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Author Topic: Approved Oppesine [ 2553 9th Pass / whoremaster ]  (Read 593 times)

Offline SanctifiedSavage

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Oppesine [ 2553 9th Pass / whoremaster ]
« on: March 31, 2018, 11:30:37 PM »

Play By:
Sara Loren
Date of Birth:
21.06.2553 9th Pass
Place of Birth:
High Reaches Weyr
Weyrmate or Spouse:
No. Of course not. Who would suggest such a thing? Saleizo "It's complicated"

Your Reflection

Standing at a modest 5'5", she still manages to seem taller than she really is. Her personality fills whatever room when she walks in, be it with a smile or the loud snap of her anger. Nothing about Oppesine is mellow, demure, or understated. She likes bright colors - or what passes for bright on Pern - so reds and oranges, and generally in dress form of various cuts and designs. She's not overly picky about clothes so long as they meet the previous criterion. Her dark brown hair is naturally wavy and she leaves it down, where it reaches just past her hips.

Response to 9th Pass Catastrophe:
Oppesine is of the firm belief that there are those strong enough to use other people, and then there are those meant to be used. This was never more apparent than during the Pass, when things were at their worst. Rather than become one of those that would be used, Oppesine became one of those that orchestrated the use of people at the profit of her and her family. While she wouldn't have been able to do it on her own, having the backing of her family enabled her to thrive where others might not have. And she's perfectly fine using people.

Response to dragon color mutations:
She wished that fire lizards came in different colors. Is there a way to make them change too? Because that would be neat to her. Otherwise, she doesn't really understand what the whole fuss is. It's just color.

Who Are You

Likes & Dislikes:
Attention : Oppesine flourishes under attention, like any experienced harper during a play. She quite enjoys when all eyes are on her, even if it might not be for a good reason.

Music : She doesn't have an ear for it, or the ability to play herself, but Oppesine has a weakness for music when it's played well. She absolutely hates when it's not though and she'll loudly let you know if you're terrible.

Gifts : Especially flowers. They don't have to be elaborate or anything like that, especially since flowers can be hard to find currently, but she likes flowers. Their fleeting beauty is a treasured marvel to her. She will accept just about any and all presents though.

Family: Obviously, but she does quite like them as people too. She'd do a lot for them, even if she'd complain the entire time.

Babies / children : of any shape, size, or relation. Even her own. They're loud, they're demanding of her time that she doesn't want to give, and they're dirty. She's pawned her children off on her whores because she can't be bothered.

Flit Eggs : To eat. It might be a thing that some Holders have picked up out of necessity, but it's a barbaric practice that she heavily scorns. Having 4 flits of her own, she's not about to allow such a practice around herself.

Wher Fights : She doesn't really like watching the fights - they're too brutal for her - and she just ends up feeling bad for the poor wher that ends up losing. She'd much rather not watch, or be around, for the fights.


* MEMORY : She says she has a perfect memory, which is a beautiful lie, but she's not far from the mark. She has a great mind for faces and even better at putting names to them. Cross her, in any way, and she'll remember you for turns and turns to come. It's the quickest way to make an impression on her.

* MASK : Her whores call her the Actress. Not because she's a performer or has harper training, but because there are layers to her moods and masks she hides behind. She might be angry and you'll never know until she's manifest it in a way that benefits her. False smiles seem real, she can cry on command when it benefits her, and her moods firmly under her control - even if it might seem contrary to the case.

* EDUCATED : With only a basic harper education that everyone else received, she's actually quite good at mental math and a quick study. There's a reason she was selected to 'managed the books' so they say. Between her memory and retained education, she's rather book smart.

* SILVER TONGUE: She's charming, when she tries. Whether it's because she has a pretty face, an easy smile, or an infectious laugh, she's just easy to be around. Small, unthreatening, people are disarmed and find themselves smiling right along with her. Especially since she flatters easy and it seems genuine.

* CLEAN : It's important to her, and in her line of work, that things be clean. People, clothes, rooms, whatever it is, she's got a pretty high standard. And if people don't clean themselves, she'll do it. And you won't like it.

* ALCOHOL : She is an alcoholic with a real problem. She has little tolerance and can become quite belligerent. Her 'class', if she had any to begin with, and composure are a thing of the past when she starts drinking. And she does so enjoy drinking.

* SHAMELESS : One could argue this is a strength, but her family and friends would argue otherwise. She doesn't understand the concept that there are just some things, personal business and the like, that shouldn't be aired in public. Public displays of affection aren't taboo to her and social norms have never meant anything to her. It's almost like she needs a handler to remind her that some things are best left behind closed doors.

* WEAK : Her bark is infinitely worse than her bite. She talks a good game, and she can certainly pull strings to get things done, but she doesn't know how to fight. She's a 'lover', not a fighter. At least, at base.

* VIOLENT : With an explosive temper and that she has no idea how to fight, the fact that she can be moved to violence is not something in her favor. At all. But she's quite satisfied in hitting, screaming, and taking her anger out on things. Whether they deserve it or not.

* ESTABLISHING BOUNDARIES : Once she has decided to trust someone, or let them close, she had trouble establishing any sort of healthy boundaries. The people near and dear to her can easily take advantage of her, and she will allow it. Though she might huff, puff, and scream, she can be quite easily manipulated if people know how to play her - or they just push enough.

Describe Yourself:
* HEARTLESS : It takes a certain flavor of person to manage people and sell them to other people. There is a close group of people that she cares about, but beyond that, she is quite heartless. Easily disassociated from seeing the people she manages as anything other than property, which enables her to manage them quite well and not get hung up about it.

* PASSIONATE: Oppesine feels everything deeply. Love, hate, happiness, betrayal. The whole gambit of emotion runs through her hot and on a wide spectrum. When she does feel things for someone or something, that is.

* COMPARTMENTALIZED: Business is business, friends are friends, and family is family. She doesn't have problems keeping these things separate. Don't think for a second just because she's friendly with you that you matter to her if you're a business associate or if you're one of her whores. Conversely, she'll do just about anything for family because they are family - if it were life or death, of course. Getting into one of these 'groups' in her mind is difficult - just as it's difficult to fall out of them. Friends are friends, for better or worse, and she'll martyr herself for family.

* FOLLOWER: She enjoys managing people and she'll protect what assets are hers - in a round about way, but she doesn't like making really big picture decisions. Especially if those decisions affect people she perceives as friends. She can be wishy washy, indecisive, or procrastinate. It's best that someone else make really big decisions - she'd rather manage her whores and have fun.

* SELF CENTERED: Oppesine's world revolves around herself. Her time, her actions, and everything she does is to further her own schemes, ploys, and plots. She doesn't frequently go out of her way for others - not even her own children - and will only do so with prompting and prodding by her siblings.

The Magic Touch:
As noted above, Oppesine is an alcoholic. This was easier to manage while they lived in Fort, a bit harder since moving to the weyr but like a true addict she's found ways to get it. Most likely from previous contacts in the brewer hall.


Mother: Odeline – Born 2536 – Journeywoman Herder – Died 2567
Father: Kyppesin – Born 2534 – Field Labourer/Hold Farmer

[{Name}] // Sister - Born 2550 - The Leader - Kyya
[{Dolynsine}] // Brother - Born 2555 - The Recruiter - RaynePOTM
Ryneppa // Sister - Born 2567 - The Fighter - Inki
Kindolin  // Sister - Born 2560 - The Logistician - SirAlahn

Extended Family:
Keassa – “Aunt” – Born 2546 – JM Herder – SanctifiedSavage
Tunarii – Sister-in-Law – Born xxxx – [{Dolynsine}]’s Wife – NPC
Tunydol – Niece – Born 2569 – The Healer – NPC
Dolarii – Nephew – Born 2577 – The Bard – NPC
Arysine – Niece – Born 2585 – The Babe – NPC


b. 2576 Orreine - given away shortly after birth.
b. 2579 Odriane - given away shortly after birth and raised to be a sibling to another child.

Tell Us a Story

* 2553, Born Born a squealing, bright eyed babe to excited parents. Though they already have one child, they're eager to welcome this new addition to the family. She's a needy, loud babe that demands a lot of attention - but she laughs as readily as she cries.

* 2555, 2 Oppesine isn't spoiled, but she's still a needy little girl. Clinging to her mother skirts, babbling away even if some of it is nonsense. When her mother becomes pregnant again, she's overly interested and invested in the comings and goings on involved. Up until the new babe [{Dolynsine}] is introduced to her. Oppesine never sees her siblings as a vie for attention, or someone she has to compete for but rather, someone she has to look out for and help take care of. Delighted at the addition to the family, she's as much underfoot as she is a help.

* 2560, 7 Oppesine sees herself as the unofficial 'mother' of her siblings, second only to [{Name}] ( played by Kyya ) often following their lead, tattling on [{Dolynsine}] if they get out of line and taking some pride in being the good girl. And if she makes a mistake, she's quick to blame it on anyone or anything else besides her - frequently failing to take responsibility. When her mother becomes pregnant again, she takes it upon herself to take care of her mother as she did before. This time with a bit more success than before. She welcomes Kindolin to the family gladly.

* 2563, 10 Oppesine struggles to deal with a headstrong Kindolin while still acting the motherly sort to [{Dolynsine}] and shadow to [{Name}] ( played by Kyya ). She's trying to find her own place in the family and has many different 'masks' or faces depending on who she interacts with. To their parents, she's turning into the ideal marriagable daughter. To her younger siblings, a bit of a disciplinarian and dramatic tattletale, and to [{name}] a trustworthy ear and dependable friend.

* 2566, 13 Her parents pass out some eggs to the children and Oppesine, being an older child, ends up with two. One is a Gold she names Proper and another is a sweet, tiny Green she immediately names Polite. It's to help her keep an eye on her younger siblings and meant as a pre-wedding gift. They want her to marry a friend of the family, but the plans sort of fall through as the Weyr falls on hard times from Thread and her intended is killed. Her mother becomes pregnant though, so Oppesine doesn't really mind all that much and she directs her parents attention to that. They can always talk about her getting married after the newest babe is born.

* 2567, 14 The youngest child and her sister, Ryneppa is born. It's a rough time for their mother until the babe is finally born, much to the delight of Oppesine. Another sibling is another sibling, after all. A new addition to the family. Losing her mother Odeline, however, is a blow that makes her lose a bit of pep in her step and it's hard for her to really bounce back quickly. She's a bit withdrawn and smiles are hard to come by for a time. She pulls away from Ryneppa when she's younger, not because she blames the little babe, but because she's painfully reminded of the loss of her mother.

* 2570, 17 It's been a rough transition for Oppesine. Losing her mother, losing the weyr, moving to Fort Hold... It's a mess. But after a turn or so of closing herself off, Oppesine starts to grow up. Not trying to fill in for her mother, but trying to provide a sense of stability and love that she feels is missing now that their mother is gone. Moving to Fort Hold is a shock to her system. It's a rough and tumble place of terrible people that she initially scorns. She wants nothing to do with but her family seems to sense opportunity. Wanting nothing to do with the rougher side of it all, Oppesine ends up befriending some ladies and forming what she likes to call a 'loose social circle'. Others would call them whores. She makes a sweet face at her family to ask for 'protection' for her 'friends' while they sell themselves for favors.  It's later in this turn that she meets Saleizo. He amuses her to no end when he prepositions her like she's one of her 'loose' friends. She later ends up sleeping with him. Much to the eventual disappointment and chagrin of her family.

* 2571, 18 Two of her 'friends' gift her two eggs as payment for the protection that Oppesine and her family afford them. They hatch into two sister Greens, completing her fair of flits : Pristine and Precise. She sticks with the P naming convention because it amuses her. She is quite delighted at the present though and readily accepts the darlings as payment.

* 2572, 19 Their father, in an attempt to insert some normalcy, tries to talk about marriage with both Kindolin and Oppesine. Sweet Kindolin deflects by saying she wants to go into a crafthall and Oppesine says she doesn't have time to be married while she's helping to look after Ryneppa. Sometime later, she finds herself, drunk, with Saleizo. They have a very public fight - and make up - about how stupid it would be if she got married and how he wouldn't be caught dead marrying anyone. Her father is quite upset when he hears about it and finds it difficult to pair her up with anyone after that. Much to Oppesine's pleasure.

* 2575, 21 Oppesine is really settling into her role as 'Actress', as some people are taking to call her around the place. She's not overly involved in the fighting side of things, but she has a handful of 'friends' that stick around her that she keeps safe. In exchange for favors, gifts, and the like. She lives rather well vicariously through these 'friends' and extends these same gifts and favors to her family, in turn they keep her whores safe.

2576, 22 Oppesine has her first child, Orreine. She finds out quickly that she both doesn't want to be a mother - babes are a lot of work that she doesn't want to be a part of - and that she can't really provide any manner of life for the little boy. She's not about to tell Saleizo that it's probably his, because he wouldn't likely care and they were having a fight round about when the babe was born. So it's something she's not likely to bring up, unless it's in another heated argument with him. She ended up giving the little boy to one of her 'friends' to look after.

2579, 25 Oppesine has her second child, a little girl by the name of Odriane. By now she's fully aware that she needs to give the little girl up and readily does so shortly after she's born. It's far easier this second time than the first since she's utterly convinced this is not only the best for the babe, but the best for her too. She gives the girl to one of the whores who just had a babe too and they're raised as siblings.

* 2580, 26 At some point in her life, Oppesine realized she was a whoremaster. How it really happened, she's still not sure. But between cultivating 'friends' she used for favors in exchange for protection and setting up a brothel in the tunnels of Fort, it just sort of ended up being a thing she had. While certainly not the largest, it's still a clean, wellkept place that she's quite proud of. Certainly a side business in amongst everything that her family does and it's something that is hers.

2583, 29 She's actually drawn to the fact that Ryneppa has been getting into some wher fights. She finds out since Ryn looses her Green wher. It upsets her somewhat that her youngest sister is getting involved in such things and she gets quite drunk finding out - gets in a stupid, public fight with Saleizo - but she doesn't really have much to say TO Ryn about it all. What are the real alternatives in a place like Fort Hold?

2587, 33 Thread stops falling and she things that everything will be grand. Right up until the call to uproot and move to the weyr is made. She's pretty much drunk for most of the move and doesn't sober up until they've already well and truly moved. It feels like a bad dream. Everything they've known and worked for just... Up and gone. Her 'friends' scatter to the winds, seeking new opportunities at the weyr. That and she sorta lost touch when she was black out drunk.

2590, 36 Moving to the Mine Hall is the happiest she's been in awhile. The weyr has always felt too stuffy. Even if there are giant monsters out in the jungle. She'd rather deal with them than the weyr's rules any day.

Since arriving at Fort Hold, the place just seemed full. Too many people in such a small space – even if that space was a Hold. She missed High Reaches, she missed home. But this would have to do. It’d been some turns since her mother had died and, after a turn of her passing, Oppesine had sworn that she would do her best to smile.
To not be the storm cloud in the room.
If anything, she was quite the opposite. Smiling in a dyed red dress of a semi-modest cut, she couldn’t imagine a party like this back at the weyr. Alcohol passed between people and so many had already offered to buy her drinks. She wasn’t an idiot. She understood the subtle request for more attention, more from her, but she took the drink and didn’t offer any more of herself.
Yet they kept passing their earnings her way. If she didn’t actually have to work for it, all the better.
Some enterprising harper, or at least someone with some skill in music, plucked a bouncy tune that she idly swayed to while someone chatted her up. He was saying something about a dice game that involved people taking their clothes off every round if they lost. Oppesine suspected it was weighed heavily in the man’s favor.
Then, quite suddenly to her, there was someone new at her side. Not clearing their throat or trying to slyly get her attention. He was an imposing, commanding figure that, once he caught her attention, he damn well had it. “You there. You interested in some work?”
The question was so outrageously bizarre that she smiled a moment before laughing. Oppesine? Work? Hardly. She lifted the fourth free drink she’d received that mark alone and winked at him. “Dearheart, do I look like someone that works for a living?”


Flit Details
Image Credit:
Under Construction 8D
How it sounds
Date of Birth:
2566 9th Pass
Place of Birth:
High Reaches Weyr


Empathic Connection: 
Proper doesn't share much - food, space, or mental pictures or emotions. She keeps a lot to herself unless she's well and truly distressed. Then she bites.

She's a lithe and pretty gold. With bright highlights and a brilliant metallic hue, Proper is well named for her 'proper' namesake. She is a Gold through and through. Big, but not bulky, and vibrantly gold.
 ( I'm using this place holder color palette until we get the flit template for me to color )

Likes & Dislikes:
Her own personal space : She's not a friendly flit, but she's not overly mean either. Just don't pet her, don't mess with her, and all is well. She's Lord over her domain and no one touches her unless she wants them to. And she never wants them to.

Watching : Proper has an eerie way of watching people. Unwavering, unblinking. Almost like she's staring you down. She just really like watching people. They fascinate her.

Family: She can be a bit more accommodating to Oppesine's family. They can get away with being a bit close, maybe a pat on the head, a scratch over her eye ridge. Maybe.  She likes them enough to occasionally tolerate the invasion of personal space. Or at least warn them before she bites them.

Whers : Some have tried to eat her before, so she doesn't have much patience for any of them now and won't linger in their company unless Oppesine is there. And even then, only if she feels like her bonded might be in some trouble.

Children : They're noisy, touchy, and don't understand rules. Generally. So she's quick to bite and set them straight.

Anything Else:
Force Catch 21.10


Flit Details
Image Credit:
Under Construction 8D
Date of Birth:
2566 9th Pass
Place of Birth:
High Reaches Weyr


Empathic Connection: 
Polite is an 'out of the way' flit. She likes being near people, but she's so quiet and unobtrusive people often forget she's around. She's not demanding, enjoys attention but doesn't seek it, and doesn't make a fuss - either mentally or vocally.

Polite is a small Green of pale hues and darker markings. She's quiet and reserved, preferring to spend most of her time curled up on someone than flapping about. Since she's small, she's easily out of the way and frequently forgotten. ( Using a color swab until we get new template for me to use. 8D )

Likes & Dislikes:
Warmth : She's a tiny thing and she likes curling up against people, dragons, or whers - if they're friendly - and relaxing.

Oiling : it's akin to a flit massage. It's her most favorite thing in the world and she's easily bribed into doing things she might not otherwise - like running errands - if it means a nice oiling after.

Loud voices : They make her uneasy and she'd much rather be elsewhere. Shouting especially sets her off and she'll be quick to pop between and retreat to Oppesine's bedfurs.

Golds / aggressive flits : Polite is a tiny flit and she isn't aggressive by any means. She's very easy to chase off and dislikes it when it happens, chirping protests all along the way. But she won't fight.

Anything Else:
Force Catch 9.9


Flit Details
Image Credit:
Under Construction 8D
Date of Birth:
2571 9th Pass
Place of Birth:
Fort Hold


Empathic Connection: 
Precise likes to share images she thinks are important, impressing them upon Oppesine regardless whether they've been requested.

Precise is a bright forest green with speckling of a paler green along her body and darker green shadows. She would blend in really well in the jungle, were she so inclined - but she's not. ( Color palette is a place holder until we get new template )

Likes & Dislikes:
Digging : In the dirt. Like she's some sort of wherry searching for truffles or worms. Precise take great delight in finding creatures in the dirt, or prizes. It's a game to her - and one Oppesine plays with her. Best she stays away from farm land.

Rain : She wants to attack all the rain drops, like they're buzzing insects trying to get away from her. They most certainly cannot!

People that Oppesine likes : She's utterly incorrigible and nosy. She wants to know what they're doing so she can show Oppesine.

The Dark : Her hearing isn't the best so she doesn't like being left alone when she can't see things right.

Boys : They're usually a bit rough around the edges ( given Oppesine's general company ) so they're her least favorite of people and take the most to win her over.

Anything Else:
Force Catch 16.9


Flit Details
Image Credit:
Under Construction 8D
Date of Birth:
2571 9th Pass
Place of Birth:
Fort Hold


Empathic Connection: 
Pristine is the most vocal of Oppesine's flits, purring and trilling in turn depending on her mood. She can be excitable, which will reflect in her chirps and trills, or she expresses her pleasure with someone with purrs. She relies on Precise to show images, but she will if it's expected of her.

Pristine is a dark green flit of an average size. She, like her sister green Precise, would do well in the jungle if she wanted to live amongst the leafed canopy. She doesn't have any special markings but she does have an over all darker coloration than her sister Pristine.

Likes & Dislikes:
Exploring : Pristine is a relatively independent flit. She might be bonded to Oppesine, and sleep in her bedfurs, but she's out and about as often as she's not. Whether it's flying around the island, fishing on her own, or sneaking about the tunnels - she likes being out and about.

Presents : In that she likes bringing back things to Oppesine. Fish bones, spinners, shiny rocks... Whatever she's found that she thinks is neat, she'll bring back.

Grooming : much like a wild flit, Pristine likes to be groomed and to groom other flits. Proper, Precise, and Polite are her favored flits to groom, but she'll do it to anyone that she'd made 'nice' with.

Orders / Authority : While she can be quite the nice behaved flit, Prestine doesn't like being ordered around. She's a 'free spirit' and wants to just do what she wants to do. If she doesn't agree with what she's been told, she'll go between. Good luck finding her until she wants to be found.

Clutches : She's a tiny terror, not only to her own, but to others she might find. Raiding them to eat and destroy.

Anything Else:
Force Catch 35.8

« Last Edit: January 14, 2019, 04:55:52 PM by SanctifiedSavage »

Offline Weyrhandler

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Re: Oppesine [ 2553 9th Pass / whoremaster ]
« Reply #1 on: April 03, 2018, 07:29:32 PM »
If you have any questions, please PM either Southern Records or Weyrhandler.

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SanctifiedSavage || SirAlahn || Southern Records


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