Welcome, Guest. Please login or register.

News:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - RaynePOTM

Pages: [1] 2
1
Blue Riders / Approved Faennilin [25.10.2572 // Bluerider]
« on: April 26, 2018, 03:12:40 AM »

Play By:
Damaris Goddrie
Biography

Name:
Faennilin
Honorific:
N/A
Pronounced:
Fay-nih-lin
Nicknames:
Fae, Lin
Date of Birth:
25.10.2572 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Blue
Impression Age:
2587/15
Wing Rank:
Prairie Wingrider
Weyrmate:
Nah

Your Reflection...

Appearance:
Faennilin has dark brown skin, hair and eyes. Her hair is curly, cropped into a short bob that is cool in Summer, and often the edges of it are pulled properly out of her face by a leather thong. She’s thin, bordering obscenely so, but has a girlish air that makes her seem fairy-like. Proud to be a rider like so many generations of her family, she’s always in her riding leathers unless absolutely necessary to be in other clothes, in which she’ll just grab whatever fits from siblings, friends, or Wingmates. She’s always smiling, her eyes seem to sparkle, and she has a habit of flicking her hair when she gets bored or if it gets in her face.
Since the Hunter attack on the Minehall and Prairie Wing on 14.02.2591, Faennilin has quite severe scarring down her right side from her shoulder to halfway down her thigh. The scars look almost like burn scars, weirdly patterned with white lumped patches all held together within a distinct pinkish line between her untarnished skin and that which was all but ground off in the attack. Her arm never recovered from it’s quite extensive breakage, and given much of the skin was torn off it, the Healer Hall thought it best to amputate than just have her waving it around all the time. So she’s missing her right arm from the shoulder joint.


Clicky to see a pic of the scars I'm basing it on because I'm bad at writing


Response to 9th Pass Catastrophe:
Faennilin is very young, and for the better part of her life, there’s been hope more than anything else. Fort was the last bastion of civilization on Pern for her whole life, and just as she was growing old enough to recognise how dangerous that was for Pern, she was searched. Her whole family, for generations, have been riders, so being searched at the very beginning of her adulthood was cause for hope. She could do her part to help, she could follow in the footsteps of her family, she could do the utmost for Pern. Then, in the year just before she impressed, Fort Island was found.
Incredible, unbelievable, the whole island was hope. It was the first time she’d ever seen her father cry when they could all fly over together. Because it was green. And they all lived. A miraculous rarity for the families of Pern, but it was their reality. The only thing left for Fae was to find her place among rider that… didn’t fight thread.

Response to dragon color mutations:
Fae is so very excited about the mutations. Although being a rider is a family tradition, she isn’t fixated so much on doing everything the same as those before her. She’s a bit too flighty to be that hung up about it, and considering everything else about Southern Winds is different, then what’s the big deal about this? Her family mightn’t agree but that’s their issue.

Who are you...

Likes:
* Runners High – Fae loves to run. Any time she’s feeling stressed, or stuck, or bored, she’ll be out in the Weyrbowl running it out. The high afterwards is something she’s only found rivalled by being with Voyith.
* Snow – Although she wouldn’t trade Fort Island for anything, she does tend to miss the Winter snows.
* Riddles – Fae likes solving puzzles, she and Voyith quiz each other all the time.

Dislikes:
* Early Mornings – Much like her dragon, Fae is never a super happy chap during early mornings, which is a stark contrast to what she’s usually like.
* Secrets/Privacy – Fae is an open book person, she likes to invade the space and lives of the people she cares about without question. When people keep things from her, or shut her out, she takes it personally.
* Long hair – Mostly on her, she hates it getting over her clothes and tickling her arms and neck. She doesn’t really like it on others either because she hates cleaning it up after, and it gets all in their face.

Strengths:

* DELIGHTFUL: Fae is a genuine joy to be around, she just has an energy and affection that’s contagious. She can be a bit much for some people, but her loudness and her enjoyment of meeting new people translates and genuine and sweet.

* VERSITILE: She can give people what they want. Fae is adaptable in a group, happy to fill the position anyone needs her to, happy to find her place wherever is most comfortable. She’s not competitive or even ambitious, but she’ll adapt to the room and sit wherever is comfortable.

* GENEROSITY: Coming from a big family, a cramped environment, a dangerous lifestyle and a fickle personality, Fae doesn’t really care about the material things, so is happy to share and give whatever she has.

* BALANCED: For all that Fae is flippant and emotional, she actually has a very balanced lifestyle. It’s not really her that’s kept her life balanced, it’s more the structure of the dragonriders and the bond she has with her family and Voyith. Those are the things that keep her even, she has the fair share of responsibility to enjoyment, and a balance between family support and pressure.

* LOYAL: Although not an ambitious person, Fae has always worked hard to work for the things she has… been brought up to hold dear. Mainly the dragonriders, but also her family. We’ll never know if she would have worked as hard or been as decisive about who she wanted to be and what she wanted to do for her family honour if she’d been raised differently. But Fae has based her entire life around her loyalty to her family and the riders.

Weaknesses:

* FICKLE: Very much a creature of whim, Fae doesn’t tend to stick to an opinion, a task, or a person for too long. The only things that have really stuck with Fae are things she’s been born into (ie. Family and Rider tradition), and Voyith. Which makes them hugely important to her.

* NON-CONFRONTATIONAL: As someone who is very emotional, conflict tends to upset Fae and throw everything out of wack for her. Usually, because she’s so flippant and likes to please, there isn’t a lot people get particularly angry at her for. But even when the conflict just surrounds her, even if it doesn’t involve her, it still tends to upset her. She won’t be able to hide it either.

* CLUMSY: Voyith is graceful in the air, lithe and beautiful to Fae. In the air, she feels like she can be a part of that, and it’s incredible. On land, when she has to walk and work on her own, she tends to be really clumsy. Like a puppy that hasn’t grown into it’s feet yet, that’s what Fae is like for the most part.

* DOGMATIC: It isn’t hard to change Fae’s mind on something, but she’s one of those people that’s happy to hear one opinion, one time, and then believe it fact. She isn’t set in those facts, she won’t argue, she’ll just be genuinely shocked and surprised to hear that not everything you hear around the Weyr is true.

* TRACTABLE: Fae is pretty easy to control and manipulate. It’s not always a bad thing, it makes her easy to fit into each group, but in her mind, dragonriders should have a bit more spine. And she’s always disappointed in herself when she realises that she’s been taken advantage of.

Describe Yourself:

* AIR-HEADED: ----- A bit of a ditz, she isn’t completely off the rails, but she can be a bit oblivious. It’s like, lacking street smarts, not quite getting the joke, or getting it a minute too late and laughing very loud. She’s never been unintelligent, she just spends a lot of her time with her head cocked to the side before it sinks in and her eyes light up.

* EMOTIONAL: ----- Fae is a person that wears her heart on her sleeve, at all times, even when not appropriate. She’ll cry at the drop of a hat, pout all throughout drills in the early morning, and laugh too loud at dinner. But at least she’s genuine.

* PEOPLE PLEASER: ----- If other people are happy, life is easier. She genuinely enjoys seeing others feeling relaxed and carefree, if only for a moment, because there were so few of those moments to have during the catastrophe. Being the cause of those moments is the best ever.

* TOM BOY: ----- Fae has never cared much about the girlish side of things. She’s always in her rider leathers because she’s proud of them, but for the rest she’ll chose the non-feminine option because she just doesn’t care for looking pretty.

* ENERGETIC: ----- Always bubbly, bouncing through people and groups, Fae can light up a room. Her constant energy and effervescence is probably the first thing anyone notices about her.

The Magic Touch: Fae will cry at the drop of a hat, when she’s angry, sad, happy. She just cries a lot. She’s also left handed, thank god.

Family...

Mother: Filliany - Greenrider, BD: 17.02.2551, ID: 2566 to Green Ferinith
Father: Kaennlin - Bluerider, BD: 21.08.2547, ID: 2560 to Blue Onrath

Siblings:
Fillaen – Son, BD: 2562, Brownrider
Kinniany – Daughter, BD: 2563, Greenrider
Kaellian – Son, BD: 2569, Bluerider
Kaeany – Daughter, BD: 2573, Greenrider
Finnlia – Daughter, BD: 2583 (too young)
Killialin – Son, BD: 2587 (too young)

Half-Siblings:
Kaethen – NB, BD: 2560, Brownrider (Dad’s side)
Junnlin – Son, BD: 2565, Bronzerider (Dad’s side)
Liany – Daughter, BD: 2579, Candidate (Mum’s side)

Children:
Faennilin hasn’t had any yet, if she fell pregnant during her candidacy, she got rid of it so she wouldn’t miss a hatching. She was pregnant a couple of months ago, only very briefly, and it fell through not by choice. She’s rolling with it, instead of getting too upset, it wasn’t like it was a weyrmate or something she really wanted, but she’s not up to talking about it just yet.

Tell us a story...


* 2575, 3 Kaethen’s Impression
Kaethen is Fae’s eldest sibling, and the one person, apart from her mother, that Fae looked up to most in the whole of Pern. There are some that cannot handle Kaethen’s particular brand of ‘don’t give a fuck.’ But that didn’t stop them from impressing to a wonderful Brown, and changing the phrase to ‘don’t give a flying fuck.’ Although it is true that Fae might have become a rider anyway, she has always put it down to copying Kaethen because… who wouldn’t want to copy Kaethen? And because if they can do it, so can she.

* 2579, 7 Liany
Her father had children outside their paring before, it had never seemed like a big deal before because the whole family just glossed over it. When her mother had a child outside their paring, that was different. The first time Onrath hadn’t actually won Ferinith’s flight in the whole time Fae had been alive. Under normal circumstances, it wouldn’t have even mattered, how could they really tell? Unfortunately, Liany takes after her father, quite obviously in comparison to the rest of the family.

Honestly, it shouldn’t have mattered. Riders should be above that. Apparently, her father was a little more of an asshole than they’d realised before. He was put straight eventually, her mother’s cool and collected demeaner only thinly veiling the very real threat of her leaving him and having all the children follow her lead. But it took a while, and given Fae’s youth, she was biased against the young child. She grew out of it… eventually, but it took until her own candidacy, so the youth of her young sister is probably tarnished by Fae being an asshole.

* 2584, 12 Candidacy
Candidacy was something Fae had always strived for. Once she’d made the decision as a child that she was going to be a rider, there wasn’t another option. She remained too flighty to pay much attention to the classes that didn’t interest her or would help her be a rider, so the likelihood of her having a craft if she hadn’t been searched was not high, and her family somewhat worried about it. However, the Blues didn’t keep them waiting long. It was closer to her turning thirteen than it was to her twelfth nameday, but she was still searched very early, and began her candidacy that afternoon, after all, why wait.

However, candidacy is a learning experience, and a hard one at that. Even for those who are good at it, the simply being around so many people with different backgrounds and opinions, and having very little time to yourself, is enough to cause struggle in even the strongest. Fae wouldn’t really be classified as the strongest. And given her dislike of confrontation, her gullibility, and dogmatism, she had to be put in her place quite a bit by friends and not so friends. Not all of them were wrong to do so, but it certainly wasn’t easy by any stretch.

She had to come to terms with lots of things about herself, and had to learn away some of her prejudices, like that which she held against her half sister. She hasn’t quite overcome it, it still sits insight and will probably only emerge if she has a weyrmate of her own in future, but it’s enough that she isn’t an asshole anymore. Whether her sister forgives her for her youth is a different story. 
 
* 2587, 15 Impression
Unlike her searching, she didn’t impress as quickly as she liked. Faennilin still had a lot of growing up to do and it seemed that the dragonettes sensed that. Not that she minds, she waited around for the perfect partner, anyone earlier wouldn’t have been as good. She’d prefer it if he wasn’t such a sour puss, but she loves him regardless.

Her hatching was fairly unimpressive, Fae doesn’t mind, of course. The recent hatchings of blood and death do nothing but sadden her and cause her stomach to do backflips. But hers was steady and small, and Voyith hatched from the most beautiful egg and has continued to be the most beautiful Blue since then. She liked her small group of weyrlings, although the Kalestath hatching of her year was more stressful than anything else. She finds the mutations interesting, exciting, but the confrontation around them is just so… ugh.

* 2591, 19 Hunters

Diving down to land in the cleared space by the Minehall, the fog didn’t seem so worrying from above. It gave the island an air of mystery, of magic. Sure, some of the newbies out of weyrlinghood needed watching as they got the feel of their new Wing, but Fae didn’t mind, Prairie was home to her. It was only after landing, the heavy footfalls of half a wing dropping in organised parts like drumbeats of a canon song, that the ominous feeling settled in the stomachs of those around Fannilin and her Blue.

Not liking the press of the thick grey towards her, blocking her vision of those dragonpairs on the outside of the group, Fae flapped her hands at the nearest tendril. The wind seemed to move too slowly from her to push the fog back, and she crossed her arms with a pout. Spotting one of her wing members giving her a questioning look at her somewhat childish antics, she shrugged and said, “it’ll make my hair frizzy.”

Her voice was weirdly loud amongst the reserved morning air, but even then, further conversation would be difficult as the creak of the gates made it difficult to hear. Or, they would have made it difficult to hear talking, they did very little to block out the sharp roar of pain from off to Fae’s left.

Fae’s mind went completely quiet for a moment, all rational thought and sound chased away by the blood curdling scream. But her bonded didn’t hesitate. Kicking off with a hard pump of Blue wings, Faennilin had the wind knocked out of her momentarily by the leap into the air. The Hunters could jump, they knew that, but it was no safer on the ground when you couldn’t see them.

If only they had firestone, the thought passed through their bond momentarily, the image of the snarling Hunters that thought to attack their friends and home screeching as skin melted held more than a hint of vicious satisfaction to it. But they didn’t. Fae didn’t really have anything more than a meagre belt knife. The strength of her dragon and her Wing was the only thing she could rely on now.

Close to the front of the Hall, the skinny Bluerider lay low in her saddle, making it easier for the Blue’s agility to take over if they needed. Working on drilled orders alone, her own mind unable to think from fear for the moment, the dragonpair noted the closest Hunters, trying to count numbers. But with the roiling of the fog as dragons took to the air, and the new faces in the Wing, it was hard to keep track of who and what was where.

Unable to recognise the closest enemy, or weakest friend near them, her Blue darted in front of the Hold doors, ready to pounce on any Hunters that thought to make it past the protective metal gates. Mind kickstarted by the focus and ferocity of her Blue, Fae leant over the side of her saddle just slightly. “Close the gate!” She screamed towards the doors, unseeing of any inside. “Hunters! Close the gate now!”

Surely they’d hear the screams and realise, surely they’d act fast to save themselves. Because if a Hunter got inside those walls, there was very little the dragonriders could do to save them.

Member Info...

Created By:
Raaaaayyyyynnnnnnneeeee
Other Characters:
no
Inactivity Preference:
Kill them… with Hunters pretty please.
Mauling Permissions:
No one lives forever. 30 posts.
Anything Else:
My own fault this time. *sigh*

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Coloured by: SirAlahn
Dragon Details

Name:
Voyith
Pronounced:
Voy (like boy) – yth (like myth)
Color:
Blue
Date of Birth:
28.10.2587 9th Interval
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Imyth
Clutch Father:
Polanth
Measurements:
Mature Length: 25m
Mature Height: 5m
Mature Wingspan: 40m (slightly shorter than they should be)

General Appearance...

When Voyith hatched he was a little lighter in colouration, soft and cool colours like watching the cove outside the Bowl at night time. His initial exit wasn’t graceful, but Fae found everything he’s done since then elegant and smooth. He darkened in colouration quite quickly, almost every day people could see the difference, which was exciting for Fae. He has a couple of scars on his side from where the Hunter dug his claws in to try and roll the pair, but other than that his hide is softly patterned without being obtrusive. The colours that fold over his wingsails make them look almost iridescent, and Fae likes to lay them out and run her hands over them when she’s bored.

At his full size, Voyith isn’t a large Blue, and his wings are a little short in comparison to the rest of his well-proportioned form. Although they aren’t as long as they should be, they’re still wide, which is great for pulling out of sharp dives, and letting the wind blow the pair sharply off course. Which is Voyith’s favourite trick.

Personality...

Mind Voice: Voyith always sounds like he’s grumbling, even when he’s happy. There’s just a low rumble to his voice that sounds like it’s always tinged with annoyance. Which isn’t entirely true. He isn’t annoyed a lot, but he has a vicious streak that Fae has always said was brought on to match the Hunters. He’s not as arrogant as the blacks, which means he doesn’t get in fights or steps outside of his station a lot, he’s just a little vindictive.

Likes:
* Water – Voyith has always been a water baby and would have loved to be in Beach Wing. But that isn’t where he and Fae are meant to be, she far prefers their family in Prairie, and he far prefers her to be happy. His favourite time of the day is when they join Beach in their fishing chores, however. And bath time.
* Jobs – Doesn’t like being left to his own devices, except for sleep, Voyith really prefers to have something to do.

Dislikes:
* Early Mornings – Well… we all have to have some vices, Voyith’s is that he likes to sleep in. But that chance doesn’t come often for dragons, so he’ll just have to take what he can get.
* Arrogance – For Voyith, there’s a different between being confident, good and charming, to being an ass. He’s not quite aware that he crosses that line at times, but he hates it when others do.

Strengths:

* FOCUSSED: Almost obsessively so, Voyith is always on task and concentrating, when Fae rarely is. He just likes having something to do, and he wants to do well to make Fae, her family, and his wingmates proud.

* CHARMING: Perhaps because Voyith is so focussed, he is very good at paying attention to what people like and what they want to hear, which makes him charming. At least, to the extent that dragons are. He’ll casually flirt with pretty much everyone, without really realising that counts as flirting.

* BRAVE: Voyith deeply cares about the people around him, dragonkind, dragoncousins and humans, and he’ll go to great lengths to protect them. Unfortunately, he’ll only ever have to risk it with Fae on his back, which deeply troubles him. Choosing between putting her at risk and doing his duty is the hardest decision he’ll have to make, but Fae trusts him, and believes whole heartedly in the dragonriders, so the decision comes easier when they think as one. Unfortunately, the most recent chance they got, when the Hunters attacked the Minehall when Prairie was delivering supplies, shook Voyith’s confidence considerably, given the close call they had and Fae’s injury since.

Weaknesses:

* DEPENDANT: All dragons are close with their riders, they are two parts of a whole. However, Voyith is very attached to Fae. He’s never liked being apart from her for too long, and complains whenever he’s left alone. He needs something and someone to focus on, and Fae is always entertaining.

* SMOL BEAN: For a dragon with a bit of a vicious streak, he doesn’t really fit the physique he would want. Taking down Hunters, the overlarge wherries called Skycoursers, beachsnakes and sharpfish in defence of those he cares about and those he’s supposed to protect, is a lot harder for him than he’d care to admit.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #304A51; Text: #B8D0D6


Member Info...

Anything Else:
Tiny savage baby

Coded by SanctifiedSavage for SWW

2
Completed and Discarded / OOC Baby Whers
« on: November 02, 2017, 07:30:16 PM »
Whers are the bomb

Hey kids! So, Kyarsk is the Gold wher of Kyareena, my lil' farmer. She Ran on the 5th of the 5th and was caught by Bronze Quensk of Quenneca, which means she clutched around the 5th of the 9th. You know what that means? It's less than a month until her clutch of baby whers hatches!!!

Are you excited? You should be. Whers are the bomb.

Anyway, Kyarsk and Kyareena are at the weyr, so this is a chance for any weyrbound folks to get some baby whers! Kya is open to anyone coming up to her and asking for an egg, but she'll be hosting an open hatching for any eggs left over. The hatching will be around the 4th or 5th of the 1st month in the new year. Likewise, Kyarsk is a babe, but also a pretty traditional Gold wher, so if you want an egg, you have to get approved by her (ICly). Also, if you want your character to be involved in the hatching, but don’t want to impress because Kyarsk doesn’t like you, PM me and we’ll discuss. <3



This is a thread to show some interest in her eggs/make a claim before time because this is her first clutch, so it isn’t super big. It's on a black background because it's in a dark room, and two of the eggs have the lucky folds (excuse my crappy art skills). Fill out the form below:

Code: [Select]
[b]Character:[/b] Name
[b]Egg:[/b] Number of the egg you would like to claim
[b]Creation:[/b] What would you like from me? An entire profile, just an image, just a colour, or will you be making the whole thing yourself?
[b]Preferences:[/b] If you have a colour preference or personality trait that you want, nothing too in-depth.
[b]Thread:[/b] Are you interested in a thread with your character picking up their egg ahead of time? Or would you like to come to the open hatching?

Claimed eggs:
1: Tianaice/SirAlahn
2:
3:
4:
5:
6: Elrost/Inki
7: Saer/Dragon
8:
9: Tayvelle/Kyya
10:
11:

Dolynsine and Neri also

3
Weyrfolk / Approved Qailyx | 19.06.2567 | Weyrfolk
« on: October 16, 2017, 08:07:30 PM »

Play By:
Lucky Blue Smith
Biography

Name:
Qailyx (previously Evgrohle – Clearly why it needed changing)
Pronounced:
Kye (like Rye) - licks (like licks a rock)
Nicknames:
Qai, Pretty Boy, he tolerates Ev from family only to avoid a fight
Date of Birth:
19.06.2567 9th Pass (I’m older)
Place of Birth:
Fort Hold
Weyrmate or Spouse:
Nah

Your Reflection...

Appearance:
Qailyx is pretty, he’s always been pretty. Not hardened by the harsher side of the catastrophe, Qailyx has managed to stay youthful of face and soft of body. He always keeps himself clean and presentable, preferring expensive cloth that hugs and accentuates his form. His hair is longer than strictly appropriate for Holder men, but he’s found it adds to his attractiveness and youthfulness. He’ll never be heavy set, through rationing and genes, but neither will he ever be truly ‘strong.’ His almost platinum hair and bright blue eyes are exotic for Pern, which he’s always used to his advantage. He enjoys jewellery, has a rings that he wears always and an ear piercing, but anything else he may have once had has been sold since. 

Response to 9th Pass Catastrophe: The catastrophe makes people desperate, desperate people are easy to manipulate. The trick is not to ever fall there yourself. There are plenty of ways to survive in a disaster and keep strong; family (he only really has his twin), wealth (hard to come by in a hold practically under martial law), allies… now allies Qailyx could work with, he just had to find something to offer. With charm, good looks, a quick wit, and knack for… entertaining, that choice came easier than he was expecting.

Response to dragon color mutations: Dragons are dragons, riders are just normal people. Although he doesn’t find the dragonriders particularly unfavourable, he does find the idea of letting the colour of an overgrown flit rule your place in life stupid. Some people could be worth so much more, but at least it’s an easy way of picking who he works with best.

Who are you...

Likes:
* Pain – Pain is a way of life, rather than it being something that can break you, why not enjoy it? He can’t really say when it stopped being a punishment and started being a ‘spice of life,’ but he would, if he thought about it, consider it his rite of passage into manhood. All the other Holder signifiers of ‘real men’ didn’t really work for him, but this kind of passage is far more ‘him.’
* Sleeping In – Not something he was ever allowed to do among his family, it’s one of the greatest freedoms of his adult life. And finally being able to feel the sun on his bare skin? Totally worth giving up any possible trade by sharing his bed with a rider… well, maybe not every day, but enough.
*  Cleanliness – Mess is a way of life, but it doesn’t mean he has to put up with it for an extended period of time. He’s happy to get his hands dirty if it means his space is free of gross reminders of something gone wrong.

Dislikes:
* Afraid of commitment – Qailyx doesn’t want to, and probably couldn’t ever, be truly committed to someone. Because being committed means sticking together even when times are hard, and Qailyx doesn’t do that, when times are hard and someone can’t take care of him the way he wants, he won’t stay around, he’s too afraid of falling low. Even if he did find someone he could be happy with, he’d always know in the back of his mind that he’d be out when the going gets rough, and that isn’t commitment, so that’s not what he’ll sign to.
* Mushy food – It’s for babies and the infirmed. One can’t be too picky on rations but if you know who to go to and have something to trade, he’s able to avoid it for the most part.
* Confrontation – The yelling and the fist shaking, occasionally the beating, all of it is just painful and, ultimately, worthless in his case. Unlike some of his more… volatile companions and his sister, he prefers to avoid confrontation, and all of the people who enjoy it. 

Strengths:

* INDEPENDENT: In comparison to his sister, many would say he isn’t independent. He would argue differently… well… if he thought you worthy of the effort of arguing. He doesn’t allow people to run his life, he simply delegates some of the tasks he doesn’t want to do himself. But he is the one choosing. Make no mistake, his life is his own. Instead of fighting tooth and nail like his twin, he’s much better at manipulation. Some might even believe it’s their decision to do these jobs for them, but really, it’s just easier to keep his figure while lounging in bed. Unfortunately, in many ways similar, but in so many ways different to his sister, this kind of independence is frowned upon by their holder family. After all, men are supposed to be the heads of their houses. 

* FLEXIBLE: Both physically and emotionally, there are very few things that Qailyx gets stuck on. For the most part he flits through life, not so much rolling with the punches, but dancing past them with a smirk. The things he enjoys are fleeting for the most part, materialistic treasures, lazy mornings and good alcohol, so when things are denied or even destroyed, it’s mostly very easy for him to just move on to something else. There are only three things that are set in stone for him 1) his twin is the only one he can’t replace, 2) he doesn’t like being in charge, but always likes being in control and 3) comfort is a material possession.

* CHARMING: Qailyx is a good natured guy, he’s sweet and calming. He enjoys a laugh and a good time, doesn’t take things too seriously and rarely starts any drama. He doesn’t care about your family or your background, he doesn’t care about your allegiances to Hold, Craft or Weyr, he’s just generally an easy guy to be around. And that’s when he’s not trying to get on your good side. 

* OBSERVANT: Qailyx likes to watch. He likes to watch dragon rider drills, he likes to watch people cook, he likes to watch two people facing off in a battle of wits, or any kind of battle. As long as he’s able to be on the sidelines without any danger for him, he’ll enjoy it. When you enjoy sitting back and watching, it’s easy to notice trends that you can’t see when you’re always in the limelight.

* GENEROUS: Because Qailyx cares so much about presents himself, he’s often giving the excess to others to gain favour. Qailyx’s mindset is very much to look out for him and his, but any excess that he doesn’t particularly care about he finds easy to give away. Sometimes he might regret it later, given how swiftly his whims change, but to everyone around him, the easy ability with which he gives is an endearing quality.

Weaknesses:

* EMOTIONALLY DISTANT: Qailyx likes company, and he doesn’t go out of his way to offend or upset people, it’s just not in his nature to enjoy that kind of confrontation. He just… doesn’t care about other people’s emotions. The important part about a relationship to Qailyx is not how someone feels about him, but how they treat him, he really doesn’t care about people’s motivation in treating him well, or how they view him, as long as he’s set. He’ll try to comfort someone when they’re upset, but it’s a reciprocation bet, and when it becomes too much effort to maintain someone else’s emotions, he’ll just… not.

* FICKLE: Qailyx gets bored easily, he’s always chasing something, whether it be a new shiny thing, a new bedpartner, a new skill, or just a rush of adrenalin. Ideas and wants can be set aside quickly as his whims change with the wind.

* PASSIVE/PACIFIST: Conflict is not Qailyx’s jam. Never has been. If he can’t get someone else to handle it for him, he’ll avoid it until it goes away. Which can be painful, and some might interpret it as cowardice, but he just really doesn’t do conflict. 

* CRASS: He likes to swear, overshares a little about his sex and work life and doesn’t have much of a personal space bubble. It was something that some tried to stamp out of him so that he’d fit in better in his former Holder life, and therefore is now something he revels in.

* FAR-SIGHTED: Although not so much an issue when he was young and learning to read, it did come on fairly early in his life that Qailyx gets headaches from reading and often has to hold messages about an arm’s length away for him to read it properly. Thankfully, given the lack of paper messages around the Weyr (given the lack of paper) it’s not so important, but can still be difficult if he needs to do some close up work like sewing.

Describe Yourself:

* SELF-ASSURED: ----- Qailyx has met a great many people, he’s seen many ways of coping, many ways of living, and of them all, he feels his way is best. He knows he isn’t perfect, but he’s never found a person whose choices he admires more than his own, and he’s never seen a walk of life he prefers to the one he’s carving for himself. Wherever he’s going in life, he knows he can handle it, because he’s handled everything so far and he’s handled it well (in his opinion).

* MATERIALISTIC: ----- Presents are great, not only because someone thought of you enough to get you something, which is flattery in the highest, but also because they thought you were worth something. Although Qailyx believes he’s ‘left’ the Holder lifestyle, he hasn’t really. In the Holder mentality everyone has their place in the hierarchy, measured by how other people view you and your family. He’s still in that midframe, he still measures his worth in how others treat him, he isn’t as free as he thinks he is. Presents and material goods being traded for his company validate him, which means he doesn’t hold friendships well when those people don’t give him that kind of validation… instead giving him things like love and loyalty, they simply don’t mean much to him.

* MANIPULATIVE: ----- It’s the backbone of Qailyx’s personality and success, if he hadn’t been so good at getting people to do what he wanted, he would never have been able to carve out the life he wanted for himself. He would instead have been stuck with his family, following all of the orders and rules of Holder life,

* AMBITIOUS: ----- Not ambitious in the sense that he wants to be a leader, or he wants to be ‘the  greatest,’ Qailyx just strives for what he wants and what helps him and his. It isn’t about recognition or power, it’s about security and comfort. He’ll do anything to get it and anything to keep it.

* METICULOUS: ----- : Well organised, clean, detail oriented, and a little on the vain side as far as his appearance goes, Qailyx could easily be described as meticulous. It’s not something he’s annoying about, it’s just something he does.

The Magic Touch:
Qailyx isn’t his given name, Evgrohle was the name given to him at birth, and it’s just plain ugly. As a child and then into his early adult years, he would go by his nickname Ev, often never telling people his real name if he could help it. But eventually, once he’d become a man, his parents refused to allow it. Thinking it some childish fancy, and that it was time for him to embrace his adulthood and use his proper name. This didn’t fly very well. And when he left his childhood home, disavowing all of his family bar his twin, he chose the name Qailyx as it was the furthest from his birth name as he could find.

Family...


Mother: Holder Evelthra 2550
Father: Taygrohle Peacekeeper, 2548

Siblings:
All adoptable. They can be what you want:
2563: 27 Turns
2565: 25 Turns
19.06.2567 (twins) : Meyelthra played by SanctifiedSavage
32.09.2570 : Tayvelle played by Kyya
2571: 19 Turns
2573: 17 Turns
2576: 14 Turns
2578: 12 Turns
2580: 10 Turns

Children:
He doesn’t know of any. If a woman came to see him while he was working, it wouldn’t be his problem, nor does he really care.
 

Tell us a story...



* 2567-2576, 0-5 Childhood
Born a twin in a well off family, Ev was baby who needed attention, and cuddles. He wasn’t quite a clingy child, because he was happy to receive attention from anyone so it was easy to palm him off, but he never enjoyed being alone. Curious by nature, he wasn’t exactly the fearless explorer his sister was, but he’d always be following someone around to watch what they were doing or where they were going. He learnt to talk earlier rather than later, needing to express what he wanted more adequately because apparently people didn’t pay enough attention to get it quick enough, which is really where his temper tantrums came from. Surprising, given his usually relaxed nature as an adult, there were a great many temper tantrums as a child.

* 2572-2576, 5-9 Siblings
Younger siblings are more of a pain than anything else. Sure, eventually there’s love and friendship, but before that there’s just screaming and bad smells and less attention for you. And, because of the masses of people being stuffed into the remaining Hold’s as Pern was devoured and left desolate, there wasn’t any real place to escape the overbearing noise and responsibilities of having younger siblings. Well… he supposed there was, his sister had seemed to find one well enough. But it would take him far longer than her to find the courage to escape. Instead, Ev threw himself into his school work, the small praise he got enough to make it through the next few years. Given Ev’s drive to make other people happy and his penchant for meticulousness, he found schooling meshed to his talents nicely and he was happy to spend his time there away from the noise and smells.

* 2576-2582, 9-15 Manhood has a price
After school was no longer an option, however, things became more difficult. Ev doesn’t like pressure, or responsibility, or authority, all of which are the proper ‘duties’ of Hold men. You must take care of your family, adhere to strict morals and never act in a way that could stain the family name, learn how to properly discipline your children and those under you… most of these ‘lessons’ were often given with clenched teeth and sideways glares at his sisters. Could his father not really see the irony in that? You can’t give a lesson pretending you know best when your example of bad behaviour is one of your own daughters? But his father had never, nor would ever, admit this was his wrong doing. Obviously, some people were just bad, they were born to be bad, and there had to come a point where you just gave up on them. Let them rot in the slums. Ev seemed to take to lessons very well… but he really only learnt one thing. Sometimes it’s easier just to ignore a problem or give something up before it became a hassle. Ev just saw things that were ‘worth’ the hassle, differently than his father.

* 2582-2585, 15-17 Fall from Grace or a Graceful Fall?
“It’s Ev. Ev. Call me Ev. All my friends call me Ev. Call me Ev. Ah, you can call me Ev. It’s Ev.”

“Just. Call. Me. Ev.”

Those four words had passed his mouth more times than please or thank you over the next few years of his adulthood. At almost every new meeting, every time his parents called him by his full name, every time a harper called on him in the hall lessons, every time he had to treat with aunts or uncles or family friends, he found himself saying them over and over. They became his least favourite thing to say, but not saying them was worse in his opinion.

His father and he argued about it often. His father always made it seem like ‘Evgrohle’ was who he really was and ‘Ev’ was just him pretending otherwise. It took a long time, and both Tayvella and Meyelthra left before he’d figured it out. But in the end, Ev found he agreed with his father, that he was pretending he wasn’t really Evgrohle, son of Evelthra and Taygrohle, Holder and dutiful son.

He just clearly wasn’t pretending well enough.

So, he left, he went to bed early one day and then the next morning he simply wasn’t there. Disappeared into the night. From then on, he decided he wanted to be Qailyx instead. Qailyx was so far away from Evgrohle that it would be a lot easier to pretend. Qailyx wanted different things, hung out with different people, and felt no pressure of holder morals and sensibilities. It was freeing, liberating, and it suited him. So that’s who he became.

From the almost constant feeling of being a disappointment, of being an outcast in his own family, of being alone in crowded rooms and being half of what his potential said he could be, the sudden liberation filled him with joy and purpose. It wasn’t easy, but for months he felt as if he was walking on air, simply because he wasn’t being tied down to the name Evgrohle.

* 2584-2587, 17-20 Made Anew
He went to Meyelthra. Well, not to her exactly, he crawled into bed with one of her other gang members and slept the most fitfully he has in a long while. Jumping between beds was easy enough for a short while, as Qailyx thought through what he’d like to be. He considered the crafts for a time, but nothing sung to him, and jumping back to taking orders wasn’t an idea he relished. Next came the possibility of his position in the gang… it wasn’t that he didn’t think he could fit, more that it was his sister’s gang, it wasn’t really his. No, he’d have to pick something else, something he was good at. What was he good at? He was good at making friends he supposed, people generally liked him, if they weren’t looking down their nose for some ‘moral’ reasons. And he was pretty…

Being a prostitute isn’t easy, but it beats being a Holders son.

There’s a degree of independence that Qailyx had found lacking, and given he wasn’t part of a Brothel, more an independent contractor, he had a certain degree of control over his clients. It wasn’t easy to start up, it took him a while of wrong choices and unfulfilled promises before he found his niche and learnt some safety tells. And he has some scars from not knowing his own limits or how to enforce them in the beginning. But Qailyx has found he’s a lot more tenacious than he thought, and now that he’s able to choose his own path, the downfalls are worth it.

It was pretty early on that he accepted a firelizard as payment, he’s been given plenty of eggs since then, and mostly used them for food, even though he dislikes the texture of egg, but it was one of his first that he let grow and hatch. Of course… he told everyone that it was pragmatic, if it was a girl he could constantly use her eggs as a source of extra food and trade, but he’d really always wanted one of his own, he’d just never wanted to ask for it. An elegant, if small, Green had hatched. Her chirp was high pitched but sweet, and her body was disproportionately elegant in length. She looked regal, and cute, and he’d named her Queen. After all, if he could carve out a life pretending to be someone he wasn’t, so could she. And she adapted to it well.

* 2587-2590, 20-23 Weyrlife
After starting over only a few turns before, to have to rearrange was… annoying. But Qailyx is a lot happier with his lot in life, happier with who he is, and is now used to getting what he wants, which means adapting to the new time and place is the only option. Getting annoyed over it is, natural, but largely a waste of time, so Qailyx doesn’t spend too much time on it.

He’s still finding his way around the issue. Moving to the Hall at Fort Island might be an easier way to get back into the life he had before, but it’s a bit too close to family for him to be truly happy about it just yet. And, at least at the weyr, no one starves from not working. And although the weyr isn’t the kind of place that can actually earn him anything from jumping from bed to bed, he’s still able to make friendships to curry favours. It’s not as lucrative as he’s quite used to, but there are other benefits at the weyr, and he’s largely happy with where he sits in weyrlife.


His head bowed, his shoulders hunched in their tension, it’s not that his father was yelling or threatening, in fact, it was probably one of the tamer fights that had graced the family table. More than that, it was that two sisters had already left, and neither were likely to return, so he had to bear it alone without any hope of kindred feelings.

“It’s time to take responsibility for the way your behaviour reflects on this family Evgrohle.

And there it was again. The way his father had put the emphasis on it, like every time he used Ev he was disgracing the family or pretending to be a different person than he ‘should’ be. Like ‘Evgrohle’ was who he really was and ‘Ev’ was just him pretending otherwise. He drew in a deep breath to correct his father again, one more act of defiance, that’s what his sisters would do… and then simply let it out… and a peace settled over him... perhaps his father was right. “As you wish,” he said softly.

Ev was always calm, always measured, but this was a new level for him. Usually there’d be a tick in the jaw, or a tightness in his arms, but there was no sign of that as he rose from his chair. He looked totally at ease, as if in that deep breath he’d released all the anger and frustration that had been growing within him every time someone had used his name in the last 5 turns.

If it was possible he looked… healthier? His fragile frame was now just thin, his gaunt face now delicate? He rose with grace, elegance, smoothly, like the felines of old. He pushed in his chair, no scraping on the hardwood floor, picked up his dish and cleared his place at the table. As he left the crowded family dining room, he kissed his mother on her forehead. “I’m going to retire early, thank you for dinner.”

He walked to his room without hurry, back straight, chin up, clothes immaculate, the picture of a dutiful son. For a last glimpse of him, it was a pretty good one.

He simply wasn’t there in the morning.

Member Info...

Created By:
RaynePOTM
Other Characters:
C'bryn
Galve
W'lleni
Nishi
T'stann
B'lye
Tiynnalacia
Omenya
Kyareena
Vorianna
Neriherem
Keron
Inactivity Preference:
Adoptable, or ask Savage.
Mauling Permissions:
Bring It On.
Anything Else:

Coded by SanctifiedSavage for SWW


Image Credit:
Coloured by: SanctifiedSavage
Link to line art.
Flit Details

Name:
Queen
Pronounced:
Like the word.
Color:
Green
Date of Birth:
34.02.2586 9th Pass
Place of Birth:
Fort Hold

General Appearance...

Queen stayed small, even for a Green flit. She mightn’t be the smallest firelizard, but she will never have reasonable sized clutches, only ever 3 or 4 eggs, because she’s simply not big enough. She looks longer than she is, slim even in her miniscule size, and her wings are longer than what they ‘should’ be, giving her an air of regal elegance. She’s very much like Qailyx in that manner, although where he is pale, she is deep and rich in colour. She has lighter patches that perfectly fade into her deep emerald colour, leaving her skin looking slick and well-oiled all the time.

Personality...

Mind Voice: Qailyx never really bothered to train Queen. Obviously she comes to him when he calls, and she’ll be quiet when he asks, but she never really took to any other tasks, and he didn’t need her to. She can’t parrot any phrases, and she only sends images when she wants to, which is rarely. Her voice is higher pitched than some might appreciate, but she prefers to croon than chitter, and prefers silence to screeching.

Likes:
Lazy afternoons – unlike Qailyx, who prefers to spend his mornings relaxing and his nights working, Queen prefers the calm of the afternoon. She’s up and ready when the sun is, and ready to nod off as soon as it begins to sink below the edges of the weyrbowl, Qailyx doesn’t mind as long as she keeps out of trouble, which isn’t hard as she avoids most humans who aren’t hers.

Firelizards – Queen is a real socialite with her own kind, she likes to play and croon and is very physical in her affections with other flits. And she’ll get really upset and moody if they don’t like her in return.

Dislikes:
People – She just doesn’t like people, their hands that pull on tails and their voices that can go from whispers one second and then bark with laughter the next. They’re abrasive. If they didn’t talk or touch her it wouldn’t be too bad, or if they were gentle and sweet like Hers is, but most just aren’t. Thankfully, Queen isn’t the confrontational kind, much like Qailyx. Instead, as soon as there are too many people paying attention to her or getting to close, she’ll just disappear and find somewhere less annoying to play.

Woolbeasts – much like her dislike for people, Queen avoids going anywhere near the fuzzy, loud, smelly things for any reason. Her bonded may enjoy helping out the Beastcraft to earn some of his keep, he might even like the tiny ones that he calls ‘cute’ but there is no way she’s going anywhere near them. 


Member Info...

Anything Else:
Will fly on the 5th of the 6th month, and is not a force catch.

Coded by SanctifiedSavage for SWW

4
Family & Friends / OOC A Mumma for the Masses
« on: October 13, 2017, 01:28:05 AM »
Hey all, I know lots of people might want to look for baby mumma’s so I humbly present Korinla, Rider of Green Jarunth!

She’s unfortunately dead (20.08.2580), but her lifestyle was a lot of ‘thread is terrifying and babies are less so,’ so she spent much of her time pregnant and popping kids in the creche.

She was always a nice, if absent mother, to all her kids and her grandkids if she knew of them. She happily spends time in the creche saying ‘hi’ to her kids, but that’s about it. She largely had more of a friendship with all her children than a real parental kind of manner, and this only really blossoms once they learn to talk coherently. She was more on the traditional side of the weyr, and was very proud of her status as a Greenrider.

She was 18 when she impressed (2559 BD), so she’ll have about 5 kids before becoming a rider as well, one of them is Nishi, another Rinneir.

Children:
Unnamed Kid – 2572
Rinneir - Female - 2573, Green Weyrling (Impressed 2588). Father is K'eir, Rider of Brown Sicharth
Unnamed Kid - 2574
Nishi – Female – 2575, Weyrling almost graduated. Father is Y'tol, Rider of Bronze Bayorth
Unnamed Kid – 2577 (She impressed the same year, so this kid has to have an early birthday while she impressed late in the year).
IMPRESSED AND NO BABIES UNTIL 2580.
Korel - Male - 2580, Candidate. Father is K'eir, Rider of Brown Sicharth
-- In K'eir’s history, his birthday is listed as 2578, which isn’t possible for a weyrling. So his birthday has been bumped to 2580. Has to be at least month 8 for a birth month - since she would have grown pregnant as soon as she graduated, which means she died very shortly after giving birth.

Grandchildren:
Keleshi – Female – 2588, mother is Nishi, Greenrider of Xasheyth. Father is K'eir, Rider of Brown Sicharth
Neritol – Male – 2587, mother is Nishi, Greenrider of Xasheyth. Father is K'eir, Rider of Brown Sicharth .
*Which means Korel and Rinneir are siblings to Nishi and to Nishi’s kids (YAY)

If you want to know a little more about her and her kids, take a look at Nishi or K'eir. Lace also has a wanted add here for some of her character's siblings.

5
Crafters / Approved Vorianna [21.06.2560// Sr Journeyman Healer]
« on: August 22, 2017, 04:54:36 AM »

Play By:
Bar Rafaeli
Biography

Name:
Vorianna
Pronounced:
Vor (rhymes with floor) – ee – ahna
Nicknames:
Vori, Annie
Date of Birth:
21.06.2560 9th Pass or 9th Interval.
Place of Birth:
Igen Weyr
Weyrmate or Spouse:
C’ryn of Brown Gerraeth (Ger (rhymes with air) – raith (rhymes with wraith)) [32.08.2558]

Your Reflection...

Appearance:
Out of all the children, Vorianna takes after her mother the most; her wild blond hair, her open smile, her tanned skin, pale green eyes that sparkle when she’s happy, all inherited from her mother and she proudly hopes to pass on to her kids. Her smirk, however, with that self-assured glint in her eye, is said to hold her father’s legacy. 

Although Vorianna has never really tried to keep fit, and isn’t as strong as the rest of her family, there’s something to be said for working on your feet almost 24 hours a day, with arms constantly raised and tensed with the pressure of a life in your hands. Childbirth gave her a few more curves than she’d had before, a few more stretchmarks too as Vorianna had always been small, but mostly she’s still thin and soft.

Her clothes are more form fitting, given the urgency of the pass, it wasn’t often that a Healer wasn’t ‘on call’, and it was far easier to wear appropriate clothes to throw a smock over all the time, rather than waste something genuinely pretty (she might be a tiny bit bitter about the first time she got blood all over her beautiful puffy sleeves). And given she spends so much time working, her clothes are as comfortable as they can get.

Given that she and C’ryn weren’t really married, there are no torques or rings, but she does have a necklace with a small locket that C’ryn found in the bowels of an abandoned weyr somewhere and gave to her.

Response to 9th Pass Catastrophe:
Vorianna puts her faith in action, the only way to survive is to keep moving forward, keep working hard, keep working together. Although she is somewhat bitter about the causes of the 9th Pass, after all, she’s 2nd generation of people who have to deal with the mess begun so long ago by someone else, and she’s seen all the blood and hurt to come from it, she can’t allow herself to get hung up on it. The love of her life is a rider, who has flown thread, and will do so again if the need arises; the man she admired most gave his life fighting to protect them; and her family has managed to carve places for themselves, sometimes literally out of sheer rock, because they kept going even when the times were tough… she couldn’t do anything less. It… irks her somewhat to see people becoming lax at Fort Island. There’s still plenty of work to be done before they’re really safe and they Weyr is in a good place, and those that don’t work as hard as her to help that become a reality, if not for them, but for their children, don’t get a lot of respect from Vorianna.

Response to dragon color mutations: S’bok as a Weyrleader never bothered her much, she had no need to deal with him and nothing fell apart at the seams… well, not because of him at least. So she’d never paid much mind to the mutations, instead allowing her mate to vent his ideas, whatever they had been, with a polite smile and the occasional jab at how ‘they’d never be as good as Gerraeth anyway so what’s it matter?’ At least, that was until Kalestath’s 2590 hatching. The Blacks and Reds in that hatching, had caused so much death and pain. She was one of the healers who’d rushed the sands to help, and yet, so many had still died… and not all of them accidentally. Although it would never cause her to refuse them treatment, her Healers code was far too important to her, she’s been hardset to avoid the Blacks and Reds since.
 

Who are you...

Likes:
* Her family – Like any family they argue, but they’re closer than most and supportive of each other in all endeavours… well… almost.
* Being in love – Obviously, everyone loves their weyrmate, it isn’t a shock or they wouldn’t be together, but Vorianna has always wanted to be a mother and a wife, even though she loves her craft, her family and her lover will always come first. She wouldn’t say she’s a romantic, because she thinks that has silly connotations to it, and she isn’t silly, she’s just always wanted to be in love, always wanted the family that comes from that.
* Her flits – Although this mightn’t surprise many others, it was a surprise to Vorianna. Thinking of having three small, chirping, flying, ravenous mouths to follow her around all the time wasn’t exactly Vorianna’s idea of a good time. Especially when she knew how well she’d have to train them (ie. Just how much work they’d actually be) before she’d be able to let them anywhere near her patients was quite daunting in her opinion. But, now, she loves them like her own children and might spoil them just a little. But only if they’re well behaved.
* Sunsets – Being locked inside during thread and then living within the mountain of the Weyr, not including the fact that her life as a healer never really has time for simply sitting, it’s not often that Vorianna actually gets to enjoy the beautiful colours of the setting sun. The times she has been able to enjoy it in her adult life, she was off visiting her mother and brothers. Combining being able to spend time with her family in the place where they are happiest, and the serene colours of the sky, they sit solidly in some of her fondest memories.

Dislikes:
* Interruptions – It’s rude, it’s distracting, it’s entirely off-putting, and in plenty of cases it’s downright dangerous, just let a healer work damnit!
* Unappreciative people – Honestly, grow up. People who don’t appreciate what they have now and those who don’t pull their weight either, everyone needs to work together now.
* Arrogance – Being proud of your achievements is different than bragging and being confident is different than arrogance, learn the difference.

Strengths:

* SUPPORTIVE : Vorianna’s always been a person to help others. Although she does enjoy helping, watching that moment of relief in someone’s eyes as they realise that it’s been settled, she thinks it’s more than that. It’s about duty, about using your skills to make things better for others.

* ENTHUSIASTIC : She always leaps into whatever she is doing both feet first, determined to make a lasting difference and ultimately make things better for everyone at the same time. It means Vorianna is one of the more dedicated people when it comes to working to restore their knowledge about healing - among other things - and will always speak up for such efforts.

* HARD WORKING : The last to bed and the first to rise, not solely for her job this time but in respect of her family as well. The children are young and while she pushes herself to be an excellent Healer that doesn't mean she dismisses her children from her life or her mate either. In fact she puts in an extra effort each and every day to spend time with them.

* PRACTICAL : Vorianna has no problem in handling practical things, give her a task and she will accomplish it, whether cooking dinner or setting a broken bone, she is there at the front finding a solution and seeing it all the way through to the end.

* OBSERVANT: The easiest way to make people happy is to pay attention to them? It’s not that hard.
* CURIOUS: Vorianna is a naturally inquisitive person, she loves to learn and loves to help, so the Healer Hall, especially her specialty of Ointment Crafting, is the perfect for her.

Weaknesses:

* OVERLOADS HERSELF : Due to her need for everything to be perfect, not to mention when that is combined with her strong sense of duty, Vorianna can sometimes push herself too hard to make sure that everything goes to plan. It means others could abuse her willingness and have certainly done so before, which causes extra stress.

* UNABLE TO RELAX : Its hard sometimes for Vorianna to relax and unwind. She used to pretend she could relax ‘like everyone else’ when she was apprenticed to the Hall, in an attempt to show her friends she could be ‘cool’ (they loved her anyway, so it wasn’t a big deal) but really, her version of ‘relaxing’ is just different from everyone else. Give her a small task to focus on in her downtime and that will be enough relaxation for her, to actively try to give her no work at all actually just causes more stress.

* IMPATIENT: She really dislikes ever explaining anything once and if she prescribes a treatment you had better follow it through to the end otherwise she will not be amused at all. This mostly comes out during her emergency work; if you work with her to treat threadscore, you hear the instructions and you follow them, you wasting time not knowing what you’re doing is literally causing another person pain and might kill them. Which, ya know, makes perfect sense for someone to be impatient with you.

* EMOTIONAL: Because of how much she cares about others, how much she cares about her craft, how much she wants to do well and help everyone around her, she often gets a little dismayed and emotional, especially about the things she can’t change. Although she tries to shield her kids and her patients, it only means she ends up bottling things up and has a hard time processing them.

* JUDGEMENTAL: When you have such strong morals and strive for perfection, it’s hard not to hold people to your standards. Of course, in Vorianna’s case she’s more than happy to help people achieve those standards and perfectly understanding when someone has a good reason, but it’s inevitable in some cases, and hard to reverse.

Describe Yourself:

* MOTHERLY: Her family is her pride and joy, this extends to her brothers as well as her own children. She loves being a mother and while it might have slowed her career down a little she wouldn't be without any of her children.

* KIND: Vorianna kinda has to be as a healer, there is need for someone able to listen without judging and assist in making things right again if, and when, that is possible. She does this generally well and with ease that might surprise some.

* GENTLE: Vorianna is a gentle person and occasionally fragile, though it’s not the first word anyone would use to describe her at all. She feels things very deeply and intensely and tends to overreach herself but when she is able Vorianna is a gentle sweet sort of woman especially with her children and flits.

* STRESS HEAD: Although it can jump from being an endearing quality to being downright painful, Vorianna’s constant striving for perfection and affirmation often leads to a stressful existence. It’s not so hard for her friends, given she loves them and doesn’t want to bother them with stuff they don’t need, instead shouldering much of the burden on herself, but it can lead to others (apprentices and the like) thinking she’s going to be hard to work with and stern when they stuff up.

* REACTIVE: Vorianna is always the first to lend a hand when things go wrong, the first healer onto the hatching sands to help an injured candidate, the first to the side of a threadscored rider, the first to come to a friend’s aid when they break down. She sees something happen and her reaction is instant and decisive. She isn’t ambitious and doesn’t care for leadership positions, but is often in charge in emergency situations for this reason.


The Magic Touch: Vorianna snores. Real bad.


Family...

Mother: Keassa, 19.4.2546, Sr. Journeywoman Beastcrafter/Brown wher handler of Dicuskt
Father: N’dicus of Brown Regormoth.  DECEASED

Siblings:
* Sebek, 17.4.2562, Sr. Journeyman Farmer/Gold wher handler of Sebisk
* Tinus, 01.19.2565 , Jr. Journeyman Farmer
* Tircin, 20.3.2570, Jr Journeyman Fisher

Children:
* Corniassa, 2582
* Haniwen, 2583
* Kallivale, 2585

Craft: Healer

Rank: Sr Journeyman

Date Apprenticed: 2572, 12

Date Tapped: 2579, 19

Specialty: Threadscore, Burns, Ointment Crafting, Flit aliments

Education Details: Vorianna arrived at the Hall when they were in desperate need, of well...anybody! She did however manage to take to like a duck to water as it were, passionate and determined. Just like the rest of the family. While it means that Vorianna has more than her fair share of experience when it comes to dealing with Threadscore and the like it also means she knows how to handle herself in a crisis as well.
 


Tell us a story...


* 2560, 0
Born the eldest and eventually only girl of her parents, she is a bright child and laughs early which is possibly a reaction to the stress of people around her at the time with the Threadfall happening.

* 2562, 2
Her younger brother Sebek is born, Vorianna doesn't really understand why her mother is not well and fusses a great deal until her father distracts with coloured beads outside of their home.

* 2565, 5
Vorianna gets another brother, even though she had been much more excited at the idea of having a sister and spends a week sulking about it.

* 2570, 10
While once again hoping for a little sister she ends up with another new baby brother, this time she doesn't pout but rather accepts it as being the way things end up being instead. Though she does ask her mother if this new baby will be less noisy than the others had been before.

* 2572, 12
Vorianna is taken into the Healer Hall to begin learning the craft there, it is something she loves a great deal. Largely as it answers many of her questions about things, even though the ultimate reason is that healers are so desperately needed.

* 2575, 15
Sebek is taken into the Farmer Hall, she celebrates with him and ups her letter writing as well to support him during the transition.

* 2577, 17
Tinus is taken into the Farmer Hall. She is just as proud of him as Sebek but teases him a little bit about following along, while also being keen to praise his skills as a farmer along with his green thumb.

* 2579, 19
While Vorianna is pleased to become a Journeyman and work towards her Mastery it is during this time that she is able to Impress a small number of firelizards when one of her fellow Healers has a clutch from her own gold. While Vorianna hadn't really planned on doing so but she has to admit that they are very adorable companions. At the end of things she ends up with three charmers whom she names; Twinkle, Tum-Tum and Truly in turn. Ending up with a gold was a surprise but Twinkle is certainly sweet and endlessly playful, not to mention cheeky, the brown and bronze are her main companions who enjoy sleeping on her when they can get away with it.

* 2580, 20
Meets, C'ryn for the first time via her flits who elect to charge at him when he startles her at work. After explaining and checking him for injuries they spend the rest of the next hour just talking.

* 2582, 22
At the celebration for Tircin's acceptance into Fisher Hall, she brings her weyrmate home for the first time and announces her pregnancy at the same time. Her first child a boy she names Corniassa is born.

* 2583, 23
Vorianna is pregnant again and this time has a little girl, she names Haniwen. She vows not to have any more children for a little while and settles more completely into her Craft, working on learning all she can.

* 2585, 25
She accidentally falls pregnant again and has another girl, whom she names Kallivale. While upset initially she bonds well with the child and dotes on her and her other children quite freely.

* 2586, 26
Her father, N’dicus falls in one of the last threadfalls of the 9th Pass defending the remaining patches of Fort farmland. Vorianna mourns him deeply and ends up miscarrying her latest child as a result of the stress of the situation.

* 2587, 27
Her little gold Twinkle rises and in time ends up with her own clutch, Vorianna is keen to take it as a good sign, in light of the move to Southern Winds Weyr and what is going to mean for her whole family. She is worried but determined to make the best of it all. In order to make it more of a celebration she ends up giving her mother, Keassa a flit egg after the eggs are all laid.

* 2589, 29
Along with the rest of the Healers she continues to work hard to make sure that people have what they need and more importantly that they are prepared for what could happen in the future. While she is not as labour intensive in her craft as the rest of her family she maintains very close ties to them all, especially Sebek and her mother as well. 



Although her specialty wasn’t usually required, Vorianna enjoyed the atmosphere of hatchings and stood by the sands at as many as she could. Well, she enjoyed most hatchings. But as she passed around numbing and disinfectant salve, held wounds closed for temporary bandages, and helped yet another immobile candidate onto a stretcher, the healer found her jaw aching from the anger and pain of it all.

How could three lives be lost at a hatching? A hatching?

Of course, she knew that the young dragonettes could be dangerous, and this wasn’t the first time that blood had been spilt on such a happy occasion. But the occasional scratch and bruise was nothing compared to bleeding out children and the wrath of a Queen. Quickly moving over to a fellow healer calling for aid, she held closed the split calf of a young boy while her colleague wrapped. Although tears streamed down his face, he was being brave, and she smiled up at him, though it was tight.

“Doesn’t look too bad,” she said low, attempting to calm his frayed nerves and give him something to focus on. “We’ll get you off the sands in a minute, it won’t take long to fix up after--” but she didn’t get to finish. At her mention of leaving the sands, the boy’s eyes widened and he shook his head stubbornly. “I’m not leaving the sands, I can’t! What if my dragon is out there?”

Unable to reply, thoroughly out of her depth, and very unused to such a feeling, Vorianna merely nodded, moving her hands so the healer could finish wrapping. Spotting another who could use her attention, she squeezed the boy’s shoulder as she left, and sent a silent prayer that she wouldn’t see him with any more scars before the sun rose.

Once again, her job was to hold the skin together while another wrapped, it wasn’t what she was used to, but someone needed to do it, and her hands were quick and strong. Unbeknownst to the healer, so focussed on her patients and still uneasy as to why anyone would wish to remain behind, the last three eggs were hatching. She saw the Green and Blue, and breathed a small sigh of relief, comfortable knowing that those colours so rarely caused such pain, but could do nothing but watch as the Black emerged shortly after.

Close enough to hear the screech of the Green to watch out, tears pricked her eyes, but she couldn’t do anything, it happened far too fast for that. Not that she could have helped with much anyway, although the thought brought her no easiness or joy. With no more dragons to impress to, the candidate who she held let out a sigh, whether it was in relief or dejection, Vorianna didn’t know. But she patted them on the arm and offered her shoulder for support as they limped off the sands.

Turning back for one last look at the sands, hoping to see somewhere she could move to next, she saw the young man launch himself at the Black, saw their tussle, the sprays of blood as the dragonettes claws pierced his skin, and in the end, saw them walk off the sands together. How could he walk side by side with that thing? It had no care about the lives it just ended, and clearly cared nothing about hurting his own bonded, what kind of dragon was that?



Member Info...

Created By:
Concept by SanctifiedSavage; Original profile by Wren; Previously Played by Dezzi
AND NOW BY MEEEEEE (Rayne)
Other Characters:
Meh, too many
Inactivity Preference:
Adoptable… again… really people
Mauling Permissions:
Bring It On!
Anything Else:
I’m hungry.

Coded by SanctifiedSavage for SWW


6
Universal Events / Closed Flight/Run [03.08.2590] Xasheyth's Maiden Flight
« on: July 26, 2017, 11:03:59 PM »
Xasheyth’s Maiden Flight
 
03.08.2590 / 5.02AM

Morning all! This is the long awaited (by Nishi at least) maiden flight for Green Xasheyth. She’s a force catch and probably won’t have a very long flight (because I’m slow at posting atm and because my baby ain’t built for endurance). I’m following the weather forecast here if anyone is interested.

Added note I don’t really do mature threads, so it’ll be a fade to black. But, I’m happy to do an aftermath thread if people want it, mainly because it’s early in the mornin’ and people need breakfast after exercise *eyebrow wiggle*.


I won’t be putting T'stann in, although he’ll be participating. Likewise, any dragon who can’t participate in the IC thread won’t be considered for the win. <3

Code for Participants:
Code: [Select]
Name:
Dragon:
Aftermath Thread? Yes/No

IC Thread

Participants

Nishi of Green Xasheyth
K'zaya of Bronze Fyenoruth
H'riel of Brown Dwalath
M'dak of Brown Dallarth
C'ace of Blue Reesskith
Finnmaghaine of Blue Kimisuth
Kaladesi of Blue Rodeth


Checked In

B'lye || T'stann || W'lleni || Galve || C'bryn || Keron || Neriherem || Kyareena || Tiynnalacia || Omenya
Oarlen || Sokon || Nycolus || X'kis || Tayvelle || Berlya || T'vye || D'mir || Wa'by
Fisk || M'dak || Inanna || Paylae || Y'tol || W'um || B'ron || Iralye || Ysveta || Tresrissa || Elrost || Z'ryr || X'rine || Daresik || Vironethian || P'run || Q'ellan || K'rez
Saviavi || Droissa || C'dus || Nieve || Penderton || Nealros || Bekareni || T'rel || F'erro
C'ren || M'lan || L'anna || Nalise || Zilanie || Ya'lin || Raindon || Isalia
Sarinea || Larilla || Yaina || Narinae || I'drya
O'sir || M'rek || L'nal || L'del || N'syn || Y'kin || Bl'yx || S'bel || Seng || Q'nys || Jossekayne || A'lori || T'ghen || Erieen || R'kan || Tyldas || Niphredon || Cersidus || Vicymus || Ophyonis || Tianaice
Halirina || W'sar || L'ale || Niema || K'eeda || A'yara || B'nyn || Yinaya || Seaphonellqua || Haithen || Sethunya || S'ric || Keassa || Loressa || Sevastjan || Ysmersa || Remira ||Faytona || Tavianna ||  Daysepona  || Quenneca || Domnitissa
Y'vis
V'len || T'lor || T'nax || U'thar || T'veck || Araena || Calladren || Kyohei



Participation
Standard event participation practice applies. Post in the event thread or here giving us a sentence or two as to what your character might be doing at this time. If you miss 5 events in a row, your account will be deemed inactive. If you are posting elsewhere but skipping the events, remember : we do not require IC participation. Simply post here under your Player account and let us know what's going on with your character.

7
Bronze Riders / Approved T'stann of Bronze Nerenith [34.09.2563 9th Pass//Beach Wingrider]
« on: July 02, 2017, 05:32:19 AM »

Play By:
Tony Ward
Biography

Name:
Tallestan
Honorific:
T’stann
Pronounced:
Teh – stan
Nicknames:
None really. People who knew his parents might call him Tal.
Date of Birth:
34.09.2563 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Bronze
Impression Age:
2576/13
Wing Rank:
Beach Wingrider
Weyrmate:
Nope

Your Reflection...

Appearance:
Dark brown waves flop around his face giving him a goofy, dishevelled look. His hazel eyes are more brown than green, and are often alight with humour. They are rimmed with long eyelashes that would look feminine on most, but coupled with a wide jaw and a hooked nose too large to be handsome, it does not. He has a large mouth with thin lips, and his teeth are slightly crowded. His chin is stubborn, and his cheeks covered in stubble.

Slender shoulders lead onto too long, bony arms. His hands are large and expressive, with long, spidery fingers. His abnormally tall height can mainly be accredited to his long, gawky legs with knobbly knees and large feet. He has a lovely wide patch of threadburn down his back from his first threadfall, he and Nerenith haven’t been caught since.

Tristann prefers to wear simple clothes that are practical and sturdy. He often wears an olive green tunic with tan breeches and soft, supple boots. He wears no jewellery, other than small hooped earings (his sister wanted to get them done, but was scared, so he did it first to help her and spite his parents a little).

Response to 9th Pass Catastrophe: T’stann’s life was pretty cruisy even during the catastrophe, his parents were well off Holders and although things were crowded in the Hall towards the end, his world was largely untouched. He had a well-off childhood, was apprenticed to a respectable craft which he was relatively good at, and finally became a rider to the most respectable of the colours. The true horror of the catastrophe only really hit T’stann after he became a rider, finally having the ability to see beyond the confines of his Hold and out into the greater Pern, and what he saw was blackened, barren and silent except for the blood rushing in his ears, nothing like the colours and noise of home, he hasn’t liked the quiet since. His relationship with his Holder family has been less than easy after that, feeling like they kept a whole world from him.

Response to dragon color mutations: In general he doesn’t mind the mutations, although given how long it took him to find his place in the Weyr, he’s planning to keep as far away from them as possible so they don’t usurp the position he’s carved out for himself. He thinks S’bok is too young for the position of Weyrleader, but age means nothing to the dragons, and his Black won the flight fair and square.

Who are you...

Likes:
* Poetry – It’s his thing, and it makes history lessons easier to remember if they rhyme.
* Early Mornings – T’stann is always up before the sun, usually he’ll just sneak out to the Weyrbowl to train, but occasionally one can find him strumming quietly in the Hall for the breakfast session kitchen crew while they work.
* Children – Children pay attention to him, they’re easy to entertain, in general they’re pretty fun to be around.
* Women – Why be a Bronzer if you can’t enjoy the perks?
Dislikes:
* Silence – It reminds him too much of threadfall, he keeps waiting to feel the searing burn down his back or hear Nerenith’s roar of pain, but it never happens and leaves him feeling drained and edgy. He’s rather spend his time with the screaming children of the creche than the silence of the Weyrbowl in the dead of night.
* Slackers – You need to earn what you’re given. He’s a Bronze rider because he earned the position, but he has to continue to work to deserve the high honour of being a Bronzer, and if you do work, you deserve to take the cudos for that. He’s not humble, but he does work.
* Mushy foods – Food needs to be solid, if it isn’t solid, you should be able to drink it. This gross, in-between, mushy stuff is an abomination and only shows poor skill on behalf of the cook.
 Strengths:
* DETERMINED: T’stann can’t stand to fail. He can’t do it. Failure isn’t an option for him. He’ll run himself and any working with him into the ground before he’ll give up. He’s not afraid to try different techniques, and he isn’t afraid to throw out the rulebook to get something done, but he won’t rest until it is.

* BRILLIANT: Soaking up information like a sponge, T’stann doesn’t really love learning, it’s just he’s very good at it, and gets bored when something becomes too easy, meaning he is always trying to learn something new. He would have made a fantastic teacher had he continued on the Harper’s path, having people less intelligent than him hanging off his every word and having to do as he says, as well as being able to continuously expand his knowledge base, it would have suited T’stann perfectly. Being a rider is challenging in other ways, and he’s happy being in Beach Wing, but perhaps as he ages he’ll enquire to transfer to Mountain, which is by far the most demanding Wing as far as knowledge and learning goes.

* ATHLETIC: T’stann spends a lot of time working on himself to keep from getting bored and complacent, he works hard to be as fit and healthy as possible. If he can’t physically do a task, he considers that a failure just as much as not being smart enough to do one. Possibly because his eldest brother suffered from severe injury when he was younger, and it never held him back from being the head of the family in their father’s stead, and it never stopped him from keeping his younger brothers in line. He just had to find different ways of going about it, and he had to be twice as fit in other ways to make up for what he couldn’t do. T’stann has no excuse to do any less, or work any less hard.

* CUNNING: The Holder ranks aren’t made the same way Rider’s are. For the Riders, you just are who you are and you are slotted accordingly into the world. Holders don’t have that. Holders get their rank and wealth though connections and families and intelligence and guile. T’stann may have not been looking to continue as a Holder, instead was intent on being a crafter from even a young age, but he had to learn to fit into that world to uphold his parents’ and his siblings’ honour. He was very good at it.

* SOCIABLE: Can’t be surrounded by attention and admiration if you aren’t a social person? Plus, most people don’t end up liking you if you only speak a couple of words to them and never listen in return.

Weaknesses:

* ALWAYS NEEDS THE LAST WORD: T’stann has a hard time letting other people get the better of him, especially if he doesn’t really like them in the first place. He needs to have the last word in an argument, holds grudges and in general can just be a bit of a baby when someone is calling him out or taking away his attention.

* INDEPENDENT: Independence might be a strength for some, but T’stann takes it a little far in which he thinks he can do everything himself. He doesn’t like asking for help, he doesn’t like people giving him help when he didn’t ask for it (because that makes him think he looks like he doesn’t know what he’s doing), and he doesn’t like failure. If he can’t figure something out with his brain, he resorts to brute force and ignorance.

* CONDEMNATORY: Some people might have a three strike rule kind of thing, T’stann is usually a one strike kind of person. And it takes a large amount of grovelling to get back in his good graces. Thankfully, it has to personally offend him for him to consider it an issue. He doesn’t mind disagreeing on theory or being bested if the person worked hard enough to beat him, that’s just motivation, but if you offend him, he’ll hate you forever, regardless of how childish that may be.

* HIGH STANDARDS: He holds himself and his others to high standards, why not if he’s never really fallen short of them? He’s smart, he’s determined, he’s educated, there is no reason for him to settle for second best or fall short of whatever goals he sets, he doesn’t really understand when other people can’t do it.

* QUARRELSOME: T’stann enjoys arguing. He doesn’t enjoy fighting for no reason, but he enjoys debating and pressing people to explain their point of view. Even if he agrees with them, it’s interesting to play devil’s advocate to see how deeply they care about a subject and how much they actually know about it. In the end, he’ll want to shake hands and move on, because he doesn’t think it’s a big deal, but his ridiculous needling can stress people out.

Describe Yourself:

* SELF-IMPORTANT: ----- T’stann likes the sound of his own voice, it is part confidence, and mostly the need for attention. T’stann thinks what he says is important, he knows he’s smart and thinks he’s interesting, and he’s relatively charming so there is little stopping him from believing that his opinion is the most important in the room, and that everyone else wants to hear it. He likes talking with people that are as smart as he is, and he has a healthy respect for those of higher rank as long as they put as much work in as he does, but he still considers his opinions better than those around him.

* CHARMING: ----- There’s a fine line between arrogance and confidence and T’stann likes to blur that line every day, the main distinction is his charm and intelligence. He’s the kind of person you’d love to hate, but have a difficult time of it, either because what he said was right, you just didn’t like the way he said it; or because what he said was funny, you just didn’t think it was nice, necessary or appropriate.

* LOQUACIOUS: ----- As already discussed, T’stann likes the sound of his own voice. He likes to be social, make friends, discuss any topic under the sun and even beyond it if the person knows enough to keep him interested. There’s very little companionable silence with T’stann and he expects at least a little response in return. He will be acutely aware if the person doesn’t want to or isn’t engaging with him properly, it might make him more determined, or it might make him sulk, depends on the person.

* POSSESSIVE: ----- He’s earned everything that he has, his rank, his stuff, his weyr; he doesn’t like anyone touching or messing with it. If you want something, you can go earn it yourself, but don’t mess with his. A trait that extends to Nerenith also.

* DUTIFUL: ----- T’stann can’t really be considered honourable, he’s a bit too sly, a bit too much of a schmoozer, but he does his job. Nothing is more important to T’stann than living up to the standards he’s set for himself and doing the people that rely on him proud. You set him a task and he won’t rest ‘til it’s done and done well. You mightn’t be able to rely on him to keep a secret, but you can rely on him to do his duty.

The Magic Touch: Even though he had wanted to be a harper, he’s never been particularly good at singing, but he is a good poet.

Family...


Mother: Tallenneriah - Minor Lady, BD: 2546
Father: Estanerik - Minor Lord, BD: 2544, DD: 2583
Siblings:
BD: 2558 – Tallanerik (M) – Holder
BD: 2560 – Estenner (M) – Holder
BD: 2561 – Tastaneri (F) – Holder Wife
BD: 2562 – Estallen (M) – Holder
BD: 2565 – Estaneriah (F) – Jr. Journeyman Harper
BD: 2568 – Estenneri (F) – Jr. Journeyman Weaver
BD: 2576 – Talerik (M) – Candidate
Children:
Tasik, 09.03.2584 (Son of Sokon rider of Green Creath)
Zali, 2586 (Zilanie of Green Weskath)
Probably more, will be happy to fill any baby-daddy needs as time progresses.

Tell us a story...


* 2568, 5 Why won’t you play with me?
T’stann is the 4th son and 5th born of his family, which means he has always had people around to play and pay attention to him. Even when his little sister was born, he wasn’t lacking for attention, but he vastly prefers to hang around with his older brothers. All of them were decent rolemodels, and for a child that always wanted to grow up and be mature, having other brothers to follow around and copy was perfect, especially because they put up well with him. Until Rik got ill.

He’d only been trying to help, there had been a small cave-in in some of the areas supposed to be expanded for the influx of people from the fallen Holds and Crafthalls. A girl had left her doll in there when they were evacuated and now it was under the rocks. Of course Rik had volunteered to help, it was just bad timing. A detonation, in one of the other tunnels that were being expanded, went off as Rik was digging through the rocks, and he ended up being caught under the rubble. The girl, not realising what had happened and thinking the boy had just forgotten her and her doll, didn’t think to tell any of the adults when he didn’t come back. And if the miners had known about the cave-in, they’d already told people to stay away, not thinking about the over confidence of the Holder kid going into places he didn’t belong. It was hours before anyone heard him screaming. When he was finally found him, and they managed to lift the larger section of rock that was crushing his legs, he was still clutching the doll.

T’stann, of course, didn’t know this. He only knew that his brother was bed bound for a while and didn’t want to see them. He wouldn’t play with T’stann anymore, didn’t read to him or help him with his lessons practice. It took months for Rik to get strong enough to get out of bed, after the amputation and the spread of toxin around his body that sapped his strength and extended his healing time. And T’stann didn’t know whether to be scared or resentful, having his family be a mix of all of the above didn’t help.

Thankfully, none in T’stann’s family could be kept down for long, and Rik clawed his way back into the world, into his place as second of the family, and into his younger brother’s affections. And setting the standard for determination that T’stann subconsciously measures himself against every day.

* 2573, 10 The Public’s affections
To keep the spirits of people uplifted, performances by the harpers and the children were common in the Hold’s. T’stann had always been a part of these group performances, but this day was his first solo performance. It wasn’t particularly creative, he didn’t have to compose anything for his instrument, he just changed the words to a learning song he already knew. But it was still met with a healthy amount of applause, his family the loudest, but this time he didn’t have to share it with anyone, the accolades were all for him. Every so often, in the week following, people would come up to congratulate him on his song, and the very next week he told his parents he was going to be a harper.

* 2575, 12 Not Searching any more
But it was not meant to be. Although he had his sights set on it, his future planned out from there, he was only in official Harper classes for a matter of weeks before he was searched. T’stann might gloss over how short his apprenticeship actually was in order to show off, but when he was searched, there was no holding him back from accepting. Although being a harper would have suited T’stann and probably would have made him very happy, there was nothing more honourable and exciting than being a dragonrider. Although it took a little convincing for his mother to stop crying, T’stann has found his place in the Weyr and he’ll fight tooth and nail and thread to keep it.

* 2576, 13 Impression
He’d impressed very quickly after being searched, obviously because of his dedication and natural place in the upper echelons of society, none of which was really a surprise to him. What he had impressed to, was a surprise, mainly because Nerenith was an asshole. Nerenith doesn’t listen unless you goad him into it, he doesn’t understand manners, the only thing T’stann could see that they had in common was their wit. That isn’t true. Of course, T’stann and Nerenith are a perfect pair, both would be thoroughly bored and probably downright loathable if they’d been paired with anyone else, because they temper each other’s reactions with internal debate, and they don’t need to be mean to others when they can make fun of people through their silent bond. But it was shocking to T’stann, who considered himself charming and sensibly argumentative, to have such a dick of a dragon. However, as T’stann grew and Nerenith’s competitive nature became as strong as his dedicated one, he grew to recognise that his Bronze was the best, by far. Which Nerenith met with a snort and an, about time.

* 2578, 15 First Threadfall
Damnit. Fucking damnit. Fucking, sharding, fucking thread.

How eloquently you articulate your feelings, I am blessed to have such an intelligent rider.

Fuck off

Oh, I see. That’s your way of saying thank you for saving your life. I understand everything perfectly now.

Saved my life?! You’re the one who flew into a thread cluster!

I DID NOT, the sound of Nerenith’s voice came out like a cross between a scream and a hiss, accompanied by disgust and rage so hot that T’stann flinched from it, even half a weyr away in the infirmary from where Nerenith sat on their new weyrledge. But it was the overwhelming wave of shame that came afterwards that caused tears to well in the corner of the Bronze rider’s eyes. Nerenith mightn’t know it bled through their bond, he might deny it even if he did, but it felt like someone had carved out T’stann’s chest and was filling it with regurgitated firestone. Neither of them would mention it, but when the Bronze had felt T’stann’s pain, he had been truly scared.

Sniffing indelicately, glad he was lying on his stomach in the Healer’s cot, T’stann took a deep breath to center himself. I know that, you shouldn’t be so sensitive all the time. You’re a Bronze, not a bleeding-heart Green. Honestly, can’t a guy make a joke while he’s lying in a hospital bed? As he spoke, the anger and guilt waned and both found it easier to breathe. Of course it wasn’t really Nerenith’s fault. This happened in threadfall, and for their first run, they certainly hadn’t panicked. But it was a failure, they hadn’t flown the whole time, and that was something neither would tolerate again.

Your sense of humour hasn’t improved, I see. We’ll work on it. Given they said you’ll be grounded until your back heals properly.

In the Healer Hall, the Bronze rider growled out loud, Damnit. Fucking damnit. Fucking, sharding, fucking thread.

* 2583, 20 A new leader
Since he’s moved to the Weyr, it had been hard to forgive his parents for keeping all the rest of the world from him. He knew why they’d done it, but it made him feel like he knew nothing, and that had never been in T’stann’s nature. When his father passed from disease, he was more distraught than he’d expected. He’d never been the forgiving sort, but it was hard to reconcile the strong, imposing figure of his father with the bundle of bones and pale skin he’d been at the end. Thankfully, his family had a man who’d already stared death in the face and came out swinging to take over. Rik had grown only more impressive a man to T’stann as he’d been away, and T’stann felt no worries for his family knowing that his brother would now be in charge. Not in charge of him of course, but the new head of their family in practice and in name. Although half a leg taller than his brother, he still looked up to him, even from dragonback.

* 2587, 24 Southern Winds and Wings
T’stann hadn’t faced many difficult decisions in life. Everything has been pretty straight forward, either because the logic behind it was easy to figure out, or because there was no contest between the options. But choosing which Wing to be a part of at Fort Island? He and Nerenith found themselves a little stuck for decision making. They hated it, which is why once they made the decision, they’ve never second guessed it, because it would be way too hard to confront those feelings.
Jungle was a great wing, with great opportunities, and held many of what T’stann considered the best riders in the Weyr. Mountain was the most interesting of the wings, and provided incredible chances for discovery and learning that he’d never have elsewhere. Prairie wasn’t a wing he needed to be in, but the idea of teaching still sits well with T’stann and he wouldn’t mind mentoring those needing help. Beach was almost just as good as Jungle, but provided a little more socialization with the more ‘fun’ members of the Weyr, even if the work was more tedious. He cut out Prairie first, they had plenty of mentors and it wasn’t really Nerenith’s thing. Mountain was cut out next, although he might petition W’sar for it one day, he was in the prime of his life and didn’t want to spend it on a desolate wasteland. The decision between Jungle and Beach? Basically it came down to the amount of Bronzes in the wing, after all, it was easier to stand out when there was less competition (in their mind).

T’stann was already awake, although he usually rose a little later, the thunder had been too good to miss, and he’d settled his bare back on Nerenith’s warm stomach while he watched. It was because of this, in a rare turn of events, that he saw Rallekath’s pale hide gleaming in the flashes of the lightning before Nerenith even awoke. Rising with a smile, he could admit the Green presented an impressive sight, a streak of the softest green amongst the angry blues, purples and blacks in the early morning sky. As Nerenith awoke, a bright flash of lightning speared through the sky, as per usual Rallekath’s flight would be nothing short of exhilarating.

The dark Bronze rose, the rush of lust breaking over T’stann like a hot bath on a hold morning, and there was no need for words between them. Just a shared sense of excitement and satisfaction, their win uncertain, but the challenge guaranteed. Honestly, this was the perfect way to begin the Fall.

Not bothering with a saddle or more clothes, T’stann gripped Nerenith with his thighs as he held his hands up to the howling winds, and Nerenith leap from their weyrledge into the stormy morning. The rain felt like sheets of ice, waking both of them up from whatever remaining sleep, but not quite able to starve off the heat from the flightlust. T’stann swept the moisture into his hair, messing it up with a boyish grin, and leaping quickly off his perch as Nerenith swept into Iralye’s weyr. Eyeing her bare state with appreciation and a devilish grin, he greeted her first, “Morning love, looking stunning as ever,” he said before nodding to each of the men in turn.

As Nerenith turned and leap from the ledge, he sized up his competition. Most of these were worthy opponents, he’d flown with them in thread before, and that meant they deserved better than outright distain, but he was the one who’d be winning this flight. Although Nerenith didn’t tend to discriminate as to who he flew, he wouldn’t deny he found some prizes worthier than others. And the Green who heralded the storms had always been a worthy prize. He sat among the middle of the pack ability wise, not quite as agile as the Blues, but not as slow as the other Bronzes, which he considered an advantage. After all, in the storm, you needed to be versatile, and to win this Green, you had to be impressive. He was nothing if not impressive.

His tone laced with impressed humour, he crooned to Rallekath as he swept towards the challengers in the dark sky, As if you’d ever let one so weak win you.



Member Info...

Created By:
Rayne
Other Characters:
Cabryn
Kyareena
Tiynnalacia
Neriherem
Omenya
Keron
B'lye
Nishi
W’lleni
Galve
 Inactivity Preference:
Kill them off or adoptable
Mauling Permissions:
No One Lives Forever – 40 posts
Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
New Pernese Dragon COLOUR ME by Senaru
Dragon Details

Name:
Nerenith
Pronounced:
Neh (like meh) – ren (like Wren) – ith (like sith)
Color:
Bronze
Date of Birth:
2576 9th Pass – Link.
Place of Birth:
Fort Weyr
Clutch Mother:
Tarikth
Clutch Father:
Onidiath
Measurements:
Mature Length: 37.7 m
Mature Height: 7.4 m
Mature Wingspan: 61.45 m

General Appearance...

Sleek and majestic, Nerenith isn't a bulky bronze. He's a normal size in body length and height, with a slightly longer tail than most.  His colouring is dark on the body, with splashes of lighter colour giving him the tell-tale Bronze shine. His wing sails and spines are the lightest in shade, and shimmer spectacularly in the morning sun.

Personality...

Mind Voice:
Nerenith’s voice is a bored, deep drawl, constantly giving him an air of disappointed superiority. It’s perfectly adequate for the majority of his feelings. When he gets angry, there’s a stark contrast to the fast, almost hissed way that he speaks, but given he cares very little about others, he doesn’t get that angry very much. 

Likes:
* Sunshine: Surprising, maybe, given his general emo persona, but there is nothing better to Nerenith than a clear, brisk, sunny morning on his Weyrledge.
* Flights: The perfect place to show off his prowess and the perfect reward.
Dislikes:
* Failure: Failure isn’t befitting a Bronze, especially not him, and not his rider either.
* Flitters: They’re just small and annoying with little useful gain.

Strengths:
* COMPETITIVE: T’stann can hold himself up to standards he’s set for himself based on his idols and his past experiences. Nerenith has no idols because that would mean admitting someone is better than him, and dragon memory is difficult to work with at best, so Nerenith can only measure himself in competition. And he has to win.

* SPEED: Although not near the levels of the Greens and Blues, for the Bronzes, Nerenith is far more based around speed and agility than stamina. It doesn’t help with Gold flights, but there were so few of those and so many pretty Greens to win. Not only a natural predisposition, since their first failure of a threadfall, Nerenith and T’stann have worked hard to improve on this. Easier to dodge thread and more helpful to speed to cover any gaps that appear in a formation.

Weaknesses:
* HAUGHTY: Although T’stann likes to toe the line with arrogance, and doesn’t let it affect who he makes friends with, Nerenith crossed that line before he’d even hatched. He knows he’s right at the top of the foodchain, why bother to pretend any different?

* IMPATIENCE: Nerenith doesn’t like to wait, he likes to get in and get stuff done, either to prove he can, or to return to his ledge to sun himself. He doesn’t mind sitting still or having a lazy afternoon, but he does mind having something to do but being held back by someone else.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #262626; Text: #7b6435

Member Info...

Anything Else:
I imagine his voice like Snape’s from the first movies of Harry Potter… I think this is information everyone needs to know. Like, this scene : “I can teach you how to bewitch the mind and ensnare the senses. I can tell you how to bottle fame and brew glory, and even, put a stopper in death.” That’s the level of regular drama Nerenith has going for him.
 

Coded by SanctifiedSavage for SWW


8
Brown Riders / Approved W'lleni [31.04.2574// Brown Weyrling]
« on: June 15, 2017, 09:50:23 PM »
 


 

Play By:
Carlos Valdes
Biography

Name:
Wallumlleni
Honorific:
W’lleni
Pronounced:
Wuh (said fast) – len (like in glen) - ee
Nicknames:
Wooly, Leni
Date of Birth:
31.04.2574 9th Pass.
Place of Birth:
Fort Hold
Dragon Color:
Brown
Impression Age:
2590/16
Wing Rank:
Weyrling – Any Wing (Beach would suit best but Iaoth doesn’t like the Beach, so it’s really open to whoever will take them)
Weyrmate:
Nada

Your Reflection...

Appearance: Chubby cheeks and a wide smile, W’lleni has a face that will never quite graduate into adulthood. His skin is on the dark side of tan, born of genetics rather than spending time outside, although he spends as much time in the sun as possible since moving to Fort Island. He keeps his dark hair long, tying it back with a leather or fabric thong around the brow, and he vacillates between stubble or a clean shave, though never reaching anything resembling a beard.

His body isn’t exactly lean, he does still carry a little extra weight, but he’s fit enough for any candidate drill, and strong from good genes and candidate training. He would rather spend time with friends in the Hall or out enjoying the sun and fresh air in the Weyrbowl rather than wasting time on extra training and ‘toning’ his body.

He wears comfy clothes, in the brightest colours he can get, rather than worry about matching and what looks ‘fashionable’. The colours look happy and good on their own, why bother trying to dull down or match the outfit? He has no jewellery, it’s just something for him to lose.

Response to 9th Pass Catastrophe: Being a nice person is essential, even more so in times of disaster and death. How could you possibly be the kind of person to add to everyone’s already huge problems by being a dick? That’s how W’lleni views the world and it has been in every way shaped by the pass. Given his family and their luck, he may have turned out to be a spoilt brat, had it not been for the very simple fact that the world of the 9th Pass was no place for people who acted like that.

Response to dragon color mutations: W’lleni has no problem with the mutations, none at all. But he could never be a mutant rider and he’s thrilled that Iaoth thought the same. The mutations don’t have a set place in the Weyr yet and that stresses and upsets him, he just doesn’t hold it against the individuals.

Who are you...

Likes: List of 3-5 likes here
•   Drum music – W’lleni isn’t a particularly gifted singer, but he’s very good with the rhythm. Whenever the kids class went through the learning songs he was always in charge of the drums (he sang loudly and badly anyway).
•   Dancing – Possibly from his good sense of rhythm, but W’lleni loves dance and is actually pretty good at it.
•   Outside – Fresh air, sun, plants, grass, wherries, no thread! Spending the whole beginning of your life literally locked away for fear of thread, or worse, rebellion, is a great way to ensure the next generation enjoys getting outside when they get the chance.

Dislikes: List of 3-5 dislikes here
•   Crawlers – W’lleni is not a fan of bugs or anything with more than four legs. He isn’t scared of them, they’re just gross and creepy.

•   Interruptions – No one would really say W’lleni is high strung, most would say he’s pretty relaxed, but being relaxed is not a reason to be rude. One of the easiest things in the world to do is not interrupt a conversation. Like, unless it’s super important, just… don’t talk? Not that hard? Don’t be rude?
•   Noisy machinery – although he doesn’t mind party noise, or natural noise, and he certainly doesn’t mind music, noisy work grates on his nerves. Miners tools, demolition noise, smithing noises… they just really get to him, making him cringe and sending shivers down his spine.

Strengths:

* GENEROUS: When you’re the youngest of so many children, during the rationing and constant fear of losing your loved ones in the pass, you learn to share pretty quickly… or it’s beaten into you… either way, W’lleni now is considered a pretty generous person. He’s happy to share whatever he has, with the exception of Iaoth of course.

* EMPATHETIC: W’lleni likes people, and he wants to understand people, he feels to truly do so you have to put yourself in their shoes. He feels it makes you a better person to understand the feelings of people around you. This is why he gets so judgemental about people that aren’t nice when someone hasn’t done them wrong, or when someone doesn’t want to work with a group when they haven’t done anything to be annoying, or people who get upset by the truth – and worst of all, people who do all these things and then won’t tell people why to try and make it easier in future. It doesn’t make sense to do these things when you haven’t got a reason to feel this way. However, when you do have a reason, he’s happy to sit back and let you handle it the way you see fit, as long as you aren’t taking it out on someone else.

* EASY GOING: Possibly because of the above, he finds it easy to forgive and move on. Sometimes people do or say stupid shit, so you let them know they were out of line, but it would be hypocritical to hold it against them if they don’t do it again. Tell them to pick up their shit, and then give them a chance to do so. If they continue to act like an ass, you continue to call them out, either they’ll grow tired and leave you alone, or they’ll cut it out, but there’s no need in lording it over them and never letting them change. He doesn’t forget though, part of his judgemental nature, he just gives them the opportunity to prove him wrong, and that’s why it doesn’t affect his work.

* LIKEABLE: W’lleni is just a nice guy. He likes fun, he likes people, he’s nice without being a sap, he’s honest and open, he listens well, doesn’t act like a prick, he’s happy with his lot; W’lleni is just an easy guy to be around and people usually enjoy his company.

* FLEXIBLE: If W’lleni is doing something wrong, and you tell him so, he’s more than happy to listen and do it properly, and he won’t get offended. A change of plans isn’t an issue, if something is set out in its place, he’ll jump right on in. He doesn’t get angsty about criticism or suggestion, if he needs to change his ways to do things better then he’s all for it. Although, just telling him he’s doing it wrong, without telling him how to do it right, is a surefire way to make him panic.

Weaknesses:

* ANXIOUS: Should we do that? Like, I’m up for it, but are you sure?
W’lleni might have a strong moral code, but he often second guesses all of his actions. It doesn’t stop him from doing something, especially when in a group, but he’ll stress vocally or silently about it the whole time. Even when he knows he’s doing something for the right reasons, he’ll stress about how he’s going about it, and even when he’s following instructions, he’ll stress that he’s not doing it right. After the fact, it is easy to breath, but during the time he can be a bit of a complainer. His need for order may stem from this, it’s harder to stress when you have clear instructions and know what your place is supposed to be. And it is helped considerably by Iaoth’s confidence.

* CRASS: Then immediately regrets it.
W’lleni was raised in a houseful of boys by a single father, and although his father was very strict on following rules and respecting your betters, he wasn’t as strict on the ‘appropriateness’ of jokes and comments in certain company. As cliché as it may sound, a houseful of boys lead by a traditional Holder father who was never expecting to raise kids on his own, was rowdy and loud and sometimes uncouth. Just before the thirteenth anniversary of his nameday, and subsequent search, his father remarried to a strong, impressive woman, who tried to whip her step sons into shape, but given the short time W’lleni spent with her, he hasn’t quite got the hang of it yet.


* HOPELESS ROMANTIC: Every girl W’lleni has ever liked was his greatest love. He was going to marry each and every one of them at some point, and he was going to enjoy every bit of it. Not because that makes any sense to a rational person, but because W’lleni is just super overdramatic when it comes to women and love and affection. He moons over women who doesn’t know he exists and can pick a pretty girl from across the Weyrbowl, never talk to her, but tell everyone in his room that she’s the one. The merciless mocking he receives for it is taken in his stride.

* JUDGEMENTAL: Partly because of his strong moral code, partly because he doesn’t understand people who refuse to work with others, partly because he was just born that way, W’lleni is a bit judgemental. He isn’t really intolerant, as he always gives people a chance to redeem themselves and learn from their mistakes (because why wouldn’t you) but he makes judgements about people fast and considers it their responsibility to prove him otherwise.

* BLUNT: Being untruthful just isn’t W’lleni’s way, and because he doesn’t understand why people gets angsty and offended when they’re told something they don’t like but know is true, he doesn’t ever sugar coat the truth. He’ll apologise if someone takes him the wrong way and gets upset, but if someone gets upset over hearing the truth, he’ll frown upon it and leave them alone.

Describe Yourself:

* CUTE/GOOFY: -----


* SIDEKICK: ----- W’lleni is very much the sidekick in everyone’s story. Even sometimes to Iaoth. He’s always the first to back you up, break up a fight, follow after someone to ‘keep them out of trouble’ (whilst thoroughly enjoying himself), and a great person to turn to for advice or ‘tough love’. He has his own ideas and opinions, and is very vocal about them, but his life is as a support player and comedic relief for anyone to turn to when they need it… if they deserve it.

* MORAL: ----- W’lleni has a strong sense of right and wrong, and he isn’t afraid to call friend or foe out on it. He mightn’t be eloquent or clever while doing it, no cutting remarks that might make someone rethink their stance, a simple ‘that was a dick move,’ or ‘you should have more respect,’ are more his style, but it’s far better than staying silent in his opinion. 

* INTERESTED: ----- He’s interested in people’s stories. He isn’t exactly curious about other stuff, he doesn’t really need to know how a Smith turns molten metal into nails or kitchen tools, but he enjoys hearing about people. And if a Smith cares enough to tell him about the making of nails, he’s happy to hear it because of how it interests them, he wants to know their take.

* DEPENDENT: ----- W’lleni likes to feel needed, and wanted. He likes to be in the centre of the action and he wants to be well liked. When he’s forced to be alone for extended periods of time, he gets angsty. Now that he has Iaoth, he’ll never really be alone, so it suits him perfectly, and maybe when he’s older the excitement of Mountain Wing would make the time away from the Weyr worth it, but right now he much prefers to be around people, to the point where he almost needs it.

The Magic Touch: He snorts when he laughs. It’s adorable.

Family...

Mother:
Rellenikaria - Holder, BD: 2549, DD: 31.04.2574
Father:
Wallumnick - Holder/Stay at home dad, BD: 2549
Step-Mother:
Jurrikenna (You-ree-ken-nah) - Miner Journeywoman, BD: 2553
 Siblings:
Rellumnick (M) – BD: 2564, Journeyman Miner
Wallukari (M) – BD: 2567, Holder
Wallumnikar (M) – BD: 2568, Holder
Rellenick (M) – BD: 2569, Apprentice Weaver
Wallellen (M) – BD: 2571, Apprentice Miner
Rellumn (M) – BD: 2573, Holder/Candidate
Half-sibling:
Kenna (F) – BD: 2569, Apprentice Miner

Children:
If he has any, he doesn’t know of them. There have been a few times during his years of candidacy, but most were with older riders and he didn’t see any of them pregnant shortly afterwards, and Earasia didn’t fall pregnant after their time together, though he might have stayed to marry her if she had.
 

Tell us a story...



* 2574, 0 A life for a life
It never seemed a fair trade to W’lleni that mothers died in childbirth. Sure, it was technically one life for another, but the loss was one felt by so many, and most of all by the child left behind. His family didn’t blame him, not really, not like some did; but it wasn’t a walk in the park as his father had to learn all about child raising on the fly. Turns out his dad was pretty good at it, but they don’t like to tell him that because he doesn’t like them to be sappy; it’s for that exact reason that W’lleni sometimes does it, just to watch his dad squirm.

* 2579, 5 Brotherly love
Ah, the beauty of youth. Although W’lleni was perfectly aware of the concept of death, the 9th Pass catastrophe made sure of that, he wasn’t quite aware with the concept of hatchings. He knew that chickens, flitter, whers and dragons came from eggs, and that eggs hatched… but not quite when they hatched. During chores one day, somewhere in the deep reaches of the Hold lessons house, he found a single discarded flit egg. Little did the small boy know that the egg was discarded for a reason, stone cold and devoid of life as it was. Instead he secreted it home in his oversized, hand-me-down shirt, thinking himself clever that he might finally have something that wasn’t used first by his brothers.

He'd kept the egg with him for months, hidden it from his family, waiting for it to hatch and impress to him. Until one day he was rushed off to lessons and left it under his pillow. His brother, Relle, the most adept at house chores (and actually enjoyed them, much to the combined joy and chagrin of the family) found it under his pillow. In his shock, he stopped singing, which was signal enough for the remaining brothers at home to come rushing in to see. The eldest of them, Rellumnick, a natural leader, volunteered to be the bringer of bad news. And by volunteered, I mean, all the others got very busy doing something else, whistling as they rushed off. With a roll of his eyes, he sat on W’lleni’s bed and waited with the cold egg in his hands.

W’lleni’s face went redder than his shirt when he saw his brother holding his egg. “You aren’t supposed to go through my stuff! Dad told you, you couldn’t! It’s mine. Put it back now!”

His brother looked at him with almost pity in his eyes, although it was overshadowed, in W’lleni’s memory, by annoyance. “You didn’t make your bed before you left, someone had to. What are you even doing with this anyway,” he said as he carelessly waved it with one hand.

Jumping forward, the youngest of their family made a grab for the egg, yelling, “be careful! It’s mine! You have a flitter now I want one! I found it, which means it’s mine, and I’m waiting for it to hatch! Be careful!”

As soon as the younger boy had bounded forward, Rellumnick had reached his arm high, waving it to keep it out of the boys hand. “Wait for it to hatch?” His tone wasn’t meant to be mocking, but it was curt and disbelieving, and in truth, there was mocking in it. “It’s not going to hatch you wherry, the flit inside is dead, can’t you feel how cold it is? How long have you even had it?”

At the word ‘dead’ W’lleni stopped struggling. His eyes grew wide and he stared at his brother. Sure, his brother had lied before, but it hurt to think he’d lie about that. It just wasn’t nice. All W’lleni wanted was a flitter, even if it was only a little one. Rellumnick had a gold after all, so why couldn’t he have one.

The young boy felt his nose start to sting as tears welled up in his eyes. Shaking his head frantically, he screamed, “No!” He kept saying it over and over, but his brother just rolled his eyes. Shaking his head, his tone condescending the older boy said, “Oh c’mon Wallumlleni, stop being such a baby, it’s a fact of life. Things die. This one never lived, don-”

Making a grab for the egg while his brother was distracted, W’lleni held it tight to his chest. “No, no he’s not! You’re just being mean! Go away! He will hatch for me, I know it!” And with that the boy threw himself on the bed, his little hands cradling his treasure and tears streaming down his cheeks.

He didn’t see his brother and the flicker of guilt on his face. The older boy just left silently. Unbeknownst to W’lleni, that night while he slept, his older brother snuck into his room, taking the dud egg and replacing it with a startlingly similar one. One that was warmer. One that came with a bowl of hot sand. W’lleni just assumed his older brother felt bad and gave him the sand to warm the egg up, he only found the truth a few years later. The egg hatched to a beautiful, if tiny, blue. And the young boy was insufferable, constantly telling his eldest brother, “told you so,” to which the older boy was just smile and shrug. “Yeah, you did.”

Even to this day, W’lleni doesn’t know why Rellumnick didn’t ever tell him. Rub it in his face to get him to shut up. But it has only made his love and loyalty for their eldest, stronger. And it’s possible he looks up to his brother even more than his father because of it.

* 2583, 9 First Kiss
Honestly, this mightn’t be a big deal to most people, especially when marriage was only a few years down the track for so many people in the Hold. But W’lleni is a romantic at heart and having his first kiss with a) a girl he actually liked, b) not hugely embarrassing himself afterwards or during and, c) knowing the girl picked him out of all the other boys she could have picked (Seth was very popular) gave W’lleni a confidence boost like nothing else. Although she ended up leaving him out in the cold for the Candidate Master (honestly, though, he doesn’t blame her), they remain friends to this day, and she still gives him hints on how to win girls affections. Having always wanted to be a dragonrider herself, and ended up impressing a year before him (leaving him alone in the barracks, traitor), he was the one to vouch for her when she was tapped, and it doubled for him later.

* 2587, 12 Step Mother
It was his father’s idea, having been married in the Pass, when food shortages and rations didn’t allow for a proper celebration of the union, he wanted something grand for his second wife. She deserved it. So, they were to be married on the day of the New Turn. Then it would be like the whole Hold was celebrating for them.

W’lleni did celebrate for them too, his father had been an inspiration for his life. Although maybe a little too traditional in the beginning, he wasn’t a man to remain closeminded, not when he had such a compelling reasons (sons who became crafters, incredibly impressive woman who was not only a crafter, but one in a ‘manly’ craft, and one who raised her daughter on her own rather than remain married to a pathetic excuse for a first husband, and eventually one son searched to be a rider) not to. He father is proud of each and every one of his brothers, and his step daughter, and W’lleni aspires to be a man who can adjust himself with as much grace as his father mustered. He also, with much fervour, wishes his father the utmost happiness with his new wife. The only downside, he was searches so soon after their wedding, and moved to the Weyr, that he hasn’t spent nearly enough time with his step mother to understand and admire her as the rest of his family does.

This hatching was a nightmare, to say the very least, and yet, the scariest part about it was that it could have all been avoided… avoided if people just kept their heads. Wallumlleni wasn’t going to lie, he’d been goddamn terrified the first time one of the Reds had been coming towards him, and he’d jumped out of the way just as most had, but even then, he hadn’t run terrified towards the Queen. His heart felt heavy and his stomach empty as he watched the girl be tossed in the air, felt himself cringe with his whole body at the sound of her landing.

His mind was on a continuous loop, what could I have done? What could I have done? What could I have done? And honestly, there wasn’t much. They’d all been taught that maulings could happen on the sands, honestly it wasn’t that unusual for a dragonette to be clumsy, and you’re supposed to jump out of their way when they run straight at you, everyone knew that…but panic does strange things to people and Wallumlleni could only think he should have done something. He’d seen Cabryn grabbing and moving people, so he’d tried to do the same, but… what else? There had to be something else? Feeling helpless was not really in Wallumlleni’s nature. Unsure, yeah, anxious, yeah, underqualified, sometimes, but helpless just wasn’t what he was like. And the weight of it made it difficult to breath.

The wait after all the reds had impressed, the silence, only broken a few times for a couple of greens and blues, had Wallumlleni’s legs almost giving out. He might have sat down just to breath if the sands hadn’t been so sharding hot through the soles of his shoes. So he just stood there, shoulders a little slumped, scanning the crowd for whatever he could do to help. Healers and older riders were already moving to help the injured and… dead. It was his responsibility to stay, to stand no matter what. At least he knew that there were some regular colours in this clutch. He wouldn’t have minded a blue, they were nice and it would match Iceman. A green wouldn’t be too bad, he had loads of greenrider friends. A bronze… well, he wasn’t going to argue if one picked him, but he didn’t really want to be Weyrleader, and that’s something all Bronzes had to consider. A black… given the temperament of the one that had already hatched, even the idea of it made him tired. He would have said before that there was nothing wrong with the mutations, but the possibility of being bonded to one… after that… made him feel a little woozy.

He didn’t have to wait long for that idea to be permanently removed from his mind though. The next egg was a Brown. A large brown, dark in colour, the lighter sands speckling his sticky hide as he struggled to right himself. He wasn’t quiet either, and W’lleni let out a soft snort at the annoyed trills, amusing as they were in his tiredness. He smiled at the trumpet of success though, idly remembering how nice it felt to watch the dragons hatching when there was less bloodshed involved, until the Brown tripped, and Wallumlleni got to properly laugh, easing much of the tension from his body.

He was too busy trying to contain his laughter so the watchers present didn’t think him rude, to notice the byplay between Brown and newly hatched Bronze. And missing almost hatched Green entirely. He couldn’t miss the roar of challenge, small as it was, by the Black. Wallumlleni’s humour vanished as the Black launched itself at the Bronze, before quickly being replaced by genuine surprise. The Brown had jumped into the fight! The Brown was… sitting? On the Black? The Black was trying to fight him and he was just… lying on top of him? Like an annoyed, silvery lounge chair?

Wallumlleni didn’t have time to laugh… or think really. His eyes were wide as he watched the interaction, mind almost blank in befuddlement, as the Brown… won? And then trotted over to stand at his feet. The Brown didn’t say anything for a bit, and Wallumlleni didn’t either, they just stared at each other for a few seconds, the Brown with confident patience, the Candidate with shock. Finding his voice, Wallumlleni said, “nice,” in what was probably the least impressive first thing to say to your future lifemate in the history of ever.

Thank you, I know. Can we eat now, Mine? I am hungry.

Nodding his head, Wallumlleni, now W’lleni, gestured towards the feeding areas and began to walk slowely. The Brown set of with him, at a measured pace, but one less wobbly by the second, quickly getting the hang of his overlarge feet.

Member Info...

Created By:
Rayne
Other Characters:
C'bryn
Kyareena
Tiynnalacia
Neriherem
Omenya
Keron
B'lye
Nishi
Galve
Inactivity Preference:
Kill them off OR adoptable
Mauling Permissions:
Bring it On
Anything Else:
ALL THE SEMICOLONS
Also, much love to Savage for Iaoth. Like… so much love.

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Colored by SirAlahn
Dragon Details

Name:
Iaoth
Pronounced:
Eye – oth (as in moth) – when said together you should naturally make the a sound in the dipthong.
Color:
Brown
Date of Birth:
34.06.2590
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Kalestath
Clutch Father:
Neisoth
Measurements:
Mature Length: 34.8M
Mature Height: 7.4M
Mature Wingspan: 58.2M

General Appearance...

At hatching, Iaoth was a curious but surprisingly coordinated hatchling. With a gleaming dark brown hide of freshly tilled earth, he was confident and content with his place in the world from the moment he tumbled into it. Even meeting his brothers on the Sands – no matter how they received him. While other hatchlings might’ve fumbled their way, Iaoth marched toward the Candidates – until he tripped up on his wings.

Not that it phased him.

He’s going to grow into his wings, his long neck, and his big feet. Some might call him pudgy while he grows, and he’ll have a voracious appetite. But that’s only because as his hide darkens to the rich brown he’ll be, Iaoth will also be one of the bigger Browns in the weyr. 

Personality...

Mind Voice: As cool, calm, and confident as everything else about him. Though he only generally speaks to his Rider, Iaoth’s voice is rich without sounding full of himself. He’s not. He’s straight forward, not overly chatty, with the sort of voice that could soothingly tell stories for hours on end without grating on the ears or droning on and on.

Likes:
Order : He likes things to make sense. A place for everything and everything in its place.

Taking care of people / dragons : He’s big for his age, will always be, and he’s not afraid to throw his weight around if it means standing up for someone else that can’t do so for themselves.

Affection : Not necessarily from outside sources, but from W'lleni. He loves compliments, attention, oiling that isn’t needed, extra drills – it doesn’t matter. One on one time with W’lleni is probably the best thing in the world for Iaoth.



Dislikes:
Bullies : if his hatching was any indication, Iaoth will be the first to step into a confrontation. Not that he’s an aggressive dragon by any stretch, but he likes order. And he’ll have it even if he has to enforce it.

The Beach : He wants nothing to do with beach snakes, fish, the beach, sand, etc. Can they do other things besides all that noise? Because that would be the best. Laps around the weyrbowl, digging holes in the dirt, even thoughts of playing in the jungle are better than a day in the sand.

Strengths:

* CALM : There isn’t an aggressive, over excited, angry bone in Iaoth’s body. No one can goad him into anything, no insults affect him, and he’ll only do something if he wants to do it. When he acts, it’s with full intention and thought.

* STRONG : He’ll always be strong, physically, for his size and as he grows. He was born a tiny, muscled monster and he’ll grow into a big, strong Brown.

Weaknesses:

* IMMOBILE : Some would say he’s slow. Others would say he’s insufferable. W’lleni might say he just moves at his own pace. All might be true, depending on the situation. Iaoth is an agreeable dragon, when he understands what’s being asked of him. But if he doesn’t want to do something, good luck physically moving him on your own. Because he won’t do something if he doesn’t want to do it. It’ll be easier when he’s smaller and W’lleni can haul him around. Near impossible when he’s much bigger.

* ARROGANT : He has the unshakable confidence of his place in the world. Some might compare it with the arrogance that bronzers are born with – save that he has no ambition. He just knows his place in the world and no one can tell him otherwise. Which can make him a pain in the ass to work with. Authority figures will find him a great rule bound dragon ( maybe too much so ), but other weyrlings might find him a bit insufferable or annoying.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #371C11; Text: #81481D


Member Info...

Anything Else:
._. made by sanctified because she just made a dragon without any idea of what she was doing. WEEEEE

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Coloured By: SirAlahn
Flit Details

Name:
Iceman
Pronounced:
Ice – man …
(Curiously, when W’lleni picked this name, Rellumnick turned to his Gold and apologised… huh)
Color:
Blue
Date of Birth:
13.07.2579 9th Pass.
Place of Birth:
Fort Hold.

General Appearance...

Iceman looks like the cold ice of winter as the sun shines down on it, shockingly. He’s tiny in comparison to most blues, and very rarely wins flights because of this. He’s okay with that, mostly he has more important things on his mind. Like… sleep, and eating, and cuddles.

Personality...

Mind Voice: Iceman always feels like a warm, soft presence in W’lleni’s mind. The little blue never got the hang of words, and rarely uses images, but maintains a constant emotional bond with W’lleni.

Likes:
* Cuddles – Iceman is a very tactile flit, he spends most of his time curled up on someone, and he doesn’t really care who.
* Exploring – Iceman isn’t a particularly energetic flit, but he’s very curious and enjoys learning new things and going new places. Moving to the Weyr when W’lleni was searched was the best time of his life, although he certainly hasn’t gotten bored since then.
* Water – although he doesn’t like the salty water of the ocean, it makes his hide itchy, there isn’t anything he loves more than fanning out his wings and floating around the bathing pools.

Dislikes:
* Being forced to stay behind – Iceman doesn’t really care about being alone, he’s happy to take himself off to explore or fly when W’lleni has to do chores, but he hates having to stay away.
* Bugs – Maybe this was feeding off W’lleni’s dislike for bugs? No one really knows, but unlike his bonded’s tactic of ‘leaving them alone and pretending they aren’t there,’ Iceman’s tactic revolves around death. Their death, historically. Perhaps he doesn’t mind bugs at all, he just thinks he’s protecting W’lleni? Who knows? It’s probably best not to ask, lest we hurt his feelings.


Member Info...

Anything Else:

Nada.

Coded by SanctifiedSavage for SWW


9
Crafters / Approved Omenya [29.01.2571// Sr Apprentice Beastcrafter]
« on: April 13, 2017, 02:16:09 AM »

Play By:
Taylor Lashae
Biography

First Name:
Omenya
Nicknames:
Enya or Meny
Date of Birth:
29.01.2571 9th Pass
Place of Birth:
Fort Weyr
Spouse:
Hedda (deceased)

Your Reflection...

Appearance:
Omenya wears clothes that cover most of her body at all times, usually mismatched in style and material, she just needs as much skin protected as possible from the sun and the bees. She likes the warmth and cosiness it gives her too, although that was only after a long time getting used to it.
She keep her hair at a wavy chin length, not too long to get honey in, but not too short because she likes it to look pretty.
Omenya’s most impressive feature is her big eyes, they give her a constant, youthful look of surprise and are a soft brown, almost the very same colour as her hair. Enya has scars all along her hands, from splinters and burns and the bites of cranky bovines, they aren’t particularly visible but they are part and parcel with the Beastcraft role, she has a more substantial burn scar on her upper left arm, from where she jumped back into her father as he was holding the smoke torch.

Response to 9th Pass Catastrophe:
Omenya’s world is very insular, the catastrophe was terrible, but for the most part her world stayed the same. She finds it hardest not to know what Pern was like before. Not to know how real or exaggerated the stories about Pern before are, or to know any of the places her parents had been before Fort Weyr.

Response to dragon color mutations:
Mutations and evolution in response to disaster is an awe inspiring thing! Omenya, if she was asked, would say she’d love to study more about dragon physiology and figure out exactly what else is different about the mutations, but that isn’t what the beastcraft focusses on, and her family have instilled in her the importance of staying in your place and filling that place to the best of your ability. Her father pushed her to do so because he loves the bees as much as her, and knows they need to focus all their energies on protecting them and the other beasts. Her mother believes it because that is what women do, they find their place in the world and then they do everything in their power to make sure that place benefits the people around them in every way. 

 
Who are you...

Likes:
Bees – duh? Why wouldn’t people like bees? They defy nature with their amazing abilities and ask for nothing in return even though they work so hard to provide the weyr with honey. So it’s up to the dedication of people like her father and her fellow beastcrafters to protect and help them when necessary, it’s the least they could do.

The smell of smoke – Given she has to use it to calm the bees for transport or hive expansion, even sometimes to collect the honey, it’s a good thing she likes the smell, although no one actually like smoke in their face. Quite often her clothes will smell of it and she’s perfectly happy with that, although many aren’t. She dislikes washing her clothes, especially if the weavers wash them while they repair them, because they use a sweet smelling soap and she much prefers the smoky smell.

Spicy food – The cooks have to use everything they can for the weyr, even the stuff that wouldn’t have made it onto the tables before the catastrophe, the easiest way for them to make it more appealing even though it could practically be considered gruel or porcine food (RIP) is to spice it beyond recognition, easier said than done with limited supplies, but this is Omenya’s favourite food. It also helps that she won’t be able to taste what meat parts it is. She’s not by any means of the word a vegetarian, and doesn’t want to be, but sometimes it’s easier not knowing.

Klah – Omenya is, like most beastcrafters, up early in the morning and finishes work late in the night, often times with little break for food or relaxation. Klah is a saving grace for keeping her awake and on point. She needs it strong and dark, given her dislike of sweeteners.


Dislikes:
Honey – Unfortunately, she just doesn’t like the taste. Which is good because it means she can be trusted not to steal from the weyr but it would be far more useful if she liked the stuff, given she’s often covered in it, and how much her mother likes it.

Dragons and Flitter enthusiasts – People who think dragons and flitters are the greatest creatures on Pern annoy and sometimes infuriate her. Sure, they’re great, but they aren’t the only creatures worthy of respect and admiration. People who treat dragons and flitters with the highest praise but treat their whers or the runnerbeasts as just tools or commodities are people she doesn’t get along with.

People trying to ‘fix’ her – Her world is a certain way because that’s what works. She works hard to make sure everything in her worlds sits properly and perfectly, and she’s never let her personal preferences get in the way of doing the right thing or finishing her work properly, so when people come to mess with her things or try and ‘fix’ her schedule, she cannot stand it. They don’t understand so how can they possibly know what’s best? For this reason Omenya can’t stand Weavers cleaning or repairing her clothes because they always do it wrong, she needs her mother to do it for her, she doesn’t trust anyone else.


Strengths:

* OBSESSIVE: Some people mightn’t consider this a strength, but given the lack of resources and people in the Beastcraft, her single minded dedication and love for her beekeeping is an asset. She’d never lose focus on them for friends or family, she’s willing to push herself to and over the limit to help or protect the bees and others never have to worry about ulterior motives when she says the bees need something because she would never do something that might come back to harm them.

* HIGH PAIN TOLERANCE: Beastcrafters need to be. You can’t really yelp or jump or scream when you’re in pain at risk of startling the animals or causing the animal that caused you pain to trust you even less. Some people need to learn to deal with it, Omenya has always done well with pain, and both her mother and father praised her for it as a child, so she’s now very proud of this particular skill.

* UNFAZED: There are very few things in the world that Omenya cares about enough to be upset over. The beasts are one, her family another, but everything else doesn’t really affect her. She loves to learn and enjoys taking part in/learning about other things, but she isn’t emotionally invested in them. Likewise with most people, how others view her isn’t really her concern, she likes making friends and taking part in others’ lives, but that’s about as far as it goes unless the person is really special.

* CALCULATING: Omenya likes to think before she does anything, she won’t race into anything too quickly, and she will always caution those around her for the same reason. The animals and people she loves are always too close to danger to act rashly, and she’s too intelligent to simply skim over all the risks involved.

* RESOURCEFUL: Comes from having little material and lots of need, Omenya is used to taking bits and pieces of materials and ideas and using them to create something worthwhile. Her mind and its twists and turns that seem erratic to some actually helps sometimes because she can come up with ideas that anyone else may have overlooked because they couldn’t see the connection.

Weaknesses:

* ENCLOSED SPACES: It’s not quite claustrophobia, but Omenya can’t stand small, cramped spaces or enclosed caves. She doesn’t have a curtain on her weyr door and her cot sits directly opposite to the opening so she can look out and know she’s only a short trip down the corridor from open sky. Sometimes if she’s feeling unwell or if it’s very humid, she’d rather just bunk out in the pens with the beasts.

* TACTLESS: Omenya believes honesty is important, and given she has no reason to lie in her everyday life she lacks the tact needed to be kind and honest at the same time. Instead she’s just honest.

* INSULAR: Omenya’s world is very small and insular. She doesn’t need much outside that world so although she’s open minded about the outside, she doesn’t really need or want it and won’t spent too much time on integrating it into her life if there isn’t a stellar reason to. 

* RESTLESS: Feet constantly tapping, mind always working, hands always moving, Omenya finds it difficult to sit still. If a conversation bores her she might zone out or simply walk away, her mind on something else more useful or interesting. This does help with chores, given she’d rather sweep or clean dishes or the like while in conversation so that she has something to do, but occasionally it really offends the people around her. 

* SUPERSTITIOUS: Omenya has a number of mini rituals that help her go about everyday life, some of them she copied from her father, others from other crafters that helped train her, even some from her mother and some just from her own habits that became superstition. If she misses something or something goes wrong, she’ll be off her game all day and mightn’t go anywhere near the bees in case her bad luck hurts them.

Describe Yourself:

* SUBDUED: ----- Even at her most excited, Omenya will be smiling and maybe small giggling or soft gasping, but really her excitement doesn’t get much beyond that and neither does her shock or anger. Some might mistake this for calm, but she does feel the emotions, she just doesn’t show them as much as other people.

* SINCERE: ----- Omenya doesn’t lie. She feels like dishonesty is the height of disrespect and that was always the most important thing for her father. He told her not to shirk her responsibilities, own up to her failures and treat all living things with respect, so that’s what she lives by now, her mother told her that proper women do not lie because they do not need to, they should not be in a position to have to lie if they are proper women.

* ZANY: ----- Omenya’s mind makes connections no one else can seem to see. Which means conversation with her can jump to different topics quickly and unexpectedly. In her head it makes sense, but it can confuse and irritate others who aren’t used to her, especially if they are people who like keeping on track in a conversation.

* OPTIMISTIC: ----- Believing that everything will turn out all right doesn’t mean she thinks it will happen without hard work and effort, Omenya simply knows that people find a way to survive and move on. Even if it isn’t like it is before, even if it was painful to go through at the time, you will always come back to a point where things can be happy, and she tries to always look for that.

* LOYAL: ----- The reason why her world is so insular is because everything and everyone in it fits perfectly together like pieces of a puzzle. She will defend those people with everything she is because that’s what family does and that’s what her job is for the bees. Omenya might never lead the charge, given her submissive nature, but she’ll stand side by side with the people who need her, if she trusts them. Her loyalty also brings out strong guilt whenever she feels she’s disappointed or betrayed someone she cares about, which is sometimes used against her.

The Magic Touch:
Omenya has to pat Yannusesk three times whenever she pats him, it’s one of her rituals. She has to make her rounds of the hives at least five times a day, although she only disturbs each hive once a day, the other times she just walks around to check. If she ties up her hair it needs to be in pigtails, she cannot stand a single ponytail.

Personal History & Education

Mother: Ominni - Holder Wife, BD: 2557
Father: Yannuseh – Beastcrafter, BD: 2557, DD: 2587

Siblings:
Yanni – M – Born 2569
Ominniya – F – Born 2572
Ominuseh –  M – Born 2576
Yaninni – F – Born 2580
Omseh – M – Born 2582 (still born)


Children:
Omedda – M – Born 2585


Craft: Beastcraft - Honeycrafter

Rank: Sr Apprentice

Date Apprenticed: 2583/12


Specialty: Bees! Honeycrafter

Education Details: Omenya loves learning, something to keep her mind busy, and it opens endless opportunities for her to expand her resourcefulness if she knows more about how things work, plus her mother always told her that proper women don’t neglect their studies even if they know what they’re going to be one day.

Tell us a story...



* 2576, 5
Although Omenya already has two siblings, one was older and the other was too close in age for her to really remember their birth. She can remember the birth of Ominuseh and it made sure she spent the majority of her young childhood proudly pronouncing she’d never have children (much to her mother’s chagrin, her father’s amusement and the disapproving looks of the other hold women). Her mother had never had easy births, far more blood and pain than the young Omenya ever wanted to experience, and enough that Omenya definitely could not understand why her mother wanted to have more. Even in her adult years, after her own child, she cannot understand why her mother is so upset that she won’t have any more.

Omenya wasn’t particularly fond of the babe either, he screamed constantly, never slept, and she was called upon to ‘help’ take care of him sometimes. Although she enjoys taking care of the young beasts when she’s called to, taking her of a human babe just has no appeal for Omenya and she (like many philosophers before her) struggled to understand how the young beasts became so capable so fast and her younger brother couldn’t even hold up his own head.

As her brother grew up, they grew closer, and she probably likes him more than her other siblings because he doesn’t mind her teasing him for how useless he was as a child, but there isn’t much in it as she loves all of her family dearly, even those that don’t quite understand her.

Her mother didn’t call upon her to look after her youngest sister when she was born, Ominniya is far better at helping their mother anyway.


* 2579, 8 Broken Arm
Her arm cracked. The sound reverberated through her head reminding her of the shutting of the herd pens in the evening. The pain was bad, but she didn’t scream. She did begin to shake, a natural reaction to the shock that she couldn’t help. Biting her lower lip, she picked herself back up off the ground, gingerly holding her broken forearm with her opposite hand. Omenya shuffled herself away from the cave she’d been climbing in and decided against finding her father. She didn’t want him to be disappointed, he’d told her not to go climbing, so instead she kept her head down and made her way to the infirmary. It was good the only people she knew would be out in the fields today, the benefit of her insular future beastcrafter world. But, through the pain, she hadn’t quite realised that this would be very difficult to hide.

Her mother found her first and her reaction was… tense. Her mother wasn’t one to yell, but her nose flared and she had to visibly pat down her skirts to calm herself before she could speak to Omenya. “Did it hurt?” was the first thing her mother said.

Nodding in return, Omenya bit the inside of her lip.

Letting out a short sigh, her mother replied in the matter of fact voice she usually used with the only child of hers she didn’t really understand. “Well, I assume that is punishment enough. That and the fact that you will miss out on joining your father in his work, can’t tend to the beasts with a broken arm so you’ll just have to sit help me with my chores instead.”

Although her mother couldn’t understand Omenya’s obsession with the beasts, she could at least predict it by this point. She was right, after only a week of not being able to help tend to the beasts, and having her father give her disappointed looks every time he set out in the morning alone wishing her good luck with her lessons, Omenya had vowed never to go against the wishes of her parents again.

* 2583, 12 Apprentice
It came as no surprise to anyone, the beastcraft hall had practically adopted Omenya from birth, simply giving her the title of apprentice was inevitable, although appreciated by the steadily decreasing numbers of people in the craft, and by Omenya herself. It had always been her dream, now it was finally a reality. She was excited, but the beastcraft wasn’t overly known for parties, so a couple of pats on the back and back to work it was.

* 2585, 14 Marriage and Childbirth
Her mother had wanted her to get married. Said it was only proper. And Omenya didn’t like to disobey her mother. She was thankful her mother had at least arranged for her to marry another beastcrafter, someone who could understand her love, even though her mother couldn’t. He was a sturdy man, strong of body and of opinion, who held his craft and his holder values dearly. They would marry and have kids and work with the beasts for the rest of their lives together, and Omenya thought it didn’t seem like such a bad idea.

Childbirth and pregnancy weren’t her strong suit. Her first pregnancy was painful, and her time away from the beasts at the very end was even worse, but it was the bloody birth that really put her off the idea of it in future. She’d seen the births of animals half a hundred times to know that hers didn’t go as it should.

Shortly after was the first time she’d ever seen her mother cry, she had asked why at the time but her mother just smiled and waved her hand, holding her grandchild gently. “When you’re strong enough to walk again you can go back to the beasts, I’ll take care of the babe,” she said. So that is what Omenya did. She grew a little bump a few times after that, but never eventuated to a proper pregnancy again, which Omenya was secretly happy for.

* 2587, 16 The Collapse
Being caught out in threadfall is a horror story that was unfortunately much too common in the recent pass, some people would think at this point people would have learnt just to not go outside, but this isn’t possible for most of Pern. Work needs to be done, beasts need to be taken care of and food needed to be gathered. Thanks to the terrible and almost constant fall of thread during the pass, beasts only had limited time out to graze in most areas, instead being cooped inside with trough food. This is a sure fire way to spread disease and fester injuries and bad tempers amongst the beasts so the craft had always made sure to make the most of the limited outside time.

But thread is always hungry, and hard to predict, and collecting the herdbeasts from the outside paddock and getting them into the stocks without creating a stampede and killing off more than thread would scorch is not an easy task. Her father ran to help, as per usual… and… didn’t make it back in time. Her elder brother holding her back from running to him, Omenya could only watch in horror, even if she showed very little outward signs of her inner turmoil.

It was a good thing her brother sought to catch her, but everyone knew she doted on her father. What no one expected was when her mother rushed out to help him. She didn’t make it to him, threadscore sending her to her knees before she got anywhere near her husband, far out into the open area where he fell. Although Omenya didn’t realise at the time, her mind closing in on itself in shock and fear, it was her husband who dragged her screaming mother back into the shelter of the Hold, both immediately being carried off to the Healer Hall.

Her husband, wasting precious seconds to grab her mother, didn’t survive the trip to the infirmary, and no one held out hope for her mother to survive the score that covered her body. But she did, having to relearn how to move through the pieces of her skin that seemingly melted together, covering her head that can only grow hair in patches with a cheerful coloured scarf, her mother had children to tend to, she couldn’t succumb to death so easily.

Yannusesk, trapped on the other side of the beasts and unable to come to his Bonded’s aid, yowled like an injured babe, and her brothers tried to bond with him in the coming days so he couldn’t be a danger to himself. The bonds fell through, and it was her mother, still wrapped up in the infirmary, that suggested Omenya take over his care. Omenya, who hadn’t yet shed a tear over her husband and father, cried when she bonded to Yannusesk. She knew the reason their bond worked was because he loved her father as much as she did, and she felt less alone from that day onward.

Omenya did grieve for the loss of her father and husband, even if it didn’t involve tears. Her father, the only one who truly understood, the one who loved her the most, without condition. She saw him in everything she did as she kept working and wordlessly filled the shoes he left behind, and although this now fills her with happiness, at the time it only left her feeling cold and empty. She grieved for her husband too, but even she knew it was a marriage of convenience. She missed sleeping with him at night, and the comradery of having someone to listen to her about her bees that wasn’t with her all day.

Her mother grieved for the loss of her love too, in a way that Omenya felt closer to the woman than she’d ever been in years. But her mother, like Omenya, had people to care for, as Omenya had the bees. Although they would sit at night quietly to grieve together, they would always rise in the morning to go to work. That was their way. Even though it is hard for those to recognise her mother as the woman she was on the day she married, Omenya feels far closer to her mother than she ever did as a child, finally realising that the thing they both share is a love for their family.

* 2588, 17 A helping hand
Having spent little over a turn moving the bees to the weyr with the help of Yannusesk, who Omenya considered more of a sibling than her actual siblings, Omenya was gifted with another helper to tend to the bees, given she was the only one to do it now, and most of the new apprentices to the craft were required to maintain the herdbeast numbers in a growing weyr. The little flitter was hard to train but grew to fit their little family swiftly and with delight. Even if she is still a little too excitable to be allowed to fly near the bees, Smokey proves to be a good assistant in message carrying to and from the other beastcrafters and her mother, who still cares for her children and grandchildren every day.



“Omenya,” her mother called from across the fields, “Omenya!”

Noting the change in voice with mild apprehension, the young beastcrafter turned and walked back the way she came. She didn’t hurry or rush, she never did, and her face was serene as she approached her mother, who’s hands were on her hips and who’s foot was tapping with impatience.

“Yes mother, what is it?” Omenya’s voice held a calm, almost bored tone, as per usual. It wasn’t purposeful disrespect, that was just the way she sounded. Her sister had always joked that she would have made a great Lady Holder if she wasn’t so obsessed with the bees, given how haughty she always seemed.

“You aren’t to get yourself dirty today, remember? And no getting stung.”

Omenya’s brows, pinched in slightly in the center, her head cocking to one side as she tried to imagine what her mother was talking about. She was a beastcrafter after all, getting dirty was simply part of the job, and her mother didn’t usually complain about it. Nor did she ever mean to get stung, there wasn’t anything she could do about it if it happened or didn’t happen, her mother really should have known that by now too.

Opening her mouth to correct her mother, the older woman waved her hand flippantly, already knowing that Omenya had clearly forgotten her need to be careful. “You’re to meet your future husband today, you need to look presentable. I’m not going to try and keep you from going out into the fields, as if I could,” she muttered the last under her breath. “But I would like you to try.”

Her voice soft and far away as Omenya’s brain went into overdrive trying to remember as much about the boy she was meeting today as possible, her only reply was “ah…” before she turned and walked back to the fields. She would be more careful about dirt than usual today, she didn’t want to disappoint her parents, but she was a beastcrafter after all.


Member Info...

Created By:
RaynePOTM
Other Characters:
Keron
Neriherem
C'bryn
B'lye
Kyareena
Nishi
Tiynnalacia

Inactivity Preference:
Any of the above. Fodder for the admins.
Mauling Permissions:
Bring it On!
Anything Else:

Coded by SanctifiedSavage for SWW


Image Credit:
Wher] Baby Template by leelyloo
Wher Details

Name:
Yannusesk
Pronounced:
Yah-noo-sesk
Date of Birth:
21.10.2567 9th Pass
Place of Birth:
Fort Weyr
Wher Color:
Brown
Egg Description:
A squat looking egg, but reasonably large in size with an off white band towards the top.
Measurements:
Mature Length: 3.8 m
Mature Height: 1.3m
 

General Appearance...

Yannusesk is a pale, almost sickly brown in colour with a paler underbelly and wingsails. He’s got some very pale spots on his head, discolouration from bee stings, most from the early days of his training before he learnt how to make the bees like him. And he has scars on his tail and right front leg from defending the hives over the rough years.

Personality...

Empathetic:
Yannusesk doesn’t really like using images, he’s much more prone to emotional pushes, but doesn’t have a ‘constant’ emotional connection like some wher’s do with their handlers. He’s very tactile for a wher, likes physical contact and uses physical signals, such as sail movement or pawing numbers for his training. The only image he really uses is one of the bee hives, although this is largely redundant because Omenya wouldn’t think of anything else if he needed to warn her of something.

Likes:
Children – Yannusesk is very much so a protective wher, and watching Omenya grow up made him protective of her from very early on, like, almost immediately. His love for children and overprotective nature is probably the only reason he had a strong enough reason to rebond with Omenya, but the protectiveness does translate to all children and small animals.
Warmth – Even though he has to wear glasses whenever it is very warm, Yannusesk enjoys the warmth of the sun and the bathing pools, and dislikes the early morning when it hasn’t warmed up yet, but that doesn’t mean much.

Dislikes:
Dragons – He can’t protect anything from dragons, they’re too big, whenever he has to be around while the dragons feed he will sulk because he feels he has failed to protect the beasts he was raised around.
Sleep – Not that he truly ‘dislikes’ it, he just doesn’t sleep all that well or for that long. If it wasn’t necessary, Yannusesk wouldn’t sleep at all. Yannuseh learnt early on to work the wher hard during the day so that he’d be tired enough to sleep when told and as Omenya has the same drive to push herself to exhaustion, the two work well this way.

Strengths: 2+ (list form and please give at least a bit of explanation to each)

* PROTECTIVE: If it wasn’t obvious already, Yannusesk wasn’t just trained to be a guard wher, he was born for it. Preferring beasts and small children, given that those were what he was told to protect by his original handler, these protective instincts have always been strong, and it was only though excellent training that he could overcome the more violent nature of hurting people who tried to hurt what Yannusesk thinks is his. It has yet to be seen whether his bond with Omenya is quite enough to have the same effect, given her submissive nature, but it will hopefully not have to be.

* KEEN NOSE: Most wher have a keen sense of smell, Yannusesk especially so. This is useful in his training, as well as for early warnings of lunch time and which herdbeasts to avoid the rear end of.

Weaknesses: 2+ (list form and please give at least a bit of explanation to each)

* STRENGTH: Yannusesk is not the biggest or strongest wher, he isn’t weak either, but he can’t do as much manual labour as some of the bigger browns, bronzes and queens can do. Though it does make it easier for him to play with kids because he is less likely to accidentally hurt them.

* WEAK STOMACH: Whers shouldn’t be picky eaters, not when they are some of the last to be fed in the weyr, but Yannusesk is very picky and has a habit of throwing up stuff he doesn’t like. It’s not ideal but thankfully Omenya doesn’t mind worse stuff so they can switch meals sometimes.


Member Info...

Anything Else:

Yannusesk was trained very well and very specifically. He can smell a number of issues with the bees, from diluted honey to disease to decreased numbers of viable larvae from the queen, and has a set of image and physical signals that allow him to communicate what he smells to Omenya. He’s also very good at hearing when the hive has quieted enough for Omenya to collect honey, whilst calmed by smoke. He was also trained to protect the hives in the violent way wher’s are known to protect, but well trained enough that he hasn’t killed anyone. This was, however, during his bonding with Omenya’s father, and it isn’t known whether she’ll have a strong enough bond with him to help give him that control.

Also to note, Yannusesk was Omenya’s father’s wher, given they were raised together she considers Yannusesk more of her sibling than her actual siblings, and they are devoted to the same things so Yannusesk was at loathe to leave the bees or her, hence the rebonding.


Coded by SanctifiedSavage for SWW


Image Credit:
Pern Dragon 3 by VagabondSentinel
Flit Details

Name:
Smokey
Pronounced:
Smoke - ee
Color:
Green.
Date of Birth:
19.02.2588 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Smokey is not an attractive green. Although the rich green of the forest leaves is the base colour of her hide, and is quite attractive, it is mottled with a variety of muddy greens that make her hide in general look too blotchy to be attractive. She’s average size for a green flitter, with slightly shorter wings than normal, but not by much.

Personality...

Mind Voice:
Smokey is a very talkative flit but doesn’t like to use emotions or pictures or even real words. She’s much like a lorikeet, not quite smart enough for words but will act like they have everything in the world to say.

Likes:
Male flits – she’s a very vain flit, even though she isn’t the prettiest (or very pretty at all), so attention from male flits is one of her favourite things.
Noise – she works all day outside with buzzing bees and herdbeasts and woolbeasts and yelling crafters so when it gets too quiet in their room in the evenings she doesn’t like it. Smokey prefers to sleep on top of Yannusesk where she can hear his heart beat and his soft snores.

Dislikes:
Small children – Unlike Yannusesk, Smokey has never been around small children and would rather keep it that way. They pull on her tail.
Honey – much like her bonded, Smokey finds honey too sticky and too sweet and would rather avoid it at all costs, she stays politely tucked around Omenya’s neck to act as a guard so the bees can’t sting her neck or face than get too close to the sticky stuff.



Member Info...

Anything Else:
Smokey will rise on the 5th of the 4th and will be a force catch.


Coded by SanctifiedSavage for SWW


10
Family & Friends / OOC Holders and Crafters
« on: March 18, 2017, 04:11:20 AM »
Tradition and Honour, all that jazz.
My ex-peacekeeper, Tiynnalacia, needs her family.

"Our families have been starcrafters for generations Caryelacia, I refuse to enter any other craft and sully the family name!"
"Yes dear, of course."
"I mean it, I'd rather be craftless."
"Yes dear, I'm sure my father would be very disappointed if you did."
"Well... good. I'm glad we're in agreement... So... Carrying on the Holder tradition of our mothers then?"
"Yes, I'm already started on that, we're pregnant."

Family Members to take:
Mumma Bear:
Caryelacia
* Holder/likes to pat her husband on the back when he says starcrafter even though she probably knows more than him (she was folding washing during all the lessons)
* Born 2548
* Willowy looking woman, average in height, natural beauty
* Tradition is very important to her and her family is the most important part of that tradition
* Loves Tiy (and all her children) and has made every effort to teach her to be a Hold woman, and is proud of how well she's done even though she's done so... differently
* Fierce in a quiet refined way
* A very good teacher, able to edit her teaching techniques to suit her children's quirks
* Mother was a hold woman and raised her to be a wife, father was a starcrafter
Suggested PB:
Spoiler for Monica Bellucci:



Poppa Bear:
Tinncomascius
* Holder/Considers himself a starcrafter even though there are none
* Born 2548
* Giant bear of a man, like huge, just massive, super tall, possibly an actual bear
* Tradition is super important and he's not a fan of the riders for taking it from him in the distaster
* Loves all his girls and, although initially against it, is happy he's accepted Tiy as the one to carry down the lessons of the stars, though he would have preferred a son
* Fierce in a very loud and obnoxious way
* Doesn't teach very well but helps wherever he can, protective to the max
* Mother was a hold woman, father was a starcrafter

*** Can be an arranged marriage if you want but I'd like them to be in love, even if it took a while ***

Sisters (OMG there are so many, enjoy):
Tiy is the 4th daughter in a long line of only daughters.
1. Tinncolacia – 2561 – Hold Wife
2. Taryelacia – 2562 – Hold Wife
3. Tinncomascia – 2565 – Journeyman Crafter
5. Caryemascius – 2568 – Apprentice Crafter
6. Caratinnco – 2570 – Hold Wife
7. Lacius – 2571 – Hold Wife
8. Caracia – 2575 – Apprentice Crafter
9. Tinncia – 2576 – Hold Wife
10. Mascia – 2579 – Hold brat, wants to be a dragon rider but hasn’t told her family.

Names can be kind of changed but they need to be proper holder names.

ALSO with the sisters, because I've made Tiy so giant and beautiful, it is possible some of her younger sisters are too, but NOT her older ones. If that is the case, please observe whether they're married or not, as it's kind of a big thing in Holder families and in Tiy's history.

Possible sisters:
Spoiler for Natasha Negovanlis:

Spoiler for Yasmin Bidois:


Otherwise, take a look at Tiynnalacia's history and stuff and please enjoy this wonderful family. <3 Any questions feel free to PM me!

11
OOC Hang Out / Extra Some stereotypes are fun?
« on: March 18, 2017, 02:01:37 AM »
New game!
What stereotypical character traits have you let your characters take on?

We've all done it in part with our characters, and although they mightn't take part in ALL of the stereotypical character traits (we do love our well rounded characters), what traits did you let them take? Bonus points if you also name an 'opposite' trait they posses from the same stereotype!


Keron - big burly miner who would never be caught dead in pink and pretends to hate flowers.
Tiynnalacia - hold women don't swear so her idea of a sick burn is 'poopy head' and her phrase of choice when in physical pain is 'gosh darn it'.
Nishi - is kind of an obnoxious dragonrider fangirl, would 100% get into internet fights with people who think they're 'just okay'.
C'bryn - typical 'mom friend' would absolutely tell you to eat with your mouth closed and soccer-mom-arm you while in the car.
Kyareena - is that tom-boy, farm-girl kind of chick who would wear plaid everyday.
Neriherem - He's a lad that you're pretty sure is just constant tipsy and would spend every Friday night at the local footy. BONUS POINTS: He's a cry baby who would love Sex and the City.


B'lye - actually... I'm not sure what part of B'lye's personality is stereotype and what isn't anymore. The lines are so blurred. He's just Stanley Tucci in every movie ever...





12
Holders / Approved Tiynnalacia [21.10.2566] Holder & Peacekeeper
« on: March 17, 2017, 12:08:42 AM »

Play By:
Alicia Napoleon
Biography

Name:
Tiynnalacia
Pronounced:
Tie-nah-lass-ee-ah
Nicknames:
Tiy (Tie), Lacia (lass-ee-ah) – only by her mother and sisters
Date of Birth:
32.10.2566 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
She tried but the boys think she’s intimidating. They’re right.

Your Reflection...

Appearance:

Tiy is, to put it lightly, very muscular for a woman. When she was a child she was always large, but now she takes special attention into being as strong as possible, and for her, that means being bigger than all the girls she knows, as well as most of the boys. Tiy is 6’2”, and likes wearing braids in her hair, although often lets the back hang lose and braids her fringe, this combines an easy hairstyle for work and her love of braids, and her sisters have said it makes her look a little more feminine. They have a better knowledge of it so she usually follows their advice.

Although Tiy would like to wear more dresses, her work doesn’t really allow for it. She used to always be seen in Peacekeeper uniform, worn neat and tidy of course, as any proper holder woman should, but now just wears baggy pants and tight shirts. After her mother got over the idea of having her daughter be a keeper, she decided to handmake all the clothes for Tiy so they always fit nicely, and she believes that if Tiy is going to be strong, then she would only make clothes that accentuate the fact that her daughter can best anyone in any arm wrestling competition. Although Tiy knows this isn’t really the Holder way, she appreciates her mother’s support so wears them with pride.

Like most peacekeepers, Tiy isn’t without her fair share of scars, also because Tiy cannot stand to see injustice and gets into a few fights on her own because of it. A few knife slashes here and there, scars on her knuckles and a few bite marks on her lower right leg from a fighting wher are the scars she isn’t necessarily proud of, but she’s gotten quite used to them and no longer bothers to hide them.

Tiy is a woman who puts everything into doing the right thing and making her family proud, so although she looks at herself an sometimes regrets that she doesn’t look like a ‘proper’ holder woman, she knows that she can do her family proud and protect those who need it. She mightn’t like looking at herself too closely but her confidence comes from her actions, not her appearance. Not anymore at least.

Response to 9th Pass Catastrophe: It was terrible, no iffs or buts, and she hates the feeling that she couldn’t do anything. She’d honestly rather not think about it because the feeling of weakness or hopelessness is soul-sucking. Instead she would rather think of the here and now, what can she do today, in this moment, to make things better. This has led to a few issues where Tiy doesn’t think about the consequences or admit to her mistakes, she’d just rather think about the now.

Response to dragon color mutations: Dragon’s aren’t her problem. If the weyr wants to get uppity about colours it is none of her concern, she knows her place in the weyr like every other hold woman and she’ll fight to keep that place, the difference between a red and blue dragons largely means nothing. She does however think it’s interesting to see who cares about it and why, it makes it easier to do her job if she knows who has a problem with what and how to fix that problem… or end it before they do something outside the rules, she just doesn’t care about it personally. 

Who are you...

Likes:
Stars – When it was finally agreed to by her parents that she wouldn’t be a holder wife like her sisters, her father decided to teach her everything he knew about the stars. It was his father who had been one of the last of the starcraft, and it was supposed to be something he passed onto his son, but as they’ve had nothing but daughters he figured it was time to pass it on to Tiynnalacia. Tiy took to it like a fish to water, and given she possessed no talent for the other crafts, it became the one thing to fill her brain with. She can talk about stars for hours, and often does with her sisters and their children, and Tiynnalsk.

Sweets – Tiy has a huge sweet tooth, she can eat honey raw and survive on nothing but bubbly pies for days. Her mother always said that the easiest way to her father’s heart was through his stomach, and it seems like everything else about her body, she inherited that from him too.

Massages – The work of a peacekeeper can be physically intense, as can the training Tiy does to stay in top condition, and now the work Tiy does around the weyr just to help wherever she can. At the end of a hard training session or long day of work Tiy likes a deep muscle massage, two of her sisters are particularly gifted, as is her father, so Tiy will often trade chores or desserts with them for one at the end of the day.
 
Dislikes:
Thunderstorms – She isn’t scared of them or anything, she just dislikes the loud noises and, if she’s doing work in the weyrbowl, the bright flashes. Also the fact that the clouds block her view of the stars at night and make the ground too wet for her to just lie down and watch them. Honestly she feels like the sky could just calm down.

Crowds – Tiy doesn’t like crowds because she knows it’s the most dangerous place for innocent people and peacekeepers. Too many people can get injured if something goes wrong, too many people in the way so she can’t stop something from happening, too many people to easily calm down or reassure. Everytime she’s stuck in a big crowd she gets a sinking feeling in her stomach and she’s always waiting for it to get ugly.

Sunburn – Tiy doesn’t get sunburnt easily, but it always makes her feel tired when she does and difficult to work in the following days, and her nose always peels.

Strengths:

* HARDY: Tiy is a very capable person, she is used to personal adversity and can either overcome it or shrug it off as long as she has something else to focus on. It’s only in the dark of night when she has nothing to do that Tiy can stew on things that upset her, so she usually overcomes this by working herself hard everyday so she’s too tired to stew, or she’ll take herself out to the weyrbowl to watch the stars instead. Thankfully the weyr has lots to do so she isn’t lacking in distraction.

* KEEN: She’s not a soft women, in body or action. Tiy’s words and decisions can be sharp and some might consider this a lack of tact, but it’s more that she’s just a very passionate person, and she’s very dedicated in her quest to help and do what is right.

* SHREWD: Tiy is good at reading people, not necessarily good at taking social ques from them, but she’s pretty good at figuring out when someone is lying and the reasons behind it, it isn’t a natural talent, more of an offset of her lessons on being a hold woman. Her mother was trying to teach her how to read a situation so she could keep her kids in line or help her husband and the like, but the peacekeeper in Tiy found a way to make sure she could bring villains to justice or stop a bad situation before it happens. It is only Tiy’s shortsightedness that can hold this ability back and cause her to act rashly on her judgements.

* ROMANTIC: Tiy always loved fairy tales as a child as still sees them in her sisters’ courtships or in tiny flitters or in the stars. She sees the small magic in things and it makes it easier for her to do hard things to protect them, and makes it easier to weather the hard times because of the little reminders of joy.

* STRONG: Tiy’s personality is as hardy as her body, it’s Tiy’s personal pride and protection. She’s happy to use her strength to help pretty much anyone, regardless of the pettiness of the task. Given her mother also taught her that hold women are supposed to be polite at all times, this sees her leaving conversation or a guard post to help pick up fallen boxes or fix an overturned wagon, as long as it isn’t too far from her post.

Weaknesses:

* IMPATIENT: Given Tiy’s need for distraction and action, she doesn’t like being held back from doing what needs to be done or just standing still in general. She’s constantly tapping her feet or her hands while she’s waiting to do something.

* HAUGHTY: All proper hold women are, right? Tiy works hard to do her job, if other people don’t work as hard, that isn’t her arrogance, that’s just the truth. If people work hard and get their stuff done, she’ll respect them, even if she doesn’t like them, if they don’t work hard then she’s earnt the right to think she’s better… because she is.

* PICKY: Given how people have treated her in the past, Tiy is pretty picky about who she hangs around with and considers her friends. Once you’ve earnt her trust she’ll be loyal, that’s part of the holder tradition after all, but trust can be broken by not following the law or being disrespectful to those she admires.

* SHORT-SIGHTED: Tiy likes to live in the here and now, she doesn’t like thinking about the past (it’s kinda lonely) and doesn’t like to plan for the future (that’s even more lonely), so she often doesn’t think about the consequences of acting too rashly. It only matters to her if she’s doing what’s right, she’s not a ‘do the means justify the ends’ person, more of a ‘is there a mean? Is there and end? Good.’

* NOSEY: She can pretend it is for the benefit of her work, but basically Tiy just likes to hear about people and their adventures, she usually uses this to judge them but largely just finds it interesting.

Describe Yourself:

* Traditional: ----- Tiy is still a proper holder woman. Even if some boys think she’s too big or too strong or too loud, she is still a holder woman. She learnt all the etiquette lessons from her mother as she should, she just has to edit them a little to fit her. Family is the top priority, always, and the family traditions must be passed on. One must always be neat and tidy, even if it is in uniform. Know your place and stay there, her place is as a keeper of the peace and she’ll do anything to uphold that. Always be polite, she always is, until that person does something wrong and then she’s just doing her job. Even if she goes about them differently, she’s a true holder woman through and through.

* Capable: ----- Gets the job done. Tiy always has, always will, whatever needs to be done. It’s part pride, part honour, and part fear of failure, but regardless of why, she’ll do the right thing and get the job done.

* Punctilious: ----- Tiy is very conscious of acting right and doing the right thing. There is some leeway with how she goes about doing things if it is to do the right thing at the end, ie. if someone were to keep swearing in the presence of a lady she’s likely to remind them once before taking a more… heavy handed approach. But she’s very careful about doing her family and her fellow peacekeepers, or those who used to be keepers, proud.

* Faithful/Loyal: ----- It’s the corner stone of the holder way and Tiy lives it with fervour.

* Passionate: ----- Tiy feels a lot and doesn’t have the skills to hide it, she’s loud and passionate, and makes sure everyone knows what she thinks is right. It mightn’t quite be the way a real holder woman would do it but that’s who she is.

The Magic Touch: Tiy, like her father, observes a number of lunar superstitions. You cannot sleep directly under Belior when he’s whole, if you’re sick you can’t look at a Full Timor or you’ll stay sick for longer, New Moons bring good luck for romance but not for business so don’t do any business or trade during this time, if there is a large planet or star near Belior when you first see it that night, the weather will be violent. 

Family...

Mother: Caryelacia – Holder/likes to pat her husband on the back when he says starcrafter even though she probably knows more than him (she was folding washing during all the lessons), 2548.
Father: Tinncomascius – Holder/Considers himself a starcrafter even though there are NONE, 2548.

Siblings:
Tiy is the 4th daughter in a long line of only daughters.
1. Tinncolacia – 2561 – Hold Wife
2. Taryelacia – 2562 – Hold Wife
3. Tinncomascia – 2565 – Journeyman Crafter
5. Caryemascius – 2568 – Apprentice Crafter
6. Caratinnco – 2570 – Hold Wife
7. Lacius – 2571 – Hold Wife
8. Caracia – 2575 – Apprentice Crafter
9. Tinncia – 2576 – Hold Wife
10. Mascia – 2579 – Hold brat, wants to be a dragon rider but hasn’t told her family.

Children: Tiy never married and as such never had children, because she’s a good Holder woman. Now she feels little desire to, she’s happy tending to her sister’s children.

Tell us a story...


* 2571, 5 Lessons
Already taller than most kids her age, Tiy didn’t take very well to her mother’s etiquette or sewing lessons, she couldn’t sit still for long enough to really learn anything and she simply found it boring, doing the same thing over and over again while her mother talked with the other hold women about things she wasn’t allowed to understand. Rebelling a little, this was a tense time for her parents, given how cramped the hold was even at that point meant that everyone knew of the temper tantrums that she caused and how unladylike she was. Her mother kept persisting, trying to turn them into games and competitions between the other children, but it had already set the stage for how different she was.

* 2576, 10 Broken Promises
As Tiy grew older she only grew bigger, looking far more like her father than her mother and already growing to know what it meant. She also grew to know why her mother was so insistent about behaving a certain way in public and why her mother tried so hard to help her learn the things her sisters had always seemed to understand naturally. Pushed by her love for her family and her duty to do them proud she promised to learn all the skills of her sisters, even though for things like sewing or dressmaking she was never as good at. Her parents were proud that she was finally beginning to become a proper hold woman, but given her size they were also having trouble arrange meetings between boys of other holder families. She knew they were trying, even though they never told her how much it worried them or how it hurt their pride some of the things the other houses said, but she still knew.

Focussing even harder on doing them proud and having the fairy tale family her older sisters were already starting, she started to pay more attention to boys, even going to far as to ask to court them. This wasn’t taken well and she weathered a lot of teasing for some, it was only when one of the boys pretended to have interest in her, later bragging to his friends about only doing so to get close to her sister, which she overheard, that she snapped. Walking up to him and clocking him with a strong right hook, breaking his nose and messing up his pretty face, Tiy broke the promise she’d made to her parents. After that she gave up on the idea of finding a boy for herself, eventually back from them all together and just hoping her parents would find someone for her.

* 2581, 15 An Arrangement
Her parents found a man who’s family would agree to their marriage. She was pretty happy with him because he was always very nice in public, it was only after she impressed to Tiynnalsk that he started to get annoyed. He figured a wher was an extra mouth to feed that couldn’t help her with anything because she was just supposed to be a wife and nothing else, whers can help with the house chores after all. She got angry when he flippantly said they should sell it for food, and he slapped her, telling her he wouldn’t tolerate a wife to talk back to him in such an unladylike manner, she broke his nose and the wedding was called off. Her father decided it was probably about time to call off the search at that point and began to teach her about the stars.

Tiy was honoured and loved every second of learning about the stars from her father, it made her feel more like she had something to offer as part of the family if she wasn’t going to be able to give them a good marriage.

* 2582, 16 The Peacekeepers
It wasn’t long after Tiy’s parents stopped arranging meetings between her and suitors that she decided she needed to do something else if she wasn’t going to be a proper holder wife, however, having very little talent for any crafts and no desire to become a rider or work in the… more undesirable professions, Tiy began working out. She trained hard and long, assisted by her father and sometimes by her sisters in order to present herself to the peacekeeper recruitment officer one day. Given she was actually bigger than him, and the already impeccable training of Tiynnalsk, he found it hard to refuse her and sent her to meet with a squad captain.

After a small test, a wrestling match with an already signed up peacekeeper (piece of cake), she was signed up and began training. She flew through it, her determination and fervour to do her family proud and to make her natural bulk worthwhile, finally paying off. Before long she was patrolling beats and enforcing the law of the Hold, upholding the values she held dear every step of the way.

* 2587, 21 Southern Winds Weyr
Although Tiy was excited for a place without the death and destruction of thread, she wasn’t super keen on giving up her role as a keeper and moving to a Weyr. She almost resents the weyr for taking that from her but she’s happy to help out however she can here, and given her family is so large and diverse, it isn’t as bad as she originally thought. When they finally get a hold up and running, she assumes she’ll move there with her family, but her father decided as long as the Hunters are down there, his family will be staying in the weyr where they are safe.

* 2590, 24 Minehall
Although many of their family friends are moving to the minehall to separate themselves from the weyr, and although Tiy would like to help out with wall construction, she doesn’t want to see the people she cares about in danger and is currently still staying at the weyr. Plus, after the riot it would help to have a few extra people keeping the holders and crafters in line that aren’t dragonriders with their bloody whips. She was one of the few who were trying to help at the riot and got lined up anyway, if she didn’t have enough troubles with her look a scar wasn’t going to help.

The slap rang across her cheek, the force of it rocking her head to the side. It took a moment before Tiy actually considered what had happened, then the sting set her cheek ablaze. Tiynnalsk, from the side room Kellen had locked him in while he’d taken her aside for a ‘talk’ roared and made bashed against the door, but he was still newborn and not big enough to separate the opening from its lock.

Tiynnalacia on the other hand, was already full grown and big enough to fight her own battles. She wasn’t supposed to, speak softer she was told, it made the men feel better to hold the conversation, sit down she was told, so they wouldn’t be intimidated by her height. But never had her mother told her to take a hit from a man, and she doubted the fierce woman with a tongue as sharp as a blade ever would. So she wouldn’t.

Rising from her seat, hand moving from where they sat primly laced on her lap to fisting at her side, Tiy stood almost a head taller than the boy still spitting insults about a woman talking back to him. She’d heard enough boys talk like that before, she didn’t need to put up with it from him, not now.

She didn’t wind up, not change in stance, to be honest it wasn’t the punch of the century, but it felt like victory. And the blood leaking from his now crooked nose? Looked like freedom. The words he continued to spit still tasted foul as she rolled them off her tongue later when she told her father what she had done, but she’d done the right thing.

Her father ranted his own string of courses, swinging his own fists and swearing vengeance on the boy who thought he could harm their child, her mother sitting as silent as the grave on their chair. After their father had gone on for a time, each new curse making Tiy’s heart jump not with fear but with joy that her parents where not angry or ashamed, her mother rose and placed an arm on his shoulder. He quieted quickly, chest still heaving from the effort and looked at her.

Her mother, already a head and a half shorter than Tiy came to rest her cool hand on the still red mark on her cheek. “He won’t touch you again,” was all she vowed before she ushered everyone into the dining room for dinner that night.

“He certainly won’t,” her father muttered to her as he sidled past to head to the over large table, “tomorrow you’ll be spending the day with me. No more sewing lessons with your sisters.”

Member Info...

Created By:
RaynePOTM
Other Characters:
B'lye of Green Uereth
Nishi of Green Xasheyth
C'bryn
Kyareena
Neriherem
Keron
Inactivity Preference:
Adoptable, but don’t make my baby a sook or take away her confidence.
Mauling Permissions:
Bring it on!
Anything Else:
Made for Sevastjan sorry boys.

Coded by SanctifiedSavage for SWW


Image Credit:
Link to line art.
Wher Details

Name:
Tiynnalsk
Pronounced:
Tie – nal (like the end of canal) – sk
Date of Birth:
15.10.2581 9th Pass
Place of Birth:
Fort Hold
Wher Color:
Bronze
Egg Description:
A relatively unremarkable egg, plebeian brown, slightly larger in size than most, it suited the fairly plain wher that eventually hatched for her.
Measurements:
Mature Length: 4 m
Mature Height: 1.3 m
 

General Appearance...

When Tiynnalsk first hatched, he was dark and matte in colours, one could almost mistake him for a brown if they weren’t looking carefully. But as he grew in size and bulk, regular oiling helping it along, his hide grew to be far more dramatic than even Tiy’s father’s gold. His back is specially shiny with bright flecks, and his feet, although darker in colour, do have a shimmer to them. The tips of his wings have the lighter shine of his back, and his cheeks and tail have the same dark shimmer of his feet, Tiy likes to pinch his cheeks where they are the shiniest.

Size wise Tiyannalsk is pretty average for a bronze, but given he chases everything he has sired a few clutches in his time.

Much like his handler, Tiyannalsk has his share of scars from knives or other wher that need to be taken down, thankfully on his shiney hide they don’t stand out as much as they do for his Tiy.
 

Personality...

Empathetic: Tiynnalsk doesn’t like using images, he just has to if they’re looking for seedy people and he sees them, so he won’t use them for anything else bar work. He also isn’t a wher that shares emotion, he and Tiy usually are more tactile than anything else, he’ll nose or bump her, or sit with his head on her lap, that kind of thing.

Likes:
Female Whers – he’s a Casanova, what can we say.
Training – He usually excels and he likes the treats he get when he does well.

Dislikes:
Eye-goggles: Although Tiynnalsk knows he needs to wear them for work he hates them, Tiy tries to get on the nightshift most times because then he won’t have to wear them all the time.
Dragons – They’re bigger than him and if he’s being honest he is scared of them, but we’ll pretend it’s just mistrust for his pride.

Strengths:

* COMPETITIVE: Helpful in training and work in general, all Tiy has to say is that he has to be better behaved, or stronger, or faster than the other wher and Tiynnalsk will put all his effort into it. Given his natural size and strength he often comes out on top.

* TRACKING: Most wher’s have a good sense of smell but Tiynnalsk is considered particularly good at tracking.

Weaknesses:

* CLUMBSY: Although Tiynnalsk usually does well in his training, he is not the most graceful of wher. Thankfully this isn’t considered the height of disobedience for wher, but Tiy tends to keep him away from tables with delicate objects on it and he isn’t allowed in the same room as her baby nieces and nephews in case he falls on them. It is good for knocking over those trying to run from him though.

* HEAVY SLEEPER: If it’s time to up and go quickly, either for a last minute drill call or because Tiy’s sister is giving birth, this wher is definitely not an asset. He doesn’t respond to noise or soft touch if he’s asleep, so Tiy makes sure he sleeps right beside the cot so she has to step on him to get out, that’s usually enough to wake him up. 


Member Info...

Anything Else:
He will chase anything and everything that runs, Tiy is not happy when he chases in an Free Run, she’s a holder woman after all, but it’s the one time he’s allowed to have fun instead of work so she won’t deny him (also, she does enjoy the excuse for sex).

Coded by SanctifiedSavage for SWW


13
Green Riders / Approved Nishi [19.07.2575] || Green Rider
« on: February 21, 2017, 01:55:11 AM »

Play By:
Xiao Wen Ju
Biography

First Name:
Nishitol (Nih – shi – tol)
Honorific:
N’shi or Nishi, depending on dragon personality.
Nicknames:
Nishi
Date of Birth:
19.07.2575 9th Pass
Place of Birth:
Fort Weyr.
Dragon Color:
Green
Job Before Search:
She had a turn of an apprenticeship in the Fisher Craft before being searched.
Impression Age:
2588/14
Wing Rank:
Beach Wingrider
Weyrling - I’d like her to eventually be in Jungle (if admins think she suits) but she’ll be happy with beach because those were the riders of her childhood, and she does like fishing, even if she says she hates it.
Weyrmate:
Not yet, she’s pretty happy to sleep with anyone who gives her compliments.

Your Reflection...

Appearance:
Nishi might be a little on the small side in that she’s very skinny but rather tall for her age. She isn’t particularly strong of body but does have nimble fingers and corded arms from her training and work as a fisher. She wears tight clothing as much as possible to show off the little curves she has (and it uses less fabric to help the crafter hall) and likes styling her hair in many different ways, always trying to be new and different and impressive. She takes great pride in her appearance, making sure her clothes and herself are always emasculate, with the exclusion of a purposeful messy hairstyle.

OOC note: If RPing with Nishi, feel free to make up an interesting style for her hair that day.
Response to 9th Pass Catastrophe:
It may have ended in disaster but it was done for the best reasons, dragonriders always make the best decisions for the people, with the knowledge they have at that time. If things hadn’t gone wrong, everyone would have loved them, and it wasn’t their fault it went wrong, but that stupid AIVAS. Dragonriders had saved everyone they could and gave their lives to atone for a mistake that wasn’t even theirs ever since. She’ll do the same when she finally impressed.

Response to dragon color mutations: They kinda freak her out. Why would the mutations crop up now? They’ve just arrived at a place with the Hunter abominations and now the dragons are changing? Don’t fix what ain’t broke, the dragons were great with the original colours, they don’t need the reds or blacks, they certainly don’t need to be lead by one.

Who are you...

Likes:
Dragon watching – Driven by a mixture of ambition and pride, and of course how awesome they are, Nishi has always loved watching the Beach riders fly over the water down at the cove.
Fishing – Even if she says she doesn’t like it, there’s something calming about just sitting there with a line or watching a net and a great satisfaction when she brings in a viable catch. She hates the menial netmaking and the boatswaining theory classes of her previous apprenticeship, but the actual fishing she can love.
Her hair – Nishi has always been proud of how her hair looks and how versatile and unique it makes her.
Rain – Rain brings fish to the surface, and it’s always nice to watch and listen to.

Dislikes:
Mutations – She just feels like they’ve appeared without adding something better to the equation, and now it’s just more positions she has to figure out how to navigate.
Sweet food – Absolutely hates sweet food, she’d be teased about it by her friends and siblings until they realised if they were nice to her they could have her deserts.
Bugs – Honestly, just gross, anything with more than 4 legs is just awful, she will scream.

Strengths:

* DRIVEN: Nishi has… high goals. Achieving those goals is her number one priority, at least, she thinks it is. She’s not truly ruthless enough to go after what she wants if it means making enemies or people simply not liking her, but she always aims high.

* DEDICATED: Nishi likes to get what she wants, the easiest way to do that is to do absolutely everything in her power to make it happen... within reason. She works hard and long, not only for her own goals but to help those she wants to impress, and she does so with honesty, unless telling the truth will make people upset.

* LOYAL: To her friends, her family and most importantly the dragon riders, because they’re her heroes. Nishi stands by the people who stand by her with unwavering loyalty, this is probably the one instance where she would be perfectly willing to have people dislike her, if they went against her friends, she’d no longer care enough about their opinion to make the effort.

* POPULAR: Her constant need to impress and help others had earnt her a lot of friends, also her natural (if a little obnoxious) confidence has helped her maintain that popularity and in some cases admiration, in other cases mild irritation and amusement.

* FUN LOVING: If she’s always having fun, and causing the people around her to have fun then more people will love her and it will make her a better leader.

Weaknesses:

* PUSHOVER: Nishi knows what she wants in life and is driven to achieve it but she can be easily manipulated by someone saying that it would be ‘cooler’ to do this or ‘this would be more impressive’ or that someone would be disappointed in her for not doing it a certain way. Even in some cases if she just really wants to impress the person she’ll just do whatever they say.

* DEPENDENT: Or needy depending on how harsh you want to be, Nishi needs people. She needs validation and praise and energy from others, and if she isn’t getting attention she feels… empty, lost. Hopefully, once she has a bond mate to occupy her mind, it will get easier and she’ll mellow out a bit, but Nishi hates being alone, even when she wants quiet.

* PROUD: To the point of it being a downfall, partly from loyalty, partly from her need to be accepted and validated, partly from her obnoxious confidence, Nishi finds it very hard to admit she or the people she cares about are wrong, going to great lengths to prove or ignore otherwise.

* CHANGE: Nishi isn’t afraid of spontaneity or mystery, she finds them interesting, but she likes to know where she stands in any situation, because then she’s confident she won’t come out looking stupid or offensive. She likes her room a certain way, she likes to have the same thing for breakfast/lunch/dinner excluding parties and she can’t stand the mutations because she doesn’t know where they belong.

* BOSSY: Partly from pride and obnoxious confidence, partly from wanting other people to see her as an impressive leader, Nishi likes being in charge, until someone is angry with her. Then she gets either petulant or upset, and will find it very hard to admit she’s wrong or will break down entirely. Public conflict for her is the worst of all.

Describe Yourself:

* Pretentious: ----- If you want people to see you as impressive, you want older people to think you’re on their level, and you want younger people to look up to you. When you’re as obnoxious and needy as Nishi, this becomes pretentiousness.

* Servile: ----- Nishi doesn’t just like praise from others, she needs it and will go to great lengths to get it. She can pretend she’s confident enough on her own, but if she doesn’t receive validation from others, she’ll get very upset.

* Obnoxious: ----- Partly from the pretentiousness, and partly from her actual confidence in her abilities, bolstered by praise, Nishi can come off as obnoxious. And by can, I mean, mostly does. She has enough other qualities to make and keep friends, and mostly it is obnoxiousness you can laugh at, rather than flat out arrogance, but it can still get on some people’s nerves.

* Ambitious: ----- Why have goals if you can’t achieve them? And why have goals at all if they’re set low enough not to be a challenge? Aim high and work hard, that’s how Nishi lives, she just pretends it isn’t that high and that she has no doubts.

* Traditional: ----- Partly because she doesn’t like change, Nishi is more traditional in her mindset. More traditional for weyrfolk that is, she doesn’t very much have the holder mindset at all. If something has worked for so long, why bother changing it? It just makes effort and mess and people (her) have to relearn how to interact.

The Magic Touch: She scrunches up her nose when she is annoyed or concentrating.

Family...

Mother: Korinla – Green Rider, 2559. Impressed 2577 to Green Jarunth deceased, 02.08.2580
Father: Y’tol – Bronze Rider, 2554. Impressed 2569 to Bronze Bayorth.

Siblings:
Siblings are listed in this thread on her father’s side and she knows at least 3 of them, but one very closely.

2572 – Yolata - 18 - Green rider with a rider mother
2578 - Tiranatol - 12 - Apprenticed to the healer hall
2579 - Yolinadae - Weyrbrat
2581 - Yonila - Weyrbrat
2585 – Minatol - Weyrbrat - Crafter mother

Her siblings on her mother’s side are unknown as the greenrider always laughed when Nishi asked.

Children:
Keleshi – Female – BD: 2588, father is K'eir of Brown Sicharth
Neritol – Male – BD: 2587, father is K'eir of Brown Sicharth

Tell us a story...



* 2577, 2 Sisters
Raised in the crèche means you have to make alliances and find friends otherwise you’ll never have any fun. And Nishi likes fun, she likes people, she likes people to know how good she is at having fun, and pretty much everything else. Even from a young age Nishi blossoms into being a socialite and leader. At this point it is basically just saying the biggest words she can parrot and watches the adults fawn over her, but it’s a start. She likes hanging around and following her older siblings and half siblings, because they encourage her just like the adults do, but their much cooler rolemodels.

* 2580, 5 Death
Kids in the crèche are no strangers to death, pretty much everyone had lost someone, and it has to be explained to them at a young age to avoid massive panic and tears. Up until this point, death still seemed as an abstract concept, until Nishi found out her mother had died due to thread. Her mother had never visited her often, not specifically, her mother visited the creche just to see any of the kids who might be hers, ‘that was just the way it was in the weyr’ she had explained. But Nishi felt such a strong connection to her mother and her dragonrider history that it hurt knowing her mother would never see her impress. Which she would, she was certain of it.

She decided at this point too, that she would be a queenrider. Queens didn’t fight thread so she’d have plenty of time to see her children impress to the eggs of her dragon.

* 2584, 9 A one sided rivalry
Nishi had always loved dragons, especially knowing from such a young age that her parents were riders, so when her sister is searched shortly after her twelfth birthday, she is ecstatic. And thus the jealousy begins. She cares very much about her family and about loyalty, so she tries never to let her sister know, but Nishi is very easy to read.

* 2587, 12 Apprenticeship
Fishers? Bloody fishers? She knew she shouldn’t have spent that much time down at the wharf. Initially she’d just gone down to watch the dragons, but then she knew she needed an excuse to stay and talk to them, and the fishermen on the wharf didn’t treat her like a kid, they just said to sit down and bait so she did. They didn’t force her to talk or ask her why she was here, they just accepted her help, so she kept helping and watching the dragons and learning a little about the fish that were being caught. She didn’t expect them to call her to apprenticeship! She wanted to be a rider! That was where she should be!

It was… annoying for the first few months… then upsetting that none of the riders she’d still talk to would search her, but it wasn’t like she could just straight out tell them to? And after the first year, she was doing pretty well in her classes, so she kind of just… accepted it? Well, not quite, but she wasn’t going to cut off her nose to spite her face. Instead she did what she needed to for the fishers, and longed not so quietly for the riders.

It was especially upsetting that her elder sister Yolata impressed that same year, she loves her sister and wanted to be happy for her, but it was hard to do so when she felt she should have been beside her.

* 2588, 13 Candidacy
Finally! She was giving up hope of ever becoming a rider, she knew some people were searched late, in fact, most weren’t searched the moment they turned twelve, but she’d always assumed she would. Whenever the riders had visited the crèche she’d gone to speak to them, they always told her how precocious she was and that was a good thing, right? Finally being tapped on the shoulder while she was sitting on the wharf baiting lines, by a blue rider with a soft smile, she almost let out an ‘about time’ but thankfully caught herself last minute, instead going for a beaming hug.

* 2588, 14 Impression
Two months after turning 14, Nishi is standing at Oriath’s clutch. Nervous, although playing it cool to impress the other candidates and her future rider fellows, Nishi rocks back and forth on her heels on the hot sands. And impresses to the most beautiful… green. Nishi is overwhelmed and overjoyed for the moments that it takes her to get outside, then she starts to doubt. As she watches her beautiful bonded gorge on her first meal, something inside of Nishi screams that she isn’t good enough, she isn’t a Gold. It’s a hard thing to hide from your bonded when you share such a deep connection, but Nishi knows they are meant to be together, she just had to figure out… why.

The word rang out amongst the candidates that the eggs were hatching, suddenly there were arms and limbs flying everywhere as people threw themselves towards their chests to get their robes on. White robes, clean and perfect, worn by many successful candidates before her. Bouncing on the balls off her feet, still in the oversized shirt she wore to bed, she took a moment just to feel the fabric between her fingers.

Today was her day. She felt it in her bones. She’d be a Junior Weyrwoman in training by the end of the day. At least this clutch wouldn’t have to deal with… them. Hopefully. She just wanted to impress a gold from a nice, straight forward, non-mutated clutch.  And she didn’t want to wait, her sister had already impressed this turn and she wanted to impress too. Even though she loved her sister, the jealousy that Nishi felt when her sister impressed before her still tasted bitter in her mouth.

Swallowing the feeling, she forced herself to smile, it didn’t matter anymore. Today was her day. Striping off her bedclothes and pulling on the robe, she belted it pulled on the thickest soled shoes she had. People always talked about how hot the sands where underfeet, and some hatchings lasted for quite a while depending how early the Queen woke to start the dragon hum.

She moved out the door, knowing her robe was pristine, knowing her belt and shoes were gleaming bright from her constant polishing. As she walked she braided her hair into a plait that curled around her head and lay over her shoulder, she wanted her hair out of the way while she was on the sands. Heat and sticky dragonettes were not conductive to looking good.

As she reached the massive entrance to the weyrbowls, she saw the hoards of dragons of every colour and sized, pearched around the room humming to their unhatched brethren. Taking one moment just to breathe it in, Nishi shone the brightest most confident smile she could with a thousand butterflies trying to launch out her mouth and take flight, and strode onto the sands towards the candidate master.

Today would be her day. Even through the butterflies in her stomach, the roughness of the tunic, the heaviness of the boots, the heat of the sands and the bone deep thrumming of the dragon hum, she could feel it.


Member Info...

Created By:
RaynePOTM
Other Characters:
Kyareena
Neriherem
C'bryn
Keron
B'lye of Green Uereth
Inactivity Preference:
Kill them off OR Adoptable
Mauling Permissions:
No One Lives Forever - 30 posts
Anything Else:

Coded by SanctifiedSavage for SWW


14
Journals / Tracker Rayne's Thread Tracker that she totally doesn't need
« on: February 16, 2017, 04:07:50 PM »
Thread Tracker… I thought I didn’t need one… I was wrong

Keron
"I'm only an asshole if you're an idiot."
-Blue Wher Erosk and Brown Wher Kerosk-
-Gold Firelizard Kinabori, Green Firelizard Sparrish and Blue Firelizard Takonic-

Threads:
18.02.2590 – I said no…, OPEN, Colvin - Here.

27.02.2590 - Let’s Do It Till We Get It Right, Colvin - Here.

03.03.2590 – They’re your problem now, OPEN - Here.

17.03.2590 - Three Cheers to Sweet Isolation, Penderton -Here.

20.03.2590 - If You Can’t Take the Heat, Paylae - Here.

05.04.2590 - Rescue?, Colvin - Here.

20.05.2590 - The World Changes Around Us, EVENT - Here.

15.07.2590 - By the Skin of Your Teeth, EVENT - Here.

31.01.2591 - Fruits of the Earth, EVENT, Kenna - Here.

14.02.2591 - They Do Move in Herds, EVENT - Here.


Neriherem
"Can I interest you in a totally legal and not at all bootlegged or illicit bottle of moonshine?"
-Bronze Wher Nerihesk-
-Blue Firelizard Pettrei-

Threads:
08.02.2590 – Tunes for an Empty Cavern, OPEN, Calladren, Colvin, Droissa, Larilla - Here.

15.02.2590 – Trading in the Early Morning Sun, K'eeda - Here.

26.02.2590 - Don't You Ever Scare Me, K'eeda - Here.

27.02.2590 – Checking up on the Patient, Loressa - Here.


05.05.2590 - Things that roar in the night, EVENT - Here.

01.07.2590 - Gold Runs at Sunselt, EVENT, Raindon - Here.

03.07.2590 - Welcome to the world, little one, K'eeda, K'rez, D'mir, Keassa - Here.

07.08.2590 - I Challenge You to Challenge Me, Arrobella - Here.

34.10.2590 - In Competition with the Wind, Galleweyne, Vironethian, Arinada - Here.

01.03.2591 - Into the Dark, EVENT, Cinnacai - Here.


C'bryn of Brown Otoloth
"Calm down, I just need the measurements for the garment, this isn't in anyway because you're super attractive."
-Brown Otoloth-
-Green Firelizard Brisk-

Threads:
13.01.2589 – How am I going to be an optimist about this?, Oarlen - Here.

18.02.2590 – Bloody Riders and their Bloody Tunics, OPEN, Sionann - Here.

09.03.2590 – Failure and Friendship, Ilse - Here.

02.04.2590 – Today is a Mess, Candidates, O'sir, Colvin, Saviavi, Sionann - Here.

02.04.2590 - Managing Messes, Candidate Group, O'sir, Colvin, Saviavi, Sionann - Here.

03.04.2590 - A simple question, O'sir - Here.

22.06.2590 - The Cradle of the Future, EVENT, O'sir - Here.

34.06.2590 - Déjà Vu, EVENT, O'sir, Halirina, Oarlen, Colvin, X'kis - Here.


02.07.2590 - Who The Hell Thinks I Care?, Colvin - Here.

28.07.2590 - Soggy Salutations, B'ron, Halirina, Roxalin - Here.

06.08.2590 - The babies are coming!, Oarlen - Here.

19.08.2590 - Help Wanted, Vicymus - Here.

25.09.2590 - A Rainy Morning Hatching, EVENT - Here.

22.10.2590 - A closer inspection, EVENT, X'kis - Here.

33.10.2590 - Fate in the Nighttime, EVENT - Here.

34.10.2590 - Midnight Snacks, Un'taigo, C'ren, W'um - Here.


Kyareena
"Big things come in small packages... and pack a mean punch so shove off."
-Gold Wher Kyarsk-
-Brown Firelizard Courage, Bronze Firelizard Obi, Green Firelizards Morni and Onor-

Threads:
25.02.2587 - Don't think about it, Keassa - Here.

28.02.2590 - Live delivery (the plant kind… not the baby kind), OPEN, Catari - Here.

01.03.2590 – Small holes in the wall never did me any favours, SOLO - Here.

08.03.2590 - Never Had this Trouble with Whers, Palissa - Here.

02.04.2590 – Let’s Start a Riot, Event - Here.

05.05.2590 - Things that roar in the night, Event, Kyareena - Here.

15.05.2590 - Alike Minds, Tianaice - Here.

02.06.2590 - Is it bedtime yet?, Oarlen - Here.

12.09.2590 - Whers are like pokemon, right? - Here.

13.01.2591 - Wilderness On the Doorstep, Elrost, Remira, Keassa - Here.


B'lye of Green Uereth
"That's what greenriders do... they gossip."
-Green Uereth-
-Bronze Firelizard Axander, Brown Firelizard Tethine, Blue Firelizards Reela and Ralee-

Threads:

32.09.2576 - Through the Ash and Flame, EVENT, B'ron, X'kis, Isotarïne - Here.

01.03.2590 – Business Resumes as Usual, Mountain Wing, W'sar, L'del - Here.

13.03.2590 - Sun and Sarcasm, OPEN, R'sin - Here.

15.03.2590 - Breakfast Delivery, OPEN, K'eeda - Here.

15.03.2590 - Just Dropping By, Z'jec - Here.

02.04.2590 - Returning to the Weyr, Mountain Wing, W'sar - Here.

07.04.2590 - Now it's a party!, OPEN - Here.

07.04.2590 - Welcome to the club!, Ranked Folks, X'kis, Eimerra, W'sar - Here.

30.04.2589 – You Aren’t So Bad After All, Sarinea - Here.

17.05.2590 - Nobody panic... Except you!, Sarinea - Here.

34.05.2590 - Weaver Hall Press Gang, EVENT - Here.

35.05.2590 - Lunch with Mum, Berlya - Here.

22.06.2590 - An Evening's Drinks and Betting, EVENT, Elrost, Seng, Iralye, X'kis, R'sin, D'zel - Here.

34.06.2590 - Déjà Vu, EVENT - Here.

34.06.2590 - Remember What You Were Taught?, EVENT, Q'ellan, D'zel, W'um, Wa'by - Here.

01.08.2590 - The Death Keen, EVENT, B'ron, X'kis, W'um, Wa'by - Here.[/s]

37.10.2590 - The Moment of Truth, EVENT, W'um, Wa'by, H'riel - Here.

06.02.2591 - Hope in the Sails, EVENT - Here.

04.05.2591 - Justice is Served, Keassa, EVENT - Here.


Nishi of Green Xasheyth
"I look better in green anyway."
-Green Xasheyth-
-Bronze Firelizard Catch-

Threads:
07.09.2588 – Careful what you wish for, Hatching Thread - Here.

01.09.2589 - Just teasing, OPEN, K'zaya - Here.

02.04.2590 – Getting The Ducks Back In A Row, Weyrlings, Sokon, D'zel, A'lori, C'dus,  - Here.

15.04.2590 - Found you!, Y'tol - Here.

01.06.2590 - How to Train a Dragon, OPEN, Nalise, R'sin - Here.

01.08.2590 - The Death Keen, EVENT, Nalise, H'riel - Here.

03.08.2590 - A Sunrise Celebration, FLIGHT - Here.

27.09.2590 - Who Doesn't Want a Surprise Flit?, A'lori, H'riel - Here.

37.10.2590 - The Moment of Truth, EVENT, W'um, Wa'by, H'riel - Here.

14.02.2591 - They Do Move in Herds, EVENT - Here.


Tiynnalacia
"Breaking teeth in is a favourite pastime of mine."
-Bronze Wher Tiynnalsk-
-Blue Firelizard Wansor-

Threads:
21.05.2589 - They aren't that heavy, OPEN, Sevastjan - Here.

34.05.2590 - Weaver Hall Press Gang, EVENT - Here.

09.06.2590 - The Eggs!, OPEN, Elrost - Here.

20.06.2590 - Catch Me If You Can, EVENT, Kyareena - Here.

15.06.2590 - Come One, Come All, Notkerric, Peacekeepers - Here.

15.07.2590 - By the Skin of Your Teeth, EVENT - Here.

17.09.2590 - Endgame, EVENT, Daresik - Here.

34.10.2590 - In Competition with the Wind, Galleweyne, Vironethian, Arinada - Here.

37.10.2590 - Greeting the Future, EVENT - Here.

14.02.2591 - They Do Move in Herds, EVENT, Kenna, Tavianna - Here.


Omenya
"Bees?"
-Brown Wher Yannusesk-
-Green Firelizard Smokey and Brown Firelizard Red-

Threads:
22.05.2590 - Talking to a wher, OPEN - Here.

09.06.2590 - The Eggs!, OPEN, Elrost - Here.

20.06.2590 - Catch Me If You Can, EVENT, Kyareena - Here.

07.08.2590 - I Challenge You to Challenge Me, Arrobella - Here.

34.10.2590 - In Competition with the Wind, Galleweyne, Vironethian, Arinada - Here.

01.03.2591 - Into the Dark, EVENT, Cinnacai - Here.


Faennilin of Blue Voyith
"A little savage for a blue aren't ya?"

Threads:
14.02.2591 - They Do Move in Herds, EVENT, K'rez, R'ael, Rinneir - Here.

7.04.2591 - Bright as a Mirror, EVENT, Eimerra - Here.

08.04.2591 - Changes, PRAIRIE EVENT, T'veck, Z'tai - Here.

30.04.2591 - The Bitter Break, PRAIRIE EVENT - Here.

Galve of Red Weyteleth
"She talks enough for the both of us."
-Red Weyteleth-

Threads:
34.06.2590 - Remember What You Were Taught?, EVENT, Nalise, Ionei, N'lyse - Here.

35.06.2590 - Beds and Mates... but not bedmates, Ionei,T'ghen - Here.

16.08.2590 - In The Beginning, W'um - Here.

05.10.2590 - Communication is Key, W'um - Here.

26.01.2591 - A Little Learning Goes A Long Way, W'um - Here.


W'lleni of Brown Iaoth
"Nice."
-Brown Iaoth-
-Blue Firelizard Iceman-

Threads:
27.06.2587 - Hard to sleep after a day like today, Sethunya - Here.

34.06.2590 - Déjà Vu, EVENT - Here.

34.06.2590 - Remember What You Were Taught?, EVENT - Here.


35.06.2590 - A PROPER Room, T'vye, T'rel - Here.

02.07.2590 - Congratulations Are In Order, Kenna - Here.

10.07.2590 - Storming Brainstorming, OPEN - Here.

16.08.2590 - In The Beginning, W'um - Here.

05.10.2590 - Communication is Key, W'um - Here.

26.01.2591 - A Little Learning Goes A Long Way, Q'ellan, W'um, Araena - Here.


T'stann of Bronze Nerenith
"There is no argument, or woman, I can't win."
-Bronze Nerenith-

Threads:
34.09.2586 - It could be worse, but it could be so much better, A'yara - Here.

20.07.2590 - A Little Bit of Drama, EVENT, Iralye - Here.

22.07.2590 - Within Limits, EVENT, Pythia - Here.

01.08.2590 - Race the Storm, Rinneir - Here.

20.10.2590 - Airborne, EVENT, Callista - Here.

01.02.2591 - Ride the Wild Wind, J'sen, Wa'by, N'syn, J'dan - Here.


Vorianna
"You need a salve for that burn?"
-Gold Firelizard Twinkle, Bronze Firelizard TumTum and Brown Firelizard Truly-

Threads:
29.03.2590 - Family gets us through it, Keassa - Here.

19.01.2591 - We all learn from pain, Vorianna - Here.


Qailyx
"We're all pretending to be someone we're not, I'm just better at it."
-Green Firelizard Queen-

Threads:
10.01.2590 - Afternoon Burdens, Meyelthra - Here.

21.10.2590 - Breakfast Chitchat, Cetorex - Here.


Rayne's MNPCs
"Death comes for us all."
-But these guys especially-

Threads:
14.02.2591 - They Do Move in Herds, EVENT, K'rez, R'ael, Rinneir - Here.

15
Brown Riders / Approved C'bryn [ 11.07.2567 / Brown Weyrling ]
« on: February 10, 2017, 07:45:06 PM »

Play By:
Joy Navon

Biography

First Name:
Cabryn (Cah-brih-n)
Nicknames: 
Cabby (Cah-bee) or Bryn (brihn)
Date of Birth: 
11.07.2567 9th Pass 
Place of Birth: 
Dorado Hold, was quickly moved to Fort Hold after birth which is where she lost her parents.
Job Before Search: 
She was apprenticed to the weaver hall
Color Preference: 
Admin choice
I would prefer a brown or non-impression pretty please <3
Cabby is strong willed and loyal but she doesn’t give orders well. She is a born and bred follower who wants to do her best for the weyr and hopefully find herself a little slice of happiness along the way. She was proud to be a weaver because of all the good they did for people, but being a dragon rider is an honour that she doesn’t really believe she deserves, but the rest of us do. I think those qualities best suit a brownrider, and she’s always joked that she needs a big dragon for someone her size. She could do well as a green rider, but I don’t think she has enough pizzazz for it. In my mind greenriders have always been massively individual to make up for the fact that there are so many of them, Cabby is too much of a soldier in my opinion. For the same reasons I don’t think she’s a queen rider. And although she has the broader sexuality fit for a female blue, I’m not sure she has the energy that blue riders (in my mind) seem to typify, she’s a little too mellow I think. A black dragon wouldn’t suit in the slightest in my opinion (unless you want the bubbly, chubby dress maker with an affinity for colours and small children for the next black?) and I think a red could be nice but it just doesn’t seem to sit right with the other red riders at the moment. I’m super happy for her to return to being a weaver, which I think she’ll do if she doesn’t impress after three clutches, so I think that is the second best option after a brown. Much respect to the admins regardless and I’ll be happy with their choice.
Future Rider Name:
If male dragon C’bryn, if female Cabryn.
Husband/Wife: 
Cabryn is married but it is a very fluid relationship, in that she really isn’t his type but they can’t let his family know. He is a journeyman miner and lives at the new hall, giving the excuse that he ‘has to put his craft first until Pern is re-established.’ She, being the loyal and honourable person she is will not betray his secret and up until recently has not lain with another. She has just found out that he has no such qualms so she may be open to someone (or multiple someones) in the near future.

Your Reflection...

Appearance: 
Cabryn is one of those people who light up the room with their smile. Due to her talents as a weaver she makes her own clothes that fit her perfectly, she likes dresses but given her new candidate status she is more likely to be found in pants and a tunic. She likes bright colours but given the (up until recent) lacking of vibrant dyes she is usually in light blues and soft creams. Her hair is usually in tight braids then thrust up in a ponytail but occasionally, on a lazy afternoon with a cool breeze, she’ll let her hair out. She has a nose ring that her children like to attach small flowers too, they likewise enjoy braiding flowers into her hair, if they don’t have time for a full braid they’ll be happy to make her a flower crown instead.   

Response to 9th Pass Catastrophe: 
Cabby was mostly just exhausted from all the destruction, she was proud to do her part to help as a weaver, but the fact that she was making more bandages than baby clothes and all of the clothes she had to repair were covered in blood and scorched around the edges took a toll. Now that she’s been searched she feels honoured that someone thinks she’s meant to do more to help than stitching, but she knows that she’ll be even more attached to anyone who is lost now than she ever was before.   

Response to dragon color mutations: Cabby hasn’t heard particularly nice things about the new dragons, but she can’t bring herself to judge the way nature thinks it best to adapt. She’ll base her opinion on the riders individually, not on the colour of their dragon. The new weyrleader seems to be someone that, even if Cabby doesn’t like him, she’d be happy to respect him, and the obvious prowess of his dragon.

Who are you...

Likes: 
•    Colours – more importantly, she likes coloured dyes. Give her bright coloured dresses and fake flower pins and watch her light up like an uncovered glow basket.
•    Losing herself in a task – she enjoys spending time on difficult tasks, more importantly, she enjoys spending as much time as necessary on doing these tasks right and well. Give her a difficult pattern that she has to figure out how to stitch and she’ll spend as much time as she needs (often losing herself for hours on end) to get it perfect. 
•    Spending hours pruning in the bathing pools – who doesn’t like a bath at the end of the day? Luckily for Cabby, she can do lots of her chores in the bathtub while she soaks. 

Dislikes: 
•    People underestimating her – Cabby isn’t stupid, she isn’t lazy and she isn’t meek. She’s just quiet and happy with her station, yes she would love to be a rider, but she’s happy to help however she can. People underestimating her won’t get shouts or snide comments though, they’ll just get a flick of her hair as she sets out to prove them wrong.
•    Klah – she’s just never been a fan and it’s the most common thing that everyone offers to drink. Honestly she’d rather that brackish moonshine passing around the crafter halls than bloody klah
•    The heat – with her hair and her chubbiness heat just seriously doesn’t agree with her. She’s fine to go to the cove as long as she can swim but at almost any other point she cannot stand it. 

Strengths: 

* INDUSTRIOUS: Not only the menial work to be done around the weyr, but any task that requires time and patience is one that Cabby can do without hesitation and complaint, she might even enjoy it. Cabby secretly watches the weyrling drills while she’s doing her stitching so that when she gets to weyrling training she’ll already know what to do and can focus on helping her bond mate and her fellow weyrlings. And even in her relax time (bathing in the afternoons) she continues her weaver chores. 

* STEADFAST: Not only is Cabby loyal to a fault and someone you can rely on, she sticks to her guns in all her decisions, opinions and all her work. She is strong to her morals and her friends, although this does sometimes make it difficult for her to admit she’s wrong.   

* CONTENT: Cabby is one of those people who takes what she’s given and makes her home with it. She doesn’t whine or moan about her lot in life, she just makes the best of things and lives her life in steady contentment.   

* SOLDIER: Good at taking orders and doing what needs to be done. Although she’ll suggest a thing or two every now and then, she’s never wanted a leadership position, never causes strife for those above or below her in the food chain. 

* MOTIVATED:&nbsp; Often times through sheer determination, or spite, Cabby is always on the move. Always working, always helping, always training and always learning, Cabby rarely can sit down and just relax for a while.   

Weaknesses:

* DOESN’T UNDERSTAND THE TROUBLES OF OTHERS: Thinks that others should be happy with what they have and if they don’t like it should do something to better themselves, rather than just sit there and complain. If she can be happy as an orphan in the crèche, then as a mother with an absentee husband, then as a weaver whose work was all about the destruction and pain in the weyr, and finally as an old candidate who only has a few hatchings to find a bondmate that others (her husband included) keep telling her will never come, then by Faranth so can they. 

* TRADITIONAL: Cabby was raised in a Hold and struggles with doing what she can to help, proving others who doubt her wrong and sticking to her place. Not in the ‘out of her station’ kind of place, but the ‘woman and a mother’ place. These were the values she was raised on but they simply don’t always fit with doing what is right, especially in the weyr. This wars with her strengths and tires her at times. 

* CAN’T HOLD HER LIQUOR: Cabby can’t drink at all, if she does she will end up dancing on the table and feeling the guilt (because of her traditional upbringing) for a week. She’s never actually slept outside her marriage, but she’s come close and still turns pink whenever she sees the people who know. 

* RUNNING: Not that there’s much need for it either as a weaver or a candidate, but cardio exercises simply don’t agree with Cabby. She’s strong and can do long stretches of land clearing or carrying crates, but running or fast paced exercises are just not her strong suit.   

* BEING TOLD WHAT TO DO: Now previously it has been explained that Cabby likes being told what to do because she likes helping and following. That’s true. But sometimes she likes it a little *too* much. In that Cabby probably has a small crush on any of her senior dragonriders that like to talk in an authorative ‘take control’ kinda way. What I mean to say is given Cabby orders is a *very* good way to get her into the sack. 

Describe Yourself: 

* LOYAL: ----- To her friends, her word, her home and her protectors, Cabby is loyal to a fault.   

* STABLE: ----- Cabby likes schedule and chores, so she’s usually exactly where she’s supposed to be, at the same time, almost every day. She finds this stabilises her emotions when she’s stressed and it helps other people come to her for help, which she thinks is her most important purpose. 

* SPITEFUL: ----- If someone tells her she can’t do something, if she overhears someone say ‘no one can do that’, if it’s a hard job that she knows no one else has the guts or compassion to do, Cabby *has* to do it. It’s a matter of dignity and responsibility, she can be ordered to step down from doing it, but it will take someone with a lot of authority to force her to stand down. 

* COURAGEOUS: ----- Cabby isn’t brave, she’s courageous, in that even when she’s scared that she can’t do it because she isn’t good enough, she’ll do it anyway. Either because it is the right thing to do or to prove to herself and everyone else that she can. 

The Magic Touch: Cabby chews on her lip and tugs on her braids when she’s nervous.

Family...

Mother: Menneria (05.09.2555) 
Father: Sebbeth (11.09.2551)
Doesn’t know anything about her parents other than their names, and that they were drudges, her last two children are named after them instead of her husband.
Siblings: No idea.
Children:
Kelebryn – 2580 (10 turns) – Male (Cabby was 13)
Brynret – 2582 (8 turns) – Male (Cabby was 15)
Kelleryn – 2583 (7 turns) – Male (Cabby was 16)
Cabbia – 2584 (6 turns) – Female (Cabby was 17)
Cabberyn - 2586 (4 turns) - Female (Cabby was 19)
Sebberyn – 2587 (3 turns) – Male (Cabby was 20)
Cabryn fell pregnant every time she and her husband slept together, so although she has many children she is still very inexperienced. 

Tell us a story...

 

* 2567, 0 Birth and evacuation to Fort Hold
No one really knows what happened in the confusion of the evacuation. Some places were more organised than others and when Cabby was born she was handed to the nurse and taken away, the nurse remembered the names of her parents, but really nothing else about them. It is still unclear whether Cabby’s parents wanted her or not, but regardless, Cabby knows nothing about her family and was raised in the crèche at Fort Hold. 

* 2575, 8 Weaver classes
As part of her teachings, most women at the Holds take some small lessons on sewing and stitching. Cabby took to these lessons like a dragon to the air and was swiftly moved into more advanced classes so that she could be judged for apprenticeship.   

* 2579, 12 Apprenticeship
Apprenticed to the weaver craft, even though there had been no hall to speak of for some time, Cabby felt real achievement for her skills for the first time she can remember. Although she’d been learning the craft for years, now she was now officially recognised and had a station (though it was a lowly one).   

* 2580, 13 Marriage
It was what was expected of her and her husband was a beautiful man. Strong, capable, an apprentice in his own right at the miner hall and he came from an actual family, one that she could be a part of, Cabby was exhilarated. But that didn’t last long, her husband held the idea of marrying her in such distain that she felt as if she was nothing, usually when people thought so lowly of her she simply set out to prove them wrong and did whatever they thought she couldn’t do, but how can you make a man who despises you feel love? Over the years of her marriage she did try, and eventually (one night in a drunken stupor) he told her of the real reason he would never love her, because she was a woman.   

* 2580-2587, 13 to 20 Kids
They saw each other very little after that, and the only times he ever touched her were out of duty, and each led to her being pregnant. Cabby loves her children, but let her husband’s parents raise them while she focussed on her apprenticeship, obviously she spent much time with them, but her work was more important. Each time Cabby has been with child, her pregnancy is easy and she only has a little morning sickness (only in the afternoons though) but her births were always painful and long. She’s fairly sure she does not want another child. 

* 2589, 22 The Search
Shortly after moving to Southern Winds, Cabby was hard at work in the washer rooms, preparing new fabric for the weyr. Life at the weyr was very different from the Hold, but she felt far more peaceful (if more busy) than ever before. The people in the weyr had hope for a safer life, even though it wasn’t *entirely* safe. She was searched by a blue rider who happened to come across her while she was working, helping any of the new recruits to get their stitchings right, they had seen something in her, apparently. They didn’t interrupt her work at the time but asked to see her later to talk to her, right in the middle of her dying session. She was honoured and a little hestitant, even if she made it a goal to prove anyone who thought less of her wrong, it was hard to rebel against your own fears. She truly wants to be a rider, a helper, a protector, but she just doesn’t know if she’ll ever be worthy. 

“Hey Bryn? There’s a dragonrider outside who wants to see you? I told him not to come in because of the smell, you want me to get him to come back later?”   

Raising her head from the cloth that she was beating red dye into, Cabby looked very confused. Eyebrows furrowed, she tried to remember if a dragonrider was expecting any work from her now. She knew she had some tunics to tend to but she’d told them all they’d be done at the end of the week, and that she’d drop them off. Thoroughly apprehensive, Cabby straightened, “what did they look like? I don’t have anything due?”   

The blond waif of a girl who brought the message shrugged, “ahhh… he’s a blue rider? Kinda tall? I don’t think he’s here for clothes, he said it was important.” She shrugged again and offered a look that was a mixture of sympathy and boredom, before returning to the drying racks. 

//Important?// Cabby thought as she passed her cloth onto another helper and dried her hands with a rag in her pocket. //What dragon rider is coming to me about something important?// Straightening the front of her tunic (that was dirty and splotchy with the splashes and mulch stains from different dyes), she strode outside to meet the bluerider. 

His eyes briefly widened as he took in her appearance before his face split into a wide grin. “I can see the new apprentices aren’t quite up to standard then. You need me to hide any bodies?” 

It was only then that Cabby took a real look at herself. The humidity of the boiling room had made her hair frizz and stick out unattractively from her swollen braids, her shirt and pants were splattered and stained, her hands, which is probably where the dragon riders remark had come from were stained red almost up to her elbows from the last dye she’d been beating into the fabric. All in all, she looked like an unruly apprentice murderer who was bathing in the blood of her fallen victims. 

Truly at loss with what to say, she managed to stutter out “uhhh, no. That’s okay. We like a little extra body in the dyes anyway.” //Idiot, stupid, idiot. A little extra body? A pun? REALLY?// Smiling tightly, she tried to gather her wits as the rider broke out in a short laugh. 

“Oh good,” he said, “I’d hate to have to explain to the wingleader that our new candidate had a bloody record.” 

//A candidate? Wait, what?//

Member Info...

Created By:
RaynePOTM Other Characters: 
Keron and Neriherem
Inactivity Preference: 
Kill them off or adoptable
Mauling Permissions:
Bring it on! She’ll just sew herself back up.
Anything Else: 
Romance/Sexy time is appreciated

Coded by SanctifiedSavage for SWW

16
Completed and Discarded / OOC Master Weaver Badassery
« on: February 02, 2017, 10:27:39 PM »
So... I made a Master Weaver!

Here!

She's the mother of one of my characters and just a badass in general. I made the profile just for ease but if you want to change it go ahead. Everything can be edited except her family, although you can add grandchildren at your leisure, and she does have to be a Master Weaver.

Enjoy!  :love:

17
Completed and Discarded / WIP Grandma Lya Adoptable WIP
« on: January 18, 2017, 07:23:52 PM »

Play By:
Maggie Smith
Biography

First Name:
Berlya
Nicknames:
Berry or Grandma Lya (Not to be confused with the other Lyas, her children or her grandchild)
Date of Birth:
12.10.2527 9th Pass
Place of Birth:
Benden Weyr
Husband/Wife:
Nerek, Journeyman Weaver deceased

Your Reflection...

Appearance:
Hair always in the same knotted bun, a twisted silver ring from a long time ago always on her finger, usually holding a number of threads for her, and skirts billowing over her ever present gnarled chair, Grandma Lya hasn’t changed much from her younger years, other than to become more pruned than the fishers who spend all their days under the sea. She doesn’t mind though, such comes from the ever present passage of time, and anyone who is rude enough to mention it gets cuffed around the ear for basic lack of manners.

Grandma Lya always wears full skirts in base colours and long, loose sleeved shirts that taper to cuffed wrists. She doesn’t need bright colours for her clothes. The cuffs are the perfect place to store needles, the loose sleeves allow her not to prick her age worn skin, her full skirts provide protection for her knees, a place for her flitters and grandchildren to grab and some small cushioning in her old age for her chair.

Response to 9th Pass Catastrophe:
Get over it. People died, homes were lost, it was bad. But you know what else happened? People fell in love, had children, new dragons were born, new dresses made, sweetrolls were just as sweet. If you’re here at Southern Winds Weyr, you survived. You disgrace those who didn’t (her children, husband and grandchildren among them) if you keep wining about it instead of doing something valuable with it.

Response to dragon color mutations:
Dragons are dragons, they need saddles and food and to be oiled just like their more common counterparts. She knows her son is more hesitant, and he does know more about dragons than she does, but he also doesn’t have to know that she knows that. She’ll treat them like all the rest.


Who are you...

Likes:
Sweet Rolls: Who doesn’t like sweet rolls? It’s a good way to curry good favour with a master weaver.
Listening to harpers: Basically, she loves music, but she vastly prefers listening to a trained harper than those few relatives of hers who think they have musical talent. She’s not very good at hiding her true feelings about their talent.
Dragons: She mightn’t admit it aloud to anyone, but she always wanted to be a rider. She loves her weaving, but the thought of flying on dragon back has been an unspoken love for her. That was why she specialised in dragon saddles, so that she could at least be close to them.

Dislikes:
Strong Smells: They offend her delicate sensibilities, she despises work in the dye room because of it.
Fish: She understands it is the easiest meat to produce for a weyr. She understands that the weyr needs meat. She understands that she needs to eat it. But that doesn’t stop her from complaining after every sharding bite.
Facial Hair: It ruins a perfectly good face. But it does make for a good reason to nag her only surviving son.

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* Focus : Grandma Lya can concentrate on any garment, no matter how boring or tedious, for any length of time that’s required.

* Iron Will : Not only can she concentrate for great lengths of time, but she refuses to give up on anything she deems necessary. This extends to projects, people, ideals, traditions, all of the above really. Some people call it stubbornness… just not to her face.

* Commanding : If you want something done, you have to do it yourself, and if you can’t do it yourself, you have to tell everyone else how it’s done. It makes her a very good teacher, and helps for when she’s measuring saddle sizes for the younger dragons.

*  Love : Grandma Lya is everyone’s grandma, unless you break the two strikes rule. She has an abundance of love and caring for those who need it.

* Gratitude : She gives thanks and compliments wherever they are deserved, even if she isn’t particularly a fan of the person in question.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* Memory : She could lie and say it’s just something that happens with old age but she’s never really had a good short term memory. Her long term is fine, but short term isn’t great.

* Strength : Grandma Lya has always been wiry and thin, strength has simply never been her strong suit. Thankfully she’s never really needed it, and has always been happy to order someone bigger than her to do said job.

* Low pain tolerance : It doesn’t really come into play much, except she swears a lot when pricking her fingers while weaving, but she makes no bones about warning her children, grandchildren, and anyone who will listen about the pain of giving birth. It took her a long time for every one of her children and she was never happy about it.

* Unforgiving : Anyone above the age of 12 is held to a 2 strike standard. Piss her off twice and she’ll pretty much never talk to you again.

* Tactless : As giving and loving as she is, she’s a real straight talker. And if she does manage to keep her mouth shut about her feelings, her face usually says it all.

Describe Yourself:

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: Grandma Lya clicks her tongue a lot. Different clicks mean different things, they’re the equivalent of a second language to her. We think she learnt them from her flitters but one cannot be sure.

Personal History & Education

Mother: Berrikka
Greenrider, 2512. Impressed 2510 to Green Innsth
Father: Lyannann
Journeyman Weaver, 2510.

Siblings: Yes, but given her birth was just before the AIVAS disaster she never really knew them in the chaos, she didn’t know her mother either really, which is what spurred her to keep very close relations to her own children. 

Children:
B’lye – Born 2539 – Male Greenrider, Mountain Wingsecond – Impressed 2551 (Played by RaynePOTM – Click here for profile)
Berlyrek – Born 2540 – Male Brownrider (deceased - thread) – Impressed 2553
Nererlya – Born 2541 – Female Apprentice Healer (deceased – injured dragon accident)
Nerlya – Born 2543 – Female Greenrider (deceased - thread) – Impressed 2558
Berek – Born 2546 – Male Bluerider (deceased - thread) – Impressed 2558
Nerelye – Born 2547 – Male Bluerider (deceased - thread) – Impressed 2563
Reklya – Born 2549 – Female Journeywoman Weaver (deceased - childbirth)
Lyarek – Born 2552 – Female Journeywoman Healer (deceased - childbirth)
Lyaner – Born 2555 – Female Journeywoman Harper

Craft: Weaver

Rank: Master

Date Apprenticed: 2539/12

Date Tapped: 2547/20

Mastership: 2556/29.

Specialty: Dragon Saddles

Education Details: Lya wasn’t a great student in any of her studies bar that of her profession. If she doesn’t have an interest to her, she won’t put in any effort and that lead to her having plenty of time to excel in her weavercraft, but nothing much else.

Given that she really only knew her father, her mother being a dragon rider in the first panicked waves after the AIVAS disaster and not knowing any of her other siblings, he was the only person she felt she needed to impress, hence her desire to enter the weavercraft after him and her intense effort to do him proud in the craft.

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* (2530/3) The loss of Bitra/Broken Family
Although Lya was born in Benden Weyr, she never felt much like family to dragonfolk. Her father, who’s home would always be Bitra Hold to him, was a born and bred Holder and raised the only child he could claim in traditional holder fashion. The loss of his childhood home effected him deeply, enough that, as soon as he was able to get safe passage, he took Lya to the Weaver Hall and raised her there. This effectively cut off Lya from her mother and other siblings, but did allow for her to focus almost solely on her weaver skills, even from crècheling age.

(2535/8) Sleeping Beauty.
With less sleeping and more screaming. Perfect bedtime story for her future children about the dangers of sewing machines.

As inquisitive as 8 year olds are, and as much of a desire as Lya had to be a weaver from a young age, it was inevitable that she was going to have a run in with a spinning wheel at some point. Her father just didn’t expect it to be this… bloody.

As a clumsy 8 year old does with seats too high for them to properly get to, they climb. And as spinning wheels do when they are climbed on the wrong way, they fall. And as happens when spinning wheels fall on small children they occasionally IMPALE SAID SMALL CHILDREN THROUGH THE ARM WHILST CRUSHING THEM SO THEY CAN’T MOVE TO GET HELP.

Thankfully, 8 year old Lya was in possession of a good set of lungs and her screams of terror did round up help within good time. But she does have a scar on her right arm from it.


* (2539/12) Childbirth and Candidacy
The birth of her first, and now only living son, was NOT easy. There was pain, and blood, and screaming, mainly from her. It was a very long process, but in the end it gave her a bouncing baby boy, a good looking one at that, that would give her much pride and joy in the years to come. It was a painful glimpse into what was yet to come, and many times at that.

The father just so happened to be the son of one of the boys who helped her after the sewing machine incident. He was a weaver, not a great one, but he worked hard and long through his apprenticeship, which he’d started three years before her. Her father was not impressed that they’d had a child out of wedlock, but it didn’t bother either of them much, Nerek was a good father to B’lye (Bekelye at the time, named in traditional Pernese fashion), as he was to their many children to come.

And in the end, all the pain was worth it because a couple of days after she gave birth, she was apprenticed (finally) to the Weavercraft. Not that anyone was really worried she wouldn’t.

* (2543/16) Marriage? Marriage.
After two more children out of wedlock and one very close to birth with Nerek, her father was growing impatient for marriage. So, one day, when she and Nerek were alone, she promptly told him that they would be married soon, before this one popped out. She’d already made them proper wedding clothes so there wasn’t any need to wait.

He laughed, said that he knew this was going to happen, and told her he had also been making them wedding clothes, given he couldn’t afford rings or torques for them. And they were married in three days time, about a week before their forth child was born, he in the outfit she had made, and she in his.
 
* (2547/20) Ista Weyr and Journeywoman
Only one year after a perfect score, both she and Nerek were tapped to journeyman rank and shipped off, with their living children (6 at this point), to Ista Weyr, to provide their expertise to the weyrs themselves, her specialty being dragon saddles and Nerek’s being bandages and sheeting.

Being back in the weyr was a drastic change from the Weaver Hall, and work for the two of them began in earnest, giving them little time to attend to their children as they had been, although they still tried as hard as they could to keep them feeling loved and the family together.

* (2549/22) Eastern Weyr
Ista Falls and the family is moved to another weyr. The uprooting of the family is unfortunate

* (2551/24) High Reaches Weyr
B’lye, their eldest, was simply taken out of his classes just shy of a 7 day after his 12th turn and was whisked away, on dragonback to High Reaches, impressing in the first clutch he stood for a few days later. The first of their children to impress, but definitely not the last, they were immensely proud, and Lya was more than a little jealous.

Not that she ever told him.

* (2555/28) Fort Weyr and her last child
Before Lyaner, Lya had a few miscarriages, she figured it was her body telling her not to have any more children. Not that she considered herself old at this point, but given how hard all of her births had been, she figured there was just too much strain on her body to have any more. Not that she minded, she’d had 8 beautiful children that were all making her proud and her work as a journeyman had increased while she tried to gain her Master rank. Then, late in the turn of 2554, she found out she was pregnant with Lyaner.
 
She was partially right about the strain on her body though, and when Eastern Weyr fell in 2555, they were forced to evacuate through Between, which lead to a hasty and slightly premature birth upon landing at Fort Weyr.

* (2559/32) Death of a life long love
Shortly after the dawn of the new turn, Nerek took ill. He’d had boughs of illness in the past, but they’d never been this bad. It didn’t take long for him to succumb, thankfully it was quietly and peacefully in his sleep, but the lack of time to say a proper goodbye still stings to this day. And for the next full turn Lya had problems falling to sleep alone, occasionally when it gets very cold, she still does.

After his death she never considered remarrying. She’d had enough children to satisfy her responsibility to Pern, she wouldn’t have any more with another.

* (2561/31) Lost children
Three of her children, two dragonmen and a healer are lost within a matter of months from one another. Two to thread, and one whilst trying to treat an injured dragon in a tragic accident. It hit hard, to think she had so many strong children, so many of them competent riders or candidates, and that they could all just be taken in one foul sweep. Especially so soon after the loss of their father.
Unfortunately, there were many more deaths left to come, and the only way she knew how to function was to keep a watchful eye or ear on her other children, given how far they had spread now, and hope. The few kids her lost children had would always have a place with her if they needed, she made sure her other children found them and told them that.

* (2564/37)

* (2568/41) A bronze

* (2571/44)
Although their healing progressed well, flying with only one leg (after it too healed) is a problem. The balance is wrong and to hold yourself up you need the extra support. So as he and Uereth built up their strength, they also made friends with the smith craft. Eventually a special saddle with extra back support that attached to a special vest and enough straps to hold him in place (and to hopefully refuse a repeat of last time) was made.

* (16.08.2575/48)

* (02.01.2580/53)

* (2586/59) A lost granddaughter
One such child that had escaped his sporadic visits, was Iralye. Her mother had been a particularly strong woman who B’lye felt deserved his respect, and as such he tried to retain a distant and courteous relationship with her. She had been close to her daughter, and B’lye felt staying out of that was imperative. However, after her death, tragic if common, Iralye sought him out. B’lye didn’t quite understand at first, however the girl was strong and dutiful, a perfect green dragon rider in all the ways he wasn’t. He felt that they could be friends at the very least, but in the end he enjoys her company and treats her very much like a true daughter, which he does to very few.  He is proud of who she is and what she does, and very much so likes to tell her (in a teasing way) as much as possible.

* (2587/60) Southern Winds Weyr


Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
RaynePOTM for ADOPTABLES
Other Characters:

Inactivity Preference:
NPC
Mauling Permissions:
Look here for the different options!
Anything Else:
Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW


18
Family & Friends / OOC Not dead yet! (Green Rider\Wing Second's Family)
« on: July 06, 2016, 01:51:48 AM »
About the Rider:
B'lye is the mono-legged rider of Green Uereth. He's a flirt (men only, sorry ladies) and a gossip, he doesn't like conflict when he is involved but he loves watching it play out for others, he's the Wingsecond of Mountain Wing and puts his duty before all else, he works closely with the Harpers making maps and transferring his Wings' finds to the records, and over all he is a lovable, shitstirring, crutch using, sarcastic piece of green rider.

He also has a large family that are mostly dead.

But not all of them!

This is an ad for those not yet deceased if you're looking for inspo. Feel free to click on --> B'lye for his history and a bit more about him.

About the family:
Mother: Berlya
She's a Master Weaver and a badass.
Adopted by Kyya

Children:
2557 - K'eir - Dashin
2559 - Lyannaly - Journeywoman Weaver with kids of her own.
2560 - FREEBEE
2561 - T'kray - Lace
2563 - Iralye - Inki
2565 - FREEBEE
2566 - FREEBEE
2571 - FREEBEE
2578 - FREEBEE
2580 - Merikelye - Female
2587 - FREEBEE
* A note for all children. The only children B'lye has are from when people who can get pregnant, but who have male dragons, won Uereth's flights. He'd never sleep with someone who could get pregnant by choice, it's only a flight thing. <3

The most important thing to note about B'lye and his kids is that he tries to avoid most of their mother's but he is never rude. He won't tolerate his kids speaking ill of them either. In some cases B'lye may have avoided their mother's so well that he didn't meet them until later in life (much like Iralye).

Any questions PM me <3

19
Completed and Discarded / OOC Gore and Pain?
« on: June 16, 2016, 01:55:32 AM »
Hello!

As we all know, I'm a piece of shit. :happy: And I live off the pain and suffering of my characters so I am asking the esteemed admins for a Hunter attack! This is a thread in case anyone else wants to jump in on it and cause pain to their children as well!

So, here are my characters and the (reasonably) plausible reasons for them to be out near the jungle:

Kyareena - A teeny farmer! There are two plausible reasons for why she'd be out and about.
1) Some brave folks from the farmer craft are trying to clear some land for farming and because they're angsty about the Riders shutting down the weyr and not helping them, it's not anything officially sanctioned. So she's out and about scouting for good land without the protection of the riders. This would mean there would be NPC's there. OR
2) She's gone out to find some land for herself to start something because no one in the farmer craft listens to her because she's small and young.
NOTE: You could be doing the same job as her or just happen to run into her with your own character for their own reasoning

Neriherem - His contacts in the kitchen didn't bring in their usual haul of fruits and stuff so they can't pass off giving him any extra. So he has to go get his own this time round. We'll only go a little way into the jungle, he thinks to himself. Just to the edge, collect some stuff, get back to the kitchen to brag about my brave adventure. It'll be fine. To which the gods laugh heartily and rip off his arm.
NOTE: Obviously you wouldn't be coming with him because this is secret pirate business, but you could run into him.

Keron - Keron has to get to the weyr to see his kids for one of their birthdays and he would never stoop so low as to ask a rider. He is a strong independent miner who don't need no escort. And I don't think a demolitions expert really needs both arms? Or legs? It'll be fine.
NOTE: You could be doing the same thing as him coming from the Mine Hall or just happen to run into him with your own character for their own reasoning

My final character is C'bryn. She is problematic because she is a dutiful little candidate who finds joy in being a stickler for the rules so she has very little reason to go out in the jungle. The only thing I can think of was if a close friend asked for her help. And even then it would probably be "I'm going with or without you!" to which she would have to come to keep your ass out of trouble. IN ORDER TO DO THIS a) the characters need to be friends first and b) you would need to open the idea with 'you have to promise not to tell' because keeping a promise would be the only reason she would not tell a senior rider of such a stupid plan to go into the jungle.


Uhhhh. So. If you want in, post which character plan you think you'd work best with and we'll go from there. I leave in a week and a half before my posting will be almost nil so we probably want to get this up and running fast. <3

A note from the admins:
Quote
The only thing we'll be particular about is that it's both plausible, in that it's not just someone randomly bouncing around the jungle for no reason, and that it's realistic. The odds that people run into a hunter and get away unscathed are very, very slim. If we have to kill off some NPCs to ensure PCs survive, we're more than willing. But that also means your character, or whomever else is offered up, may get injured or in a bout of trouble too.


ONE FINAL THING:
I would like the thread to be a surprise attack. Meaning that the admins or mods will play the Hunters and whatever happens is a surprise! In saying that, if you don't want your characters to be super injured or you absolutely do want them to be injured and want to have a say in WHAT/HOW the Hunters attack we can talk about it.
I do want my characters to be put in the Healer Hall when all is said and done so that I don't miss out too much of their life while I'm away, which means I may have to sacrifice their body to save your characters if necessary. <3

20
Green Riders / Approved B'lye of Green Uereth [02.09.2539/Green Wingsecond]
« on: June 09, 2016, 10:24:05 PM »

Play By:
Stanley Tucci
Biography

First Name:
Bekelye (Beck (like peck) – el – lie)
Honorific:
B’lye
Nicknames:
Kel, Bek or Lye
Date of Birth:
02.09.2539 9th Pass
Place of Birth:
Benden Weyr
Dragon Color:
Green
Impression Age:
2551/12
Wing Rank:
Wingsecond for Mountain Wing
Weyrmate:
Used to for a time but it’s been a while, he’d prefer to spread his seed for a bit

Your Reflection...

Appearance:
Both of B’lye’s parents were Weavers, dispersed to the weyr so that new clothes and bandages could be made on sight now that the trading routes were closing down due to thread. They raised their son together and as such, impressed upon him the love of the craft and the love of looking good. All of his clothes are properly tailored to fit his toned body, even after the loss of his left leg (or most of it) he still keeps in shape. Mainly by doing things regular people do but he has to hop, which really works out the thigh muscles. He’s quite hairy on his arms, chest and leg, but he doesn’t have any hair left on his head. Occassionally someone is brave enough to ask him about it and he replies that he ripped it all out because he is friends with W’sar. He likes to keep a healthy bit of stubble on his chin, (leaves whisker burn on his territory if you know what I mean) but makes sure it stays pretty clean cut. He’s never dishevelled, although he does like that look on others, and occasionally wears skirts because they’re easier to put on around the remains of his leg, but as he is usually confined to his weyr there aren’t too many people who have seen it. He prefers grey colours because the monochrome looks better when he rides Uereth, or blues if needed.  B’lye doesn’t like to wear jackets because they make using his crutches uncomfortable, instead he prefers long sleeve shirts and tight vests. His crutches are carved wood, a deep brown to match his saddle, so when he and Uereth do get to go flying, he can tuck them in and no one will know about his disability from the air. His saddle also needs to have special straps that seat him properly as he can’t grip too well to stay on, as such he has a special riding vest with extra ribbing in the back and buckles on both sides that strap him on properly.

Response to 9th Pass Catastrophe: Constant threadfall is shit, no ifs or buts about it, but it was the fault of people of the past and he cannot change it. Instead they must just learn to make the best of it and fight however they can to make things better. B’lye will fight until his last breath to see his friends and his people safe and happy and he’ll do it with a smile on his face knowing that it will make a difference to someone. It has to. There is no other option. And B’lye’s life has no greater purpose.

Response to dragon color mutations: B’lye won’t admit it out loud, but he’s still a little hesitant about the new colours. He’s an old man and he’s spent his life trying to make a difference with what he could, so the sudden appearance of new colours when they have supposedly found a safe place is a little unnerving to him. He isn’t against them, he just feels that the riders need to show a little more of their worth first, simply flying a queen doesn’t cut it to have B’lye’s total respect.

Who are you...

Likes:
*   Alcohol: The man loves to get drunk, not only does it help ease the pain of his injuries without him having to complain to the healer hall about it, it also makes for a fun time. Unfortunately, this isn't a very often occurrence, given the still relatively low supplies of the weyr. Sometimes old stock will be found on a Mountain scout trip, which he either has to pay for in a dear trade or is gifted (Faranth, he loves the Mountain kids).

*   Flying: Although it takes much more effort now than it did when he was first bonded, he still enjoys the rush of the fresh air and the wind in his hair.

*   Cuddling: He’s a very tactile man, he enjoys the physical comfort of a hug or pat on the back but cuddling is the best.

*   Gossip: Partly because it is necessary for his job, partly because it was necessary for his upbringing, and partly because he’s a nosy piece of shit, B’lye really enjoys the gossip of the weyr. Although he is cooped up in his weyr most of the day, he makes the effort to have dinner in the main hall every night so he can enjoy the company.

*   Maps: Although B’lye does miss the action and adventure of drills and flying, being the Mountain Wingsecond is exactly what he loves. Others bring back their info and maps and inventory lists and basically tell him everything about their trip and he organises and preserves it. His room is littered with files and folders, classified by month and detailing all the finds of Mountain Wing down to almost exact timelines. His pride and joy though, are the maps that cover almost every inch of his walls, and he knows their stories off by heart. He knows the riders who flew them and their dragons, he knows which bits he had to go see for himself to correct, he knows where the stashes and dangers and old weyrs remain gathering dust.

Dislikes:
*   People who complain: B’lye has as much cause to mope and complain as anyone else, but he doesn’t. He gets on with his life and his job and he carved himself a place in the weyr that fit what he can and cannot do. Grow up and get on with it.

*   Clingy people: We’ve established that B’lye loves attention, but at least he can take a hint and leave when he isn’t wanted, he thinks you need to be seriously thick to not see the kind of signs he gives out when he wants to be left alone. He’s in sharding Mountain Wing!

*   Flight Lust: There are plenty of people who are uncomfortable with flight lust and all, but B’lye has been around a long time and flightlust has brought him nothing but trouble. He’s much happier now that Uereth rarely flies (about once every two turns).


Strengths:

* CHARISMATIC: B’lye doesn’t exactly like to be the life of the party, he prefers to be sitting on the sidelines getting drunk and making sure he remembers every interesting thing he sees and hears so that he can record it to use it for blackmail the prosperity of the weyr and his friends happiness in the future. But that doesn’t mean he’s quiet or reserved. He’s friends with almost everyone and enjoys making a fool of himself if it means he’ll get laid or give someone who needs it a smile. He’d prefer to look suave and sophisticated, but he CAN.

* PERFECTIONIST: His attention to detail obviously helps with his hobby and his jobs and his weakness for gossip, it also helps with his consistent good looks and pristine appearance. To a less noticeable degree, at least for those who don’t know him, it also helps him cope with his disability. He doesn’t just want to do well, he needs to do well. B’lye needs the jobs to be done and for them to be done right, which usually means he has to do them (at least in part), and if he needs to do jobs, he needs to find a way to make it work with his disability. He needs to. 

* CURIOUS: Ever lusting for hidden secrets and the knowledge of the wide world, B’lye will never be satisfied with what he knows, but always reaching for what he doesn’t.

* FAIR: B’lye is one of very few who try to look at every side to an issue before he makes his judgement. He tries. When W’sar doesn’t like a candidate, B’lye tries to dig a little deeper to see if there’s anything more. When the riders tell him stories about the hunter attacks, he tries to see the situation as that of any other animal and look beyond what people think is pure evil. And when someone tells him of an achievement of theirs as if it is reason to be accepted to Mountain Wing, he will give them a fair assessment of their skills and a fair reason as to why they haven’t been accepted yet.

* PURPOSEFUL: B’lye believes in the weyr and the riders, he believes they found a safe space because they were meant to carry on, he believes there is a reason for the new colours (though he doesn’t quite trust it yet) and he believes he still lives in spite of his injuries because he still has something more to offer, so offer it he will.

Weaknesses:

* NONCONFRONTATIONAL: He’s not gullible and he isn’t subservient, but every so often B’lye will have a secret desire that will be snatched from him and he won’t say a word. Someone will make an untoward comment about his green’s lack of flying or about his lack of a leg and he won’t reply with a sarcastic comment. A younger rider will speak of the uselessness of Mountain Wing and he’ll sigh deeply and simply continue with his work. B’lye cares very deeply, but his integrity and his sense of duty in making the riders proud mean he would to let some things slide than cause a fight.

* LONELY: B’lye is cooped up in his weyr a lot, he enjoys the company of his flits and his bondmate and his records, but he longs for the contact of talk and gossip with others. W’sar does help ease his ache and his nightly trips to the hall do too, but that’s still the whole day he spends alone in his weyr. However, he truly dislikes clingy people, so he strives to not become one, even if it’s getting a little old. He may be one of the only Mountain Wing riders who has genuinely grown tired of his isolation.

* SCEPTICAL: Because B’lye is such a perfectionist, he likes to know exactly what the truth is, or as close as he can get to it. He doesn’t believe anyone the first time around, except for maybe W’sar, although he doesn’t let them know that. He just lets his interest and flair for the dramatic show through more than his scepticism and then discreetly goes and finds out more until he thinks he’s got the truth pinned down. He doesn’t mind spreading rumours that aren’t true, he enjoys a hyperbole in his own stories as well as others, but he likes to KNOW the truth even if he’ll never tell it exactly that way.

* CLUMSY: Well… he has one leg?

* SQUEAMISH: Keep all that damn blood away from B’lye. He’s seen enough of it, he’s seen enough people get scarred and he’s seen enough people die, he doesn’t want to see anything more than a papercut ever again. He may faint.

Describe Yourself:

* FLAMBOYANT: ----- Why not? Got to have a little fun someway and green riders were always meant to stand out from the crowd.

* DETERMINED: ----- It is his mission to save pern and the people who live there. It has always been his mission, and he will do anything he can to help.

* PROUD: ----- He is proud of his achievements, he is proud of his bonded, he is proud of his wing and he is proud of pern. Sometimes he is a little too prideful, but every man has a weakness and he tries to make it about things that matter.

* QUICK-WITTED: ----- B’lye likes to have the last word, he likes to have a cheeky dig, he likes to throw out an innuendo at any and every opportunity and he likes to have a good old fashioned gossip.

* EXCESSIVE: ----- Partly comes from the pride, partly comes from the determination, but B’lye really doesn’t know when to quit when it comes to anything other than talking. He over imbibes, he pushes himself to and sometimes over his limit and he takes on way too many tasks at once. He gets them all done eventually but sometimes Uereth needs to sit on him until he admits he needs a break.

The Magic Touch: He’s gay. Obviously things happen in the weyr that may not reflect a rider’s sexuality, but he’s most definitely into men.

Family...

Mother: Berlya - Master Weaver, 2527 (Not at the time B’lye was born)
Father: Nerek – Journeyman Weaver, 2524 (not at the time B’lye was born) (deceased)

Siblings:
Berlyrek – Born 2540 – Male Brownrider (deceased - thread) – Impressed 2553
Nererlya – Born 2541 – Female Apprentice Healer (deceased – injured dragon accident)
Nerlya – Born 2543 – Female Greenrider (deceased - thread) – Impressed 2558
Berek – Born 2546 – Male Bluerider (deceased - thread) – Impressed 2558
Nerelye – Born 2547 – Male Bluerider (deceased - thread) – Impressed 2563
Reklya – Born 2549 – Female Journeywoman Weaver (deceased - childbirth)
Lyarek – Born 2552 – Female Journeywoman Healer (deceased - childbirth)
Lyaner – Born 2555 – Female Journeywoman Harper

Children:
B’lye probably has a few more kids but missed them because of his lack of interest in their mothers, these are the few he’s kept track of and he does try to co-parent, but most of them ended up in the crèche. He loves his grandchildren too and plays with them regularly. 
K'eir – Born 2557 – Brownrider of Sicharth
Lyannaly – Born 2559 – Journeywoman Weaver with children of her own
T'kray – Born 2561 - Greenrider of Kylath
Iralye – Born 2563 – Greenrider of Rallekath
Merikelye – 2580 – Female

Tell us a story...


* (2539/birth) Weavercraft Hall
Born to two Weaver folk who spent their life in the hold, B’lye was raised in traditional Hold values, although he becomes more lenient as the crafters and dragonmen suffer the disaster together.

Due to the increasing number of injured, which meant more work for his parents, he spends some time in the crèche before being sent to lessons with the rest of the children.

* (2547/8) Ista Weyr
His first move from the Weavercraft Hall, after both his mother and father are tapped to Journeyman, they are sent out to provide their expertise to the weyrs themselves, his mother’s specialty being dragon saddles and his father’s being bandages and sheeting.

Looking like he will become a Harper when he’s old enough to be apprenticed, B’lye excels at his history, music and record lessons, as well as becoming a social butterfly. This is quite necessary as he begins to be moved around as the holds constantly fall, and has he needs to keep his spirits up in all of the destruction and death. It does work, making friends around the weyr gives B'lye validation and allows him to start becoming his own person, seeing the ideas of so many and figuring out which ones he agrees with and which he doesn't. B'lye is proud of his abilities and would love to be a Harper, even through all of the pain his life is happy and his future looking bright.

* (2549/10) Eastern Weyr
Another move and more friends to make and a place of his own to establish, although some of his siblings have been sent elsewhere in the evacuations, he remains with his parents, though both he and they have little time to spend together.
By now B’lye knows many children who have come from the relationships of riders, and although he remains true to many of his Hold/parent’s teachings, he finds no issue with the way riders conduct their relationships, although their treatment of some still doesn’t sit well with him even at a young age, his mother is very proud.

* (2551/12) High Reaches Weyr
He is searched and moved to High Reaches for the clutch, it all happened very quickly and was very unexpected for a boy who always thought he would be a harper, but the thrill of being a dragon rider sings a deep hope into his soul as he stands and impresses first time.

It was never truly explained to him what happened with the clutch, he was simply taken out of his classes just shy of a 7 day after his 12th turn and was whisked away, on dragonback to High Reaches. The bluerider wasn't that much older than him, but cheerful and sure of his pick. He assured B'lye that he only picked kids who would become riders, and it filled B'lye with a hope that he hadn't really known before. W'um of Blue Liramyth, he hoped they would become friends if he became a rider, and eventually they did. The eggs began to hatch two days later. He had a sort of whiplash from the speed of it for a while, and it took him a little longer than usual to make friends. It was the first time he was without the support of his parents and he was thrown into caring for a dragonette, but he still made friends easily after a few 7 days.

His parents remain at Eastern until its fall and are moved straight to Fort Weyr. He tries to keep in contact with them and any siblings he could find after he finishes his weyrling training.

* (2553/14) First Flight... of the mating kind
Weyrling training was a breeze for Uereth and B'lye. They made friends, they did better than they were expected to do as a green pair and they genuinely enjoyed the rigor, and the strength that came from it. But there was something awaiting them at the end. Even before he was apprenticed he knew he didn't like women, and although it was only very close to his apprenticeship that he'd actually had his first sexual encounter with a man, he knew that was what he wanted and that women wouldn't work for him. So when Uereth came to rise… it was a tense moment for B’lye trying to figure out who would win. It wasn’t life changing of course, stuff happens in the weyr and sometimes the dragonlust would just blank it all out but… It still irked him that he would be forced into something he never wanted, more importantly because it wasn’t even Uereth’s fault if it did happen.
To B’lye’s great relief, his first flight was won by a beautiful blue with a male rider who was more than happy to indulge B’lye a number of times over the years. This was probably the end of B’lye’s concerns about finding male bedmates as a dragonrider, and his first flight ended up not only being a relief but an actual pleasure.

* (2556/17) An unfortunate Flight
As relieved as B’lye was to have his first flight won by a dragon with a male rider, he was ecstatic when it continued to happen.

It’s not a conspiracy Mine, I only let the best catch me. It just so happens that you actually like their riders. Not that you often remember anything.

Which was true. B’lye didn’t remember many of his dragonlust escapades, which was probably a good thing given that when Uereth rose that year, the blue that flew her had a female rider. He remembered waking up and feeling different, different to the other flights they’d had. It felt… disappointing… lacklustre… awkward. For one of very few times in his life, B’lye felt like having another person in his room was a bit of a trap. It felt invaded. He tried to not hold a grudge against the woman, it wasn’t exactly what she’d wanted either, but it was certainly a relieved farewell.

Like most difficulties in B’lye’s life, he decided the best course of action was to simply get on with it, move on, try to ignore it. He never really forgot the awkwardness and the feeling of his ‘home’ having an intruder though, he very much prefers to sleep with others outside his weyr now, even though it is not always possible.

* (2561/22) A taste of what is to come
Flying thread always has risks, and every so often those risks get the better of people. Whilst flying thread in the afternoon, just before sunset, B’lye was struck a little on his hip. Uereth caught most of it but it was very small and didn’t effect either of them too badly. A trip to the Healer Hall, some numbing cream and a fuss to not fly thread for a couple of days and it was all over.

B’lye was a little embarrassed to have been caught unawares, Uereth a little as well, but it didn’t cause any real damage. And afterall, boys dig scars.

* (2566/27) Weyrmate
Flying in constant thread is hard on anyone, and B’lye is no exception. However he remains true to his purpose and to the honour of the riders. He tries to always remain in high spirits, to mentor those younger when he can and to council his fellow wing riders when they need a helping hand.

There was a boy a few years younger, a handsome brown rider with a will of steel and a heart so big B’lye wondered how it fit in his slim chest. The brown rider didn’t just want to protect the people, he loved the people. He loved everyone he met and did everything he could to bring joy and safety to the people around him. Jurrahn of Brown Heranith. It was no wonder that the flamboyant greenrider was drawn to his bravery and hope, and tried to care for him as he cared for everyone else.

Their love affair began swiftly, with constant thread there wasn’t much time to lose. They weren’t exactly exclusive, but Uereth only let them catch her, even when she didn’t really like to fly at all. As much as they could, they were Weyrmates. Lovers and friends and united against the harsh world outside the safety of their shared weyr.

* (04.09.2568/29) A bronze
Between the death and destruction, Jurrahn wasn’t the only thing that helped B’lye maintain his happy exterior. In the year before tragedy stuck, B’lye came across a number of eggs in the lower caverns. A bunch of kids were crowding around them, feeding them meatscraps, and B’lye turned to leave the kids to their miniature hatching day, but a small cry made him turn.

Axander was not one to argue against his nature, and his nature pointed towards the older rider, not the charming but excitable children. And B’lye was lost in love with the motley bronze and he joined their family. He was well behaved for a flitter, especially a bronze, not that B’lye really had any need for a working flit at the time. Still, he trained the flit as best he could and Axe would send letters to his mother for him from time to time.

Later B’lye was glad to have such a well behaved flit, because he needed help more than he would ever admit.

* (2569/30) Fort Weyr, a lost leg, and a lost love
Uereth was quick and agile, she and B’lye flew thread like they were fighting a war and they always come out on top. She was large for a green, strong and determined, and had been fighting thread her whole life.

But she wasn’t fast enough this day.

The wind made the thread fall harsh and dangerous, and if B’lye told the story now, he would say that it was the worst he’d flown in. It wasn’t quite true, they’d flown worse, but something felt wrong that day. They felt slower, they felt clumsier, it felt wrong. But dragonmen must fly when threads are in the sky and they struggled against the odds to do their part for their weyr.

It came from directly above them. B’lye leaned back to see it falling towards him. Uereth tried to spin in the last minute, to put her body between her lifemate and the whirling mass of thread. She didn’t spin fast enough, it hit and spread across B’lye’s leg, coating Ureth’s back and side, devouring flesh and leather. It burnt through the straps to hold B’lye in place and he fell off to the opposite side of Uereth, his other leg catching at a weird angle in the remaining leather straps.
By the time Uereth had taken them between, and attempted to glide down to the healer caverns, B’lye had passed out from the pain and the sight of his leg. He remained unconscious for two days while the healers amputated what was little of his leg and fixed what they could of he and Uereth. Before they went to fight thread, they has been visiting B’lye’s mother at Ford Weyr. It was to there Uereth took them on accident, only thinking of safety.

When B’lye woke, his first thought was of Uereth, and she answered him herself with a tired “about time sleepyhead.” His next thought was of Jurrahn. It took those at Fort a little while to get him an answer, for it was their riders that were fighting thread that day, when they did all they could tell him was ‘sorry’.

It was by far the lowest point in B’lye’s life, but he couldn’t be beaten. He wouldn’t be beaten. He and Uereth clawed their way back to health and happiness, they had to or it would all be for nothing. B’lye had not only lost one leg, but had broken the other, and Uereth had damaged her back, wing joints and hind leg. They had to remain at Fort through their recovery, and by the time they were ready to fly again (years later) Fort had basically become their home.

* (2571/32) A second first flight
Although their healing progressed well, flying with only one leg (after it too healed) is a problem. The balance is wrong and to hold yourself up you need the extra support. So as he and Uereth built up their strength, they also made friends with the smith craft. Eventually a special saddle with extra back support that attached to a special vest and enough straps to hold him in place (and to hopefully refuse a repeat of last time) was made. And they flew once more.

At first they had to go through drills again, just like any basic weyrling learning their stuff, then they had to join a wing at Fort, learn the way the other riders moved. Finally, they were back on the battlefield. There were many who said they shouldn’t fly again, and they were probably right, Uereth could only do short stretches at a time before tiring, but thread had taken more than enough from them, they would do everything in their damn power to make sure they gave as well as they got.

Dragonmen must fly when threads are in the sky.

* (16.08.2575/36) The twins
His life back on track, B’lye was lucky enough to come across his second flitter hatching. This time he was called in by a friend to help take some of the eggs of his hands, and B’lye impressed to two beautiful but quiet blues. With Axe and Uereth to help keep them in line, the two blues excelled at their chores, seeming to have the dutiful nature that was a trend of everyone in the family.

Although B’lye prided himself and his family on making it through all the hard times together, it was nice to have a couple of extra helping hands and wings.

* (02.01.2580/41) Another one?
B’lye was not expecting his fourth flitter, he came back one day to find the small egg siting on his bed in his weyr. Looking back, B’lye isn’t sure whether this person was trying to help or hinder him, but for all of the excitable nature of his brown Tethine, the flit has only been a help and a joy. He also added a little excitement to the life of a rider who was losing a little bit of his spark, which was good because he would need his energy soon.

* (02.01.2586/47) A lost daughter
B’lye, through the few Flights that had led to him bedding a woman, had a few children. He tried to keep an eye on them, coming to see them every few month, occasionally years, to learn about who they were and what they had become. He wasn’t particularly proud of how they had come to be, but he enjoyed knowing that he had had a hand (well, a different body part) in bringing people into the world that were making it a better place just like he had always tried to.

But he didn’t keep track of all of them. He would say he couldn’t, but really sometimes he just felt too alienated from their mothers that he didn’t, not because he felt alienated from the children, but because being around the mothers in such a domestic setting would have shown that he wasn’t okay with them. And that wasn’t something they deserved, or that he would ever want to force another dragonrider to experience.

One such child that had escaped his sporadic visits, was Iralye. Her mother had been a particularly strong woman who B’lye felt deserved his respect, and as such he tried to retain a distant and courteous relationship with her. She had been close to her daughter, and B’lye felt staying out of that was imperative. However, after her death, tragic if common, Iralye sought him out. B’lye didn’t quite understand at first, however the girl was strong and dutiful, a perfect green dragon rider in all the ways he wasn’t. He felt that they could be friends at the very least, but in the end he enjoys her company and treats her very much like a true daughter, which he does to very few.  He is proud of who she is and what she does, and very much so likes to tell her (in a teasing way) as much as possible.

* (2587/48) Southern Winds Weyr
B’lye had volunteered, but has been unfortunately rejected from the initial scouting crews for a place safe from thread, but he was one of the first to arrive to help set up for the final evacuation. With his sharp mind for paperwork, his senior experience and his easy loveable nature, he did well at organising and shepherding the evacuees.

As seemingly always, B’lye was his happy-go-lucky self, in truth, he was relieved. Everyone gets tired of the death and destruction eventually, and to finally find a place where you could breath without having a lump in your throat. B’lye is honoured to have made it to Southern Winds, and he will continue to do everything in his power to make sure it’s safe.

He got the change when he chose the join Mountain Wing. It suited him perfectly and was headed by W’sar. An old friend who’s judgement he trusted  and who was dedicated to the same things that B’lye held important.

”Good morning mother dearest, how are you this fine day?” B’lye said cheerfully as he hopped his way into the Weaver Hall, a detour he sometimes took to see his beloved, if old and cranky mother.

“My ass hurts and you’re getting skinny again, I had to take in both of your tunics. If you don’t want me to spoon feed you again, and you know I would boy,” she menacingly shook her finger at him, “then you better start eating again.”

Feigning emotional injury, B’lye clutched one hand to his heart. “Mother, are you trying to make me fat? I thought you wanted me to settle down with a nice young man and raise some pretend grandchildren for you! I can’t do that if I’m the size of a dragon!”


Member Info...

Created By:
RaynePOTM
Other Characters:
Keron, Neriherem, C'bryn and Kyareena
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring It On!
Anything Else:
Feel free to drop into his weyr at any time, he really likes visitors.

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by lXxMellodyxXl
Dragon Details

Name:
Uereth (You-reth)
Nicknames: Uri (You-ree)
Color:
Green
Date of Birth:
2551 9th Pass
Place of Birth:
High Reaches Weyr
Clutch Mother:
Ronerath
Clutch Father:
Sverath
Measurements:
Mature Length: 25
Mature Height: 5
Mature Wingspan: 41.5

General Appearance...

Uereth was always dull in colour, with very little shine or ornamentation to her hide. The colour was a soft moss green that faded a little with age, which sits well with her calm and cool attitude. The day she and B’lye were caught by thread, although both terrifying and painful at the time, actually made her more beautiful in her humble opinion. The thread score deepened and speckled her hide along her back and down her right legs. She also got a little of it on the tip of her nose and under her chin as she turned to look for B’lye when he almost blacked out from the pain. From having a hide so plain for all those years, to finally have something interesting to make her special, she could deal with the pain as long as she could fly again.

Personality...


Mind Voice:
Uereth’s voice is always soft, like she’s always on the verge of sleep, but still relatively low in pitch. She doesn’t show a lot of emotion in the tone of her voice, instead transferring the emotions directly to her bonded. Because of this she can sometimes sound bored to those she transfers messages to for B’lye but she’s usually just very relaxed or done with everyone’s shit. Also very sarcastic, usually for the latter.

Likes:
* Being oiled - Even as an old soul, she loves the calm and relaxing tranquillity of being oiled down by her bonded, both of them talking without speaking words and just bathing in the love of their bond.
* The cool of the afternoon – Uereth finds the cool eases whatever pains may linger from her injuries and she finds it easier to fly in the serene air of the evening.
* Between – Between has saved her life and the life of her bonded more than once and she finds whatever solace a dragon can in knowing that she can navigate the cold nothingness whenever she needs. And although dragons do not quite have the same grasp of death or beyond it, she almost likes (not really but in comparison to the usual apathy or fear) the idea that she’ll end her time there someday.

Dislikes:
* Long distance flights – Although her wings were spared the devastation of thread all those years ago, her shoulder joins did get some of it, and she finds long flights put a strain on them that she dislikes most ardently. She enjoys being far away from the weyr, she’d just rather go between to get there.
* Flights – She’s beyond the lusty days of her youth and flights have always brought her and her bonded more trouble than joy. She’d rather the companionship of an old friend than the thrill of a flight now a days.

Strengths:

* DETERMINATION: Even through injury and age and uproar and now the thought that the crafters may believe the dragons are useless once more, Uereth and her bonded have fought thread and protected the people. It took them a while to recover from their injuries but they got back out there and did what they had been born and brought together to do. She may not be able to do it with the grace and stamina she once had, but she would never let down her kind by staying behind when she was needed.

* COOL EXTERIOR: There are very few to ever see a temper from Uereth, she simply isn’t one for it. Her calm nature allows her to keep her bonded in check when he over imbibes and allows them both to think through a situation and not make hasty judgements. B’lye’s role as wingsecond suits her just fine in the managing and assistance with Mountain.

Weaknesses:

* COLD: Sometimes she doesn’t show the affection that B’lye needs, for whatever reason. Often times because she feels he needs to get over it on his own. It’s a rarity but it happens, and it happens to everyone else almost all the time.

* LACKS STAMINA: Both due to age and injury, Uereth isn’t good for big journeys or hard work anymore. Which suits her just fine, it means she has to pick what work is important and do that instead.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #919b78; Text: #4b4e40


Member Info...

Anything Else:
She’ll be around the 30th of the 2nd month every two years or so <3

Coded by SanctifiedSavage for SWW


Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Axander
Pronounced:
Ack-zand-er
Color:
Bronze
Date of Birth:
04.09.2568 9th Pass
Place of Birth:
High Reaches Weyr

General Appearance...

Axe has a hide that is mottled in many different shades of bronze. He’s average size for a flit of his rank and feels the need to compensate for that by always being in charge. He’s large enough that he can help with tasks his smaller brothers cannot but he much prefers to fly greens because he knows he’s impressive to them. Due to the moddled colour of his hide, his skin looks soft but not smooth. In his age he tends to do less work running messages for B’lye not because he’s tired but because it’s easier to delegate if you aren’t running around working. Instead he usually helps carry different objects around the room while B’lye works on his maps.

Personality...



Father and leader of the family.
Mind Voice:
Axander has had a long time to work on his messages and is adept at parroting a few phrases to B’lye, and others if necessary. But he far prefers to communicate to his bonded through emotion. He doesn’t like sending pictures either but he can if he has to.
He’s very vocal with other flits however.

Likes:
* Furs – he has his own fur blanket that he curls up in for sleep and it sits on B’lye’s work bench next to all his important tasks which Axe ‘guards’.
* Being in charge – all of the other flits of the family defer to him and he likes it that way, it would be much easier if all flits did what he said but some just aren’t appreciative of experience.

Dislikes:
* Bronzes who are bigger than him – a little bit of a napoleon complex
* When B’lye is drunk/unconscious – it makes it difficult/not possible for them to communicate and he doesn’t like it, it reminds him of when B’lye was injured.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Tethine
Pronounced:
Teth – ine (like vine)
Color:
Brown
Date of Birth:
02.01.2580 9th Pass
Place of Birth:
Fort Weyr

General Appearance...

Tethine has a warm light brown across his head and wings, that moves into a motley mix of different brown grains, almost like the wood of a tree, his hide has a bit of shine, but is mostly matte looking. He’s small for a brown but it doesn’t seem to bother him much. He sleeps atop the very highest shelf in B’lyes weyr, and usually in the early mornings instead of reasonable hours. 

Personality...



The too lively younger brother
Mind Voice:
Tethie loves pictures, although he hasn’t had as much training as the others (though still a fair bit) he’s much more adept at sending pictures because he enjoys it. He enjoys most things really. He’s also a very tactile flitter in that he loves cuddles.

Likes:
* Flying at night – although he loves people and crowds and noise and bright colours, there’s something about gliding in the thin air at night that has always drawn Tethie. Good think B’lye is a bit of a night owl.
* Greens – Tethie spends a lot of his spare time chasing tail. He’s pretty much the only one in the family who does so he may as well make a sport of it.

Dislikes:
* Being shut inside – when the evacuation to Southern Winds happened, his bonded was busy looking after people and they didn’t want any flits getting either hurt or in the way so he was made to sit inside his chosen’s weyr for the whole few days it took, he hated it.
* Music – Tethine likes noise and making others happy, but there’s something about music he doesn’t like. Maybe because music has a beat and it isn’t chaotic or random enough? Because it sounds like there are rules to making nice noises? He doesn’t like it whatever the case may be.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Reela
Pronounced:
Ree - lah
Color:
Blue
Date of Birth:
16.08.2575
Place of Birth:
Fort Weyr

General Appearance...

Large for a blue as well, his hide is a dark dusty colour with very little sheen to it at all, he does however have a bright underbelly and tail that flash as he flies across the weyr. 

Personality...



The quiet one
Mind Voice:
B’lye affectionately calls his two blues the twins and they are two sides of the same coin, but not in the way most expect. Reela is quiet and soft spoken because he dislikes conflict and just wants to make others happy. He talks very little and almost exclusively communicates through emotion. He’s a good messanger flit that always stays on task, and simply drops of whatever is needed waits for a reply quietly and patiently, then takes off once again for home.

Likes:
* Flying – Between makes a journey too short, flying himself around the weyr is so much more appealing
* Sleeping in bed with B’lye – it’s one of the very few affectionate moments that Reela has.

Dislikes:
* Flitters who create drama – There’s no need for conflict, he’s here to do a job or accompany his chosen somewhere, he doesn’t need to chat needlessly or take part in games of tag. He just wants peace.
* Flights – He’s never felt the urge to fly a female flit, it just seems like too much effort and mess for something that is over so soon.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Ralee
Pronounced:
Rah - lee
Color:
Blue
Date of Birth:
16.08.2575
Place of Birth:
Fort Weyr

General Appearance...

Large for a blue and icey bright in colour, Ralee has always stood out as a beautiful flitter, with a hide that looks polished always. He has a shallow bucket that B’lye uses for his baths and he’ll usually fall asleep in that, whether it is filled with water or not.

Personality...



Cold as ice
Mind Voice:
The other half of the twins is also quiet and reserved, but not because they like duty and peace, but because they hate everyone but their chosen, and even that is practically a business arrangement. He does his job not because he enjoys it, but because he likes things done well and no one does it better than him. He only listens to Axe because Axe is a bronze and that’s what you do, but there is no love lost between them. He also is very non-talkative, doesn’t like images and doesn’t parrot phrases, which means he only communicated via emotion and trained gestures, like a bow.

Likes:
* Flights – like is a strong word for Ralee, he takes place in flights because he’s the best, that’s all.
* Bathing – a nice soak in a warm bath is always the best feeling in the world, and one of the very few things Ralee can get really excited about.

Dislikes:
* People – they are loud and try to make him do things, only B’lye is allowed to order him about.
* Noise – honestly he just wants to do his job and have a bath, noise and annoying flitters are just a waste of his time and energy.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW


21

Play By:
Stanley Tucci
Biography

First Name:
Bekelye (Beck (like peck) – el – lie)
Honorific:
B’lye
Nicknames:
Kel, Bek or Lye
Date of Birth:
02.09.2539 9th Pass or 9th Interval.
Place of Birth:
Benden Weyr
Dragon Color:
Green
Impression Age:
2551/12 –
Wing Rank:
Wingsecond for Mountain Wing
Weyrmate:
Used to for a time but it’s been a while, he’d prefer to spread his seed for a bit

Your Reflection...

Appearance:
Both of B’lye’s parents were Weavers, dispersed to the weyr so that new clothes and bandages could be made on sight now that the trading routes were closing down due to thread. They raised their son together and as such, impressed upon him the love of the craft and the love of looking good. All of his clothes are properly tailored to fit his toned body, even after the loss of his left leg (or most of it) he still keeps in shape. Mainly by doing things regular people do but he has to hop, which really works out the thigh muscles. He’s quite hairy on his arms, chest and leg, but he doesn’t have any hair left on his head. Occassionally someone is brave enough to ask him about it and he replies that he ripped it all out because he is friends with W’sar. He likes to keep a healthy bit of stubble on his chin, (leaves whisker burn on his territory if you know what I mean) but makes sure it stays pretty clean cut. He’s never dishevelled, although he does like that look on others, and occasionally wears skirts because they’re easier to put on around the remains of his leg, but as he is usually confined to his weyr there aren’t too many people who have seen it. He prefers grey colours because the monochrome looks better when he rides Uereth, or blues if needed.  B’lye doesn’t like to wear jackets because they make using his crutches uncomfortable, instead he prefers long sleeve shirts and tight vests. His crutches are carved wood, a deep brown to match his saddle, so when he and Uereth do get to go flying, he can tuck them in and no one will know about his disability from the air. His saddle also needs to have special straps that seat him properly as he can’t grip too well to stay on, as such he has a special riding vest with extra ribbing in the back and buckles on both sides that strap him on properly.

Response to 9th Pass Catastrophe: Constant threadfall is shit, no ifs or buts about it, but it was the fault of people of the past and he cannot change it. Instead they must just learn to make the best of it and fight however they can to make things better. B’lye will fight until his last breath to see his friends and his people safe and happy and he’ll do it with a smile on his face knowing that it will make a difference to someone. It has to. There is no other option. And B’lye’s life has no greater purpose.

Response to dragon color mutations: B’lye won’t admit it out loud, but he’s still a little hesitant about the new colours. He’s an old man and he’s spent his life trying to make a difference with what he could, so the sudden appearance of new colours when they have supposedly found a safe place is a little unnerving to him. He isn’t against them, he just feels that the riders need to show a little more of their worth first, simply flying a queen doesn’t cut it to have B’lye’s total respect.

Who are you...

Likes:
*   Alcohol: The man loves to get drunk, not only does it help ease the pain of his injuries without him having to complain to the healer hall about it, it also makes for a fun time.

*   Flying: Although it takes much more effort now than it did when he was first bonded, he still enjoys the rush of the fresh air and the wind in his hair.

*   Cuddling: He’s a very tactile man, he enjoys the physical comfort of a hug or pat on the back but cuddling is the best.

*   Gossip: Partly because it is necessary for his job, partly because it was necessary for his upbringing, and partly because he’s a nosy piece of shit, B’lye really enjoys the gossip of the weyr. Although he is cooped up in his weyr most of the day, he makes the effort to have dinner in the main hall every night so he can enjoy the company.

*   Maps: Although B’lye does miss the action and adventure of drills and flying, being the Mountain Wingsecond is exactly what he loves. Others bring back their info and maps and inventory lists and basically tell him everything about their trip and he organises and preserves it. His room is littered with files and folders, classified by month and detailing all the finds of Mountain Wing down to almost exact timelines. His pride and joy though, are the maps that cover almost every inch of his walls, and he knows their stories off by heart. He knows the riders who flew them and their dragons, he knows which bits he had to go see for himself to correct, he knows where the stashes and dangers and old weyrs remain gathering dust.

Dislikes:
*   People who complain: B’lye has as much cause to mope and complain as anyone else, but he doesn’t. He gets on with his life and his job and he carved himself a place in the weyr that fit what he can and cannot do. Grow up and get on with it.

*   Clingy people: We’ve established that B’lye loves attention, but at least he can take a hint and leave when he isn’t wanted, he thinks you need to be seriously thick to not see the kind of signs he gives out when he wants to be left alone. He’s in sharding Mountain Wing!

*   Flight Lust: There are plenty of people who are uncomfortable with flight lust and all, but B’lye has been around a long time and flightlust has brought him nothing but trouble. He’s much happier now that Uereth rarely flies (about once every two turns).


Strengths:

* CHARISMATIC: B’lye doesn’t exactly like to be the life of the party, he prefers to be sitting on the sidelines getting drunk and making sure he remembers every interesting thing he sees and hears so that he can record it to use it for blackmail the prosperity of the weyr and his friends happiness in the future. But that doesn’t mean he’s quiet or reserved. He’s friends with almost everyone and enjoys making a fool of himself if it means he’ll get laid or give someone who needs it a smile. He’d prefer to look suave and sophisticated, but he CAN.

* PERFECTIONIST: His attention to detail obviously helps with his hobby and his jobs and his weakness for gossip, it also helps with his consistent good looks and pristine appearance. To a less noticeable degree, at least for those who don’t know him, it also helps him cope with his disability. He doesn’t just want to do well, he needs to do well. B’lye needs the jobs to be done and for them to be done right, which usually means he has to do them (at least in part), and if he needs to do jobs, he needs to find a way to make it work with his disability. He needs to. 

* CURIOUS: Ever lusting for hidden secrets and the knowledge of the wide world, B’lye will never be satisfied with what he knows, but always reaching for what he doesn’t.

* FAIR: B’lye is one of very few who try to look at every side to an issue before he makes his judgement. He tries. When W’sar doesn’t like a candidate, B’lye tries to dig a little deeper to see if there’s anything more. When the riders tell him stories about the hunter attacks, he tries to see the situation as that of any other animal and look beyond what people think is pure evil. And when someone tells him of an achievement of theirs as if it is reason to be accepted to Mountain Wing, he will give them a fair assessment of their skills and a fair reason as to why they haven’t been accepted yet.

* PURPOSEFUL: B’lye believes in the weyr and the riders, he believes they found a safe space because they were meant to carry on, he believes there is a reason for the new colours (though he doesn’t quite trust it yet) and he believes he still lives in spite of his injuries because he still has something more to offer, so offer it he will.

Weaknesses:

* NONCONFRONTATIONAL: He’s not gullible and he isn’t subservient, but every so often B’lye will have a secret desire that will be snatched from him and he won’t say a word. Someone will make an untoward comment about his green’s lack of flying or about his lack of a leg and he won’t reply with a sarcastic comment. A younger rider will speak of the uselessness of Mountain Wing and he’ll sigh deeply and simply continue with his work. B’lye cares very deeply, but his integrity and his sense of duty in making the riders proud mean he would to let some things slide than cause a fight.

* LONELY: B’lye is cooped up in his weyr a lot, he enjoys the company of his flits and his bondmate and his records, but he longs for the contact of talk and gossip with others. W’sar does help ease his ache and his nightly trips to the hall do too, but that’s still the whole day he spends alone in his weyr. However, he truly dislikes clingy people, so he strives to not become one, even if it’s getting a little old. He may be one of the only Mountain Wing riders who has genuinely grown tired of his isolation.

* SCEPTICAL: Because B’lye is such a perfectionist, he likes to know exactly what the truth is, or as close as he can get to it. He doesn’t believe anyone the first time around, except for maybe W’sar, although he doesn’t let them know that. He just lets his interest and flair for the dramatic show through more than his scepticism and then discreetly goes and finds out more until he thinks he’s got the truth pinned down. He doesn’t mind spreading rumours that aren’t true, he enjoys a hyperbole in his own stories as well as others, but he likes to KNOW the truth even if he’ll never tell it exactly that way.

* CLUMSY: Well… he has one leg?

* SQUEAMISH: Keep all that damn blood away from B’lye. He’s seen enough of it, he’s seen enough people get scarred and he’s seen enough people die, he doesn’t want to see anything more than a papercut ever again. He may faint.

Describe Yourself:

* FLAMBOYANT: ----- Why not? Got to have a little fun someway and green riders were always meant to stand out from the crowd.

* DETERMINED: ----- It is his mission to save pern and the people who live there. It has always been his mission, and he will do anything he can to help.

* PROUD: ----- He is proud of his achievements, he is proud of his bonded, he is proud of his wing and he is proud of pern. Sometimes he is a little too prideful, but every man has a weakness and he tries to make it about things that matter.

* QUICK-WITTED: ----- B’lye likes to have the last word, he likes to have a cheeky dig, he likes to throw out an innuendo at any and every opportunity and he likes to have a good old fashioned gossip.

* EXCESSIVE: ----- Partly comes from the pride, partly comes from the determination, but B’lye really doesn’t know when to quit when it comes to anything other than talking. He over imbibes, he pushes himself to and sometimes over his limit and he takes on way too many tasks at once. He gets them all done eventually but sometimes Uereth needs to sit on him until he admits he needs a break.

The Magic Touch: He’s gay. Obviously things happen in the weyr that may not reflect a rider’s sexuality, but he’s most definitely into men.

Family...

Mother: Berlya - Master Weaver, 2527 (Not at the time B’lye was born)
Father: Nerek – Journeyman Weaver, 2524 (not at the time B’lye was born) (deceased)

Siblings:
Berlyrek – Born 2540 – Male Brownrider (deceased - thread) – Impressed 2553
Nererlya – Born 2541 – Female Healer (deceased – injured dragon accident)
Nerlya – Born 2543 – Female Greenrider (deceased - thread) – Impressed 2558
Berek – Born 2546 – Male Bluerider (deceased - thread) – Impressed 2558
Nerelye – Born 2547 – Male Bluerider (deceased - thread) – Impressed 2563
Reklya – Born 2549 – Female Journeywoman Weaver (deceased - childbirth)
Lyarek – Born 2552 – Female Journeywoman Healer (deceased - childbirth)
Lyaner – Born 2555 – Female Journeywoman Harper

Children:
B’lye probably has a few more kids but missed them because of his lack of interest in their mothers, these are the few he’s kept track of and he does try to co-parent, but most of them ended up in the crèche. He loves his grandchildren too and plays with them regularly. 
Keleneir – Born 2557 – Male Dragonrider
Lyannaly – Born 2559 – Journeywoman Weaver with children of her own
Berekena – Born 2563 – Female Dragonrider
Merikelye – 2580 – Female

Tell us a story...


* (2539/birth) Benden Weyr
Born to two Weaver folk who spent their life in the hold, B’lye was raised in traditional Hold values even though he will spend his entire life jumping between weyrs. His parents tried their best to keep all of their kids with them when they had to jump between weyrs, but with the number of them becoming riders, they lost track sometimes.

* (2541/2) Igen Weyr
Still with his parents but due to the increasing number of injured, which meant more work for his parents, he spends some time in the crèche before being sent to lessons with the rest of the children in the weyr.

* (2547/8) Ista Weyr
Looking like he will become a Harper when he’s old enough to be apprenticed, B’lye excels at his history, music and record lessons, as well as becoming a social butterfly. This is quite necessary as he continues to be moved around as the holds constantly fall, and has he needs to keep his spirits up in all of the destruction and death.

* (2549/10) Eastern Weyr
Another move and more friends to make and a place of his own to establish, although some of his siblings have been sent elsewhere in the evacuations, he remains with his parents, though both he and they have little time to spend together.
By now B’lye knows many children who have come from the relationships of riders, and although he remains true to many of his Hold/parent’s teachings, he finds no issue with the way riders conduct their relationships, although their treatment of some still doesn’t sit well with him even at a young age, his mother is very proud.

* (2551/12) High Reaches Weyr
He is searched and moved to High Reaches for the clutch, it all happened very quickly and was very unexpected for a boy who always thought he would be a harper, but the thrill of being a dragon rider sings a deep hope into his soul as he stands and impresses first time.

It was never truly explained to him what happened with the clutch, he was simply taken out of his classes just shy of a 7 day after his 12th turn and was whisked away, on dragonback to High Reaches. The bluerider wasn't that much older than him, but cheerful and sure of his pick. He assured B'lye that he only picked kids who would become riders, and it filled B'lye with a hope that he hadn't really known before. W'um of Blue Liramyth, he hoped they would become friends if he became a rider, and eventually they did. The eggs began to hatch two days later. He had a sort of whiplash from the speed of it for a while, and it took him a little longer than usual to make friends. It was the first time he was without the support of his parents and he was thrown into caring for a dragonette, but he still made friends easily after a few 7 days.
His parents remain at Eastern until its fall and are moved straight to Fort Weyr. He tries to keep in contact with them and any siblings he could find after he finishes his weyrling training.

* (2560/27) Weyrmate
Flying in constant thread is hard on anyone, and B’lye is no exception. However he remains true to his purpose and to the honour of the riders. He tries to always remain in high spirits, to mentor those younger when he can and to council his fellow wing riders when they need a helping hand.

There was a boy a few years younger, a handsome brown rider with a will of steel and a heart so big B’lye wondered how it fit in his slim chest. The brown rider didn’t just want to protect the people, he loved the people. He loved everyone he met and did everything he could to bring joy and safety to the people around him. Jurrahn of Brown Heranith. It was no wonder that the flamboyant greenrider was drawn to his bravery and hope, and tried to care for him as he cared for everyone else.

Their love affair began swiftly, with constant thread there wasn’t much time to lose. They weren’t exactly exclusive, but Uereth only let them catch her, even when she didn’t really like to fly at all. As much as they could, they were Weyrmates. Lovers and friends and united against the harsh world outside the safety of their shared weyr.

* (04.09.2562/29) A bronze
Between the death and destruction, Jurrahn wasn’t the only thing that helped B’lye maintain his happy exterior. In the year before tragedy stuck, B’lye came across a number of eggs in the lower caverns. A bunch of kids were crowding around them, feeding them meatscraps, and B’lye turned to leave the kids to their miniature hatching day, but a small cry made him turn.

Axander was not one to argue against his nature, and his nature pointed towards the older rider, not the charming but excitable children. And B’lye was lost in love with the motley bronze and he joined their family. He was well behaved for a flitter, especially a bronze, not that B’lye really had any need for a working flit at the time. Still, he trained the flit as best he could and Axe would send letters to his mother for him from time to time.

Later B’lye was glad to have such a well behaved flit, because he needed help more than he would ever admit.

* (2563/30) Fort Weyr, a lost leg, and a lost love
Uereth was quick and agile, she and B’lye flew thread like they were fighting a war and they always come out on top. She was large for a green, strong and determined, and had been fighting thread her whole life.

But she wasn’t fast enough this day.

The wind made the thread fall harsh and dangerous, and if B’lye told the story now, he would say that it was the worst he’d flown in. It wasn’t quite true, they’d flown worse, but something felt wrong that day. They felt slower, they felt clumsier, it felt wrong. But dragonmen must fly when threads are in the sky and they struggled against the odds to do their part for their weyr.

It came from directly above them. B’lye leaned back to see it falling towards him. Uereth tried to spin in the last minute, to put her body between her lifemate and the whirling mass of thread. She didn’t spin fast enough, it hit and spread across B’lye’s leg, coating Ureth’s back and side, devouring flesh and leather. It burnt through the straps to hold B’lye in place and he fell off to the opposite side of Uereth, his other leg catching at a weird angle in the remaining leather straps.
By the time Uereth had taken them between, and attempted to glide down to the healer caverns, B’lye had passed out from the pain and the sight of his leg. He remained unconscious for two days while the healers amputated what was little of his leg and fixed what they could of he and Uereth. Before they went to fight thread, they has been visiting B’lye’s mother at Ford Weyr. It was to there Uereth took them on accident, only thinking of safety.

When B’lye woke, his first thought was of Uereth, and she answered him herself with a tired “about time sleepyhead.” His next thought was of Jurrahn. It took those at Fort a little while to get him an answer, for it was their riders that were fighting thread that day, when they did all they could tell him was ‘sorry’.

It was by far the lowest point in B’lye’s life, but he couldn’t be beaten. He wouldn’t be beaten. He and Uereth clawed their way back to health and happiness, they had to or it would all be for nothing. B’lye had not only lost one leg, but had broken the other, and Uereth had damaged her back, wing joints and hind leg. They had to remain at Fort through their recovery, and by the time they were ready to fly again (years later) Fort had basically become their home.

* (2565/32) A second first flight
Although their healing progressed well, flying with only one leg (after it too healed) is a problem. The balance is wrong and to hold yourself up you need the extra support. So as he and Uereth built up their strength, they also made friends with the smith craft. Eventually a special saddle with extra back support that attached to a special vest and enough straps to hold him in place (and to hopefully refuse a repeat of last time) was made. And they flew once more.

At first they had to go through drills again, just like any basic weyrling learning their stuff, then they had to join a wing at Fort, learn the way the other riders moved. Finally, they were back on the battlefield. There were many who said they shouldn’t fly again, and they were probably right, Uereth could only do short stretches at a time before tiring, but thread had taken more than enough from them, they would do everything in their damn power to make sure they gave as well as they got.

Dragonmen must fly when threads are in the sky.
* (16.08.2569/36) The twins
His life back on track, B’lye was lucky enough to come across his second flitter hatching. This time he was called in by a friend to help take some of the eggs of his hands, and B’lye impressed to two beautiful but quiet blues. With Axe and Uereth to help keep them in line, the two blues excelled at their chores, seeming to have the dutiful nature that was a trend of everyone in the family.

Although B’lye prided himself and his family on making it through all the hard times together, it was nice to have a couple of extra helping hands and wings.

* (02.01.2586/47) Another one?
B’lye was not expecting his fourth flitter, he came back one day to find the small egg siting on his bed in his weyr. Looking back, B’lye isn’t sure whether this person was trying to help or hinder him, but for all of the excitable nature of his brown Tethine, the flit has only been a help and a joy. He also added a little excitement to the life of a rider who was losing a little bit of his spark, which was good because he would need his energy soon.

* (2587/48) Southern Winds Weyr
B’lye had volunteered, but has been unfortunately rejected from the initial scouting crews for a place safe from thread, but he was one of the first to arrive to help set up for the final evacuation. With his sharp mind for paperwork, his senior experience and his easy loveable nature, he did well at organising and shepherding the evacuees.

As seemingly always, B’lye was his happy-go-lucky self, in truth, he was relieved. Everyone gets tired of the death and destruction eventually, and to finally find a place where you could breath without having a lump in your throat. B’lye is honoured to have made it to Southern Winds, and he will continue to do everything in his power to make sure it’s safe.

He got the change when he chose the join Mountain Wing. It suited him perfectly and was headed by W’sar. An old friend who’s judgement he trusted  and who was dedicated to the same things that B’lye held important.

”Good morning mother dearest, how are you this fine day?” B’lye said cheerfully as he hopped his way into the Weaver Hall, a detour he sometimes took to see his beloved, if old and cranky mother.

“My ass hurts and you’re getting skinny again, I had to take in both of your tunics. If you don’t want me to spoon feed you again, and you know I would boy,” she menacingly shook her finger at him, “then you better start eating again.”

Feigning emotional injury, B’lye clutched one hand to his heart. “Mother, are you trying to make me fat? I thought you wanted me to settle down with a nice young man and raise some pretend grandchildren for you! I can’t do that if I’m the size of a dragon!”


Member Info...

Created By:
RaynePOTM
Other Characters:
Keron, Neriherem, C'bryn and Kyareena
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring It On!
Anything Else:
Feel free to drop into his weyr at any time, he really likes visitors.

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by lXxMellodyxXl
Dragon Details

Name:
Uereth (Oo-reth)
Nicknames: Uri (Oo-ree)
Color:
Green
Date of Birth:
2551 9th Pass
Place of Birth:
High Reaches Weyr
Clutch Mother:
Ronerath
Clutch Father:
Sverath
Measurements:
Mature Length: 25
Mature Height: 5
Mature Wingspan: 41.5

General Appearance...

Uereth was always dull in colour, with very little shine or ornamentation to her hide. The colour was a soft moss green that faded a little with age, which sits well with her calm and cool attitude. The day she and B’lye were caught by thread, although both terrifying and painful at the time, actually made her more beautiful in her humble opinion. The thread score deepened and speckled her hide along her back and down her right legs. She also got a little of it on the tip of her nose and under her chin as she turned to look for B’lye when he almost blacked out from the pain. From having a hide so plain for all those years, to finally have something interesting to make her special, she could deal with the pain as long as she could fly again.

Personality...


Mind Voice:
Uereth’s voice is always soft, like she’s always on the verge of sleep, but still relatively low in pitch. She doesn’t show a lot of emotion in the tone of her voice, instead transferring the emotions directly to her bonded. Because of this she can sometimes sound bored to those she transfers messages to for B’lye but she’s usually just very relaxed or done with everyone’s shit. Also very sarcastic, usually for the latter.

Likes:
* Being oiled - Even as an old soul, she loves the calm and relaxing tranquillity of being oiled down by her bonded, both of them talking without speaking words and just bathing in the love of their bond.
* The cool of the afternoon – Uereth finds the cool eases whatever pains may linger from her injuries and she finds it easier to fly in the serene air of the evening.
* Between – Between has saved her life and the life of her bonded more than once and she finds whatever solace a dragon can in knowing that she can navigate the cold nothingness whenever she needs. And although dragons do not quite have the same grasp of death or beyond it, she almost likes (not really but in comparison to the usual apathy or fear) the idea that she’ll end her time there someday.

Dislikes:
* Long distance flights – Although her wings were spared the devastation of thread all those years ago, her shoulder joins did get some of it, and she finds long flights put a strain on them that she dislikes most ardently. She enjoys being far away from the weyr, she’d just rather go between to get there.
* Flights – She’s beyond the lusty days of her youth and flights have always brought her and her bonded more trouble than joy. She’d rather the companionship of an old friend than the thrill of a flight now a days.

Strengths:

* DETERMINATION: Even through injury and age and uproar and now the thought that the crafters may believe the dragons are useless once more, Uereth and her bonded have fought thread and protected the people. It took them a while to recover from their injuries but they got back out there and did what they had been born and brought together to do. She may not be able to do it with the grace and stamina she once had, but she would never let down her kind by staying behind when she was needed.

* COOL EXTERIOR: There are very few to ever see a temper from Uereth, she simply isn’t one for it. Her calm nature allows her to keep her bonded in check when he over imbibes and allows them both to think through a situation and not make hasty judgements. B’lye’s role as wingsecond suits her just fine in the managing and assistance with Mountain.

Weaknesses:

* COLD: Sometimes she doesn’t show the affection that B’lye needs, for whatever reason. Often times because she feels he needs to get over it on his own. It’s a rarity but it happens, and it happens to everyone else almost all the time.

* LACKS STAMINA: Both due to age and injury, Uereth isn’t good for big journeys or hard work anymore. Which suits her just fine, it means she has to pick what work is important and do that instead.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #919b78; Text: #4b4e40


Member Info...

Anything Else:
She’ll be around the 30th of the 2nd month every two years or so <3

Coded by SanctifiedSavage for SWW


Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Axander
Pronounced:
Ack-zand-er
Color:
Bronze
Date of Birth:
04.09.2562 9th Pass
Place of Birth:
High Reaches Weyr

General Appearance...

Axe has a hide that is mottled in many different shades of bronze. He’s average size for a flit of his rank and feels the need to compensate for that by always being in charge. He’s large enough that he can help with tasks his smaller brothers cannot but he much prefers to fly greens because he knows he’s impressive to them. Due to the moddled colour of his hide, his skin looks soft but not smooth. In his age he tends to do less work running messages for B’lye not because he’s tired but because it’s easier to delegate if you aren’t running around working. Instead he usually helps carry different objects around the room while B’lye works on his maps.

Personality...



Father and leader of the family.
Mind Voice:
Axander has had a long time to work on his messages and is adept at parroting a few phrases to B’lye, and others if necessary. But he far prefers to communicate to his bonded through emotion. He doesn’t like sending pictures either but he can if he has to.
He’s very vocal with other flits however.

Likes:
* Furs – he has his own fur blanket that he curls up in for sleep and it sits on B’lye’s work bench next to all his important tasks which Axe ‘guards’.
* Being in charge – all of the other flits of the family defer to him and he likes it that way, it would be much easier if all flits did what he said but some just aren’t appreciative of experience.

Dislikes:
* Bronzes who are bigger than him – a little bit of a napoleon complex
* When B’lye is drunk/unconscious – it makes it difficult/not possible for them to communicate and he doesn’t like it, it reminds him of when B’lye was injured.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Tethine
Pronounced:
Teth – ine (like vine)
Color:
Brown
Date of Birth:
02.01.2586 9th Pass
Place of Birth:
Fort Weyr

General Appearance...

Tethine has a warm light brown across his head and wings, that moves into a motley mix of different brown grains, almost like the wood of a tree, his hide has a bit of shine, but is mostly matte looking. He’s small for a brown but it doesn’t seem to bother him much. He sleeps atop the very highest shelf in B’lyes weyr, and usually in the early mornings instead of reasonable hours. 

Personality...



The too lively younger brother
Mind Voice:
Tethie loves pictures, although he hasn’t had as much training as the others (though still a fair bit) he’s much more adept at sending pictures because he enjoys it. He enjoys most things really. He’s also a very tactile flitter in that he loves cuddles.

Likes:
* Flying at night – although he loves people and crowds and noise and bright colours, there’s something about gliding in the thin air at night that has always drawn Tethie. Good think B’lye is a bit of a night owl.
* Greens – Tethie spends a lot of his spare time chasing tail. He’s pretty much the only one in the family who does so he may as well make a sport of it.

Dislikes:
* Being shut inside – when the evacuation to Southern Winds happened, his bonded was busy looking after people and they didn’t want any flits getting either hurt or in the way so he was made to sit inside his chosen’s weyr for the whole few days it took, he hated it.
* Music – Tethine likes noise and making others happy, but there’s something about music he doesn’t like. Maybe because music has a beat and it isn’t chaotic or random enough? Because it sounds like there are rules to making nice noises? He doesn’t like it whatever the case may be.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Reela
Pronounced:
Ree - lah
Color:
Blue
Date of Birth:
16.08.2569
Place of Birth:
Fort Weyr

General Appearance...

Large for a blue as well, his hide is a dark dusty colour with very little sheen to it at all, he does however have a bright underbelly and tail that flash as he flies across the weyr. 

Personality...



The quiet one
Mind Voice:
B’lye affectionately calls his two blues the twins and they are two sides of the same coin, but not in the way most expect. Reela is quiet and soft spoken because he dislikes conflict and just wants to make others happy. He talks very little and almost exclusively communicates through emotion. He’s a good messanger flit that always stays on task, and simply drops of whatever is needed waits for a reply quietly and patiently, then takes off once again for home.

Likes:
* Flying – Between makes a journey too short, flying himself around the weyr is so much more appealing
* Sleeping in bed with B’lye – it’s one of the very few affectionate moments that Reela has.

Dislikes:
* Flitters who create drama – There’s no need for conflict, he’s here to do a job or accompany his chosen somewhere, he doesn’t need to chat needlessly or take part in games of tag. He just wants peace.
* Flights – He’s never felt the urge to fly a female flit, it just seems like too much effort and mess for something that is over so soon.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW



Image Credit:
Line art by VagabondSentinel
Flit Details

Name:
Ralee
Pronounced:
Rah - lee
Color:
Blue
Date of Birth:
16.08.2569
Place of Birth:
Fort Weyr

General Appearance...

Large for a blue and icey bright in colour, Ralee has always stood out as a beautiful flitter, with a hide that looks polished always. He has a shallow bucket that B’lye uses for his baths and he’ll usually fall asleep in that, whether it is filled with water or not.

Personality...



Cold as ice
Mind Voice:
The other half of the twins is also quiet and reserved, but not because they like duty and peace, but because they hate everyone but their chosen, and even that is practically a business arrangement. He does his job not because he enjoys it, but because he likes things done well and no one does it better than him. He only listens to Axe because Axe is a bronze and that’s what you do, but there is no love lost between them. He also is very non-talkative, doesn’t like images and doesn’t parrot phrases, which means he only communicated via emotion and trained gestures, like a bow.

Likes:
* Flights – like is a strong word for Ralee, he takes place in flights because he’s the best, that’s all.
* Bathing – a nice soak in a warm bath is always the best feeling in the world, and one of the very few things Ralee can get really excited about.

Dislikes:
* People – they are loud and try to make him do things, only B’lye is allowed to order him about.
* Noise – honestly he just wants to do his job and have a bath, noise and annoying flitters are just a waste of his time and energy.


Member Info...

Anything Else:

Coded by SanctifiedSavage for SWW


22
Completed and Discarded / OOC Flitters for Everyone!
« on: May 16, 2016, 07:09:49 PM »
So... I have a gold flit who should have a few babies by now but hasn't so I'm here to rectify that! By which I'm going to have her clutch a bunch of eggs, she'll only have 7ish I think.

If you want to be involved in a clutch I need to know:
a) Do you want a thread where I hand out eggs and you can have them hatch later? OR Do you want a hatching thread where they'll all hatch at the same time and you grab one?
b) Do you want to write the babies personality yourself? OR Do you want me to do it for you so it's a surprise?
------ bish) If you want a surprise you can give me a little hint or something, I'll try and tailor it to your characters but a little help is good :)
c) Does anyone want to RP the flight? We can put it in the past thread stuff so that we don't have to wait for the clutch.


Sooo, let me know?
Much love <3

Also, if we have more than seven characters or someone really wants multiple eggs I have a green as well and I can probs have them clutch at the sameish time if we need more. So if you see plenty of people here already don't hesitate to add in and I'll try to accommodate within the bounds of flitter reasoning.

The flits belong to Keron so you can see their personalities there.


23
Crafters / Approved Kyareena [04.04.2576] Apprentice Farmer
« on: May 14, 2016, 05:01:58 AM »

Play By:
Anna Akana
Biography

First Name:
Kyareea (Kye (like Rye) – ah – ree – ah)
Nicknames:
Kya (Kye (like Rye) - ah) or Reeree or Rea (Ree-ah)
Date of Birth:
04.04.2576 9th Pass
Place of Birth:
Fort Hold
Husband/Wife:
Noooooooooo

Your Reflection...

Appearance:
Kya is tiny, not just because she’s young but because that’s simply how it happened. Petite and short with only slight curves, Kya will probably never really look like an adult. Her breasts are small and her body lithely muscled, but she does have impressive muscles on her arms.

As a farmer she prefers practical clothing over anything else. She likes trousers and short, sleeveless tunics with baggy undershirts. When she isn’t working she prefers long, loose pants and tight shirts or nothing at all. She wears her parents’ bedding bands slung on a thin chain around her neck, and would love to get her ears pierced to wear something fancy that can’t really get dirty by her work. But her flitters occasionally drape themselves over her neck and arms to pretend to be pretty jewellery for her. She loves big hats, for sun protection, obviously.

Response to 9th Pass Catastrophe: Her parent’s always stressed to her that life was hard anyway. Thread had hurt Pern, but that didn’t mean that life was always easy before that. Children died before, dragons went between without finding their bond mates, parents who wanted kids may never conceive and thread is just one piece in the puzzle. “Make the best of what ya got,” they said, “otherwise you’ll never find a drip of happy.”

Response to dragon colour mutations: Kya is a little hesitant about dragons in general. She was hold bred and since getting to Southern she’s been trying to get a legitimate crop going, so she hasn’t had much time to get to know any riders. Nor does she think any human should really be flying. Her wher is different, her wher just kinda floats and always comes back to the ground, but dragons can fly for hours and it simply seems like a bad idea for any human to be up that high, especially because she knows soft squishy things usually explode when they hit the ground. Hopefully as she gets to know more riders she’ll change her mind.

Who are you...

Likes:
Watching the weather – Whether it is rain, hail or shine Kya is out there farming so for her, watching and predicting the weather is a bit of a sport and she’s getting quite good.

Shiny things – Kya spends most of her time covered in dirt, so whenever she finds something pretty and shiny she’ll keep it sat on her shelves in her room where it can be safe from the toils of life. She has quite a collection and it doesn’t really matter what it is, as long as it’s pretty.

Seed collecting – The shelves in her room also hold her seed collection. She loves collecting tiny bunches of them and putting them into labelled boxes, not only does it help her with her memorising of their types, but they are also really pretty when organised properly, and they make the room smell organic and fresh.

Dislikes:
People treating her like she should still be in the crèche – she’s old enough to have her own kids, although she doesn’t actually want any, but people don’t have to treat her like a child. It’s not always their fault but they could at least give her a second glance before they dismissed her as too young to be important.

Not being able to wear pretty things – Whenever she gets something pretty, it either has to sit on her shelf or she ruins it. She hates the fact that she dirties everything she touches and it is only her real love for her craft and the pride she feels about making things grow from nothing but a seed that keeps her in the life that was chosen for her.

High pitched voices – every farmer she knows has a deep rumbly voice, her foster father and even her foster mother to an extent have low soothing voices and the whers are all low rumble creatures. High pitched noises grind on her nerves and she almost always has a dislike for people who talk like that, whether it is really their fault or not.

Strengths:

* DEDICATION: Kya is dedicated to her craft to the highest degree, mainly I think because her craft (arguably) suffered the most thanks to thread. The other crafts lost their halls sure, but the farmer craft lost everything, they barely had enough room inside the weyrs to grow enough to feed the remaining population and even then the crops were limited. Now that they have somewhere to build, they’re practically relearning everything from scratch. This is good because it means Kya’s apprentice status holds as much weight as a journeyman because they’re all learning the same stuff and because she’s spent most of her life with farming, vs the people who have only learnt their craft inside the weyr. She’s even dedicated enough that she’ll brave the risk of hunters if it means she can have a proper crop of her own to tend to.

* MEMORY: Kya has an incredible memory and she uses it to the benefit of her craft. She’s memorising the looks of different seeds and grains by organising them into boxes to help her remember them (categorising really helps her memory process), she has a list of different tools necessary for each different environment in each different weather.

* AMBITIOUS: Kya knows she’s good at what she does, but there’s always room for improvement. She aims to get better and better until there’s nothing more to learn (which she knows there never will be).

* LOGICAL: Her brain is very organised because she makes connections and categories between objects and senarios, logical connections. If she makes weird connections or if something doesn’t fit into these categories, she gets not only confused and upset but it means she’ll never be able to actually use or pass on the knowledge, which she considers a failure.

* INDEPENDANT: Kya’s foster parent’s loved her very much but both of them were important to the Hold and she was left to her devices a little. Her parents encouraged this because it made her more mature and intelligent, both believing that the most important lessons could only be learnt through making mistakes. Since their death she’s made sure that she’s made her own decisions and her own mistakes to honour the trust they placed in her.

Weaknesses:

* FEAR OF HEIGHTS: She fell out of a hole in the wall that she'd climbed up to while playing hide and seek as a kid and now she has a completely healthy fear of heights, thank you muchly. Good thing she’s pretty close to the ground.

* TEMPER: Kya is passionate about her work and when people ignore her or dismiss her for being young, or small, or a woman, she gets riled very quickly. This usually ends in her stepping out of line and getting in trouble, but if she can give them a bruise to make sure they don’t underestimate them again it’ll be worth it.

* NEAT: Usually neatness is a strength but Kya is very pedantic about where things should go and why. The lack of other farmers and the importance of her foster family got her a room all to herself so that she could have everything just the way she wants it without the risk of anyone disturbing her.

* SIZE: Because of her tiny statute, Kya isn’t very strong, even though she has reasonable muscles for her size. She really can’t lift, little own guide some of the larger tools needed for toiling.

* POSSESSIVE: Part of her organisation and dedication, and the fact that she doesn’t like others underestimating her, she’s very possessive of her achievements and her friends. In a, ‘if you can’t treat me with respect you can stay the fuck away from the people I like so that you don’t sully them or treat them badly’ way.

Describe Yourself:

* Capable: ----- Kya has always used her strength to her advantage in any way she can to achieve her best, both simply because she can and to make her parents proud. If she doesn’t know how to do something she’ll figure it out or force someone who knows to teach her.

* Decisive: ----- Although she usually knows the right answer, or the answer she wants, even when she doesn’t she’s quick to make her path known. She’ll deal with the consequences and learn from her mistakes, but there’s no reason for her to worry over each decision because it can only be good or bad.

* Enthusiastic: ----- About her craft, about her learning, about her family and about improving herself, Kya approaches every challenge with enthusiasm and dedication.

* Meticulous: ----- Her room is meticulous, her shelves and collections are meticulous and her explanations that she uses to help with the teachings of other farmers and attempts to make other crafters understand why farming is the best craft. Kya also puts all of her energy into doing things properly the first time she’s asked.

* Principled: ----- Kya learnt many things from her parents and she sticks to them at all times. She knows where she came from and is proud of who she is, she’ll stick by her decisions and the mistakes she has made. Whenever she has to suck up her pride and face the consequences, she can hear her father’s voice telling her “real bravery is admitting you’re wrong and doing what you can te make it right without complaint” or her mother’s voice say, “the only way to be proud of yourself is when you accept that there are parts of you that you need to change, and then doing it.”

The Magic Touch: Kya has, so far, only had sex with women. Which is very strange to her hold bred ways but she’s getting better used to the idea. Mainly they were candidates who needed to get things out of the way before they became weyrlings and she’s really very keen to see what all the fuss is about with men, or maybe some of the others she’s heard about around the weyr.

Personal History & Education


Blood Family:
Mother: Journeywoman Healer – unknown name - 2558
Father: Apprentice Healer – unknown name - 2562
Siblings: Unknown

Foster Family:
Mother: Journeywoman Healer – Ferriare (Feh-rye-ah-ree) – 2558 (deceased 2586)
Father: Journeyman Farmer – Herrenett (Hair-ren-et) – 2550 (deceased 2587)
Siblings: None, her mother couldn’t have any so they fostered her, as a healer she was devastated that she helped others give birth all the time but she would never be able to.

Children: None, so far only had sex with women and after her parents died she didn’t let anyone tell her what to do, hence no marriage.

Craft: Farmer

Rank: Jr Apprentice

Date Apprenticed: 2588/12

Specialty: Kya is very good with her memory, she’s best at identifying the best environments for the best plants and the best tools for the job, even if she isn’t as good at the practical side (still very good though). Many have said she’d be best to rewrite the farming history, and she’s starting to do that, but there’s still too much to learn to spend all day in side.

Education Details: As said before, Kya has always had a very good memory and this made her an absolutely excellent student, though a little hot tempered.

Tell us a story...



* 2576, 0 Parents gave her up to the crèche, she was then transferred to the Hold on accident and then adopted by her second parents all at once. Her foster parents were the kindest, most loving people in the world, but they didn’t coddle her. Raising a child is more than spoiling them and pampering them, it’s about preparing them to be the best they can be and helping them to learn from their experiences when they fail.

* 2582, 6 Breaking her arm
Kya was playing hide and go seek (the version where you have to catch your victim after you find them) with some other children after their lessons and, being the daring child she was, climbed up into a small nook in the wall of the cavern to ensure her win. The nook was about 6 and a half feet off the ground. She fell off. It was bad. She thrust out her arms to stop her practical headfirst fall and snapped her left one, to the point where her bone was visible through her youthful skin. She knocked out several teeth (thankful the lesson came at the young age where she still had people to replace them) and almost gave her mother a heart attack. The worst was not being able to write or organise things for her lessons and her collections.

* 2586-87, 12 Death of her Parents
Kya’s mother was sick, she had been for a long while and none of the healers really knew what was causing it. Just one of those things they said, sometimes people aren’t meant to live long lives. She continued to help her patients up until her dying day and passed quietly in her sleep. Kya still considers it one of the bravest things she’s ever seen, for her mother to get up every day and help others knowing that no one could help her. A few months later, just before her birthday and just after the turns beginning, her father passed as well. Kya has always said he died from a broken heart after losing his beloved.

* 2587, 12 Apprenticed
Kya had been spending time around the small remains of the fields for a long time, jumping in and helping, trying to learn as much as possible from the sidelines for a couple of years. After the death of her parents she simply spend more time there, they’d always told her to make the best of what you have and to keep aiming for your best even when the current is pushing you in the other direction, so that’s what she did. She was apprenticed a short while after her 12th birthday and her love for the craft has only grown since they recognised her potential.

* 2588, 13 Southern Winds Weyr and Kyarsk Impression
When everyone moved across to Southern Winds, the most exciting thing for Kyra was the rumour that Fort Island had real green on it. To her it is still the most impressive and important part of Fort Island. Although, very shortly after her arrival, the push to domesticate all the whers ended up with her being present at a farmer’s wher hatching and her impressing the island’s best (if not the world’s best) gold wher is definitely a close second. The only reason it is second is because she has faith that she would have found Kyarsk anyway. 

“Seeds neatly lined up, clothes hung in order, bed made and breakfast had and cleaned away. Good, now we can go Kyarsk,” she said with only the hint of a sigh. She needed things to be ordered and cleaned, but Faranth did it take a long time to make everything right in the morning. Still, her Gold didn’t seem to mind. Rising gracefully from her corner she headbutted the petit woman to head her towards the door.

Grabbing her utility belt off the hook on the wall and slinging it around her waist, Kya walked with a spring in her step all the way to the veggie gardens. They were constructing another soil box, originally to grow outside for a bit so they could test the soil and the best plants to grow, then it would be moved towards the healers hall so they had better access to the herbs they needed. Yesterday they had planked the bottom and laid the logs to form the sides, today they were filling it with different soils, broken up into squared off areas within the box, so they could see what was best where. She was in charge of making initial notes and then helping plant the herb saplings. They decided it would take too much time to grow from seedlings this time around, but it would be coming soon.

As she walked past to let those in charge know she was here, a stray clod of soil from where the others were shovelling it into the box hit her square in the chest. Laughing that she’s already been soiled this early in the morning on a notetaking day, she felt a weight lift from the pit of her stomach. Today would be a good day, and as her gold walked herself to bask in the sunshine for a moment, she rumbled her assent.

Member Info...

Created By:
RaynePOTM
Other Characters:
Keron, Neriherem and C'bryn
Inactivity Preference:
Make them an NPC, kill them off, adoptable, or have them fade away?
Any of the above – fodder for the admins
Mauling Permissions:
Bring it On!
Anything Else:
Noooo

Coded by SanctifiedSavage for SWW


Image Credit:
leelyloo
Wher Details

Name:
Kyarsk
Pronounced:
Kye(like Rye)-are-sk
Date of Birth:
06.07.2488 9th Interval.
Place of Birth:
Southern Winds Weyr
Wher Color:
Gold
Egg Description:
Large in size and the colour of dried mud, Kya was drawn to it immediately because it looked soft, if wrinkly, like the worn pages of a very old book.
Measurements:
Mature Length: 4 meters
Mature Height: 1.5 meters
 

General Appearance...

As a young wher, Kyarsk was a little big, like a puppy that hasn’t grown into her head or feet yet. But as she got older, she evened out to become a very attractive wher, with an evenly coloured smooth hide, and wings slightly larger than the rest of her body should allow. On the small side of a queen wher, she’s still only young, but she’ll soon be ready for her first run and her longer wingspan should make up for her slightly smaller bulk.

Personality...


Kyarsk is a very calm queen, regal and politely aloof to the end. Her chosen is down to earth so she finds being calm and decisive works for the both of them. She’s happy to do the work that the other wher’s do if it makes her chosen happy, but she’d rather con a strong bronze to do it for her. She does have a flirtatious streak, but she’s still young so she’s not quite used to it yet. Her chosen isn’t very sure in her affections leading to the affections of the other handlers either so they’re just testing the waters at the moment.

Her emotions are usually soft, like a brief wind that blows over her chosen’s mind. That way neither of them get annoyed or agitated by the constant thrumming of each other’s emotions. Kyarsk far prefers to show physical affection or emotion.

Likes:
Sunny mornings – where the air is cool but the sun is warm so that you can play games with the shadows and your whole body feels it.
Playing in the mud – being cleaned up is always a pain but the actual playing is fun because it’s warm and smooth and you can splash it.

Dislikes:
The cold – although Kyarsk will work in the rain and the cold, she’d much rather not. This is usually the time she’ll con another wher to do it for her.
Other queens – she doesn’t actively act against them but she simply prefers to avoid those who *think* they’re better than her.

Strengths:

* REGAL: Kyarsk is very suited to life as a queen, bossing around others without seeming like she’s a right bitch.

* LARGE WINGSPAN: Hopefully this will lead to an impressive run and strong future whers for the weyr.

Weaknesses:

* WORKING IN THE RAIN: Mainly because she doesn’t like the cold, but Kyarsk finds that she loses her grace and calm nature in the wet because she gets clumsy.

* OVEREATING: When Kyarsk was younger she used to eat very fast because she had no impulse control and often it would make her sick and she would throw it all up. This led to her not eating as much later on in her growth which is probably why she’s on the smaller side of the queens.


Member Info...

Anything Else:
She'll run on the 5th of the 5th <3

Coded by SanctifiedSavage for SWW


24
Keron is an asshole. He's also a miner apprentice and lives in the new mine hall.

If your character is a lovely person who you want to make intensely dislike a person without creating conflict in the weyr, if you need someone to prank, if your character likes to fight and needs to let out a violent rage, if your character needs someone to pick on and get pranked in return, look no further!

He currently has two children, one with a woman who hates his guts so if you are looking to make a lovely woman who thinks moody men are a challenge that you can solve by being kind/having sex with them (kinda the same thing for Keron) then you could possibly start there. The other woman doesn't hate him but you might have fun with that too. See this spoiler for more info:

Spoiler for Hidden:
* 2587, 18 The birth of his children
Keron never really wanted children, he feels his father abandoned him after the death of his mother by choosing to continue to put his life on the line instead of being there for his child, but life doesn’t always work out the way we planned and Keron has two beautiful children to two different women in the same year. One (the mother of his second child Karylin), absolutely hates him now (she didn’t have an easy pregnancy and blames all of Karylin’s kicking on his stubborn nature), but the first (the mother of his son Tanmpa) and he are still on good terms (though she is still trying to get him to marry her). He tries to visit them in the crèche as much as possible and tries to bring them (safe and non-edible) figurines to remind them of him when he’s hiding from the rest of the world. He also tries to clean up a little for them.

You could also know of him/hate him in passing if you're also a miner. He is a demolitions expert so he is known for leaving small fireworks and stuff around places the people he doesn't like frequent. See this spoiler for details on what he usually uses (which you may have had done to your purposefully or you just happened upon something left for someone else -- I'm happy for you to simply add either):

Spoiler for The thread this is from is called 'I said no...':
By the end of Keron's sentence, the first of six little detonators popped. This one has been sitting at the top of his pocket, and so had been thoroughly soaked by the water once again, leaving its detonation a little lack luster for not combusting fully. The five detonators under it had fared a little better, and, spurred on by their fallen comrade, began to cause all manner of hell inside Keron's pocket.

The first of the five to erupt burst so violently that it ripped a hole in Keron's overalls, sending his brothers falling to the ground, it also succeeded in lighting a little of Keron's jumpsuit on fire. Looking down at the miniature flame eating at his clothes, Keron dropped the flit and began beating at the flames dancing over his chest.

Then the other four hit the ground.

In a dazzling display of lights, the detonators popped and jumped, the strength of the sparks that were shooting from their ends sent them cartwheeling over each other. Usually these would be hidden somewhere they would only give a small fright to someone who came upon them, they were not supposed to be set off so close to a man who was already on fire.
It wouldn't let me link up there so here's the thread. Link.
Much love and happy RP!

25
Plot and Scheme / Plotter Rayne's Plotter
« on: May 12, 2016, 01:52:26 AM »

Oh, right. The plotter. The plotter for Rayne, the plotter chosen especially to kill Rayne, Rayne's plotter.

Keron
"I'm only an asshole if you're an idiot."
-Blue Wher Erosk and Brown Wher Kerosk-
-Gold Flit Kinabori, Green Flit Sparrish and Blue Flit Takonic-

Who he is
A Miner Apprentice with a nack for pyrotechnics
What I would like
*Friends that can help him get out more
*Enemies for him to play pranks on
*Maybe someone for a bit of hanky panky - nothing permanent though
What you might use him for
*If you want to make a mortal enemy or a begrudging friendship with someone who prefers being left alone in darkening caves or blowing things up
*If you need a non-dragonrider to father your next child
*If your character feels like they need to 'fix' someone (but they won't succeed)
*If your character thinks that closed off people are a challenge, leading to any of the above


Neriherem
"Can I interest you in a totally legal and not at all bootlegged or illicit bottle of moonshine?"
-Bronze Wher Nerihesk-
-Blue Flit Pettrei-


Who he is
*A Vinter/Brewer Journeyman who makes a little extra on the side
What I would like
*Has three daughters and is interested in making some more
*Some 'traders' to help him with his illicit activities
What you might use him for
*If you want alcohol and don't want anyone to know he's your man
*If your character wants a breeder or just fun times he's open to it


C'bryn
"Calm down, I just need the measurements for the garment, this isn't in anyway because you're super attractive."


Who she is
*A Dressmaker/Weaver turned candidate trying to fix everyone's problems but her own
What I would like
*A romance, is happy with anyone - not necessarily something permanent
*To get to know more candidates and make some friends
*To meet at least one person she doesn't like but has to deal with anyway
What you might want her for
*Does have a unnamed, gay husband in the Minehall so if anyone's a working there they may know her and know of her marriage problems
*She's still weaving as part of her candidate chores so if you want clothing made you could come see her


Kyareena
"Big things come in small packages... and pack a mean punch so shove off."
-Gold Wher Kyarsk-
-Brown flit Courage, Bronze Flit Obi, Green Flits Morni and Onor-


Who she is
*A tiny farmer with a Gold Wher always looking to prove herself
What I would like
*General friendship
*A dragonrider to ease her unease about people who think flying dragons is fun
What you might want her for
*If your character is a healer you might know her for delivering herbs from the farmer hall
*A small child to tease as long as you say sorry and don't mind being shoved
*If you are looking to make a friend in the farmer hall


B'lye of Green Uereth
"That's what greenriders do... they gossip."
-Green Uereth-
-Bronze Flit Axander, Brown Flit Tethine, Blue Flits Reela and Ralee-


Who he is
*Mountain Wingsecond who is largely weyr-bound
What I would like
*General friendship
*People to gossip with
*Young dragonriders to influence
What you might want him for
*A mentor
*Gossip


Nishi of Green Xasheyth
"I look better in green anyway."
-Green Xasheyth-


Who she is
*Green Weyrling with hopes for jungle and a need for constant validation.
What I would like
*General friendship
*People to gossip with
*Young handsome dragonriders to seduce (as soon as she's out of weyrling training)
What you might want her for
*Future greenrider gossip crew
*Someone to boss around
*Casual sex?


Tiynnalacia
"Breaking teeth in is a favourite pastime of mine."
-Bronze Wher Tiynnalsk-

Who she is
*Ex-peacekeeper with some serious attachment issues.
What I would like
*General friendship
*People to gossip with
*HER SISTERS
*PLEASE MAKE THEM
What you might want her for
*Ex-peacekeeper friends
*Holder friends
*Someone to boss around

Omenya
"Bees?"
-Brown Wher Yannusesk-
-Green Flit Smokey-

Who she is
*Bee-keeper whose train of thought was long since derailed
What I would like
*General friendship
*Beastcrafter buddies
*plz make her mother
What you might want her for
*Extra honey
*Beastcrafter knowledge

Galve of Red Weyteleth
"She talks enough for the both of us."
-Red Weyteleth-

Who they are
*A Redrider without the excitability
What I would like
*General friendship
*Daredevil buddy
What you might want them for
*Sociable dragon interaction with slightly less sociable riders

W'lleni of Brown Iaoth
"Nice."
-Brown Iaoth-
-Blue Flit Iceman-

Who he is
*Anti-bullying device - install one in your friendship group today!
What I would like
*General friendship
*Someone to clash with
What you might want him for
*Cool friend
*Anti-bullying device - install one in your friendship group today!

T'stann of Bronze Nerenith
"There is no argument, or woman, I can't win."
-Bronze Nerenith-

Who he is
*A Bronzer with a lust for arguments and difficult women
What I would like
*General friendship
*Someone to clash with
*Someone to debate against, either in fun, for the love of knowledge, or because he's a dick
*Mentor-ish person
*Casual relationship stuff
What you might want him for
*All of the above
*Someone to casually hate because of his arrogance
*An old holder family connection

Pages: [1] 2