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Author Topic: WIP rubi's wips  (Read 1290 times)

Offline rubi

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rubi's wips
« on: August 09, 2017, 08:56:56 AM »
Spoiler for For N'dar:

Play By:
SHAWN DOU
Biography

Name:
Naledar
Honorific:
N'dar
Pronounced:
nh-DAR
Nicknames:
Nal previously,
Date of Birth:
12.05.2564 9th Pass or 9th Interval.
Place of Birth:
Which Hold or Weyr. Check history for Fall dates for specific places during the 9th Pass.
Dragon Color:
Bronze
Impression Age:
2581/17.
Wing Rank:
Wingrider // Jungle Wing
Weyrmate:
Ivonai

Your Reflection...

Appearance: Tall and long like a beanstalk. Standing at 6'2", he's often head and shoulders above many of the other weyrfolk and certainly above his weyrmate. He's never had much bulk on him - growing up rough at Fort will do that to you - but he's developed more lean muscle since joining the ranks of the riders, so he's stronger than he looks. He takes a great deal of pride in his status as a rider, and will often be seen wearing his leathers at times where it's not entirely practical.

Whether he appears in good spirits or deathly serious will depend entirely on what he's doing at the time. While he's on duty, he takes things very seriously and rarely jokes. In his free time, he's far more likely to smile, and why wouldn't he? He gets to spend time with Ivonai. He might not come off as cold to others, but certainly gives the impression of caring a lot about pretty much everything.

Response to 9th Pass Catastrophe: Everyone survived one way or another. How’d they cope with the destruction of everything that is known of Pern?

Response to dragon color mutations: Is change such a bad thing? While he's no fan of the chaos and destruction the new mutations are causing, he's not mad at them for existing. The weyr needs to evolve if they're to survive this new future. New dragons might be exactly what they need.

Who are you...

Likes: A job well done - N'dar takes great pride in his work, whether that be hunting wherry, cleaning his tack, or rider drills. Not one to be quickly frustrated, he nevertheless takes an amount of satisfaction in getting something done right.

Free time - N'dar as much as he likes serving the weyr, always longs for the time he gets to spend with his family. Weyr tasks from breakfast to sunset often leaves very little time and energy for family time with Ivonai or his children, but even if he's asleep on his feet he still cherishes every minute of it.

Dinner - The supply of food at the weyr is seemingly endless, even though he knows as a member of Jungle Wing that it isn't. Even so, a hot cooked meal at his fingertips far nicer than anything he could produce is something that makes his heart sing.

Sweets - Another thing denied him on the streets, N'dar has discovered he has a sweet tooth. Though he tries to hide this fact from his Wing, they've probably noticed by now.

The beach - Is there anything more relaxing? Spending much of his time and energy in a high-stress environment, moments to wind down walking the beach with his weyrmate are rare and precious gems to be treasured. The sound of waves he finds particularly relaxing. 

Dislikes: The smell of blood - While he's certainly seen enough blood and ichor to last a lifetime, the smell of it brings back traumatic memories and turns his stomach to boot. He can't stand the stuff.

Politics - Much of the weyr's 'traditions' seem to stem from a musty sort of politics he'd hoped would be left behind on the old continent. At best, many of the weyrs politics seem petty and stand in the way of change that could mean the difference between their survival and downfall.

Injustice - Not much in N'dar's life has been fair - but now he has a chance to change that, any instance of injustice or unfairness rankle him to the core. He sees no need for such things with all the good fortune they have.

Ungratefulness - Don't get him wrong, N'dar loves the weyr, and he's forever grateful they plucked him off the street. When he sees other riders or even holders thinking that the end of the Pass and their life at Fort 'isn't like it used to be'

Flights - Any flight, gold or green, is a cause of anguish for N'dar. Opting out of greens might be unorthodox, but Balomuth still keens and cries wanting to participate. Golds are an entire other kettle of fish, and to abstain would be to question the traditions of the weyr. What's more, if he's ever to climb the ranks like he wants to, gold flights are a must. He's done his best to sequester himself away in his weyr during such flights in the hope that Balomuth loses, but it's attracted the attention of his seniors and the anguish of his dragon.

Strengths:

* DEDICATED : N'dar is a damned hard worker, and throws his body and soul into the weyr. He's not one to slack off for any reason, and regularly carries on in the face of adversity without (verbal) complaint.

* RESILIENT : N'dar is good at getting back on his feet again at any setback. Not easily discouraged by a challenge or resistance, it's hard to keep him down. He's been through tougher stuff than this.

* COMPASSIONATE : It's hard for N'dar to ignore the plight of others. If he could, he'd save everyone, but he settles for the little fight where he can, and will stand up for those in trouble or offer a helping hand for someone who's struggling.

* SERIOUS : While he's on the clock, he's not one to joke around much - this is serious business. He takes his role seriously within the Wing, and doesn't tend to break formation and relax until he's safely in Ivonai's arms at the end of the day.

* TEAM PLAYER : He's more than happy to fill whatever role he needs to, and understands that the Wing is only as strong as its weakest link. The Wing is an organism, and there's no room for ego or hesitation, lest it all fall apart.

Weaknesses:

* SELF SACRIFICING : He would willingly throw himself in front of an oncoming Hunter if it meant that Ivonai or his children would live.

* HOT HEADED : Not naturally an angry or confrontational person, N'dar can still get flustered pretty easily. A bad word about him, his weyrmate or their upbringing will have him quietly fuming for days, as will the inevitable injustices of the weyr. While not outwardly expressed, this dark mood can linger for days and affect his judgement.

* DUTIFUL : Despite his strong held personal beliefs, he sees himself as indebted to the weyr, and as such struggles to actively go against the grain. He believes strongly that they are the best hope for the new world, and even if he doesn't always agree with something tends to follow orders to the letter. It just causes him a great deal of personal agony. 

* OUTSIDER : Despite having been a member of the weyr for almost half his life, he continues to wear his otherness like a badge, unable to discard it. This is partly through his choice to take a weyrmate outside the norm, but he also maintains an 'us vs. them' mentality that pervades his thought process. This is partly a remnant from life on the street, and he's thus far been unable to shed it, despite his best efforts.

* INTERNAL : N'dar doesn't often speak up about his grievances unless they're pretty cut and dry disobedience he needs to report to the chain of command. He can stew on things for weeks, spending far too much time in his own head before he'd even bring it up to Ivonai. He doesn't want to worry her.

Describe Yourself:

* IDEALIST: ----- N'dar believes in a better world and a better way of life. Coming from a life on the streets in Fort, just about anything can seem like a paradise, but even as he's started to see the cracks in weyr life, he believes he can help make it better for everyone.

* HOPELESS ROMANTIC: ----- He believes in true love because he's living a fantasy. Or some other equally sappy fluff. As far as he's concerned, he's always loved Ivonai and always will, and there's nothing on this world that would change that.

* DRIVEN: ----- N'dar seemingly has endless energy - or at least force of will - to go after the things he wants. He doggedly keeps his eyes on his goal no matter what setbacks might occur.

* CONFLICTED: ----- There are mounting points of difference from various sources in his life that are pulling him in different directions - satisfying one will disappoint another. All he wants to do is please them all but he can't. 

* ISOLATED: ----- Though N'dar maintains healthy working relationships with those in his wing, it's rare to see him branch out and socialise outside work or the meal-table. That time is dedicated to his family, which while fulfilling for him, does keep him from maintaining other relationships well. Those few he does call friend - in the true sense of the word - are those that are okay with this distance and occasional neglect. It's not malicious, just tied, and there are only so many hours in the day.

The Magic Touch: He chews on his bottom lip when he's unhappy about something.

Family...

Mother: Nalmia. Hold Wife. [ 2532 b. ]
Father: Kedar. Former Merchant. [ 2518 b. ]

Siblings: Kalamia [ 2548 b. ]
Kalem [ 2553 b. ]

Children: Given the nature of Pern, most dragon riders will have some manner of children, especially around the ages of 14-16, as that is generally when holders begin to pair off and get married. It is highly unlikely, and very rare, that someone will make it to the age of 20 with no children.

Tell us a story...


* 2564-68, 0-4 Naledar is born to refugee parents at the worst possible time. No happy accident, just an accident, he is born to a former merchant from Nabol Hold, a recently made refugee, and his wife. His mother hadn't fallen pregnant in turns, partly from lack of trying, partly from lack of nutrition as the Hold failed. Kedar is left dethroned from the empire he'd built, and so a turn after Nabol is abandoned, Naledar is born. He's an unwanted mouth in an already struggling family with none of their former wealth meaning anything in this new world. His older siblings are old enough to work, or in his sister's case, have some value, but he is simply a leech on resources. The family moves from lodging to lodging eking out a sad living, until eventually they just leave Naledar behind. Too young to truly understand what has happened, it's not until the house turfs Nal out on the street he realises they're gone, and he's left hungry and alone. Begging for rations as a lonely, scruffy boy only has so much effect, and he rapidly loses weight and condition. He's still confused as to why this has happened, frequently asking after his parents. No one has seen or heard of them, and he's left wanting.

* 2568-72, 4-8 Providence smiles on him when another street rat, a skinny looking girl named Ivonai, takes pity on him. Nal is immediately enamoured with her, which is only partly because the bar was set about as low as it could go, and he tries to learn from her, though she is ultimately the one who takes care of them both. Whether this is because she's older, or just made from tougher stuff it's difficult to say. He's no longer cold, as hungry, or lonely, and thinks this is happiness, and maybe it is. With the hatching of Snow, Nal can't quite believe his eyes, dragons are a sort of far away thing in the sky. That Ivonai tamed one, even a miniature one, boggles his mind, and he'd happily spend much of his time watching the little blue creature. Life may not be rosy, but compared to what he's known Nal thinks it's pretty damn good.

* 2572-73, 8-9 When food becomes hard and harder to acquire as they grow from irrelevant children to suddenly suspicious teens, something had to be done. They hatch a plan, with Ivonai the mastermind, to get into the gangs - just about the only option left available to them. The wher egg Ivonai and Snow steal hatches a bronze, Nalesk. It's a cruel world to be born into, but they all need to eat, and under Ivonai's tutelage, Nal endears himself to the gang enough to be brought on. The food isn't good, but it is food, enough for him and Nalesk, while Ivonai and Snow wait in the shadows.

* 2574-79, 10-15 When Nalesk is grown, he can enter fights. This gets Nal more food, more influence, and a den to sleep in, which he can finally share with Ivonai. It's warm, if not pleasant smelling, but the former greatly outweighs the latter. Ivonai is carefully working to maintain their connection behind the scenes, acting as the eyes and ears on the back of his head. The gang can only get them so far however, and eventually Nal chases larger prizes with bigger fights and bigger whers as Nalesk grows. It's a natural progression when around the same time childhood crush blossoms into romantic interest, with newfound privacy and on the cusp of adulthood, though they'd left childhood behind a long time ago. Nal would personally like to scream that he loves her to anyone passing in the street, at the stars, at falling thread, but he doesn't to protect her, and protect the tenuous position they hold.

What had once been a one sided arrangement becomes about them, about a team, though Nal isn't always comfortable with Ivonai's methods, he's mostly glad it wasn't him who had to carry it out, and he knows he'd be long dead without her. They manage to acquire a second wher for Ivonai, a scrappy little green, when the work becomes increasingly dangerous. Ivonai was his bodyguard, and now Ivisk is hers.

* 2580, 16 When Nalesk is killed in a wher fight, Nal and Ivonai are fresh out of options and food. Nal is devastated at the loss of his wher, almost enough not to feel the gnawing of his empty stomach, and almost enough to miss the dragon rider's approach. When he's Searched, he's unsure of what to do - he has no love for the gang, but also has no wher to support himself. Becoming a rider means leaving Ivonai, and the idea is almost incomprehensible. It feels like abandoning her, but she's ultimately the one who convinces him to take the offer, and quickly. If even one of them can get into the weyr, they both can... eventually. Nal is convinced once Ivonai gets to the weyr, she'll be Searched too for sure, and then they can be dragon riders together. Even with all of this in mind, parting is bittersweet at best. Knowing he won't be able to see her until he becomes a dragon rider proper, Nal throws himself into Candidacy with a feverish intensity, which is just as well. Growing up a drudge meant he had reading and writing to catch up on, as well as other lessons. It earns him no friends, and keeps him generally on the outside of the group, but he doesn't mind much. All he cares about is Impressing at the earliest opportunity.

* 2581-83, 17-19 Impressing Balomuth is both a moment of joy and relief. Having stood for two previous clutches, Nal was already becoming impatient that he might not Impress for turns, turns he wasn't there for Ivonai. Being named N'dar, he enters weyrlinghood determined but carrying that same frustration - there's no process to speed up here, no matter how hard he applies himself. He does apply himself though, burying himself in work and picking up additional chores to distract himself from Ivonai's absence and worry for her wellbeing. He acquires a small green firelizard during this time, Trill, taking solace in her company as well as Balomuth's.

Two turns seem like an eternity, but when they finally end, he graduates into a fully fledged Wingrider. As if there were any doubt, the first thing he does is try to find Ivonai, frantic that something might have happened, that she might be lost for good and it would be his fault. When he finds her, underweight, battle scared, but alive, it feels like he's Impressed all over again. The idea of bringing her home to something that was his felt so surreal, he could barely believe it was happening. The brief moment of bliss was quickly shattered by the reality of Thread, and still being separated for twelve or more hours a day, being ripped apart at a moment's notice. But together half the day was so much more rewarding than not knowing, never seeing one another. To come home and share a bed - a proper on - together meant the world, and he'd single-handedly fight Thread to the last if it meant he could keep it. 

* 2583-86, 19-22 The true weight and responsibility of fighting thread quickly weighs heavy on N'dar's shoulders as around him his classmates are claimed by Thread, and others grounded for months at a time. Perhaps a little more humble, more cautious, he soldiers on, living for moments with Ivonai. When she births their first child, a baby girl, Navona, N'dar wants nothing more than to raise her themselves. It seems right. But it isn't the way of the weyr, certainly not now, when every hand meant the difference between life and death. Even so, they take her back to their weyr at night, and even if only for a few hours, they get to be a family, something neither had as children. N'dar couldn't imagine robbing his own child of that.

A second babe soon joins Navona, a baby brother for the toddler running around their ankles. N'dar finds himself more and more tired as the turns go by and Thread keeps falling, so much so he's almost asleep in the chair each night holding one child or the other, or at the meal table. He is determined however, to be there for them and Ivonai, level of consciousness be damned. He's more concerned that his fatigue will start to affect his performance, joking that Balomuth sleeps enough for the pair of them. They get by, and that's what matters, though the sustainability of increasingly stretched Wings is in doubt.

* 2587, 23 When the Pass ends, N'dar nearly slept for a week. On the other side, he finds not a dream but the reality of a Threadscored world. The problems of yesterday were still apparent: limited resources, food, and space for any healing to take place, and a toxic earth surrounding them. He joins the efforts to search for anything that might have survived the Catastrophe, and when an isolated Island is to be their new home, this is the point he believes he is dreaming. The efforts of evacuating Fort are long and drawn out, but once the dust settles, he finds himself in a weyr overlooking the glittering sea, with his weyrmate and two children, not a Thread in sight. Not even the afterlife could conjure something so sweet. 

* 2588-90, 24-26 A new weyr means new challenges, and the Hunters are at the forefront for any progress on the tiny island. N'dar joins Jungle Wing to fight them, as he had fought Thread, to keep his growing family safe. Their second son, Nilon, is born in a kinder world than his siblings, giving N'dar another bouncing babe to come home to, and this time he's not so tired, not so stretched thin. Things are getting better, and he'll keep fighting to ensure things continue on the right track to healing.

Searched. 2580
Nalesk was gone. It was hard to believe, after surviving everything they had, though a more jaded person would have seen it more likely each passing day without catastrophe. Nal felt small again, smaller than he had since he was young, not realising how much Nalesk had been his strength. Without him, who was he? Weak, that's what, and hungry. They both were. No den to curl up in, no promise of food for a win. Nothing. Nal had been certain his days of relying on Ivy were over, he'd vowed it, they were a team. Partners. Bonded. Now here he was, relying on her to feed them both and Snow, again. They were cold because of him.

 He sat in the street now, on the lookout in case someone with an obvious load of supplies happened by. He hadn't the skill to pilfer it himself, nor the brawn to threaten them for it, but he could get the word to Ivy and they could follow them. Ivy was far more likely to succeed without his 'help', Snow was a far better scout, and Ivy had a knack that he lacked.

A dragon swooped overhead, low enough for him to feel the downbeat ruffle his hair and he ducked as though it might hit him. He watched its belly go over, deep blue like pre-dawn, and thought for a second their eyes might have met. They didn't see dragons up close much in the Hold, they were merely shapes overhead signalling Thread. Nal looked up, as though there might be some falling now, and he'd have to retreat to an alcove with Ivy before they'd managed to scavenge anything to fill their stomachs. There was nothing but clear skies however, and the dragon passed over the tops of buildings and away. 

Maybe five minutes later, a man came skulking down the alley. He looked well dressed, too well dressed for anyone who ought to be in this part of the Hold, but disappointingly light in his pockets. He might have marks, but those were usually well secured and hidden away on a person, the kind of protection that would require searching at least an unconscious body for. Nal did his best to shrink further into the window ledge he was perched on, even though he didn't look like a Peacekeeper, that didn't mean he wasn't dangerous. When the man kept coming, making a beeline for him, he almost ran.

"Wait!" called the man when Nal was already on the ground with his back turned in the opposite direction. 'Wait' was hardly a reason to do so. "My dragon says I have to speak to you."

Nal stopped in his tracks, so immediately distracted he didn't stop to think about the oddness of the request, that it might be a trap. Ivy would be disappointed. Instead he turned back to face him, suddenly wondering.

"What?"

The man stroked his chin, sizing him up. Nal didn't like that. "He'd like a closer look, or so he says."

"Closer look for what?"

"Rider material. He's usually right about such things."

Nal didn't know why he followed the man. It was definitely a trap. Too good to be true. A dream. But whatever it was, there was a large blue dragon waiting for them some streets back in an open square, and again it locked eyes with Nal. He wasn't sure whether to be afraid or in awe.

When he watched the rider and his dragon leave, the feeling hadn't shifted much. He watched them disappear in the direction of the weyr, and then watched the blank space they'd left for a few seconds more, before running to find Ivy. He was breathless and wild when he reached her, the words falling out of him without sense or reason.

"I met a dragon rider, a rider in the street. He flew over with his dragon. He said I could become a rider. If I wanted to."

Member Info...

Created By:
Concept by SanctifiedSavage, written byrubi
Other Characters:
Y'vis, S'kelyn, Jedee, Londilia, B'tun
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring it on
Anything Else:
<3

Coded by SanctifiedSavage for SWW


Spoiler for For Balomuth:

Image Credit:
Link to line art.
Dragon Details

Name:
Balomuth
Pronounced:
BAL-oh-mooth
Color:
Bronze
Date of Birth:
2581 9th Pass
Place of Birth:
Fort Weyr
Clutch Mother:
Nometh
Clutch Father:
Seeserolth
Measurements:
Mature Length: 38 metres
Mature Height: 8.3 metres
Mature Wingspan: 65 metres

General Appearance...

Balomuth has always been something resplendent to behold. Burnished and bright of coat, he could almost have been mistaken for a gold if he were a little lighter, especially as a dragonet. Born somewhat gangly with enormous paws, it took him some time to grow into himself, longer perhaps than his hatchmates. Eventually though, the ugly dragonet became a bronze to write home about. Tall and broad and imposing, with his feet finally the right size for the rest of him, he's the very model of an ideal bronze.

Personality...

Mind Voice: Deep and low, like a thunderstorm off in the distance. Balomuth is a dragon of few words, but those words are carefully considered and well thought out. Strangely, his voice has changed little since he was a dragonet, which was somewhat more disconcerting at the time.

Likes: Children - Of any ilk. Human children, wherlings, dragonets, even baby flits. He wouldn't let anyone outside his rider's family know this however. More specifically, he considers N'dal's children and extended brood to be his, and would protect them as such.

Closeness - For something with the potential to injure smaller beings by accident, Balomuth sure does love being as close as possible to his rider and his rider's brood, child and wher alike. It was a sad day when he could no longer reasonably sit on his rider and the reverse was required. He craves physical contact and affection.

The Nighttime - Balomuth is a bit of a night owl, and a stargazer to boot. He quite enjoys the cooler temperatures, and the way everything looks different. It's not quite quiet, not quite still, and there's something enchanting about it. Possibly was a wher in another lifetime.

Dislikes: Flights - Not because he can't participate, but because they're such a point of anxiety between him and his rider. Maybe a little bit because he can't participate.

Confrontation - For such a big dragon, Balomuth avoids confrontation like the plague, and he experiences a great deal of angst when he's involved in any. He will still defend himself where necessary, he just doesn't like any kind of fighting, his or anyone else's.

Disunity - Perhaps an extension of his dislike of confrontation, Balomuth has a somewhat childish need for the world to exist in harmony. As much as threadfall was a terrible, terrifying thing, it brought people together for a common cause. It erased smaller concerns in the face of a much larger fate. The new world is more complex and as a result, more fractious, which grates on the bronze.

Insect bites - For whatever reason, he's especially susceptible to them and leave him itchy for days. It's a serious problem with him being in Jungle Wing. Usually he will roll in the sand to help take the edge off the unbearable itch.

Strengths:

* STRONG : He's a big boy. Good at throwing his weight around where it counts, good at lifting things.

* PROTECTIVE : He likes to do his best to provide for the weyr and make it strong. He's protective of his wingmates, the weyrfolk, his rider, and his rider's children almost in equal measure. Sure he has obvious favourites, but he's no coward and wants the best for the weyr.

* GENTLE : He's just a big softie really. Wouldn't hurt a fly if he could help it.

* IDEALISTIC : Believes that hard work can bring about a better life for everyone. The weyr worked hard during the pass to keep the world alive, and here they all are.

Weaknesses:

* SENSITIVE : Balomuth can take slights to heart pretty easily, while he may not say or express as much. He mightn't ever act on the negative feelings, but he will stew on them for a good time. This is a particularly unhealthy habit.

* AGILITY : It's hard to imagine any creature of Balomuth's size moving quickly and his bulk definitely can hinder him in tight situations.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #D0A222; Text: #85440F


Member Info...

Anything Else:
big boy <3

Coded by SanctifiedSavage for SWW


Spoiler for For Trill:

Image Credit:
Link to line art.
Flit Details

Name:
Trill
Pronounced:
As it looks.
Color:
Green.
Date of Birth:
12.04.2382 9th Pass
Place of Birth:
Fort Weyr

General Appearance...

Trill is a smudgy pale green who always manages to look like she's perpetually dipped in dirt. Far from the most vibrant of hides, she seems a mismatch of many tones and shades. Small and quick, she's got an especially pointy nose and pronounced eye ridges.

Personality...

Mind Voice: Trill is not a flit of many - or any - words. She mostly emotes through vocalisations, expressive chirps and trills and sounds, with images for attention.

Likes: Fishing - This was far more fun before beach snakes were a threat, though she has been known to join Beach Wing of her own volition to go hunting to fish - she enjoys being given caught fish far less.

Play Fighting - For such a small flit, she's strangely combative, trying to goad other flits into playful fights aerial or otherwise. She likes especially to wrestle with her flight mate as part of 'catching' her.

Games - She especially likes it when N'dar - or anyone really - will throw her things for her to catch.

Dislikes: Salt - She doesn't like the feel of it drying on her skin, and spends a great deal of time cleaning and bathing herself after going fishing or anywhere near the sea.

Golds - They make her feel small (though she has no problem with dragons, it's all a matter of perspective). She can be quite catty around them, prone to hissing and carrying on.



Member Info...

Anything Else:
Rises 18.04 - Not a force catch

Coded by SanctifiedSavage for SWW
« Last Edit: September 05, 2018, 05:59:45 PM by SirAlahn »

Offline rubi

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Re: rubi's wips
« Reply #1 on: August 14, 2017, 11:59:02 PM »
Spoiler for For Sirana:

Play By:
TIANA TOLSTOI
Biography

Name:
Sirana
Honorific:
None.
Pronounced:
Sih-RAH-nah
Nicknames:
Ana
Date of Birth:
03.08.2569 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Green
Impression Age:
2589/19.
Wing Rank:
Weyrling
Weyrmate:
None.

Your Reflection...

Appearance: Starting as a mostly non-descript, scrawny weyr-brat, puberty and being Searched changed Sirana from weedy child to lanky teen. Eventually, as she adjusted to the sudden spurt in height, lanky became svelte and she grew into her full 5'9" frame. She wears her hair long, naturally near black, but these days it's more sunbleached to a reddy brown. She'd never cut it short, and hates wearing it tied back, as this reveals her not large but certainly more stick-out ears.

Sirana's flair for the dramatic is reflected in her dress sense: she likes bright, bold colours or solid blacks, anything that will draw attention really. While regulation leathers might do nothing to this end, much to her displeasure, she makes a point of sashaying around the weyr in stiffer, more structural clothes that draw attention to her height. Despite only being half-siblings, she and her sister Ysveta have always shared a likeness to the point of confusion by their own father. Though they've grown more distinct as they've aged, they still share a striking similarity to one another.

Response to 9th Pass Catastrophe: It happened around her more than to her. Sheltered from the bite of hunger in the weyr, she was also raised in the creche and distanced from any family she might have known, so she may not have even known if they fell. 

Response to dragon color mutations: An exclusionist at the best of times, Sirana sees the mutations as wrong, a disease of this new weyr that will hopefully die before it sinks its teeth in too deep. She views these candidates as inferior to be chosen by these dragons.

Who are you...

Likes: Praise - Sirana likes to be acknowledged, and to have her accomplishments validated by others - they barely count as accomplishments if they aren't noticed by someone.

Being Liked - While she's not always the best at cultivating this, it goes beyond a superficial need to be popular, though that certainly plays into it. After being bullied in her childhood, there's an almost neurotic need to maintain a positive image and reputation with others, lest she be right back where she started.

Baths - She'd spend hours in them if she didn't go all pruney. The hot water was initially a relief from the pains of training, and she's forever associated it with relaxation.

Sour Berries - The ones pulled off the bush a day or two before they're ripe, and are so tart they make you purse your lips. She's been known to pilfer or sweet talk them from the kitchen workers, and would eat them like lollies if she could.

Dislikes: Being told no - She never responds well to this, and even as she's managed to reign in the more violent reactions she used to have as a child, it still puts her in a truly foul mood.

Being Alone - Not that there's much risk of this in the weyr, but feeling isolated can send her almost into a panic, whether this is physical or from a figurative perspective.

The Interval - A very naďve, throw away sort of irk, mainly centred around the idea that nothing she does will compare to saving lives from Thread: Hunters have been largely contained by the Wings, and while still a threat, don't come close to what was happening in the Pass. Liable to change as she actually graduates from weyrlinghood.

Gold Riders - She hasn't quite come to terms with the fact she didn't Impress a queen on the sands, and is partly in denial about the whole thing. Needless to say they're a constant reminder of her own inadequacy and a thorn in her side. She might not publicly badmouth or disobey the gold riders, but don't expect her to befriend them.

Strengths:

* OUTGOING : Some might say too outgoing, but Sirana is never one to miss an opportunity to put herself out there. Never afraid to speak, and often afraid not to, she's definitely one to make her presence known.

* FOCUSED : A double edged sword at times, it is also her strength: she can hone in on a task with single minded intensity. She's not easily distracted by much,

* INTUITIVE : Sirana has always picked up new things easily, and her 'knack' is probably her most valued skill. She sees solutions often without necessarily being able to explain the process of how she got there, but the result is what's important anyway.

* LEADERSHIP : They say fake it till you make it, while Sirana may not be the most natural born leader, since being 'remade' in Candidate life, her new persona granted a fresh start, she took the opportunity by both hands to impress her teachers and she's actually gotten quite good at it.

* PASSIONATE : If she could only utilise it, Sirana's passion could be harnessed to great effect. She's a passionate speaker about the things she cares deeply about, and though it's earned her scorn in the past, could be an asset in later life.

Weaknesses:

* INSECURE : She struggles to find validation within herself for achievements, meaning she places great value and stock in the opinions of others over her own, as well as in arbitrary measures of accomplishment and success like titles and leadership positions.

* SELF SABOTAGE : Sirana doesn't have a good grasp of limits: she's a very intense person and will often push something well beyond reasonable bounds to the point of being nasty, needy, obnoxious where people have truly had enough of her.

* PERSPECTIVE : Her priorities aren't always where popular opinion might dictate they should be: and it's led to her appearing callous, airheaded, and cold on different occasions. 

* AMBITION : Inextricably tied to her need to please someone, her ambition has always been a thorn in her side, setting an impossible set of expectations that she's unlikely to ever realistically achieve. It also leads her to decisions that could be dangerous, or reckless if she values the outcome more highly than the cost.

* DECEITFUL : It's not entirely malicious, so much as Sirana wants people to approve, and she's the type to either protect herself or simply try to garner favour by telling people what they want to hear. She's less prone to embellishment or exaggeration, being more the type to omit things that are displeasing.

Describe Yourself:

* INTENSE: ----- Sirana is a deeply passionate person about very particular things, and where others would dip in a toe she throws in her body and soul. This has historically made her come off as a little weird, and she tries to keep this under wraps, though she doesn't always succeed.

* MUMMY ISSUES: ----- Much can be understood about Sirana when you look at her relationship--or lack thereof--with her mother. Her mother's relative indifference to her eldest daughter has left Sirana desperate for the attention and approval of authority figures in her life, often through elaborate grand gestures meant to gain maximum attention and praise.

* GUARDED: ----- Bullied as a young child for her eccentricities and appearance, Sirana is wary of trusting others or allowing them to see the 'real' her.

* DISCONTENTED: ----- To say she had a chip on her shoulder with her lot would be an understatement, and as it's a chip that's largely self-inflicted that's unlikely to change any time soon. Her standards for herself are constantly changing and nothing will ever be good enough.

* ANXIOUS: ----- Despite what her outer demeanor might suggest, she spends a lot of time stressing about her reputation, her place in the weyr, and others' opinion of her. Even while playing the act of being social and liking it, she can't erase the worry that it's all going to come crashing down any second.

The Magic Touch: She views children as a hindrance to her success, and has frequently Betweened since becoming a candidate to prevent any pregnancy from sticking.

Family...

Mother: Eissana of Green Leluweth, [ 2551 b.] [ 2567 imp. ]
Father: S'vet of Brown Myjuth [ 2540 b. ] [ 2560 imp. ] [ 2586 d. ]

Siblings: Satriet. Harper Crafter. [ 2570 b. ]
May foreseeably have others from Eissana, but she is not aware of them.

Half Siblings: Ysveta. Candidate. [ 2572 b. ]

Children: None yet, she's been fanatical about Betweening during Candidacy so she wouldn't miss the clutch with her dragon in it.

Tell us a story...


* 2569-72, 0-3 Born as the result of her mother's first flight, there was little question about whether Sirana would be placed in the creche to be taken care of by the workers there. It was almost as if the babe knew, and she cried near constantly. Eissana had a second child, a son, to the same rider the year following, further prolonging her start to flying thread. Only young and with so much death around her, she nevertheless had little interest in raising her children, and never visited. Despite being full-blood brother and sister, Sirana and Satriet are not raised as such and never bond.

* 2573-75, 4-8 Sirana is a bit of a problem child prone to tantrums. This earns her no friends, and finds her more or less ostracised from the other children. A lot of her tantrums are misdirected frustration at not being 'allowed' to see her mother, not yet understanding it doesn't work like that. Her father S'vet does visit on occasion, but this only seems to compound the issue and highlight her mother's absence. As she gets older and the other children grow more tired of her weepiness, she's told quite abruptly by an older girl that her mother doesn't want to see her. This almost immediately stops the tantrums as Sirana retreats within herself and becomes withdrawn and quiet, but the other children don't forget, and she becomes an object of ridicule. She still cries a little too easily, and her ears make her an easy target for bullying. It leaves her feeling even more isolated and alone, and for a long time she hates herself and thinks her mother doesn't want to see her because she's ugly and misshapen.

* 2576-82, 9-13 Though life is still tough and she has virtually no friends, Sirana finds some solace in helping in the Healers present in the weyr. It's not a formal apprenticeship by any means, and she's mostly cutting bandages or helping prepare poultices but it gives her purpose. Surprisingly, for someone so young she seems to have a strong stomach and is resilient in the face of more gruesome wounds and death. It is during this time she first encounters her mother, though she doesn't know it until the woman has already been treated and left. Old feelings of insecurity resurface and she wonders if her mother even knew she was her daughter. Seeking her out proves disastrous, with the rider shaking her off impatiently and telling her to go back to the creche. Thinking she must do something to earn her mother's attention and affection, she hatches a plan to become a Candidate, however no matter how many blue dragons she walks in front of none turn in her direction. It's beyond disheartening, and this is one of the lowest points in her life. Only one of the elderly healers, Ealone, a man who'd lost his wife and daughter to Thread already, notices her depression and insists on her being monitored for fear of her trying to take her life. Talking to Ealone helps, but still doesn't provide a vision of a future Sirana wants to be a part of.

* 2583, 14 Puberty hits Sirana like a stone and she shoots up like a weed. The change is so rapid it gives her immense growing pains in her shins and thighs, a momentary distraction from the fact she has still not been Searched. She's gangly and uncoordinated, though thankfully free of ugly red spots, though there's still plenty of fuel for the 'freak' fire from the other weyrbrats. The insults still hurt, even if she's heard them a thousand times. Ealone is trying to talk her into taking an official apprenticeship with the Healers, but Sirana remains stubbornly resolute in becoming a dragon rider to be worthy of her mother.

* 2584-86, 15-17 After what feels like an age to a teenage girl, she is Searched by an injured blue rider in for treatment, and what should have been a joyous moment is tinged by having to leave behind Ealone and the safety of the Healers. Even so, she accepts willingly, eager to become a Candidate, but nervous about moving into such close quarters with her former tormentors. And some of them are awful. Others have no idea who she is, or don't remember her. So she keeps her head down and focuses on studying so she can stand at every possible opportunity. This means pretty frequent trips Between once she starts fumbling around with some of the other candidates, despite the awkward encounters being so brief they'd be very lucky to result in children. That doesn't stop Sirana from going multiple times on occasion, just to be sure. Despite her efforts and dedication though, no egg hatches for her in a clutch. She has her heart set on a Gold, a queen would surely earn the attention of her mother, she'd have to acknowledge her then. Despite these lofty aspirations, the golds go to other Candidates, one of the gold hatchlings even goes between instead of choosing her, and she is left Standing without a dragon of any colour.

* 2587, 18 The end of the Pass is a blessing and a curse. Still a Candidate and beginning to become desperate, the opportunity for another new start is welcome, if not without tragedy. Ealone's heart gives out during the trip over, and he's one of the first laid to rest on their new island home. Her father is among those that follow, falling victim to a Hunter attack, and though she'd had little connection with the man it adds salt to the wound. And still amid it all, clutches come and go without her Impressing, and new voices are encouraging her to take up a different vocation to fill her time and she can barely entertain the thought. She spends more time with the Healers, though again refusing to take it up as an official Craft, even as it makes her heart ache not having Ealone there. She continues to grow and mature into herself, understanding the length of her limbs and learning to control it. She begins to get more attention from boys, especially among the Candidates and young Healers. She has flings with both but runs screaming from commitment, abandonment issues still lingering like a bad storm.

* 2589, 20 Finally, after years of dedication and hoping, an egg hatches for her on the sands and a dragonet names itself hers. The only problem is, it's not a gold. Sirana had convinced herself she was destined for a gold, why else would she not Impress clutch after clutch? The green announces herself Taith and seems completely immune to her new bonded's distress. Still, it means graduating into weyrlinghood with a set of people who have forgotten who she is again, and she's able to reinvent herself without her past reputation overshadowing her. This allows her to come out of her shell, and she's determined to embody a different person to the timid, quiet, lonely girl of her youth.

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
rubi
Other Characters:
Y'vis | S'kelyn | Jedee | Londilia | B'tun | N'dar
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring It On
Anything Else:
Developed with Inki

Coded by SanctifiedSavage for SWW


Spoiler for For Taith:

Image Credit:
Link to line art.
Dragon Details

Name:
Taith
Pronounced:
TAYTH
Color:
Green
Date of Birth:
32.09.2589 9th Pass or 9th Interval. If prior to 2587, just the year is necessary.
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Oriath
Clutch Father:
Leremith
Measurements: Listed in the dragon information.
Mature Length: 23 metres
Mature Height: 3.5 metres
Mature Wingspan: 39 metres

General Appearance...

Taith was a skinny little thing when she was first born, all wing-bones and elbows, though she never appeared sickly or weak, quite the opposite. Her vibrant colour matched her attitude, ever-present and loud, seemingly fearless for one so young. In addition to being skinny, she was also small,
 not the smallest of the clutch but close to. Her hide is almost yellow when she falls out of the egg,
 but as she's grown has deepened to a greener - if still bright - hue. It doesn't look as though her legs are going to grow into the rest of her either, meaning she's destined to be low to the ground for life.
 

Personality...

Mind Voice: Bubbly, bright and impossible to ignore, it's just seemingly the way she is.

Likes: Chatting - She'll more than happily strike up a conversation with other dragons (rank and age be damned) as well as riders if they take her fancy. She's just incredibly curious by nature and apparently has little sense of personal boundaries.

Exploring - Part of the curiosity thing, she's been known to wander off on her own to investigate a strange noise or a flash of light. It's definitely gotten her into trouble before.

Eating - Though Sirana isn't sure where it all goes, this little dragonet could eat for four... adult dragons. She's very protective of her food, and it's about the only time she's very touchy about others being in her personal space.

Touching - She's always been a touchy feely sort of dragon, and it doesn't matter if it's a person or a dragon she's near sitting on. She's been known to shove her face right at someone for a closer look, and give them a lick for good measure. She doesn't discriminate between weyrfolk and holder either, meaning Sirana has to keep her in check.

Dislikes: Dust - Her nose is incredibly sensitive and apparently too much of the stuff makes her sneeze.

Cooked food - When she has to eat cooked or cured meat it kind of ruins the fun, even if it is more sensible for storage.

Disrespect - She doesn't really view colour as a factor outside of mating flights, and can quickly get very snappy at arrogance or disrespectful dragons or riders. Perhaps not the wisest attitude for a small green, but it's surprising if nothing else.

Strengths:

* INDEPENDENT : More than capable at running her own life (perhaps too capable), Taith doesn't just get herself into trouble, she's not afraid to form her own conclusions and speak her mind.

* QUICK WITTED : A naturally curious dragon, she's also pretty good at reacting to new problems that arise (possibly of her own causing). It'll be an invaluable skill as she grows however, and would lend itself well to more tense or complicated situations.

Weaknesses:

* OBNOXIOUS : She doesn't really have a good sense (or the good sense) to know when to stop pushing people. It's more likely to become an issue as she ages, and dragons get increasingly disparate in size.

* TEMPER : Taith is snappy and scrappy if someone manages to irritate her, and it can make her lose focus of things.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #576D1E; Text: #C3D24E


Member Info...

Anything Else:
First flight: 19.05.2591 (18 months)
Dates thereafter: 19.05 // 28.08 // 15.01
Not a force catch

Coded by SanctifiedSavage for SWW

Spoiler for For Penn:

Image Credit:
Link to line art.
Flit Details

Name:
Penn
Pronounced:
How it looks
Color:
Blue
Date of Birth:
07.07.2585 9th Pass
Place of Birth:
Fort Weyr

General Appearance...

Penn was almost black as a hatchling, a deep, navy blue spleckled with pale dots across his wings. As he matured paler sections appeared along his back, lightening him up considerably while his tail and wingtips remain dark. The specks blend in a lot more now, giving him a star-like sheen.

Personality...

Mind Voice: Not really a flit of many images or words, Penn is a purely emotional creature. He's vocal enough in a physical sense, accompanying the moods he sends with low pitched chirps and warbles that pretty effectively communicate how he's feeling at any given time.

Likes: Preening - Penn likes being fawned over (by Sirana) and being clean - he spends a great deal of time cleaning himself and hates the thought of being anything but pristine at a given moment.

Attention - He's pretty and he wants everyone to know it, and acknowledge it in a timely fashion.

Personal space - At the same time, there is a limit of how close strangers can get, and he's been known to snap at the fingers of anyone poking them in his direction without his express permission.

Riding around on Sirana - He likes to be involved, but nap at the same time. He's often found slung around Sirana's shoulders like a scarf, or perched on her shoulder waiting for admirers to notice him.

Dried Insects - He loves the crunch of them between his teeth, without the unpleasant experience of the goo that normally comes from eating insects.

Dislikes: Strong Smells - Fish, spices, animal enclosures, you couldn't feed him enough dried insects to convince him to go anywhere near them. He's often pretty vocal and obvious about his dislike for such things too, grumbling and wrinkling his nose until he's removed and whoever belongs to the smell has been rightfully pointed out.

Being told what to do - Even Sirana struggles to get him to do something useful when he's supposed to. But she's definitely the only one who can make him do so.

Bronzes - They're up themselves and too big for him to do much about it. He's prettier than they are, he just wishes golds would see it.

Greens - They're contrary and moody like him and he doesn't like it.

Member Info...

Anything Else:
Grumpy boy <3

Coded by SanctifiedSavage for SWW
« Last Edit: September 01, 2017, 08:20:34 PM by rubi »

Offline rubi

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Re: rubi's wips
« Reply #2 on: August 18, 2017, 01:44:19 PM »
Spoiler for For Londilia:

Play By:
EMILY DIDONATO
Biography

Name:
Londilia
Pronounced:
LON-dee-lee-ah
Nicknames:
Many from her previous occupation, though close friends from the whorehouse used to call her Lia
Date of Birth:
28.05.2564 9th Pass or 9th Interval.
Place of Birth:
Fort Hold
Weyrmate or Spouse:
Nope. She sleeps with a lot of people, though fewer than she used to.

Your Reflection...

Appearance: Londilia may only be slightly above average at 5'7", but she finds ways to stand out elsewhere. There's no denying she's an attractive woman, though to her frustration she's struggled to keep on much weight since her miscarriage. Her hair is a more sandy brunette, usually falling about halfway down her back, and out so it can trail behind her. She carries herself with an air of confidence, and will do her best to make whatever clothing she's procured look good, though she's hardly got the wealth or influence to acquire anything of great quality. Regardless, her purpose in life is to make an entrance, and everything she owns is often revealing or low cut, because old habits die hard. 

Response to 9th Pass Catastrophe: Destruction was all that she knew, although she did spend much of it indoors. She knew nothing of the destruction of tradition or culture, being born late into the period of collapse. While she thrived (more or less) during this time, the release of invisible shackles in the reset that occurred during the move to Fort Island is far more of a boon for her as a person, and if anything she has almost positive feelings towards it all. If the world hadn't been destroyed, she would have been the daughter of a whore forever. Now there are possibilities.

Response to dragon color mutations: Doesn't really know or care about weyr politics, dragons are dragons. As a person who thrives on chaos however, she'd probably support them wholeheartedly if she cared to form an opinion.

Who are you...

Likes: Sex - She wouldn't have stayed a whore if she didn't. There's of course the power trip that comes with it, and she's good at it, but the physical rush feels right too.

Power - Power is everything. It can bring her redemption and everything she desires. She will do just about anything to gain or keep it.

Winning - Lindilia keeps a constant counter of imagined gains and losses in her mind, and wants to keep coming out on top. It's a childish want, but she's not been able to shake it.

Attention - Lindilia loves the validation as much as anyone. She likes to be admired, to be watched, to be desired, or even feared. Anything that ensures the focus is where it should be: on her.

Control - Even the imagined idea of it, she has to be in control to function. The idea of helplessness does not sit well with her.

Dislikes: Children - She sees little point in them and has no maternal instinct to speak of.

Her brother - She has (often wrongly) seen her brother in open opposition to her, constantly comparing herself to his perceived strengths and finding herself lacking. This seemed to be validated by the hands they were both drawn, and she is now determined to out-do him.

Authority Figures - Anyone who's in charge of her by default she's likely to clash with in some way or another.

Traditionalists - She has a beef with the old way of thinking that would see her worth reduced to that of property or a beast of burden. They're also the ones who would see women like her remain insignificant, which is simply unacceptable.

Hard Work - Londilia hasn't really worked a hard day in her life, certainly not since leaving Healer hall and even then her heart wasn't in it. If there's an easy way to do something, she will take it.

Strengths: 5+ (list form and please give at least a bit of explanation to each)

* MANIPULATION : Londilia has always had a knack She's not fussy on what it takes to get a person to do something either, and everyone has a price.

* DETERMINED : Never one to give up and quit, Londilia doesn't ever accept her lot in life. She's pretty much brute forced and willed her way to a better future - as far as she knows, she could have willed the Pass to end.

* CUNNING : Londilia always has a plan, and they're rarely the kind involving brute force. She's quick on her feet in a tense situation, but often has a plan going in anyway. Her methods may not be honorable, but they work and that's what matters.

* SOCIAL : While she may not exactly be nice, she can certainly give off the appearance of it. Londilia's a naturally outgoing person with a penchant for large groups of people and gatherings. She's good at talking to people and making them feel good about themselves... when she wants to.

* CONFIDENT : Doubt isn't something that regularly enters Londilia's thought process. She's good at what she does, and she knows it, and the new structure of hold leadership has emboldened her further. Ask her to clean a saddle? She probably wouldn't know how to. But working a crowd, a client, or simply bartering for better food she knows like the back of her hand. Even when something isn't her forte, she's confident she can pick it up quickly enough for it not to matter - or sweet talk her way through.

Weaknesses:

* PETTY : Londilia isn't good at letting things go. She can be downright nasty at the best of times, often for the smallest of slights (or none at all).

* ENVIOUS : Londilia has always wanted something that has been denied to her. Again this trait ties heavily back to her family - the mother's love she never received and the brother who was so perfect next to her. She frequently covets the success, wealth or happiness found in others, and will often go to great lengths to destroy it. She will additionally shoot herself in the foot for this, and finds herself almost unable to enjoy the happiness of others.

* STUBBORN : Londilia is more likely to do something just because someone doesn't want her to. Once she's made her mind up, she's unlikely to change it, especially if she's told to.

* ALWAYS RIGHT : At least she thinks she is. She is extraordinarily good at twisting a narrative so she is the one who was wronged, and the victim, or justified in her actions. Getting her to admit she was wrong, or worse, apologise, is almost impossible.

*  CALLOUS: Very little phases Londilia anymore, and she's not one about to feel sorry for the plight of others. Maintaining actual friendships can be hard when you don't care about the lives of others.

Describe Yourself:

* PROUD: ----- After the word used to describe the character, give an explanation or an example of that word to do with their personality.

* AMBITIOUS: ----- Londilia dreams of bigger things. Better things. She used to dream of being the madame and ruling over the whorehouse, now she dreams of ruling over the Hold.

* HYPOCRITICAL: ----- Just about all the traits and behaviours she despises she expresses herself. She's just as likely to look down her nose at someone for getting their hands dirty to achieve their position as she is to do the exact same thing to dethrone them. Asking her to examine this double standard will not go well.

* ANGRY: ----- To say she had a chip on her shoulder would be an understatement. She's angry about a lot of things, but most of them tie back to her family. She's not good at expressing or coping with this anger either, leaving it to fester and grow below the surface. Occasionally, it bubbles out.

* SELFISH: ----- The only person that matters to Londilia is her: if she could marry herself she probably would. Her agenda is the only one she cares about, and if it happens to align with someone else's they're damn lucky. The only creature this wouldn't extend to is Londisk, as the two are now two halves of the same coin, so it's almost the same thing.

* UNHAPPY: ----- At the core of it all, Londilia is someone who is deeply, deeply unhappy. She's deeply dissatisfied with her lot in the world, and will likely never achieve happiness as no matter what she always wants more. Much of her behaviour can been seen as wanting to be like everyone else, but instead of trying to take steps to achieve her own peace, she'd rather bring everyone down with her.

The Magic Touch: She scratches her nose when annoyed.

Family...

Mother: Tarinda, Whore, 2553  (b.), 2573 (d.)
Father: Could have been the Lord Holder himself for all she knew. Unknown, the type to visit a whorehouse.

Siblings: Tythinaden, Candidate, 2567 (b.)

Children: Roth, 2580 (b.), adopted by another whore. Lindilia has more or less forgotten he exists.

Tell us a story...


* 2564, 0 - Born in the whorehouse to her mother (then eleven). While not doted on, she's played with enough to be a pretty happy baby. She cried a lot, which didn't make her many friends. 

* 2567, 3 - Brother Ty is born, she’s not really old enough to help care for him but enjoys the presence of a bouncing baby over smelly men any day. Her mother sees no point in keeping a baby boy, and wants to dispose of him. He gets sent to healer hall. Londilia isn’t sure she misses him, but it is more dull with him gone.

* 2569, 5 - The older she gets, the more she finds the whorehouse unwelcoming and scary. Her mother shushes her complaints, saying it gets better. She eventually can't stand it anymore and runs off to find her brother, without telling her mother. Londilia joins her brother at Healer hall, who take her in as an extra pair of hands to help with his care. While she's glad to be out of the whorehouse, she finds the healers uptight and stuffy, and her brother's antics taxing (especially when she's being held responsible). More than anything, she misses her mother, but she's too fearful to go back, and wouldn't know how anyway.

* 2572, 8 - Ty finds a clutch of flit eggs and their mother in the abandoned bowels of the hold. He can’t possibly care for them all, he’s too young, he’ll probably forget to feed them and they’ll die. Londilia picks the biggest egg with the gold sheen, she’s far more suited to a queen anyway. And another for good measure. When a dark nose pops out of the egg first, she’s certain there’s some mistake. When a mass of dark tipped wings and burnished body follow, it’s clear she’s been jipped. Her brother’s weedy little egg hatches the queen instead, and she’s incensed. She names her bronze Samson and the green that hatched with him Dew.

* 2573, 9 - Londilia begins to become restless, asking among the healers as they try to teach her the craft where her mother is. She remembers vague flashes of the woman, and the healers are frustratingly evasive. Londilia is petulant and defiant, demanding answers. She’s saddled with unpleasant chores for her insolence, and her resentment begins to grow for the hall, all their gentle words and emotionless movements. They don’t care when a man dies in front of them, that’s life. Londilia doesn’t care either, but that’s because she’s still alive. She knows the healers are keeping information from her and bides her time, taking solace in her firelizards.

* 2574-76, 10-12 - Londilia becomes increasingly angry, at the healers and at her brother who seems to want nothing more than to follow in their footsteps. Isn’t he interested in finding their mother? Their real mother? When Londilia overhears some of the healer talking about them, saying that their mother was a whore and had abandoned them here,  she knows this is a lie. She runs from the healer hall with nothing but a name of a bad man in the hopes it will lead her to her mother. She leaves behind her brother without saying where she was going, because she worries he might tell the healers and they’d stop her.

Asking on the street proves fraught, and many people brush her aside or give her long hard looks that make her flee, but eventually she’s pointed to a dark, cramped alleyway in the depths of the hold. The building is as drab and grey as the rest of it, but the inside is hazy and smells of home. She asks the girl at the door for her mother, and the girl shakes her head, saying there’s no one called that here. Londilia tries again, this time using the name the bad men had called her mother, and this does get a response. The girl frowns, and says she died in childbirth the previous year. She considers going back to the healer hall and her brother, but she can’t bear facing them again and their calm, logical response, so she stays, without a full appreciation for what she’s getting herself into. 

* 2577-79, 13-15 - While the work she gets at the whorehouse is shocking and out of her control, for the first time in her life Londilia finds she’s actually good at something. Whether she should revel in that something or not is a matter for another time, and someone more concerned with morals and damage than she. Her natural ability to read people is far more useful here than in Healer hall, and she gets off on the power trip more than anything a man could provide her. For a minute or an hour, she is their queen - or so she thinks. She’s young and attractive, and has many visitors, which keeps the brothel owner happy too. She also gets along fairly well with the other women there, despite age differences. Any that she doesn’t, she doesn’t care about. She thinks of her brother occasionally, what he’s doing, and considers trying to visit him, but something always stops her. She thinks of having to tell him what she does now, and the imagined disgust on his face never ceases to bring out a bad mood in her.

* 2580, 16 - She has her first child - a little boy - at 16. She’s not overly enamoured with the idea of motherhood despite the long harboured feels of loss and abandonment she feels at being deprived her own mother, and only really breastfeeds him to improve her bust size and keep herself from becoming pregnant again. She names him Roth, and puts very little effort into his care, foisting it off on the rest of the brothel workers. Some of them are better mothers than she, so he’s not without love. She feels no animosity or jealousy that he’d rather spend time with them than her, and more or less continues on with her life. She thinks of Ty less and less, instead focusing on trying to climb the inner hierarchy of the whorehouse.

* 2584, 20 - She falls pregnant again, but loses the child late in the pregnancy. She’s sick for a good few months after giving birth to the stillborn child (it was a girl), which puts her place in the whorehouse in jeopardy. When she’s not bedridden and weak, she’s angry - angry at her body betraying her, and angry at her power and hard work being stripped away from her. Every time they bring in a healer she’s terrified her brother will walk in, even though the house has its own underground network of those who have defected and use their skills on the side. She treats each of them with the same spite and malice she saves for her brother, which earns her no favours. Eventually she recovers, and begins clawing back her previous position, though many of her long time clients have moved on. She becomes more volatile to the girls who have inherited them, resulting in a number of verbal spats that are close to coming to blows. She’s relegated more and more unpleasant clients as punishment, which only half works. Sleeping with the brothel owner fixes that problem, at least temporarily.

* 2587-90, 23-26 - The Pass ends, and life at Fort is thrown upside down. With the move to Fort Island announced, the underbelly is loathe to move from their entrenched position, and are some of the last to go. Eventually though they have to - dwindling resources and fewer clients does not good business make. Their arrival on the new landmass is a rude awakening, the watchful eye of the weyr effectively halting any unscrupulous business venture. The whorehouse is disbanded, and everyone scattered to the four winds. While she won’t go hungry under the new regieme, Londilia doesn’t know what to do with herself, at least initially. The other whores are similarly lost, but she quickly works out that this is freedom, as she has never had it before. The hold’s structure has been so completely broken there’s nothing to stop her from running rampant. That’s not to say she hung up the boots entirely, sleeping her way to a gold Wher egg. The queen that hatches is Londisk, and is her ticket to garnering more meaningful favours in the new system - sex can only get her so far. With the added bonus of protection from anyone who has designs on coming for her to drag her back to the belly, Londilia finally emerges an independent woman.

The move also brings her into contact with her brother, the first time she’s seen him since childhood. She doesn’t recognise him, it’s only through hearing his name she knows it’s Ty. He’s still a healer, and the long held feelings of animosity bubble to the surface. His success hurts her pride, though she takes some joy in her raise in stature being bonded to a Wher, a gold one at that. Her gloating is short lived however, when Ty is searched by the weyr, destined to be a dragon rider. While Londilia has never aspired to be a rider, the fact that her brother could and she cannot - too old for it to even be a possibility - grates on her very core. She spitefully hopes he never impresses, and redoubles her efforts to garner influence and power within the hold structure, similar to her efforts to climb within the whorehouse. She isn’t exactly sure how she’s going to go it, even with a gold Wher at her disposal, but she will find a way.

Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
rubi
Other Characters:
Y'vis, S'kelyn, Jedee
Inactivity Preference:
Adoptable
Mauling Permissions:
No one lives forever
Anything Else:
Planned with RavenFlame

Coded by SanctifiedSavage for SWW

Spoiler for For Londisk:

Image Credit:
Link to line art.
Wher Details

Name:
Londisk
Pronounced:
lon-DISK
Date of Birth:
10.03.2588 9th Interval
Place of Birth:
Fort Island
Wher Color:
Gold
Egg Description:
Pale but clearly distinguishable as a gold from the sheen it held in the light, Londisk's egg was almost white. It was long and thin, with wrinkles like a prune.
Measurements:
Mature Length: 4.3m
Mature Height: 1.6m
 

General Appearance...

Londisk was always a bit of a pale, runty gold, but she's grown into herself and her skin. Her egg may have lacked the proper nutrition to carry her to term, as she was skinny with folds hanging off her and ravenous. She continued to eat with a voracious appetite, and grew rapidly, the extra skin coming in handy. As she got older her hide began to darken, though it would never be burnished gold. Taller than she was long, she's well muscled though still perhaps smaller than other golds or big bronzes.

Personality...

Empathetic: Londisk is very colour orientated to express her feelings and opinions, and will often just flash colours at Londilia to get her mood across. Londilia is getting better at understanding the messages behind them, though she's quickly learned that deep purple is annoyance or displeasure.

Likes: Live Prey - Wherever possible, Londisk likes the added fervor of actually killing her prey. She's especially partial to the feeling of a struggling thing going limp in her jaws, it feels right. If she gets to play with it first so much the better

Sleeping - Londisk is not the most active Wher in the world, and spends a lot of time curled up in a ball somewhere. Woe befall anyone who tries to rouse her.

Dew - The little green firelizard may as well have imprinted on her too. They share an understanding and respect that Londisk doesn't offer many, and work well together.

Dislikes: Strangers - Londisk takes a long time to warm up to people. If anyone approaches her uninvited, she's quick to growl, bare her teeth, or even snap and bite if they don't heed her 'back off' warnings.

Fish - She can't stand the stuff, too many bones to get caught, too many scales between her teeth, and tastes like rotten flesh, not fresh.

Other Golds - Londisk is really not a fan of other gold Whers, and it's just as well she's not living in the wher handler caves. She cannot tolerate competition, even if she can't necessarily dish out the brute strength to assert that fact.

Strengths:

* MOBILE : She might not rival the strength of some of the biggest Whers, but she's quicker for it.

* PROTECTIVE : Territorial might be a better word. Londisk has a very short list of things she considers hers: her bonded, her eggs, her food, her nest. Come near any of them at your own risk.

Weaknesses:

* FRUSTRATION : Londisk doesn't have much patience either, and gets frustrated easily. This goes beyond annoyances, and extends to tasks she finds difficult, and she got very frustrated with Londilia while she was just learning how the Wher communicated. For this reason it can take her a long time to learn / complete new things.

* TEMPER : Londisk is a bit of a loose cannon and quick to anger, with a surprising number of triggers. Hunger, being woken up, someone invading her personal space, loud noises, bright lights: all are a quick way to light a short fuse.


Member Info...

Anything Else:
Runs 21.01

Coded by SanctifiedSavage for SWW

Spoiler for For Samson:

Image Credit:
Link to line art.
Flit Details

Name:
Samson
Pronounced:
SAM-son
Color:
Bronze
Date of Birth:
34.02.2572 9th Pass.
Place of Birth:
Fort Hold

General Appearance...

Samson's body is burnished and bright, not quite gold but pushing it. That was probably what made his egg look like it was a gold. The dark spotting should have been a clue though, as he's got dark points on his face and wings, with a mottled pattern across them. His face is particularly long and slim,
 which gives him a perpetually snooty appearance.

Personality...

Mind Voice: Samson is a rather expressive flit, which is to say he demands the attention of his bonded. His voice could be described as loud and pushy - images are often flashed repeatedly in quick succession, often accompanied by loud, discordant screaming that sounds vaguely like something being grated or clashed together. It can be hard to interpret and obnoxious at the best of times, but he certainly gets the point across.

Likes: Treats - Samson likes being spoiled and he likes food. He'll often try yo bully Dew to get the most until he's overeaten and swollen if Londilia lets him.

Being scratched - Especially under his chin and his belly, or behind his head knobs. His tail often involuntarily twitches during this.

Being involved - Samson likes being included in all the exciting things, and especially likes riding around perched on Londilia's shoulder / head. The latter is quite painful and impractical since he was a youngster, so he doesn't get to do it often.

Dislikes: Sharing - It's a bit of a problem having two flits, and he gets jealous about sharing anything: sleeping space, attention, food.

Being ignored - the simple situation to his bad behaviour is to simply ignore him, and Londilia has gotten quite good at it over the years. He'll often throw a tantrum and Between to sulk elsewhere, but he will eventually come crawling back.


Member Info...

Anything Else:
Such a problem child

Coded by SanctifiedSavage for SWW

Spoiler for For Dew:

Image Credit:
Link to line art.
Flit Details

Name:
Dew
Pronounced:
Like it looks
Color:
Green
Date of Birth:
34.02.2572 9th Pass.
Place of Birth:
Fort Hold

General Appearance...

Dew was always runty and sickly looking as a baby, and it's a wonder she survived at all. Her colour got a bit better when she started eating better, and in adulthood is mottled with turquoise and apple green  to accompany her predominant pale mint. Into adulthood, she's about as small as a firelizard can be.

Personality...

Mind Voice: In contrast to Samson, Dew is very quiet. The images she sends are often hyper-focused on one detail, and she struggles to communicate a bigger picture. Being detail orientated isn't always a bad thing, and she has a long memory and is perceptive for a firelizard. She communicates things of note, and often clarifies emotions with images to better communicate meaning. She uses 'look' and 'no' for emphasis.

Likes: Swimming - Dew always comes with Londilia to bathe, and she's quite at home in the water. She tends to prefer heated springs, and is less keen on the idea of a cold shower.

Watching - Dew isn't a very active lizard, but she is observant. She will spend hours watching areas of interest, following what's going on. Far more independent, she's also able to be apart from Londilia for longer periods of time, content with checking in with her observations as connection.

Londisk - The pair share a strange bond, and the little green is about the only thing other than Londilia tolerated in her personal space. They can often be found curled up and napping together, but they also communicate frequently. Dew is sometimes better at interpreting Londisk's meaning than Londilia is, and was instrumental for helping her decode it.

Dislikes: Flights - She finds no real joy in them, or clutching, and participates only out of physical need. She often aggressively chases of mates afterwards, size difference be damned.

Socialising - Dew isn't big on company or socialising, preferring instead to do her own thing. She's a loner, and likes it that way. It is a rare thing for her to communicate with or approach anyone outside of Londilia and her bonded.


Member Info...

Anything Else:
Rises 11.03

Coded by SanctifiedSavage for SWW
« Last Edit: August 18, 2017, 11:15:08 PM by rubi »

Offline rubi

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B'tun
« Reply #3 on: August 18, 2017, 06:40:39 PM »
Spoiler for For B'tun:

Play By:
TAIKA WAITITI
Biography

Name:
Bentun
Honorific:
B'tun
Pronounced:
buh-TUHN
Nicknames:
Ben (H'tay only)
Date of Birth:
16.07.2545 9th Pass
Place of Birth:
Southern Weyr
Dragon Color:
Brown
Impression Age:
2563/18.
Wing Rank:
Wingrider // Prairie Wing
Weyrmate:
H'tay.

Your Reflection...

Appearance: B'tun looks a lot older than he actually is. There's still a touch of the rogueish good looks from his youth, but much of it is buried behind increasingly grey hair and tired eyes. He does his best to cover it up with an easy smile and a kind word, but anyone who knew him from his youth would notice the difference. They'd probably recognise it in themselves. These days B'tun presents himself as a slightly sloppier, more creased version of himself - his clothes are often crumpled, shirt tails hanging out, or a stray strap left untied. Under it all, he's got some pretty serious thread scarring across his back and left arm that limits his mobility, but thankfully hasn't given him a limp at least. He's a little stiffer with how he stands, and needs frequent massages after a long day's ride, but he'll manage. he always does.

Response to 9th Pass Catastrophe: The Catastrophe robbed B'tun of everything he held dear. It almost destroyed him, but it didn't. Despite everything, and how hard it tried, it didn't. He certainly doesn't remember the Pass fondly, and it's more of a grim reminder that haunts the darker corners of his mind that he would rather forget. He doesn't blame anyone, it was impossible to see it coming, and impossible to stop.

Response to dragon color mutations: Uneasy but too tired to hate them for what they are. After the incident with the red hatchlings and his daughter however, he's certain they at least need better management to stop them from being dangerous. There appears to be none of the same random acts of violence into adulthood though, so he certainly holds no resentment to the young riders who have bonded with them.

Who are you...

Likes: Quiet - Quiet is essential for B'tun to relax, so he ensured his and H'tay's weyr was way up away from the hustle and bustle of the weyrbowl. When even that isn't enough, Beyuth will often fly him somewhere safe and calming - they are big fans of sitting by the beach at nighttime.

Meditating - It helps him keep a clear head, and without it he can find himself distressed and triggered with bad memories.

H'tay - Having H'tay more or less saved him from falling down a dark hole at the end of the Pass. It kind of goes without saying, but H'tay is his rock.

Dislikes: Loud noises - Particularly screaming. Even playful children squealing can set his teeth on edge. He does his best to avoid environments where this might happen.

Stress - If his family members could stop putting themselves in harm's way, that'd be fantastic.

Forgetting things - For a long time he wished he could just forget everything that happened in the Pass. Now he's losing time, he feels old and damaged.

Strengths:

* PATIENT : B'tun feels he has all the time in the world now that Thread has stopped falling. He's got apparently endless patience for weyrlings who are struggling with mastery of their exercises, and isn't prone to anger or frustration. No matter how many times it takes, they'll get it eventually.

* EXPERIENCED : B'tun has been there and done that a thousand times more than you. There's just about nothing he hasn't seen, heard, or done at this point. He's good at working through problems on an individual basis because of this, and knows there are multiple solutions to one problem.

* LOYAL : To the weyr, his Wing, and his family. You'll hear nothing but a supporting word from him, and he'd rather cut off his own leg than do something that would harm any of them. He respects the structure of the weyr and the safety it brings.

* RESPECTFUL : He respects authority, but simultaneously isn't one to look down on others: he doesn't believe in perpetuating class divides between dragon colours or wings or ranks. Everyone regardless of origin is worthy of a baseline of respect.

* GOOD LISTENER : B'tun isn't hasty or in any kind of hurry, and he prefers to listen to a person in full so that he has a full grasp of where they're coming from.

Weaknesses:

* OVERPROTECTIVE : B'tun lost a lot of family in the Pass, and a lot of friends. Now he's ready to protect what he has left by any means necessary, usually by hovering unnecessarily and meddling where he doesn't belong to keep his loved ones out of harms way.

* DAMAGED : B'tun saw some shit. Like, a lot of shit. Now he's out of it and more or less happy, that's not to say the past has left him unscathed. He is permanently in Prairie as a mentor for young riders to keep him in a stable, low stimulation environment. It's taken him a long time to be able to cope with Thread drills without issue.

* MEMORY : Whether a symptom of the trauma he suffered or just early onset ageing, B'tun's memory isn't what it used to be. Little snippets keep going missing, and he's occasionally left confused and disorientated by being asked about things he doesn't remember. He does his best to cover this up, and doesn't even like speaking about it to H'tay. He's thoroughly in denial.

* MOBILITY : He doesn't move like he used to, and his back has been seized up since the Threadscore. Over stimulation and overexertion can cause quite considerable pain.

* PRESSURE : Since coming to Fort Island, B'tun hasn't dealt well with high pressure environments. He doesn't like the responsibility of so many lives on his back, and shies away or shuts down when too much stress is applied. He'll never take up a serious leadership position - not one that could see others injured or killed as a result.

Describe Yourself:

* COMPASSIONATE: ----- He cares deeply for other people, and is empathetic where others might not be.

* FAMILY ORIENTATED: ----- His family is his life, at least, what's left of it. Everything he does is for them.

* TIRED: ----- He mightn't be the oldest rider at the weyr, but he certainly feels it in his soul more than his bones, though his back certainly puts in a worthy mention.

* FRIENDLY: ----- B'tun gives a lot of himself to his work, and tries to remain helpful and positive at all times, and easily approachable.

* DEPENDABLE: ----- B'tun is one of the constants at the weyr, always there, always ready to lend an ear, always working hard. While this quality is a double edged sword in many ways, it's who he is.

The Magic Touch: Won't touch pain relief as he fears he'd easily slip into its embrace and never return.

Family...

Mother: Cirele. Wingsecond Gessilth, Impressed 2534. [ 2517 b. ] [ 2565 d. ]
Father: Burra. Weyrfolk. [ 2513 b. ] [ 2567 d. ]


Siblings: Gaya. Wingrider. Lirith, Impressed 2555. [ 2537 b. ]
G'yen (Geayen). Wingrider. Laveth, Impressed 2555. [ 2537 b. ] [ 2557 d. ]


Children: Banrun. Apprentice Harper. [ 20.10.2568 b. ] [ 2581 d. ]
Dantur. Weyrbrat. [ 12.01.2571 b. ] [ 2581 d. ]
Isalia. Candidate. [ 15.05.2575 b. ]


Other: Aliah. Former Weyrmate. Wingrider. Rainth, Impressed 2560. [ 04.09.2545 b. ] [ 2581. d. ]
H'tay. Weyrmate. Wingrider. Branth [ 22.04.2531 ]

Tell us a story...

This is the perfect place for you to write out your character’s history. Dot points work out best. So list the important events in their life, a small description of what happened, and their emotional reaction to the event with no more than 5 turns between each event.

* 2545-50, 0-5 Born at Southern to weyrmated parents. Despite placing him in the Creche, they did both visit him regularly, as did his twin older siblings. Bentun saw more of his siblings and his father, as his mother was at the forefront of fighting Threadfall. Once he is weaned off milk, he moves into the family weyr with his siblings and his parents. He helps his father in the kitchens, or does other chores around the weyr, and tries his best to stick with his brother and sister for these where he can even though they're so much older than him. He didn't socialise as much with the other weyr children, instead looking up to his siblings. They're relatively receptive to his constant attention, but do run off on their own when Bentun gets too much. For the most part, he ignores this slight, and carries on worshipping them.

* 2553, 8 Gaya and Geayen are Searched and begin their candidacy. It makes the family's space feel so much larger, and Bentun cries more than he has since infancy. He wants so badly to be a rider like his older siblings, and is heartbroken knowing he won't even begin to be searched for another four years. It feels like an eternity.

* 2554, 9 His siblings Impress at the same hatching, with Geayen being named G'yen. Bentun is in the stands to watch, and cries out each time a dragon approaches one of his siblings. Gaya Impresses first, and G'yen right after. His mother is there too, and Bentun isn't entirely sure why she's crying - she says she's happy. But it doesn't reach her eyes and he's not so sure. His father is quiet. The twins couldn't be prouder of their dragonets, Gaya with a green like her mother and G'yen with a handsome brown. Bentun thinks they're the most fabulous creatures he's ever seen, and he's so envious.

* 2557, 12 Barely out of weyrlinghood, tragedy strikes and G'yen is killed in Threadfall. A dark cloud descends over the family, and for a while there is confusion over what has happened, and it's unclear whether the boy was simply lost and had Betweened elsewhere. When his body is found however, there is no doubt, and Gaya withdraws within herself. Bentun feels lost himself, but doesn't know who to turn to - his older siblings always seemed so invincible. His mother seems cold to the whole thing, and his father barely speaks, so Bentun is left staring at his sister's back in the dark until she returns to her own weyr some days later.

* 2559-60, 14-15 When Bentun is Searched, it isn't accompanied by the rush of euphoria it might have been a few years earlier. Dragon riders are dying faster than they can train them and times are desperate. Even so, he wants to make his parents proud, though he understands better now the bittersweet taste their expressions left in his mouth back when his siblings Impressed. He wants to help the weyr however, and throws himself into training. It is during this time he meets Aliah, and falls completely head over heels.They share a brief courtship before Aliah Impresses, and is stuck with the celibacy of weyrlinghood. They remain close however, declaring one another werymates, no matter how long it takes Bentun to Impress himself.

* 2563, 18 For a long time, it felt as though he would never Impress. Clutches came and went, and although there were not an abundance of queens at Southern, it was enough to make Bentun worry. Four years passed and nothing, and dragonets went Between. It was highly distressing, and candidatemasters were theorising the high stress environment was confusing and disorientating hatchlings more than had been seen in previous turns. Finally though, a deep rusty egg cracks and reveals a deep brown dragonet that stumbles over to him on the sands and announces itself Beymuth. Bentun becomes B'tun and is enamoured with the brown creature immediately. Again, his parents watch on and his mother cries as the last of her children is also sent off to fight Thread.

* 2565, 20 Mere months before he graduates from weyrlinghood, B'tun's mother is caught in Threadfall, trying to save a young rider from the same fate. The rider - a blue - survives, however his mother's dragon crashes to earth with only threadbare membrane to try and keep her aloft. The thread eats at their flesh, and when they Between they do not return. B'tun is distraught, and his father is a mere shell at this point, resigned to it all. His sister's reaction is perhaps most perplexing of all, refusing to even acknowledge the event, and insisting that she'll be flying under her mother's Wing for some time. B'tun finds little joy in fighting thread, and their job is a grim slog. His mother's is certainly not the last death he experiences, but perhaps the most numbing. The idea his mother could be cut down by anything was even more impossible than his siblings, and her absence leaves a gaping hole in the weyr and their family. 

* 2567, 22 Despite the weyr's best efforts and countless deaths, the Thread keeps coming and no amount of dwindling dragonfire can stop it. Southern Hold is abandoned, leaving many to scramble for evacuation to Fort. It is chaotic and messy and his father is killed trying to escort some holders to safety. B'tun is left with no time to mourn, ferrying supplies and holders Between to the relative safety of Fort. Many others are killed in the evacuation efforts, hampered by the isolation of Southern from the rest of Pern's Holds. B'tun doesn't escape unscathed, receiving bad Threadscoring across his back and is grounded while it heals. B'tun seeks comfort in Aliah, and she in him, and she falls pregnant some time after the evacuation efforts have completed. It seems like the one small hope amid so much destruction.

* 2568, 23 Aliah gives birth to a baby boy, and they name him Banrun. With the threat of thread still high, they can't afford to take any further time away from their wings and place him in the Creche. They visit often, and B'tun thinks of his own childhood and his parents, wondering if it wouldn't be kinder to step back from the babe when either one of them could be taken away at a moment's notice.

* 2571, 26 The last of the remaining weyrs, High Reaches, is abandoned, ushering in more dragon riders and refugees to an already overcrowded Fort. Aliah gives birth to her second son, Dantur, and again despite their better judgement, neither can stay away from the boy. They place him with his brother in the Creche and dote on them in their free time, where they can scavenge it amid Threadfall.

* 2575, 30 The influx of riders has at least helped take some of the pressure off the overworked wings, and Aliah has a third child, a daughter named Isalia. Unlike the boys, she is completely enamoured with the rosy cheeked babe, and takes further time off to feed her until she is weaned. Though the cries of a hungry baby eat into the precious few hours sleep that are available, B'tun finds her gurgles and giggles more than make up for it. Eventually though, like all children, she is placed in the Creche so her parents can return to fighting thread. B'tun fears it will be the last moment of reprieve and happiness either of them will receive, with no end of the Pass in sight and resources already dwindling.

* 2580, 35 Isalia turns out to be quite the adventurous child, and finds herself playing outside during a Threadfall. She falls from a tree and breaks her arm when B'tun spots her. Angry and terrified in equal measure, he rushes her to healer hall, but is forced to leave her there lest he risk the rest of his wing. He's left traumatised at how close she was to being Thraedscored or worse, and isn't entirely sure how to impress the seriousness of the situation on her.

* 2581, 36 The following year is one of near constant threadfall and many deaths. Both his sons perish as territory is further relinquished, and Aliah follows soon after as their Wing is overwhelmed. B'tun is beside himself, left almost entirely without family, and obsessive in his protection of his only remaining child. Isalia reacts to the events as a child does, with anger, and B'tun wishes he could still conjure such passion. The Pass has taken everything but his daughter from him, and he is determined that nothing else will. His new purpose and obsession more or less masks the hole left by the deaths of the rest of his family, to an unhealthy level. His Wingleader grounds him, finding him unfit for duty in his current state, which only further compounds the problem. Some of his Wingmates try to visit and draw him out of his shell, but most are largely unsuccessful. He does bond well with H'tay, a greenrider from his wing, with whom he finds himself smiling again.

* 2582-85, 37-40 Beyuth flies green Branth, H'tay's bonded. An act of fate or a deliberate intervention, it's hard to say, but prompted by their dragons' flight, H'tay and B'tun become weyrmates. B'tun returns to flying with the Wing, and the change seems good for him, a healing of sorts. Isalia is less convinced, lashing out at B'tun's new bedmate, and B'tun is worried she won't accept him after the death of her mother. It hurts H'tay as well, and B'tun begins to feel miserable again, unable to send his daughter away back to the Creche. H'tay is the strong one, assuring B'tun his daughter would come around. Eventually she does, much to the relief of both men, and there is at least a small piece of happiness for them to come home to each day.

* 2587, 42 When it's clear the Pass has ended, B'tun cries with joy and relief. They may be barely holding together with little food, little space and a limited weyr, but somehow against all odds they made it. Eyes turn to the future, and the Wings are utilised to search for a new home. Seeing the destruction first hand was hard for B'tun, but when riders discover a place untouched by Thread it seems a miracle. Very different from the last evacuation effort he was involved in, at last coming to rest on Fort Island feels like paradise. H'tay and B'tun encourage their daughter to pursue a craft now the world has more or less stabilised itself, finding quite the opposite of the need for her to follow in their footsteps as dragon riders. If they could keep her away from the perils of the weyr then so much the better, and her acceptance into the Harper hall is a joyous occasion.

* 2589, 44 For B'tun, that joy all but evaporates when Isalia is Searched. He had hoped she would age out and be spared the dangers and hardship of weyr life, but fate intervened and she joined the Candidate ranks. As much as it was nice for B'tun and H'tay to have the weyr to themselves, it felt like a hollow victory.

* 2590, 45 Another clutch of strange mutated eggs hatch on the sands and death and destruction spill out of them. The mad red dragonets kill a number of candidates in their confusion, and injure Isalia. B'tun is of half a mind to hide her away from future hatchings no matter the consequences as she again finds herself in Healer hall. If nothing else, he silently wills for her to stand and Impress a clutch not belonging to Kalestath.


Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member Info...

Created By:
rubi
Other Characters:
Y'vis | S'kelyn | Jedee | Londilia
Inactivity Preference:
Adoptable
Mauling Permissions:
Bring it on
Anything Else:
Developed with CatTiff

Coded by SanctifiedSavage for SWW

Spoiler for For Beyuth:

Image Credit:
Link to line art.
Dragon Details

Name:
Beyuth
Pronounced:
bey-OOTH
Color:
Brown
Date of Birth:
2563 9th Pass
Place of Birth:
Southern Weyr
Clutch Mother:
Ellith
Clutch Father:
Datenath
Measurements:
Mature Length: 31 metres
Mature Height: 6 metres
Mature Wingspan: 50 metres

General Appearance...

Beyuth was born dark and patchy, quite the unusual pattern if it had held. Instead, he quickly shed out of much of the dark, leaving behind creamy brown and dusky points. When B'tun first noticed the marks on his back legs, he thought they might be a defect, but no, the deep stripes were merely superficial, places where his baby coat had lingered on his hindquarters. Neither particularly big nor imposing for a bronze with a comparatively short wingspan, Beyuth's over-large billowy wingskin makes up for it. Wider and rounder, he's excellent at making high speed maneuvers and taking off with surprising speed and power.

Personality...

Mind Voice: Gentle and low, Beyuth is pretty simple. What you see is what you get: he's not prone to pettiness or attitude, just honesty. Not overly talkative, he tends to keep to himself, his rider, and Branth.

Likes: Teaching - There's something very satisfying about nurturing the next generation. Beyuth loves giving demonstrations too, sometimes too enthusiastically.

The Rain - He likes sitting in it. He likes tilting his head towards the sky so the rain drips off his snout and runs down his back. Admittedly, it is a rather odd habit.

Routine - Beyuth doesn't really like surprises, and he likes each day to run like the last. Even with how chaotic the Pass was, the certainty that there would be thread falling that needed flaming was pretty concrete.

Dislikes: Thread - It's not hard to imagine why. While he managed to escape any threadscore, his rider took considerable damage in the passage between Southern and Fort, and he hates the stuff.

Dry Weather - Thank goodness the move to Fort Island meant a more humid climate. Having grown up in the tropics, low humidity makes his coat crack something shocking. Even so, he does enjoy being oiled more regularly than other dragons do.

Strengths:

* AGILE : For a larger dragon he's surprisingly nimble, and good at short bursts of speed or aerial maneuvers.

* EASY GOING : Beyuth doesn't tend to get worked up about much, he knows his job and he's good at it. He's got his own weyrmate and doesn't need to worry about mating flights. And now he's not fighting thread, there's only hunters and snakes to worry about. He doesn't get involved in feuds, politics or grandstanding. Life's too short to worry about all that.

Weaknesses: 2+ (list form and please give at least a bit of explanation to each)

* ENDURANCE : With his shorter wingspan, he gets tired more quickly than some other dragons.

* APATHETIC : Things that don't directly concern him he's liable to ignore.

Dragon Speech Code: This is what your dragon's voice will look like. Background: #C4B4A6; Text: #967A68


Member Info...

Anything Else:
Nothing to report

Coded by SanctifiedSavage for SWW
« Last Edit: August 23, 2017, 08:53:47 PM by rubi »

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