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Messages - Southern Records

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1
Character Creation / Re: Ki'ki [27.05.2577/Red Weyrling]
« on: Today at 02:23:19 PM »

2
Blue Riders / Re: Ysveta [02.04.2572 // 9th Pass] Blue Weyrling
« on: September 15, 2018, 09:37:04 PM »

Image Credit:
Link to line art.
Colored by SirAlahn.
Dragon Details

Name:
Oskith
Pronounced:
[ OSS-kyth ]
(note the 'S' is soft, rather than a 'Z' sound)
Color:
Blue
Date of Birth:
24.06.2591 9th Interval.
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Kalestath
Clutch Father:
Neisoth
Measurements:
Mature Length: 26.8M
Mature Height: 5.9M
Mature Wingspan: 38.2M

General Appearance...

Oskith looks like he got caught in a snow storm. Most of his body is a dark, dark blue, nearly the color of the night sky -- though his underbelly does lighten to a deep cobalt. His wings are an even darker shade at the outward edges, and for most of the membrane, only fading toward a frosty, incredibly pale blue near to the bones. However, his wingsails are also speckled with flecks of that same icy hue, rather like snowflakes scattered against the dark. On the rest of his body, he carries some softly smudged patches of that same ice blue, most prominently on his feet, breast, tailtip, wing bones, and face. He also carries a very faint speckling on his shoulders and the back of his neck.

In terms of build, Oskith is of average length for a Blue. Despite that he's very tall, giving him an almost stretched out appearance with long, spindly legs. Unfortunately, his wingspan does not match his height -- it's instead remarkably short for his size, making sustained flight difficult. He has to beat his wings a lot more than similarly-sized dragons to stay in the air, since they are not proportional to the rest of his body.

Personality...

Mind Voice: Oskith's mind voice is crisp and precise, his words well-enunciated and measured. He manages to do it without sounding stiff or stilted or cold, his inflection still emotive. There's an almost glossy feel to his presence, like unmarred lacquer on an instrument, and Oskith conducts himself at all times as a well-polished gentleman with good manners.

Likes:
Complicated Problems : Oskith loves nothing more than a good puzzle, and he takes a great amount of joy in not only the solution but the process of getting there. He thrives on both hypotheticals and practicals, so long as they're interesting enough to be a challenge.

Causes : Above all, he wants him and Ysveta to be part of something bigger. They don't have to pick a hill to die on, but he wants to contribute, along with her, more than just the standard Wingrider duties. Whether that's teaching, becoming Search riders, or even just helping out with the Creche children, Oskith wants to have a purpose.

Dislikes:
Outliers : Oskith wants things to fit neatly into boxes. It bothers him when something doesn't, and he will dwell on it until he figures out how to classify it -- even if it's just him forcing the thing to fit a mold it doesn't completely match.

Immaturity : There's little he can stand less than someone acting childishly. If they're an actual child, that's different. But if you're an adult and act like a Crecheling? Well, then he won't engage with you until you decide to be a little more mature.

Strengths:

* INTERPERSONAL INTELLIGENCE : Capable of great empathy, Oskith just gets people. Throughout his life, he'll help his rider navigate social interactions without making her feel alienated. After all, the way she thinks is the only thing he'll ever know. He'll just play translator and help her judge the boundaries between honesty and tactfulness. But Oskith will never let Ysveta think she's inferior for processing things differently than other people.

* MULTITASKING : As organized and precise as he is, Oskith would have made a good personal assistant. Rather than manifesting as a lack of focus, he is incredibly focused -- just on a lot of things. He's naturally good at juggling schedules, responsibilities, and to-dos, but also knows the value of not being constantly on the go 24/7. In that, he'll be able to help Ysveta balance her needs with work and be all the better for it.

Weaknesses:

* EXACTING : Much like his rider, this Blue is also a perfectionist. He wants everything to be done just so, and gets annoyed when things don't go according to plan. His standards for other people are very high, and he expects theirs to be too. Oskith will always want to make sure that he and Ysveta are living up to their own ideals.

* SLEEP : Oskith isn't a lazy dragon, per se, but he's not convinced on the issue of staying up late. This may be a bit of a struggle for him at first, as he tries to adapt to Ysveta's night owl tendencies. Eventually, the two of them will have to work out that balance -- because Oskith is never going to be good at staying awake very long after sundown. The later it gets into the night, the more likely he is to just fall asleep wherever he is and be nearly impossible to rouse.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #001354; Text: #c6d9ff

Member Info...

Anything Else:
Ideally, Oskith will be a good ballast for Ysveta while still bolstering her strengths. Anyway, we hope you like him. :love:

Coded by SanctifiedSavage for SWW

3
Adoptables / Re: Weyr Headwoman Lorna [ 01.05.2561 / Weyrfolk ]
« on: September 14, 2018, 04:09:47 PM »
Lorna's Profile --
Code: [Select]
[appheader][img]http://images.askmen.com/photos/milla-jovovich/39618.jpg[/img][/appheader]
[center]Play By:
MILLA JOVOVICH[/center]
[apptitle]Biography[/apptitle]
[appbio][b]First Name:[/b]
Lorna
[b]Nicknames:[/b]
Lo, Headwoman, Boss-Lady
[b]Date of Birth:[/b]
1.5.2561 Pass
[b]Place of Birth:[/b]
Fort Weyr
[b]Weyrmate/Husband/Wife:[/b]
none.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] She's a practical lady who wears clothes that can handle her long hours and varied workload. She's elbow deep in most chores - from deep caves to upper weyrs so things are durable and made to last. She prefers bright colours - they make her easily spotted in a crowd - and designed for work not looks. She often layers as well as accessorizes with her shoulder bag (with her essentials including notation pad).

[b]Response to 9th Pass Catastrophe:[/b] She was busy - she dealt with her feelings her own way. It included a lot of grieving for lost friends and colleagues and the world as she knew it. She threw herself into work, and the pleasant experiences she had time for. She hasn't come to hate their new lifestyle but she has found it hard to replicate some of the things she grew up used to like meals. She is scared that culture will be lost because so many skills, materials, and foods cannot be accessed now. She also has no tolerance for deep seated hatred being fostered by others against the weyr for its inability to avert a planetary disaster. Her easy answer to people holding onto hatred is to ask that they stop dwelling in the past and move on.

[b]Response to dragon color mutations:[/b] Unless they eat more - she doesn't care. Really - although the mutations deeply disturb many of the traditional riders her response rests on whether they can serve a practical role, whether they consume more than their fair share for that contribution, and whether their riders can be trusted to have a level head in the leadership. She isn't keen on someone so young being weyr leader - not because of the age but because of the experience. Too much has become new for many of the holders and weyrfolk - and she believes an older more experienced bronze should have won that flight. It would have reassured people who needed that reassurance. But beggars cannot dictate Flight results and Lorna must contend with the various factions vying for the weyrwoman's attention. She cannot find the time nor energy to care about the new colours unless they pose a significant threat - for which she has not seen evidence yet. [/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b]

*Noise: She loves a good party - with noise and laughter. Silence often strikes her as the absence of life - and she's had quite enough of that.

*Babies: Pernese or dragon - she goes all out around babies. She has great difficuly carrying children to term and so overcompensates by raining affection on the children she has as well as the others in the creche.

*Order: A little chaos is never completely unwanted - but she prefers certain realms in her life to be organized to some degree. Order lends the weyr to success more often than not.

*Food: With foodstuffs limited to what has been brought or found on the island, she is tickled by the range that the kitchen is capable of making with what they have to work with. Food is an experience she enjoys!

[b]Dislikes:[/b]

*Laziness: Perhaps this is headwoman 101 - but she expects people to shoulder their fair share of the work.

*Wastefulness: Bad things happen to weyrfolk that waste and she finds out. There's plenty to go around with everyone get's their portions. If anyone has a problem with the rationing they can take it up with her.

*Bullies: The only thing pernese should be bullying are Hunters and stains out of laundry. BUllying of dragon or person needs to be set right.

[b]Strengths:[/b]

* Thick Skin: She isn't loved by everyone all the time, and can handle the nasty remarks muttered about her from both weyr, craft, and holder folk.

* Methodical Mind: It is her best physical attribute - and is constantly at work besides during very intimate moments. She is a strong intellectual despite the times and her learning.

* Sociable: She is no shut-in. She will opt for some leisurely time in lieu of sleep even on her longest days. She doesn't sleep much anyways!

* Energetic: She has the drive to keep long 18 hour days no matter the task. She's young - why shouldn't she work hard?

* Authoritative: Although she wasn't born or Impressed to a position of authority now that she has been elected to the task she can handle it quite well. She pushes no limits that aren't flexible.

[b]Weaknesses:[/b]

* High Expectations: She holds herself to high standards and does the same for others. This doesn't always work out in her favour - and she finds herself disappointed when she has faith in someone who doesn't hold muster.

* Workaholic: She is almost always working - and has been known to 'look into a matter' while on social engagements. Considering herself in theory like the weyr's homemaker - her tasks are never done.

* Substitutes greater weyr family for intimate commitment: In her mind she holds a great many people in her esteem as friends and family. But this can discourage her from long term intimate relations. She uses her network as an excuse that she doesn't 'need' to go home to a weyrmate at the end of the day although the thought is nice.

* Fear of Failure: So much hinges on the weyr having a capable leadership team. She doesn't want to be the weakest link. It would mean the end of their entire species.

* Frustration with Limitations: She can't pour wine from an empty skin - and the limited resources upset her. She works very closely to Craft and Hold to encourage and empower more production of these resources. She can only do so much while maintaining people's dignity - and without a proper Hold to house the skilled crafters.

[b]Describe Yourself:[/b]

* [b]CAPABLE[/b]: [i]-----[/i] She knows how to do a lot of things. Change babies, first aid, hauling water, mucking out stalls. She feels its her responsibility to be able to do anything she might have to ask someone else to do. It gives her a feeling of accountability between herself and the swathes of people she must employ and protect.

* [b]FEARLESS[/b]: [i]-----[/i]She is like a mother bear protecting her cubs when one of her own is hurt. She'll be right by their side in the Infirmary and will have to be pried from their sides. She doesn't like seeing anyone hurt and will do what she can to help.

* [b]FIRM[/b]: [i]-----[/i] She can compromise, but when she feels she is in the right she will firmly hold her ground. She'll let her disagreement be on the record - even with the weyrwoman. Her reasonable nature makes these moments few but pointed.

* [b]HAPPY[/b]: [i]-----[/i]Although the tragedies of their world weigh on her and everyone else - she considers herself happy. She wants to focus on building the world back up and raising her children. She'll take whatever happy moments she can get her hands on.

* [b]HONEST[/b]: [i]-----[/i]Its not easy - but she doesn't lie. The odd ommission of information will happen and is part and parcel of how she manages to work with so many personalities - but if bad news needs to be shared she won't sugar coat it. This applies to pernese of all ages.

[b]The Magic Touch:[/b] The children in the creche are near and dear to her heart and she considers them her extended family. She's had problems carrying children to term and the creche has helped her deal with her losses.[/apprefl]

[apptitle]Family...[/apptitle]
[apprefl]
[b]Mother:[/b] Tianilla, Drudge, 2545 (46).
[b]Father:[/b] Thurgi, Drudge, 2540 (51). 

[b]Children:[/b]

Daughter - Dawna - 5y 2584 (7)
Son - Gillis - 18m 2587 (4)


[b]Siblings:[/b]

Thurgi, 56 Turns (09.10.2535), Drudge
Surgis, 33 Turns (06.01.2558), Journeyman Smith, Southern Winds Weyr
Olysusi, 27 Turns (05.03.2564), Drudge, Southern Winds Weyr

[b]Nieces & Nephews:[/b]

Surgis, 33 Turns (06.01.2558), Journeyman Smith, Southern Winds Weyr
--Fysli, 32 Turns (07.09.2559), Crèche Attendant, Southern Winds Weyr
   ---Syligus, 6 Turns (04.07.2585), Weyrbrat, Southern Winds Weyr
   ---Ligui, 4 Turns (10.10.2587), Weyrbrat, Southern Winds Weyr
   ---Girsyl, 2 Turns (30.08.2589) Weyrbrat, Southern Winds Weyr

Olysusi, 27 Turns (05.03.2564), Drudge, Southern Winds Weyr
--Dalryn, 29 Turns (26.02.2562), Drudge, Southern Winds Weyr
   ---Rynsi, 4 Turns (05.10.2587), Weyrbrat, Southern Winds Weyr
   ---Dalysus, 2 Turns (05.07.2589), Infant, a Southern Winds Weyr

Thurgi Jr., 16 Turns (30.09.2575), Drudge, Southern Winds Weyr

[/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]

* [i]2561, 0[/i] She was born during a violent thunderstorm hovering over High Reaches, but it couldn't match her for the volume of her birthing cries. It did however portent that she would grow up to be a strong woman - something her mother is said to have remarked on when she was placed in her arms after 18 hours of labour.

* [i]2564, 3[/i] The birth of her sibling Olysusi - whom she immediately disliked upon sight and forever remembered as being a poignant disappointment to her. She thought she was going to get a baby sister instead.

* [i]2568, 7[/i] Evacuation from High Reaches due to resources shortages impacts her as a young child as she remembers it clearly. Her large family is moved to Fort Weyr where they are forced to live in even closer quarters and with reduced status. This may not seem like a big deal to those outside of the drudge culture - but there is significant hierarchical differences created by the refugee incursion into Fort Weyr. Children are cruel despite the harsh losses of pernese life caused by the Pass. She remembers being bullied, and has grown to be very intolerant of the same in the current Southern Weyr creche because of those experiences.

* [i]2575, 14[/i] She meets and falls in love with a smith apprentice, to whom she gives her virginity at a very young age. She from that point on has the opportunity to her parents' horror of bedding a rider or two, and begins working closer with weyrfolk.

* [i]2576, 14[/i] Several years of blood sweat and tears working for anyone and doing any thing that could further her future with the weyr. She abandons the prospects of meeting a weyrmate in favour of a flexible but active social life with those her own age. Valuing the potential legacy she could leave the future generation she begins with a lengthy career in the creche - caring for others' children. She suffers two miscarriages during this time, both children conceived by casual partners, and begins to believe that motherhood will not bless her. She focuses on the care of the future of Pern as tragedy brings other weyrs and holds into Fort.

* [i]2581, 20[/i] With a third miscarriage, Lorna nearly suffers a break down of emotion. She is afraid that her hopes of becoming a mother won't happen but gets support from her family and friends.

* [i]2584, 22[/i] Birth of her daughter Dawna - a glorious event. For whatever reason the fates decide that she will conceive and carry a child to term. She is very careful with what she chooses to do during pregnancy and finds that she does not suffer any bouts of bleeding. The moment her baby girl was placed in her arms she felt as close a feeling as she imagined Impressing to be like. The little girls 'baby' eyes were blue - and she knew in that moment that motherhood was for her. Every hard moment had been worth it. She also receives a fire lizard egg as a celebratory gift and impresses a brown flit to whom she gives the name Bahm. He makes motherhood interesting - and she finds his tendency to go off on his own very helpful while making the adjustment from mother back to working drudge.

* [i]2587, 25[/i] Birth of her son Gillis & the move to Southern Winds Weyr are tremulous times for her. With the future of Pern in question she is called upon to aid the current headwoman during preparations to evacuate. Recently made a mother a second time - and literally working with her son swaddled against her in a convienant sling she slaves through the organization and inventory of what can be immediately transported to the new settlement. Using the steel born to her, she rallies teams of people with complimentary skills (a knack she carries with her to this day) and using them to best effect. She feels scared about the move but understands the why. She high hopes that everything will be alright, and worries about her daughter and son. Upon hearing about rumors of something called hunters, she is terrified of the jungle. And then of learning about the beach snakes, she's wondering if the paradise is more like a type of hell for them. She's not yet sure what to make of the Sharpfish yet.

* [i]2588, 26[/i] Is newly appointed as Headwoman with the retirement of the previous to take over the management of Southern Winds Weyr and responsible for executing the weyrwoman's wishes. She takes the role very seriously as Halirina is a taskmaster she is eager to prove herself to. Early in this year she also accidentally impresses a blue flit whose egg was left in her care while its intended handler was ill. She names him Zuuli.

-----

RP Sample goes here.[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
Original Profile by [uid]piedara[/uid]; edits by [uid]Dragon[/uid]
[b]Other Characters:[/b]
---
[b]Inactivity Preference:[/b]
Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
---[/appbio]
[appcred]

Bahm's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Alahn_Characters/piebrown.png[/img][/appheader]
[center][b]Image Credit:[/b]
Alahn Coloured
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Lineart credit.[/url]
[/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Bahm
[b]Pronounced:[/b]
BAM!
[b]Color:[/b]
Brown
[b]Date of Birth:[/b]
07.06.2584 9th Interval.
[b]Place of Birth:[/b]
Fort Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Bahm is a chunky brown flit with a quiet giant disposition. He has an almost suede quality of colouring where two very similar tones of brown meet. [/apprefl]
[apptitle]Personality...[/apptitle] Bahm rarely protests, whines, or questions anything. He's a serious bloke who recognizes his handler's importance and is happy to help her. Even if being quiet and well behaved in the weyr grounds is all he does. He keeps him rambuctiousness for out in the jungle where he often goes to hunt and play

[apprefl][b]Mind Voice:[/b] Bored. He's got a very aloof and disinterested mindvoice that warms for his handler but comments very annoyedly about others.

[b]Likes:[/b] Exploring in the jungle: He dislikes confined spaces and enjoys learning about the jungles' vast and interesting things. He hunts while he's out and about and suns as well.
Alone time with his handler: Lorna is so rarely alone, so he enjoys monopolizing her time even if it bugs Zuuli when she's at relative stasis.

Meeting new people: Bahm is a people watcher and its pretty typical for Lorna to hear his judgements of them as he experiences them for the first time.

[b]Dislikes:[/b]
Being in one place for too long: He gets bored with the same place all the time and goes exploring to avoid this feeling.
Scoldy people who aren't his handler: He won't tolerate being reprimanded by anyone but the Golds and his handler. That deference extends mildly to the goldriders - but he doesn't particularly like them either. Their dragons would eat him if he protested and that's the only reason he tolerates their edicts.
His blue brother from another mother pushing his buttons too much: Zuuli can be irritating for the sake of bugging him. He doesn't like it much - but luckily his Lorna will normally prevent Zuuli from being too much of an irritation.

[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
Nothing I can think of.[/appbio]
[appcred]

Zuuli's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Alahn_Characters/pieblue.png[/img][/appheader]
[center][b]Image Credit:[/b]
Alahn Coloured
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Lineart credit.[/url]
[/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Zuuli
[b]Pronounced:[/b]
Zoo-Lee
[b]Color:[/b]
Blue
[b]Date of Birth:[/b]
01.01.2589 9th Interval.
[b]Place of Birth:[/b]
Southern Winds Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Zuuli is small for his hide colour - at a length comparable to Lorna's forearm and not very much meat on him. He is healthy and has a dark blue coat that's almost black in appearance. The sheen shows the care he takes to get fed as often as possible with the best that can be offered to him. [/apprefl]
[apptitle]Personality...[/apptitle]

Zuuli is a mellow sort. The younger of the two flits that call to Lorna. He's her youngest 'child' as it were and has a youthful energetic way about him. He is however obedient and well behaved as his handler wouldn't settle for less. He doesn't chase greens on a regular basis - and prefers to be with Lorna at all times. He loves his big brother - who luckily seems to like him too!

[apprefl][b]Mind Voice:[/b] Zuuli is a brat to other fire lizards but Affectionate to his handler. He has a whiny little shrill way of imaging and sending her feelings. Liks her youngest child.

[b]Likes:[/b]

Food: Zuuli is the greedy guts of Lorna's two flits. He can never eat too much - and will always at least nibble at food offered even if he's full. This normally results with him draping his sleeping body around her neck like he's a necktie.

Things to do: He detests being bored and luckily for him his handler is rarely boring! He finds all the silly little things she needs to attend to fascinating - and pays a little attention to everything.

Attention: He's far from aloof - preferring his own handler's touch but allowing those he is familiar with to handle him as well. He also likes to bugle when Lorna enters a room to remind people that she is important too.

[b]Dislikes:[/b]

Interrupted naps: He really doesn't like it when Lorna removes him from her neck when he's sleeping. Sleep is sacred - leave him to it!

Bossy fire lizards he doesn't know: He expects golds to be bossy but he has no interest in bossy any-other-colour. He should be respected as his handler is respected and he doesn't tolerate sass! Ofc, he won't pick a fight with bigger lizards either but he protests bad treatment.

Cold anything: Need he say more? He loves the jungle climate, hot sunny places, and his handlers' heat.  When winter comes he's going to be a clingy annoyance to her - but cold just isn't his scene.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
Nothing I can think of.[/appbio]
[appcred]

4
Adoptables / Re: Weyr Headwoman Lorna [ 01.05.2561 / Weyrfolk ]
« on: September 14, 2018, 04:08:09 PM »

Image Credit:
Alahn Coloured
Lineart credit.
Flit Details

Name:
Zuuli
Pronounced:
Zoo-Lee
Color:
Blue
Date of Birth:
01.01.2589 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Zuuli is small for his hide colour - at a length comparable to Lorna's forearm and not very much meat on him. He is healthy and has a dark blue coat that's almost black in appearance. The sheen shows the care he takes to get fed as often as possible with the best that can be offered to him.

Personality...


Zuuli is a mellow sort. The younger of the two flits that call to Lorna. He's her youngest 'child' as it were and has a youthful energetic way about him. He is however obedient and well behaved as his handler wouldn't settle for less. He doesn't chase greens on a regular basis - and prefers to be with Lorna at all times. He loves his big brother - who luckily seems to like him too!

Mind Voice: Zuuli is a brat to other fire lizards but Affectionate to his handler. He has a whiny little shrill way of imaging and sending her feelings. Liks her youngest child.

Likes:

Food: Zuuli is the greedy guts of Lorna's two flits. He can never eat too much - and will always at least nibble at food offered even if he's full. This normally results with him draping his sleeping body around her neck like he's a necktie.

Things to do: He detests being bored and luckily for him his handler is rarely boring! He finds all the silly little things she needs to attend to fascinating - and pays a little attention to everything.

Attention: He's far from aloof - preferring his own handler's touch but allowing those he is familiar with to handle him as well. He also likes to bugle when Lorna enters a room to remind people that she is important too.

Dislikes:

Interrupted naps: He really doesn't like it when Lorna removes him from her neck when he's sleeping. Sleep is sacred - leave him to it!

Bossy fire lizards he doesn't know: He expects golds to be bossy but he has no interest in bossy any-other-colour. He should be respected as his handler is respected and he doesn't tolerate sass! Ofc, he won't pick a fight with bigger lizards either but he protests bad treatment.

Cold anything: Need he say more? He loves the jungle climate, hot sunny places, and his handlers' heat.  When winter comes he's going to be a clingy annoyance to her - but cold just isn't his scene.


Member Info...

Anything Else:
Nothing I can think of.

Coded by SanctifiedSavage for SWW


5
Adoptables / Re: Weyr Headwoman Lorna [ 01.05.2561 / Weyrfolk ]
« on: September 14, 2018, 04:07:28 PM »

Image Credit:
Alahn Coloured
Lineart credit.
Flit Details

Name:
Bahm
Pronounced:
BAM!
Color:
Brown
Date of Birth:
07.06.2584 9th Interval.
Place of Birth:
Fort Weyr

General Appearance...

Bahm is a chunky brown flit with a quiet giant disposition. He has an almost suede quality of colouring where two very similar tones of brown meet.

Personality...
Bahm rarely protests, whines, or questions anything. He's a serious bloke who recognizes his handler's importance and is happy to help her. Even if being quiet and well behaved in the weyr grounds is all he does. He keeps him rambuctiousness for out in the jungle where he often goes to hunt and play

Mind Voice: Bored. He's got a very aloof and disinterested mindvoice that warms for his handler but comments very annoyedly about others.

Likes: Exploring in the jungle: He dislikes confined spaces and enjoys learning about the jungles' vast and interesting things. He hunts while he's out and about and suns as well.
Alone time with his handler: Lorna is so rarely alone, so he enjoys monopolizing her time even if it bugs Zuuli when she's at relative stasis.

Meeting new people: Bahm is a people watcher and its pretty typical for Lorna to hear his judgements of them as he experiences them for the first time.

Dislikes:
Being in one place for too long: He gets bored with the same place all the time and goes exploring to avoid this feeling.
Scoldy people who aren't his handler: He won't tolerate being reprimanded by anyone but the Golds and his handler. That deference extends mildly to the goldriders - but he doesn't particularly like them either. Their dragons would eat him if he protested and that's the only reason he tolerates their edicts.
His blue brother from another mother pushing his buttons too much: Zuuli can be irritating for the sake of bugging him. He doesn't like it much - but luckily his Lorna will normally prevent Zuuli from being too much of an irritation.



Member Info...

Anything Else:
Nothing I can think of.

Coded by SanctifiedSavage for SWW


6
Adoptables / OOC Weyr Headwoman Lorna [ 01.05.2561 / Weyrfolk ]
« on: September 14, 2018, 04:06:47 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same. Please read more here about the activity requirements for this character.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
MILLA JOVOVICH
Biography

First Name:
Lorna
Nicknames:
Lo, Headwoman, Boss-Lady
Date of Birth:
1.5.2561 Pass
Place of Birth:
Fort Weyr
Weyrmate/Husband/Wife:
none.

Your Reflection...

Appearance: She's a practical lady who wears clothes that can handle her long hours and varied workload. She's elbow deep in most chores - from deep caves to upper weyrs so things are durable and made to last. She prefers bright colours - they make her easily spotted in a crowd - and designed for work not looks. She often layers as well as accessorizes with her shoulder bag (with her essentials including notation pad).

Response to 9th Pass Catastrophe: She was busy - she dealt with her feelings her own way. It included a lot of grieving for lost friends and colleagues and the world as she knew it. She threw herself into work, and the pleasant experiences she had time for. She hasn't come to hate their new lifestyle but she has found it hard to replicate some of the things she grew up used to like meals. She is scared that culture will be lost because so many skills, materials, and foods cannot be accessed now. She also has no tolerance for deep seated hatred being fostered by others against the weyr for its inability to avert a planetary disaster. Her easy answer to people holding onto hatred is to ask that they stop dwelling in the past and move on.

Response to dragon color mutations: Unless they eat more - she doesn't care. Really - although the mutations deeply disturb many of the traditional riders her response rests on whether they can serve a practical role, whether they consume more than their fair share for that contribution, and whether their riders can be trusted to have a level head in the leadership. She isn't keen on someone so young being weyr leader - not because of the age but because of the experience. Too much has become new for many of the holders and weyrfolk - and she believes an older more experienced bronze should have won that flight. It would have reassured people who needed that reassurance. But beggars cannot dictate Flight results and Lorna must contend with the various factions vying for the weyrwoman's attention. She cannot find the time nor energy to care about the new colours unless they pose a significant threat - for which she has not seen evidence yet.

Who are you...

Likes:

*Noise: She loves a good party - with noise and laughter. Silence often strikes her as the absence of life - and she's had quite enough of that.

*Babies: Pernese or dragon - she goes all out around babies. She has great difficuly carrying children to term and so overcompensates by raining affection on the children she has as well as the others in the creche.

*Order: A little chaos is never completely unwanted - but she prefers certain realms in her life to be organized to some degree. Order lends the weyr to success more often than not.

*Food: With foodstuffs limited to what has been brought or found on the island, she is tickled by the range that the kitchen is capable of making with what they have to work with. Food is an experience she enjoys!

Dislikes:

*Laziness: Perhaps this is headwoman 101 - but she expects people to shoulder their fair share of the work.

*Wastefulness: Bad things happen to weyrfolk that waste and she finds out. There's plenty to go around with everyone get's their portions. If anyone has a problem with the rationing they can take it up with her.

*Bullies: The only thing pernese should be bullying are Hunters and stains out of laundry. BUllying of dragon or person needs to be set right.

Strengths:

* Thick Skin: She isn't loved by everyone all the time, and can handle the nasty remarks muttered about her from both weyr, craft, and holder folk.

* Methodical Mind: It is her best physical attribute - and is constantly at work besides during very intimate moments. She is a strong intellectual despite the times and her learning.

* Sociable: She is no shut-in. She will opt for some leisurely time in lieu of sleep even on her longest days. She doesn't sleep much anyways!

* Energetic: She has the drive to keep long 18 hour days no matter the task. She's young - why shouldn't she work hard?

* Authoritative: Although she wasn't born or Impressed to a position of authority now that she has been elected to the task she can handle it quite well. She pushes no limits that aren't flexible.

Weaknesses:

* High Expectations: She holds herself to high standards and does the same for others. This doesn't always work out in her favour - and she finds herself disappointed when she has faith in someone who doesn't hold muster.

* Workaholic: She is almost always working - and has been known to 'look into a matter' while on social engagements. Considering herself in theory like the weyr's homemaker - her tasks are never done.

* Substitutes greater weyr family for intimate commitment: In her mind she holds a great many people in her esteem as friends and family. But this can discourage her from long term intimate relations. She uses her network as an excuse that she doesn't 'need' to go home to a weyrmate at the end of the day although the thought is nice.

* Fear of Failure: So much hinges on the weyr having a capable leadership team. She doesn't want to be the weakest link. It would mean the end of their entire species.

* Frustration with Limitations: She can't pour wine from an empty skin - and the limited resources upset her. She works very closely to Craft and Hold to encourage and empower more production of these resources. She can only do so much while maintaining people's dignity - and without a proper Hold to house the skilled crafters.

Describe Yourself:

* CAPABLE: ----- She knows how to do a lot of things. Change babies, first aid, hauling water, mucking out stalls. She feels its her responsibility to be able to do anything she might have to ask someone else to do. It gives her a feeling of accountability between herself and the swathes of people she must employ and protect.

* FEARLESS: -----She is like a mother bear protecting her cubs when one of her own is hurt. She'll be right by their side in the Infirmary and will have to be pried from their sides. She doesn't like seeing anyone hurt and will do what she can to help.

* FIRM: ----- She can compromise, but when she feels she is in the right she will firmly hold her ground. She'll let her disagreement be on the record - even with the weyrwoman. Her reasonable nature makes these moments few but pointed.

* HAPPY: -----Although the tragedies of their world weigh on her and everyone else - she considers herself happy. She wants to focus on building the world back up and raising her children. She'll take whatever happy moments she can get her hands on.

* HONEST: -----Its not easy - but she doesn't lie. The odd ommission of information will happen and is part and parcel of how she manages to work with so many personalities - but if bad news needs to be shared she won't sugar coat it. This applies to pernese of all ages.

The Magic Touch: The children in the creche are near and dear to her heart and she considers them her extended family. She's had problems carrying children to term and the creche has helped her deal with her losses.


Family...


Mother: Tianilla, Drudge, 2545 (46).
Father: Thurgi, Drudge, 2540 (51). 

Children:

Daughter - Dawna - 5y 2584 (7)
Son - Gillis - 18m 2587 (4)


Siblings:

Thurgi, 56 Turns (09.10.2535), Drudge
Surgis, 33 Turns (06.01.2558), Journeyman Smith, Southern Winds Weyr
Olysusi, 27 Turns (05.03.2564), Drudge, Southern Winds Weyr

Nieces & Nephews:

Surgis, 33 Turns (06.01.2558), Journeyman Smith, Southern Winds Weyr
--Fysli, 32 Turns (07.09.2559), Crèche Attendant, Southern Winds Weyr
   ---Syligus, 6 Turns (04.07.2585), Weyrbrat, Southern Winds Weyr
   ---Ligui, 4 Turns (10.10.2587), Weyrbrat, Southern Winds Weyr
   ---Girsyl, 2 Turns (30.08.2589) Weyrbrat, Southern Winds Weyr

Olysusi, 27 Turns (05.03.2564), Drudge, Southern Winds Weyr
--Dalryn, 29 Turns (26.02.2562), Drudge, Southern Winds Weyr
   ---Rynsi, 4 Turns (05.10.2587), Weyrbrat, Southern Winds Weyr
   ---Dalysus, 2 Turns (05.07.2589), Infant, a Southern Winds Weyr

Thurgi Jr., 16 Turns (30.09.2575), Drudge, Southern Winds Weyr


Tell us a story...



* 2561, 0 She was born during a violent thunderstorm hovering over High Reaches, but it couldn't match her for the volume of her birthing cries. It did however portent that she would grow up to be a strong woman - something her mother is said to have remarked on when she was placed in her arms after 18 hours of labour.

* 2564, 3 The birth of her sibling Olysusi - whom she immediately disliked upon sight and forever remembered as being a poignant disappointment to her. She thought she was going to get a baby sister instead.

* 2568, 7 Evacuation from High Reaches due to resources shortages impacts her as a young child as she remembers it clearly. Her large family is moved to Fort Weyr where they are forced to live in even closer quarters and with reduced status. This may not seem like a big deal to those outside of the drudge culture - but there is significant hierarchical differences created by the refugee incursion into Fort Weyr. Children are cruel despite the harsh losses of pernese life caused by the Pass. She remembers being bullied, and has grown to be very intolerant of the same in the current Southern Weyr creche because of those experiences.

* 2575, 14 She meets and falls in love with a smith apprentice, to whom she gives her virginity at a very young age. She from that point on has the opportunity to her parents' horror of bedding a rider or two, and begins working closer with weyrfolk.

* 2576, 14 Several years of blood sweat and tears working for anyone and doing any thing that could further her future with the weyr. She abandons the prospects of meeting a weyrmate in favour of a flexible but active social life with those her own age. Valuing the potential legacy she could leave the future generation she begins with a lengthy career in the creche - caring for others' children. She suffers two miscarriages during this time, both children conceived by casual partners, and begins to believe that motherhood will not bless her. She focuses on the care of the future of Pern as tragedy brings other weyrs and holds into Fort.

* 2581, 20 With a third miscarriage, Lorna nearly suffers a break down of emotion. She is afraid that her hopes of becoming a mother won't happen but gets support from her family and friends.

* 2584, 22 Birth of her daughter Dawna - a glorious event. For whatever reason the fates decide that she will conceive and carry a child to term. She is very careful with what she chooses to do during pregnancy and finds that she does not suffer any bouts of bleeding. The moment her baby girl was placed in her arms she felt as close a feeling as she imagined Impressing to be like. The little girls 'baby' eyes were blue - and she knew in that moment that motherhood was for her. Every hard moment had been worth it. She also receives a fire lizard egg as a celebratory gift and impresses a brown flit to whom she gives the name Bahm. He makes motherhood interesting - and she finds his tendency to go off on his own very helpful while making the adjustment from mother back to working drudge.

* 2587, 25 Birth of her son Gillis & the move to Southern Winds Weyr are tremulous times for her. With the future of Pern in question she is called upon to aid the current headwoman during preparations to evacuate. Recently made a mother a second time - and literally working with her son swaddled against her in a convienant sling she slaves through the organization and inventory of what can be immediately transported to the new settlement. Using the steel born to her, she rallies teams of people with complimentary skills (a knack she carries with her to this day) and using them to best effect. She feels scared about the move but understands the why. She high hopes that everything will be alright, and worries about her daughter and son. Upon hearing about rumors of something called hunters, she is terrified of the jungle. And then of learning about the beach snakes, she's wondering if the paradise is more like a type of hell for them. She's not yet sure what to make of the Sharpfish yet.

* 2588, 26 Is newly appointed as Headwoman with the retirement of the previous to take over the management of Southern Winds Weyr and responsible for executing the weyrwoman's wishes. She takes the role very seriously as Halirina is a taskmaster she is eager to prove herself to. Early in this year she also accidentally impresses a blue flit whose egg was left in her care while its intended handler was ill. She names him Zuuli.

-----

RP Sample goes here.

Member Info...

Created By:
Original Profile by piedara; edits by Dragon
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


7
Adoptables / Re: Saidra [ 11.06.2575 / Red Weyrling ]
« on: September 14, 2018, 04:00:02 PM »
Saidra's Profile --
Code: [Select]
[appheader][img]http://i.imgur.com/1gDbsnZ.png[/img][/appheader]
[center]Play By:
KEIRA KNIGHTLEY[/center]
[apptitle]Biography[/apptitle]
[appbio][b]Name:[/b]
Saidra
[b]Honorific:[/b]
None
[b]Pronounced:[/b]
SAY - drah
[b]Nicknames:[/b]
Saidie [SAY - dee] or Sai [SAY] - extremely close friends and family only
[b]Date of Birth:[/b]
11.06.2575 9th Pass
[b]Place of Birth:[/b]
Fort Hold
[b]Dragon Color:[/b]
Red
[b]Impression Age:[/b]
2590/15
[b]Wing Rank:[/b]
Weyrling - Junglerider aspirant
[b]Weyrmate:[/b]
None currently.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b]
Short, at 5’3, and thin, Saidra is mostly hard muscle and calluses. Often dirt-speckled and tanned from outdoorsyness, she has the air of a ragamuffin. Cleanliness is not something she keeps well, although in the past few Turns her hygiene has improved.

Her long, dirty blonde hair tangles easily, messy and generally poorly kept. Whilst it has the potential to shimmer and shine like spun gold, Saidra does not care for it. She’ll tie it up to keep it out of the way, in plaits or buns or runner tails, but she dislikes fussing over it. Something simple and quick suits her needs just fine.
 
Bruises are a regular thing, although she is somewhat inured to the pain they cause when she pokes them. Of scars, she has several- the biggest is a long, thick, poorly healed one trailing from below her right knee to just above the ankle, the result of a vicious wherry attack.

[b]Response to 9th Pass Catastrophe:[/b]
People eked out a living the only way they knew how- fighting for every inch of life. Being on the outskirts of the Hold was for the best in Saidra’s opinion. It was hard. Survival was a daily battle. But she didn't know a life without struggle and strife, and Saidra doesn't think she's worse off for it.

[b]Response to dragon color mutations:[/b]
There are more important things to worry about. Saidra doesn't know much about weyr politics or traditions beyond what she has been taught during candidacy. Who cares what colour their hide is as long as they’re healthy, right?[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b]
Nature: Unsurprisingly, Saidie loves nature. Staring at her surroundings- not to study them, but to appreciate them- is one of her biggest pleasures. There’s just something peaceful about trees and sky and dirt beneath your feet. True, some things come out of jungle to try and kill you, but when they’re not there it’s pretty good.
 
Whers: Shadowed by their draconic brethren, Saidra has always felt that whers were vastly undervalued and underappreciated. Terarsk is her favourite wher, but she has yet to encounter one that she doesn’t like.
 
Physical exercise: It’s not just because it helps her keep fit, but there is something soothing about letting your body do the work and your mind switch off for a while. Physical exercise and manual labour enables her to be entirely in the moment. The rush of endorphins is just an added bonus.

[b]Dislikes:[/b]
Nudity: she doesn’t have an issue with her body, or other bodies- not in theory… it’s just… there are clothes for a reason. Wear them. Being naked isn’t so bad when you’re alone, but Saidra becomes quite shy when it comes to bathing. The rare occasion of sex is usually okay too, because she tends to be distracted with other things.
 
Writing: Saidra is somewhat illiterate, and struggles to both read and write. Reading is a lot more fun, however, because it doesn’t involve sitting still with a small tool in her hand trying to make sense of squiggly shapes on a tablet. If everybody could just write in pictures, that would be lovely.
 
New shoes: They are uncomfortable to wear, leaving her feet feeling tight and bound. More often than not she’ll wear holey, half-broken shoes; or if she really has to wear new shoes, then she’ll take them off as much as she can.

[b]Strengths:[/b]

* ATHLETIC : Physically fit and strong, Saidra does not shy away from hard manual labour despite her waifish appearance. She has incredible endurance and a strong immune system, capable of fighting and fleeing as the situation sees fit.

* ATTENTIVE : With sharpened senses, Saidie is not often caught by surprise. Consequently, she is very good at both reading her surroundings [i]and[/i] picking up other people’s social cues- even if she can't decipher their subtleties.

* ASSIDUOUS : She applies herself fully, body and mind, to the task at hand. Saidra is unwavering in her approach to work and can always be counted on to finish a task.

* HUMBLE : She rarely, if ever, speaks of herself or her own accomplishments, much preferring to listen to others’ stories. She does not think herself as interesting or as worthy as others, although it is not due to a lack of self-esteem.

* AFFECTIONATE : Although Saidie struggles with emotional understanding, she is very good at showing that she likes someone. She is an enthusiastic hugger, frequently touching friend’s shoulders and backs, and has no hesitation in wiping away a stranger’s tears. Though wary and guarded around people she does not know well, those she meets on a more regular basis are more likely victims of her lack of boundaries.

[b]Weaknesses:[/b]

* POOR COMMUNICATION : Saidra does not express herself very well. She has little understanding of how to communicate with people, other than her father. A lot of her speaking is done through body language, though she does her best to talk despite her lacking vocabulary and shyness.

* EASILY OVERSTIMULATED : Noise and pressing, physical sensations overwhelm her to the point of quiet anxiety. She needs a lot of space to and distance to understand what's happening around her better, withdrawing when things get too much for her to handle. She finds classroom learning extremely difficult.

* RUTHLESS : If something grisly needs to be done, Saidra will do it. Blood and death do not scare her whatsoever, and she is not above taking what she needs, even if it belongs to somebody who may or may not be alive. The ends justify the means.

* NAIVE : People’s whims and politics confuse and scare her. She is too trusting of the literal sense of words, and unable to see past masks or facades whatsoever. She is unfortunately rather slow on the humour side as well, although slapstick comedy will always elicit a laugh.

* PESSIMISTIC : Although not outspoken by nature, Saidra doesn't think good things happen very often. She holds onto a general sense of dread that every day will be damned difficult, although there is some good to come of certain aspects of life.
 
[b]Describe Yourself:[/b]

* [b]SOCIALLY INEPT[/b]: [i]-----[/i] Awkward doesn't begin to cut it. Saidra has an awful stutter, fidgets uncomfortably when engaged in conversation, and struggles understanding other people’s emotional and mental needs. Everything ought to have a practical purpose and value in her opinion. People should wear signs telling her what they can do for her, so that they can set up an exchange of communication-goods-and-services. She knows she should just calm down and relax around other people, but a combination of inexperience and anxiety make it difficult for her not panic pretty much all the time.

* [b]WISTFUL[/b]: [i]-----[/i] There are so many things Saidra wants out of life: friendship, love, purpose, a home with safety and warmth. She doesn't know how to get those things yet, but everyday she spends studying her peers is another day of information for her to process. She may even timidly ask questions of those who seem to have it all, that look of pure, unadulterated want in her eyes.

* [b]LONELY[/b]: [i]-----[/i] Through a combination of factors including her awkwardness and her living circumstances, Saidra is a very lonely girl. She does enjoy company, but the lack of socialisation has made it difficult for her to keep friends.

* [b]BRIGHT[/b]: [i]-----[/i] Though not necessarily book-smart, Saidie picks up new skills fairly quickly, and has a thirst for learning (at her own pace) that her father never see,ed able to quench.

* [b]SINCERE[/b]: [i]-----[/i] A more genuine and softly-spoken person may be hard to find. Saidie means well, and wishes only the best for those she encounters. She would not dare to lie, nor does she conceal her feelings well at all.

[b]The Magic Touch:[/b] Saidra has difficulty understanding others, and consequently struggles a little bit in understanding herself. Romance is a wholly foreign concept to her- although she loves her father more than anyone in the world.[/apprefl]
[apptitle]Family...[/apptitle]
[apprefl][b]Mother:[/b] Magara - 09.09.2555 - 11.06.2575 - Laundress
[b]Father:[/b] Terarn - 20.08.2546 - Wherhandler to Brown Terarsk (Impressed 2562)

[b]Siblings:[/b] None

[b]Children:[/b] None [/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]
* [i]2575, 0[/i]
Saidra’s birth was... tumultuous, to say the least. Magara was a beautiful woman who had fallen on hard times financially, and was struggling to survive. Terarn was a gambling man, but a wherhandler too, which afforded him some power and influence in Fort Hold’s more colourful underbelly. Saidra never found out if his attachment to Magara was due to him loving her, or out of some twisted financial debt owed to him. Whatever the case, he certainly never took a shine to another woman in that way, before or since.
 
Due to sickness leading into the final months of her pregnancy, Magara died in childbirth. Terarn strong armed another woman into raising his daughter for the first few months of her life, but once Saidra was a Turn old, he made the decision to live on the furthest edges of the Hold, refusing to allow his daughter to fall victim to Hold life’s cruelties in the same way Magara had. With Terarsk by his side, he had a guard and possessed the ability to work. His interactions- and consequently hers- were the rare sweeps, and the few whom Terarn trusted implicitly.

* [i]2580, 5[/i]
Life on the outskirts of the Hold wasn’t so bad. Saidra learnt how to hunt and trap the rare animal that ventured close to the hold, how to fish, how to cook, how to mend things and make things. She had her father and Terarsk for company, both of whom she adored, and the stories he told her- of riders, of crafters and holders at the peak of the glory days- gave her hope that life wouldn’t always be so lonely and isolated. Every so often Terarn would bring her into the Hold proper, never allowing her out of his sight as he tended to business. She watched the other children from afar, terrified of the games they played and the words they spoke.
 
But she and her father had their small home, and Terarsk was a keen guardian at night, and a sweet and loving companion. She learnt early on that the despair of the Holders’, and really all Pernese, was due to the erratic Fall. She couldn’t help her fascination as she watched the grey streaks in the sky from within her rocky home. Life was difficult- food was severely rationed, and she didn’t have much interaction beyond her small family.

* [i]2582, 7[/i]
The growing girl was fortunate enough, one day, to come across a firelizard clutch that was half-hatched. She was returning from a semi-successful fishing trip, and fed some of it to a curious little bronze who turned his gaze her way. Chouki, he was named, for the sounds of the forest. He grew incredibly attached to her very quickly, and their strong bond has persevered through the Turns.

* [i]2587, 12[/i]
Saidra had learnt an array of skills that allowed her to survive, but eventually Thread simply… stopped. Terarsk seemed calmer, although the old wher was usually very calm regardless, and the dragons were not such frequent sights in the skies.
 
Saidra pushed to visit the Hold a little more often, shyly watching youngsters her age interact with one another. She never quite knew how to approach them, and clung to her father. It was much easier to just watch and learn without fear of being teased or mocked.
 
But Terarn mentioned that the Weyr was looking to move people to another, more bountiful place. Uneasiness swept the girl, although she was excited at the prospect of seeing somewhere new, and of meeting new people… Terarn was glad that the Weyr would offer them a home: anything was better than the seediness of the Hold, that had caused so much misery and claimed so many lives.
 
They were eventually brought to Fort Island, where both father and daughter offered their services in construction and hunting. Terarsk, once again, offered them a slightly favourable position in the standing of Holders. Although Terarn was a known name in some circles, Saidra was not. People did not bother her openly, but they passed judgement on the weird, quiet girl who rarely spoke to people.

* [i]2588, 13[/i]
Shortly after her thirteenth Turnday, Saidra was gifted another firelizard egg by her father. Chouki was loyal, hard-working and incredibly intelligent, but Sai often found herself yearning for another friend like him. Taro hatched from the small egg, a pale, beautiful blue. He was a little more devious and excitable- maybe an effect of being an Island flitter, Saidra thought. Nonetheless, he was adorable and much beloved.
 
* [i]2589, 14[/i]
After Kalestath’s Flight, won by the unusual black dragon Neisoth, Saidra was Searched. It was an almost dream-like experience, scared almost to death by a rider touching her shoulder and asking her to consider dragonriding as her future. Her mind raced at a million miles a minute, her breath catching in her throat. She could feel the blue dragon stare down at her, and she felt small and diminutive beneath his gaze. How could he possibly see something in her? Nobody did- or had before… She wasn’t anything except for hard-working.
 
The young woman asked for her father’s blessing, wanting nothing more than to make him happy. Although he wasn’t pleased at the idea of risking his daughter on the Sands (and besides, dragonriding was dangerous- who knew what those people had done to the Red Star, given that erratic Pass). But he did believe that it would be safer- and far more enjoyable a future- than any life she could have in a Hold. Lesser of two evils, maybe.
 
So Saidra started candidacy. It was a difficult time, for she had never been so long in the company of people other than her father. She learned, day by day and very, very slowly, how to better socialise. Mostly she kept her mouth shut unless spoken to directly, content with her flitters. Though she had always wanted more friends, she was terribly afraid of being thought of as foolish or stupid, and rarely risked speaking in case she provoked their ire or derision.
 
* [i]2590, 15[/i]
Life on the island was still a struggle, and numerous attacks left the Weyr leadership fractured. Crafters and Holders were feeling their shackles, and Saidra feared for her father and their relationship. He told her, as often as she needed to hear, that he would not leave her side.
 
In the sixth month of the Turn, Kalestath’s clutch hatched…

---

RP Sample goes here. [/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
Original profile by [uid]Mareep[/uid]; edits by [uid]Dragon[/uid]
[b]Other Characters:[/b]
---
[b]Inactivity Preference:[/b]
Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
---[/appbio]
[appcred]

Oraenth's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/Oraenth.png[/img][/appheader]
[center][b]Image Credit: SirAlahn[/b]
[url=http://lialumay.deviantart.com/art/Dragon-Hatchling-Pack-505673797]Link to lineart.[/url][/center]
[apptitle]Dragon Details[/apptitle]
[appbio][b]Name:[/b]
Oraenth
[b]Pronounced:[/b]
O (like [b]O[/b]range) - RAIN - th
[b]Color:[/b]
Red
[b]Date of Birth:[/b]
34.06.2590 Interval
[b]Place of Birth:[/b]
Southern Winds Weyr
[b]Clutch Mother:[/b]
[kalestath]Gold Kalestath[/kalestath]
[b]Clutch Father:[/b]
[neisoth]Black Neisoth[/neisoth]
[b]Measurements:[/b]
Mature [i]Length[/i]: 14
Mature [i]Height[/i]: 2.5
Mature [i]Wingspan[/i]: 30[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Oraneth’s hide is, for the most, a spectacular shade of blushing pink. It also looks as though she has taken a literal bloodbath, as the crimson stains on her forelimbs and the lower half of her body could very well have resulted from an enthusiastic hatchling hug. Her wing membranes share the same hue, though they doesn't seem quite so outrageously… red.
 
As she matures, the crimson patches will darken ever so slightly, sharing their colour with the loveliest Terran roses. Oraenth will still be… pink, more than red, but perhaps not as blindingly so when she is an adult. Or maybe other people will have accustomed themselves to her unusual hide?
 
She is a rather round dragon, a little squat and short in the body, but with a fine, tapering tail and long headknobs. Her wings are slightly bigger than what her length would require, and she has the unfortunate tendency of opening and closing them when bored.
[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b]
Oraenth’s mindvoice is rather high-pitched and squeaky. She struggles to convey anger and displeasure with it, and instead resorts to saying ridiculous things in the sweetest way possible. [color=#AC091C][bgcolor=#FAC0D9]I hope your wings fall off and you are eaten by wherries, tee hee![/bgcolor][/color]
 
It has an odd sort of ethereal, not-quite-all-there quality to it.
 
[b]Likes:[/b]
Music: Oraenth loves to sing and dance. Harpers are, besides Saidra, her favourite people in the whole wide world. Nothing gives her greater pleasure than listening to the sweetest of songs, or recounting her daring exploits in some off-the-cuff, pft nonsensical ballad.
 
Puzzles: All kinds of puzzles- brain-teasers, word games, riddles… hey, even the wherry who got its head stuck in a bucket. It's a good way of focusing Oraenth’s attentions.
 
[b]Dislikes:[/b]
Dirtiness: Oraenth can't tolerate being dirty. Being covered in mud is just an awful experience.
 
Sick people: Logically she knows that she can't catch a human’s cold, but could you just… stay over there… with those germs. Please? Thanks.
 
[b]Strengths:[/b]
 
* ACROBATIC : Incredibly agile in the air, Oraenth is the type of dragon to fit into various nooks and crannies, just to see if she could. Although her endurance is poor, she has maneuverability to rival her sleekest brethren.
 
* LOVING : Liberal with her affections, Raen won't hesitate to snuggle even with the most capricious, taciturn dragons. Of course, Saidra is her favouritest, but that doesn't mean she can't love her dragon friends. Oraenth will pretty much be all up in your life. Cause it's more fun killing things with friends, right? Right.
 
[b]Weaknesses:[/b]
 
* EASILY BORED : Oraenth has a difficult time focusing on one thing for very long. It's not because of her short attention-span (she is able to devote a lot of time and energy to a single task), but because there's probably something more interesting going on… over there… you know?
 
* UNPREDICTABLE : One moment she's as sweet and as obedient as a child, happy to pile on praise and flattery. The next she wants to rip, tear, and watch the blood pour out of her most hated enemies (who are often spur-of-the-moment victims, such as herdbeasts, or trees). She can be both pleasant and ruthless with her remarks to others- often at the same time. Oraenth sees the world in a strange way: all happiness and sunshine until blood needs to be shed or she gets bored- then she becomes a pink helion spawn of darkness.
 
[b]Dragon Speech Code:[/b] [color=#AC091C][bgcolor=#FAC0D9]This is what your dragon's voice will look like.[/bgcolor][/color] Background: #FAC0D9; Text: #AC091C[/apprefl]
 
[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
First Flight: 01.04.2592
Flies: 01.04 - 07.07 - 20.10
Not a force catch, but will have short flights.
[/appbio]
[appcred]

Chouki's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/Chouki.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Link to line art.[/url][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Chouki
[b]Pronounced:[/b]
Choo - KEY
[b]Color:[/b]
Bronze
[b]Date of Birth:[/b]
15.03.2582 9th Pass
[b]Place of Birth:[/b]
Fort Hold[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]A subtle, gleaming sandy hued bronze, Chouki is of average proportions, though he is quite barrel-chested for such a sleek creature. Dark, rust-like swirls play across his wings, more prominent as he ages. His lower jaw protrudes ever so slightly.[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Chouki’s images are concise, though they tend to emphasise the colour green a lot. His bond with Saidra is very strong, and the emotional responses he crafts are very refined and polished.
 
[b]Likes:[/b]
 
Shelter: specifically of the enclosed variety. He likes cave systems, rooms with doors and little cubby holes
 
Rain: Chouki enjoys changes in weather, and flying in the rain is an extra layer of fun.
 
[b]Dislikes:[/b]
 
Aggression: although unafraid of fighting (and extremely protective of his bonded and her family), Chouki is very laid-back and would prefer to lead a peaceful existence.
 
Saltwater swimming: water shouldn't taste that weird guys… Trips to the beach have always bothered him on some fundamental level.
[/apprefl]
 
[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
---[/appbio]
[appcred]

Taro's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/blueflit1.png[/img][/appheader]
[center][b]Image Credit: SanctifiedSavage[/b]
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Link to line art.[/url][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Taro
[b]Pronounced:[/b]
Tah - ROW
[b]Color:[/b]
Blue
[b]Date of Birth:[/b]
27.06.2588 9th Interval.
[b]Place of Birth:[/b]
Southern Winds Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Small for a blue, and unusually light, Taro is a striking creature. His pale blue hide, like the softest snow cast in twilight’s gloom, is streaked with medium and dark blues. He has long appendages, and an almost bony appearance (despite his appetite). He is quick and agile, but prone to laziness more often than not.[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Taro is very chatty. He likes to pretend he is part of human conversation by trilling and croaking and clicking in during the lulls. His images tend to be sloppy and somewhat modified, mostly for his own amusement. Yes, that is Taro there, pinning Chouki to the table. Yes, he is the strongest flitt in the worldddd. He is passable at sending emotional responses, although sometimes he does not convey the intensity or urgency of a situation.
[b]Likes:[/b]
Sleep: Uninterrupted naps in the sun, or curling up with his bonded, or attaching himself to Oraenth- anywhere warm and soft and pleasant will do.
 
Playing tricks: They’re not malicious usually. He just likes to pop up at unexpected times and scare people. Taro also likes to brings random gifts that make no sense to people who may not even know him; delivering them, and seeing the recipients’ faces, seems to amuse him no end
 
Winning: Everything is a contest of some kind, and there can be only one winner.
 
[b]Dislikes:[/b]
Being ignored: Taro needs to be acknowledged, even if he doesn’t want to be petted or cuddled. You will pay him attention from afar, puny human!
 
Losing flights: although only recently matured enough to participate, Taro is the kind of firelizard who will want his own fair of beautiful females. Unfortunately he is not the most skilled wooer of lovely flitters, and he tends to get cranky when he misses out.
[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
--- [/appbio]
[appcred]

8
Adoptables / Re: Saidra [ 11.06.2575 / Red Weyrling ]
« on: September 14, 2018, 03:58:11 PM »

Image Credit: SirAlahn
Link to lineart.
Dragon Details

Name:
Oraenth
Pronounced:
O (like Orange) - RAIN - th
Color:
Red
Date of Birth:
34.06.2590 Interval
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Gold Kalestath
Clutch Father:
Black Neisoth
Measurements:
Mature Length: 14
Mature Height: 2.5
Mature Wingspan: 30

General Appearance...

Oraneth’s hide is, for the most, a spectacular shade of blushing pink. It also looks as though she has taken a literal bloodbath, as the crimson stains on her forelimbs and the lower half of her body could very well have resulted from an enthusiastic hatchling hug. Her wing membranes share the same hue, though they doesn't seem quite so outrageously… red.
 
As she matures, the crimson patches will darken ever so slightly, sharing their colour with the loveliest Terran roses. Oraenth will still be… pink, more than red, but perhaps not as blindingly so when she is an adult. Or maybe other people will have accustomed themselves to her unusual hide?
 
She is a rather round dragon, a little squat and short in the body, but with a fine, tapering tail and long headknobs. Her wings are slightly bigger than what her length would require, and she has the unfortunate tendency of opening and closing them when bored.

Personality...

Mind Voice:
Oraenth’s mindvoice is rather high-pitched and squeaky. She struggles to convey anger and displeasure with it, and instead resorts to saying ridiculous things in the sweetest way possible. I hope your wings fall off and you are eaten by wherries, tee hee!
 
It has an odd sort of ethereal, not-quite-all-there quality to it.
 
Likes:
Music: Oraenth loves to sing and dance. Harpers are, besides Saidra, her favourite people in the whole wide world. Nothing gives her greater pleasure than listening to the sweetest of songs, or recounting her daring exploits in some off-the-cuff, pft nonsensical ballad.
 
Puzzles: All kinds of puzzles- brain-teasers, word games, riddles… hey, even the wherry who got its head stuck in a bucket. It's a good way of focusing Oraenth’s attentions.
 
Dislikes:
Dirtiness: Oraenth can't tolerate being dirty. Being covered in mud is just an awful experience.
 
Sick people: Logically she knows that she can't catch a human’s cold, but could you just… stay over there… with those germs. Please? Thanks.
 
Strengths:
 
* ACROBATIC : Incredibly agile in the air, Oraenth is the type of dragon to fit into various nooks and crannies, just to see if she could. Although her endurance is poor, she has maneuverability to rival her sleekest brethren.
 
* LOVING : Liberal with her affections, Raen won't hesitate to snuggle even with the most capricious, taciturn dragons. Of course, Saidra is her favouritest, but that doesn't mean she can't love her dragon friends. Oraenth will pretty much be all up in your life. Cause it's more fun killing things with friends, right? Right.
 
Weaknesses:
 
* EASILY BORED : Oraenth has a difficult time focusing on one thing for very long. It's not because of her short attention-span (she is able to devote a lot of time and energy to a single task), but because there's probably something more interesting going on… over there… you know?
 
* UNPREDICTABLE : One moment she's as sweet and as obedient as a child, happy to pile on praise and flattery. The next she wants to rip, tear, and watch the blood pour out of her most hated enemies (who are often spur-of-the-moment victims, such as herdbeasts, or trees). She can be both pleasant and ruthless with her remarks to others- often at the same time. Oraenth sees the world in a strange way: all happiness and sunshine until blood needs to be shed or she gets bored- then she becomes a pink helion spawn of darkness.
 
Dragon Speech Code: This is what your dragon's voice will look like. Background: #FAC0D9; Text: #AC091C

 
Member Info...

Anything Else:
First Flight: 01.04.2592
Flies: 01.04 - 07.07 - 20.10
Not a force catch, but will have short flights.

Coded by SanctifiedSavage for SWW


9
Adoptables / Re: Saidra [ 11.06.2575 / Red Weyrling ]
« on: September 14, 2018, 03:57:47 PM »

Image Credit: SanctifiedSavage
Link to line art.
Flit Details

Name:
Taro
Pronounced:
Tah - ROW
Color:
Blue
Date of Birth:
27.06.2588 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Small for a blue, and unusually light, Taro is a striking creature. His pale blue hide, like the softest snow cast in twilight’s gloom, is streaked with medium and dark blues. He has long appendages, and an almost bony appearance (despite his appetite). He is quick and agile, but prone to laziness more often than not.

Personality...

Mind Voice: Taro is very chatty. He likes to pretend he is part of human conversation by trilling and croaking and clicking in during the lulls. His images tend to be sloppy and somewhat modified, mostly for his own amusement. Yes, that is Taro there, pinning Chouki to the table. Yes, he is the strongest flitt in the worldddd. He is passable at sending emotional responses, although sometimes he does not convey the intensity or urgency of a situation.
Likes:
Sleep: Uninterrupted naps in the sun, or curling up with his bonded, or attaching himself to Oraenth- anywhere warm and soft and pleasant will do.
 
Playing tricks: They’re not malicious usually. He just likes to pop up at unexpected times and scare people. Taro also likes to brings random gifts that make no sense to people who may not even know him; delivering them, and seeing the recipients’ faces, seems to amuse him no end
 
Winning: Everything is a contest of some kind, and there can be only one winner.
 
Dislikes:
Being ignored: Taro needs to be acknowledged, even if he doesn’t want to be petted or cuddled. You will pay him attention from afar, puny human!
 
Losing flights: although only recently matured enough to participate, Taro is the kind of firelizard who will want his own fair of beautiful females. Unfortunately he is not the most skilled wooer of lovely flitters, and he tends to get cranky when he misses out.

Member Info...

Anything Else:
---

Coded by SanctifiedSavage for SWW


10
Adoptables / Re: Saidra [ 11.06.2575 / Red Weyrling ]
« on: September 14, 2018, 03:57:18 PM »

Image Credit:
Link to line art.
Flit Details

Name:
Chouki
Pronounced:
Choo - KEY
Color:
Bronze
Date of Birth:
15.03.2582 9th Pass
Place of Birth:
Fort Hold

General Appearance...

A subtle, gleaming sandy hued bronze, Chouki is of average proportions, though he is quite barrel-chested for such a sleek creature. Dark, rust-like swirls play across his wings, more prominent as he ages. His lower jaw protrudes ever so slightly.

Personality...

Mind Voice: Chouki’s images are concise, though they tend to emphasise the colour green a lot. His bond with Saidra is very strong, and the emotional responses he crafts are very refined and polished.
 
Likes:
 
Shelter: specifically of the enclosed variety. He likes cave systems, rooms with doors and little cubby holes
 
Rain: Chouki enjoys changes in weather, and flying in the rain is an extra layer of fun.
 
Dislikes:
 
Aggression: although unafraid of fighting (and extremely protective of his bonded and her family), Chouki is very laid-back and would prefer to lead a peaceful existence.
 
Saltwater swimming: water shouldn't taste that weird guys… Trips to the beach have always bothered him on some fundamental level.

 
Member Info...

Anything Else:
---

Coded by SanctifiedSavage for SWW


11
Adoptables / OOC Saidra [ 11.06.2575 / Red Weyrling ]
« on: September 14, 2018, 03:56:46 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
KEIRA KNIGHTLEY
Biography

Name:
Saidra
Honorific:
None
Pronounced:
SAY - drah
Nicknames:
Saidie [SAY - dee] or Sai [SAY] - extremely close friends and family only
Date of Birth:
11.06.2575 9th Pass
Place of Birth:
Fort Hold
Dragon Color:
Red
Impression Age:
2590/15
Wing Rank:
Weyrling - Junglerider aspirant
Weyrmate:
None currently.

Your Reflection...

Appearance:
Short, at 5’3, and thin, Saidra is mostly hard muscle and calluses. Often dirt-speckled and tanned from outdoorsyness, she has the air of a ragamuffin. Cleanliness is not something she keeps well, although in the past few Turns her hygiene has improved.

Her long, dirty blonde hair tangles easily, messy and generally poorly kept. Whilst it has the potential to shimmer and shine like spun gold, Saidra does not care for it. She’ll tie it up to keep it out of the way, in plaits or buns or runner tails, but she dislikes fussing over it. Something simple and quick suits her needs just fine.
 
Bruises are a regular thing, although she is somewhat inured to the pain they cause when she pokes them. Of scars, she has several- the biggest is a long, thick, poorly healed one trailing from below her right knee to just above the ankle, the result of a vicious wherry attack.

Response to 9th Pass Catastrophe:
People eked out a living the only way they knew how- fighting for every inch of life. Being on the outskirts of the Hold was for the best in Saidra’s opinion. It was hard. Survival was a daily battle. But she didn't know a life without struggle and strife, and Saidra doesn't think she's worse off for it.

Response to dragon color mutations:
There are more important things to worry about. Saidra doesn't know much about weyr politics or traditions beyond what she has been taught during candidacy. Who cares what colour their hide is as long as they’re healthy, right?

Who are you...

Likes:
Nature: Unsurprisingly, Saidie loves nature. Staring at her surroundings- not to study them, but to appreciate them- is one of her biggest pleasures. There’s just something peaceful about trees and sky and dirt beneath your feet. True, some things come out of jungle to try and kill you, but when they’re not there it’s pretty good.
 
Whers: Shadowed by their draconic brethren, Saidra has always felt that whers were vastly undervalued and underappreciated. Terarsk is her favourite wher, but she has yet to encounter one that she doesn’t like.
 
Physical exercise: It’s not just because it helps her keep fit, but there is something soothing about letting your body do the work and your mind switch off for a while. Physical exercise and manual labour enables her to be entirely in the moment. The rush of endorphins is just an added bonus.

Dislikes:
Nudity: she doesn’t have an issue with her body, or other bodies- not in theory… it’s just… there are clothes for a reason. Wear them. Being naked isn’t so bad when you’re alone, but Saidra becomes quite shy when it comes to bathing. The rare occasion of sex is usually okay too, because she tends to be distracted with other things.
 
Writing: Saidra is somewhat illiterate, and struggles to both read and write. Reading is a lot more fun, however, because it doesn’t involve sitting still with a small tool in her hand trying to make sense of squiggly shapes on a tablet. If everybody could just write in pictures, that would be lovely.
 
New shoes: They are uncomfortable to wear, leaving her feet feeling tight and bound. More often than not she’ll wear holey, half-broken shoes; or if she really has to wear new shoes, then she’ll take them off as much as she can.

Strengths:

* ATHLETIC : Physically fit and strong, Saidra does not shy away from hard manual labour despite her waifish appearance. She has incredible endurance and a strong immune system, capable of fighting and fleeing as the situation sees fit.

* ATTENTIVE : With sharpened senses, Saidie is not often caught by surprise. Consequently, she is very good at both reading her surroundings and picking up other people’s social cues- even if she can't decipher their subtleties.

* ASSIDUOUS : She applies herself fully, body and mind, to the task at hand. Saidra is unwavering in her approach to work and can always be counted on to finish a task.

* HUMBLE : She rarely, if ever, speaks of herself or her own accomplishments, much preferring to listen to others’ stories. She does not think herself as interesting or as worthy as others, although it is not due to a lack of self-esteem.

* AFFECTIONATE : Although Saidie struggles with emotional understanding, she is very good at showing that she likes someone. She is an enthusiastic hugger, frequently touching friend’s shoulders and backs, and has no hesitation in wiping away a stranger’s tears. Though wary and guarded around people she does not know well, those she meets on a more regular basis are more likely victims of her lack of boundaries.

Weaknesses:

* POOR COMMUNICATION : Saidra does not express herself very well. She has little understanding of how to communicate with people, other than her father. A lot of her speaking is done through body language, though she does her best to talk despite her lacking vocabulary and shyness.

* EASILY OVERSTIMULATED : Noise and pressing, physical sensations overwhelm her to the point of quiet anxiety. She needs a lot of space to and distance to understand what's happening around her better, withdrawing when things get too much for her to handle. She finds classroom learning extremely difficult.

* RUTHLESS : If something grisly needs to be done, Saidra will do it. Blood and death do not scare her whatsoever, and she is not above taking what she needs, even if it belongs to somebody who may or may not be alive. The ends justify the means.

* NAIVE : People’s whims and politics confuse and scare her. She is too trusting of the literal sense of words, and unable to see past masks or facades whatsoever. She is unfortunately rather slow on the humour side as well, although slapstick comedy will always elicit a laugh.

* PESSIMISTIC : Although not outspoken by nature, Saidra doesn't think good things happen very often. She holds onto a general sense of dread that every day will be damned difficult, although there is some good to come of certain aspects of life.
 
Describe Yourself:

* SOCIALLY INEPT: ----- Awkward doesn't begin to cut it. Saidra has an awful stutter, fidgets uncomfortably when engaged in conversation, and struggles understanding other people’s emotional and mental needs. Everything ought to have a practical purpose and value in her opinion. People should wear signs telling her what they can do for her, so that they can set up an exchange of communication-goods-and-services. She knows she should just calm down and relax around other people, but a combination of inexperience and anxiety make it difficult for her not panic pretty much all the time.

* WISTFUL: ----- There are so many things Saidra wants out of life: friendship, love, purpose, a home with safety and warmth. She doesn't know how to get those things yet, but everyday she spends studying her peers is another day of information for her to process. She may even timidly ask questions of those who seem to have it all, that look of pure, unadulterated want in her eyes.

* LONELY: ----- Through a combination of factors including her awkwardness and her living circumstances, Saidra is a very lonely girl. She does enjoy company, but the lack of socialisation has made it difficult for her to keep friends.

* BRIGHT: ----- Though not necessarily book-smart, Saidie picks up new skills fairly quickly, and has a thirst for learning (at her own pace) that her father never see,ed able to quench.

* SINCERE: ----- A more genuine and softly-spoken person may be hard to find. Saidie means well, and wishes only the best for those she encounters. She would not dare to lie, nor does she conceal her feelings well at all.

The Magic Touch: Saidra has difficulty understanding others, and consequently struggles a little bit in understanding herself. Romance is a wholly foreign concept to her- although she loves her father more than anyone in the world.

Family...

Mother: Magara - 09.09.2555 - 11.06.2575 - Laundress
Father: Terarn - 20.08.2546 - Wherhandler to Brown Terarsk (Impressed 2562)

Siblings: None

Children: None

Tell us a story...


* 2575, 0
Saidra’s birth was... tumultuous, to say the least. Magara was a beautiful woman who had fallen on hard times financially, and was struggling to survive. Terarn was a gambling man, but a wherhandler too, which afforded him some power and influence in Fort Hold’s more colourful underbelly. Saidra never found out if his attachment to Magara was due to him loving her, or out of some twisted financial debt owed to him. Whatever the case, he certainly never took a shine to another woman in that way, before or since.
 
Due to sickness leading into the final months of her pregnancy, Magara died in childbirth. Terarn strong armed another woman into raising his daughter for the first few months of her life, but once Saidra was a Turn old, he made the decision to live on the furthest edges of the Hold, refusing to allow his daughter to fall victim to Hold life’s cruelties in the same way Magara had. With Terarsk by his side, he had a guard and possessed the ability to work. His interactions- and consequently hers- were the rare sweeps, and the few whom Terarn trusted implicitly.

* 2580, 5
Life on the outskirts of the Hold wasn’t so bad. Saidra learnt how to hunt and trap the rare animal that ventured close to the hold, how to fish, how to cook, how to mend things and make things. She had her father and Terarsk for company, both of whom she adored, and the stories he told her- of riders, of crafters and holders at the peak of the glory days- gave her hope that life wouldn’t always be so lonely and isolated. Every so often Terarn would bring her into the Hold proper, never allowing her out of his sight as he tended to business. She watched the other children from afar, terrified of the games they played and the words they spoke.
 
But she and her father had their small home, and Terarsk was a keen guardian at night, and a sweet and loving companion. She learnt early on that the despair of the Holders’, and really all Pernese, was due to the erratic Fall. She couldn’t help her fascination as she watched the grey streaks in the sky from within her rocky home. Life was difficult- food was severely rationed, and she didn’t have much interaction beyond her small family.

* 2582, 7
The growing girl was fortunate enough, one day, to come across a firelizard clutch that was half-hatched. She was returning from a semi-successful fishing trip, and fed some of it to a curious little bronze who turned his gaze her way. Chouki, he was named, for the sounds of the forest. He grew incredibly attached to her very quickly, and their strong bond has persevered through the Turns.

* 2587, 12
Saidra had learnt an array of skills that allowed her to survive, but eventually Thread simply… stopped. Terarsk seemed calmer, although the old wher was usually very calm regardless, and the dragons were not such frequent sights in the skies.
 
Saidra pushed to visit the Hold a little more often, shyly watching youngsters her age interact with one another. She never quite knew how to approach them, and clung to her father. It was much easier to just watch and learn without fear of being teased or mocked.
 
But Terarn mentioned that the Weyr was looking to move people to another, more bountiful place. Uneasiness swept the girl, although she was excited at the prospect of seeing somewhere new, and of meeting new people… Terarn was glad that the Weyr would offer them a home: anything was better than the seediness of the Hold, that had caused so much misery and claimed so many lives.
 
They were eventually brought to Fort Island, where both father and daughter offered their services in construction and hunting. Terarsk, once again, offered them a slightly favourable position in the standing of Holders. Although Terarn was a known name in some circles, Saidra was not. People did not bother her openly, but they passed judgement on the weird, quiet girl who rarely spoke to people.

* 2588, 13
Shortly after her thirteenth Turnday, Saidra was gifted another firelizard egg by her father. Chouki was loyal, hard-working and incredibly intelligent, but Sai often found herself yearning for another friend like him. Taro hatched from the small egg, a pale, beautiful blue. He was a little more devious and excitable- maybe an effect of being an Island flitter, Saidra thought. Nonetheless, he was adorable and much beloved.
 
* 2589, 14
After Kalestath’s Flight, won by the unusual black dragon Neisoth, Saidra was Searched. It was an almost dream-like experience, scared almost to death by a rider touching her shoulder and asking her to consider dragonriding as her future. Her mind raced at a million miles a minute, her breath catching in her throat. She could feel the blue dragon stare down at her, and she felt small and diminutive beneath his gaze. How could he possibly see something in her? Nobody did- or had before… She wasn’t anything except for hard-working.
 
The young woman asked for her father’s blessing, wanting nothing more than to make him happy. Although he wasn’t pleased at the idea of risking his daughter on the Sands (and besides, dragonriding was dangerous- who knew what those people had done to the Red Star, given that erratic Pass). But he did believe that it would be safer- and far more enjoyable a future- than any life she could have in a Hold. Lesser of two evils, maybe.
 
So Saidra started candidacy. It was a difficult time, for she had never been so long in the company of people other than her father. She learned, day by day and very, very slowly, how to better socialise. Mostly she kept her mouth shut unless spoken to directly, content with her flitters. Though she had always wanted more friends, she was terribly afraid of being thought of as foolish or stupid, and rarely risked speaking in case she provoked their ire or derision.
 
* 2590, 15
Life on the island was still a struggle, and numerous attacks left the Weyr leadership fractured. Crafters and Holders were feeling their shackles, and Saidra feared for her father and their relationship. He told her, as often as she needed to hear, that he would not leave her side.
 
In the sixth month of the Turn, Kalestath’s clutch hatched…

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Mareep; edits by Dragon
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


12
Adoptables / Re: Arlais [ 23.02.2564 / Green Rider ]
« on: September 14, 2018, 03:53:20 PM »
Arlais' Profile --
Code: [Select]
[appheader][img]http://i.imgur.com/KUTqDGW.png[/img][/appheader]
[center]Play By: Rachelle Lefevre [/center]
[apptitle]Biography[/apptitle]
[appbio][b]First Name:[/b]
Arlais(Are-lay)
[b]Honorific:[/b]
None
[b]Nicknames:[/b]
'Sunny' an affectionate nickname given by most of her friends for her light personality and constant smile.
[b]Date of Birth:[/b]
23.02.2564 9th Pass
[b]Place of Birth:[/b]
High Reaches Weyr
[b]Dragon Color:[/b]
Green.
[b]Impression Age:[/b]
2579/15.
[b]Wing Rank:[/b]
Wingrider [ Jungle Wing ]
[b]Weyrmate:[/b]
None as of yet [/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] Arlais always dresses rather casual, with comfortable loose clothing most often in bright colors. Her bright hair is usually loose, or swept back behind her ears with a bit of oil to keep it there. She has one large Threadscore scar, covering her throat, shoulder and chest, and she keeps it hidden by covering her throat with a colorful strip of cloth and waking before her lover does after some Flight fun. She has a braid in her hair she tucks behind her ear, where she has various little trinkets threaded in, chiefly a pair of brilliant emerald wherry feathers from her first hunt as a Rider.
[b]Response to 9th Pass Catastrophe:[/b] The 9th pass had left Arlais reeling with shock and loss after her mother succumbed to the Thread. Arlais watched as Pern began to die before her very eyes, and she watched with a smile, doing her damnedest to raise spirits of others to avoid breaking down into tears herself at the loss of everything they knew.
[b]Response to dragon color mutations:[/b] Arlais doesn't like them. At all. In all the generations of Riders, never had a Black or Red appeared until everything went wrong, so what is their purpose, other than to cause chaos and dissent in the Weyr? So, she thinks little of them aside from disruptions to the peace she so desires.[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b]

*[b]Music[/b]: Arlais loves to dance and sing along with music, thus can almost always be found bothering some poor Harper. This stems from a desire for happiness, and she's found that music can lighten the mood almost every time.

*[b]Flirting[/b]: Arlais is a shameless flirt, however she rarely takes it beyond the playful stage, and knows when to back off another woman's weyrmate. For her, it's all in the fun of it.

*[b]Flights[/b]: Arlais loves it when a Flight occurs, specifically Aryth's, because then she can screw the brains out of someone without having to worry about them seeing her scar through the Flight lust.

[b]Dislikes:[/b]

*[b]Violence:[/b] Arlais is, in her nature, strongly against violence unless it is life or death. Example being she'd gladly fight off a hunter, but not so much another Rider unless the Rider intended to kill her, Aryth or her flits.

*[b]Pregnancy:[/b] Arlais doesn't like being pregnant, in fact has never been such and doesn't ever intend on having children. Pregnancy takes away time she believes she can better spend aiding the Wing, although doesn't look down upon Green riders who choose to have children.

*[b]Chaos:[/b] Everything has an order, a way to do things. Things that disrupt this order puzzle and horrify Arlais, and she'd have nothing to do with things that cause upset within the Weyr.

[b]Strengths:[/b]

* Optimism : Arlais almost always has a smile on her face and looks to the bright side of things. Even when internally she wants to break down, she will smile and keep other's spirits up, even if her own is crumbling

* Wit : Arlais has a razor-sharp wit, and isn't afraid to use it in order to pretty much smack someone back into place or help boost them up. Getting into a contest of wit with her would be a rather bad idea.

* Adaptive : Though Arlais may not like it, she can quickly adapt to her surroundings and situations that change. She may bitch and groan about things still, but she generally can deal with it all.

* Loyalty: Arlais is loyal to an utter, obvious fault. She'd throw herself in front of a Hunter to protect even a stranger, and would risk everything to save those she loves.

* Stability : Very little, if anything, can shake this woman's spirit. Very grounded and adaptable, she takes life's hurdles in stride with a wink and a smile.

[b]Weaknesses:[/b] 5+ (list form and please give at least a bit of explanation to each)

* Naive : She can be naive in the fact that she believes everyone has potential, has the ability to be just as important as Riders, to do and be good. She doesn't see the darker side of people, whether it's because she chooses not to or actually can't is undetermined.

* Distant : Arlais is friendly, yes, but what you don't see is the mental distance she keeps from everyone but Aryth. You would never see her break, she'd find a small, dark place for that, and because of it she's come to the realization that, for all her 'friends', she's rather alone.

* Reckless : Arlais doesn't quite seem to understand her own mortality, and can seem rather reckless at times when it matters, such as in the jungle.

* Impulsive : Arlais, for all her wit, has a tendency to speak before she thinks, and this can sometimes insult others when she doesn't actually intend to insult anyone.

* Dark Humor : Her humor can get dark, and it can get dark quick. Whether this is out of some innate desire to mourn over what has passed or not is unknown to Arlais, however she does her best to avoid making too dark of jokes.

[b]Describe Yourself:[/b]

* [b]Loving[/b]: [i]Arlais is loving, whether to a watch weyr or the Weyrleader, she cares for everyone and will always greet someone(even someone she almost dislikes) with a smile and cheer.[/i]
* [b]Silly[/b]: [i]Arlais isn't afraid to play the jester in order to distract or get laughs from her fellow wingriders.[/i]

* [b]Solitary[/b]: [i]For all her smiles, Arlais is a solitary creature who tends to keep her internal thoughts to herself, and will easily, and subtly, steer the conversation away from anything too personal[/i]

* [b]Tolerant[/b]: [i]Say what you wish to Arlais, she will just smile and tell you when you're being an ass. As the adage goes; sticks and stones will break my bones but assholes can't hurt me.[/i]

* [b]Strange[/b]: [i]That Arlais can always find a reason to smile stupefies some, confuses others. It's just who she is, strange or not she likes smiling and finding reasons to be cheerful.[/i]

[b]The Magic Touch:[/b] Arlais's weyr is covered in scraps of fabric, string, old dragon shedskin, pretty much anything she can get her hands on to decorate her weyr. AKA She's a hoarder.[/apprefl]
[apptitle]Family...[/apptitle]
[apprefl][b]Mother:[/b] Marrei born 28.02.2535, Green Wingrider, Impressed Yylith 2550, died during Threadfall 2567
[b]Father:[/b] E'sei, born 03.09 2520, Brown Wingrider, Impressed Teyroth 2537, alive and well(adoptable)

[b]Siblings:[/b]
[b]Twin[/b]: Areys, born 2564, Impressed Alynth 2579(Alynth is sister to Aryth; adoptable)

[b]Children:[/b] [s]Nerys, born 2578,[/s] died same day due to fever.[/apprefl]

[apptitle]Tell us a story...[/apptitle]
[apprefl]* [i]2564, 0[/i] Born to Marrei and E'sei, twin to Areys in High Reaches Weyr, 9th Pass. The girls are healthy, identical twins, something their parents considered a blessing.

* [i]2567, 3[/i] Marrei dies during Threadfall,, leaving E'sei to take care of the girls. He leaves them in the safety of the creche, where a drudge by the name of Ilsa nurtures the girls and becomes their adoptive 'mother'.

* [i]2571, 7[/i] High Reaches is evacuated, and there's no sign of E'sei. Arlais, frantic, searches the Weyr for her father and finds him in his weyr, saying goodbye to Marrei's memory. He takes his daughters and leaves High Reaches with the rest of the Riders, intending to never return.

* [i]2576, 12[/i] Arlais is selected as a Candidate, and Areys as a Candidate as well. The twins, ecstatic, remain inseparable throughout their training as they waited for their turn to Impress. E'sei grows distant, despite Arlais's attempts to socialize with her father. Areys doesn't bother.

* [i]2579, 15[/i] Arlais and Areys stand on the sands, and Arlais Impresses Aryth, while Areys impresses Alynth. Arlais is utterly smitten by the gawky Green, and happily goes through weyrling training, practically ignoring Areys until the two get in a spat, and once more are thick as thieves.

* [i]2585, 21[/i] Arlais and Areys are separated into different Wings, while upset about this Arlais doesn't protest her orders. A freak accident during Threadfall leaves her out of commission for a while, and in critical condition for a few days.(Reference to the scar in appearance). During this time Areys brings her a gift; two flit eggs, one gold and one bronze, with the condition that Areys gets pick of the first clutch. The eggs kept Arlais busy while she healed, and when they hatched even more so.

* [i]2587, 23[/i] Arlais celebrates the end of the Pass, and tracks down her father E'sei only to discover he had been sent out with other Riders to assess the rest of Pern. She waits for his return, however is met with a cold shoulder when E'sei comes back from the scouting trip. Confused, she flees to Areys's weyr, taking solace in the only family member she seemed to have left. When the black egg hatches, however, Arlais is one of many who show strong distrust of the hatchling, borderline hate.

* [i]2589, 25[/i] Arlais was just getting settled into Jungle Wing and her new home in Southern Winds when the black dragon captured Kalestath. She watched helplessly as the event caused dissent within the weyr, a growing bitterness, anger and distrust she was powerless to stop without making herself out to be sympathetic to the Black Riders. So Arlais remained silent, watching the growing dissent between her Wing and those that didn't care for or liked the Blacks and Reds.

----

RP Sample goes here.[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
Original profile by [uid]Tribs[/uid]; edits by [uid]Wren[/uid]; edits by [uid]Dragon[/uid].
[b]Other Characters:[/b]
---
[b]Inactivity Preference:[/b]
Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
--- [/appbio]
[appcred]

Aryth's Profile --
Code: [Select]
[appheader][img]http://i.imgur.com/ZkOxw7B.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://inkdragoncreations.deviantart.com/gallery/]Link to line art.[/url][/center]
[apptitle]Dragon Details[/apptitle]
[appbio][b]Name:[/b]
Aryth
[b]Color:[/b]
Green
[b]Date of Birth:[/b]
03.23.2579 9th Pass
[b]Place of Birth:[/b]
Fort Weyr
[b]Clutch Mother:[/b]
Oraith, Gold
[b]Clutch Father:[/b]
Teyroth, Bronze
[b]Measurements:[/b] Listed in the dragon information.
Mature [i]Length[/i]: 23 meters
Mature [i]Height[/i]: 4.6 meters
Mature [i]Wingspan[/i]: 38.18 meters[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]When Aryth had been born, she was a horrid vomit-green, with a head too small for her body, wings too short and tail pretty much a stub. As she matured, everything lengthened, however her wings always remained rather small, her head refined and delicate-featured, with slender horn-knobs and a sloping nose. Her feet are dainty, and her legs are long and slender, and her tail grew out rather long for her body size. By maturity her hide was dappled in an incredible way, with dozens of shades of earthy-green and emerald shimmering on her hide, with the undersides such a pale green as to be silver, with specks like stars.[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Aryth's voice is pretty much soft, whimsical and whispery. Basically, very, very feminine.

[b]Likes:[/b]
[i]Flattery[/i]; Even out of Flight, the Green's opinion of someone can easily be swayed by flattery to herself or to her Rider.
[i]People[/i]; As social as her Rider, Aryth is a rather vocal dragon, who enjoys talking with others besides Arlais(not that any of them could compare, of course.)
[i]Flits[/i]; Aryth is in love with the flits, and considers them the closest things to her own babies, and they're always a source of pride for her.

[b]Dislikes:[/b]
[i]Fish;[/i] She finds it bland, and hunting fish with Holders is even more so. Thus she's overjoyed that Arlais and her are in Jungle Wing, so they don't have to deal with, quote, 'scaly, slimy, ugly fat things... and fish' end quote.
[i]Female Riders;[/i] Aryth is extremely protective of her Rider, and isn't afraid to make her feelings known if a female Rider poses a 'threat' to her own Rider's current fling.
[i]Dirt;[/i] Aryth cannot stand being filthy. First thing in the morning is an oiling, last thing before bed is a scrubbing to get the dirt and filth of the day off

[b]Strengths:[/b]

* Flight : Because of her short, narrow wings, Aryth is extremely maneuverable in flight, and takes full advantage of this when hunting, or even just playing.

* Loyalty : Aryth, like Arlais, wouldn't hesitate to lay down their lives for everyone and anyone in the Wing, and would do so with light hearts.

* Ferocity : When it comes to it, Aryth is utterly ferocious, a dervish of fangs and claws, all temper. This mood is rare, but when it happens it's wisest to give the little Green a wide berth.

[b]Weaknesses:[/b] 2+ (list form and please give at least a bit of explanation to each)

* Vanity : Aryth is vain to the point of obsession, and will spend all her free time preening.

* Gullible : Aryth can easily be persuaded with flattery and praise by virtually anyone, and would hold said person in high regard... provided they continued the compliments.

* Strenth : Aryth is not strong, period, built far more for speed than she is strength or endurance. In fact, most greens would be stronger than her, however she prefers to think of herself as the 'fastest' green.

[b]Dragon Speech Code:[/b] [color=#C2FDB8][bgcolor=#306754]This is what your dragon's voice will look like.[/bgcolor][/color] Background: #(306754); Text: #(C2FDB8)[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
[b]Flights:[/b]
[day.month]
26.01
02.06
12.08

*Not Force Catch*

Any notes or comments you’d like to make. [/appbio]
[appcred]

Marigold's Profile --
Code: [Select]
[appheader][img]http://orig10.deviantart.net/ba9f/f/2015/126/9/5/flit_1_by_wyckeddesigns-d8sehlu.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://perncraft.deviantart.com/art/Huge-Cutie-Pack-505652411]Link to line art.[/url][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Marigold
[b]Pronounced:[/b]
Mer-ee-gold
[b]Color:[/b]
Gold
[b]Date of Birth:[/b]
03.06.2585 9th Interval.
[b]Place of Birth:[/b]
Southern Winds Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Marigold was born incredibly thin, with short legs and wings. She has remained that way, with a tiny head, long neck, long body and long tail, this Arlais affectionately calls her 'my little tunnelsnake'. Which she does not care for. She is incredibly small for a gold.[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Marigold is a chatty Gold, and generally gets her point across, trasmitting images and impressions fairly well. She's intelligent enough to serve as a messenger also.

[b]Likes:[/b]
[i]Drama;[/i] Any sort of upset immediately has Marigold immediately interested, and more often than not, amused.
[i]Praise;[/i] Like Aryth, Marigold is vain in that flattery and praise always has her crooning with delight(except during flights).
[i]Beryl;[/i] She allows no other Bronze to fly her but Beryl, and finds his more immature nature endearing.

[b]Dislikes:[/b]
[i]Solitude;[/i] Hello abandonment complex hi how are you? Marigold left alone is a very bad thing, thus the Gold is often perched on Arlais's shoulder.
[i]Music;[/i] For some reason music grates on her nerves, and she throws quite the mental hissyfit if it doesn't quit.
[i]Being told no;[/i] She is a gold damnit, and believes she should be treated as such, no matter her size. Of course this vanishes whenever a Gold dragon is around.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
Nope :3

unless Flight is needed in which case;
[day.month]
29.04[/appbio]
[appcred]

Beryl's Profile --
Code: [Select]
[appheader][img]http://orig05.deviantart.net/db3c/f/2015/126/8/1/flit_2_by_wyckeddesigns-d8sehte.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://perncraft.deviantart.com/art/Huge-Cutie-Pack-505652411]Link to line art.[/url][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Beryl
[b]Pronounced:[/b]
Bar-ill
[b]Color:[/b]
Bronze
[b]Date of Birth:[/b]
22.02.2588 9th Interval.
[b]Place of Birth:[/b]
Southern Winds Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Beryl is a deep copper-bronze, with more yellowish tint on his legs, and more of a red tint on his wings, head and belly. He is compact, with a large head and short tail, wings and neck, and a rather unusually long muzzle, when at birth he was as long and thin as Marigold. That quickly changed with maturity, however.[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Growling and deep, like two stones rubbed together.

[b]Likes:[/b]
[i]Marigold;[/i] The Bronze has always been smitten by his bonded's little queen, and showers her with presents and praise.
[i]Flight;[/i] While Marigold would rather sit on Arlais's shoudlers while she and Aryth fly, Beryl plays in the air around them, enjoying the flight with his bondeds.
[i]Aryth;[/i] The Green was pretty much a mother to the flit, and he leaves her and Arlais little fleshy presents as a sign of devotion and capability.

[b]Dislikes:[/b]
[i]Competition;[/i] Aryth, Marigold and Arlais are, to Beryl, his, and he'd do his best to chase away those he deems unworthy.
[i]Commotion;[/i] Unlike Marigold, Beryl would rather sit in a corner and wait for drama to go away.
[i]Being Clean;[/i] Beryl is always dirty, unless Marigold nears her time to rise. Otherwise, dirt all the way.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
Any notes or comments you’d like to make. [/appbio]
[appcred]

13
Adoptables / Re: Arlais [ 23.02.2564 / Green Rider ]
« on: September 14, 2018, 03:51:02 PM »

Image Credit:
Link to line art.
Flit Details

Name:
Beryl
Pronounced:
Bar-ill
Color:
Bronze
Date of Birth:
22.02.2588 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Beryl is a deep copper-bronze, with more yellowish tint on his legs, and more of a red tint on his wings, head and belly. He is compact, with a large head and short tail, wings and neck, and a rather unusually long muzzle, when at birth he was as long and thin as Marigold. That quickly changed with maturity, however.

Personality...

Mind Voice: Growling and deep, like two stones rubbed together.

Likes:
Marigold; The Bronze has always been smitten by his bonded's little queen, and showers her with presents and praise.
Flight; While Marigold would rather sit on Arlais's shoudlers while she and Aryth fly, Beryl plays in the air around them, enjoying the flight with his bondeds.
Aryth; The Green was pretty much a mother to the flit, and he leaves her and Arlais little fleshy presents as a sign of devotion and capability.

Dislikes:
Competition; Aryth, Marigold and Arlais are, to Beryl, his, and he'd do his best to chase away those he deems unworthy.
Commotion; Unlike Marigold, Beryl would rather sit in a corner and wait for drama to go away.
Being Clean; Beryl is always dirty, unless Marigold nears her time to rise. Otherwise, dirt all the way.


Member Info...

Anything Else:
Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW


14
Adoptables / Re: Arlais [ 23.02.2564 / Green Rider ]
« on: September 14, 2018, 03:50:49 PM »

Image Credit:
Link to line art.
Flit Details

Name:
Marigold
Pronounced:
Mer-ee-gold
Color:
Gold
Date of Birth:
03.06.2585 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Marigold was born incredibly thin, with short legs and wings. She has remained that way, with a tiny head, long neck, long body and long tail, this Arlais affectionately calls her 'my little tunnelsnake'. Which she does not care for. She is incredibly small for a gold.

Personality...

Mind Voice: Marigold is a chatty Gold, and generally gets her point across, trasmitting images and impressions fairly well. She's intelligent enough to serve as a messenger also.

Likes:
Drama; Any sort of upset immediately has Marigold immediately interested, and more often than not, amused.
Praise; Like Aryth, Marigold is vain in that flattery and praise always has her crooning with delight(except during flights).
Beryl; She allows no other Bronze to fly her but Beryl, and finds his more immature nature endearing.

Dislikes:
Solitude; Hello abandonment complex hi how are you? Marigold left alone is a very bad thing, thus the Gold is often perched on Arlais's shoulder.
Music; For some reason music grates on her nerves, and she throws quite the mental hissyfit if it doesn't quit.
Being told no; She is a gold damnit, and believes she should be treated as such, no matter her size. Of course this vanishes whenever a Gold dragon is around.


Member Info...

Anything Else:
Nope :3

unless Flight is needed in which case;
[day.month]
29.04

Coded by SanctifiedSavage for SWW


15
Adoptables / Re: Arlais [ 23.02.2564 / Green Rider ]
« on: September 14, 2018, 03:50:34 PM »

Image Credit:
Link to line art.
Dragon Details

Name:
Aryth
Color:
Green
Date of Birth:
03.23.2579 9th Pass
Place of Birth:
Fort Weyr
Clutch Mother:
Oraith, Gold
Clutch Father:
Teyroth, Bronze
Measurements: Listed in the dragon information.
Mature Length: 23 meters
Mature Height: 4.6 meters
Mature Wingspan: 38.18 meters

General Appearance...

When Aryth had been born, she was a horrid vomit-green, with a head too small for her body, wings too short and tail pretty much a stub. As she matured, everything lengthened, however her wings always remained rather small, her head refined and delicate-featured, with slender horn-knobs and a sloping nose. Her feet are dainty, and her legs are long and slender, and her tail grew out rather long for her body size. By maturity her hide was dappled in an incredible way, with dozens of shades of earthy-green and emerald shimmering on her hide, with the undersides such a pale green as to be silver, with specks like stars.

Personality...

Mind Voice: Aryth's voice is pretty much soft, whimsical and whispery. Basically, very, very feminine.

Likes:
Flattery; Even out of Flight, the Green's opinion of someone can easily be swayed by flattery to herself or to her Rider.
People; As social as her Rider, Aryth is a rather vocal dragon, who enjoys talking with others besides Arlais(not that any of them could compare, of course.)
Flits; Aryth is in love with the flits, and considers them the closest things to her own babies, and they're always a source of pride for her.

Dislikes:
Fish; She finds it bland, and hunting fish with Holders is even more so. Thus she's overjoyed that Arlais and her are in Jungle Wing, so they don't have to deal with, quote, 'scaly, slimy, ugly fat things... and fish' end quote.
Female Riders; Aryth is extremely protective of her Rider, and isn't afraid to make her feelings known if a female Rider poses a 'threat' to her own Rider's current fling.
Dirt; Aryth cannot stand being filthy. First thing in the morning is an oiling, last thing before bed is a scrubbing to get the dirt and filth of the day off

Strengths:

* Flight : Because of her short, narrow wings, Aryth is extremely maneuverable in flight, and takes full advantage of this when hunting, or even just playing.

* Loyalty : Aryth, like Arlais, wouldn't hesitate to lay down their lives for everyone and anyone in the Wing, and would do so with light hearts.

* Ferocity : When it comes to it, Aryth is utterly ferocious, a dervish of fangs and claws, all temper. This mood is rare, but when it happens it's wisest to give the little Green a wide berth.

Weaknesses: 2+ (list form and please give at least a bit of explanation to each)

* Vanity : Aryth is vain to the point of obsession, and will spend all her free time preening.

* Gullible : Aryth can easily be persuaded with flattery and praise by virtually anyone, and would hold said person in high regard... provided they continued the compliments.

* Strenth : Aryth is not strong, period, built far more for speed than she is strength or endurance. In fact, most greens would be stronger than her, however she prefers to think of herself as the 'fastest' green.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #(306754); Text: #(C2FDB8)


Member Info...

Anything Else:
Flights:
[day.month]
26.01
02.06
12.08

*Not Force Catch*

Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW


16
Adoptables / OOC Arlais [ 23.02.2564 / Green Rider ]
« on: September 14, 2018, 03:50:13 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By: Rachelle Lefevre
Biography

First Name:
Arlais(Are-lay)
Honorific:
None
Nicknames:
'Sunny' an affectionate nickname given by most of her friends for her light personality and constant smile.
Date of Birth:
23.02.2564 9th Pass
Place of Birth:
High Reaches Weyr
Dragon Color:
Green.
Impression Age:
2579/15.
Wing Rank:
Wingrider [ Jungle Wing ]
Weyrmate:
None as of yet

Your Reflection...

Appearance: Arlais always dresses rather casual, with comfortable loose clothing most often in bright colors. Her bright hair is usually loose, or swept back behind her ears with a bit of oil to keep it there. She has one large Threadscore scar, covering her throat, shoulder and chest, and she keeps it hidden by covering her throat with a colorful strip of cloth and waking before her lover does after some Flight fun. She has a braid in her hair she tucks behind her ear, where she has various little trinkets threaded in, chiefly a pair of brilliant emerald wherry feathers from her first hunt as a Rider.
Response to 9th Pass Catastrophe: The 9th pass had left Arlais reeling with shock and loss after her mother succumbed to the Thread. Arlais watched as Pern began to die before her very eyes, and she watched with a smile, doing her damnedest to raise spirits of others to avoid breaking down into tears herself at the loss of everything they knew.
Response to dragon color mutations: Arlais doesn't like them. At all. In all the generations of Riders, never had a Black or Red appeared until everything went wrong, so what is their purpose, other than to cause chaos and dissent in the Weyr? So, she thinks little of them aside from disruptions to the peace she so desires.

Who are you...

Likes:

*Music: Arlais loves to dance and sing along with music, thus can almost always be found bothering some poor Harper. This stems from a desire for happiness, and she's found that music can lighten the mood almost every time.

*Flirting: Arlais is a shameless flirt, however she rarely takes it beyond the playful stage, and knows when to back off another woman's weyrmate. For her, it's all in the fun of it.

*Flights: Arlais loves it when a Flight occurs, specifically Aryth's, because then she can screw the brains out of someone without having to worry about them seeing her scar through the Flight lust.

Dislikes:

*Violence: Arlais is, in her nature, strongly against violence unless it is life or death. Example being she'd gladly fight off a hunter, but not so much another Rider unless the Rider intended to kill her, Aryth or her flits.

*Pregnancy: Arlais doesn't like being pregnant, in fact has never been such and doesn't ever intend on having children. Pregnancy takes away time she believes she can better spend aiding the Wing, although doesn't look down upon Green riders who choose to have children.

*Chaos: Everything has an order, a way to do things. Things that disrupt this order puzzle and horrify Arlais, and she'd have nothing to do with things that cause upset within the Weyr.

Strengths:

* Optimism : Arlais almost always has a smile on her face and looks to the bright side of things. Even when internally she wants to break down, she will smile and keep other's spirits up, even if her own is crumbling

* Wit : Arlais has a razor-sharp wit, and isn't afraid to use it in order to pretty much smack someone back into place or help boost them up. Getting into a contest of wit with her would be a rather bad idea.

* Adaptive : Though Arlais may not like it, she can quickly adapt to her surroundings and situations that change. She may bitch and groan about things still, but she generally can deal with it all.

* Loyalty: Arlais is loyal to an utter, obvious fault. She'd throw herself in front of a Hunter to protect even a stranger, and would risk everything to save those she loves.

* Stability : Very little, if anything, can shake this woman's spirit. Very grounded and adaptable, she takes life's hurdles in stride with a wink and a smile.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* Naive : She can be naive in the fact that she believes everyone has potential, has the ability to be just as important as Riders, to do and be good. She doesn't see the darker side of people, whether it's because she chooses not to or actually can't is undetermined.

* Distant : Arlais is friendly, yes, but what you don't see is the mental distance she keeps from everyone but Aryth. You would never see her break, she'd find a small, dark place for that, and because of it she's come to the realization that, for all her 'friends', she's rather alone.

* Reckless : Arlais doesn't quite seem to understand her own mortality, and can seem rather reckless at times when it matters, such as in the jungle.

* Impulsive : Arlais, for all her wit, has a tendency to speak before she thinks, and this can sometimes insult others when she doesn't actually intend to insult anyone.

* Dark Humor : Her humor can get dark, and it can get dark quick. Whether this is out of some innate desire to mourn over what has passed or not is unknown to Arlais, however she does her best to avoid making too dark of jokes.

Describe Yourself:

* Loving: Arlais is loving, whether to a watch weyr or the Weyrleader, she cares for everyone and will always greet someone(even someone she almost dislikes) with a smile and cheer.
* Silly: Arlais isn't afraid to play the jester in order to distract or get laughs from her fellow wingriders.

* Solitary: For all her smiles, Arlais is a solitary creature who tends to keep her internal thoughts to herself, and will easily, and subtly, steer the conversation away from anything too personal

* Tolerant: Say what you wish to Arlais, she will just smile and tell you when you're being an ass. As the adage goes; sticks and stones will break my bones but assholes can't hurt me.

* Strange: That Arlais can always find a reason to smile stupefies some, confuses others. It's just who she is, strange or not she likes smiling and finding reasons to be cheerful.

The Magic Touch: Arlais's weyr is covered in scraps of fabric, string, old dragon shedskin, pretty much anything she can get her hands on to decorate her weyr. AKA She's a hoarder.

Family...

Mother: Marrei born 28.02.2535, Green Wingrider, Impressed Yylith 2550, died during Threadfall 2567
Father: E'sei, born 03.09 2520, Brown Wingrider, Impressed Teyroth 2537, alive and well(adoptable)

Siblings:
Twin: Areys, born 2564, Impressed Alynth 2579(Alynth is sister to Aryth; adoptable)

Children: Nerys, born 2578, died same day due to fever.


Tell us a story...

* 2564, 0 Born to Marrei and E'sei, twin to Areys in High Reaches Weyr, 9th Pass. The girls are healthy, identical twins, something their parents considered a blessing.

* 2567, 3 Marrei dies during Threadfall,, leaving E'sei to take care of the girls. He leaves them in the safety of the creche, where a drudge by the name of Ilsa nurtures the girls and becomes their adoptive 'mother'.

* 2571, 7 High Reaches is evacuated, and there's no sign of E'sei. Arlais, frantic, searches the Weyr for her father and finds him in his weyr, saying goodbye to Marrei's memory. He takes his daughters and leaves High Reaches with the rest of the Riders, intending to never return.

* 2576, 12 Arlais is selected as a Candidate, and Areys as a Candidate as well. The twins, ecstatic, remain inseparable throughout their training as they waited for their turn to Impress. E'sei grows distant, despite Arlais's attempts to socialize with her father. Areys doesn't bother.

* 2579, 15 Arlais and Areys stand on the sands, and Arlais Impresses Aryth, while Areys impresses Alynth. Arlais is utterly smitten by the gawky Green, and happily goes through weyrling training, practically ignoring Areys until the two get in a spat, and once more are thick as thieves.

* 2585, 21 Arlais and Areys are separated into different Wings, while upset about this Arlais doesn't protest her orders. A freak accident during Threadfall leaves her out of commission for a while, and in critical condition for a few days.(Reference to the scar in appearance). During this time Areys brings her a gift; two flit eggs, one gold and one bronze, with the condition that Areys gets pick of the first clutch. The eggs kept Arlais busy while she healed, and when they hatched even more so.

* 2587, 23 Arlais celebrates the end of the Pass, and tracks down her father E'sei only to discover he had been sent out with other Riders to assess the rest of Pern. She waits for his return, however is met with a cold shoulder when E'sei comes back from the scouting trip. Confused, she flees to Areys's weyr, taking solace in the only family member she seemed to have left. When the black egg hatches, however, Arlais is one of many who show strong distrust of the hatchling, borderline hate.

* 2589, 25 Arlais was just getting settled into Jungle Wing and her new home in Southern Winds when the black dragon captured Kalestath. She watched helplessly as the event caused dissent within the weyr, a growing bitterness, anger and distrust she was powerless to stop without making herself out to be sympathetic to the Black Riders. So Arlais remained silent, watching the growing dissent between her Wing and those that didn't care for or liked the Blacks and Reds.

----

RP Sample goes here.

Member Info...

Created By:
Original profile by Tribs; edits by Wren; edits by Dragon.
Other Characters:
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


17
Adoptables / Re: R'eso [ 09.02.2565 / Bronze Weyrling ]
« on: September 14, 2018, 03:46:08 PM »
R'eso's Profile --
Code: [Select]
[appheader][img]http://i.imgur.com/DrcMYFr.png[/img][/appheader]
[center]Play By:
Michael Grant Terry[/center]
[apptitle]Biography[/apptitle]
[appbio][b]First Name:[/b]
Randdeso
[b]Honorific:[/b]
R'eso
[b]Nicknames:[/b]
Rani, Desi (by his mother and wife)
[b]Date of Birth:[/b]
09.02.2565 9th Pass
[b]Place of Birth:[/b]
Southern Weyr
[b]Dragon Color:[/b]
Bronze
[b]Impression Age:[/b]
2589/24
[b]Wing Rank:[/b]
Weyrling
[b]Weyrmate:[/b]
Widowed[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b]
Most often seen in cloth pants and a shirt when not wearing his riding leathers, he's a practical sort that doesn't focused too much on how he looks. Since impressing Zaerath, R'eso is often found wearing colors that don't quite go together. Zaerath finds it amusing for now, and is just waiting to see how long it will take for his rider to figure it out. Of course, if he keeps it up too long, Zaerath might find the embarrassment too much to handle and may start mentioning the uncoordinated look. In general, though, R'eso tries to keep himself clean, though finding a clean set of clothes is getting more difficult the more Zaerath finds it entertaining to press himself up against his rider after being freshly oiled. Standing just over 6 feet tall, R'eso is finding himself returning to his more carefree nature, feeling more relaxed then he has since his wife's death. He's more likely to be seen with a relaxed smile on his face now then a perpetual scowl. He has a fair amount of small scars covering his hands and forearms from his previous work as a Glass-smith.


[b]Response to 9th Pass Catastrophe:[/b] R'eso is furious, but torn. If only they hadn't tried to mess with the natural order of things, this wouldn't have happened. His wife would still be alive and his son as well. If that had happened, though, he wouldn't have impressed Zaerath, so he is thankful also.

[b]Response to dragon color mutations:[/b] R'eso is entirely uncertain what to think. On the one hand, the dragon colors are so new and different that he believes they should be given a chance, on the other, he thinks S'bok and the odd color of his dragon will lead the Holders to have more anti-rider views. Having grown up among Holders he recognizes how stereotypically traditional they are. He doesn't think they needed this extra complication right now. Furthermore, R'eso doesn't believe S'bok has earned his place as Weyrleader, but as R'eso is just a Weyrling himself, chances are he won't say anything.[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b] Practical jokes- Before his wife died R'eso loved playing practical jokes on people. Now that he has Zaerath's boundless amounts of energy and short attention span to satisfy, he's more likely to play pranks to entertain his handsome bronze.
Hard work- R'eso has never been afraid of hard work, throwing himself into tasks to take his mind off of things. He found it more difficult to work as a glass-smith after his wife's death, hardly aware of anything other than the task in front of him.
Creativity- Although hardly useful for anything more than a paperweight, R'eso practiced crafting glass figures. He enjoyed trying to find different sand mixes to create different colors of glass.
Flirting- Since his wife's death, he tried to fill the empty broken feeling inside himself with other women. A terrible flirt, R'eso never felt connected to any of them, but never could relax enough to bring one to his bed.

[b]Dislikes:[/b]
 Drama- Although he loves to cause a scene from a joke or two, the more 'serious' drama is something he could do without.
Tardiness- he hates being late to anywhere. R'eso is normally one of the first people to arrive and one of the last to leave since he likes to make sure everything is in order.
Being unorganized- he likes to know what the plan is at any given time. Zaerath is working on loosening him up.

[b]Strengths:[/b]

* SENSE OF HUMOR : More likely to be the one playing the joke, R'eso is just fine being the butt of a joke also. He keeps things fairly harmless though and is only going to get upset if something gets really out of hand.

* TOLERANT but FAIR : Although he's usually pretty laid back, R'eso won't hesitate to put someone in their place if he feels they're stepping out of line.

* CONFIDENT : Always willing to put himself out there, R'eso's never known a time when hard work hasn't gotten him what he wants. Willing to be the first to try something new, R'eso looks on failures as a learning experience.

* HONEST : Almost painfully blunt, R'eso finds it difficult to hide his true feelings about anything. Subtlety is not something he ever learned.

* MORAL : R'eso holds firm to a set moral standard. He believes some things are absolutely right and some are absolutely wrong. He'll let you have your own ideas, but he won't be able to hide it if he disagrees.

* ACTIVE : R'eso constantly has to be doing something. There's no sitting still for him. Especially after his mother's death and his wife's death, R'eso nearly exhausted himself with the need to keep moving.

[b]Weaknesses:[/b]

* DETAIL-ORIENTED : If he's not careful, R'eso can be incredibly detail oriented to the exclusion of everything else. This can lead him to obsess over details in a report or work for hours on a simple project.

* EMOTIONS : Not that he cries or anything (though it'd probably do him good), but R'eso tends to get very attached to the people in his life. While his mother's death was difficult, his wife's death made him shut down emotionally. To all outward appearances, he was fine, but his close friends realized he was nearly suicidal at times. Except for his flits and Zaerath, R'eso refuses to try and form emotional ties to anyone. Plus, R'eso is very out of touch with the feelings of others, making him very insensitive at times. Put it simply, he knows what he's feeling, isn't always sure why he might feel a particular way and gets frustrated if he thinks about it too much.

* MATTER-OF-FACT : R'eso doesn't do well with abstract concepts. He wants everything straight-forward and can't understand why someone wants to complicate things with theories or hypotheticals. He tends to get very frustrated when presented with abstract ideas.

* OVER EAGER : R'eso is always the first to try anything- but that doesn't mean it's a good idea. Almost too eager to listen, he'll often throw himself into a task then realize later that he missed an important piece of the instructions.

* JUDGEMENTAL : Even though he believes people are free to create their own opinions and ideas, R'eso will often find himself looking down on those that don't agree with him. Although he realizes it isn't fair, R'eso still prefers being around people with similar thoughts and values.

[b]Describe Yourself:[/b]

* [b]LOYAL[/b]: [i]-----[/i] R'eso will do just about anything for anyone, but it's doubly true for his friends. He can be convinced to do just about anything for his friends.

* [b]PROTECTIVE[/b]: [i]-----[/i] R'eso will do anything to keep someone from being hurt. R'eso would have switched places with his wife in a heartbeat if he'd known it had even the slightest chance of saving her life.

* [b]DUTIFUL[/b]: [i]-----[/i] Bound by a sense of pride an honor, R'eso is very careful to make sure his assignments are done before he jokes around.

* [b]HELPFUL[/b]: [i]-----[/i]  R'eso is almost too conscious of the people around him. If something he can do will make someone else's life easier he's more than willing to do it- even if it means he has to go without. He's more than willing to suffer himself so someone else doesn't have to.

* [b]STUBBORN[/b]: [i]-----[/i] Sometimes obstinate just for the sake of being obstinate, R'eso would rather die than admit he's wrong. Similarly, if he believes he knows the "right" way to do something, he'll fight doing anything different.

[b]The Magic Touch:[/b] R'eso obsesses over his wife's favorite necklace. Except when bathing, he always has it wrapped around his wrist so that he's able to rub it between his fingers. A nervous habit he developed after she died, he can sit for hours staring off into space, rubbing the simple glass pendant between his fingers.
[/apprefl]
[apptitle]Family...[/apptitle]
[apprefl][b]Mother:[/b] Rannyess, Journeywoman Healer, 2548. Deceased 2581.
[b]Father:[/b] U'tan, 2537. Rider of Blue Tarlinth, impressed 2552, deceased 2567

[b]Siblings:[/b] A collection of half siblings, but none that he really grew up with. Rannyess was too focused on her work to worry about having more kids. He's only aware of three or maybe four kids his father sired but there are probably more.

[b]Wife:[/b] Makali, 2570, deceased 2585
[b]Child:[/b] Unborn, 2585

[/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]

* [i]2565, 0[/i] Randdesso is born. His mother had been about to return to the main Healer's Hall when she discovered she was pregnant. After being stuck at Southern Weyr to have him, Rannyess was determined that her son would not be a rider like his father.

* [i]2567, 2[/i] Rannyess and Randdesso are evacuated to the Healer Hall. U'tan dies trying to help evacuate Southern Hold.

* [i]2570, 5[/i] Makali is born to Rannyess's best friend at the Hall, Randdesso becomes convinced the baby belongs to him, in the way a child clings to a favorite toy. Perhaps Randdesso felt a bit left out from all the attention Makali was receiving as a newborn, so clung to her for a way to get some attention back for himself. Randdesso sets himself up to be her protective older brother for the next few turns.

* [i]2577, 12[/i] Randdesso is apprenticed to one of the Glass-smiths living at the Healer Hall after it becomes obvious he wouldn't be a Healer. Randdesso constantly ran away from his lessons to watch the Glass-smiths. Satisfied that he is getting to do what he wants, he throws himself into the classes with a passion he lacked whenever his mother tried to teach him about her craft. At 7, Makali is pretty much ignoring boys as she thinks they have cooties. Randdesso doesn't care too much as he's too busy with classes and with a typical child's mentality of 'out of sight out of mind.'

* [i]2578, 13[/i] After successfully completing his first year as an apprentice, he is given one of his mother's fire lizard's eggs. Pontil hatches, a handsome bronze who is appropriately obsessed with the boy. Randdesso makes Makali's pendant as a birthday gift. At 8, Makali wants everything to be pretty and beautiful and is excited to have a necklace of her own. Randdesso only occasionally visits her as he's involved with his classes.

*[i]2580, 15[/i] Randdesso is formally betrothed to Makali. His mother gifts him with two flit eggs- one for him and one for Makali. Randdesso's hatches a smaller than average green named Prism. Makali's hatches a brown. Randdesso doesn't really care about the formality as he is now responsible for two flits and his classes. At 10, Makali just knows this means she's going to be spending the rest of her life with Randdesso. As far as she's concerned this is the best thing ever.

*[i]2581, 16[/i] Rannyess dies. Randdesso is distraught but because of his apprenticeship is kept almost too busy to think about her death. Makali is as supportive as she can be around her apprentice Healer classes. Although Makali is not officially part of the apprentice Healer classes, she is already determined to follow in her mother's footsteps, so attends as many as she can. The Healers in charge of the classes have know her since birth and let her attend the classes when she isn't set to do any other chores. Randdesso is originally searched a few seven days before Rannyess's death, but she had been ill so long he didn't want to leave her. Also, Randdesso is aware that his duty is to Makali and their betrothal, and does not want to leave his responsibilities to his Crafthall. At 11, Makali only sees the glamour of being a rider, and thinks it would be a great thing to try.

*[i]2583, 18[/i] Randdesso and Makali are married. Randdesso becomes a Senior Apprentice. The marriage is celebrated by both Healers and the remaining Glass-smiths. Makali is slightly embarrassed by all the attention from so many people, but Randdesso- being a more extroverted personality- enjoys the attention. Makali eagerly returns to her daily routine, enjoying her new life with Randdesso. Randdesso wishes his mother was there to see him married and see him reach Sr. Apprentice.

*[i]2584, 19[/i] Makali finds out she is pregnant. As family is incredibly important to him, Randdesso is ecstatic. While trying to help preserve some herdbeasts who had escaped, Makali catches a fever. Makali dies less than a fortnight later. Randdesso falls into a deep depression. He tries to behave as normal but ends up overcompensating and becomes an outrageous flirt as it takes his mind off Makali and his unborn child. Randdesso is searched by 'accident' by a blue whose rider he was flirting with. Remembering he had been searched 3 turns prior, Randdesso goes to Fort Weyr in an attempt to escape his memories of Makali. Despite being older than most of the other candidates, he views this as a chance to restart his life.

*[i]2587, 22[/i] Randdesso is almost forced to evacuate to Southern Winds Weyr. Still depressed over Makali's death, Randdesso almost constantly exhausts himself while working as a candidate. Unable to completely stay away from glass-smithing, he helps out when he can.

*[i]2588, 23[/i] Intrigued by the new dragon mutations, Randdesso becomes more involved with the happenings around the Weyr. He pays more attention to the relationships of the people around him, other than just the lessons he attends. Randdesso starts considering a return to Glass-smithing as he fails to impress for yet another turn.

*[i]2589, 24[/i] Randdesso impresses Zaerath. Prism is immediately in love with the large gangly dragonet. Pontil is slightly jealous of the other bronze, but finds himself swayed by R'eso's happiness and overall peacefulness from impressing.

---

He was tired and ready for a well deserved rest. Weyrling Training was definitely not for the weak. He stretched out a bit before he stood from the writing desk he'd been sitting at for a while now. He was looking over hide notes about things that had caught his attention, like the wind currents and plotting threadfall, among other things. He saw something on his bed and stopped. "Sharding flitter!" He cursed as he saw it was a necklace with a diamond teardrop charm. He sighed and rubbed his face as he sat down on his bed. "There goes my time to relax. I am going to have to find the owner of this necklace," he muttered to himself as he flopped onto his back and closed his eyes.

A moment later and there was a chirp. Something landed on his belly.

R'eso opened his eyes and slowly sat up. "Priss! You have got to stop stealing things. These are not yours, Prism," he said to the green. He picked up the shiny mug that his green firelizard had just dumped on his belly before he'd sat up.[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio]
[b]Created By[/b]
Original profile by [uid]Aranna[/uid]; editsby [uid]Dragon[/uid]
[b]Other Characters:[/b] 
---
[b]Inactivity Preference:[/b]
Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
---
[/appbio]
[appcred]

Zaerath's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Animal_Info/Bronze%20003.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://heartofpern.deviantart.com/art/Free-Pern-Hatchling-Template-384992857]Link to line art.[/url]
And colored by SirAlahn[/center]
[apptitle]Dragon Details[/apptitle]
[appbio][b]Name:[/b]
Zaerath
[b]Color:[/b]
Bronze
[b]Date of Birth:[/b]
 29.6.2589 9th Interval
[b]Place of Birth:[/b]
Southern Winds Weyr
[b]Clutch Mother:[/b]
Gold Kalestath
[b]Clutch Father:[/b]
Black Neisoth
[b]Measurements:[/b]
Mature [i]Length[/i]: 36 Meters
Mature [i]Height[/i]: 7.2 Meters
Mature [i]Wingspan[/i]: 62 Meters[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Zaerath is of an average size for a Bronze, but his wingspan is greater than the rest of his proportions would apparently allow. This will eventually grant him an advantage as a flyer, as he will be capable of flying faster and longer than most dragons his size. He is a pleasantly bright Bronze color, like a heavily tarnished gold. Much of his body is speckled with a darker, burnt hue in large splotches. His throat, chest, and underbelly are a dark, almost purpled bronze absent of the splotches on the rest of his skin. On his neck, back, and outer wingsails, he has striping several shades lighter than the rest of him.

As Zaerath ages, the striping on his neck and back will slowly start growing as the darker bronze on the rest of his body starts to fade. Even as an adult though, there will be a clear striping along his back, neck and wings, and the darker purple bronze lightens only slightly. [/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Zaerath’s inner voice is calm, slow, and deep. He does not often speak quickly or anxiously, even when nervous. His voice sounds soothing. Grounding.

[b]Likes:[/b] Flying : When he’s grown, Zaerath will love spinning, diving, and other adventurous flying tricks. Until then, he will be almost dangerously eager to learn.
Mischief : Though fairly calm and reasonable, Zaerath enjoys being part of good-natured jokes.
People: Zaerath enjoys meeting new people.... Especially if they happen to be attached to a pretty dragon.

[b]Dislikes:[/b] Getting into trouble : Though Zaerath enjoys harmless mischief, he’s a terrible liar, and dislikes himself or his rider getting into trouble for their antics.
Being cooped up : Zaerath dislikes being grounded or prevented from exploring. Even for his deep, balancing calm, Zaerath gets restless when he’s bored.
Disrespect: Even if he's out causing mischief, Zaerath doesn't let anyone forget he's a bronze. He dislikes seeing his rider or himself get disrespected.

[b]Strengths:[/b]
* CALM : Zaerath is possessed of an inner tranquility that will do some by way of tempering any natural recklessness on the part of his rider. Zaerath will never extinguish his rider’s enthusiasm, but he will serve as the voice of reason – as a solid rock to support him and give him the strength to do whatever he sets his mind to.

* COMPASSIONATE : Zaerath cares deeply for those close to him, and is always willing to lend a sympathetic ear or jump to the defense of his loved ones. Additionally, he has difficulty holding grudges or disliking anyone unless they are cruel or bullying.

* FEARLESS : Zaerath might not be as reckless as some, but he is willing to throw himself wholeheartedly into pretty much anything. He is brave and confident, and believes that together, he and his rider can accomplish everything.

[b]Weaknesses:[/b]
* TROUBLE-MAKER : Zaerath can tend to get himself in trouble, especially when goaded along by his rider. He might not always think his actions through at first, which could lead to some hurt feelings or trod toes. He honestly doesn’t mean to hurt anyone, and simply gets carried away in causing mischief.

* RESTLESS : Zaerath has a short attention span for things that don’t engage his interest, and it’s at this point that he’s likely to start causing trouble in order to create some excitement.

* PASSIVE : Zaerath goes with the flow. He doesn’t often see the need to react extremely to much of anything. He’s perfectly willing to let things come and go as they may, and others could interpret this as laziness or indifference.

[b]Dragon Speech Code:[/b] [zaerath]This is what your dragon's voice will look like.[/zaerath] Background: #(686313); Text: #(F2DC84)[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
Original profile by [uid]SirAlahn[/uid] [/appbio]
[appcred]

Pontil's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/Pontil.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Link to line art.[/url][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Pontil
[b]Pronounced:[/b]
Pawn-til
[b]Color:[/b]
Bronze
[b]Date of Birth:[/b]
05.16.2578 9th Pass
[b]Place of Birth:[/b]
Fort Hold, Healer Hall[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]At first glance, Pontil is almost completely one color. Rather unremarkable as a whole, he's still a gorgeous bronze that is more like a deep weathered bronze in color. Almost uniformly one color, at first he seems rather unassuming, with only slight color variations over his back and wings. The tips of his paws, however, are faded to a pale bronze color, making the black of his claws even more startling. And upon a closer look, he has one splotch of a purple bronze color on the underside of his jaw, often mistaken for a dark shadow.

The skin just to one side of his mouth is slightly rougher in texture than the rest of his hide, where he had a slight mishap with the fire R'eso was using to reheat some molten glass. Randdesso, as he was called at the time, had just taken a piece of glass from the reheating oven when Pontil had decided to try and catch a bright flame. A hatchling at the time, the flit quickly discovered that flames were not edible, but managed to escape any serious injury.

Just about 1.8 meters in length (if he reallllly stretches) Pontil is a little chunkier than the average flit, and while it's all muscle, it does cause him to be a little slower than the average bronze.
[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b]
Pontil is a rather taciturn critter. He prefers to keep quiet except when he's teasing Prism.  His voice, when he does speak, is close to a high baritone or low tenor, raising in pitch when he's anxious or stressed. Mostly, though, he communicates through pictures and emotions.

[b]Likes:[/b]
Greens and golds- With an almost chihuahua type mentality, Pontil doesn't seem to realize he's a flit. Convinced that every green or gold dragon or flit must know who he is and be grateful for his presence, he finds it almost impossible to be still around any green or gold. Of course, he's almost been swatted a few times for annoying the queens or the larger green cousins of his, but he hasn't let that deter him yet.

Water- R'eso isn't quite sure why, but the flit seems to find every puddle or raindrop there is. R'eso barely has him trained to stay out until he's dry, but Pontil always ends up pouting after being told to stay outside. What fun is outside when he can get everyone else wet???


[b]Dislikes:[/b]
Being told no- Pontil seems to believe that being a bronze lets him do anything he wants, whenever he wants, and he's not above sulking to prove just how upset he is if he's told no.

Other dragons/people around Prism- As far as he's concerned Prism is his just as much as R'eso is his. And Zaerath is his. That being said he's ok with Prism cuddling up with R'eso or Zaerath, but he gets all moody if she starts playing with other flits or people or pretty much anyone other than him.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
--- [/appbio]
[appcred]

Prism's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/Prism.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Link to line art.[/url][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Prism (Priss, when R'eso's annoyed)
[b]Pronounced:[/b]
Prizm
[b]Color:[/b]
Green
[b]Date of Birth:[/b]
21.05.2580 9th Pass
[b]Place of Birth:[/b]
Fort Hold, Healer Hall[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]Smaller than average, Prism is just under a meter long. Because of the variation of colors speckling her wings and back, the few small scars she's acquired are not noticeable. Her head and tail are the two spots of solid color on Prism's whole body- the lighter base color on the rest of her body is covered in speckles of a multitude of colors.
[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] High pitched and fast, she really only speaks in short bursts. Just about the only time her voice changes at all is when she's trying to be comforting or when she's tired, then her voice slows down. Though more vocal then Pontil, she's also more picky about who she talks to.

[b]Likes:[/b]
Bronzes. And browns. And that pretty pretty blue! Prism is easily distracted and convinced everyone she meets is somehow admiring her.

Prism also loves sparklies and tends to take things that distract her. Because of this, R'eso's barracks room is kept spotless- and he has to keep trying to figure out who really owns the gifts Prism leaves for him to find.

[b]Dislikes:[/b]
Loud noises, not getting to sleep curled up on R'eso, loud noises...surprises. Golds and other greens that take attention away from her.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
---[/appbio]
[appcred]

18
Adoptables / Re: R'eso [ 09.02.2565 / Bronze Weyrling ]
« on: September 14, 2018, 03:43:46 PM »

Image Credit:
Link to line art.
Flit Details

Name:
Prism (Priss, when R'eso's annoyed)
Pronounced:
Prizm
Color:
Green
Date of Birth:
21.05.2580 9th Pass
Place of Birth:
Fort Hold, Healer Hall

General Appearance...

Smaller than average, Prism is just under a meter long. Because of the variation of colors speckling her wings and back, the few small scars she's acquired are not noticeable. Her head and tail are the two spots of solid color on Prism's whole body- the lighter base color on the rest of her body is covered in speckles of a multitude of colors.

Personality...

Mind Voice: High pitched and fast, she really only speaks in short bursts. Just about the only time her voice changes at all is when she's trying to be comforting or when she's tired, then her voice slows down. Though more vocal then Pontil, she's also more picky about who she talks to.

Likes:
Bronzes. And browns. And that pretty pretty blue! Prism is easily distracted and convinced everyone she meets is somehow admiring her.

Prism also loves sparklies and tends to take things that distract her. Because of this, R'eso's barracks room is kept spotless- and he has to keep trying to figure out who really owns the gifts Prism leaves for him to find.

Dislikes:
Loud noises, not getting to sleep curled up on R'eso, loud noises...surprises. Golds and other greens that take attention away from her.


Member Info...

Anything Else:
---

Coded by SanctifiedSavage for SWW


19
Adoptables / Re: R'eso [ 09.02.2565 / Bronze Weyrling ]
« on: September 14, 2018, 03:43:30 PM »

Image Credit:
Link to line art.
Flit Details

Name:
Pontil
Pronounced:
Pawn-til
Color:
Bronze
Date of Birth:
05.16.2578 9th Pass
Place of Birth:
Fort Hold, Healer Hall

General Appearance...

At first glance, Pontil is almost completely one color. Rather unremarkable as a whole, he's still a gorgeous bronze that is more like a deep weathered bronze in color. Almost uniformly one color, at first he seems rather unassuming, with only slight color variations over his back and wings. The tips of his paws, however, are faded to a pale bronze color, making the black of his claws even more startling. And upon a closer look, he has one splotch of a purple bronze color on the underside of his jaw, often mistaken for a dark shadow.

The skin just to one side of his mouth is slightly rougher in texture than the rest of his hide, where he had a slight mishap with the fire R'eso was using to reheat some molten glass. Randdesso, as he was called at the time, had just taken a piece of glass from the reheating oven when Pontil had decided to try and catch a bright flame. A hatchling at the time, the flit quickly discovered that flames were not edible, but managed to escape any serious injury.

Just about 1.8 meters in length (if he reallllly stretches) Pontil is a little chunkier than the average flit, and while it's all muscle, it does cause him to be a little slower than the average bronze.

Personality...

Mind Voice:
Pontil is a rather taciturn critter. He prefers to keep quiet except when he's teasing Prism.  His voice, when he does speak, is close to a high baritone or low tenor, raising in pitch when he's anxious or stressed. Mostly, though, he communicates through pictures and emotions.

Likes:
Greens and golds- With an almost chihuahua type mentality, Pontil doesn't seem to realize he's a flit. Convinced that every green or gold dragon or flit must know who he is and be grateful for his presence, he finds it almost impossible to be still around any green or gold. Of course, he's almost been swatted a few times for annoying the queens or the larger green cousins of his, but he hasn't let that deter him yet.

Water- R'eso isn't quite sure why, but the flit seems to find every puddle or raindrop there is. R'eso barely has him trained to stay out until he's dry, but Pontil always ends up pouting after being told to stay outside. What fun is outside when he can get everyone else wet???


Dislikes:
Being told no- Pontil seems to believe that being a bronze lets him do anything he wants, whenever he wants, and he's not above sulking to prove just how upset he is if he's told no.

Other dragons/people around Prism- As far as he's concerned Prism is his just as much as R'eso is his. And Zaerath is his. That being said he's ok with Prism cuddling up with R'eso or Zaerath, but he gets all moody if she starts playing with other flits or people or pretty much anyone other than him.


Member Info...

Anything Else:
---

Coded by SanctifiedSavage for SWW


20
Adoptables / Re: R'eso [ 09.02.2565 / Bronze Weyrling ]
« on: September 14, 2018, 03:43:13 PM »

Image Credit:
Link to line art.
And colored by SirAlahn
Dragon Details

Name:
Zaerath
Color:
Bronze
Date of Birth:
 29.6.2589 9th Interval
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Gold Kalestath
Clutch Father:
Black Neisoth
Measurements:
Mature Length: 36 Meters
Mature Height: 7.2 Meters
Mature Wingspan: 62 Meters

General Appearance...

Zaerath is of an average size for a Bronze, but his wingspan is greater than the rest of his proportions would apparently allow. This will eventually grant him an advantage as a flyer, as he will be capable of flying faster and longer than most dragons his size. He is a pleasantly bright Bronze color, like a heavily tarnished gold. Much of his body is speckled with a darker, burnt hue in large splotches. His throat, chest, and underbelly are a dark, almost purpled bronze absent of the splotches on the rest of his skin. On his neck, back, and outer wingsails, he has striping several shades lighter than the rest of him.

As Zaerath ages, the striping on his neck and back will slowly start growing as the darker bronze on the rest of his body starts to fade. Even as an adult though, there will be a clear striping along his back, neck and wings, and the darker purple bronze lightens only slightly.

Personality...

Mind Voice: Zaerath’s inner voice is calm, slow, and deep. He does not often speak quickly or anxiously, even when nervous. His voice sounds soothing. Grounding.

Likes: Flying : When he’s grown, Zaerath will love spinning, diving, and other adventurous flying tricks. Until then, he will be almost dangerously eager to learn.
Mischief : Though fairly calm and reasonable, Zaerath enjoys being part of good-natured jokes.
People: Zaerath enjoys meeting new people.... Especially if they happen to be attached to a pretty dragon.

Dislikes: Getting into trouble : Though Zaerath enjoys harmless mischief, he’s a terrible liar, and dislikes himself or his rider getting into trouble for their antics.
Being cooped up : Zaerath dislikes being grounded or prevented from exploring. Even for his deep, balancing calm, Zaerath gets restless when he’s bored.
Disrespect: Even if he's out causing mischief, Zaerath doesn't let anyone forget he's a bronze. He dislikes seeing his rider or himself get disrespected.

Strengths:
* CALM : Zaerath is possessed of an inner tranquility that will do some by way of tempering any natural recklessness on the part of his rider. Zaerath will never extinguish his rider’s enthusiasm, but he will serve as the voice of reason – as a solid rock to support him and give him the strength to do whatever he sets his mind to.

* COMPASSIONATE : Zaerath cares deeply for those close to him, and is always willing to lend a sympathetic ear or jump to the defense of his loved ones. Additionally, he has difficulty holding grudges or disliking anyone unless they are cruel or bullying.

* FEARLESS : Zaerath might not be as reckless as some, but he is willing to throw himself wholeheartedly into pretty much anything. He is brave and confident, and believes that together, he and his rider can accomplish everything.

Weaknesses:
* TROUBLE-MAKER : Zaerath can tend to get himself in trouble, especially when goaded along by his rider. He might not always think his actions through at first, which could lead to some hurt feelings or trod toes. He honestly doesn’t mean to hurt anyone, and simply gets carried away in causing mischief.

* RESTLESS : Zaerath has a short attention span for things that don’t engage his interest, and it’s at this point that he’s likely to start causing trouble in order to create some excitement.

* PASSIVE : Zaerath goes with the flow. He doesn’t often see the need to react extremely to much of anything. He’s perfectly willing to let things come and go as they may, and others could interpret this as laziness or indifference.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #(686313); Text: #(F2DC84)


Member Info...

Anything Else:
Original profile by SirAlahn

Coded by SanctifiedSavage for SWW


21
Adoptables / OOC R'eso [ 09.02.2565 / Bronze Weyrling ]
« on: September 14, 2018, 03:42:49 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By:
Michael Grant Terry
Biography

First Name:
Randdeso
Honorific:
R'eso
Nicknames:
Rani, Desi (by his mother and wife)
Date of Birth:
09.02.2565 9th Pass
Place of Birth:
Southern Weyr
Dragon Color:
Bronze
Impression Age:
2589/24
Wing Rank:
Weyrling
Weyrmate:
Widowed

Your Reflection...

Appearance:
Most often seen in cloth pants and a shirt when not wearing his riding leathers, he's a practical sort that doesn't focused too much on how he looks. Since impressing Zaerath, R'eso is often found wearing colors that don't quite go together. Zaerath finds it amusing for now, and is just waiting to see how long it will take for his rider to figure it out. Of course, if he keeps it up too long, Zaerath might find the embarrassment too much to handle and may start mentioning the uncoordinated look. In general, though, R'eso tries to keep himself clean, though finding a clean set of clothes is getting more difficult the more Zaerath finds it entertaining to press himself up against his rider after being freshly oiled. Standing just over 6 feet tall, R'eso is finding himself returning to his more carefree nature, feeling more relaxed then he has since his wife's death. He's more likely to be seen with a relaxed smile on his face now then a perpetual scowl. He has a fair amount of small scars covering his hands and forearms from his previous work as a Glass-smith.


Response to 9th Pass Catastrophe: R'eso is furious, but torn. If only they hadn't tried to mess with the natural order of things, this wouldn't have happened. His wife would still be alive and his son as well. If that had happened, though, he wouldn't have impressed Zaerath, so he is thankful also.

Response to dragon color mutations: R'eso is entirely uncertain what to think. On the one hand, the dragon colors are so new and different that he believes they should be given a chance, on the other, he thinks S'bok and the odd color of his dragon will lead the Holders to have more anti-rider views. Having grown up among Holders he recognizes how stereotypically traditional they are. He doesn't think they needed this extra complication right now. Furthermore, R'eso doesn't believe S'bok has earned his place as Weyrleader, but as R'eso is just a Weyrling himself, chances are he won't say anything.

Who are you...

Likes: Practical jokes- Before his wife died R'eso loved playing practical jokes on people. Now that he has Zaerath's boundless amounts of energy and short attention span to satisfy, he's more likely to play pranks to entertain his handsome bronze.
Hard work- R'eso has never been afraid of hard work, throwing himself into tasks to take his mind off of things. He found it more difficult to work as a glass-smith after his wife's death, hardly aware of anything other than the task in front of him.
Creativity- Although hardly useful for anything more than a paperweight, R'eso practiced crafting glass figures. He enjoyed trying to find different sand mixes to create different colors of glass.
Flirting- Since his wife's death, he tried to fill the empty broken feeling inside himself with other women. A terrible flirt, R'eso never felt connected to any of them, but never could relax enough to bring one to his bed.

Dislikes:
 Drama- Although he loves to cause a scene from a joke or two, the more 'serious' drama is something he could do without.
Tardiness- he hates being late to anywhere. R'eso is normally one of the first people to arrive and one of the last to leave since he likes to make sure everything is in order.
Being unorganized- he likes to know what the plan is at any given time. Zaerath is working on loosening him up.

Strengths:

* SENSE OF HUMOR : More likely to be the one playing the joke, R'eso is just fine being the butt of a joke also. He keeps things fairly harmless though and is only going to get upset if something gets really out of hand.

* TOLERANT but FAIR : Although he's usually pretty laid back, R'eso won't hesitate to put someone in their place if he feels they're stepping out of line.

* CONFIDENT : Always willing to put himself out there, R'eso's never known a time when hard work hasn't gotten him what he wants. Willing to be the first to try something new, R'eso looks on failures as a learning experience.

* HONEST : Almost painfully blunt, R'eso finds it difficult to hide his true feelings about anything. Subtlety is not something he ever learned.

* MORAL : R'eso holds firm to a set moral standard. He believes some things are absolutely right and some are absolutely wrong. He'll let you have your own ideas, but he won't be able to hide it if he disagrees.

* ACTIVE : R'eso constantly has to be doing something. There's no sitting still for him. Especially after his mother's death and his wife's death, R'eso nearly exhausted himself with the need to keep moving.

Weaknesses:

* DETAIL-ORIENTED : If he's not careful, R'eso can be incredibly detail oriented to the exclusion of everything else. This can lead him to obsess over details in a report or work for hours on a simple project.

* EMOTIONS : Not that he cries or anything (though it'd probably do him good), but R'eso tends to get very attached to the people in his life. While his mother's death was difficult, his wife's death made him shut down emotionally. To all outward appearances, he was fine, but his close friends realized he was nearly suicidal at times. Except for his flits and Zaerath, R'eso refuses to try and form emotional ties to anyone. Plus, R'eso is very out of touch with the feelings of others, making him very insensitive at times. Put it simply, he knows what he's feeling, isn't always sure why he might feel a particular way and gets frustrated if he thinks about it too much.

* MATTER-OF-FACT : R'eso doesn't do well with abstract concepts. He wants everything straight-forward and can't understand why someone wants to complicate things with theories or hypotheticals. He tends to get very frustrated when presented with abstract ideas.

* OVER EAGER : R'eso is always the first to try anything- but that doesn't mean it's a good idea. Almost too eager to listen, he'll often throw himself into a task then realize later that he missed an important piece of the instructions.

* JUDGEMENTAL : Even though he believes people are free to create their own opinions and ideas, R'eso will often find himself looking down on those that don't agree with him. Although he realizes it isn't fair, R'eso still prefers being around people with similar thoughts and values.

Describe Yourself:

* LOYAL: ----- R'eso will do just about anything for anyone, but it's doubly true for his friends. He can be convinced to do just about anything for his friends.

* PROTECTIVE: ----- R'eso will do anything to keep someone from being hurt. R'eso would have switched places with his wife in a heartbeat if he'd known it had even the slightest chance of saving her life.

* DUTIFUL: ----- Bound by a sense of pride an honor, R'eso is very careful to make sure his assignments are done before he jokes around.

* HELPFUL: -----  R'eso is almost too conscious of the people around him. If something he can do will make someone else's life easier he's more than willing to do it- even if it means he has to go without. He's more than willing to suffer himself so someone else doesn't have to.

* STUBBORN: ----- Sometimes obstinate just for the sake of being obstinate, R'eso would rather die than admit he's wrong. Similarly, if he believes he knows the "right" way to do something, he'll fight doing anything different.

The Magic Touch: R'eso obsesses over his wife's favorite necklace. Except when bathing, he always has it wrapped around his wrist so that he's able to rub it between his fingers. A nervous habit he developed after she died, he can sit for hours staring off into space, rubbing the simple glass pendant between his fingers.

Family...

Mother: Rannyess, Journeywoman Healer, 2548. Deceased 2581.
Father: U'tan, 2537. Rider of Blue Tarlinth, impressed 2552, deceased 2567

Siblings: A collection of half siblings, but none that he really grew up with. Rannyess was too focused on her work to worry about having more kids. He's only aware of three or maybe four kids his father sired but there are probably more.

Wife: Makali, 2570, deceased 2585
Child: Unborn, 2585


Tell us a story...



* 2565, 0 Randdesso is born. His mother had been about to return to the main Healer's Hall when she discovered she was pregnant. After being stuck at Southern Weyr to have him, Rannyess was determined that her son would not be a rider like his father.

* 2567, 2 Rannyess and Randdesso are evacuated to the Healer Hall. U'tan dies trying to help evacuate Southern Hold.

* 2570, 5 Makali is born to Rannyess's best friend at the Hall, Randdesso becomes convinced the baby belongs to him, in the way a child clings to a favorite toy. Perhaps Randdesso felt a bit left out from all the attention Makali was receiving as a newborn, so clung to her for a way to get some attention back for himself. Randdesso sets himself up to be her protective older brother for the next few turns.

* 2577, 12 Randdesso is apprenticed to one of the Glass-smiths living at the Healer Hall after it becomes obvious he wouldn't be a Healer. Randdesso constantly ran away from his lessons to watch the Glass-smiths. Satisfied that he is getting to do what he wants, he throws himself into the classes with a passion he lacked whenever his mother tried to teach him about her craft. At 7, Makali is pretty much ignoring boys as she thinks they have cooties. Randdesso doesn't care too much as he's too busy with classes and with a typical child's mentality of 'out of sight out of mind.'

* 2578, 13 After successfully completing his first year as an apprentice, he is given one of his mother's fire lizard's eggs. Pontil hatches, a handsome bronze who is appropriately obsessed with the boy. Randdesso makes Makali's pendant as a birthday gift. At 8, Makali wants everything to be pretty and beautiful and is excited to have a necklace of her own. Randdesso only occasionally visits her as he's involved with his classes.

*2580, 15 Randdesso is formally betrothed to Makali. His mother gifts him with two flit eggs- one for him and one for Makali. Randdesso's hatches a smaller than average green named Prism. Makali's hatches a brown. Randdesso doesn't really care about the formality as he is now responsible for two flits and his classes. At 10, Makali just knows this means she's going to be spending the rest of her life with Randdesso. As far as she's concerned this is the best thing ever.

*2581, 16 Rannyess dies. Randdesso is distraught but because of his apprenticeship is kept almost too busy to think about her death. Makali is as supportive as she can be around her apprentice Healer classes. Although Makali is not officially part of the apprentice Healer classes, she is already determined to follow in her mother's footsteps, so attends as many as she can. The Healers in charge of the classes have know her since birth and let her attend the classes when she isn't set to do any other chores. Randdesso is originally searched a few seven days before Rannyess's death, but she had been ill so long he didn't want to leave her. Also, Randdesso is aware that his duty is to Makali and their betrothal, and does not want to leave his responsibilities to his Crafthall. At 11, Makali only sees the glamour of being a rider, and thinks it would be a great thing to try.

*2583, 18 Randdesso and Makali are married. Randdesso becomes a Senior Apprentice. The marriage is celebrated by both Healers and the remaining Glass-smiths. Makali is slightly embarrassed by all the attention from so many people, but Randdesso- being a more extroverted personality- enjoys the attention. Makali eagerly returns to her daily routine, enjoying her new life with Randdesso. Randdesso wishes his mother was there to see him married and see him reach Sr. Apprentice.

*2584, 19 Makali finds out she is pregnant. As family is incredibly important to him, Randdesso is ecstatic. While trying to help preserve some herdbeasts who had escaped, Makali catches a fever. Makali dies less than a fortnight later. Randdesso falls into a deep depression. He tries to behave as normal but ends up overcompensating and becomes an outrageous flirt as it takes his mind off Makali and his unborn child. Randdesso is searched by 'accident' by a blue whose rider he was flirting with. Remembering he had been searched 3 turns prior, Randdesso goes to Fort Weyr in an attempt to escape his memories of Makali. Despite being older than most of the other candidates, he views this as a chance to restart his life.

*2587, 22 Randdesso is almost forced to evacuate to Southern Winds Weyr. Still depressed over Makali's death, Randdesso almost constantly exhausts himself while working as a candidate. Unable to completely stay away from glass-smithing, he helps out when he can.

*2588, 23 Intrigued by the new dragon mutations, Randdesso becomes more involved with the happenings around the Weyr. He pays more attention to the relationships of the people around him, other than just the lessons he attends. Randdesso starts considering a return to Glass-smithing as he fails to impress for yet another turn.

*2589, 24 Randdesso impresses Zaerath. Prism is immediately in love with the large gangly dragonet. Pontil is slightly jealous of the other bronze, but finds himself swayed by R'eso's happiness and overall peacefulness from impressing.

---

He was tired and ready for a well deserved rest. Weyrling Training was definitely not for the weak. He stretched out a bit before he stood from the writing desk he'd been sitting at for a while now. He was looking over hide notes about things that had caught his attention, like the wind currents and plotting threadfall, among other things. He saw something on his bed and stopped. "Sharding flitter!" He cursed as he saw it was a necklace with a diamond teardrop charm. He sighed and rubbed his face as he sat down on his bed. "There goes my time to relax. I am going to have to find the owner of this necklace," he muttered to himself as he flopped onto his back and closed his eyes.

A moment later and there was a chirp. Something landed on his belly.

R'eso opened his eyes and slowly sat up. "Priss! You have got to stop stealing things. These are not yours, Prism," he said to the green. He picked up the shiny mug that his green firelizard had just dumped on his belly before he'd sat up.

Member Info...


Created By
Original profile by Aranna; editsby Dragon
Other Characters: 
---
Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


22
Adoptables / Re: Tircin [ 20.03.2570 / Journeyman Fisher ]
« on: September 14, 2018, 03:38:52 PM »
Tircin's Profile --
Code: [Select]
[appheader][img]http://i.imgur.com/GiC9uBR.png[/img][/appheader]
[center]Play By: Evan Peters
[/center]
[apptitle]Biography[/apptitle]
[appbio][b]First Name:[/b]
Tircin
[b]Nicknames:[/b]
Tir
[b]Date of Birth:[/b]
20.3.2570 9th Pass
[b]Place of Birth:[/b]
Fort Weyr
[b]Husband/Wife:[/b]
[{Ysmersa}][/appbio]



[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] Tircin most obviously inherited his mother’s light green eyes and blond hair- bleached lighter courtesy of the sun. His hair is generally windswept by the ocean air and he tends to favor the more sturdy clothing common in Fisher Hall, a pale tunic, darker breeches and boat worthy shoes. He’s not overly muscular but tone from helping to cast and haul nets, tend to the sails and work equipment. If he’s not wearing a shirt he can work in than it’s generally discarded so as not to impede what he’s doing. As a result his skin is warmly tanned by the sun. He tends to come across at first glance as polite if a little close mouthed. While he might be viewed as severe, in truth he has a heart of gold and is more than willing to open up to those he deems as friends.

[b]Response to 9th Pass Catastrophe:[/b] Tircin grew up watching his father and the other dragon riders give their lives for Pern. Their loss and the ultimate downfall of Pern is much of what drives him to learn more. He watched his world fall apart at a relatively young age and never wants to see that happen to anyone again.  He believes that if he can throw himself into his work and rebuild what they’ve lost they will have a much better chance of surviving their own past.

[b]Response to dragon color mutations:[/b] Given he’s never been at all interested in having a dragon of his own or even Weyr polotics the new colors don’t really mean anything to Tir. He figures as long as they can do the same thing all the other dragon’s do it shouldn’t really matter what color they are.[/apprefl]

[apptitle]Who are you...[/apptitle]

[apprefl][b]Likes:[/b]
Family: He’s got a good one, and while his mother might be over-interested in his life sometimes he wouldn’t trade them for the world.
Ocean: Tircin is fascinated by the ocean and given it’s literally all around them he’s got his whole life to indulge.
Exploration: With Pern’s downfall he feels there’s much of their home they no longer understand and he’d like to.
Animals: He considered joining the Beastcraft alongside his mother for that very reason but couldn’t quite get the ocean out of his head.
Stories: Tir can get quickly lost in a Harper’s tale but tries relatively hard to pretend he doesn’t hold much stock in them when the truth is, if one suggested there was a cave full of hidden treasure, he’d want to look.

[b]Dislikes:[/b]
Flying/Heights: Despite being raised around dragons and their riders he’s much happier with his feet on the ground thank you very much.
Small children: While he applauds their curiosity and is usually patient with little kids, he generally prefers not to deal with them.
Dragon Riders who think their better than everyone: Not all of them, just the irritating ones. Everyone has to pull their weight one way or the other, just because you have a dragon doesn’t mean you get to sit around doing nothing.
Being the youngest: He will forever be the baby of his family, and while he has accepted that, it doesn’t mean that he will tolerate people who continue to treat him like a small child. Tircin has worked hard to stand where he does and does not appreciate those who discount his ideas and suggestions merely because he is only 19 turns.

[b]Strengths:[/b]

* DRIVEN : Like many of the Craft Halls, Fisher Hall took a hard hit with the disaster in Pern. But given they now live on an island in the middle of the ocean, they don’t have the luxury of ignoring the sea. He wants to rebuild the Hall and teach people not only of the dangers the ocean is capable of posing but of the wonders and bounty of it as well.

* SWIMMING : Tircin is a strong swimmer. He’d need to be given he chose the Fisher Hall, but in truth he generally feels more at home in the water than he does on land. The next brother who teases him about gills is going to get a bucket of water in the face while they sleep.

* PROBLEM SOLVER : On an island where beach and river snakes are a real problem, it’s important to know where you can and cannot safely go and how to get there. He’s managed to work with a few others to start mapping out the waterways around the island so more people know where and where not to try and put a boat or to swim.

* EXPLORER : They’re not just on an island but they’re also surrounded by other islands. If Fort is so bountiful than what’s to say the others aren’t? After all, the dragon rider’s can’t see everything from above. Tircin loves finding new cave systems along the rocky shoal coasts and pushing deeper out into the ocean reefs.

* TEAM PLAYER : While independence is all well and good, being part of the Fisher Hall requires more than a certain amount of team effort. Boats and nets don’t haul themselves around alone and if you’re not willing to ask for help than you could very easily end up in the water right where you don’t want to be.

[b]Weaknesses:[/b]

* STUBBORN: While he’s always open to learning new things, Tircin has a stubborn streak that has been known to get him in more trouble than it’s honestly worth. Sometimes he argues for the sake of arguing. Not everyone is perfect.

* HEIGHTS : His fear of flying at some point or another eventually evolved into more of a fear of heights than anything. He tends to stay away from cliffs and generally a good portion of the Weyr for this reason. Leave the open air to the dragon’s and their wings.

* JUDGMENTAL/CRITICAL : It’s something he tries really hard not to be but Tircin tends to be rather judgmental of people when they don’t understand something. While he is relatively patient and willing to teach, if you prove more than a little narrow-minded or inept his patience evaporates and you’re quickly added to his list of ‘things that are irritating’.

* CHILDREN : Anyone under the age of about 12 understands the mutual ‘you don’t like me I don’t like you’ agreement that Tir has adopted and tends to unwittingly project. As the youngest in his family he’s always been the ‘baby’ so he feels like he’s always trying to escape being considered a child. Being around them doesn’t help.

* TEMPER : There is a point at which Tircin’s patience runs out and that point is after a relatively long fuse. However, in those moments when someone has managed to push him to that extreme, the flare of his temper is something to behold. In these instances he is capable of being spiteful and downright rude. He can be extremely critical and is not above holding a grudge.

[b]Describe Yourself:[/b]

* [b]NAVIGATOR[/b]: [i]Tircin has an innate sense of direction. When coupled with the mapping tools necessary to plot a course on a ship there are few who are more capable than he. While the skill is hypothetically useful on land he most often puts it to work out on the ocean where the currents and waterways are more likely to turn you around. [/i]

* [b]YOUNGEST[/b]: [i]While a simple fact that he is the youngest of his family, Tircin often finds himself fighting against the title and doing everything in his power to prove that he is as capable as his elder siblings. He is easily irritated by comments about his age and has sometimes been known to push himself too far in an attempt to make his point.[/i]

* [b]DETERMINED[/b]: [i]With Pern so diminished and the crafts likewise reduced to the bare necessities, Tircin, like his siblings, is raised with the drive to make the world around them a better place. He wants very much to be a part of the rebuilding of their home and willingly throws himself into the wellbeing of the crafthall. [/i]

* [b]STRAIGHTFORWARD[/b]: [i]Tircin says what he means and means what he says. He sees no point in mincing words or dancing around a subject. In fact, he is rather irritated with those who do and will happily point out when someone is being needlessly vague.[/i]

* [b]WORKAHOLIC[/b]: [i]Given that the sea is his primary pleasure he sees no reason why he should distinguish work from play. As a result he often arrives earlier to a task and stays longer than those around him. More than once he’s been forcibly ordered away from one job only to be found having entrenched himself in another.[/i]

[b]The Magic Touch:[/b] Growing up with  the open-mindedness of the weyr around him, Tircin has never been ashamed of the realization that he is attracted to both men and women equally, however, the general expectations of his family to continue the family has prevented him from actually making it known to those around him. It is simply less stressful to pretend that he’s perfectly straight. [/apprefl]

[apptitle]Personal History & Education[/apptitle]
[apprefl][b]Mother:[/b] [{Keassa}], Sr Journeywoman Beast Hall 2546
[b]Father:[/b] N’dicus, Dragon rider. Brown Regormoth
[b]Siblings:[/b] Vorianna, born 2560
Sebek, born 2562
Tinus, born 2565

[b]Craft:[/b] Fisherhall

[b]Rank:[/b] Jr Journeyman

[b]Date Apprenticed:[/b] 2582/12 years old.

[b]Date Tapped:[/b] 2589/19

[b]Specialty:[/b] Navigation

[b]Education Details:[/b] Given how busy his parents were with their own crafts/duties, the majority of his education fell to his elder siblings. Both studious and attentive, Tircin could be coerced into doing just about any sort of studying with the promise of a story as a reward. Once he was introduced to the ocean, the sea quickly became his preferred prize. Numbers and charts came easily to him while wordplay and public speaking were far more difficult. Practical skills he generally sets himself to one at a time until he achieves a basic mastery of the task and he is easily frustrated by things that he cannot quickly mirror once shown. [/apprefl]

[apptitle]Tell us a story...[/apptitle]
[apprefl]* [i]2575, 5[/i] As an adventurous and curious child Tircin takes to wandering the reaches of Fort Weyr when given the opportunity, or generally when not being watched. Unfortunately his curiosity puts him too near the edge of an individual weyr late one winter and only the quick reactions of the returning rider prevents an initial icy slide from becoming a disastrous fall. From then on Tircin is wary of heights, a reservation that slowly evolves into a full blown, but well hidden, fear.

* [i]2576, 6[/i] In a rare moment of peace, the majority of Tircin’s family gathers and makes a day of heading out to the ocean. Despite his father’s assurances the youngest boy cannot be convinced up onto Regormoth’s back and they set out by wagon instead. Tircin takes to the water like a fish and makes a point to head towards the beach whenever he can over the next few years.

*[i]2581, 11[/i] He makes an impression on a Journeyman Fisher when he asks about a map and compass and quickly takes to the way it works. He is encouraged to continue asking questions as there are so few young ones interested in Fisherhall. Before he is even apprenticed he learns to tie basic knots, chart easy courses,  how to help hoist a sail and other rudimentary but important skills.

* [i]2582, 12[/i] Like his siblings and mother before him Tircin follows in his family’s footsteps and joins a craft hall. It comes as no surprise to any of them that he chooses the Fisherhall and Tir is overjoyed to join the ranks of those who spend more time on and near the ocean than in a Weyr.

* [i]2586, 16[/i] Tragedy strikes Tir’s family when his father falls in one of the last thread falls. Tircin throws himself into his craft with reckless abandon and nearly gets himself killed when a poorly tied knot- courtesy of his distraction- allows a heavy net to slip, catching and hauling him over the side of a boat. Trapped and unable to reach his knife to cut himself free, his life is saved by the ship’s captain who reprimands him not for the mistake, but for ignoring his own safety.

*[i]2589, 19[/i] It comes as no surprise to he or his family when he advances in his craft midway through his 19th turn. His competency and interest in the ocean speak well for his abilities and potential.

*[i]2589, 19[/i] He gets married. An event which both excites as well as un-nerves him, after all he hasn't been married before and this is a big step for the future.

*[i]2590, 20[/i] Present

---

RP Sample goes here.[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
Concept by [uid]SanctifiedSavage[/uid]; original Profile by [uid]Hart[/uid]; edits by [uid]Wren[/uid]; edits by [uid]Dragon[/uid]
[b]Other Characters:[/b]
---
[b]Inactivity Preference:[/b]
Return to Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
---[/appbio]
[appcred]

Divine's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Alahn_Characters/ForTircin.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Link to line art.[/url] Colored by [uid]SirAlahn[/uid][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Divine
[b]Pronounced:[/b]
Just so.
[b]Color:[/b]
[greend]Green[/greend]
[b]Date of Birth:[/b]
[url=http://southernwindsweyr.net/index.php?topic=4326]13.02.2590  9th Interval.[/url]
[b]Place of Birth:[/b]
Southern Winds Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]She's a small, dutiful but sturdy green. She could tussle about in the waves, roll around in the sand, and be none the worse for the wear. Her hide is a dark, beautiful jade with a deep, dark green along her wings. Fairly uniform in color from the moment she was born, she's the color of the ocean on an especially stormy, dark day. [/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] She's fascinated with the things in the water. Fish, plants, shells. These are the things she likes to share the images of, often in weird collages that make no sense but are quite pretty. Almost artful.

[b]Likes:[/b]
Playing ; For as work addicted as [{Tircin}] might be, this lady is quite the opposite and tries to play with him all the time. She wants to tussle in the nets, she wants to help catch fish, she wants to roll in the sand, she wants to go swimming, and she wants Tircin to do all of that with her.

Attention ; What lady doesn't like attention? Luckily for her, between Ysmie's faire of boys and Ysmie herself, she's not usually short on it.  What's more, she's not above making sure [{Tircin}] is always included in this happily family of flits.

[b]Dislikes:[/b]
Other Females ; Ysmie and her are the only lady in the faire and Tircin's life. The boy flits don't need anyone else and Tircin doesn't need anyone else but his wife. She can be a territorial little lady and can be down right rude, hissing and squealing in high pitch trills. Not even a Gold can cow her.

Red meat ; She might be the only flit on pern who snubs her nose at red meat. She wants fish, please and thank you.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
[{Tircin}]'s other lady in his life.

Divine will fly on 01.04, and is not a Force Catch.[/appbio]
[appcred]

23
Adoptables / Re: Tircin [ 20.03.2570 / Journeyman Fisher ]
« on: September 14, 2018, 03:37:44 PM »

Image Credit:
Link to line art. Colored by SirAlahn
Flit Details

Name:
Divine
Pronounced:
Just so.
Color:
Green
Date of Birth:
13.02.2590  9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

She's a small, dutiful but sturdy green. She could tussle about in the waves, roll around in the sand, and be none the worse for the wear. Her hide is a dark, beautiful jade with a deep, dark green along her wings. Fairly uniform in color from the moment she was born, she's the color of the ocean on an especially stormy, dark day.

Personality...

Mind Voice: She's fascinated with the things in the water. Fish, plants, shells. These are the things she likes to share the images of, often in weird collages that make no sense but are quite pretty. Almost artful.

Likes:
Playing ; For as work addicted as Tircin might be, this lady is quite the opposite and tries to play with him all the time. She wants to tussle in the nets, she wants to help catch fish, she wants to roll in the sand, she wants to go swimming, and she wants Tircin to do all of that with her.

Attention ; What lady doesn't like attention? Luckily for her, between Ysmie's faire of boys and Ysmie herself, she's not usually short on it.  What's more, she's not above making sure Tircin is always included in this happily family of flits.

Dislikes:
Other Females ; Ysmie and her are the only lady in the faire and Tircin's life. The boy flits don't need anyone else and Tircin doesn't need anyone else but his wife. She can be a territorial little lady and can be down right rude, hissing and squealing in high pitch trills. Not even a Gold can cow her.

Red meat ; She might be the only flit on pern who snubs her nose at red meat. She wants fish, please and thank you.


Member Info...

Anything Else:
Tircin's other lady in his life.

Divine will fly on 01.04, and is not a Force Catch.

Coded by SanctifiedSavage for SWW


24
Adoptables / OOC Tircin [ 20.03.2570 / Journeyman Fisher ]
« on: September 14, 2018, 03:37:31 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.





Play By: Evan Peters
Biography

First Name:
Tircin
Nicknames:
Tir
Date of Birth:
20.3.2570 9th Pass
Place of Birth:
Fort Weyr
Husband/Wife:
Ysmersa




Your Reflection...

Appearance: Tircin most obviously inherited his mother’s light green eyes and blond hair- bleached lighter courtesy of the sun. His hair is generally windswept by the ocean air and he tends to favor the more sturdy clothing common in Fisher Hall, a pale tunic, darker breeches and boat worthy shoes. He’s not overly muscular but tone from helping to cast and haul nets, tend to the sails and work equipment. If he’s not wearing a shirt he can work in than it’s generally discarded so as not to impede what he’s doing. As a result his skin is warmly tanned by the sun. He tends to come across at first glance as polite if a little close mouthed. While he might be viewed as severe, in truth he has a heart of gold and is more than willing to open up to those he deems as friends.

Response to 9th Pass Catastrophe: Tircin grew up watching his father and the other dragon riders give their lives for Pern. Their loss and the ultimate downfall of Pern is much of what drives him to learn more. He watched his world fall apart at a relatively young age and never wants to see that happen to anyone again.  He believes that if he can throw himself into his work and rebuild what they’ve lost they will have a much better chance of surviving their own past.

Response to dragon color mutations: Given he’s never been at all interested in having a dragon of his own or even Weyr polotics the new colors don’t really mean anything to Tir. He figures as long as they can do the same thing all the other dragon’s do it shouldn’t really matter what color they are.


Who are you...


Likes:
Family: He’s got a good one, and while his mother might be over-interested in his life sometimes he wouldn’t trade them for the world.
Ocean: Tircin is fascinated by the ocean and given it’s literally all around them he’s got his whole life to indulge.
Exploration: With Pern’s downfall he feels there’s much of their home they no longer understand and he’d like to.
Animals: He considered joining the Beastcraft alongside his mother for that very reason but couldn’t quite get the ocean out of his head.
Stories: Tir can get quickly lost in a Harper’s tale but tries relatively hard to pretend he doesn’t hold much stock in them when the truth is, if one suggested there was a cave full of hidden treasure, he’d want to look.

Dislikes:
Flying/Heights: Despite being raised around dragons and their riders he’s much happier with his feet on the ground thank you very much.
Small children: While he applauds their curiosity and is usually patient with little kids, he generally prefers not to deal with them.
Dragon Riders who think their better than everyone: Not all of them, just the irritating ones. Everyone has to pull their weight one way or the other, just because you have a dragon doesn’t mean you get to sit around doing nothing.
Being the youngest: He will forever be the baby of his family, and while he has accepted that, it doesn’t mean that he will tolerate people who continue to treat him like a small child. Tircin has worked hard to stand where he does and does not appreciate those who discount his ideas and suggestions merely because he is only 19 turns.

Strengths:

* DRIVEN : Like many of the Craft Halls, Fisher Hall took a hard hit with the disaster in Pern. But given they now live on an island in the middle of the ocean, they don’t have the luxury of ignoring the sea. He wants to rebuild the Hall and teach people not only of the dangers the ocean is capable of posing but of the wonders and bounty of it as well.

* SWIMMING : Tircin is a strong swimmer. He’d need to be given he chose the Fisher Hall, but in truth he generally feels more at home in the water than he does on land. The next brother who teases him about gills is going to get a bucket of water in the face while they sleep.

* PROBLEM SOLVER : On an island where beach and river snakes are a real problem, it’s important to know where you can and cannot safely go and how to get there. He’s managed to work with a few others to start mapping out the waterways around the island so more people know where and where not to try and put a boat or to swim.

* EXPLORER : They’re not just on an island but they’re also surrounded by other islands. If Fort is so bountiful than what’s to say the others aren’t? After all, the dragon rider’s can’t see everything from above. Tircin loves finding new cave systems along the rocky shoal coasts and pushing deeper out into the ocean reefs.

* TEAM PLAYER : While independence is all well and good, being part of the Fisher Hall requires more than a certain amount of team effort. Boats and nets don’t haul themselves around alone and if you’re not willing to ask for help than you could very easily end up in the water right where you don’t want to be.

Weaknesses:

* STUBBORN: While he’s always open to learning new things, Tircin has a stubborn streak that has been known to get him in more trouble than it’s honestly worth. Sometimes he argues for the sake of arguing. Not everyone is perfect.

* HEIGHTS : His fear of flying at some point or another eventually evolved into more of a fear of heights than anything. He tends to stay away from cliffs and generally a good portion of the Weyr for this reason. Leave the open air to the dragon’s and their wings.

* JUDGMENTAL/CRITICAL : It’s something he tries really hard not to be but Tircin tends to be rather judgmental of people when they don’t understand something. While he is relatively patient and willing to teach, if you prove more than a little narrow-minded or inept his patience evaporates and you’re quickly added to his list of ‘things that are irritating’.

* CHILDREN : Anyone under the age of about 12 understands the mutual ‘you don’t like me I don’t like you’ agreement that Tir has adopted and tends to unwittingly project. As the youngest in his family he’s always been the ‘baby’ so he feels like he’s always trying to escape being considered a child. Being around them doesn’t help.

* TEMPER : There is a point at which Tircin’s patience runs out and that point is after a relatively long fuse. However, in those moments when someone has managed to push him to that extreme, the flare of his temper is something to behold. In these instances he is capable of being spiteful and downright rude. He can be extremely critical and is not above holding a grudge.

Describe Yourself:

* NAVIGATOR: Tircin has an innate sense of direction. When coupled with the mapping tools necessary to plot a course on a ship there are few who are more capable than he. While the skill is hypothetically useful on land he most often puts it to work out on the ocean where the currents and waterways are more likely to turn you around.

* YOUNGEST: While a simple fact that he is the youngest of his family, Tircin often finds himself fighting against the title and doing everything in his power to prove that he is as capable as his elder siblings. He is easily irritated by comments about his age and has sometimes been known to push himself too far in an attempt to make his point.

* DETERMINED: With Pern so diminished and the crafts likewise reduced to the bare necessities, Tircin, like his siblings, is raised with the drive to make the world around them a better place. He wants very much to be a part of the rebuilding of their home and willingly throws himself into the wellbeing of the crafthall.

* STRAIGHTFORWARD: Tircin says what he means and means what he says. He sees no point in mincing words or dancing around a subject. In fact, he is rather irritated with those who do and will happily point out when someone is being needlessly vague.

* WORKAHOLIC: Given that the sea is his primary pleasure he sees no reason why he should distinguish work from play. As a result he often arrives earlier to a task and stays longer than those around him. More than once he’s been forcibly ordered away from one job only to be found having entrenched himself in another.

The Magic Touch: Growing up with  the open-mindedness of the weyr around him, Tircin has never been ashamed of the realization that he is attracted to both men and women equally, however, the general expectations of his family to continue the family has prevented him from actually making it known to those around him. It is simply less stressful to pretend that he’s perfectly straight.


Personal History & Education

Mother: Keassa, Sr Journeywoman Beast Hall 2546
Father: N’dicus, Dragon rider. Brown Regormoth
Siblings: Vorianna, born 2560
Sebek, born 2562
Tinus, born 2565

Craft: Fisherhall

Rank: Jr Journeyman

Date Apprenticed: 2582/12 years old.

Date Tapped: 2589/19

Specialty: Navigation

Education Details: Given how busy his parents were with their own crafts/duties, the majority of his education fell to his elder siblings. Both studious and attentive, Tircin could be coerced into doing just about any sort of studying with the promise of a story as a reward. Once he was introduced to the ocean, the sea quickly became his preferred prize. Numbers and charts came easily to him while wordplay and public speaking were far more difficult. Practical skills he generally sets himself to one at a time until he achieves a basic mastery of the task and he is easily frustrated by things that he cannot quickly mirror once shown.


Tell us a story...

* 2575, 5 As an adventurous and curious child Tircin takes to wandering the reaches of Fort Weyr when given the opportunity, or generally when not being watched. Unfortunately his curiosity puts him too near the edge of an individual weyr late one winter and only the quick reactions of the returning rider prevents an initial icy slide from becoming a disastrous fall. From then on Tircin is wary of heights, a reservation that slowly evolves into a full blown, but well hidden, fear.

* 2576, 6 In a rare moment of peace, the majority of Tircin’s family gathers and makes a day of heading out to the ocean. Despite his father’s assurances the youngest boy cannot be convinced up onto Regormoth’s back and they set out by wagon instead. Tircin takes to the water like a fish and makes a point to head towards the beach whenever he can over the next few years.

*2581, 11 He makes an impression on a Journeyman Fisher when he asks about a map and compass and quickly takes to the way it works. He is encouraged to continue asking questions as there are so few young ones interested in Fisherhall. Before he is even apprenticed he learns to tie basic knots, chart easy courses,  how to help hoist a sail and other rudimentary but important skills.

* 2582, 12 Like his siblings and mother before him Tircin follows in his family’s footsteps and joins a craft hall. It comes as no surprise to any of them that he chooses the Fisherhall and Tir is overjoyed to join the ranks of those who spend more time on and near the ocean than in a Weyr.

* 2586, 16 Tragedy strikes Tir’s family when his father falls in one of the last thread falls. Tircin throws himself into his craft with reckless abandon and nearly gets himself killed when a poorly tied knot- courtesy of his distraction- allows a heavy net to slip, catching and hauling him over the side of a boat. Trapped and unable to reach his knife to cut himself free, his life is saved by the ship’s captain who reprimands him not for the mistake, but for ignoring his own safety.

*2589, 19 It comes as no surprise to he or his family when he advances in his craft midway through his 19th turn. His competency and interest in the ocean speak well for his abilities and potential.

*2589, 19 He gets married. An event which both excites as well as un-nerves him, after all he hasn't been married before and this is a big step for the future.

*2590, 20 Present

---

RP Sample goes here.

Member Info...

Created By:
Concept by SanctifiedSavage; original Profile by Hart; edits by Wren; edits by Dragon
Other Characters:
---
Inactivity Preference:
Return to Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
---

Coded by SanctifiedSavage for SWW


25
Adoptables / Re: Kerenya [ 21.04.2574 / Apprentice Healer ]
« on: September 14, 2018, 03:27:12 PM »
Kerenya's Profile --
Code: [Select]
[appheader][img]http://i.imgur.com/OR6xnjT.png[/img][/appheader]
[center]Play By:
Chloe Moretz[/center]
[apptitle]Biography[/apptitle]
[appbio][b]First Name:[/b]
Kerenya
[b]Nicknames:[/b]
Keri
[b]Date of Birth:[/b]
21.04.2574 9th Pass or 9th Interval.
[b]Place of Birth:[/b]
Fort Hold
[b]Husband/Wife:[/b]
None.[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] Kerenya is short, shorter than most girls her age and not likely to get any taller. She's always been a bit of a runt and has endured some mild teasing for it growing up from some of the other children. This coupled with a boyish figure makes her appear younger than she really is by as much as a few years, something that is both embarassing and irritating in its frequency. She has a hair that's a dirty, dusty shade of blond, which she lets grow long so she can keep it held back in a ponytail and out of her face. It's rare to see it down. And her eyes are a smoky shade of blue, sometimes appearing gray in dim lighting. The part that no one ever sees is the threadscore scattered across the majority of her left arm and the left side of her torso and back.

[b]Response to 9th Pass Catastrophe:[/b] Unlike a lot of other people she knew, she had her family to help her cope with and get past this tragedy. Her loss was not as great as some, but it didn't hurt any less. This has lead to some resentment from her peers, people who lost family and friends. All of these things together have made it difficult for her to connect with anyone outside her family for fear that she might lose them.

[b]Response to dragon color mutations:[/b] Kerenya isn't a rider and doesn't really know a lot about dragons in general, so she doesn't feel it is her place to have an opinion on the matter one way or the other.[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b] Kerenya likes helping and being useful most of all. Some might see her being a brown-noser or just trying to hard as a result, but she simply hates remaining idle when there is something she could be doing. She also has a huge sweet tooth, enjoying the occasional (or more often than occasional) cake or pie or other sweet thing she can get her hands on. This has lead to a developing baking hobby, something she does in her off time. Whatever she and her family don't eat is given to the patients she works with that are well enough to eat them. And she loves her job.

[b]Dislikes:[/b] Laziness would likely be at the top of this list, including both being lazy and laziness in other people and their work. It's one of those things that really rubs her the wrong way and one of the few things she'll speak up about if she sees it in her peers. As such, she also dislikes anyone who believes they are above anyone else and acts as such. She has no patience for snooty behavior or elitism. Kerenya doesn't like to be in the spotlight or at the center of attention. It makes her nervous and that's when she makes mistakes. She prefers to do her work in peace without people watching her every move.

[b]Strengths:[/b] 5+ (list form and please give at least a bit of explanation to each)

* RELIABLE : When given a task or a request to fulfill, she will do everything she can do get it done. She is always there for those that need her and always tries to do what she can to help.

* HARD-WORKING : Everything she does, she does to the best of her ability.

* EVEN-TEMPERED : It takes a great deal to anger Kerenya, and moreso to make that anger stick. As such, she holds no grudges.

* KIND : It is rare that Kerenya is unkind to anyone and it is never without cause. Even those that have angered her are treated with some measure of kindness when necessary. And once someone becomes her patient, all past aggressions are overlooked so long as she is caring for them.

* PATIENT : This is something that Kerenya has in abundance, so long as what she is being patient about is something important like healing or baking.

[b]Weaknesses:[/b] 5+ (list form and please give at least a bit of explanation to each)

* STUBBORN : Once she has her mind set on something, it's hard to get her to deviate from that path for any reason.

* UNEMOTIONAL : For lack of a better term. While she still feels emotions, those feelings don't always reach the surface and she can be seen as heartless or unemotional to those that don't actually know her. In truth, she just has a hard time expressing them so they tend to stay bottled up and released all at once when least expected.

* INTROVERT : Making friends and getting to know people on a personal level has always been hard for Kerenya. Small talk with her patients is about as far as she gets, never really connecting with any of them once they have left her care.

* SINGLE-MINDEDNESS : When focusing on one thing, such as the care of a patient, she tends to loose sight of everything else, including herself. More than once someone has had to step in and make her take a break to eat or sleep.

* INSECURE : This mostly pertains to the scars on her arm, doing what she can to keep them hidden, but she's pretty insecure about her looks altogether from her short stature to her lack of curves and dull hair.

[b]Describe Yourself:[/b]

* [b]OPTIMISTIC[/b]: [i]-----[/i] When things go bad, she's always certain that things will turn out ok. Because for her, so far they have.

* [b]TALENTED[/b]: [i]-----[/i] In her apprenticeship, Kerenya has proven to be quite talented when it comes to medical practice and working with her hands in general.

* [b]SURVIVOR[/b]: [i]-----[/i] Though she doesn't look like it, she's pretty tough. She survived her own contact with threadfall and isn't about to let anything else get the best of her.

* [b]HONEST[/b]: [i]-----[/i] Whether for better or for worst, Kerenya is very honest with everyone.

* [b]FAMILY-ORIENTED[/b]: [i]-----[/i] Family is the most important thing to Kerenya. She is very close to them and would do anything for them.

[b]The Magic Touch:[/b] Kerenya has a mild "addiction" to strawberries and anything made with strawberries. She finds it hard to pass up this delicious berry, especially when cake is involved.[/apprefl]
[apptitle]Personal History & Education[/apptitle]
[apprefl][b]Mother:[/b] [{Karenni}]. Journeyman Brewer. Born 2551.
[b]Father:[/b] Nevyin.  Holder. Born 2552.

[b]Siblings:[/b]
Nevekan. Born 2577. [Brother]
[{Narinae}]. Born 2579. [Sister]

[b]Extended Family:[/b]
[{Mrek}], bronze rider of [bronzed]Polanth[/bronzed]. 2557 [Uncle]
Marenna. Holder, 2534. [Grandmother]
Kenaren. Sr. Journeyman Brewer, 2531. [Grandfather]

[b]Craft:[/b] Healer

[b]Rank:[/b] Jr Apprentice

[b]Date Apprenticed:[/b] 2588/14.

[b]Date Tapped:[/b] N/A

[b]Mastership:[/b] N/A

[b]Specialty:[/b] N/A

[b]Education Details:[/b]
After her incident with threadfall and the care she had received, she took a strong interest in becoming a healer but was hesitant to actually become an apprentice until almost a year later. Once she became an apprentice, she was very studious and attentive and absorbed her learning like a sponge. It helped that she seemed to have a knack for the more hands on aspects of healing and her future was a healer looked promising.[/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life and a small description of what happened.

* [i]2574, 0[/i] Born in Fort Hold.

* [i]2576, 2[/i] Unexpected threadfall interrupts what would have been Kerenya's second birthday celebration. She and her father are fine, but her mother is injured and as a result has a permanent limp.

* [i]2577, 3[/i] Little brother Nevekan is born and Kerenya becomes an attentive older sister, even at the age of three.

* [i]2579, 5[/i] Karenni is pregnant with her third child. Complications lead to Karenni being bedridden during the final months, but in the end a healthy baby girl was born whom they named Narinae.

* [i]2581, 7[/i] Threadfall hits close to home and claims the life of one of Kerenya's young friends. It's a difficult thing for her to comprehend and accept at seven years old, but it won't be the last friend she loses in such a way.

* [i]2585, 11[/i] Kerenya has lost three friends to threadfall and has become distant and reserved around those outside her family. She pulls away from the few friends she has left, not wanting to get attached because, in her mind, it's only a matter of time before they are taken from her.

* [i]2587, 13[/i] A surprise threadfall catches Kerenya outside in the open. She is able to make it to safety, but not before suffering thread burns to her left arm and torso. This is shortly before the end of the 9th Pass. By now she is convinced that she is destined to lose everyone she holds dear that isn't part of her family and has built a thick wall around herself to keep from being hurt in the future.

* [i]2589, 14[/i] After much thought and consideration, Kerenya decides to leave  her family to become an apprentice healer. It's a tough decision, knowing that it may go against her self-imposed rule to keep others at bay, but her want to help those that need it is greater.

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RP Sample goes here.
[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
Concept by [uid]SirAlahn[/uid]; original Profile by [uid]Eva[/uid]; edits by [uid]Asoliel[/uid]; edits by [uid]Dragon[/uid].
[b]Other Characters:[/b]
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[b]Inactivity Preference:[/b]
Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
--- [/appbio]
[appcred]

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