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Required Reading
links to read before you join

Ic Info
Character information, Applications, and Adoptables

The notable fauna of SWW

OOC Extras
Fun things around the forum to wittle at time between posts or links to OOC info

A comprehensive list of links to all our info

Guest Info Plot & Events

Current Month
8.2591 A.R.
9th Interval

Southern Winds has plotted events roughly every OOC week. This means our story is ever evolving and Southern Winds is changing. Events for the current month are listed here, once you've registered for an account.

Our roleplay time is pretty fluid. We allow you to play anything that may have happened in the past, but not in the future, as events that may affect the entire weyr may ruin futuristic plots.

We list Flights, Clutches, and Hatchings for both Dragons and Whers here, though not for firelizards.  There are Candidate events, Weyrling classes, Holder plots, and Crafthall developments -- a little bit of something for everyone.

See previous events here!
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Hello and Welcome!

http://southernwindsweyr.net/Images/news icon copy.png We are a mature, 9th Interval AU Pern. We've destroyed almost the entire planet in a catastrophic event. While we feature 2 new mutations, we stick pretty close to canon. We've Ranks, roles, and positions for just about anyone who wants to get involved, with a relaxed community. Play and post at your own pace. Swing by and say hello!

Southern Winds uses a subaccount system to distinguish between Players and their Characters. So REGISTER with your Player Account Name and the admin will assign you your Character Subaccount once your character is approved!

Southern Winds is a Mature Roleplay. This means we allow for sexual, violent content that would be found in a struggling, 9th Interval Pern. Sex is common place in the Weyr and terrible deaths are no stranger here. As such, our players should be 18+. These themes are to be handled maturely at all times.

Southern Winds Weyr

This was created with the idea that sometimes, it's a pain to navigate a new forum and figure out the specifics for your character. So whether this is your first, and you need some direction, or this is your second, third, fourth and you just need a refresher on some points, the aim of this is to talk you through creating a character. This means there will be a plethora of links, some spoilered sections when it doesn't pertain to a general character, and finally a link to the Q&A Forum in the event you don't get an answer in the cbox.

First - The Basics
What sort of character do you want to make? Starting off for your first character, you'll aim for the lower ranks. Either a Dragon Rider, Candidate, Apprentice Crafter, or simple weyrfolk. There are no age restrictions on any of those save the candidates, who should be anywhere from 12-24, and are formally ejected from Candidacy the day they turn 25 if they have not Impressed. And any of those characters can have a fire lizard. We don't put any restrictions on who has what - if you want 4 fire lizards ( which is the max a character can have ), the only requirement is that you make a profile for each, and a given character can only have one Gold. However, your character can either have a wher or a dragon. You cannot have both. Crafters usually end up bonding to whers, as they can be helpful beasts of burden in a time where herdbeasts and runnerbeasts are scarce.

Helpful Reading
  • Full History - Southern Winds is the only Weyr left after an extended Pass has devastated Pern. This details the fall dates of the various Holds and Halls, to help you determine where your character might have been born.
  • Summary and Map - This will help put Southern Winds current time frame in perspective, as well as showcase just where the Weyr is.
  • Suggested Characters & Factions - This is a guide detailing the different factions of SWW, as well as providing links to Adoptables and Wanted Ads.
  • Dragons - If you're familiar with Pern, we have the standard Green, Blue, Brown, Bronze, and Gold. But Southern Winds has 2 new mutations and their information, as well as the roles they play, is listed inside. Southern Winds also allows for women to stand for chromatics. Usually to Greens, sometimes to Blues, and very, very rarely to Brown.
  • Whers - There is no Handler position. Whers have become the companion animals and beasts of burden during a time where herdbeasts and runnerbeasts are scarce. They are helpful for many crafters.
  • Character Templates - Necessary to fill in the required information depending on which sort of character you're playing.
  • Weyrling Applications - At Southern Winds, characters who are apped as Candidates can expect to be Candidates for a while. However, if you want to app a weyrling right away but still receive a staff-made dragon and a personal Impression thread, this is the thread for you.

Second - Conflict
The main plot of Southern Winds is the survival of the Weyr on a Pern devastated by an extended Pass. While they have found an island untouched, it is too good to be true. There are unique threats on this island that evolved to deal with Thread in their own way. In the jungle, the main concern is the Hunters. They evolved from the natural fauna of Pern ( whether from Fire Lizards or the River Snakes, no one is sure ) but they have thick skin resistant to thread scores and, like whers, can eat the parasitic spore. The Beach or River snakes are like giant tunnel snakes with crocodile influences. They live in either the jungle rivers or the sandy beaches of Fort Island. They, too, eat Thread. And Hunters. They lie in wait in the water before striking, both poisoning their victim and dragging them into the water. The bite is a paralytic, the victim often dies from drowning.

Your character will be contending with these beasts for survival, trying to colonize an island that has thus far been untouched by humans. In addition to these conflicts arising from the natural world, Southern Winds Weyr itself is in a state of uncertainty. Two turns prior to the current, the Senior Weyrwoman's produced a clutch that included the first Black dragon -- Neisoth, who Impressed to S'bok. In the current turn, S'bok and Neisoth successfully flew the Weyrwoman's dragon, making S'bok Weyrleader. Only 17, he is an untested Dragon Rider as well as Weyrleader, and his position has lead to resentment from the older and more traditional Riders. Additionally, the Holders currently living in the Weyr are beginning to chafe. They are eager to carve out their own place, and are pushing to build a Hold outside of the bounds of the Weyr.

Additional Information

Third - Biography Information

Face Claims
These are not required for any character, but you may claim an actor, musician, or model. Anyone in the public sphere. This will help you get an idea of what your character will look like. Finding two images is best. One you want to use for your profile, roughly 500px wide though the forum will scale it if needed, and another 150px wide and 200px tall to set for your account's avatar. Be sure you have a name for your play by.

Pern people do not have earth names, though some can be close by coincidence. Dragon riders will have a base name [ I.E. Osirian  ] which will be shortened to an Honorific given to them by their dragon at the time of Impression [ Osirian becomes O'sir ]. Women who impress dragons can have honorifics, but most don't.  Southern Winds does not use last names. If you create a Candidate, keep in mind their name will eventually be shortened. Nicknames are whatever you think fits your character. Feel free to be as creative as you like.
  • Name Claim - This list details all of the registered names currently used in Southern Winds. We code our names so they can be used to directly link to a profile once it has been completed.
  • Naming Conventions - Further information on the conventions in Pern.
Date/Place of Birth
Pern has had a rocky history, and it's important to determine where you character was born, as well as during what turn. Our current turn is 2589. The day and month aren't really important, but the turn can have significant bearing on your character. To determine where you character will be born, check the Full History. To determine your character's birth-turn, simply subtract their age from the current turn. We use a day.month.turn set up, as opposed to what some may be used to.

This can be an NPC you create for the purpose, and become a position you ask someone else to fill, or a deceased NPC.

Specific Class Information
Spoiler for Specific to Riders:
Dragon Color/Age of Impression
Most Candidates impress anywhere from 12-24 and your character should too. Figure out what age you'd like your character to be, subtract it from the current Pass, then find that particular turn in the Clutch Records. Inside the record, you'll find the list of Gold dragons that could be the clutch Mother and where they're at. There's also a total count of eggs during that turn, followed by the breakdown of what color hatched. Below that is the availability chart, and it's here where you should check to see if the color you want is available. [ I.E. There are 4 bronze dragons born during 2557, one of which is an NPC. That means there are 3 bronze dragons that can be claimed having hatched in 2557. ]

Wing Rank
Wing Riders are the base ranks for dragon riders and weyrling is the rank given to Riders whose dragon is under 2 turns. Any other ranks must be approved. If you are looking for particular rankings, there is a Rider Assignments thread. It details the particulars of rank and what is open. Matching up with Wing Leaders so your character is a Wing Second is always recommended. If you're interested in Wing Leader, this promotion can take place in-character, as it is assigned by the Weyr Leader.

Spoiler for Specific to Candidates:
Job Before Search
Everyone is doing something to help Pern. It is rare you will ever find a Rider that did not have some craft or job before they were picked up by the Weyr. They could have been apprenticed into a craft, could have worked what little farmland remained, or took care of the herd/runner beasts. Either way, during the 9th Pass everyone was needed to do something and money mattered very little. This was about survival, not profit, and craft halls snatched up children to fill in positions lost due to death.

Color Preference
This lets the admin know what sort of color you're looking for. Here at Southern Winds the Admin make the dragonet for you. So giving us the option to surprise you can be fun. However, if you have a particular idea of what you want your dragon to be, you can create it's profile before the hatching. Otherwise, it's a surprise. If you have a specific dragon in mind for your character, please have them made and PMed to one of the admin prior to the start of the hatching. If you do not, you will receive one of the admin-created dragonets. We put quite a lot of time, thought, and work into making them for you, but once you are given a dragon you will not be free to make alterations to its coloration, name, or personality. If you do not list a color preference, understand that means your character might not impress at all.

Fourth - Reflections

If you have a face claim, we'll get the jist of what your character looks like. This is more about how they dress, how they wear their hair, and anything else about their presentation.

Response to 9th Pass Catastrophe
We want to know how your character survived the 9th Pass. It was a rough place, thread destroying everything, exhausted Riders dying or never coming out of Between. Many lose most of their family, their homes, and whatever possessions they might have had. Remember, all of Pern has been destroyed and only Southern Winds Weyr is surviving.

Response to Dragon Mutations
Southern Winds Weyr has 2 sorts of dragons never before seen, and we're playing through their introduction now. Only 2 turns ago, having first arrived at the new Weyr, Kalestath's clutch hatched the one and only Black Dragon Neisoth. No other strange dragons hatched until two turns later, this current turn, that Neisoth flew Kalestath.

Fifth - Who Are You
This is the section you'll want to use to flesh out a lot of your character. Likes, dislikes, strengths, and weaknesses should describe your character.  Try not to repeat what has been put in any of the other areas. [I.E. Don't list a strength as one of their likes, don't list a weakness in one of their descriptive words. ]

Magic Touch
This is your opportunity to write anything else you think should be relevant to your character. Habits, mannerisms, pet peeves, and anything else you haven't already listed.

Sixth - Personal History & Education

Mother, Father, and siblings
Just asks for their name, occupation, and birth date. Most Pernese women have their first child from 14-16, and will have several children throughout their life. It's important for families to be big as the death rate was very high during the 9th Pass. Just like their children, most pern people would have been taken into some sort of craft in order to contribute.

You can include their children too, if applicable. Most of those living in the weyr should have at least one child if they're of age, though that child might have been given to the Weyr creche ( where the weyr raises children ).

Specific to Crafters
Spoiler for Hidden:
Listed here are all the craft halls that existed on Pern and how they are presently fairing on Southern Winds. You can pick from these, but know that Southern Winds is only investing in Healer, Smith, Harper, Mine, and Fisher at present.

The current rank of your character.

Date Apprenticed
The youngest anyone is going to be apprenticed is 12. Younger than that and they were helping around the house, hold, or Weyr with chores while being taught standard education by their parents or whatever Harper might be available.

Date Tapped
This is the time that an apprentice is promoted to Journeyman, usually by one of the Masters in the craft hall. Apprentices are not Tapped before their 19th birthday -- and must have spent a prerequisite 7 years in the Craft Hall, so they will only be tapped at that date if they joined at 12. A Junior JM will usually be promoted to Senior somewhere in their 30s, though not everyone becomes one.

This is for the upper ranks of the craft hall. No one younger than 40 can be voted into a Mastership, and most will be in at least their 50s when this occurs.

This is an area in the craft hall they took the most interest in, and did the best in.

Education Details
How'd they take to their studies? How did they progress? What did they enjoy? What did they not enjoy? This is a general summary of how good a student they were.

Seventh - Tell Us A Story

This is the place where you'll list all the important events in your character's life. Births of siblings and children, the destruction of weyrs, holds, and halls that might be relevant, craft rankings, being searched, Impressing, weryling training - anything that applies to your character. We generally like to see 5-6 plotted points spread out over the course of your character's life, but we'd certainly take more than that.

RP Sample
It's just another way to showcase your character. If you're not sure what you could write about, check out the In-Depth Character Prompts for ideas. This doesn't have to be 1,000 words, we just want to see what you'd call a standard post size.

Eighth - Member Info
Created By
Most likely you. But if this is an application for an NPC, put the originator of the character idea.

Other Characters
The admin just want to see how many you have on your plate. We may ask you to hold of on a character if you're trailing in activity for your others. If a character no longer interests you, you may always put them up for adoption before creating a new one.

Inactivity Preference
For this particular character, if you drop off the face of the earth or RL gets in the way and you must abandon your lovelies, what do you want us to do with them? Please note that for some important ranks, characters will need to be adoptable in the event of your inactivity. This includes riders on a Red or Black dragon.

Anything Else
A comment, a happy thought, or random statement. Whatever you want to say to the admin.
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