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Current Month
8.2590 A.R.
9th Interval



Southern Winds has plotted events roughly every 4 or 5 OOC days. This means our story is ever evolving and Southern Winds is changing. Events for the current month are listed here, once you've registered for an account.

Our roleplay time is pretty fluid. We allow you to play anything that may have happened in the past, but not in the future, as events that may affect the entire weyr may ruin futuristic plots.

We list Flights, Clutches, and Hatchings for both Dragons and Flits here, as well as whers.  There are Candidate events and classes and Crafter plots. A little bit of something for everyone.

See previous events here!


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Welcome!

Hello and Welcome!


http://southernwindsweyr.net/Images/news icon copy.png We are a mature, 9th Interval AU Pern. We've destroyed almost the entire planet in a catastrophic event. While we feature 2 new mutations, we stick pretty close to canon. We've Ranks, roles, and positions for just about anyone who wants to get involved, with a relaxed community. Play and post at your own pace. Swing by and say hello!

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Southern Winds uses a subaccount system to distinguish between Players and their Characters. So REGISTER with your Player Account Name and the admin will assign you your Character Subaccount once your character is approved!

Southern Winds is a Mature Roleplay. This means we allow for sexual, violent content that would be found in a struggling, 9th Interval Pern. Sex is common place in the Weyr and terrible deaths are no stranger here. As such, our players should be 18+. These themes are to be handled maturely at all times.

Regards,
Southern Winds Weyr

Author Topic: In Southern Winds - Maps  (Read 417 times)

Offline Southern Records

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In Southern Winds - Maps
« on: August 14, 2017, 09:17:23 PM »
An Atlas

Within this thread, you can find maps of the various locations around Southern Winds, including Fort Island's placement relative to the rest of Pern. Below, you will find a directory of the various maps housed here.

All maps have been created by SanctifiedSavage unless otherwise credited.



Index
World Map
-|| A global view of Pern, which shows how Fort Island is situated in relation to the other land masses.
Fort Island
-|| An overall map of the island itself, marking where Southern Winds Weyr is located.
Southern Winds & Weyrbowl
-|| Labeled according to a key, this map shows the layout of the weyr, both interior and exterior.
Mountain Base
-|| This map depicts the layout of the construction site at the base of the mountain, where the Mine Hall has been built and where the Hold will one day reside.
Rider Weyrs
-|| An example of a standard rider's weyr, complete with description.
Mine Hall Layout
-|| This shows the interior layout of the Mine Hall.
« Last Edit: August 16, 2017, 12:19:39 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

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Re: In Southern Winds - Maps
« Reply #1 on: August 14, 2017, 09:17:39 PM »
Place on Pern

This is the actual location of Southern Winds, based on a fantastic remake of the Pern map by Khovs on DeviantArt. They've allowed us to use it in order to show you the location of our RP.


« Last Edit: August 14, 2017, 09:22:10 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

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Re: In Southern Winds - Maps
« Reply #2 on: August 14, 2017, 09:18:04 PM »
Fort Island

« Last Edit: August 14, 2017, 09:22:22 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

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Re: In Southern Winds - Maps
« Reply #3 on: August 14, 2017, 09:18:53 PM »
Southern Winds Weyr & Weyrbowl



1.  Training Field2. Farm Land
3. Beast Craft Hall4. Barn and herdbeast pen
5. Fisher Craft Hall6. Cove
7. Hatching Sands8. Sick Weyrs
9. Healer Hall10. Healer rooms & Offices
11. Weyrling Barracks12. Weyrling Master/Assistants Office
13. Ground/lower level weyrs14. Bathing Springs
15. Weyrhall16. Kitchens
17. Storage18. Candidate Barracks
19. Ranked Rider Offices20. Candidate Master's Office & Classroom
21. Weaver's Cave22. Harper's Cave
23. Former Miner's Cave24. Smith's Cave
25. Weyrfolk Community Cave26. Creche
27. Wher Handler caves ( reserved for crafters)28. Hotter Springs reserved for laundry
29. Crafters, Holders, Family Caves30. Passage deeper into mountain and to Underground Lake
« Last Edit: August 14, 2017, 09:22:42 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

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Re: In Southern Winds - Maps
« Reply #4 on: August 14, 2017, 09:19:38 PM »
Mountain Base Construction Site

« Last Edit: August 14, 2017, 09:22:59 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

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Re: In Southern Winds - Maps
« Reply #5 on: August 14, 2017, 09:19:58 PM »
Rider Weyrs


The above image represents a standard rider’s personal weyr.

As is standard to the Weyrs of Pern, the walls of Southern Winds’ dead volcano are honeycombed with chambers used to house riders and their dragons. Due to the size of the beasts, each rider is assigned their own personal weyr after the completion of weyrlinghood, and it is in this weyr that they will live for the rest of their lives barring sickness, injuries, or moving in with a weyrmate.

While there is some variation between individual weyrs, they come standard with basic accoutrements—a small washroom, a bed, a chest for personal belongings, a table with one or two chairs, and a couch. Some may also have a few shelves roughly hewn into the walls themselves, but these will always be carved out of stone rather than made of wood; most are used for holding spare pieces of riding gear, pots of oil, or tools. With the rarity of books and paper, riders are not able to have a collection of such items in their personal weyrs.

There is also a large sleeping area for the rider’s dragon, which opens to an external ledge that is used for takeoff and landing. The interior is naturally somewhat sheltered from the elements, typically due to the angle of the entrance, but the resources simply do not exist for any sort of curtaining.

Most weyrs have tunnel access as an emergency feature, but these are rarely used unless absolutely necessary—since this makes for a very long, steep, and tiring walk. Typically, riders simply use their dragons to ferry them to and fro, and pick up or deliver visitors as necessary. The weyrs located highest in the volcano’s walls often do not have tunnel access at all since it is simply impractical.
« Last Edit: August 14, 2017, 09:23:14 PM by SirAlahn »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

Offline Southern Records

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Re: In Southern Winds - Maps
« Reply #6 on: August 16, 2017, 03:46:22 AM »
Mine Hall Layout


1. Dining Hall / Entry Hall
     A sort of 'all purpose cave' for the Mine hall, it serves as both dining hall, entry hall, and social center for the Mine hall. Tables dominate the eastern half but there are clear paths to the kitchens to the west and Smith Craft and Storage to the south. Large, heavy steel doors made by the Smiths remain open during the day but they are closed at night both to keep Hunters out and ensure the safety of the populace during the night. Should a Hunter attack occur, the doors are pulled shut after everyone has been evacuated inside.
   
2. Kitchens
     Holders eager to escape the weyr but have no other skill set have moved into the Hall to work into the kitchens. While this does double as storage space as well, the kitchen has been fully complete with ovens, racks for drying herbs and meat, stone counters for cutting meat, and equipped with everything the staff might need to feed the hungry workers. Though they do rely heavily on the weyr to supply the food so the kitchen staff is quite aware, perhaps more so than most, how necessary cordial relations with the weyr are.

3. Smiths Workshop / Storage
     This large cave is primarily the work space and tiny, albeit it official Smith Hall, within the Mine Hall. There are forges, anvils, work stations, and storage for the Smiths to work. Glass smiths have small stations and a small classroom has been set up as well. Any overflow of tool, equipment, and raw material storage overflow is held here from the miners.

4. Offices
     The Lord Holder, Peacekeepers of note, and Mastercrafters that have moved to the Mine Hall will find their offices here. There are also a couple of small Healer offices here as they have no 'official' place to work.

5. Wher Caves
     A large, roughly cleared out cavern has been set aside for the wher runs that happen in the Mine Hall. While the posting for the Runs are located in the Dining Hall, the actual run takes place here. There are smaller alcoves - though certainly large enough for a Gold wher and her clutch - for eggs to be laid and guarded until they are handed out by their handler.

6. Bathing Springs
     Because this is not the weyr, you will not find an excess of private pools. Instead, there are two decent sized pools separate by gender and it is highly frowned upon that any illicit activity take place here.  Like the weyr, the water is a naturally fed hot spring and is meant to be family friendly.

7. Crafter's Living Caves
     Any crafter, from any Crafthall, has been granted a room in one of these carved out spaces. Considered a bit more spacious than the Holder's rooms - some say out of necessity since most crafters have wher - the rooms are especially populated and given priority to Healers, Miners, and Smiths. Even so, there are very few Healers that have opted to stay at the Mine Hall.

8. Holder's Living Caves
     Volunteer Holders who have opted to leave the Weyr and want to help with construction live in these tunnels. Peacekeeper families are also located in these tunnels.

9. Unfinished Tunnels
     These are the tunnels the Miners are actively working on, pulling resources out of. If it can be mined out of Pern, they're looking for it - hauling it out, sending it to the Smith's to be processed, and either using it in the Hall itself or shipping it back to the Weyr in exchange for food and other resources.


This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Aster || Inki || Weyrhandler

 

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