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Southern Winds has plotted events roughly every OOC week. This means our story is ever evolving and Southern Winds is changing. Events for the current month are listed here, once you've registered for an account.

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http://southernwindsweyr.net/Images/news icon copy.png We are a mature, 9th Interval AU Pern. We've destroyed almost the entire planet in a catastrophic event. While we feature 2 new mutations, we stick pretty close to canon. We've Ranks, roles, and positions for just about anyone who wants to get involved, with a relaxed community. Play and post at your own pace. Swing by and say hello!

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Southern Winds Weyr

Author Topic: Inki's WIPs  (Read 8618 times)

Offline Inki

Re: Inki's WIPs
« Reply #25 on: August 28, 2017, 11:36:18 PM »
Spoiler for Candidate Nalakira - Finished but IN STASIS:

Play By:
LIANA LIBERATO
Biography

Name:
Nalakira
Pronounced:
Nah - lah - keer - rah
Nicknames:
Kira - common
Nala - less common
Date of Birth:
02.07.2575 9th Pass
Place of Birth:
Fort Hold
Job Before Search:
Weaver Apprentice
Color Preference:
Brown - I think she doesn't have the drive that a higher ranked dragon would need from a rider.
Blue, Green and Red - Could all suit her in equal measure dependent on the dragon personality. Anything from a funloving dragon to explore the world with her, to a super serious one to keep her in line. I am open and willing for any dragon that the admins would think suit her (even a brown if you so wish).
Future Rider Name:
I think Nalakira, Kira or N'kira could all work, dependent on the dragonet.
Perhaps a more traditional green would stick with her full name, a traditional blue/brown would want N'kira, and a male red or blue might want Kira instead? A red might not even know what they're supposed to do or not and might just pick N'kira for funsies. 
I'll leave it up to whichever you feel suits what the hatchling would choose - I'm open to anything.
Spouse or Weyrmate:
None

Your Reflection...

Appearance:
Pretty enough, Kira had naturally wavy brown hair, usually worn up for practical purposes, but she's not against wearing it down on a cold day either. Standing at only 5'5", she's quite short in the grand scheme of things, and is unlikely to grow any more.

Her left thigh sports a big, red, ugly burn mark, from an accident in her early turns. Whilst she doesn't particularly like the scar, it's not something she's super self-conscious about, just something she'd prefer not showing if she has the option.

Nalakira simply wears, and wore, whatever clothes she can gets her hands on. Growing up a drudge, you didn't get to be picky about what you wore, simply because no one cared to look at you anyways. Once she became a weaver, she realised she had a little bit more freedom in her clothing choices, but even then, she simply chose not to be picky. She was adventurous with her styling choices when she could be, and took the advice of some of the more "fashion" conscious of her craft. After the move to Southern Winds Weyr, she has found the love of pants and tunics more than skirts, as they're simply unreasonable to wear around exploring caves and such. Despite being a weaver in the past, her things are quite simple, as she knows how much effort goes into them. She doesn't feel like she is worth wasting weavers time on so instead she acquires the simple things, even the things that others would never want, and works on embroidery and making it unique in her own time.

Her posture is still a little slouchy. Left over from days as a drudge where you needed to creep around a bit, but her time with the weavers has helped her stand a little taller, a little stronger, make herself look like a real woman instead of just... a body covered in rags.

Response to 9th Pass Catastrophe: Being born at the tail end of the Pass, Nalakira didn't really understand the gravity of everything that had been going on. She was a drudge in an overcrowded hold, her life was going to be bad regardless of thread. Kira didn't have anyone to tell her what life could, should or would be like. It was just... a given, that everything happened the way it did.

Response to dragon color mutations: They're dragons. She's firmly of the mind that they're all individuals. Kira doesn't adhere to the gossip of others.

Who are you...

Likes:
*Fiddly work - Tiny little things with her hands are her favourite kind of work
*Firelizards - Nalakira very much enjoys them, but simply hasn't gone out of her way to find them yet.
*Fun people - Those that are too dour are just boring.

Dislikes:
*Assholes - Just why? What happened in your poor sad little life that made you so mean?
*Leadership - Nalakira doesn't particularly enjoy lots of responsibility, but it mostly comes in the form of having leadership being thrust upon her, she likes to choose where and how she wants to lead.
*Gossip - Nalakira doesn't really like talking about things that aren't backed up by fact. If you want to have a conversation about something you actually witnessed, the Nalakira is more than happy to be informed, but whenever someone starts a conversation with "I heard this from someone else" she just switches off.

Strengths:

* CREATIVE : Kira has always had a flair for the creative, whether it be art, or coming up with unique ways of solving a problem, everything is "outside of the box" for her. It comes naturally, and is simply the way she thinks about things.

* COURTEOUS : Nothing if not the perfect little student, Kira doesn't speak out of turn, or generally say bad things about people. She doesn't feel the need to not do any of the things that O'sir tells her are customary and polite, that's just... the way it works right? So she obviously bows when she's told to bow, nod when she's told to nod, and use her "Sirs" and "Ma'ams" appropriately. The only failure to her courteous words is her lower-class vernacular, with clipped ends of words and slightly confusing vocabulary.

* CURIOUS : Nalakira has always been someone to have a want to learn, whether she always had a will to learn, is a different story. But as long as it was interesting to her, Nalakira was curious. How things worked, how people thought, why things were the way they were: all things that Nalakira is curious about.

* INDEPENDENT : Having been on her own for most of her life Nalakira has learnt how to look after herself, and not need anyone else. She doesn't need someone to fill gaps in conversation, she doesn't need another person in a room with her. After moving into the candidates barracks however, she had discovered that she quite enjoys being in the constant company of others, but it's never something that she cannot be without.

* DUTIFUL : Nalakira feels a deep connection to those who have helped her in the past, and those who she believe will help her in the future. As much as she can with her short attention span and slightly selfish nature, Kira will attempt to be there for those she cares about.

Weaknesses:

* ATTENTION : Few things hold her attention, purely physical tasks don't, purely theoretical wrote-learning doesn't. You need to have a little bit of creativity, a little bit of freedom, and a pinch of adversity in order to keep Nalakira interested.

* DRIVE : Nalakira is generally unambitious. Her only goal is to be happy, but really she's not very good at sticking to particular things for a long amount of time, so they always have to be vague general goals like "impressing a dragon... one day."

* AFFECTION/ROMANCE : Nala is just not a touchy feely person, a fan of the personal space bubble. Not a physical person, Nalakira has struggled to connect to people by overthinking and underthinking most things when it comes to relationships and emotions.

* SELFISH : Nalakira has been by herself for a long time. It's not like she didn't have anyone around her, but she didn't have a family which she was supposed to love, and therefore, she's very much had to make her own way, and that's manifested in being a little selfish. As Nalakira gets a little older, she's bound to find people that actually make her want to put them above herself, but as of yet, she hasn't met them.

* ACCEPTING : Kira has no drive to change how the politics of Pern works. Whilst she's not exactly happy with everything that happens, she personally has no wish to change it for other people. She changed her own status, admittedly with a lot of help, if others can't do the same, she thinks it's sad, but it's not something she is going to put the effort in to fix.

Describe Yourself:

* MOULDABLE: ----- Will be very willing and easy to conform to what is expected from her as a dragonrider. She's not an incredibly stubborn person, being in fact quite open minded about things, knowing that despite being an adult, she's still young compared to most in the Weyr, and has a lot to learn from those who are undoubtedly "better" than her.

* BELIEF: ----- Kira has a weird almost spiritual-like belief in some things, she says she gets a "vibe" from stuff, from people or from goings on. Whether or not it's because of her slightly more observant nature, or because she is a quite empathetic person, Kira herself hasn't worked it out just yet. She simply explains it as "I'm just not gettin' a good feel".

* OUTGOING: ----- If there's anything that Nalakira wants, she won't hesitate to just go out and get it, regardless of how other people may think about her actions. Kira isn't one to do things without thought she just doesn't care about how she is perceived.

* LOW-CLASS: ----- No matter how much she's come, or the effort she's put in to get there, Nala will always be lower class. She has a way about her speech which any Holder would know that she's not "one of the good ones" and most dragonriders would know that it came from a lack of education in her younger turns.

* GRATEFUL: ----- At the moment Nalakira is really quite grateful for where she's at in life. She's been given opportunities not many others from her walk of life have been able to take advantage of, and she's getting a chance to change her life around.

The Magic Touch: Kira's got a skin picking habit, if she ever gets sunburnt, or scrapes her skin she'll subconsciously just pick at the flacking skin to the extent of making it worse, she thinks it began with her burn, and her complete inability to itch the wound as it healer.

Family...

Mother: Drudge Nakirren b. 2559, d. 2585
Father: H’nye (Hohennye) Bronzerider b. 2544

Siblings:
By H'nye
N'lyse of Black Izelith b. 2567, imp. 2590

By Nakirren
Holder Kirrlen b. 2585

Children: Is not interested at this stage in her life in carrying a child to term. Doesn't want to miss out on a hatching.

Tell us a story...



* 2575, 0 Born to a drudge, hence her clipped words, lack of education

* 2580, 5 This is when she started to work, ran around cleaning and carrying sheets and such. Nalakira didn't understand "what" she was, just a little... worthless thing, a drudge. She just thought that was how the world worked.

* 2582, 7 One day working, she gets caught underfoot in the kitchens, and a pot of boiling sugar (which was being prepared for the sweet rolls), spilled down her body. A nitwit working with her thought that the best option was to throw water on it, and the sugar started to harden far too quickly on her thigh. When the substance was eventually wiped off, it took a significant amount of flesh from her thigh with it, and the nasty mottled burn mark has stayed with her ever since. At the time, Nalakira was simply scared. Her first foray into the Healer's Hall hadn't been an exciting one, and spending those nights alone with only the dull sensation the numbweed caused didn't exactly improve her state of mind. However, she was young, and it didn't mentally scar her for long, now she just thinks of it as an unfortunate reminder, but isn't... too self conscious about the mark.

* 2585, 10 Her mother died giving birth to her younger brother, Nalakira didn't know what to do, so when the other drudges approached her to take the baby away, Nalakira simply... let them. She had no idea where they took him or what happened to him. Something she regrets now and is trying to remedy although she has no idea anything about him. (But the truth, he was adopted by a Holder family, lived a pretty cool life).

* 2587, 12 Nalakira was drawing on the floor one day in her break, using a piece of charcoal from a fire she had just cleaned out to draw, and a weaver walked by and noticed her skill. Apprenticed to the Weaver Hall. It was life changing for her, she finally got an education, a life, a purpose. Starts to show skill in stitching 101, whilst she doesn't specialise, it was expected that embroidery/decoration is where she would end up.

* 2590, 15 This was a very hard decision for her, the Weavers changed her life, so when a rider approached her for search, she almost declined. But her friends in the hall convinced her to take search, telling her it was an amazing opportunity, which she does agree, she had always harboured a secret love for dragons. So she accepts, but keeps close ties with her friends in the Weaver Hall, since she doesn't really have anyone else.

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
Inki
Other Characters:
Weyrsecond B'ron
Prairie Wingsecond K'rez
Assistant Weyrling Master W'um
Jungle Wingrider Y'tol
Beach Wingrider M'dak
Mountain Wingrider X'rine
Prairie Wingrider Z'ryr
Beach Wingrider Inanna
Jungle Wingrider Iralye
Mountain Wingrider J'sen
Weyrling P'run
Weyrling Q'ellan
Master Weaver Gwinn
Senior Journeyman Beastcrafter Elrost
Senior Journeyman Fisher Fisk
Senior Journeyman Smith Vironethian
Senior Apprentice Healer Elrethra
Senior Apprentice Miner Kenna
Halirina's Aide Mauddra
Weyrfolk Allevaithe
Peacekeeper Thug Daresik
Baker Paylae
Holder Tresrissa
Candidate Ysveta
Inactivity Preference:
Kill - Unless Dashin would like otherwise
Mauling Permissions:
No one lives forever [10]
Anything Else:
Totally up for a plot driven death, because I've played it safe with all the rest

Coded by SanctifiedSavage for SWW

Offline Inki

Re: Inki's WIPs
« Reply #26 on: September 01, 2017, 04:15:32 PM »
Spoiler for Since I can't get this idea out of my head:
Golshifteh Farahani 35ish

Quote
Male or female, it doesn’t matter. Though this Aide hasn’t been with Halirina as long as the first, they have a good head on their shoulders and they’re not afraid to let Halirina know when they might not agree with her – something she can appreciate from time to time. They should still have a keen sense of duty to the Weyr, but perhaps a softer spot for a particular area like the lower caverns – those that might get over looked or otherwise forgotten in the craziness of the Threadfall, so they kept such affairs firmly in Halirina’s mind even as the skies burned with Thread so no one would be forgotten. They are frequently called to double check records and recount stores, so there is a great deal of trust in this Aide not to be ‘bought’ out by anyone or play favorites. Everyone gets equal share.


Play By:
GOLSHIFTEH FARAHANI
Biography

Name:
Mauddra
Pronounced:
More - drah (with a little roll thingy on the "dr" sound - like a combo between "thra" and "dra")
Nicknames:
Maud (more-d)
Date of Birth:
06.01.2556 9th Pass
Place of Birth:
High Reaches Weyr
Weyrmate or Spouse:
None

Your Reflection...

Appearance:
Mauddra is always well kempt in her general appearance, as she takes pride in her position and her status, and likes to wear clothes that are clean, in both the dirt variety and the lines variety. Not a fan of bright colours, she prefers to stick to matching shades and tones of greys, blacks and browns. The only thing that belies her professional appearance is her tightly curly but thin hair, which she attempts to tame in buns and the like, but can usually be found freeing itself in wisps around her forehead.

Not the kind to keep a constant smile, nor one with a resting angry or upset face, Mauddra is perfectly serious and professional, and she endeavours to keep her emotions from showing on her face. Anything else would be unseemly.

Tall and thin, but not lanky, Mauddra's size of 5'10" suits her, and her constantly straight posture means she never loses an inch. She enjoys the fact that it means she is taller than most people, she's not one to posture about and challenge people, but it sometimes just makes her feel a little more... secure knowing that she's not standing out for being the smallest and weakest in the room. Usually her arms are crossed in  front of her chest, holding a stack of records tight against her to keep them safe.

Response to 9th Pass Catastrophe:
The pass was terrible, there's no denying that. She lost family, children and friends, but just like everyone else, she simply worked until it was over. And now, she'll simply keep working, that's what she lives for, that's what she'll continue to live for.

Response to dragon color mutations:
S'bok is the Weyrleader, technically she should have no opinion of him. But she's mostly of the same mind as Halirina, the mutations are here, S'bok is Weyrleader, they'll just continue on working and moving forward, like she's always with everything else before.

Who are you...

Likes:
*Minute details - Mauddra enjoys the little things, finding the smallest errors, spelling checks, or a misplacement of a numeral in records, it makes her feel... accomplished, like these little things are something that only she can find.
*Lists - Ah, the epitome of organisation. Lists. Whether she's making them, updating them, fixing others, they make her feel content that the world is being as organised as possible.
*Children - Contrary to what one might think given her more serious demeanour, she loves the unbridled passion and love that children can exude. They've been untainted by the horrors of the pass and the world, and they have an opportunity to truly live.
*Her job - So satisfying and worthwhile in her opinion.
*Being the "second" - She likes a little bit of leadership, and quite a lot of responsibility, but she could never be the creative one in charge of everything, and coming up with new solutions. She's a team player, not a team leader.

Dislikes:
*Disorganisation - It's her job to keep things organised, to check everyone else's lists and their records, those who try and make it harder for her with their disorganisation are not going to be in her good books.
*Subordinates acting out - Everyone has their place and they need to learn it. They have hierarchies for a reason, because they work.
*Embarrassment - Mauddra prides herself on being right, being good and being perfect. She's not one of those people that can bounce back from embarrassment quickly.

Strengths:

* EDUCATED : Mauddra spent turns in an apprenticeship to the Harper Hall, and only her decision to leave and commit herself as Halirina's aide put a stop to her progression in the craft. She would have made a fine journeyman, or even a master one day. A good student, dedicated and constantly willing to learn, Mauddra has been able to utilise her training in her current position.

* CARING : The under-acknowledged, the silent workers, those that are forgotten about but continue without complaint, those are the ones that Mauddra had a soft spot for. Especially those in the Lower Caverns; The kitchen workers, the cleaners, the workers of the creche, they keep the Weyr going even if they may get frequently forgotten about in the chaos of thread and now with hunter attacks, riots and supply shortages.

* DUTIFUL : Born and bred for the Weyr, Mauddra is ever the dutiful one to Halirina. She understands what is needed of her position and will go above and beyond in all aspects of the role. However, not only is she loyal to the Weyr, but she's loyal to Pern. She wants the best for everyone, for everything, for all.

* RESPECTFUL : Mauddra will always be honest, but she'll be careful not to overstep her boundaries. She knows her place, and what is required of her, and first and foremost she is there to serve, and the best way to keep being able to serve is to be respectful.

* KEEN : Always keen to work, get more things to do and help out, Mauddra has never slacked from her duties. Going to "work" everyday simply makes Maud happy and excited to succeed.

Weaknesses:

* FIRM: Maud has frequently been described as "too serious" because she is simply so sure of herself and her goal. Not many things will deter her from a goal, or from an opinion, and she wont hesitate to let others know that fact. She's frequently the one to pull others into line simply because she'd rather do what's right even if it may hurt other's opinion of her.

* INSOMNIAC : With a constantly moving mind, Maud doesn't sleep much. Luckily, the woman can function on only small amounts of sleep, and her work never suffers for it. It simply becomes just a strange kind of habit she has.

* WORKAHOLIC : Her work is everything to her. A weyrmate, a family, a life. She doesn't need anything else, nor has she particularly wanted it. It was her duty to have children and give them into the creche, and she did, but beyond that, she only really cares about her work.

* DETACHED : Mauddra is pretty emotionally detached from most ideas of relationships or people. Whilst she cares about others, she's not one to share or let others care about her in return. She's a fixer, she doesn't need to be fixed.

* STIFF : Mauddra is not the kind to let go or let loose. She hates dancing, drinking, just in general she is just... uncomfortable with showing such outward displays of exuberance. The only time when she let's her guard down is in her dealings with some of the more sensitive lower caverns workers. Mauddra simply finds it hard to relax, this can mean that others find her hard to approach if they don't truly know her and the true depth of her caring for fairness.

Describe Yourself:

* HONEST: ----- Tries to find the perfect balance between her need as a subordinate to not argue with those superior to her. But Halirina has requested honesty from them, and so she will address conversations will all the honesty she can muster. She will be perfectly happy, after the discussion, to follow orders she disagrees with. "Agree to disagree" is sometimes her saving grace. But she wont let anything go undiscussed.

* PERFECTIONIST: ----- Mauddra simply refuses to accept substandard work, or the idea that something can't be done. It can, it will, and it will be done by her if she has any choice in the matter.

* GROUNDED: ----- Not the kind of person to lament over every single thing, Mauddra is the one that keeps others calm and in line. Perhaps it's sometimes with a little too much seriousness, or from a sense of overstated duty, but usually it's simply because she's so sure that everything will just work out as long as they can all work together.

* FAIR: ----- Everyone contributes, everyone is needed, and Mauddra will never be one to simply take things at face value, she'll research, discuss and then decide, making sure that everyone is equal in her eyes.

* ARTICULATE: ----- Mauddra has always been well-spoken, in part due to her harper training, and in part simply because she believes it is her duty to sound professional on top of all other forms of professionalism.

The Magic Touch: Mauddra can frequently be seen with a stylus tucked behind her ear. A habit the Harpers tried to stop her from doing but it simply stuck.

Family...

Mother: Mauryna - Rider of Blue Yllinth b. 2531, imp. 2544, d. 2566
Father: D'den - Rider of Green Tiawyth b. 2536, imp. 2552, d. 2580

Siblings:
Maurya may have other children from a previous Weyrmate/flings, but these are Mauddra's full siblings.

M'den [brother] Rider of Brown Ghanysoth b. 2554, imp. 2569, d. 2572
Rydena [sister] Weyrfolk b. 2558
M'ryra [sister] Rider of Blue Yvaith b. 2562, imp. 2580, d. 2586
D'nan [brother] Rider of Green Oosyth b. 2563, imp. 2580
Madden [brother] Weyrfolk b. 2565
Dauryn [brother] Weyrfolk b. 2566

Children: She felt she had some duty to have children for the sake of the human race, so in her younger years did her best with riders.
Tiadra [daughter] Rider of Green Lyeeth b. 2570, imp. 2583, d. 2585
Maorche [son] Weyrfolk b. 2573

Tell us a story...



* 2556, 0 Born to a Weyrmated rider pair, Mauddra is the second child of what seems to be turning out to be a large rider clan. 

* 2561, 5 A keen child, Mauddra takes to her letters and her lessons like a fish in water. It's hard for her to get along with other children sometimes, as her enthusiasm for learning comes across as a little too serious for the other youngsters to comprehend.

* 2566, 10 Mauddra's mother dies this turn, and whilst she was raised in the creche, with limited contact with the riders who were responsible for her birth. Mauddra decides that she's not meant to be a rider. She doesn't have the constitution necessary to fight thread day in and day out, she loved her parents in her own way, but they died. Mauddra doesn't want to die, she wants to live and work and continue on the life of the Pernese. As much as they need dragonriders, they need crafters and Weyrfolk as well, and Mauddra, after excelling in her studies, knows that she'll at least be good at that.

* 2568, 12 The harpers that trained her as a child offer her an apprenticeship, and whilst she is concerned about leaving the Weyr, Mauddra convinces herself that she can truly do good as a Harper. In order to begin her apprenticeship, she must leave her family, (although leaving her blood siblings in the creche was the hardest part), however, she does with limited hesitation, and beings her apprenticeship within a fortnight.

* 2570, 14 With Fort Hold located so close to the Weyr, Mauddra has her fair share of dalliances with visiting riders, and whenever a hatching occurs, she makes sure to take convenient breaks from performing and run off with an attractive rider or two. Whilst she isn't interested in raising children herself, nor did she ever meet someone she wanted to settle down with, Mauddra feels it's her duty to have at least some children, especially of rider blood. She births her first child in her 14th turn and travels to the Weyr to give it over to the creche, as she doesn't trust the slowly declining culture of Fort Hold at the time.

* 2572, 16 Her brother M'den dies as High Reaches Weyr and the surrounding countryside is abandoned to thread. Amongst her studies and her childbearing, this event goes mostly unnoticed in her life. When she hears about it, Mauddra feels only brief sadness for the loss of a man she once knew, and then she just continues on.

* 2573, 17 Mauddra decides again to continue a pregnancy from a rider father, and gives birth to a boy she names Maorche. Once again, the situation within Hold foster homes is dire, and with Fort Hold and Weyr the only places left standing, overpopulation, crime and disease is rife within the Hold. She makes the decision again to travel to the Weyr and place the boy in the creche, believing beyond a doubt that his best chance will be growing up as Weyrfolk as she did.

* 2574, 18 Throughout her Harper training, Mauddra had become recognised as an incredibly dedicated student, and she spends more and more time working with the Harpers stationed at the Weyr. Perhaps it was in preparation for being tapped, but it simply reminds Mauddra of how loyal she is to the Weyr and how important she feels it is to the safety and continuation of life on Pern.

* 2576, 20 An opportunity is brought to her, to be an Aide for the Weyrwoman Halirina. Whilst she could have potentially continued with her Harper training, Mauddra decided she wanted to be committed to the role heart and soul, and so she made the decision to leave the Harper Hall. They were disappointed in her to be sure, but Mauddra's heart had always been with the Weyr, and she simply felt so privileged to be granted the opportunity to work under Halirina, the most influential person on Pern.

* 2580, 24 Despite being happy, excited and just... fulfilled by her position as one of Halirina's aides, Mauddra's life isn't free from sadness. She loses another family member, this time her father whom is lost not from thread as one might expect, but from illness. He simply injured himself during training, the wound became infected, and the rider they all once new slowly wasted away until his green screamed her way into between.

* 2582-83, 26-27 Her eldest Taidra is searched for the Weyr not long after she turns 12, and Mauddra, despite never wanting to be a dragonrider herself, feels a strong sense of pride in the young woman, knowing that her duty to produce children to benefit the Weyr is beginning to come to fruition. She's even more proud when a turn later, she impresses a green, so reminiscent of her recently departed father's.

* 2585, 29 Unfortunately, Mauddra's happiness over the occasion would not last long, soon after graduation, Taidra's dragon is seriously injured by thread. The green goes between, while her rider is left in the Healer Hall. Taidra can't stand the loss, and kills herself only hours later. Mauddra, by now, is used to the savagery of threadfall, and feels... almost nothing at the loss. Or at least, that's what she tells herself, when in reality, the fear and the pain simply gets buried deep.

* 2586, 30 Of course, Mauddra must suffer one more loss before threadfall stops, and at the end of the turn, in one on the final waves of thread, her sister M'ryra perishes. A simple mistake, a patch of thread on her back, and a between that never arrives back. After the death of her daughter, Mauddra simply pretends that she's okay with it, although really, it saddens her to know that her bright, courageous sister will never see a time where thread has ended.

* 2587, 31 The move to Southern Winds Weyr is a welcome one, and Mauddra enjoys the not-so-simple organisational feat that they must undergo. Despite everything, Mauddra believes that with enough work, enough effort, and enough dedication that this is truly the place to be, and everything will turn out right in the end.

* 2590, 34 Halirina's fact checker, Mauddra feels content in her position. Each of Halirina's aides fulfill a different role for the Weyrwoman, and they all seem to get along quite nicely. With all their individual personalities, they're not always the perfect little group, but they always work it out in the end. After all, they have things to do.

Well, this seemed to be going swimmingly.

Mauddra was quite proud of the way this day had turned out, it had been Halirina's idea of course, but as her eyes and spare hands, the Aides had been pleased to carry out the tasks assigned to them to get the ball rolling on the "Gather". There had been something quite naughty about keeping it mostly a secret from those not directly involved, and the response so far, Mauddra deemed quite acceptable.

As she had been... encouraged by Halirina to do, Mauddra was making a show of participating. Whilst she appreciated the work all the crafthalls had put into their individual stalls, the food booth that the lower caverns had turned out was almost feast-like. Yes, you still had to "purchase" food with marks, but that was more for control of supplies anyways, as marks were essentially useless for anything other than things like this, and the rider's bets.

So far, despite not knowing anything about runners, she'd bet on a race or two, obviously Survivor had been her choice every time. A small rose was painted on her hand, Mauddra didn't take the risk of a potentially embarrassing and eye-catching facial piece, but she was contributing.

There were only a few more booths that Mauddra had to make an appearance at now.

Member Info...

Created By:
Concept by SanctifiedSavage; Written by Inki
Other Characters:
*sigh*
Inactivity Preference:
Adoptable - or kill her off/fire her.
Mauling Permissions:
Bring it on
Anything Else:
Harper Hall Speciality: Records

Coded by SanctifiedSavage for SWW


Offline Inki

Re: Inki's WIPs
« Reply #27 on: September 15, 2017, 05:10:43 PM »
Spoiler for Blue Rider Yana:

Play By:
AGYNESS DEYN
Biography

Name:
Yanalorqua
Honorific:
Yana
Pronounced:
Yah - nah
Nicknames:
You can't really get any shorter than Yana. But good luck! She's happy for any sort of cute name
Date of Birth:
12.03.2558 9th Pass
Place of Birth:
Dorado Hold
Dragon Color:
Blue
Impression Age:
2570/12.
Wing Rank:
Mountain Wingrider
Weyrmate:
None currently :3

Your Reflection...

Appearance: Yana dresses incredibly practically. She doesn't like to spend time or "money" on herself and so her clothes are very much the base provided to the dragonriders, no embellishments, little fur, no fancy colours, she didn't inherit anything very fanciful either, overall, Yana's clothing is incredibly plain. But she holds herself high, confidently, she feels no need to be worried, offended or concerned by what people may think of her, so despite her plain attire, Yana can still draw the gaze of a room by simply being confident within herself.

What little Yana does indulge in is the act of getting her hair cut. She has a few lower caverns friends which she visits every few weeks to get her hair washed and trimmed. Throughout her life she has experimented with all sorts of hairstyles, but for now, it floats around her chin and down the back of her neck, when at work it's simply pulled out of her eyes underneath a leather riding cap or slicked back by sweat.

Response to 9th Pass Catastrophe: Yana made her way through the Pass with only a little hesitation about whether or not she was doing the right thing. She couldn't doubt herself, or her path as a dragonrider, because it was who she was and there was nothing she could do to change it. The Pass was terrible, mistakes had been made by everyone not Holders, not dragonriders, not crafters, everyone. But it was not something she dwelled upon, she worked hard and then moved on.

Response to dragon color mutations: Yana worries about them, because they're dragonriders. That's all they are to her, troubled ones perhaps, but just dragonriders until the Weyrleadership says otherwise.

Who are you...

Likes:
Bugs - Has her own bug collection, mainly all the different species of trundlebug (which have been the main insects to survive on Fort Island and even (to the distaste of many) a wide variety of spinners from within the Weyr.
Friends - Yana enjoys company, she enjoys people, sharing, talking, helping, everything that having a big ol' family of friends comes with.
Children - The simplicity of their attitude to life is something that Yana enjoys, but it doesn't extend to wanting to be constantly pregnant and popping out a bunch of babies. They don't need to be her own to enjoy them.

Dislikes:
Violence - She's never particularly enjoyed the blade work, or rider on rider part of drills. Whilst she can understand the necessity of it, and works hard, it's something that she'd not do for fun in her own time.
Boredom - Whilst she can relax, she doesn't like being bored, given the state of the world at the moment, there should always be something for her to do.
Not being needed - Yana's life revolves around other people and things in her life. It's just sad and disappointing when she feels unwanted and unneeded.

Strengths:

* DEVOTED : The Weyr is her life, the Weyr is her everything, there's nothing that Yana wouldn't do for her fellow rider. But it doesn't stop her from having fun, whenever she gets time off, she believes it's her duty to make the most of it, after all, she is alive.

* STRONG : Mentally Yana has suffered a lot, but she's been able to make it through. She doesn't break easily, persevering through quite a bit of pain and mental anguish before she feels the need to rest and recuperate.

* DETAILED : A fan of the little things, Yana likes to see that everything has a place. Whilst she's not obsessive about putting everything in their place (although she does enjoy it), Yana can keep a great deal of minute, and potentially useless information in her mind, ready to recall it whenever it is needed (or not needed, either way).

* VERSATILE : Yana finds is easy to adapt to new things. She not really all that stubborn, so it's not hard for her to listen and be convinced, it's simply sometimes she doesn't think to slow down and listen, not that she doesn't want to. Honestly, she could have done well in any wing. Would have enjoyed Jungle for it's danger, beach for it's constant supply demand, and prairie to help the younguns.

* ORGANISED : Not everything has to be organised, but it does make everything a lot easier. If someone passes on something to her which is colour coded and alphabetised, she'll probably plant a big kiss on them in thanks, simply because she feels that not many people appreciate the convenience of being organised.

Weaknesses:

* INTENSE : She finds it hard to... temper herself. If she's enthusiastic about something oh... you'll definitely know. Yana tries not to be obnoxious about it, but it's definitely something that people dislike about her.

* LONELY : Yana loves Mountain Wing and the work that they get to do, but she can't help but feel a little isolated in the Wing sometimes. It's something she actively tries to remedy whenever she has her time off in the Weyr, but she can't help but feel a little discouraged by the seemingly endless nothingness, and lack of companionship in her Wing duties.

* CONFORMIST : Yana isn't one to criticise too much, or to worry about the way things are working. She relies solely upon the Weyrleadership and Wing leadershop to make good decisions for the Weyr, and is definitely not one to have her own opinion contrary to that.

* RELATIONSHIPS : She falls easily and she falls hard, whether it's for friends or relationships, Yana likes to feel connected with people, and sometimes she can attach herself a little too quickly to people who may not show any interest in her.

* UNAMBITIOUS : Yana has always wanted to do well but she's never really had to be the best. It's worked out for her being a bluerider, meaning that she's had little opportunity for advancement in terms of leadership, and she's never really wanted it either. If someone else wants to think they're better than her? Then that's cool. If someone else wants to be a bluerider Wingsecond? Then good for them. Yana has just never really wanted to push herself to leadership positions.

Describe Yourself:

* ADVENTUROUS: ----- Yana has never been one to back down from something new. She adores new things, getting away, and being able to feel the breeze through her hair.

* ALLOCENTRIC: ----- Yana has always been self-sacrificing, putting others before herself in almost every sense of the word. It's one of the main reasons she underwent the flight test to join Mountain Wing, sure, it can be a little lonely sometimes, but she feels like she's helping Pern in a way that few others can.

* QUIRKY: ----- A mountain rider that's actually fun to be around? whaat? joking mountain riders are the best Simply put, Yana has kept her... youthful spark, despite being a dragonrider for near on two decades, when some her age have been rider for less than 10.

* FUN: ----- Yana has always managed to balance her need to do things properly with a want to have fun in everything she does. Whenever she gets back to the Weyr, she'll always find a way to make the most of her time before she heads off again.

* OPEN: ----- Unlike some others, Yana isn't really a private person, she's a bit of an open book and majority of people can tell how she feels most of the time.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family...

Mother: Seylaurn, Fisher Apprentice, b. 2538, d. 2563
Father: Quayent, Fisher Journeyman, b. 2532, d. 2572

Siblings:
Quaneel [brother] Fisher Journeyman, b. 2552, d. 2582

Children:
Yarsie [daughter] Weyrbrat b. 2577

Tell us a story...



* 2558, 0 Yana is born to a pair of fishers, the second child and first daughter, at the sunny Dorado Hold on the Southern Continent.

* 2563, 5 Her mother had always had difficulties getting pregnant, and over the next few turns after Yana's birth, she saw her mother go through a few different stages of depression as no pregnancy seemed to take beyond the first trimester. Whilst Yana herself was too young to understand what that really meant, being close to her mother meant that the young girl was sad when her mother was sad. Later that turn, her mother died of some complication Yana didn't know the details of. It left a young girl, and almost grown son in their hands of their... mostly inattentive father.

* 2567, 9 Their Hold falls and the family makes the move to Tillek. Whilst it is better for them all, Yana, young as she is, can't help but be a little distraught having to leave behind all her special places where she used to hide and store all her collections. But malleable as she is, Yana doesn't take long to get over it. She finds new places at Tillek, her father is happier being so near to the Fisher Hall and his fellow craftsmen, and her brother is upholding the family tradition and was apprenticed into the fisher craft as soon as he was able. It's a reasonably happy time, although with Yana's more increased exposure to dragonriders as they stop in every few days to check on the Hold means that the young girl has to keep quiet about her ambition to become a dragonrider (after the recommendation of her brother). Her father would not approve, she was raised to be a fisher, not some flighty dragonrider.

* 2570, 12 However, she can't hide the ambition for long, in her 12th turn, before Yana has the chance to be officially inducted into the Fisher craft, a blue rider searches her for the Weyr. When telling her father, he simply waves the idea aside, believing that she'll just decline as he wishes. But she doesn't, one of the few times in her life when Yana actually puts her foot down. Her father tells her that if she accepts, he won't see her back in their household again, and so she steps foot on the blue dragon and never sees him again.

Her brother keeps track of her, sending his well trained flit to High Reaches with letters for her every now and then. Yana keeps him up to date with everything that goes on whilst she's in the Weyr. Her first sexual experience, although he probably slammed his head against his desk when he received that letter, and of course,  hears of her impression to Halcoleth not long after her arrival at the Weyr. It's the happiest moment of her life, all her fears about accepting the search have been assuaged by impressing her perfect Halcoleth.

* 2571, 13 When High Reaches Weyr gets evacuated, Yana can't help but be simply... scared. She knows that she has Halcoleth for her now, and a new family of riders to accept her. But she's inexperienced in the ways of the world, and truly realising the extent of the catastrophe and how at risk she and whoever she loves is. As scared as she is, Yana is quite excited to finish her Weyrling training and actually help.

* 2572, 14 Not long after Yana graduates Weyrling training and moves into a fighting wing, she receives word that her father had passed. It saddens her more than she expected, considering that he had essentially told her he didn't care for her future and anything that may happen to her once she left. But her brother Quaneel had kept in contact with her after her departure, and eased the pain of her disowning, reassuring her that it was something their mother would have wanted. However, she had to get over his death, realising that it was just another fall of the catastrophe and there would be many more to come.

* 2577, 19 Whilst preferring women, Halcoleth still contributes to his fair share of flights, winning a few of them, most by those whose rider's are friendly with Yana themselves, and therefore the green's know Halcoleth and seem to enjoy his company. From one of these occasions, Yana gets pregnant and given her close friendship with the green rider, she decides to continue the pregnancy. When the babe is born, they decide to place her in the creche. Yana is a little... sad to place her in the creche, having fanciful dreams of raising a child herself with a weyrmate. But given her lack of possible female suitors on the horizon, it seems unlikely that it's going to happen anytime soon, and she agrees a little reluctantly, that the best place for Yarsie is in the creche. Both Yana and Yarsie's father visit her in the creche, and Yana grows up happy enough that at least her daughter knows that both her parents love her.

* 2582, 24 The death of her brother Quaneel was probably the worst pain she's ever felt. Looking back now, Yana thinks that it was probably because it was so unexpected. She'd always been anticipating the death of those at the Weyr, riders fell to thread all the time in such a climate, she knew how it worked, she wasn't going to kid herself when it came to the reality of this threadfall. But her brother had always accepted her, been there for her, smoothed over her pain and the kinks with her father. So when he dies, a man in his prime, with a wife and kids of his own, of sickness, it really hit Yana hard that no one was safe. She gets closer to Yarsie, visiting her in the creche because she's now realising the fragility of life, and keeps the memory of her brother in the back of her mind always.

* 2583, 25 In one of the few moments when Yana endulges herself, she comes across a newly laid firelizard clutch, and chooses the Queen egg. She considered going for one of the small and ugly ones, which might've been discarded by those others that walked by, but the helpfulness of a Queen was undeniable. It hatches into a tiny little Queen which Yana is incredibly proud of, when the little Queen she names Fly-By tries hard at everything she does, despite her size.

* 2585, 27 From Fly-By's first clutch, Yana keeps the smallest of the eggs for her own use, it's subtle colouration and tiny size meaning that the egg had been looked over by all those who had approached her for an egg from the clutch. It hatches into an adorable little blue, which Halcoleth is a little perturbed about, but the firelizard goes mostly ignored by dragon once it starts to grow. He's quite an adorable thing, but not entirely useful, at least he stays out of the way when Yana asks, so all in all she's quite pleased with him, she names the little thing after the Trundlebugs which she collects on her off days.

* 2587, 29 When thread finally stopped Yana didn't really know what to think. She kept waking up in the morning, dressing in her riding leathers, and running to hop on Halcoleth for their thread shift, before pausing, mounted on the blue's back as both their tense muscles slowly unknotted when they realised the sky was blue, or white, or grey, but not silver. She was part of the first few waves to scout out the new Island, and simply got swept away by the life of it all. After working under W'sar and B'lye various times at Fort Weyr, she moves from her Fort Wing into Mountain Wing, and is proud to be accepted into such an elite force. While some may not understand the importance of Mountain Wing, she's proud of her work and her fellow wingmates, she'd not want to be doing anything else.

* 2590, 31 With the emergence of new mutations, and the current threat of sharpfish, hunters and beach snakes all on their doorstep, life at Southern Winds Weyr is never quiet, but Yana wouldn't want it any other way.

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
List Lady
Other Characters:

Inactivity Preference:
Death
Mauling Permissions:
Rough 'em up
Anything Else:
Nah

Coded by SanctifiedSavage for SWW

Spoiler for Halcoleth:

Image Credit:
Link to line art.
Dragon Details

Name:
Halcoleth
Pronounced:
Hal - coe - lehth
Color:
Blue
Date of Birth:
2570
Place of Birth:
High Reaches
Clutch Mother:
Rayneth
Clutch Father:
Otoroth
Measurements: Listed in the dragon information.
Mature Length: 28m
Mature Height: 5.5m
Mature Wingspan: 46m

General Appearance...

Thick set, heavy and barrel chested, Halcoleth is an intimidating specimen of a blue, even if he's not as prettily proportioned as most others. In his youth, he was a pure, bright blue, with no patterning, however, as he's aged, his colour has dulled and lightened.

Personality...

Mind Voice: Halcoleth has a low rumbling voice, a little obnoxious sounding, as he usually speaks quite formally, with rounded vowels and well-pronounced consonants.

Likes:
*Exploring - Halcoleth has always been one to enjoy something visually stimulating. Whether it be the bustling ant-like movements of a full Weyr, or each recognising the slightest differences in an otherwise barren landscape.
*Work - Halcoleth likes being occupied, he's a little high strung, and enjoys having things to occupy his time.

Dislikes:
*Flights - He knows that it is his duty to chase, and so he does reasonably frequently, but he's never particularly enjoyed the animalistic competition and urges, it makes him feel like he's losing control.
*Overtalkative people - Halcoleth is a fan of silence, any overexuberance or continuous loud noises will definitely end up grating on him, none the less, Halcoleth does have a sweet side, so some may be able to break through his wall.

Strengths:

* LOYAL : A steadfast friend and defender Halcoleth is very much dutiful and loyal, he won't hear anything bad said about someone he respects, and he isn't even a fan of joking remarks that could be perceived as disrespectful. Halcoleth definitely has the disposition to be tied down to one dragon if Yana was ever Weyrmated.

* STRONG : Halcoleth is thick set and highly muscular, whilst he'll never be the fastest in the room, if put up against other blues or greens, he doesn't mind, he's built for strength and endurance, not for speed and fancy flying antics.

Weaknesses:

* UPTIGHT : Halcoleth is a little more highstrung than the other blues of his colour, although he tries not to be. He still has the empathy, and he really does try to have fun, but considering how dutiful it is, he finds it hard sometimes to relax.

* IMPATIENT : With a bit of a short attention span, Halcoleth isn't the most patient of dragons, he'd rather get in there and do something than just talk about it with other people he disagrees with.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #0000FF; Text: #57DEFF


Member Info...

Anything Else:
Nah

Coded by SanctifiedSavage for SWW

Spoiler for Blue Firelizard:

Image Credit:
Link to line art.
Flit Details

Name:
Trundlebug
Pronounced:
Trun - dll - buhg
Color:
Blue
Date of Birth:
20.10.2585 9th Pass
Place of Birth:
Fort Weyr

General Appearance...

Trundlebug is large but a little tubby, he doesn't flit about constantly, and therefore never really got rid of some of his baby fat. A soft, grey-ish blue, Trundlebug is undeniably a handsome flitter.

Personality...

Mind Voice: Trundlebug mostly communicates with Yana through emotions, however, has become quite useful in supporting and clarifying Fly-By's images, even if he can't contrive them completely himself.

Likes:
*Being occupied/tasks - Trundlebug loves having things to do, tasks, messages, things to carry.
*Rocks - Throughout his travels with Yana he's got his own little collection of pet rocks.
*Sunbaking - On the rough red dirt of the main continent is the perfect place for sunbaking.

Dislikes:
*Anything too taxing - Whilst he likes being occupied, he doesn't like anything really physically strenuous, anything that would make him work up a sweat is asking a lot.
*Golds - He'd never fly to chase a Gold, they're all too much effort and too intimidating, Fly-by is the only exception.


Member Info...

Anything Else:
Nope

Coded by SanctifiedSavage for SWW

Spoiler for Gold Firelizard:

Image Credit:
Link to line art.
Flit Details

Name:
Fly-by
Pronounced:
Flyyyyyy - baiiiiiii
Color:
Gold
Date of Birth:
13.02.2583 9th Pass
Place of Birth:
Fort Weyr

General Appearance...

Fly-by is a beautiful, but tiny little Gold. The smallest length possible for a Gold, Fly-by sits at 1.8m and is incredibly skinny. Some in the past have confronted Yana about not allowing the Gold to eat enough, but it's truly not the case, Fly-by has simply never put on muscle or fat.

When Fly-by first hatched, she was a beautiful coppery Gold across her entire body, but as she grew old (older not significantly larger), her hindquarters and tail lightened, and are now speckled with lighter shiny spots of gold, now appearing to be an orangey ombre gold.

Personality...

Mind Voice: Fly-By in an all-rounder in terms of communication, emotions, pictures, and the occasional word in order to help with their Mountain Wing duties are all part of Fly-By's repertoire.

Likes:
*Helping - Fly-by enjoys being useful, and is always on hand to help as Yana, or anyone sees fit.
*Laughter - Having a high, tinkling sort of chatter herself, Fly-by enjoys joining in with humans as they laugh.
*Proximity - Really a sweet little thing, Fly-by enjoys being in proximity to Yana, Trundlebug and Halcoleth.
*Food - Sweet things, savoury things, sour things, Fly-by isn't picky and enjoys all sorts of food.

Dislikes:
*Confrontation - Fly-by will always try to diffuse a situation with cuddles, happy little chitters, or simple distraction.
*Anger - It's simply not an emotional she feels, and therefore she doesn't understand it, so whenever Yana feels it Fly-by simply feels uncomfortable.
*Complaining - She's here to help Yana will whatever she needs, those who complain or lament having to do things for those they're meant to help don't make sense to her.


Member Info...

Anything Else:
Flies 35/02, is a Gold so Force Catch.
Will usually clutch 12 (viable) eggs, however she takes very good care of them, and is quite sweet about giving her eggs over to those who come to her and Yana (she simply has to have a good look over them first).

Coded by SanctifiedSavage for SWW

Offline Inki

Re: Inki's WIPs
« Reply #28 on: September 15, 2017, 05:11:10 PM »
Spoiler for Harper Natheus:

Play By:
TARON EGERTON
Biography

Name:
Natheus
Pronounced:
Neigh - thee (soft like theme) - oos (like cous cous)
Nicknames:
Whatever you can come up with.
Date of Birth:
dd.mm.2564 9th Pass
Place of Birth:
Minor Hold beholden to Tillek Hold
Spouse:
None

Your Reflection...

Appearance:
Natheus likes soft clothing, a rare commodity perhaps now, but he's taken to trading for older, well-used clothes which have been softened by years of watching, and his few wool-made items are his pride and joy. Growing up the only surviving hope of his Hold's line, Natheus never needed to skulk and hide. He holds his head high, although admittedly, he's quite short, only about 5'10". Something something else. Callused fingers.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who are you...

Likes:
*Example -
*Example -
*Example -

Dislikes:
*Example -
*Example -
*Example -

Strengths:

* DETERMINED : Natheus has always wanted to do well, and be the best at whatever he tries to do. Perhaps it's arrogance, believing that anything he can set his mind on he can achieve, but it's mostly because he just enjoys achieving something, and is determined to finish anything he puts his mind to.

* QUICK : When it comes to the gitar, Natheus has been a natural at everything to do with it. He's struggled in the musical theory side, in composition classes, but when it comes to construction and performance, his hands have always seemed to have a mind of their own and carried it out... well... HES GOOD.

* CHARMING : A bit suave, Natheus has always made the most of his good looks, and tries to influence those he comes across. However, he mostly just likes making people feel good, either with a flirty compliment or with a subtle wink, making others feel good makes him feel good in return.

* PRACTICAL : A hands on kind of guy, Natheus has never been a fan of the theory side, he'd rather just get in and do it. As such, he never excelled in the composition or musical theory classes.

* FUN : Come and have a drink, come and have a dance, Natheus is just a fun-loving kind of guy.

Weaknesses:

* UNCHARITABLE : Quite selfish, Natheus doesn't particularly like being the self-sacrificing sort, he's grow up with quite a bit, and he's not keen on giving up whatever he earns himself. It's his instrument, his lesson time, his master.

* OVER-COMPENSATOR : When he doesn't achieve he always feels like he has to pretend that everything is okay. He doesn't like being weak or being shit, so he overcompensates to hide it.

* OPINIONATED : Natheus has opinions about everything. Anything and everything that he can get his ears to hear, becomes his business, and he's not too shy about sharing those things. Usually it's not mean, but occasionally it can be rude.

* ARROGANT : Whilst Natheus' true talents lie with instrument construction, he won't hesitate to tell someone how amazing he is in terms of performance. He had an exaggerated sense of his talent when it comes to performing. He's good, quite good, even by Harper standards. But he's not the best player in the harper hall, on any of the instruments.

* SPOILT : Explanation

Describe Yourself:

* ROMANTIC: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* FLIRTY: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* HOLDER-BRED: ----- Natheus, despite growing up in the Harper Hall, still spent a lot of time with his family and was raised to be the heir to his families croft (his parents seeming to forget the simple fact that their Hold had been gone for many turns). Therefore, he still maintains many Holder outlooks, marriage is something he will eventually succumb to, be believe women are meant to be the carers of the home, among other Holder-like outlooks.

* PERFORMER: ----- Whilst Natheus is without a doubt, a talented musician, he is more than just a musical performer. He is quite skilled at... adopting personalities when he needs to. At his less experienced age as a Harper, it usually just comes in the form of manipulating women, however, eventually, the Harper Hall will be able to use this talent to their advantage, teaching him how to read people and act accordingly.

* EXAMPLE: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Personal History & Education

Mother: Minor Lady Holder, Rinalyn b. 2529, d. 2585
Father: Minor Lord Holder, Sharatheus b. 2521

Siblings:
Rathen [brother] Holder b. 2545 d. 2569
Lynashe [sister] Holder b. 2547 d. 2581
Theos [brother] Holder b. 2550 d. 2569
Reelyna [sister] Crafter b. 2554
Shareck [brother] Holder b. 2557 d.  2569
Rinethun [brother] Holder b. 2560 d. 2563

Reelyna will be adoptable and therefore her crafter status is open in case anyone wishes to pick her up.

Children: Natheus may have a few children around, but given he's never felt a desire to get married yet, he's also not particularly interested in any children he may have fathered out of wedlock.

Craft: Harper

Rank: Sr Apprentice

Date Apprenticed: 2576/12.

Specialty: Instruments - Performance and construction (due to lack of construction supplies).

Education Details: A general idea of how they took to their studies, what kind of student they were, and how they applied themselves. A paragraph or so.

Tell us a story...



* 2564, 0 Event

* 2567, 3 They are forced to abandon their hold, and flee to Tillek Hold proper.

* 2569, 5 Brothers die in construction at Tillek Hold trying to expand some of the living areas, building collapses.

* 2570, 6 Reelyna gifts him a firelizard egg when she leaves the family

* 2571, 7 Tillek to Fort Hold

* 2576, 12 Apprenticed

* 2578, 14 Starts specialising in gitar, he shows particular aptitude in construction, but with the lack of supplies they push him towards performance as well.

* 2581, 17 Sister dies in childbirth

* 2585, 21 Mother heartattack

* 2587, 23 Move to Fort Island

* 2590, 26 Current day

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
Inki
Other Characters:

Inactivity Preference:
NPC/Kill
Mauling Permissions:
Bring it on
Anything Else:
Nope

Coded by SanctifiedSavage for SWW

Spoiler for Firelizard:

Image Credit:
Link to line art.
Flit Details

Name:
Sweetie
Pronounced:
How you'd think
Color:
Green
Date of Birth:
2570 9th Pass
Place of Birth:
Tillek Hold

General Appearance...

Flits are small from the beginning, but they do grow a bit. Tell us about yours. Any special markings?

Personality...

Mind Voice: Flits do not talk, but they can be made to parrot an important word or phrase. Use this to describe how they might otherwise communicate with their bonded with emotion or pictures, if they do at all.

Likes:
*Herself - Contrary to her name, Sweetie is not very sweet, she's incredibly self-centered and self-important
*Singing - Obviously she has the most beautiful voice and everyone should want to hear it.
*Attention - Look how gorgeous she is, every should be paying attention to her all the time

Dislikes:
*Competition - Natheus realised quite early on that Sweetie would not at all be happy seeing someone else in their little family to take attention away from her.
*Something


Member Info...

Anything Else:
Flies dd.mm and is not a force catch

Coded by SanctifiedSavage for SWW


Offline Inki

Re: Inki's WIPs
« Reply #29 on: October 01, 2017, 01:26:06 AM »
Spoiler for Oskendar:

Play By:
MILO VENTIMIGLIA
Biography

Name:
Oskendar
Pronounced:
OSS - kn - dar
Nicknames:
Osken - Oss - Ossie
Date of Birth:
11.02.2574 9th Pass
Place of Birth:
Fort Hold
Job Before Search:
Gang Member
Color Preference:
Green- A strong woman(dragon) who don't need no man(rider)? Yes please.
He, however, thinks he has enough difficult women in his life that he doesn't need another one. (I think he does, a green could help push him out of his box, not just the box. Anything too sweet or too simple just won't challenge him enough, I think a particular kind of green fits that bill.)
Black - He personally likes the idea of black the most. They stick out from the crowd, and have the opportunity for leadership. (I think a green would suit better at this point in time, however am not against black if you think of a match there.)
Brown - He thinks that browns are a noble colour, and would not be displeased it he impressed one. (I'm not opposed to nor in love with a brown. They seem too calm for him, and not pushy enough. But if you think he'd suit a brown, then I'm okay with it.)
Blue - He doesn't have any real dislike of the idea other than the fact he wouldn't want to be a search rider and they're so rarely ranked. (They're a bit too calm in general, so I think he'd walk all over a blue and be bored.)
Bronze - Whilst some of the bronzers he has met are the people he hates the most, he'd like to be on a bronze to just shove it in their faces. (However, he's bisexual, and despite leaning more towards women, doesn't qualify.)
Red - He would not personally want to impress a red, although he has no real dislike for them. Any red he has met simply has a personality he can't see himself being "perfectly matched" with.. (They are far better suited to others in both our humble opinions.)
Future Rider Name:
Os'ken (OSSkn)
Spouse or Weyrmate:
None

Your Reflection...

Appearance:
Standing at just under 6 foot, Oskendar has only a couple of turns of growth left in him, but it doesn't look like he'll get much taller. Through his youth, he was a rangy, skinny little weed, who only filled out at around 13 or 14, even though his life in the gutters started much earlier than that. His older, adult self has definitely filled out the body made for him, his muscles fit nicely on not-to-broad shoulders, and his height is no longer awkward.

An attractive man, Oskendar cares about his appearance to an extent. It's the specifics that aren't all that necessary. He'll care to look good, but that doesn't have to fit in some little box. Bed-hair can look good, post-work hair can look good, all he really cares about is his own perception. He doesn't believe in allowing others to dictate what you should or should no do in your personal life.

Whilst he likes to make up new reasons every time someone asks him... Threadfall, knife fight, skycourser attack... Oskendar was really just born with some dead nerves on one side of his lips. It gives him a rakishly crooked smirk which he uses to his advantage whenever he can, although he's sure the expression must annoy Khary when she's trying to rile him up.

His most prized possession is a dark wher-hide riding jacket, stripped from the body of some dead rider, left behind by his dragon most likely. But Oskendar didn't ask how it came to be in the hands of the fence, he just asked how much it would cost. Luckily for him, quick fingers in the night meant that it didn't cost much at all in the end.

Response to 9th Pass Catastrophe: Oskendar survived by making himself a place. Being so young in the grand scheme of things, the catastrophe is all he has ever known from life, and could barely imagine a time when things were different. Moving to Fort Island really opened his mind to a new world, and whilst he did things during his days at Fort Hold that he would not want to relive now, he doesn't regret the life he led to stay alive.

Response to dragon color mutations: Having little experience with dragonriders growing up, and little experience with someone to tell him what he should think about dragonriders, Oskendar doesn't particularly mind S'bok as Weyrleader. He sees it as someone making their way up the ranks, albeit in a slightly quicker timeline than one might usually expect from a Weyrleader. In terms of the mutations themselves, they're dragons. That's all there is to it for him. Different colours for sure, but definitely not lesser for their short history.

Who are you...

Likes:
*A challenge - Whether it be from a bed partner, a physical feat, or an intellectual puzzle, Oskendar likes all things that can challenge him. What he particularly dislikes is failing with little or no reason.
*Intellectual stimulation - Usually it manifests in his interest in learning new things, but also can manifest in his want to challenge people and have a verbal sparring match against them. Every time he loses, he learns something new to win next time.
*Heights - Something about the wind pulling at his hair and clothes gives him the most perfect adrenaline rush. Thank god for rider's ledges.

Dislikes:
*Downers - People who make an effort to make everything difficult are incredibly frustrating to him. He can understand how sometimes think can get too much, but those people who always want to find a negative in everything, he just wants to shake them until they get over it.
*Hold Culture - Now that he's been able to live in the Weyr, he's seen that a society can function without an incredibly low caste, and wonders why the Holds can't get with the times.
*The Old Continent - Oskendar doesn't like to see the devastation, he's happy on the island, he doesn't really want to think about anywhere else.

Strengths:

* INTELLIGENT : Oskendar has always been good at picking up things. Unfortunately, he never had any sort of formal education, but once he started studying as a candidate, he took to his lessons quite quickly.

* QUICK : Always being one with a quick mind, he'll be the first to come up with a comeback, first one for a plan, and even the first one to catch on to some social undercurrent. He wasn't always like this, a sweet naive young boy, but he grew into himself. With Kharismene to learn from and a rough environment to survive, Oskendar figured it out.

* DIPLOMATIC : He's not opposed to the idea of being lead, he's just opposed to shitty leaders. Mostly because he personally wants to be a good leader one day. He enjoys having people rely upon him, as much as he relies on the attention from other people to thrive. In that, he's learnt how to be a little diplomatic, as much as sometimes he'd like to say inappropriate things, given the right circumstance, he will choose not to stir the pot.

* SOCIABLE : He likes being around other people, while he struggles to open up to most people and make super intense long term relationships, other than Khary of course. He's easy to have more casual friend ships. He can have a drink and a laugh and a sing with people without feeling awkward about it or alienating them.

* HONEST : Whilst Oskendar can be diplomatic, he's far more comfortable being honest. He thinks most people could do with a little more honesty in their lives, even though he understands that vast majority of them wouldn't be able to handle it.

* CARING : Oskendar doesn't like to see people struggling. He'd much prefer to help out when he can, and as a good reader of people, he usually knows what he should do to help them. Whilst he doesn't always act on it, he'll at least think about doing so.

Weaknesses:

* SCARED : To say it simply, Oskendar is scared of failing. He's come so far since his days in the darkest caves of Fort Hold, but that doesn't mean he still can't go tumbling all the way back down. That being said, Oskendar recognises this fear, and takes care not to let it overtake him and the things he does. The fear fuels him to seek out solutions to problems, because if he gave up, he wouldn't know how to turn himself around again.

* PRIVATE : Oskendar likes to keep himself to himself. His big world stresses and fears usually only come out when he's drunk, and rarely to anyone less than incredibly close friend. Not only does he not like to burden others with his fears, he also just doesn't think that anyone else needs to know. Personal business is his own, and it's no one else's duty to get into it. Whether it comes in telling him how to live out the smaller details of his life, or wanting to know every feeling that comes through his head. Oskendar can respect authority, but only when it follows his perception of the appropriate rules.

* UNFORGIVING : He finds it hard to get over his dislike for people who are just complete bigots. Whilst he won't hold a grudge against a stupid person making a stupid mistake, those who purposely go out of their way to belittle others for something he perceives as wrong, will feel his wrath. Or at least a cold shoulder for a long time to come.

* VENGEFUL : Oskendar can be a bit vicious when he wants to be. When it comes to weak people he feels the need to help them, but those people he just doesn't like he can quite enjoy seeing them in a little bit of pain. He's really good at coming up with all sorts of uncomfortable and sometimes quite nasty ways to teach them a lesson. He likes causing bad people pain.

* IMPULSIVE : This has probably one of Oskendar's biggest struggles to control. He's impulsive by nature. Growing up in such an unstable environment, what became flexibility in some became an inability to resist his impulses in Oskendar. Since joining candidacy, he's made an effort to control this, to be the voice of reason. But it gives him such... release... to be able to give into his first natural reflex.

* DENYING : Oskendar sometimes likes to bury his head in the sand, avoiding thinking about the tough subjects. He doesn't want to think about the main continent, he doesn't want to think about the horrors of threadfall, he wants to leave the past in the past.

Describe Yourself:

* TWISTED MORALITY: ----- From the life of a gang member, to a candidate dreaming of riding a dragon, his morals have gone through a series of changes throughout his life. He's a good person in general that much is to be sure, but he doesn't always make good decisions. Oskendar has a hard rule against bigotry, but not against stealing, he dislikes arrogance but not brutal honesty. His twisted morality has been shaped by the people who have always been, and have never been in his life, and he's okay with that.

* NEEDY: ----- In most aspects Oskendar needs contact with other people. He likes to be liked, and needs to be needed. Whilst he's easygoing enough to let go of friendships or grudges that he doesn't care much about, once someone has wiggled their way into him, Oskendar is quite attached to them. His closest friend is Kharismene. He understands her, and he understands how to be around her. Whilst she frequently storms away from him in a fit of pique, if they ever didn't resolve a situation, Oskendar would fight tooth and nail to fix it.

* PROTECTIVE: ----- Oskendar is very protective of the things he perceives as his. He'll always be there for those who belong to him. It's a strange way of thinking about friendships or relationships, but that's how it is for Oskendar. They're his and he's theirs, that's all there is to it. Sometimes he hides this intensity, to make things easier on everyone involved.

* FLEXIBLE: ----- Oskendar is good at being what people want him to be. He's good at leading, because he can read people and understand what they want from him, and he's usually happy enough to do it. Even if sometimes he wants to take what's his and keep them all to himself, Oskendar is flexible enough to know that it doesn't work for most people, and really, don't work for him a lot of the time. Just because he wants to do something, doesn't mean he should, or will.

* THRILL-SEEKING: ----- It was impossible for Oskendar to get through so much of the Pass with Kharismene and not have developed a healthy respect for danger and excitement. He's tempered it, with knowledge and age, but it doesn't mean he's given it up entirely. His youth was spent sneaking into wealthy houses, and his candidacy would be much of the same, even if the stakes are much higher now.

The Magic Touch: Oskendar has a lip-biting/picking/worrying tell whenever he's thinking hard, worried or concerned.

Family...

Mother: Darlissa [drudge] b. 2560
Father: Okken [unknown] b. unknown

Siblings:
Rissa [sister] b. 2578 d. 2579
If Oskendar has any other siblings, he is unaware of them.

Children: He may have fathered a few children, but no women have stepped forward to claim so as of yet.

Tell us a story...



* 2574, 0 Oskendar was born in corner of the Fort Hold cheeseroom, with preparation for the dinner rush continuing on around them. Darlissa had never particularly wanted a child, she wanted everything else that was supposed to come with a child: easier jobs, recovery time and extra rations. But with everyone on Pern crammed into Fort Hold, she didn't exactly get the relief she had hoped for. What she got was a squalling baby and very little sleep, whilst still having to set up for breakfasts every day. Once Oskendar had grown out of the nursing stage, and needing Darlissa 24/7, she left him among the other motherless babies which were briefly checked upon by the drudges of the Hold every few hours or so. Darlissa only really stuck around when the other women started to titter about her not pulling her weight. But Oskendar was a sweet baby, and he managed to survive the lack of a motherly influence with only minimal stages of acting out.

* 2578-79, 4-5 Oskendar's mother becomes pregnant, and it's at this stage where she truly gives up on any attempt to raise her son. Luckily, whilst he's still young, he's old enough to be absorbed into the ranks of drudgery with a few kind souls keeping a distant eye on him. When baby Rissa gets sick soon after her birth, and Darlissa doesn't see the signs early enough to seek help from a Hold healer, the quietness of the night let everyone know that the baby had passed away. Darlissa disappears soon after that, and after a sevenday of asking around after his mother, Oskendar decides to let go and just get on with life.

* 2582, 8 Having to grow up very quickly, Oskendar starts to make connections with those other abandoned children of the Hold. Whether they want friends or not. Not many of them stick, Fort Hold is too dangerous for that, but the one that did is all that matters. Kharismene was friendless, for all intents and purposes, and Oskendar didn't think that was healthy for anyone in Fort Hold's current climate. Once she started being nasty to him, that just made him want to stay all the more. She got him, and he got her, and once she had given up on the idea that he would just give in and let her push him away, they were inseparable.

* 2583, 9 Oskendar had been content with the drudge work, or at least content enough for someone who didn't really feel like they had a choice in life. When Khary comes to him to tell him they were going to be joining a gang, Oskendar just barrelled along to their new step in life. Thank Faranth for Kharismene's talent in thievery, because Oskendar didn't have the natural talent. He worked on it, bit by bit building up his skills, until he was able to actually pick pockets, and not just attempt to do so and have to rely on his ability to run faster than anyone else. Once he started getting decent, Oskendar focussed on fulfilling as many contracts as he was able, trying to make himself as useful as possible in their gang. It surprised him how much he enjoyed being apart of something, even if it involved stealing from people. Everyone was better off than they were and so Oskendar couldn't begrudge the gang for doing what they had to do to survive.

* 2586, 12 Despite having to wait a turns for Kharismene to finally give in and steal him a flit egg, she eventually takes him along with her. She takes two, and he takes one, knowing that Snitch had been mighty useful so far in helping Khary with her tasks. It hatches into a cheeky little blue but Larcen becomes useful enough in deterring any enemies that Oskendar and Kharismene may have made.

* 2587, 13 The move to Southern Winds Weyr did come at an inconvenient time for Oskendar. Kharismene was getting her due as the best thief in the gang, he was carving his own place out, being able to move beyond simple thievery into dealing. He was just getting started, having people rely on him, and now they were going to be picked up and thrown into something completely different. It was scary to be sure, but once the lush beauty of the island had been revealed, Oskendar knew that they would figure it out. Whatever they had to do, they would do it.

* 2588, 14 Being so close to dragonriders every day, Oskendar couldn't help but dream about being searched. Who wouldn't want to be a dragonrider? Riding the most magnificent beasts on Pern? Oskendar wasn't too proud to admit that it was something he wouldn't turn down, when he and Khary had conversations about what their life could be like as dragonriders. When the opportunity came for him, he hesitated only slightly, but ultimately knew he was going to accept. Kharismene wasn't happy, and he wasn't either, and so he only gave her a few weeks to calm down before seeking her out and continuing on as they did before. Once he knew Khary was on his side again, he threw himself into candidacy wholeheartedly. It was unlike anything he could have ever imagined, and his first time on the sands was terrifyingly exhilarating. He knew then and there that he was meant to be a dragonrider, and he'd wait as long as it took.

It was Khary's pregnancy that put a dampener on his candidacy. He had his fair share of bed partners since he'd started his candidacy, he wouldn't deny that, but the fact that Kharismene was pregnant with someone's child irked him. He tried to never let Khary know, but she became so snappy when carrying, so... different.

One of the candidates has a Gold that clutches in their dorm, and he manages to snag two eggs. Having already got one companion, he gives one egg to Kharismene to hopefully complete the collection she started all those turns ago. After all, it was time for him to return the egg-giving favour. His egg hatches into a bronze gentleman he names Herald. Polar opposite to the sneaky Larcen the two flits are constantly battling with each other through stony silences on Herald's part and pranks on Larcen's.

* 2589-91, 15-17 He's very pleased when Kharismene is searched, and he does what he can to help her with the lessons he had to go through just the turn before. Both their dreams were coming true and Oskendar couldn't feel like it was any more right. Kalestath's hatchings by Neisoth were certainly interesting events, but Oskendar and Khary came out of them just fine, so their chances of impressing were even better than before. He knew his fair share of candidates who didn't want to impress a mutation, and as he had no compulsions against them, all the more dragons for him.

Slipping in beside the rest of the candidates, Oskendar nudged Kharismene with his shoulder, letting her know he was there. His chore rotation had kept him a little longer from dinner than he had intended, but as soon as Saibrasoth had announced permission for candidates to make their way to the sands, Osken had quickly and efficiently made his excuses to leave, not wanting to be a laggard.

This wasn't anything new for him... He wasn't a veteran, but he'd seen his fair share of clutchings, touchings and hatchings. Regardless, Oskendar had always enjoyed seeing each clutch from beginning to end, in the hope that one day the end would be him and Khary walking from the sands beside a wet and beautiful dragonet of their own. Whereas the colour of the dragonet in his vision had altered as he'd learnt more about dragons, the idea of walking about beside Kharismene hadn't changed. They'd been partners in crime their entire lives, he wasn't about to stop now.

Smoothly executing the bow and congratulations to Weyrleaders and clutch parents alike, Oskendar took in another impressive clutch from Neisoth and Kalestath.

"I sent Herald and Larcen to find your faire. Thought it would likely keep them occupied and not killing each other when I couldn't tear them off each other." He said softly as to not have his voice carry across the sands, mostly quiet but for the soft murmurings of other conversations.


Member Info...

Created By:
No-self-control-lady
Other Characters:

Inactivity Preference:
Adoptable for Lyndi <3
Mauling Permissions:
Rough 'em up
Anything Else:
Nope

Coded by SanctifiedSavage for SWW

Spoiler for Larcen and Herald:

Image Credit:
Link to line art.
Flit Details

Name:
Larcen
Pronounced:
Lahr - sen
Color:
Blue
Date of Birth:
2586 9th Pass
Place of Birth:
Fort Hold

General Appearance...

Larcen is quite a lithe blue, his neck and tail are slightly shorter than one might expect, but his wing size more than compensate for the lack. With his body a beautiful sky blue, slightly spotted darker near his torso, his wingsails are a darker turquoise with an attractive lighter splotching pattern.

Personality...

Mind Voice: Quite a loud flit, Larcen likes to screech and yell. He never quite learned any words, but his variation of vocalisations enables him to be understood by Oskendar well enough.

Likes:
*Pranks - Larcen likes a good thrill, and a good laugh, usually he doesn't know when is the right time to stop. But he usually just lets any punishment bounce off him.
*Kharismene - She's much more interesting than Osken is. He has a certain loyalty to Oskendar to be sure, but Larcen can frequently be found milling with Khary's faire instead of the stuffy Herald.
*Water - Larcen enjoys frolicking in the water and seeing how attractive he looks with water droplets glistening off his hide.

Dislikes:
*Herald - The bronze flit is entirely too serious and had attempted to fill his place alongside Oskendar.
*Stuffy people - Larcen likes getting out there and socialising, so when other people can't do the same he just doesn't understand. Sometimes he'll go out of his way to annoy them because of it, but other times he'll just make a rude sound and flap off.

Member Info...

Anything Else:
Nope

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Flit Details

Name:
Herald
Pronounced:
Hoooow you'd think
Color:
Bronze
Date of Birth:
2588 9th Interval
Place of Birth:
Southern Winds Weyr

General Appearance...

Herald is a large bronze, muscular and intimidating, but perfectly proportioned as he should be. Definitely a handsome specimen, Herald's colouration is an attractive burnt bronze colour, with lighter patches that glimmer in the sun. It's his wing sails that are quite brilliant, slightly speckled and glimmering in the sun.

Personality...

Mind Voice: Herald was smart enough to learn a few words of warning, and a few of scolding, but he usually sticks to prim chirps, associated with flipping of wings to show his dislike of something. When in company, he prefers to keep himself to himself and communicate in his head.

Likes:
*Duty - Herald is very much a stickler for duty and rules, he takes everything so seriously, it calms him.
*Observing - One to sit and watch, Herald likes to observe everything and everyone that's going on. He'll never peer into something he shouldn't, but he'll take careful note of everything going on around him.

Dislikes:
*Frivolity - He associates this with the annoying little Larcen, and can't stand anything so purely self serving as some sort of frivolous games
*Larcen - This bronze's relationship with his blue brother is strained. Larcen very much dislikes Herald, but manages to not let it affect every aspect of his fun-loving life. Herald on the other hand, dislikes the ease at which Larcen can just go along with everything, and struggles to balance Oskendar's wish for them to get along, with his own dislike for the blue flit.


Member Info...

Anything Else:
Nope

Coded by SanctifiedSavage for SWW

Offline Inki

Re: Inki's WIPs
« Reply #30 on: December 16, 2017, 11:46:12 PM »
Spoiler for Cinnacai:

Play By:
COURTNEY EATON
Biography

Name:
Cinnacai
Pronounced:
Sin - ah - kai
Nicknames:
Cai (by most), Sin (by few)
Date of Birth:
30.10.2564 9th Pass
Place of Birth:
Fort Hold
Spouse:
None

Your Reflection...

Appearance: Cai likes wearing clothes that flatter her figure, but she's not really afraid to get dirty. There's a specific divide between work clothes, and her clothes which she wears on her time off. However, both are consistent with the browns and blacks of the typical farmer outfit and easy-to-obtain colouration given the lack of resources this interval. Whilst most women still stick to skirts and tunics, Cinnacai prefers to go with well-tailored pants, that show off her leggy but still womanly figure, instead of hiding it under the pleating of skirts.
Never having been one to hide herself away, she walks tall, with a hippy swing in her step, but with face raised, not avoiding eye contact with those she passes whom may be ranked above her, of whom she may not know.

Response to 9th Pass Catastrophe: The catastrophe sucked, that was to be sure. Whomever made the original decision is perceived as far too hasty in Cinnacai's mind. And she only wishes that she were on whatever kind of discussion panel they had in the first place. But it happened, it's over, the Pass is in the past. Her attention is now focussed on the future, not playing the blame game.

Response to dragon color mutations: They seem pretty cool in her opinion, but she can understand some of the apparent worry. Sometimes in plants you can see colourful mutations appear, and occasionally they are paired with a decrease in productivity. But it seems to just be a random set of occurrences to her, and never something they'd be able to prevent, so she's not too worried about the colour mutations in all honesty.

Who are you...

Likes:
*Scents - Cinnacai has a thing for scents and smells, they bring back memories, emotions, all with a single waft. It's pretty impressive what natural things can do.
*Colours - Her room is full of carefully selected plants, and whilst others may think it's a bit of a mess, they all have their proper place, bringing the outside colours of the sea, sky, jungle, and dirt into her place.
*Sex - Cai enjoys the dirty, sweaty, messy and simply primal act of sex. Male, female or otherwise, she doesn't really have a preference, just the individuals themselves and their ability to please her.

Dislikes:
*Sleepless nights - She's a bit of a grump if she doesn't get the necessary hours of sleep. That doesn't necessarily make her "not a morning person", in fact, she's quite happy to enjoy the morning hours before sunrise, but it simply makes her sleeping schedule tightly timed.
*Boredom - Cai isn't one to waste her time, so a boring kind of person simply won't keep her attention for a long time. She'll try to... an extent to be polite, but is straightforward eventually to just leave.
*Death - It's not something she thinks about too often, but she doesn't like to deal with the thought of death. She's simply afraid of the moment of nothingness... which is why between gives her the chills as well.

Strengths:

* GREEN-THUMB : Obviously, she's a ruddy farmer, it would be a shame if she didn't have a green thumb. But for her it was a little different, ever since she was a child she's had a knack for knowing what plants "like". Whether it be her knowing that the fungi growing in the caves are getting too much light from a recently opened cavern, or whether a new garden bed is getting drowned by some overnight water-drains. Cai can simply "read" tiny things on leaves and in soil.

* ADROIT : Cinnacai has always been quite clever, and resourceful when it comes to complications. While she's not intelligent and quick at learning everything, she's able to think on her feet, and not get bogged down by issues and things going wrong, she'll stop, think, and use whatever she can to resolve it.

* CONFIDENT : Nothing if not confident in herself, and in her abilities, Cinnacai is her own best friend. Whilst she's not afraid of relying on other people, she knows that if worse comes to worst, she will to be able to everything she sets her mind on.

* CHARMING : Cinnacai is more than happy to use her good looks to her advantage. She doesn't think of it as cheap or unclassy as others might, instead, a flash of a leg, a batter of an eyelash, a little hint of something more, all to get what she wants? She's 100% okay with using that to her advantage. Even if she doesn't always follow through, she is none the less good at getting what she wants.

* DETERMINED : Once decided, Cai will stick to her guns. Making sure that whatever is put in her path can be achieved. There's little that someone can do to deter her from a previously decided path, once Cinnacai has put her mind to it.

Weaknesses:

* REBELLIOUS : Cinnacai has never wanted to blend in, she's wanted to be noticed, to be important, to have attention. Being someone who was simply another one in the crowd had never been part of her plan.

* IMPUDENT : Cai isn't very good at showing respect to those simply because of rank.
Lord Holder Maeron - "Show some spine mate."
Ex-Lord Holders - "Tooooo bad, so sad."
Weyrwomen - "At least she has a ruddy great dragon."
Peacekeepers - "Yeah, I have a wher too, so what do you actually do?"
The only people that she actually understands the rank of are Crafters. Unlike all the other ranks on Pern (in her opinion), Crafters had to earn their spot through decades of hard work, which she too knows a thing or two about. In terms of Dragonriders, she thinks far more highly of the actual dragons than their riders, who just seem to come along for the ride.

* INDULGENT : Cinnacai likes nice things. Her bed is covered in as many furs that she could trade for, and clothes lined with soft furs. Some may think it frivolous, but Cai just thinks it's her making the most of her talents. She likes to be comfortable, to be compliment, to look good, Cai simply doesn't think there's anything wrong with that.

* GRATING : Cai's personality can easily rub people the wrong way, and she doesn't make much effort to disguise it in order to make others feel comfortable. If she's at the Hold, she's not going to avoid hitting on someone just because some prissy holder women might feel uncomfortable.

* SELF-CENTERED : Finding it hard to put other people first, she's not the kind of person that's easy to make long lasting relationships with if you need constant... reassurance.

Describe Yourself:

* SENSUAL: ----- Cai has always felt very at home in her body and in herself. Whilst her father and step-mother haven't approved of her freer take on their Holder customs, she doesn't particularly care. She hates her step-mother, and she feels that her mother's wishes for marriage for her children have been more than maintained by her older siblings when they were alive.

* WICKED: ----- Cinnacai has a bit of a wicked humour, fast, sharp, and sometimes a little too inappropriate depending on your persuasion, she's never been afraid of taking a gamble and saying what she thinks to get a laugh.

* INDEPENDENT: ----- Cai can enjoy the company of other people, but mostly she likes to rely on herself. She likes her siblings, and she liked her mother, but after being let down by her father, she's realised it's simply easier to work by yourself when things are important.

* PHYSICAL: ----- Enjoying work in the sun and in the fields, she'd much prefer to be outside doing rather than inside thinking or talking. That is her job after all.

* PROUD: ----- Cinnacai is simply proud of being a farmer. They do so much for the Weyr, and for the people of Pern, and honestly, without her fellow farmers, Cai believes they wouldn't have survived. She's proud to be part of such a group, proud to call herself one of them, and go to work hard every day.

The Magic Touch: Cinnacai's hands are surprisingly... beautiful. She takes care of them, moisturising with whatever she has in order to keep them soft, despite her days of hard work.

Personal History & Education

Father: Cirkernos, Holder Labourer, b. 2531
Mother: Lyrannaithe, Holder Farmer, b. 2535, d. 2570
Step Mother: Thaelira, Holder Wife, b. 2553, married Cirkernos 2575

Siblings:
Cirkaina [sister] Holder Farmer, b. 2548, d. 2575
L'thos [brother] Blue Rider of Kuradath, b. 2550, imp. 2570, d. 2583
Naithos [brother] Holder Labourer, b. 2553, d. 2580
Kyrrana [sister] Journeyman Miner, b. 2559
Irthe [sister] Holder Baker, b. 2562
Therkos [brother] Weyrbrat, b. 2578 (mother Thaelira)

As Cirkernos' infidelity comes to light, some fostered children may claim to be his.

Children:
None

As a farmer, Cinnacai has had reasonably quick access to herbs that... help make a pregnancy disappear. She's made the most of it over her life. So far, she hasn't suffered any consequences, but these herbs are not meant to be taken frequently.

Craft: Farmer

Rank: Sr Apprentice

Date Apprenticed: 2578/14.

Specialty: Garden Grower - Herbs, cultivating, small plants

Education Details: Cinnacai has done well in her craft so far, but only in her speciality. She's not a prodigy of everything, and so she's had to work just as hard, if not harder than others when it comes to studying the things she's not naturally good at. Despite this, the more fluid learning experience of the Farmer Craft have done her well, allowing her (and her teachers) to guide her learning towards what work and don't work for her. But she's never shied away from the things that are hard, she's worked at it, and made sure that none of her learning has been left to the wayside.

Tell us a story...



* 2564, 0 Born to a Holder couple, who worked trying to better the Hold through labour and food production. Cinnacai would be the youngest of her full siblings.

* 2569, 5 Cinnacai had a lovely childhood. Older siblings which she liked... most of the time... The most beautiful and kind mother that any child should want, with a drive and a dedication to better herself, without the need to gain rank or recognition. Lyrannaithe just wanted to be a good person and wanted her children to be so too, and she felt like that would come by not telling lies, not hiding them away from the catastrophe, and letting them explore their own lives. Cinnacai didn't realise how much Lyrannaithe would shape her until later on in life, at 5, Cai simply knew how happy she was.

* 2570, 6 When Lyrannaithe dies, Cinnacai realises how much they all truly relied upon her. And how much they needed someone who just loved unconditionally. So when her brother impresses at the Weyr. The moment is tainted by the lack of their mother. She would have been so proud, but instead, their father was distant. Giving no more than a nod in the direction of his son before stalking back to the Hold, dragging the rest of his children in tow. Cinnacai, for the most part, was proud of her brother, but incredibly saddened by the loss of Lyrannaithe.

* 2575, 11 Her father remarries not two sevendays after the death of his eldest daughter in childbirth. And this is when Cinnacai actually starts to realise something is wrong. The death of Cirkaina leaves her terrified for the prospect of having children of her own, and her father's inability to show anything to his children means Cinnacai distances herself from her family. She likes her siblings, but prefers to spend time on her own, exploring the Hold, meeting new people, drudge, gang-member and Lord's child alike.

* 2578, 14 Over the past few turns she'd simply been enjoying a life of a young adult with no responsibilities. Her father distanced himself from his children, and basically let them roam free, not forcing them into work or a craft, he was too occupied with his new wife and her need for things and so he had to work harder in order to provide for her the way she wanted. Cinnacai enjoyed that for a while, however when step-mother birthed a son, and made moves to force Cinnacai to raise him, she searched for a way out. Coming across the remained of her farmer craft, Cinnacai basically invited herself into their craft and moved in with some other young farmers who had made their way into the fallen craft. Her step-mother and father were definitely not happy about it, because Cinnacai obviously couldn't give a shit.

* 2580, 16 When Cinnacai hears of her brother Naithos' death, it's more of a distant memory of the family she once new. Each of her siblings having reacted in their own similar ways to their father's new lifestyle and they too removed themselves from him and the rest of their family. It saddens her, and she makes an effort once again to try and at least keep tabs on her siblings, the apathy she felt for her brother's death reminding her too much of her father's reaction in her younger turns.

* 2583, 19 Her studies had been going well, Cinnacai enjoyed studying in a Hall where there were few people. It allowed her to tailor her learning in a more fluid way, lending her skills to what is most necessary at the time. For her, it was sometimes frustrating how little attention the remains of the Farmer Craft receives from Hold and Weyr. But without viable land, there wasn't anything anyone could do other than just try and maintain what they had left. Her dragonrider brother L'thos falls in thread, and Cinnacai is glad that none of her other siblings chose that dangerous life.

* 2587, 23 The move to Fort Island is a welcome one for Cinnacai and she can't help but feel a little bit of hope for the future of her craft which has become close to her family over the turns. Hunters, Beach Snakes, Sharpfish they don't scare her as much as they should. She just wants to see more people joining the craft and working hard. If it wasn't for the chaos of the Farmer Craft, Cinnacai would likely be looking at getting tapped soon given her talent, however, she's unsure whether that will be something she'll see without many journeymen to make the decision.

* 2588, 24 A fellow farmer grants her the opportunity for a wher egg, and given the lack of members of their craft, Cai decides that a wher would greatly improve her work-time ratio. She bonds to Cinnask later that turn, and is quite pleased with the green, despite her small size.

Cinnacai rolled restlessly in bed, her dreams tainted with splashed of red, brown and grey. Things which she couldn't quite make out in her unconscious state. When she awoke, Cinnask was not on the floor beside her cot, instead, missing from their room, and the general vicinity all together.

Reaching out with her mind, she questioned the disappearance of her green, and was met with a shockingly familiar reminder of her nightmarish dreams. She urged her green to return, not understanding the distressed half-images she was receiving.

Quickly rushing to put on clothes and boots, she sprinted from the room, exiting into the Weyrbowl, the only place she knew with the greens that had flashed in her vision. "Cinnask." Cai called sternly when keen eyes spotted the green hide, her voice only quivering slightly with the fear that something bad had happened to her wher, and she watched as the green came loping back towards her, however, with head continually cast over her shoulder to watch the place she had been.

With Cinnask finally within the safety of her arms, Cai took the time to inspect the Beastcrafthall in the distance. As she watched, dragons flew overhead, diving straight towards the barn, and large, feather bodies poured flapping from the open doors.

"What on Pern is going on here?"

Member Info...

Created By:
The List Enforcer
Other Characters:

Inactivity Preference:
Kill her off
Mauling Permissions:
Rough 'em up
Anything Else:
Nope

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Wher Details

Name:
Cinnask
Pronounced:
Sin - a (like apple) - sk
Date of Birth:
21.08.2588 9th Interval
Place of Birth:
Southern Winds Weyr
Wher Color:
Green
Egg Description:
Cinnask's egg was not incredibly striking, without the lucky ring fold at the top and just a simple plain beige in colouration.
Measurements:
Mature Length: 2.7m
Mature Height: 0.9m
 

General Appearance...

Cinnask was small and awkward, but quickly grew to fill out her frame. A beautiful swirling pattern of green and yellow-ish green flows across her hide, reminding Cai distinctly of the venation of the large Jungle leaves.

Personality...

Empathetic: Cinnask's presence is like the brush of leaves stirred by wind, usually soft and calming, but sometimes fast and stinging. She would rarely use images to communicate with Cai, instead preferring emotions of success, pleasure, and contentment.

Likes:
Textures - Cinnask likes rubbing herself up against leaves and tree trunks, and take dirt baths just to feel the different textures that nature produces. Cai has to remind her to be gentle sometimes, but the green is usually quite good about not damaging them in her nosing.
Work - A very proud wher, she's always pleased to be out and about doing things.
Mashed Tubers - Whilst she'll always enjoy meat, (she's not a complete freak), this wher does have a thing for variety in her meals.

Dislikes:
Ocean - She's a farmer's wher, not meant to be within the neverending expanse that is the ocean.
Aggression - Not the kind to posture and growl, Cinnask simply doesn't understand those kinds of constantly angry whers.

Strengths:

* ENTHUSIASTIC : Cinnask is just a big fan of everything Cai suggests. She'll attempt everything once, and is always keen to start the day with her handler.

* SENSE OF SMELL : Identifying people, plants and things simply by scent is a talent of Cinnask's. Honed by Cai in her younger years, they used to play little games in which the wher had to keep her eyes closed and guess what she was smelling.

Weaknesses:

* SENSITIVE : She doesn't like negative emotions, whether they be from getting in trouble from Cai, or from when she can tell that other people judging her, or telling her off. Cinnacai has learnt to temper herself, and instead try to teach the wher, not just order her. However, if other's try to take a stern tone with the wher, Cinnask will get a little jumpy and uncommonly aggressive.

* ATTACHED : Unlike her handler, Cinnask can find herself getting attached to people very easily. It makes it hard for them both when Cai just wants to sneak out and move on, and Cinnask has become attached. The same goes for plants or creatures, she can find herself making friends with herdbeasts about to head to slaughter, and enjoying the company of the bamboo fields readying for harvest. Luckily, the reasonably short draconic attention span means that it doesn't affect her for days, only marks.


Member Info...

Anything Else:
01.03 is not a force catch and prefers whers who woo/impress her, instead of trying to intimidate her. She'll definitely sacrifice the length of a run and throw herself into the arms of someone more... tame if she has to.

Coded by SanctifiedSavage for SWW

Offline Inki

Re: Inki's WIPs
« Reply #31 on: December 16, 2017, 11:46:28 PM »
Spoiler for Tallius - In STASIS:

Play By:
Jeremy Irvine
Biography

Name:
Tallius
Pronounced:
TAL - ee - ous
Nicknames:
Tal
Date of Birth:
29.03.2572 9th Pass
Place of Birth:
Fort Weyr
Job Before Search:
Weyrbrat - Weyrfolk
Color Preference:
Black - He's never personally seen himself on a black dragon, but it could be a life changing pairing for him, bringing out leadership and teachery parts of himself that he hasn't explored much to date. He's flexible enough to break people's perceptions on black riders.
Bronze - Unfortunately, Tallius is not completely straight, and therefore wouldn't qualify for a bronze.
Brown - A brown might suit him due to the lack of "all eyes on me" of the blacks, however, the typical rule-bound brown might be a little too... boring for him, considering Tallius is a bit of a pushover.
Blue - A blue probably wouldn't... push him to become a different/better person, but instead it could be a very complimentary dragon pairing, which might be what he needs.
Green - I think he'd be a really good green rider, it would force him to adapt, but also allow him to adapt to who he is, not shoving him into a small box. A green could both challenge him and compliment him.
Red - This is simply not something he's considered. I don't think they would push him/allow him to grow enough, however, as always, a perfect red would be perfect for him.
As always, I'll be happy for whatever the staff choose. Personally, I think he would really suit a green. However, I also think he's applicable to any of the colours (except bronze), so the perfect dragon could be anything.
Future Rider Name:
T'lius (regardless of female/male dragon, I think)
(Teh-LEE-ous)
Spouse or Weyrmate:
Nah

Your Reflection...

Appearance: We already know how your character looks from the image you’ve provided above. This section is for anything that makes your character stand out. Dressing style, how they wear their hair, distinguishing marks, etc. What they see when they look in the mirror on any given day. A paragraph suits.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: How do they feel about the new Black Rider Weyrleader and the mutations in the clutches?

Who are you...

Likes: List of 3-5 likes here, with at least one sentence of explanation for each

Dislikes: List of 3-5 dislikes here, with at least one sentence of explanation for each

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* REASONABLE : Tallius is never is any sort of rush, so he's always happy to hear out every and all sides of a story. He knows that he has his own limitations, and therefore never gets stuck on one particular thing. If you take the time, then he will listen with open ears, eyes and heart.

* OPTIMISTIC : Simply put, being stressed about everything is tiring. And he can very easily slip into becoming that sort of person. Instead, he chooses to go in the complete opposite direction, everything is so much nicer when you think that there's a silver lining to it.

* CARING : More than just liking the feeling when someone gives him a word of thanks, Tallius just... thinks that you should care about other people. He doesn't do it for reward, or out of duty, although they are both good reasons, it's just right, and so, that's what he'll do.

* EMPATHETIC : Given the amount of time Tallius spends listening to people, and trying to help them, it's useful that he's also an empathetic person. It's easy for him to put himself in someone else's shoes and offer advice, otherwise, he's not too proud to say that he doesn't know, and recommend a more useful ear.

* EAGER: Tallius likes being useful, so he'll always jump on the chance for extra chores, extra credit, extra opportunities. He's simply eager to be where he is and to have the opportunity for a future as a dragonrider.

Weaknesses: 5+ (list form and please give at least a bit of explanation to each)

* UNAMBITIOUS : Tallius has never wanted to be one of those big, scary bronzers who everyone is always looking up to. He likes to help people, and he likes to be needed, but being the person that everyone turns to is just a lot of stress that Tal has never wanted to commit to.

* ANXIOUS : Mostly Tallius just worries that other people don't like him, or that he's not doing enough, or that people don't want him to be doing what he's doing. As much as he'll dive in head first and usually forget about his anxieties in the heat of the moment, once the day is over, he'll reflect on everything and worry if he did something wrong.

* DEPENDENT : Not one to strike out by himself, Tallius has always been dependent on other people in his life. His mother, his siblings, his friend, they're all a solid supportive wall for him, and whilst he doesn't lean on them all that often, he needs to know that should worse come to worse, he can relay on the people he trusts.

* WORD : Explanation

* WORD : Explanation

Describe Yourself:

* SAFE: ----- Tallius is a very safe friend. Not one to be too stubborn, or too flighty, nor incredibly clingy in everyday life. He's reliable, he's safe, and maybe a little boring.

* SENSITIVE: ----- The kind of person to get upset about little things, Tallius can find that he's quite sensitive. He's a reciprocal cryer, a blusher and very easily suffers from second-hand embarrassment. Whilst it sometimes frustrates him when he feels like he can't control emotions, for most people it's comforting to have someone care so much.

* WARM: ----- A really nice person to be around, Tallius can turn any chilly room around. He won't hesitate to give a hug, or a smile when someone needs it, he's always happy to be around when someone feels lost, alone or unhappy.

* ATTACHED: ----- Tallius can very easily get attached to people, whether it be thinking that he's in love, or thinking that you're best friends. He's still young, and doesn't understand the meaning behind some of life's bigger and sometimes unattainable concepts. But, if he finds someone to dedicate himself too, he's in it for the long haul, he's not flighty when it comes to relationships, of any kind. NOTABLY when he knows that there's some kind of friendship or relationship there.

* WORD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family...

Mother: Albree, Creche Worker, b. 2554
Father: T'var, Rider of Blue Omoseth, b. 2548, imp. 2564

Siblings:
Kilnir, brother, Journeyman Smith, b. 2570
[{Brinlee}], sister, weyrfolk, b. 2574 --- Played by Aster
B’thos, brother, Weyrling of Brown Bassilth, b. 2576, imp. 2589 (Imyth x Thianorth)
Morael, brother, b. 2578, d. 2585
Thronise, sister, creche, b. 2580
Erizuk, brother, creche, b. 2581
Arnea, sister, b. 2582, d. 2586
Tilrulir, brother, creche, b. 2584
Platrina, sister, creche, b. 2586
Philia, sister, creche, b. 2589

The above are his siblings by Albree, he likely has many by T'var as well, they are as yet unknown and unnamed.

Children:
Tarrion [son] Creche b. 2588


Tell us a story...



* 2572, 0 Born

* 2577, 5 Event

* 2582, 10 Flit

* 2585, 13 Search

* 2587, 15 Move to SWW

* 2588, 16 Birth of first child

* 2589, 17 Brother B'thos impresses

* 2590, 18 Current day

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
The annoying one
Other Characters:

Inactivity Preference:
Adoptable
Mauling Permissions:
Bring it on!
Anything Else:
Nope

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Flit Details

Name:
Anything you like.
Pronounced:
How you'd say it.
Color:
Blue
Date of Birth:
dd.mm.yyyy 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.

General Appearance...

Flits are small from the beginning, but they do grow a bit. Tell us about yours. Any special markings?

Personality...

Mind Voice: Flits do not talk, but they can be made to parrot an important word or phrase. Use this to describe how they might otherwise communicate with their bonded with emotion or pictures, if they do at all.

Likes: List of 2-3 likes here, with at least one sentence of explanation for each

Dislikes: List of 2-3 dislikes here, with at least one sentence of explanation for each

Member Info...

Anything Else:
If your flit is female, please include the date that she Rises -- or will when she's mature, if she's still young. Also please note whether or not she will be a force catch. Information on Flights can be found here. Flits only Rise once per turn.

Any notes or comments you’d like to make.

Coded by SanctifiedSavage for SWW

Offline Inki

Re: Inki's WIPs
« Reply #32 on: December 16, 2017, 11:46:51 PM »
Spoiler for Sohrelle:

Play By:
ASHLEY JOHNSON
Biography

Name:
Sohrelle
Pronounced:
Soh (like orange) - rehl
Nicknames:
Elle (Like... L)
Date of Birth:
21.01.2573 9th Pass
Place of Birth:
Fort Hold
Weyrmate or Spouse:
Rossed - Peacekeeper

Your Reflection...

Appearance:
Sohrelle likes lovely looking but impractical clothes, after all, it's not like she has many practical things that she has to do. She does however, after some well phrased advice and some well-placed baby spit up, wear an apron when in the home. It saves her from indulging too much in her like of being clean. Not only is the act of washing soothing to her, she simply likes to look like a put-together mother, and not one that can't handle herself.

It's a shame in her opinion, that the necessity of the jewellery crafters isn't as obvious to the Weyr as it is to her. She likes shiny, pretty things, and wishes she had the opportunity to get many more of them. As it is, their cave-home is filled with all sorts of knick-knacks; shells, rocks and pottery in the hope she can get some of her shiny-hunting under control.

A short woman, Sohrelle stands at only just under 5 feet, and that height was evident throughout most of her life. She was a short kid, and stopped growing early enough that everyone knew she was never destined to be an amazon. However, she's not an incredibly slight woman, her hips are nicely rounded her childbirth, but she bounces back easily from post-baby weight, the luck of good genetics. 

Response to 9th Pass Catastrophe: Sohrelle didn't really let it affect her. Her family was well off, her parents tried to hide her from most things, and to be honest, she's a little too simple-minded to really worry about it. Unless she's experienced it herself, there's no way she would ever be able to understand.

Response to dragon color mutations: Sohrelle has been told that the new colours are an abomination, but that all riders are bad anyways, so whilst she'll agree with anyone else's opinions on the mutations, she doesn't really understand what makes them any worse than the others. In her experience, neither the original colours nor the new ones, have ever done anything bad to her, but she'd never say that out loud in certain company.

Who are you...

Likes:
*Pretty things - Rocks, shells, gems, anything with a little bit of sparkle or life appeals to her. She likes knowing that there are things in the world and their only purpose is to be pretty.
*Children - She firmly believes she was born to be a mother, and despite believing it's her duty to provide them personally, it never had to be limited to her own. Babysitting other children is a highlight of her day.
*Most animals - Especially furbeasts. They're just so cute with their little fluffy tails, and their floppy lil ears. Herdbeasts appeal to her from a distance, or simply a brief pat, because if she spent more time with them they'd be smelly and large and loud.

Dislikes:
*Issues - Unless they're even remotely related to young children issues, she just can't... think of how to fix them, so they frustrate her. She wants to help, but a lot of the time, the concepts are just beyond her.
*Runners - They actually scare her. They have these huge teeth, and their legs are so strong, they could kill you with one stroke.
*Cold - Mostly because of the connotation of the cold while they were in Fort Hold, many of those living on the streets didn't last Fort winters. However, Sohrelle isn't attentive enough to think of it that way, she simply dislikes cold because everyone else always has.

Strengths:

* MOTHERLY : Perhaps the only place where Sohrelle shows any sort of backbone is in the raising of her children. They must have some form of discipline in order to look good and make the family proud, and it's her job to make sure that they do so. Whilst she leaves some of the... more complicated disciplinary actions to her husband, she can mostly handle herself well enough. Making sure they're provided for, educated, given everything she can possibly provide for them, whilst keeping them away from some of the more... unsavoury sorts. All in all, Sohrelle is a good mother, if a traditional one.

* DUTIFUL : If Sohrelle knows anything, it's what her duties are to her hold, her husband and her family. She puts a lot of stock into the "proper" way to do things, and "looking good" for the Hold and her husband.

* UNCOMPLAINING : It's simply not at all ladylike to complain. She'll do what she's told, maybe with a little question of clarification, because it is easy to confuse her, but definitely without complaint, or too much hesitation if you are thought to be or ranked higher than her.

* SWEET : Sohrelle likes to be nice to people, it simply comes naturally to her. However, given the rock hard rules of social engagement in Holder life, people that she's actually allowed to be sweet and nice to are few and far between. However, she really is a kind person, when she's allowed to be.

* LOVING : The people that Sohrelle cares about find themselves with a sweet and loyal friend. Or at least someone attempting to be so. She loves quickly and completely, not being able to hide any of her emotions about people.

Weaknesses:

* VAPID : Sohrelle doesn't really have any thoughts of her own, whilst naturally a sweet person, and without any express orders to avoid someone, she'll be happy to be nice to them, but overall she's just a little bland. She's never had any option to have thoughts of her own, and even if she did, it would likely be a more difficult and frightening world.

* WEAK : Easily convinced to do what others want of her, Sohrelle is easily influenced. Whether it be her husband telling her that some injustices are meant to be, or even people she's not supposed to talk to convincing her that it's fine. Weak of mind and body, Sohrelle is meant to be hidden away from the dangers of the island.

* ACCEPTING : Whilst a few of her siblings have defected, Sohrelle is pretty... accepting of their life choices. They're family after all, and she simply has no concept or way of understanding their hate, or their drive to make a different life for them. Even if they hate her, they're siblings, she loves them because... that's what you do.

* ATTENTION-SPAN : Sohrelle's just not really good at remembering things. She really tries, but given how easily convinced she can be about anything, the act of someone convincing her to do anything, will completely distract her from her initial task.

* OBVIOUS : Sohrelle can't lie. She's just so... open and kind, everything shows on her face. It makes it difficult for people to trust her with information that needs to be kept secret. She'd try, but she would rarely ever succeed.

Describe Yourself:

* ONE-DIMENSIONAL: ----- Sohrelle doesn't have many hidden depths. What you see is what you get with her, she's a family woman, a holder, a mother, a daughter and a sister. There's never been any fight in her and little forward thinking and planning beyond "What would be nice for dinner tonight?" The only real thing about her is her kindness, and with her life firmly under her husband's boot, even that is controlled.

* FOLLOWER: ----- Not one to strike out on her own, she's more than happy to take direction from those who tradition dictates she should, and even, just from those who act like she should be taking direction from them. She's not exactly smart enough to see through a good enough front.

* HOLDER: ----- Sohrelle completely and 100% identifies with the holder lifestyles and the unspoken rules that come with the territory. It's simply what she has been raised to believe in and she's never felt any need to question that. She must look good, say the right things, don't speak out of turn, keep quiet, but not too quiet, have food on the table, have a child in the belly, be seen at events, stay away from the riders.

* POSITIVE: ----- Sohrelle is a very positive person, and in that sense she can find excitement in anything. There's always a silver lining in any situation and in Sohrelle's case, it's frequently to the extent of delusion. Although, being so upbeat, it's hard not to be happy when Sohrelle is around.

* NAIVE: ----- Her opinions have only ever been constructed by other people, she has no real life experience or wisdom when it comes to other people and their potentially "bad" motivations.

The Magic Touch: Sohrelle chewed on the ends of her hair as a child when nervous. Although eventually her parents scared her out of it, she still reverts to the old habit when in severe distress.

Family...

Mother: Evelthra, Holder, b. 2550
Father: Taygrohle, Peacekeeper, b. 2548

Siblings:
All adoptable. They can be what you want:
2563: 27 Turns
2565: 25 Turns
Meyelthra [sister] Former Wher Fighter b. 2567 --- played by SanctifiedSavage
Qailyx Evgrohle [brother] Weyrfolk b. 2567 --- played by RaynePOTM
Tayvelle [sister] Apprentice Beastcrafter b. 2570 --- played by Kyya
2571: 19 Turns
2576: 14 Turns
2578: 12 Turns
2580: 10 Turns

Children:
Rossell [son] b. 2587
Sohred [son] b. 2589
Named as per holder tradition

 

Tell us a story...



* 2573, 0 Sohrelle was a welcome reprieve after her more independent elder siblings. Born the 7th child of two well-off holders, a plump and bouncy baby, Sohrelle was bound to grow up with all the comforts they could offer.

* 2576-78, 3-5 Having never really been a baby who cared to explore, Sohrelle was slow to crawl, slow to walk and slow to speak. Not enough so that it was ever worrisome, but she simply didn't have the innate need to go and discover new things. It was in these few turns that her final siblings were born, and Sohrelle enjoyed all of them. When they would cry and have a temper tantrum, Sohrelle was content to just simply watch, waiting for them to be done before they could get back to playing. She didn't understand their actions, so she simply didn't think anything of them, just waited for them to be done so she could get back to what she wanted to do.

As a toddler, she didn't begrudge them any of the attention her new siblings received, in fact, she took to trying to care for them. Holding the littler ones in her arms to rock them to sleep when they cried, not because she was sad that they were sad, but simply because she'd seen Evelthra doing it earlier. All in all, Sohrelle was turning out to be a little mimic of her mother, and simply didn't have the capacity to be bothered by anything going on in their young household.

* 2581, 8 When her older sister Tayvelle leaves, it's Sohrelle's first little glimpse into the idea that a world beyond her family exists. But the idea doesn't last long in her mind. She simply... carries on with her life. Obviously there is nothing else to do for it. She doesn't understand any of Tayvelle's reasons, nor does she particularly investigate to figure out why. Sohrelle just simply thinks of it as a confusing turn of events which she doesn't care much about.

* 2582, 9 When her sister Meyelthra leaves Sohrelle cares a little bit more. Mostly because of Meyelthra's previous pregnancy and Sohrelle's own want to do the same. When her sister gave away the child, Sohrelle was even more confused, even her young mind knowing that was what she was meant to do, and unsure as to why her sister didn't feel the same way. But once again, Sohrelle's interest in the situation passes reasonably quickly, she doesn't understand, and doesn't feel like she ever will.

* 2584, 11 Finally when her brother Ev leaves, Sohrelle just gives up completely trying to understand her siblings. She's just keen to get married and not do what three of her siblings so far have done. Her parents find her a suitable match, even if he is a bit older, and introduce the slightly too young Sohrelle to him. He, Rossed, seems content enough, although any who paid attention would know that he knew far previously what he was getting into, after all, he arranged the marriage himself. Sohrelle likes finally feeling like something is going right for once, and eagerly awaits each time Rossed comes to visit her with flowers and gifts.

* 2585, 12 They wait a... respectable amount of time after her turn day for a nice ceremony. Family and "friends" turn out, even if the actual occasion leaves a lot to be admired. It's hard to impress people with how well off you are when the world is falling down around your ears, and the entire population is crammed into such a small space. But Sohrelle didn't think of any of that, she was giddy and giggly, smiling up at her big, fancy husband. She lived out the rest of the turn in a haze of happiness, enjoying her own home, husband, and life.

* 2587, 14 The birth of her first child went as smoothly as one would expect after being wholly uprooted from everything she had ever known. It was uncomfortable, and painful, but she suffered no severe complications, her body simply being well suited to child bearing. Her husband chose a name of five options she had prepared for him, knowing by now that he preferred their encounters to be short and to the point. After all, he had important work to do. She enjoyed the subtle art of motherhood, feeling like it gave her a little more purpose in her little world.

* 2589, 16 Being slightly disappointed that she didn't get pregnant again immediately, Sohrelle was pleased when eventually she started showing the signs of pregnancy. Rossed was... appropriately pleased, and to prevent her from getting too overwhelmed, he decided to spend a lot of time away from their home cave. It made Sohrelle a little sad for a little while, but eventually, with a toddler and a newborn to deal with, she didn't have time to feel sad about it. When Sohred grew out of the constantly crying all throughout the night stage, Rossed made his way back to their cave to sleep.

* 2590, 17 With Holders moving into the Mine Hall, Sohrelle was exposed to the opportunity to impress a wher. Rossed allowed it, telling her that only an appropriate wher would do. But of course, those instructions were a little too vague for Sohrelle. The open hatching at the Mine Hall was something incredibly unique, and whilst everyone was marvelling over the appearance of a dual bonding of whers, Sohrelle managed to bond a green. Rossed was furious, obviously not believing the tiny little thing to fit his idea of appropriate. But it was too late, so eventually Rossed resigned to teaching Sohrelle the beauty of corporal punishment. It... confused Sohrelle to begin with, but Rossed had trained a wher already, and was highly regarded by his fellow Peacekeepers so she supposed that was what she was supposed to do?

* 2591, 18 Between trying to get pregnant again, training Sohsk, and trying to stay out of Rossed's way as he makes his way back up the Peacekeeper ranks, Sohrelle has more than enough to occupy her time. She enjoys living at the Mine Hall, although sometimes it's a little "lonely in the middle of a crowd", but Sohrelle has a good many things that are more important than her.

"Mama? Sohsk is acting weird."

"Sohsk. Hey Soshk. What're you doing?" Sohrelle had paused in the chewing of her meal to stare down at her wher, frozen where the green had been sitting by one of the legs of the table. She shrugged, ruffling Rossell's hair on his head, and simply letting him know that Sohsk would get over whatever it was soon enough.

Sohrelle still didn't really know how to sift through her whers emotions, and connecting those emotions to Sohsk's actions at this moment seemed nigh on impossible on top of trying to keep Sohred's food in his mouth and his crying at bay. The little toddler still liked to reply upon screaming to get his way, and while Sohrelle knew she couldn't always give into his demands, but in the Hall she knew that Rossed would be very disappointed if they caused a scene.

A loud scream of a dragon burst through the cacophony of the Hall, sending a shudder through everyone involved. What was... A cry of the word Hunters caused Sohrelle to spring to action even as everyone else did, scooping one child onto either hip and nudging the still frozen wher with her foot who cringed away from the touch. "Sohsk. We need to go. Sohsk!" But the wher's emotions in her head were too muddled, too confused. The fear from Sohrelle's mind blurring their connection and making it difficult for her to put any force into her order.

Buffeted by someone passing by, she almost lost her balance, clutching onto her two boys as she steadied herself. Shards. And she ran, leaving her wher where she huddled, knowing that she'd either find her way back to their home cave, or they'd find her when it was safe again. For now, she had to get her kids to safety.

Briefly in her flight, Sohrelle thought of Rossed, and whether he was rallying to answer the attack, but Sohred's piercing cry dragged her back into reality, and she ran down the caverns with the rest of the fleeing crowd.

Member Info...

Created By:
Inki
Other Characters:

Inactivity Preference:
>_> Adoptable
Mauling Permissions:
Rough 'em up
Anything Else:
I will be putting up a wanted ad for her husband <3

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Wher Details

Name:
Sohsk
Pronounced:
Soh - sk (like "o"ccupy)
Date of Birth:
20.05.2590 9th Interval
Place of Birth:
Fort Hold
Wher Color:
Green
Egg Description:
Tiny and delicate, Sohsk's egg had been the perfect picture of a green egg. Whilst Rossed had been purposely ignoring anything that might contain something smaller than a brown, Sohrelle had been attracted to the delicate pink surface. A little plain perhaps, but pretty, much prettier than any egg had the right to be.
Measurements: Listed in the wher information.
Mature Length: 4.3m
Mature Height: 1.5m
 

General Appearance...

Not a very attractive wher, Sohsk was always destined to be the one that everyone looked at with distaste. Not highly muscled, and her muscles just simply don't seem to fit on her body properly, so instead, she's just lumpy and awkwardly proportioned. As she grows, whilst her muscle mass might have time to grow and fit onto her body, her colouration won't get any more attractive. She'll simply be a blotchy greeny-yellow wher that doesn't shine or shimmer with radiant confidence or energy.

Personality...

Empathetic: Sohsk will never be able to produce a clear enough picture for Sohrelle to understand, not because Sohsk herself isn't capable of it, but because Sohrelle doesn't have enough understanding of the process in order to be receptive to the imagery. Instead, they communicate through emotions, which usually become garbled as they travel from wher to human and vice versa.

Likes:
*Children - She adores children and their innocence. They're not naturally violent or mean, so they don't know that they're supposed to dislike her yet.
*Dirt - Sohsk in her youth had a like of dirt baths, but it has mostly been beat out of her. Sohrelle and Rossed can't have some dirty beast in their rooms.
*Colours - She always loves seeing colourful things. Brightly coloured dragons or whers or flits really catch her attention.

Dislikes:
*Rossed - He terrifies her. Whenever she gets punished, he is nearby. This will manifest physical and emotionally.
*Being in trouble - It usually means pain, or food removal, and she always tries not to screw up, she just doesn't usually understand the rules that keep getting made.

Strengths:

* CURIOUS : Sohsk has a naturally curious mind, and for most of her life, her curiosity will manage to give her a little escape from her life. She'll try to chase insects and see where there go, and attempt to track the growth of flowers.

* SWEET : A fan of all creatures great and small, she'd be nice to anything naturally, and only do otherwise if she is conditioned to do so.

Weaknesses:

* STUNTED : Emotionally and physically, her connection with someone like Sohrelle has certainly stunted this green's growth. She's not able to communicate as effectively as others might, nor is she able to undertake heavy physical duties.

* JUMPY : As she gets older, she'll get a little jumpy when Sohrelle or Sohrelle's husband raises a hand too quickly, knowing that discipline will be coming. Loud noises will also effect hear, just to a smaller degree, given she has to deal with the activities of children on a daily basis.


Member Info...

Anything Else:
Runs 10.03 (2592) is not a force catch.

Coded by SanctifiedSavage for SWW

Spoiler for Wanted Husband Rossed:


Sohrelle // Wife // 17 turns


About the Character:
Sohrelle is a sweet, but admittedly vapid, Holder Wife, who has been raised and bred into the Holder lifestyle and all their narrow minded views that their culture brings. Manipulated most of her life, Sohrelle simply doesn't know any different, and whilst she believes that she loves her husband Rossed, and she definitely loves her children, she doesn't receive much of that love in return.

Wanted Character - Her husband Rossed:
Rossed is a intelligent, ambitious, sly and well-off Peacekeeper.

Overall, he's not a very nice man. He beats his wife, not because he's naturally a violent person, but because Holder culture dictates that he is allowed to take such actions to keep his wife in line. Additionally, he has no qualms about sleeping with other women, despite his marriage to Sohrelle. Mostly, Rossed is just the epitome of everything wrong with the Holder culture; sexist, entitled, and mostly encouraged by his peers. However, in terms of Holder standards, he's a good Holder. Always arrives on time, knows his place and is intelligent enough to work his way up the Peacekeeper ranks, working hard and well. He's smart enough to know who are the more... sympathetic Holder men, and refrain with some of his more traditional opinions if he thinks it would hinder his rank.

Basically, he's that kind of "Great, well-ranked Holder, but shitty person."

History:
They didn't marry for love. Rossed, at least a decade Sohrelle's senior, was chosen by her parents given his quickly rising rank within the Peacekeeper.
Sohrelle does know of his cheating ways, but she keeps quiet, believing he has the right to find pleasure somewhere else if he feels she is not adequately providing it to him. Sohrelle doesn't have a super low self esteem she's just not educated enough in other cultures of Pern to know that cheating is not "good". These "women" are little more than another roll in the furs for him, and he returns most nights to his wife and his family.
During his time at Fort Hold, Rossed was a Captain, and was well on his way to Commander status before the move. I'd also like him to be a Captain currently, so that means he would have to meet those requirements as well :3

Wanted OOCly:
In short, I'd like for Rossed to be played, with all the nuances that his character suggests. Whatever feminine trysts you'd like to plot out with other people on the downlow is totally fine by me, but I'm keen to RP him and Sohrelle in social settings and in their home cave, as Rossed is smart enough to know how to not risk how he (and his family) looks to the other Holders, and there would be no way he'd flaunt other women so publicly.

IMPORTANT NOTE:
I'm open to ideas about changing their dynamic in the future. I've given Sohrelle some room to evolve as a character, so if one day you'd like to plan out a different path (with a different woman, or a different life) with Rossed, I wouldn't necessarily be opposed to the idea to him leaving Sohrelle. I'd just like to explore what they have for a little bit first :3

Notes:
I am going to be really picky about this process so ask me if you're interested, then we'll have a chat, and I'll let you know if there's anything else or clarify anything.
Face Claim Ideas: I'd like him to be 27-37 turns old, and he can't look like... a pretty boy. So again, I'll be picky. But here are some ideas Tahmoh Penikett and Faran Tahir
I know those are all really different, but basically, not small and feminine, a little bit grungy/scary looking, but still has to look like a proper, sharp holder man. If you have any ideas just pass them by me and I'll give a yay or nay :3
Must have a working wher; brown, bronze or gold will suffice.

Offline Inki

Re: Inki's WIPs
« Reply #33 on: December 16, 2017, 11:47:07 PM »
Spoiler for Ryneppa:

Play By:
BRIANNA HILDEBRAND
Biography

Name:
Ryneppa
Pronounced:
Rin - EHP - pah
Nicknames:
Ryn (pretty much everyone calls her this)
Date of Birth:
04.05.2567 9th Pass
Place of Birth:
High Reaches Weyr
Weyrmate or Spouse:
None

Your Reflection...

Appearance: Ryn's severe exercise regime has left what could have been a willowy build, instead more boyish than anything else. Highly muscled and strong, Ryn's lost a lost of her womanly features. This is accented by the hair which she cuts close to her scalp, removing the possibility of an opponent using it against her.

Being the last child of many meant that her clothes were the majority hand-me-downs, whatever colour they had been originally were usually faded and greyed significantly. Ryn decided early on to just take everything and dump them in the dark vats of the weaver hall, dyeing them all dark shades of grey and black. It was simply easier, and as the last child, she didn't have any siblings after her to answer to.

Response to 9th Pass Catastrophe: Ryn was lucky to be born at the tail end of the pass, with a family who always stuck close together. She dealt with the pass by living in the comforting shadows of her siblings. Given how immersed she was within the gang culture, Ryneppa didn't really understand the ins and outs of the Weyr's involvement in the catastrophe, and probably wouldn't care given how far in the past it was anyways.

Response to dragon color mutations: Ryn knows that she probably should care. But it has nothing to do with her in her opinion. Purple, pink, teal, whatever, she is never going to be a dragonrider, as long as these new things can fly, they can still fight thread if it comes back.

Who are you...

Likes:
• Food - Growing up in Fort Hold means that things were always tight. Her family did what they had to do, and now that they've carved out a little something for themselves, she makes the most of the food she can get her hands on now.
• Beasts - She enjoys getting down and dirty helping out Auntie Kay, and whilst she's not overly attached to creatures in general (one can't be when they've lost so many whers to fighting in the past), Ryn does enjoy their company.
• Alcohol - Ryn enjoys the taste in all honesty, and whilst she hasn't quite come to rely upon it yet, she's the kind of addictive personality that could very easily need it for all social reactions. As of yet however, she's managed to get through most situations with a sheer lack of care for other people's (or her own) discomfort.

Dislikes:
• Responsibilities - Ryn has never been apart of their little "business" and she's simply not a responsible person. She doesn't like letting her siblings down so they should simply... not give her anything important to do and they're all happy.
• Stuffiness - She doesn't like being stuck in one place for too long, or crowded in a busy room inside. There's definitely something different to the thrill of a packed, damp, jeering fighting room, to a Hold Hall with a bunch of fancy wives staring at you as you eat with your mouth open. Personally, Ryn dials it up a notch whenever she notices.
• Being let down - It's something that she's always struggled to be nonchalant about. But Ryn has mostly solved her dislike of the act by not really trusting many people outside of her family.

Strengths:

* HIGH PAIN TOLERANCE : Getting into fights a lot means that someone like her has to be able to take a hit. Whilst she's usually quicker than anyone else in the scrap, her small size means that if someone gets their hands on her, she has to be able to take whatever they throw at her, before squirming her way out again.

* UNAFFECTED : Not many things have a lasting affect on her psyche, meaning that despite shit going wrong, and the entire world falling down around them, she doesn't dwell on it. Preferring to shove it into the deep recesses of her mind which will never be explored.

* PEAK PHYSICALITY : Quick, lithe and strong, she has worked to get herself in this condition. Can't be starting fights with anyone if she doesn't have the goods to back it up. Her musculature is sometimes hidden under clothes, making her a surprisingly formidable opponent. Her real talent lies in her speed and endurance, being able to dodge out of reach of a large opponent until they tire allowing her to close the distance.

* LOYAL : Her family, and Auntie Kay, are her world. Everything she is, everything she has, she owes to them. Being only young when her mother died and they had to seek their own way in the world, Ryn would do anything for the people that had always been there for her.

* WHER TRAINING : She's produced a fair few good fighting whers, having a bit of a knack for understanding the creature's motivations, whether they have changed between whers or not. That doesn't mean she hasn't lost whers throughout her fights, sometimes they just don't succeed. But Eppask has excelled over his turns, and her newly bonded Ynesk is turning out to be a very formidable beast.

Weaknesses:

* SHORT FUSE : Not waiting for the go ahead, she finds it hard to keep her anger contained. She attempts to do so when asked nicely by her siblings, but in all honestly, most of the time she would simply decide to settle disputes with a one on one knife fight.

* UNDIPLOMATIC : Definitely being told to keep her mouth shut when the gang has official and delicate business to do, she's never known what to say to get people to actually... like her.

* NONCOMPLIANT : It just... ruffles her feathers getting told what to do. Even if she knows that it's the correct thing, she just doesn't... like the tone in people's voices when they give her an order. Sometimes her siblings have to phrase things in the right way to get her to comply.

* FICKLE : As fickle as the wind some would say, Ryn can go from loving to hating something within a split second, with no real reason or explanation. Perhaps it goes along with her short attention span, and simply her inability to sit still, but her minds flits quickly from one thing to another.

* TARDY : If left to her own devices, Ryn will always be late, cause by a combination of a short attention span, a constantly curious mind, a rebellious streak, and a need for attention.

Describe Yourself:

* APATHETIC: ----- She finds it hard to care about other people and things. Her siblings have shown her how to do so within their little familial bubble, but when it comes to new people, she's never truly understood the value of friendship, kindness, and even simply material goods.

* VIOLENT: ----- The rush, the taste, the heat, everything about fights and violence and blood is something that she simply enjoys. It makes her feel free from the confines of duty and all the little rules she has to follow in every day life.

* NONCOMMITTAL: ----- Her families and their... business... has taken up all of the commitment that her little mind can handle. She knows her family, and simply doesn't believe there are any options other than trust. Everyone else however, is a loose, undetermined end. Ryn only needs one thing set in stone, everything else can be thrown to the wind.

* UNLADYLIKE: ----- Chewing with her mouth open, horrible facial expressions, and a vocabulary rife with all sorts of explicit language, Ryn has never fit into the traditional Holder lady role. She doesn't particularly want to either, it doesn't appeal to her to be boxed in in that way.

* DIFFERENT: ----- Her sisters always had it differently from her, they were strong yes, and smart, but they were gorgeous, and you could see heads turn when they entered a room. Ryn makes heads turn for sure, but it had always been with expressions of fear or distaste, not for lust or awe. It makes her a little... disappointed she supposes, but she's never wanted to change herself in order to get those looks.

The Magic Touch:
Class-Specific Abilities: The Look of Loathing
The Look of Loathing is well understood within the family as a Ryn-specific look of complete and utter distaste. This action gives a +4 to damage, with eye-roll modification of +3.

Family...

Mother: Journeywoman Beastcrafter Odeline b. 2536 d. 2567
Father: Hold Farmer Kyppesin b. 2534

Siblings:
[{NAME}] b. 2550 The Leader --- Played by Kyya
Oppesine b. 2553 The Whoremaster --- Played by SanctifiedSavage
[{Dolynsine}] b. 2555 The Recruiter --- Played by RaynePOTM
Kindolin b. 2560 The Logistician --- Played by SirAlahn

Children: Ryn recognises that she is far too irresponsible to look after children, and has made steps to terminate any pregnancy that may have arisen.

Tell us a story...



* 2567, 0 Ryneppa was the last child to be born to their family, despite being an undergrown baby, her mother struggled all throughout the pregnancy, and languished in ill health for the rest of the turn.  Ryneppa enjoyed the attentions of her parents for that time, but when Odeline died, her father struggled to raise Ryn as he aught. She spent a lot of her time in her toddler turns in the company of other young children, as the majority of her siblings were significantly older than herself. It didn't make her bitter, just simply... more disconnected from other people.

* 2571, 4 Ryn was young when her family took their first step into a new life. With their mother deceased not long before, her father needed a bit of help looking after the family that he had never intended on taking care of alone. Luckily, by the time they moved to Fort Hold, most of the children were old enough to look after themselves well enough, with the exception of Ryneppa who was always just a little bit of a thorn in everyone's side. Being so much younger and not being able to pull her own weight, tubby little toddler that she was. Ryneppa however, enjoyed the way that their family was now able to spend more and more time amongst the beasts and their crafters. At that stage in her life, she didn't realise what Auntie Kee was really doing for their family, giving them a purpose.

* 2576, 9 It takes Ryn a while to understand the new venture her siblings embarked upon, and although it was the attack on the runners in 2572 that started off their planning, it's not until she turns 9 that she starts to investigate. She started investigating Dolynsine's work to begin with. Whilst she knew her older brother would never tell her outright what they were doing (especially if they hadn't done so already), her siblings had never really kept an eye on her everyday doings. So she spent her days tailing her brother, listening to closed doors at his meetings, then tailing those who left from those meetings, and she eventually managed to make a nice mental list of those her brother kept party with. But things still didn't... fit together yet. So she moved onto her eldest sibling, doing much the same, then Kindolin, and finally Oppesine. It was Oppesine's work that really slotted everything together. It made what Doll was doing make so much sense, and it gave her at least a vague understanding of Kindolin's much more confusing work. They were starting a business. A business which extended into all walks of the Hold's underground life. Smart of them, she admitted, but it bothered her that she was so much younger, and so much excluded from helping in ways other than just being a watcher at the stables. So now with a greater understanding of the family business, she started to make plans. Ryn knew that she was just a little too young at the moment to pave a path for herself, but one day... One day...

* 2579, 12 On her 12th turn day, the day of womanhood she was told by the more obtrusive aunties of the Hold, she managed to use some of her siblings connections in order to procure a wher egg. She bonded to an ugly little brown which liked the name Rynsk. Perhaps this was when her siblings started to notice her as a useful member of the family in terms of their side business. Whilst she used their connections, she didn't ask them for help, nor did she bother them to do it for her, she just... paid attention and sought out what she wanted. Not long after, Ryn elbowed her way into a fight, calling on the names of her siblings to intimidate the fight organisers to allow her to play. Rynsk did well for a while, and she seemed to do the family name a little proud.

* 2581, 14 When she loses Rynsk in a fight, she realises how much she did enjoy the company of the ugly little thing. Working with runners probably made the loss a lot easier on her. You didn't work with the beastcrafters without knowing the inevitability of the death of an animal. So Ryn managed to easily detach herself from the process. Rynsk had been a tool, and had won her a good many fights, useful while he lasted. When she actually realised that, it was easy of her to cast the thought of her last wher aside, and bond with a new one. This one was a green, but feisty, a little bit on the more feral side. 

* 2583, 16 She managed to technically win a fight with her green, although the thing died of it's injuries not long after. Her winnings however, had included enough trade goods, that she managed to get another wher egg without having to let the provider in on any potential winnings. She simply reminded him of what he owed her, and said they'd be square if the wher was larger than her last. Technically it was true. She ended up with a blue this time, on the larger end of the scale, but he was far too empathic, and frankly quite annoying in Ryn's opinion. He did well in the fighting but she didn't feel anything when she lost him in a fight.

* 2585, 18 Her blue didn't last long, and her father, ever so oblivious to his children's dark sides, procured a wher egg for her to replace him. The bronze Eppask that she bonded with was a far more suitable wher than any she'd had in the past, strong, focused and 100% dedicated to Ryneppa. Ryn wondered then, it her father knew more than she had thought, getting her the perfect wher for her night-time activities. But when he continued to try and slip the bronze extra servings of their desserts under the table, she realised it was far more likely to be just sheer dumb luck.

* 2587, 20 When they all had to uproot their lives to move to this new island, Ryn was more than a little annoyed. They'd carved a good little lot out for themselves, and Eppask was doing better than ever. And the ruddy dragonriders just expected them to leave everything behind and go swanning off where ever the hell they said? It was frustrating, to know that everything she had worked for was frozen for an indeterminate amount of time.

* 2590, 23 When the Mine Hall discovered that bonding to two whers was now a possibility for everyone, Ryn jumped on it. The Holders were becoming more autonomous by the day, and she'd heard whisperings of the gangs that still lurked, reviving some of their old past times. The whole prospect was simply exciting, and she was glad that the egg she procured turned out such a fine specimen. It would be two turns before she'd fight Ynesk, but surely two fighting whers were better than one?

Ryn's walk had always been a sort of saunter, and today was no different. The air was tense, and it made her shoulders relax. This was home for her, the stink of sweat and blood floating about, with shouts and growls and screams of pain. Occassionally there was the ripping of flesh, or the thud of fists when a payment went astray. Usually muffled by a door as they tried to do it out of sight of the general populace.

There had been a moment when Ryneppa had wondered whether this day would ever come. Whether her old life had been permanently buried by time and space. The further away their lifestyle had gotten from her youth at Fort Hold, the more she'd worried about her prospects. But that was definitely not something she wanted to think about now.

With Eppask and Ynesk flanking her on either side, she enjoyed the undoubtedly confusingly intimidating figure she would pose. A slight, boyish woman, flanked by one huge and grizzled bronze, and a brown which was larger than any wher his age had reason to be.

Ynesk's hide rippled as the sounds of the room swamped over him, and she narrowed her eyes at the younger wher's body language. A little bit tense, good, but not scared, no, that was evident when she scanned through the emotions emanating from him. The tenseness of muscle seemed to be more of... anticipation, and a little bit of over-stimulation from all the excitement. For his first time, Ryn wasn't too worried, but she'd keep an eye on the red which was tinging his eyes, making sure it stayed firmly focussed on opponent whers.

Member Info...

Created By:
The one who crushes dreams
Other Characters:

Inactivity Preference:
Adoptable
Mauling Permissions:
Bring it on!
Anything Else:
Nah

Coded by SanctifiedSavage for SWW

Spoiler for Whers Eppask and Ynesk:

Image Credit:
Coloured by SirAlahn
Link to line art.
Wher Details

Name:
Eppask
Pronounced:
Eh - PASK
Date of Birth:
27.02.2585 9th Pass
Place of Birth:
Fort Hold
Wher Color:
Bronze
Egg Description:
The look of this egg in this instance, was a direct indicator of the wher inside. Large, but not shiny and gold, instead with a burnished green hue to the darkened shell.
Measurements:
Mature Length: 4.3m
Mature Height: 1.4m
 

General Appearance...

A little squat, and with his heavy muscles his head looks like it's just a little too close to his shoulders, with a neck just slightly shorter than one would assume, but it doesn't seem to effect his handsomeness in Ryn's eyes. Although she's always had a thing for the unconventional. He's very attractively scarred, seen his fair share of fights and come off quite well, although his limbs have evidently suffered from his time, and there was a time Ryneppa worried for the potential loss of one of his eyes.
 

Personality...

Empathetic: A steady warmth, Eppask's presence reminds Ryn of the constant nature of the heat of the sun. Worldly, experienced, and not prone to flickers or bumps like a comparatively tiny, if roaring flame. He's a fan of faces, liking to accompany the information he gives emotionally with the images of their faces as he sees them.

Likes:
*Being Needed - He thrives off of helping people who feel like they don't need him. He's always been very good at reading body language.
*Children - It's disappointing to him that a lot of them find him to be scary looking, so he tries hard to get them to like him (within reason of course, he'd never go bouncing around like those young blues he's seen around the Hall)
*Judging people/other whers - Eppask has very clear cut opinions, and he enjoys judging those who don't fit within his little rules.

Dislikes:
*Ryneppa's one night stands - He struggles a lot with the people that come in and out of Ryn's bed, he wants her to be happy, and just finds the whole thing a little disappointing. They're never good enough for his Ryn.
*Late nights - He just simply thinks that they should get a good nice sleep in order to function properly. It annoys him at time when they're just gallivanting around the caves when they could be sleeping.

Strengths:

* DUTIFUL : He's not actually inherently violent he just does it cause he's supposed to. Eppask is a great fighter, because he doesn't come at it with a love for the blood and gore, but with a methodical approach to the fights, more like an artform than a sport.

* REASONABLE : Contrary to what one might believe for a fighting wher. Eppask is reasonable, quite gentle, and intelligent as well. He won't jump through moods, nor will be rise to the bait all that often. He's quite regal, experienced, and someone that one might look up to.

* DIGNIFIED : Eppask acts like an all-knowing grandpa most of the time, to pretty much everyone, and isn't shy about it. He's proud of his little family, and wants them to be proud of him as well.

Weaknesses:

* RESERVED : His quiet and serious nature, make him a little scary to some people, especially kids given his multitude of battle scars. Given how much he enjoys the little rugrats, it makes him a little disappointed, and he finds it hard to connect with people and whers out of his little family bubble.

* STRONG-WILLED : Eppask has very strong views, and won't hesitate to let anyone know his opinion. It usually comes in the form of silently lecturing Ryn on what he believes is improper, but it can extend to disapproval of others as well.


Member Info...

Anything Else:
Doesn't chase

Coded by SanctifiedSavage for SWW



Image Credit:
Coloured by SirAlahn
Link to line art.
Wher Details

Name:
Ynesk
Pronounced:
Yin - ESK
Date of Birth:
08.2590 9th Interval
Place of Birth:
Southern Winds
Wher Color:
Brown
Egg Description:
Ynesk's egg was a light greyish colour, but definitely on the larger side. Whilst some may have steered away from the egg due to its more boring colouration, Ryn chose it simply due to size.
Measurements:
Mature Length: 4m
Mature Height: 1.3m
 

General Appearance...

Ynesk burst from his egg almost black, but when his wings opened as he roared the challenge to Ryneppa to bond with his, he exposed the beautiful sunset on his sails. As he aged, the russet brown of his forebody lightened, but his tail never changed from the dark brown. His build is as highly muscled as his entire breed, but built for pure brute strength, rather than the lithe, quick, small whers.

Personality...

Empathetic: Ynesk is the flickering and sudden bushfire that contrasts Eppask's steady sunshine. He's volatile, prone to sharp turns in temperament, whether it be to violence, or to calmness when Ryn takes him firmly in hand.  Ynesk's communications are more emotional, because he simply likes to be connected to Ryneppa all the time, rather than actually talking to her, he just likes her to know everything always.

Likes:
*Sunbaking - He can frequently be found soaking up the rays on a sun-warmed rock.
*Fighting - It's good considering his future profession, but he's enjoyed the test runs Ryneppa has had him do whilst training with Eppask.
*Rough handling - Whilst he also enjoys the anger of real fighting, he also simply enjoys the physicality of being with Ryn and Eppask. Whether it be playing tug of war with Ryneppa, or her giving him a shove as they walk along.

Dislikes:
*People touching his things - Step back, he will definitely bite you.
*Screaming - When hysterical people get around him, he just doesn't want to deal with it. "It's really not a big deal. Your husbands dead? I don't care. Just be quiet."

Strengths:

* SCRAPPY : Whilst Ynesk is certainly not on the small size for his colour, he could easily take on a bronze much larger than him. He would never back down from a fight, and would wear out his opponent from sheer determination and resilience.

* FEARLESS : Ynesk, to the extent of stupidity, isn't afraid of anything. Hunters? He'll chew their faces off. Beach Snakes? He'll chase 'em back to their watery homes. Skycoursers? He'll rip their wings off.

Weaknesses:

* TERRITORIAL: Ynesk very much things of he and his family as his and no one else's. He's bitten quite a few people that have touched Ryneppa without her express opinion, and is more than happy to defend their cave homes. Ryn has managed to coach him into extending this to her siblings and the work they sometimes do for Auntie Kay.

* SHORT-TEMPERED : Always being one to jump to extremes, Ynesk rarely waits before jumping in. It certainly keeps Ryn on her toes, but she's much more familiar with her personality now and can usually preempt him if she chooses to.



Member Info...

Anything Else:
Nope

Coded by SanctifiedSavage for SWW

Offline Inki

Re: Inki's WIPs
« Reply #34 on: August 03, 2018, 04:27:01 PM »
Spoiler for Qirelai:

Play By:
MARION COTILLARD
Biography

Name:
Qirelai
Honorific:
None
Pronounced:
[KEER-ruh-lie]
Nicknames:
Qire - [Keer]
Date of Birth:
16.02.2551 9th Pass
Place of Birth:
Nabol Hold
Dragon Color:
Blue
Impression Age:
2564/13.
Wing Rank:
Beach Wing Rider
Weyrmate:
None

Your Reflection...

Appearance:
Qirelai has maintained some aspects of the haunting look she experienced through food shortages as a child, despite being undoubtedly fit and well fed now. Accented by cheekbones sharp enough to cut, and cold grey eyes, she is an alluring women, although not everyone would call her attractive or beautiful. Her dragonrider lifestyle has left her with biceps and thigh muscles hard and strong. After a growth spurt in her teens taking her from 5' to 5'8" (~173cm), Qire may have been considered willowy if her rider status hadn't hardened her. Instead she can't be described as anything whip-thin; skinny, but strong, small-boned, lithe, light but certainly not breakable.

In terms of clothing, she doesn't particularly care to worry about it. Hand-stitched, patched, hand-me-downs from other dragonriders, clothes that don't particularly fit because she's stolen them from L'ok it's simply not something that Qire values highly. She does however, value her dragonrider status, and her riding leathers are kept impeccably clean and in good repair.

Response to 9th Pass Catastrophe: Qirelai survived by literally stabbing her way to a better life. So... that sort of tells you how she handled it all. To be frank, it's all she's ever known, and she does sort of miss threadfall and the thrill of it.

Response to dragon color mutations: Qirelai's more concerned about S'bok than she is about the appearance of fancy coloured dragons. She's ever felt like dragons were removed from the rest of Pern, any fault of a pair always came from the rider. This is what she attribute's Neisoth's aggression to, the mind of a young man thrown far too quickly into a position he wasn't ready for.

Who are you...

Likes:
[ FOOD ] She spent her youth living from burnt bread loaf to mouldy slice of cheese. Even rationing at the Weyr was better than what she experienced in Nabol. Now at Southern Winds Weyr, she loves having fresh food, fruits and vegetables, juicy meat. She's not particularly picky either, every meal is a veritable feast, even after so many turns.
[ POTTED PLANTS ] Her Weyr is filled with a variety of potted plants. She's not amazing at keeping them alive, the more fickle plants really frustrate her. But she thinks it's worth it, enjoying the idea of being able to bring the outside inside.
[ WHERS ] If she hadn't found a life partner in Perrikoth, Qire thinks she would have enjoyed one of the ugly little creatures as a companion to fightdo crime.

Dislikes:
[ HOLDERS ] Everything about her life has been better since she was enveloped into the dragonrider lifestyle. She can't help but feel a little bitter towards those Holders who don't want to change and want to entirely maintain their old ways.
[ ATTENTION ] Qirelai doesn't like being the centre of attention, or being doted upon. It usually irks her when it comes from a physical manifestation of attention e.g. someone keeping eye contact with her for too long, and looking at her for too long. A weird quirk, and she tries to avoid acting out when it occurs, because she does quite enjoy being social.
[ BOREDOM ] Short attention span and a thirst for adventure? Yeah, Qirelai is definitely not a fan of being bored, and will get downright grouchy if she's made to stagnate for too long.

Strengths:

* STEELY : Qirelai came from nothing and clawed her way out of it, she's determined to keep clawing her way out of every hole she finds herself in. She's also proud to be a dragonrider, and determined to do what she'd needed to do.

* SCRAPPY : Always having to fight to survives means that Qirelai is a scrappy kind of person. She's not afraid to back down from a fight, but she's also not going to fight fair. Winning the fight is all that matters, not how you did it.

* LOYAL : The people that are important to her will always be able to rely on Qirelai. She didn't have a lot of people that stuck around in her life, and even though she's usually not able to say it (because she's not a fan of introspection), Qire is grateful to have a community such as those in the Weyr.

* RESOURCEFUL : Qirelai will always figure out a way to do something, trying many different avenues before she resorts to either giving up or asking for help. It probably stems more from the fact that she hates doing the latter two, more than the idea that she's intelligent and likes to solve problems. They certainly play a part, but not as much as her stubbornness.

* STEADY : Qire has never found a problem she couldn't pass or fix, and so she's pretty reliable. She's not the kind of person to collapse at the first sign of trouble, and she's definitely not the kind of person to collapse when things get really hard. It hasn't always been this way for her, but when the winds howl, she'll stand fast.

Weaknesses:

* COMMUNICATION : She struggles to put into words real emotions. As much as the people she loves mean to her, she'll never say anything out loud, which has done her bad in the past when people haven't stuck around to notice she uses actions not words. Emotions are... uncontrollable, and she hates that. She's not a "careful calculator" by any means. But when she gets fiesty, she's chosen to do that, not had it forced upon her.

* IMPATIENT : Everything around her had happened pretty quickly throughout her life. There was no time to sit and relax during threadfall, and certainly no time to relax when you're living on the streets, and so, what she developed to survive as a child has ultimately turned into a fatal flaw.

* INDEPENDENT : Asking for help is hard for her, Qirelai never wants to look or feel weak. In reality, it's likely because she's self conscious, but she's seeing it as independence. "I don't need anyone's help" compared to the more truthful idea of "I'm scared of anyone's help."

* APATHETIC : Purely in the way that Qirelai has to truly experience something in order to understand it. Sometimes she tries, but in all reality she'll just never get it unless she's done it herself. Sometimes her want to get people who are important to her, will lead to her doing some pretty stupid things to experience some of the hardships they have.

* STUBBORN : Once Qirelai digs her heels in about something, it's really hard to get her to let go, except for perhaps a few choices words from Perrikoth or L'ok. She doesn't usually do it on purpose, but there is a part of her that enjoys winning a battle of wills.

Describe Yourself:

* SPITFIRE: ----- Qire is certainly a bit fiesty and loud, and she doesn't back down from a fight if she doesn't have to. She enjoys the adrenaline rush from a good argument, but doesn't hold a grudge. She blows, and then cools again, because she's always in control of her anger.

* ADVENTUROUS: ----- Being confined to Weyr's her entire life has made the island a mystery to be explored. She didn't have the opportunity, being crammed into so many different overpopulated places, to get rid of her wunderlust. It's been contained by her turns of experience, riding thread adragonback fed her urge, but the island is certainly making her curious again, even if the Hunters are dampening the urge every encounter.

* DECISIVE: ----- It's boring sitting around for a decision to be made. "There decision made, we'll go do this, up up, if it was the wrong choice so be it, this is what we're doing. Stop farting about."

* DRAGONRIDER: ----- Despite being born in a completely different world, Qirelai has embraced every aspect of the dragonrider lifestyle. From raising children in the creche, to the broader concepts of togetherness. Blood ties don't matter in the Weyr, which is great for her because she's never had them.

* ENERGETIC: ----- Qire's like the energizer bunny, if needed be, she can just keep going and going when everyone else has collapsed. It should also be noted that Qirelai is not entirely... in touch with her own limits, and would likely keep going and going until she collapsed if she wasn't paying attention.

The Magic Touch: Qirelai is a pretty damn good whistler, she tries to teach every firelizard she comes across the same ditty, hoping it'll invade the Weyr.

Family...

Mother: Drudge Idda b. 2539, d. 2551
Father: Holder (gang member) Cresteran b. 2534
Both unknown to her, she was raised on the street with no knowledge of the above, the only description of her mother is: "Haunting eyes just like yours."

Siblings:
Numerous through Cresteran, however Qirelai has no knowledge of them.

Children:
Candidate or Weyrling [{Tandelai}]/T'lai b. 2576 - Adoptable

 

Tell us a story...



* 2551, 0 Idda was young and alone, a drudge herself, barely surviving. But she'd heard of a woman who took children into her home. Old Liss didn't really raise them, just provided a roof over their heads and spared any food she could, food that sometimes just appeared on their doorstep, or that Liss managed to trade for when she came home. Qirelai's name was chosen by poll of some of the children that were more interested in the new addition. One was adamant that her name should be easy to turn into an honorific, a child who insisted his parents were dragonriders that were coming to get him.

* 2555, 4 The child who was most adamant about her naming died in a street fight. Wrong place, wrong time the rest of The House said, but in reality, he'd been caught stealing and had been given the ultimate punishment in the alley next to the square. Qirelai didn't really think much of it at the time, she was only young, and the children who appeared at Old Liss' house were always changing. So she simply thought he left and didn't come back. Why he didn't come back never really clicked for her.

* 2560, 9 Old Liss got sick. Her clients stopped by the house for a few days, to wonder why she wasn't coming in to work. But soon enough, word spread, and the food and money started to peter out. The kids of The House did what they could, but Old Liss died within a few months. And before anyone came to do something to them, the children all slowly made their way onto the street. Old Liss had been the only parental figure Qirelai had known, and so her death was pretty devastating for her. But she didn't have time to dwell on it. Qirelai was out on the street and had to figure out how to survive herself, she didn't have time to think about how sad it was that someone else hadn't. Later in life, she'd realise how quickly she forgot what Liss had even looked like, and that was probably more devastating than her death.

* 2563, 12 In the most tumultuous turn of her life, Qirelai is both searched, involved in a riot, and found a lifelong friend. Her searching day was not exactly the day that other kids dreamed of, being spirited away adragonback with little people on the ground waving you off. Qirelai's final moments at Nabol was spent running for her life, dragging and being dragged by riders attempting not to get themselves swallowed by the mob. It was... not the most terrifying moment of her life in all honesty. Trying to figure out how to survive after Liss died was. But it was certainly up there with the most exciting. She spent the next few months at the Weyr quickly trying to catch up on all the things she had to learn before the turn ticked over and the hatching was imminent, and annoying a dragonrider to life.

L'ok had saved her at the riots. Along with the helping hand of a few other conveniently placed dragonriders who took advantage of her small size and literally hauled her out of harms way. But as they'd run from the Hall, attempting to make it to the dragons, L'ok had been stabbed. The injury hadn't healed well, and the Healers had been talking about something called sepsis. For all that Qirelai's uneducated mind had no idea what that meant. But that sharding dragonrider had saved her stupid life, and she didn't like owing anyone anything. So now she had to save his... In the only way that a street rat could.

* 2564, 13 Not 6 months after her arrival at the Weyr, at her first hatching, Perrikoth sought her out from the crowd of candidates. Adding another terrifying day to her list of days, and tallying up the best day of her life at the same time, Qirelai began the long process of Weyrlinghood. But certainly not alone. L'ok was recovering, and although the healers had been clear about their opinions on his condition, Qirelai and L'ok were certainly not going to give in to their recommendations. Perrikoth attempted to... ease Qirelai's emphatic attempts to assist in L'ok's own method of physical therapy, even at such a young age, sensing that neither of them would be well equipped to handle failure if they got too attached to an idea of L'ok's full recovery. He knew little about healing, but he knew a lot about Qire. In all honesty, Qire had little time to feel, she had work to do. With L'ok and Perrikoth and the Weyrlingmasters, she didn't really have time to stop and register everything. 

* 2566, 15 Upon graduation, Qire was accepted into fighting ranks. Perrikoth quickly using his superior stamina to last longer and longer fall shifts. They were an excellent fighting team, and despite the numerous risks associated with fighting thread, Qirelai had never felt more alive.

* 2567, 16 For all that Qirelai had considered herself and L'ok to be friends now, as a fully-fledged dragonrider, she felt the need to convince him that she was not the same girl he'd saved all those turns ago. When she was barely a woman and he a member of a fighting wing. But truthfully she enjoyed the friendship they had, and when Perrikoth asked her quietly what she was going to do about it, she could never find a way to answer. So things stayed the same, even if Qire was different.

* 2571, 20 When High Reaches was finally forced to evacuate, she was sadder than she thought she'd be. In her first 12 turns of life, she'd barely had a bed to lay in, let alone a feeling a belonging and home. But she'd found the family she'd never had, and never thought she'd ever have, at High Reaches Weyr. So leaving the place behind, abandoning it with almost certainty that they'd never return, was tough. But she had to keep it together, because L'ok needed her to be. With Murk in his life, Perrikoth encourages Qire to take a back step in L'ok's physical therapy, and while she's still there when he needs her, she doesn't push him back into an unhealthy perspective of his condition. It takes her a while to come to terms with it, but she does so eventually, realising that there was a reason reserve riders existed, and that was because injury was a way of life in the Weyr, and that there was no shame in taking ill in your service as a dragonrider.

* 2576, 25 Qirelai collected an injury in threadfall, and an avalanche of events she didn't expect occurred one after the other. Perrikoth had managed to escape major injury, and so whilst she had been banned from flying, Perrikoth hadn't. He took part in a flight, and for whatever reason, he won. Qirelai, grounded and unable to between, carried to full term the first and only pregnancy she'd been aware of. She hated it. Fat and awkward and sore, and on bedrest from threadscore she couldn't imagine it could get any worse. But even as the Healers permitted her leave from her threadscore healing, she suffered complications in her pregnancy, and ended up on bedrest for that. She briefly considered saying screw it and jumping on Perrikoth's back to hopefully get rid of the parasite once and for all. But the blue had calmly informed her that would not be happening. And so she didn't consider that again, instead, carrying about the pregnancy, and giving birth in a long, difficult labour to an undersized baby. She lost a lot of blood the healers told her when she woke a few days after. She'd almost died. But the baby was hale and hearty, nursing on a milk mother in the creche.

L'ok became an annoyance this turn, treating her more like a fragile women than he ever had, even when she was a frightened slip of a thing, so unaware of how the world worked. He just kept hovering, and she couldn't help but feel like it was just because she was a damn woman and he'd just figured out that pregnancy sucked. It wasn't... true persay. L'ok wasn't any differently concerned than when it had been threadscore to worry about, but Qirelai hated feeling weak and womanish. Hating feeling like she conformed to the Holder ideal that had been beaten into her all those turn ago. She didn't want to be pregnant, didn't want to be sick, didn't want to be in the stupid hall, and didn't want him there. So they fight, he leaves, and they spend the rest of the turn skirting around each other in hallways not sure how to fix it...

It was after almost dying for the babe the Qirelai decided to be in his life. Not a constant figure, but he did at least know her name, and her face. After seeing her babe for the first time, a New Turns resolution for her. She realises... belatedly, that she did almost die on L'ok, and Perrikoth calmly reminded her that their situations had been reversed before. Seeking him out, she apologises, not very eloquently, but enough so that they pick up where they left off, but with a better understanding of each other before. 

When [{Tandelai}] grew older, they occassionally shared stories of their sevendays over a meal, before returning to their seperate lives again. She's aware that [{Tandelai}]'s father took on a more significant presence in the child's life, but it doesn't change her decision to carry out their relationship in the rider way.

* 2581, 30 Perrikoth rose to chase when six of the Golds of Pern rose simultaneous. He was among the male chasers who tried in vain to stop any of the six from going between and leaving the Weyr bereft of so many clutching dragons. He was fortunate not to have been injured in the fray, many a dragon, including L'ok's Iskelaith not being so lucky when they faced up against a raging Gold. It was another reminder to Perrikoth and Qirelai that the Pass had taken from them in many ways, and death was but one of them, as the ripple effect of so many dragons involved in such a distressing event was felt throughout the Weyr for a long time after.

* 2587, 36 Qirelai didn't get attached to Fort Weyr after leaving High Reaches, and so the move from Fort to Southern Winds was easy enough for her. She wished she'd played a more vital role in the discovery, feeling a little left out of the crazy adventure. But like most dragonriders, her involvement consisted of the move and naught else. She loved the island, fresh and green, and spent the next fews turn trying to bring that wildness into her Weyr.

* 2588, 37 Her son Tandelai is searched, and Qirelai is happy for him. She doesn't have the maternal instinct to really be proud of him in the way other parents may be. But he'd wanted to be searched since he'd first learned what it really meant, and so she was content that he was happy. Tandelai's father expresses some concern about the appearance of Neisoth on the sands the turn prior, but Qire doesn't see any need to worry about it yet. After all, what on Pern could she do about it?

* 2591, 40 Perrikoth is injured in the Hunter attack at the Minehall in the second month, not greatly, but enough so that the call of Oriath in the next month was unable to be answered, despite his usual tendency towards chasing in Gold flights. L'ok's Iskelaith, however, refuses no such call, and after Iskelaith's loss, L'ok and Qirelai spend their first night together where one party was not wholly under the influence of dragon lust. She's still... unsure what it means to her. Sex between them has never been anything more than a necessary expenditure of energy in the past, but Qire couldn't help but feel that a tiny door may have been opened inside her.

Qirelai actually quite enjoyed the assignment for the afternoon. For her part this time, they were guarding the Weyrlings, placed closer to the shore of the cove, that were washing their dragonets. She much preferred playing lookout than playing fisherman. If she'd wanted to be a fisher she would've gone into that craft.

Which wasn't entirely true, even if she had wanted to be a fisher, she likely would have taken the search over it anyways. Always taking the risk than the easy option in her mind. But she wasn't really a fan of having the whole weight of the Weyr's food needs sitting on their shoulders. Beach wasn't a bad wing, but it had been the one that'd made sense for her when she'd first arrived at Southern Winds Weyr. A few turns later though, perhaps she'd apply somewhere else. Regardless, her dislike for fishing duty didn't prevent her from doing it well.

Lyrisiveth's call broke through her thoughts at that moment and 'shit shit shit shit shit' was all Qire could think of. Even as Perrikoth swerved from the water to climb higher, not knowing really where the threat was coming from and getting himself and Qirelai out of harms way before taking a wide glide over the water.

The Weyrlings! The Weyrlings! Both minds spoke at the same time even though Qirelai's was loud and brash, where Perrikoth's was low and urgent. They darted across the water, both scanning across the water even as they headed back towards the shore.

They needed to both know where the snakes were and be able to provide a distraction to get the Weyrlings out of the water. Perrikoth might be able to fight off a Beach Snake, but a few month old dragonet would have no chance.

Member Info...

Created By:
Inki
Other Characters:
Too many
Inactivity Preference:
SirAlahn's choice
Mauling Permissions:
Bring It On
Anything Else:
Hmm nope

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Dragon Details

Name:
Perrikoth
Pronounced:
[PEH-rih-koth]
Color:
Blue
Date of Birth:
2564 9th Pass
Place of Birth:
High Reaches Weyr
Clutch Mother:
Rayneth
Clutch Father:
Cith
Measurements:
Mature Length: 29m
Mature Height: 6m
Mature Wingspan: 52m

General Appearance...

Perri hatched a startlingly pale blue, so pale and greyish that some wondered if the blue was not transparent in some places. He was gangling and awkward, and on the thinner side from hatching. However, he filled out significantly as he grew, and his transformation was quite impressive. His first turn of growth came quickly, and he was larger than the other blues of the clutch for several months, before his growth slowed down and steadied out. In his last few months before maturity, that was when his colour truly came in. His shoulders brightening first in patches, followed by the rest of his. His wingsails still maintain some of the greyish blue of his hatching, but has darkened and textured over the turn with thread injuries and other wear and tear.

Personality...

Mind Voice: Slow and low, Perrikoth doesn't have what one would say was a particularly beautiful voice, but it's soothing. Think Jorah Mormont.

Likes:
[ FIRELIZARDS ] Since coming to the island he's been trying to convince Qirelai to get one, but she keeps insisting that they don't have time for a pet.
[ L'OK ] It would be a strain on his relationship with Qire if he didn't like her best friend. As it stands however, he likes L'ok of the dragonriders own merit.

Dislikes:
[ AGGRESSION ] As much as he likes L'ok, he doesn't particularly enjoy the company of Iskelaith when the dragon is in one of his pushy moods. However, he's far too calm (and smart) to ever fight the other blue on it.
[ BEING DIRTY ] Maybe it came from not being a particularly attractive dragon in his weyrlinghood, or because his quick growth cause both he and Qire to scramble for more time in their schedules to clean him, Perrikoth doesn't enjoy being dirty if he can help it. A significant amount of their bonding time is spent bathing.

Strengths:

* CALM : It takes a lot to rile up Perrikoth, and he's always been the port in a storm for Qirelai. When everything gets too much for her, he's a steadying force.

* EMPATHETIC : Despite being a naturally empathetic creature when it comes to Qirelai, Perrikoth is also really good at understanding other people's struggles. He doesn't have to experience something himself in order to empathise, unlike his rider.

* ENDURANCE : He was always an asset in threadfall, able to last much longer shifts than other green and blue riders.

Weaknesses:

* PASSIVE : Perrikoth doesn't have the same drive that Qirelai has. Instead, he's quite happy to be content with his lot and has no aspirations of his own.

* SPEED : Along with some unfortunately placed thread scars, Perrikoth has never been very speedy. He's built to be strong, not sleek.

Dragon Speech Code: This is what Perrikoth's voice will look like.  Background: #A1A9D1; Text: #3052E8


Member Info...

Anything Else:
Perrikoth and Qirelai are currently Beach Riders, but are not against the possibility of transferring to another wing should it make sense for them.

Coded by SanctifiedSavage for SWW

Tags:
 

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[August 15, 2018, 04:30:06 PM]

by Inki
[August 15, 2018, 12:08:11 PM]

by Inki
[August 15, 2018, 12:07:42 PM]

by Inki
[August 15, 2018, 12:07:18 PM]

by Kyya
[August 15, 2018, 12:06:35 PM]

by Kyya
[August 15, 2018, 12:06:11 PM]
Pern RPs | Other RPs
Red River Weyr - 3rd Pass Pern RP Rainbow Mists Weyr Canyon River Weyr | RPG-D
Fortune Favors the Brave | World of Remnant - An AU RWBY RP OSH
Under the Wings Pern Unbound | Xenedria: Scifi Master/slave RPG Open Affiliate!
Open Affiliate! Open Affiliate! | Open Affiliate! Open Affiliate! Open Affiliate! Open Affiliate!

Open Affiliate! Open Affiliate! Open Affiliate! Open Affiliate! |
Open Affiliate! Open Affiliate! Open Affiliate! Open Affiliate! | Blood Law - Anitaverse RPG Open Affiliate!
Open Affiliate! Open Affiliate! Open Affiliate! Open Affiliate! | Open Affiliate! Open Affiliate! Open Affiliate! Open Affiliate!