay there, unmoving except for the hitching of her chest as she tried to catch her breath.

Tayvelle gathered herself slowly, the tears that the man viewed as weakness fuelled by her rage. She was tiny, and with the upper hand he had the advantage, surely. So she continued to play the timid part, to pretend as though his aggression had cowed her. Forced her into submission. Not daring to look at those kind, blue eyes for fear of letting him in on her secret.

He had hurt her.

He had forced himself onto her.

She would not let it happen again.

She kept her head bowed, shuffling closer, as if seeking reassurance. An embrace, perhaps. Something to indicate that she was forgiven. That she would be willing to accept his affection now that she knew her place.
He laughed through his nose as he opened his arms to her, nasty smirk not leaving his features as she shuffled closer.

Then it was his turn to deal with unexpected pain. The girl’s shin coming up to crush his balls against his pelvis and forcing him to hunch forward, a delayed attempt to protect his unprotected manhood. His nose met with her tiny fist , face exploding in pain and blood gushing instantly down his face. He stood up again, hands coming to protect his nose.

Tayvelle used his momentum to push him backward, stepping on his foot to stop him from catching himself. He windmilled his arms as he tried to keep his balance, but she bore down on his foot, keeping him as anchored as possible before his teeter took on a critical lean before she stepped off, features stoic as she watched him fall with a heavy thud. She went to storm past him, pausing a moment to bury her foot into his belly, a sneer to match the one he had used earlier coming over her face as he rolled over and curled in on himself, groaning at the pain he was suffering.

She flung open the door to the room she was in, pausing momentarily at her own quarters to retrieve a small bag. She’d packed it so that when they gave the word, she would be ready to move out.

To embrace her freedom.

Well at least that part hadn’t changed.

She paused as she entered the room where their family ate together. Her parents at the table with two strangers. All four of them glanced at her, a frown from her mother at her disarray. Barely hidden rage from her father as he identified the rucksack. The strange woman. Her eyes accused her of something.

And for a moment, Tayvelle hesitated.

Until he looked at her.

Torinset’s father had the exact same eyes as his son.

Tayvelle was done.

“I’m leaving. Keep your sharding betrothal to yerselves.” She growled, spitting at the floor before moving to leave her home, daring one of them to stop her. Knowing she wouldn’t hesitate to thump any one of them if they dared drag her back. She was walking away now. She would find somewhere else to go.

This was no longer home, for her.

 

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
X'kis
Inactivity Preference:
Adopt?
Mauling Permissions:
Bring. It. On
Anything Else: So long as it meets SWW canon, I'd like Tayvelle to play a part in the reintroduction of Skycoursers. I would like her to remain an apprentice until such a time as this is a possibility, and if it works, would like her to be tapped only after she has aided in the rekindling of that specialty. (If she deserves to be tapped at all. Also, all family members are currently adoptable. She has links to Notkerric and her siblings are as of yet unnamed, ungendered and unranked.

Coded by SanctifiedSavage for SWW


21
Completed and Discarded / OOC OOC Bets WIP
« on: March 03, 2017, 07:43:01 PM »
General Bets

General Bets allow players to bet on how many of each colour a clutch will contain. Ultimately you bet on two things:
  • What Colours in a clutch
  • How many of each colour in the clutch
Spoiler for Example:
Bronze: 3
Black: 1
Brown: 5
Blue: 5
Green: 6
Red: 3
General Bet Bonus Round
If you choose, you can opt for the Bonus Round of betting, where you can add variables for your general bet. Bonus Bets are:
  • Dud Eggs
  • Hatchling Betweens
  • New Mutations
  •   - Colour of New Mutation
  • Mauling
  •    - Candidate, Bonded or Hatchling Mauled
Spoiler for Example:
Dud: 1
Mutation: 1
     Mutation Colour: Purple
Hatchling Betweens: 4
Maulings: 3
     Candidate Maulings: 1
     Bonded Maulings: 1
     Dragonet Maulings: 1
Spoiler for Notes for Bonus Rounds:
- You can only bet on the amount of eggs per clutch. So if you bet on duds, you remove the duds from the total dragon colours you can bet on.
-Bonus Round Bets are higher risk for greater reward. You can get more points for guessing correctly, but there are penalties for guessing wrong.

General Bet Scoring
All Points are Cumulative.
+1 For each correct colour guessed
+2 For each Perfect Colour (i.e. guessed 1 black and clutch has 1 black)
+5 For each correct Bonus Round Extra (Mut. Colour/Mauling Target)
+10 For each correct Bonus Round (Dud/Mutation/Between/Mauling)
-5 for each incorrect Bonus Round (Dud/Mutation/Between/Mauling)
Spoiler for Examples:
- Player guesses 3 Green | Actual number is 1 Green | [+1 Point]
- Player guesses 3 Green | Actual number is 3 Green | [+3 Points] [+2 Bonus]

You can bet on as many or as little things as you want. Simply remove anything you don't want to bet on. You also don't have to bet on every egg in a clutch.
Code: ( General Bet) [Select]
[Script]Player Name[/script]

[bronzed]Bronze:[/bronzed] ##
[blackd]Black:[/blackd] ##
[Brownd]Brown:[/brownd] ##
[Blued]Blue:[/blued] ##
[Greend]Green:[/Greend] ##
[Redd]Red:[/redd] ##
[B]Dud(s):[/b] ##
 [B]Mutation(s):[/b] ##
     [i]Mutation Colour(s):[/i] Colour
[B]Hatchling [i]Betweens[/i]:[/b] ##
[b]Mauling(s):[/b] ##
     [i]Candidate Maulings:[/i] ##
     [i]Bonded Maulings:[/i] ##
     [i]Dragonet Maulings:[/i] ##
Spoiler for General Bet Examples:
Kyya

Bronze: 3
Black: 1
Brown: 5
Blue: 5
Green: 6
Red: 3
Dud(s): 1
Mutation(s): 1
     Mutation Colour: Purple
Hatchling Betweens: 4
Mauling(s): 3
     Candidate Maulings: 1
     Bonded Maulings: 1
     Dragonet Maulings: 1
Kyya

Bronze: 3
Green: 6
Red: 3
 Mauling(s): 3
     Candidate Maulings: 1
 
Kyya

 Blue: 5
 Dud(s): 1
 Mauling(s): 3
Spoiler for messy crap:
+1 for every correct colour
Bonus Points
+1 if you guess the correct colour and amount (i.e. Guessing 5 greens in a clutch of 5 greens)
+10 For guessing all colours perfectly

Specialty Bets:
+2 each correct answer (Cumulative)
+1 each

BONUS ROUND:
Use [*s][*/s] in the code when you want to indicate a hatchling betweening.
All bonus points are cumulative
Eg. guessing two dud eggs correctly will be 20 points, or guessing three dud eggs when there is only two will also give 20 points.
Dud Egg: 10 Points
Mutation: 10 Points +10 Points if you pick the colour too
Hatchling Betweens: 10 Points
Spoiler for Examples:
Sample Clutch
Mauling: 10 Points, +10 if you specify whether the hatchling mauls their bonded or another candidate and get it correct

Incorrect Bonus Answers will incur a 2 point penalty. (-2)
If you bet on a Dud egg, it counts towards the total bets made. i.e. Betting for three duds out of a 25 egg clutch means only 22 eggs are remaining for you to bet on colours and such. This also happens when you bet on a hatchling betweening. You don't get to bet on impression order for any betweened hatchlings.

Spoiler for Points/Work from 03/03/15:
General Bet:
1 Point for every correct colour

Specialty Bets:
2 Points each correct answer
All specialty bets are cumulative points that add to your total score. Eg. guessing correct egg colour and correct hatching order = 4 points.

BONUS ROUND:
Use [*s][*/s] in the code when you want to indicate a hatchling betweening.
All bonus points are cumulative
Eg. guessing two dud eggs correctly will be 20 points, or guessing three dud eggs when there is only two will also give 20 points.
Dud Egg: 10 Points
Mutation: 10 Points +10 Points if you pick the colour too
Hatchling Betweens: 10 Points
Spoiler for Examples:
Sample Clutch
Mauling: 10 Points, +10 if you specify whether the hatchling mauls their bonded or another candidate and get it correct

Incorrect Bonus Answers will incur a 2 point penalty. (-2)
If you bet on a Dud egg, it counts towards the total bets made. i.e. Betting for three duds out of a 25 egg clutch means only 22 eggs are remaining for you to bet on colours and such. This also happens when you bet on a hatchling betweening. You don't get to bet on impression order for any betweened hatchlings.
Egg Colours:
001 | 002 | 003 | 004 | 005 | 006 | 007 | 008 | 009 | 010
Hatching Order:
007 | 002 | 008 | 009 | 005 | 003 | 006 | 004 | 001 | 010
Impression Order:
007 | 008 | 003 | 001 | 006 | 009 | 004 | 005 | 002 | 010

Example 1:
General Bet 1
1 Bronze, 2 Black, 3 Brown, 2 Blue, 1 Green, 1 Red
Score
1 Bronze [+0], 2 Black [+2], 3 Brown [+2], 2 Blue [+1], 1 Green [+1], 1 Red [+1]
Score = 7
Spoiler for Explanation:
1 Bronze - Sample Clutch has 0 Bronzes [+0]
2 Black - Sample Clutch has 2 Blacks [+2]
3 Brown - Sample Clutch has 2 Browns [+2]
2 Blue - Sample Clutch has 1 Blue [+1]
1 Green - Sample Clutch has 2 Greens [+1]
1 Red - Sample Clutch has 3 Reds [+1]
Total score for General bet is 7 out of a possible 10
Spoiler for Egg Prize Suggestions::
"Colour-tastic" - For being able to guess all of the colours in a clutch (General Bet)
"So close" - Guessing 90% of the colours
"Perfect Round" - For guessing all egg colours, all hatching orders or all impression orders correctly
"Inconceivable" - Guessing all Egg Colour & Hatching Order or Egg Colour & Impression Order or Hatching Order & Impression Order Correctly
"Hacker!" - Guessing every single thing correctly which means you must be Alahn or Sanctified using a guest account >_>
"Long Shot" - Guessing a dud, mutation or betweening hatchling correctly
"You Monster!" - Betting on a hatchling betweening
"Fail-Whale" - Attempting one or more of the "Specialty Bets" and not getting any of them right.

Spoiler for Sample WIPs (Work from 04/03/17):

You can bet on as many or as little things as you want. Simply remove anything you don't want to bet on. You also don't have to bet on every egg in a clutch.
Code: (General Bet) [Select]
[Script]Player Name [/script]
[bronzed]Bronze:[/bronzed] ##
[blackd]Black:[/blackd] ##
[Brownd]Brown:[/brownd] ##
[Blued]Blue:[/blued] ##
[Greend]Green:[/Greend] ##
[Redd]Red:[/redd] ##
[B]Dud:[/b] ##
[B]Mutation:[/b] ##
[B]Mutation Colour:[/B] Colour
[B]Hatchling [i]Betweens[/i]:[/b] ##
Spoiler for General Bet:
Player Name
Bronze: 3
Black: 1
Brown: 5
Blue: 5
Green: 6
Red: 3
Dud: 1
Mutation: 1
Mutation Colour: Purple
Hatchling Betweens: 4

Code: (Scoring) [Select]
[Script]Kyya[/script]
[bronzed]Bronze:[/bronzed] | [i]Guessed ##[/i] | Correct ## | [+Score][+Bonus]
[blackd]Black:[/blackd] | [i]Guessed ##[/i] | Correct ## | [+Score][+Bonus]
[Brownd]Brown:[/brownd] | [i]Guessed ##[/i] | Correct ## | [+Score][+Bonus]
[Blued]Blue:[/blued] | [i]Guessed ##[/i] | Correct ## | [+Score][+Bonus]
[Greend]Green:[/Greend] | [i]Guessed ##[/i] | Correct ## | [+Score][+Bonus]
[Redd]Red:[/redd] | [i]Guessed ##[/i] | Correct ## | [+Score][+Bonus]
[B]Dud:[/b] | [i]Guessed ##[/i] | Correct ## | [+Bonus]
[B]Mutation:[/b] | [i]Guessed ##[/i] | Correct ## | [+Bonus]
[B]Mutation Colour:[/B] | [i]Guessed [i] | Correct | [+Bonus]
[B]Hatchling [i]Betweens[/i]:[/b] | [i]Guessed ##[/i] | Correct ## | [+Bonus]
Spoiler for Sample General Scoring:
Player Name
Bronze: | Guessed 3 | Correct 3 | [+3][+2]
Black: | Guessed 1 | Correct 2 | [+1][+0]
Brown: | Guessed 5 | Correct 3 | [+3][+0]
Blue: | Guessed 5 | Correct 4 | [+4][+0]
Green: | Guessed 6 | Correct 6 | [+6][+2]
Red: | Guessed 3 | Correct 2 | [+3][+0]
Dud: | Guessed 1 | Correct 1 | [+10]
Mutation: | Guessed 1 | Correct 0 | [+0]
Mutation Colour: | Guessed Purple | Incorrect | [+0]
Hatchling Betweens: | Guessed 4 | Correct 1 | [+10]


Points Tally: 20
Bonus Tally: 24


Total Score: 44

Code: (Specialty Bet - All fields) [Select]
[b]Hatch Order[/b] | [colord]Egg ###[/colord]| Impression Order
[s][b]Hatch Order[/b] | [colord]Egg ###[/colord][/s]
[b]Hatch Order[/b] | Egg ### | [b]Mutation[/b] (Colour) | Impression Order
[s][b]Hatch Order[/b] | Egg ### | [b]Mutation[/b] (Colour)[/s]
[b]Dud Egg[/b] | Egg ###
Spoiler for Sample Specialty Bet:
1st | Egg 007| Impress 3rd
2nd | Egg 001
3rd | Egg 021 | Mutation (Purple) | Impress 6th
4th | Egg 015
5th | Egg 013| Impress 1st
6th | Egg 003| Impress 16th
7th | Egg 017| Impress 2nd
8th | Egg 006| Impress 4th
9th | Egg 008| Impress 9th
10th | Egg 023| Impress 5th
11th | Egg 010| Impress 8th
12th | Egg 012| Impress 7th
13th | Egg 002
14th | Egg 004| Impress 14th
15th | Egg 005| Impress 13th
16th | Egg 019 | Impress 10th
17th | Egg 016 |Impress 12th
18th | Egg 018 | Impress 11th
19th | Egg 020 | Impress 15th
20th | Egg 011
21st | Egg 024 | Impress 18th
22nd | Egg 022 | Impress 20th
23rd | Egg 025 | Impress 17th
24th | Egg 014 | Impress 19th
Dud Egg | Egg 009
 

Spoiler for notes:
- Possibly need to readjust scoring
- add Mauling Bonus Round (and bonus for bonded or another candidate
- Bonuses Stack
- Simplify Scoring templates?

22
Brown Riders / Approved X'kis [07.02.2549 9th Pass] | Brown Rider
« on: February 27, 2017, 02:09:43 AM »

Play By:
KRIS HOLDEN-RIED
Biography

First Name:
Xydrakis
Honorific:
X’kis
Nicknames:
Whatever you like.
Date of Birth:
07.02.2549 9th Pass.
Place of Birth:
Ista Hold
Dragon Color:
Brown
Impression Age:
2562/13
Wing Rank:
Weyrsecond
Weyrmate:
Currently Eimerra

Your Reflection...

Appearance: X’kis is every inch of him a soldier. He stands tall and straight backed, with blue eyes that exude a comforting warmth when he looks at you. He’s soft spoken, with expressive features and the more-often-than-not appearance of a makeshift beard soften a sharp jawline. His hair, cut to a medium length, curls at the end, a lovely honey brown that turns a burnished Gold in the sunshine and an inner strength emanating in his motions.

Wearing nothing but simple clothes, be they riding leathers or casual attire, and adorning himself with neither trinket nor accolade, this man is the perfect embodiment of a duty-bound brown rider. He’s unobtrusive, calm and always seems as though he’s listening to you. He looks like the sort of man you want fighting by your side or standing behind you as you do your duty.

He has suffered some, in the past, and a burn covers his left side, starting just below his pectorals and brushing his hip. The largest by far of the scars that decorate his body in ways trinkets do not. Over twenty turns fighting thread has left him with minor threadscoring on his extremities, a particularly nasty one decorating his face. A thin line almost circling his left eye and sliding down his cheek to be lost beyond his collar bone. He does not hide these, however, though doesn’t wear clothes that will bring unnecessary attention to his battlescars.

Response to 9th Pass Catastrophe: X’kis was practically born a refugee, owing his life to those who had risked theirs to save him. Impressing so young meant he was assisting in the war against the sporadic threadfall that devastated Pern for a quarter of a century, and with the losses faced throughout much of his formative years, X’kis found himself bound by duty to the weyr and the people he defended. While it was never an easy task, he met each day with a steady determination, and would mete out the catastrophe by internalising as much of his emotional turmoil as necessary. Despite the constant threadfall not having returned since the 9th pass, there will always be a part of him hardened to the possibility that one day, before he’s able to take that final leap between with Maelboroth, he will find himself wing-to-wing with other dragons facing off with the menacing silver threat once more.

Response to dragon color mutations: So Fort Island held more surprises then new predators and the unexpected deaths of a child or two, but what’s the point in stressing over a few new colours? X’kis has never been the sort to judge a dragon by their appearance. It is what they do with themselves that matters. So apart from the oddity of the mutated colours, this brown rider sees only more dragons to help protect the future of Pern.

Who are you...

Likes:


Weyrlings/Candidates : Candidates, and moreso the weyrlings that are produced from them are the future of the weyr. They’re the ones that will replace the old, the sick, or the dead one day. During the catastrophe, it was the weyrlings working hard to graduate that ensured fighting wings stayed in the air. They gave the riders hope. Candidates did their duty despite the losses they would oftentimes incur on the sands themselves, despite their own backgrounds. They gave the dragonets the freedom to choose their bonded and kept dragonet losses down. He thouroughly enjoys the chance to see both candidates and weyrlings and will often try and catch up with their own lessons if given the chance. He will try to time his returns to the weyr around hatchings for this very reason, eager to see the impression of the next generation of riders.

Search Dragons : His uncle being a searchrider was definitely a critical part of his love of the empathetic blues and their equally empathetic riders, however even beyond them, these partners who have this innate ability that no-one quite understands are worthy of recognition. Sure the hatchings could rely purely on the crechlings turned weyrbrats that are often the first identified to stand, but these riders will find gemstones among the Pern populace, caring not for someone’s background. Without them, X’kis did not see a way for them to ensure such a high impression rate for newly hatched dragonets. And every time he is not required to grieve for the loss of one so young, he finds himself mentally thanking the searchrider responsible.

Drills : X’kis sometimes feels as though his entire life has been made up of drills, and then carrying out those drills in real life scenarios. Instead of resenting the oftentimes repetitive instruction, X’kis revels in the chance to participate, often taking a few hours out of his return to the weyr to join one of the wings in drill training (often, Prairie Wing since they focus so heavily on them) if and when he finds himself time to do so.

Prairie Wing : Prairie Wing and it’s Wingleader, Z’tai are regarded highly by X’kis. Their dedication to assisting in the continued development of riders who are not quite ready to be completely independent is commendable, and those riders that choose to stay once their shortcomings have been fixed are met with the highest regard from X’kis. A wing such as Prairie would save so many lives in the future, and help to minimize the sometimes deadly fuck ups that weyrlings can and have gone through in the past on graduation. If it weren’t for his belief that he would be more use for the weyr as part of Mountain Wing, Prairie Wing would be his first choice.

Dislikes:

Substance Abuse :  While he understands many people look to drugs and alcohol to wash away their past, X'kis feels that remembering the past is important for the future. He's not going to have time for substance abusers, though can tolerate people who prove their addictions do not affect their ability to serve the weyr.

Liars : The people of Pern have gone through too much for dishonesty to be sewn amongst them. Lying and manipulating to twist things your way are horrible things to do when your very survival is dependent on your peers. All lying achieves is mistrust amongst potential friends, and second guessing someone’s motives every time they put their hand up to volunteer for something. X’kis doesn’t have time for those sorts of people.

Classists : There are ranks for a reason, however X’kis sees value in dragons and their pair as a whole. Just because his dragon’s hide is brown does not disqualify him from a leadership role. Just because your dragon is bronze does not mean you get every weyr leadership role. Dragons are the way they are for a reason, and those that abuse their position over others need to be brought to heel.

Runners :X’kis always wanted to do what he could to help out, and he tried a few times to assist in the safe relocation of runnerbeasts, both before and after becoming a rider. Unfortunately, every time he managed to end up on the wrong side of the stupid beasts, either kicked, bitten or, on one occasion almost crushed when the runner fell sideways. Added to the fact they weren’t to be used as a food source when their food stores ran low and he just doesn’t have time for the beasts, nor anyone valuing them above all others.

Strengths:

* KIND : X’kis has never had cause to hate others, and despite the catastrophic life he has led, he sees no reason to be cruel to others. Even when encountering the more… unsavoury characters in weyr and hold, X’kis found he was always able to show some sort of kindness. Perhaps sharing food or offering to repair a hold in their shirt. There was enough pain, and general unrest in the world he grew up in without adding one’s own, possibly warped world view to things.

* CALM : X’kis isn’t going to lose his head over many things, able to assess situations as they come and react in a rational manner. He’ll get about excited as anyone over good news, and will mourn losses like the rest of the world, though you’ll never find him throwing himself into a frenzy based on circumstances arising that are out of his control. If something happens, and he can deal with it, he will step up to the mark without hesitation. If it’s not something he feels as though he’s capable of dealing with, he’ll find someone who can. He’s not going to lose his head just because something is beyond his abilities.

* DUTIFUL : Despite being raised in a hold, impressing so young in his life instilled in X’kis a firm believe that duty to the weyr and the people they swore to protect was the be all and end all of life itself. He will never shirk in his duty or try and excuse himself from fulfilling the requirements of those superior to himself, regardless of the personal benefits doing so may get him. Everything he is he owes in some part to those who came before him, and it is his job now to pay that debt, no matter the cost to himself.

* ACCEPTING : Relatively easy going and able to forgive easily, X’kis sees no point in dwelling on the negative aspects of life and is willing to make the best of whatever is thrown his way. He takes pride in his personal lot in life and while he has no over-the-top ambitions of his own, he is more than happy (not to mention capable) to step up to the mark when it is required.

* METICULOUS : In the care of his dragon and the care of his gear, X’kis is second to none. He has a fixed routine both at the weyr and away in which every aspect of dragon care and gear maintenance is maintained. It is one of the reasons he doesn’t require many items of clothing. He works hard to ensure one item will last him as long as possible.

Weaknesses:

* UNAMBITIOUS : Happy with his lot in life, X’kis has never pushed for positions of rank, despite whether or not he would be suited to it. Fact of the matter is that he’s always seen others as having better qualities than he to lead. There are many qualities of a good leader, and while he himself has these, he firmly believes that there is always someone better suited than he.

* SOLITARY : There was a time in his life where teamwork was everything and being surrounded by people was the norm, however with the heartache of the past few years he has found himself drawing away from others and holing himself in his weyr with just his flitter and dragon for company when not doing his duty for Mountain Wing. His self-imposed solitary confinement means that while he may hear whispers of the goings on in the weyr, while he was part of Mountain Wing, X’kis remains quite oblivious to the weyr and whatever politics affect the people. His first and foremost duty in life is to the weyr. He doesn’t need to be social to do his duty.

* GUARDED : X’kis has lost a lot over the decades. With no family and friendships ruined by the cruelty of threadfall, this man has a hard time letting anyone past the walls he sets up to protect himself. He will do what is required of him, and holds respect for many a person. He’s just not quite capable of letting himself relax socially. He’s doesn’t want to set himself up to fail as he feels like there’s been enough of that in his past. He’s better able to protect the future of the weyr if he’s not socially invested in it.

* GUILELESS : X’kis always thinks the best of people which leaves him blind to the political and manipulative maneuverings of others. He is unable to identify ulterior motives, and is willing to trust a person at face value. Since he himself would never even think to consider a hidden agenda in regards to climbing the social or political ladder, he cannot see this in others unless they slip up, and even then, a seemingly sincere apology is usually accepted. He’s not one to dwell on your past mistakes.

* RIGID : Duty to the weyr is valued above all things and X’kis will not tolerate being unable to fulfil what is required of him whenever it is required. Everything he does is to better the weyr, and there is no time for slacking. He’ll often push himself to the point of exhaustion if he feels it is required that he does so. Fortunately, all riders must eventually return to their weyr, and it gives him a brief period where he can try and unwind, if only to relax long enough to get some rest before starting all over again the next day. He carries the weight of the world on his shoulders and can often be a difficult person to deal with once he’s found some downtime.
 
Describe Yourself:

* HUMBLE: ----- X’kis sees who he is and what he can do for a weyr. He does not expect praise for doing what needs to be done, and does not think himself better than his peers. He is a brownrider. He does not need to be congratulated for doing his duty.

* RELIABLE: ----- If you ask X’kis to do something, Faranth knows he will do it, and do it well. He was the sort of person you wanted in your wing during a threadfall, more than capable of supporting you mid-flight should something happen. If you need him, X’kis will be there, regardless of the cost.

* TRUSTWORTHY: ----- X’kis can be trusted with your secrets. Even if he was that little bit more social than he is, he understands the value of keeping one’s mouth closed, if only because your secrets are not his to tell. He may not be very approachable during his downtime, but when he isn’t off doing his duty for Mountain Wing, he can and will be approached by associates (He’s not quite confident enough in himself to call them friends) who are more than willing to fill him in on all their going-ons since he last left.

* MINIMALISTIC: ----- Both personally and in his weyr X’kis is not one to surround himself with superfluous items. His weyr contains a cot, a few old furs and a chest that contains only a few items of clothing, all of which show the unmistakable signs of being meticulously repaired whenever required. Even when he finds himself needing a newer item, he’ll often keep his old stuff to assist with maintaining said item if possible. He has no heirloom items that he rescued in one of his moves through childhood, nor the formal gather wear others may have squirrelled away. He functions with only what he needs and no more.

* FAIR: ----- There is no point taking sides in an argument, and X’kis will often remain impartial to whatever parties are having issues. He tries to take in all points, dismiss those items that are redundant or simply non-issues blown out of proportion by the underlying problems and do what he can to come to a fair agreement. He has never had someone say he was unfair, and he prides himself in that. He will do what he can to hear you out, but if you’re wrong, he will not hesitate to tell you so.

The Magic Touch: X'kis managed to find time throughout the 9th pass to learn to dance. It was a pastime that made Cinta worry less about the catastrophe and a skill that doesn't often get the chance to see the light, particularly since the woman who inspired it is no longer with him. If the stars are aligned properly, however, you may find him a willing dance partner despite his hesitation.

Family...

Mother: Xydra, Holder, b.2536 d. 2551
Father: Kiston, Holder, b. 2532 d, 2549

Siblings: None.

Children:
Cydra, Female, 2566
Xynta, Female, 2566
Linaris, Male, 2568
Tadraki, Female, 2571
Intis, Male, 2573

Tell us a story...

* 2549, 0 Xydrakis is born only a few months before Ista holders are forced to evacuate the hold. He’s the first and only child of Xydra and Kiston. During the evacuation, Kiston succumbs to a thread cluster, and Xydra ends up badly scored trying to rescue him. Xydrakis’ Uncle, L’ris of Blue Teffith is one of the dragons trying to prevent the casualties during the move and finds his sister and Xydrakis. He takes them to Southern Hold, where their other sister and her family resides, hoping the grubs would minimize any further loss for the tiny family.

* 2551, 2 Fall of Telgar Hold, Smith Crafthall, Technist and Plastic-Smith Crafthalls. This is the turn his mother dies. She tries to fight it off, but the grief for her husband and the terror of the catastrophe has resulted in a chronic depression, so when illness from the infection overwhelms her early in the turn, she doesn’t have the willpower to prevent the complete failure of her body. Xydrakis is too young to comprehend what has happened, and while he cried for her loss, the truth of the matter wouldn’t be clear for a few years.

* 2555, 6 Fall of Paradise River Hold. Eastern Weyr is abandoned. The grubs his uncle thought would protect them are doing something to keep up with the constant threadfall, though it isn’t nearly the complete protection they offered when threadfall followed a regular pattern. He is still living with his aunt, and his uncle will often visit to ensure she is not put off by the forced rearing of her dead sister’s child. He does not form any lasting attachments with the family who shelter him, and learns to live off the bare minimum so as not to burden them too much. He is old enough now to understand that he is an orphan, and looks forward to his uncles visits to break the tension that seems constant in his home.

* 2558, 9 Fall of Southern Boll and Weaver/Glass-Smith Halls. Feeling the pressure of their lives his aunt pushes him to be useful, tired of having to look after her own children plus the orphan. She does not want to disrespect her sister’s wishes, but the strain of caring for an extra mouth that is not her own distances her and her husband further from Xydrakis. His cousins are all older than he, and he has no relationship with them. The visits of L’ris and Teffith are one of the few things he looks forward to. Meanwhile he tries to make himself useful, seeking out the crafters living at Southern Hold to see how he can assist. Becomes something akin to a jack of all trades and finds himself away from his aunt’s house more often than not.

* 2561, 12 Fall of Southern Boll and Weaver/Glass-Smith Halls. Telgar Weyr is abandoned. Again, while not physically affected – since survivors seemed to be moving to the holds on the northern continent, Xydrakis is more than aware of the pressure their world is under. The Grubs are steadily failing to maintain the protection of the lush jungle and any hope of having something after the pass ends is fading fast. His uncle, still visiting regularly decides that the Southern Continent will no longer be feasible for his relatives and so moves to evacuate them before the official call to do so. On arriving, Teffith comments that Xydrakis may be suited for candidacy, and so while he offers to take them with him, his sister and her family ask to be left at High Reaches Hold. There is no teary farewell from Xydrakis, both parties being relived to no longer be burdened by the other. The prospect of being eligible for a dragon like Teffith brings with it a resolve for Xydrakis to do whatever it takes to assist in the survival of their planet, and he throws himself into weyr duties as if he were born to it.
L’ris gifts him with a fire lizard egg, trusting his dragons assessment of the child and deciding that a fire lizard would help prepare him for what he felt would be the inevitable impression of a dragon. The moment the little blue hatches, Xydrakis names him “Lesiff”, after his uncle and his dragon, a tribute to the security the bluerider had offered unwaveringly. He does not dally in teaching the eager flit some basic commands, and while finding the prospect of a larger version of the bond for the future a little daunting, he resolves to do his duty and present himself as soon as he is able.

* 2562, 13 It took longer than anticipated, but Xydrakis hits puberty and loses his virginity in the same month. Able to finally stand for a clutch, he is one of many hopefuls to present themselves to the eggs produced from Rayneth and Blyth’s flight.  It was his first official hatching, and he didn’t quite believe the soft voice in his head telling him their name was Maelboroth. He questioned it for a moment, before realizing that the rainbow eyed brown dragonet was, indeed, bonded to him, and, delighted, he fed the starving creature. Taking the honorific “X’kis”, he threw himself into his weyrling duties with the same eagerness as he had as a candidate, adhering to a rigorous schedule he set himself around his day to day duties to further ensure he was able to fulfill the duties required of him. He had little to no downtime from that point on, dedicating everything he and Maelboroth were to the weyr and the dragons that protected them.

* 2563, 14 Fall of Nabol Hold. The riots and the accusations thrown towards High Reaches Weyr angered X’kis, and he was quick to quiet anyone who thought that Nabol may have had a point. He knew the riders would do their best to protect every person on Pern, and was able to better understand just what that meant now that he lived at the weyr. He had already lost some of his peers to accidents, and despite his young age was aware of the burden he carried as a brownrider.

* 2564, 15 The year Maelboroth and X’kis graduate weyrlinghood. X’kis perseverance pays off and he is placed in a fighting wing straight away, he repeated performance in the weyrling drills and the death of a small bronze dragon opening a slot that needed to be filled. He works hard trying to ensure none of his wingmates are burdened by his appearance among them, and sustains only a few threadscores during the turn, mostly the result of changing fall patterns as opposed to incompetence. Nothing serious however, and he and Maelboroth don’t go more than a day or two without being fighting fit. Ruatha Hold Falls and more refugees swarm the holds, making their job a little easier as holds and cotholds are no longer sustainable.

Partway through the turn Rakaith, Maelboroth’s golden clutchmate rises for the first time and Maelboroth goes to chase, eager to push test his clutchmates in their attempt to catch her. He figured speed wouldn’t be required, and so was lagging behind when Rakaith found herself in the middle of threadfall, the deadly tendrils consuming her and her closest suitors before the group of them just disappeared between. The suddenness of it caused both dragon and rider to reel, though thankfully Maelboroth had returned to the weyr before the storm caught up with him. Rakaith’s rider took her life a heartbeat after, and both dragon and rider swore to do what they could to prevent it happening again. Maelboroth has since taken a look-before-you-leap attitude to chasing queen flights, and developed enough discipline to ignore the call for as long as needed to ensure he didn’t chase when his life could be in danger.

* 2565, 16 The first flight Melboroth wins is with a large green dragon called Seltith, X’kis finding himself completely at home with her rider Cinta. While the woman is slightly older, X’kis ends up moving them to his weyr late in the turn, Cinta becoming pregnant not long after. While he does not shirk in his duty, X’kis finds happiness in the bright, bubbly woman and her equally bubbly dragon, and Maelboroth is content refusing the call of queen flights with a lifemate of his own.

* 2566, 17 After a hard pregnancy and a harder labour, Cinta gives birth to twins. Two beautiful baby girls, Cydra and Xynta who are the picture of health. Cinta stays out of the sky for longer than what she would have to with just one child, however recuperates well by the start of the following turn she is healed up and able to return to the wings. X’kis is delighted at the birth of his first two children, and is glad they won’t have to grow up alone as he did. They go to the crèche as soon as possible, and X’kis and his weyrmate leave their upbringing to the capable hands of the weyrfolk.

* 2567, 18 Cinta falls pregnant early in the turn and is on light duties for most of it. Southern, Delta and Dorado Hold, Ierne Island, and the Dolphineer craft hall all fall this turn, followed by the abandonment of Southern Weyr. Fort Weyr are fortified by the influx of new riders, and his uncle expresses concern with finding suitable candidates for clutches, the tension in the holds from the overcrowding causing even the best searchdragons grief so far as finding suitable minds. A wing change causes X’kis to be in the same wing as his uncle, and their first they develop a deeper connection with one another through their shared experiences. X’kis found himself in the same wing as his uncle. During the early hours before rukbat rose, near the end of a shift, a clump of thread heads towards Maelboroth, unnoticed as they dive for another clump further away. The first they knew of it was when flames seared down X’kis’s side, scorching the dragon hide beneath as L’ris and Teffith swoop down to save them from what would have been a life-threatening threadscore. Uncle dies protecting X’kis and Maelboroth from a nasty clump that had swung in on his blindside. Maelboroth reacted quickly, darting between and offering them swift relief from the burn, reappearing a few coughs later and swinging to seek medical attention for X’kis. MAelboroth was keening as he landed, his eyes whirling with his heartache. At first it seemed as though it was because X’kis was dying, but the burns were painful, but superficial. It was for Teffith that the brown cried, for the blue and his rider had gone between at the same time as Maelboroth and X’kis, they just hadn’t reappeared. The reprieve caused by the burn gave X’kis time to recover mentally, and by the time he was cleared for duty again he was not mourning his uncle’s loss as much as he was previously. He did get some time to spend with his weyrmate, heavily pregnant at the time, and was fighting fit, though a little more wary of the danger he faced.

* 2568, 19 High Reaches Hold falls on the eve of the birth of X’kis third child, a boy he names Linaris after his uncle. He is happy to pass on his uncle’s name, and Cinta allows him to do so, leaving the boy at the crèche and joining the ranks of fighters once more.

* 2570, 21 Maelboroth’s clutchmother, Rayneth is lost to threadfall, and Cinta proves pregnant once more. X’kis is glad that his dragon does not have the same attachments to his brethren as he does, and they continue their duty as per normal, though saddened by the loss of yet another queen. It simply furthers their resolve to keep hatchings safe for future weyrlings.

* 2571, 22 X’kis fourth child is born, another girl they name Tadraki. As with the other children, she is moved to the crèche as soon as Cinta is well enough to rejoin the fighting wings. X;’kis is part of the fighting wings that attempt to save Tillek Hold and the Fisher Crafthall, however they are unsuccessful. He is annoyed at his inability to save the smaller holds and supports the decision to move everyone to Fort Weyr. The chaos of the move results in neither he nor Cinta knowing what becomes of their children, and he finds himself assuming the worse. They are but children afterall, unable to help themselves yet. It is a disheartening moment for them both, however X’kis, at least understands that their survival was always dependent on the crèchemothers. It was impossible for them to have made time for the children with the constant threadfall, and it is with sad acceptance that he acknowledges their existence being outside his hands.

* 2573, 24 Intis, their fifth and final child is born, a healthy boy who is taken into the crèche as per Cinta and X’kis usual decision. This is the last time Cinta allows herself to carry a child to term, for though he was born health, Cinta had suffered during the labour, and was unable to return to the fighting wings for the better part of the turn. During one of their brief respites, they discussed this, and while they had no idea what had become of their children, they decided they had done enough to help with keeping the Pern population up thus far and they threw themselves into their duty as they had always done before.

* 2574 – 2580, 25 – 31 These turns blurred together, broken up by Seltith’s flights and the occasional wing changes for both Cinta and X’kis. If their children had survived this long, they did not know it, and while having been on a break during a few hatchings, neither one was in any mind to watch and see if perhaps one of theirs were attending. Any downtime that they manage to spend together is spent preparing themselves and eachother for their next duty.

* 2581, 32 So many dragons in one spot has disastrous results, with six queens rising at once. Seltith, whose own rising usually clashed with a gold ended up attempting to fly at the same time, though the chaos of so many queens in the air at once left her trapped as she had never been before. She tried to fly away from the warring golds, though managed to be inadvertently swept up in the scuffle and disappearing between when she found herself on the receiving end of a gold’s claws. Maelboroth couldn’t do a thing to save her, and the shock brought X’kis to his senses long enough to watch as his weyrmate stepped off her ledge to join her dragon in death.

* 2582 - 2586, 33 - 37 With the death of his weyrmate, X’kis withdrew from those around him completely, committing himself to weyr and duty above all things. He refuses to pursue the possibility that his children are alive and well, not prepared to face the heartache should he confirm they aren't. He participated in each flight that occurred out of duty, and nothing more, sating his lust as needed before returning to his weyr. He had managed to swap with another brown rider, and no longer held onto the trinkets and adornments that Cinta had insisted on using to personalise their home. Every item was of necessity. His weyr was for recuperating between shifts. Nothing more. If he managed to father more children after this point, he did not know. His focus only on ensuring he was fit and ready for each and every threadfall he was required to fight.

*2587 - 2589, 38 - 40 with threadfall finally finished, Maelboroth and X’kis are sent out to help in the search for somewhere viable for a new home. He’s mortified at the damage he sees, having flown east as per his orders. When he returns, disheartened to have found nothing, he finds that D’bir and Thianorth had found themselves an island for them. As Maelboroth appears capable, X’kis volunteers to be one of the dragons flying straight, taking those that are pregnant or otherwise unable to go between to their new home the long way. It is a long trip, but it provides him with the first semblance of peacefulness since he first realized what was happening with their world. When he is asked to join Mountain Wing to assist with the surveying of their ravished lands, he accepts without hesitation, and together with Maelboroth and Lesiff, upholds his wingleaders orders whatever they may be, returning infrequently to their new home. A small voice in the back of his head suggests this would be the perfect time to seek out the five children he shared with his long lost weyrmate, however, with the youngest due to turn 16 that turn, he had well and truly missed the window to be an attentive and caring father and decides to ignore that voice.

He misses the hatching of Black Neisoth, and while irritated by the black dragon’s mannerisms as a weyrling, participates in Kalestath’s flight when the black dragon was mature and concedes defeat to him and his rider. Though there may be temperament issues with the black dragons, X’kis is no stranger to taking on responsibility early in life, and deigns to give S’bok the benefit of the doubt. Either way Neisoth had won the senior gold’s flight, making S’bok his superior.

Curiosity brings him back to the weyr in time for the next hatching, and apart from the exuberance of the little reds, X’kis sees no harm in the tiny creatures. Maelboroth expresses irritation at the black dragonets, and despite their misdemeanor during training X’kis decides to wait to see what the riders themselves become once they hit adulthood.

*2590, 41 Called back in time for Imyth’s flight, Maelboroth and X’kis participate as per their usual duty since the death of Seltith and Cinta. The mass exodus of the larger bronzes, inexperience of the ones still in play and Imyth’s smaller stature all come together so that Maelboroth ends up being the one to catch the pale gold dragon, much to the surprise of the weyr, let alone the rider himself. Maelboroth is uncharacteristically smug about the matter and while stunned, X’kis swears to uphold his duties as weyrsecond with the same unwavering loyalty he has met every other task. It’s the least he could do for the weyr.

They need a bit more competition, X’kismine. We can’t allow Imyth to be easily caught. The soft voice of his dragon hummed through his head with only the faintest hint of flightlust, a feeling neither of them was unfamiliar with. He stood at the entry to their weyr, eyes to the sky as he heard the pale gold bugle her challenge to her would be suitors, little attention given to the sudden appearance and disappearance of so many bronzes that should be participating.

X’kis had been ready for this moment. He’d known the queen was due to fly soon and knew it was their duty as always to provide some competition for the more cocky bronzes. He could outlast many of the smaller and inexperienced ones in the air, and in doing so they wheedled out the ones less suited to father a clutch. It was the least they could do for the weyr, plus it was at least a little fun, particularly when there was no longer the risk of a queen dying from threadfall mid-flight.

So it was with little delay that Maelboroth took him to Junior Weyrwoman Eimarra’s weyr, the slight pause as out of habit, the massive brown checked the sky ahead of the queen for any threats. There wasn’t much he could do if she were in danger, but he could at least minimize the risks to himself.

X’kis, disciplined as ever stood back from the ledge, face darkening as he glimpsed the young woman so precariously perched. But there would be no moving her. No until the winner was found. As his vision started to overlap with his dragons, the brown deciding the sky was clear enough for him to join, he found himself noting those dragonriders who stepped forward, trying to match their faces to the glistening hides he was approaching. He took a deep breath, looking out towards the weyrbowl and the myriad of dragons he sotted in the distance, releasing the final barrier to fully meld with his bonded’s mind and give the queen a proper chase.

Maelboroth was in fine form, keeping an eye on Imyth’s twists and turns while pacing himself for the long flight ahead. He may not have had the same agility as smaller browns, but he was a match for most bronzes, and the pale queen was larger again, giving him plenty of opportunity to anticipate her erratic pattern. He had chased greens in his past, and while queens may fly for longer, they had nothing on the sporadic pattern of their comparatively tiny brethren.

X’kis found himself relaxing into the familiar rhythm of a queen flight, swaying slightly on his feet as he mirrored his dragons actions in the air, the odd, double overlay of his vision swimming with that of Maelboroth’s.

The Brown dragon glance to either side, disappointed to see so many dropping out as the first mark passed. Where were the suiters to match such a beauty. A dragon worthy of fathering a clutch for the pale gold. Do not let their pretty words fool you. You are worth far more than they would have you believe. he whispered, the voice soft in Imyth’s mind, even as it would jeer at the others giving chase. He would not tolerate an easy win. There were only so many worthy of flying a queen and he would not tolerate any less.

He remained mostly silent, almost smug as his superior stamina started wheedling out the younger bronzes. The bronzes who were not suited to this queen. Let them try with the weyrling who would rise in a turn or two. Imyth was not for them.

X’kis stepped closer as the current failures began to step out of the weyr, a leaden motion that was but a parody of Maelboroth’s own distance from the queen. This flight was different to normal. Maelboroth had a determined edge that he did not usually have. X’kis had trouble separating his thoughts, finding himself sneering at the thought of another winning. There were too many whelps in this flight. Too many participants that hadn’t been tested. Imyth deserved better.

He cruised behind her, wings burning with a familiarity that drove him forward with more determination than before, following her movements, pulling away from the less agile of his own bretheren, his stamina pushing him forward as she bellowed her challenge to the sun.

X’kis and Maelboroth moved at the same time, the brown pushing past his competitors to latch onto the larger dragon as his rider grabbed the woman from behind, twirling her away from the ledge and laying her on her bedfurs in one fell swoop, his dragon pressing his body against hers as they mimicked eachother, mind and body one as they claimed their mate.

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
K'zaya
Inactivity Preference:
Ranked NPC – so Adoptable
Mauling Permissions:
No One Lives Forever ~ 50 post limit
Anything Else:
I've made his children adoptable, and have it so that X'kis has no idea about them. While I've named five, it is feasible that he ended up with more after the death of Cinta, so I'm able to adjust his history accordingly if you're interested. I have kept them vague so you may decide their fates yourself.

Coded by SanctifiedSavage for SWW


23
Bronze Riders / Approved K'zaya [14.09.2566 9th Pass] | Bronze Rider
« on: February 06, 2017, 02:19:41 PM »

Play By:
RUPERT GRINT
Biography

First Name:
Kizaya
Honorific:
K'zaya
Nicknames:
Clutz
Date of Birth:
14.09.2566 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Bronze
Impression Age:
2587/21
Wing Rank:
Wing Rider of Prairie Wing
Weyrmate:
None

Your Reflection...

Appearance: Tall, gangly, lightly muscled. Despite having 23 turns under his belt, K’zaya still hasn’t quite managed to fill the role of a strapping, barrel chested young man. He has the appearance of a bloke that you would pick out in a crowd as being an easy target. You can easily see yourself getting the better of him in a fight, and you’re probably not wrong so long as his clumsiness doesn’t let him get in a couple of lucky shots. Despite his lack of “Rugged Manliness”, one would be inclined to call him pretty, perhaps even handsome in the right light. His face wasn’t quite round enough to be cute, though the devilish grin that often spread across his face added to his appearance.

Not one to fuss about his looks, he regularly sports a light, ginger shadow over his jaw, and his hair, rarely brushed, is cropped just past his ears, long and shaggy in a lovely burnt orange colour. Small green eyes stare out over a broad nose, and his clothing choices more often than not reflect his nonchalant attitude, barely being suitable for the day’s weather conditions though often layered so as to give him some semblance of bulk.

Response to 9th Pass Catastrophe: K’zaya saw his father get threadscored so badly he and his dragon disappeared between forever. Since then he’s felt a cold numbness whenever events become too painful for him. The fear, terror and general panic that followed that incident are barely remembered, despite K’zaya’s age at the time. Some part of his subconscious deigned the full impact of the catastrophe would damage K’zaya, and so he instead finds himself uncaring of the strife that preceded his life at Southern Winds Weyr. His ability to retain information has been compared to that of a dragons, in that excepting important things, he’s not likely to remember or care about events that are more than a few months away.

Response to dragon color mutations: While he may have been concerned about what a black dragon would mean when Neisoth hatched earlier on in the turn, his bonding with Fyenoruth, followed by Neisoth winning a gold flight has made him a firm advocate for the black dragons that could keep up with a bronze. More competition meant he had less chance to catch a Gold and more opportunities for safer pursuits in life, so his attitude is very much “Bring on the Mutants” should anyone care to ask.

Who are you...

Likes:

Freedom – Having to stick to a daily schedule irritates the shard out of K’zaya. All he wants to do is be able to pick and choose what he does, when he wants to do it. As such, he takes as much time as he can during periods where he’s able to be a little bit more lenient in his duties, and revels in being able to do whatever he likes after their drills and chores are done for the day.

Celebrations – Who doesn’t like a good party? While willing to go all in at events such as turns end, where there’s plenty of cause for revelry, he’s also one to celebrate the smaller things in life. If it’s worth being enjoyed, it’s worth being celebrated. No need to stick to the same old traditions. Let’s have an annual dance to celebrate that cheeky little blue fire lizard finally catching himself a gold. No matter that the resulting clutch is going to be pathetic!

Klah – There is something about a nice strong cup of klah in the morning that just makes K’zaya’s day. The fact that’s it’s one of the only things the Weyr still seems to have an abundance of (fish, of course, being excluded) makes it even better. He will rarely be seen at a meal without a steaming mug of the caffeinated beverage in reach, and will never decline someone’s invitation should there be any mention of klah being consumed once the invitation is accepted. 

Open Spaces – Being stuck underground for a lot of his childhood, and only really being given the go ahead to explore in the last few turns has taken its toll on K’zaya. He is always eager to be outside, away from the confines of the crèche, or a barracks, or a weyr itself. He wants to be in the fields. Out among the stars at night. There was no risk of thread anymore, and he’ll be inclined to spend a night outside with his dragon for company

Dislikes:

Queen Flights – In particular the Senior Queen ‘cause he and Fyenoruth are forced to chase when she gives flight. His fear of being placed in a leadership position, however tenuous it may be, making Queen flights almost unbearable.

Chores – The bane of his existence as a candidate and weyrling. Chores were only made bearable by the opportunity for the work to be shared among others. If there was a way he could get out of doing any work at all, he’d commit himself to it. At least now that he’s a fully-fledged rider there seem to be a few less chores to do. Though only because of all the drills.

Choices – In his effort to please everyone, giving K’zaya a choice, particularly in matters of importance, is something he dreads. He knows there are multiple ways to do things, and left to his own devices is perfectly capable of choosing which way he should be going to get a task done. But if someone else were to ask him which of two (or more) things he would rather do, chances are he’s going to hesitate to answer. He doesn’t want to ruin relations with the person asking by picking one thing over another, nor does he want to make himself appear unwilling by selecting a “wrong” choice. Ultimately the best way to go about it is to ask him to do something. He’ll decide on his own how to complete that task, because that’s all that’s been asked. Choices mean he’s being tested, and he gets quite stressed over even the smallest of queries.

Fighting – Mainly of the physical variety, K’zaya will do what he can to avoid any hand to hand combat. He understands the need to learn how to spar, and that riders will always have to train their body’s for a physical fight, but that doesn’t mean he wants to go getting involved in a punch up. Words are fine. Arguments are a part of daily life. But swinging punches at eachother? He’ll have none of it.

Strengths:

* LOVING : Despite the fact he has no clue who his kids are, k’zaya is an affectionate and caring person. Now that weyrling training is over and thread no longer a threat, he’s able to show this side more often.

* PROTECTIVE: K’zaya isn’t the sort of person to allow people around him to be hurt in any which way. He’s the sort that will get in the middle of a fight to save someone from getting hurt and will do what he can to pre-empt any sort of pain to anyone he may know, loved ones or otherwise.

* ENDURING : His ability to forget pain, physical and emotional helps him to do more than what one would expect. He can take a beating and so long as he’s not completely broken, will continue to do his job, particularly if not doing so would cause harm to his loved ones.

* THICK-SKINNED : Insults mean absolutely nothing to K’zaya.He’ll take a physical threat seriously, but words aren’t worth his attention. He won’t try and exchange insults, nor will he give them any acknowledgement. If you end up deciding you want to get a reaction out of him through words, at best he’ll say goodbye before he exits the conversation.

* AMICABLE : Truth be told he wants to be everyone’s friend. It doesn’t matter how different you may be, K’zaya is going to try and find a bit of common ground so you’ll have something to talk about. It does mean he’ll walk away if he thinks there’s going to be a confrontation, because once you’ve done that, there’s no turning back.

Weaknesses:

* CLUMSY : No matter how long he’s had them for, K’zaya has an issue getting his limbs under control at the best of times. Likely to trip over a stone, stumble into someone at the most inconvenient of time or step on the tip of a dragon’s tail wherever he goes, there is rarely a time that K’zaya doesn’t have some sort of graze on his body (or has been the cause of a graze on someone else). So maybe think twice before accepting his offer to dance during turns end

* UNASSERTIVE : He wants to make sure he’s doing right by everyone, and doesn’t like coming across as the bossy type, so he never really pushes anything on anyone else. He may believe he knows how to achieve something, but if you think you’ve got a better idea, chances are he’s going to follow you on your course of action as opposed to pursuing his own.

* OVERZEALOUS : K’zaya can be a little… over the top when it comes to certain… things. He latches onto an idea and can be relentless in his pursuit of it, to the detriment of all else. It can be very intense if you find yourself the sole target of his attitudes, though truth be told he’s been getting better at controlling it since bonding with a dragon. One of the key points is to control your emotions after all. Just. He can still be a bit aggressive in his affection. He means well.

* RECKLESS : He rarely if ever thinks things through. Since he rarely remembers the bad in his life, he doesn’t have that niggly voice in the back of his head telling him not to repeat past mistakes. He can be very much action without thinking, and doesn’t seem fully capable of learning from his mistakes… So often repeats them.

* PEOPLE PLEASER : He doesn’t want to let anybody down. Which means he’s not going to say no. To anything. Regardless of what it may be. And regardless of whether it clashes with something else he’s said yes to. You don’t even need to ask nicely. Just ask him to do something and BAM. Off he goes. Wonderful trait to have when you’re a bronze rider. Right?

Describe Yourself:
 
* SUPERSTITIOUS: ----- K’zaya subscribes to the idea that there are signs everywhere. An egg splitting in two or a bronze hatching first in a clutch are signs that the clutch is strong. Not placing bets on a hatching promises a bad clutch. Fate has its place in all of Pern, and he will do everything he can to ensure things happen the way he would like. This was particularly apparent through his routines as a candidate and weyrling. Every morning was to start more or less the same. Too much variation and he would swear it was a bad day.

* MESSY: ----- K’zaya sees no point in wasting precious time on things such as appearance or tidiness. His clothes, if not strewn about the floor of his weyr are shoved into his rooms chest with nary a thought to order. Making the bed seems useless when he’s only going to mess it up that night – if he even bothers at all, and apart from the occasional trim to keep it out of his eyes his hair remains, most of the time, a tangled mess ‘cause why waste time in the mornings for hair care when Klah is waiting.

* FORGETFUL: ----- He doesn’t mean to be, but if you give him an instruction and he’s unable to immediately comply, chances are he’ll forget about it until someone reminds him. Excepting those things that are pretty standard in his life (such as Prairie Wing’s daily schedule) he finds himself easily turning away to do other things while not having finished the original task. This makes it hard for him to remember faces, dragons and the occasional rank or two and makes him come across as a wee bit rude, especially when you share a cup of klah with him in the morning only to have to reintroduce yourself come supper.

* PLAYFUL: ----- Cheeky and a teeny bit mischevious, K’zaya is always up for a bit of fun. So long as noone comes to harm through his actions, he’s all for a prank or two, though does prefer the more harmless banter to  the trickery of others. Nothing beats taking a bit of time each day to muck around with your mates. Or the crechlings. Or a new lover. Anyone, really, so long as it was fun.

* GOOFY: ----- In line with his lankiness and the oddity to his appearance, K’zaya can be quite a silly person. His childlike delight and even his over eagerness to do certain things all make him a little bit of a clown. At least he has the sense of mind to be able to laugh at himself. It’s an overall endearing trait for him to have.

* TARDY: ----- The likelihood of him fooling around, dawdling or just taking that extra fifteen minutes to truly  enjoy that last cup of klah all contribute to his almost perfect ability to be late to most- if not all things. The more important, the harder it seems to be for him to show up. Friends will often give him a time earlier than what is expected to try and minimise this, a trick tAt works in most cases, allowing him to arrive right on time on a good day.

The Magic Touch: There wasn’t a proper spot for it, but since he found out she was his mother, K’zaya has idolised Yinaya. It’s not something he’s vocal about, particularly as he’s trying to bring up the courage to speak to her face to face, but should you mention the green rideri n his presence you’ll find him immediately involved in your conversation.

Family...

Mother: Mother: Yinaya of Rantasyth | B 2547 | I 2564
Father: K'zmet of Kaelth | B 2541 | I 2564 | D 2571

Aunts & Uncles:
Y'vis of Xnyeth | Jungle Wingrider |  B 2535 | I 2552
Y’rin of Ondorth | B 2533 | I 2547 | D 2557
L’kan of Quorlith | B 2538 | I 2559
L'del of Indulth | Mountain Wingrider | B 2541 | I 2553
Lakanya of Meirleth | High Reaches Jr. Weyrwoman / Fort Weyr Jr. Weyrwoman | B 2545 | I 2563 | D 2583

Siblings:
Yestine of Tanilith | Jungle Wingrider | B 2560 | I 2573
Cayalla | Jr. Journeyman Glassmith | B 2563
Y'kin of Aduskoth | Prairie Wingrider | B 2561
Ysveta | Candidate/Apprentice Healer | B 2572
Yaina | Weyrbrat | B 2582
Unnamed Sibling. | Weyrbrat | B 2584

Cousins:
Meyliah | Weyrfolk | B 2551
Y'tol of Bayorth | Jungle Wingrider | B 2554 | I 2569
Leighta of Untaith | B 2565 | I 2577 | D 2578
Risvora of Wayeth | B 2566 | I 2578 | D 2586
Unavin of Caelith | B 2567 | I 2586.
K'ito of Soonoth | B 2567 | I 2580 | D 2585
L'ruz of Issuth | B 2568 | I 2580 | D 2586
K'eeda of Aeleroth | Beach Wingrider | B 2569 | I 2581
V'ris of Ibaneth | Prairie Wingrider | B 2570 | I 2584
L'tan of Kyrth | B 2571 | I 2584
U’kir of Goranth | B 2573 | I 2586
L'syn of Kesulaith | B 2574 | I 2589
Ysmersa | Apprentice Fisher | B 2575
Yenevin | Apprentice Weaver | B 2575
Yservek | Weyrbrat  | B 2578
Ysoina | Weyrbrat | B 2579
Yellena | Weyrbrat | B 2582
Yakir | Weyrbrat | B 2588

 Children: He definitely has kids of his own, he just… doesn’t know when or who they are. He was quite promiscuous in his candidate days and while he has some understanding that a few of the pregnant candidates throughout his time may have been a result of their interactions with him, he never felt the need to seek out and identify his children. The crèche would look after them.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* 2566 – 2571, 0 – 5 K’zaya is born at High Reaches Weyr. As soon as she is able, his mother gives him to the crèche. With her partner a fully-fledged adult dragon, she joins the ranks of those fighting constantly to defend the weyr from threadfall. When he’s old enough to ask questions, he is given information on his parents, and fixates on his parentage. Proud to be decended from not one but two riders defending them from the constant threadfall. He’s still too young to understand the pain and chaos that occurs around him and is as happy as one can be under the conditions.

* 2571, 5 High Reaches Weyr is evacuated for Fort Weyr. It’s the first time K’zaya sees fighting dragons in action, and he finds himself having to be dragged on the transfer between weyrs. The screams of the threadscored, both dragon and human alike rang through his head the entire way. At some point, the screams were right beside him, and when he focused on the sky he saw a Bronze Dragon diving after a huge cluster of thread that had made it through the ranks. The silvery tendrils were turned to ash just above his head, but when the Bronze managed to pull himself from the dive, he found himself succumbing to another clump, the roar of pain from his rider cut off quickly as the dragon disappeared between forever. He found out when they got to Fort that that rider pair had in fact been his father and his dragon. The first few weeks following were met with a comatose sort of numbness, and he subconsciously set up a block in his mind that would protect him from future carnage.

* 2572 – 2578, 6 – 12 Tries to keep his nose clean. Finds himself stepping into the middle of fights anyway. Gets himself beat up a lot. Doesn’t matter. So long as someone else is in trouble finds he can’t help stepping in. Tries to stop fights from getting rough. Spots his mother every now and again. Doesn’t have the courage to talk to her. She seems occupied with the whole. Thread. Thing.

* 2578, 12 Searched. Nearly the big event that he wants to tell his mother about. Decides that he’ll wait. Maybe see if he impresses. Kept busy enough so as not to think too much about what is happening around him. So much death among weyrlings and adult dragons causes him to start setting up a routine for every time he needs to approach the stands. Hopes that he can minimise the suffering of all those involved.
* 2579 – 2581, 13 – 15 Stands each time there is a clutch available, doesn’t resent others impressing, though finds himself hardening his heart every time news comes of a weyrling falling during a training exercise. Particularly the loss of any golds. Wishes there was more he could do to help. Ultimately ends up focussing on his duties as a candidate. Tries to commit himself to being the ideal candidate, though only manages a parody of one. Still finds himself in fights every now and then. Tensions are high, but forgives easily and resents no-one.

* 2581, 15 The death of so many gold dragons at once rattles K’zaya, and watching the weyrleadership try to keep the weyr calm while being able to mourn their losses cements the idea that K’zaya does not, no matter what he impresses, want to have any part in leading the weyr. While the reasoning behind this idea blur as time goes on, the idea does no, and even after impressing a bronze he finds himself dreading gold flights and hoping in the leadup to the flight, that his dragon does not win it.

* 2582 – 2585, 16 – 19 Appears almost too happy as he continues doing what is required of him, avoiding chores where possible and making jokes when he ends up paired with someone regardless. His only bouts of seriousness occur when he is standing for a clutch or assisting with the fighting riders. Others are impressing around him and he finds himself to be one of the older candidates. With the odd fluctuations in weyr population, he hopes there is enough of a variety for the clutches that are being laid and waits patiently for the day where he’s able to bond with a dragon and maybe, just maybe, help with the battle against thread.

* 2585, 19 Rattled by a gold dragonet who never managed to find their partner, K’zaya double shis efforts to keep other candidates safe, doing what he could to try and learn a bit of the healing trade so he can identify when a candidate is sick or might have an infection. It doesn’t help too much – he finds his brain shutting down whenever he’s faced with a difficult situation – but he is trying. And that’s gotta count for something.

* 2586 – 2587, 20 – 21 One more turn of threadfall. One more turn worth of clutches that didn’t produce his partner and finally, a miracle. Thread stopped falling. He was cautious at first, sharing the general concern that maybe it was just a lull. But it didn’t return, and riders searched for a new home, away from the barren wasteland that had become of the mainland. When they get the go ahead to transfer, K’zaya finds himself making the trip over on the back of a green dragon, absolutely delighted to realise that it was none other than Yinaya herself taking him to their new home. She doesn’t recognise him –how could she? But he doesn’t mind. He managed to have the spot directly behind her, and found himself grinning like a child the entire flight. He doesn’t talk to her but knowing she’d survived was enough. He decided he would seek her out when he had impressed. That way they’d have something to talk about!

* 2587, 21 K'zaya knew that this would be the turn he would impress. It was a new start for everyone so why not start it with a dragon to call his own. The first two hatchings were met with pleasure. The hatchlings healthy. And when Imyth's clutch started to hatch he knew that would be the one for him. There were no more chances that turn. When the mind of the bronze Fyenoruth touched his he was elated. Unable to hold bag the woop of joy as he found his eternal soulmate. Later, he would worry about the responsibility that came with impressing a bronze, but most of their first few months together was coloured with nothing but an unbelievable delight that Fyenoruth had chosen him.

* 2588 – 2590, 21 – 23Present day. Once he and Fyenoruth were no longer weyrlings, K’zaya found himself in Prairie Wing. Perfectly content with his wing assignment, he doesn’t aspire to switch at all and does endeavour to meet the wingleader’s orders as often as possible. As it turns out his first flight ends up being Kalestath’s, and it was with much delight that Fyenoruth lost it to Neisoth. S’bok could have the weyrleadership, and excepting the green flights he was more than happy to participate in, K’zaya managed to ground Fyenoruth during the junior queen’s flight later that turn.

He hadn’t slept. How could he with everything that was going on? The Weyr had been unatturally cheery with all the preparation happening, dragons in and out every half mark, picking up supplies, bugling their arrival to the watch dragon in a hustle and bustle that was so decidedly not frantic. Or at least, not the same frantic noise that had occurred almost every day since he could remember.

Thread was gone, and today he got to see their new home! To be one of the candidates assisting in getting the candidate barracks ready. To be one of the first to see the new island. That is, one of the first weyrfolk.

Sort of.

If one didn’t account for all the others that had already been getting everything ready.

Anyway.

He left his bed untidy, there was no need to make it now. He wouldn’t be sleeping in it again and the Candidate Master wouldn’t be doing an inspection. Or at least. Not one that he would have to participate in. He grabbed the fur that was his covering and threw it onto the floor in a swift motion, ignoring the grumbles from his fellow candidates as he hummed a tune, not caring about the noise he was making.

He thrust open the lid of his clothes chest and rifled through it. Giving each item a cursory glance before throwing it onto the bedfurs. Leaving only things that were surely too tattered to wear any longer. His robes he left for last. They were perhaps the only thing that had any natness to them, folded up and carefully stored beneath a spare blanket. He only ever took it out when the Candidate Master requested it, or there was a hatching to stand for. He had to make sure he was perfectly dressed if he entered the sands. If he didn’t, his future partner may overlook him. Might between.

His eyes clouded over slightly as his thoughts took a dark turn, hands resting softly on the material of his candidate robes before shaking himself, as if he’d just been napping.

“Catchya in the new world, boys!” He cried as he scooped everything up into a single sack, the robes going in gently over the top and the last few pieces of wearable clothing being pulled on haphazardly. He laughed at the annoyed groans of the candidates sharing the barracks, practically skipping out to the Weyrbowl where he was to receive further instructions.

“Grab one of those and go stand over there. You’re to report directly to Candidate Master O’sir on arrival. Travel safely” The man who spoke smiled gently at Kizaya’s eager face, clapping his shoulder at the final words and pushing him off in the direction he needed to go.

Giving a firm nod, Kizaya moved to where he was told and stood, eyes skyward as he waited for the dragon that would act as his transport.  He wasn’t given much of a chance to introduce himself as the green dragon landed in front of him, the female rider urging him to scramble up to sit behind her the second the dragon had steadied herself.

He took a moment to marvel at the green’s hide as the other passengers climbed aboard, the lime green hide glistening as if she were only just oiled and the start contrast of the outside of her wings, a deep forest green, to the rest of her making for a beautiful creature indeed. He thought she was familiar, though he didn’t realise who the rider was until she turned around in her seat to give them instructions for the trip.

His face lit up as he recognised that of his mother, his heart practically bursting from his chest. She was here. Right in front of him. The woman who had given so much of herself to protect him and everyone else in the weyr.

He wanted to tell her who he was.

Tell her that he was still there.

He opened his mouth, his words clear in his head, ready to introduce himself to his mother, no matter that he didn’t have a dragon of his own yet.

“Yessir!”

That was about it. Apparently that’s all his tongue would form before he found himself looking down at the straps connecting him to the dragon. And then they were taking off. All further conversation ceased. She wouldn’t be able to hear him now that they were flying, and if her quick take-off was anything to go by he wouldn’t get a chance when they landed either.

The bubbly voice of Rantasyth warned him a few heartbeats before they went between. And he had just enough time to decide he would seek Yinaya out again once they were settled in before being enveloped in the all consuming nothingness.

 

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
Inactivity Preference:
Adoptable & NPC
Mauling Permissions:
Bring. It. On
Anything Else:
Made with Inanna and Cremath in mind

Coded by SanctifiedSavage for SWW

24
Completed and Discarded / WIP WIP: K'zaya [14.09.2566 9th Pass] | Bronze Rider
« on: February 02, 2017, 07:59:06 PM »

Play By:
RUPERT GRINT
Biography

First Name:
Kizaya
Honorific:
K'zaya
Nicknames:
Clutz
Date of Birth:
14.09.2566 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Bronze
Impression Age:
2587/21
Wing Rank:
Wing Rider of Prairie Wing
Weyrmate:
None

Your Reflection...

Appearance: Tall, gangly, lightly muscled. Despite having 23 turns under his belt, K’zaya still hasn’t quite managed to fill the role of a strapping, barrel chested young man. He has the appearance of a bloke that you would pick out in a crowd as being an easy target. You can easily see yourself getting the better of him in a fight, and you’re probably not wrong so long as his clumsiness doesn’t let him get in a couple of lucky shots. Despite his lack of “Rugged Manliness”, one would be inclined to call him pretty, perhaps even handsome in the right light. His face wasn’t quite round enough to be cute, though the devilish grin that often spread across his face added to his appearance.

Not one to fuss about his looks, he regularly sports a light, ginger shadow over his jaw, and his hair, rarely brushed, is cropped just past his ears, long and shaggy in a lovely burnt orange colour. Small green eyes stare out over a broad nose, and his clothing choices more often than not reflect his nonchalant attitude, barely being suitable for the day’s weather conditions though often layered so as to give him some semblance of bulk.

Response to 9th Pass Catastrophe: K’zaya saw his father get threadscored so badly he and his dragon disappeared between forever. Since then he’s felt a cold numbness whenever events become too painful for him. The fear, terror and general panic that followed that incident are barely remembered, despite K’zaya’s age at the time. Some part of his subconscious deigned the full impact of the catastrophe would damage K’zaya, and so he instead finds himself uncaring of the strife that preceded his life at Southern Winds Weyr. His ability to retain information has been compared to that of a dragons, in that excepting important things, he’s not likely to remember or care about events that are more than a few months away.

Response to dragon color mutations: While he may have been concerned about what a black dragon would mean when Neisoth hatched earlier on in the turn, his bonding with Fyenoruth, followed by Neisoth winning a gold flight has made him a firm advocate for the black dragons that could keep up with a bronze. More competition meant he had less chance to catch a Gold and more opportunities for safer pursuits in life, so his attitude is very much “Bring on the Mutants” should anyone care to ask.

Who are you...

Likes:

Freedom – Having to stick to a daily schedule irritates the shard out of K’zaya. All he wants to do is be able to pick and choose what he does, when he wants to do it. As such, he takes as much time as he can during periods where he’s able to be a little bit more lenient in his duties, and revels in being able to do whatever he likes after their drills and chores are done for the day.

Celebrations – Who doesn’t like a good party? While willing to go all in at events such as turns end, where there’s plenty of cause for revelry, he’s also one to celebrate the smaller things in life. If it’s worth being enjoyed, it’s worth being celebrated. No need to stick to the same old traditions. Let’s have an annual dance to celebrate that cheeky little blue fire lizard finally catching himself a gold. No matter that the resulting clutch is going to be pathetic!

Klah – There is something about a nice strong cup of klah in the morning that just makes K’zaya’s day. The fact that’s it’s one of the only things the Weyr still seems to have an abundance of (fish, of course, being excluded) makes it even better. He will rarely be seen at a meal without a steaming mug of the caffeinated beverage in reach, and will never decline someone’s invitation should there be any mention of klah being consumed once the invitation is accepted. 

Open Spaces – Being stuck underground for a lot of his childhood, and only really being given the go ahead to explore in the last few turns has taken its toll on K’zaya. He is always eager to be outside, away from the confines of the crèche, or a barracks, or a weyr itself. He wants to be in the fields. Out among the stars at night. There was no risk of thread anymore, and he’ll be inclined to spend a night outside with his dragon for company

Dislikes:

Queen Flights – In particular the Senior Queen ‘cause he and Fyenoruth are forced to chase when she gives flight. His fear of being placed in a leadership position, however tenuous it may be, making Queen flights almost unbearable.

Chores – The bane of his existence as a candidate and weyrling. Chores were only made bearable by the opportunity for the work to be shared among others. If there was a way he could get out of doing any work at all, he’d commit himself to it. At least now that he’s a fully-fledged rider there seem to be a few less chores to do. Though only because of all the drills.

Choices – In his effort to please everyone, giving K’zaya a choice, particularly in matters of importance, is something he dreads. He knows there are multiple ways to do things, and left to his own devices is perfectly capable of choosing which way he should be going to get a task done. But if someone else were to ask him which of two (or more) things he would rather do, chances are he’s going to hesitate to answer. He doesn’t want to ruin relations with the person asking by picking one thing over another, nor does he want to make himself appear unwilling by selecting a “wrong” choice. Ultimately the best way to go about it is to ask him to do something. He’ll decide on his own how to complete that task, because that’s all that’s been asked. Choices mean he’s being tested, and he gets quite stressed over even the smallest of queries.

Fighting – Mainly of the physical variety, K’zaya will do what he can to avoid any hand to hand combat. He understands the need to learn how to spar, and that riders will always have to train their body’s for a physical fight, but that doesn’t mean he wants to go getting involved in a punch up. Words are fine. Arguments are a part of daily life. But swinging punches at eachother? He’ll have none of it.

Strengths:

* LOVING : Despite the fact he has no clue who his kids are, k’zaya is an affectionate and caring person. Now that weyrling training is over and thread no longer a threat, he’s able to show this side more often.

* PROTECTIVE: K’zaya isn’t the sort of person to allow people around him to be hurt in any which way. He’s the sort that will get in the middle of a fight to save someone from getting hurt and will do what he can to pre-empt any sort of pain to anyone he may know, loved ones or otherwise.

* ENDURING : His ability to forget pain, physical and emotional helps him to do more than what one would expect. He can take a beating and so long as he’s not completely broken, will continue to do his job, particularly if not doing so would cause harm to his loved ones.

* THICK-SKINNED : Insults mean absolutely nothing to K’zaya.He’ll take a physical threat seriously, but words aren’t worth his attention. He won’t try and exchange insults, nor will he give them any acknowledgement. If you end up deciding you want to get a reaction out of him through words, at best he’ll say goodbye before he exits the conversation.

* AMICABLE : Truth be told he wants to be everyone’s friend. It doesn’t matter how different you may be, K’zaya is going to try and find a bit of common ground so you’ll have something to talk about. It does mean he’ll walk away if he thinks there’s going to be a confrontation, because once you’ve done that, there’s no turning back.

Weaknesses:

* CLUMSY : No matter how long he’s had them for, K’zaya has an issue getting his limbs under control at the best of times. Likely to trip over a stone, stumble into someone at the most inconvenient of time or step on the tip of a dragon’s tail wherever he goes, there is rarely a time that K’zaya doesn’t have some sort of graze on his body (or has been the cause of a graze on someone else). So maybe think twice before accepting his offer to dance during turns end

* UNASSERTIVE : He wants to make sure he’s doing right by everyone, and doesn’t like coming across as the bossy type, so he never really pushes anything on anyone else. He may believe he knows how to achieve something, but if you think you’ve got a better idea, chances are he’s going to follow you on your course of action as opposed to pursuing his own.

* OVERZEALOUS : K’zaya can be a little… over the top when it comes to certain… things. He latches onto an idea and can be relentless in his pursuit of it, to the detriment of all else. It can be very intense if you find yourself the sole target of his attitudes, though truth be told he’s been getting better at controlling it since bonding with a dragon. One of the key points is to control your emotions after all. Just. He can still be a bit aggressive in his affection. He means well.

* RECKLESS : He rarely if ever thinks things through. Since he rarely remembers the bad in his life, he doesn’t have that niggly voice in the back of his head telling him not to repeat past mistakes. He can be very much action without thinking, and doesn’t seem fully capable of learning from his mistakes… So often repeats them.

* PEOPLE PLEASER : He doesn’t want to let anybody down. Which means he’s not going to say no. To anything. Regardless of what it may be. And regardless of whether it clashes with something else he’s said yes to. You don’t even need to ask nicely. Just ask him to do something and BAM. Off he goes. Wonderful trait to have when you’re a bronze rider. Right?

Describe Yourself:
 
* SUPERSTITIOUS: ----- K’zaya subscribes to the idea that there are signs everywhere. An egg splitting in two or a bronze hatching first in a clutch are signs that the clutch is strong. Not placing bets on a hatching promises a bad clutch. Fate has its place in all of Pern, and he will do everything he can to ensure things happen the way he would like. This was particularly apparent through his routines as a candidate and weyrling. Every morning was to start more or less the same. Too much variation and he would swear it was a bad day.

* MESSY: ----- K’zaya sees no point in wasting precious time on things such as appearance or tidiness. His clothes, if not strewn about the floor of his weyr are shoved into his rooms chest with nary a thought to order. Making the bed seems useless when he’s only going to mess it up that night – if he even bothers at all, and apart from the occasional trim to keep it out of his eyes his hair remains, most of the time, a tangled mess ‘cause why waste time in the mornings for hair care when Klah is waiting.

* FORGETFUL: ----- He doesn’t mean to be, but if you give him an instruction and he’s unable to immediately comply, chances are he’ll forget about it until someone reminds him. Excepting those things that are pretty standard in his life (such as Prairie Wing’s daily schedule) he finds himself easily turning away to do other things while not having finished the original task. This makes it hard for him to remember faces, dragons and the occasional rank or two and makes him come across as a wee bit rude, especially when you share a cup of klah with him in the morning only to have to reintroduce yourself come supper.

* PLAYFUL: ----- Cheeky and a teeny bit mischevious, K’zaya is always up for a bit of fun. So long as noone comes to harm through his actions, he’s all for a prank or two, though does prefer the more harmless banter to  the trickery of others. Nothing beats taking a bit of time each day to muck around with your mates. Or the crechlings. Or a new lover. Anyone, really, so long as it was fun.

* GOOFY: ----- In line with his lankiness and the oddity to his appearance, K’zaya can be quite a silly person. His childlike delight and even his over eagerness to do certain things all make him a little bit of a clown. At least he has the sense of mind to be able to laugh at himself. It’s an overall endearing trait for him to have.

* TARDY: ----- The likelihood of him fooling around, dawdling or just taking that extra fifteen minutes to truly  enjoy that last cup of klah all contribute to his almost perfect ability to be late to most- if not all things. The more important, the harder it seems to be for him to show up. Friends will often give him a time earlier than what is expected to try and minimise this, a trick tAt works in most cases, allowing him to arrive right on time on a good day.

The Magic Touch: There wasn’t a proper spot for it, but since he found out she was his mother, K’zaya has idolised Yinaya. It’s not something he’s vocal about, particularly as he’s trying to bring up the courage to speak to her face to face, but should you mention the green rideri n his presence you’ll find him immediately involved in your conversation.

Family...

Mother: Mother: Yinaya of Rantasyth | B 2547 | I 2564
Father: K'zmet of Kaelth | B 2541 | I 2564 | D 2571

Aunts & Uncles:
Y'vis of Xnyeth | Jungle Wingrider |  B 2535 | I 2552
Y’rin of Ondorth | B 2533 | I 2547 | D 2557
L’kan of Quorlith | B 2538 | I 2559
L'del of Indulth | Mountain Wingrider | B 2541 | I 2553
Lakanya of Meirleth | High Reaches Jr. Weyrwoman / Fort Weyr Jr. Weyrwoman | B 2545 | I 2563 | D 2583

Siblings:
Yestine of Tanilith | Jungle Wingrider | B 2560 | I 2573
Cayalla | Jr. Journeyman Glassmith | B 2563
[{Y’kin}] of Aduskoth | Prairie Wingrider | B 2561
Ysveta | Candidate/Apprentice Healer | B 2572
Yaina | Weyrbrat | B 2582
Unnamed Sibling. | Weyrbrat | B 2584

Cousins:
Meyliah | Weyrfolk | B 2551
Y'tol of Bayorth | Jungle Wingrider | B 2554 | I 2569
Leighta of Untaith | B 2565 | I 2577 | D 2578
Risvora of Wayeth | B 2566 | I 2578 | D 2586
Unavin of Caelith | B 2567 | I 2586.
K'ito of Soonoth | B 2567 | I 2580 | D 2585
L'ruz of Issuth | B 2568 | I 2580 | D 2586
K'eeda of Aeleroth | Beach Wingrider | B 2569 | I 2581
V'ris of Ibaneth | Prairie Wingrider | B 2570 | I 2584
L'tan of Kyrth | B 2571 | I 2584
U’kir of Goranth | B 2573 | I 2586
L'syn of Kesulaith | B 2574 | I 2589
Ysmersa | Apprentice Fisher | B 2575
Yenevin | Apprentice Weaver | B 2575
Yservek | Weyrbrat  | B 2578
Ysoina | Weyrbrat | B 2579
Yellena | Weyrbrat | B 2582
Yakir | Weyrbrat | B 2588

 Children: He definitely has kids of his own, he just… doesn’t know when or who they are. He was quite promiscuous in his candidate days and while he has some understanding that a few of the pregnant candidates throughout his time may have been a result of their interactions with him, he never felt the need to seek out and identify his children. The crèche would look after them.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* 2566 – 2571, 0 – 5 K’zaya is born at High Reaches Weyr. As soon as she is able, his mother gives him to the crèche. With her partner a fully-fledged adult dragon, she joins the ranks of those fighting constantly to defend the weyr from threadfall. When he’s old enough to ask questions, he is given information on his parents, and fixates on his parentage. Proud to be decended from not one but two riders defending them from the constant threadfall. He’s still too young to understand the pain and chaos that occurs around him and is as happy as one can be under the conditions.

* 2571, 5 High Reaches Weyr is evacuated for Fort Weyr. It’s the first time K’zaya sees fighting dragons in action, and he finds himself having to be dragged on the transfer between weyrs. The screams of the threadscored, both dragon and human alike rang through his head the entire way. At some point, the screams were right beside him, and when he focused on the sky he saw a Bronze Dragon diving after a huge cluster of thread that had made it through the ranks. The silvery tendrils were turned to ash just above his head, but when the Bronze managed to pull himself from the dive, he found himself succumbing to another clump, the roar of pain from his rider cut off quickly as the dragon disappeared between forever. He found out when they got to Fort that that rider pair had in fact been his father and his dragon. The first few weeks following were met with a comatose sort of numbness, and he subconsciously set up a block in his mind that would protect him from future carnage.

* 2572 – 2578, 6 – 12 Tries to keep his nose clean. Finds himself stepping into the middle of fights anyway. Gets himself beat up a lot. Doesn’t matter. So long as someone else is in trouble finds he can’t help stepping in. Tries to stop fights from getting rough. Spots his mother every now and again. Doesn’t have the courage to talk to her. She seems occupied with the whole. Thread. Thing.

* 2578, 12 Searched. Nearly the big event that he wants to tell his mother about. Decides that he’ll wait. Maybe see if he impresses. Kept busy enough so as not to think too much about what is happening around him. So much death among weyrlings and adult dragons causes him to start setting up a routine for every time he needs to approach the stands. Hopes that he can minimise the suffering of all those involved.
* 2579 – 2581, 13 – 15 Stands each time there is a clutch available, doesn’t resent others impressing, though finds himself hardening his heart every time news comes of a weyrling falling during a training exercise. Particularly the loss of any golds. Wishes there was more he could do to help. Ultimately ends up focussing on his duties as a candidate. Tries to commit himself to being the ideal candidate, though only manages a parody of one. Still finds himself in fights every now and then. Tensions are high, but forgives easily and resents no-one.

* 2581, 15 The death of so many gold dragons at once rattles K’zaya, and watching the weyrleadership try to keep the weyr calm while being able to mourn their losses cements the idea that K’zaya does not, no matter what he impresses, want to have any part in leading the weyr. While the reasoning behind this idea blur as time goes on, the idea does no, and even after impressing a bronze he finds himself dreading gold flights and hoping in the leadup to the flight, that his dragon does not win it.

* 2582 – 2585, 16 – 19 Appears almost too happy as he continues doing what is required of him, avoiding chores where possible and making jokes when he ends up paired with someone regardless. His only bouts of seriousness occur when he is standing for a clutch or assisting with the fighting riders. Others are impressing around him and he finds himself to be one of the older candidates. With the odd fluctuations in weyr population, he hopes there is enough of a variety for the clutches that are being laid and waits patiently for the day where he’s able to bond with a dragon and maybe, just maybe, help with the battle against thread.

* 2585, 19 Rattled by a gold dragonet who never managed to find their partner, K’zaya double shis efforts to keep other candidates safe, doing what he could to try and learn a bit of the healing trade so he can identify when a candidate is sick or might have an infection. It doesn’t help too much – he finds his brain shutting down whenever he’s faced with a difficult situation – but he is trying. And that’s gotta count for something.

* 2586 – 2587, 20 – 21 One more turn of threadfall. One more turn worth of clutches that didn’t produce his partner and finally, a miracle. Thread stopped falling. He was cautious at first, sharing the general concern that maybe it was just a lull. But it didn’t return, and riders searched for a new home, away from the barren wasteland that had become of the mainland. When they get the go ahead to transfer, K’zaya finds himself making the trip over on the back of a green dragon, absolutely delighted to realise that it was none other than Yinaya herself taking him to their new home. She doesn’t recognise him –how could she? But he doesn’t mind. He managed to have the spot directly behind her, and found himself grinning like a child the entire flight. He doesn’t talk to her but knowing she’d survived was enough. He decided he would seek her out when he had impressed. That way they’d have something to talk about!

* 2587, 21 Impressed to Fyenoruth.

* 2588 – 2590, 21 – 23Present day. Once he and Fyenoruth were no longer weyrlings, K’zaya found himself in Prairie Wing. Perfectly content with his wing assignment, he doesn’t aspire to switch at all and does endeavour to meet the wingleader’s orders as often as possible. As it turns out his first flight ends up being Kalestath’s, and it was with much delight that Fyenoruth lost it to Neisoth. S’bok could have the weyrleadership, and excepting the green flights he was more than happy to participate in, K’zaya managed to ground Fyenoruth during the junior queen’s flight later that turn.

He hadn’t slept. How could he with everything that was going on? The Weyr had been unatturally cheery with all the preparation happening, dragons in and out every half mark, picking up supplies, bugling their arrival to the watch dragon in a hustle and bustle that was so decidedly not frantic. Or at least, not the same frantic noise that had occurred almost every day since he could remember.

Thread was gone, and today he got to see their new home! To be one of the candidates assisting in getting the candidate barracks ready. To be one of the first to see the new island. That is, one of the first weyrfolk.

Sort of.

If one didn’t account for all the others that had already been getting everything ready.

Anyway.

He left his bed untidy, there was no need to make it now. He wouldn’t be sleeping in it again and the Candidate Master wouldn’t be doing an inspection. Or at least. Not one that he would have to participate in. He grabbed the fur that was his covering and threw it onto the floor in a swift motion, ignoring the grumbles from his fellow candidates as he hummed a tune, not caring about the noise he was making.

He thrust open the lid of his clothes chest and rifled through it. Giving each item a cursory glance before throwing it onto the bedfurs. Leaving only things that were surely too tattered to wear any longer. His robes he left for last. They were perhaps the only thing that had any natness to them, folded up and carefully stored beneath a spare blanket. He only ever took it out when the Candidate Master requested it, or there was a hatching to stand for. He had to make sure he was perfectly dressed if he entered the sands. If he didn’t, his future partner may overlook him. Might between.

His eyes clouded over slightly as his thoughts took a dark turn, hands resting softly on the material of his candidate robes before shaking himself, as if he’d just been napping.

“Catchya in the new world, boys!” He cried as he scooped everything up into a single sack, the robes going in gently over the top and the last few pieces of wearable clothing being pulled on haphazardly. He laughed at the annoyed groans of the candidates sharing the barracks, practically skipping out to the Weyrbowl where he was to receive further instructions.

“Grab one of those and go stand over there. You’re to report directly to Candidate Master O’sir on arrival. Travel safely” The man who spoke smiled gently at Kizaya’s eager face, clapping his shoulder at the final words and pushing him off in the direction he needed to go.

Giving a firm nod, Kizaya moved to where he was told and stood, eyes skyward as he waited for the dragon that would act as his transport.  He wasn’t given much of a chance to introduce himself as the green dragon landed in front of him, the female rider urging him to scramble up to sit behind her the second the dragon had steadied herself.

He took a moment to marvel at the green’s hide as the other passengers climbed aboard, the lime green hide glistening as if she were only just oiled and the start contrast of the outside of her wings, a deep forest green, to the rest of her making for a beautiful creature indeed. He thought she was familiar, though he didn’t realise who the rider was until she turned around in her seat to give them instructions for the trip.

His face lit up as he recognised that of his mother, his heart practically bursting from his chest. She was here. Right in front of him. The woman who had given so much of herself to protect him and everyone else in the weyr.

He wanted to tell her who he was.

Tell her that he was still there.

He opened his mouth, his words clear in his head, ready to introduce himself to his mother, no matter that he didn’t have a dragon of his own yet.

“Yessir!”

That was about it. Apparently that’s all his tongue would form before he found himself looking down at the straps connecting him to the dragon. And then they were taking off. All further conversation ceased. She wouldn’t be able to hear him now that they were flying, and if her quick take-off was anything to go by he wouldn’t get a chance when they landed either.

The bubbly voice of Rantasyth warned him a few heartbeats before they went between. And he had just enough time to decide he would seek Yinaya out again once they were settled in before being enveloped in the all consuming nothingness.

 

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Nycolus
Inactivity Preference:
Adoptable & NPC
Mauling Permissions:
Bring. It. On
Anything Else:
Made with Inanna and Cremath in mind

Coded by SanctifiedSavage for SWW

25
Holders / Approved Nycolus [33.08.2568 9th Pass] Holder / Wher Handler
« on: January 31, 2017, 07:08:17 PM »

Play By:
LANDON LIBOIRON
Biography

First Name:
Nycolus
Nicknames:
Family Only are allowed to call him Nyc. All others are expected to call him by his full name.
Date of Birth:
33.08.2568 9th Pass
Place of Birth:
Fort Hold
Wife:
Caleah d. 27.02.2590

Your Reflection...

Appearance: Not many would deny that Nycolus managed to inherit his almost pretty face from his mother. His eyes are lighter, more naïve and a touch of green glistening in their depths. Brown hair has only a slight wave to it, framing a long face and high forehead. A sharp jawline is made more prominent by the closely trimmed facial hair that mars an otherwise unblemished face.

Unlike his mother, Nycolus is tall, standing at one hundred and seventy centimeters. He is well muscled, with broad shoulders, thick legs and just that little bit of extra weight that singles him out as having had more access to food despite the catastrophe than what others would have had. His mother made sure he always had what he needed, and his health is a testament to that.

He holds himself proudly, despite the lack of standing in the society at Southern Winds Weyr. His clothing choice is sensible, yet identifiable, never patchy, always crisp and clean. A jacket made from wherhide in the winter, and a soft tunic for the warmer seasons. He even has the luxury of multiple belts to hold up his pants, wherhide having been easily accessible at Fort Hold, if not Southern Winds Weyr.

Response to 9th Pass Catastrophe: Nycolus’s mother made sure he was never left wanting. They always had food, shelter and clothes which made the catastrophe little more than a rumour the other holders spread to justify the appearance of so many others. It was, in fact, the refugees from other holds (and weyrs) that Nycolus had the most issue with, having learnt early on not to trust strangers. By the time he was old enough to understand the catastrophe was a legitimate problem, his mother had already made sure that she could provide everything they would need to live somewhat comfortably. To be perfectly honest ,the move to Southern Winds Weyr was more of a catastrophe for Nycolus than the catastrophe itself.

Response to dragon color mutations: He finds the hullabaloo over the mutations to be utterly pointless. A dragon is a dragon. If it were as much of a problem as the traditionalists among the weyrfolk believed, then they should destroy the eggs they believe were going to produce a mutant colour. Faranth knows the eggs would feed more than a few mouths. They weren't willing to prevent the so-called problem so they should learn to deal with the results, and stop trying to drag innocent holders into their petty squabbles.

Who are you...

Likes:

Tavianna ; Nycolus’s mother has sacrificed everything to ensure a safe, happy home for her children and he owes her the world for it. Once he was old enough to understand the sacrifices she was making, he began doing whatever he could to make things easier for her. If she needs something, Nycolus will provide it, no matter the cost.

Winning ; Be it gambling or a wher fight, any win means more ability to provide for his family. He dedicates a least a half mark of his day to testing out various strategies for use in the gambling dens or helping Nycolussk train for upcoming bouts. Anything that can (fairly) give him an edge is useful, and he’s not one to sabotage his efforts just because you give him a sobstory.

Networking ; Not to be mistaken with socialisation, Nycolus works hard to seek out and maintain links in the watch-wher business in particular. Especially now that they’ve moved to Southern  Winds, and a lot of the underground scene has disappeared for fear of reprimand from the dragonriders. If there’s an event that allows him to test the waters with the various folk who made it to Southern Winds, expect him to be in the thick of it

Dislikes:

Strangers ; Despite his love of networking, Nycolus has a strong distaste of peopĺe h does not know, particularly if he finds out they weren’t residents of Fort Hold prior to the move. He understands the value of social links, however it will take a lot of convincing for him to let you into his life. His family is too important to him for just any joe blow to be able to waltz on into his life.

Failure ; Mainly in himself, any loss, any time he feels as though he’s not met expectations, particularly when they can affect his family is utterly despised by Nycolus. His mother managed fine despite raising him and his siblings despite the constant threadfall of his childhood and if he can’t manage to do the same for his family then what does that make him?

Mess ;  a mess, to Nycolus, is the first sign that not everything is in order. If you can’t manage to keep home and hearth clean, what chance do you have of providing for yourself and your family. He understands that at times mess can’t be helped, but if you don’t spend that sometimes brief period after the job is done to ckean up then you’re not worth a second of his time.

Strengths:

* CLEVER : To be able to keep track of all the variables that may happen in the gambling dens, or identify the best strategy for a wher fight, all take a certain amount of intelligence that Nycolus appears to have little trouble with. He’s able to apply these wits to most situations, worming his way out of trouble every so often or getting a better turnaround for what effort he’s put in.

* STRUCTURED : He needs to have a plan for everything. His home is ordered. Wher fights are always researched in advance. He takes anywhere up to a full mark in the morning to plan his day, even putting aside additional time should he believe there may be delays caused. Such as a wher causing that bit of extra trouble when it’s meant to be butchered. He gives his children a little more leeway, but only so far as to allow for their own individuality to bloom. Certain parts of the day, such as the evening meal, must be strictly adhered to.

* CHARISMATIC : Blessed by the gift of the gap, Nycolus has the overall feel of someone on your side. This is someone who can sympathise with your plights. Understand what is happening and can be trusted without a doubt. Surely he wouldn’t do anything to screw you over? No. Nycolus is a wonderful person with all the capacity to tell you as much.

* LOGICAL : Nycolus doesn’t need a sob story to justify his actions, or the actions of others. As long as he can find the logical stages through which a person (or persons) have gone through to get to their current situation, he will be able to understand. It doesn’t matter whether he thinks it’s right or wrong, it is what It is and nothing can change that.

* QUICK : Physically and mentally, Nycolus is able to react to situations quickly and {often} in such a way that he himself benefits. This has come in handy when another wher handler has taken a swing at him because Nycolussk “Cheated” or when he’d misinterpreted a conversation with someone and almost gave the wrong person information about the underground wher-dealing that was occurring right under their noses.

Weaknesses:

* FAMILY : There’s not much Nycolus wouldn’t do if it would help any member of his family out. He learnt early on that you do whatever it takes for your blood, and he will do anything to ensure the safety of his. Unfortunately, that means he’s likely to put himself on the line for them regardless of how illogical that may appear.

* NYCOLUSSK : He’d bonded to the Bronze Wher out of a desire to assist his mother, so it was somewhat of a surprise to find that the bond between the two of them was a far cry from the rudimentary bond he had been expecting. It’s a blessing in disguise, that the Wher enjoys the fighting pits, because Nycolus would have had to have found another way to help his parents in providing for their family if he hadn’t been. And their bond was a bit too strong for him to have been able to send him in to be butchered so that he could bond to a second wher without losing a significant part of his soul. –That was if Tavianna would have even let him attempt that course of action.

* PRETTY : Good looks can get you far, but in a time where the hold was nothing but chaos, being pretty could get you in trouble. Apart from the one and only time a male holder had felt the need to add him to his stash of whores (much to the detriment of said person’s health), it can be difficult for people, on meeting Nycolus for the first time to look past his looks and take him seriously. It can become a problem when trying to establish business connections, or convincing someone that he isn’t the unworked layabout he appears.

* CRAFTLESS : There’s not exactly a knot for Wher Butchery or Fighting, so as far as much of the population of Southern Winds is concerned, Nycolus is nothing more than a labourer – and that only because he seems that little bit better off than your average drudge. Trying to get past that first impression can be daunting, and many a business partner has been lost because he was little more than a pleb. If he’d been able to find the time to pick up a craft – one that would allow him to practice his side projects while maintaining a solid standing within that craft he would have. But it wasn’t possible. And short of being allowed to visit him and seeing that he was much better off than his craftless station would suggest, no-one would be the wiser without his telling them.

* DISTANT : The chances of developing a close, personal relationship with Nycolus is slim to none. He’ll keep anyone who isn’t family at arms-length. This can pose some problems when it comes to trying to maintain solid business partnerships, but ultimately it is something he would rather not do without. Keeping people at a distance reduces the chance that he or his family members can be hurt.

Describe Yourself:

* QUIET: ----- There is no point in chattering all the time. Listening to the discussions going on around you can result in information more valuable than what you can glean through idle conversation.

* LOYAL: ----- Once you’re in, you’re in. There is no middle ground. If you’ve made it this far, shards to anyone that would give you grief. I will always have your back.

* MUMMY’S BOY: ----- I owe everything I am to my mother, and everything I am will be given to her tenfold. For without her, I would be nothing.

* STUBBORN: ----- I’ve made up my mind, and nothing you can say will change it. I don’t decide to do anything lightly, and I’m not about to step aside from what I know to be right just because you think you know better.

* PATIENT: ----- There is a time and a place for everything. It is just a matter of having the drive to wait and see the best course of action. It might take a second, it might take a turn, but you’ll be better off for having waited than had you just rolled on in without testing the waters first.

The Magic Touch: Perseverance. He may not seem very approachable but give him time and you’ll find Nycolus to be a warm, living person.

Family...

Mother: Tavianna Lady Butcher, 19.06.2555 9th Pass
Father: Notkerric (Adoptable)

Siblings:
Born 2571. Tresrissa (Adoptable)
Born 2575. Nealros (Adoptable)

Children:
All Adoptable
2582: Nylea
2584: Caeleu
2585: Haely
2588: Leucus

Tell us a story...



* 2568, 0 Nycolus is born the turn High Reaches Hold falls. He causes his mother some grief, as her family are too busy dealing with the catastrophe to assist, however is not left wanting because of it.

* 2569, 1 Tavisk is introduced to their small family unit.

* 2571, 3 Tresrissa is born. Tillek Hold and Fisher Crafthall fall. The survivors move to Fort and Nycolus experiences his first sense of over population. Despite being so young, he tries to help his mother by looking after Tresrissa as much as possible.

* 2575, 7 Nealros is born and his grandmother dies. Tresrissa is old enough now that Nycolus is able to look after the majority of her needs. Nycolus is also old enough to take care of Nealros fore most part and throws himself into the chore with gusto, pleased that he can help his mother out. He’s o enough now to understand that Tavianna does a lot more than what is seen on the surface and is happy he can contribute in some way.

* 2576, 8 Starts showing interest in the business side of Whers and keeps an eye out for a hatchling that would be worthwhile bonding to while maintaining the general care of his siblings for his mothers sake. Tavianna does not want him bonding with a wher yet, encouraging him instead to “Go out and enjoy yourself”. In between taking care of his siblings and helping around the house, Nycolus begins to venture into the realm of Wher Fights. He decides that his wher will be a fighter, and tries to see how the wher fighting world would benefit his mothers butchery business.

* 2579, 11 Nycolus is approached by an older gentleman who tries to elicit his “services”. When Nycolus refuses, explaining in no uncertain terms the things he would rather do, the man left him be. It wasn't the end of the situation, however, with a group of older men, their jeering insults and not-so-empty threats identifying them as working on behalf of the earlier man, following him home that evening. Nycolus had noticed the en earlier, and while he dare not speak out loud, had hoped that getting to the safety of his home would have deterred them. On the contrary, they thought he was cornered, and advanced on him with every intention of forcing him into service with their master.

Unfortunately for them, Tavisk, the beautiful beast, was waiting at the door as she normally would, knowing full well when her bonded's loved ones would be getting in. When her growl went unheeded, she attacked the idiot holders, leaving behind nothing but a few more bodies that would be just a casualty of the catastrophe.

It was with a cold apathy that Nycolus watched the short-lived battle, though he remained indoors with Tavisk for a few days after the incident, not really wanting to leave the protective shadow of the gold.

* 2580, 12 Nycolus’s grandfather dies and he decides that is the turn to start moving forward. His siblings are that little bit older and he is given permission to look for a Wher he wants to impress to. Wants to improve Tavianna’s links in the underground Wher Community and so looks for a bronze that appears worthy enough to chase Tavianna’s Wher when she runs, as well as be a decent fighter for the fighting rings. Impresses to Nycolussk near the end of the turn, and adds care of the Bronze to his care of both siblings. He discovers that Wher’s that are unable to earn a keep in the pits make a good source of meat for Tavianna when their bonded’s debts become too high. Ventured into the gambling dens to figure out how those games worked for those times when wher fighting wouldn’t be very productive.

* 2581, 13 Tavianna arranges for a young girl to marry Nycolus in payment for a wher-egg that will allow her to join the peacekeepers. Nycolus is quite pleased by the prospect, despite having never met the girl before. Caleah was a lively young woman and since she had Tavianna's blessings, Nycolus found himself falling for her even before being asked if he would be willing to marry her. They are married later in that turn. Caleah is a fort native and despite benefitting from the advantages that came from Tavianna’s business and Nycolus’s success in the gambling dens, remains oblivious to where their wealth comes from beyond the sale of Tavisk’s eggs. Nycolus does not mind that this is the case, and while not secretive about Tavianna's business, does nothing to stop her from being in the dark about the butchery going on, particularly when her attitude towards her hatchling wher stems more from affection than a sense of duty.

* 2582, 14 The birth of his first child, a daughter named Nylea. She is immediately absorbed into the family unit and Nycolus vows to give her as much of a leg up in the world as he can manage. Since he still lives under Tavianna’s roof, this is not as hard a duty as what it could have been. Tavisk and Nycolussk provide an extra level of security, Nylea never being without a wher nearby as she grows. Caleah and Calesk have almost graduated to become fully qualified peacekeepers and Nycolussk starts to win the first of their matches after a rocky start. Despite the chaos surrounding the constant threadfall, his mother has done her duty well and they want for nothing under her roof. Caleah and Nycolus take it in turns to look after Nylea and Nyc's siblings. Nycolus looking after them for most of the day, while Caleah took the night shift. Allowing Nycolus to enter the fighting pits with Nycolussk. An occupation that Caleah is aware of, and doesn't mind so long as Nycolussk is looked after correctly should he get injured.

* 2584, 16 The birth of his second child, another daughter named Caeleu. While he wouldn't mind a son, Nycolus loves the smallest addition to his family and tasks Nycolussk with ensuring that Nyleah and Caeleu are only ever out of his sight when Tavisk is around. Knowing the Gold wher would look after them just as she had him when he was a babe. Caleah is only home long enough to ensure Caeleu is comfortable before resuming her duties as a Peacekeeper. She returns in the evenings to look after their children while Nycolus participates in fights and/or gambling to assist with maintaining their comfort in the hold. Their home is crowded, by Nycolus wouldn't have it any other way.

* 2585, 17 Haely comes along. Another girl, and a concerned moment as he realises he cannot watch all his children at once, let alone keep track of his siblings. As their family unit grows, the cynicism towards outsiders does as well. Nycolus and Nycolussk know most wher fighters on sight and have accrued a nice reputation with the bronze wher fighting community.

* 2587, 19 End of 9th Pass The move to Southern Winds Weyr – Fort Weyr is abandoned and Caleah has a miscarriage due to the journey to Southern Winds Weyr. Nycolus resents the forced abandonment of his home, and the loss of business caused by the wher sympathises now sharing their home. He blames the riders for the loss of his fifth child and starts assisting in the push for a separate hold for the holders to be able to continue with their traditions without the intervention of the dragon riders.

* 2588, 20 They are graced with the birth of his only son Leucus. There were definitely tears shed as he first held the tiny boy. With Wher Fights near-impossible to find in their new home, Nycolussk is able to focus his attention on all four of the children, often letting them clambour onto his back as he ferries them around the tunnels - Nycolus requiring the bronze wher to escort the children whenever they ventured away from their home. Though he finds being under a weyr leadership stifling at best, Nycolus manages to round up a few of his associates from Fort Hold willing to, when the opportunity presents itself, restart their underground endeavors. In the meantime, Nycolus gets around as a general labourer. Working hard to ensure that his family gets their fair share of the rations and chafing at the restrictions placed on the holders now stuck in the weyr.

* 2589, 21 It is with great anticipation that Nycolus hears of the construction of First Hold beginning. Here was the opportunity he had been waiting for. The sooner the construction could be completed, the sooner they would be able to return to their hold lifestyle. He, Caleah, Nycolussk and Calesk are some of the first to nominate themselves to assist in the construction. The sooner they could get out of the weyr the better. Besides, what better position could he be in where he could scope out a possible site for them to return to the comfortable lifestyle they had before.

* 2590, 22 Caleah and Calesk are killed by hunters during the devastating attack while clearing land at Mine Hall. Nycolus was there with Nycolussk, though the bronze’s warning came too late for them to get to Caleah and Calesk before a pair of hunters had run off with them. Caleah was pregnant at the time, and Nycolus finds himelf blaming the dragonriders for the loss of a second child, as well as his wife. When the lockdown is announced, Nycolus finds himself stranded at the mine hall, having spent additional time there to moarn his losses as appropriate for a holder. Despite his emotional pain, Nycolus sees this as an opportunity to further investigate their options with regards to their aspiring business endeavours.

”You shouldn’t be helping them. Not today. Not in your condition.” Nycolus’s voice was as level as always, only those close to him would notice the subtle worry that clouded his eyes. The Bronze Wher was beside him, his soft grumbles and gentle mental push intended to assist his bonded in convincing the stubborn little woman that was Nyc’s wife.

Calesk, proddy as ever, slipped between the bronze and her own bonded, hissing angrily at the other wher. Caleah, in stark contrast smiled kindly, reaching out to caress  her husband’s jaw – a motion meant to reassure him. “I’m not so heavy yet as to make moving difficult, and Calesk will be doing all the work. I’m just there to direct her.” When the worry didn’t fade from his eyes, she laughed, turning pick up the light shirt that she’d placed on the bed. “You and Nycolussk can come too, you know. You’ll end up working but it’s not like it’s going to kill you, Nyc.”

The young man sighed at that, having noticed the determined set of his wife’s shoulders, not to mention the still hissing green wher that seemed more than capable of giving Nycolussk a scar or two, let alone what she’d do to him if he tried to force Caleah to stay. The stubborn woman would probably sneak her way down to the site despite any restrictions on his part. “Fine. But Calesk needs to keep her mind open to Nycolussk at all times. Any sign of danger and we’re taking you out of there, never mind what you think at the time.” He growled, stomping on over to their chest and pulling out a pair of thick, brown wher-hide boots – the last gift from his mother prior to the abandonment of his home. He tried not to wear them often, mainly because he wasn’t sure how long it would be until there was a sufficient butchery happening to make the leather more available, but this would be heavy work for him, if not his wife, and he wanted to be as prepared as possible for the day ahead.

-----

Everything started out fine. It was incredibly hot, and the dragonriders were their usual arrogant selves, setting themselves up in the middle of the work site and lording it over them as per normal. He was strapping Nycolussk to a particularly hefty looking tree when an odd shiver went through their bond.

The Bronze Wher had been having a few issues with the light, and for a moment, Nycolus thought the odd feeling might have been because the blindfold had slipped. But it happened again, and an immense worry pressed down on their connection.

Reacting quickly, Nycolus lifted his head, scanning the treeline for his wife and her green wher, certain that she wouldn’t be far. They’d been working almost side by side the entire day.

She couldn’t be that far away.

“CALEAH!” He yelled, as chaos erupted all around him.
 
They were lucky.

They were not the first targets.

Nycolus fumbled with Nycolussk’s straps, trying to unhitch him from the fallen tree as screams erupted all around him. He swore as he slipped, desparate to release his wher. Knowing the creature would hone in on Caleah and Calesk the second he was free.

Knowing that every heartbeat he delayed meant that his wife and unborn child were in danger.

The Wher’s concern was thundering through Nycolus’s skull as he finally managed to release the wher. A vague impression of Calesk and a feeling of confusion telling Nycolus that the wher had been unable to give Caleah the early warning the bronze had given him.

Nycolussk surged forward, his mind-thoughts narrowing to the feelings he associated with Caleah and Calesk.

Affection. Protection. Happiness.

Nycolus couldn’t think. Wasn’t able to process what was happening around him. Hunters had appeared out of nowhere and were killing with reckless abandon.

He saw her then. A beacon in the masses of bodies. Of dragons, Whers, hunters and humans alike all streaming away. Trying to make sense of the attack.

Caleah was there. Her round face set in a scowl as she calmly – always so calm – worked to sooth her wher. The green had become tangled in her straps, and despite everything that was happening Caleah was trying to free her.

Nycolus was furious.

Caleah was safe for now, but it was only a matter of time before the stupid little wher drew the attention of the hunters. He straightened up, intending on dragging his wife away from the pitiful green. He would get her another wher from Tavisk’s next clutch. A better one. One that wouldn’t be so idiotic as to put the woman in danger like that. Who would stand calmly when straps needed to be undone instead of jumping around like a wherry-brain.

He didn’t get more than two steps closer when he was stopped by one of the dragon riders that were meant to be protecting them.

“Into the hall.” He growled, grabbing at Nycolus’s arm and turning him around, shoving him towards the hall where people were scrambling for shelter.

“My wife-“ Nycolus tried, but the rider just turned around, his wingmates creating a wall as the urged him away. He saw her briefly past their shoulders. Her eyes locking with his as she gave him an exasperated smile.

How was she so calm?!

He wordlessly ordered her away from the wher, the hard set of his mouth ignored by a self-depreciating shrug.

She loved that wher. She was not going to leave its side. “Nycolussk. Go to her” he growled, adding a mental urging to the command and almost, for a moment, thinking everything was going to be alright. Nycolusk nosed his way past the riders easily, their attention on trying to contain the situation and not on one little wher who wouldn’t listen.

But then Nycolussk sent back such a gut wrenching feeling of pain. Not physical. But pure, harsh emotion that caused Nycolus to fall, reeling, to his knees. When he got back to his feet. When Nycolussk returned to his side and started urging him towards the weyr hall. When he realised that neither Caleah or Calesk was with him.

Nycolus knew.

Through a temporary gap in the wall of so called defenders Nycolus saw the spot where his wife had been. Where she had smiled so sweetly a heartbeat before. Only the torn straps from Calesk’s harness, still tangled in the trees roots were visible.

Two more casualties for which bodies would never be recovered.

Member Info...

Created By:
Kyya
Other Characters:
Oarlen
Sokon
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring. It. On
Anything Else:
Family members have been left intentionally vague. Siblings and father identified from Sanctified Savage’s App. For Tavianna, Nycolus’s mother. Considering that, Nycolus’s Children are also up for adoption. They can be whatever you want them to be 

Coded by SanctifiedSavage for SWW


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