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1
Past and Possibilities / Event Strike from Below [ 18.7.2587; 9 AM ] || Event
« on: October 25, 2018, 05:33:21 PM »
Despite all that had happened, a tentative atmosphere of optimism had settled over Southern Winds.  So fresh and newly established on the island, there seemed a veneer of paradise over it all. With plentiful wherry in the jungle, a wealth of fish in the Cove, and far more green, living things than almost anyone in living memory had ever seen… it was hard not to hope that the future could be better than the past. Even the recent hatching of a peculiarly dark dragon—the jury was still out, it seemed, on whether Neisoth was a new color or just a particularly deeply-colored Bronze—had little bearing on what seemed to be an inviting new way of life.

Hard work still lay ahead, but the spirit of the Pernese people had risen to greater heights than it had in a long, long time. It was so different to work toward something that seemed real and achievable, rather than being worn down by the constant struggle just to survive for what, to some, no doubt seemed like no reason.

So a large number of Weyrfolk, Holders, Crafters, and Riders alike had gathered on the beach to aid the Fishers with whatever they needed. It wasn’t practical to carry that many people into the jungle to hunt—not when dragons could do so faster and more easily—but fishing? That was something almost anyone could do, even if it was just hauling buckets of the things to those skilled enough with a knife to gut them.

It was even sunny, the heat of the summer cut with some clouds across the sky and a pleasant breeze. A deceptively beautiful day filled with good spirits and hope and chatter.

At least, until some dark shape surged up out of the water at one side of the beach, shedding a flurry of wet sand as something lunged forward and fastened its teeth around the nearest person’s leg—dragging them under and into the swirling, clouded water. It happened fast enough that the first victim didn’t have time to scream until they were already under water, when it did more harm than good.

Fast enough, maybe, that more would be caught off guard as confusion and panic and chaos impeded the effort to understand what was going on… for far more than one of the creatures had been drawn by the activity at the water’s edge with the intention to feed.

Spoiler for OOC:
You can find the OOC info and check-in here. You can feel free to pop in with any PCs so long as their history supports it, and you’re more than welcome to make MNPCs to participate with as well!

You can also read our guide to these events and our guide to Member NPCs, in addition to what information is present in the OOC thread.

2
With moderate temperatures and no storm brewing on the horizon, this proved the perfect day for what the Holders and Crafters at the Mine Hall had in mind. It was a rare day when work wasn’t as endemic there as it was at the Weyr, no matter what the Weyrfolk might think of Holder laziness. Most were not strangers to hard work and effort—after all, they had survived the Pass as well, no matter what it had taken from them. Though the promise of an Interval’s peace might be lamented, many were ready and determined to make of life what they could with their increased and newfound independence.

But the leaders of the Hold and the leaders of the Crafts knew that people still needed a break. Food might be a concern, and the Hunter attack in previous months had proven that life was still dangerous outside of the Weyr Bowl—but if the Ninth had one long-reaching effect, it was that it had enabled those on Pern to learn how to forget those things for a time and celebrate. A body could only stand so much worry and state of high alert before it needed to relax, if only for a little while. For an afternoon and an evening.

So the picnic had been arranged, Master Crafters and Hold leadership alike agreeing that the day would be characterized by an early end to shifts, save for those absolutely necessary to the functioning of the Hall. And with the midday sun beaming down on the grass and cleared space behind the halfway-completed wall, things almost seemed normal, if not necessarily ideal.

Families and friends alike had gathered, pockets of people clustering at various locations around the space to talk and eat, sitting either directly on the grass or on old blankets brought outside for the purpose. Whers still patrolled around the perimeter, or accompanied their handlers side-by-side, but they were relaxed, at ease. Some of the gentler ones were even playing with the children that chased and were chased around the clearing while their parents talked.

All in all, it was a pretty day. The continued struggles of life on the island aside, it seemed a peaceful one too.

Spoiler for OOC:
It can’t all be monster attacks and death all the time. In contrast to the Last Gambit event, this one is open to all Holders and Crafters living at the Hall—and any family or friends who may have caught a ride down there from Prairie Wing to celebrate too. Have lunch, relax, reconnect with loved ones, and reflect on how far things have come in the past turn.

As always, there is an OOC thread you can check in at, and it can be found here. :bird:

3
Mine Hall / Event Marks are worth something here [ 32.05.2591 / 11PM ] Event
« on: August 17, 2018, 11:15:04 AM »
It’d taken some bribing of a select group of Peacekeepers and Miners, and several months of work, but it’d all been worth it. To those in the know at the Mine Hall, there were certain activities picking up in popularity. Wher fights, some hidden cavern drinking spots, and even a renewed interest in gambling. Only the most enterprising of individuals were going to be able to capitalize on their newfound freedom now that they were no longer at the Weyr – and hadn’t been for some time.

Progress might moving along outside, in the jungle, and tunnels being expanded ever in the mountain, but the people needed some fun. A release.

Thranne and his group of close friends had orchestrated the construction of the Last Gambit. A cumulation of effort on their part. Bringing the gang back together for a cause they’d all thought worthy. Getting the Miners to carve out a cavern big enough for the gambling hall deep in the mountain, dumping some marks into peacekeepers pockets to keep them from looking into the work or the tunnels that were being expanded for the place.

It might not be as elaborate as anything back at Fort, but the Last Gambit was something for the gang to be proud of. Stone slab tables decorated the interior for dice and card games to be bet on, with an actual bar running across the far end, the opposite of the entrance. With marks having a real value now, with wher fights taking place in the darker corners of the Mine Hall, the gang wanted to invest in a place to spend those marks – and make some for themselves.

Eventually, they’d have some girls to work here too. Holders needed a place to relieve the pressures of their day without their significant other bothering them too. That’d been one of the appeal of the brothels back at Fort Hold, after all.

Now complete, this would be the first night the Last Gambit was officially open. Thranne and his gang had let the news out, through word of mouth to trusted friends and they expected the turn out to be great.

Spoiler for OOC:
Woo! Gambling Den! Now the Mine Hall has their very own. Thranne is going to be an adoptable NPC and anyone is free to make a member of his gang, either MNPC or PC. 8D As always, we have an OOC thread for check in and all the additional info!

4
Not all of the riders that had arrived at Nabol that day would be leaving it. But those that were had been saved by their quick actions once things had devolved into chaos. No matter how brave the mob might be within the main hall of the Hold, many of them shied away from the dragons now landing in the courtyard. Regardless of the fact that the creatures were known in the Weyrs to not to be aggressive toward humans, generations of misinformation and paranoia had skewed that knowledge at the Holds.

No matter how harmless they might usually be, the dragons were still huge, armed with teeth and claws that could easily kill a person. And, as far as any non-rider knew, flame as well.

Other riders were already herding Candidates toward the dragons. A break in Thread had allowed them to remain outside Nabol, but there was no telling how long that luck would last. They would need to get back to High Reaches as quickly as possible, both to escape that danger and to treat those who had been wounded in the violence.

Within the Hall, the fighting was showing no signs of stopping. With it now spilling over into the tunnels and the deeper reaches, even Nabol’s many Peacekeepers were having difficulty containing it all.

5
Qirelai’s efforts weren’t in vain. Hidden from sight by the press of the crowd, she proved herself a menace—many of the would-be attackers stumbling or pushed back as she struck at their legs. Some even slipped on the blood starting to slick the floor, going down hard and lost under the feet of those eager to get at the riders and hopeful Candidates.

But not all of them were out of the fight so easily. Now eye level with her, one of Qirelai’s victims spotted her as she darted back from her latest attack. “You!” The word came out as a snarl, contorting his narrow features into a mask of anger. Quick as a tunnel snake, he grabbed at her, fingers catching on the fabric of her clothes, and seeking to drag her closer—down and down and under the stomping, heedless feet of those moving around them.

Before she could be pulled fully under, another’s hands hooked under her arms to snake around her waist. “Let go of her!” The rider that had nearly tripped over her kicked out at the drudge’s face, and there was a sickening crunch as his heavy boot connected and broke the man’s nose.

He hauled Qirelai to her feet then, mouth twisted down in a frown beneath his thick beard. “What’re you doing, girl? You gotta get out of here.”

Her assaults on the crowd, as well as the riders’ blades, had pushed back the crowd just enough that some could retreat toward the exit. Others were already herding the Candidates out to the courtyard, to the dragons landing there, giving up the tithe as lost. But the future of the Weyr, maybe that they could save. The tall rider that had helped Qirelai to her feet pushed her toward D’rak. “Take her! We’ll cover—!”

His sentence broke off in a roar of pain; the Nabolese didn’t hesitate long when they saw the riders making their escape, and one had lunged forward to sink his knife into the bearded rider’s side. His leathers kept it from going deeper, but dark, dark blood was still flowing down his leg. Big as he was, though, he stopped his attacker from darting past him toward D’rak and Qirelai even as the Holders surged forward again, delivering the man a stunning blow to his jaw and pushing him back to off-balance others.

Across the chaotic hall, Viscionis’ flight to the tunnels came up short as he reached the entrance nearest him. Impossible to see from a distance, a Peacekeeper had taken up a spot there, he and his hulking Bronze wher set back just enough in the hallway that they could take those escaping by surprise. He sneered when he saw Viscionis approach with a bundle held to his chest.

“Not so fast, thief.”

6
Jungle Wing’s doubts aside, things had been organized in such a way to minimize conflicts as much as possible. In the last few turns, the other Wings had incorporated some of Jungle’s strategies into their drills—for just such an occasion as this, as well as to combat the Hunters’ growing aggression. They could no longer afford for only one of the Weyr’s Wings to know how to fight the beasts, or at least avoid them. Jungle would always be the authority on the subject, the most experienced with the terrain their Wing was named after, but the Weyrleadership had not made this decision lightly.

So it was that Jungle’s best scouts ran point for the groups, keeping an eye on the canopy for any suspicious movement. The rest of the smaller dragons—Blues and Greens—were tasked with flushing out the wherry. Even for those from other Wings, this was a maneuver they knew, since every dragon needed to eat.

And those doing the flushing would drive the game upward, into the waiting talons of the larger Bronzes and Browns, who were far too big to fit in the space between the admittedly huge trees. As each group spread out to their assigned locations, those larger dragons took up their positions like the joins of a net, waiting for the other dragons to bring the hunt to them.

As always, keeping a watchful eye out as well. Things would only go smoothly if they all watched out for one another.

Spoiler for OOC:
Purposefully kept a little vague so you can do with it what you will. 8D

7
Weyr Bowl / Event Blood and Guts [ 30.4.2591; 5:05 AM ] || Event
« on: July 19, 2018, 10:01:29 PM »
The rain from the night before hadn’t dissipated yet, making the Bowl a muddy mess near the well-trafficked areas more devoid of grass. The ground was soft, squishy enough that it felt spongy to walk on, but at least the rainstorm had cut out some of the heat otherwise settled over the island. There was no brilliant sunrise either, as the grey sky shielded it with clouds.

Things were quiet at first as the Herders made their way to the pens and small barn housing their livestock. Nothing seemed out of place, beyond some of the herdbeasts shifting a little restlessly as they huddled under the overhangs shielding them from the drizzle; but there was no sign of skycoursers making their way over the lip of the Bowl. Perhaps the early-morning movements of some dragons had spooked them?

The first few on the scene made the discovery as they stepped into the barn. Another Herder was crumpled on the dirt and straw, head bloodied from where they’d been knocked out cold. Their wher lay nearby, profusely bleeding ichor—still alive, but breathing only with difficulty.

There was a call for the Healers then—one for the human and one for the wher—and an apprentice bolted across the slick grass to retrieve the medics from their Hall. No sooner had they left than the heavier, thick scent of blood drew others to one of the stalls near the back of the barn.

What they found there was even worse. The floor and walls were awash with clotting and drying blood, which had been tracked out onto the straw. What little mangled remains of the runner had been left behind—mostly internal organs that couldn’t be easily cooked, and the glassy-eyed, slack-jawed head—were piled in the middle of the stall from where it had been butchered.

Hunger stalked the Weyr, and it had just turned violent.

Spoiler for OOC:
The plot thickens! We’ve deliberately left the identity of the knocked-out night guard vague, and whoever wants to claim that particular role is free to do so with an IC post.

As always, you can check in to the event at the OOC thread if you do not want to post.

8
The Keepers and the riders both would have their work cut out for them, with the tides of the crowd swelling to a breaking point. Emboldened by the surge of the mob, by the first rider going down and the keen of a dragon, others rushed forward to attack. Most of them might not have weapons, but that didn’t matter. Not when a righteous sort of anger was upon them and they already had the taste of blood.

And some of them did have blades, hidden under clothes or in boots just in case things got ugly, which they inevitably usually did in the deep tunnels where the drudges lived. One enterprising individual slipped past the ring of Peacekeepers that started to coalesce around the riders, drawing a knife from under his shirt where he’d had it hidden thrust through his belt. He struck out at the closest rider—who happened to be D’rak—slashing wildly with a wordless roar of anger.

Behind the riders, the would-be Candidates were a target too. Someone shouted, “Traitors!”, though the face was lost in the crowd. But then people were rushing them too, breaking past the well-intentioned but too-small line of protection. Some further back threw things—there were no stones at hand, but as others ripped open the tithe bundles in the confusion, there were other objects—bits of ore and wood and other things that would hurt just as much if they struck, which one did across Qirelai’s forehead, the gash shallow but jagged and pouring blood down her face.

Amid all the chaos, smaller fights were breaking out among the drudges too—as they all scrambled for the goods being spilled onto the floor. And the conflict rippled outward like a stone thrown into a pond; as items were snatched from the hands of another, those further back in the crowd then set their sights on the one that had done the snatching.

And so it went. Though Viscionis pulled the bundle he held tight to his chest, someone else noticed what he was holding. They laid hands on him then, trying to pull it from his grasp. Similarly, those others who had still been holding items for the tithe were set upon just the same.

9
Amongst the controlled chaos, Brigan was the eye of the storm. People flocked to him for instruction, Journeymen regularly stood around to further disperse instruction, and apprentices were all quick to do as they were told. Everyone was certainly doing their best but having Brigan moving around in the Healer Hall proper and treating people certainly put things in perspective. The man was generally a monolithic figure that lived amongst the other masters, who taught and issued instructions – not someone who dealt with patients.

But today was all hands on deck. Even dragon healers were being pulled to do basic healing tasks. Check temperatures, assess progression of the illness...

When a wher pushed through the organized mess, Brigan’s hard eyes caught it and issued a quick order that the creature was cleared out with so many of the others. There was already so little space in the place for people, let alone wher.

The poor apprentice that then had to deal with Tressisk... He smiled hesitantly at Tressie, noted that she didn’t exactly look well, and said in a halting voice, “C-can you send your wher outside? Then you can come with me.” He spared a look for Sionann and smiled his best apologetic smile. “Someone will be with you, too, shortly.” Taking them both to the same quickly set up area didn’t really sound like a good idea and it certainly wasn’t protocol. Instead, it was his job to get the extra creatures out of the hall – so he’d do just that – and see to the patients. So, he gestured to the flit. “Uhm, Brigan doesn’t really... uhm, would prefer if such... if you’d send your flit away while the Hall is so full.”

@Inki @Wren

10
It didn’t take long for Phenust to show up just as the creatures were being hauled into the Hall. Records tucked under his arms and wrapped in protected, oiled leather against the weather. Such things were precious, after all, and even now they couldn’t risk being exposed to the elements. The man looked haggard and hurried, but he didn’t stop along the beach to ask a bunch of unnecessary questions. He’d been out on a boat, like everyone else, and had rushed to collect the required information as soon as it was apparent they had a situation on their hands.

The gutting hall was cleared out of everyone but other fishers. Dragon riders and other weyrfolk need not be apart of this particular deliberation. Once they were under the roof of the hall, space was cleared out and wiped off so that Phenust could display the woefully incomplete records they had on shipfish. Some journalistic ramblings of a previous master and artful sketchings that, frankly, detailed something that could’ve just been a big fish.

Phenust made a face at the sketches and details before taking a step back so all the fishers gathered could look, should they like. Something like this would need to be discussed amongst the craft and they wouldn’t want silly rumors running around that they’d actually killed what was most definitely a shipfish.

Honestly, there was no way to tell.

Priority was granted to the journeyman, but even the apprentices were given a chance to look after they were done.

11
Healer Hall / Event How's Your Temperature? [ 29.3.2591; 8:25 AM ] || Event
« on: April 07, 2018, 12:56:57 PM »

After the announcement and a brief breakfast, Brigan returned to the Healer Hall. He did not look hurried exactly, because he never did—looking hounded or ragged simply wasn’t in his nature—but his eating of his meal had been quick, efficient. He was not a man who wasted times at the best of them, and certainly not now.

Nor had he gone to the Weyrleadership lightly. By and large, they left the Healer Hall alone to run itself as the Masters saw fit. Allied as they had been during the Pass, any political maneuvering had died along with Brigan’s predecessor. That sort of thing was best left to the Harpers, he’d always felt—harkening back to the days before the Ninth when their Hall had done exactly that. Healers were meant to be the ultimate neutral party, as Brigan saw it, treating both Weyr and Hold indiscriminately and thus keeping out of any more entangling affairs.

So the relationship between the Craftmaster and the Weyrleadership was one of neutral, quiet respect. When he went to them with a concern, it was a rare enough thing that they knew well enough to listen.

The Healer Hall, as he stepped into it, was a buzz of activity, though his fellow Crafters parted in his wake almost subconsciously as he moved through their ranks. With suspect patients now dutifully filing in, the place was only going to get busier. Those dragon riders who had felt ill enough had already been screened and processed. Now, though, everyone else in the Weyr would be showing up at their doors.

It was going to be a long week.

Spoiler for OOC:
Who doesn’t like having to deal with illness? 8D Just about anyone can participate in this thread, since people from all ranks and walks of life are liable to be infected. Feel free to post with any characters you want to be ill, and/or with those who might think they are but ultimately aren’t. (Or at least not yet.) Just indicate in your post if you want them to ultimately pass the screening.

You’ll all be free to arrange just how serious your character’s illness gets otherwise, unless you want to arrange something with the staff for extra tension. :love:

As always, you can check in here if you prefer.

12
Mine Hall / Event Hush Hush [ 19.1.2591 / 11:25 PM ] || Event
« on: December 16, 2017, 05:13:26 PM »
Properly reputable Holders would no doubt have you believe that they’d wanted to get away from the Weyr for noble reasons—to avoid having their way of life snuffed out and absorbed by that of the Weyrfolk; to prevent their children from getting dangerous ideas about how to live their lives; to get out from under the authoritarian thumb of the Weyrleadership. And for some of them, that was no doubt true; at least, they had likely convinced themselves that it was. If nothing else, they had certainly deceived themselves into believing that all of those who backed their cause felt that way for the same reasons, had the same motivations as they did.

But what looks like the most appealing, polished truth is not always so. Perhaps that was true of the Holders most of all.

Those in the know had no doubt seen the move to Mine Hall as a step in the right direction. Crafters could hardly bully them around as much as the dragon riders did, particularly given that so many of them came from Holder backgrounds or had married into Holder families. That, and they could only be so many places at once; with the back tunnels having been widened to accommodate the new flood of people, and construction continuing on the area beyond the Hall that would eventually be the site of First Hold, there were small, hidden nooks and crannies where the illicit could once again begin to take place.

It started slow, almost agonizingly so for those who eagerly awaited a return to how things had been at Fort. A few underhanded deals here, exchanges of alcohol there, maybe even some enterprising individuals looking to once again start up the market of drugs, wherfights, and flesh. So when a quiet ripple had passed through some parts of the Mine Hall, passed in hushed tones via word of mouth to those who could be trusted, who had been involved before…

To many, it would feel like coming home.

The cooperation of some of the Peacekeepers was key, looking the other way and perhaps even keeping their patrols a bit truncated this evening. Things were quiet, it seemed—normal—save for the scattered, unobtrusive trickle of people and whers going about their business. But that was not so unusual, and who was to say that they were all going to wind up in the same place?

But they did. In one of the rearmost tunnels, deepest into the mountain and away from the residential caverns, they gathered. Ringing the walls, people and whers had congregated to exchange bets and pass around wineskins. Yet the real draw, the real action was just about to begin. For it, there had been a rough circle marked out on the floor, in chalk that would easily be washed or smudged away when the night was done.

And as the small crowd swelled to its final numbers, the first two handlers led their fighting whers into the ring.

Hopefully the ichor would be as easy to clean up as the chalk.

Spoiler for OOC:
Wher fights are usually among the same color—but exceptions can be made for those who overlap in size categories. Queens are the only ones strictly adherent to that rule, given that they could simply use their will to dominate a lower ranked color. Beyond that, live your dreams! Whoever jumps in with their whers first will get the first slot. :3 But don’t let that stop you. Carry on with as many fights as you want. Our only courtesy reminder is to avoid powerplaying another player’s character; double check with them if there’s a certain way you want the fight to go.

If your character was involved in the seedy side of Hold life back at Fort, odds are they heard about this gathering; old gang members and previous wher fighters were prioritized, but it’s fair game beyond that. And, as ever, you can check in at our OOC thread here.

13
Weyr Hall / Event Greeting the Future [ 37.10.2590; 6 PM ] Event
« on: November 23, 2017, 01:55:25 PM »
Clouds had been crowding one another across the sky all day, making the world seem soft, muted, and even muffled with the mist that hung over the island. Only when the sun began to descend past the horizon did it start to clear up, the cloud cover dissipating even though the mist did not, shrouding Southern Winds whilst revealing the stars that began to peek out from the blackening sky. Pern’s moons started to rise too, casting their own pale light down onto the world.

It had been an unusual day for the Weyr in that beyond those support staff needed to keep the place running, and those preparing for the evening’s revelry, most had it off. The eve of the new turn was famous for it now—a marker of the new era that Pern had entered, since during the Pass it wasn’t a celebration that all of them had been able to afford. Now that they could, the Pernese looked forward to both this day and the next, since chores were largely suspended for the first day of the turn as well.

With ample food prepared and the Brewers making available their stores of alcohol, the Weyr was ready to get the celebration underway. Even some from the Mine Hall had made the journey for the night’s celebration, leaving those behind to have their own much quieter festivities. And, per the norm, the night would begin with a feast—maybe not one by the standards of their ancestors, but certainly one to the residents of Southern Winds. For this day, at least, the rations had been relaxed enough for all to enjoy themselves.

Though it didn’t directly celebrate them, this was an exciting time as well for those who had newly graduated Weyrlinghood to become fully fledged riders. With this meal, they would first join their assigned Wings and officially meet their Wingmates.

The Harpers, too, were prepared to give everyone a show; working in shifts so all had the chance to enjoy themselves, groups of them were scheduled to serenade those gathered in the Weyr Hall—and, once dinner was over and some of the long benches were pushed more toward the side of the room, to provide music for dancing to.

One thing was no doubt shared among all the disparate Pernese this night:  that the next turn would be better, and brighter.

Spoiler for OOC:
Next week, we’ll be in a new turn! :shock: It’s hard to believe we’ve come so far. We hope you’ll enjoy the festivities and let your characters mingle with one another. As ever, you can check in at the OOC thread too.

14
Deep Cave System / Event Weaver Hall Press Gang [ 34.5.2590 / 4:30 PM ] || Event
« on: April 20, 2017, 04:46:08 PM »
Of the things the Weavers had expected that day, a visit from a grinning Mountain rider was not one of them. Even less so with such news that had the Crafters in their makeshift hall scrambling to organize, to make space, to snag helpers…

It had been so, so many turns since anyone had even been to Southern Boll, much less the Weaver Hall there, that no one had really expected to find anything. Certainly not the veritable wealth of materials and tools that had been left behind—from the Mountain rider’s description, there were dye vats, looms, spindles, even some records they hadn’t touched for fear of damaging them. Not to mention the personal effects that had apparently gotten left behind in the rush to leave the area when the Hold closed, which meant even more potential needles, thimbles, even maybe cloth if it hadn’t gotten eaten through by pests or time.

With almost all the Crafter caves so close to one another, the commotion didn’t go unnoticed for long. A fact which some apprentices from other Halls might find annoying, since ultimately a few conversations between Weavers and other Masters eventually had them ushering their apprentices over to the Weavers’ section to assist. And the place got even more crowded when, a few minutes later, word reached the Candidate Master—who sent his unoccupied students over as well.

The simultaneously arriving apprentices and Candidates ended up under the shepherding eye of one of the senior Weavers. Roughly, they were divided into two groups. “You lot stay here and help carry and sort things as they arrive. The rest of you, there are Mountain riders in the Bowl waiting for you to help them at the Hall.”

Spoiler for OOC:
An event! 8D We left it rather open ended to allow for maximum participation without constraining you too much. Whichever group you want your apprentice or Candidate to be part of is up to you. Crafters from other Halls are also more than welcome to stop by—and curious observers, though they may be shooed off in short order so that the caves don’t end up too cramped. As always, you can also check in with your characters in the OOC thread.

15
Adoptables / Info Ranked NPC Adoptables
« on: January 21, 2014, 09:34:10 PM »

Important but Unranked Adoptables
This will be updated frequently with the adoptables currently running about. If you'd like one, please post your interest and fill out the remainder of their profile. We have certain requirements for some ranked characters or they'll be taken back by the NPC account. If you vanish for an extended period of time, or post an absence that is greater than the requirement and we're unable to contact you, the NPC will be taken back and become available to someone else. We ask that you try and stay true to the idea provided for them in the blurb, but you may interpret that however you like to make them your own.

     • Jr. Weyrwoman: Vanelwynne of Oriath

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in events and possible admin guidance. Post once a week. Plot out your own Flight thread and determine winner. Create clutch threads and follow admin guide with hatchings.
Hot-tempered and confidant, Vanelwynne does not allow others to see her afraid or sad in order to prove that she is a capable leader. No matter the pain the ill-fated 9th Pass has caused her, she maintains a driving energy that has helped push the remaining weyr- and holdfolk of Pern to survive. Vanelwynne is rarely seen standing or sitting still, as there are always responsibilities to see to and work to be done to ensure that Southern Winds remains a viable settlement. While she and the Senior Weyrwoman, Halirina, often clash, Vanelwynne respects her and seeks to further her education in expectation of the day that she assumes the position. Nevertheless, Vanelwynne is loyal to Halirina despite her ambition, and is above plotting or conniving to take the title before her time. [ Vanelywnne is 34; Oriath is 21, and flies early in the 3rd month. ]

     • Jr. Weyrwoman: Eimerra of Imyth

Requirements:Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in events and possible admin guidance. Post once a week. Plot out your own Flight thread and determine winner. Create clutch threads and follow admin guide with hatchings.
Spoiler for Eimerra is currently being played by Wren:
One of the youngest of Southern Winds’ Gold riders, Eimerra is a sweet-tempered and soft-spoken woman. Despite those who might underestimate her on account of her quiet demeanor, she is also brave and possessed of an iron will, unafraid to stand up for what she thinks is right or logical. Always with a smile or a kind word for everyone, Eimerra is well-liked in the weyr. She does what she can to ease the pain of her people in the aftermath of the great disaster, making herself into a stable and trustworthy rock by which others can guide themselves. Eimerra is wise beyond her years. [ Imyth is a much paler gold than many of the other Queens. Eimerra is 24; Imyth is 7, and flies early in the 4th month. ]

     • Gold Weyrling: Nalata of Minath

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in events and possible admin guidance. Post once a week. Plot out your own Flight thread and determine winner. Create clutch threads and follow admin guide with hatchings.
Spoiler for Nalata is currently being played by Kyya:
Nalata is the latest of Southern Winds Weyr’s Gold riders, having Impressed to Minath at Kalestath’s clutch of 2589. She is a thin wisp of a girl, quiet and fairly withdrawn up until her Impression. She was Searched just before the cutoff for Candidates of the clutch where she Impressed, and was not standing for the Gold egg at the time. Despite her quietness and private nature, she is not shy nor a pushover. She will logically and confidently make decisions and see them carried out, even if others repeatedly underestimate her – and even if he is not the loudest voice in the weyr. The renown of being a Gold rider matters less to her than that she makes sure her responsibilities are done well and that she does what is best for the people of Pern. [ You can read about Nalata and her dragon here. Nalata is was born in 2574, and Minath in 2589. When Minath is sexually mature, she will fly on 30.01. ]

     • Current Weyrleader: S'bok of Neisoth

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character, and cannot hold the rank of Weyrsecond or Weyrwoman. Follow Admin guide to the future events that will play out. S'bok is rather important to the direction of the site. We need someone willing to work with us. Post once every week and participate in events, to include the creation of Event Topics at the discretion of the admin.
S’bok is the first Black rider in the history of Pern, impressing Neisoth the same turn that Southern Winds Weyr was founded. While only 17, he and his dragon have successfully flown Halirina’s Gold Kalestath, making Neisoth the father of the current clutch and earning S’bok the rank of Weyrleader. Arrogant, smug, and aggressive, S’bok is known for having a quick temper and a wide streak of combativeness. He thinks very highly of himself—higher than how the rest of the weyr regards this presumptive young Weyrleader. Nevertheless, he is a skilled rider, and has earned a grudging sort of respect from the rest of the dragon riders. Privately, he is willing to put aside his pride to learn from the other older, ranked riders he feels he can trust. [ Preferred PB for this character is Gaspard Ulliel. S'bok is 17; Neisoth is 2. The first Flight that Neisoth won was Niema's Vorloruth, and it was the Green rider's advice that prompted him to fly Kalestath a few days later. ]

     • Current Weyrsecond:  B'ron of Leremith

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Is meant to be a counter to S'bok. This means active participation in Events and possible admin guidance in regards to Event Topics. Post once a week. Open to suggestions in regards to thwarting S'bok though not completely overthrowing him. Should be noted now, B'ron will not be Weyr Leader for some time.
Spoiler for B'ron is currently being played by Inki:
Formerly the Weyrleader of Southern Winds, B’ron is a severe and unsmiling hulk of a Bronze rider. While he and Halirina were never exactly close, he resents S’bok’s recent successful flight. He fully intends to win the next time that Kalestath rises to mate, in order to snatch back “his rank” from the uppity young Black rider. B'ron had other children earlier in his life, but never kept track of them -- and the only one he had with Halirina is deceased. Prior to Neisoth's win, B'ron was Weyrleader at Fort Weyr from 2569 to 2587, and at Southern Winds from 2587 to 2589, a stretch of 20 turns. [ B'ron is 49; Leremith is 32. Preferred PB for this character is Ahn Sung Ki. ]

     • Weyrlingmaster: D'zel of Rohbarth

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation and creation of weyrling training topics with some guidance provided, if needed. Will help plot out Wing Rider assignments and work closely with Weyr Leaders, Wing Leaders, Candidate Master, Escort Master, and Scout Master. Outgoing and active - two posts a week.
Spoiler for D'zel is currently being played by Jarakrisafis:
The 9th Pass was not kind to D’zel, robbing him of his family as well as his left arm. Despite these misfortunes, he soldiers on out of a strict sense of duty. Grizzled and middle-aged, D’zel at first presents a tough exterior that hides his large heart. He considers each weyrling that passes through his care to be one of his own children, sharing in their triumphs as well as their tragedies. Reliable and calm, D’zel seeks to hold onto the traditions that made the weyrs strong in the past; an important part of any weyrling’s training under his watch is a thorough examination of Pernese history. Well-respected for his wisdom—no matter that the color of his dragon ranks him below most of the other riders in the weyr—D’zel has become a surrogate parent to many of Southern Winds’ young riders. [ D'zel is 56; Rohbarth is 42. ]

     • Wingleader [ Jungle Wing ]:  H'vier of Kadoreth

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in Events and possible admin guidance. Post once a week. Barring unforeseen circumstances, H'vier will be the Wingleader of Jungle for the foreseeable future.
Though he fatalistically feels he may have been placed in a cursed position after the deaths of so many others, H'vier has stepped up to the role of Jungle Wingleader with all the reliability and calm demeanor that could be asked of him. A long-time rider in that Wing, he's readily familiar with its culture and Wingriders, doing his best to lead them with accompanying honesty and respect. Along with his austerity and decisiveness, he makes for a good ranked rider that has a good reputation with the rest of the Wing. Typical of a Jungle rider, he's not exactly thrilled with the new mutation colors, and dislikes S'bok's age and lack of experience, thinking him unsuited for the role of Weyrleader. [ H'vier is 44; Kadoreth is 29. ]

     • Wingleader [ Prairie Wing ]:  Z'tai of Jenrath

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in Events and possible admin guidance. Post once a week. Barring unforeseen circumstances, Z'tai will be the Wingleader of Prairie for the foreseeable future.
Spoiler for Z'tai is currently being played by Lyndi:
Z'tai tries to live up to what he feels a Bronze Rider should be, championing justice, fairness, and honor above all. While some might mock him for being the Wingleader of Southern Winds' most inept Wing, he's taken on the responsibility gladly -- seeing it as his duty to help train and educate the newly-graduated weyrlings and riders who might otherwise be flight hazards. He doesn't see any of them as hopeless, but rather in need of a gentle hand so that they can become their best selves. Since the horror of the 9th Pass is over, he sees now as  the prime opportunity for such gentility. As a result, Z'tai will protectively defend any and all of his riders no matter their ability level. [ Z'tai is 34; Jenrath is 20. ]

     • Wingsecond [ Prairie Wing ]:  K'rez of Denoth

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in Events and possible admin guidance. Post once a week.
Spoiler for K'rez is currently being played by Inki:
Endlessly fair, K'rez is a perpetual optimist with a distaste for people who constantly complain. In many ways, he embodies the best in Brown Riders -- humility, diligence, and patience. That being said, he can be a bit standoffish and overly serious at times. Even so, he rides a comfortable middle ground between being bound to tradition and being willing to accept that might change for the better. He was promoted to Wingsecond of Prairie upon the move to Southern Winds, and very much does not see this assignment as a punishment. Instead, K'rez views it as an opportunity to have a hand in improving the next generation of riders. [ K'rez is 32; Denoth is 17. ]

     • Wingsecond [ Beach Wing ]:  Y'an of Klinath

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Active participation in Events and possible admin guidance. Post once a week.
Y'an is a man known for his dedication, both in matters relating to the wing and in his social life. A jovial man at heart, he tries to involve himself with everyone in his wing and many of those outside as well. Rider, crafter or holder, he'll chat with anyone that will stay still long enough to listen. It's not uncommon for him to arrange more social gatherings for the wings members after training, strongly believing that a wing should spend more than just their training time together. While he trains himself hard and pushes others to keep themselves at their best, he often concentrates on others well being over his own, something Klinath is still trying to rectify.  [ Y'an is 31; Klinath is 17. ]

     • Weyr Headwoman: Lorna

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character, and cannot hold the rank of Weyr Steward. Active participation in events and possible admin guidance. Post once a week.
While Lorna has only been Weyr Headwoman since the previous one retired in 2588, she's already proven herself to be a capable manager of both supplies and people. Despite being from drudge stock, she's adapted well to weyr life and prospers in it. Prior to becoming Headwoman, she spent many long years working in the Creche as a surrogate mother to so many children. Opposed to bullies, laziness, and wastefulness alike, she's an energetic and authoritative woman, if a bit of a workaholic. [ Lorna is 28. ]

     • Lord Holder, formerly of Fort: Maeron

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character, and cannot hold the rank of Weyrleader or Weyrwoman. Follow Admin guide to the future events that will play out. Maeron is rather important to the direction of the site. We need someone willing to work with us. Post once every week and participate in events, to include the creation of Event Topics at the discretion of the admin.
Only through the close cooperation of Fort Hold and Weyr did the two manage to survive the 9th Pass’ extended Threadfall. Though an untested youth when he became Lord Holder of Fort shortly after beginning of Pern’s misfortune, Maeron has since proved himself to be an intelligent and capable man. Well-liked and trusted by his Holders, he has crafted a lasting connection and regard both with the remaining Craftsmen and dragon riders. He speaks slowly and deliberately—but when he does, everyone quiets to listen. When he walks into a room, Maeron commands the attention of those present without ostentation or posturing; his quiet confidence and self-possession, combined with his steady mind and inner stability have contributed heavily to the survival of his Holders. [ Maeron is 47. Preferred PB for this character is Aiden Gillen. ]

     • Lady Holder, formerly of Fort: Lhamoire

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character, and cannot hold the rank of Weyrleader or Weyrwoman. Follow Admin guide to the future events that will play out. Lhamoire is rather important to the direction of the site. We need someone willing to work with us. Post every week and participate in events, to include the creation of Event Topics at the discretion of the admin and support Maeron where needed. She is not meant to work against her husband.
Like her husband, Lhamoire is well-liked by her people. As temperate and solid as her husband, she shares a close bond with him that allowed the two of them to stay strong throughout the disaster. Though now edging into middle age, Lhamoire retains a beauty that has more to do with her vibrant personality than a youthful face. A mother figure to all she comes in contact with, she is not afraid to step in and do common work to help the survivors, no matter what rank she holds. Because of that, she has earned the respect of the remaining survivors of Pern not only for her good judgment but also her empathy. Lhamoire was offered a position on the Hatching Sands of Fort Weyr during the 9th Pass, but ultimately decided to honor her engagement to Maeron—and keep the people of Fort Hold safe. [ Lhamoire is 43. ]

     • Hold Headwoman: Xuline

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character, and cannot hold the rank of Lord Holder nor Steward. Active participation in events and possible admin guidance. Post once a week.
Xuline is a demanding tyrant of a woman who has risen among the ranks of the drudges and administers to the kitchen with a strict expectation of perfection. It takes a driven, highly organized individual to be Headwoman and maintain the feeding of the weyr. She firmly believes that drudges are undervalued by the weyrfolk, and would only find a truly respected place within a Hold. She is highly traditional, hailing from a large family and having one of her own. Her promotion to Headwoman of the future Hold is her proudest achievement other than her children. Xuline distrusts dragon riders, thinking them arrogant and entitled. She has a particular dislike of them because of her half-brother, N'syn. She is suspicious of Steward Prost, and the two frequently come into conflict over differing points of view. You can read a bit more about her family here. [ Xuline is 45. ]

     • Hold Steward: Prost

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character, and cannot hold the rank of Lord Holder nor Headwoman. Active participation in events and possible admin guidance. Post once a week.
Prost spent most of his life as a general laborer and handyman in Fort Hold, making a modest living for himself and his small family whilst keeping them from slipping down that last slope into the realm of the drudges. Losing his wife and daughters shortly before the end of the Pass cast him into despair, however, and for some time after the move to Southern Winds Weyr, he ended up very much a drudge. Now, however, he's determined to give back to the people who showed him kindness after the deaths of his family, and endeavors to make life better for Holders from all walks of life. He is currently Maeron's right-hand next to Xuline, though he's far less cutthroat and outright ambitious than the Lord Holder. [ Prost is 37. ]

     • Healer Craftmaster: Brigan

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Help to organize Craft Hall events, post with apprentices and journeymen. Active participation in events and possible admin guidance. One post a week.
Brigan still recalls a time before the extended Threadfalls of the 9th Pass, making him one of the oldest survivors whose lifespan has not been lengthened by connection to a dragon. He still retains the sharp wits that earned him the rank of Craftmaster in Healer Hall. Through his efforts and those of the Healers he commanded, much of Pern’s Healing arts have been preserved. Now, though he is well past the age when some would seek retirement, he continues to teach those who wish to learn his Craft—as well as consult patients. After all, the small population that left at Southern Winds demands every able-bodied person puts in their fair share of time. Brigan is strict and intense, but not cruel. Whatever brusqueness he might possess is simply a result of his internal drive for efficiency and excellence. Brigan has no strong feelings either way about the Construction Site and, when asked his opinion, will often respond with "get back to work". The Healers are there to take care of the Weyr and Hold, not run it. [ Brigan is 64. Preferred PB for Brigan is Anthony Hopkins. ]

     • Miner Craftmaster: Castivill

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character.  Help to organize Craft Hall events, post with apprentices and journeymen. Active participation in events and possible admin guidance. One post a week.
Castivill is of old Crafter stock, much of his extended family making up the workers in the Miner Hall. Still married to the same woman he has been for over four decades, he’s the father of many children and grandchildren, and uncle or cousin to even more. He’s a tough, rugged man like many in his Hall, who feels that all his Crafters are part of his family even if they’re not. Castivill might be stern and have high expectations, but he’ll always have an encouraging word and reassurance for those who need it. While Castivill has been beholden to the Weyr and Hold for a long time, he’s traditional in that he believes the Crafters should be neutral parties between them. Now that the Miners have finished their own Hall outside the Weyr, he will be more outspoken in this opinion and often be meeting with the other Master Crafters in order to make plans for building other Halls. He's also bonded to a large Brown watchwher named Castivisk, who is as gruff and hard-working as his handler. [ Castivill is 56. Castivisk is 44. Preferred PB for Castivill is Donald Sutherland. ]

     • Weaver Craftmaster: Alshan

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Help to organize Craft Hall events, post with apprentices and journeymen. Active participation in events and possible admin guidance. One post a week.
Spending almost his entire life absorbed in the weaver craft, Alshan has stayed married to his weaver wife for the past 60 turns. Whilst some on the outside might call him scatterbrained, Alshan can simply process too many things at once for the normal person to keep up with. Promoted to Craftmaster in a time of great need for the craft, Alshan had to adapt quickly to the political requirements of the position. Learning is what keeps him going, and whilst he sometimes finds it hard to articulate explanations in words to those less intelligent than himself (which is almost everyone), Alshan would put everything down to help someone else learn. Alshan wasn’t born to be Craftmaster, but the times have shaped him into being the leader that the Weaver craft needs. When and if the time comes where a more skilled orator, leader and specialist arises through the ranks Alshan will be happy to step down. Alshan is the perfect neutrality between Hold and Weyr, his opinion is always solely based around what is best for the crafts of Pern, specifically the Weaver Craft. [ Alshan is 73. ]

     • Head Peacekeeper: Notkerric

Requirements: Cannot be 1st character. Can only adopt/make one other ranked character. Help to organize Peacekeeper events. Active participation in events and possible admin guidance. One post a week.
A dependable protector, Notkerric is the perfect example of what the Peacekeeper's should look like to the general populace. His main focus has always been upon his family, and making the best life for them doing whatever he has to do to do it. Now, as the Head Peacekeeper, Notkerric would like to extend this into creating the best life for the Holders on Fort Island. He believes that his official position is the best way to bring order and balance back into civilised society, away from the overbearing gaze of the dragonriders. Notkerric has two bronze whers, Kerrisk and Notsk. [ Notkerric is 44. ]

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