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Author Topic: Approved Oskendar [ 11.02.2574 // Candidate ]  (Read 142 times)

Online Inki

Oskendar [ 11.02.2574 // Candidate ]
« on: July 16, 2018, 08:35:34 PM »

Play By:
MILO VENTIMIGLIA
Biography

Name:
Oskendar
Pronounced:
OSS - kn - dar
Nicknames:
Osken - Oss - Ossie
Date of Birth:
11.02.2574 9th Pass
Place of Birth:
Fort Hold
Job Before Search:
Gang Member
Color Preference:
Green- A strong woman(dragon) who don't need no man(rider)? Yes please.
He, however, thinks he has enough difficult women in his life that he doesn't need another one. (I think he does, a green could help push him out of his box, not just the box. Anything too sweet or too simple just won't challenge him enough, I think a particular kind of green fits that bill.)
Black - He personally likes the idea of black the most. They stick out from the crowd, and have the opportunity for leadership. (I think a green would suit better at this point in time, however am not against black if you think of a match there.)
Brown - He thinks that browns are a noble colour, and would not be displeased it he impressed one. (I'm not opposed to nor in love with a brown. They seem too calm for him, and not pushy enough. But if you think he'd suit a brown, then I'm okay with it.)
Blue - He doesn't have any real dislike of the idea other than the fact he wouldn't want to be a search rider and they're so rarely ranked. (They're a bit too calm in general, so I think he'd walk all over a blue and be bored.)
Bronze - Whilst some of the bronzers he has met are the people he hates the most, he'd like to be on a bronze to just shove it in their faces. (However, he's bisexual, and despite leaning more towards women, doesn't qualify.)
Red - He would not personally want to impress a red, although he has no real dislike for them. Any red he has met simply has a personality he can't see himself being "perfectly matched" with.. (They are far better suited to others in both our humble opinions.)
Future Rider Name:
Os'ken (OSSkn)
Spouse or Weyrmate:
None

Your Reflection...

Appearance:
Standing at just under 6 foot, Oskendar has only a couple of turns of growth left in him, but it doesn't look like he'll get much taller. Through his youth, he was a rangy, skinny little weed, who only filled out at around 13 or 14, even though his life in the gutters started much earlier than that. His older, adult self has definitely filled out the body made for him, his muscles fit nicely on not-to-broad shoulders, and his height is no longer awkward.

An attractive man, Oskendar cares about his appearance to an extent. It's the specifics that aren't all that necessary. He'll care to look good, but that doesn't have to fit in some little box. Bed-hair can look good, post-work hair can look good, all he really cares about is his own perception. He doesn't believe in allowing others to dictate what you should or should no do in your personal life.

Whilst he likes to make up new reasons every time someone asks him... Threadfall, knife fight, skycourser attack... Oskendar was really just born with some dead nerves on one side of his lips. It gives him a rakishly crooked smirk which he uses to his advantage whenever he can, although he's sure the expression must annoy Khary when she's trying to rile him up.

His most prized possession is a dark wher-hide riding jacket, stripped from the body of some dead rider, left behind by his dragon most likely. But Oskendar didn't ask how it came to be in the hands of the fence, he just asked how much it would cost. Luckily for him, quick fingers in the night meant that it didn't cost much at all in the end.

Response to 9th Pass Catastrophe: Oskendar survived by making himself a place. Being so young in the grand scheme of things, the catastrophe is all he has ever known from life, and could barely imagine a time when things were different. Moving to Fort Island really opened his mind to a new world, and whilst he did things during his days at Fort Hold that he would not want to relive now, he doesn't regret the life he led to stay alive.

Response to dragon color mutations: Having little experience with dragonriders growing up, and little experience with someone to tell him what he should think about dragonriders, Oskendar doesn't particularly mind S'bok as Weyrleader. He sees it as someone making their way up the ranks, albeit in a slightly quicker timeline than one might usually expect from a Weyrleader. In terms of the mutations themselves, they're dragons. That's all there is to it for him. Different colours for sure, but definitely not lesser for their short history.

Who are you...

Likes:
*A challenge - Whether it be from a bed partner, a physical feat, or an intellectual puzzle, Oskendar likes all things that can challenge him. What he particularly dislikes is failing with little or no reason.
*Intellectual stimulation - Usually it manifests in his interest in learning new things, but also can manifest in his want to challenge people and have a verbal sparring match against them. Every time he loses, he learns something new to win next time.
*Heights - Something about the wind pulling at his hair and clothes gives him the most perfect adrenaline rush. Thank god for rider's ledges.

Dislikes:
*Downers - People who make an effort to make everything difficult are incredibly frustrating to him. He can understand how sometimes think can get too much, but those people who always want to find a negative in everything, he just wants to shake them until they get over it.
*Hold Culture - Now that he's been able to live in the Weyr, he's seen that a society can function without an incredibly low caste, and wonders why the Holds can't get with the times.
*The Old Continent - Oskendar doesn't like to see the devastation, he's happy on the island, he doesn't really want to think about anywhere else.

Strengths:

* INTELLIGENT : Oskendar has always been good at picking up things. Unfortunately, he never had any sort of formal education, but once he started studying as a candidate, he took to his lessons quite quickly.

* QUICK : Always being one with a quick mind, he'll be the first to come up with a comeback, first one for a plan, and even the first one to catch on to some social undercurrent. He wasn't always like this, a sweet naive young boy, but he grew into himself. With Kharismene to learn from and a rough environment to survive, Oskendar figured it out.

* DIPLOMATIC : He's not opposed to the idea of being lead, he's just opposed to shitty leaders. Mostly because he personally wants to be a good leader one day. He enjoys having people rely upon him, as much as he relies on the attention from other people to thrive. In that, he's learnt how to be a little diplomatic, as much as sometimes he'd like to say inappropriate things, given the right circumstance, he will choose not to stir the pot.

* SOCIABLE : He likes being around other people, while he struggles to open up to most people and make super intense long term relationships, other than Khary of course. He's easy to have more casual friend ships. He can have a drink and a laugh and a sing with people without feeling awkward about it or alienating them.

* HONEST : Whilst Oskendar can be diplomatic, he's far more comfortable being honest. He thinks most people could do with a little more honesty in their lives, even though he understands that vast majority of them wouldn't be able to handle it.

* CARING : Oskendar doesn't like to see people struggling. He'd much prefer to help out when he can, and as a good reader of people, he usually knows what he should do to help them. Whilst he doesn't always act on it, he'll at least think about doing so.

Weaknesses:

* SCARED : To say it simply, Oskendar is scared of failing. He's come so far since his days in the darkest caves of Fort Hold, but that doesn't mean he still can't go tumbling all the way back down. That being said, Oskendar recognises this fear, and takes care not to let it overtake him and the things he does. The fear fuels him to seek out solutions to problems, because if he gave up, he wouldn't know how to turn himself around again.

* PRIVATE : Oskendar likes to keep himself to himself. His big world stresses and fears usually only come out when he's drunk, and rarely to anyone less than incredibly close friend. Not only does he not like to burden others with his fears, he also just doesn't think that anyone else needs to know. Personal business is his own, and it's no one else's duty to get into it. Whether it comes in telling him how to live out the smaller details of his life, or wanting to know every feeling that comes through his head. Oskendar can respect authority, but only when it follows his perception of the appropriate rules.

* UNFORGIVING : He finds it hard to get over his dislike for people who are just complete bigots. Whilst he won't hold a grudge against a stupid person making a stupid mistake, those who purposely go out of their way to belittle others for something he perceives as wrong, will feel his wrath. Or at least a cold shoulder for a long time to come.

* VENGEFUL : Oskendar can be a bit vicious when he wants to be. When it comes to weak people he feels the need to help them, but those people he just doesn't like he can quite enjoy seeing them in a little bit of pain. He's really good at coming up with all sorts of uncomfortable and sometimes quite nasty ways to teach them a lesson. He likes causing bad people pain.

* IMPULSIVE : This has probably one of Oskendar's biggest struggles to control. He's impulsive by nature. Growing up in such an unstable environment, what became flexibility in some became an inability to resist his impulses in Oskendar. Since joining candidacy, he's made an effort to control this, to be the voice of reason. But it gives him such... release... to be able to give into his first natural reflex.

* DENYING : Oskendar sometimes likes to bury his head in the sand, avoiding thinking about the tough subjects. He doesn't want to think about the main continent, he doesn't want to think about the horrors of threadfall, he wants to leave the past in the past.

Describe Yourself:

* TWISTED MORALITY: ----- From the life of a gang member, to a candidate dreaming of riding a dragon, his morals have gone through a series of changes throughout his life. He's a good person in general that much is to be sure, but he doesn't always make good decisions. Oskendar has a hard rule against bigotry, but not against stealing, he dislikes arrogance but not brutal honesty. His twisted morality has been shaped by the people who have always been, and have never been in his life, and he's okay with that.

* NEEDY: ----- In most aspects Oskendar needs contact with other people. He likes to be liked, and needs to be needed. Whilst he's easygoing enough to let go of friendships or grudges that he doesn't care much about, once someone has wiggled their way into him, Oskendar is quite attached to them. His closest friend is Kharismene. He understands her, and he understands how to be around her. Whilst she frequently storms away from him in a fit of pique, if they ever didn't resolve a situation, Oskendar would fight tooth and nail to fix it.

* PROTECTIVE: ----- Oskendar is very protective of the things he perceives as his. He'll always be there for those who belong to him. It's a strange way of thinking about friendships or relationships, but that's how it is for Oskendar. They're his and he's theirs, that's all there is to it. Sometimes he hides this intensity, to make things easier on everyone involved.

* FLEXIBLE: ----- Oskendar is good at being what people want him to be. He's good at leading, because he can read people and understand what they want from him, and he's usually happy enough to do it. Even if sometimes he wants to take what's his and keep them all to himself, Oskendar is flexible enough to know that it doesn't work for most people, and really, don't work for him a lot of the time. Just because he wants to do something, doesn't mean he should, or will.

* THRILL-SEEKING: ----- It was impossible for Oskendar to get through so much of the Pass with Kharismene and not have developed a healthy respect for danger and excitement. He's tempered it, with knowledge and age, but it doesn't mean he's given it up entirely. His youth was spent sneaking into wealthy houses, and his candidacy would be much of the same, even if the stakes are much higher now.

The Magic Touch: Oskendar has a lip-biting/picking/worrying tell whenever he's thinking hard, worried or concerned.

Family...

Mother: Darlissa [drudge] b. 2560
Father: Okken [unknown] b. unknown

Siblings:
Rissa [sister] b. 2578 d. 2579
If Oskendar has any other siblings, he is unaware of them.

Children: He may have fathered a few children, but no women have stepped forward to claim so as of yet.

Tell us a story...



* 2574, 0 Oskendar was born in corner of the Fort Hold cheeseroom, with preparation for the dinner rush continuing on around them. Darlissa had never particularly wanted a child, she wanted everything else that was supposed to come with a child: easier jobs, recovery time and extra rations. But with everyone on Pern crammed into Fort Hold, she didn't exactly get the relief she had hoped for. What she got was a squalling baby and very little sleep, whilst still having to set up for breakfasts every day. Once Oskendar had grown out of the nursing stage, and needing Darlissa 24/7, she left him among the other motherless babies which were briefly checked upon by the drudges of the Hold every few hours or so. Darlissa only really stuck around when the other women started to titter about her not pulling her weight. But Oskendar was a sweet baby, and he managed to survive the lack of a motherly influence with only minimal stages of acting out.

* 2578-79, 4-5 Oskendar's mother becomes pregnant, and it's at this stage where she truly gives up on any attempt to raise her son. Luckily, whilst he's still young, he's old enough to be absorbed into the ranks of drudgery with a few kind souls keeping a distant eye on him. When baby Rissa gets sick soon after her birth, and Darlissa doesn't see the signs early enough to seek help from a Hold healer, the quietness of the night let everyone know that the baby had passed away. Darlissa disappears soon after that, and after a sevenday of asking around after his mother, Oskendar decides to let go and just get on with life.

* 2582, 8 Having to grow up very quickly, Oskendar starts to make connections with those other abandoned children of the Hold. Whether they want friends or not. Not many of them stick, Fort Hold is too dangerous for that, but the one that did is all that matters. Kharismene was friendless, for all intents and purposes, and Oskendar didn't think that was healthy for anyone in Fort Hold's current climate. Once she started being nasty to him, that just made him want to stay all the more. She got him, and he got her, and once she had given up on the idea that he would just give in and let her push him away, they were inseparable.

* 2583, 9 Oskendar had been content with the drudge work, or at least content enough for someone who didn't really feel like they had a choice in life. When Khary comes to him to tell him they were going to be joining a gang, Oskendar just barrelled along to their new step in life. Thank Faranth for Kharismene's talent in thievery, because Oskendar didn't have the natural talent. He worked on it, bit by bit building up his skills, until he was able to actually pick pockets, and not just attempt to do so and have to rely on his ability to run faster than anyone else. Once he started getting decent, Oskendar focussed on fulfilling as many contracts as he was able, trying to make himself as useful as possible in their gang. It surprised him how much he enjoyed being apart of something, even if it involved stealing from people. Everyone was better off than they were and so Oskendar couldn't begrudge the gang for doing what they had to do to survive.

* 2586, 12 Despite having to wait a turns for Kharismene to finally give in and steal him a flit egg, she eventually takes him along with her. She takes two, and he takes one, knowing that Snitch had been mighty useful so far in helping Khary with her tasks. It hatches into a cheeky little blue but Larcen becomes useful enough in deterring any enemies that Oskendar and Kharismene may have made.

* 2587, 13 The move to Southern Winds Weyr did come at an inconvenient time for Oskendar. Kharismene was getting her due as the best thief in the gang, he was carving his own place out, being able to move beyond simple thievery into dealing. He was just getting started, having people rely on him, and now they were going to be picked up and thrown into something completely different. It was scary to be sure, but once the lush beauty of the island had been revealed, Oskendar knew that they would figure it out. Whatever they had to do, they would do it.

* 2588, 14 Being so close to dragonriders every day, Oskendar couldn't help but dream about being searched. Who wouldn't want to be a dragonrider? Riding the most magnificent beasts on Pern? Oskendar wasn't too proud to admit that it was something he wouldn't turn down, when he and Khary had conversations about what their life could be like as dragonriders. When the opportunity came for him, he hesitated only slightly, but ultimately knew he was going to accept. Kharismene wasn't happy, and he wasn't either, and so he only gave her a few weeks to calm down before seeking her out and continuing on as they did before. Once he knew Khary was on his side again, he threw himself into candidacy wholeheartedly. It was unlike anything he could have ever imagined, and his first time on the sands was terrifyingly exhilarating. He knew then and there that he was meant to be a dragonrider, and he'd wait as long as it took.

It was Khary's pregnancy that put a dampener on his candidacy. He had his fair share of bed partners since he'd started his candidacy, he wouldn't deny that, but the fact that Kharismene was pregnant with someone's child irked him. He tried to never let Khary know, but she became so snappy when carrying, so... different.

One of the candidates has a Gold that clutches in their dorm, and he manages to snag two eggs. Having already got one companion, he gives one egg to Kharismene to hopefully complete the collection she started all those turns ago. After all, it was time for him to return the egg-giving favour. His egg hatches into a bronze gentleman he names Herald. Polar opposite to the sneaky Larcen the two flits are constantly battling with each other through stony silences on Herald's part and pranks on Larcen's.

* 2589-91, 15-17 He's very pleased when Kharismene is searched, and he does what he can to help her with the lessons he had to go through just the turn before. Both their dreams were coming true and Oskendar couldn't feel like it was any more right. Kalestath's hatchings by Neisoth were certainly interesting events, but Oskendar and Khary came out of them just fine, so their chances of impressing were even better than before. He knew his fair share of candidates who didn't want to impress a mutation, and as he had no compulsions against them, all the more dragons for him.

Slipping in beside the rest of the candidates, Oskendar nudged Kharismene with his shoulder, letting her know he was there. His chore rotation had kept him a little longer from dinner than he had intended, but as soon as Saibrasoth had announced permission for candidates to make their way to the sands, Osken had quickly and efficiently made his excuses to leave, not wanting to be a laggard.

This wasn't anything new for him... He wasn't a veteran, but he'd seen his fair share of clutchings, touchings and hatchings. Regardless, Oskendar had always enjoyed seeing each clutch from beginning to end, in the hope that one day the end would be him and Khary walking from the sands beside a wet and beautiful dragonet of their own. Whereas the colour of the dragonet in his vision had altered as he'd learnt more about dragons, the idea of walking about beside Kharismene hadn't changed. They'd been partners in crime their entire lives, he wasn't about to stop now.

Smoothly executing the bow and congratulations to Weyrleaders and clutch parents alike, Oskendar took in another impressive clutch from Neisoth and Kalestath.

"I sent Herald and Larcen to find your faire. Thought it would likely keep them occupied and not killing each other when I couldn't tear them off each other." He said softly as to not have his voice carry across the sands, mostly quiet but for the soft murmurings of other conversations.


Member Info...

Created By:
No-self-control-lady
Other Characters:

Inactivity Preference:
Adoptable for Lyndi <3
Mauling Permissions:
Rough 'em up
Anything Else:
Nope

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Flit Details

Name:
Larcen
Pronounced:
Lahr - sen (with an American accent, so hard on that "r")
Color:
Blue
Date of Birth:
2586 9th Pass
Place of Birth:
Fort Hold

General Appearance...

Larcen is quite a lithe blue, his neck and tail are slightly shorter than one might expect, but his wing size more than compensate for the lack. With his body a beautiful sky blue, slightly spotted darker near his torso, his wingsails are a darker turquoise with an attractive lighter splotching pattern.

Personality...

Mind Voice: Quite a loud flit, Larcen likes to screech and yell. He never quite learned any words, but his variation of vocalisations enables him to be understood by Oskendar well enough.

Likes:
*Pranks - Larcen likes a good thrill, and a good laugh, usually he doesn't know when is the right time to stop. But he usually just lets any punishment bounce off him.
*Kharismene - She's much more interesting than Osken is. He has a certain loyalty to Oskendar to be sure, but Larcen can frequently be found milling with Khary's faire instead of the stuffy Herald.
*Water - Larcen enjoys frolicking in the water and seeing how attractive he looks with water droplets glistening off his hide.

Dislikes:
*Herald - The bronze flit is entirely too serious and had attempted to fill his place alongside Oskendar.
*Stuffy people - Larcen likes getting out there and socialising, so when other people can't do the same he just doesn't understand. Sometimes he'll go out of his way to annoy them because of it, but other times he'll just make a rude sound and flap off.

Member Info...

Anything Else:
Nope

Coded by SanctifiedSavage for SWW



Image Credit:
Link to line art.
Flit Details

Name:
Herald
Pronounced:
Hoooow you'd think
Color:
Bronze
Date of Birth:
2588 9th Interval
Place of Birth:
Southern Winds Weyr

General Appearance...

Herald is a large bronze, muscular and intimidating, but perfectly proportioned as he should be. Definitely a handsome specimen, Herald's colouration is an attractive burnt bronze colour, with lighter patches that glimmer in the sun. It's his wing sails that are quite brilliant, slightly speckled and glimmering in the sun.

Personality...

Mind Voice: Herald was smart enough to learn a few words of warning, and a few of scolding, but he usually sticks to prim chirps, associated with flipping of wings to show his dislike of something. When in company, he prefers to keep himself to himself and communicate in his head.

Likes:
*Duty - Herald is very much a stickler for duty and rules, he takes everything so seriously, it calms him.
*Observing - One to sit and watch, Herald likes to observe everything and everyone that's going on. He'll never peer into something he shouldn't, but he'll take careful note of everything going on around him.

Dislikes:
*Frivolity - He associates this with the annoying little Larcen, and can't stand anything so purely self serving as some sort of frivolous games
*Larcen - This bronze's relationship with his blue brother is strained. Larcen very much dislikes Herald, but manages to not let it affect every aspect of his fun-loving life. Herald on the other hand, dislikes the ease at which Larcen can just go along with everything, and struggles to balance Oskendar's wish for them to get along, with his own dislike for the blue flit.


Member Info...

Anything Else:
Nope

Coded by SanctifiedSavage for SWW

Offline Southern Records

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Re: Oskendar [ 11.02.2574 // Candidate ]
« Reply #1 on: July 19, 2018, 08:36:16 PM »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

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