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Author Topic: Approved Velatha [ 29.03.2574 ] Apprentice Weaver  (Read 762 times)

Offline Wren

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Velatha [ 29.03.2574 ] Apprentice Weaver
« on: April 14, 2018, 09:28:07 AM »

Play By:
Jessica Brown Findlay

First Name:
Date of Birth:
29.03.2574 9th Pass
Place of Birth:
Fort Hold
Not yet

Your Reflection...

Appearance: Velatha is usually dressed in clothing slightly too baggy for her. They're hand-me-downs from her brothers tailored as best as possible to her size, but they still don't fit too well. She has removed the sleeves from two of the four shirts she owns and wears those on the warm days she has to work so that she won't sew her shirt to her current project.

Her hair is curly and difficult to manage in the island's humidity, so she's basically given up on trying. It's either hanging wildly around her face or tied back haphazardly with a spare scrap of fabric. She's a slender thing as well, and is such a size that she can avoid wearing a chest wrap (saving more fabric, in her opinion). Shoes are also a rare sight on her feet, with her preferring to get as comfortable as possible while she works so she can do more in one sitting. She'll wear them around the weyr, but in her family's alcove or while with the Weavers, she's barefoot.

Response to 9th Pass Catastrophe: Velatha was relatively sheltered from the full effects of the catastrophe. While yes, she was born in Fort and grew up seeing the constant Threadfall, the disease, and the sheer amount of clothes that needed holes and score marks fixed, it never really settled in her mind that this was weird or something to be concerned about. It just...was. She never experienced death first hand (still hasn't, actually). Once the Pass ended and she moved in with the Riders, Velatha realized just how much she missed. Between her new found fascination with dragons and the sudden realization of what was lost, she's in awe that people could still act normal.

Response to dragon color mutations: A dragon is a dragon is a dragon. She could care less about colors and hides and who was weyrleader. She just likes the dragons. But don't tell her family.

Who are you...

Her craft: Velatha loves weaving. It's been her life (thanks to her parents and Shihion) and she wouldn't have it any other way. It's so satisfying being able to take a wounded article of clothing and repair it so it can be used again.
Meeting new people: Thanks to the number of people who need things fixed, Velatha has met a large variety of people. It's become a bit of a game to her, trying to guess what kind of job they hold and why they need their things fixed. She especially loves when riders come to visit, and can't wait until she learns how to repair their leathers so she can help them more.
The water: She got a few special chances as a child to go swimming at Fort Hold and fell in love with it almost instantly. Her parents won't let her swim at the cove now (because of the beach snakes), and while she's heard rumors of an underground lake, Velatha hasn't had the time (or the bravery) to go seek it out. She settles for floating on her back in the bathing caverns every so often, a little indulgence for the complete submersion in water she craves.
Fall: Fall on the island is monsoon season, which means rain, which is water, so Velatha loves it. She takes a childish pleasure in running through the weyrbowl after a fresh rain and splashing through puddles, or standing out in the middle of a milder storm to become completely soaked. She finds it so refreshing (and her family simply can't understand it).
Spinners: The little creatures fascinate her with the webs they spin. Velatha wishes they had a way of replicating their beauty, but between the complexity of the near invisible webs and the lack of thread, she has no way of attempting it. Instead, she tries to find large spinner webs and memorize their shape, preserving the beauty her mind until she finds a way to translate that to life.

Cooking: She tried it once, out of a stage of rebellion with her mother when she was tired of being made to stitch all the time. It was a disaster. She doesn't speak of it. Ever.
Tight spaces: Velatha got locked in a trunk by one of her brothers (she honestly doesn't remember now) as a joke, but it made an impression on her younger self and now she doesn't like tight spaces or restricting things. She doesn't wear a chest wrap (too tight, and really unnecessary in her case) and really doesn't like her family's alcove (since she has to share with her parents). The large cave where she works isn't too bad, but since all of the remnant crafts are stuck together it isn't her favorite place to be.
Snakes: Her fear and dislike mainly stems from the smaller tunnelsnakes. They can sneak up on you and strike quickly, and stories told by Lykor at night cemented that fear. She only recently learned that the beach snakes in the cove were also as dangerous, thanks to the attack in early 2590.
Rations: Velatha hates rations. The rationed food, the rationed supplies, and especially the weavers' rationed supplies. On a logical level she understands, since the Jungle is dangerous and they're still not quite sure what fibers live in the foliage, but it's annoying when she thinks about tapestries or capturing a dragon in thread or even just making a new pair of pants to perfectly fit her shape.
Shoes: Another part of the tight/restricting places thing, she doesn't like shoes. Sandals are her preferred article, but her parents (and fellow weavers) insist on boots so that she doesn't get a needle through the foot or even a tunnel snake slithering out of nowhere and attacking her ankle. Instead, she goes barefoot when in her family alcove or with the weavers in her chair.


* RESOURCEFUL : Due to the lack of supplies as a weaver, Velatha has become very resourceful in her craft. It's become her specialty, even, mending and sewing clothes while trying to figure out how to use as little thread or fabric as possible.

* APPROACHABLE : She kinda has to be, since her craft is a necessary one for riders, holders, and other crafters alike. She's always nice to people and is good at making small talk, and finds that she's more social and a people person than she realized. Being in the cave with the other crafts and not in their hole in Fort has made her hop of out her shell very quickly.

* QUICK : She's quick-witted and quick-minded, catching on to new ideas and conversations easily. Even if she's lost when she tunes in, Velatha can catch the tone and topic of a discussion and (hopefully) pop in a word if she has a stake in the conversation. She was always quick in her studies and takes to her craft easily, apprenticeship not nearly as daunting as she thought it would be.

* CARING : She cares about everything around her. Her family, her friends, her work, the other people in the weyr... She's quick to help anyone who seems like they need it and openly shares her time and talents.

* FOCUSED : When Velatha sets her mind on something, she focuses on it intently. When the mood strikes (which is often), she can sit and work on her studies and her craft from breakfast and through lunch. She also doesn't really...hear people when she's focused. A tap on the shoulder will gain her attention, but just a verbal call doesn't cut it.


* IMPRESSIONABLE : Because she hasn't seen much around her, she takes what people tell her at face value and doesn't question its validity without good reason. She's still developing her view of the world and the people in it, so how she's treated will do much to shape her future interactions.

* YOUNG : Due to her youth, Velatha hasn't experienced much of the world. In fact, she's quite blind to the way most of it works, and it's another tool people older than her use against her, ie. she doesn't have enough experience or simply wouldn't understand.

* INNOCENT : Sheltered as she is, Velatha hasn't been with any boy long enough to even be kissed. She does know about children and marriage and what would be expected of her as a wife, but her parents hold such high standards for who they select as her husband that she remains single. Her brothers, also protective of her, have kept her pure so that she'd be more alluring to anyone her parents liked. They all do it out of love for her, but it does seem a bit misguided. But her innocence leaves her open to teasing, jokes, and even manipulation.

* SECRETIVE: Thanks to how her parents and brother dictate the majority of her life, Velatha keeps her real dreams secret from her family. She's likely to open up to someone else, but she doesn't say a word of how she wants to learn about Pern and their past or even pick her own husband (gasp!). It'd just raise a fight she doesn't want to deal with.

* HER FAMILY : While her family exasperates her, bothers her, and even makes her angry, she'd do anything for them in a heartbeat (including those who she might welcome into her family later). There's no doubt about it. She loves her parents, her brothers, and her sister-in-laws.

Describe Yourself:

* CONTROLLED: ----- Her life has essentially been planned for her since the day she was born. Her parents want to find the perfect husband for her (they're still searching), they want to use her to rebuild the craft (like Shihoin), and they expect her perfect obedience in all things. She'd rather not live her life like that, but it's more difficult than she expected to make her own way in the remnants of the world.

* FLIRTY: ----- Surprisingly enough, even with the number of "boys" Shihoin, Lykor, and Pellas have shooed from her life, Velatha remains flirty. Half the time she doesn't even realize she's being that way (after all, she's never had practice), but her inherently friendly and open nature comes across as something else more often than not.

* OVERLOOKED: ----- Due to the nature of being in a lesser craft, an apprentice, and the youngest child, Velatha isn't used to having anyone focus on her. It almost makes her uncomfortable, to be the person who someone else seeks out, but the feeling is more strange to her than anything else.

* PROTECTED: ----- Sheltered could also be another word for it. Velatha hasn't been allowed the freedom to learn about the world on her own. Instead, her parents have searched for a (rather impossible to find, in her opinion) man that perfect for their daughter while her brothers act as guards to filter the people in her life.

* LOVING: ----- With all the care and devotion her family has showered on her, Velatha is a loving person herself. She doesn't know much else in life besides the comfort and support of family and friends, and she offers that in return to anyone who she calls friend.

The Magic Touch: She's a little innocent angel. Hasn't even kissed a boy yet.

Personal History & Education

Mother: Methalia, Sr. Journeywoman Weaver. B. 2541.
Father: Thirac, Master Weaver. B. 2536.

Shihoin, B. 2557. Sr. Journeyman Weaver. Married to Saphise, Sr. Journeywoman Healer.
Lykor, B. 2562. Jr. Journeyman Harper. Married to Llenari.
Pellas, B. 2567. Jr. Journeyman Fisher. Married to Pyria, Jr. Journeywoman Smith.

Children: none yet!

Craft: Weaver

Rank: Sr Apprentice

Date Apprenticed: 2586/12

Specialty: Mending/patching. She can take rags and turn them into wearable pieces of clothing with as little waste as possible.

Education Details: Being taught by her parents and her siblings, Velatha adopted their mentality of "waste not, want not" and learned to use the smallest about of thread or fabric to fix clothes. They often gave her the mending to do, and once they discovered she was good at it, the job stuck. Among one of the last weavers, she does her best to learn more by experimenting, but doing such projects unsupervised or without approval could lead to a waste of resources, and she wants to avoid that at all costs.


Tell us a story...

* Some background Methalia and Thirac were both apprenticed Weavers at 12. They met while inside the Crafthall and married when she was 14 and he 19. Their first child, Shihoin, was born a turn later. At the official collapse of their Crafthall, the two relocated with the rest of the Hall to Fort, where they set up what remained. The two apprentices continued their training, determined to be part of the preservation of their craft. They promised that their son would also become a weaver, and essentially raised him to think of nothing but weaving. He was apprenticed in 2569 and tapped in 2578. Their second son, Lykor, was born four turns later in 2562. He loved the classes the Harpers taught, and his parents were more than willing to let him become a Harper when he was old enough to be apprenticed. Lastly, Pellas was born five turns after Lykor, and as he aged he made Fisher friends and entered that Crafthall when he was old enough. Even while they had children, Methalia and Thirac were able to continue their training and learning. Thirac earned his Mastery in 2582, granted by the Masters for his work in developing alternatives type of cloth with the shortage of their normal fibers. Methalia never progressed beyond Sr. Journeywoman because of the time she had to take off for her children, but she doesn't regret it. Her parents also hold a grudge against the riders, mainly because a few of their friends were Searched from the Crafthall, became riders, and then promptly died in Threadfall. They never outright tell their children that they hate the dragonriders, but it is insinuated in everything they do.

* 2574, 0 Velatha is born early in the turn to the delight of her mother, who finally had a daughter to dote on. Even Pellas, as the youngest brother, realizes that Velatha is different than his siblings and will need looking after. Lykor is Apprenticed to the Harper Hall.

* 2576, 2 Methalia is mending some of her family's clothes one day and looks over to see Velatha copying the way the fabric is laying her lap and how her hands are folding it. Call it mother's intuition, but she's convinced her daughter will be another member of their family to carry on the craft.

* 2579, 5 Over the past few turns, both Methalia, Tharic, and Shihoin have been exposing Velatha to weaving by mending, sewing, and talking about the craft in front of her. She shows some interest by asking clothes of a certain type of weave and frowning when her parents gave her the wrong one. It was actually a test, to see if she could recognize the difference, and since she passed, they felt even more sure in their decision. Pellas is Apprenticed to the Fisher Hall.

*2581, 7 Lykor is Tapped and becomes a Jr. Journeyman Harper. Velatha and her family throw the best kind of celebration they can in the midst of the 9th Pass.

* 2582, 8 Velatha has her first awkward encounter with a boy not related to her. One day after classes in with the Harpers, one of her classmates asks her to walk back home with him. She agrees, and on the way he reaches out to hold her hand. She doesn't really understand but likes the way it feels. Once she gets home, however, Pellas, visiting on one of his off days, sees them and forces the two of them apart. He threatens the boy, telling him to leave his little sister alone, and shuffles Velatha inside to practice her stitches.

* 2584, 10 Velatha has gotten very good at the basic and even advanced stitches used in weaving and she can't wait to actually be apprenticed in two turns. She's set her eyes on another boy in her classes and the two begin to sit and study together, when her brother Lykor becomes a fill-in teacher when their usual Harper falls in. Velatha doesn't think anything of it and is excited to see her brother again, but he also forces her classmate away from her and insists she focuses on her studies and her future craft. Alone.

* 2586, 12 She's finally been officially apprenticed to the Weaver Crafthall (or what remains of it, anyways), and excels in her studies quickly. Her parents and Shihoin tutor her in things she doesn't understand and she easily flies to the top of her class.

* 2587, 13 The end of Thread and beginning of a new life. She can't believe that the Thread has actually, truly ended. Even with only one full turn of apprenticeship under her belt, Velatha finally understood the brevity of the situation when she saw the packs of Threadscored fabric and leather that needed mending. She almost feels it's too little too late for her understanding, but she just pushes that thought out of her mind and packs up her things with her family, ever the dutiful daughter. She is completely smitten with dragons once she climbs up on a strong brown to reach their new home. Once settled at the island, she helps the Weavers set up shop in the giant cave still too small to support the other hall-less Crafters and store all of their supplies. Pellas is Tapped once the Fishers get set up and he begins to work hard at supplying the weyr, holders, and crafters with food.

* 2589, 15 Being in such close quarters with the dragons has made her even more fascinated by them, especially the bronzes and browns. She'd love to have fabric to recreate their colors and weave tapestries like the stories of old. She wouldn't dare give up weaving to become a rider, but she enjoys seeing glimpses of their lives through the work she does and living in the same vicinity as them.

* 12.07.2589, 15 Velatha meets, B'nyn for the first time and also gets to hear an actual dragon in her own head as well, it is an achievement she never thought she would ever experience.

* 27.02.2590, 16 In the wake of a hunter attack, she starts to realize that B'nyn matters a whole lot more to her than she should probably allow herself to feel. Especially given her family and their general opinion of riders but she also realizes she doesn't want to stop.


If someone had suggested that she be sneaking around to spend time with a rider, let alone having heard the voice a dragon - and a brown one at that! - to Velatha at any point before the last two turns, she would have thought them in need of a Healer. She wasn't entirely convinced that she wasn't in need of one herself on some days.

On this particular one, Velatha didn't need to think like that; it was real and this was really happening! The doubts, the worries, and the arguments didn't matter.

Well, they did because Velatha still cared deeply for her family and she always would. Velatha had listened to a whole lot of talk about her shaming everyone, that her choice was somehow disagreeable and wrong or stupid or just well, some of the later words had ranged from unintelligent to outright rude and offensive to anyone who had to listen to it.

At the time it had been going at its loudest even her sister-in-law's had joined in and that was when Velatha hadn't been able to cope any longer, especially when it had been suggested that she was nothing more than a common whore who was doubtless, already carrying the first of the bastards in her belly, it wasn't accurate but it had still hurt.

That was when her mother had stepped in, bundling her off and passing an actual bundle to her and a soft kiss on her cheek. It was the closest that she would ever have to any kind of acceptance and Velatha wasn't even sure that it hadn't been more about getting her away to spare the rumors and gossip from their neighbors. Whatever the case, she had made her choice and ...now she had to live with it. Holding what little of her own worldly possessions she had in front of her Velatha had made her way to her new home.


Member Info...

Created By:
Original profile by lacihparg
Other Characters:
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Bring it On!
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Coded by SanctifiedSavage for SWW
« Last Edit: September 05, 2018, 03:12:08 PM by SirAlahn »

Offline Wren

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Re: Velatha [ 29.03.2574 ] Apprentice Weaver
« Reply #1 on: April 14, 2018, 09:30:05 AM »

Image Credit:
Link to line art.
Colored by SirAlahn
Flit Details

as it's spelled
Date of Birth:
27.09.2590 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

This flit is a soft sage green in color, lightest along her head and the tops of her wings. The bottom half of her body, however, looks like she's partly in shadow, darkening her back, tail, and the trailing edges of her wingsails in a darker hue. Her wings are also scaled with speckles of the darker color like dappled light. The most notable markings on her body are her stripes -- of a dark pine green, they run from her forehead to her shoulders and then from her hindquarters to the tip of her tail, with a lateral one tracing her spine. She's a small creature, with a narrow head and wings.


Mind Voice: Calm and laidback, her mental presence and projections are all easy, unobtrusive, and even rather soothing. The messages she relays are usually in the form of pictures, as she's rather quiet even for a flit beyond that, but they are wonderfully vivid and colored.

Sunbathing : Her favorite thing in the world will be basking out in the Fort Island sunshine. The heat will never bother her, and unlike some flits, her hide won't dry out from long exposure.

Observing : This Green enjoys being involved in her bonded's life and knowing what she's doing. If Velatha is performing a task that this girl finds interesting, she'll be a very curious presence watching everything. When she's young, this may result in her getting in the way, but with time and training she'll learn to simply sit quietly and watch rather than interfering.

Loud Noises : She's a shy wallflower, and loud or overbearing things startle her and will drive her off since she finds them so unpleasant. While other jarring things will do so, this Green is most sensitive to noise.

Rough Textures : It's not that she craves being pampered or coddled; rather, there are just some surfaces she finds unappealing and will steer away some. Anything that's too coarse, she'll usually reject in search of something smoother, even if the smooth surface is harder than the coarse one.

Member Info...

Anything Else:
When she's physically mature, this Green will fly on 23.04. She will not be a Force Catch.

Born of Vanity's 2590 Clutch
OOC Distribution

Coded by SanctifiedSavage for SWW

Offline Southern Records

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Re: Velatha [ 29.03.2574 ] Apprentice Weaver
« Reply #2 on: April 14, 2018, 12:15:20 PM »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Weyrhandler


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