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Author Topic: OOC Noa [ 21.3.2554 / Sr. Journeyman Harper ]  (Read 495 times)

Offline Southern Records

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Noa [ 21.3.2554 / Sr. Journeyman Harper ]
« on: August 29, 2018, 04:18:11 PM »
This character is adoptable! While their profile has been filled out, their original player is no longer active, and their inactivity preferences stated that their characters be put up for adoption.

In order to claim this character, you will need to repost the profile in the application board with an RP sample of your own. You are welcome to tweak their history as much as you like, but the base personality information should stay the same.

NOTE : This character will retain their PB unless the person who adopts them wishes to change it, or someone else claims the face for another active character.






Play By:
Jordana Brewster
Biography

First Name:
Noa
Nicknames:
Good luck.
Date of Birth:
21.3.2554 9th Pass.
Place of Birth:
High Reaches Hold
Spouse:
Ruidricus, husband, deceased

Your Reflection...

Appearance: Noa's sense of style distills down to three words: flowing, yet contained. This isn't the same as constrained; she's not to be found dressed in clothing that's particularly tight, at any time of the day or in any season. There's a measure of modesty in her dress, as she prefers clothing that covers the majority of her skin, but there's also a large measure of practicality: sensibility and protection are far more important to her than appealing to whatever still passes for high fashion. Then, too, she has small children, and so her clothing has to be rugged enough to survive them, let alone the rest of the catastrophe-survival pioneering of life on Fort Island. A dressed-up day means she might be wearing a necklace. The rest of the time, "adornment" means "the children stuck something to her" -- or, to stretch the point as far as it will go, perhaps it describes the assortment of minor scars and callouses marring her hands.

Response to 9th Pass Catastrophe: Not a healthy one. Not that it's easy for anyone to have a healthy response to a catastrophe, but left with her entire world a shambles she's become even clingier to the people she loves, afraid of being cast adrift in the world without any strong connections. While her parents and husband, niece and nephews weren't generally killed directly by Thread, the overcrowding is responsible for most of the deaths, and so she can blame it in turn.

Response to dragon color mutations: The generalities of the dragon mutations, well, they almost make sense to her: she knows historically dragons exist because of Thread, and because the threat is now Hunters, the dragons have to change. The specifics of things like S'bok's leadership ... well, it's not Neisoth she has a problem with. Honestly, Noa isn't bothered by Neisoth or his color, his leadership seems almost poetically appropriate. She's bothered by a Weyrleader who's so frighteningly young.

Who are you...

Likes:
Paper/pens/ink: Yes, she's one of those nerds. Vellum isn't good enough, though she likes it just fine if she has to use something -- there is nothing like the feel of pen on page. Or the feel of fingertips on page. Just. Paper. The scent of paper. Don't ask her about paper, because she'll just go on about it for far too long.

Beaches: Noa always liked lounging by the shores of water, letting it lap at bare feet, enjoying the sun ... the beachsnakes have ruined this a little bit but in her heart she still loves it.

Quilting: Everyone needs a hobby, and Noa's is making quilts. Considering the lack of resources these days, she mostly makes quilts out of old ruined clothing and things no one was going to keep anyway. Useless fabric items turned into ones that are ... useful, if not necessarily attractive? She makes them as attractive as she can.

Old things: Not necessarily antiques, so much as things with stories. She likes to own, or touch, or examine things that have been places and mattered to people, whether it's a handkerchief or a piece of furniture or ... anything she can find a story in. Even if she's making it up. Inherited items from her family (or anyone's, if they can tell her the tale) are her most treasured posessions.
 
Mating flights: She'd never even considered anything else about the life of a dragonrider and was always unaffected by the pursuit of her firelizards, but since coming to Southern Winds, Noa has taken advantage of the mating flights of dragons. It's a pleasant way to lose herself in sensation, and she likes being available to the riders of those losing dragons.

Dislikes:
Dancing: Harpers are supposed to be good dancers. Noa is a terrible one, and therefore she hates dancing -- she's always afraid of a judgement that no one is actually likely to impart on her.

Being alone: She is inherently a people person and always wants to be around someone. Despite being the younger twin, she has something of the louder and more dominant personality when it comes to interacting with others, and so she has to be connecting. All the time. Noa is not afraid to just talk to strangers and convince them they're friends so she doesn't feel by herself.

Flying: For all that Noa likes the idea of dragons, and enjoys the aftermath of their mating in a way she feels she shouldn't, she isn't at all good with the up in the air part of dragons. She's gotten terribly airsick every time she's gone anywhere on dragonback, and let's not even talk about how unpleasant betweening is.

Strengths:
* BRIGHT : In the sense of meaning that she's intelligent, rather than the way her countenance appears; 'bright' was a word first applied to Noa by the Harper who taught her basics as a young child, and it stuck. She's smart and quick on the uptake, and therefore a very cerebellar person whose social graces suffer at times for her intelligence.

* RELIABLE : No matter who you are, if Noa makes you a promise or commits to something, she will not let you down. She's absolutely, 100%, definitely going to do what she puts her word to. Even if catastrophe strikes, she will do everything in her power to make it happen.

* PUNCTUAL : Lateness is her enemy. Noa isn't just on time, she's five to fifteen minutes early to everything ... unless she gets caught up in research or planning, at which point she will very possibly end up late and end up devastated by it. This happens rarely due to her tendency to be sure she has multiple failsafes just to avoid lateness.

* PERSUASIVE : Noa isn't just enthusiastic, she has an enthusiasm that spreads and she knows it. She's good at taking that positive energy she has for a thing and convincing the people around her to join in. Historically she's been able to make many things that might sound like bad ideas into things that sound like spectacular ones through excitement and force of will.

* EMPATHETIC : Getting close to people is important to her, and she considers herself honored to have more than a few very dear friends. She's got a knack for being able to comprehend, if not understand, what people are feeling and find ways to relate.

Weaknesses:
* INDEPENDENT : Some might say that this is a strength, but in her current surroundings it really isn't one. Noa likes to move to the beat of a different drum and do her own thing ... when the entire population is confined to a single, very dangerous island, the fact that she doesn't always look to the Masters for guidance or actually tend to receive orders before deciding what her projects are is more a hindrance than a help.

* CLUMSY : Especially since she's only mildly more graceful than a newborn cow. Noa does not have the gift of smooth step about her in the slightest.

* ABSENT-MINDED : She gets caught up in her work and forgets about things like the passage of time. Or where she put things. Or if she's eaten today. Noa caught up in the whirlwind of something she's working on tends to need a minder; Noa without a project still does things like forget what day it is.

* IDEALIST : No, this isn't actually a good thing. Noa has too many hopes and dreams in a world that is not really ready to suit them; she has concepts like that the rest of the planet will be habitable again in her lifetime and that all people are at some level good people who can be trusted.

* VOLATILE : At times Noa suffers totally unexpected mood swings (which can sometimes be predicted by her brother, but they're often out of apparently nowhere) and reacts to things much more harshly than anyone who knows her would expect. She can be oversensitive and just take things too hard and overreact. It embarrasses her, but it still happens.

Describe Yourself:

* ENTHUSIASTIC: Noa has a fierce love for life that is born of a fear of constantly having it torn away. She's burned through the ashes of loss to become someone who is always brightly, effervescently alive ... in a sometimes mature and calm way, but the enthusiasm for every action is always there. If she can't give it her all, and if she can't find some way to love it, she probably isn't doing it.

* MATERNAL: Her children are not her entire world, because she knows better to hyperfocus on humans like that, but they are a significant part of it, and loving children is as well. She's always wanted five, but has settled for three, and adores others' children nearly as much as her own. Despite not being a teacher by specialty, it isn't unusual to find her giving lessons, especially in these times with fewer Harpers around.

* PRIVATE: Not counting Tichroan, who doesn't quite scan to her as a separate individual, Noa keeps her personal feelings about things of personal natures to, well, herself. She'll talk about the state of the world or the stars or any old thing to anyone, but if it involves any level of intimacy, she tends to at least begin closed off.

* TENSE: Physically. Noa's shoulders live up in her ears, the way she walks would make a physiatrist Healer cringe (and probably has). There's no real injury to speak of, but she appears to be a physical embodiment of internalized stress when she moves. Her heart and soul are largely free of darkness, but her body carries it all.

* HEART-LED: She wishes she were a more cerebral person, as that is what the ideal human is like to her ... but she's actually far more inclined to let her emotions guide her decision-making than her mind, no matter how practical she wants to be.

The Magic Touch: An inveterate hair-chewer who is often having to cut off split ends; relatedly, her fingernails are weak, bendy and tear often. She got the short end of the keratin stick.

Personal History & Education

Mother: Chria. Housewife/Holder, b 2536, d. 2581
Father: Naton. Holder, b 2538, d 2581.

Siblings:
Tichroan, brother, senior journeyman Smith, born 2554.

Children:
Schorriant, son, born 2576. Apprentice Smith. Adoptable.
Nuisda, daughter, born 2578. Junior creche worker, wannabe candidate. Adoptable.
Ruadhri, son, born 2583. Creche child.

Craft: Harper

Rank: Senior Journeyman

Date Apprenticed: 2567/13.

Specialty: Archives.

Education Details: Noa was a student who was beloved by teachers and annoying to some students. While by the time she was in her mid-to-late teens she was generally on good terms with everyone she studied with, in the very beginning she was that very smart, very eager and very know it all new girl. Befriending older apprentices helped to tune this out, but education was still about 90% of Noa's life. Her socializing was limited to the Hall and her family; she was highly focused and goal-oriented. Living archives, living history, creation of the present and how it represented itself through archives, and the way truth shifts into folklore and vice versa -- that is her thing more than rote history, by far.

Tell us a story...


* 2554, born Surprise, it's twins! No, really -- to Chria and Naton of High Reaches Hold, it was a surprise. They had chosen only one name, Tichroan, which went to the first born, a son … the daughter coming along 5 minutes later had no chosen appelation. A joking suggestion of 'Naorhcit' was transformed into Nao, and then the preferred rearrangement of 'Noa,' the ending syllable matching her mother's the way Tichroan's matched Dad.

* 2558, age 4 Noa learns to read. This is arguably the most important event of her life, eclipsing everything from then on including the births of her children, her promotions, her wedding ... She is a bright child and now able to prove it, and tries to get her hands on everything that has words on it.

* 2567, age 13 Noa made it out a turn before High Reaches Hold officially fell; things were getting bad, but that was beside the point. The point was that the bookish girl had decided what she wanted to do with her life, and that was Harpering. The  behind-the-scenes kind that didn't involve performance, though she'd consent to basic drum training and voice lessons. If she had to. Tichroan was only a little bit grumpy about how far away it was (which she didn't like much either, but he refused to come along and be a Harper too) and the family did agree to send their daughter to the Hall. She'd be more marriageable that way, anyway, and more capable in the world. That concerned her less than how excited she was to be able to learn about history and old things.

* 2567, age 13 still Because of their separation, the twins are gifted firelizard eggs by their parents -- large ones, hoping for strong and trainable. They both hatch into bronzes. Noa's has massive wings and a massive attitude, and she just adores everything about him. He learns how to find his clutchbrother Tichroan's firelizard easily, and continues to get trained by Noa and the rest of her Harper classmates.

* 2568, age 14 While Noa is enjoying her apprenticeship, making connections and learning EVERYTHING like an obnoxiously dedicated student, her family's home is lost to Thread. High Reaches Hold has ceased to exist, and the others move to Tillek where she is pleased to hear Tichroan has chosen a Craft ... but feels some guilt that she was shielded from the experience the rest of her family had to go through.

* 2571, age 17 Tillek Hold, where the family had relocated after the fall of High Reaches Hold, also falls. Everyone is relocated to Fort Hold, and Noa is reunited with her family. It makes her feel awful that she's happy a hold no longer exists, but she has everyone she loves in walking distance and can integrate them with the fellow apprentices she also cares about. Amongst a world in chaos, Noa is at peace.

* 2573, age 19 Their father finds marriage matches for both twins, though Noa's is first and also just as much of a love match – a slightly older Harper, a journeyman by the name of Ruidricus, had expressed interest in her. Of course her father found this out first, which left Noa slightly indignant, but she still enthusiastically goes along with the match except for playfully refusing to wed until she has been promoted to his level. Shockingly he agrees to this.

* 2573, still 19 Before Tichroan's wedding, the twins have a heart-to-heart about sexual intimacy and their mutual lack of experience that leads to the conclusion of practicing with each other. Part of Noa thinks she should be ashamed by this, for all that Tichroan doesn't at all seem to think there's anything wrong with it ... but a larger part doesn't see him as anything more than an extension of her and vice versa, so it isn't as if it's any worse than practicing alone, is it?

* 2574, age 20 Tichroan gets married; Tichroan gets promoted, too. Actually in that order, and Noa was one of the ones placing bets on the promotion happening just before the wedding, so she was a bit disappointed to lose her bragging rights. She's happy for her brother, though, and bent on harassing him about making things for her. (He won't make her jewelry; he has more important things to make.)

* 2575, age 21 It shouldn't be a surprise when Noa is given her Journeyman's knot approximately on time, after her diligence, focus and complete dedication to her craft. It is a surprise only to her; she's brought to tears by the promotion, something that logically was going to happen but that she feared never would. Even if she had told Ruidricus she didn't want to get married until she'd gotten to that point. He reassured her he hadn't pulled strings (he didn't have much of any to pull).

* 2575, age 21 still Shortly after her knot exchange, Noa and Ruidricus are (at last) married, and her priorities in life shift a little. They want to have children right away, though Noa intends to keep working. Ruidricus doesn't argue, further cementing his position as a good husband. A few days after the wedding, she finds out that Tichroan's wife is pregnant and there's even more to be deliriously happy about even if the world is still falling apart around them.

* 2576, age 22 Noa becomes pregnant for the first time, and keeps it a secret as long as she can, fearing something might go wrong. When she's sure she's pregnant enough it's impossible to physically hide, she confesses first to her husband and then to her brother. The baby is a son, Schorriant, and while the pregnancy went smoothly the labor is rough on Noa who spends several weeks bedridden but pulls through. Regardless of being exhausted beyond compare, Noa is elated at the mere experience of looking at her son, let alone holding him.

* 2578, age 24 That first pregnancy was remarkably easy, and Noa was able to hide it from people until she stopped feeling afraid -- the second one is not so kind. She determines she is pregnant after visiting healers for incessant vomiting that goes on for hours a day, and Ruidricus has to spend time away from work to simply help her drink. By five months pregnant, the sickness stops, and the rest is easy enough sailing with a less harsh labor than the first ... which is good, as Tichroan's wife and fourth child both die during delivery while Noa is about seven months pregnant. Even if her pregnancy was easier, much of Noa's focus is thrown into caring for Tichroan and his children, trying to snap her brother out of his funk when he is feeling something that for the first time in life, she can't actually understand. When Nuisda is finally born, she is a light for the entire family, and brings Noa immense calm just as much as she does a smile to Tichroan's eyes.

* 2581, age 27 Only a turn after the sudden death of one of her nieces, Noa is forced to also say goodbye to her parents and nephews as an illness sweeps their area of Fort Hold. Both Naton and Chria die of pneumonia, as well as Tichroan's living sons. Ruidricus is stricken harshly by the disease; Noa develops little more than a cough, Nuisda is sick for weeks, and Schorriant becomes sick but recovers quickly. After the devastation of disease takes away half of them, the little family pulls even closer together -- Tichroan simply moves in with Noa, Ruidricus and the children and never leaves. She's always been the bright, optimistic one, but there's nothing in Noa's world to bring light to her eyes anymore. While she isn't as miserable as her brother, who remains because she firmly refuses to let him walk away, she's still a shadow of herself.

* 2583, age 29 It takes two turns for the veil to lift over Noa's misery, though she managed in that time to bring back more upbeat-ness than Tichroan ever did, and that comes with a pregnancy. It's not the easiest pregnancy or the easiest birth, but neither are as bad as her bouts with the previous two had been, and when she remains awake throughout and doesn't lose too much blood it certainly makes Ruidricus and Tichroan breathe easier. Her second son, Ruadhri, is a little bit smaller than a healthy baby might be but he's healthy and pulls through, and his presence brings joy to the family again.

* 2585, age 31 Too bad that in a world like this joy never lasts. Ruidricus develops a second lung infection, and as he'd been disabled by the first and never fully recovered lung function, he just coughs until he can't breathe anymore one day. Noa shuts down a little bit as a person, too busy holding herself together only as someone keeping her work going and her children from breaking down. It's Tichroan's turn to be her rock, as he has to hold her up so she can keep an at least neutral face on for the kids.

* 2587, age 33 The thrill of Thread's coming to an end is largely lost on Noa, who remains in something of an emotional shambles. Despite intellectually understanding that the discovery of Fort Island is a gift, and that moving there is the best possible thing, Noa doesn't want to leave the Hold behind. She doesn't want to move away from where she last saw Ruidricus alive, or Tichroan truly happy; she doesn't want to uproot her children. She has to, of course, as that's where the resources are, and where the life is. But it's hard. It's hard to move and say goodbye and let go, and it takes Noa longer than many to settle in comfortably.

* 2588, age 34 An apprentice's firelizard lays eggs in Harper spaces, and Noa finds herself with a new friend in the form of a second bronze. Bas, a hatched native of Fort Island, is a happy addition to Noa's little family and spends as much time with her children as with her. He's the first truly nice thing to come out of the place, and it's impressive how much of an emotional difference having a firelizard hatch in her lap makes for Noa. Since, she's settled in more, and carved a role for herself amongst Southern Winds Weyr's harpers as an archivist and records-keeper ... even if she is still bitter about the minimal space and resource she has to properly record things.

---

RP Sample goes here.

Member Info...

Created By:
Original profile by Aster
Other Characters:
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Inactivity Preference:
Adoptable
Mauling Permissions:
Look here for the different options!
 Anything Else:
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Coded by SanctifiedSavage for SWW

« Last Edit: September 05, 2018, 03:31:55 PM by Southern Records »
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Weyrhandler

Offline Southern Records

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Re: Noa [ 21.3.2554 / Sr. Journeyman Harper ]
« Reply #1 on: August 29, 2018, 04:18:24 PM »

Image Credit:
Link to line art, colored by SirAlahn
Flit Details

Name:
Chrai
Pronounced:
Like the shrieking crow sound, 'tch-rye,' but it's because of the noise he made when he hatched to get her attention.
Color:
Bronze
Date of Birth:
18.04.2567 9th Pass
Place of Birth:
High Reaches Hold

General Appearance...

At his base he's a brassy but dark bronze, with patterned coppery wingtips and a sparkled lattice pattern across his back and wings. There's some jagged banding around his eyes, like one might have seen in tropical birds of old, and his paws are especially long and dainty. Chrai is big for a firelizard, and doesn't seem to know it, always trying to fit somewhere smaller.

Personality...

Mind Voice: Chrai is vocal. Really, really vocal. Some of it is noise; he chirps and caws and screeches and croons and creels. Some of it is mindvoice; not to say that he's particularly good at forming sentences, but he'll throw a bunch of words together that sort of, collectively, make some form of sense. He's just also loud, in the way where he'll start "talking" and then suddeNLY HE'S SORT OF SHOUTING IN NOA'S MIND! BECAUSE! WORDS! HARD! CONCEPT! OTHER CONCEPT! NAME! CONCEPT! NAME! SAME NAME! SAME NAME! SAME NAME!!! (Names are good. Names are full concepts in and of themselves how can anyone not love names?)

Likes:
Hitching rides, and perching in general: On humans, especially -- he is a gigantic shoulder-sitter. On dragons, sometimes, but only if he can get a headknob lift out of it. On backs of chairs, on lamps, on whatever he can get away with.

Tools: Not necessarily the kind that Noa's brother uses, but Chrai has a tendency to pick up stuff and use it as a tool for various purposes, such as prying open shellfish with a sharp rock, or maybe just using a really long string to annoy a sleepy wher.

Dislikes:
Being wet: It's a necessary evil, but he will flap off whatever water gets on him for longer than the duration of a required and most unpleasant bath.

Loud, sudden noises: (Such as the ones his clutchbrother, Steady, makes when splashed with cold water.) Chrai has been known to react somewhat violently against whatever it was that made that noise, whether human, dragonkin, or inanimate object. Unhappy screeches, flailing feet, flapping wings, possibly scratching. Definitely scratching, with inanimate objects.


Member Info...

Anything Else:
Clutchmates and simultaneous-enough hatching with Tichroan's Steady, also bronze.
 

Coded by SanctifiedSavage for SWW

This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

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Re: Noa [ 21.3.2554 / Sr. Journeyman Harper ]
« Reply #2 on: August 29, 2018, 04:18:39 PM »

Image Credit:
Link to line art, colored by SirAlahn
Flit Details

Name:
Bas
Pronounced:
Just how it looks.
Color:
Bronze
Date of Birth:
14.10.2588 9th Interval.
Place of Birth:
Southern Winds Weyr

General Appearance...

Back when cats existed, tuxedo patterned cats were a thing that happened: dark color on the back, lighter color on the inside, paws and snout with a blaze up the face. That's what is happening with this firelizard, too; he's got a sandy bronze undertone, with a deep, dark sparkling "coat and tails."

Personality...

Mind Voice: Bas is very soft-spoken in his mental way, and doesn't seem to have managed to figure out words outside of names. He can identify other firelizards by name, and get Noa's attention by using her name, but other than that he seems to be entirely made of body language and the occasional strong emotional conveyance.

Likes:
Eating: Somehow, Bas is always snacking on something. Noa isn't even sure where he gets all of it. At the same time, he rarely holds still and so he doesn't ever seem to be putting on weight.

Hunting: As long as it's smaller than he is, he's probably going to succeed at killing it, too. Whatever it is. Even if he really only eats the various bugs he kills -- at least a few of the dead tunnelsnakes that show up near the kitchen are "gifts" from Bas. The humans want to eat them, right?

Knocking things off high shelves: Especially the things that clatter really, really loudly when they hit the floor. Especially if Chrai is nearby and not paying attention.

Dislikes:
Sleeping: Much as she's unsure where he gets half of his food, Noa's not sure Bas ever sleeps. He always seems to be doing something. Even if she can't find him. Twenty-minute naps every few hours appear to suit him just fine.

Cuddling: Some firelizards are tactile creatures. Some are lazy. Some like riding around on people. Some prefer to avoid all contact, except maybe -- maybe! -- the occasional oiling. Really, where Bas is concerned, these two dislikes go paw-in-paw; he isn't going to settle down and sit still for any length of time, when he could be busy doing stuff, and when he does take a nap, he prefers to be wholly concentrated on it, rather than distracted by contact with a human (or even another firelizard). How else is he supposed to condense all his sleep for the week into just a few naps?



Member Info...

Anything Else:
It felt wrong to just leave this line blank. It also felt like a tuxedo cat chewing roots gif was a little bit too much.
 

Coded by SanctifiedSavage for SWW

This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

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Re: Noa [ 21.3.2554 / Sr. Journeyman Harper ]
« Reply #3 on: August 29, 2018, 04:29:18 PM »
Noa's Profile --
Code: [Select]
[appheader][img]http://twilight-bark.net/sww/Noa.png[/img][/appheader]
[center]Play By:
Jordana Brewster[/center]
[apptitle]Biography[/apptitle]
[appbio][b]First Name:[/b]
Noa
[b]Nicknames:[/b]
Good luck.
[b]Date of Birth:[/b]
21.3.2554 9th Pass.
[b]Place of Birth:[/b]
High Reaches Hold
[b]Spouse:[/b]
Ruidricus, husband, deceased[/appbio]
[apptitle]Your Reflection...[/apptitle]
[apprefl][b]Appearance:[/b] Noa's sense of style distills down to three words: flowing, yet contained. This isn't the same as [i]constrained[/i]; she's not to be found dressed in clothing that's particularly tight, at any time of the day or in any season. There's a measure of modesty in her dress, as she prefers clothing that covers the majority of her skin, but there's also a large measure of practicality: sensibility and protection are far more important to her than appealing to whatever still passes for high fashion. Then, too, she has small children, and so her clothing has to be rugged enough to survive [i]them[/i], let alone the rest of the catastrophe-survival pioneering of life on Fort Island. A dressed-up day means she might be wearing a necklace. The rest of the time, "adornment" means "the children stuck something to her" -- or, to stretch the point as far as it will go, perhaps it describes the assortment of minor scars and callouses marring her hands.

[b]Response to 9th Pass Catastrophe:[/b] Not a healthy one. Not that it's easy for anyone to have a healthy response to a catastrophe, but left with her entire world a shambles she's become even clingier to the people she loves, afraid of being cast adrift in the world without any strong connections. While her parents and husband, niece and nephews weren't generally killed directly by Thread, the overcrowding is responsible for most of the deaths, and so she can blame it in turn.

[b]Response to dragon color mutations:[/b] The generalities of the dragon mutations, well, they almost make sense to her: she knows historically dragons exist because of Thread, and because the threat is now Hunters, the dragons have to change. The specifics of things like S'bok's leadership ... well, it's not [i]Neisoth[/i] she has a problem with. Honestly, Noa isn't bothered by Neisoth or his color, his leadership seems almost poetically appropriate. She's bothered by a Weyrleader who's so frighteningly young.[/apprefl]
[apptitle]Who are you...[/apptitle]
[apprefl][b]Likes:[/b]
[i]Paper/pens/ink:[/i] Yes, she's one of those nerds. Vellum isn't good enough, though she likes it just fine if she has to use something -- there is nothing like the feel of pen on page. Or the feel of fingertips on page. Just. Paper. The scent of paper. Don't ask her about paper, because she'll just go on about it for far too long.

[i]Beaches:[/i] Noa always liked lounging by the shores of water, letting it lap at bare feet, enjoying the sun ... the beachsnakes have ruined this a little bit but in her heart she still loves it.

[i]Quilting:[/i] Everyone needs a hobby, and Noa's is making quilts. Considering the lack of resources these days, she mostly makes quilts out of old ruined clothing and things no one was going to keep anyway. Useless fabric items turned into ones that are ... useful, if not necessarily attractive? She makes them as attractive as she can.

[i]Old things:[/i] Not necessarily antiques, so much as things with stories. She likes to own, or touch, or examine things that have been places and mattered to people, whether it's a handkerchief or a piece of furniture or ... anything she can find a story in. Even if she's making it up. Inherited items from her family (or anyone's, if they can tell her the tale) are her most treasured posessions.
 
[i]Mating flights:[/i] She'd never even considered anything else about the life of a dragonrider and was always unaffected by the pursuit of her firelizards, but since coming to Southern Winds, Noa has taken advantage of the mating flights of dragons. It's a pleasant way to lose herself in sensation, and she likes being available to the riders of those losing dragons.

[b]Dislikes:[/b]
[i]Dancing:[/i] Harpers are supposed to be good dancers. Noa is a terrible one, and therefore she hates dancing -- she's always afraid of a judgement that no one is actually likely to impart on her.

[i]Being alone:[/i] She is inherently a people person and always wants to be around someone. Despite being the younger twin, she has something of the louder and more dominant personality when it comes to interacting with others, and so she has to be connecting. All the time. Noa is not afraid to just talk to strangers and convince them they're friends so she doesn't feel by herself.

[i]Flying:[/i] For all that Noa likes the [i]idea[/i] of dragons, and enjoys the aftermath of their mating in a way she feels she shouldn't, she isn't at all good with the up in the air part of dragons. She's gotten terribly airsick every time she's gone anywhere on dragonback, and let's not even talk about how unpleasant betweening is.

[b]Strengths:[/b]
* BRIGHT : In the sense of meaning that she's intelligent, rather than the way her countenance appears; 'bright' was a word first applied to Noa by the Harper who taught her basics as a young child, and it stuck. She's smart and quick on the uptake, and therefore a very cerebellar person whose social graces suffer at times for her intelligence.

* RELIABLE : No matter who you are, if Noa makes you a promise or commits to something, she will not let you down. She's absolutely, 100%, definitely going to do what she puts her word to. Even if catastrophe strikes, she will do everything in her power to make it happen.

* PUNCTUAL : Lateness is her enemy. Noa isn't just on time, she's five to fifteen minutes early to everything ... unless she gets caught up in research or planning, at which point she will very possibly end up late and end up devastated by it. This happens rarely due to her tendency to be sure she has multiple failsafes just to avoid lateness.

* PERSUASIVE : Noa isn't just enthusiastic, she has an enthusiasm that spreads and she knows it. She's good at taking that positive energy she has for a thing and convincing the people around her to join in. Historically she's been able to make many things that might sound like bad ideas into things that sound like spectacular ones through excitement and force of will.

* EMPATHETIC : Getting close to people is important to her, and she considers herself honored to have more than a few very dear friends. She's got a knack for being able to comprehend, if not understand, what people are feeling and find ways to relate.

[b]Weaknesses:[/b]
* INDEPENDENT : Some might say that this is a strength, but in her current surroundings it really isn't one. Noa likes to move to the beat of a different drum and do her own thing ... when the entire population is confined to a single, very dangerous island, the fact that she doesn't always look to the Masters for guidance or actually tend to receive orders before deciding what her projects are is more a hindrance than a help.

* CLUMSY : Especially since she's only mildly more graceful than a newborn cow. Noa does not have the gift of smooth step about her in the slightest.

* ABSENT-MINDED : She gets caught up in her work and forgets about things like the passage of time. Or where she put things. Or if she's eaten today. Noa caught up in the whirlwind of something she's working on tends to need a minder; Noa without a project still does things like forget what day it is.

* IDEALIST : No, this isn't actually a good thing. Noa has too many hopes and dreams in a world that is not really ready to suit them; she has concepts like that the rest of the planet will be habitable again in her lifetime and that all people are at some level good people who can be trusted.

* VOLATILE : At times Noa suffers totally unexpected mood swings (which can sometimes be predicted by her brother, but they're often out of apparently nowhere) and reacts to things much more harshly than anyone who knows her would expect. She can be oversensitive and just take things too hard and overreact. It embarrasses her, but it still happens.

[b]Describe Yourself:[/b]

* [b]ENTHUSIASTIC:[/b] [i]Noa has a fierce love for life that is born of a fear of constantly having it torn away. She's burned through the ashes of loss to become someone who is always brightly, effervescently alive ... in a sometimes mature and calm way, but the enthusiasm for every action is always there. If she can't give it her all, and if she can't find some way to love it, she probably isn't doing it. [/i]

* [b]MATERNAL:[/b] [i]Her children are not her entire world, because she knows better to hyperfocus on humans like that, but they are a significant part of it, and loving children is as well. She's always wanted five, but has settled for three, and adores others' children nearly as much as her own. Despite not being a teacher by specialty, it isn't unusual to find her giving lessons, especially in these times with fewer Harpers around. [/i]

*[b] PRIVATE:[/b] [i]Not counting Tichroan, who doesn't quite scan to her as a separate individual, Noa keeps her personal feelings about things of personal natures to, well, herself. She'll talk about the state of the world or the stars or any old thing to anyone, but if it involves any level of intimacy, she tends to at least begin closed off.[/i]

*[b] TENSE:[/b] [i]Physically. Noa's shoulders live up in her ears, the way she walks would make a physiatrist Healer cringe (and probably has). There's no real injury to speak of, but she appears to be a physical embodiment of internalized stress when she moves. Her heart and soul are largely free of darkness, but her body carries it all. [/i]

* [b]HEART-LED[/b]: [i]She wishes she were a more cerebral person, as that is what the ideal human is like to her ... but she's actually far more inclined to let her emotions guide her decision-making than her mind, no matter how practical she [/i]wants[i] to be.[/i]

[b]The Magic Touch:[/b] An inveterate hair-chewer who is often having to cut off split ends; relatedly, her fingernails are weak, bendy and tear often. She got the short end of the keratin stick. [/apprefl]
[apptitle]Personal History & Education[/apptitle]
[apprefl][b]Mother:[/b] Chria. Housewife/Holder, b 2536, d. 2581
[b]Father:[/b] Naton. Holder, b 2538, d 2581.

[b]Siblings:[/b]
[{Tichroan}], brother, senior journeyman Smith, born 2554.

[b]Children:[/b]
Schorriant, son, born 2576. Apprentice Smith. Adoptable.
Nuisda, daughter, born 2578. Junior creche worker, wannabe candidate. Adoptable.
Ruadhri, son, born 2583. Creche child.

[b]Craft:[/b] Harper

[b]Rank:[/b] Senior Journeyman

[b]Date Apprenticed:[/b] 2567/13.

[b]Specialty:[/b] Archives.

[b]Education Details:[/b] Noa was a student who was beloved by teachers and annoying to some students. While by the time she was in her mid-to-late teens she was generally on good terms with everyone she studied with, in the very beginning she was that very smart, very eager and very know it all new girl. Befriending older apprentices helped to tune this out, but education was still about 90% of Noa's life. Her socializing was limited to the Hall and her family; she was highly focused and goal-oriented. Living archives, living history, creation of the present and how it [i]represented[/i] itself through archives, and the way truth shifts into folklore and vice versa -- that is her thing more than rote history, by far.[/apprefl]
[apptitle]Tell us a story...[/apptitle]
[apprefl]
* [i]2554, born[/i] Surprise, it's twins! No, really -- to Chria and Naton of High Reaches Hold, it was a surprise. They had chosen only one name, Tichroan, which went to the first born, a son … the daughter coming along 5 minutes later had no chosen appelation. A joking suggestion of 'Naorhcit' was transformed into Nao, and then the preferred rearrangement of 'Noa,' the ending syllable matching her mother's the way Tichroan's matched Dad.

* [i]2558, age 4[/i] Noa learns to read. This is arguably the most important event of her life, eclipsing everything from then on including the births of her children, her promotions, her wedding ... She is a bright child and now able to prove it, and tries to get her hands on everything that has words on it.

* [i]2567, age 13[/i] Noa made it out a turn before High Reaches Hold officially fell; things were getting bad, but that was beside the point. The [i]point[/i] was that the bookish girl had decided what she wanted to [i]do[/i] with her life, and that was Harpering. The  behind-the-scenes kind that didn't involve performance, though she'd consent to basic drum training and voice lessons. If she had to. Tichroan was only a little bit grumpy about how far away it was (which she didn't like much either, but he refused to come along and be a Harper too) and the family did agree to send their daughter to the Hall. She'd be more marriageable that way, anyway, and more capable in the world. That concerned her less than how excited she was to be able to learn about history and old things.

* [i]2567, age 13 still[/i] Because of their separation, the twins are gifted firelizard eggs by their parents -- large ones, hoping for strong and trainable. They both hatch into bronzes. Noa's has massive wings and a massive attitude, and she just adores everything about him. He learns how to find his clutchbrother Tichroan's firelizard easily, and continues to get trained by Noa and the rest of her Harper classmates.

* [i]2568, age 14[/i] While Noa is enjoying her apprenticeship, making connections and learning EVERYTHING like an obnoxiously dedicated student, her family's home is lost to Thread. High Reaches Hold has ceased to exist, and the others move to Tillek where she is pleased to hear Tichroan has chosen a Craft ... but feels some guilt that she was shielded from the experience the rest of her family had to go through.

* [i]2571, age 17[/i] Tillek Hold, where the family had relocated after the fall of High Reaches Hold, also falls. Everyone is relocated to Fort Hold, and Noa is reunited with her family. It makes her feel awful that she's happy a hold no longer exists, but she has everyone she loves in walking distance and can integrate them with the fellow apprentices she also cares about. Amongst a world in chaos, Noa is at peace.

* [i]2573, age 19[/i] Their father finds marriage matches for both twins, though Noa's is first and also just as much of a love match – a slightly older Harper, a journeyman by the name of Ruidricus, had expressed interest in her. Of course her father found this out first, which left Noa slightly indignant, but she still enthusiastically goes along with the match except for playfully refusing to wed until she has been promoted to his level. Shockingly he agrees to this.

* [i]2573, still 19[/i] Before Tichroan's wedding, the twins have a heart-to-heart about sexual intimacy and their mutual lack of experience that leads to the conclusion of practicing with each other. Part of Noa thinks she should be ashamed by this, for all that Tichroan doesn't at all seem to think there's anything wrong with it ... but a larger part doesn't see him as anything more than an extension of her and vice versa, so it isn't as if it's any worse than practicing alone, is it?

* [i]2574, age 20[/i] Tichroan gets married; Tichroan gets promoted, too. Actually in that order, and Noa was one of the ones placing bets on the promotion happening just before the wedding, so she was a bit disappointed to lose her bragging rights. She's happy for her brother, though, and bent on harassing him about making things for her. (He won't make her jewelry; he has more important things to make.)

* [i]2575, age 21[/i] It shouldn't be a surprise when Noa is given her Journeyman's knot approximately on time, after her diligence, focus and complete dedication to her craft. It is a surprise only to her; she's brought to tears by the promotion, something that logically was going to happen but that she feared never would. Even if she had told Ruidricus she didn't want to get married until she'd gotten to that point. He reassured her he hadn't pulled strings (he didn't have much of any to pull).

* [i]2575, age 21 still[/i] Shortly after her knot exchange, Noa and Ruidricus are (at last) married, and her priorities in life shift a little. They want to have children right away, though Noa intends to keep working. Ruidricus doesn't argue, further cementing his position as a good husband. A few days after the wedding, she finds out that Tichroan's wife is pregnant and there's even more to be deliriously happy about even if the world is still falling apart around them.

* [i]2576, age 22[/i] Noa becomes pregnant for the first time, and keeps it a secret as long as she can, fearing something might go wrong. When she's sure she's pregnant enough it's impossible to physically hide, she confesses first to her husband and then to her brother. The baby is a son, Schorriant, and while the pregnancy went smoothly the labor is rough on Noa who spends several weeks bedridden but pulls through. Regardless of being exhausted beyond compare, Noa is elated at the mere experience of looking at her son, let alone holding him.

* [i]2578, age 24[/i] That first pregnancy was remarkably easy, and Noa was able to hide it from people until she stopped feeling afraid -- the second one is not so kind. She determines she is pregnant after visiting healers for incessant vomiting that goes on for hours a day, and Ruidricus has to spend time away from work to simply help her drink. By five months pregnant, the sickness stops, and the rest is easy enough sailing with a less harsh labor than the first ... which is good, as Tichroan's wife and fourth child both die during delivery while Noa is about seven months pregnant. Even if her pregnancy was easier, much of Noa's focus is thrown into caring for Tichroan and his children, trying to snap her brother out of his funk when he is feeling something that for the first time in life, she can't actually understand. When Nuisda is finally born, she is a light for the entire family, and brings Noa immense calm just as much as she does a smile to Tichroan's eyes.

* [i]2581, age 27[/i] Only a turn after the sudden death of one of her nieces, Noa is forced to also say goodbye to her parents and nephews as an illness sweeps their area of Fort Hold. Both Naton and Chria die of pneumonia, as well as Tichroan's living sons. Ruidricus is stricken harshly by the disease; Noa develops little more than a cough, Nuisda is sick for weeks, and Schorriant becomes sick but recovers quickly. After the devastation of disease takes away half of them, the little family pulls even closer together -- Tichroan simply moves in with Noa, Ruidricus and the children and never leaves. She's always been the bright, optimistic one, but there's nothing in Noa's world to bring light to her eyes anymore. While she isn't as miserable as her brother, who remains because she firmly refuses to let him walk away, she's still a shadow of herself.

* [i]2583, age 29[/i] It takes two turns for the veil to lift over Noa's misery, though she managed in that time to bring back more upbeat-ness than Tichroan ever did, and that comes with a pregnancy. It's not the easiest pregnancy or the easiest birth, but neither are as bad as her bouts with the previous two had been, and when she remains awake throughout and doesn't lose too much blood it certainly makes Ruidricus and Tichroan breathe easier. Her second son, Ruadhri, is a little bit smaller than a healthy baby might be but he's healthy and pulls through, and his presence brings joy to the family again.

* [i]2585, age 31[/i] Too bad that in a world like this joy never lasts. Ruidricus develops a second lung infection, and as he'd been disabled by the first and never fully recovered lung function, he just coughs until he can't breathe anymore one day. Noa shuts down a little bit as a person, too busy holding herself together [i]only [/i]as someone keeping her work going and her children from breaking down. It's Tichroan's turn to be her rock, as he has to hold her up so she can keep an at least neutral face on for the kids.

* [i]2587, age 33[/i] The thrill of Thread's coming to an end is largely lost on Noa, who remains in something of an emotional shambles. Despite intellectually understanding that the discovery of Fort Island is a gift, and that moving there is the best possible thing, Noa doesn't want to leave the Hold behind. She doesn't want to move away from where she last saw Ruidricus alive, or Tichroan truly happy; she doesn't want to uproot her children. She [i]has[/i] to, of course, as that's where the resources are, and where the life is. But it's hard. It's hard to move and say goodbye and let go, and it takes Noa longer than many to settle in comfortably.

* [i]2588, age 34[/i] An apprentice's firelizard lays eggs in Harper spaces, and Noa finds herself with a new friend in the form of a second bronze. Bas, a hatched native of Fort Island, is a happy addition to Noa's little family and spends as much time with her children as with her. He's the first truly nice thing to come out of the place, and it's impressive how much of an emotional difference having a firelizard hatch in her lap makes for Noa. Since, she's settled in more, and carved a role for herself amongst Southern Winds Weyr's harpers as an archivist and records-keeper ... even if she is still bitter about the minimal space and resource she has to [i]properly[/i] record things.

---

RP Sample goes here.[/apprefl]
[apptitle]Member Info...[/apptitle]
[appbio][b]Created By:[/b]
Original profile by [uid]Aster[/uid]
[b]Other Characters:[/b]
---
[b]Inactivity Preference:[/b]
Adoptable
[b]Mauling Permissions:[/b]
[url=http://southernwindsweyr.net/index.php?topic=26.0]Look here for the different options![/url]
 [b]Anything Else:[/b]
---[/appbio]
[appcred]

Chrai's Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/Chrai.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://http://vagabondsentinel.deviantart.com/art/Pern-Firelizard-327394980]Link to line art[/url], colored by [uid]SirAlahn[/uid][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Chrai
[b]Pronounced:[/b]
Like the shrieking crow sound, 'tch-rye,' but it's because of the noise he made when he hatched to get her attention.
[b]Color:[/b]
Bronze
[b]Date of Birth:[/b]
18.04.2567 9th Pass
[b]Place of Birth:[/b]
High Reaches Hold[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl]At his base he's a brassy but dark bronze, with patterned coppery wingtips and a sparkled lattice pattern across his back and wings. There's some jagged banding around his eyes, like one might have seen in tropical birds of old, and his paws are especially long and dainty. Chrai is big for a firelizard, and doesn't seem to know it, always trying to fit somewhere smaller.
[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Chrai is vocal. Really, [i]really[/i] vocal. Some of it is noise; he chirps and caws and screeches and croons and creels. Some of it is mindvoice; not to say that he's particularly good at forming sentences, but he'll throw a bunch of words together that sort of, collectively, make some form of sense. He's just also [i]loud[/i], in the way where he'll start "talking" and then suddeNLY HE'S SORT OF SHOUTING IN NOA'S MIND! BECAUSE! WORDS! HARD! CONCEPT! OTHER CONCEPT! NAME! CONCEPT! NAME! SAME NAME! SAME NAME! SAME NAME!!! (Names are good. Names are full concepts [i]in and of themselves[/i] how can anyone [i]not[/i] love names?)

[b]Likes:[/b]
[i]Hitching rides, and perching in general:[/i] On humans, especially -- he is a gigantic shoulder-sitter. On dragons, sometimes, but only if he can get a headknob lift out of it. On backs of chairs, on lamps, on whatever he can get away with.

[i]Tools:[/i] Not necessarily the kind that Noa's brother uses, but Chrai has a tendency to pick up [i]stuff[/i] and use it as a tool for various purposes, such as prying open shellfish with a sharp rock, or maybe just using a really long string to annoy a sleepy wher.

[b]Dislikes:[/b]
[i]Being wet:[/i] It's a necessary evil, but he will flap off whatever water gets on him for longer than the duration of a required and most unpleasant bath.

[i]Loud, sudden noises:[/i] (Such as the ones his clutchbrother, Steady, makes when splashed with cold water.) Chrai has been known to react somewhat violently against whatever it was that made that noise, whether human, dragonkin, or inanimate object. Unhappy screeches, flailing feet, flapping wings, possibly scratching. Definitely scratching, with inanimate objects.
[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
Clutchmates and simultaneous-enough hatching with Tichroan's Steady, also bronze.
 [/appbio]
[appcred]

Bas' Profile --
Code: [Select]
[appheader][img]http://southernwindsweyr.net/Images/Other_Characters/Bas.png[/img][/appheader]
[center][b]Image Credit:[/b]
[url=http://vagabondsentinel.deviantart.com/art/Pern-Dragon-2-327399618]Link to line art[/url], colored by [uid]SirAlahn[/uid][/center]
[apptitle]Flit Details[/apptitle]
[appbio][b]Name:[/b]
Bas
[b]Pronounced:[/b]
Just how it looks.
[b]Color:[/b]
Bronze
[b]Date of Birth:[/b]
14.10.2588 9th Interval.
[b]Place of Birth:[/b]
Southern Winds Weyr[/appbio]
[apptitle]General Appearance...[/apptitle]
[apprefl] Back when cats existed, tuxedo patterned cats were a thing that happened: dark color on the back, lighter color on the inside, paws and snout with a blaze up the face. That's what is happening with this firelizard, too; he's got a sandy bronze undertone, with a deep, dark sparkling "coat and tails."[/apprefl]
[apptitle]Personality...[/apptitle]
[apprefl][b]Mind Voice:[/b] Bas is very soft-spoken in his mental way, and doesn't seem to have managed to figure out words outside of names. He can identify other firelizards by name, and get Noa's attention by using her name, but other than that he seems to be entirely made of body language and the occasional strong emotional conveyance.

[b]Likes:[/b]
[i]Eating: [/i]Somehow, Bas is always snacking on something. Noa isn't even sure where he gets all of it. At the same time, he rarely holds still and so he doesn't ever seem to be putting on weight.

[i]Hunting:[/i] As long as it's smaller than he is, he's probably going to succeed at killing it, too. Whatever it is. Even if he really only [i]eats[/i] the various bugs he kills -- at least a [i]few[/i] of the dead tunnelsnakes that show up near the kitchen are "gifts" from Bas. The humans want to eat them, right?

[i]Knocking things off high shelves:[/i] Especially the things that clatter really, really loudly when they hit the floor. [i]Especially[/i] if Chrai is nearby and not paying attention.

[b]Dislikes:[/b]
[i]Sleeping:[/i] Much as she's unsure where he gets half of his food, Noa's not sure Bas ever sleeps. He always seems to be doing something. Even if she can't find him. Twenty-minute naps every few hours appear to suit him just fine.

[i]Cuddling:[/i] Some firelizards are tactile creatures. Some are lazy. Some like riding around on people. Some prefer to avoid all contact, except maybe -- [i]maybe![/i] -- the occasional oiling. Really, where Bas is concerned, these two dislikes go paw-in-paw; he isn't going to settle down and sit still for any length of time, when he could be busy [i]doing[/i] stuff, and when he [i]does[/i] take a nap, he prefers to be wholly concentrated on it, rather than distracted by contact with a human (or even another firelizard). How else is he supposed to condense all his sleep for the week into just a few naps?

[/apprefl]

[apptitle]Member Info...[/apptitle]
[appbio][b]Anything Else:[/b]
It felt wrong to just leave this line blank. It also felt like a tuxedo cat chewing roots gif was a little bit too much.
 [/appbio]
[appcred]
This is the admin account for Southern Winds Weyr. All records, notes, and items of import come from here.

If you have questions, shoot us a PM @ Southern Records!

SWW Staff
SanctifiedSavage || SirAlahn || Weyrhandler

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