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Author Topic: Tinker’s Treasures  (Read 459 times)

Offline Tinker

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Tinker’s Treasures
« on: March 30, 2019, 08:41:42 PM »
Tinker's Tools Treasures


Character Thread Trackers
Jungle Wingrider Eldessen of Green Mialeyth


WIP List
Raging Prairie Bronzerider
« Last Edit: April 02, 2019, 11:59:33 PM by Tinker »

Offline Tinker

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Jungle Greenrider | Eldessen of Mialeyth
« Reply #1 on: March 30, 2019, 11:27:03 PM »
Eldessen of Green Mialeyth




Spoiler for Bio Snippet:
A dutiful, traditional Jungle greenrider. Eldessen takes her job as seriously as death, but once the leathers come off, she is very warm and social, especially with her wingmates, all of whom she adores. She was born in Harper Hall at Fort Hold and was apprenticed to the craft just like her parents. Had she not been Searched and Impressed, she would have specialized in composition. Even though her dreams of being a journeywoman harper were pleasantly dashed, she often sings and writes songs for lost loved ones and heroes. Songs and traditions are the best ways to keep people from forgetting the past, and Essie likes to keep them alive. She stubbornly sticks to her beliefs, to the point of severing relationships over them, and has a fierce distrust of mutation dragons. While she is exclusively committed to her weyrmate, also in Jungle Wing, she is a vain tease and enjoys jealousy games.

Mialeyth is a mercurial and obedient green who prefers to have her decisions made for her. Making choices herself is seriously anxiety-inducing (no wonder she's a force catch!) and she tends to ignore those issues until someone else takes over. She hates red dragons, finding them annoying, but is weak for any smooth-talking bronze, brown, blue...maybe even black if he caters to her vanity enough.

Current Threads

First Impressions are the Best [05.07.2587 / 7PM] || X'hos, Meyelthra
  What’s a Little Gambling Among Friends? [18.6.2891; 8 PM] || Rider's Bet
Some Blessed Tradition [20.7.2591; 8:15 PM] || Clutching

Spoiler for Closed & Completed Threads:
N/A!
« Last Edit: April 20, 2019, 11:08:41 AM by Tinker »

Offline Tinker

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Prairie Bronzerider | R'mor of Bronze Eyteth
« Reply #2 on: March 31, 2019, 03:05:29 AM »
R'mor

Biography
Play By:
Dave Franco
Name:
Rasarmor
Honorific:
R'mor
Pronounced:
Ruh (rhymes with "uh") - MOOR (like the ones in Britain)
Nicknames:
Rass
Date of Birth:
11.06.2572 9th Pass
Place of Birth:
Fort Weyr
Dragon Color:
Bronze
Impression Age:
2587/15
Wing Rank:
Prairie Wingrider
Weyrmate:
Reserved for GOLD (LOL!)

Your Reflection

Appearance: R'mor is short. He is only five-foot-nine and he has a slimmer build than many riders. All of it is lean muscle, but he's no tank and he is easily ignored in a crowd. He has fine hair, cropped short, a pretty auburn in good lighting. While he takes pride in wearing his rider's leathers, the weather on Fort Island makes it uncomfortable when he's on the ground. He'll wear durable and clean clothes that, while a little patched in some cases, are in good condition. He likes light colors that don't absorb as much heat as dark, though the options are really out of his hands most times. He keeps a nice tunic and pants for special occasions, rarely worn and tucked away to avoid dirt and wrinkles. Shorts and no shirt are always going to be his favored outfit, though it does bother him that he doesn't have any Thread scars to show off. His lack of good scars bothers him more than he'd care to admit.

Response to 9th Pass Catastrophe: R'mor had it good, compared to a lot of others. He never had to fight Thread. He jokes (or complains) that the lack of good and plentiful food stunted his growth, and he lost both parents, some siblings, many friends as well. Yet, he was very lucky, and he appreciates it, but he also somewhat resents that he could not do his part. Breaking firestone as a candidate was nothing compared to what the dragonriders did in the skies. This fuels his resolve to be in one of the "better" wings, facing snakes or hunters or rediscovering what was lost.

Response to Dragon Color Mutations: R'mor Impressed from the same Hatching that produced Neisoth. His bronze's easy acceptance of the black as natural helped him accept the mutations as well. Black, red, pink, R'mor doesn't care. He thinks they should be given a chance to prove themselves like anyone else, and he has a good respect (though jealousy too) of S'bok after training alongside him.

Who Are You

Likes & Dislikes:

+ FLIGHTS : Sex itself is great. Sex while he is one with Eyteth, with dragonlust in his veins, is the best thing in the world. R'mor and Eyteth chase at every opportunity, though R'mor prefers greens with female partners. Eyteth is happy to oblige, as there is no shortage of those in the Weyr. A gold, though, is the greatest prize that the pair aspires to.

+ RESPONSIBILITY : Being given an important task or any responsibility over others is an honor that R'mor doesn't take lightly. He is always determined to do more than his best, lest a failure prove to further keep him away from the leadership or wing transfer he so desperately wants.

+ GAMES : Dragonpoker, chess, wrestling, ball games in the 'Bowl. R'mor loves them all. He has no issue even joining children's games with his own spawn, when he bothers visiting them in the creche. A good play keeps the bad spirits away.

- STRONG SMELLS : Pleasant or foul. R'mor hates the smell of overpowering perfume as much as he does the stench of rotting fish. He has a sensitive nose and has been known to retch while eating strong-smelling foods, though he always cleans his plate in such trying times.

- MOCKERY : R'mor loses his temper easily when he's mocked. He is especially sensitive about being mocked for his wing, of which he considers himself one of the best riders and mistakenly placed. He'll stick up for his friends when they're mocked, and his wingmates out of pity and a reluctant solidarity.

- LOSING : A competitive, ambitious Bronzer shouldn't like to lose, should he? It's not right, not at all. R'mor is a sore loser, moping over big losses like Gold Flights and other important competitions.

Strengths:

* LOYAL : For all his flaws, R'mor is a man who will stand by his folk for life. He might snap on occasion, get into scuffles, but his loved ones are treasured and he will stick around like sap on a tree until he is ripped from them.

* TIRELESS : R'mor has a boundless energy and a drive that encourages him to use it. He can go from sunrise to sundown without tiring and sometimes needs to use sleeping aids to unwind his brain. He's a hard worker and a good worker.

* DEXTEROUS : He has delicate, agile fingers, great for tasks that require a good bit of dexterity. Be it with work or with a woman, he knows how to use his hands.

Weaknesses:

* ENVIOUS : A green-eyed monster resides within R'mor's heart. He regards riders of other wings with envy, regards ranking riders with envy, regards almost everyone outside of Prairie Wing with envy. He thinks he deserves certain things in life and hates that he can't have them.

* HOTHEADED : Partially due to youth and partially due to who he is as a person, R'mor has a bit of a temper and has gotten into fights before because of it. Eyteth has helped him calm down a good bit, but he is still prone to flashes of anger that he can no longer express with his fists.

* SMALL : Physically, R'mor is not the imposing, big bad Bronzer that the songs sing of. He has a healthy, solid build, but he is short. Very short, and not bulky as some of the more intimidating bronzeriders in the Weyr. It's easy to overlook him, literally.

Describe Yourself:

* ADVENTUROUS: R'mor has always had a flare for exploring, even as a child. He got lost in Fort Weyr's caverns many a time, climbed up where he shouldn't have been. He keeps that spirit today, always eager for a chance to fly over Fort Island, to go to the Northern Continent whenever the chance arises. His powerful desire to ride with Mountain Wing largely stems from this need to stretch his wings and discover new things..or rediscover things that were lost. He certainly was not made to sit about and do nothing. Were he ever unable to fly, he would be heartbroken.

* DRIVEN: R'mor has goals. He wants to achieve his goals. He will achieve his goals. The Bronzer isn't one to use underhanded ways to get what he wants, but he do everything else to be the Bronzer he was meant to be. To be a wingleader, a Weyrsecond, a Weyrleader. Why shouldn't he? He is descended from a great bronzerider, and he will be marked down in history as a great bronzerider, one that his own sons can aspire to be.

* IMMATURE: Great dreams and ambitions do not do well when paired to pure inexperience and a sense of entitlement that can only come with youth. R'mor has never fought Thread, and while he did experience hardship during the Pass, he is still...innocent, almost. He has a boyish way of thinking that he hasn't grown out of yet, with boyish moods and boyish ideals. The world he pictures doesn't always match up with reality, and his entitlement especially will hold him back a great deal. Impressing a shiny hide does not mean that he has earned the right to be a ranker.

* OPEN-MINDED: R'mor doesn't really care where you come from or what you've done. He has no problem with the mutation colors or their riders, unless they personally make an enemy of him. He likes holdfolk and craftfolk well enough, even if he does think the holders don't belong in the Weyr. They should have their own space, like they used to. Progressive and open to new ways of doing things, R'mor is very much the counterpart of the old guard Bronzers he secretly looks up to. He considers it a good thing, thinking it will make him a good Weyrsecond or Weyrleader someday.

* ORGANIZED: R'mor hates mess. Not the mud-and-dirt kind of mess that comes with his line of work, but the chaos of poorly-conceived ideas and objects strewn all over the place. He hates when even one object is out of place in his weyr, and his more disorganized wingmates make him grind his teeth in frustration. The military precision of a fighting wing is good for him, gives him a sense of security in a way. His weyr is very neat, his gear immaculate, and he has been known to get irritated when people move his things around.

The Magic Touch: If there’s anything else you’d like to add, like habits or an addiction, please add it here.

Family

Mother: Resoma, Wingrider of Green Moenth, Born 2553, Impressed 2570, Died 2586 {Threadfall}
Father: M'lok, Wingrider of Bronze Ykyth, Born 2525, Impressed 2541, Died 2582 {Threadfall}

Siblings:
From M'lok:
R'hon {M}, Wingrider of Blue Chanysoth, Born 2543, Impressed 2561
Rylymeli {F}, Wingrider of Brown Lervesulth, Born 2544, Impressed 2566
W'ral {M}, Wingrider of Blue Aighuth, Born 2546, Impressed 2569, Died 2573 {Threadfall}
Sereeh {F}, Weyr Kitchen Staff, Born 2546, Died 2561 {Oil Burns}
Dyravara {F}, Weyr Construction Worker, Born 2546
Egiasto {M}, Weyr Tanner, Born 2548, Died 2574 {Suicide}
Karul {F}, Wingrider of Brown Reth, Born 2548, Impressed 2563, Died 2566 {Threadfall}
Noluceso {M}, Apprentice Fisher, Born 2549, Died 2568 {Drowned}
P'mor {M}, Wingrider of Bronze Taineoth, Born 2553, Impressed 2577
J'rol {M}, Wingrider of Bronze Onteth, Born 2554, Impressed 2572
Lanere {F}, Weyr Tanner, Born 2561
Ofeula {F}, Journeywoman Smith, Born 2562
Nelil {M}, Weyrbrat, Born 2564, Died 2573 {Accident}
Temic {M}, Weyrbrat, Born 2564, Died 2568 {Accident}
Kinosi {M}, Weyrbrat, Born 2581, Died 2582 {Illness}
Dikev {M}, Weybrat, Born 2582

From Resoma:
Arryle {F}, Weyrbrat, Born 2579

Children:
Unnamed Boy, infant, Born 2586, Died 2586 {Stillborn}
Fosarom {M}, Weyrbrat, Born 2589
Byrassa {F}, Weyrbrat, Born 2589
Romashi {F}, Weyrbrat, Born 2590
Rainarra {F}, Born 2591

Tell Us a Story

* 2572, Newborn: Rasarmor is born nine months after his mother's green's maiden Flight. His father, a bronzerider, acknowledges him, but neither of his parents are very present in his life. He is sent to the very crowded creche, and his parents are busy fighting Thread nonstop. Some of his living siblings on his father's side seek him out, and what he learns about his father's side of the family primarily come from them. With resources spread so thin, Rasarmor doesn't get the nutrition he needs, and he is quick to become one of the smaller boys in his age group.

* 2577, Five: One of the brothers he's met, P'mor, Impresses his bronze Taineoth. The Hatching is one of Rasarmor fondest childhood memories, as he gets to sit with his father and his brood. He is proud of his big brother, despite barely knowing him, and even gets to meet Taineoth a few weeks later. It's a nice respite from the bullying he experiences in the creche, where his small size makes him an easy target. He does make friends, and they help him pass the time between chores, sometimes defending him from the meaner boys. There isn't much eventful in his life, but he does remember the hunger as much as he does his brother's Impression.

* 2579, Seven: His mother has her second and final child, a little girl named Arryle. Rass takes an interest, since she's his only sibling on his mother's side, and finds himself growing very protective of his baby sister. They become close as she grows, much closer than he is with his father's children, who are mostly much older than he is and are more like aunts and uncles. Rass still suffers from some bullying, but it's no more or less than what other small boys experience, and starts to take it very personally. He is a bronzerider's son! He will have a bronze dragon like two of his known brothers do! What are those bullies? Nothing. One of his friends teaches him how to wrestle, a fun outlet that helps him build more strength.

* 2582, Ten: One of his baby half-brothers dies at the age of one Turn, thanks to an illness. Father is killed in Threadfall only a few months later, and though Rass didn't know him as well as he wished, he's upset enough to cry. There is no body, no sign at all that his father and his bronze existed. All of the old bronzer's belongings are distributed throughout the Weyr, and Rass is more upset because he doesn't get anything. R'hon, the eldest of his known brothers, reminds him that he has a part of their father inside him. All of them do. That helps him even at his young age and only makes him more determined to Impress and fight Thread just like his father did and his mother still does. When his father's final child is born three months after his death, Rass is eager to meet him and teach him what little he knows of the brave bronzer. Much of it is embellished, but it makes for good stories.

* 2584, Twelve: Rasarmor reaches the age at which he can Stand as a candidate. Moving into the candidate barracks is the highlight of the Turn, even though he will miss his younger siblings in the creche. He has a bit of a superiority complex regarding the holder and craftborn candidates, even those older than him, but the candidatemaster puts him in his place soon enough. At least, he makes Rass stop being such a snot where he can hear. Rass wastes no time in losing his virginity to a bluerider two Turns his senior, on her graduation day. She dies in her first Threadfall, which gives him an unexpected sense of loss. He doesn't really understand it, when he barely knew her, and it disturbs him for some time until his first Hatching comes around to distract him. He does not Impress, and that arouses great envy within him whenever he looks at the new weyrlings for some time after. At least he has several Turns before he runs out of chances.

* 2586, Fourteen: Mother dies in Threadfall early in the Turn, and Rasarmor weeps for her and her green. He knew them a little better than he knew Father and his bronze, and he makes sure to be as available as he can for Arryle. His little sister is around the age he was when his father died, and he feels the same responsibility as he's certain his older siblings did to help her grieve. One of his own forms of solacing himself is sex. So much so that he gets another candidate pregnant. Out of solidarity--and some prodding from the candidatemaster--Rasarmor takes a nine month hiatus from Standing. It all feels like a waste when the child, a little boy, is stillborn. The mother avoids Rass like the plague afterwards, and drops out of candidacy after the next Hatching. The memory still leaves a bad taste in Rass's mouth.

* 2587, Fifteen: The Pass ends at the beginning of the Turn, and Rasarmor doesn't quite believe it. He is heartbroken that his mother only had to live one more Turn to be safe. He is frustrated that his father never got to see the product of his life's work. He is shamefully relieved that he will never have to fight Thread himself. With the Northern Continent completely ravaged, he's unsure if they're all out of the woods yet. Starvation is surely a threat, until D'mir finds Fort Island. The move to their new home is a blur to Rass, with so much exhausting work to do, but his first sight of Southern Winds Weyr is ingrained in his memory. It took his breath away, and still does sometimes.

Nothing trumps the memory of his Impression to Eyteth, though. The bronze is among the first dragonets to hatch on their new island, and the fact that he will never feel the sear of Thread only makes the Impression more joyous. R'mor is not ashamed that he wept. If Eyteth could have done so, he would have too. Father and Mother are not there to see, but his siblings are, and their pride in him is yet another hallmark of the day. Not even the hatching of black Neisoth dulls the event. R'mor isn't sure what to make of the beast or his rider, but Eyteth accepts them easily, and that in itself is good enough for R'mor. Let the blackpair prove themselves.

* 1289, Seventeen: S'bok's Neisoth wins Kalestath's mating Flight at the beginning of the Turn, which puts Eyteth and R'mor in thoroughly foul moods. For all that they have come to accept their clutchmates, to lose to a blackpair is uncalled for. Bronzes always fly the queens! Those still-fresh wounds only smart more come graduation day. Throughout his weyrlinghood, R'mor had dreamed of joining Mountain Wing, of searching for the last vestiges of life on the Northern Continent. Of course, he hadn't expected it right away, but to be put in Prairie Wing? That is a personal insult and brings back far too many memories of his childhood bullies. He and Eyteth had worked hard throughout their training! They were better than the weakest, most pathetic wing in the Weyr! Beach or Jungle would have been far preferable to this! Both of them are irked by their placement, and decides that if they can't be in a good wing, then they will do one better. They will fly a gold, and become Weyrsecond or Weyrleader. if S'bok and Neisoth can do it, why not them? Eyteth begins to chase greens more often to practice, and R'mor sires two children this Turn, a son and a daughter. They don't see much of him, but he checks in every now and then.

More black dragons hatch from Neisoth's sired clutch, along with the tiniest dragons anyone has ever seen. R'mor isn't fazed by the blacks, not after sharing the weyrling barracks with Neisoth for two Turns, but the reds are an intriguing and frightening change. They're so energetic that they're dangerous, though in a...strangely cute way. Eyteth assures him that they are as normal as the blacks, but really, how normal is that? He doesn't get much interaction with the new mutations, as Prairie is assigned to guarding the construction site of the new Hold. Something that irks the bronzepair, but at least the other better wings are stuck on guard duty too. Multiple hunter attacks this Turn serve as a grim reminder that even the Interval is not safe. R'mor hates how frightened that makes him.

* 2590, Eighteen: Eyteth is wounded during the beachsnake attack that takes place on the first day of the Turn. He is thankfully not bitten, but the 'snake's claws leave deep gashes in his flank, and he might have been drowned if a Beach Wing brownrider hadn't come to his aid. Thanks to his recovery, Eyteth isn't at his best when Kalestath Rises, and the loss is pathetic. However, he is fit for the task when S'bok calls for volunteers for secret hunting missions. At last, a chance to prove themselves worthy of...anything but Prairie Wing! That bit of excitement comes to an end after another hunter attack, this time at the new Mine Hall. Eyteth is again injured, this time with deep bites to his neck that force him out of commission for Oriath's and Imyth's Flights. R'mor can't complain this time, not when he and his lifemate came so close to death, but Maelboroth's win is something that he almost can't abide. He doesn't hate X'kis like some of the traditionalists do, but he is so very convinced that Eyteth could have beat a brown if he'd been able to chase. And he certainly would have sired a bigger clutch.




Give us a taste of your character and a sample of how you roleplay. No real length limit.

Member
Created By:
Tinker
Other Characters:
Jungle Wingrider Eldessen
Inactivity Preference:
NPC unless he wins a gold Flight! Please don't kill!
Mauling Permissions:
Bring It On!
Anything Else:
N/A
« Last Edit: April 20, 2019, 01:16:52 PM by Tinker »

Offline Tinker

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Empty Space
« Reply #3 on: March 31, 2019, 02:58:06 PM »
EMPTY SPACE
« Last Edit: April 03, 2019, 12:00:55 AM by Tinker »

Offline Tinker

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Empty Space
« Reply #4 on: April 01, 2019, 03:16:17 AM »
EMPTY SPACE
« Last Edit: April 03, 2019, 12:01:21 AM by Tinker »

Offline Tinker

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Wanted Ad | Eldessen's Weyrmate
« Reply #5 on: April 02, 2019, 04:20:09 AM »

Never Danced Like This Before

Eldessen // Jungle Wingrider // 30


About the Character:
A dutiful, traditional Jungle greenrider. Eldessen takes her job as seriously as death, but once the leathers come off, she is very warm and social, especially with her wingmates, all of whom she adores. She was born in Harper Hall at Fort Hold and was apprenticed to the craft just like her parents. Had she not been Searched and Impressed, she would have specialized in composition. Even though her dreams of being a journeywoman harper were pleasantly dashed, she often sings and writes songs for lost loved ones and heroes. Songs and traditions are the best ways to keep people from forgetting the past, and Essie likes to keep them alive. She stubbornly sticks to her beliefs, to the point of severing relationships over them, and has a fierce distrust of mutation dragons. While she is exclusively committed to her weyrmate, also in Jungle Wing, she is a vain tease and enjoys jealousy games.

Mialeyth is a mercurial and obedient green who prefers to have her decisions made for her. Making choices herself is seriously anxiety-inducing (no wonder she's a force catch!) and she tends to ignore those issues until someone else takes over. She hates red dragons, finding them annoying, but is weak for any smooth-talking bronze, brown, blue...maybe even black if he caters to her vanity enough.


Wanted ICly:
Eldessen's wingmate is a woman in Jungle Wing, preferably around her own age (though younger/older could work). Essie prefers feminine women, but again, this is something that can be worked with! Every rule has its exception! They may have met at Fort Weyr, but they really got to know each other once they were both placed in Jungle Wing at Southern Winds. Camaraderie and casual flirting became occasional flings with no strings, but sometime after the second hunter attack of 2589, their private time together became much more frequent. Feelings developed fast, and Essie wasn't too worried. Maybe it was reckless, but you only live once! She's lost enough loved ones to know that it's better to be heartbroken than to have regrets. After about a Turn of a casual-open relationship, Eldessen asked her wingmate to become her weyrmate at the Turn's End Gather of 2590. After a rough Turn for Jungle Wing, that "yes" was the best thing she could have heard to kick off the new year. The pair moved in together the sevenday after and have been enjoying their "honeymoon phase," and Essie loves to tease her with good-natured jealousy games and sexy clothing (off-duty, of course).

Essie's weyrmate may ride any of the traditional colors that a female wingrider can Impress. Because Mialeyth is a force catch, they are not exclusive for Flights, but outside of Flight participation, they very much are committed. Essie even wears a fabric scrap "bracelet" dyed to match the color of her woman's dragon. Their personalities may either compliment or complement each other, and they likely enjoy a fiery sexual chemistry as well.

Brownrider: A brownrider would stand a better chance than a bluerider for winning some of Mialeyth's mating Flights. They possibly could have shared Flights together before their relationship began. Eldessen would likely be a more submissive partner in this type of pairing, but no less enthusiastic. A calm, levelheaded brownrider might have an easier time not taking Essie's teasing games too seriously, and perhaps she could keep her from murdering some jumped up holder whenever those assholes start trouble. Essie would expect a brownriding weyrmate to do everything in her power to keep a black dragon from winning Mialeyth's Flights, should any dare chase. Outside of Flights, Mialeyth will only let her brown mate with her and is likely easily calmed by his presence. The idea of them "protecting" each other in the jungle is also incredibly sweet, with the brownrider watching overhead and Essie always hoping to lead hunters away from her.

Bluerider: A big blue might have a shot at winning Mia's Flights, but more often than not he'd be outlasted by the browns and bronzes. This wouldn't make the pair any less dear to Essie and Mia than a brown. A social bluerider would compliment Essie's own social butterfly, and I could easily see them being the belles of the ball! Again, I could see Eldessen naturally falling into an enthusiastically submissive role with a bluerider, but perhaps with more bouts of "acting out" in bed. She might like "winning" every now and then. An empathetic and laidback bluerider would probably be good with this greenpair's vanity and Mia's mood swings, helping them both relax when they get moody or too involved in work. Outside of Flights, Mialeyth would only mate with her blue and I could see a particularly mischievous boy getting her into all sorts of trouble. The pair of them scouting through the jungle together would also be very fun, with so much relief after they've escaped the hunters.

Greenrider: While I'd pity the boys in Jungle for losing two pretty greens, this idea is another great one! With a greenrider, Eldessen would likely be most flexible in terms of "relationship roles." I most easily see their teasing games going both ways with this pairing, but that could happen with a blue or brown as well! I could see their greens having a very close sisterly relationship, always chatting and sunning together, mooning over handsome males. Perhaps there is some light competition over who can get the most/best males to chase them? Perhaps there is some snippiness around their Flights? In the same vein as a bluerider, the pair of them scouting through the jungle together would also be very fun, with so much relief after they've escaped the hunters.

Wanted OOCly:
Ideally I would like for them to be an endgame and sweet relationship, but no ship ever sailed smoothly! They did rush into things, moving in together after a Turn, and with tensions boiling every which way, conflict is to be expected. They could either be very good at handling that or very bad. This character could be one already in play, or she could be made new! I only ask that, if she is made new for this ad, she be made adoptable in the event of her player going inactive or losing interest! It doesn't seem very fair to ask for that for a character who's already in play, but I can work with it if the situation arises!
« Last Edit: April 03, 2019, 02:45:51 PM by Tinker »

Offline Tinker

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Re: Tinker’s Treasures
« Reply #6 on: October 24, 2019, 08:10:14 AM »
Umdelth

Dragon Details
Image Credit:
Senaru's Dragon Template
Colored by SanctifiedSavage!
Name:
Umdelth
Pronounced:
Yoom - dell - th
Color:
Bronze
Date of Birth:
2587 9th Pass
Place of Birth:
Southern Winds Weyr
Clutch Mother:
Kalestath
Clutch Father:
Leremith
Measurements:
Mature Length: 36 Meters
Mature Height: 7.2 Meters
Mature Wingspan: 60 Meters

General Appearance

Umdelth was born a perfectly average bronze, perhaps on the smaller side, but neatly-proportioned. He had his periods of big-pawed clumsiness and gawky growth spurts, but he evened out a fair bit once he passed his first Turn. As a hatchling, he was a warm, golden-copper bronze from head to tail, his underbelly speckled with red and orange freckles. His talons remained black as he grew, striking against that golden-bronze hide.

As an adult, Umdelth is a patchwork of the golden-bronze he was born with and lighter shades of bronze that create a patchwork of him. His underbelly, rosier than it was at birth, still bears those ember-like freckles. His wings are a similar rosy shade of copper-bronze on the undersides, much paler on the upper sides of the sails. He's still on the smaller side of average for a bronze, but he is muscular, broad-shouldered, and wide-winged. Raised green-gray scars stretch across his left flank, and halfway down his neck are deep crater-like scars from the bite of a hunter.

Personality

Mind Voice: Umdelth's voice is deep and gravelly, rasping as if he has a "sore throat." He has a low mental volume, and if he spoke out loud as humans do, he would be difficult to hear, but a whisper in the wind.

Likes & Dislikes:

+ FIGHTING : Though he has been injured with every encounter so far, he rather enjoys fighting hunters and beachsnakes. It gets the ichor pumping and fills him with spirit! He truly feels alive when wrestling with the monsters of Fort Island.

+ EXPLORING : Like R'mor, he is struck with a bad case of wanderlust. He loves to explore Fort Island and the islands around it whenever the opportunity arises. The fact that the long flights are good practice for his certain future placement in Mountain Wing only makes the adventures more fun.

+ ADMIRATION : Everyone wants to be admired, beloved, praised. Umdelth thinks highly of himself and hopes that others will, too. A compliment can make his whole day, though he tries not to let it go to his head too much.

- LOSING : He has a shameless competitive streak, which does not mix well with his sense of bronze entitlement. Umdelth hates to lose and can be rather sulky when he does. He expects himself to be the best, and why shouldn't he?

- IMMATURITY : Umdelth has little patience for adults who act like children. He is often annoyed by childish whims and games when they are expressed by fully grown dragons and even humans. There is work to be done! Why are you prancing and babbling like that?

- COWARDICE : Pern is no place for cowards. Especially not the wing. In truth, this is partially why Umdelth dislikes being in Prairie Wing so much. He is no coward, hiding from the jungle and the beach and the ravaged North! Those who want to tuck tail and flee from danger have no love from him, and a great amount of condescending pity.

Strengths:

* STEADY : Umdelth is the steady influence that R'mor needed from day one. He is fairly easygoing outside of Flights and fights against hunters and beachsnakes. Not much arouses his fury (he's more prone to sulking and plotting than he is temper tantrums), and he has a calming aura to him most of the time. He won't be acting out in fits of spontaneity and emotion in most cases, and likes to be considered a pillar of strength for those in his life.

* POWERFUL : He isn't the biggest bronze, or the strongest, but he is a powerfully-built dragon in his own right. His broad shoulders and bulky muscles give him a good amount of physical strength, which will serve him well in this dangerous world. His wings are wide and built for endurance, carrying him long and far.

* ACCEPTING : Umdelth is fairly open-minded, accepting of black and red dragons. As far as he's concerned, the mutation colors are finding their places in the hierarchy, and though he doesn't like that blacks are encroaching on gold Flights, he accepts them in all other aspects of life. All dragons belong in the world, regardless of their hides, and since he was born from the same clutch as Neisoth, he quite literally cannot imagine a world without mutations.

Weaknesses:

* UNFAITHFUL : How can one expect a dragon like Umdelth to just stick to one female. There are so many lovely greens in the Weyr, and he might take a gander at those reds... And of course, the golds. For a gold, he would be faithful (as if he had a choice!), but why "commit" like some of those other males are wont to do? Leave that to the humans.

* ENTITLED : Umdelth is a bronze. He should be treated like one at all times and given the respect his color deserves. That means that he should fly a gold before any brown or black dragon does. He should be in the best wing. He should be given his choice of food and sunning spots before other colors (unless they're his friends and he's sharing).

* GULLIBLE : He's not exactly stupid, but he can be a bit thick sometimes. It doesn't take a genius to trick him or manipulate Umdelth. He tends to take what he is told at face value, because why would anyone lie to him? Woe behold his tricksters when he does find out he's been had...until he forgets and the cycle repeats itself.

Dragon Speech Code:
Gradient Code : This is what your dragon's voice will look like.
Text: #458C7C; Left BG: #8AD779; Right BG: #BFFBB4

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Nope!

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