Welcome, Guest. Please login or register.

News: We're back in business! With new events and a new skin, we hope you like the rejuvenated site.

* * * * * *

Guest Info Plot & Events


Current Month
4.2590 A.R.
9th Interval



Southern Winds has plotted events roughly every 4 or 5 OOC days. This means our story is ever evolving and Southern Winds is changing. Events for the current month are listed here, once you've registered for an account.

Our roleplay time is pretty fluid. We allow you to play anything that may have happened in the past, but not in the future, as events that may affect the entire weyr may ruin futuristic plots.

We list Flights, Clutches, and Hatchings for both Dragons and Flits here, as well as whers.  There are Candidate events and classes and Crafter plots. A little bit of something for everyone.

See previous events here!
 photo OOCChat_zpseb6e942b.png
Feel free to say hello, guesties! Registered members can request a unique colored name here.

 photo voteforus_zps4dda9678.png
Click on the following to place your vote for us. Daily clicks would be fantastic!

Shadowplay Topsites Top RP Sites

Welcome!

Hello and Welcome!


http://southernwindsweyr.net/Images/news icon copy.png We are a mature, semi-canon Pern set beyond the 9th Pass with an altered time line. This means things have been shaken up quite a bit. We also feature 2 mutations of dragons, with roles and positions available for just about anyone. We like active players and creative writers. Even if you're new to Pern, don't hesitate. We're happy to help you get settled in!

Registration?
Southern Winds uses a subaccount system to distinguish between Players and their Characters. So REGISTER with your Player Account Name and the admin will assign you your Character Subaccount once your character is approved!

Southern Winds is a Mature Roleplay. This means we allow for sexual, violent content that would be found in a struggling, 9th Interval Pern. Sex is common place in the Weyr and terrible deaths are no stranger here. As such, our players should be 18+. These themes are to be handled maturely at all times.

Regards,
Southern Winds Weyr

Author Topic: Fire Lizards  (Read 4680 times)

Offline Southern Records

  • Admin Account
  • *
  • Posts: 1308
  • Dispersing Knowledge
    • View Profile
  • 143
Fire Lizards
« on: January 21, 2014, 05:20:10 PM »

Below is all the basic fire lizard information for Southern Winds. They're prominent on the island, since surviving the destruction wrought by the 9th pass on the island.

The Basics
Fire Lizards are much smaller than their Southern Winds cousins - roughly the size of a large bird and top out at 2 meters long. They come in the standard colors ( Gold, Bronze, Brown, Blue, and Green ) with no mutations present. Much of the time, their temperament reflects their larger cousins in that the Golds are the territorial Queens ( with a clutch size of 12-20 eggs ) and are usually mated by Bronze and Brown. Green fire lizards may clutch but they often lose their eggs and are not concerned with their safety. Their clutch is considerably smaller and usually fathered by Browns or Blues ( only 2-8 eggs, some that do not ever hatch ). They rise about once or twice a turn, depending on food availability. Their bonded's response to the mating flight is usually rather tame. There may be a lowering of inhibitions, but it's not an overwhelming feeling or even compulsion. 

Fire Lizards lack the ability to communicate with words and rely more on an empathetic connection, preferring pictures. Most have a perfect memory, though whether or not they're capable of expressing as much to their bonded depends on the individual lizard. There seems to be a group consciousness, on a basic level, that allows all fire lizards to experience large events. It is also speculated they are immortal, or at least very long lived. If their bonded dies, a fire lizard will usually then bond to someone that was close to them or become wild. Only in the case of being extremely close will a fire lizard go Between as a dragon does.

Sizes
Gold : 1.8-2 Meters
Bronze : 1.5-1.8 Meters
Brown : 1.2-1.5 Meters
Blue : .9 - 1.2 Meters
Green .5 - .9 Meters


Impression
Upon hatching, whomever manages to shove enough food down their eager mouths end up Impressing to the fire lizard. Multiple fire lizards may impress to one person as well, though there is a standard of one gold to a person and no more than four flits in a fair ( per person ). Newborn flits are very self-sufficient, can fly, go Between, but do require a lot of sleep. They're very small, about the size of your hand from nose to tail, but grow very fast in the first 2-3 weeks. A flit will be an adult at 10-14 weeks old, though will not be sexually mature until 2 turns.


Between
Fire-lizards can also teleport. They do this by briefly entering a hyperspace dimension known as between. They do so instinctively and are much harder to direct than a dragon, preferring their own course than one imposed by human thought.


Hosting a Clutch
Because fire lizards are so prominent on the island, seeing as it is one of the last places on Pern where anything is left alive, the island is quite riddled with flits. As such, anyone may host their own clutch. This means you character can find a clutch, an NPC may give them eggs, or your female flits may Rise and clutch at your own discretion. There are no clutch records for flits, at least none that the Staff manage, because they are everywhere. We only ask that you keep the canon of the setting in mind when creating your clutches and your flits. Once a female flit has had her Flight, it will take about 3-4 months for her to lay her eggs. Once they are laid, they will incubate for about 2 months before hatching.

Suggestions / things to keep in mind when hosting a clutch:
# Post in the Plot and Scheme Board if you would like to hand out flit eggs or plot out interaction for them.

# Decide if you will be determining the contents of the eggs, if it will be random, or if the person receiving them will be doing the profiles. The completed application will then be posted as a reply to the character the flit is bonding to. The Staff may ask small changes to be made.

# Green flits are more apt to have wild nests left unattended, whereas Gold flits will guard theirs or even try to destroy the eggs rather than have them taken. Even a tame Gold will not be happy about a human mucking about in her nest. Green flits are also more careless about their nest placement, whereas Gold flits will try to nest somewhere they believe is safe - somewhere sandy, sunny, and warm.

All firelizard art in this thread was made using this template by VagabondSentinel of DeviantArt. They were colored for use on SWW.
« Last Edit: January 27, 2017, 04:22:46 AM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

 

OOC Recent

[February 22, 2017, 09:28:15 PM]

[February 22, 2017, 08:25:55 PM]

by Pony
[February 22, 2017, 07:28:40 PM]

[February 22, 2017, 05:45:29 PM]

by Red
[February 22, 2017, 05:34:08 PM]

by Wren
[February 22, 2017, 01:35:44 PM]

by Wren
[February 22, 2017, 01:15:43 PM]

[February 22, 2017, 12:07:27 PM]

[February 22, 2017, 01:09:14 AM]

[February 21, 2017, 07:54:33 PM]

[February 21, 2017, 06:20:24 PM]

[February 21, 2017, 05:53:55 PM]

by Inki
[February 21, 2017, 02:45:09 PM]

by Wren
[February 21, 2017, 03:21:53 AM]

by Wren
[February 20, 2017, 11:47:35 PM]