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Author Topic: Penderton [ 01.01.2570 ] Jr. Apprentice Miner  (Read 1946 times)

Offline Drewliet

Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« on: May 22, 2016, 08:44:12 AM »

Play By:
Richard Harmon

Biography

First Name:
Penderton
Nicknames: 
Pen, Trundlebug
Date of Birth: 
01.01.2570 9th Pass
Place of Birth: 
Fort Hold
Husband/Wife: 
None, likely never.

Your Reflection...

Appearance: Pen is a peevish man. He is slight in figure and his posture is more hunchback than rigid, making him look even shorter than his 5’5”. His hair is dark and kept messily short, and compliments his usual attire nicely. While it seems like his fashion choice is effortless, let it be known that Pen is incredibly vain when it comes to personal appearances. He embraces his moody, pensive and generally creepy persona like it’s a warm shawl. Smiles aren’t rare, though, especially when he is among friends. 

Response to 9th Pass Catastrophe:
The most significant death in his life was his betrothed, a lovely girl called Callamine. Friends and family perished in the disaster, but after Callamine’s death, everything felt insignificant in comparison. He is apathetic toward the tragedies in life now, opting instead to focus on his craft and eke out an existence in his new home. 

Response to dragon color mutations:
Dragons aren’t much his concern. Pen is not partial to vast, empty spaces like the skies dragons occupy and so he does his best to remain out of their politics. As long as his craft is allowed to do what it must, he’s happy. However, any catch in his plans or activities regarding mining is often blamed on the too-young weyrleader.

Who are you...

Likes:
Klah; Every day is welcomed with a strong, hot cup of klah. If Penderton misses this daily ritual, he becomes quite pissy quite easily. One of his biggest fears with relocating to Southern Winds was the chance they’d lose access to Klah trees and he is grateful to those riders that brave the desolate planet to keep it stocked.
Close Spaces; You’d think him a cave troll, really, for his love of small, dark places. Pen was born to be a miner and claims he sees better in the pitch black than on the brightest of days. Often when he was a child he’d tuck himself away in some crevice and simply be there, existing quietly while the hold buzzed around him with activity.
Working Flits and Whers; As someone that can be at times socially awkward, he’s naturally pulled to Pern’s non-human beings as a source of comfort. It’s no surprise he has his own posse of firelizards, and Pen dreams of the day when he’s trusted with a wher.
Music; One of his guilty pleasures is music. While he himself can’t hold a tune to save his life, he admires (almost to the extent of jealousy) the skill of harpers. When he isn’t working he can often be found lurking near performances, enraptured like a cobra to the flute player. 

Dislikes:
Hot Weather; With a preference to cool, dark caverns, it’s little surprise that Pen loathes his new found island home. When working outside he’ll often strip down to the barest of covering if he must and this leads to some very painful sunburn.
The Ocean; Large and expansive things deter him. Pen feels no comfort here, not like he would with four walls close around him. He can stomach shallow water, but once his feet leave solid ground panic quickly sets in.
“Desperate” Flirts; Hold born and raised, Penderton has had a tough time adapting to weyrfolk and their freely given affection. He is much more subtle in his actions and prefers the same in return.
Distractions; He was nicknamed Trundlebug due to his single-mindedness when it comes to tasks and actions. This makes him very efficient, but only when he is allowed to focus solely on what he is doing. Therein, Pen works best either alone or with very quiet persons and will become completely derailed from what he’s doing (and quite mad) if he isn’t given this. 

Strengths: 

* Innovative : One of his biggest claims to fame was a rough rigging he crafted that allowed him to access mineral veins otherwise too high to reach. Whereas previously mining was always done digging down (at least with their present lack of tools and technology), Pen has been able to explore cliffsides and scout out possible deposits. 

* Agile : Penderton is exceedingly swift when it comes to both running and climbing. This gives him an advantage where he otherwise fails in strength. While his arms aren’t bulky like most of those in his craft, they do possess a very wiry network of muscles- primarily in his hands, that help him scale walls like a jungle wherry. 

* Loyal : Growing up he had friends few and far in between. Those that stuck around long enough to get through his awkward exterior are cherished above all else. He’d die for his friends and hopes they feel the same for him. 

* Self Sufficient : With little parental guidance after the death of his parents, Pen had to figure a lot of things out for himself. He’s very proud of his ability to live and cook and clean all of his own accord, and the idea that he is no longer held against the mold his parents set for him inspires him to break further out of the box. 

* Brave : There is little that frightens Pen (aside from the very big disadvantage of open space), and even when he is overwhelmed with fear he will push through it if the cause calls for it. This tendency has led to a few broken bones and bruised egos in the past, but for the most part he is unscathed so far. 

Weaknesses: 

* Untrusting : As the victim of frequent bullying in his younger years, Pen is very slow to trust new persons. It gives him a bit of a disadvantage in the weyr, where so many new people have congregated, but he is slowly and surely checking each face off in his head as someone he’ll either avoid or embrace. 

* Negative : A pessimist by nature. The miner doesn’t really allow himself to be positive about many things and expects the worst out of every situation. It saves him the heartbreak of disappointment and awards him with many pleasantly-surprised situations. However, this attitude is wearisome and most of his peers find him more often annoying than not. 

* Physically Weak/Small : He is by far the smallest man on Pern, but he’ll never win any strength competitions. It makes him a bit of an eyesore next to most of those in his craft, for he is neither bulky nor tall. It does, however, make him an asset in scouting new mineral veins and he’s able to access areas in the mine that most cannot yet. Likely it will keep him at only a journeyman status, though, for he is very reliant on stronger crafters to tunnel away into the mountain. 

* “Yesman” : Penderton is a bit of a teacher’s pet when it comes to his superiors. He is always quick to agree with the opinion of the highest status person in the room, much to everyone else’s ire. This has landed him in a bit of trouble now and then as he’ll eagerly take on jobs above his “pay grade” if its asked of him, wasting his own time and whoever has to fix his mistakes. 

* Insignificant : Ultimately Pen is not a very remarkable man. He is average looking, average working, his skills aren’t highly demanded and he’s very rarely the center of attention. He’s just another thread on a tapestry of a bigger picture. 

Describe Yourself: 

* Romantic: ----- Raised with holder ideals, Pen is a bit old fashioned when it comes to romancing any long term lovers. He is courteous and traditional, and in a weyr full of forward-speaking individuals, he’s at a bit of a disadvantage. He isn’t immune to flight lust, however, something that brings him great embarrassment and is usually sated among drudges he knows won’t gossip.  *

Creative: ----- His creative mindset is the thing that kept him from candidacy. He has far too many thoughts to share another being’s brain. Penderton is constantly taking notes and recording ideas for the minehall and anything else that might be relevant.  *

Curious: ----- In the same vein, Pen’s search for knowledge has yet to be fulfilled. He yearns to explore as much as he can of the mines and of the island, and only wishes a safer method for it existed. If he was a little more stupid (or, perhaps, a little drunk), he’d probably stumble off into the wilderness with the intent of map-making.  *

Solitary: ----- Pen is happiest either by himself or in the company of very few others. He’s a bit of an introvert (no, really?) and often needs time to “recharge”. If he spends too much time in the company of others, he gets very anxious and unpleasant for everyone. With the exception of his departed Callamine, he’s yet to find another person that he can stand to be around constantly.  *

Sarcastic: ----- He’s of a quick wit and sharp tongue. Among friends he’s the one to make jabs and his head is a constant narrative of insults. He tries to be careful of who he exercises this around, though, for he knows not everyone receives it well. Still, accidents happen, and it’s landed him his fair share of enemies. 

The Magic Touch: Penderton thought Callamine was the love of his life, his ultimate soul mate. Even though their marriage was arranged, he grew very quickly to love her and celebrate her. Her death broke a very large part of him that has yet to be mended. Ideally, he’d like to find another mate, but he won’t keep his hopes up for it.

Personal History & Education

Mother: Meritona, Sr. Journeyman Miner, 2555. (died 2581)
Father: Pendeagan, Master Miner, 2545. (died 2581) 

Siblings:
Hrerigan, 2562, Journeyman Miner
Deamir, 2566, Journeyman Miner
Peritona, 2568, died 2580

Children: He's likely fathered a few children but he does his best to avoid acknowledging them. Since the death of Callamine, he's spurned the idea of marriage and was never pressured to do so with his parents dying shortly after.

Craft: Mine 

Rank: Jr Apprentice 

Date Apprenticed: 2582/12.   

Specialty: Scouting new veins, alerting potential hazards.

Education Details: Penderton entered the mine hall following the death of his parents. He knew it was their wish for all of their children to carry on the legacy and he has done his best to fulfill that. However, never being very strong or large, he was always at a disadvantage when it came to his working pace and so he focused his studies primarily on identifying potential locations for precious minerals and studying ideas for new techniques that would help improve his craft. He is studious in this regard, but the current state of the hall means he is not in high demand over laborers.

His biggest strength rests with his firelizards, primarily Digger. Her ability to detect faint shifts in the earth is vital in the event of a rockslide or a miner unwittingly opening a chamber of deadly gases. Rabble and Rubble are less skilled in this, but they excel at identifying different rock textures and hues, giving Pen keen eyes.

Tell us a story...



* 2570, 0 Crom Hold refugees Pendeagan and Meritona have their fourth and last child within the confines of Fort Hold. He is their third son and they have high hopes he will grow strong like his two brothers before him. He's named Penderton, and Pendeagan's firelizard Digger immediately takes a liking to the babe.

* 2571-75, 1-5 While Fort Hold could never compare to the miner's hall at Crom, the rocky mountains surrounding the entire place make good teaching tools for Pen's parents to begin teaching him in their craft. He learns to climb before he can walk, and his first word is "Shiny", after his father showed him a metal ore.

* 2577, 7 Slowly it's becoming apparent that Penderton is a small child. He looks younger than his age and is constantly bullied for this by both his brothers and his peers. His only solace is his sister and her pretty friend, a girl named Callamine. They're both very kind to him and his parents take note of his preferred social circle.

* 2579, 9 Penderton's parents approach Callamine's and it is decided that their children will wed when they are of age. Callamine is from a well known family from Crom. Pen is initially confused as to why this should matter when he is only 9, but he doesn't mind it. Calla is pretty and kind and she likes rocks, too.

* 2580, 10 The day is one of those rare, Thread-free days and the children are restless after having spent the last few weeks inside during a heavy fall. Penderton, Peritona and Callamine head outside of the Hold's walls and toward one of their favorite spots, a series of outcroppings on the side of a cliff that they've climbed many times before. The three of them climb up and up, determined to get a little higher this time than they've gone before. Pen reaches the top first and is moving to assist his sister up when Callamine makes a mistake and loses her grip. Her scream is enough to distract Peritona from her own handhold and they both fall a distance down, to their deaths. Penderton retreats back to the wall of the cliff and in a state of shock isn't able to move. His father's dutiful green flit, Digger, finds him here and alerts the family. He's brought down eventually but is beside himself with grief.

Later that year his father is offered a few firelizard eggs and decides that his youngest son could do with something to watch over him permanently. Two twin greens hatch and he impresses them both, naming them Rubble and Rabble. His father tells him that one day they can be trained like Digger is, and it gives him something to look forward to.

* 2581, 11 The winter at Fort Hold is harsh. Food was in short supply and in an effort to keep their family healthy, Pendeagan and Meritona had been giving the majority of their rations to their children. An illness is quick to spread within the hold and both parents fall ill to it in their weakened state. Meritona is the first to die and her husband follows some short days after. Pen is left to the custody of his two older brothers, much to his chagrin.

Digger attaches herself to Penderton and becomes a role model for the two younger flits. She grooms him like a mother feline cleans its kitten, and he finds comfort in the motherly green.

* 2582, 12 With little else to care about other than his native craft, Penderton enters the mine crafthall. He's often mocked for his size (or lack thereof) and begins to spend his free time tucked away into whatever small space he can find. He makes few friends but is determined to learn as much as he can, he'd want his parents to be proud of him, after all.

* 2583-87, 13-17 Penderton's years pass with little change. He remains a virgin and avoids the idea of marriage, despite his brothers and their opinions of it. Life in the Hold is harsh but after a few turns of disasters, it seems life's pace has levelled out. When news comes of the Pass ending, he more or less shrugs it off. He's chipped out a living here and the mountains of Fort are a comfort despite his tragic past at their expense.

The move to Southern Winds, well, that brought unexpected things. Secluded in the hold he hadn't much been exposed to dragons, and so his first few experiences with mating flights lead to some embarrassing and unfortunate events. He's an awkward lover with no real desire for it, but being so inexperienced at handling these urges he can't help himself. It's still a struggle for Pen, all these turns later, and something he is quite defensive of.

* 2589, 19 The politics of the weyr and his craft go back and forth. He tries to remain outside of the drama, not wanting to step on anyone's toes, but yearns again for the freedom of safe movement where he pleases. Often he sends his greens on scouting missions to look for new opportunity, but the little lizards fear the jungle like nothing else and he doesn't have the heart to push them too far.

* 2590, 20 He knows he could have moved up in rank by now. He's bitter about it, about his limitations and about his general uselessness. Penderton makes a pact with himself, determined to find something that sets him apart from any other person, that makes him so necessary and so needed that he'll be called to every meeting, every private talk. He dreams big, he has to.

As he slept, he remembered. His dreams were plagued with the past but he didn't mind too much. He felt that it gave him the opportunity to alter tiny details, that if he put enough thought toward it he could reshape what happened, and then maybe it'd come true when he woke.

Penderton was on a cliff. His older sister was just out of his reach and her expression was a big, bright grin. She knew she was almost to the top and then she'd be able to tease her brother about Callamine before the other girl reached them. A scream cut through the air, then, and Penderton knew what to do. He'd been here before. It was his cue to throw himself precariously close to the edge himself and grab his sister's arm, using all of his strength to haul Peritona up. She was a sobbing mess, what had happened below her and the fear of having it happen to her left her pleading with Pen and struggling to get to safety.

He took his time, making sure he did not make a mistake. Inch by inch he dragged her up until he reached a point he had never gotten to before. Her torso was on the outcropping, her legs flailing to find purchase against it. Hope surged in Penderton's chest even as the mountain they were on began to quiver. Her cries and her kicks were too much, and everything around him began to crumble. They both fell and his dream became pure darkness.

Member Info...

Created By:
Drewliet
Other Characters: 
Droissa, Nieve, C'dus
Inactivity Preference: 
Kill ‘em.
Mauling Permissions:
Bring it on. And, if the situation is dire enough, he can be killed off at random.
Anything Else: 
Penderton's ultimate destiny is probably to become an expert flit trainer. He'll be able to teach firelizards to identify different minerals, predict cave ins and rock falls, and detect hidden pockets of lethal gas. He could probably expand it to foraging and fishing, too, but training for minehall will be his priority.

Coded by SanctifiedSavage for SWW

Offline Drewliet

Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #1 on: May 22, 2016, 08:44:33 AM »

Image Credit:
Link to line art.
Flit Details

Name:
Digger
Pronounced:
Dig-ger
Color:
Green.
Date of Birth:
The summer of 2560, 9th Pass.
Place of Birth:
Crom Hold.

General Appearance...

When Digger was born she was almost exceptionally small. She was part of a clutch that had been bred by the miners of Crom, who wanted a very intelligent but very tiny lizard. Digger's mom was a Gold, but no bigger than a Brown in size, and her father was an equally petite Brown. Freshly hatched she looked almost white, but once the egg fluids dried it revealed a pastel shade of green. She'd stay this color until she reached maturity, when darker foliage-like markings began to appear on her wings.

Personality...

Mind Voice: When she "speaks" it evokes something like freshly turned earth and dewy grasses, or a gentle waterfall rolling over smooth rocks. She can use a few key words, primarily "Danger", and basic yes and no responses. Otherwise Digger's use of imagery is fantastic and expansive. Penderton swears she will show things that she herself hasn't personally seen, but somehow knows.

Likes:
Metals: Or anything shiny, really. She covets anything metal and is always excited when they discover a new vein of it.
Flowers: And their good smells! Digger has been known to pick flowers and deliver them to persons of interest. She'll even try to weave them in Penderton's hair, much to his distate.
Order and Routine: Self explanatory. If Digger had been born male she'd be a Brown. She knows the proper protocol of most things when it comes to mining and will chatter angrily at anyone she sees cutting corners.

Dislikes:
The Jungle: Despite never having been deep within it, thoughts of the jungle make the little green quiver in fear. She'd do almost anything for Penderton, but she will not go in the jungle.
Hrerigan and Deamir: These boys were always up to no good growing up and despite her motherly qualities, Dig simply didn't have the patience to deal with them. They're rough handed and cruel and she hopes they never see value in having a firelizard themselves.
Flights: Digger rises very infrequently. She's always yearned to be able to clutch, but her job is too demanding for such things and, even if she was able to, she knows that green clutches are not sought after and likely any hatchlings would end up feral and dinner to hunters and wherries in the jungle.



Member Info...

Drewliet
Anything Else:
Digger belonged to Penderton's father and was trained to detect potential hazards in the mine tunnels. She has very good communication skills and is not shy when it comes to safety. Dig has been used in the past as a teacher for new working flits and she enjoys this job as much as her official one.

Coded by SanctifiedSavage for SWW

Offline Drewliet

Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #2 on: May 22, 2016, 08:44:51 AM »


Image Credit:
Link to line art.
Flit Details

Name:
Rabble
Pronounced:
Rab-bull
Color:
Green.
Date of Birth:
Fall of 2580, 9th Pass.
Place of Birth:
Fort Hold

General Appearance...

Rabble is an average sized green. She possesses a slender build, though, which is perfect for wiggling into cracks and crevices that other things can't get into. Her hide is a very vibrant green, almost electric, with exception to her face, feet and tail which all darken to a deep emerald. Her wings bear pale spots that can be seen in the darkest of light and are a good guiding signal to her location.

Personality...

Mind Voice: Rabble's voice is like a cheerful babbling brook. She likes bright images and is often reprimanded because she "speaks" too quickly, flashing scene after scene in a jumbled, rainbow array of thoughts and ideas. She does know how to respond with basic answers, but does so with Penderton as the "speaker", using the memory of him teaching her to speak with. She is still learning to be more concise with her communication.

Likes:
Sunbathing: Whenever she gets the chance to, Rabble is outside of the caverns and halls and basking in whatever sunlight she can find. Her preference is that she has company when doing this, but if its been awhile since she's been allowed a daylight break, she will venture alone.
Gemstones: Rabble adores pretty stones and often hoardes them if she's able. Fortunately for her, gemstones are not in high demand right now so she's allowed to keep a few of the flawed gemstones she's found. She keeps them in a secret stash (which Penderton discovered one day when he was digging through his old clothes).
Gold Dragons: They are the prettiest dragons. If she had more free time, she might've been eaten by one by now, with how she likes to be around (and on) them. Rabble is very open in her compliments to the queens, crooning over and grooming them if she's allowed.

Dislikes:
Repetition: Probably the biggest factor in why she's been slower to learn things than her sister. Rabble gets bored very quickly, and upon becoming bored she's too stubborn to listen or obey. Penderton's had to adapt to this, switching up her routine and what they practice on every few days.
Being alone: Twin syndrome means she always wants to be in the company of another thing, be it human or firelizard. She prefers to be able to be touching something else, too, but it isn't necessary. When left alone she becomes easily stressed and anxious.
The Jungle: Like her sister and her mentor, Dig, Rabble fears the forest above all other things. Her bond with Penderton means she might be able to be coaxed to go into it but only if he is with her, and preferably Rubble, too.


Member Info...

Drewliet
Anything Else:
Rabble is Rubble's twin and as attached to her as she is to Penderton. If anything ever happens to either of them, they'll likely between unless Penderton can stop it.

Coded by SanctifiedSavage for SWW

Offline Drewliet

Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #3 on: May 22, 2016, 08:45:09 AM »


Image Credit:
Link to line art.
Flit Details

Name:
Rubble
Pronounced:
Rub-bull.
Color:
Green.
Date of Birth:
Fall of 2580m 9th Pass.
Place of Birth:
Fort Hold

General Appearance...

Rubble is a lithe green. She is very flexible and able to fit into holes smaller than you'd think she was capable. Like her sister, her hide is a very vibrant green, but she shares the same dusky, dark points. She differs in her wing markings, for while they're that pale, chalky color, they appear as erratic lines rather than spots, like someone scribbled across them.

Personality...

Mind Voice: Rubble has a very calm and concise voice. She's very practiced in her communication and can string together basic sentences. The green sounds sort of.. muted, though, like thick fog or a forest covered in a fresh snowfall. Her images are all very clear but sometimes seem like they're being looked at in a dream, like perhaps the colors have all been darkened by one shade.

Likes:
Darkness: She finds comfort in the caves and mines. While the glow of light is necessary for her human to see, she has very keen senses and is perfectly capable of working in pitch black. She's even beginning to learn to identify stones based on their texture and scent.
Hunting: Particularly the creepy crawlies that make their homes in small, dark places, including the occasional tunnel snake. She's a bit like a feline when it comes to this, and will deliver "presents" to Penderton if she's especially proud of her catch.
Discovering new things: Rubble takes a deep pride in her work. Little excites her more than finding something different or something that she hasn't seen in a while. Its made her a very good student.

Dislikes:
The Jungle: Dislike is an understatement. Rubble went into the jungle once, on Pen's whim, and returned with claw marks down her flanks from where a jungle wherry nearly got her. This experience bled onto Rabble and Digger, and they've all decided they won't go in it.
Solitude: One of the few things she has in common with her sister is her dislike for being alone. And while they are opposite in personality, they'd much rather be together than apart. Rubble prefers Rabble's company over any other's, but will make do with Penderton or Digger if she has to, at least for a little while.
Being Wet: There's no particular reason why she doesn't like being wet, she simply has never enjoyed it. Rubble often looks darker than she is because she avoids baths, and so Pen spends much of his free time oiling her hide to keep it healthy and clean.


Member Info...

Drewliet
Anything Else:
Rubble is Rabble's twin and as attached to her as she is to Penderton. If anything ever happens to either of them, they'll likely between unless Penderton can stop it.

Coded by SanctifiedSavage for SWW

Offline Southern Records

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Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #4 on: May 22, 2016, 11:50:54 AM »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

  • Admin Account
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  • Posts: 1949
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Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #5 on: May 24, 2016, 12:37:54 AM »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Drewliet

Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #6 on: April 12, 2017, 02:04:11 PM »

Image Credit:
Link to line art.
Coloring done by Inki
Wher Details

Name:
Onsk
Pronounced:
On-sk
Date of Birth:
20.05.2590 9th Interval.
Place of Birth:
Fort Island Weyr, Mining Hall
Wher Color:
Green.
Egg Description:
Onsk’s egg was a small thing, less wrinkled than some and an even tan color throughout. It was sat beside an equally small egg which would become Endersk.
Measurements: Listed in the wher information.
Mature Length: 2.5 meters / 8.2 ft
Mature Height: .83 meters / 2.7 ft
 

General Appearance...

As a hatchling she is a pudgy thing, seemingly adopting the wrinkles of her egg and wearing them proudly. As a juvenile her hide is consistently pale, however her wing membranes are several shades darker. As she matures, the color of her wings will begin to appear in choice places on her body in the form of tail banding and her topline becoming more speckled. She will seem to grow slowly, though, but in reality is just a very small Green.

Raised as a working wher, her babyfat stage won’t last too long. She’ll sport strong shoulders and muscled legs good for cart pulling and debris hauling, but will never bulk up like some wher tend to do.

Personality...

Empathetic: Overall she is a happy wher. She enjoys the company of Penderton and his other green dragonkin but also welcomes strangers. She’s a wher that he can easily trust to behave in the event that another handler has to work with her. Ever since her Impression, Penderton himself has caught a bit of a cheerful undertone thanks to Onsk.

Likes:
The Mining Caves: Born and raised here, this is likely where Onsk will live out her entire life. She is very comfortable in the winding, dark tunnels and is quick to learn her way through them.
Other Greens: Perhaps because she’s almost always surrounded by them, the wher prefers her own verdigre kind.
Praise: Onsk does well by the reward method of training. She thrives on praise and is sensitive when not receiving it.

Dislikes:
The Jungle: She has a fear of the jungle, whether it is instinctually ingrained or something bred into her, it’s anyone’s guess. She will work the wall but will not venture beyond it and is most unhappy when there are few workers, and therefore scouts, present.
Gold dragonkin: She avoids Golds, especially Gold whers, as best she can. Perhaps she’s a little too egotistical when it comes to her own rank.
Being Alone: Impressed into a close knit family of firelizards, man and wher, Onsk has quickly come to appreciate lots of company. She is happiest with her sisters near.

Strengths: 2+ (list form and please give at least a bit of explanation to each)

* Steadfast : Onsk will never be a wher to complain or make things difficult. She was born to work and work she will until her body is too tired to go further. She has a good handler in that Penderton watches closely for signs of exhaustion so she doesn’t hurt herself.

* Quick : As a smaller wher she is less hampered by their usual problems with bulk. She is strong, yes, but in the way that a runner is. Her body is more lean than brutish and she is well proportioned.

Weaknesses: 2+ (list form and please give at least a bit of explanation to each)

* Size : As a smaller wher, even for a Green, Onsk is usually overlooked for her working ability. She is not able to move heavy loads without another wher to work in tandem with, and is more liable to tire easily.

* Flighty : As a mature wher, she will be very difficult to deal with near her Run time. She’d rather sidle up to whatever males are near, much to Penderton’s chagrin (what did he get himself into with two female wher?). And though she cannot clutch, in the days following she will be especially broody and bitey.


Member Info...

Anything Else:
Onsk will run 30.02 beginning in 2592. She will be a force catch.

Poor, poor Penderton.

Coded by SanctifiedSavage for SWW

Offline Drewliet

Re: Penderton [ 01.01.2570 ] Jr. Apprentice Miner
« Reply #7 on: April 12, 2017, 02:04:31 PM »

Image Credit:
Link to line art.
Coloring by SanctifiedSavage.
Wher Details

Name:
Endersk
Pronounced:
End-rr-sk
Date of Birth:
20.05.2590 9th Interval.
Place of Birth:
Fort Island Weyr, Mining Hall
Wher Color:
Green.
Egg Description:
Endersk’s egg was small in comparison to some of her brothers and sisters. The shell was a soft muslin, though the many wrinkles cast darker shadows throughout it. It sat next to Onsk’s egg, though Endersk hatched first.
Measurements: Listed in the wher information.
Mature Length: 3 meters / 9.8 ft
Mature Height: 1 meter / 3.3 ft
 

General Appearance...

Endersk is born a very dark Green, opposite of Onsk. She is thicker and bigger as a wherling and this remains the trend as she grows older. Just before adulthood, new colors will begin to shift and mold over her body in the form of lighter spotting and mottling. Her belly, brows and wings gain a pearlescent quality that continues to sprinkle its way over her topline and flanks.

Endersk is a bigger Green and she offsets much of what Onsk isn’t capable of. Her neck is thick and a little shorter than the usual, but her tail is long and whippy.

Personality...

Empathetic: Endersk is the voice of reason in Penderton’s zoo. She does not often communicate, but when she does it’s worth noting. Even as a young wher she possesses good instincts and acts as a leader to whatever wher she is paired to work with. When she is big enough to handle her own carts she will do so with ease.

Likes:
Sunshine: Despite how it affects her vision, Endersk loves the feel of the sun on her hide. As a darker wher, she has an easier time holding and retaining heat and so Penderton has to keep an eye on her to make sure she isn’t invariably overheating herself.
Firelizards: While others might find the flits to be a nuisance, Endersk enjoys being around and working with them.
Working: The wher is happiest when she has something to keep her busy and occupied.

Dislikes:
Fighting: Whether it’s people bickering near her or witnessing an actual violent fight, Endersk does not like being around violence. She has a poor opinion of handlers that allow their wher to fight for sport and does not like aggression individuals.
Rain: If the weather outside is gloomy, so will Endersk be. She will work in it if she must, but she will drag and lag behind.

Strengths: 2+ (list form and please give at least a bit of explanation to each)

* Observant : Due to her poor vision, Endersk has to rely more on hearing, scent and empathetic feel to gain a hold on her surroundings. She does very well, though, and has a good mental image of her surroundings at all times.

* Strong : She is bulky and muscular and has endurance to rival some bigger wher. Endersk is a bit of a bulldog when it comes to how she throws her weight around (when needed).

Weaknesses: 2+ (list form and please give at least a bit of explanation to each)

* Slow : However, her strength comes at a price. She is terribly slow in normal weather, let alone when it rains, and will never be able to outrun anything.

* Moody : While often even tempered, it doesn’t take too much to upset Endersk. If she feels ignored or overlooked, or if things aren’t going in her favor, she becomes very temperamental. She will skulk and sulk and act nasty until she can be won over with soft compliments or food.


Member Info...

Anything Else:
Endersk will run alongside Onsk on 30.02 beginning in 2592. She will be a force catch.

Coded by SanctifiedSavage for SWW


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