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http://southernwindsweyr.net/Images/news icon copy.png We are a mature, 9th Interval AU Pern. We've destroyed almost the entire planet in a catastrophic event. While we feature 2 new mutations, we stick pretty close to canon. We've Ranks, roles, and positions for just about anyone who wants to get involved, with a relaxed community. Play and post at your own pace. Swing by and say hello!

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Southern Winds Weyr

Author Topic: Fire Lizards  (Read 6699 times)

Offline Southern Records

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Fire Lizards
« on: January 21, 2014, 05:20:10 PM »

Below is all the basic fire lizard information for Southern Winds. They're prominent on the island, since surviving the destruction wrought by the 9th pass on the island.

The Basics
Fire Lizards are much smaller than their Southern Winds cousins - roughly the size of a large bird and top out at 2 meters long. They come in the standard colors ( Gold, Bronze, Brown, Blue, and Green ) with no mutations present. Much of the time, their temperament reflects their larger cousins in that the Golds are the territorial Queens ( with a clutch size of 12-20 eggs ) and are usually mated by Bronze and Brown. Green fire lizards may clutch but they often lose their eggs and are not concerned with their safety. Their clutch is considerably smaller and usually fathered by Browns or Blues ( only 2-8 eggs, some that do not ever hatch ). They rise about once or twice a turn, depending on food availability. Their bonded's response to the mating flight is usually rather tame. There may be a lowering of inhibitions, but it's not an overwhelming feeling or even compulsion. 

Fire Lizards lack the ability to communicate with words and rely more on an empathetic connection, preferring pictures. Most have a perfect memory, though whether or not they're capable of expressing as much to their bonded depends on the individual lizard. There seems to be a group consciousness, on a basic level, that allows all fire lizards to experience large events. It is also speculated they are immortal, or at least very long lived. If their bonded dies, a fire lizard will usually then bond to someone that was close to them or become wild. Only in the case of being extremely close will a fire lizard go Between as a dragon does.

Gold : 1.8-2 Meters
Bronze : 1.5-1.8 Meters
Brown : 1.2-1.5 Meters
Blue : .9 - 1.2 Meters
Green .5 - .9 Meters

Upon hatching, whomever manages to shove enough food down their eager mouths end up Impressing to the fire lizard. Multiple fire lizards may impress to one person as well, though there is a standard of one gold to a person and no more than four flits in a fair ( per person ). Newborn flits are very self-sufficient, can fly, go Between, but do require a lot of sleep. They're very small, about the size of your hand from nose to tail, but grow very fast in the first 2-3 weeks. A flit will be an adult at 10-14 weeks old, though will not be sexually mature until 2 turns.

Fire-lizards can also teleport. They do this by briefly entering a hyperspace dimension known as between. They do so instinctively and are much harder to direct than a dragon, preferring their own course than one imposed by human thought.

Hosting a Clutch
Because fire lizards are so prominent on the island, seeing as it is one of the last places on Pern where anything is left alive, the island is quite riddled with flits. As such, anyone may host their own clutch. This means you character can find a clutch, an NPC may give them eggs, or your female flits may Rise and clutch at your own discretion. There are no clutch records for flits, at least none that the Staff manage, because they are everywhere. We only ask that you keep the canon of the setting in mind when creating your clutches and your flits. Once a female flit has had her Flight, it will take about 3-4 months for her to lay her eggs. Once they are laid, they will incubate for about 2 months before hatching.

Firelizard Flight dates are listed here. Regardless of color, female flits only mate once a turn. Both Greens and Golds can produce eggs, but Greens will have smaller clutches and will only produce Browns, Blues, and Greens. Only Golds can produce offspring from the full spectrum.

Suggestions / things to keep in mind when hosting a clutch:
-|| Post in the Plot and Scheme Board if you would like to hand out flit eggs or plot out interaction for them.

-|| Decide if you will be determining the contents of the eggs, if it will be random, or if the person receiving them will be doing the profiles. The completed application will then be posted as a reply to the character the flit is bonding to. The Staff may ask small changes to be made.

-|| Green flits are more apt to have wild nests left unattended, whereas Gold flits will guard theirs or even try to destroy the eggs rather than have them taken. Even a tame Gold will not be happy about a human mucking about in her nest. Green flits are also more careless about their nest placement, whereas Gold flits will try to nest somewhere they believe is safe - somewhere sandy, sunny, and warm.

-|| Golds lay between 12 and 20 eggs, and rarely have duds. Greens, on the other hand, typically only lay 2 to 8 eggs, and frequently have some that never hatch.

-|| Please note that on SWW, our eggs have a rather natural appearance. Some faint mottling, stripes, spots, or gradients are fine, but we don't allow patterns that look as though they've been painted on.

All firelizard art in this thread was made using this template by VagabondSentinel of DeviantArt. They were colored for use on SWW.
« Last Edit: September 18, 2017, 08:45:51 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

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SanctifiedSavage || SirAlahn || Inki || Weyrhandler


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